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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PaladinOne</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PaladinOne"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/PaladinOne"/>
	<updated>2026-06-07T19:36:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rich_text&amp;diff=171104</id>
		<title>Rich text</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rich_text&amp;diff=171104"/>
		<updated>2019-03-22T21:06:01Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: 0.17.17 now allows 0-255 color codes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}[[File:Fonts.png|right|frame|Different fonts displayed in-game.]]&lt;br /&gt;
Rich text formatting introduced in [[Version history#0.17.0|0.17.0]] allows the use of tags within most of the game&#039;s textboxes to change the visual formatting of text or to embed interactable images/entities. Predefined text tags are employed for this purpose.&lt;br /&gt;
&lt;br /&gt;
==Text modifiers==&lt;br /&gt;
&lt;br /&gt;
The color and font of text can be changed&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;| Syntax&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;| Example Input&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;| Example Result&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| [color=&amp;lt;i&amp;gt;rgb&amp;lt;/i&amp;gt;]...[/color]&lt;br /&gt;
| [color=red]Red[/color] text&lt;br /&gt;
[color=1,0,0]Red[/color] text&lt;br /&gt;
[color=255,0,0]Red[/color] text&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #ff0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; text&lt;br /&gt;
| &amp;lt;i&amp;gt;rgb&amp;lt;/i&amp;gt; is a comma separated RGB color ranging from 0 to 1 or 0 to 255, or a color name&lt;br /&gt;
Available colors: default, red, green, blue, orange, yellow, pink, purple, white, black, gray, brown, cyan, acid.&lt;br /&gt;
|-&lt;br /&gt;
| [font&amp;lt;/i&amp;gt;=&amp;lt;i&amp;gt;font-name&amp;lt;/i&amp;gt;]...[/font]&lt;br /&gt;
| [font=default-bold]Bold text&lt;br /&gt;
| &amp;lt;b&amp;gt;Bold text&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;i&amp;gt;font-name&amp;lt;/i&amp;gt; is the name of the [[Data.raw#font|Factorio font]] to render&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tags==&lt;br /&gt;
&lt;br /&gt;
Tags are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations.&lt;br /&gt;
Ctrl+alt clicking the map or ground will automatically insert a gps tag and post it into chat.&lt;br /&gt;
&lt;br /&gt;
Shift clicking most things with the console open will insert a tag for that thing into chat.&lt;br /&gt;
&lt;br /&gt;
When used in chat, the tag image will be followed by a text description, except for the img tag.&lt;br /&gt;
Used elsewhere only the image is shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot;| Syntax&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;| Example Input&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot;| Example Result&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot;| Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [img=&amp;lt;i&amp;gt;class&amp;lt;/i&amp;gt;/&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
[img=&amp;lt;i&amp;gt;class&amp;lt;/i&amp;gt;.&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [img=item/iron-plate]&lt;br /&gt;
| [[File:Iron_plate.png|28px]]&lt;br /&gt;
| Embeds only a small inline game graphic. The period format must be used in game save names.&lt;br /&gt;
&amp;lt;i&amp;gt;class&amp;lt;/i&amp;gt; is any of: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal or achievement&lt;br /&gt;
&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;: see below&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [item=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [item=iron-plate]&lt;br /&gt;
| [[File:Iron_plate.png|28px]] [Item: Iron plate]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal-name of the item&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [entity=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [entity=small-biter]&lt;br /&gt;
| [[File:Small_biter.png|28px]] [Entity: Small biter]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal-name of the entity&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [technology=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [technology=logistics]&lt;br /&gt;
| [[File:Logistics_(research).png|28px]] [Technology: Logistics]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal-name of the technology&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [recipe=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [recipe=basic-oil-processing]&lt;br /&gt;
| [[File:Basic_oil_processing.png|28px]] [Recipe: Basic oil processing]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal-name of the recipe, usually the entity name&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [item-group=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [item-group=combat]&lt;br /&gt;
| [[File:Item-group_military.png|28px]] [Item Group: Combat]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is any of: logistics, production, intermediate-products, combat, fluids or signals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [fluid=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [fluid=water]&lt;br /&gt;
| [[File:Water.png|28px]] [Fluid: Water]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal name of the fluid&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [tile=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [tile=grass-3]&lt;br /&gt;
| [[File:Grass_3.png|28px]] [Tile: Grass 3]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal name of the tile, usually the lowercase name with hyphens replacing spaces as written from the map editor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [virtual-signal=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [virtual-signal=signal-A]&lt;br /&gt;
| [[File:Signal-A.png|28px]] [Virtual Signal: Signal A]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the word signal followed by either an uppercase letter, number, color, each, everything or anything&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [achievement=&amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [achievement=minions]&lt;br /&gt;
| [[File:Minions-achievement.png|28px]] [Achievement: Minions]&lt;br /&gt;
| &amp;lt;i&amp;gt;name&amp;lt;/i&amp;gt; is the internal-name of the achievement, usually the lowercase name with hyphens replacing spaces&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [gps=&amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt;,&amp;lt;i&amp;gt;y&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [gps=0,0]&lt;br /&gt;
| [[File:Map.png|28px]] [Location: 0,0]&lt;br /&gt;
| Embeds a map location and marks the location on the map of other players.&lt;br /&gt;
&amp;lt;i&amp;gt;x&amp;lt;/i&amp;gt; is the x point coordinate&lt;br /&gt;
&amp;lt;i&amp;gt;y&amp;lt;/i&amp;gt; is the y point coordinate &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [special-item=&amp;lt;i&amp;gt;blueprint_string&amp;lt;/i&amp;gt;]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Blueprint.png|28px]] [Blueprint]&lt;br /&gt;
| Embeds a blueprint. Players can get a blueprint item by clicking the icon.&lt;br /&gt;
&amp;lt;i&amp;gt;blueprint_string&amp;lt;/i&amp;gt; is the blueprint string of a blueprint, deconstruction planner or upgrade planners&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [armor=&amp;lt;i&amp;gt;player&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [armor=Player] &lt;br /&gt;
| [[File:Power_armor_MK2.png|28px]] [Armor: Player]&lt;br /&gt;
| Embeds the armor of a player. Allows other players to see the equipment installed.&lt;br /&gt;
&amp;lt;i&amp;gt;player&amp;lt;/i&amp;gt; is the name of the player&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [train=&amp;lt;i&amp;gt;number&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [train=93] &lt;br /&gt;
| [[File:Locomotive.png|28px]] [Train: 2]&lt;br /&gt;
| Embeds a reference to a train. Clicking the icon will open the train GUI for that train.&lt;br /&gt;
&amp;lt;i&amp;gt;number&amp;lt;/i&amp;gt; is the internal unit number of the train&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [train-stop=&amp;lt;i&amp;gt;number&amp;lt;/i&amp;gt;]&lt;br /&gt;
| [train-stop=100]&lt;br /&gt;
| [[File:Train_stop.png|28px]] [Train Stop: Trangar]&lt;br /&gt;
| Embeds a reference to a train stop. Clicking the icon will open the GUI for that train stop.&lt;br /&gt;
&amp;lt;i&amp;gt;numbe&amp;lt;/i&amp;gt;r is the internal unit number of the train stop&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Console]]&lt;br /&gt;
* [[Data.raw]] for the list of internal names of recipes, technologies, fluids, etc.&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stack&amp;diff=144781</id>
		<title>Stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stack&amp;diff=144781"/>
		<updated>2017-08-17T07:14:11Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: /* How do stacks work? */ linked &amp;#039;liquids&amp;#039; to Fluid system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
A stack is the basic element in Factorio to store items. One space in an inventory can hold one stack.&lt;br /&gt;
&lt;br /&gt;
== Examples of stacks ==&lt;br /&gt;
&lt;br /&gt;
* The player&#039;s inventory&lt;br /&gt;
** Main inventory&lt;br /&gt;
** [[Toolbelt]] (or quickbar)&lt;br /&gt;
** tool-, armor-, weapon- and ammunition stacks&lt;br /&gt;
** Logistics Trash slots&lt;br /&gt;
** The player&#039;s hand (is also a stack)&lt;br /&gt;
* [[Vehicle]]s&lt;br /&gt;
** [[Car]] (fuel, ammunition, and a full inventory)&lt;br /&gt;
** [[Tank]] (fuel, ammunition)&lt;br /&gt;
** [[Train]] (wagons, engines for fuel)&lt;br /&gt;
* [[Chests]]: Best example outside the player&#039;s inventory; a chest is bascially just a group of stacks.&lt;br /&gt;
* Devices&lt;br /&gt;
** [[Furnace]]: Burner-, incoming and outgoing stack&lt;br /&gt;
** [[Assembly]] and [[Chemical plant]]: several in- and one outgoing stack, depending on the item assembled&lt;br /&gt;
** [[Lab]]s&lt;br /&gt;
** Burner-based: [[Boiler]], [[Burner mining drill]], [[Burner inserter]]&lt;br /&gt;
** Roboport (filtered for robots and repair packs only)&lt;br /&gt;
** [[Gun turret]]s&lt;br /&gt;
* Special&lt;br /&gt;
** Inserter and Robots (they have some limited stacks, see stacksize bonus), so that they are able to move some items between stacks at once.&lt;br /&gt;
&lt;br /&gt;
== How do stacks work? ==&lt;br /&gt;
&lt;br /&gt;
A stack can store a number of identical items.&lt;br /&gt;
&lt;br /&gt;
The first inserted item determines which item-types can be stored. This also determines how many items can be stored (the number of items per stack depends on it&#039;s max stack size).&lt;br /&gt;
&lt;br /&gt;
Only items can be stored within stacks, stacks cannot hold [[Fluid system|liquids]] or other inventories.&lt;br /&gt;
&lt;br /&gt;
=== Stack Size ===&lt;br /&gt;
&lt;br /&gt;
The capacity, how much items a stack can store, which depends from the item. For example, [[Iron plate]]s stack to 100, however [[Iron ore]] stacks to 50.&lt;br /&gt;
&lt;br /&gt;
=== Filtered stacks ===&lt;br /&gt;
&lt;br /&gt;
There are also ways to filter stacks, either by default (for the burner/furnaces, or roboports) or manually set for the wagons or toolbelt (normally set via the middle-mouse-button, see [[Keyboard bindings]]). This can be used to ensure only one item type goes into the inventory space.&lt;br /&gt;
&lt;br /&gt;
=== Damaged items ===&lt;br /&gt;
&lt;br /&gt;
Damaged entities will stack together with other damaged entities, and the health of the stack will be the average health of all entities in it. Damaged entities will not stack with undamaged entities.&lt;br /&gt;
&lt;br /&gt;
== Stack size bonuses ==&lt;br /&gt;
&lt;br /&gt;
Inserters and logistic robots can be boosted with research to hold and transfer more items, see:&lt;br /&gt;
&lt;br /&gt;
* [[Inserter item stack size bonus]],&lt;br /&gt;
* [[Logistic robot cargo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stack limitation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Stack limiter.jpg|300px|thumb|frame|A [[wooden chest]] limited to three stacks. Once the third stack is full, inserters will no longer attempt to add items.]]&lt;br /&gt;
&lt;br /&gt;
Optionally, the usable space in [[chests]] and [[Vehicle/Train/Wagon|wagons]] can be decreased below their default values. Typically, this is done to store a small amount of items in an automated process, without consuming the resources that would be required to fill the entire container.&lt;br /&gt;
&lt;br /&gt;
To limit a container, click the red X at the end of the last stack. Then, click on one of the stacks to set the new limit. The unused stacks will be highlighted red (see right).&lt;br /&gt;
&lt;br /&gt;
When full, inserters will no longer add to a limited container. However, the player is still free to manually place items in the unused (red) slots.&lt;br /&gt;
&lt;br /&gt;
== Handling stacks ==&lt;br /&gt;
&lt;br /&gt;
There are some [[Game/Keyboard bindings|keyboard bindings]] to handle movement of stacks between inventories fast, like moving half of a stack to another stack.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In v0.10, the number of items which can be stored in a stack changed for most items from dual numbers to decimal (base 2 vs. base 10). This change was mainly made because it is easier to calculate numbers based on the base-10-system.&lt;br /&gt;
&lt;br /&gt;
Example: before that change, a stack could store 64 iron ore, after the change only 50. This change created a lot of controversy as some players preferred the old stack sizes.&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stack&amp;diff=144780</id>
		<title>Stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stack&amp;diff=144780"/>
		<updated>2017-08-17T07:11:21Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: /* Examples of stacks */ several additions and rewordings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
A stack is the basic element in Factorio to store items. One space in an inventory can hold one stack.&lt;br /&gt;
&lt;br /&gt;
== Examples of stacks ==&lt;br /&gt;
&lt;br /&gt;
* The player&#039;s inventory&lt;br /&gt;
** Main inventory&lt;br /&gt;
** [[Toolbelt]] (or quickbar)&lt;br /&gt;
** tool-, armor-, weapon- and ammunition stacks&lt;br /&gt;
** Logistics Trash slots&lt;br /&gt;
** The player&#039;s hand (is also a stack)&lt;br /&gt;
* [[Vehicle]]s&lt;br /&gt;
** [[Car]] (fuel, ammunition, and a full inventory)&lt;br /&gt;
** [[Tank]] (fuel, ammunition)&lt;br /&gt;
** [[Train]] (wagons, engines for fuel)&lt;br /&gt;
* [[Chests]]: Best example outside the player&#039;s inventory; a chest is bascially just a group of stacks.&lt;br /&gt;
* Devices&lt;br /&gt;
** [[Furnace]]: Burner-, incoming and outgoing stack&lt;br /&gt;
** [[Assembly]] and [[Chemical plant]]: several in- and one outgoing stack, depending on the item assembled&lt;br /&gt;
** [[Lab]]s&lt;br /&gt;
** Burner-based: [[Boiler]], [[Burner mining drill]], [[Burner inserter]]&lt;br /&gt;
** Roboport (filtered for robots and repair packs only)&lt;br /&gt;
** [[Gun turret]]s&lt;br /&gt;
* Special&lt;br /&gt;
** Inserter and Robots (they have some limited stacks, see stacksize bonus), so that they are able to move some items between stacks at once.&lt;br /&gt;
&lt;br /&gt;
== How do stacks work? ==&lt;br /&gt;
&lt;br /&gt;
A stack can store a number of identical items.&lt;br /&gt;
&lt;br /&gt;
The first inserted item determines which item-types can be stored. This also determines how many items can be stored (the number of items per stack depends on it&#039;s max stack size).&lt;br /&gt;
&lt;br /&gt;
Only items can be stored within stacks, stacks cannot hold liquids or other inventories.&lt;br /&gt;
&lt;br /&gt;
=== Stack Size ===&lt;br /&gt;
&lt;br /&gt;
The capacity, how much items a stack can store, which depends from the item. For example, [[Iron plate]]s stack to 100, however [[Iron ore]] stacks to 50.&lt;br /&gt;
&lt;br /&gt;
=== Filtered stacks ===&lt;br /&gt;
&lt;br /&gt;
There are also ways to filter stacks, either by default (for the burner/furnaces, or roboports) or manually set for the wagons or toolbelt (normally set via the middle-mouse-button, see [[Keyboard bindings]]). This can be used to ensure only one item type goes into the inventory space.&lt;br /&gt;
&lt;br /&gt;
=== Damaged items ===&lt;br /&gt;
&lt;br /&gt;
Damaged entities will stack together with other damaged entities, and the health of the stack will be the average health of all entities in it. Damaged entities will not stack with undamaged entities.&lt;br /&gt;
&lt;br /&gt;
== Stack size bonuses ==&lt;br /&gt;
&lt;br /&gt;
Inserters and logistic robots can be boosted with research to hold and transfer more items, see:&lt;br /&gt;
&lt;br /&gt;
* [[Inserter item stack size bonus]],&lt;br /&gt;
* [[Logistic robot cargo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stack limitation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Stack limiter.jpg|300px|thumb|frame|A [[wooden chest]] limited to three stacks. Once the third stack is full, inserters will no longer attempt to add items.]]&lt;br /&gt;
&lt;br /&gt;
Optionally, the usable space in [[chests]] and [[Vehicle/Train/Wagon|wagons]] can be decreased below their default values. Typically, this is done to store a small amount of items in an automated process, without consuming the resources that would be required to fill the entire container.&lt;br /&gt;
&lt;br /&gt;
To limit a container, click the red X at the end of the last stack. Then, click on one of the stacks to set the new limit. The unused stacks will be highlighted red (see right).&lt;br /&gt;
&lt;br /&gt;
When full, inserters will no longer add to a limited container. However, the player is still free to manually place items in the unused (red) slots.&lt;br /&gt;
&lt;br /&gt;
== Handling stacks ==&lt;br /&gt;
&lt;br /&gt;
There are some [[Game/Keyboard bindings|keyboard bindings]] to handle movement of stacks between inventories fast, like moving half of a stack to another stack.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In v0.10, the number of items which can be stored in a stack changed for most items from dual numbers to decimal (base 2 vs. base 10). This change was mainly made because it is easier to calculate numbers based on the base-10-system.&lt;br /&gt;
&lt;br /&gt;
Example: before that change, a stack could store 64 iron ore, after the change only 50. This change created a lot of controversy as some players preferred the old stack sizes.&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stack&amp;diff=144779</id>
		<title>Stack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stack&amp;diff=144779"/>
		<updated>2017-08-17T07:01:56Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: /* Damaged items */ Damaged entity stacking changed in 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
A stack is the basic element in Factorio to store items. One space in an inventory can hold one stack.&lt;br /&gt;
&lt;br /&gt;
== Examples of stacks ==&lt;br /&gt;
&lt;br /&gt;
