<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pongles</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pongles"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Pongles"/>
	<updated>2026-04-22T08:52:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Pongles&amp;diff=175616</id>
		<title>User:Pongles</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Pongles&amp;diff=175616"/>
		<updated>2019-08-10T12:13:10Z</updated>

		<summary type="html">&lt;p&gt;Pongles: Small changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am Pongles, I am a Canadian who instead of doing something of value does this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playtime ==&lt;br /&gt;
Playtime (as of 14-07-2019T04:38 PST): 961 Hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My Mods ==&lt;br /&gt;
I have a mod on the portal, I wouldn&#039;t recommend using it really, at least not at this stage. It&#039;s meant as a way for me to learn how to do all the different things available from the mod api.&lt;br /&gt;
&lt;br /&gt;
Here it is: [https://mods.factorio.com/mod/cookies Cookies] (Edit: I never actually ended up following through)&lt;br /&gt;
&lt;br /&gt;
== Sub Pages ==&lt;br /&gt;
Here is a list of subpages to my userpage:&lt;br /&gt;
* [[User:Pongles/Mod_Portal|Mod Portal]]&lt;/div&gt;</summary>
		<author><name>Pongles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Pongles&amp;diff=174317</id>
		<title>User:Pongles</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Pongles&amp;diff=174317"/>
		<updated>2019-07-14T11:53:28Z</updated>

		<summary type="html">&lt;p&gt;Pongles: Updating my page to be updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am Pongles, I am a Canadian who instead of doing something of value does this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Playtime (as of 14-07-2019T04:38 PST): 961 Hours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have a mod on the portal, I wouldn&#039;t recommend using it really, at least not at this stage. It&#039;s meant as a way for me to learn how to do all the different things available from the mod api.&lt;br /&gt;
&lt;br /&gt;
Here it is: https://mods.factorio.com/mod/cookies&lt;/div&gt;</summary>
		<author><name>Pongles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Pongles/Mod_Portal&amp;diff=174256</id>
		<title>User:Pongles/Mod Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Pongles/Mod_Portal&amp;diff=174256"/>
		<updated>2019-07-12T11:22:58Z</updated>

		<summary type="html">&lt;p&gt;Pongles: Fixed missed tilde to &amp;lt;code&amp;gt; conversion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [https://mods.factorio.com/ Factorio Mod Portal] is a free service run by Wube to allow the release and distribution of Factorio mods to players. Any user with a licensed copy of Factorio and an account on Factorio.com can upload their own mod creations with ease.&lt;br /&gt;
&lt;br /&gt;
This page is meant to give mod creators a rundown on how to access and use the different features of the mod portal.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
&lt;br /&gt;
To create an account on the mod portal, you simply need to log into it with your Factorio.com account. In order to access the Portal&#039;s functionality, you must have a verified purchase (either done through the Factorio website, or through a linked Steam account), once you have that, you will have full access to downloading and submitting mods through the portal.&lt;br /&gt;
&lt;br /&gt;
== Submitting your Mod ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Verifying your mod is ready for upload ===&lt;br /&gt;
&lt;br /&gt;
(See article: Mod:File_Structure)&lt;br /&gt;
&lt;br /&gt;
In order to submit your mod to the Mod Portal, you should verify that it has the required folder structure and files.&lt;br /&gt;
&lt;br /&gt;
The mod should be in a zip file, named with the syntax of &amp;lt;code&amp;gt;{mod-name}_{version_number}.zip&amp;lt;/code&amp;gt;, and within the root directory of the mod, there should be a folder with the same name (minus the &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Within that folder will be where all your mod&#039;s files and (other) folders will go, such as your &amp;lt;code&amp;gt;info.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;data.lua&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;control.lua&amp;lt;/code&amp;gt;. Your mod might have more files than that, such as a folder for prototypes, a &amp;lt;code&amp;gt;LICENSE&amp;lt;/code&amp;gt; file, or a folder for locale but that is not the focus of this tutorial.&lt;br /&gt;
