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		<id>https://wiki.factorio.com/index.php?title=Chemical_plant&amp;diff=219397</id>
		<title>Chemical plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Chemical_plant&amp;diff=219397"/>
		<updated>2026-07-29T18:48:09Z</updated>

		<summary type="html">&lt;p&gt;Palar: /* Space Age Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{:Infobox:Chemical plant}}&lt;br /&gt;
The &#039;&#039;&#039;chemical plant&#039;&#039;&#039; is a building for processing fluids and solids, usually through chemical processes. Many recipes that either require or provide a fluid other than [[crude oil]] are produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions (their positions can be flipped). Solid items can be both inserted and removed by [[inserters]] from any point (no need to target fluid input/output connections).&lt;br /&gt;
&lt;br /&gt;
When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.&lt;br /&gt;
&lt;br /&gt;
== Base Game Recipes ==&lt;br /&gt;
&lt;br /&gt;
The chemical plant has twelve available recipes in the base game, one of which must be set before it can begin processing.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recipe !! Input !! Output !! Technology&amp;lt;br&amp;gt;required&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Sulfuric acid}} &lt;br /&gt;
| {{icon|Time|1}}{{icon|Iron plate|1}}{{icon|Sulfur|5}}{{icon|Water|100}}&lt;br /&gt;
| {{icon|Sulfuric acid|50}}&lt;br /&gt;
| {{imagelink|Sulfur processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Heavy oil cracking}} &lt;br /&gt;
| {{icon|Time|2}} {{icon|Water|30}} {{icon|Heavy oil|40}}&lt;br /&gt;
| {{icon|Light oil|30}}&lt;br /&gt;
| {{imagelink|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Light oil cracking}} &lt;br /&gt;
| {{icon|Time|2}} {{icon|Water|30}} {{icon|Light oil|30}} &lt;br /&gt;
| {{icon|Petroleum gas|20}}&lt;br /&gt;
| {{imagelink|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel from light oil|Solid fuel}}&lt;br /&gt;
| {{icon|Time|1}} {{icon|Light oil|10}}&lt;br /&gt;
| {{icon|Solid fuel|1}}&lt;br /&gt;
| {{imagelink|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel from petroleum gas|Solid fuel}} &lt;br /&gt;
| {{icon|Time|1}} {{icon|Petroleum gas|20}} &lt;br /&gt;
| {{icon|Solid fuel|1}}&lt;br /&gt;
| {{imagelink|Oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel from heavy oil|Solid fuel}} &lt;br /&gt;
| {{icon|Time|1}} {{icon|Heavy oil|20}} &lt;br /&gt;
| {{icon|Solid fuel|1}}&lt;br /&gt;
| {{imagelink|Advanced oil processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Lubricant}}&lt;br /&gt;
| {{icon|Time|1}}{{icon|Heavy oil|10}}&lt;br /&gt;
| {{icon|Lubricant|10}}&lt;br /&gt;
| {{imagelink|Lubricant (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Plastic bar}} &lt;br /&gt;
| {{icon|Time|1}}{{icon|Coal|1}}{{icon|Petroleum gas|20}}&lt;br /&gt;
| {{icon|Plastic bar|2}} &lt;br /&gt;
| {{imagelink|Plastics (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Sulfur}} &lt;br /&gt;
| {{icon|Time|1}}{{icon|Water|30}}{{icon|Petroleum gas|30}}&lt;br /&gt;
| {{icon|Sulfur|2}}&lt;br /&gt;
| {{imagelink|Sulfur processing (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Battery}} &lt;br /&gt;
| {{icon|Time|4}}{{icon|Iron plate|1}}{{icon|Copper plate|1}}{{icon|Sulfuric acid|20}}&lt;br /&gt;
| {{icon|Battery|1}}&lt;br /&gt;
| {{imagelink|Battery (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Explosives}}&lt;br /&gt;
| {{icon|Time|4}}{{icon|Coal|1}}{{icon|Sulfur|1}}{{icon|Water|10}}&lt;br /&gt;
| {{icon|Explosives|2}}&lt;br /&gt;
| {{imagelink|Explosives (research)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Flamethrower ammo}}&lt;br /&gt;
| {{icon|Time|6}}{{icon|Steel plate|5}}{{icon|Crude oil|100}}&lt;br /&gt;
| {{icon|Flamethrower ammo|1}}&lt;br /&gt;