* The player&#039;s inventory&lt;br /&gt;
** Main inventory&lt;br /&gt;
** [[Toolbelt]] (or quickbar)&lt;br /&gt;
** tool-, armor-, weapon- and ammunition stacks&lt;br /&gt;
** The players hand (is also a stack)&lt;br /&gt;
* [[Vehicle]]s contain also some stacks for [[Fuel]]&lt;br /&gt;
** [[Car]]&lt;br /&gt;
** [[Train]] (the wagons, but also the locomotive to a lesser degree)&lt;br /&gt;
* [[Chests]]: eventually the best known example of stacks. Basically chests are nothing else then a group of stacks.&lt;br /&gt;
* Devices&lt;br /&gt;
** [[Furnace]]: Burner-, incoming and outgoing stack&lt;br /&gt;
** [[Assembly]] and [[Chemical plant]]: Some in- and one outgoing stack, dependent of the assembly-type&lt;br /&gt;
** [[Lab]]s&lt;br /&gt;
** Burner-based: [[Boiler]], [[Burner mining drill]], [[Burner inserter]]&lt;br /&gt;
** Roboport (filtered for robots and repair packs only)&lt;br /&gt;
** Gun turrets&lt;br /&gt;
* Special&lt;br /&gt;
** Inserter and Robots (they have some limited stacks, see stacksize bonus), so that they are able to move some items between stacks at once.&lt;br /&gt;
&lt;br /&gt;
== How do stacks work? ==&lt;br /&gt;
&lt;br /&gt;
A stack can store a number of identical items.&lt;br /&gt;
&lt;br /&gt;
The first inserted item determines which item-types can be stored. This also determines how many items can be stored (the number of items per stack depends on it&#039;s max stack size).&lt;br /&gt;
&lt;br /&gt;
Only items can be stored within stacks, stacks cannot hold liquids or other inventories.&lt;br /&gt;
&lt;br /&gt;
=== Stack Size ===&lt;br /&gt;
&lt;br /&gt;
The capacity, how much items a stack can store, which depends from the item. For example, [[Iron plate]]s stack to 100, however [[Iron ore]] stacks to 50.&lt;br /&gt;
&lt;br /&gt;
=== Filtered stacks ===&lt;br /&gt;
&lt;br /&gt;
There are also ways to filter stacks, either by default (for the burner/furnaces, or roboports) or manually set for the wagons or toolbelt (normally set via the middle-mouse-button, see [[Keyboard bindings]]). This can be used to ensure only one item type goes into the inventory space.&lt;br /&gt;
&lt;br /&gt;
=== Damaged items ===&lt;br /&gt;
&lt;br /&gt;
Damaged entities will stack together with other damaged entities, and the health of the stack will be the average health of all entities in it. Damaged entities will not stack with undamaged entities.&lt;br /&gt;
&lt;br /&gt;
== Stack size bonuses ==&lt;br /&gt;
&lt;br /&gt;
Inserters and logistic robots can be boosted with research to hold and transfer more items, see:&lt;br /&gt;
&lt;br /&gt;
* [[Inserter item stack size bonus]],&lt;br /&gt;
* [[Logistic robot cargo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stack limitation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Stack limiter.jpg|300px|thumb|frame|A [[wooden chest]] limited to three stacks. Once the third stack is full, inserters will no longer attempt to add items.]]&lt;br /&gt;
&lt;br /&gt;
Optionally, the usable space in [[chests]] and [[Vehicle/Train/Wagon|wagons]] can be decreased below their default values. Typically, this is done to store a small amount of items in an automated process, without consuming the resources that would be required to fill the entire container.&lt;br /&gt;
&lt;br /&gt;
To limit a container, click the red X at the end of the last stack. Then, click on one of the stacks to set the new limit. The unused stacks will be highlighted red (see right).&lt;br /&gt;
&lt;br /&gt;
When full, inserters will no longer add to a limited container. However, the player is still free to manually place items in the unused (red) slots.&lt;br /&gt;
&lt;br /&gt;
== Handling stacks ==&lt;br /&gt;
&lt;br /&gt;
There are some [[Game/Keyboard bindings|keyboard bindings]] to handle movement of stacks between inventories fast, like moving half of a stack to another stack.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In v0.10, the number of items which can be stored in a stack changed for most items from dual numbers to decimal (base 2 vs. base 10). This change was mainly made because it is easier to calculate numbers based on the base-10-system.&lt;br /&gt;
&lt;br /&gt;
Example: before that change, a stack could store 64 iron ore, after the change only 50. This change created a lot of controversy as some players preferred the old stack sizes.&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio_talk:Wiki_rules&amp;diff=142920</id>
		<title>Factorio talk:Wiki rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio_talk:Wiki_rules&amp;diff=142920"/>
		<updated>2017-07-30T07:37:43Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: /* Language, Page name capitalization */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Translation of Templates ==&lt;br /&gt;
&lt;br /&gt;
Ssilk added informations for translation pages and naming these pages.&lt;br /&gt;
&lt;br /&gt;
How should we handle template pages? The same way like any other page or should we name them in the native language?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: There is a template page called [[Template:Machinery]] and today, someone created a copy of this page but translated to french. See here: [[Template:Machinerie]] -- [[User:TheGreenkey|TheGreenkey]] ([[User talk:TheGreenkey|talk]]) 23:07, 3 June 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Of course the same way: [[Template:Machinery/de]] for example. :) 00:27, 9 June 2014 (CEST)�&lt;br /&gt;
&lt;br /&gt;
== Language, Page name capitalization ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Page names should only be capitalized at the first word, with some exceptions. Essentially, Petroleum gas, and not Petroleum Gas. This is both for readability and for the internal code of the wiki to work correctly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I would like to question this policy. I spent several months over on the FTB Wiki (and previously admin&#039;d the now dead GregTech Community Wiki), and on them we had the opposite policy: capitalize all words in page names, on the grounds that each page name is a full proper noun. We had this policy because it would actually improve readability, in that it makes it very clear that the term being discussed is the object that is defined on that other page, rather than the term being a more general word. (For example: &amp;quot;Steam engine&amp;quot; makes Steam significant but the word &amp;quot;engine&amp;quot; could be just an engine powered by steam; whereas &amp;quot;Steam Engine&amp;quot; makes it more clear that the full term is a proper noun that refers to the actual [[Steam engine|Steam Engine]].) [[User:PaladinOne|PaladinOne]] ([[User talk:PaladinOne|talk]]) 07:37, 30 July 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=142919</id>
		<title>Electric system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=142919"/>
		<updated>2017-07-30T07:22:34Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: /* Electric network screen */ Rewrote for tone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electric system&#039;&#039;&#039; is used to power a lot of different machines; the game can hardly be played without using electricity. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.&lt;br /&gt;
&lt;br /&gt;
== Creating a new network ==&lt;br /&gt;
=== Generators ===&lt;br /&gt;
&lt;br /&gt;
There are four ways to produce electricity.&lt;br /&gt;
&lt;br /&gt;
# [[Steam engine]]s - Most common, requires [[Boiler|Boilers]] (which consume [[Water]] and [[fuel]]).&lt;br /&gt;
# [[Solar panel]]s - Free energy, but only works during daylight. Usually used with Accumulators.&lt;br /&gt;
# [[Accumulator]]s - Energy storage, see below&lt;br /&gt;
# [[Steam turbine]]s - High-power Steam engines. Used to generate power from a [[Nuclear reactor]].&lt;br /&gt;
&lt;br /&gt;
If a network consumes less power than is produced, its Steam Engines and Turbines will slow down so that no power is wasted.&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
&lt;br /&gt;
Electricity can be stored in [[Accumulator]]s. Accumulators charge using excess power generated, and discharge when demand exceeds normal production.&lt;br /&gt;
&lt;br /&gt;
Additionally, Steam can be stored in [[Storage tank]]s, allowing Steam Engines or Steam Turbines to operate on-demand. This technique is commonly used in Nuclear Reactor designs, in which the Reactors themselves produce more power than necessary and only run intermittently.&lt;br /&gt;
&lt;br /&gt;
=== Distribution ===&lt;br /&gt;
&lt;br /&gt;
Power poles are used to transmit energy. There are 4 types of power pole, each having advantages and disadvantages:&lt;br /&gt;
&lt;br /&gt;
# [[Small electric pole]] - Second smallest coverage area, shortest cable length, available without research.&lt;br /&gt;
# [[Medium electric pole]] - Second largest coverage area, average cable length.&lt;br /&gt;
# [[Big electric pole]] - Smallest coverage area, longest cable length.&lt;br /&gt;
# [[Substation]] - Largest coverage area, second longest cable length.&lt;br /&gt;
&lt;br /&gt;
=== Consumption ===&lt;br /&gt;
&lt;br /&gt;
The majority of machines in Factorio consume electricity. There are two aspects to a machine&#039;s energy use.&lt;br /&gt;
&lt;br /&gt;
* Energy consumption - The energy consumed by the machine while it is actively carrying out a process (crafting an item, moving an item, etc). If an electric network does not have enough power generation to supply all the machines in it, the electricity will be evenly spread across all machines in the network (based on each machine&#039;s demand), and all machines will slow down proportionally to the power available.&lt;br /&gt;
** For example: If an [[Assembling machine 3]] (210kW) and an [[Electric mining drill]] (90kW) are on a network (90+210 = 300kW), but the network only has 3 [[Solar Panel]]s (3x60kW = 180kW) to power them, the Assembling machine and Mining drill will both run at 60% speed (180/300=0.6).&lt;br /&gt;
* Drain - The energy consumed by the machine whether it is active or not. Most machines consume a small amount of power just being connected to a network. This is usually negligible, but can become notable in small factories where power is limited.&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
[[File:Electric-network-1.png|thumb|256px|Simple example of a small electric network.]]&lt;br /&gt;
&lt;br /&gt;
A network is created by placing electrical generators ([[Steam engine]]s or [[Solar Panel]]s) and electrical consumers, then ensuring a connection between the generator and consumer can be made using Distributors (such as [[Small electric pole]]s) that are connected together.  Electric poles cover differently sized areas depending on their type.  The area of coverage appears as a blue overlay around the pole.  If two poles are placed close enough, the poles connect automatically.  A building is connected if one tile of the building is in a covered area. Hovering the cursor over a pole reports the current satisfaction of power demands in that pole&#039;s network, and clicking on a pole will provide a detailed GUI about that pole&#039;s electric network. (See below)&lt;br /&gt;
&lt;br /&gt;
* Use shift-click on a existing pole to remove all its connections to other poles.&lt;br /&gt;
* Unconnected poles can be connected with a single [[Copper cable]] dragging from pole to pole (Left click on the &#039;&#039;bottom&#039;&#039; of the pole with the cable in hand.)&lt;br /&gt;
* Individual connections can be removed by &amp;quot;connecting&amp;quot; them with copper cable. This will not consume the cable.&lt;br /&gt;
* You can use place-key (default left mouse) while running/driving to auto-place poles at their greatest connectible distance. This allows for complete efficiency when connecting long distances. If connecting over long distances, using [[Big electric pole]]s is recommended.&lt;br /&gt;
&lt;br /&gt;
== Electric network screen ==&lt;br /&gt;
[[File:Electric_Network_Info.jpg|thumb|400x400px|The Electric Network Info GUI]]&lt;br /&gt;
&lt;br /&gt;
The Electric network info GUI can be accessed by left-clicking any electric pole nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can see only the info from the electric network to which that pole is connected!&#039;&#039;&#039; Unlike the production-info (press P) the electric network info is not measured globally, but by network.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Satisfaction&#039;&#039;&#039; - The current amount of energy consumed by the network. This bar should be full. If it is not full, it means that the machines connected to the network are consuming more power than is produced, and the bar will change color to yellow (&amp;gt;50%) or red (&amp;lt;50%).&lt;br /&gt;
# &#039;&#039;&#039;Production&#039;&#039;&#039; - The current energy produced by the network. This bar should never be full. If it is full, it means that the machines connected to the network are consuming all available energy. The less full this bar is, the more surplus energy is available.&lt;br /&gt;
# &#039;&#039;&#039;[[Basic accumulator|Accumulator]] capacity&#039;&#039;&#039; - How much energy is currently held inside of the accumulators connected to your network.  Measured in [[Units|joule]]s; 1 Joule = 1 Watt * 1 second (see also [[wikipedia:Joule]]). This bar should be able to fill fully before emptying again.&lt;br /&gt;
# &#039;&#039;&#039;Timespan&#039;&#039;&#039; - Set the [[Time|time]] span for the graphs below. &amp;quot;5s&amp;quot; means over the last 5 seconds.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Consumption&#039;&#039;&#039; - A list of consumers from highest power consumption to lowest. In the picture example, 2 [[Oil refinery|oil refineries]] consume the most power, at 431 kW.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Production&#039;&#039;&#039; - A list of producers from highest power production to lowest. In the picture example, 9 [[Steam engine]]s produce all the electricity in the factory.&lt;br /&gt;
# &#039;&#039;&#039;Consumption Graph&#039;&#039;&#039; - Shows the consumption of the different parts of the network over time.&lt;br /&gt;
# &#039;&#039;&#039;Production Graph&#039;&#039;&#039; - Shows the production of the different producers of the network over time.&lt;br /&gt;
&lt;br /&gt;
Note that the timeframe influences the shown detailed production/consumption: the displayed watts is the total average power production or consumption over the full time. Setting longer timeframes also allows seeing the past production or consumption of machines even if they are not currently connected to the network.&lt;br /&gt;
&lt;br /&gt;
== Expanding the player&#039;s network ==&lt;br /&gt;
&lt;br /&gt;
[[File:electrical-network-example-2.png|thumb|256px|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 MJ storage capacity.]]&lt;br /&gt;
&lt;br /&gt;
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. See [[Power production#The_electric_priority]] for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:&lt;br /&gt;
# It will be connected to the closest pole available&lt;br /&gt;
# It won&#039;t be connected to 2 poles connected to each other (ie. it won&#039;t form a 3 pole triangle)&lt;br /&gt;
# It will be connected to other available poles, starting with the closest ones&lt;br /&gt;
# It will not be connected to more then 5 other poles.&lt;br /&gt;
&lt;br /&gt;
A player can manually connect poles together with Copper Wire if they are within reach of eachother, as long as both poles do not already have 5 connections.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5711 Optimizing energy consumption with productivity modules]&lt;br /&gt;
* [[Power Production]]&lt;br /&gt;
* [[Liquid]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Networks]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=142918</id>
		<title>Electric system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=142918"/>
		<updated>2017-07-30T07:04:16Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: New section, Consumption. I wrote this section almost entirely so that the term &amp;#039;Drain&amp;#039; would be defined somewhere. Also promoted Electric Network Screen one heading-level, and added one more line to Generators.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electric system&#039;&#039;&#039; is used to power a lot of different machines; the game can hardly be played without using electricity. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.&lt;br /&gt;
&lt;br /&gt;
== Creating a new network ==&lt;br /&gt;
=== Generators ===&lt;br /&gt;
&lt;br /&gt;
There are four ways to produce electricity.&lt;br /&gt;
&lt;br /&gt;
# [[Steam engine]]s - Most common, requires [[Boiler|Boilers]] (which consume [[Water]] and [[fuel]]).&lt;br /&gt;
# [[Solar panel]]s - Free energy, but only works during daylight. Usually used with Accumulators.&lt;br /&gt;
# [[Accumulator]]s - Energy storage, see below&lt;br /&gt;
# [[Steam turbine]]s - High-power Steam engines. Used to generate power from a [[Nuclear reactor]].&lt;br /&gt;
&lt;br /&gt;
If a network consumes less power than is produced, its Steam Engines and Turbines will slow down so that no power is wasted.&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
&lt;br /&gt;
Electricity can be stored in [[Accumulator]]s. Accumulators charge using excess power generated, and discharge when demand exceeds normal production.&lt;br /&gt;
&lt;br /&gt;
Additionally, Steam can be stored in [[Storage tank]]s, allowing Steam Engines or Steam Turbines to operate on-demand. This technique is commonly used in Nuclear Reactor designs, in which the Reactors themselves produce more power than necessary and only run intermittently.&lt;br /&gt;
&lt;br /&gt;
=== Distribution ===&lt;br /&gt;
&lt;br /&gt;
Power poles are used to transmit energy. There are 4 types of power pole, each having advantages and disadvantages:&lt;br /&gt;
&lt;br /&gt;
# [[Small electric pole]] - Second smallest coverage area, shortest cable length, available without research.&lt;br /&gt;
# [[Medium electric pole]] - Second largest coverage area, average cable length.&lt;br /&gt;
# [[Big electric pole]] - Smallest coverage area, longest cable length.&lt;br /&gt;
# [[Substation]] - Largest coverage area, second longest cable length.&lt;br /&gt;
&lt;br /&gt;
=== Consumption ===&lt;br /&gt;
&lt;br /&gt;
The majority of machines in Factorio consume electricity. There are two aspects to a machine&#039;s energy use.&lt;br /&gt;
&lt;br /&gt;
* Energy consumption - The energy consumed by the machine while it is actively carrying out a process (crafting an item, moving an item, etc). If an electric network does not have enough power generation to supply all the machines in it, the electricity will be evenly spread across all machines in the network (based on each machine&#039;s demand), and all machines will slow down proportionally to the power available.&lt;br /&gt;
** For example: If an [[Assembling machine 3]] (210kW) and an [[Electric mining drill]] (90kW) are on a network (90+210 = 300kW), but the network only has 3 [[Solar Panel]]s (3x60kW = 180kW) to power them, the Assembling machine and Mining drill will both run at 60% speed (180/300=0.6).&lt;br /&gt;
* Drain - The energy consumed by the machine whether it is active or not. Most machines consume a small amount of power just being connected to a network. This is usually negligible, but can become notable in small factories where power is limited.&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
