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	<updated>2026-04-22T20:38:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Steam&amp;diff=137829</id>
		<title>Infobox:Steam</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Steam&amp;diff=137829"/>
		<updated>2017-05-20T01:44:10Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Added oil refinery to consumers (for coal liquefaction)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Liquids&lt;br /&gt;
|category-name = Liquid&lt;br /&gt;
|producers = Boiler + Heat exchanger&lt;br /&gt;
|consumers = Steam engine + Steam turbine + Oil refinery&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137434</id>
		<title>Oil processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137434"/>
		<updated>2017-05-13T23:43:57Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: /* Items to handle fluids */ Corrected the 0.15 values for storage tanks and fluid wagons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
Oil processing is a large part of Factorio. It was introduced in v0.9. Oil processing may refer to [[Oil processing (research)|the researched technology\\, the recipe used in the [[oil refinery]], or the overall workings of oil.&lt;br /&gt;
&lt;br /&gt;
The values shown here are accurate for version 0.15. In 0.14, anything that produces, consumes, or stores any fluid does so at 1/10th of the quantities listed here. Solid items and ratios are unaffected; this is essentially just a cosmetic change of the displayed units.&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7975 Oil Tutorial], http://youtu.be/uL1eLmOSftw&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]] || Allows the player to set up a basic facility to mine, process, and use oil.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]] ||  A prerequisite for the research of the [[Battery]], which is used in a handful items later on, including the [[Science pack 3]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|plastics||Plastics}} [[Plastics]] || The [[Plastic bar]] is an ingredient in the [[Advanced circuit]], which is used often later on.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]] || Allows better control over your liquids, with the [[Storage Tank]] and [[Small Pump]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]] || Gives you a new recipe for use in the [[Oil refinery]], allowing you to get more useful products from your [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|coal liquefaction (research)||Coal liquefaction (research)}} [[Coal liquefaction (research)|Coal liquefaction]] || Gives you a refinery recipe to turn excess coal into oil products. Introduced in version 0.15.0.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flammables||Flammables}} [[Flammables]] &amp;lt;br /&amp;gt;{{icontech|flame-thrower||Flame thrower}} [[Flame thrower]] || Gives you access to the [[Flamethrower]] and [[Flamethrower ammo]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
There are various recipes that can be done regarding [[Oil processing]]. They are listed below.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-heavy-oil|Solid fuel}} || {{icon|heavy-oil|20|Heavy oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-light-oil|Solid fuel}} || {{icon|light-oil|10|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-petroleum-gas|Solid fuel}} || {{icon|petroleum-gas|20|Petroleum gas}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|lubricant|10|Lubricant}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|heavy-oil|40|Heavy oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|light-oil|30|Light oil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|light-oil|30|Light oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fill-crude-oil-barrel|Fill crude oil barrel}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|crude-oil-barrel|1|Crude oil barrel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|empty-crude-oil-barrel|Empty crude oil barrel}} || {{icon|crude-oil-barrel|1|Crude oil barrel}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || {{icon|water|30|Water}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfur|2|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || {{icon|iron-plate|1|Iron plate}} {{icon|sulfur|5|Sulfur}} {{icon|water|100|Water}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfuric-acid|50|Sulfuric Acid}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Advanced-electronics-research||Advanced electronics}} [[Advanced electronics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing unit}} || {{icon|electronic-circuit|20|Electronic circuit}} {{icon|advanced-circuit|2|Advanced circuit}} {{icon|sulfuric-acid|5|Sulfuric acid}} {{icon|time icon|15|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|processing-unit|1|Processing unit}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Battery-research||Battery (research)}} [[Battery (research)|Battery]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || {{icon|iron-plate|1|Iron plate}} {{icon|copper-plate|1|Copper plate}} {{icon|sulfuric-acid|20|Sulfuric acid}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|battery|1|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|plastics||Plastics}} [[Plastics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastics}} || {{icon|coal|1|Coal}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|plastic-bar|2|Plastic bar}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|flammables||Flammables}} [[Flammables]] and {{icontech|flame-thrower||Flame thrower}} [[Flame thrower]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || {{icon|iron-plate|5|Iron plate}} {{icon|heavy-oil|25|Heavy oil}} {{icon|light-oil|25|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|flame-thrower-ammo|1|Flamethrower ammo}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|coal liquefaction||}} [[Coal liquefaction (research)|Coal liquefaction]], added in 0.15.0:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal liquefaction|Coal liquefaction (research)|Coal liquefaction}} || {{icon|coal|10|Coal}} {{icon|heavy-oil|25|Heavy oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|35|Heavy oil}} {{icon|light-oil|15|Light oil}} {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics &amp;amp; Usage==&lt;br /&gt;
To extract, process and use oil and its connected products, research, as shown above, is needed.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:Example-Oil-Refining.png|thumb|256px|Crude oil being drilled and refined.]] [[File:Example-Oil-Cracking.png|thumb|256px|Oil being cracked into lower forms.]] [[File:Example-Oil-Usage.png|thumb|256px|Oil being used to create plastic and batteries.]]&lt;br /&gt;
[[Pumpjack]]s need to be placed on top of the middle of the oil well. Given [[Electric network|electricity]] (90kW, upgradeable), [[Pumpjack]]s will produce a certain amount of [[Crude oil]] per second, shown on the right, at the bottom of the information panel. Over time this value will decrease down to a minimum of 0.1 oil/s, providing infinite oil at a very low rate. &lt;br /&gt;
&lt;br /&gt;
All liquids can be transported by [[Pipe]]s, only Crude oil can be filled into [[Barrel]]s and moved with the [[Railway network]] or other [[vehicle]]s.&lt;br /&gt;
&lt;br /&gt;
The Crude Oil then needs to be refined in an [[Oil refinery]]. The Oil refinery also needs Power provided by an [[Electric network]]. It has a much higher demand, at 420kW, but it is also upgradeable. The oil refinery needs to have a recipe set (see above for available recipes). Once it is set, the inputs and outputs show what needs to be, and what will be supplied. You cannot move the locations of these, only rotate the entire machine. Make sure that the products have somewhere to go (preferably [[Storage Tank|Storage Tanks]]), as the refinery will stop production of all products if one product output is full.&lt;br /&gt;
&lt;br /&gt;
Now you have the three basic products. [[Heavy Oil]], [[Light Oil]] and [[Petroleum Gas]]. Both Heavy Oil and Light Oil can be cracked to the next lower type in a [[Chemical plant]] (recipe above). This is useful if you&#039;ve got lots of Light Oil, but are lacking in [[Petroleum Gas]] (A common problem).&lt;br /&gt;
&lt;br /&gt;
From here, after some research, you can use the oil products to create various products. They are all listed above.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* [[Lubricant]]&lt;br /&gt;
** If you run your Heavy Oil pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.&lt;br /&gt;
** Most games will only ever need one lubricant-producing Chemical Plant and one Storage Tank for the lubricant.&lt;br /&gt;
** Since Lubricant is only used for blue belts and electric engines, and the only other use of Heavy Oil is flamethrower ammo (production of which is either best placed in your oil refinery or elided entirely) and cracking into Light Oil (the Heavy Oil to [[Solid fuel]] production ratio is terrible compared to cracking it first), you may want to consider placing your production of robots and belt assembly nearby your oil refineries, so lubricant doesn&#039;t need to be sent as far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items to handle fluids ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} || Pumpjacks mine the Crude Oil from the [[Oil field|oil fields]], and let you move it by Pipe.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil refinery}} || Refines Crude Oil into basic oil products (Heavy/Light Oil and Petroleum Gas).&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|chemical-plant|Chemical plant}} || Like the Assembling machine, used to automate processing of liquids and crafting.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} || Stores up to 25000 units of any liquid.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pump|Pump}} || Allows you to pump liquids from one area to another. Used inline (between pipes). Also used to pump fluids into [[fluid wagon]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|offshore-pump|Offshore pump}} || Allows you to pump water up from a body of water.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|assembling-machine-2|Assembling machine 2}} &amp;lt;br/&amp;gt; {{imagelink|assembling-machine-3|Assembling machine 3}} || Allows you to craft items using liquids, used mainly for Barrels.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} || Allows transporting of liquids from one location to another.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe to ground}} || A Pipe, but under the ground, acting similar to [[Underground belts]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} || Transforms [[water]] into [[steam]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || Destroys any fluid it receives. Can be used as a flare stack, a wasteful way to get rid of unused oil-products.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fluid_wagon|Fluid wagon}} || Carries up to 75000 units of liquid by rail, in three tanks of 25000 each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal ratio to produce petroleum gas ===&lt;br /&gt;
The optimal ratio is the ratio of buildings in which they can all work without jamming or having inactive superfluous. For example, when you apply &#039;&#039;&#039;1&#039;&#039;&#039; Oil Refinery to the optimal Advanced oil processing ratio [5 : 1 : 7], you get [&#039;&#039;&#039;1&#039;&#039;&#039; : 0.20 : 1.4]. Round that up to get [&#039;&#039;&#039;1&#039;&#039;&#039; : 1 : 2], which means:&lt;br /&gt;
* 1 Oil Refinery on Advanced oil processing&lt;br /&gt;
* 1 Chemical plant on Heavy oil cracking &lt;br /&gt;
* 2 Chemical plants on Light oil cracking&lt;br /&gt;
&lt;br /&gt;
The setup above will not jam, but it will have temporarily inactive buildings. If you round down, it will no longer have inactive buildings, but it will jam (over time).&lt;br /&gt;
&lt;br /&gt;
This can be sped up with modules, but to prevent jams or inactive buildings, it is recommended to speed everything up evenly. When slowing down (by using [[Productivity module]]s) you are better off experimenting on altering the ratio or the speed on certain buildings, since these ratios are only mathematically correct if all the buildings have the same speed, and have 100% productivity (so no added bonuses).&lt;br /&gt;
&lt;br /&gt;
Calculating the optimal ratios is relatively challenging, since not all of the durations of the processes are the same (the crafting speed of a chemical plant is 1.25, but the refinery&#039;s is 1.0). If this were not taken in account, it will lead to (temporarily) inactive buildings, which is not optimal.&lt;br /&gt;
&lt;br /&gt;
==== Basic oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|time icon|5|Time}}{{icon|crude-oil|100|Crude Oil}} → {{icon|heavy-oil|30|Heavy Oil}}{{icon|light-oil|30|Light Oil}}{{icon|petroleum-gas|40|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|heavy-oil|40|Heavy Oil}} → {{icon|light-oil|30|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|light-oil|30|Light Oil}} → {{icon|petroleum-gas|20|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|10|Chemical plant}} || {{icon|water|75|Water}} {{icon|crude-oil|100|Crude Oil}} || {{icon|petroleum-gas|93|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|time icon|5|Time}}{{icon|water|50|Water}}{{icon|crude-oil|100|Crude Oil}} → {{icon|heavy-oil|10|Heavy Oil}}{{icon|light-oil|45|Light Oil}}{{icon|petroleum-gas|55|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|heavy-oil|40|Heavy Oil}} → {{icon|light-oil|30|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|light-oil|30|Light Oil}} → {{icon|petroleum-gas|20|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|8|Chemical plant}} || {{icon|water|110|Water}} {{icon|crude-oil|100|Crude Oil}} || {{icon|petroleum-gas|108|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crude oil transport ===&lt;br /&gt;
[[File:Pumping_station.jpg|thumb|256px|Autonomus installation for manual pickup of [[Crude oil barrel]]s.]]&lt;br /&gt;
Since oil fields practically can deplete, new sources will be demanded. There are many different ways to overcome this problem:&lt;br /&gt;
* Pipes/Belts&lt;br /&gt;
* Manual pick-up&lt;br /&gt;
* Trains&lt;br /&gt;
* Robots (Troublesome over long distances)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquids]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7057 Oil Production: What is more efficient?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7636 What to do with oil?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=7842 Dump valve/Open pipe?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=8832 I did the Math on Oil Production]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137433</id>
		<title>Oil processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137433"/>
		<updated>2017-05-13T23:42:36Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: /* Items to handle fluids */ Corrected image link--the fluid wagon image is at &amp;quot;fluid_wagon&amp;quot; instead of &amp;quot;fluid-wagon&amp;quot; as expected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
Oil processing is a large part of Factorio. It was introduced in v0.9. Oil processing may refer to [[Oil processing (research)|the researched technology\\, the recipe used in the [[oil refinery]], or the overall workings of oil.&lt;br /&gt;
&lt;br /&gt;
The values shown here are accurate for version 0.15. In 0.14, anything that produces, consumes, or stores any fluid does so at 1/10th of the quantities listed here. Solid items and ratios are unaffected; this is essentially just a cosmetic change of the displayed units.&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7975 Oil Tutorial], http://youtu.be/uL1eLmOSftw&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]] || Allows the player to set up a basic facility to mine, process, and use oil.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]] ||  A prerequisite for the research of the [[Battery]], which is used in a handful items later on, including the [[Science pack 3]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|plastics||Plastics}} [[Plastics]] || The [[Plastic bar]] is an ingredient in the [[Advanced circuit]], which is used often later on.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]] || Allows better control over your liquids, with the [[Storage Tank]] and [[Small Pump]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]] || Gives you a new recipe for use in the [[Oil refinery]], allowing you to get more useful products from your [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|coal liquefaction (research)||Coal liquefaction (research)}} [[Coal liquefaction (research)|Coal liquefaction]] || Gives you a refinery recipe to turn excess coal into oil products. Introduced in version 0.15.0.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flammables||Flammables}} [[Flammables]] &amp;lt;br /&amp;gt;{{icontech|flame-thrower||Flame thrower}} [[Flame thrower]] || Gives you access to the [[Flamethrower]] and [[Flamethrower ammo]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