| {{imagelink|Flamethrower (research)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Space Age Recipes ==&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
The Space Age Expansion adds 15 new recipes, some of which must be crafted on a specific planet. Several recipes are not exclusive to the chemical plant and can be crafted with other buildings, usually the [[cryogenic plant]].&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recipe !! Input !! Output !! Technology Required !! Crafted&amp;lt;br&amp;gt;on !! Also crafted&amp;lt;br&amp;gt;in&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Ice melting}}&lt;br /&gt;
| {{icon|Time|1}}{{icon|Ice|1}}&lt;br /&gt;
| {{icon|Water|20}}&lt;br /&gt;
| {{icontech|Space platform thruster (research)}}[[Space platform thruster (research)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster fuel}}&lt;br /&gt;
| {{icon|Time|2}}{{icon|Carbon|2}}{{icon|Water|10}}&lt;br /&gt;
| {{icon|Thruster fuel|75}}&lt;br /&gt;
| {{icontech|Space platform thruster (research)}}[[Space platform thruster (research)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster oxidizer}}&lt;br /&gt;
| {{icon|Time|2}}{{icon|Iron ore|2}}{{icon|Water|10}}&lt;br /&gt;
| {{icon|Thruster oxidizer|75}}&lt;br /&gt;
| {{icontech|Space platform thruster (research)}}[[Space platform thruster (research)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Advanced thruster fuel}}&lt;br /&gt;
| {{icon|Time|10}}{{icon|Carbon|2}}{{icon|Calcite|1}}{{icon|Water|100}}&lt;br /&gt;
| {{icon|Thruster fuel|1500}}&lt;br /&gt;
| {{icontech|Advanced asteroid processing (research)}}[[Advanced asteroid processing (research)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Advanced thruster oxidizer}}&lt;br /&gt;
| {{icon|Time|10}}{{icon|Iron ore|2}}{{icon|Calcite|1}}{{icon|Water|100}}&lt;br /&gt;
| {{icon|Thruster oxidizer|1500}}&lt;br /&gt;
| {{icontech|Advanced asteroid processing (research)}}[[Advanced asteroid processing (research)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Carbon}} &lt;br /&gt;
| {{icon|Time|1}}{{icon|Coal|2}}{{icon|Sulfuric acid|20}}&lt;br /&gt;
| {{icon|Carbon|1}}&lt;br /&gt;
| {{icontech|Tungsten carbide (research)}}[[Tungsten carbide (research)]]&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Cryogenic plant}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Acid neutralisation}}&lt;br /&gt;
| {{icon|Time|0.5}}{{icon|Calcite|1}}{{icon|Sulfuric acid|100}}&lt;br /&gt;
| {{icon|Steam|1000}}&lt;br /&gt;
| {{icontech|Calcite processing (research)}}[[Calcite processing (research)]]&lt;br /&gt;
| {{icon|Vulcanus}}&lt;br /&gt;
| {{icon|Cryogenic plant}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Steam condensation}} &lt;br /&gt;
| {{icon|Time|1}}{{icon|Steam|1000}}&lt;br /&gt;
| {{icon|Water|90}}&lt;br /&gt;
| {{icontech|Calcite processing (research)}}[[Calcite processing (research)]]&lt;br /&gt;
|&lt;br /&gt;
| {{icon|Cryogenic plant}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Holmium solution}}&lt;br /&gt;
| {{icon|Time|10}}{{icon|Stone|1}}{{icon|Holmium ore|2}}{{icon|Water|10}}&lt;br /&gt;
| {{icon|Holmium solution|100}}&lt;br /&gt;
| {{icontech|Holmium processing (research)}}[[Holmium processing (research)]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Coal synthesis}}&lt;br /&gt;
| {{icon|Time|2}}{{icon|Sulfur|1}}{{icon|Carbon|5}}{{icon|Water|5}}&lt;br /&gt;
| {{icon|Coal|1}}&lt;br /&gt;
| {{icontech|Rocket turret (research)}}[[Rocket turret (research)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Fish breeding}}&lt;br /&gt;
| {{icon|Time|6}}{{icon|Raw fish|2}}{{icon|Nutrients|100}}{{icon|Water|100}}&lt;br /&gt;
| {{icon|Raw fish|3}}&lt;br /&gt;
| {{icontech|Fish breeding (research)}}[[Fish breeding (research)]]&lt;br /&gt;
| {{icon|Nauvis}}&lt;br /&gt;
| {{icon|Biochamber}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Ammoniacal solution separation}}&lt;br /&gt;
| {{icon|Time|1}}{{icon|Ammoniacal solution|50}}&lt;br /&gt;
