<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Omnifarious</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Omnifarious"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Omnifarious"/>
	<updated>2026-04-29T01:35:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Quality&amp;diff=207084</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Quality&amp;diff=207084"/>
		<updated>2024-11-25T22:50:30Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* Quality effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boilerplate&lt;br /&gt;
|icon=No-building-material-icon.png&lt;br /&gt;
|line-1=This article is a lacking sources for details of upcoming changes.&lt;br /&gt;
|line-2=You can help this wiki by [{{fullurl:{{FULLPAGENAME}}|action=edit}} adding them].}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quality&#039;&#039;&#039; is a feature of the [[Space Age]] expansion. It introduces four higher quality levels for all items, structures and equipment with improved attributes. The goal of quality is to allow vertical factory upgrading as alternative to expansion in size. Items of higher quality are created by chance when using quality modules in the producing structure. The two highest quality tiers require technology not available on Nauvis. Different buildings and items can have different attributes that can be upgraded. When hovering over something, the attributes that will be upgraded with quality will be marked with a blue diamond in the tooltip.&lt;br /&gt;
&lt;br /&gt;
While players are required to own Space Age to access this feature, quality is a separate mod, and can be activated independent of most Space Age content.&lt;br /&gt;
&lt;br /&gt;
== Quality tiers ==&lt;br /&gt;
There are 5 quality tiers in vanilla gameplay, with tier strength in brackets:&lt;br /&gt;
* [[File:quality_normal.png|15px]] Normal (0)&lt;br /&gt;
* [[File:quality_uncommon.png|15px]] Uncommon (1)&lt;br /&gt;
* [[File:quality_rare.png|15px]] Rare (2)&lt;br /&gt;
* [[File:quality_epic.png|15px]] Epic (3)&lt;br /&gt;
* [[File:quality_legendary.png|15px]] Legendary (&#039;&#039;&#039;5&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Note that legendary quality represents a 2-tier improvement over epic.&lt;br /&gt;
&lt;br /&gt;
== Technologies ==&lt;br /&gt;
Certain tiers of quality cannot be created until they have been researched.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Research !! Base Game !! {{SA}} Space Age !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Quality module (research)|}} [[Quality module (research)]]&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}} x 300&lt;br /&gt;
| {{icon|Time|30}}{{icon|Automation science pack}}{{icon|Logistic science pack}} x 500&lt;br /&gt;
| [[File:quality_uncommon.png|32px]] [[File:quality_rare.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Epic quality (research)|}} [[Epic quality (research)]]&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}}{{icon|Utility science pack}} x 5000&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Utility science pack}}{{icon|Space science pack}}{{icon|Agricultural science pack}} x 5000&lt;br /&gt;
| [[File:quality_epic.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Legendary quality (research)|}} [[Legendary quality (research)]]&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}}{{icon|Utility science pack}}{{icon|Space science pack}} x 5000&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}}{{icon|Utility science pack}}{{icon|Space science pack}}{{icon|Metallurgic science pack}}{{icon|Electromagnetic science pack}}{{icon|Agricultural science pack}}{{icon|Cryogenic science pack}} x 5000&lt;br /&gt;
| [[File:quality_legendary.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality effects ==&lt;br /&gt;
The currently known effects of each level of quality are as follows:&lt;br /&gt;
* +30% health&lt;br /&gt;
* +30% crafting speed&lt;br /&gt;
* +30% robot limit (rounded down)&lt;br /&gt;
* +30% robot recharge rate (both number and speed, rounded down)&lt;br /&gt;
* +30% positive module effects (rounded down for at least quality modules)&lt;br /&gt;
* +10% turret range&lt;br /&gt;
* +1 tile reach and +2 wire reach on power poles&lt;br /&gt;
* +1 equipment grid size (both dimensions)&lt;br /&gt;
* +30% chest inventory size (rounded down)&lt;br /&gt;
* +30% increased ammo damage&lt;br /&gt;
* +30% inserter rotation speed&lt;br /&gt;
* Reduced resource depletion on miners (resource drain is reduced by 1/6, or 16,6%)&lt;br /&gt;
** This is multiplicative with productivity&lt;br /&gt;
* +100% (+5 MJ) capacity on accumulators&lt;br /&gt;
* +30% output rate on [[boiler]]s, [[steam engine]]s, [[steam turbine]]s, [[accumulator]]s (also affects input rate), and [[nuclear reactor]]s&lt;br /&gt;
** Note that consumption is also increased at the same rate, but not pollution&lt;br /&gt;
* -16% power consumption on beacons&lt;br /&gt;
* +1 to both continous coverage distance and exploration coverage distance in [[Radar]]s&lt;br /&gt;
* +100% durability on consumable items ([[repair pack]]s, [[science pack]]s)&lt;br /&gt;
* +5% fork chance on the [[tesla turret]] and tesla ammo for the tesla gun&lt;br /&gt;
&lt;br /&gt;
These effects are per quality strength and additive, a Legendary (5 tier-levels) [[Productivity module 3]] (base +10% productivity) would grant 25% productivity.&lt;br /&gt;
&lt;br /&gt;
Some buildings, such as [[Transport belt]]s and [[Wall]]s, only gain increased health.&lt;br /&gt;
&lt;br /&gt;
== Creating high-quality items ==&lt;br /&gt;
&lt;br /&gt;
There are two ways to create an item with above normal quality: The player must either use ingredient items of the same quality, or use quality modules for a random chance of a higher-quality item.&lt;br /&gt;
&lt;br /&gt;
=== Quality ingredients ===&lt;br /&gt;
Recipes that create items have variations for each quality that the item might take. When setting such a recipe in a production unit, an ingredient quality must be selected. For these variations, the set of ingredients required is the same, except that all item ingredients must have the specified quality.&lt;br /&gt;
&lt;br /&gt;
Item ingredient quality requirements are exact, not minimum. For example, one can not combine uncommon [[iron plate]]s with rare [[battery|batteries]] to make an [[accumulator]] of any quality. One must therefore ensure that high-quality items do not clobber belts and starve production units of lower-quality items.&lt;br /&gt;
&lt;br /&gt;
As fluids do not possess any quality, they are exempt from ingredient quality requirements; The same [[lubricant]] can be used to create [[electric engine unit]]s of any quality.&lt;br /&gt;
&lt;br /&gt;
=== Quality modules ===&lt;br /&gt;
{{Main|Quality module}}&lt;br /&gt;
[[File:quality_module_animated.png|64px|right]]&#039;&#039;&#039;Quality modules&#039;&#039;&#039; allow crafting machines to produce items of a higher quality than their ingredients. Each module adds a quality chance to a machine, depending on its tier and quality. See the following table for all quality chances:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Module&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Quality&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Uncommon|32px]] !! [[File:quality_rare.png|Rare|32px]] !! [[File:quality_epic.png|Epic|32px]] !! [[File:quality_legendary.png|Legendary|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|quality_module}}&lt;br /&gt;
| +1% || +1.3% || +1.6% || +1.9% || +2.5%&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|quality_module_2}}&lt;br /&gt;
| +2% || +2.6% || +3.2% || +3.8% || +5%&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|quality_module_3}}&lt;br /&gt;
| +2.5% || +3.2% || +4% || +4.7% || +6.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When working out the odds of improving quality, a machine starts with the sum of the quality chance of all its modules. When the machine produces an item, it performs a random roll with that chance to succeed. If it succeeds, the product is upgraded 1 level from its ingredients. If the product was upgraded, the machine repeats this process, now with a constant 10% chance of passing, rolling and upgrading until a roll fails.&lt;br /&gt;
&lt;br /&gt;
When using quality ingredients as an input, the base quality is the quality of the recipe. You can only use items with the same quality as input.&lt;br /&gt;
&lt;br /&gt;
Quality modules are only required to &#039;&#039;improve&#039;&#039; quality, crafting will always give the base quality of the used items. Additionally, the odds of improving from a given base quality is the same as improving the same number of tiers from Normal quality.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
;Example #1&lt;br /&gt;
:2× [[File:quality_normal.png|Normal|15px]] Normal [[quality module 2]] (giving a combined quality chance of 4%) with only uncommon and rare quality unlocked.&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Input quality&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Output quality chance&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Uncommon|32px]] !! [[File:quality_rare.png|Rare|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]]&lt;br /&gt;