There are various recipes that can be done regarding [[Oil processing]]. They are listed below.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-heavy-oil|Solid fuel}} || {{icon|heavy-oil|20|Heavy oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-light-oil|Solid fuel}} || {{icon|light-oil|10|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-petroleum-gas|Solid fuel}} || {{icon|petroleum-gas|20|Petroleum gas}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|lubricant|10|Lubricant}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|heavy-oil|40|Heavy oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|light-oil|30|Light oil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|light-oil|30|Light oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fill-crude-oil-barrel|Fill crude oil barrel}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|crude-oil-barrel|1|Crude oil barrel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|empty-crude-oil-barrel|Empty crude oil barrel}} || {{icon|crude-oil-barrel|1|Crude oil barrel}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || {{icon|water|30|Water}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfur|2|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || {{icon|iron-plate|1|Iron plate}} {{icon|sulfur|5|Sulfur}} {{icon|water|100|Water}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfuric-acid|50|Sulfuric Acid}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Advanced-electronics-research||Advanced electronics}} [[Advanced electronics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing unit}} || {{icon|electronic-circuit|20|Electronic circuit}} {{icon|advanced-circuit|2|Advanced circuit}} {{icon|sulfuric-acid|5|Sulfuric acid}} {{icon|time icon|15|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|processing-unit|1|Processing unit}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Battery-research||Battery (research)}} [[Battery (research)|Battery]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || {{icon|iron-plate|1|Iron plate}} {{icon|copper-plate|1|Copper plate}} {{icon|sulfuric-acid|20|Sulfuric acid}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|battery|1|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|plastics||Plastics}} [[Plastics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastics}} || {{icon|coal|1|Coal}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|plastic-bar|2|Plastic bar}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|flammables||Flammables}} [[Flammables]] and {{icontech|flame-thrower||Flame thrower}} [[Flame thrower]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || {{icon|iron-plate|5|Iron plate}} {{icon|heavy-oil|25|Heavy oil}} {{icon|light-oil|25|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|flame-thrower-ammo|1|Flamethrower ammo}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|coal liquefaction||}} [[Coal liquefaction (research)|Coal liquefaction]], added in 0.15.0:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal liquefaction|Coal liquefaction (research)|Coal liquefaction}} || {{icon|coal|10|Coal}} {{icon|heavy-oil|25|Heavy oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|35|Heavy oil}} {{icon|light-oil|15|Light oil}} {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics &amp;amp; Usage==&lt;br /&gt;
To extract, process and use oil and its connected products, research, as shown above, is needed.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:Example-Oil-Refining.png|thumb|256px|Crude oil being drilled and refined.]] [[File:Example-Oil-Cracking.png|thumb|256px|Oil being cracked into lower forms.]] [[File:Example-Oil-Usage.png|thumb|256px|Oil being used to create plastic and batteries.]]&lt;br /&gt;
[[Pumpjack]]s need to be placed on top of the middle of the oil well. Given [[Electric network|electricity]] (90kW, upgradeable), [[Pumpjack]]s will produce a certain amount of [[Crude oil]] per second, shown on the right, at the bottom of the information panel. Over time this value will decrease down to a minimum of 0.1 oil/s, providing infinite oil at a very low rate. &lt;br /&gt;
&lt;br /&gt;
All liquids can be transported by [[Pipe]]s, only Crude oil can be filled into [[Barrel]]s and moved with the [[Railway network]] or other [[vehicle]]s.&lt;br /&gt;
&lt;br /&gt;
The Crude Oil then needs to be refined in an [[Oil refinery]]. The Oil refinery also needs Power provided by an [[Electric network]]. It has a much higher demand, at 420kW, but it is also upgradeable. The oil refinery needs to have a recipe set (see above for available recipes). Once it is set, the inputs and outputs show what needs to be, and what will be supplied. You cannot move the locations of these, only rotate the entire machine. Make sure that the products have somewhere to go (preferably [[Storage Tank|Storage Tanks]]), as the refinery will stop production of all products if one product output is full.&lt;br /&gt;
&lt;br /&gt;
Now you have the three basic products. [[Heavy Oil]], [[Light Oil]] and [[Petroleum Gas]]. Both Heavy Oil and Light Oil can be cracked to the next lower type in a [[Chemical plant]] (recipe above). This is useful if you&#039;ve got lots of Light Oil, but are lacking in [[Petroleum Gas]] (A common problem).&lt;br /&gt;
&lt;br /&gt;
From here, after some research, you can use the oil products to create various products. They are all listed above.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* [[Lubricant]]&lt;br /&gt;
** If you run your Heavy Oil pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.&lt;br /&gt;
** Most games will only ever need one lubricant-producing Chemical Plant and one Storage Tank for the lubricant.&lt;br /&gt;
** Since Lubricant is only used for blue belts and electric engines, and the only other use of Heavy Oil is flamethrower ammo (production of which is either best placed in your oil refinery or elided entirely) and cracking into Light Oil (the Heavy Oil to [[Solid fuel]] production ratio is terrible compared to cracking it first), you may want to consider placing your production of robots and belt assembly nearby your oil refineries, so lubricant doesn&#039;t need to be sent as far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items to handle fluids ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} || Pumpjacks mine the Crude Oil from the [[Oil field|oil fields]], and let you move it by Pipe.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil refinery}} || Refines Crude Oil into basic oil products (Heavy/Light Oil and Petroleum Gas).&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|chemical-plant|Chemical plant}} || Like the Assembling machine, used to automate processing of liquids and crafting.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} || Stores up to 2500 units of any liquid.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pump|Pump}} || Allows you to pump liquids from one area to another. Used inline (between pipes). Also used to pump fluids into [[fluid wagon]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|offshore-pump|Offshore pump}} || Allows you to pump water up from a body of water.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|assembling-machine-2|Assembling machine 2}} &amp;lt;br/&amp;gt; {{imagelink|assembling-machine-3|Assembling machine 3}} || Allows you to craft items using liquids, used mainly for Barrels.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} || Allows transporting of liquids from one location to another.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe to ground}} || A Pipe, but under the ground, acting similar to [[Underground belts]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} || Transforms [[water]] into [[steam]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || Destroys any fluid it receives. Can be used as a flare stack, a wasteful way to get rid of unused oil-products.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fluid_wagon|Fluid wagon}} || Carries up to 7500 units of liquid by rail, in three tanks of 2500 each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal ratio to produce petroleum gas ===&lt;br /&gt;
The optimal ratio is the ratio of buildings in which they can all work without jamming or having inactive superfluous. For example, when you apply &#039;&#039;&#039;1&#039;&#039;&#039; Oil Refinery to the optimal Advanced oil processing ratio [5 : 1 : 7], you get [&#039;&#039;&#039;1&#039;&#039;&#039; : 0.20 : 1.4]. Round that up to get [&#039;&#039;&#039;1&#039;&#039;&#039; : 1 : 2], which means:&lt;br /&gt;
* 1 Oil Refinery on Advanced oil processing&lt;br /&gt;
* 1 Chemical plant on Heavy oil cracking &lt;br /&gt;
* 2 Chemical plants on Light oil cracking&lt;br /&gt;
&lt;br /&gt;
The setup above will not jam, but it will have temporarily inactive buildings. If you round down, it will no longer have inactive buildings, but it will jam (over time).&lt;br /&gt;
&lt;br /&gt;
This can be sped up with modules, but to prevent jams or inactive buildings, it is recommended to speed everything up evenly. When slowing down (by using [[Productivity module]]s) you are better off experimenting on altering the ratio or the speed on certain buildings, since these ratios are only mathematically correct if all the buildings have the same speed, and have 100% productivity (so no added bonuses).&lt;br /&gt;
&lt;br /&gt;
Calculating the optimal ratios is relatively challenging, since not all of the durations of the processes are the same (the crafting speed of a chemical plant is 1.25, but the refinery&#039;s is 1.0). If this were not taken in account, it will lead to (temporarily) inactive buildings, which is not optimal.&lt;br /&gt;
&lt;br /&gt;
==== Basic oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|time icon|5|Time}}{{icon|crude-oil|100|Crude Oil}} → {{icon|heavy-oil|30|Heavy Oil}}{{icon|light-oil|30|Light Oil}}{{icon|petroleum-gas|40|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|heavy-oil|40|Heavy Oil}} → {{icon|light-oil|30|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|light-oil|30|Light Oil}} → {{icon|petroleum-gas|20|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|10|Chemical plant}} || {{icon|water|75|Water}} {{icon|crude-oil|100|Crude Oil}} || {{icon|petroleum-gas|93|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|time icon|5|Time}}{{icon|water|50|Water}}{{icon|crude-oil|100|Crude Oil}} → {{icon|heavy-oil|10|Heavy Oil}}{{icon|light-oil|45|Light Oil}}{{icon|petroleum-gas|55|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|heavy-oil|40|Heavy Oil}} → {{icon|light-oil|30|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|light-oil|30|Light Oil}} → {{icon|petroleum-gas|20|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|8|Chemical plant}} || {{icon|water|110|Water}} {{icon|crude-oil|100|Crude Oil}} || {{icon|petroleum-gas|108|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crude oil transport ===&lt;br /&gt;
[[File:Pumping_station.jpg|thumb|256px|Autonomus installation for manual pickup of [[Crude oil barrel]]s.]]&lt;br /&gt;
Since oil fields practically can deplete, new sources will be demanded. There are many different ways to overcome this problem:&lt;br /&gt;
* Pipes/Belts&lt;br /&gt;
* Manual pick-up&lt;br /&gt;
* Trains&lt;br /&gt;
* Robots (Troublesome over long distances)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquids]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7057 Oil Production: What is more efficient?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7636 What to do with oil?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=7842 Dump valve/Open pipe?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=8832 I did the Math on Oil Production]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137430</id>
		<title>Oil processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137430"/>
		<updated>2017-05-13T22:56:24Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: /* Advanced */ Updated for 0.15.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
Oil processing is a large part of Factorio. It was introduced in v0.9. Oil processing may refer to [[Oil processing (research)|the researched technology\\, the recipe used in the [[oil refinery]], or the overall workings of oil.&lt;br /&gt;
&lt;br /&gt;
The values shown here are accurate for version 0.15. In 0.14, anything that produces, consumes, or stores any fluid does so at 1/10th of the quantities listed here. Solid items and ratios are unaffected; this is essentially just a cosmetic change of the displayed units.&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7975 Oil Tutorial], http://youtu.be/uL1eLmOSftw&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]] || Allows the player to set up a basic facility to mine, process, and use oil.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]] ||  A prerequisite for the research of the [[Battery]], which is used in a handful items later on, including the [[Science pack 3]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|plastics||Plastics}} [[Plastics]] || The [[Plastic bar]] is an ingredient in the [[Advanced circuit]], which is used often later on.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]] || Allows better control over your liquids, with the [[Storage Tank]] and [[Small Pump]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]] || Gives you a new recipe for use in the [[Oil refinery]], allowing you to get more useful products from your [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|coal liquefaction (research)||Coal liquefaction (research)}} [[Coal liquefaction (research)|Coal liquefaction]] || Gives you a refinery recipe to turn excess coal into oil products. Introduced in version 0.15.0.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flammables||Flammables}} [[Flammables]] &amp;lt;br /&amp;gt;{{icontech|flame-thrower||Flame thrower}} [[Flame thrower]] || Gives you access to the [[Flamethrower]] and [[Flamethrower ammo]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
There are various recipes that can be done regarding [[Oil processing]]. They are listed below.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-heavy-oil|Solid fuel}} || {{icon|heavy-oil|20|Heavy oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-light-oil|Solid fuel}} || {{icon|light-oil|10|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-petroleum-gas|Solid fuel}} || {{icon|petroleum-gas|20|Petroleum gas}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|lubricant|10|Lubricant}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|heavy-oil|40|Heavy oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|light-oil|30|Light oil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|light-oil|30|Light oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fill-crude-oil-barrel|Fill crude oil barrel}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|crude-oil-barrel|1|Crude oil barrel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|empty-crude-oil-barrel|Empty crude oil barrel}} || {{icon|crude-oil-barrel|1|Crude oil barrel}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || {{icon|water|30|Water}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfur|2|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || {{icon|iron-plate|1|Iron plate}} {{icon|sulfur|5|Sulfur}} {{icon|water|100|Water}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfuric-acid|50|Sulfuric Acid}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Advanced-electronics-research||Advanced electronics}} [[Advanced electronics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing unit}} || {{icon|electronic-circuit|20|Electronic circuit}} {{icon|advanced-circuit|2|Advanced circuit}} {{icon|sulfuric-acid|5|Sulfuric acid}} {{icon|time icon|15|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|processing-unit|1|Processing unit}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Battery-research||Battery (research)}} [[Battery (research)|Battery]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || {{icon|iron-plate|1|Iron plate}} {{icon|copper-plate|1|Copper plate}} {{icon|sulfuric-acid|20|Sulfuric acid}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|battery|1|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|plastics||Plastics}} [[Plastics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastics}} || {{icon|coal|1|Coal}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|plastic-bar|2|Plastic bar}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|flammables||Flammables}} [[Flammables]] and {{icontech|flame-thrower||Flame thrower}} [[Flame thrower]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || {{icon|iron-plate|5|Iron plate}} {{icon|heavy-oil|25|Heavy oil}} {{icon|light-oil|25|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|flame-thrower-ammo|1|Flamethrower ammo}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|coal liquefaction||}} [[Coal liquefaction (research)|Coal liquefaction]], added in 0.15.0:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal liquefaction|Coal liquefaction (research)|Coal liquefaction}} || {{icon|coal|10|Coal}} {{icon|heavy-oil|25|Heavy oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|35|Heavy oil}} {{icon|light-oil|15|Light oil}} {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics &amp;amp; Usage==&lt;br /&gt;
To extract, process and use oil and its connected products, research, as shown above, is needed.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:Example-Oil-Refining.png|thumb|256px|Crude oil being drilled and refined.]] [[File:Example-Oil-Cracking.png|thumb|256px|Oil being cracked into lower forms.]] [[File:Example-Oil-Usage.png|thumb|256px|Oil being used to create plastic and batteries.]]&lt;br /&gt;
[[Pumpjack]]s need to be placed on top of the middle of the oil well. Given [[Electric network|electricity]] (90kW, upgradeable), [[Pumpjack]]s will produce a certain amount of [[Crude oil]] per second, shown on the right, at the bottom of the information panel. Over time this value will decrease down to a minimum of 0.1 oil/s, providing infinite oil at a very low rate. &lt;br /&gt;
&lt;br /&gt;
All liquids can be transported by [[Pipe]]s, only Crude oil can be filled into [[Barrel]]s and moved with the [[Railway network]] or other [[vehicle]]s.&lt;br /&gt;
&lt;br /&gt;
The Crude Oil then needs to be refined in an [[Oil refinery]]. The Oil refinery also needs Power provided by an [[Electric network]]. It has a much higher demand, at 420kW, but it is also upgradeable. The oil refinery needs to have a recipe set (see above for available recipes). Once it is set, the inputs and outputs show what needs to be, and what will be supplied. You cannot move the locations of these, only rotate the entire machine. Make sure that the products have somewhere to go (preferably [[Storage Tank|Storage Tanks]]), as the refinery will stop production of all products if one product output is full.&lt;br /&gt;
&lt;br /&gt;
Now you have the three basic products. [[Heavy Oil]], [[Light Oil]] and [[Petroleum Gas]]. Both Heavy Oil and Light Oil can be cracked to the next lower type in a [[Chemical plant]] (recipe above). This is useful if you&#039;ve got lots of Light Oil, but are lacking in [[Petroleum Gas]] (A common problem).&lt;br /&gt;
&lt;br /&gt;
From here, after some research, you can use the oil products to create various products. They are all listed above.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* [[Lubricant]]&lt;br /&gt;