[[File:Electric-network-1.png|thumb|256px|Simple example of a small electric network.]]&lt;br /&gt;
&lt;br /&gt;
A network is created by placing electrical generators ([[Steam engine]]s or [[Solar Panel]]s) and electrical consumers, then ensuring a connection between the generator and consumer can be made using Distributors (such as [[Small electric pole]]s) that are connected together.  Electric poles cover differently sized areas depending on their type.  The area of coverage appears as a blue overlay around the pole.  If two poles are placed close enough, the poles connect automatically.  A building is connected if one tile of the building is in a covered area. Hovering the cursor over a pole reports the current satisfaction of power demands in that pole&#039;s network, and clicking on a pole will provide a detailed GUI about that pole&#039;s electric network. (See below)&lt;br /&gt;
&lt;br /&gt;
* Use shift-click on a existing pole to remove all its connections to other poles.&lt;br /&gt;
* Unconnected poles can be connected with a single [[Copper cable]] dragging from pole to pole (Left click on the &#039;&#039;bottom&#039;&#039; of the pole with the cable in hand.)&lt;br /&gt;
* Individual connections can be removed by &amp;quot;connecting&amp;quot; them with copper cable. This will not consume the cable.&lt;br /&gt;
* You can use place-key (default left mouse) while running/driving to auto-place poles at their greatest connectible distance. This allows for complete efficiency when connecting long distances. If connecting over long distances, using [[Big electric pole]]s is recommended.&lt;br /&gt;
&lt;br /&gt;
== Electric network screen ==&lt;br /&gt;
[[File:Electric_Network_Info.jpg|thumb|400x400px|The Electric Network Info GUI]]&lt;br /&gt;
&lt;br /&gt;
The Electric network info GUI can be accessed by left-clicking any electric pole nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can see only the info from the electric network to which that pole is connected!&#039;&#039;&#039; Unlike the production-info (press P) the electric network info is not measured globally, but by network.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Consumption&#039;&#039;&#039; - What are the current consumption demands. This bar should ideally be full. If it is not, it means your buildings demand more energy than is produced by your generators. Add more generators.&lt;br /&gt;
# &#039;&#039;&#039;Production&#039;&#039;&#039; - What is the current production amount. This bar should ideally never be full. If it is full, it means your buildings are consuming all the energy you can produce, and you have no spare energy production capacity. The less full this bar is, the more energy the factory has as surplus.&lt;br /&gt;
# &#039;&#039;&#039;[[Basic accumulator|Accumulator]] capacity&#039;&#039;&#039; - How much energy is currently held inside of the accumulators connected to your network.  Measured in [[Units|joule]]s.  1Joule = 1Watt * 1sec, see also [[wikipedia:Joule]] This bar should be able to fill fully before emptying again.&lt;br /&gt;
# &#039;&#039;&#039;Timespan&#039;&#039;&#039; - Set the [[Time|time]] span for the graphs below. &amp;quot;5s&amp;quot; means over the last 5 seconds.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Consumption&#039;&#039;&#039; - A list of consumers from highest power consumption to lowest. In the picture example, you can see that 2 [[Oil refinery|oil refineries]] take the most power, at 431 kW.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Production&#039;&#039;&#039; - A list of producers from highest power production to lowest. In the picture example, you can see that only 9 [[Steam engine]]s produce all the electricity in the factory.&lt;br /&gt;
# &#039;&#039;&#039;Consumption Graph&#039;&#039;&#039; - Shows the consumption of the different parts of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
# &#039;&#039;&#039;Production Graph&#039;&#039;&#039; - Shows the production of the different producers of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
&lt;br /&gt;
Note, that the timeframe influences the shown detailed production/consumption: the displayed watts is the summed up watts in the timeframe (in the graph below) divided by steps of that timeframe. This means you can see the consumption of radars for example, even if you have since removed them.&lt;br /&gt;
&lt;br /&gt;
== Expanding the player&#039;s network ==&lt;br /&gt;
&lt;br /&gt;
[[File:electrical-network-example-2.png|thumb|256px|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 MJ storage capacity.]]&lt;br /&gt;
&lt;br /&gt;
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. See [[Power production#The_electric_priority]] for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:&lt;br /&gt;
# It will be connected to the closest pole available&lt;br /&gt;
# It won&#039;t be connected to 2 poles connected to each other (ie. it won&#039;t form a 3 pole triangle)&lt;br /&gt;
# It will be connected to other available poles, starting with the closest ones&lt;br /&gt;
# It will not be connected to more then 5 other poles.&lt;br /&gt;
&lt;br /&gt;
A player can manually connect poles together with Copper Wire if they are within reach of eachother, as long as both poles do not already have 5 connections.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5711 Optimizing energy consumption with productivity modules]&lt;br /&gt;
* [[Power Production]]&lt;br /&gt;
* [[Liquid]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Networks]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=142917</id>
		<title>Electric system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=142917"/>
		<updated>2017-07-30T06:39:11Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: /* Storage */ Rewrote the stub, modernized it to 0.15.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electric system&#039;&#039;&#039; is used to power a lot of different machines; the game can hardly be played without using electricity. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.&lt;br /&gt;
&lt;br /&gt;
== Creating a new network ==&lt;br /&gt;
=== Generators ===&lt;br /&gt;
&lt;br /&gt;
There are four ways to produce electricity.&lt;br /&gt;
&lt;br /&gt;
# [[Steam engine]]s - Most common, requires [[Boiler|Boilers]] (which consume [[Water]] and [[fuel]]).&lt;br /&gt;
# [[Solar panel]]s - Free energy, but only works during daylight. Usually used with Accumulators.&lt;br /&gt;
# [[Accumulator]]s - Energy storage, see below&lt;br /&gt;
# [[Steam turbine]]s - High-power Steam engines. Used to generate power from a [[Nuclear reactor]].&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
&lt;br /&gt;
Electricity can be stored in [[Accumulator]]s. Accumulators charge using excess power generated, and discharge when demand exceeds normal production.&lt;br /&gt;
&lt;br /&gt;
Additionally, Steam can be stored in [[Storage tank]]s, allowing Steam Engines or Steam Turbines to operate on-demand. This technique is commonly used in Nuclear Reactor designs, in which the Reactors themselves produce more power than necessary and only run intermittently.&lt;br /&gt;
&lt;br /&gt;
=== Distribution ===&lt;br /&gt;
&lt;br /&gt;
Power poles are used to transmit energy. There are 4 types of power pole, each having advantages and disadvantages:&lt;br /&gt;
&lt;br /&gt;
# [[Small electric pole]] - Second smallest coverage area, shortest cable length, available without research.&lt;br /&gt;
# [[Medium electric pole]] - Second largest coverage area, average cable length.&lt;br /&gt;
# [[Big electric pole]] - Smallest coverage area, longest cable length.&lt;br /&gt;
# [[Substation]] - Largest coverage area, second longest cable length.&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
[[File:Electric-network-1.png|thumb|256px|Simple example of a small electric network.]]&lt;br /&gt;
&lt;br /&gt;
A network is created by placing electrical generators ([[Steam engine]]s or [[Solar Panel]]s) and electrical consumers, then ensuring a connection between the generator and consumer can be made using Distributors (such as [[Small electric pole]]s) that are connected together.  Electric poles cover differently sized areas depending on their type.  The area of coverage appears as a blue overlay around the pole.  If two poles are placed close enough, the poles connect automatically.  A building is connected if one tile of the building is in a covered area. Hovering the cursor over a pole reports the current satisfaction of power demands in that pole&#039;s network, and clicking on a pole will provide a detailed GUI about that pole&#039;s electric network. (See below)&lt;br /&gt;
&lt;br /&gt;
* Use shift-click on a existing pole to remove all its connections to other poles.&lt;br /&gt;
* Unconnected poles can be connected with a single [[Copper cable]] dragging from pole to pole (Left click on the &#039;&#039;bottom&#039;&#039; of the pole with the cable in hand.)&lt;br /&gt;
* Individual connections can be removed by &amp;quot;connecting&amp;quot; them with copper cable. This will not consume the cable.&lt;br /&gt;
* You can use place-key (default left mouse) while running/driving to auto-place poles at their greatest connectible distance. This allows for complete efficiency when connecting long distances. If connecting over long distances, using [[Big electric pole]]s is recommended.&lt;br /&gt;
&lt;br /&gt;
=== Electric network screen ===&lt;br /&gt;
[[File:Electric_Network_Info.jpg|thumb|400x400px|The Electric Network Info GUI]]&lt;br /&gt;
&lt;br /&gt;
The Electric network info GUI can be accessed by left-clicking any electric pole nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can see only the info from the electric network to which that pole is connected!&#039;&#039;&#039; Unlike the production-info (press P) the electric network info is not measured globally, but by network.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Consumption&#039;&#039;&#039; - What are the current consumption demands. This bar should ideally be full. If it is not, it means your buildings demand more energy than is produced by your generators. Add more generators.&lt;br /&gt;
# &#039;&#039;&#039;Production&#039;&#039;&#039; - What is the current production amount. This bar should ideally never be full. If it is full, it means your buildings are consuming all the energy you can produce, and you have no spare energy production capacity. The less full this bar is, the more energy the factory has as surplus.&lt;br /&gt;
# &#039;&#039;&#039;[[Basic accumulator|Accumulator]] capacity&#039;&#039;&#039; - How much energy is currently held inside of the accumulators connected to your network.  Measured in [[Units|joule]]s.  1Joule = 1Watt * 1sec, see also [[wikipedia:Joule]] This bar should be able to fill fully before emptying again.&lt;br /&gt;
# &#039;&#039;&#039;Timespan&#039;&#039;&#039; - Set the [[Time|time]] span for the graphs below. &amp;quot;5s&amp;quot; means over the last 5 seconds.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Consumption&#039;&#039;&#039; - A list of consumers from highest power consumption to lowest. In the picture example, you can see that 2 [[Oil refinery|oil refineries]] take the most power, at 431 kW.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Production&#039;&#039;&#039; - A list of producers from highest power production to lowest. In the picture example, you can see that only 9 [[Steam engine]]s produce all the electricity in the factory.&lt;br /&gt;
# &#039;&#039;&#039;Consumption Graph&#039;&#039;&#039; - Shows the consumption of the different parts of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
# &#039;&#039;&#039;Production Graph&#039;&#039;&#039; - Shows the production of the different producers of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
&lt;br /&gt;
Note, that the timeframe influences the shown detailed production/consumption: the displayed watts is the summed up watts in the timeframe (in the graph below) divided by steps of that timeframe. This means you can see the consumption of radars for example, even if you have since removed them.&lt;br /&gt;
&lt;br /&gt;
== Expanding the player&#039;s network ==&lt;br /&gt;
&lt;br /&gt;
[[File:electrical-network-example-2.png|thumb|256px|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 MJ storage capacity.]]&lt;br /&gt;
&lt;br /&gt;
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. See [[Power production#The_electric_priority]] for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:&lt;br /&gt;
# It will be connected to the closest pole available&lt;br /&gt;
# It won&#039;t be connected to 2 poles connected to each other (ie. it won&#039;t form a 3 pole triangle)&lt;br /&gt;
# It will be connected to other available poles, starting with the closest ones&lt;br /&gt;
# It will not be connected to more then 5 other poles.&lt;br /&gt;
&lt;br /&gt;
A player can manually connect poles together with Copper Wire if they are within reach of eachother, as long as both poles do not already have 5 connections.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5711 Optimizing energy consumption with productivity modules]&lt;br /&gt;
* [[Power Production]]&lt;br /&gt;
* [[Liquid]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Networks]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=142916</id>
		<title>Electric system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=142916"/>
		<updated>2017-07-30T06:32:25Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: /* Generators */ fully rewrote section, listing all four electric sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electric system&#039;&#039;&#039; is used to power a lot of different machines; the game can hardly be played without using electricity. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.&lt;br /&gt;
&lt;br /&gt;
== Creating a new network ==&lt;br /&gt;
=== Generators ===&lt;br /&gt;
&lt;br /&gt;
There are four ways to produce electricity.&lt;br /&gt;
&lt;br /&gt;
# [[Steam engine]]s - Most common, requires [[Boiler|Boilers]] (which consume [[Water]] and [[fuel]]).&lt;br /&gt;
# [[Solar panel]]s - Free energy, but only works during daylight. Usually used with Accumulators.&lt;br /&gt;
# [[Accumulator]]s - Energy storage, see below&lt;br /&gt;
# [[Steam turbine]]s - High-power Steam engines. Used to generate power from a [[Nuclear reactor]].&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is only one way to store electricity directly, by using a [[basic accumulator]]. However, the hot water used with steam engines can be stored in a [[storage tank]], allowing electricity to be produced whenever necessary without using [[Boiler]]s.&lt;br /&gt;
&lt;br /&gt;
=== Distribution ===&lt;br /&gt;
&lt;br /&gt;
Power poles are used to transmit energy. There are 4 types of power pole, each having advantages and disadvantages:&lt;br /&gt;
&lt;br /&gt;
# [[Small electric pole]] - Second smallest coverage area, shortest cable length, available without research.&lt;br /&gt;
# [[Medium electric pole]] - Second largest coverage area, average cable length.&lt;br /&gt;
# [[Big electric pole]] - Smallest coverage area, longest cable length.&lt;br /&gt;
# [[Substation]] - Largest coverage area, second longest cable length.&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
[[File:Electric-network-1.png|thumb|256px|Simple example of a small electric network.]]&lt;br /&gt;
&lt;br /&gt;
A network is created by placing electrical generators ([[Steam engine]]s or [[Solar Panel]]s) and electrical consumers, then ensuring a connection between the generator and consumer can be made using Distributors (such as [[Small electric pole]]s) that are connected together.  Electric poles cover differently sized areas depending on their type.  The area of coverage appears as a blue overlay around the pole.  If two poles are placed close enough, the poles connect automatically.  A building is connected if one tile of the building is in a covered area. Hovering the cursor over a pole reports the current satisfaction of power demands in that pole&#039;s network, and clicking on a pole will provide a detailed GUI about that pole&#039;s electric network. (See below)&lt;br /&gt;
&lt;br /&gt;
* Use shift-click on a existing pole to remove all its connections to other poles.&lt;br /&gt;
* Unconnected poles can be connected with a single [[Copper cable]] dragging from pole to pole (Left click on the &#039;&#039;bottom&#039;&#039; of the pole with the cable in hand.)&lt;br /&gt;
* Individual connections can be removed by &amp;quot;connecting&amp;quot; them with copper cable. This will not consume the cable.&lt;br /&gt;
* You can use place-key (default left mouse) while running/driving to auto-place poles at their greatest connectible distance. This allows for complete efficiency when connecting long distances. If connecting over long distances, using [[Big electric pole]]s is recommended.&lt;br /&gt;
&lt;br /&gt;
=== Electric network screen ===&lt;br /&gt;
[[File:Electric_Network_Info.jpg|thumb|400x400px|The Electric Network Info GUI]]&lt;br /&gt;
&lt;br /&gt;
The Electric network info GUI can be accessed by left-clicking any electric pole nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can see only the info from the electric network to which that pole is connected!&#039;&#039;&#039; Unlike the production-info (press P) the electric network info is not measured globally, but by network.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Consumption&#039;&#039;&#039; - What are the current consumption demands. This bar should ideally be full. If it is not, it means your buildings demand more energy than is produced by your generators. Add more generators.&lt;br /&gt;
# &#039;&#039;&#039;Production&#039;&#039;&#039; - What is the current production amount. This bar should ideally never be full. If it is full, it means your buildings are consuming all the energy you can produce, and you have no spare energy production capacity. The less full this bar is, the more energy the factory has as surplus.&lt;br /&gt;
# &#039;&#039;&#039;[[Basic accumulator|Accumulator]] capacity&#039;&#039;&#039; - How much energy is currently held inside of the accumulators connected to your network.  Measured in [[Units|joule]]s.  1Joule = 1Watt * 1sec, see also [[wikipedia:Joule]] This bar should be able to fill fully before emptying again.&lt;br /&gt;
# &#039;&#039;&#039;Timespan&#039;&#039;&#039; - Set the [[Time|time]] span for the graphs below. &amp;quot;5s&amp;quot; means over the last 5 seconds.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Consumption&#039;&#039;&#039; - A list of consumers from highest power consumption to lowest. In the picture example, you can see that 2 [[Oil refinery|oil refineries]] take the most power, at 431 kW.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Production&#039;&#039;&#039; - A list of producers from highest power production to lowest. In the picture example, you can see that only 9 [[Steam engine]]s produce all the electricity in the factory.&lt;br /&gt;
# &#039;&#039;&#039;Consumption Graph&#039;&#039;&#039; - Shows the consumption of the different parts of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
# &#039;&#039;&#039;Production Graph&#039;&#039;&#039; - Shows the production of the different producers of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
&lt;br /&gt;