| 96% || 3.6% || 0.4%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_uncommon.png|Uncommon|32px]]&lt;br /&gt;
| - || 96% || 4%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_rare.png|Rare|32px]]&lt;br /&gt;
| - || - || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Example #2&lt;br /&gt;
:4× [[File:quality_normal.png|Normal|15px]] Normal [[quality module 3]] (giving a combined quality chance of 10%) with all quality tiers unlocked.&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Input quality&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Output quality chance&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Uncommon|32px]] !! [[File:quality_rare.png|Rare|32px]] !! [[File:quality_epic.png|Epic|32px]] !! [[File:quality_legendary.png|Legendary|32px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:quality_normal.png|Normal|32px]]&lt;br /&gt;
| 90% || 9% || 0.9% || 0.09% || 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:quality_uncommon.png|Uncommon|32px]]&lt;br /&gt;
| - || 90% || 9% || 0.9% || 0.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:quality_rare.png|Rare|32px]]&lt;br /&gt;
| - || - || 90% || 9% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:quality_epic.png|Epic|32px]]&lt;br /&gt;
| - || - || - || 90% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:quality_legendary.png|Legendary|32px]]&lt;br /&gt;
| - || - || - || - || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Example #3&lt;br /&gt;
:4× [[File:quality_legendary.png|Legendary|15px]] Legendary [[quality module 3]] (giving a combined quality chance of 24.8%).&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Input quality&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Output quality chance&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Uncommon|32px]] !! [[File:quality_rare.png|Rare|32px]] !! [[File:quality_epic.png|Epic|32px]] !! [[File:quality_legendary.png|Legendary|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]]&lt;br /&gt;
| 75.2% || 22.32% || 2.232% || 0.2232% || 0.0248%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_uncommon.png|Uncommon|32px]]&lt;br /&gt;
| - || 75.2% || 22.32% || 2.232% || 0.248%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_rare.png|Rare|32px]]&lt;br /&gt;
| - || - || 75.2% || 22.32% || 2.48%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_epic.png|Epic|32px]]&lt;br /&gt;
| - || - || - || 75.2% || 24.8%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_legendary.png|Legendary|32px]]&lt;br /&gt;
| - || - || - || - || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Optimal module usage ====&lt;br /&gt;
When using [[Assembling machine 3]]s with the goal of converting all input items to Legendary outputs, and feeding non-Legendary items through a [[Recycler]] with 4 quality modules (as recyclers can&#039;t take productivity modules), the optimal number of quality and productivity modules is as follows:&lt;br /&gt;
* If the quality modules offer less than 15% chance (Normal and Uncommon [[Quality module|T1]], [[Quality module 2|T2]], and [[Quality module 3|T3]]s), use 4 quality modules&lt;br /&gt;
* If the quality modules offer 16% (Rare T3s) or 19% (Epic T3s), use 3 quality modules and 1 productivity module&lt;br /&gt;
* If the quality modules offer 25% (Legendary T3s), use 2 of each module&lt;br /&gt;
* If the quality modules offer &#039;&#039;exactly&#039;&#039; 15% (Legendary T2s):&lt;br /&gt;
** When the base quality of the inputs is Epic, use 4 quality modules&lt;br /&gt;
** When the base quality of the inputs is Rare, use 4 quality modules&lt;br /&gt;
*** Except when your productivity modules have more than +1.5% productivity use 3 quality modules&lt;br /&gt;
** When the base quality of the inputs is Normal or Uncommon, use 3 quality modules&lt;br /&gt;
&lt;br /&gt;
It is also more optimal to improve quality on the lead-up to the target output item due to the recycler only giving back 25% of the input items, except for cases where the chosen item has a productivity research available, in which case looping through a recycler is optimal and has no added material cost (ignoring fluids).&lt;br /&gt;
&lt;br /&gt;
The following tables summarises the number of sets of common ingredients to produce 1 set of legendary output(s) using Quality 3 and Productivity 3 Modules with Quality 3 recycling for each level of quality of the input modules. Machines with 0% base productivity and 4 module slots (Assembling Machine 3) and 50% base and 5 module slots (Electromagnetic Plant, Foundry etc) are considered.&lt;br /&gt;
;Common&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Base Prod!!Number of Productivity Modules!!Number of Quality Modules!!Crafts&lt;br /&gt;
|-&lt;br /&gt;
!0%!!0!!4!!1546&lt;br /&gt;
|-&lt;br /&gt;
!0%!!1!!3!!1655&lt;br /&gt;
|-&lt;br /&gt;
!0%!!2!!2!!1933&lt;br /&gt;
|-&lt;br /&gt;
!0%!!3!!1!!2583&lt;br /&gt;
|-&lt;br /&gt;
!0%!!4!!0!!4505&lt;br /&gt;
|-&lt;br /&gt;
!!!!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
!50%!!0!!5!!310&lt;br /&gt;
|-&lt;br /&gt;
!50%!!1!!4!!327&lt;br /&gt;
|-&lt;br /&gt;
!50%!!2!!3!!365&lt;br /&gt;
|-&lt;br /&gt;
!50%!!3!!2!!437&lt;br /&gt;
|-&lt;br /&gt;
!50%!!4!!1!!584&lt;br /&gt;
|-&lt;br /&gt;
!50%!!5!!0!!949&lt;br /&gt;
|}&lt;br /&gt;
;Uncommon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Base Prod!!Number of Productivity Modules!!Number of Quality Modules!!Crafts&lt;br /&gt;
|-&lt;br /&gt;
!0%!!0!!4!!900&lt;br /&gt;
|-&lt;br /&gt;
!0%!!1!!3!!889&lt;br /&gt;
|-&lt;br /&gt;
!0%!!2!!2!!970&lt;br /&gt;
|-&lt;br /&gt;
!0%!!3!!1!!1220&lt;br /&gt;
|-&lt;br /&gt;
!0%!!4!!0!!2007&lt;br /&gt;
|-&lt;br /&gt;
!!!!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
!50%!!0!!5!!171&lt;br /&gt;
|-&lt;br /&gt;
!50%!!1!!4!!168&lt;br /&gt;
|-&lt;br /&gt;
!50%!!2!!3!!175&lt;br /&gt;
|-&lt;br /&gt;
!50%!!3!!2!!196&lt;br /&gt;
|-&lt;br /&gt;
!50%!!4!!1!!246&lt;br /&gt;
|-&lt;br /&gt;
!50%!!5!!0!!377&lt;br /&gt;
|}&lt;br /&gt;
;Rare&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Base Prod!!Number of Productivity Modules!!Number of Quality Modules!!Crafts&lt;br /&gt;
|-&lt;br /&gt;
!0%!!0!!4!!538&lt;br /&gt;
|-&lt;br /&gt;
!0%!!1!!3!!489&lt;br /&gt;
|-&lt;br /&gt;
!0%!!2!!2!!496&lt;br /&gt;
|-&lt;br /&gt;
!0%!!3!!1!!583&lt;br /&gt;
|-&lt;br /&gt;
!0%!!4!!0!!897&lt;br /&gt;
|-&lt;br /&gt;
!!!!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
!50%!!0!!5!!100&lt;br /&gt;
|-&lt;br /&gt;
!50%!!1!!4!!91&lt;br /&gt;
|-&lt;br /&gt;
!50%!!2!!3!!89&lt;br /&gt;
|-&lt;br /&gt;
!50%!!3!!2!!92&lt;br /&gt;
|-&lt;br /&gt;
!50%!!4!!1!!108&lt;br /&gt;
|-&lt;br /&gt;
!50%!!5!!0!!153&lt;br /&gt;
|}&lt;br /&gt;
;Epic&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Base Prod!!Number of Productivity Modules!!Number of Quality Modules!!Crafts&lt;br /&gt;
|-&lt;br /&gt;
!0%!!0!!4!!368&lt;br /&gt;
|-&lt;br /&gt;
!0%!!1!!3!!307&lt;br /&gt;
|-&lt;br /&gt;
!0%!!2!!2!!288&lt;br /&gt;
|-&lt;br /&gt;
!0%!!3!!1!!314&lt;br /&gt;
|-&lt;br /&gt;
!0%!!4!!0!!446&lt;br /&gt;
|-&lt;br /&gt;
!!!!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
!50%!!0!!5!!68&lt;br /&gt;
|-&lt;br /&gt;
!50%!!1!!4!!58&lt;br /&gt;
|-&lt;br /&gt;
!50%!!2!!3!!52&lt;br /&gt;
|-&lt;br /&gt;
!50%!!3!!2!!51&lt;br /&gt;
|-&lt;br /&gt;
!50%!!4!!1!!55&lt;br /&gt;
|-&lt;br /&gt;
!50%!!5!!0!!71&lt;br /&gt;
|}&lt;br /&gt;
;Legendary&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Base Prod!!Number of Productivity Modules!!Number of Quality Modules!!Crafts&lt;br /&gt;
|-&lt;br /&gt;
!0%!!0!!4!!189&lt;br /&gt;
|-&lt;br /&gt;
!0%!!1!!3!!133&lt;br /&gt;
|-&lt;br /&gt;
!0%!!2!!2!!108&lt;br /&gt;
|-&lt;br /&gt;
!0%!!3!!1!!101&lt;br /&gt;
|-&lt;br /&gt;
!0%!!4!!0!!120&lt;br /&gt;
|-&lt;br /&gt;
!!!!!!!!!&lt;br /&gt;
|-&lt;br /&gt;
!50%!!0!!5!!36&lt;br /&gt;
|-&lt;br /&gt;
!50%!!1!!4!!27&lt;br /&gt;
|-&lt;br /&gt;
!50%!!2!!3!!21&lt;br /&gt;
|-&lt;br /&gt;
!50%!!3!!2!!18&lt;br /&gt;
|-&lt;br /&gt;
!50%!!4!!1!!16&lt;br /&gt;
|-&lt;br /&gt;
!50%!!5!!0!!18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Derivation&lt;br /&gt;
&lt;br /&gt;
Derivation of the tables above was as follows:&lt;br /&gt;
Starting with 1 set of common ingredients, with an assembly quality chance of Q and total productivity bonus of P, the statistical expected number of product is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Common !! Uncommon !! Rare !! Epic !! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| (1 + P) * (1-Q) || (1 + P) * ((1-Q) - (1-Q)/10 - (1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)|| (1 + P) * ((1-Q)/10 - (1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)  || (1 + P) * ((1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)  || (1 + P) * (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example with no productivity bonus and Q of 5%:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Common !! Uncommon !! Rare !! Epic !! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 0.95 || 0.045 || 0.0045  || 0.00045  || 0.00005&lt;br /&gt;