| {{icon|Ice|5}}{{icon|Ammonia|50}}&lt;br /&gt;
| {{icontech|Planet discovery Aquilo (research)}}[[Planet discovery Aquilo (research)]]&lt;br /&gt;
| {{icon|Aquilo}}&lt;br /&gt;
| {{icon|Cryogenic plant}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel from ammonia}}&lt;br /&gt;
| {{icon|Time|0.5}}{{icon|Ammonia|15}}{{icon|Crude oil|6}}&lt;br /&gt;
| {{icon|Solid fuel|1}}&lt;br /&gt;
| {{icontech|Planet discovery Aquilo (research)}}[[Planet discovery Aquilo (research)]]&lt;br /&gt;
| {{icon|Aquilo}}&lt;br /&gt;
| {{icon|Cryogenic plant}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Ammonia rocket fuel}}&lt;br /&gt;
| {{icon|Time|10}}{{icon|Solid fuel|10}}{{icon|Water|50}}{{icon|Ammonia|500}}&lt;br /&gt;
| {{icon|Rocket fuel|1}}&lt;br /&gt;
| {{icontech|Planet discovery Aquilo (research)}}[[Planet discovery Aquilo (research)]]&lt;br /&gt;
| {{icon|Aquilo}}&lt;br /&gt;
| {{icon|Cryogenic plant}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Lithium}}&lt;br /&gt;
| {{icon|Time|20}}{{icon|Holmium plate|1}}{{icon|Lithium brine|50}}{{icon|Ammonia|50}}&lt;br /&gt;
| {{icon|Lithium|5}}&lt;br /&gt;
| {{icontech|Lithium processing (research)}}[[Lithium processing (research)]]&lt;br /&gt;
| {{icon|Aquilo}}&lt;br /&gt;
| {{icon|Cryogenic plant}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aquilo&#039;s recipes can be selected while on other planets, but because they require liquids that are exclusive to Aquilo and cannot be shipped off-planet, those recipes are effectively locked to the planet.&lt;br /&gt;
&lt;br /&gt;
== Fluid inputs ==&lt;br /&gt;
Unlike solid ingredients, which can be inserted anywhere, the fluid ingredients can only be added at the two fixed inputs. Furthermore, recipes which requires two fluid ingredients, will only accept each ingredient on a specific input. When the recipe that requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input. These fluid inputs can be flipped with {{keybinding|H}} or {{keybinding|V}}.&lt;br /&gt;
&lt;br /&gt;
[[File:chemical_plant_smoke.png|thumb|540px|none|Colored smoke billowing from the plants.]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Fluid inputs and outputs can now be flipped.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.18.0|&lt;br /&gt;
* Updated sound effects.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Crafting speed decreased from 1.25 to 1.0.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Module slots increased from 2 to 3.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.6|&lt;br /&gt;
* Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* Unused pipe connections don&#039;t connect to pipes.&lt;br /&gt;
* Fluid input amount is limited to 2× recipe cost.&lt;br /&gt;
* Fluid inputs for the chemical plant are now saved properly.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.1|&lt;br /&gt;
* Now accepts modules.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fluid system]]&lt;br /&gt;
* [[Oil refinery]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Palar</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fulgora&amp;diff=207378</id>
		<title>Fulgora</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fulgora&amp;diff=207378"/>
		<updated>2024-12-02T12:58:49Z</updated>

		<summary type="html">&lt;p&gt;Palar: /* Key reasons to go to Fulgora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[file:fulgora_preview.png|210px|right]]&#039;&#039;&#039;Fulgora&#039;&#039;&#039; is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings.&lt;br /&gt;
=== Required Research === &lt;br /&gt;
{{NavboxIconLink|Planet_discovery_Fulgora_(research)|Planet Discovery Fulgora}}&lt;br /&gt;
&lt;br /&gt;
=== Exclusive Items ===&lt;br /&gt;
The following items are unlocked on Fulgora and can only be crafted on-planet:&lt;br /&gt;
* [[File:Electromagnetic science pack (research).png|32px]] [[Electromagnetic science pack]]{{SA}}&lt;br /&gt;