&lt;br /&gt;
If you wish for your mod to have a thumbnail on the mod portal, then you should also include a &amp;lt;code&amp;gt;thumbnail.png&amp;lt;/code&amp;gt; image as well.&lt;br /&gt;
&lt;br /&gt;
Here is an example directory structure for a mod titled &amp;lt;code&amp;gt;myArmorMod&amp;lt;/code&amp;gt; with a version number of &amp;lt;code&amp;gt;0.3.6&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
myArmorMod_0.3.6.zip&lt;br /&gt;
|-myArmorMod_0.3.6/&lt;br /&gt;
  |-control.lua&lt;br /&gt;
  |-data.lua&lt;br /&gt;
  |-info.json&lt;br /&gt;
  |-thumbnail.png&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also recommended that you include a plaintext file called &amp;lt;code&amp;gt;LICENSE&amp;lt;/code&amp;gt; to hold a copy of your mod&#039;s copyright license in case it gets distributed outside of the Mod Portal. &lt;br /&gt;
&lt;br /&gt;
=== Uploading your mod ===&lt;br /&gt;
&lt;br /&gt;
To upload your mod to the Mod Portal, go to [https://mods.factorio.com/mods/new Create New Mod] page (accessible through &amp;quot;Submit Mod&amp;quot; on every page). On this page, you will find:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Section&lt;br /&gt;
! Info&lt;br /&gt;
|-&lt;br /&gt;
| Releases&lt;br /&gt;
| Opens a &amp;lt;code&amp;gt;file upload&amp;lt;/code&amp;gt; dialog to select your mod&#039;s zip&lt;br /&gt;
|-&lt;br /&gt;
| Gallery&lt;br /&gt;
| Add images of your mod in action to show potential users &#039;&#039;(optional)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Description&lt;br /&gt;
| A description of your mod, what it adds, and any other useful info&lt;br /&gt;
|-&lt;br /&gt;
| Category&lt;br /&gt;
| What type of mod you are submitting, e.g. &amp;quot;Helper Mod&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;General&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| License&lt;br /&gt;
| License of your mod&#039;s codebase, should be the same as what you have in your &amp;lt;code&amp;gt;LICENSE&amp;lt;/code&amp;gt; file&lt;br /&gt;
|-&lt;br /&gt;
| Github path&lt;br /&gt;
| Location of the mod&#039;s github repo if it has one ``(optional)``&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have properly filled out those sections, press &amp;quot;Submit&amp;quot; and congrats on releasing your mod! It should diseminate to the in-game Mod Portal after about 5 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Tutorial:Modding_tutorial/Gangsir]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
* [[Modding FAQ]]&lt;/div&gt;</summary>
		<author><name>Pongles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Pongles/Mod_Portal&amp;diff=174255</id>
		<title>User:Pongles/Mod Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Pongles/Mod_Portal&amp;diff=174255"/>
		<updated>2019-07-12T11:10:13Z</updated>

		<summary type="html">&lt;p&gt;Pongles: Removed extraneous tilde&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [https://mods.factorio.com/ Factorio Mod Portal] is a free service run by Wube to allow the release and distribution of Factorio mods to players. Any user with a licensed copy of Factorio and an account on Factorio.com can upload their own mod creations with ease.&lt;br /&gt;
&lt;br /&gt;
This page is meant to give mod creators a rundown on how to access and use the different features of the mod portal.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
&lt;br /&gt;
To create an account on the mod portal, you simply need to log into it with your Factorio.com account. In order to access the Portal&#039;s functionality, you must have a verified purchase (either done through the Factorio website, or through a linked Steam account), once you have that, you will have full access to downloading and submitting mods through the portal.&lt;br /&gt;
&lt;br /&gt;
== Submitting your Mod ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Verifying your mod is ready for upload ===&lt;br /&gt;
&lt;br /&gt;
(See article: Mod:File_Structure)&lt;br /&gt;
&lt;br /&gt;