|}&lt;br /&gt;
Similar tables can be derived for higher quality starting ingredients.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, the same calculations can be done for recycling products, except that there is no productivity bonus and there needs to be account for only 1/4 of the ingredients being returned.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Common !! Uncommon !! Rare !! Epic !! Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 1/4 * (1-Q) || 1/4 * ((1-Q) - (1-Q)/10 - (1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)|| 1/4 * ((1-Q)/10 - (1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)  || 1/4 * ((1-Q)/10&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;)  || 1/4 * (1-Q)/10&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Combining these results allows a &#039;Transition Matrix&#039; to be developed (see Stochastic Matrix on wikipedia) which after iteration can generate the expected number of legendary products from 1 set of common ingredients via matrix multiplication. An example matrix for P of 50% and Q of 25% for both recycling and assembly is copied below. Note that since legendary products are the goal, they are not recycled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Quality_Transition_Matrix.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage tips ==&lt;br /&gt;
=== Using quality to increase production ===&lt;br /&gt;
There are four ways in which quality can increase the output of a single production machine:&lt;br /&gt;
* Increasing the quality of the machine itself will improve its base crafting speed.&lt;br /&gt;
* Increasing the quality of [[speed module]]s will increase the effect of their speed improvements.&lt;br /&gt;
* Increasing the quality of [[productivity module]]s will increase their productivity bonus without reducing crafting speed. Since extra items obtained from the productivity bonus do not take extra time to produce, this will also increase the number of items produced over time.&lt;br /&gt;
* Increasing the quality of [[beacon]]s will increase their transmission efficiency. If they contain speed modules, then the effect of these modules is increased.&lt;br /&gt;
&lt;br /&gt;
These four options share a powerful synergy, as they react multiplicatively with one another. This makes it possible to achieve very high production rates with very few machines when compared to only using normal quality items. For example, imagine a setup where [[electronic circuit]]s are made using one [[electromagnetic plant]] with five [[productivity module 3]]s, which is surrounded by 12 [[beacon]]s with two [[speed module 3]]s, each. With normal quality, this will achieve an output rate of almost 45 items per second (almost enough to saturate one non-layered [[express transport belt]]). However, if the electromagnetic plant and all beacons and modules have legendary quality, the output rate becomes slightly more than 600 items per second (enough to saturate two and a half [[turbo transport belt]]s with four layers of items). This is more than 13 times as many items as without quality.&lt;br /&gt;
&lt;br /&gt;
It should be noted that quality beacons are the only one of these factors that may increase energy consumption over time, as the transmission effect is also applied to the energy cost of speed modules. However, this is offset or even negated by the reduced energy consumption of the beacons themselves (which is also affected by quality), especially with high beacon counts wherein the transmission effect is subject to diminishing returns. For speed modules, productivity modules, and the machine itself, only the speed increase, productivity bonus, and base crafting speed are affected, respectively.&lt;br /&gt;
&lt;br /&gt;
The increased transmission effect of high-quality beacons is also notable because unlike when increasing the number of beacons, there are no diminishing returns for increasing their quality (aside from the exponentially increasing cost of producing those higher-quality beacons in the first place). This means that, despite a legendary beacon only being 1.66 times as powerful as a normal-quality beacon, one would need 0.36 times as many legendary beacons as normal ones to achieve the same effect. Aside from making more powerful beacon setups, this can also be used to save space by achieving the same effect with fewer beacons, thereby leaving more room for machines and belts.&lt;br /&gt;
&lt;br /&gt;
Higher-quality machines are also particularly useful for producing quality items as, unlike speed modules, machine quality does not reduce the chance of increasing a product&#039;s quality.&lt;br /&gt;
&lt;br /&gt;
=== Using quality to save space ===&lt;br /&gt;
Another use for quality is decreasing the amount of buildings needed to perform the same production. This is particularly useful in a [[space platform]], where small, compact designs are rewarded with increased speed, as well as needing less rockets to build the platform.&lt;br /&gt;
&lt;br /&gt;
== Relevant Factorio Friday Facts ==&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-375 FFF 375 - Quality]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Quality is not technically exclusive to player-made entities; Though this does not occur naturally, quality is also allowed on enemies, asteroids, and even the [[player]] character.&lt;br /&gt;
** Some enemies with qualities above normal can even be created in regular sandbox gameplay: Big biters, behemoth biters, and big premature wriggler pentapods born from spoiled [[biter egg]]s, [[captive biter spawner]]s, and [[pentapod egg]]s inherit the quality of the spoiled items, with the latter two being possible to craft with quality modules. Furthermore, a starved captured biter spawner will retain its quality upon converting into a hostile biter spawner, with said quality even being inherited by the biters that it will spawn. Should these biters chose to expand, they may also create quality spitters and worms.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=207048</id>
		<title>Low density structure productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=207048"/>
		<updated>2024-11-25T04:24:51Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{:Infobox: Low density structure productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
Adds a 10% productivity boost to all low density structure research per level.&lt;br /&gt;
&lt;br /&gt;
The first level costs 2000 research, and the cost for each subsequent level is 2000 * 3^L / 2^(L + 1), rounded down, where L = current level.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure&amp;diff=207047</id>
		<title>Low density structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure&amp;diff=207047"/>
		<updated>2024-11-25T03:53:46Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* Space Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Low density structure}}&lt;br /&gt;
Used in the production of modular armor/equipment, [[utility science pack]]s, and orbital rockets.&lt;br /&gt;
&lt;br /&gt;
== Rocket ==&lt;br /&gt;
In base game 10 low density structures are required for each [[rocket part]], so 1000 low density structures are required for each completed rocket launch. Additionally 100 low density structures are required for each [[satellite]].&lt;br /&gt;
&lt;br /&gt;
=== Space Age ===&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
In Space Age, 1 low density structure is required for each rocket part, so 50 low density structures are required for each completed rocket launch.&lt;br /&gt;
&lt;br /&gt;
Also, Space Age introduces [[Low density structure productivity (research)]] that adds a productivity bonus to any production of this item.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Increased low density structure stack size from 10 to 50.&lt;br /&gt;
* Low density structure crafting time reduced from 20 to 15.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.17.0|&lt;br /&gt;
* Low density structure now requires 2x Steel plate, 20x Copper plate, 5x Plastic bar. (was 10x Steel Plate + 5x Copper Plate + 5x Plastic bar)&lt;br /&gt;
* Low density structure crafting time reduced from 30 to 20.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.13.0|&lt;br /&gt;
* Required in recipes for some high tier equipment, such as: Energy shield mk2, Battery mk2, Roboport mk2, Portable fusion reactor, Power armor mk2, Personal laser defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.12.0|&lt;br /&gt;
* Introduced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* Rocket components:&lt;br /&gt;
** [[Processing unit]]&lt;br /&gt;
** [[Rocket fuel]]&lt;br /&gt;
* [[Satellite]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure&amp;diff=207046</id>
		<title>Low density structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure&amp;diff=207046"/>
		<updated>2024-11-25T03:52:25Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* Space Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Low density structure}}&lt;br /&gt;