* [[File:electromagnetic_plant.png|32px]] [[Electromagnetic plant]]{{SA}}&lt;br /&gt;
* [[File:Lightning collector.png|32px]] [[Lightning collector]]{{SA}}&lt;br /&gt;
* [[File:Lightning rod.png|32px]] [[Lightning rod]]{{SA}}&lt;br /&gt;
* [[File:Recycler.png|32px]] [[Recycler]]{{SA}}&lt;br /&gt;
* [[File:Tesla turret.png|32px]] [[Tesla turret]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
The following items are unlocked on Fulgora but can be crafted elsewhere:&lt;br /&gt;
* [[Mech armor]]&lt;br /&gt;
* [[Personal battery MK3]]&lt;br /&gt;
* [[Energy shield MK2]]&lt;br /&gt;
* [[Personal roboport MK2]]&lt;br /&gt;
* [[Quality module 3]]&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fulgora Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || None&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 3 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 99&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 800&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
Fulgora is split between two distinct biomes. &lt;br /&gt;
* &#039;&#039;&#039;Plateaus&#039;&#039;&#039; are islands dotted around the landscape. They are the only biome where factories can be built. Some plateaus are home to [[alien ruins]], which have rudimentary lightning rods, which can protect your buildings until unlocking your own lightning rods. Other plateaus hold [[scrap]]{{SA}}, Fulgora&#039;s sole resource.&lt;br /&gt;
* &#039;&#039;&#039;Oilsands&#039;&#039;&#039; are the lowlands between the plateaus. No buildings can be built in them except for [[rail support]]s{{SA}}. You can walk through them, but occasional oilpatches will slow you to a crawl. An [[offshore pump]] can be placed on the edge of oilsands to produce an unlimited amount of [[heavy oil]].&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
Fulgoran terrain is mainly composed of oillands, on which nothing except for [[rail support]]s can be built. Traversal by foot across the oillands is possible, but slow. The oillands are further divided into deep and shallow areas, with deep areas slowing down player movement even further and not even allowing for rail supports to be built without research. &amp;lt;!-- I don&#039;t remember the name of said research, and I don&#039;t think we&#039;ve documented it, yet. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the oillands are also scattered with islands of various sizes, on which normal construction is possible. At first, these are the only place on Fulgora where factories can be built, as [[foundation]] for building on top of the oillands requires research that can not be performed until much later.&lt;br /&gt;
&lt;br /&gt;
The islands come in three size classes:&lt;br /&gt;
* Small islands with high amounts of resources, but with little room to build on&lt;br /&gt;
* Medium islands with lower amounts of resources, and with sufficient room for a small factory&lt;br /&gt;
* Large islands with no resources, but with enough room to build the main part of a medium-sized factory&lt;br /&gt;
&lt;br /&gt;
It is possible for two or more islands to overlap, potentially creating an even larger island that does have local resources. However, most islands are detached, meaning that transport between islands will have to occur by train. In many cases, the distance between two islands is also too vast for [[roboport]]s or [[big electric pole]]s to reach, thus requiring local [[logistic network|logistic]] and [[electric system|electric networks]] to be built, as neither roboports nor power poles can be built on the oillands without [[foundation]].&lt;br /&gt;
&lt;br /&gt;
Islands are also scattered with [[Fulgorite|Fulgorite,]] [[Fulgoran lightning attractor|Fulgoran lightning attractors,]] [[Fulgoran ruin|Fulgoran ruins]] and [[Fulgoran vault ruin|Fulgoran vault ruins,]] allowing players without the [[Recycler|Recycler]] to get access to basic resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