Note, that the timeframe influences the shown detailed production/consumption: the displayed watts is the summed up watts in the timeframe (in the graph below) divided by steps of that timeframe. This means you can see the consumption of radars for example, even if you have since removed them.&lt;br /&gt;
&lt;br /&gt;
== Expanding the player&#039;s network ==&lt;br /&gt;
&lt;br /&gt;
[[File:electrical-network-example-2.png|thumb|256px|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 MJ storage capacity.]]&lt;br /&gt;
&lt;br /&gt;
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. See [[Power production#The_electric_priority]] for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:&lt;br /&gt;
# It will be connected to the closest pole available&lt;br /&gt;
# It won&#039;t be connected to 2 poles connected to each other (ie. it won&#039;t form a 3 pole triangle)&lt;br /&gt;
# It will be connected to other available poles, starting with the closest ones&lt;br /&gt;
# It will not be connected to more then 5 other poles.&lt;br /&gt;
&lt;br /&gt;
A player can manually connect poles together with Copper Wire if they are within reach of eachother, as long as both poles do not already have 5 connections.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5711 Optimizing energy consumption with productivity modules]&lt;br /&gt;
* [[Power Production]]&lt;br /&gt;
* [[Liquid]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Networks]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=142915</id>
		<title>Electric system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=142915"/>
		<updated>2017-07-30T06:22:24Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: /* Distribution */ Small electric pole has shortest cable length, but is available without research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electric system&#039;&#039;&#039; is used to power a lot of different machines; the game can hardly be played without using electricity. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.&lt;br /&gt;
&lt;br /&gt;
== Creating a new network ==&lt;br /&gt;
=== Generators ===&lt;br /&gt;
&lt;br /&gt;
There are a few ways to generate electricity, the most common way being [[steam engine]]s. The other way is to pull existing energy from storage (see below), or use [[solar panel]]s. &lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is only one way to store electricity directly, by using a [[basic accumulator]]. However, the hot water used with steam engines can be stored in a [[storage tank]], allowing electricity to be produced whenever necessary without using [[Boiler]]s.&lt;br /&gt;
&lt;br /&gt;
=== Distribution ===&lt;br /&gt;
&lt;br /&gt;
Power poles are used to transmit energy. There are 4 types of power pole, each having advantages and disadvantages:&lt;br /&gt;
&lt;br /&gt;
# [[Small electric pole]] - Second smallest coverage area, shortest cable length, available without research.&lt;br /&gt;
# [[Medium electric pole]] - Second largest coverage area, average cable length.&lt;br /&gt;
# [[Big electric pole]] - Smallest coverage area, longest cable length.&lt;br /&gt;
# [[Substation]] - Largest coverage area, second longest cable length.&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
[[File:Electric-network-1.png|thumb|256px|Simple example of a small electric network.]]&lt;br /&gt;
&lt;br /&gt;
A network is created by placing electrical generators ([[Steam engine]]s or [[Solar Panel]]s) and electrical consumers, then ensuring a connection between the generator and consumer can be made using Distributors (such as [[Small electric pole]]s) that are connected together.  Electric poles cover differently sized areas depending on their type.  The area of coverage appears as a blue overlay around the pole.  If two poles are placed close enough, the poles connect automatically.  A building is connected if one tile of the building is in a covered area. Hovering the cursor over a pole reports the current satisfaction of power demands in that pole&#039;s network, and clicking on a pole will provide a detailed GUI about that pole&#039;s electric network. (See below)&lt;br /&gt;
&lt;br /&gt;
* Use shift-click on a existing pole to remove all its connections to other poles.&lt;br /&gt;
* Unconnected poles can be connected with a single [[Copper cable]] dragging from pole to pole (Left click on the &#039;&#039;bottom&#039;&#039; of the pole with the cable in hand.)&lt;br /&gt;
* Individual connections can be removed by &amp;quot;connecting&amp;quot; them with copper cable. This will not consume the cable.&lt;br /&gt;
* You can use place-key (default left mouse) while running/driving to auto-place poles at their greatest connectible distance. This allows for complete efficiency when connecting long distances. If connecting over long distances, using [[Big electric pole]]s is recommended.&lt;br /&gt;
&lt;br /&gt;
=== Electric network screen ===&lt;br /&gt;
[[File:Electric_Network_Info.jpg|thumb|400x400px|The Electric Network Info GUI]]&lt;br /&gt;
&lt;br /&gt;
The Electric network info GUI can be accessed by left-clicking any electric pole nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can see only the info from the electric network to which that pole is connected!&#039;&#039;&#039; Unlike the production-info (press P) the electric network info is not measured globally, but by network.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Consumption&#039;&#039;&#039; - What are the current consumption demands. This bar should ideally be full. If it is not, it means your buildings demand more energy than is produced by your generators. Add more generators.&lt;br /&gt;
# &#039;&#039;&#039;Production&#039;&#039;&#039; - What is the current production amount. This bar should ideally never be full. If it is full, it means your buildings are consuming all the energy you can produce, and you have no spare energy production capacity. The less full this bar is, the more energy the factory has as surplus.&lt;br /&gt;
# &#039;&#039;&#039;[[Basic accumulator|Accumulator]] capacity&#039;&#039;&#039; - How much energy is currently held inside of the accumulators connected to your network.  Measured in [[Units|joule]]s.  1Joule = 1Watt * 1sec, see also [[wikipedia:Joule]] This bar should be able to fill fully before emptying again.&lt;br /&gt;
# &#039;&#039;&#039;Timespan&#039;&#039;&#039; - Set the [[Time|time]] span for the graphs below. &amp;quot;5s&amp;quot; means over the last 5 seconds.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Consumption&#039;&#039;&#039; - A list of consumers from highest power consumption to lowest. In the picture example, you can see that 2 [[Oil refinery|oil refineries]] take the most power, at 431 kW.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Production&#039;&#039;&#039; - A list of producers from highest power production to lowest. In the picture example, you can see that only 9 [[Steam engine]]s produce all the electricity in the factory.&lt;br /&gt;
# &#039;&#039;&#039;Consumption Graph&#039;&#039;&#039; - Shows the consumption of the different parts of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
# &#039;&#039;&#039;Production Graph&#039;&#039;&#039; - Shows the production of the different producers of your factory over time. You can choose the timespan as detailed in #4 above.&lt;br /&gt;
&lt;br /&gt;
Note, that the timeframe influences the shown detailed production/consumption: the displayed watts is the summed up watts in the timeframe (in the graph below) divided by steps of that timeframe. This means you can see the consumption of radars for example, even if you have since removed them.&lt;br /&gt;
&lt;br /&gt;
== Expanding the player&#039;s network ==&lt;br /&gt;
&lt;br /&gt;
[[File:electrical-network-example-2.png|thumb|256px|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 MJ storage capacity.]]&lt;br /&gt;
&lt;br /&gt;
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. See [[Power production#The_electric_priority]] for more info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:&lt;br /&gt;
# It will be connected to the closest pole available&lt;br /&gt;
# It won&#039;t be connected to 2 poles connected to each other (ie. it won&#039;t form a 3 pole triangle)&lt;br /&gt;
# It will be connected to other available poles, starting with the closest ones&lt;br /&gt;
# It will not be connected to more then 5 other poles.&lt;br /&gt;
&lt;br /&gt;
A player can manually connect poles together with Copper Wire if they are within reach of eachother, as long as both poles do not already have 5 connections.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5711 Optimizing energy consumption with productivity modules]&lt;br /&gt;
* [[Power Production]]&lt;br /&gt;
* [[Liquid]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Networks]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Atomic_bomb&amp;diff=142698</id>
		<title>Atomic bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Atomic_bomb&amp;diff=142698"/>
		<updated>2017-07-22T08:42:14Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: Now that the infobox has been changed, the inner radius-3 explosions should still be noted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Atomic bomb}}&lt;br /&gt;
&lt;br /&gt;
[[File:Atomic-bomb-exp.gif|frame|right|Demonstration of the explosion.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atomic bombs&#039;&#039;&#039; are very expensive alternative ammunition for the [[Rocket launcher]]. They deal incredible damage over a wide area, capable of wiping out groups of [[Enemies]] with ease. They will also kill even the most heavily-armored player, so they should be fired from a great distance.&lt;br /&gt;
&lt;br /&gt;
Instead of dealing all of its damage in a single explosion, the atomic bomb creates a wave of 2000 small, high-damage explosions in an expanding ring. Each small explosion deals 400 Explosion damage in a radius of 3, and the ring expands to cover a radius of 35.&lt;br /&gt;
&lt;br /&gt;
== Usable ammunition for ==&lt;br /&gt;
{{icon|rocket launcher}} [[Rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Introduced.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Nuclear power]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox_talk:Atomic_bomb&amp;diff=142648</id>
		<title>Infobox talk:Atomic bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox_talk:Atomic_bomb&amp;diff=142648"/>
		<updated>2017-07-21T03:04:29Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: /* Firing Range */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Firing Range ==&lt;br /&gt;
&lt;br /&gt;
The current listed firing range is &amp;quot;1000&amp;quot;. This is obviously not practically achievable in-game; what feels like would be more accurate/useful would be to display the actual effective range. (The Atomic bomb projectile prototype has a range multiplier of 3, the [[Rocket launcher]] has a range of 22, so the Atomic bomb would have a range of 66.) [[User:PaladinOne|PaladinOne]] ([[User talk:PaladinOne|talk]]) 03:04, 21 July 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio:Wanted_pages/other&amp;diff=142599</id>
		<title>Factorio:Wanted pages/other</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio:Wanted_pages/other&amp;diff=142599"/>
		<updated>2017-07-20T22:12:01Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: Undo revision 142598 by PaladinOne (talk) Y&amp;#039;know what I think I&amp;#039;ll let the bot do it, doing this by hand was insane...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Number of wanted pages in Other: 391&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!#&lt;br /&gt;
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|1&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Let&#039;s%20play Let&#039;s play]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Let&#039;s%20play 8]&lt;br /&gt;
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|2&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Chat Chat]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Chat 6]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Automatic%20control Automatic control]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Automatic%20control 5]&lt;br /&gt;
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|4&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Liquid%20network/0.9 Liquid network/0.9]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Liquid%20network/0.9 5]&lt;br /&gt;
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|5&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Logistic%20network/Chests Logistic network/Chests]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Logistic%20network/Chests 5]&lt;br /&gt;
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|6&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Main%20Page/Technical Main Page/Technical]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Main%20Page/Technical 5]&lt;br /&gt;
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|7&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Power%20Lines Power Lines]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Power%20Lines 5]&lt;br /&gt;
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|8&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/AmmoTurret Prototype/AmmoTurret]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/AmmoTurret 5]&lt;br /&gt;
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|9&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/CombatRobot Prototype/CombatRobot]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/CombatRobot 5]&lt;br /&gt;
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|10&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/ElectricTurret Prototype/ElectricTurret]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/ElectricTurret 5]&lt;br /&gt;
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|11&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Transport/What%20Transport%20for%20which%20case? Transport/What Transport for which case?]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Transport/What%20Transport%20for%20which%20case? 5]&lt;br /&gt;
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|12&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Automatic%20control/Devices Automatic control/Devices]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Automatic%20control/Devices 4]&lt;br /&gt;
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|13&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Automatic%20control/Smart%20bus Automatic control/Smart bus]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Automatic%20control/Smart%20bus 4]&lt;br /&gt;
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|14&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Main%20Page/Game%20misc Main Page/Game misc]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Main%20Page/Game%20misc 4]&lt;br /&gt;
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|15&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/ArithmeticCombinator Prototype/ArithmeticCombinator]&lt;br /&gt;
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|16&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Boiler Prototype/Boiler]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/Boiler 4]&lt;br /&gt;
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|17&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/CargoWagon Prototype/CargoWagon]&lt;br /&gt;
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|18&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Combinator Prototype/Combinator]&lt;br /&gt;
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|19&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/ConstantCombinator Prototype/ConstantCombinator]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/ConstantCombinator 4]&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Prototype/ConstructionRobot Prototype/ConstructionRobot]&lt;br /&gt;
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|24&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/ElectricEnergyInterface Prototype/ElectricEnergyInterface]&lt;br /&gt;
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|25&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/EnemySpawner 4]&lt;br /&gt;
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|26&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/FluidTurret Prototype/FluidTurret]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/FluidTurret 4]&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/FluidWagon Prototype/FluidWagon]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/FluidWagon 4]&lt;br /&gt;
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|28&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/FlyingRobot Prototype/FlyingRobot]&lt;br /&gt;
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|29&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Gate Prototype/Gate]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/Gate 4]&lt;br /&gt;
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|30&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/HeatPipe Prototype/HeatPipe]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/HeatPipe 4]&lt;br /&gt;
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|31&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/LandMine Prototype/LandMine]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/LandMine 4]&lt;br /&gt;
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|32&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/LegacyRocketDefense Prototype/LegacyRocketDefense]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/LegacyRocketDefense 4]&lt;br /&gt;
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|33&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Loader Prototype/Loader]&lt;br /&gt;
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|34&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/LogisticRobot Prototype/LogisticRobot]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/LogisticRobot 4]&lt;br /&gt;
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|35&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Market Prototype/Market]&lt;br /&gt;
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|36&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/OffshorePump Prototype/OffshorePump]&lt;br /&gt;
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|37&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/PipeToGround Prototype/PipeToGround]&lt;br /&gt;
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|38&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/PlayerPort Prototype/PlayerPort]&lt;br /&gt;
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|39&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/PowerSwitch Prototype/PowerSwitch]&lt;br /&gt;