Used in the production of modular armor/equipment, [[utility science pack]]s, and orbital rockets.&lt;br /&gt;
&lt;br /&gt;
== Rocket ==&lt;br /&gt;
In base game 10 low density structures are required for each [[rocket part]], so 1000 low density structures are required for each completed rocket launch. Additionally 100 low density structures are required for each [[satellite]].&lt;br /&gt;
&lt;br /&gt;
=== Space Age ===&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
In Space Age, 1 low density structure is required for each rocket part, so 50 low density structures are required for each completed rocket launch.&lt;br /&gt;
&lt;br /&gt;
Also, Space Age introduces a new research related to low density structures, {Low density structure productivity (research)}, that adds a productivity bonus to any production of this item.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Increased low density structure stack size from 10 to 50.&lt;br /&gt;
* Low density structure crafting time reduced from 20 to 15.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.17.0|&lt;br /&gt;
* Low density structure now requires 2x Steel plate, 20x Copper plate, 5x Plastic bar. (was 10x Steel Plate + 5x Copper Plate + 5x Plastic bar)&lt;br /&gt;
* Low density structure crafting time reduced from 30 to 20.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.13.0|&lt;br /&gt;
* Required in recipes for some high tier equipment, such as: Energy shield mk2, Battery mk2, Roboport mk2, Portable fusion reactor, Power armor mk2, Personal laser defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.12.0|&lt;br /&gt;
* Introduced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* Rocket components:&lt;br /&gt;
** [[Processing unit]]&lt;br /&gt;
** [[Rocket fuel]]&lt;br /&gt;
* [[Satellite]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure&amp;diff=207045</id>
		<title>Low density structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure&amp;diff=207045"/>
		<updated>2024-11-25T03:52:05Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* Space Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Low density structure}}&lt;br /&gt;
Used in the production of modular armor/equipment, [[utility science pack]]s, and orbital rockets.&lt;br /&gt;
&lt;br /&gt;
== Rocket ==&lt;br /&gt;
In base game 10 low density structures are required for each [[rocket part]], so 1000 low density structures are required for each completed rocket launch. Additionally 100 low density structures are required for each [[satellite]].&lt;br /&gt;
&lt;br /&gt;
=== Space Age ===&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
In Space Age, 1 low density structure is required for each rocket part, so 50 low density structures are required for each completed rocket launch.&lt;br /&gt;
&lt;br /&gt;
Also, Space Age introduces a new research related to low density structures, {{Low density structure productivity (research)}}, that adds a productivity bonus to any production of this item.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Increased low density structure stack size from 10 to 50.&lt;br /&gt;
* Low density structure crafting time reduced from 20 to 15.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.17.0|&lt;br /&gt;
* Low density structure now requires 2x Steel plate, 20x Copper plate, 5x Plastic bar. (was 10x Steel Plate + 5x Copper Plate + 5x Plastic bar)&lt;br /&gt;
* Low density structure crafting time reduced from 30 to 20.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.13.0|&lt;br /&gt;
* Required in recipes for some high tier equipment, such as: Energy shield mk2, Battery mk2, Roboport mk2, Portable fusion reactor, Power armor mk2, Personal laser defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.12.0|&lt;br /&gt;
* Introduced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* Rocket components:&lt;br /&gt;
** [[Processing unit]]&lt;br /&gt;
** [[Rocket fuel]]&lt;br /&gt;
* [[Satellite]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure&amp;diff=207044</id>
		<title>Low density structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure&amp;diff=207044"/>
		<updated>2024-11-25T03:51:33Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* Space Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Low density structure}}&lt;br /&gt;
Used in the production of modular armor/equipment, [[utility science pack]]s, and orbital rockets.&lt;br /&gt;
&lt;br /&gt;
== Rocket ==&lt;br /&gt;
In base game 10 low density structures are required for each [[rocket part]], so 1000 low density structures are required for each completed rocket launch. Additionally 100 low density structures are required for each [[satellite]].&lt;br /&gt;
&lt;br /&gt;
=== Space Age ===&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
In Space Age, 1 low density structure is required for each rocket part, so 50 low density structures are required for each completed rocket launch.&lt;br /&gt;
&lt;br /&gt;
Also, Space Age introduces a new research related to low density structures, {{Low density structure (research)}}, that adds a productivity bonus to any production of this item.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Increased low density structure stack size from 10 to 50.&lt;br /&gt;
* Low density structure crafting time reduced from 20 to 15.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.17.0|&lt;br /&gt;
* Low density structure now requires 2x Steel plate, 20x Copper plate, 5x Plastic bar. (was 10x Steel Plate + 5x Copper Plate + 5x Plastic bar)&lt;br /&gt;
* Low density structure crafting time reduced from 30 to 20.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.13.0|&lt;br /&gt;
* Required in recipes for some high tier equipment, such as: Energy shield mk2, Battery mk2, Roboport mk2, Portable fusion reactor, Power armor mk2, Personal laser defense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.12.0|&lt;br /&gt;
* Introduced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* Rocket components:&lt;br /&gt;
** [[Processing unit]]&lt;br /&gt;
** [[Rocket fuel]]&lt;br /&gt;
* [[Satellite]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=207043</id>
		<title>Low density structure productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=207043"/>
		<updated>2024-11-25T03:49:23Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{:Infobox: Low density structure productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
Adds a 10% productivity boost to all low density structure research per level.&lt;br /&gt;
&lt;br /&gt;
The first level costs 2000 research, and the cost for each subsequent level is (3/2)^(L-1) * (3/4) * 2000, rounded down, where L = current level.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=207042</id>
		<title>Low density structure productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=207042"/>
		<updated>2024-11-25T03:48:16Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{:Infobox: Low density structure productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
Adds a 10% productivity boost to all low density structure research per level.&lt;br /&gt;
&lt;br /&gt;
The first level costs 2000 research, and the cost for each subsequent level is (3/2)^(L-1) * (3/4) * 1000, rounded down, where L = current level.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Low_density_structure_productivity_(research)&amp;diff=207041</id>
		<title>Infobox:Low density structure productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Low_density_structure_productivity_(research)&amp;diff=207041"/>
		<updated>2024-11-25T03:42:46Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = low-density-structure-productivity&lt;br /&gt;
|required-technologies = Metallurgic science pack (research) + Production science pack (research)&lt;br /&gt;
|effects = Low density structure, 10%&lt;br /&gt;
|cost = Time, 60 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1 + Production science pack, 1 + Metallurgic science pack, 1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Low_density_structure_productivity_(research)&amp;diff=207040</id>
		<title>Infobox:Low density structure productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Low_density_structure_productivity_(research)&amp;diff=207040"/>
		<updated>2024-11-25T03:41:18Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: Adding infobox for Low density structure productivity research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = research-productivity&lt;br /&gt;
|required-technologies = Metallurgic science pack (research) + Production science pack (research)&lt;br /&gt;
|effects = Low density structure, 10%&lt;br /&gt;
|cost = Time, 60 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1 + Production science pack, 1 + Metallurgic science pack&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=207038</id>
		<title>Low density structure productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=207038"/>
		<updated>2024-11-25T03:35:11Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{:Infobox: Low density structure productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