During [[time|nighttime]], dense thunderstorms occur on Fulgora, with frequent lightning strikes occurring across the surface. Lightning will strike each chunk once, every 10 seconds or so ( lightnings_per_chunk_per_tick = 1 / (60 * 10), --cca once per chunk every 10 seconds (600 ticks) )&lt;br /&gt;
&lt;br /&gt;
If a lightning strike is set to occur near a [[lightning rod]], [[lightning collector]], or [[fulgoran lightning attractor]], then the lightning will always hit said entity, rendering the lightning harmless. However, if such an entity can not be found, the lightning will strike where it occurs, causing damage to nearby entities.&lt;br /&gt;
&lt;br /&gt;
Lightning will target entities based on priority first and then random for any entity not on the priority list (Higher priority gets hit first)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Lightning priority&lt;br /&gt;
|-&lt;br /&gt;
! Entity !! Priority Value&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Lightning collector}} || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Lightning rod}} || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgoran vault ruin}} || 95&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Colossal Fulgoran ruin}} || 94&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Huge Fulgoran ruin}} || 93&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Big Fulgoran ruin}} || 92&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Medium Fulgoran ruin}} || 91&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following items have a priority of 1:&lt;br /&gt;
* {{NavboxIconLink|Pipe}}&lt;br /&gt;
* {{NavboxIconLink|Pump}}&lt;br /&gt;
* {{NavboxIconLink|Offshore pump}}&lt;br /&gt;
* {{NavboxIconLink|Small electric pole}}&lt;br /&gt;
* {{NavboxIconLink|Medium electric pole}}&lt;br /&gt;
* {{NavboxIconLink|Big electric pole}}&lt;br /&gt;
* {{NavboxIconLink|Substation}}&amp;lt;!--presumably – previously just &amp;quot;electric poles&amp;quot; without specifying which--&amp;gt;&lt;br /&gt;
* {{NavboxIconLink|Power switch}}&lt;br /&gt;
* {{NavboxIconLink|Logistic robot}}&lt;br /&gt;
* {{NavboxIconLink|Construction robot}}&lt;br /&gt;
* Anything with the &amp;quot;Metal&amp;quot; impact soundset&lt;br /&gt;
&lt;br /&gt;
The following entities cannot be struck by the lightning:&lt;br /&gt;
* {{NavboxIconLink|Rail support}}&lt;br /&gt;
* {{NavboxIconLink|Rail}}&lt;br /&gt;
* {{NavboxIconLink|Rail ramp}}&lt;br /&gt;
* {{NavboxIconLink|Rail signal}}&lt;br /&gt;
* {{NavboxIconLink|Rail chain signal}}&lt;br /&gt;
* {{NavboxIconLink|Locomotive}}&lt;br /&gt;
* {{NavboxIconLink|Artillery wagon}}&lt;br /&gt;
* {{NavboxIconLink|Cargo wagon}}&lt;br /&gt;
* {{NavboxIconLink|Fluid wagon}}&lt;br /&gt;
* {{NavboxIconLink|Wall}}&lt;br /&gt;
* {{NavboxIconLink|Tree}}&lt;br /&gt;
* Any item that counts as rock for &amp;quot;filtered destruction&amp;quot; (presumably this means {{NavboxIconLink|Recycler}})&lt;br /&gt;
&lt;br /&gt;
=== Lightning rods and collectors ===&lt;br /&gt;
&lt;br /&gt;
[[Lightning rod]]s and [[lightning collector]]s serve a secondary function beyond protecting an area from lightning strikes. They convert lightning into stored power, which [[Power production#Lightning power|they quickly discharge]] into the local [[electric system]]. With enough [[accumulator]]s to last during daytime or between lightning strikes, this can serve as the factory&#039;s main power source.&lt;br /&gt;
&lt;br /&gt;
With this, lightning on Fulgora become both a curse and a blessing: Players must keep their factory covered by lightning rods or collectors to avoid damage, and nighttime exploration becomes dangerous and risky. However, to an established base, lightning become a convenient source of electric energy, which is especially important given the weak [[solar panel|solar output]] on Fulgora&#039;s surface and the difficulty of setting up a global electric network on Fulgora before [[foundation]] becomes available.&lt;br /&gt;