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|40&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/ProgrammableSpeaker Prototype/ProgrammableSpeaker]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/ProgrammableSpeaker 4]&lt;br /&gt;
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|41&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Rail Prototype/Rail]&lt;br /&gt;
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|42&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/RailChainSignal Prototype/RailChainSignal]&lt;br /&gt;
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|43&lt;br /&gt;
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|44&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/RailSignalBase Prototype/RailSignalBase]&lt;br /&gt;
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|45&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Reactor Prototype/Reactor]&lt;br /&gt;
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|46&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/RobotWithLogisticInterface Prototype/RobotWithLogisticInterface]&lt;br /&gt;
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|47&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/RocketSilo Prototype/RocketSilo]&lt;br /&gt;
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|48&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/RollingStock Prototype/RollingStock]&lt;br /&gt;
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|49&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/SimpleEntity Prototype/SimpleEntity]&lt;br /&gt;
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|50&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/SimpleEntityWithOwner Prototype/SimpleEntityWithOwner]&lt;br /&gt;
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|51&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/SimpleEntityWtihForce Prototype/SimpleEntityWtihForce]&lt;br /&gt;
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|52&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Splitter Prototype/Splitter]&lt;br /&gt;
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|53&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/StorageTank Prototype/StorageTank]&lt;br /&gt;
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|54&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/StraightRail Prototype/StraightRail]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/StraightRail 4]&lt;br /&gt;
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|55&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/TrainStop Prototype/TrainStop]&lt;br /&gt;
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|56&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/TransportBelt Prototype/TransportBelt]&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Prototype/TransportBeltConnectable Prototype/TransportBeltConnectable]&lt;br /&gt;
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|58&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Tree Prototype/Tree]&lt;br /&gt;
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|59&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Turret Prototype/Turret]&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Prototype/UndergroundBelt Prototype/UndergroundBelt]&lt;br /&gt;
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|64&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Solid%20fuel%20from%20petroleum%20gas Solid fuel from petroleum gas]&lt;br /&gt;
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|216&lt;br /&gt;
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|217&lt;br /&gt;
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|219&lt;br /&gt;
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|220&lt;br /&gt;
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|222&lt;br /&gt;
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|361&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Science Tutorial:Guide/Science]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Science 1]&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/The%20logistics%20system Tutorial:Guide/The logistics system]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/The%20logistics%20system 1]&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Trains Tutorial:Guide/Trains]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Trains 1]&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Type/AttackResult Type/AttackResult]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Type/AttackResult 1]&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Type/boolean Type/boolean]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Type/boolean 1]&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/CraftingCategory Types/CraftingCategory]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/CraftingCategory 1]&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/Energy Types/Energy]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/Energy 1]&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/EntityName Types/EntityName]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/EntityName 1]&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/LootSpecification Types/LootSpecification]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/LootSpecification 1]&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/MiningCategory Types/MiningCategory]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/MiningCategory 1]&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/SmokeSources Types/SmokeSources]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/SmokeSources 1]&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/Stripes Types/Stripes]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/Stripes 1]&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/uint32%20t Types/uint32 t]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/uint32%20t 1]&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Voorwerpen Voorwerpen]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Voorwerpen 1]&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Wiki%20to-do%20list Wiki to-do list]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Wiki%20to-do%20list 1]&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Worker%20robot%20cargo%20size Worker robot cargo size]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Worker%20robot%20cargo%20size 1]&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Zugsignale Zugsignale]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Zugsignale 1]&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%92%D1%80%D0%B0%D0%B6%D0%B5%D1%81%D0%BA%D0%B8%D1%85%20%D0%B1%D0%B0%D0%B7 Вражеских баз]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%92%D1%80%D0%B0%D0%B6%D0%B5%D1%81%D0%BA%D0%B8%D1%85%20%D0%B1%D0%B0%D0%B7 1]&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%92%D1%80%D0%B0%D0%B6%D0%B5%D1%81%D0%BA%D0%B8%D1%85%20%D1%8E%D0%BD%D0%B8%D1%82%D0%BE%D0%B2 Вражеских юнитов]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%92%D1%80%D0%B0%D0%B6%D0%B5%D1%81%D0%BA%D0%B8%D1%85%20%D1%8E%D0%BD%D0%B8%D1%82%D0%BE%D0%B2 1]&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%9C%D0%B0%D0%B3%D0%B0%D0%B7%D0%B8%D0%BD%20%D0%BF%D1%80%D0%BE%D0%BD%D0%B8%D0%BA%D0%B0%D1%8E%D1%89%D0%B8%D1%85%20%D0%BF%D1%83%D0%BB%D1%8C Магазин проникающих пуль]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%9C%D0%B0%D0%B3%D0%B0%D0%B7%D0%B8%D0%BD%20%D0%BF%D1%80%D0%BE%D0%BD%D0%B8%D0%BA%D0%B0%D1%8E%D1%89%D0%B8%D1%85%20%D0%BF%D1%83%D0%BB%D1%8C 1]&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%9C%D0%B5%D0%B4%D0%BD%D0%B0%D1%8F%20%D0%BF%D0%BB%D0%B8%D1%82%D0%B0 Медная плита]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%9C%D0%B5%D0%B4%D0%BD%D0%B0%D1%8F%20%D0%BF%D0%BB%D0%B8%D1%82%D0%B0 1]&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%9F%D0%B8%D1%81%D1%82%D0%BE%D0%BB%D0%B5%D1%82 Пистолет]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%9F%D0%B8%D1%81%D1%82%D0%BE%D0%BB%D0%B5%D1%82 1]&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%9F%D0%BB%D0%B0%D1%81%D1%82%D0%BC%D0%B0%D1%81%D1%81%D0%B0 Пластмасса]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%9F%D0%BB%D0%B0%D1%81%D1%82%D0%BC%D0%B0%D1%81%D1%81%D0%B0 1]&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%A1%D1%83%D0%BD%D0%B4%D1%83%D0%BA%20%D0%B7%D0%B0%D0%BF%D1%80%D0%BE%D1%81%D0%B0 Сундук запроса]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%A1%D1%83%D0%BD%D0%B4%D1%83%D0%BA%20%D0%B7%D0%B0%D0%BF%D1%80%D0%BE%D1%81%D0%B0 1]&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%A1%D1%83%D0%BD%D0%B4%D1%83%D0%BA-%D0%B7%D0%B0%D0%BA%D0%B0%D0%B7%D1%87%D0%B8%D0%BA Сундук-заказчик]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%A1%D1%83%D0%BD%D0%B4%D1%83%D0%BA-%D0%B7%D0%B0%D0%BA%D0%B0%D0%B7%D1%87%D0%B8%D0%BA 1]&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%A3%D1%81%D0%BE%D0%B2%D0%B5%D1%80%D1%88%D0%B5%D0%BD%D1%81%D1%82%D0%B2%D0%BE%D0%B2%D0%B0%D0%BD%D0%BD%D0%B0%D1%8F%20%D1%81%D1%85%D0%B5%D0%BC%D0%B0 Усовершенствованная схема]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%A3%D1%81%D0%BE%D0%B2%D0%B5%D1%80%D1%88%D0%B5%D0%BD%D1%81%D1%82%D0%B2%D0%BE%D0%B2%D0%B0%D0%BD%D0%BD%D0%B0%D1%8F%20%D1%81%D1%85%D0%B5%D0%BC%D0%B0 1]&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%E5%80%BE%E6%B3%BB%E5%8E%9F%E6%B2%B9 倾泻原油]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%E5%80%BE%E6%B3%BB%E5%8E%9F%E6%B2%B9 1]&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%E5%86%85%E7%87%83%E6%9C%BA%E8%BD%A6 内燃机车]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%E5%86%85%E7%87%83%E6%9C%BA%E8%BD%A6 1]&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%E5%8E%9F%E6%B2%B9 原油]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%E5%8E%9F%E6%B2%B9 1]&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%E6%89%8B%E5%B7%A5%E5%88%B6%E9%80%A0 手工制造]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%E6%89%8B%E5%B7%A5%E5%88%B6%E9%80%A0 1]&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%E7%BD%90%E8%A3%85%E5%8E%9F%E6%B2%B9 罐装原油]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%E7%BD%90%E8%A3%85%E5%8E%9F%E6%B2%B9 1]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio:Wanted_pages/other&amp;diff=142598</id>
		<title>Factorio:Wanted pages/other</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio:Wanted_pages/other&amp;diff=142598"/>
		<updated>2017-07-20T22:10:48Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: Removed several items that I had just cleaned up. Also starting to lag. Saving here, will fix numbers next.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Number of wanted pages in Other: 391&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!#&lt;br /&gt;
!Page&lt;br /&gt;
!Links to this page&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Let&#039;s%20play Let&#039;s play]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Let&#039;s%20play 8]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Chat Chat]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Chat 6]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Automatic%20control Automatic control]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Automatic%20control 5]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Liquid%20network/0.9 Liquid network/0.9]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Liquid%20network/0.9 5]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Logistic%20network/Chests Logistic network/Chests]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Logistic%20network/Chests 5]&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Main%20Page/Technical Main Page/Technical]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Main%20Page/Technical 5]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Power%20Lines Power Lines]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Power%20Lines 5]&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/AmmoTurret Prototype/AmmoTurret]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/AmmoTurret 5]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/CombatRobot Prototype/CombatRobot]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/CombatRobot 5]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/ElectricTurret Prototype/ElectricTurret]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/ElectricTurret 5]&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Transport/What%20Transport%20for%20which%20case? Transport/What Transport for which case?]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Transport/What%20Transport%20for%20which%20case? 5]&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Automatic%20control/Devices Automatic control/Devices]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Automatic%20control/Devices 4]&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Automatic%20control/Smart%20bus Automatic control/Smart bus]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Automatic%20control/Smart%20bus 4]&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Main%20Page/Game%20misc Main Page/Game misc]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Main%20Page/Game%20misc 4]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/ArithmeticCombinator Prototype/ArithmeticCombinator]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/ArithmeticCombinator 4]&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Boiler Prototype/Boiler]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/Boiler 4]&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/CargoWagon Prototype/CargoWagon]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/CargoWagon 4]&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Combinator Prototype/Combinator]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/Combinator 4]&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/ConstantCombinator Prototype/ConstantCombinator]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/ConstantCombinator 4]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/ConstructionRobot Prototype/ConstructionRobot]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/ConstructionRobot 4]&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/CraftingMachine Prototype/CraftingMachine]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/CraftingMachine 4]&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/CurvedRail Prototype/CurvedRail]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/CurvedRail 4]&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/DeciderCombinator Prototype/DeciderCombinator]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/DeciderCombinator 4]&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/ElectricEnergyInterface Prototype/ElectricEnergyInterface]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/ElectricEnergyInterface 4]&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/EnemySpawner Prototype/EnemySpawner]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/EnemySpawner 4]&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/FluidTurret Prototype/FluidTurret]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/FluidTurret 4]&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/FluidWagon Prototype/FluidWagon]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/FluidWagon 4]&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/FlyingRobot Prototype/FlyingRobot]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/FlyingRobot 4]&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Prototype/Gate Prototype/Gate]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/Gate 4]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/Loader 4]&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Prototype/PipeToGround Prototype/PipeToGround]&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Prototype/PlayerPort Prototype/PlayerPort]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Prototype/PlayerPort 4]&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|187&lt;br /&gt;
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|-&lt;br /&gt;
|188&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|190&lt;br /&gt;
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|-&lt;br /&gt;
|191&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|201&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Combat%20robots 1]&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|216&lt;br /&gt;
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|-&lt;br /&gt;
|217&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|223&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Electronic%20circuits 1]&lt;br /&gt;
|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Elektrischer%20Erzf%C3%B6rderer 1]&lt;br /&gt;
|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Entityflags Entityflags]&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Explosive-rocket 1]&lt;br /&gt;
|-&lt;br /&gt;
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|234&lt;br /&gt;
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|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Flamethrower%20damage 1]&lt;br /&gt;
|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Fluidtechnik 1]&lt;br /&gt;
|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Fl%C3%BCssiges%20Netzwerke 1]&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Fl%C3%BCssigkeiten 1]&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Four%20en%20acier 1]&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Game-Options/Keyboard-Defaults Game-Options/Keyboard-Defaults]&lt;br /&gt;
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|-&lt;br /&gt;
|241&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Game/Main%20menu Game/Main menu]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Game/Main%20menu 1]&lt;br /&gt;
|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Green-coral Green-coral]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Green-coral 1]&lt;br /&gt;
|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Green-thin-tree 1]&lt;br /&gt;
|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Green-tree 1]&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Gun%20turret%20damage Gun turret damage]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Gun%20turret%20damage 1]&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
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|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Hazard-concrete 1]&lt;br /&gt;
|-&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Horno%20de%20piedra 1]&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|336&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Template%20talk:Delete Template talk:Delete]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Template%20talk:Delete 1]&lt;br /&gt;
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|337&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Template%20talk:Move Template talk:Move]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Template%20talk:Move 1]&lt;br /&gt;
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|338&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Test Test]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Test 1]&lt;br /&gt;