** If you run your Heavy Oil pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.&lt;br /&gt;
** Most games will only ever need one lubricant-producing Chemical Plant and one Storage Tank for the lubricant.&lt;br /&gt;
** Since Lubricant is only used for blue belts and electric engines, and the only other use of Heavy Oil is flamethrower ammo (production of which is either best placed in your oil refinery or elided entirely) and cracking into Light Oil (the Heavy Oil to [[Solid fuel]] production ratio is terrible compared to cracking it first), you may want to consider placing your production of robots and belt assembly nearby your oil refineries, so lubricant doesn&#039;t need to be sent as far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items to handle fluids ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} || Pumpjacks mine the Crude Oil from the [[Oil field|oil fields]], and let you move it by Pipe.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil refinery}} || Refines Crude Oil into basic oil products (Heavy/Light Oil and Petroleum Gas).&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|chemical-plant|Chemical plant}} || Like the Assembling machine, used to automate processing of liquids and crafting.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} || Stores up to 2500 units of any liquid.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pump|Pump}} || Allows you to pump liquids from one area to another. Used inline (between pipes). Also used to pump fluids into [[fluid wagon]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|offshore-pump|Offshore pump}} || Allows you to pump water up from a body of water.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|assembling-machine-2|Assembling machine 2}} &amp;lt;br/&amp;gt; {{imagelink|assembling-machine-3|Assembling machine 3}} || Allows you to craft items using liquids, used mainly for Barrels.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} || Allows transporting of liquids from one location to another.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe to ground}} || A Pipe, but under the ground, acting similar to [[Underground belts]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} || Transforms [[water]] into [[steam]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || Destroys any fluid it receives. Can be used as a flare stack, a wasteful way to get rid of unused oil-products.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fluid-wagon|Fluid wagon}} || Carries up to 7500 units of liquid by rail, in three tanks of 2500 each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal ratio to produce petroleum gas ===&lt;br /&gt;
The optimal ratio is the ratio of buildings in which they can all work without jamming or having inactive superfluous. For example, when you apply &#039;&#039;&#039;1&#039;&#039;&#039; Oil Refinery to the optimal Advanced oil processing ratio [5 : 1 : 7], you get [&#039;&#039;&#039;1&#039;&#039;&#039; : 0.20 : 1.4]. Round that up to get [&#039;&#039;&#039;1&#039;&#039;&#039; : 1 : 2], which means:&lt;br /&gt;
* 1 Oil Refinery on Advanced oil processing&lt;br /&gt;
* 1 Chemical plant on Heavy oil cracking &lt;br /&gt;
* 2 Chemical plants on Light oil cracking&lt;br /&gt;
&lt;br /&gt;
The setup above will not jam, but it will have temporarily inactive buildings. If you round down, it will no longer have inactive buildings, but it will jam (over time).&lt;br /&gt;
&lt;br /&gt;
This can be sped up with modules, but to prevent jams or inactive buildings, it is recommended to speed everything up evenly. When slowing down (by using [[Productivity module]]s) you are better off experimenting on altering the ratio or the speed on certain buildings, since these ratios are only mathematically correct if all the buildings have the same speed, and have 100% productivity (so no added bonuses).&lt;br /&gt;
&lt;br /&gt;
Calculating the optimal ratios is relatively challenging, since not all of the durations of the processes are the same (the crafting speed of a chemical plant is 1.25, but the refinery&#039;s is 1.0). If this were not taken in account, it will lead to (temporarily) inactive buildings, which is not optimal.&lt;br /&gt;
&lt;br /&gt;
==== Basic oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|time icon|5|Time}}{{icon|crude-oil|100|Crude Oil}} → {{icon|heavy-oil|30|Heavy Oil}}{{icon|light-oil|30|Light Oil}}{{icon|petroleum-gas|40|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|heavy-oil|40|Heavy Oil}} → {{icon|light-oil|30|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|light-oil|30|Light Oil}} → {{icon|petroleum-gas|20|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|10|Chemical plant}} || {{icon|water|75|Water}} {{icon|crude-oil|100|Crude Oil}} || {{icon|petroleum-gas|93|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|time icon|5|Time}}{{icon|water|50|Water}}{{icon|crude-oil|100|Crude Oil}} → {{icon|heavy-oil|10|Heavy Oil}}{{icon|light-oil|45|Light Oil}}{{icon|petroleum-gas|55|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|heavy-oil|40|Heavy Oil}} → {{icon|light-oil|30|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|30|Water}}{{icon|light-oil|30|Light Oil}} → {{icon|petroleum-gas|20|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|8|Chemical plant}} || {{icon|water|110|Water}} {{icon|crude-oil|100|Crude Oil}} || {{icon|petroleum-gas|108|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crude oil transport ===&lt;br /&gt;
[[File:Pumping_station.jpg|thumb|256px|Autonomus installation for manual pickup of [[Crude oil barrel]]s.]]&lt;br /&gt;
Since oil fields practically can deplete, new sources will be demanded. There are many different ways to overcome this problem:&lt;br /&gt;
* Pipes/Belts&lt;br /&gt;
* Manual pick-up&lt;br /&gt;
* Trains&lt;br /&gt;
* Robots (Troublesome over long distances)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquids]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7057 Oil Production: What is more efficient?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7636 What to do with oil?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=7842 Dump valve/Open pipe?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=8832 I did the Math on Oil Production]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137428</id>
		<title>Oil processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137428"/>
		<updated>2017-05-13T22:45:09Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: /* Items to handle fluids */ Update for 0.15.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
Oil processing is a large part of Factorio. It was introduced in v0.9. Oil processing may refer to [[Oil processing (research)|the researched technology\\, the recipe used in the [[oil refinery]], or the overall workings of oil.&lt;br /&gt;
&lt;br /&gt;
The values shown here are accurate for version 0.15. In 0.14, anything that produces, consumes, or stores any fluid does so at 1/10th of the quantities listed here. Solid items and ratios are unaffected; this is essentially just a cosmetic change of the displayed units.&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7975 Oil Tutorial], http://youtu.be/uL1eLmOSftw&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]] || Allows the player to set up a basic facility to mine, process, and use oil.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]] ||  A prerequisite for the research of the [[Battery]], which is used in a handful items later on, including the [[Science pack 3]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|plastics||Plastics}} [[Plastics]] || The [[Plastic bar]] is an ingredient in the [[Advanced circuit]], which is used often later on.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]] || Allows better control over your liquids, with the [[Storage Tank]] and [[Small Pump]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]] || Gives you a new recipe for use in the [[Oil refinery]], allowing you to get more useful products from your [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|coal liquefaction (research)||Coal liquefaction (research)}} [[Coal liquefaction (research)|Coal liquefaction]] || Gives you a refinery recipe to turn excess coal into oil products. Introduced in version 0.15.0.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flammables||Flammables}} [[Flammables]] &amp;lt;br /&amp;gt;{{icontech|flame-thrower||Flame thrower}} [[Flame thrower]] || Gives you access to the [[Flamethrower]] and [[Flamethrower ammo]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
There are various recipes that can be done regarding [[Oil processing]]. They are listed below.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-heavy-oil|Solid fuel}} || {{icon|heavy-oil|20|Heavy oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-light-oil|Solid fuel}} || {{icon|light-oil|10|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-petroleum-gas|Solid fuel}} || {{icon|petroleum-gas|20|Petroleum gas}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|lubricant|10|Lubricant}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|heavy-oil|40|Heavy oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|light-oil|30|Light oil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|light-oil|30|Light oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fill-crude-oil-barrel|Fill crude oil barrel}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|crude-oil-barrel|1|Crude oil barrel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|empty-crude-oil-barrel|Empty crude oil barrel}} || {{icon|crude-oil-barrel|1|Crude oil barrel}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || {{icon|water|30|Water}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfur|2|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || {{icon|iron-plate|1|Iron plate}} {{icon|sulfur|5|Sulfur}} {{icon|water|100|Water}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfuric-acid|50|Sulfuric Acid}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Advanced-electronics-research||Advanced electronics}} [[Advanced electronics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing unit}} || {{icon|electronic-circuit|20|Electronic circuit}} {{icon|advanced-circuit|2|Advanced circuit}} {{icon|sulfuric-acid|5|Sulfuric acid}} {{icon|time icon|15|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|processing-unit|1|Processing unit}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Battery-research||Battery (research)}} [[Battery (research)|Battery]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || {{icon|iron-plate|1|Iron plate}} {{icon|copper-plate|1|Copper plate}} {{icon|sulfuric-acid|20|Sulfuric acid}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|battery|1|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|plastics||Plastics}} [[Plastics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastics}} || {{icon|coal|1|Coal}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|plastic-bar|2|Plastic bar}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|flammables||Flammables}} [[Flammables]] and {{icontech|flame-thrower||Flame thrower}} [[Flame thrower]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || {{icon|iron-plate|5|Iron plate}} {{icon|heavy-oil|25|Heavy oil}} {{icon|light-oil|25|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|flame-thrower-ammo|1|Flamethrower ammo}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|coal liquefaction||}} [[Coal liquefaction (research)|Coal liquefaction]], added in 0.15.0:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal liquefaction|Coal liquefaction (research)|Coal liquefaction}} || {{icon|coal|10|Coal}} {{icon|heavy-oil|25|Heavy oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|35|Heavy oil}} {{icon|light-oil|15|Light oil}} {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics &amp;amp; Usage==&lt;br /&gt;
To extract, process and use oil and its connected products, research, as shown above, is needed.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:Example-Oil-Refining.png|thumb|256px|Crude oil being drilled and refined.]] [[File:Example-Oil-Cracking.png|thumb|256px|Oil being cracked into lower forms.]] [[File:Example-Oil-Usage.png|thumb|256px|Oil being used to create plastic and batteries.]]&lt;br /&gt;
[[Pumpjack]]s need to be placed on top of the middle of the oil well. Given [[Electric network|electricity]] (90kW, upgradeable), [[Pumpjack]]s will produce a certain amount of [[Crude oil]] per second, shown on the right, at the bottom of the information panel. Over time this value will decrease down to a minimum of 0.1 oil/s, providing infinite oil at a very low rate. &lt;br /&gt;
&lt;br /&gt;
All liquids can be transported by [[Pipe]]s, only Crude oil can be filled into [[Barrel]]s and moved with the [[Railway network]] or other [[vehicle]]s.&lt;br /&gt;
&lt;br /&gt;
The Crude Oil then needs to be refined in an [[Oil refinery]]. The Oil refinery also needs Power provided by an [[Electric network]]. It has a much higher demand, at 420kW, but it is also upgradeable. The oil refinery needs to have a recipe set (see above for available recipes). Once it is set, the inputs and outputs show what needs to be, and what will be supplied. You cannot move the locations of these, only rotate the entire machine. Make sure that the products have somewhere to go (preferably [[Storage Tank|Storage Tanks]]), as the refinery will stop production of all products if one product output is full.&lt;br /&gt;
&lt;br /&gt;
Now you have the three basic products. [[Heavy Oil]], [[Light Oil]] and [[Petroleum Gas]]. Both Heavy Oil and Light Oil can be cracked to the next lower type in a [[Chemical plant]] (recipe above). This is useful if you&#039;ve got lots of Light Oil, but are lacking in [[Petroleum Gas]] (A common problem).&lt;br /&gt;
&lt;br /&gt;
From here, after some research, you can use the oil products to create various products. They are all listed above.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* [[Lubricant]]&lt;br /&gt;
** If you run your Heavy Oil pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.&lt;br /&gt;
** Most games will only ever need one lubricant-producing Chemical Plant and one Storage Tank for the lubricant.&lt;br /&gt;
** Since Lubricant is only used for blue belts and electric engines, and the only other use of Heavy Oil is flamethrower ammo (production of which is either best placed in your oil refinery or elided entirely) and cracking into Light Oil (the Heavy Oil to [[Solid fuel]] production ratio is terrible compared to cracking it first), you may want to consider placing your production of robots and belt assembly nearby your oil refineries, so lubricant doesn&#039;t need to be sent as far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items to handle fluids ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} || Pumpjacks mine the Crude Oil from the [[Oil field|oil fields]], and let you move it by Pipe.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil refinery}} || Refines Crude Oil into basic oil products (Heavy/Light Oil and Petroleum Gas).&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|chemical-plant|Chemical plant}} || Like the Assembling machine, used to automate processing of liquids and crafting.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} || Stores up to 2500 units of any liquid.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pump|Pump}} || Allows you to pump liquids from one area to another. Used inline (between pipes). Also used to pump fluids into [[fluid wagon]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|offshore-pump|Offshore pump}} || Allows you to pump water up from a body of water.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|assembling-machine-2|Assembling machine 2}} &amp;lt;br/&amp;gt; {{imagelink|assembling-machine-3|Assembling machine 3}} || Allows you to craft items using liquids, used mainly for Barrels.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} || Allows transporting of liquids from one location to another.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe to ground}} || A Pipe, but under the ground, acting similar to [[Underground belts]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} || Transforms [[water]] into [[steam]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || Destroys any fluid it receives. Can be used as a flare stack, a wasteful way to get rid of unused oil-products.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fluid-wagon|Fluid wagon}} || Carries up to 7500 units of liquid by rail, in three tanks of 2500 each.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal ratio to produce petroleum gas ===&lt;br /&gt;
The optimal ratio is the ratio of buildings in which they can all work without jamming or having inactive superfluous. For example, when you apply &#039;&#039;&#039;1&#039;&#039;&#039; Oil Refinery to the optimal Advanced oil processing ratio [5 : 1 : 7], you get [&#039;&#039;&#039;1&#039;&#039;&#039; : 0.20 : 1.4]. Round that up to get [&#039;&#039;&#039;1&#039;&#039;&#039; : 1 : 2], which means:&lt;br /&gt;
* 1 Oil Refinery on Advanced oil processing&lt;br /&gt;
* 1 Chemical plant on Heavy oil cracking &lt;br /&gt;
* 2 Chemical plants on Light oil cracking&lt;br /&gt;
&lt;br /&gt;
The setup above will not jam, but it will have temporarily inactive buildings. If you round down, it will no longer have inactive buildings, but it will jam (over time).&lt;br /&gt;
&lt;br /&gt;
This can be sped up with modules, but to prevent jams or inactive buildings, it is recommended to speed everything up evenly. When slowing down (by using [[Productivity module]]s) you are better off experimenting on altering the ratio or the speed on certain buildings, since these ratios are only mathematically correct if all the buildings have the same speed, and have 100% productivity (so no added bonuses).&lt;br /&gt;
&lt;br /&gt;
Calculating the optimal ratios is relatively challenging, since not all of the durations of the processes are the same (the crafting speed of a chemical plant is 1.25, but the refinery&#039;s is 1.0). If this were not taken in account, it will lead to (temporarily) inactive buildings, which is not optimal.&lt;br /&gt;
&lt;br /&gt;