Adds a 10% productivity boost to all low density structure research per level.&lt;br /&gt;
&lt;br /&gt;
The first level costs 2000 research, and the cost for each subsequent level is (3/2)^(L-1) * (3/4) * 1000, rounded down, where L = current level.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=207037</id>
		<title>Low density structure productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=207037"/>
		<updated>2024-11-25T03:34:20Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: Adding stub for Low Density Structure productivity research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{:Infobox: Research productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
Adds a 10% productivity boost to all low density structure research per level.&lt;br /&gt;
&lt;br /&gt;
The first level costs 2000 research, and the cost for each subsequent level is (3/2)^(L-1) * (3/4) * 1000, rounded down, where L = current level.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=204347</id>
		<title>Electric furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=204347"/>
		<updated>2024-11-02T05:26:38Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: Rationals are the way to go. I&amp;#039;m not fond of decimals, and always find myself converting them to rationals anyway.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electric furnace}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;electric furnace&#039;&#039;&#039; is the third and last tier of furnace. As its name implies, it uses [[electric system|electricity]] rather than [[fuel]] to operate, removing the need for a fuel belt.&lt;br /&gt;
&lt;br /&gt;
The electric furnace smelts items at the same speed as a [[steel furnace]], and also has two slots for [[module|modules]]. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! {{Imagelink|Stone furnace}}&lt;br /&gt;
! {{Imagelink|Steel furnace}}&lt;br /&gt;
! {{Imagelink|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| {{Icon|Iron plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| {{Icon|Copper plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone brick&lt;br /&gt;
| {{Icon|Stone brick|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Steel plate&lt;br /&gt;
| {{Icon|Steel plate|0.0625}} 0.0625/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality&#039;s effect on output ==&lt;br /&gt;
&lt;br /&gt;
[[Quality]] (from the [[Space Age]] expansion) does not affect coal or power consumption for furnaces, but does affect how quickly they process things. This stacks multiplicatively with [[Speed module]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Resource&lt;br /&gt;
! [[File:quality_normal.png|15px|link=Quality]] Normal&lt;br /&gt;
! [[File:quality_uncommon.png|15px|link=Quality]] Uncommon&lt;br /&gt;
! [[File:quality_rare.png|15px|link=Quality]] Rare&lt;br /&gt;
! [[File:quality_epic.png|15px|link=Quality]] Epic&lt;br /&gt;
! [[File:quality_legendary.png|15px|link=Quality]] Legendary&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|Iron plate}}{{Icon|Copper plate}}{{Icon|Stone brick}}&lt;br /&gt;
| 0.625/sec 5/8|| 0.8125/sec 13/16|| 1/sec || 1.1875/sec 19/16 || 1.5625/sec 25/16&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|Lithium plate|space-age=yes}} &lt;br /&gt;
| 0.3125/sec 5/16|| 0.40625/sec 13/32|| 0.5/sec 1/2|| 0.59375/sec 19/32|| 0.78125/sec 25/32&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|Steel plate}} &lt;br /&gt;
| 0.125/sec 1/8|| 0.1625/sec 13/80|| 0.2/sec 1/5|| 0.2375/sec 19/80|| 0.3125/sec 5/16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Now has the same smelting speed as the steel furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Furnaces}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203477</id>
		<title>Electric furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203477"/>
		<updated>2024-10-27T23:54:37Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* Quality&amp;#039;s effect on output */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electric furnace}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;electric furnace&#039;&#039;&#039; is the third and last tier of furnace. As its name implies, it uses [[electric system|electricity]] rather than [[fuel]] to operate, removing the need for a fuel belt.&lt;br /&gt;
&lt;br /&gt;
The electric furnace smelts items at the same speed as a [[steel furnace]], and also has two slots for [[module|modules]]. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! {{Imagelink|Stone furnace}}&lt;br /&gt;
! {{Imagelink|Steel furnace}}&lt;br /&gt;
! {{Imagelink|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| {{Icon|Iron plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| {{Icon|Copper plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone brick&lt;br /&gt;
| {{Icon|Stone brick|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Steel plate&lt;br /&gt;
| {{Icon|Steel plate|0.0625}} 0.0625/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality&#039;s effect on output ==&lt;br /&gt;
&lt;br /&gt;
[[Quality]] (from the [[Space Age]] expansion) does not affect coal or power consumption for furnaces, but does affect how quickly they process things. This stacks multiplicatively with [[Speed module]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[File:quality_normal.png|15px]] Normal&lt;br /&gt;
! [[File:quality_uncommon.png|15px]] Uncommon&lt;br /&gt;
! [[File:quality_rare.png|15px]] Rare&lt;br /&gt;
! [[File:quality_epic.png|15px]] Epic&lt;br /&gt;
! [[File:quality_legendary.png|15px]] Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 0.0625 (1/16s) || 0.14375 (23/160s) || 0.225 (9/40s) || 0.30625 (49/160s) || 0.46875 (15/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.125 (1/8s) || 0.2875 (23/80s) || 0.45 (9/20s) || 0.6125 (49/80s) || 0.9375 (15/16s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.3125 (5/16s) || 0.71875 (23/32s) || 1.125 (9/8s) || 1.513125 (49/32s) || 2.34375 (75/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.625 (5/8s) || 1.4375 (23/16s) || 2.25 (9/4s) || 3.0625 (49/16s) || 4.6875 (75/16s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0|&lt;br /&gt;
* Added information about effects of quality.}}&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Now has the same smelting speed as the steel furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Furnaces}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203476</id>
		<title>Electric furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203476"/>
		<updated>2024-10-27T23:53:23Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electric furnace}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;electric furnace&#039;&#039;&#039; is the third and last tier of furnace. As its name implies, it uses [[electric system|electricity]] rather than [[fuel]] to operate, removing the need for a fuel belt.&lt;br /&gt;
&lt;br /&gt;
The electric furnace smelts items at the same speed as a [[steel furnace]], and also has two slots for [[module|modules]]. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! {{Imagelink|Stone furnace}}&lt;br /&gt;
! {{Imagelink|Steel furnace}}&lt;br /&gt;
! {{Imagelink|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| {{Icon|Iron plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| {{Icon|Copper plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone brick&lt;br /&gt;
| {{Icon|Stone brick|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Steel plate&lt;br /&gt;
| {{Icon|Steel plate|0.0625}} 0.0625/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality&#039;s effect on output ==&lt;br /&gt;
&lt;br /&gt;
[[Quality]] (from the [[Space Age]] expansion) does not affect coal or power consumption for furnaces, but does affect how quickly it processes things. This stacks multiplicatively with [[Speed module]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[File:quality_normal.png|15px]] Normal&lt;br /&gt;
! [[File:quality_uncommon.png|15px]] Uncommon&lt;br /&gt;
! [[File:quality_rare.png|15px]] Rare&lt;br /&gt;
! [[File:quality_epic.png|15px]] Epic&lt;br /&gt;
! [[File:quality_legendary.png|15px]] Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 0.0625 (1/16s) || 0.14375 (23/160s) || 0.225 (9/40s) || 0.30625 (49/160s) || 0.46875 (15/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.125 (1/8s) || 0.2875 (23/80s) || 0.45 (9/20s) || 0.6125 (49/80s) || 0.9375 (15/16s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.3125 (5/16s) || 0.71875 (23/32s) || 1.125 (9/8s) || 1.513125 (49/32s) || 2.34375 (75/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.625 (5/8s) || 1.4375 (23/16s) || 2.25 (9/4s) || 3.0625 (49/16s) || 4.6875 (75/16s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0|&lt;br /&gt;
* Added information about effects of quality.}}&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Now has the same smelting speed as the steel furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Furnaces}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203475</id>
		<title>Electric furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203475"/>