&lt;br /&gt;
=== Natural resources ===&lt;br /&gt;
Aside from numerous items that can be collected by mining ancient ruins, only two &amp;quot;natural&amp;quot; resources occur on Fulgora, those being [[heavy oil]] and [[scrap]].&lt;br /&gt;
&lt;br /&gt;
Heavy oil can be obtained in infinite and non-diminishing amounts by placing an [[offshore pump]] on the shore of an island, allowing it to collect heavy oil directly from the oillands.&lt;br /&gt;
&lt;br /&gt;
Scrap is found in deposits on small and medium sized islands, as if it were an ore. However, in stark contrast to most other natural resources, scrap is not directly processed into a single basic resource like [[iron plate|iron]] or [[copper plate]]s using traditional production methods. Rather, it is [[recycler|recycled]] to produce a variety of items: &amp;lt;!-- Following list could probably be replaced by a table with probabilities. --&amp;gt;&lt;br /&gt;
*{{NavboxIconLink|Ice}} {{SA}}&lt;br /&gt;
*{{NavboxIconLink|Stone}}&lt;br /&gt;
*{{NavboxIconLink|Holmium ore}} {{SA}}&lt;br /&gt;
*{{NavboxIconLink|Concrete}}&lt;br /&gt;
*{{NavboxIconLink|Solid fuel}}&lt;br /&gt;
*{{NavboxIconLink|Steel plate}} &lt;br /&gt;
*{{NavboxIconLink|Copper cable}}&lt;br /&gt;
*{{NavboxIconLink|Iron gear wheel}}&lt;br /&gt;
*{{NavboxIconLink|Battery}}&lt;br /&gt;
*{{NavboxIconLink|Advanced circuit}}&lt;br /&gt;
*{{NavboxIconLink|Processing unit}}&lt;br /&gt;
*{{NavboxIconLink|Low density structure}}&lt;br /&gt;
&lt;br /&gt;
Since this list includes intermediate products, such as [[processing unit]]s, but no iron or copper plates, players are often forced to further recycle many of these items in order to obtain their ingredients. Players are thus left with the decision of what items to recycle, all while having to avoid cluttering their belts with unused resources. &amp;lt;!-- If we were to discuss strategies, I (tecanec) feel like it should belong on its own page - which I most certainly won&#039;t object to writing! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Access to basic resources ==&lt;br /&gt;
&lt;br /&gt;
* {{NavboxIconLink|Water}} can be obtained from {{NavboxIconLink|Ice}} (from recycling {{NavboxIconLink|Scrap}}) via {{NavboxIconLink|Ice melting}}&lt;br /&gt;
* {{NavboxIconLink|Stone}} can be obtained by recycling {{NavboxIconLink|Scrap}}&lt;br /&gt;
* {{NavboxIconLink|Iron ore}} can be obtained by recycling {{NavboxIconLink|Concrete}}&lt;br /&gt;
* {{NavboxIconLink|Iron plate}} can be obtained by recycling {{NavboxIconLink|Iron gear wheel}}, {{NavboxIconLink|Battery}}, or {{NavboxIconLink|Electronic circuit}}&lt;br /&gt;
* {{NavboxIconLink|Copper plate}} can be obtained by recycling {{NavboxIconLink|Copper cable}}, {{NavboxIconLink|Battery}}, or {{NavboxIconLink|Low density structure}}&lt;br /&gt;
* {{NavboxIconLink|Coal}} cannot be obtained and must be shipped in from other planets. However:&lt;br /&gt;
** {{NavboxIconLink|Plastic bar}} can be obtained by recycling {{NavboxIconLink|Advanced circuit}} or {{NavboxIconLink|Low density structure}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil}} is not available, but {{NavboxIconLink|Heavy oil}} is readily available using offshore pumps&lt;br /&gt;
* {{NavboxIconLink|Copper ore}} is not available as the only recipe it is used in is copper plates and smelting processes cannot be reversed&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Fulgora}} is connected to 3 other planets: {{NavboxIconLink|Nauvis}}, {{NavboxIconLink|Gleba}}{{SA}}, and {{NavboxIconLink|Aquilo}}{{SA}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Nauvis}}|| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Gleba}}{{SA}}|| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Aquilo}}{{SA}}|| 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Nauvis_Fulgora.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Fulgora}}&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Fulgora.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Fulgora}}&lt;br /&gt;