==== Basic oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|time icon|5|Time}}{{icon|crude-oil|10|Crude Oil}} → {{icon|heavy-oil|3|Heavy Oil}}{{icon|light-oil|3|Light Oil}}{{icon|petroleum-gas|4|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|heavy-oil|4|Heavy Oil}} → {{icon|light-oil|3|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|light-oil|3|Light Oil}} → {{icon|petroleum-gas|2|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|10|Chemical plant}} || {{icon|water|7.5|Water}} {{icon|crude-oil|10|Crude Oil}} || {{icon|petroleum-gas|9.3|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|time icon|5|Time}}{{icon|water|5|Water}}{{icon|crude-oil|10|Crude Oil}} → {{icon|heavy-oil|1|Heavy Oil}}{{icon|light-oil|4.5|Light Oil}}{{icon|petroleum-gas|5.5|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|heavy-oil|4|Heavy Oil}} → {{icon|light-oil|3|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|light-oil|3|Light Oil}} → {{icon|petroleum-gas|2|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|8|Chemical plant}} || {{icon|water|11|Water}} {{icon|crude-oil|10|Crude Oil}} || {{icon|petroleum-gas|10.8|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crude oil transport ===&lt;br /&gt;
[[File:Pumping_station.jpg|thumb|256px|Autonomus installation for manual pickup of [[Crude oil barrel]]s.]]&lt;br /&gt;
Since oil fields practically can deplete, new sources will be demanded. There are many different ways to overcome this problem:&lt;br /&gt;
* Pipes/Belts&lt;br /&gt;
* Manual pick-up&lt;br /&gt;
* Trains&lt;br /&gt;
* Robots (Troublesome over long distances)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquids]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7057 Oil Production: What is more efficient?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7636 What to do with oil?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=7842 Dump valve/Open pipe?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=8832 I did the Math on Oil Production]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137427</id>
		<title>Oil processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137427"/>
		<updated>2017-05-13T22:37:32Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Added &amp;quot;until version 0.15&amp;quot; paragraph, as per the update plan on the editor noticeboard. Also tidied disambiguation links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
Oil processing is a large part of Factorio. It was introduced in v0.9. Oil processing may refer to [[Oil processing (research)|the researched technology\\, the recipe used in the [[oil refinery]], or the overall workings of oil.&lt;br /&gt;
&lt;br /&gt;
The values shown here are accurate for version 0.15. In 0.14, anything that produces, consumes, or stores any fluid does so at 1/10th of the quantities listed here. Solid items and ratios are unaffected; this is essentially just a cosmetic change of the displayed units.&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7975 Oil Tutorial], http://youtu.be/uL1eLmOSftw&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]] || Allows the player to set up a basic facility to mine, process, and use oil.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]] ||  A prerequisite for the research of the [[Battery]], which is used in a handful items later on, including the [[Science pack 3]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|plastics||Plastics}} [[Plastics]] || The [[Plastic bar]] is an ingredient in the [[Advanced circuit]], which is used often later on.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]] || Allows better control over your liquids, with the [[Storage Tank]] and [[Small Pump]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]] || Gives you a new recipe for use in the [[Oil refinery]], allowing you to get more useful products from your [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|coal liquefaction (research)||Coal liquefaction (research)}} [[Coal liquefaction (research)|Coal liquefaction]] || Gives you a refinery recipe to turn excess coal into oil products. Introduced in version 0.15.0.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flammables||Flammables}} [[Flammables]] &amp;lt;br /&amp;gt;{{icontech|flame-thrower||Flame thrower}} [[Flame thrower]] || Gives you access to the [[Flamethrower]] and [[Flamethrower ammo]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
There are various recipes that can be done regarding [[Oil processing]]. They are listed below.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-heavy-oil|Solid fuel}} || {{icon|heavy-oil|20|Heavy oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-light-oil|Solid fuel}} || {{icon|light-oil|10|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-petroleum-gas|Solid fuel}} || {{icon|petroleum-gas|20|Petroleum gas}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|lubricant|10|Lubricant}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|heavy-oil|40|Heavy oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|light-oil|30|Light oil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|light-oil|30|Light oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fill-crude-oil-barrel|Fill crude oil barrel}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|crude-oil-barrel|1|Crude oil barrel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|empty-crude-oil-barrel|Empty crude oil barrel}} || {{icon|crude-oil-barrel|1|Crude oil barrel}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || {{icon|water|30|Water}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfur|2|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || {{icon|iron-plate|1|Iron plate}} {{icon|sulfur|5|Sulfur}} {{icon|water|100|Water}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfuric-acid|50|Sulfuric Acid}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Advanced-electronics-research||Advanced electronics}} [[Advanced electronics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing unit}} || {{icon|electronic-circuit|20|Electronic circuit}} {{icon|advanced-circuit|2|Advanced circuit}} {{icon|sulfuric-acid|5|Sulfuric acid}} {{icon|time icon|15|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|processing-unit|1|Processing unit}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Battery-research||Battery (research)}} [[Battery (research)|Battery]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || {{icon|iron-plate|1|Iron plate}} {{icon|copper-plate|1|Copper plate}} {{icon|sulfuric-acid|20|Sulfuric acid}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|battery|1|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|plastics||Plastics}} [[Plastics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastics}} || {{icon|coal|1|Coal}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|plastic-bar|2|Plastic bar}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|flammables||Flammables}} [[Flammables]] and {{icontech|flame-thrower||Flame thrower}} [[Flame thrower]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || {{icon|iron-plate|5|Iron plate}} {{icon|heavy-oil|25|Heavy oil}} {{icon|light-oil|25|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|flame-thrower-ammo|1|Flamethrower ammo}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|coal liquefaction||}} [[Coal liquefaction (research)|Coal liquefaction]], added in 0.15.0:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal liquefaction|Coal liquefaction (research)|Coal liquefaction}} || {{icon|coal|10|Coal}} {{icon|heavy-oil|25|Heavy oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|35|Heavy oil}} {{icon|light-oil|15|Light oil}} {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics &amp;amp; Usage==&lt;br /&gt;
To extract, process and use oil and its connected products, research, as shown above, is needed.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:Example-Oil-Refining.png|thumb|256px|Crude oil being drilled and refined.]] [[File:Example-Oil-Cracking.png|thumb|256px|Oil being cracked into lower forms.]] [[File:Example-Oil-Usage.png|thumb|256px|Oil being used to create plastic and batteries.]]&lt;br /&gt;
[[Pumpjack]]s need to be placed on top of the middle of the oil well. Given [[Electric network|electricity]] (90kW, upgradeable), [[Pumpjack]]s will produce a certain amount of [[Crude oil]] per second, shown on the right, at the bottom of the information panel. Over time this value will decrease down to a minimum of 0.1 oil/s, providing infinite oil at a very low rate. &lt;br /&gt;
&lt;br /&gt;
All liquids can be transported by [[Pipe]]s, only Crude oil can be filled into [[Barrel]]s and moved with the [[Railway network]] or other [[vehicle]]s.&lt;br /&gt;
&lt;br /&gt;
The Crude Oil then needs to be refined in an [[Oil refinery]]. The Oil refinery also needs Power provided by an [[Electric network]]. It has a much higher demand, at 420kW, but it is also upgradeable. The oil refinery needs to have a recipe set (see above for available recipes). Once it is set, the inputs and outputs show what needs to be, and what will be supplied. You cannot move the locations of these, only rotate the entire machine. Make sure that the products have somewhere to go (preferably [[Storage Tank|Storage Tanks]]), as the refinery will stop production of all products if one product output is full.&lt;br /&gt;
&lt;br /&gt;
Now you have the three basic products. [[Heavy Oil]], [[Light Oil]] and [[Petroleum Gas]]. Both Heavy Oil and Light Oil can be cracked to the next lower type in a [[Chemical plant]] (recipe above). This is useful if you&#039;ve got lots of Light Oil, but are lacking in [[Petroleum Gas]] (A common problem).&lt;br /&gt;
&lt;br /&gt;
From here, after some research, you can use the oil products to create various products. They are all listed above.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* [[Lubricant]]&lt;br /&gt;
** If you run your Heavy Oil pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.&lt;br /&gt;
** Most games will only ever need one lubricant-producing Chemical Plant and one Storage Tank for the lubricant.&lt;br /&gt;
** Since Lubricant is only used for blue belts and electric engines, and the only other use of Heavy Oil is flamethrower ammo (production of which is either best placed in your oil refinery or elided entirely) and cracking into Light Oil (the Heavy Oil to [[Solid fuel]] production ratio is terrible compared to cracking it first), you may want to consider placing your production of robots and belt assembly nearby your oil refineries, so lubricant doesn&#039;t need to be sent as far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items to handle fluids ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} || Pumpjacks mine the Crude Oil from the [[Oil field|oil fields]], and let you move it by Pipe.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil refinery}} || Refines Crude Oil into basic oil products (Heavy/Light Oil and Petroleum Gas).&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|chemical-plant|Chemical plant}} || Like the Assembling machine, used to automate processing of liquids and crafting.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} || Stores up to 2500 units of any liquid.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-pump|Small Pump}} || Allows you to pump liquids from one area to another. Used inline (Between pipes).&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|offshore-pump|Offshore pump}} || Allows you to pump water up from a body of water.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|assembling-machine-2|Assembling machine 2}} {{imagelink|assembling-machine-3|Assembling machine 3}} || Allows you to craft items using liquids, used mainly for Barrels.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} || Allows transporting of liquids from one location to another.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe to ground}} || A Pipe, but under the ground, acting similar to [[Underground belts]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || Destroys any fluid it receives. Can be used as a flare stack, a wasteful way to get rid of unused oil-products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal ratio to produce petroleum gas ===&lt;br /&gt;
The optimal ratio is the ratio of buildings in which they can all work without jamming or having inactive superfluous. For example, when you apply &#039;&#039;&#039;1&#039;&#039;&#039; Oil Refinery to the optimal Advanced oil processing ratio [5 : 1 : 7], you get [&#039;&#039;&#039;1&#039;&#039;&#039; : 0.20 : 1.4]. Round that up to get [&#039;&#039;&#039;1&#039;&#039;&#039; : 1 : 2], which means:&lt;br /&gt;
* 1 Oil Refinery on Advanced oil processing&lt;br /&gt;
* 1 Chemical plant on Heavy oil cracking &lt;br /&gt;
* 2 Chemical plants on Light oil cracking&lt;br /&gt;
&lt;br /&gt;
The setup above will not jam, but it will have temporarily inactive buildings. If you round down, it will no longer have inactive buildings, but it will jam (over time).&lt;br /&gt;
&lt;br /&gt;
This can be sped up with modules, but to prevent jams or inactive buildings, it is recommended to speed everything up evenly. When slowing down (by using [[Productivity module]]s) you are better off experimenting on altering the ratio or the speed on certain buildings, since these ratios are only mathematically correct if all the buildings have the same speed, and have 100% productivity (so no added bonuses).&lt;br /&gt;
&lt;br /&gt;
Calculating the optimal ratios is relatively challenging, since not all of the durations of the processes are the same (the crafting speed of a chemical plant is 1.25, but the refinery&#039;s is 1.0). If this were not taken in account, it will lead to (temporarily) inactive buildings, which is not optimal.&lt;br /&gt;
&lt;br /&gt;
==== Basic oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|time icon|5|Time}}{{icon|crude-oil|10|Crude Oil}} → {{icon|heavy-oil|3|Heavy Oil}}{{icon|light-oil|3|Light Oil}}{{icon|petroleum-gas|4|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|heavy-oil|4|Heavy Oil}} → {{icon|light-oil|3|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|light-oil|3|Light Oil}} → {{icon|petroleum-gas|2|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|10|Chemical plant}} || {{icon|water|7.5|Water}} {{icon|crude-oil|10|Crude Oil}} || {{icon|petroleum-gas|9.3|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|time icon|5|Time}}{{icon|water|5|Water}}{{icon|crude-oil|10|Crude Oil}} → {{icon|heavy-oil|1|Heavy Oil}}{{icon|light-oil|4.5|Light Oil}}{{icon|petroleum-gas|5.5|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|heavy-oil|4|Heavy Oil}} → {{icon|light-oil|3|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|light-oil|3|Light Oil}} → {{icon|petroleum-gas|2|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|8|Chemical plant}} || {{icon|water|11|Water}} {{icon|crude-oil|10|Crude Oil}} || {{icon|petroleum-gas|10.8|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crude oil transport ===&lt;br /&gt;
[[File:Pumping_station.jpg|thumb|256px|Autonomus installation for manual pickup of [[Crude oil barrel]]s.]]&lt;br /&gt;
Since oil fields practically can deplete, new sources will be demanded. There are many different ways to overcome this problem:&lt;br /&gt;
* Pipes/Belts&lt;br /&gt;
* Manual pick-up&lt;br /&gt;
* Trains&lt;br /&gt;
* Robots (Troublesome over long distances)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquids]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7057 Oil Production: What is more efficient?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7636 What to do with oil?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=7842 Dump valve/Open pipe?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=8832 I did the Math on Oil Production]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137425</id>
		<title>Oil processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=137425"/>
		<updated>2017-05-13T22:32:02Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: /* Recipes */ Multiplied all fluid quantities by 10, for v0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
Oil processing is a large part of Factorio. It was introduced in v0.9. Oil processing may refer to the researched technology, the recipe used in the [[Oil refinery]], or the overall workings of oil.&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7975 Oil Tutorial], http://youtu.be/uL1eLmOSftw&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]] || Allows the player to set up a basic facility to mine, process, and use oil.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]] ||  A prerequisite for the research of the [[Battery]], which is used in a handful items later on, including the [[Science pack 3]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|plastics||Plastics}} [[Plastics]] || The [[Plastic bar]] is an ingredient in the [[Advanced circuit]], which is used often later on.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]] || Allows better control over your liquids, with the [[Storage Tank]] and [[Small Pump]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]] || Gives you a new recipe for use in the [[Oil refinery]], allowing you to get more useful products from your [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|coal liquefaction (research)||Coal liquefaction (research)}} [[Coal liquefaction (research)|Coal liquefaction]] || Gives you a refinery recipe to turn excess coal into oil products. Introduced in version 0.15.0.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flammables||Flammables}} [[Flammables]] &amp;lt;br /&amp;gt;{{icontech|flame-thrower||Flame thrower}} [[Flame thrower]] || Gives you access to the [[Flamethrower]] and [[Flamethrower ammo]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