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|339&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=ToolCheatcheet ToolCheatcheet]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/ToolCheatcheet 1]&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Torretta%20laser Torretta laser]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Torretta%20laser 1]&lt;br /&gt;
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|343&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Translations%20Help 1]&lt;br /&gt;
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|344&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Transport%20netzwerk Transport netzwerk]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Transport%20netzwerk 1]&lt;br /&gt;
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|345&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Transportband Transportband]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Transportband 1]&lt;br /&gt;
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|346&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Trucario Trucario]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Trucario 1]&lt;br /&gt;
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|347&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Turbina%20a%20Vapore Turbina a Vapore]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Turbina%20a%20Vapore 1]&lt;br /&gt;
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|348&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorail:Guide/Item%20index Tutorail:Guide/Item index]&lt;br /&gt;
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|349&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Additional%20Information,%20Setups%20&amp;amp;%20Builds%20section Tutorial:Guide/Additional Information, Setups &amp;amp; Builds section]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Additional%20Information,%20Setups%20&amp;amp;%20Builds%20section 1]&lt;br /&gt;
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|350&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Additional%20information,%20setups,%20and%20builds Tutorial:Guide/Additional information, setups, and builds]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Additional%20information,%20setups,%20and%20builds 1]&lt;br /&gt;
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|351&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Automation Tutorial:Guide/Automation]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Automation 1]&lt;br /&gt;
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|352&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Circuit%20network Tutorial:Guide/Circuit network]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Circuit%20network 1]&lt;br /&gt;
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|353&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Enemies%20and%20combat Tutorial:Guide/Enemies and combat]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Enemies%20and%20combat 1]&lt;br /&gt;
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|354&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Establishing%20power Tutorial:Guide/Establishing power]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Establishing%20power 1]&lt;br /&gt;
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|355&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Item%20index Tutorial:Guide/Item index]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Item%20index 1]&lt;br /&gt;
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|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Liquids%20&amp;amp;%20Oil%20processing Tutorial:Guide/Liquids &amp;amp; Oil processing]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Liquids%20&amp;amp;%20Oil%20processing 1]&lt;br /&gt;
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|357&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Mods Tutorial:Guide/Mods]&lt;br /&gt;
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|358&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Modules Tutorial:Guide/Modules]&lt;br /&gt;
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|359&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/New%20Features%20of%200.13 Tutorial:Guide/New Features of 0.13]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/New%20Features%20of%200.13 1]&lt;br /&gt;
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|360&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Pollution Tutorial:Guide/Pollution]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Pollution 1]&lt;br /&gt;
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|361&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Science Tutorial:Guide/Science]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Science 1]&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/The%20logistics%20system Tutorial:Guide/The logistics system]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/The%20logistics%20system 1]&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Tutorial:Guide/Trains Tutorial:Guide/Trains]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Tutorial:Guide/Trains 1]&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Type/AttackResult Type/AttackResult]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Type/AttackResult 1]&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Type/boolean Type/boolean]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Type/boolean 1]&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/CraftingCategory Types/CraftingCategory]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/CraftingCategory 1]&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/Energy Types/Energy]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/Energy 1]&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/EntityName Types/EntityName]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/EntityName 1]&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/LootSpecification Types/LootSpecification]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/LootSpecification 1]&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/MiningCategory Types/MiningCategory]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/MiningCategory 1]&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/SmokeSources Types/SmokeSources]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/SmokeSources 1]&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/Stripes Types/Stripes]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/Stripes 1]&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Types/uint32%20t Types/uint32 t]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Types/uint32%20t 1]&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Voorwerpen Voorwerpen]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Voorwerpen 1]&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Wiki%20to-do%20list Wiki to-do list]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Wiki%20to-do%20list 1]&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Worker%20robot%20cargo%20size Worker robot cargo size]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Worker%20robot%20cargo%20size 1]&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Zugsignale Zugsignale]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Zugsignale 1]&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%92%D1%80%D0%B0%D0%B6%D0%B5%D1%81%D0%BA%D0%B8%D1%85%20%D0%B1%D0%B0%D0%B7 Вражеских баз]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%92%D1%80%D0%B0%D0%B6%D0%B5%D1%81%D0%BA%D0%B8%D1%85%20%D0%B1%D0%B0%D0%B7 1]&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%92%D1%80%D0%B0%D0%B6%D0%B5%D1%81%D0%BA%D0%B8%D1%85%20%D1%8E%D0%BD%D0%B8%D1%82%D0%BE%D0%B2 Вражеских юнитов]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%92%D1%80%D0%B0%D0%B6%D0%B5%D1%81%D0%BA%D0%B8%D1%85%20%D1%8E%D0%BD%D0%B8%D1%82%D0%BE%D0%B2 1]&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%9C%D0%B0%D0%B3%D0%B0%D0%B7%D0%B8%D0%BD%20%D0%BF%D1%80%D0%BE%D0%BD%D0%B8%D0%BA%D0%B0%D1%8E%D1%89%D0%B8%D1%85%20%D0%BF%D1%83%D0%BB%D1%8C Магазин проникающих пуль]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%9C%D0%B0%D0%B3%D0%B0%D0%B7%D0%B8%D0%BD%20%D0%BF%D1%80%D0%BE%D0%BD%D0%B8%D0%BA%D0%B0%D1%8E%D1%89%D0%B8%D1%85%20%D0%BF%D1%83%D0%BB%D1%8C 1]&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%9C%D0%B5%D0%B4%D0%BD%D0%B0%D1%8F%20%D0%BF%D0%BB%D0%B8%D1%82%D0%B0 Медная плита]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%9C%D0%B5%D0%B4%D0%BD%D0%B0%D1%8F%20%D0%BF%D0%BB%D0%B8%D1%82%D0%B0 1]&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%9F%D0%B8%D1%81%D1%82%D0%BE%D0%BB%D0%B5%D1%82 Пистолет]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%9F%D0%B8%D1%81%D1%82%D0%BE%D0%BB%D0%B5%D1%82 1]&lt;br /&gt;
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|383&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%9F%D0%BB%D0%B0%D1%81%D1%82%D0%BC%D0%B0%D1%81%D1%81%D0%B0 Пластмасса]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%9F%D0%BB%D0%B0%D1%81%D1%82%D0%BC%D0%B0%D1%81%D1%81%D0%B0 1]&lt;br /&gt;
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|384&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%A1%D1%83%D0%BD%D0%B4%D1%83%D0%BA%20%D0%B7%D0%B0%D0%BF%D1%80%D0%BE%D1%81%D0%B0 Сундук запроса]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%A1%D1%83%D0%BD%D0%B4%D1%83%D0%BA%20%D0%B7%D0%B0%D0%BF%D1%80%D0%BE%D1%81%D0%B0 1]&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%A1%D1%83%D0%BD%D0%B4%D1%83%D0%BA-%D0%B7%D0%B0%D0%BA%D0%B0%D0%B7%D1%87%D0%B8%D0%BA Сундук-заказчик]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%A1%D1%83%D0%BD%D0%B4%D1%83%D0%BA-%D0%B7%D0%B0%D0%BA%D0%B0%D0%B7%D1%87%D0%B8%D0%BA 1]&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%D0%A3%D1%81%D0%BE%D0%B2%D0%B5%D1%80%D1%88%D0%B5%D0%BD%D1%81%D1%82%D0%B2%D0%BE%D0%B2%D0%B0%D0%BD%D0%BD%D0%B0%D1%8F%20%D1%81%D1%85%D0%B5%D0%BC%D0%B0 Усовершенствованная схема]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%D0%A3%D1%81%D0%BE%D0%B2%D0%B5%D1%80%D1%88%D0%B5%D0%BD%D1%81%D1%82%D0%B2%D0%BE%D0%B2%D0%B0%D0%BD%D0%BD%D0%B0%D1%8F%20%D1%81%D1%85%D0%B5%D0%BC%D0%B0 1]&lt;br /&gt;
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|387&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%E5%80%BE%E6%B3%BB%E5%8E%9F%E6%B2%B9 倾泻原油]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%E5%80%BE%E6%B3%BB%E5%8E%9F%E6%B2%B9 1]&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%E5%86%85%E7%87%83%E6%9C%BA%E8%BD%A6 内燃机车]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%E5%86%85%E7%87%83%E6%9C%BA%E8%BD%A6 1]&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%E5%8E%9F%E6%B2%B9 原油]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%E5%8E%9F%E6%B2%B9 1]&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%E6%89%8B%E5%B7%A5%E5%88%B6%E9%80%A0 手工制造]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%E6%89%8B%E5%B7%A5%E5%88%B6%E9%80%A0 1]&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=%E7%BD%90%E8%A3%85%E5%8E%9F%E6%B2%B9 罐装原油]&lt;br /&gt;
|[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/%E7%BD%90%E8%A3%85%E5%8E%9F%E6%B2%B9 1]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Storage_tank/ru&amp;diff=142596</id>
		<title>Storage tank/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Storage_tank/ru&amp;diff=142596"/>
		<updated>2017-07-20T22:03:30Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: fix a redlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Storage tank}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:storagetank.png|thumb|150px|пример соединения четырех цистерн вместе в одно большое хранилище]]&lt;br /&gt;
&lt;br /&gt;
Цистерна это здание которое может вмещать в себя не более 2500 единиц одного любого типа жидкости. Это хранилище пассивного типа, т.е. оно не имеет однозначно определенного входа или выхода, по существу цистерну является большой трубой.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Использование как &amp;quot;Energy-Tank&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A completely filled tank with 100 degrees hot water stores 212 Megajoules! This is the equivalent to 42 [[Basic accumulator/ru]]s, but the tanks needs only 3x3 tiles of space.&lt;br /&gt;
&lt;br /&gt;
See [[Liquids/Hot/ru]] to learn more about using stored hot water. See [[Liquids/Pipe physics#Temperature/ru|Pipe physics]] to understand, how this is calculated. Energy-tank is not correct, it is a &amp;quot;work-tank&amp;quot;. See [[Energy and Work/ru]] about the difference between work and energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Storage tank will only be filled to the same percentage of capacity as pipes that lead to it. Pipe that always carries about 5 water will fill the tank to about 50% of its capacity. [[Small Pump/ru]]s can be used to fill the entire tank from a low pressure source (such as distant [[Pumpjack/ru]]s).&lt;br /&gt;
&lt;br /&gt;
Storage tank is typically used to store excess oils ([[Crude Oil/ru]], [[Light Oil/ru]] and [[Heavy Oil/ru]]) to ensure that [[Oil refinery/ru]] works smoothly.&lt;br /&gt;
&lt;br /&gt;
Storage tank can also be used as a water-based [[Basic accumulator/ru|Аккумулятор]]. If hot water consumption by [[Steam engine/ru]] changes a lot during the day-night cycle (for example because of [[Solar panel/ru]]s or [[Laser turret/ru]]s), storage tanks can be filled with hot water during low power usage and then emptied during night.&lt;br /&gt;
&lt;br /&gt;
You can empty a storage tank either by &#039;&#039;mining and rebuilding&#039;&#039; (you don&#039;t get the liquids back!) or if you connect a [[Steam engine#Using other liquids?/ru|steam engine]] on it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquid network/ru]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
[[Category: Items/ru]] [[Category: Liquid network/ru]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Train_stop/zh&amp;diff=142595</id>
		<title>Train stop/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Train_stop/zh&amp;diff=142595"/>
		<updated>2017-07-20T22:00:25Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: fix two redlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Train stop/zh|自动火车站]]是用于火车自动运输的。更多信息可参见[[Railway network/zh|铁路系统]]。&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;合成方法：&#039;&#039;&#039; || {{icon|iron-plate|10|Iron plate/zh}} + {{icon|steel-bar|3|Steel bar/zh}} + {{icon|electronic-circuit|5|Electronic circuit/zh}} + {{icon|time icon|1|time/zh}} =&amp;gt; {{icon|automated-rail-transportation|1|Train stop/zh}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;所需原料：&#039;&#039;&#039; || {{icon|iron-plate|15|Iron plate/zh}} {{icon|copper-plate|7.5|Copper plate/zh}} {{icon|steel-bar|3|Steel bar/zh}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* [[Diesel locomotive/zh|内燃机车]]&lt;br /&gt;
* [[Railway network/zh|铁路系统]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items/zh]] [[Category: Railway network/zh]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mining/fr&amp;diff=142594</id>
		<title>Mining/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mining/fr&amp;diff=142594"/>
		<updated>2017-07-20T21:58:34Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: fix a redlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Les [[Furnace/fr|Foreuse]]s sont utilisés pour extraire les différentes [[Items/fr#Ressource|matières premières]]. Les foreuses constituent la première étape pour l&#039;automatisation de votre industrie. Même si la plupart des [[Items/fr#Ressource|ressources]] doivent être fondus dans un [[Furnace/fr|four]] pour une utilisation avancée.&lt;br /&gt;
&lt;br /&gt;
== Type de foreuse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Objet !! Total brut !! Puissance de minage !! Vitesse de minage !! Consommation maximum !! Zone couverte&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-mining-drill|Burner mining drill/fr|Foreuse à combustion}} || {{icon|iron-plate|9|Iron plate/fr|plaques de fer}} {{icon|stone|5|Stone/fr|pierres}} || 2.5 || 1.5 || 300 W ([[Fuel/fr|combustion]]) || 2 x 2&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electric-mining-drill|Electric mining drill/fr|Foreuse électrique}} || {{icon|iron-plate|23|Iron plate/fr|plaques de fer}} {{icon|copper-plate|4.5|Copper plate/fr|plaques de cuivre}} || 3 || 1.2 || 90 W ([[Electric system/fr|électrique]]) || 5 x 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Alors que la foreuse à combustion ne couvre que sa taille (2x2 et ne mine donc que 2x2), la foreuse électrique mine une case de plus que sa propre taille (sa taille est de 3x3, sa zone de minage 5x5). Placez une foreuse électrique au centre du dépôt de ressource plutot qu&#039;au bord, afin de couvrir une plus grande zone de minage.&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fluid_system/fr&amp;diff=142593</id>
		<title>Fluid system/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fluid_system/fr&amp;diff=142593"/>
		<updated>2017-07-20T21:50:48Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: fix two redlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
La &#039;&#039;&#039;gestion des fluides&#039;&#039;&#039; &amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt; concerne tous les [[Items/fr|Objets]] qui ne sont pas solides comme par exemple l&#039;[[Water/fr|eau]], le [[Crude oil/fr|pétrole brut]] et les [[Items/fr#Produits chimiques|produits chimiques]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(1) Les fluides sont les liquides et les gaz.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comportement ==&lt;br /&gt;
Les liquides ne peuvent exister que dans des [[Pipe|tuyaux]] ou dans les bâtiments qui les stockent ou les utilisent.&lt;br /&gt;
&lt;br /&gt;
Contrairement aux [[Items/fr|objets]] ils ne peuvent pas être directement manipulés par le [[Player|joueur]] ni ni par les [[Items/fr#Bras motorisés]]. ils ne peuvent pas être déposés sur le sol.&lt;br /&gt;
&lt;br /&gt;
Les liquides ne peuvent pas faire l&#039;objet d&#039;un comptage par des nombres entiers, leur volume est mesuré par des nombres décimaux (ou des fractions).&lt;br /&gt;
&lt;br /&gt;
Ils peuvent être détruits (perdus) suite à des événements qui supprimeraient des bâtiments, des tuyaux, mélangeraient différents fluides, ou en les laissant s&#039;échapper (par exemple à la sortie d&#039;une pompe).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physique des fluides ==&lt;br /&gt;
{{Main|Liquids/Pipe physics}}&lt;br /&gt;
&lt;br /&gt;
Tous les fluides sont caractérisés par des propriétés : volume, température, fluidité, densité, pouvoir calorifique...&lt;br /&gt;
&lt;br /&gt;
== Utilité des fluides ==&lt;br /&gt;
{{Main|Liquids/Pipe physics|Oil processing}}&lt;br /&gt;
&lt;br /&gt;
Les Fluides peuvent être utilisés pour la production d&#039;énergie, en particulier l&#039;eau en utilisant des [[Boiler/fr|chaudières]] et des [[Steam engine|turbines]]. Ils sont un élément essentiel des activités de raffinage et le l&#039;industrie chimique.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voir aussi ==&lt;br /&gt;
* [[Liquids/Tutorials/fr]]&lt;br /&gt;
* [[Liquids/Machines/fr]]&lt;br /&gt;
* [[Liquids/Piping/fr]]&lt;br /&gt;
* [[Liquids/Throughput/fr]]&lt;br /&gt;