		<updated>2024-10-27T23:52:55Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electric furnace}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;electric furnace&#039;&#039;&#039; is the third and last tier of furnace. As its name implies, it uses [[electric system|electricity]] rather than [[fuel]] to operate, removing the need for a fuel belt.&lt;br /&gt;
&lt;br /&gt;
The electric furnace smelts items at the same speed as a [[steel furnace]], and also has two slots for [[module|modules]]. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! {{Imagelink|Stone furnace}}&lt;br /&gt;
! {{Imagelink|Steel furnace}}&lt;br /&gt;
! {{Imagelink|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| {{Icon|Iron plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| {{Icon|Copper plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone brick&lt;br /&gt;
| {{Icon|Stone brick|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Steel plate&lt;br /&gt;
| {{Icon|Steel plate|0.0625}} 0.0625/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality&#039;s effect on output ==&lt;br /&gt;
&lt;br /&gt;
[[Quality]] (from the [[Space Age]] expansion) does not affect coal or power consumption for furnaces, but does affect how quickly it processes things. This stacks multiplicatively with [[Speed module]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[File:quality_normal.png|15px]] Normal&lt;br /&gt;
! [[File:quality_uncommon.png|15px]] Uncommon&lt;br /&gt;
! [[File:quality_rare.png|15px]] Rare&lt;br /&gt;
! [[File:quality_epic.png|15px]] Epic&lt;br /&gt;
! [[File:quality_legendary.png|15px]] Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 0.0625 (1/16s) || 0.14375 (23/160s) || 0.225 (9/40s) || 0.30625 (49/160s) || 0.46875 (15/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.125 (1/8s) || 0.2875 (23/80s) || 0.45 (9/20s) || 0.6125 (49/80s) || 0.9375 (15/16s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.3125 (5/16s) || 0.71875 (23/32s) || 1.125 (9/8s) || 1.513125 (49/32s) || 2.34375 (75/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.625 (5/8s) || 1.4375 (23/16s) || 2.25 (9/4s) || 3.0625 (49/16s) || 4.6875 (75/16s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0|* Added information about effects of quality.}}&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Now has the same smelting speed as the steel furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Furnaces}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203474</id>
		<title>Electric furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203474"/>
		<updated>2024-10-27T23:52:16Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electric furnace}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;electric furnace&#039;&#039;&#039; is the third and last tier of furnace. As its name implies, it uses [[electric system|electricity]] rather than [[fuel]] to operate, removing the need for a fuel belt.&lt;br /&gt;
&lt;br /&gt;
The electric furnace smelts items at the same speed as a [[steel furnace]], and also has two slots for [[module|modules]]. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! {{Imagelink|Stone furnace}}&lt;br /&gt;
! {{Imagelink|Steel furnace}}&lt;br /&gt;
! {{Imagelink|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| {{Icon|Iron plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| {{Icon|Copper plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone brick&lt;br /&gt;
| {{Icon|Stone brick|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Steel plate&lt;br /&gt;
| {{Icon|Steel plate|0.0625}} 0.0625/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality&#039;s effect on output ==&lt;br /&gt;
&lt;br /&gt;
[[Quality]] (from the [[Space Age]] expansion) does not affect coal or power consumption for furnaces, but does affect how quickly it processes things. This stacks multiplicatively with [[Speed module]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[File:quality_normal.png|15px]] Normal&lt;br /&gt;
! [[File:quality_uncommon.png|15px]] Uncommon&lt;br /&gt;
! [[File:quality_rare.png|15px]] Rare&lt;br /&gt;
! [[File:quality_epic.png|15px]] Epic&lt;br /&gt;
! [[File:quality_legendary.png|15px]] Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 0.0625 (1/16s) || 0.14375 (23/160s) || 0.225 (9/40s) || 0.30625 (49/160s) || 0.46875 (15/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.125 (1/8s) || 0.2875 (23/80s) || 0.45 (9/20s) || 0.6125 (49/80s) || 0.9375 (15/16s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.3125 (5/16s) || 0.71875 (23/32s) || 1.125 (9/8s) || 1.513125 (49/32s) || 2.34375 (75/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.625 (5/8s) || 1.4375 (23/16s) || 2.25 (9/4s) || 3.0625 (49/16s) || 4.6875 (75/16s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0 + Soace Age|* Added information about effects of quality.}}&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Now has the same smelting speed as the steel furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Furnaces}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203473</id>
		<title>Electric furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203473"/>
		<updated>2024-10-27T23:51:14Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* Quality&amp;#039;s effect on output */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electric furnace}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;electric furnace&#039;&#039;&#039; is the third and last tier of furnace. As its name implies, it uses [[electric system|electricity]] rather than [[fuel]] to operate, removing the need for a fuel belt.&lt;br /&gt;
&lt;br /&gt;
The electric furnace smelts items at the same speed as a [[steel furnace]], and also has two slots for [[module|modules]]. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! {{Imagelink|Stone furnace}}&lt;br /&gt;
! {{Imagelink|Steel furnace}}&lt;br /&gt;
! {{Imagelink|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| {{Icon|Iron plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| {{Icon|Copper plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone brick&lt;br /&gt;
| {{Icon|Stone brick|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Steel plate&lt;br /&gt;
| {{Icon|Steel plate|0.0625}} 0.0625/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality&#039;s effect on output ==&lt;br /&gt;
&lt;br /&gt;
[[Quality]] (from the [[Space Age]] expansion) does not affect coal or power consumption for furnaces, but does affect how quickly it processes things. This stacks multiplicatively with [[Speed module]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[File:quality_normal.png|15px]] Normal&lt;br /&gt;
! [[File:quality_uncommon.png|15px]] Uncommon&lt;br /&gt;
! [[File:quality_rare.png|15px]] Rare&lt;br /&gt;
! [[File:quality_epic.png|15px]] Epic&lt;br /&gt;
! [[File:quality_legendary.png|15px]] Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 0.0625 (1/16s) || 0.14375 (23/160s) || 0.225 (9/40s) || 0.30625 (49/160s) || 0.46875 (15/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.125 (1/8s) || 0.2875 (23/80s) || 0.45 (9/20s) || 0.6125 (49/80s) || 0.9375 (15/16s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.3125 (5/16s) || 0.71875 (23/32s) || 1.125 (9/8s) || 1.513125 (49/32s) || 2.34375 (75/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.625 (5/8s) || 1.4375 (23/16s) || 2.25 (9/4s) || 3.0625 (49/16s) || 4.6875 (75/16s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Now has the same smelting speed as the steel furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Furnaces}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203472</id>
		<title>Electric furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203472"/>
		<updated>2024-10-27T23:50:42Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* Quality&amp;#039;s effect on output */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electric furnace}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;electric furnace&#039;&#039;&#039; is the third and last tier of furnace. As its name implies, it uses [[electric system|electricity]] rather than [[fuel]] to operate, removing the need for a fuel belt.&lt;br /&gt;
&lt;br /&gt;
The electric furnace smelts items at the same speed as a [[steel furnace]], and also has two slots for [[module|modules]]. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! {{Imagelink|Stone furnace}}&lt;br /&gt;
! {{Imagelink|Steel furnace}}&lt;br /&gt;
! {{Imagelink|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| {{Icon|Iron plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| {{Icon|Copper plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone brick&lt;br /&gt;
| {{Icon|Stone brick|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Steel plate&lt;br /&gt;
| {{Icon|Steel plate|0.0625}} 0.0625/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality&#039;s effect on output ==&lt;br /&gt;
&lt;br /&gt;
[[Quality]] (from the [[Space Age]] expansion) does not affect coal or power consumption for furnaces, but does affect how quickly it processes things. This stacks multiplicatively with [[Speed module]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[File:quality_normal.png|15px]] Normal&lt;br /&gt;