There are various recipes that can be done regarding [[Oil processing]]. They are listed below.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-heavy-oil|Solid fuel}} || {{icon|heavy-oil|20|Heavy oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-light-oil|Solid fuel}} || {{icon|light-oil|10|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-petroleum-gas|Solid fuel}} || {{icon|petroleum-gas|20|Petroleum gas}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|lubricant|10|Lubricant}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|heavy-oil|40|Heavy oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|light-oil|30|Light oil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|light-oil|30|Light oil}} {{icon|water|30|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fill-crude-oil-barrel|Fill crude oil barrel}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|crude-oil-barrel|1|Crude oil barrel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|empty-crude-oil-barrel|Empty crude oil barrel}} || {{icon|crude-oil-barrel|1|Crude oil barrel}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || {{icon|water|30|Water}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfur|2|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || {{icon|iron-plate|1|Iron plate}} {{icon|sulfur|5|Sulfur}} {{icon|water|100|Water}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfuric-acid|50|Sulfuric Acid}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Advanced-electronics-research||Advanced electronics}} [[Advanced electronics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing unit}} || {{icon|electronic-circuit|20|Electronic circuit}} {{icon|advanced-circuit|2|Advanced circuit}} {{icon|sulfuric-acid|5|Sulfuric acid}} {{icon|time icon|15|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|processing-unit|1|Processing unit}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Battery-research||Battery (research)}} [[Battery (research)|Battery]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || {{icon|iron-plate|1|Iron plate}} {{icon|copper-plate|1|Copper plate}} {{icon|sulfuric-acid|20|Sulfuric acid}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|battery|1|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|plastics||Plastics}} [[Plastics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastics}} || {{icon|coal|1|Coal}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|plastic-bar|2|Plastic bar}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|flammables||Flammables}} [[Flammables]] and {{icontech|flame-thrower||Flame thrower}} [[Flame thrower]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || {{icon|iron-plate|5|Iron plate}} {{icon|heavy-oil|25|Heavy oil}} {{icon|light-oil|25|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|flame-thrower-ammo|1|Flamethrower ammo}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|coal liquefaction||}} [[Coal liquefaction (research)|Coal liquefaction]], added in 0.15.0:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal liquefaction|Coal liquefaction (research)|Coal liquefaction}} || {{icon|coal|10|Coal}} {{icon|heavy-oil|25|Heavy oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|35|Heavy oil}} {{icon|light-oil|15|Light oil}} {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics &amp;amp; Usage==&lt;br /&gt;
To extract, process and use oil and its connected products, research, as shown above, is needed.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:Example-Oil-Refining.png|thumb|256px|Crude oil being drilled and refined.]] [[File:Example-Oil-Cracking.png|thumb|256px|Oil being cracked into lower forms.]] [[File:Example-Oil-Usage.png|thumb|256px|Oil being used to create plastic and batteries.]]&lt;br /&gt;
[[Pumpjack]]s need to be placed on top of the middle of the oil well. Given [[Electric network|electricity]] (90kW, upgradeable), [[Pumpjack]]s will produce a certain amount of [[Crude oil]] per second, shown on the right, at the bottom of the information panel. Over time this value will decrease down to a minimum of 0.1 oil/s, providing infinite oil at a very low rate. &lt;br /&gt;
&lt;br /&gt;
All liquids can be transported by [[Pipe]]s, only Crude oil can be filled into [[Barrel]]s and moved with the [[Railway network]] or other [[vehicle]]s.&lt;br /&gt;
&lt;br /&gt;
The Crude Oil then needs to be refined in an [[Oil refinery]]. The Oil refinery also needs Power provided by an [[Electric network]]. It has a much higher demand, at 420kW, but it is also upgradeable. The oil refinery needs to have a recipe set (see above for available recipes). Once it is set, the inputs and outputs show what needs to be, and what will be supplied. You cannot move the locations of these, only rotate the entire machine. Make sure that the products have somewhere to go (preferably [[Storage Tank|Storage Tanks]]), as the refinery will stop production of all products if one product output is full.&lt;br /&gt;
&lt;br /&gt;
Now you have the three basic products. [[Heavy Oil]], [[Light Oil]] and [[Petroleum Gas]]. Both Heavy Oil and Light Oil can be cracked to the next lower type in a [[Chemical plant]] (recipe above). This is useful if you&#039;ve got lots of Light Oil, but are lacking in [[Petroleum Gas]] (A common problem).&lt;br /&gt;
&lt;br /&gt;
From here, after some research, you can use the oil products to create various products. They are all listed above.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* [[Lubricant]]&lt;br /&gt;
** If you run your Heavy Oil pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.&lt;br /&gt;
** Most games will only ever need one lubricant-producing Chemical Plant and one Storage Tank for the lubricant.&lt;br /&gt;
** Since Lubricant is only used for blue belts and electric engines, and the only other use of Heavy Oil is flamethrower ammo (production of which is either best placed in your oil refinery or elided entirely) and cracking into Light Oil (the Heavy Oil to [[Solid fuel]] production ratio is terrible compared to cracking it first), you may want to consider placing your production of robots and belt assembly nearby your oil refineries, so lubricant doesn&#039;t need to be sent as far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Items to handle fluids ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} || Pumpjacks mine the Crude Oil from the [[Oil field|oil fields]], and let you move it by Pipe.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil refinery}} || Refines Crude Oil into basic oil products (Heavy/Light Oil and Petroleum Gas).&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|chemical-plant|Chemical plant}} || Like the Assembling machine, used to automate processing of liquids and crafting.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} || Stores up to 2500 units of any liquid.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-pump|Small Pump}} || Allows you to pump liquids from one area to another. Used inline (Between pipes).&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|offshore-pump|Offshore pump}} || Allows you to pump water up from a body of water.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|assembling-machine-2|Assembling machine 2}} {{imagelink|assembling-machine-3|Assembling machine 3}} || Allows you to craft items using liquids, used mainly for Barrels.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} || Allows transporting of liquids from one location to another.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe to ground}} || A Pipe, but under the ground, acting similar to [[Underground belts]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} || Destroys any fluid it receives. Can be used as a flare stack, a wasteful way to get rid of unused oil-products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal ratio to produce petroleum gas ===&lt;br /&gt;
The optimal ratio is the ratio of buildings in which they can all work without jamming or having inactive superfluous. For example, when you apply &#039;&#039;&#039;1&#039;&#039;&#039; Oil Refinery to the optimal Advanced oil processing ratio [5 : 1 : 7], you get [&#039;&#039;&#039;1&#039;&#039;&#039; : 0.20 : 1.4]. Round that up to get [&#039;&#039;&#039;1&#039;&#039;&#039; : 1 : 2], which means:&lt;br /&gt;
* 1 Oil Refinery on Advanced oil processing&lt;br /&gt;
* 1 Chemical plant on Heavy oil cracking &lt;br /&gt;
* 2 Chemical plants on Light oil cracking&lt;br /&gt;
&lt;br /&gt;
The setup above will not jam, but it will have temporarily inactive buildings. If you round down, it will no longer have inactive buildings, but it will jam (over time).&lt;br /&gt;
&lt;br /&gt;
This can be sped up with modules, but to prevent jams or inactive buildings, it is recommended to speed everything up evenly. When slowing down (by using [[Productivity module]]s) you are better off experimenting on altering the ratio or the speed on certain buildings, since these ratios are only mathematically correct if all the buildings have the same speed, and have 100% productivity (so no added bonuses).&lt;br /&gt;
&lt;br /&gt;
Calculating the optimal ratios is relatively challenging, since not all of the durations of the processes are the same (the crafting speed of a chemical plant is 1.25, but the refinery&#039;s is 1.0). If this were not taken in account, it will lead to (temporarily) inactive buildings, which is not optimal.&lt;br /&gt;
&lt;br /&gt;
==== Basic oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|time icon|5|Time}}{{icon|crude-oil|10|Crude Oil}} → {{icon|heavy-oil|3|Heavy Oil}}{{icon|light-oil|3|Light Oil}}{{icon|petroleum-gas|4|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|heavy-oil|4|Heavy Oil}} → {{icon|light-oil|3|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|light-oil|3|Light Oil}} → {{icon|petroleum-gas|2|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|10|Chemical plant}} || {{icon|water|7.5|Water}} {{icon|crude-oil|10|Crude Oil}} || {{icon|petroleum-gas|9.3|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced oil processing ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ratio !! Building !! Process !! Recipe&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 5 || {{imagelink|oil-refinery|Oil refinery}} || {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|time icon|5|Time}}{{icon|water|5|Water}}{{icon|crude-oil|10|Crude Oil}} → {{icon|heavy-oil|1|Heavy Oil}}{{icon|light-oil|4.5|Light Oil}}{{icon|petroleum-gas|5.5|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|heavy-oil|4|Heavy Oil}} → {{icon|light-oil|3|Light Oil}} &lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{imagelink|chemical-plant|Chemical plant}} || {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|time icon|5|Time}}{{icon|water|3|Water}}{{icon|light-oil|3|Light Oil}} → {{icon|petroleum-gas|2|Petroleum Gas}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buildings !! Input/s !! Output/s&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|oil-refinery|5|Oil Refinery}}  {{icon|chemical-plant|8|Chemical plant}} || {{icon|water|11|Water}} {{icon|crude-oil|10|Crude Oil}} || {{icon|petroleum-gas|10.8|Petroleum Gas}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crude oil transport ===&lt;br /&gt;
[[File:Pumping_station.jpg|thumb|256px|Autonomus installation for manual pickup of [[Crude oil barrel]]s.]]&lt;br /&gt;
Since oil fields practically can deplete, new sources will be demanded. There are many different ways to overcome this problem:&lt;br /&gt;
* Pipes/Belts&lt;br /&gt;
* Manual pick-up&lt;br /&gt;
* Trains&lt;br /&gt;
* Robots (Troublesome over long distances)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquids]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7057 Oil Production: What is more efficient?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7636 What to do with oil?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=7842 Dump valve/Open pipe?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=8832 I did the Math on Oil Production]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio_talk:Editor_noticeboard&amp;diff=137389</id>
		<title>Factorio talk:Editor noticeboard</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio_talk:Editor_noticeboard&amp;diff=137389"/>
		<updated>2017-05-12T20:22:37Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Created page with &amp;quot;== 0.15 update plan == I&amp;#039;m thinking of updating the Oil Processing page to reflect to 10x change in 0.15, and I&amp;#039;m a little unclear on the update policy. It says &amp;quot;For major cha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.15 update plan ==&lt;br /&gt;
I&#039;m thinking of updating the Oil Processing page to reflect to 10x change in 0.15, and I&#039;m a little unclear on the update policy. It says &amp;quot;For major changes to existing entities, update the pages to 0.15 info and move the 0.14 info to a small paragraph&amp;quot;, which sounds like I should go ahead and do it; but also &amp;quot;As of stable release, fully update the page&#039;s text and exact values,&amp;quot; which implies that I shouldn&#039;t update the values until the stable release. [[User:Phasma Felis|Phasma Felis]] ([[User talk:Phasma Felis|talk]]) 20:22, 12 May 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Player&amp;diff=135797</id>
		<title>Talk:Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Player&amp;diff=135797"/>
		<updated>2017-04-21T21:33:25Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Split off?==&lt;br /&gt;
The page has random footers purely because it just draws text for each of its sections from the original page. If someone were so inclined, all they&#039;d have to do is manually copy the original pages without the footers, but they&#039;d have to do that for every section. --[[User:Megawatt Pusher|Megawatt Pusher]]([[User talk:Megawatt Pusher|talk]]) 16:43, 25 May 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
This page looks like an automated collection of many articles. Half of the things I was hoping to find an article detailing are in detail here in this rather long list. (with redundant footers) Is this the result of a past migration or something? Should I hold off on the various disambigs, redirects, and categories I was thinking of making? (specifically in the area of modules/armor modules) --[[User:Tyroney|Tyroney]] ([[User talk:Tyroney|talk]]) 22:54, 3 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
Honestly I say PLEASE make changes to this page. Don&#039;t delete or remove it&#039;s core purpose but it has become a jumbled mess and needs some Major revision. I was going to do the work myself but i haven&#039;t gotten around to it so by all means chop away. I don&#039;t feel like there needs to be a bunch of added pages but a lot of the info can be removed or linked from other pages  --[[User:ACryInShame|ACryInShame]] ([[User talk:ACryInShame|talk]]) 8:29, 11 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
I&#039;ve added the character&#039;s default health here (and in the Damage article) because it seems like important information and I couldn&#039;t find it anywhere else. [[User:Phasma Felis|Phasma Felis]] ([[User talk:Phasma Felis|talk]]) 21:33, 21 April 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=135796</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=135796"/>
		<updated>2017-04-21T21:30:43Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Corrected &amp;quot;player&amp;quot; to &amp;quot;character&amp;quot; in my own recent edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[File:Player icon.png|right]]&lt;br /&gt;
&lt;br /&gt;
Factorio is played from the angled top down perspective of the &#039;&#039;player&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;physical representation&#039;&#039; of the player is the &#039;&#039;character&#039;&#039;, who is always at the center of view. In multiplayer, player characters will appear in different colors. Color can be set manually with the &amp;lt;code&amp;gt;/color&amp;lt;/code&amp;gt; command, see [[Console]].&lt;br /&gt;
&lt;br /&gt;
The character is &#039;&#039;&#039;part of the player&#039;&#039;&#039; and represents the physical existence of the player in the game-world. In technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time.&lt;br /&gt;
&lt;br /&gt;
The character&#039;s maximum [[Damage|health]] is 100 (without energy shields).&lt;br /&gt;
&lt;br /&gt;
== Distinction between Player and Character ==&lt;br /&gt;
&lt;br /&gt;
[[File:Player-running.gif|thumb|right|The player (aka the &#039;&#039;character&#039;&#039;) running.]]&lt;br /&gt;
&lt;br /&gt;
Technically the player is only the &amp;quot;player-view&amp;quot;. The player is unlike the &#039;&#039;character&#039;&#039;, (the little person that runs around on the ground) The character is part of the player, but the player is not just the character.&lt;br /&gt;
&lt;br /&gt;
You can for example play in god-mode (such as in the sandbox game mode). In that mode you don&#039;t have a character, only a player. &lt;br /&gt;
&lt;br /&gt;
In other words, the Player is a term that encompasses both the internal code that defines a player, and the entity in game that interacts with machines/rocks/trees, which is the &#039;&#039;character&#039;&#039;. While this distinction is important for modding and understanding the game&#039;s core, the terms can be used interchangeably for most conversations. For the purpose of this article, player will be used.&lt;br /&gt;
&lt;br /&gt;
== World Interaction ==&lt;br /&gt;
The player has five primary ways of interacting with the world:&lt;br /&gt;
&lt;br /&gt;
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using the craft menu (Default open key: E)&lt;br /&gt;
# Placing entities by selecting them from the inventory or toolbar and placing them on a [[tile]] (Default: Left Mouse Button)&lt;br /&gt;
## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]], using the same button&lt;br /&gt;
## Removing an entity from the world, returning it to your inventory (Default: &#039;&#039;&#039;Hold&#039;&#039;&#039; Right Mouse Button)&lt;br /&gt;
# Harvesting [[Item#Resources|resources]] from a tile (Default: &#039;&#039;&#039;Hold&#039;&#039;&#039; RMB)&lt;br /&gt;
# Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold/press F)&lt;br /&gt;
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more key-bindings, see [[Keyboard bindings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: The player can do that only, if his character owns the abilities for this. For example: He cannot fire a weapon, cause he has no weapons-slots.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment are items used to speed up entity/resource collection, kill [[enemies]], protect the player&#039;s health, etc. All equipment except for weapons and capsules have durability, and will break after enough uses. Examples of equipment and the equipment inventory are discussed below.&lt;br /&gt;
&lt;br /&gt;
[[File:EquipSlots.jpg|thumb|right|1: The tool slot for pickaxes. 2: The armor slot. 3: The weapon slots. 4: The ammo slots.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