In order to submit your mod to the Mod Portal, you should verify that it has the required folder structure and files.&lt;br /&gt;
&lt;br /&gt;
The mod should be in a zip file, named with the syntax of &amp;lt;code&amp;gt;{mod-name}_{version_number}.zip&amp;lt;/code&amp;gt;, and within the root directory of the mod, there should be a folder with the same name (minus the &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Within that folder will be where all your mod&#039;s files and (other) folders will go, such as your &amp;lt;code&amp;gt;info.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;data.lua&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;control.lua&amp;lt;/code&amp;gt;. Your mod might have more files than that, such as a folder for prototypes, a &amp;lt;code&amp;gt;LICENSE&amp;lt;/code&amp;gt; file, or a folder for locale but that is not the focus of this tutorial.&lt;br /&gt;
&lt;br /&gt;
If you wish for your mod to have a thumbnail on the mod portal, then you should also include a &amp;lt;code&amp;gt;thumbnail.png&amp;lt;/code&amp;gt; image as well.&lt;br /&gt;
&lt;br /&gt;
Here is an example directory structure for a mod titled &amp;lt;code&amp;gt;myArmorMod&amp;lt;/code&amp;gt; with a version number of &amp;lt;code&amp;gt;0.3.6&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
myArmorMod_0.3.6.zip&lt;br /&gt;
|-myArmorMod_0.3.6/&lt;br /&gt;
  |-control.lua&lt;br /&gt;
  |-data.lua&lt;br /&gt;
  |-info.json&lt;br /&gt;
  |-thumbnail.png&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also recommended that you include a plaintext file called `LICENSE` to hold a copy of your mod&#039;s copyright license in case it gets distributed outside of the Mod Portal. &lt;br /&gt;
&lt;br /&gt;
=== Uploading your mod ===&lt;br /&gt;
&lt;br /&gt;
To upload your mod to the Mod Portal, go to [https://mods.factorio.com/mods/new Create New Mod] page (accessible through &amp;quot;Submit Mod&amp;quot; on every page). On this page, you will find:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Section&lt;br /&gt;
! Info&lt;br /&gt;
|-&lt;br /&gt;
| Releases&lt;br /&gt;
| Opens a &amp;lt;code&amp;gt;file upload&amp;lt;/code&amp;gt; dialog to select your mod&#039;s zip&lt;br /&gt;
|-&lt;br /&gt;
| Gallery&lt;br /&gt;
| Add images of your mod in action to show potential users &#039;&#039;(optional)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Description&lt;br /&gt;
| A description of your mod, what it adds, and any other useful info&lt;br /&gt;
|-&lt;br /&gt;
| Category&lt;br /&gt;
| What type of mod you are submitting, e.g. &amp;quot;Helper Mod&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;General&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| License&lt;br /&gt;
| License of your mod&#039;s codebase, should be the same as what you have in your &amp;lt;code&amp;gt;LICENSE&amp;lt;/code&amp;gt; file&lt;br /&gt;
|-&lt;br /&gt;
| Github path&lt;br /&gt;
| Location of the mod&#039;s github repo if it has one ``(optional)``&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have properly filled out those sections, press &amp;quot;Submit&amp;quot; and congrats on releasing your mod! It should diseminate to the in-game Mod Portal after about 5 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Tutorial:Modding_tutorial/Gangsir]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
* [[Modding FAQ]]&lt;/div&gt;</summary>
		<author><name>Pongles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Pongles/Mod_Portal&amp;diff=174254</id>
		<title>User:Pongles/Mod Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Pongles/Mod_Portal&amp;diff=174254"/>
		<updated>2019-07-12T11:09:34Z</updated>

		<summary type="html">&lt;p&gt;Pongles: Added &amp;quot;See Also&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [https://mods.factorio.com/ Factorio Mod Portal] is a free service run by Wube to allow the release and distribution of Factorio mods to players. Any user with a licensed copy of Factorio and an account on Factorio.com can upload their own mod creations with ease.&lt;br /&gt;
&lt;br /&gt;
This page is meant to give mod creators a rundown on how to access and use the different features of the mod portal.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
&lt;br /&gt;