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Big&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: cyan;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Cyan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: brown;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Brown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Purple&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 120%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .25&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| .25&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Key reasons to go to Fulgora ==&lt;br /&gt;
• Unlocks the [[Processing unit]] productivity, which is incredibly useful as they are problem in all planets (except Fulgora)&lt;br /&gt;
&lt;br /&gt;
• Unlocks the [[Mech armor]], which is incredibly usesful as it allows for a much bigger iventory size and modular grid space, not to mention the flying mechanic which makes nest clearing much easier&lt;br /&gt;
&lt;br /&gt;
• Unlocks the [[Tesla turret]], a powerful weapon effective against [[Enemies|wigglers,]] [[Enemies|biters]] and [[Enemies|spitters]].&lt;br /&gt;
&lt;br /&gt;
• Has an abundance of rare resources such as [[Low density structure|Low density structures,]] and [[Processing unit|Processors.]]&lt;br /&gt;
&lt;br /&gt;
== Key reasons to &#039;&#039;&#039;not&#039;&#039;&#039; go to Fulgora ==&lt;br /&gt;
• Similarly to [[Gleba|Gleba,]] logistics is hard and a single error will stop an entire factory from working.&lt;br /&gt;
&lt;br /&gt;
• Space is incredibly small and even larger islands cannot compete with [[Vulcanus|Vulcanus&#039;]] and [[Gleba|Gleba&#039;s]] large spaces.&lt;br /&gt;
&lt;br /&gt;
• It&#039;s [[science pack]] is noticeably more difficult to produce than the other planets&#039; science packs.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
fulgora_landscape.png|Example landscape of Fulgora.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The planet&#039;s ruins suggest that an unknown civilization once existed there before the game&#039;s events.&lt;br /&gt;
* In mythology, Fulgora is the Roman personification of lightning, and a shieldmaiden to the god of thunder, Jupiter.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{NavboxIconLink|Aquilo}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Gleba}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Nauvis}}&lt;br /&gt;
* {{NavboxIconLink|Vulcanus}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Space platform}} {{SA}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Palar</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Cliff_explosives_(research)&amp;diff=207187</id>
		<title>Infobox:Cliff explosives (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Cliff_explosives_(research)&amp;diff=207187"/>
		<updated>2024-11-29T10:57:11Z</updated>

		<summary type="html">&lt;p&gt;Palar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = cliff-explosives&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 15 + Automation science pack, 1 + Logistic science pack, 1&lt;br /&gt;
|cost-multiplier = 200&lt;br /&gt;
|required-technologies = Explosives + Military 2, 2&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1 + Space science pack, 1 + Metallurgic science pack, 1&lt;br /&gt;
|space-age-cost-multiplier = 500&lt;br /&gt;
|space-age-required-technologies =  Metallurgic science pack (research) + Explosives + Military science pack (research)&lt;br /&gt;
|effects = Cliff explosives&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Palar</name></author>
	</entry>
</feed>