Removing or harvesting machines, entities, or resources from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete and pick up the object. Starting without a pickaxe, it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, &#039;&#039;it is heavily recommended to craft an [[iron axe]] as the first action the player takes in the game&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A full list of all tools in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Iron axe]]&lt;br /&gt;
* [[Steel axe]]&lt;br /&gt;
* [[Repair pack]]&lt;br /&gt;
* [[Basic electric discharge defense remote]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Eventually, whether in a peaceful game or not, one will need the capability to destroy the various [[Enemies]] that live in the world.&lt;br /&gt;
&lt;br /&gt;
This capability mostly comes in the form of [[Turrets]] for base defense, but for the player there are two broad categories, more traditional weapons and capsules; discussed below. To fire the main equip-able weapons, the weapon must be in one of the weapon slots. (see above)&lt;br /&gt;
&lt;br /&gt;
If all the preparation is done, fire the weapon with the target enemy key (Default: Spacebar) or the target cursor key (Default: C). Target enemy is a &#039;&#039;safe&#039;&#039; auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. A green target reticle will be shown below the enemy when in range, red when not.&lt;br /&gt;
&lt;br /&gt;
Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as [[Tree]]s and rocks that block placing things. Bear in mind that damage is calculated as a combination of weapon, ammunition and technology together. Target cursor is capable of shooting anything with health, so be careful when near important buildings. In late game, player gunfire can nearly instantly destroy some buildings.&lt;br /&gt;
&lt;br /&gt;
Each player starts with a simple [[Pistol]] and ten magazines of [[Firearm magazine|basic ammo]], which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces.&lt;br /&gt;
&lt;br /&gt;
A list of all traditional weapons in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Pistol]]&lt;br /&gt;
* [[Submachine gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Combat shotgun]]&lt;br /&gt;
* [[Rocket launcher]]&lt;br /&gt;
* [[Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Capsules ===&lt;br /&gt;
Capsules are consumable weapons systems, they are picked up from the inventory and thrown somewhere in the game world to spawn their effect at that position. Early in the game, these take the form of instant effect grenades that detonate upon reaching the location they were thrown to.&lt;br /&gt;
&lt;br /&gt;
A list of all throw-able capsules in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Basic grenade]]&lt;br /&gt;
* [[Cluster grenade]]&lt;br /&gt;
* [[Poison capsule]]&lt;br /&gt;
* [[Slowdown capsule]]&lt;br /&gt;
&lt;br /&gt;
=== Combat Robot Capsules ===&lt;br /&gt;
With the mid-game comes access to combat robot capsules, which are deployed the exact same way as previous capsules, however they deploy different forms of hovering robots, with various behaviors and types of attacks/movement. The amount of robots that can be out at one time is limited by the [[Follower robot count (research)|Robot follower count research]].&lt;br /&gt;
&lt;br /&gt;
A list of all robot capsules in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Defender capsule]]&lt;br /&gt;
* [[Distractor capsule]]&lt;br /&gt;
* [[Destroyer capsule]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Once the player has faced the first proper attack, they will quickly come to learn how much damage they can handle, not much at all. Equipping a decent set of armor is therefore a priority. There are two subcategories of armor in the game, however early in the game the player will only have access to simple basic armor.&lt;br /&gt;
&lt;br /&gt;
A list of all armors in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Light armor]]&lt;br /&gt;
* [[Heavy armor]]&lt;br /&gt;
* [[Basic modular armor]]&lt;br /&gt;
* [[Power armor]]&lt;br /&gt;
* [[Power armor MK2]]&lt;br /&gt;
&lt;br /&gt;
=== Armor Modules ===&lt;br /&gt;
Once the player has crafted any modular armor they gain access to various general purpose enhancements, which can be freely added or removed from any modular armor. While all of them are capable of fitting in even the [[Basic modular armor]] individually, their usefulness greatly depends on player choice; i.e. there are no specific best modules or best arrangement of modules.&lt;br /&gt;
&lt;br /&gt;
A list of all armor modules in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Basic exoskeleton equipment]]&lt;br /&gt;
* [[Battery MK1]]&lt;br /&gt;
* [[Battery MK2]]&lt;br /&gt;
* [[Portable solar panel]]&lt;br /&gt;
* [[Portable fusion reactor]]&lt;br /&gt;
* [[Energy shield]]&lt;br /&gt;
* [[Energy shield MK2]]&lt;br /&gt;
* [[Night vision]]&lt;br /&gt;
* [[Personal laser defense]]&lt;br /&gt;
* [[Discharge defense]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.14|&lt;br /&gt;
* Surplus items from crafting are again available for crafting other items. For example, crafting two green circuits will no longer result in two extra copper wires in the player&#039;s inventory. This only applies to items that are automatically crafted as a prerequisite; items the player has explicitly requested to craft will not be used to satisfy the dependencies of any further orders.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Armors have inventory size bonuses (10 for modular armor, 20 for power armor, 30 for power armor mk2).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.1|&lt;br /&gt;
* Changed fast inventory transfer from the main player inventory so ctrl+clicking empty slots doesn&#039;t move items to the logistic trash slots.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* New muzzle flash graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.4|&lt;br /&gt;
* Improved player running animation.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* New player animation, depends on armor}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.9|&lt;br /&gt;
* Mining a chest now fails instead of spilling items onto the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Player gets a separate warning icon when a building is destroyed.&lt;br /&gt;
* Recipe gui contains recipes not craftable by player (however, their tooltip shows machines where they can be crafted).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Player now starts with 1 [[burner mining drill]] and one [[stone furnace]] in the freeplay.&lt;br /&gt;
* The player can repair structures using [[repair pack]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Player moves slower while shooting.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Added the ability for the player to request items directly from logistic robots.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
*Player picks all items in range when picking items on the ground, instead of 1 per tick&lt;br /&gt;
* Shooting particles added}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.0|&lt;br /&gt;
* Player slides around corners}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.8|&lt;br /&gt;
* Player no longer collides with [[Underground belt]].&lt;br /&gt;
* Added auto-targeting for guns.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* Added warning message when the player tries to build in an invalid position.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.0|&lt;br /&gt;
* Screen reddens when taking damage&lt;br /&gt;
* Character animations added}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Damage&amp;diff=135795</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Damage&amp;diff=135795"/>
		<updated>2017-04-21T21:29:55Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In Factorio, entities have health, can die/be destroyed, and have resistances. &#039;&#039;Damage&#039;&#039; is defined as the concept of lowering an entity&#039;s health by using an attack, such as a gun firing at it, or a biter chewing on it. An entity&#039;s resistances will define exactly how much damage the entity will take off of an arbitrary attack.&lt;br /&gt;
&lt;br /&gt;
The [[player|character]]&#039;s maximum health is 100 (without [[energy shield]]s). Other entities&#039; health values are listed in their individual entries.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Main|Achievements}}&lt;br /&gt;
The concept of damage is directly connected to the following achievements:&lt;br /&gt;
* Golem&lt;br /&gt;
Take 500 damage in one hit and survive.&lt;br /&gt;
&lt;br /&gt;
* Pyromaniac&lt;br /&gt;
&lt;br /&gt;
Destroy 10k trees with fire.&lt;br /&gt;
* Run Forrest run&lt;br /&gt;
&lt;br /&gt;
Destroy 100 trees by impact.&lt;br /&gt;
* Steamrolled&lt;br /&gt;
&lt;br /&gt;
Destroy 10 spawners by impact.&lt;br /&gt;
* Watch your step&lt;br /&gt;
&lt;br /&gt;
Get killed by a moving [[Diesel locomotive|locomotive]].&lt;br /&gt;
&lt;br /&gt;
== Damage Types ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage type !! Used by&lt;br /&gt;
|-&lt;br /&gt;
| Physical || Bullets ([[Regular magazine|regular]]/[[Piercing rounds magazine|piercing]]), shotgun ([[Shotgun shells|regular]]/[[Piercing shotgun shells|piercing]]), [[Enemies#Biters|biters]], axe ([[Iron axe|iron]]/[[Steel axe|steel]]), collision (of [[Diesel locomotive|train]]/[[car]])&lt;br /&gt;
|-&lt;br /&gt;
| Fire || [[Flamethrower]]&lt;br /&gt;
|-&lt;br /&gt;
| Acid || [[Enemies#Worms|Worm Turrets]], [[Enemies#Spitters|Spitters]]&lt;br /&gt;
|-&lt;br /&gt;
| Poison || [[Poison capsule]]&lt;br /&gt;
|-&lt;br /&gt;
| Explosion || [[Rocket|Rockets]], [[Explosive rocket|Explosive Rockets]], [[Grenade]], [[Cluster grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| Laser || [[Turret#Laser Turrets|Laser turrets]], [[Distractor capsule|distraction]]/[[Destroyer capsule|destroyer robots]], [[personal laser defense]]&lt;br /&gt;
|}&lt;br /&gt;
== Resistance ==&lt;br /&gt;
Resistance has two aspects:&lt;br /&gt;
* Percentile resistance&lt;br /&gt;
Percentile resistance is &#039;&#039;applied first&#039;&#039; and will just reduce the damage by the specified percent. If the percentage is 100%, the entity is immune to the damage. As an example, an entity having 25% resistance to 100 bullet damage would take 75 damage instead.&lt;br /&gt;
&lt;br /&gt;
* Decrease, or &amp;quot;flat&amp;quot; resistance&lt;br /&gt;
Decrease resistance decreases the damage by specified number as long as the result damage wouldn&#039;t be less than zero. If the result damage would be less than 0, the extra resistance is used as denominator in the fraction of damage that is going to be dealt.&lt;br /&gt;
&lt;br /&gt;
=== Display of resistances ===&lt;br /&gt;
&lt;br /&gt;
In Factorio, resistances are displayed as such:&lt;br /&gt;
&lt;br /&gt;
 Decrease resistance/Percent resistance&lt;br /&gt;
&lt;br /&gt;
So, an entity displaying 10/20% resistance to fire means that that entity has 10 flat resistance and 20% percentile resistance to fire. So, if said entity were to take 30 fire damage, they would instead take 14 damage, after resistances were applied.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
=== Decrease &amp;lt; Damage ===&lt;br /&gt;
Result damage = (Damage - Decrease) * (1 - Percentage)&lt;br /&gt;
=== Decrease &amp;gt;= Damage ===&lt;br /&gt;
Result damage = 1 / (2 + Decrease - Damage) * (1 - Percentage)&lt;br /&gt;
&lt;br /&gt;
An example table of different resistances and what the result damage would be:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Resistance !! Result damage (0% damage loss)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 1/2&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6 || 1/3&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 1/4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8 || 1/5&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=135794</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=135794"/>
		<updated>2017-04-21T21:28:39Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[File:Player icon.png|right]]&lt;br /&gt;
&lt;br /&gt;
Factorio is played from the angled top down perspective of the &#039;&#039;player&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;physical representation&#039;&#039; of the player is the &#039;&#039;character&#039;&#039;, who is always at the center of view. In multiplayer, player characters will appear in different colors. Color can be set manually with the &amp;lt;code&amp;gt;/color&amp;lt;/code&amp;gt; command, see [[Console]].&lt;br /&gt;
&lt;br /&gt;
The character is &#039;&#039;&#039;part of the player&#039;&#039;&#039; and represents the physical existence of the player in the game-world. In technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s maximum [[Damage|health]] is 100 (without energy shields).&lt;br /&gt;
&lt;br /&gt;
== Distinction between Player and Character ==&lt;br /&gt;
&lt;br /&gt;
[[File:Player-running.gif|thumb|right|The player (aka the &#039;&#039;character&#039;&#039;) running.]]&lt;br /&gt;
&lt;br /&gt;
Technically the player is only the &amp;quot;player-view&amp;quot;. The player is unlike the &#039;&#039;character&#039;&#039;, (the little person that runs around on the ground) The character is part of the player, but the player is not just the character.&lt;br /&gt;
&lt;br /&gt;
You can for example play in god-mode (such as in the sandbox game mode). In that mode you don&#039;t have a character, only a player. &lt;br /&gt;
&lt;br /&gt;
In other words, the Player is a term that encompasses both the internal code that defines a player, and the entity in game that interacts with machines/rocks/trees, which is the &#039;&#039;character&#039;&#039;. While this distinction is important for modding and understanding the game&#039;s core, the terms can be used interchangeably for most conversations. For the purpose of this article, player will be used.&lt;br /&gt;
&lt;br /&gt;
== World Interaction ==&lt;br /&gt;
The player has five primary ways of interacting with the world:&lt;br /&gt;
&lt;br /&gt;
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using the craft menu (Default open key: E)&lt;br /&gt;
# Placing entities by selecting them from the inventory or toolbar and placing them on a [[tile]] (Default: Left Mouse Button)&lt;br /&gt;
## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]], using the same button&lt;br /&gt;
## Removing an entity from the world, returning it to your inventory (Default: &#039;&#039;&#039;Hold&#039;&#039;&#039; Right Mouse Button)&lt;br /&gt;
# Harvesting [[Item#Resources|resources]] from a tile (Default: &#039;&#039;&#039;Hold&#039;&#039;&#039; RMB)&lt;br /&gt;
# Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold/press F)&lt;br /&gt;
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For more key-bindings, see [[Keyboard bindings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: The player can do that only, if his character owns the abilities for this. For example: He cannot fire a weapon, cause he has no weapons-slots.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment are items used to speed up entity/resource collection, kill [[enemies]], protect the player&#039;s health, etc. All equipment except for weapons and capsules have durability, and will break after enough uses. Examples of equipment and the equipment inventory are discussed below.&lt;br /&gt;
&lt;br /&gt;
[[File:EquipSlots.jpg|thumb|right|1: The tool slot for pickaxes. 2: The armor slot. 3: The weapon slots. 4: The ammo slots.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
Removing or harvesting machines, entities, or resources from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete and pick up the object. Starting without a pickaxe, it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, &#039;&#039;it is heavily recommended to craft an [[iron axe]] as the first action the player takes in the game&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A full list of all tools in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Iron axe]]&lt;br /&gt;
* [[Steel axe]]&lt;br /&gt;
* [[Repair pack]]&lt;br /&gt;
* [[Basic electric discharge defense remote]]&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Eventually, whether in a peaceful game or not, one will need the capability to destroy the various [[Enemies]] that live in the world.&lt;br /&gt;
&lt;br /&gt;
This capability mostly comes in the form of [[Turrets]] for base defense, but for the player there are two broad categories, more traditional weapons and capsules; discussed below. To fire the main equip-able weapons, the weapon must be in one of the weapon slots. (see above)&lt;br /&gt;
&lt;br /&gt;
If all the preparation is done, fire the weapon with the target enemy key (Default: Spacebar) or the target cursor key (Default: C). Target enemy is a &#039;&#039;safe&#039;&#039; auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. A green target reticle will be shown below the enemy when in range, red when not.&lt;br /&gt;
&lt;br /&gt;
Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as [[Tree]]s and rocks that block placing things. Bear in mind that damage is calculated as a combination of weapon, ammunition and technology together. Target cursor is capable of shooting anything with health, so be careful when near important buildings. In late game, player gunfire can nearly instantly destroy some buildings.&lt;br /&gt;
&lt;br /&gt;
Each player starts with a simple [[Pistol]] and ten magazines of [[Firearm magazine|basic ammo]], which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces.&lt;br /&gt;
&lt;br /&gt;
A list of all traditional weapons in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Pistol]]&lt;br /&gt;
* [[Submachine gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Combat shotgun]]&lt;br /&gt;
* [[Rocket launcher]]&lt;br /&gt;
* [[Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
=== Capsules ===&lt;br /&gt;
Capsules are consumable weapons systems, they are picked up from the inventory and thrown somewhere in the game world to spawn their effect at that position. Early in the game, these take the form of instant effect grenades that detonate upon reaching the location they were thrown to.&lt;br /&gt;