! [[File:quality_uncommon.png|15px]] Uncommon&lt;br /&gt;
! [[File:quality_rare.png|15px]] Rare&lt;br /&gt;
! [[File:quality_epic.png|15px]] Epic&lt;br /&gt;
! [[File:quality_legendary.png|15px]] Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 0.0625 (1/16s) || 0.14375 (23/160s) || 0.225 (9/40s) || 0.30625 (49/160s) || 0.46875 (15/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.125 (1/8s) || 0.2875 (23/80s) || 0.45 (9/20s) || 0.6125 (49/80s) || 0.9375 (15/16s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.3125 (5/16s) || 0.71875 (23/32s) || 1.125 (9/8s) || 1.513125 (49/32s) || 2.34375 (75/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.625 (5/8s) || 1.4375 (23/16s) || 2.25 (9/4s) || 3.0625 (49/16s) || 4.6875 (75/16s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Now has the same smelting speed as the steel furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Furnaces}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203471</id>
		<title>Electric furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=203471"/>
		<updated>2024-10-27T23:49:36Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: Added information about quality effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electric furnace}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;electric furnace&#039;&#039;&#039; is the third and last tier of furnace. As its name implies, it uses [[electric system|electricity]] rather than [[fuel]] to operate, removing the need for a fuel belt.&lt;br /&gt;
&lt;br /&gt;
The electric furnace smelts items at the same speed as a [[steel furnace]], and also has two slots for [[module|modules]]. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! {{Imagelink|Stone furnace}}&lt;br /&gt;
! {{Imagelink|Steel furnace}}&lt;br /&gt;
! {{Imagelink|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| {{Icon|Iron plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| {{Icon|Copper plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone brick&lt;br /&gt;
| {{Icon|Stone brick|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Steel plate&lt;br /&gt;
| {{Icon|Steel plate|0.0625}} 0.0625/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality&#039;s effect on output ==&lt;br /&gt;
&lt;br /&gt;
[[Quality]] (from the [[Space Age]] expansion) does not affect coal or power consumption for furnaces, but does affect how quickly it processes things. This stacks multiplicatively with [[Speed module]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[File:quality_normal.png|15px]] Normal&lt;br /&gt;
! [[File:quality_uncommon.png|15px]] Uncommon&lt;br /&gt;
! [[File:quality_rare.png|15px]] Rare&lt;br /&gt;
! [[File:quality_epic.png|15px]] Epic&lt;br /&gt;
! [[File:quality_legendary.png|15px]] Legendary&lt;br /&gt;
|-&lt;br /&gt;
| 0.0625 (1/16s) | 0.14375 (23/160s) | 0.225 (9/40s) | 0.30625 (49/160s) | 0.46875 (15/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.125 (1/8s) | 0.2875 (23/80s) | 0.45 (9/20s) | 0.6125 (49/80s) | 0.9375 (15/16s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.3125 (5/16s) | 0.71875 (23/32s) | 1.125 (9/8s) | 1.513125 (49/32s) | 2.34375 (75/32s)&lt;br /&gt;
|-&lt;br /&gt;
| 0.625 (5/8s) | 1.4375 (23/16s) | 2.25 (9/4s) | 3.0625 (49/16s) | 4.6875 (75/16s)&lt;br /&gt;
|}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Now has the same smelting speed as the steel furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Furnaces}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Offshore_pump&amp;diff=183143</id>
		<title>Infobox:Offshore pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Offshore_pump&amp;diff=183143"/>
		<updated>2020-11-21T08:37:17Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: Undo ham-fisted attempt to get information into the info box that doesn&amp;#039;t belong there.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/30%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = offshore-pump&lt;br /&gt;
|internal-name = offshore-pump&lt;br /&gt;
|expensive-total-raw = Time, 6.5 + Copper plate, 8 + Iron plate, 10&lt;br /&gt;
|category = Production&lt;br /&gt;
|image = offshore pump anim.gif&lt;br /&gt;
|health = 150&lt;br /&gt;
|stack-size=20&lt;br /&gt;
|dimensions=2×2&lt;br /&gt;
|fluid-storage-volume = 100&lt;br /&gt;
|recipe = Time, 0.5 + Electronic circuit, 2 + Iron gear wheel, 1 + Pipe, 1&lt;br /&gt;
|total-raw = Time, 4 + Copper plate, 3 + Iron plate, 5&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Offshore_pump&amp;diff=183142</id>
		<title>Infobox:Offshore pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Offshore_pump&amp;diff=183142"/>
		<updated>2020-11-21T07:41:56Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/30%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = offshore-pump&lt;br /&gt;
|internal-name = offshore-pump&lt;br /&gt;
|expensive-total-raw = Time, 6.5 + Copper plate, 8 + Iron plate, 10&lt;br /&gt;
|category = Production&lt;br /&gt;
|image = offshore pump anim.gif&lt;br /&gt;
|health = 150&lt;br /&gt;
|stack-size=20&lt;br /&gt;
|dimensions=2×2&lt;br /&gt;
|fluid-storage-volume = 100&lt;br /&gt;
|production-rate = 1200/sec&lt;br /&gt;
|recipe = Time, 0.5 + Electronic circuit, 2 + Iron gear wheel, 1 + Pipe, 1&lt;br /&gt;
|total-raw = Time, 4 + Copper plate, 3 + Iron plate, 5&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Offshore_pump&amp;diff=183141</id>
		<title>Infobox:Offshore pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Offshore_pump&amp;diff=183141"/>
		<updated>2020-11-21T07:40:44Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/30%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = offshore-pump&lt;br /&gt;
|internal-name = offshore-pump&lt;br /&gt;
|expensive-total-raw = Time, 6.5 + Copper plate, 8 + Iron plate, 10&lt;br /&gt;
|category = Production&lt;br /&gt;
|image = offshore pump anim.gif&lt;br /&gt;
|health = 150&lt;br /&gt;
|stack-size=20&lt;br /&gt;
|dimensions=2×2&lt;br /&gt;
|fluid-storage-volume = 100&lt;br /&gt;
|production rate = 1200/sec&lt;br /&gt;
|recipe = Time, 0.5 + Electronic circuit, 2 + Iron gear wheel, 1 + Pipe, 1&lt;br /&gt;
|total-raw = Time, 4 + Copper plate, 3 + Iron plate, 5&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=182102</id>
		<title>Oil processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=182102"/>
		<updated>2020-09-05T16:46:56Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* Petroleum gas production */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Oil processing&#039;&#039;&#039; is a large part of Factorio. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or the overall workings of oil.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are various recipes that can be used to process [[crude oil]] into its fractions. Its fraction ([[heavy oil]], [[light oil]] and [[petroleum gas]]) can also be cracked into each other. Their recipes and technology requirements can be seen below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Output !! Machine !! Required technology !! Internal name&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Basic oil processing||}} Basic oil processing || {{icon|time|5}} + {{Icon|Crude oil|100}} || {{Icon|Petroleum gas|45}} || {{Icon|Oil refinery}} || {{icontech|Oil processing (research)|}} [[Oil processing (research)|Oil processing]] || basic-oil-processing&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Advanced oil processing||}} Advanced oil processing || {{icon|time|5}} + {{Icon|Crude oil|100}} + {{icon|water|50}} || {{Icon|Heavy oil|25}} + {{Icon|Light oil|45}} + {{Icon|Petroleum gas|55}} || {{Icon|Oil refinery}} || {{icontech|Advanced oil processing (research)|}} [[Advanced oil processing (research)|Advanced oil processing]] || advanced-oil-processing&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Heavy oil cracking||}} Heavy oil cracking || {{icon|time|2}} + {{Icon|Heavy oil|40}} + {{icon|water|30}} || {{Icon|Light oil|30}} || {{Icon|Chemical plant}} || {{icontech|Advanced oil processing (research)|}} [[Advanced oil processing (research)|Advanced oil processing]] || heavy-oil-cracking&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Light oil cracking||}} Light oil cracking || {{icon|time|2}} + {{Icon|Light oil|30}} + {{icon|water|30}} || {{Icon|Petroleum gas|20}} || {{Icon|Chemical plant}} || {{icontech|Advanced oil processing (research)|}} [[Advanced oil processing (research)|Advanced oil processing]] || light-oil-cracking&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Coal liquefaction||}} Coal liquefaction || {{icon|time|5}} + {{icon|coal|10}} + {{Icon|Heavy oil|25}} + {{icon|steam|50}} || {{Icon|Heavy oil|90}} + {{Icon|Light oil|20}} + {{Icon|Petroleum gas|10}} || {{Icon|Oil refinery}} || {{icontech|coal liquefaction|}} [[Coal liquefaction (research)|Coal liquefaction]] || coal-liquefaction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting up oil processing ==&lt;br /&gt;