To create an account on the mod portal, you simply need to log into it with your Factorio.com account. In order to access the Portal&#039;s functionality, you must have a verified purchase (either done through the Factorio website, or through a linked Steam account), once you have that, you will have full access to downloading and submitting mods through the portal.&lt;br /&gt;
&lt;br /&gt;
== Submitting your Mod ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Verifying your mod is ready for upload ===&lt;br /&gt;
&lt;br /&gt;
(See article: Mod:File_Structure)&lt;br /&gt;
&lt;br /&gt;
In order to submit your mod to the Mod Portal, you should verify that it has the required folder structure and files.&lt;br /&gt;
&lt;br /&gt;
The mod should be in a zip file, named with the syntax of &amp;lt;code&amp;gt;{mod-name}_{version_number}.zip&amp;lt;/code&amp;gt;, and within the root directory of the mod, there should be a folder with the same name (minus the &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Within that folder will be where all your mod&#039;s files and (other) folders will go, such as your &amp;lt;code&amp;gt;info.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;data.lua&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;control.lua&amp;lt;/code&amp;gt;. Your mod might have more files than that, such as a folder for prototypes, a &amp;lt;code&amp;gt;LICENSE&amp;lt;/code&amp;gt; file, or a folder for locale but that is not the focus of this tutorial.&lt;br /&gt;
&lt;br /&gt;
If you wish for your mod to have a thumbnail on the mod portal, then you should also include a &amp;lt;code&amp;gt;thumbnail.png&amp;lt;/code&amp;gt; image as well.&lt;br /&gt;
&lt;br /&gt;
Here is an example directory structure for a mod titled &amp;lt;code&amp;gt;`myArmorMod&amp;lt;/code&amp;gt; with a version number of &amp;lt;code&amp;gt;0.3.6&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
myArmorMod_0.3.6.zip&lt;br /&gt;
|-myArmorMod_0.3.6/&lt;br /&gt;
  |-control.lua&lt;br /&gt;
  |-data.lua&lt;br /&gt;
  |-info.json&lt;br /&gt;
  |-thumbnail.png&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also recommended that you include a plaintext file called `LICENSE` to hold a copy of your mod&#039;s copyright license in case it gets distributed outside of the Mod Portal. &lt;br /&gt;
&lt;br /&gt;
=== Uploading your mod ===&lt;br /&gt;
&lt;br /&gt;
To upload your mod to the Mod Portal, go to [https://mods.factorio.com/mods/new Create New Mod] page (accessible through &amp;quot;Submit Mod&amp;quot; on every page). On this page, you will find:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Section&lt;br /&gt;
! Info&lt;br /&gt;
|-&lt;br /&gt;
| Releases&lt;br /&gt;
| Opens a &amp;lt;code&amp;gt;file upload&amp;lt;/code&amp;gt; dialog to select your mod&#039;s zip&lt;br /&gt;
|-&lt;br /&gt;
| Gallery&lt;br /&gt;
| Add images of your mod in action to show potential users &#039;&#039;(optional)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Description&lt;br /&gt;
| A description of your mod, what it adds, and any other useful info&lt;br /&gt;
|-&lt;br /&gt;
| Category&lt;br /&gt;
| What type of mod you are submitting, e.g. &amp;quot;Helper Mod&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;General&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| License&lt;br /&gt;
| License of your mod&#039;s codebase, should be the same as what you have in your &amp;lt;code&amp;gt;LICENSE&amp;lt;/code&amp;gt; file&lt;br /&gt;
|-&lt;br /&gt;
| Github path&lt;br /&gt;
| Location of the mod&#039;s github repo if it has one ``(optional)``&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have properly filled out those sections, press &amp;quot;Submit&amp;quot; and congrats on releasing your mod! It should diseminate to the in-game Mod Portal after about 5 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Tutorial:Modding_tutorial/Gangsir]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
* [[Modding FAQ]]&lt;/div&gt;</summary>
		<author><name>Pongles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Pongles/Mod_Portal&amp;diff=174253</id>
		<title>User:Pongles/Mod Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Pongles/Mod_Portal&amp;diff=174253"/>
		<updated>2019-07-12T11:06:17Z</updated>