&lt;br /&gt;
A list of all throw-able capsules in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Basic grenade]]&lt;br /&gt;
* [[Cluster grenade]]&lt;br /&gt;
* [[Poison capsule]]&lt;br /&gt;
* [[Slowdown capsule]]&lt;br /&gt;
&lt;br /&gt;
=== Combat Robot Capsules ===&lt;br /&gt;
With the mid-game comes access to combat robot capsules, which are deployed the exact same way as previous capsules, however they deploy different forms of hovering robots, with various behaviors and types of attacks/movement. The amount of robots that can be out at one time is limited by the [[Follower robot count (research)|Robot follower count research]].&lt;br /&gt;
&lt;br /&gt;
A list of all robot capsules in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Defender capsule]]&lt;br /&gt;
* [[Distractor capsule]]&lt;br /&gt;
* [[Destroyer capsule]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Once the player has faced the first proper attack, they will quickly come to learn how much damage they can handle, not much at all. Equipping a decent set of armor is therefore a priority. There are two subcategories of armor in the game, however early in the game the player will only have access to simple basic armor.&lt;br /&gt;
&lt;br /&gt;
A list of all armors in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Light armor]]&lt;br /&gt;
* [[Heavy armor]]&lt;br /&gt;
* [[Basic modular armor]]&lt;br /&gt;
* [[Power armor]]&lt;br /&gt;
* [[Power armor MK2]]&lt;br /&gt;
&lt;br /&gt;
=== Armor Modules ===&lt;br /&gt;
Once the player has crafted any modular armor they gain access to various general purpose enhancements, which can be freely added or removed from any modular armor. While all of them are capable of fitting in even the [[Basic modular armor]] individually, their usefulness greatly depends on player choice; i.e. there are no specific best modules or best arrangement of modules.&lt;br /&gt;
&lt;br /&gt;
A list of all armor modules in the game:&lt;br /&gt;
&lt;br /&gt;
* [[Basic exoskeleton equipment]]&lt;br /&gt;
* [[Battery MK1]]&lt;br /&gt;
* [[Battery MK2]]&lt;br /&gt;
* [[Portable solar panel]]&lt;br /&gt;
* [[Portable fusion reactor]]&lt;br /&gt;
* [[Energy shield]]&lt;br /&gt;
* [[Energy shield MK2]]&lt;br /&gt;
* [[Night vision]]&lt;br /&gt;
* [[Personal laser defense]]&lt;br /&gt;
* [[Discharge defense]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.14|&lt;br /&gt;
* Surplus items from crafting are again available for crafting other items. For example, crafting two green circuits will no longer result in two extra copper wires in the player&#039;s inventory. This only applies to items that are automatically crafted as a prerequisite; items the player has explicitly requested to craft will not be used to satisfy the dependencies of any further orders.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Armors have inventory size bonuses (10 for modular armor, 20 for power armor, 30 for power armor mk2).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.1|&lt;br /&gt;
* Changed fast inventory transfer from the main player inventory so ctrl+clicking empty slots doesn&#039;t move items to the logistic trash slots.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* New muzzle flash graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.4|&lt;br /&gt;
* Improved player running animation.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* New player animation, depends on armor}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.9|&lt;br /&gt;
* Mining a chest now fails instead of spilling items onto the ground.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Player gets a separate warning icon when a building is destroyed.&lt;br /&gt;
* Recipe gui contains recipes not craftable by player (however, their tooltip shows machines where they can be crafted).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Player now starts with 1 [[burner mining drill]] and one [[stone furnace]] in the freeplay.&lt;br /&gt;
* The player can repair structures using [[repair pack]]s.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Player moves slower while shooting.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Added the ability for the player to request items directly from logistic robots.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
*Player picks all items in range when picking items on the ground, instead of 1 per tick&lt;br /&gt;
* Shooting particles added}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.0|&lt;br /&gt;
* Player slides around corners}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.8|&lt;br /&gt;
* Player no longer collides with [[Underground belt]].&lt;br /&gt;
* Added auto-targeting for guns.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* Added warning message when the player tries to build in an invalid position.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.0|&lt;br /&gt;
* Screen reddens when taking damage&lt;br /&gt;
* Character animations added}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Flamethrower_damage_(research)&amp;diff=135640</id>
		<title>Archive:Flamethrower damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Flamethrower_damage_(research)&amp;diff=135640"/>
		<updated>2017-04-11T03:26:15Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Added links to Flamethrower and Flamethrower Turret&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{:Flamethrower damage (research)/infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;flamethrower damage&#039;&#039;&#039; technologies affect [[flamethrower]] and [[flamethrower turret]] damage. This research is new with version 0.13.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Cost !! Effects !! Cumulative &amp;lt;br/&amp;gt;effect&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flamethrower-turret-damage-research|1|flamethrower damage}} Flamethrower damage&amp;amp;nbsp;1 || {{icon|time|45}} {{icon|Science pack 1|1}} {{icon|science pack 2|1}} {{icon|science pack 3|1}} &amp;lt;big&amp;gt;X&amp;amp;nbsp;75&amp;lt;/big&amp;gt; || 20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flamethrower-turret-damage-research|2|flamethrower damage}} Flamethrower damage&amp;amp;nbsp;2 || {{icon|time|45}} {{icon|Science pack 1|1}} {{icon|science pack 2|1}} {{icon|science pack 3|1}} &amp;lt;big&amp;gt;X&amp;amp;nbsp;125&amp;lt;/big&amp;gt; || 20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flamethrower-turret-damage-research|3|flamethrower damage}} Flamethrower damage&amp;amp;nbsp;3 || {{icon|time|70}} {{icon|Science pack 1|1}} {{icon|science pack 2|1}} {{icon|science pack 3|1}} &amp;lt;big&amp;gt;X&amp;amp;nbsp;250&amp;lt;/big&amp;gt; || 20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flamethrower-turret-damage-research|4|flamethrower damage}} Flamethrower damage&amp;amp;nbsp;4 || {{icon|time|80}} {{icon|Science pack 1|1}} {{icon|science pack 2|1}} {{icon|science pack 3|1}} {{icon|alien science pack|1}} &amp;lt;big&amp;gt;X&amp;amp;nbsp;250&amp;lt;/big&amp;gt; || 20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flamethrower-turret-damage-research|5|flamethrower damage}} Flamethrower damage&amp;amp;nbsp;5 || {{icon|time|80}} {{icon|Science pack 1|1}} {{icon|science pack 2|1}} {{icon|science pack 3|1}} {{icon|alien science pack|1}} &amp;lt;big&amp;gt;X&amp;amp;nbsp;400&amp;lt;/big&amp;gt; || 20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flamethrower-turret-damage-research|6|flamethrower damage}} Flamethrower damage&amp;amp;nbsp;6 || {{icon|time|80}} {{icon|Science pack 1|1}} {{icon|science pack 2|1}} {{icon|science pack 3|1}} {{icon|alien science pack|1}} &amp;lt;big&amp;gt;X&amp;amp;nbsp;500&amp;lt;/big&amp;gt; || 20% || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Grenade&amp;diff=135639</id>
		<title>Infobox:Grenade</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Grenade&amp;diff=135639"/>
		<updated>2017-04-11T02:27:27Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Added Boosting technology: Grenade damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Combat&lt;br /&gt;
|damage = 25 explosion&lt;br /&gt;
|recipe = Time, 8 + Coal, 10 + Iron plate, 5&lt;br /&gt;
|total-raw = Time, 8 + Coal, 10 + Iron plate, 5&lt;br /&gt;
|required-technologies = Military 2, 2&lt;br /&gt;
|boosting-technologies = Grenade damage&lt;br /&gt;
|consumers = Cluster grenade&lt;br /&gt;
|producers = Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Heavy_oil_cracking_to_light_oil&amp;diff=135617</id>
		<title>Heavy oil cracking to light oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Heavy_oil_cracking_to_light_oil&amp;diff=135617"/>
		<updated>2017-04-09T05:25:46Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Oil processing#Recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Oil_processing#Recipes]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Light_oil_cracking_to_petroleum_gas&amp;diff=135616</id>
		<title>Light oil cracking to petroleum gas</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Light_oil_cracking_to_petroleum_gas&amp;diff=135616"/>
		<updated>2017-04-09T05:25:45Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Oil processing#Recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Oil_processing#Recipes]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Heavy_oil_cracking&amp;diff=135615</id>
		<title>Heavy oil cracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Heavy_oil_cracking&amp;diff=135615"/>
		<updated>2017-04-09T05:25:43Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Oil processing#Recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Oil_processing#Recipes]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Light_oil_cracking&amp;diff=135614</id>
		<title>Light oil cracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Light_oil_cracking&amp;diff=135614"/>
		<updated>2017-04-09T05:25:42Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Oil processing#Recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Oil_processing#Recipes]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_cracking&amp;diff=135613</id>
		<title>Oil cracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_cracking&amp;diff=135613"/>
		<updated>2017-04-09T05:25:41Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Oil processing#Recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Oil_processing#Recipes]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Cracking&amp;diff=135612</id>
		<title>Cracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Cracking&amp;diff=135612"/>
		<updated>2017-04-09T05:25:40Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Oil processing#Recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Oil_processing#Recipes]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Explosive&amp;diff=135610</id>
		<title>Explosive</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Explosive&amp;diff=135610"/>
		<updated>2017-04-09T02:32:32Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Explosives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Explosives]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Ammunition&amp;diff=135609</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Ammunition&amp;diff=135609"/>
		<updated>2017-04-09T02:31:57Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: /* Flamethrower fuel */ Corrected my typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{disambiguation}}&lt;br /&gt;
&lt;br /&gt;
== Quick summary ==&lt;br /&gt;
&lt;br /&gt;
Ammo includes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ammunition&#039;&#039; may include:&lt;br /&gt;
&lt;br /&gt;
=== Magazines ===&lt;br /&gt;
*{{icon|regular magazine}} [[Firearm magazine]]&lt;br /&gt;
*{{icon|piercing rounds magazine}} [[Piercing rounds magazine]]&lt;br /&gt;
&lt;br /&gt;
=== Shotgun Shells ===&lt;br /&gt;
*{{icon|shotgun shells}} [[Shotgun shells]]&lt;br /&gt;
&lt;br /&gt;
*{{icon|piercing shotgun shells}} [[Piercing shotgun shells]]&lt;br /&gt;
&lt;br /&gt;
=== Rockets ===&lt;br /&gt;
*{{icon|rocket}} [[Rocket]]&lt;br /&gt;
*{{icon|explosive rocket}} [[Explosive rocket]]&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower fuel ===&lt;br /&gt;
*{{icon|flamethrower ammo}} [[Flamethrower ammo]]&lt;br /&gt;
*[[Flamethrower turret]]s require [[crude oil]], [[heavy oil]], or [[light oil]] instead.&lt;br /&gt;
&lt;br /&gt;
=== Tank shells ===&lt;br /&gt;
*{{icon|cannon shells}} [[Cannon shells]]&lt;br /&gt;
*{{icon|explosive cannon shells}} [[Explosive cannon shells]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Ammunition&amp;diff=135608</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Ammunition&amp;diff=135608"/>
		<updated>2017-04-09T02:27:46Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: /* Flamethrower fuel */ Explained the special situation with flamethrower turret ammo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{disambiguation}}&lt;br /&gt;
&lt;br /&gt;
== Quick summary ==&lt;br /&gt;
&lt;br /&gt;
Ammo includes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ammunition&#039;&#039; may include:&lt;br /&gt;
&lt;br /&gt;
=== Magazines ===&lt;br /&gt;
*{{icon|regular magazine}} [[Firearm magazine]]&lt;br /&gt;
*{{icon|piercing rounds magazine}} [[Piercing rounds magazine]]&lt;br /&gt;
&lt;br /&gt;
=== Shotgun Shells ===&lt;br /&gt;
*{{icon|shotgun shells}} [[Shotgun shells]]&lt;br /&gt;
&lt;br /&gt;
*{{icon|piercing shotgun shells}} [[Piercing shotgun shells]]&lt;br /&gt;
&lt;br /&gt;
=== Rockets ===&lt;br /&gt;
*{{icon|rocket}} [[Rocket]]&lt;br /&gt;
*{{icon|explosive rocket}} [[Explosive rocket]]&lt;br /&gt;
&lt;br /&gt;
=== Flamethrower fuel ===&lt;br /&gt;
*{{icon|flamethrower ammo}} [[Flamethrower ammo]]&lt;br /&gt;
*[[Flamethrower turret]]s require [[crude oil]], [[heavy oil]], or [[light oil]] instead..&lt;br /&gt;
&lt;br /&gt;
=== Tank shells ===&lt;br /&gt;
*{{icon|cannon shells}} [[Cannon shells]]&lt;br /&gt;
*{{icon|explosive cannon shells}} [[Explosive cannon shells]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_gear&amp;diff=135600</id>
		<title>Iron gear</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_gear&amp;diff=135600"/>
		<updated>2017-04-08T23:53:37Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Iron gear wheel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron gear wheel]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Gear_wheel&amp;diff=135599</id>
		<title>Gear wheel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Gear_wheel&amp;diff=135599"/>
		<updated>2017-04-08T23:53:24Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Iron gear wheel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron gear wheel]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steel&amp;diff=135597</id>
		<title>Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steel&amp;diff=135597"/>
		<updated>2017-04-08T23:49:29Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Steel plate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Steel plate]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Copper_wire&amp;diff=135591</id>
		<title>Copper wire</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Copper_wire&amp;diff=135591"/>
		<updated>2017-04-08T06:40:57Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Copper cable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Copper cable]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Debug_mode&amp;diff=135511</id>
		<title>Debug mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Debug_mode&amp;diff=135511"/>
		<updated>2017-04-06T02:10:38Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug mode&#039;&#039; is used mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world, and its information varies based on which level is active. The keys to enable debug mode are f5 through f7.&lt;br /&gt;
&lt;br /&gt;
For example, one can:&lt;br /&gt;
* See the path the [[Biter]]s are coming from and where they plan to target,&lt;br /&gt;
* See the position / coordinates of the cursor,&lt;br /&gt;
* See a grid-overlay for the [[Tile]]s and [[Chunk]]s,&lt;br /&gt;
* See the blocks in a railway network,&lt;br /&gt;
* See additional non-game related information, such as Updates Per Second and FPS.&lt;br /&gt;
&lt;br /&gt;
== Activate the debug mode ==&lt;br /&gt;
&lt;br /&gt;
You have 4 debug-levels:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Always&#039;&#039;&#039; - This is the default mode, if no mode is active. Keep very few things active here.&lt;br /&gt;
* &#039;&#039;&#039;Basic&#039;&#039;&#039; - The first mode, accessed by pressing {{keybinding|F5}}. What power users often use.&lt;br /&gt;
* &#039;&#039;&#039;Detailed&#039;&#039;&#039; - The second mode, accessed by pressing {{keybinding|F6}}. The most commonly used for modders and developers.&lt;br /&gt;
* &#039;&#039;&#039;Full&#039;&#039;&#039; - The third mode, accessed by pressing {{keybinding|F7}}. Shows literally everything, tends to be unreadable.&lt;br /&gt;
&lt;br /&gt;
To switch back to &amp;quot;always&amp;quot; you need to press the previous key again. Example: Press F5 to go to &amp;quot;basic&amp;quot;, then press F6 to watch &amp;quot;detailed&amp;quot; and then press F6 again to switch back to &amp;quot;always&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Configuring the debug mode ==&lt;br /&gt;
&lt;br /&gt;
To configure the 4 modes, press {{keybinding|F4}}. This opens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 4 folders, which reflects the option for that debug-mode (&amp;quot;always&amp;quot;, &amp;quot;basic&amp;quot;, &amp;quot;detailed&amp;quot;, &amp;quot;full&amp;quot;). The options are the same for each mode. Each mode can be configured to the user&#039;s liking, the different modes are only for convenience.&lt;br /&gt;
&lt;br /&gt;
== List of debug-options and their function ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;show_fps&amp;lt;/code&amp;gt;&lt;br /&gt;
** Will show the current frames-per-second, or FPS. Should be normally about 60.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_detailed_info&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows the cursor position in [[Tile]]s (and subdivisions of that), [[Chunk]]s and [[Region]]&lt;br /&gt;
** Current resolution and zoom&lt;br /&gt;
** How many objects are on the screen (painted by the graphic card)&lt;br /&gt;
** How many entities, chunks and paths are in the game and used.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_time_used_percent&amp;lt;/code&amp;gt;&lt;br /&gt;
** Many important internal statistics about the timing. [http://www.factorioforums.com/forum/viewtopic.php?f=49&amp;amp;t=7972 F5 debug info - how to read it?] - how to interpret...&lt;br /&gt;
* &amp;lt;code&amp;gt;show_tile_grid&amp;lt;/code&amp;gt;&lt;br /&gt;