* [[Liquids/Oil processing/fr]]&lt;br /&gt;
* [[Liquids/Hot|Hot liquids/fr]]&lt;br /&gt;
* {{TransLink|Liquids/Pipe physics}}&lt;br /&gt;
&lt;br /&gt;
{{C|Liquid network}}&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Quick_start_guide/ja&amp;diff=142592</id>
		<title>Tutorial:Quick start guide/ja</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Quick_start_guide/ja&amp;diff=142592"/>
		<updated>2017-07-20T21:49:03Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: fix a redlink please tell me nothing else broke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
== はじめに ==&lt;br /&gt;
もしまだ「チュートリアル」を終えても迷っていたら、このガイドが支援します。&lt;br /&gt;
&lt;br /&gt;
=== ゲームスタート ===&lt;br /&gt;
ゲームを始めるにはメインメニューから「プレイ」、「ニューゲーム」を選択します。&lt;br /&gt;
[[Game/World generator|マップ設定]]に移ります。&lt;br /&gt;
最初はこれらに触れる必要はありません。&lt;br /&gt;
&lt;br /&gt;
==== ワールドジェネレーター ====&lt;br /&gt;
これらのオプションでマップ生成を異なる方法に変えることができます。マップ生成の変更はゲームの難易度に大きく影響します。&lt;br /&gt;
&lt;br /&gt;
[[Resources|資源]]とバイターの巣は、生成割合、サイズ、資源量の3つの値でコントロールします。&lt;br /&gt;
* 生成割合: どの程度の頻度で鉱脈や巣がフィールドに現れるか決定します。&lt;br /&gt;
* サイズ: 鉱脈や巣がどの程度の広さか決定します&lt;br /&gt;
* 資源量: 鉱脈タイルが枯渇するまでの量および巣の密集量を決定します。&lt;br /&gt;
&lt;br /&gt;
もし開始時に簡単にしたいのなら、資源については生成割合、サイズ、資源量を増やし、敵の巣は減らすことを考えましょう。&lt;br /&gt;
&lt;br /&gt;
[[World generator|ワールドジェネレータ]]でさらに情報を得られます。&lt;br /&gt;
&lt;br /&gt;
==== ピースフルモード ====&lt;br /&gt;
もし敵の攻撃なく建設を楽しみたいならば、[[Peaceful mode|ピースフルモード]]オプションを有効にします。敵の巣はそれでも生成されますが、敵は挑発しない限りは攻撃してきません。これは、敵がプレーヤーの建設物を壊わさないものの、敵の巣を破壊したときに出現する素材を集めることはできるようになります。&lt;br /&gt;
&lt;br /&gt;
=== キーバインディング ===&lt;br /&gt;
キーボードのキーの割り当てについて、およびそのコンフィグについては[[Keyboard bindings|キーバインディング]]を参照してください。&lt;br /&gt;
&lt;br /&gt;
== 最初期 ==&lt;br /&gt;
&lt;br /&gt;
=== 資源 ===&lt;br /&gt;
プレーヤーの出現した近くに、4つの固体資源、[[Coal|石炭]]、[[Copper ore|銅鉱石]]、[[Iron ore|鉄鉱石]]、[[Stone|石]]があるのを確認してください。それらはお互い理不尽でない近さに見つけられるはずで、それらが遠くにあるほどルートを作って組み合わせて使うことが難しくなります。&lt;br /&gt;
&lt;br /&gt;
そして、スタート地点には[[Water|水]]もあることが望まれます。それは[[Steam engine|蒸気機関]]に必要となります。&lt;br /&gt;
&lt;br /&gt;
もしスタート地点にそれらのひとつでもないか、すごく量が乏しいか、とても遠く離れているならば、シンプルに、Escキーを押して「リスタート」を選んでください。そうすればフィールドが再生成され新しい場所に現れます。ぼちぼちのフィールドの生成には何度か試すことになるかもしれません。&lt;br /&gt;
&lt;br /&gt;
後に[[Crude Oil|原油]]も必要となります。しかしながら、液体であり、4つの資源より遠距離の輸送がとても簡単です。もし近くに油田がなくとも、ゲーム後期に長距離の流体輸送が可能になるまでは必要ないので、OKです。&lt;br /&gt;
&lt;br /&gt;
Factorio のあらゆるものは、6つの基本的な資源から作られ、ゲームクリアに必要なのはそれらが全てです。&lt;br /&gt;
&lt;br /&gt;
=== 採掘ツール ===&lt;br /&gt;
工具なしでは、資源を収穫することはできず、任意の配置された施設を取り壊しすらできません。&lt;br /&gt;
&amp;quot;Eキー&amp;quot;を押すと、左側に持っているアイテム一覧(インベントリ)と、右側に製作可能なアイテム一覧(クラフトメニュー)が表示されます。&lt;br /&gt;
スタート時に[[Iron plate|鉄板]]は[[Iron axe|鉄の斧]]を製作するだけ持っているので、クラフトメニューの2番目の「生産」タブに移動し、鉄斧のアイコンをクリックし、鉄の斧を作成してください。&lt;br /&gt;
&lt;br /&gt;
=== 掘削機と炉の設置 ===&lt;br /&gt;
はじめは[[Stone Furnace|石の炉]]と[[Burner Mining Drill|燃料式掘削機]]を使います。直に手で必要な限りの資源を採取することなります。&lt;br /&gt;
ゲームの最初は、炉に向かって面するように鉄鉱石が出てくる箇所がくるように掘削機を設置します。&lt;br /&gt;
&lt;br /&gt;
掘削機を設置したとき、掘削機の上に黄色い矢印が表示されていなければ、&amp;quot;Altキー&amp;quot;を押して詳細表示に切り替えてください。もう一度&amp;quot;Altキー&amp;quot;を押すと詳細表示は消えます。&lt;br /&gt;
&lt;br /&gt;
掘削機を設置する前に&amp;quot;Rキー&amp;quot;で向きを変えることができ、設置したあとでも掘削機をマウスオーバーして&amp;quot;Rキー&amp;quot;を押して回転できます。黄色い矢印が鉄鉱石の出てくるところを示しています。炉を矢印の先におけば、掘削機が自動的に炉に鉱石を投入します。ここまでが次のようになります:&lt;br /&gt;
:[[File:SimpleOre.PNG|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Altキー&amp;quot;を押して詳細表示にする&#039;&#039;&#039;ことを忘れないでください。これは何か起きた時に対処しやすくなります。&lt;br /&gt;
&lt;br /&gt;
=== 燃料補給 ===&lt;br /&gt;
掘削機と炉をおいたところですが、これらは&#039;&#039;&#039;[[Fuel|燃料]]&#039;&#039;&#039;を必要とします。&lt;br /&gt;
&lt;br /&gt;
[[Raw wood|原木]]や[[Coal|石炭]]などで駆動できます。これらの採取には、木を切り倒すか石炭を採掘しなければなりません。採掘には木や石炭鉱の上にマウスオーバーし、右クリック長押しで採れます。&lt;br /&gt;
&lt;br /&gt;
インベントリにいくつか燃料を得たら、炉や採掘機を左クリックし画面を開きます。&lt;br /&gt;
:[[File:Interface.PNG|center|thumb|upright=4]]&lt;br /&gt;
燃料を機械に入れるには、燃料を左クリックしてピックアップし、燃料スロット(ガソリンスタンドのある欄)の上で左クリックし燃料を置きます。&lt;br /&gt;
&lt;br /&gt;
スロット1つ分、これを1&#039;&#039;&#039;[[Stack|スタック]]&#039;&#039;&#039;と言いますが、もし1スタックを半分ずつに分けたいなら、スタックをクリックする時、右クリックを使ってクリックすれば、半分だけピックアップでき、それを燃料スロットに入れたり、別のスタックへ置くこともできます。&lt;br /&gt;
&lt;br /&gt;
こうしてどちらの機械にも燃料を入れると稼働を始め、自動的に鉄板が生成されるはずです。&lt;br /&gt;
&lt;br /&gt;
ところで、石炭をアイテムリストでクリックすると、施設と同じように1スタックを手に持った状態になります。ここで、アイテムリストを閉じても持ったままです。この状態で石炭を入れたい施設の上にマウスで石炭を重ね、&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Ctrlキー&amp;quot;＋右クリックすればその半分がダイレクトに入ります&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
左クリックでスタック全部入れられるだけ入れます。こうして続けて施設に入れていくことができます。&lt;br /&gt;
&lt;br /&gt;
銅鉱石も同じように設置すれば銅板が得られます。&lt;br /&gt;
&lt;br /&gt;
== 生産のアップグレード! ==&lt;br /&gt;
鉄板より、よい鉄板は何でしょう? &#039;&#039;&#039;沢山&#039;&#039;&#039;の鉄板です!&lt;br /&gt;
&lt;br /&gt;
追加の掘削機を製作します。クラフトメニューの掘削機をマウスオーバーすると、ツールチップウィンドウが表示され、そこには資源のリストが2つ表示されます。&lt;br /&gt;
1つ目のリストは掘削機の製作に必要な構成アイテムが表示していて、2つ目のリストはツールチップウィンドウの下の方ににあるもので掘削機の製作の元に必要な資源を表示しています。&lt;br /&gt;
他のゲームと異なり、製作に必要な前提アイテムを予め製作しなければならないということはありません。必要なアイテムはあわせて作られます。&lt;br /&gt;
製作中、画面の左下にこのプロセスの進捗を見ることができます。&lt;br /&gt;
また製作中も必要な資源の限り製作待機を追加することができます。これらは順々に製作していきます。&lt;br /&gt;
:[[File:Recipe.PNG|center|upright=2|thumb]]&lt;br /&gt;
&lt;br /&gt;
増えた掘削機と炉を効果的につかうため、石炭と鉱石の産出を自動化していきます。&lt;br /&gt;
鉄板と同じように簡単に設置し効果を得ることができます。&lt;br /&gt;
&lt;br /&gt;
石炭は掘削機をお互いに向かい合わせに設置することで、相手側に稼働用の燃料を補給しつつ余った分を集めることができます。余剰となった分は、機械にあるスロットに1スタック分まで蓄積されます。&lt;br /&gt;
&lt;br /&gt;
覚えておきたいのが、ウィンドウを開けずとも、機械にマウスカーソルをあわせて&amp;quot;CTRLキー&amp;quot;＋左クリックで、機械にある資源を自分のインベントリへ集めることができます。&lt;br /&gt;
また、&amp;quot;ALTキー&amp;quot;で詳細表示を切り替えるのも有効です。&lt;br /&gt;
&lt;br /&gt;
[[File:SimpleCoal.PNG|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[Stone|石]]は、矢印の先にチェストを設置するだけで、直接チェストに入れることができます。&lt;br /&gt;
&lt;br /&gt;
一度全部できるようになれば、もっと速くしたくなるでしょう。より多くの炉とより多くの掘削機を鉄のために設置し、銅のためには数個設置し、石炭のためにはそれをカバーするだけ充分に掘削機を多く置いていきます。&lt;br /&gt;
ゲーム序盤においては、鉄が最も使う資源です。銅の倍くらいは鉄が要るでしょう。ただ、銅も今後電化や電気機器を用いるようになるともっともっと重要になってくるので、惑うことにもなりますが！&lt;br /&gt;
&lt;br /&gt;
=== もっと自動化！ ===&lt;br /&gt;
&lt;br /&gt;
4つ程の鉄板を作る炉と、銅板を作る炉2つ、少しの石と相当量の石炭の生産ができるようになれば、とてもうまくいってます。&lt;br /&gt;
&lt;br /&gt;
でも、マジでアレな感じしませんか? ホントに石炭をくべに機械全部にいちいち走って回んなきゃなんないの? これも自動化しちゃいましょう! 搬送ベルトとインサータが実現する方法の一つです。&lt;br /&gt;
&lt;br /&gt;
掘削機の出力スロットは搬送ベルトに載せることもでき、他の機器へ搬送に使えます。&lt;br /&gt;
&lt;br /&gt;
[[File:CoalConveyor.PNG|center|upright=2|thumb]]&lt;br /&gt;
&lt;br /&gt;
これで石炭は他の場所へ手間なく移動させることができます。あとは機器へ投入する方法だけです。&lt;br /&gt;
&lt;br /&gt;
ここで、[[Inserters|インサータ]]を使うステップについて見ていきます。ゲーム初期の数段階までは、どこからどこへも移動させるインサータのうちチープな[[Burner_Inserter|燃料式インサータ]]を使っていきます。物体を地面、チェスト、機械から、またそれらへ望むように移動できます。&lt;br /&gt;
&lt;br /&gt;
燃料式インサータは、その稼働に石炭をそれ自身に対して必要で、直感と少し違って、何かに燃料を補給しようとしようとすると、まずインサータ自体に燃料を取り込んでしまいます。&lt;br /&gt;
&lt;br /&gt;
コンパクトなインサータの動作例をご覧ください。注目してほしいのが、黄色の直線がインサータがここからピックアップする場所を示していて、黄色の矢印がその場所へアイテムを移動する場所を示しています。&lt;br /&gt;
&lt;br /&gt;
[[File:SimpleOreProcessing.PNG|center|upright=2|thumb]]&lt;br /&gt;
&lt;br /&gt;
(つまり、これではインサータが機能しない箇所があります。それはどことどこでどうすればよいでしょうか。)&lt;br /&gt;
&lt;br /&gt;
ここまでで、資源を掘削する方法、それらを自動的にある地点からある地点へ移動させる方法、そして、アイテムを機器に入れたり出したりする方法がわかればOKです。&lt;br /&gt;
&lt;br /&gt;
次に[[Electric system|電気システム]]を見ていきたいと思います。インサータは燃料を取り込むことなく使えるようになります。&lt;br /&gt;
&lt;br /&gt;
== 電力 ==&lt;br /&gt;
&lt;br /&gt;
電気。ここからが面白くなっていく所です。電力を使うには[[Offshore pump|汲み上げポンプ]]が１つと、いくつかのボイラーと[[Steam engine|蒸気エンジン]]が必要になります。必要なのは鉄板が20個、ボイラーが5個であり、これらのセットアップはとても簡単です。汲み上げポンプは水中にあるため、動かすために力は要りません。このポンプからパイプを通してボイラーに水を送るか、あるいはポンプとボイラーを直結することもできます。ボイラーはパイプと同様に水を通せますし、水の加熱もします。しかし、角には配置できません。パイプやボイラーは、蒸気エンジンの短い方の真ん中へ接続します。適切な場所に接続しないと動きません。なお、蒸気エンジンはボイラー同様に水を通せるので、複数のエンジンを一列に並べられます。次の図は小さな例です。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SimpleGeneratorSetup.png|center|600px|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
機械に電力を送るには、電柱を使う必要があります。蒸気エンジンの少なくとも１つの正方形と電柱のカバー範囲（青色の四角形）が重なるように、いくつか配置します。電力を供給すると、電力を使う機械の周りには青い輪郭が表示されます。&lt;br /&gt;
&lt;br /&gt;
蒸気エンジンが発電していても何も使っていない場合は、黄色のアイコンが点滅表示します。つまり、次の図は電気を使う機械がつながっていないので、アイコンが表示されるのです！&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LonelyTurbine.PNG|center|upright=1|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
電力の準備方法は、これまで見てきた通りのものです。優れているのは、ボイラーに対する供給ラインを作る方法です。ボイラーは蒸気エンジンに対して一定量の温水を供給できるよう、輸送ベルトを使って石炭を供給し、常に電力を得られるようにします。&lt;br /&gt;
&lt;br /&gt;
最も頻繁に使われる組み合わせは、汲み上げポンプ１台、ボイラー14台、蒸気エンジン10台です。この３つの比率が最も優れています。１台のポンプで10台のエンジンに対する十分な水を供給し、これらの水を加熱するためには14台のボイラーがあれば十分です。この組み合わせがあれば、効率的な設計に活かせます。しかし、ちょっとまってください。このゲームは全てが実験であり、皆さん自身で様々な方法を発見できるのです！　ですから、皆さんのユニークな設計を見せてください！&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:steamSetupExample.png|center|upright=4|thumb|これは私が個人的に好きな組み合わせです。中型電柱が利用可能であれば、より簡単に電力を供給できます。]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
電力を使うには、エンジンを搭載する発電所を準備するのと同じくらい簡単です。電気で動く機械を作製し、電柱の青色の四角形が機械に触れるようにするだけです。それと、電柱の線が発電所と接続されているのを確認してください。&lt;br /&gt;
&lt;br /&gt;
以上が電力に関する説明でした。あとは資源の生産を増やしていきましょう。&lt;br /&gt;
&lt;br /&gt;
その前に、電力の生産量と消費量の詳細情報を知りたい場合は、電柱をクリックして表示する[[Power Production#What_can_be_seen_from_the_electric_network_info.3F|電力状況]]から確認できます。&lt;br /&gt;
&lt;br /&gt;
== 資源と研究の再考 ==&lt;br /&gt;
&lt;br /&gt;
次は鉱石の製錬だけでなく、アイテムの自動化に取りかかりましょう。&lt;br /&gt;
&lt;br /&gt;
ですがその前に、鉱石の生産を増やします。ただ、準備にあたっては少々トリッキーな所があり、同時に行うべきことがいくつかあります。私たちが本当に欲しいのは、工場の設定さえ済ませておけば、あとは放っておいても動くようにすることです。ただ、そのためには[[research|研究]]を通して得られる特別な機械が必要です。&lt;br /&gt;
&lt;br /&gt;
この件については未だ触れていません！　それでは資源の生産から慣れていきましょう。これまでの流れで電気を使えるようになりましたので、[[Mining Drill|電動掘削機]]が利用できます。こちらは燃料式採掘機よりも遙かに優れています。電動掘削機は名前から推測できるとおりに燃料を必要とせず、同じ処理を2倍速く行います。掘り出した資源をベルトに出力したあとは、大量の鉱石を板にできます。ここでは皆さんが可能な最も小さな例を紹介していますが、あなたの想像力と計算ロジックによって、さらに優れた別の方法を考え出せるでしょう！　皆さんは鉱石をベルトの両端で、多かれ少なかれ均等に分割したいとします。これは、１つのベルトで作業場に大量の資源を送りたいときに役立つでしょう。&lt;br /&gt;
&lt;br /&gt;
[[File:BasicElectricMiners.PNG|center|upright=1.5|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
これは鉄の供給全般にわたり、簡単に拡張できるものです。転送ベルトによって、全ての鉱石をどこかの作業場に運搬できます。作業場では複数の機械が必要ですが、現時点での研究では限界があるため、まだ利用できません。&lt;br /&gt;
&lt;br /&gt;
最も重要なのは[[long handed inserter|ロングアームインサータ]]の入手です。このインサータは通常のインサータの２倍の距離に届きます！　離れた場所にある転送ベルトに対して、アイテムを入れ込んだり取り出すのに非常に便利です。すなわち、現時点で必要なのは研究所の作成なのです。研究所の作成には多くの資源を必要としませんが、多少の時間がかかります。１つまたは２つの研究所を作成し、電力に接続しましょう。研究所を初めて設置すると、何を研究するのかを確認する画面がポップアップします。現時点では自動化を何としても必要です。これがあれば、インサータと組立機1を使えるようになります。組立機1は後で非常に役立ちます。&lt;br /&gt;
&lt;br /&gt;
そして、必要なコストはサイエンスパック１が10個です。サイエンスパック１を「赤いポーション」や「フラスコ」と呼ぶ人もいます。研究所で研究を始めるには、これら10個を別に単純に作成し、研究所に配置することです。フラスコの製作や研究が終わるまでの間は、鉱石処理センターの建設を続けましょう。この時点では、道、鉄、石炭のラインが必要です。電気の時代になりましたが、炉はもうしばらく石炭を必要とします。&lt;br /&gt;
&lt;br /&gt;
以下はこのエリアをどのようにセットアップできるかという別の例です。効率化するための様々な手法がフォーラムでご覧いただけますが、どのように動作しているかを知りたい場合は、自分自身で試すなり、よりよい設計を求めてwikiやフォーラムを調べることもできます。&lt;br /&gt;
&lt;br /&gt;
[[File:OreProcessingArea.PNG|center|upright=2|thumb]]&lt;br /&gt;
&lt;br /&gt;
いつものように、後で需要が高まれば拡大できるような余地を残しています。ここで重要なのは、炉に燃料を供給している真ん中の石炭を取得できるようにするには、ロングアームインサータが必要な所です。入ってくる資源の処理とは別のベルトが必要です。そして、精錬後に使うためのベルトも必要です。これらの素材は皆さんの作業場に一直線に運べますし、あるいは、他の方法もあるでしょう。最終的には、銅板と鉄板を安定して生成できるようになりますし、皆さんが全く触らなくても、サイエンスパックや弾薬などのアイテム作成を自動化可能になります。&lt;br /&gt;
&lt;br /&gt;
== 研究の自動化 ==&lt;br /&gt;
&lt;br /&gt;
さて、多くの作業をこなしました。次は、優れた研究を通してゲームの後半に挑みます。そのためには、サイエンスパックの作成と研究所への投入を自動化しましょう。自動化が達成できれば、もう研究に対する心配は不要となります。&lt;br /&gt;
&lt;br /&gt;
フォーラムには様々な設計が掲載されていますが、ここでは本当に皆さんに役立つことを簡単にご紹介します。次は物流学の研究を強くお勧めします。物流学の研究により、重要なことがわかります。たとえば、[[splitters|分配器]]、[[underground belts|地下搬送ベルト]]、[[fast inserter|高速インサータ]]です。この時点では、分配器と地下搬送ベルトが最も重要なアイテムです。これらの動作は名前が意味するところとほぼ同じです。&lt;br /&gt;
&lt;br /&gt;
サイエンスパックには何が必要でしょうか？　必要なのは銅板と鉄製の歯車です。これまで扱ってきたのは単なる資源ですが、どのように作成したらよいのでしょうか。その要望に応えるのが組立機です！　組立機を設置して画面を開くと、何を作成するのか訊ねてきます。作成したい何かを選び、それが必要とする要素を入れると、アイテムを作成し、完成した製品として取り出せます。赤いサイエンスパックであれば、鉄製の歯車を作る組立機と、サイエンスパックを作成する組立機が必要になります。これを上手に生産する方法は、銅板が載っている輸送ベルトと、次のような別の組立機から歯車を取れるようにすることです。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RedScienceProduction.PNG|center|thumb|upright=3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
この図で使っているトリックについて説明します。板用の輸送ベルトが分かれている場合は、そこから資源を取るのに問題がでる場合があるかもしれません。もちろんロングアームインサータも使えますが、場合によっては望ましくない時もあります（たとえば、組立機に素早く資源を取り込むには高速インサータ緒が必要です）。&lt;br /&gt;
&lt;br /&gt;
赤色で囲まれた箇所は、この問題を回避する良い方法です。分配器を使えば、遠くにあるベルトを近くに移せます。また、ラインは後で使うため、地下にひくことも可能です。銅は地下搬送ベルトを使い、点線の延長上の向こうで出せます。ただ今一度、あくまでこれは様々な手法の１つにすぎず、皆さんがこの通りに作成するのを強制するものではありません。&lt;br /&gt;
&lt;br /&gt;
青色で囲まれた箇所は、銅線を主なラインとして維持し続けるための手軽な方法です。また、赤色のサイエンスパック組立機のために、要素を分割しています。歯車のラインと交わったあと、どのようになるかご注意ください。私が左の方で追加したベルトは、ベルトが折り返さないようにしながら、アイテムを望む方向に流します。あとはシンプルです。歯車と銅が組立機に取り込まれ、サイエンスパックを作り、もう片方のラインに出されます。これらのフラスコは、自動的に研究するために研究所に送ることができます。&lt;br /&gt;
&lt;br /&gt;
[[File:SmallScience.PNG|center|thumb|upright=3]]&lt;br /&gt;
&lt;br /&gt;
== ご参考 ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7765 新人向けTips？（英語フォーラム）]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=142591</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=142591"/>
		<updated>2017-07-20T21:47:39Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: fix two redlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
This page lists community-provided tutorials for beginners to Factorio. Please feel free to add your own, or ones you feel would be useful to readers. Also feel free to remove outdated tutorials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of On-Wiki Tutorials ==&lt;br /&gt;
{{Special:PrefixIndex/Tutorial:}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of community tutorials ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that due to the community-driven nature of this page, the videos cannot be reliably checked for quality.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials series in Portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
[[File:Starting_screen.PNG|thumb|right|Your starting items, [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]] ]]&lt;br /&gt;
&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
You can use the Burner Mining Drill to mine nearby [[Iron ore|Iron]], [[Copper ore|Copper]] and [[Coal|Coal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]].&lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=2 Smart Oil Processing - How to Keep Your Tanks from Overflowing (Video)] As of 0.15 obsolete due to fluid wagons.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Steam Generator ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=SV1__A7YCBw&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=4 Smart Steam Power - How to use Solar-Charged Accumulators Instead of Coal / Emergency Steam Power (Video)]&lt;br /&gt;
&lt;br /&gt;
=== Priority Splitter ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=Ta6PnPC7MOI Priority Splitters: Maximum Throughput off your Main Bus (Video)]&lt;br /&gt;
&lt;br /&gt;
=== Train ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=mXr7y02ZG00 Rail Signaling - Easy Rules for Placing Signals (Video)]&lt;br /&gt;
* [https://wiki.factorio.com/Railway/Signal/Tutorial| Railway Signal Tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8z0flAe3fWY&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=1 Smart Trains - Stop Conditions and the Circuit Network (Video)]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Radar&amp;diff=142590</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Radar&amp;diff=142590"/>
		<updated>2017-07-20T21:44:52Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: I&amp;#039;m an idiot. Actually fixed the two redlinks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Radar}}&lt;br /&gt;
The radar triggers charting of the map of the force it belongs to.&lt;br /&gt;
&lt;br /&gt;
It can be used to provide a small area of remote vision on the map; it also allows periodic scanning of distant chunks around it. The Radar has a high [[Electric network|power]] demand (300kW) so a radar indirectly contributes to [[Pollution]] when powered by [[Boiler]]s and [[Steam engine|steam engines]]. A radar can be continuously powered by eight solar panels and six accumulators. Seven solar panels and five accumulators is the most efficient; it gives the radar full power all but a short time in the morning, but never dips below the 20% power threshold for nearby scanning. The radar will be attacked by enemies that come within very close range, like turrets, due to its status as a military building, but will not attract biters from long range like polluting structures do. The radar will show enemy lifeforms and structures, as well as [[Train|trains]], [[Car|cars]], and other [[player]]s in the scanned area.&lt;br /&gt;
&lt;br /&gt;
== Nearby Pulse Scanning ==&lt;br /&gt;
&lt;br /&gt;
The Radar continuously charts an area of 7x7 [[Chunk]]s (224x224 [[Tile]]s), centered on the chunk the radar occupies. This nearby area is updated as a single pulse approximately every second. At reduced power levels, this nearby pulse scan will take longer, which can lead to &#039;blinking&#039; on the player&#039;s map similar to the long range scan. This is particularly noticeable at dawn and dusk on solar powered radar stations.&lt;br /&gt;
&lt;br /&gt;
At 20% power the radar will pulse about every 4 seconds which will still keep the nearby area continuously lit on the map, but will provide reduced detail. 20% power can be achieved by a single [[solar panel]], or by using one isolating accumulator for every 5 radars.&lt;br /&gt;
&lt;br /&gt;
== Long Range Survey Scanning ==&lt;br /&gt;
&lt;br /&gt;
The Radar charts one distant [[Chunk]] every time the sector scanning progress bar fills. This will take 33.333 seconds, if the Radar is receiving full power. Mouse-over or click-open the radar details to see this progress bar. Long range scanning is visible on the map as a single chunk lighting up for several seconds, then slowly darkening.&lt;br /&gt;
&lt;br /&gt;
* It scans the unexplored chunks first, represented by the black areas on the map. Note that it also generates the chunks if they weren&#039;t generated at the time of the scan.&lt;br /&gt;
* One chunk scan takes 10 MJ of energy to complete. Since the Radar draws 300 kW of power, it takes 10 MJ / 300 kW = 33.333 seconds to scan one chunk.&lt;br /&gt;
* This is done in an 29x29 chunks around the Radar, excluding the nearby 7x7 chunks.&lt;br /&gt;
** With a total number of 797 chunks (29x29 - 7x7), it takes one radar &#039;&#039;&#039;7 hours 20 minutes&#039;&#039;&#039; to complete one full scan cycle.&lt;br /&gt;
* If everything is already explored it continues to scan by re-scanning the longest-ago scanned chunk within range.&lt;br /&gt;
* Multiple radars will share long-range chunks, reducing the amount of time it takes to complete long-range survey scanning.&lt;br /&gt;
** This is a smart process, meaning that the radars will not scan chunks currently being scanned by other radars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is possible that a new alien nest will appear in a previously scanned chunk; just because you don&#039;t see it on the map, doesn&#039;t mean it is not there.&lt;br /&gt;
&lt;br /&gt;
== Coverage ==&lt;br /&gt;
&lt;br /&gt;
Something easily missed is that Radars give a line of sight around them, this is good for keeping tabs on distant bases if they get attacked and to see how big the attack is. The radar&#039;s LOS updates once every second, so keeping one or two around your base could prove to be an early warning system. Keep in mind the update rate for the LOS of the radar is not the same as the rate at which the radar will reveal unexplored terrain, which updates once every ~30 seconds. You can see the LOS given in the image below, taken from map view.&lt;br /&gt;
&lt;br /&gt;
[[File:Radar_Coverage.jpg|upright=3]]&lt;br /&gt;