		<summary type="html">&lt;p&gt;Pongles: Created Page; Added Basic Outline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [https://mods.factorio.com/ Factorio Mod Portal] is a free service run by Wube to allow the release and distribution of Factorio mods to players. Any user with a licensed copy of Factorio and an account on Factorio.com can upload their own mod creations with ease.&lt;br /&gt;
&lt;br /&gt;
This page is meant to give mod creators a rundown on how to access and use the different features of the mod portal.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
&lt;br /&gt;
To create an account on the mod portal, you simply need to log into it with your Factorio.com account. In order to access the Portal&#039;s functionality, you must have a verified purchase (either done through the Factorio website, or through a linked Steam account), once you have that, you will have full access to downloading and submitting mods through the portal.&lt;br /&gt;
&lt;br /&gt;
== Submitting your Mod ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Verifying your mod is ready for upload ===&lt;br /&gt;
&lt;br /&gt;
(See article: Mod:File_Structure)&lt;br /&gt;
&lt;br /&gt;
In order to submit your mod to the Mod Portal, you should verify that it has the required folder structure and files.&lt;br /&gt;
&lt;br /&gt;
The mod should be in a zip file, named with the syntax of &amp;lt;code&amp;gt;{mod-name}_{version_number}.zip&amp;lt;/code&amp;gt;, and within the root directory of the mod, there should be a folder with the same name (minus the &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Within that folder will be where all your mod&#039;s files and (other) folders will go, such as your &amp;lt;code&amp;gt;info.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;data.lua&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;control.lua&amp;lt;/code&amp;gt;. Your mod might have more files than that, such as a folder for prototypes, a &amp;lt;code&amp;gt;LICENSE&amp;lt;/code&amp;gt; file, or a folder for locale but that is not the focus of this tutorial.&lt;br /&gt;
&lt;br /&gt;
If you wish for your mod to have a thumbnail on the mod portal, then you should also include a &amp;lt;code&amp;gt;thumbnail.png&amp;lt;/code&amp;gt; image as well.&lt;br /&gt;
&lt;br /&gt;
Here is an example directory structure for a mod titled &amp;lt;code&amp;gt;`myArmorMod&amp;lt;/code&amp;gt; with a version number of &amp;lt;code&amp;gt;0.3.6&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
myArmorMod_0.3.6.zip&lt;br /&gt;
|-myArmorMod_0.3.6/&lt;br /&gt;
  |-control.lua&lt;br /&gt;
  |-data.lua&lt;br /&gt;
  |-info.json&lt;br /&gt;
  |-thumbnail.png&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also recommended that you include a plaintext file called `LICENSE` to hold a copy of your mod&#039;s copyright license in case it gets distributed outside of the Mod Portal. &lt;br /&gt;
&lt;br /&gt;
=== Uploading your mod ===&lt;br /&gt;
&lt;br /&gt;
To upload your mod to the Mod Portal, go to [https://mods.factorio.com/mods/new Create New Mod] page (accessible through &amp;quot;Submit Mod&amp;quot; on every page). On this page, you will find:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Section&lt;br /&gt;
! Info&lt;br /&gt;
|-&lt;br /&gt;
| Releases&lt;br /&gt;
| Opens a &amp;lt;code&amp;gt;file upload&amp;lt;/code&amp;gt; dialog to select your mod&#039;s zip&lt;br /&gt;
|-&lt;br /&gt;
| Gallery&lt;br /&gt;
| Add images of your mod in action to show potential users &#039;&#039;(optional)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Description&lt;br /&gt;
| A description of your mod, what it adds, and any other useful info&lt;br /&gt;
|-&lt;br /&gt;
| Category&lt;br /&gt;
| What type of mod you are submitting, e.g. &amp;quot;Helper Mod&amp;quot;, &amp;quot;Armor&amp;quot;, &amp;quot;General&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| License&lt;br /&gt;
| License of your mod&#039;s codebase, should be the same as what you have in your &amp;lt;code&amp;gt;LICENSE&amp;lt;/code&amp;gt; file&lt;br /&gt;
|-&lt;br /&gt;
| Github path&lt;br /&gt;
| Location of the mod&#039;s github repo if it has one ``(optional)``&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have properly filled out those sections, press &amp;quot;Submit&amp;quot; and congrats on releasing your mod! It should diseminate to the in-game Mod Portal after about 5 minutes.&lt;/div&gt;</summary>
		<author><name>Pongles</name></author>
	</entry>
</feed>