** Quite useful to turn it on for the &amp;quot;always&amp;quot;-mode. It shows the borders of the [[Tile]]s and [[Chunk]]s.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_collision_rectangles&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows the collision boxes of each entity (red).&lt;br /&gt;
* &amp;lt;code&amp;gt;show_selection_rectangles&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows the a blue box over each entity, if you hover over it, it will be selected.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_paths&amp;lt;/code&amp;gt;&lt;br /&gt;
** The calculated paths for the biters in different colors.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_next_waypoint_bb&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows waypoints for biters (in green), nearly the same info as the next.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_target&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows the current target of the biters (red).&lt;br /&gt;
* &amp;lt;code&amp;gt;show_unit_group_info&amp;lt;/code&amp;gt;&lt;br /&gt;
** Biter groups, which belong together (circles and lines belonging together)&lt;br /&gt;
* &amp;lt;code&amp;gt;show_unit_stuck_info&amp;lt;/code&amp;gt;&lt;br /&gt;
** Should show stuck enemies (?)&lt;br /&gt;
* &amp;lt;code&amp;gt;show_last_path_detail&amp;lt;/code&amp;gt;&lt;br /&gt;
** The A*-algorithm at work, calculating new paths.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_path_cache&amp;lt;/code&amp;gt;&lt;br /&gt;
** The source-positions of a path and about the length (?)&lt;br /&gt;
* &amp;lt;code&amp;gt;show_rail_paths&amp;lt;/code&amp;gt;&lt;br /&gt;
** Which path a train will follow.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_rolling_stock_count&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows inserter positions&lt;br /&gt;
* &amp;lt;code&amp;gt;show_rail_connections&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows rail connections.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_rail_segments&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows the segment borders and enables you to see the borders of the block.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_train_stop_point&amp;lt;/code&amp;gt;&lt;br /&gt;
** When a train slows down it shows the calculated point where it should halt&lt;br /&gt;
* &amp;lt;code&amp;gt;show_network_connected_entities&amp;lt;/code&amp;gt;&lt;br /&gt;
** Displays the network-id of the electric network that a pole is connected to&lt;br /&gt;
* &amp;lt;code&amp;gt;show_circuit_network_numbers&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows the number (and color) of circuit networks&lt;br /&gt;
* &amp;lt;code&amp;gt;show_energy_sources_networks&amp;lt;/code&amp;gt;&lt;br /&gt;
** Which network-id an entity is connected to.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_blocked_by&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows items, which are blocked (see for example full belts)&lt;br /&gt;
* &amp;lt;code&amp;gt;show_active_state&amp;lt;/code&amp;gt;&lt;br /&gt;
** Inserters, fish, turrets are turned to passive, if not used; Red = inactive, Purple = inactive until enemies aren&#039;t around (turrets etc), Green = inactive until player isn&#039;t around (fish). Passive entities consume less CPU power.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_active_enemies_on_chunk_counts&amp;lt;/code&amp;gt;&lt;br /&gt;
** Not 100% clear: displays in the map view, how much biter nests (blue) are targeting to which are (red for the number of biters?), green: unknown?&lt;br /&gt;
* &amp;lt;code&amp;gt;show_active_chunks&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows in the map view, which chunks are &amp;quot;on&amp;quot;, unmarked chunks are not calculated&lt;br /&gt;
* &amp;lt;code&amp;gt;show_enemy_expansion_candidate_chunks&amp;lt;/code&amp;gt;&lt;br /&gt;
** Where is space left to spread the brood?&lt;br /&gt;
* &amp;lt;code&amp;gt;show_tile_variations&amp;lt;/code&amp;gt;&lt;br /&gt;
** Shows, which tile-variation (1, 2 or 4 tile sized) is painted for which area of the map quite confusing, zoom in to see the meaning.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_raw_tile_transitions&amp;lt;/code&amp;gt;&lt;br /&gt;
** Turns connected textures for land and water off, so the distinction can easily be made.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_fluid_box_fluid_info&amp;lt;/code&amp;gt;&lt;br /&gt;
** How much fluid is in a pipe/storage tank, shows flow of liquid in pipes.&lt;br /&gt;
* &amp;lt;code&amp;gt;show_environment_sound_info&amp;lt;/code&amp;gt;&lt;br /&gt;
** Displays which sound of which entity is played and how loud.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=49&amp;amp;t=7972 F5 debug info - how to read it?] - how to interpret show_time_used_percent&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Armor&amp;diff=135494</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Armor&amp;diff=135494"/>
		<updated>2017-04-04T06:57:29Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Changed &amp;quot;Iron armor&amp;quot; to &amp;quot;Light armor&amp;quot; to match v13 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{disambiguation}}&lt;br /&gt;
&lt;br /&gt;
== Quick summary ==&lt;br /&gt;
Armor can be crafted to reduce the amount of damage the player receives, causing the durability to go down instead of your health.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armor&#039;&#039; may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Light armor]]&lt;br /&gt;
* [[Heavy armor]]&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Power armor]]&lt;br /&gt;
* [[Power armor MK2]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Gray_assembler&amp;diff=135487</id>
		<title>Gray assembler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Gray_assembler&amp;diff=135487"/>
		<updated>2017-04-03T09:04:20Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Assembling machine 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Assembling machine 1]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Grey_assembler&amp;diff=135486</id>
		<title>Grey assembler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Grey_assembler&amp;diff=135486"/>
		<updated>2017-04-03T09:04:09Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Assembling machine 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Assembling machine 1]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Resistances&amp;diff=118808</id>
		<title>Resistances</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Resistances&amp;diff=118808"/>
		<updated>2015-05-07T23:13:53Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Resistance&amp;diff=118807</id>
		<title>Resistance</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Resistance&amp;diff=118807"/>
		<updated>2015-05-07T23:13:30Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Military_(research)&amp;diff=118806</id>
		<title>Military (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Military_(research)&amp;diff=118806"/>
		<updated>2015-05-07T23:04:48Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Corrected &amp;quot;Shotgun shell shooting speed&amp;quot; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technology&lt;br /&gt;
|name=Military&lt;br /&gt;
|icon=military&lt;br /&gt;
|cost={{icon|Time icon|15|time}} {{icon|science-pack-1|1|Science pack 1}} &amp;lt;big&amp;gt;X&amp;amp;nbsp;10&amp;lt;/big&amp;gt;&lt;br /&gt;
|requirements=&#039;&#039;None required&#039;&#039;&lt;br /&gt;
|allows={{icontech|military|2|Military 2}} {{icontech|bullet-damage|1|Bullet damage}} {{icontech|bullet-speed|1|Bullet shooting speed}} {{icontech|shotgun-shell-damage|1|Shotgun shell damage}} {{icontech|shotgun-shell-speed|1|Shotgun shell shooting speed}}&lt;br /&gt;
|effects={{icon|submachine-gun||Submachine gun}} {{icon|shotgun||Shotgun}} {{icon|shotgun-shells||Shotgun shells}}}}&lt;br /&gt;
&lt;br /&gt;
[[Military]] allows the player to upgrade their weapons and ammo. This is essential for defending against enemy attacks.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]] [[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Acid&amp;diff=118788</id>
		<title>Acid</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Acid&amp;diff=118788"/>
		<updated>2015-04-29T23:43:32Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Redirected page to Sulfuric acid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sulfuric acid]]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Acid&amp;diff=118787</id>
		<title>Acid</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Acid&amp;diff=118787"/>
		<updated>2015-04-29T23:42:59Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [Sulfuric acid]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Acid&amp;diff=118786</id>
		<title>Acid</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Acid&amp;diff=118786"/>
		<updated>2015-04-29T23:42:44Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Created page with &amp;quot;#REDIRECT &amp;quot;Sulfuric acid&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT &amp;quot;Sulfuric acid&amp;quot;&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Map_generator&amp;diff=118613</id>
		<title>Map generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Map_generator&amp;diff=118613"/>
		<updated>2015-04-11T08:04:25Z</updated>

		<summary type="html">&lt;p&gt;Phasma Felis: Clarified how to get the map exchange string&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Many players have problems to understand the Map Generator. This is a try to explain the basic function. But it must be also said, that a complete rework/rewrite or whatever is on the devs todo-list, but will take some more time. So the players must live with that, how it works, and if you understand the principle it is really not that bad.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
: [[File:MapGeneratorOverview.png]]&lt;br /&gt;
Basically you need to know, that the map generator generates most parts of the world with an algorithm, called &amp;quot;Perlin Noise&amp;quot;. See below for details. You just need to know, that it works a bit like the waves in the sea.&lt;br /&gt;
[[File:Water-ocean-waves-sea-high-resolution-pictures.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
Everything above a defined level, defines the existing (or non-existing) of some type of terrain.&lt;br /&gt;
&lt;br /&gt;
You also need to know, that the map is not generated at game start. Only the parts you see are generated, everything else is not. The map will be generated, when you explore more terrain. See below for more technical details.&lt;br /&gt;
&lt;br /&gt;
===The top row===&lt;br /&gt;
====Frequency====&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039;, how frequent ore, coal, oil etc. is.&lt;br /&gt;
&lt;br /&gt;
This defines - to keep in this picture - the wavelength of the wave-generators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;High frequency&#039;&#039;: For Terrain segmentation it means: Many different types of terrain, forest, dessert and swamp could be within 10 tiles or less. For resources: Many, but very small patches of resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Low frequency&#039;&#039;: For Terrain segmentation it means: Big landscapes, vast areas only with forests. For resources: Not many, but if you found one very big patches of resources.&lt;br /&gt;
&lt;br /&gt;
In short: Low terrain segmentation means large areas with same terrain. High segmentation is the contrary, the terrain changes nature often. Typically huge forests vs. lots of small woods.&lt;br /&gt;
&lt;br /&gt;
====Size====&lt;br /&gt;
This defines the &amp;quot;level&amp;quot;: Everything above that defined level, defines the existing (or non-existing) of some type of terrain.&lt;br /&gt;
&lt;br /&gt;
That means, that the same shaped wave, could look completely different, if you shift this level up and down, but in the end you increase or decrease the average diameter of an ore-patch, of lakes.&lt;br /&gt;
&lt;br /&gt;
With small size you get small ore-patches, with big size you get big ore patches. It is a bit dependent on the frequency, of course.&lt;br /&gt;
&lt;br /&gt;
====Richness====&lt;br /&gt;
This defines the average wave-height. A high wave means: Much resources per [[Tile]].&lt;br /&gt;
&lt;br /&gt;
If you put this to high for Enemy bases, you get as result for killing a &amp;quot;rich&amp;quot; [[Enemies#Spawners]] much more [[Alien artifact]]s.&lt;br /&gt;
&lt;br /&gt;
===The left column===&lt;br /&gt;
* Terrain segmentation: How often the terrain changes. There are some different types of terrain.&lt;br /&gt;
* Water: How big the lakes get. They can be really big, can take you an hour or more to surround by car. This influences also the chance, to be fully surrounded by water.&lt;br /&gt;
* Copper, Stone, Coal, Crude oil: Needed resources.&lt;br /&gt;
* Enemy bases: How many and how big could the starting enemy bases. Note, that the enemies develop and build new villages during the game.&lt;br /&gt;
&lt;br /&gt;
===Starting area===&lt;br /&gt;
This is special, cause it defines a special area around the central coordinates, which is also generated by the map-generator, but with a bit different settings, that might guarantee better starting-conditions. &lt;br /&gt;
&lt;br /&gt;
Note, that if you set &amp;quot;size&amp;quot; here very low or none, the map generator can generate maps, that are impossible to survive, or land on a small island, or on a big island, and many more issues.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea, that you discover a bit around your starting position, before you begin to use a map.&lt;br /&gt;
&lt;br /&gt;
===Peaceful mode===&lt;br /&gt;
The [[Enemies]] don&#039;t begin to fight, only if you hit them. This can be also switched on during the game, look into [[Console/Lua_commands#Useful_commands_.28cheats.29|Console commands]].&lt;br /&gt;
&lt;br /&gt;
===Map-width and -height===&lt;br /&gt;
Normally the maps in Factorio have no limits. They are only limited by the size of your computers memory. Which is quite big. If a tile is one square meter, and you have 8 GiB free memory you can discover an area about the size of the state of Lichtenstein. :) (quite raw estimation!)&lt;br /&gt;
&lt;br /&gt;
But you can also generate maps with limited width and height.&lt;br /&gt;
&lt;br /&gt;
Note, that you can also limit only the width or only the height, so you can generate &amp;quot;stripes&amp;quot; of land. There are players, that love to play maps with a height of only 20 tiles or less.&lt;br /&gt;
&lt;br /&gt;
Note also, that everything around the map-limits is just water. You can place a [[Pump]] at the edge of a map and it will suck water out of nothing.&lt;br /&gt;
&lt;br /&gt;
===Map seed / Map Exchange String===&lt;br /&gt;
Map Seed: random number generator seed&lt;br /&gt;
&lt;br /&gt;
Map Exchange String: All settings for the map creation (Map Seed, settings for resources, settings for size, etc.)&lt;br /&gt;
&lt;br /&gt;
====Map Seed====&lt;br /&gt;
This is the starting value for the random number generator, that Factorio uses for anything in the game (Random number in Factorio and on computers in generally aren&#039;t really random, they are calculated with complicated algorithmns&lt;br /&gt;
&lt;br /&gt;
So even with the same map-exchange string, but different map seed the map could look quite differently.&lt;br /&gt;
&lt;br /&gt;
====Map Exchange String====&lt;br /&gt;
A string, that looks for example like so: &lt;br /&gt;
 &amp;gt;&amp;gt;&amp;gt;AAALABAABgADAwYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl&lt;br /&gt;
 AwMCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAwMCCAAAAGl&lt;br /&gt;
 yb24tb3JlAwMCBQAAAHN0b25lAwMCORcrDUQ7AACMCwAAAAAAAAAAAA&lt;br /&gt;
 ADAFR8w0Q=&amp;lt;&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
=====Where can I use this string?=====&lt;br /&gt;
It can be used in the map-generator: there is an extra field where you can paste this string into. (Control-V under windows)&lt;br /&gt;
&lt;br /&gt;
=====Where can I get this string from?=====&lt;br /&gt;
In the Load Game dialog, select the game whose string you want, then click the Map Exchange String button in the lower left corner. When the string pops up, highlight it with your mouse and press Control-C to copy it. (Command-C on Mac.) You can now paste it in the map generator or send it to a friend.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
The map generator (world generator) is based on modificated [http://en.m.wikipedia.org/wiki/Perlin_noise Perlin noise algorithm].&lt;br /&gt;
A [[Types/AutoplaceSpecification#Noise|more detailed description]] is in the API docu.&lt;br /&gt;
&lt;br /&gt;
[http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=8016&amp;amp;p=63691#p63561 Article, which describes the generation].&lt;br /&gt;
&lt;br /&gt;
==Generating when exploring==&lt;br /&gt;
The map is normally endless (if not defined with limits). However the whole map isn&#039;t generated from start. A new [[Chunk]] of map is generated, when explored. This means you come to the current visible borders and then the needed chunks are generated. Or you placed some [[Radar]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7331 The Map Generator hates your guts, or dude where is my coal?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=7924&amp;amp;p=63517#p63517 Some technically info]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=8624&amp;amp;p=69156#p69156 Temperature based biome-model] (how trees are placed)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=1593 Thread about definition of map map exchange string/seed]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6447&amp;amp;p=50336#p50318 Definition of string and seed]&lt;/div&gt;</summary>
		<author><name>Phasma Felis</name></author>
	</entry>
</feed>