&lt;br /&gt;
== Charting ==&lt;br /&gt;
&lt;br /&gt;
If a [[chunk]] is &#039;&#039;&#039;scanned&#039;&#039;&#039; by a radar or player, the image of that chunk that is copied into the map of the players of this surface force (every force has it&#039;s own map).&lt;br /&gt;
&lt;br /&gt;
This procedure is called &amp;quot;charting&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Charting Process ===&lt;br /&gt;
&lt;br /&gt;
If the contents of a chunk changes between two ticks, the content of that chunk is &amp;quot;charted&amp;quot; into the map. The map is just a bitmap, a picture. See below. You can see the entities moving, you can see enemies walking. Every entity is represented by one or more pixels. Not every entity is drawn. Users can recognize what is drawn because of the color.&lt;br /&gt;
&lt;br /&gt;
Charting of several chunks that change each tick might have an impact on game performance, manifesting in the form of lowered UPS or FPS.&lt;br /&gt;
&lt;br /&gt;
=== Charting Decay Time / Fog of War ===&lt;br /&gt;
&lt;br /&gt;
Once a scan for a chunk is triggered, it keeps actively charted for &#039;&#039;&#039;10 seconds&#039;&#039;&#039;. This effect can also be seen in the map of the chunk highlighted and dims within 10 seconds to a greyed out version of the chunk.&lt;br /&gt;
&lt;br /&gt;
If charting is not repeated within the 10 seconds, the charting process stops for this chunk after 10 seconds and is not longer updated. What you see after that time is the last charted picture for that chunk (also called &amp;quot;fog of war&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Charting of Vehicles ===&lt;br /&gt;
&lt;br /&gt;
Even in the fog of war you can see the last charted position of vehicles. Trains last positions are not charted, because they normally always move after the charting stops.&lt;br /&gt;
&lt;br /&gt;
Vehicles are shown as a circle, with an arrow pointing in the direction that they&#039;re facing.&lt;br /&gt;
&lt;br /&gt;
=== Invisible (black) parts of the Map ===&lt;br /&gt;
&lt;br /&gt;
The [[World_generator#Generating_new_Chunks|World Generator]] creates a &amp;quot;border&amp;quot; of invisible chunks around each chunk, that becomes active at some time. Active chunks are those that become charted or those that are active because the pollution spreads onto them.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Radar now allows remote view via map.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.17|&lt;br /&gt;
* Updated icons.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.11|&lt;br /&gt;
* Radar ignores chunks outside the map radius.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* New graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Halved radar electricity consumption.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.3|&lt;br /&gt;
* Radar continues refreshing chunks after all chunks in range have been discovered.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.1|&lt;br /&gt;
* New Graphics}}&lt;br /&gt;
&lt;br /&gt;
{{history|Unknown, presumed 0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3362 long term radar behavior].&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3925 Self sufficient radar outpost].&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5793 Self defending independent radar layout].&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6008&amp;amp;p=53660#p53660 Forum Radar Build Thread].&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Electric network]] [[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Radar&amp;diff=142589</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Radar&amp;diff=142589"/>
		<updated>2017-07-20T21:44:01Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: fix two redlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Radar}}&lt;br /&gt;
The radar triggers charting of the map of the force it belongs to.&lt;br /&gt;
&lt;br /&gt;
It can be used to provide a small area of remote vision on the map; it also allows periodic scanning of distant chunks around it. The Radar has a high [[Electric network|power]] demand (300kW) so a radar indirectly contributes to [[Pollution]] when powered by [[Boiler]]s and [[Steam engine|steam engines]]. A radar can be continuously powered by eight solar panels and six accumulators. Seven solar panels and five accumulators is the most efficient; it gives the radar full power all but a short time in the morning, but never dips below the 20% power threshold for nearby scanning. The radar will be attacked by enemies that come within very close range, like turrets, due to its status as a military building, but will not attract biters from long range like polluting structures do. The radar will show enemy lifeforms and structures, as well as [[trains|Train]], [[cars|Car]], and other [[player]]s in the scanned area.&lt;br /&gt;
&lt;br /&gt;
== Nearby Pulse Scanning ==&lt;br /&gt;
&lt;br /&gt;
The Radar continuously charts an area of 7x7 [[Chunk]]s (224x224 [[Tile]]s), centered on the chunk the radar occupies. This nearby area is updated as a single pulse approximately every second. At reduced power levels, this nearby pulse scan will take longer, which can lead to &#039;blinking&#039; on the player&#039;s map similar to the long range scan. This is particularly noticeable at dawn and dusk on solar powered radar stations.&lt;br /&gt;
&lt;br /&gt;
At 20% power the radar will pulse about every 4 seconds which will still keep the nearby area continuously lit on the map, but will provide reduced detail. 20% power can be achieved by a single [[solar panel]], or by using one isolating accumulator for every 5 radars.&lt;br /&gt;
&lt;br /&gt;
== Long Range Survey Scanning ==&lt;br /&gt;
&lt;br /&gt;
The Radar charts one distant [[Chunk]] every time the sector scanning progress bar fills. This will take 33.333 seconds, if the Radar is receiving full power. Mouse-over or click-open the radar details to see this progress bar. Long range scanning is visible on the map as a single chunk lighting up for several seconds, then slowly darkening.&lt;br /&gt;
&lt;br /&gt;
* It scans the unexplored chunks first, represented by the black areas on the map. Note that it also generates the chunks if they weren&#039;t generated at the time of the scan.&lt;br /&gt;
* One chunk scan takes 10 MJ of energy to complete. Since the Radar draws 300 kW of power, it takes 10 MJ / 300 kW = 33.333 seconds to scan one chunk.&lt;br /&gt;
* This is done in an 29x29 chunks around the Radar, excluding the nearby 7x7 chunks.&lt;br /&gt;
** With a total number of 797 chunks (29x29 - 7x7), it takes one radar &#039;&#039;&#039;7 hours 20 minutes&#039;&#039;&#039; to complete one full scan cycle.&lt;br /&gt;
* If everything is already explored it continues to scan by re-scanning the longest-ago scanned chunk within range.&lt;br /&gt;
* Multiple radars will share long-range chunks, reducing the amount of time it takes to complete long-range survey scanning.&lt;br /&gt;
** This is a smart process, meaning that the radars will not scan chunks currently being scanned by other radars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is possible that a new alien nest will appear in a previously scanned chunk; just because you don&#039;t see it on the map, doesn&#039;t mean it is not there.&lt;br /&gt;
&lt;br /&gt;
== Coverage ==&lt;br /&gt;
&lt;br /&gt;
Something easily missed is that Radars give a line of sight around them, this is good for keeping tabs on distant bases if they get attacked and to see how big the attack is. The radar&#039;s LOS updates once every second, so keeping one or two around your base could prove to be an early warning system. Keep in mind the update rate for the LOS of the radar is not the same as the rate at which the radar will reveal unexplored terrain, which updates once every ~30 seconds. You can see the LOS given in the image below, taken from map view.&lt;br /&gt;
&lt;br /&gt;
[[File:Radar_Coverage.jpg|upright=3]]&lt;br /&gt;
&lt;br /&gt;
== Charting ==&lt;br /&gt;
&lt;br /&gt;
If a [[chunk]] is &#039;&#039;&#039;scanned&#039;&#039;&#039; by a radar or player, the image of that chunk that is copied into the map of the players of this surface force (every force has it&#039;s own map).&lt;br /&gt;
&lt;br /&gt;
This procedure is called &amp;quot;charting&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Charting Process ===&lt;br /&gt;
&lt;br /&gt;
If the contents of a chunk changes between two ticks, the content of that chunk is &amp;quot;charted&amp;quot; into the map. The map is just a bitmap, a picture. See below. You can see the entities moving, you can see enemies walking. Every entity is represented by one or more pixels. Not every entity is drawn. Users can recognize what is drawn because of the color.&lt;br /&gt;
&lt;br /&gt;
Charting of several chunks that change each tick might have an impact on game performance, manifesting in the form of lowered UPS or FPS.&lt;br /&gt;
&lt;br /&gt;
=== Charting Decay Time / Fog of War ===&lt;br /&gt;
&lt;br /&gt;
Once a scan for a chunk is triggered, it keeps actively charted for &#039;&#039;&#039;10 seconds&#039;&#039;&#039;. This effect can also be seen in the map of the chunk highlighted and dims within 10 seconds to a greyed out version of the chunk.&lt;br /&gt;
&lt;br /&gt;
If charting is not repeated within the 10 seconds, the charting process stops for this chunk after 10 seconds and is not longer updated. What you see after that time is the last charted picture for that chunk (also called &amp;quot;fog of war&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Charting of Vehicles ===&lt;br /&gt;
&lt;br /&gt;
Even in the fog of war you can see the last charted position of vehicles. Trains last positions are not charted, because they normally always move after the charting stops.&lt;br /&gt;
&lt;br /&gt;
Vehicles are shown as a circle, with an arrow pointing in the direction that they&#039;re facing.&lt;br /&gt;
&lt;br /&gt;
=== Invisible (black) parts of the Map ===&lt;br /&gt;
&lt;br /&gt;
The [[World_generator#Generating_new_Chunks|World Generator]] creates a &amp;quot;border&amp;quot; of invisible chunks around each chunk, that becomes active at some time. Active chunks are those that become charted or those that are active because the pollution spreads onto them.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Radar now allows remote view via map.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.17|&lt;br /&gt;
* Updated icons.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.11|&lt;br /&gt;
* Radar ignores chunks outside the map radius.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* New graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Halved radar electricity consumption.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.3|&lt;br /&gt;
* Radar continues refreshing chunks after all chunks in range have been discovered.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.1|&lt;br /&gt;
* New Graphics}}&lt;br /&gt;
&lt;br /&gt;
{{history|Unknown, presumed 0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3362 long term radar behavior].&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3925 Self sufficient radar outpost].&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5793 Self defending independent radar layout].&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6008&amp;amp;p=53660#p53660 Forum Radar Build Thread].&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Electric network]] [[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Boiler&amp;diff=141083</id>
		<title>Boiler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Boiler&amp;diff=141083"/>
		<updated>2017-07-17T01:29:11Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: Grammar improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{:Boiler/infobox}}&lt;br /&gt;
&lt;br /&gt;
[[File:Boiler-example-2.png|thumb]]&lt;br /&gt;
The &#039;&#039;boiler&#039;&#039; is used to convert [[Water]] into [[Steam]]. When [[Fuel|fueled]] it converts feed water into steam at 165 degrees, matching the maximum temperature of the [[Steam_engine|Steam Engine]]. Boilers have 2 water connectors, allowing them to pass water through to other adjacent equipment, but only 1 steam connector for output.&lt;br /&gt;
&lt;br /&gt;
1 unit of steam is produced for each unit of water. Fuel is consumed at 50% efficiency, which means that a single unit of [[Coal]] (8MJ) fed into a boiler and then utilised in a steam engine will result in 4MJ of energy added to an electrical system. It costs 30kJ energy to heat 1 unit of water to Steam at 165C, so one boiler will produce 60 Steam per second.&lt;br /&gt;
&lt;br /&gt;
Boilers are the main source of pollution in the early and midgame.&lt;br /&gt;
&lt;br /&gt;
== Inserters can pull from Boilers ==&lt;br /&gt;
&lt;br /&gt;
Inserters can place (fuel) items into boilers, but can also remove items from them. See [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6008&amp;amp;start=30#p64343 this post] and follow ups.&lt;br /&gt;
&lt;br /&gt;
This can be also used to create an early filter-device, which filters only fuel items: One inserter inserts into a boiler (not connected to water), another removes the items.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.15.10|&lt;br /&gt;
* Steam became a separate resource, boilers now produce Steam rather than high temperature water that is displayed as steam&lt;br /&gt;
** This distinction is meaningful for circuit network accounting of steam and the [[Oil_processing#Recipes|coal liquification]] recipe}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* New graphics.&lt;br /&gt;
* Changed boiler dimensions to 3x2.&lt;br /&gt;
* &#039;Steam&#039; is produced on a separate connector rather than heating water passed through.&lt;br /&gt;
** At this time, steam is actually water that is renamed when over 100 degrees.&lt;br /&gt;
* Significantly increased energy consumption/production.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* New fire graphics for boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.2|&lt;br /&gt;
* Enabled the [[inserter]] to take [[fuel]] out of boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Flickering light added to [[furnace]]s and boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Boilers show their fuel inventory in the entity info.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.1|&lt;br /&gt;
* Boilers are now fast-replaceable with pipes.&lt;br /&gt;
* New boiler graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
{{BurnerNav}}&lt;br /&gt;
{{ProductionNav}}&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Boiler&amp;diff=141082</id>
		<title>Boiler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Boiler&amp;diff=141082"/>
		<updated>2017-07-17T01:26:55Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: Noted that Boilers produce 60 Steam/sec. This is relevant for things like Coal Cracking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{:Boiler/infobox}}&lt;br /&gt;
&lt;br /&gt;
[[File:Boiler-example-2.png|thumb]]&lt;br /&gt;
The &#039;&#039;boiler&#039;&#039; is used to convert [[Water]] into [[Steam]]. When [[Fuel|fueled]] it converts feed water into steam at 165 degrees, matching the maximum temperature of the [[Steam_engine|Steam Engine]]. Boilers have 2 water connectors, allowing them to pass water through to other adjacent equipment, but only 1 steam connector for output.&lt;br /&gt;
&lt;br /&gt;
1 unit of steam is produced for each unit of water. Fuel is consumed at 50% efficiency, which means that a single unit of [[Coal]] (8MJ) fed into a boiler and then utilised in a steam engine will result in 4MJ of energy added to an electrical system. It costs 30kJ energy to heat 1 unit of water to Steam at 165C, so one boiler will produce 60 Steam per second.&lt;br /&gt;
&lt;br /&gt;
Boilers are the main source of pollution in the early and midgame.&lt;br /&gt;
&lt;br /&gt;
== Inserter can take from boiler ==&lt;br /&gt;
&lt;br /&gt;
You can insert into boilers, but also take fuel out. See [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6008&amp;amp;start=30#p64343 this post] and follow ups.&lt;br /&gt;
&lt;br /&gt;
This can be also used to create an early filter-device, which filters only fuel items: One inserter inserts into a boiler (not connected to water) another take the fuel out.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.15.10|&lt;br /&gt;
* Steam became a separate resource, boilers now produce Steam rather than high temperature water that is displayed as steam&lt;br /&gt;
** This distinction is meaningful for circuit network accounting of steam and the [[Oil_processing#Recipes|coal liquification]] recipe}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* New graphics.&lt;br /&gt;
* Changed boiler dimensions to 3x2.&lt;br /&gt;
* &#039;Steam&#039; is produced on a separate connector rather than heating water passed through.&lt;br /&gt;
** At this time, steam is actually water that is renamed when over 100 degrees.&lt;br /&gt;
* Significantly increased energy consumption/production.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* New fire graphics for boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.2|&lt;br /&gt;
* Enabled the [[inserter]] to take [[fuel]] out of boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Flickering light added to [[furnace]]s and boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Boilers show their fuel inventory in the entity info.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.1|&lt;br /&gt;
* Boilers are now fast-replaceable with pipes.&lt;br /&gt;
* New boiler graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
{{BurnerNav}}&lt;br /&gt;
{{ProductionNav}}&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Atomic_bomb&amp;diff=139955</id>
		<title>Atomic bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Atomic_bomb&amp;diff=139955"/>
		<updated>2017-06-28T02:42:53Z</updated>

		<summary type="html">&lt;p&gt;PaladinOne: Noted that the explosion ring spreads to Radius 35 (as the infobox only shows the Radius 3 of the smaller blasts)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Atomic bomb/infobox}}&lt;br /&gt;
&lt;br /&gt;
[[File:Atomic-bomb-exp.gif|frame|right|Demonstration of the explosion.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atomic bombs&#039;&#039;&#039; are very expensive alternative ammunition for the [[Rocket launcher]]. They deal incredible damage over a wide area, capable of wiping out groups of [[Enemies]] with ease. They will also kill even the most heavily-armored player, so it should be fired from a great distance.&lt;br /&gt;
&lt;br /&gt;
Instead of dealing all of its damage in a single explosion, the atomic bomb creates many small, high-damage explosions in an expanding ring. The ring expands to cover a radius of 35.&lt;br /&gt;
&lt;br /&gt;
== Usable ammunition for ==&lt;br /&gt;
{{icon|rocket launcher}} [[Rocket launcher]]&lt;br /&gt;
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== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Introduced.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Nuclear power]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>PaladinOne</name></author>
	</entry>
</feed>