[[Pumpjack]]s need to be placed on top of the middle of the oil well, which is highlighted with a green box when the pumpjack is held. Pumpjacks produce a certain amount of [[Crude oil]] per second, shown on the right, at the bottom of the information panel. Over time this value will decrease down to a minimum of 2 oil/s, so a pumpjack will provide unlimited oil but eventually at a very low rate.&lt;br /&gt;
&lt;br /&gt;
Crude oil must be refined in an [[oil refinery]]. The oil refinery needs to have a recipe set (see above for available recipes). Once it is set and &amp;quot;alt-mode&amp;quot; is active, the input and output locations and the expected fluids are shown. The locations of these cannot be changed, only the entire machine can be rotated.&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing and coal liquefaction produce multiple fluids: [[heavy oil]], [[light oil]] and [[petroleum gas]]. The refinery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; any products that cannot be used should be (temporarily) stored in a [[storage tank]]. Furthermore, both heavy oil and light oil can be cracked to the next lower type in a [[chemical plant]] (recipe above). This is useful if the player has an abundance of one product, but is lacking another (a common problem).&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* The [[circuit network]] can be used to easily control how much fluid gets used for each recipe, to ensure that the player always has enough. For examples on how to do this, see the [[Tutorial:Circuit network cookbook#Oil_Setups|circuit-network cookbook]].&lt;br /&gt;
* If you run your heavy oil pipe from the refineries past a lubricant-making chemical plant before sending it to the cracking chemical plants, you can be sure that the lubricant production will have priority over cracking.&lt;br /&gt;
* [[Solid fuel]] is most efficient when created from light oil. If the player has too much heavy oil, cracking it to light oil then making it into fuel is more efficient than making heavy oil into fuel directly.&lt;br /&gt;
&lt;br /&gt;
=== Transporting fluids ===&lt;br /&gt;
There are many ways to move fluids in Factorio, they are listed below:&lt;br /&gt;
&lt;br /&gt;
* [[Pipe]]s&lt;br /&gt;
* [[Fluid wagon]]s&lt;br /&gt;
* Loading the fluids into [[Barrel]]s and transporting them by [[Railway]] or the [[Logistic network]]&lt;br /&gt;
&lt;br /&gt;
== Optimal Ratios ==&lt;br /&gt;
The optimal ratio is the ratio of production that ensures no waste of time or materials.&lt;br /&gt;
&lt;br /&gt;
=== Petroleum gas production ===&lt;br /&gt;
&lt;br /&gt;
For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil cracking), and 8:2:7 is close enough. Using coal liquefaction, the ratio is 60:39:55 (coal liquefaction : heavy oil cracking : light oil cracking), and 12:8:11 is close enough.&lt;br /&gt;
&lt;br /&gt;
One refinery running basic oil processing produces 9 petroleum gas per second. One refinery running advanced oil processing combined with one of each oil cracking chemical plant produce 19.5 petroleum gas per second in total.&lt;br /&gt;
&lt;br /&gt;
The refining can be sped up with [[module]]s; to prevent jams or inactive buildings it is recommended to speed everything up evenly. When slowing the process down (by using [[productivity module]]s) you are better off experimenting on altering the ratio or the speed on certain buildings, since the default ratios given above only hold if all the structures involved run at the same speed and have 100% productivity (in other words, no bonuses).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; |Petroleum production output with modules&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 230px; text-align: left;&amp;quot; |Module configuration&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; |None&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; |Config 1 (*)&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; |Config 2&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |Units &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Oil refinery&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crude oil consumption&lt;br /&gt;
| 100 || 100 || 100 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Water consumption&lt;br /&gt;
| 50 || 50 || 50 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed&lt;br /&gt;
| 5 || 5 || 5 || s / final item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Heavy oil output&lt;br /&gt;
| 25 || 25 || 25 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Light oil output&lt;br /&gt;
| 45 || 45 || 45 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Petroleum output&lt;br /&gt;
| 55 || 55 || 55 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Base machine crafting speed&lt;br /&gt;
| 1 || 1 || 1 || crafts / s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed multiplier&lt;br /&gt;
| 100% || 455% || 855% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Output multiplier&lt;br /&gt;
| 100% || 130% || 130% || final items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Crude oil consumption&lt;br /&gt;
| 20 || 91 || 171 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Water consumption&lt;br /&gt;
| 10 || 45.5 || 85.5 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Heavy oil output&lt;br /&gt;
| 5 || 29.575 || 55.575 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Light oil output&lt;br /&gt;
| 9 || 53.235 || 100.035 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Petroleum output&lt;br /&gt;
| 11 || 65.065 || 122.265 || per second&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Heavy oil cracking&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Heavy oil consumption&lt;br /&gt;
| 40 || 40 || 40 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Water consumption&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed&lt;br /&gt;
| 2 || 2 || 2 || s / final item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Light oil output&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Base machine crafting speed&lt;br /&gt;
| 1 || 1 || 1 || crafts / s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed multiplier&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Output multiplier&lt;br /&gt;
| 100% || 130% || 130% || final items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Heavy oil consumption&lt;br /&gt;
| 20 || 91 || 131 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Water consumption&lt;br /&gt;
| 15 || 68.25 || 98.25 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Light oil output&lt;br /&gt;
| 15 || 88.725 || 127.725 || per second&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Light oil cracking&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Light oil consumption&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Water consumption&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed&lt;br /&gt;
| 2 || 2 || 2 || s / final item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Petroleum output&lt;br /&gt;
| 20 || 20 || 20 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Base machine crafting speed&lt;br /&gt;
| 1 || 1 || 1 || crafts / s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed multiplier&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Output multiplier&lt;br /&gt;
| 100% || 130% || 130% || final items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Light oil consumption&lt;br /&gt;
| 15 || 68.25 || 98.25 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Water consumption&lt;br /&gt;
| 15 || 68.25 || 98.25 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Petroleum output&lt;br /&gt;
| 10 || 59.15 || 85.15 || per second&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Ratio&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Heavy oil cracking&lt;br /&gt;
| 0.25 || 0.325 || 0.424 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Light oil cracking&lt;br /&gt;
| 0.85 || 1.2025 || 1.57 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Petroleum gas output&lt;br /&gt;
| 19.5 || 136.193 || 255.923 || per second&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 600px; text-align: left;&amp;quot; | &#039;&#039;&#039;* Notes to table:&#039;&#039;&#039; &#039;&#039;Config 1&#039;&#039; is 3 Productivity modules 3 in each production building and 8 Beacons with 2 Speed modules 3 each in range of each production building. &#039;&#039;Config 2&#039;&#039; is 3 Productivity modules 3 in each production building and the highest achievable number of Beacons (16 for Refinery, 12 for Chemical plant) with 2 Speed modules 3 each in range of each prod. building.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For config 2 in the above (possibly collapsed) table, a good enough ratio is 7:3:11, and the next ratio that is better is 165:70:259. The optimal ratio involves over 50000 refineries, and so is practically useless. But, for reference, it&#039;s 52400:22230:82251.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.60|&lt;br /&gt;
* Basic oil processing produces only petroleum gas.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Coal liquefaction now produces 90 heavy oil, 20 light oil and 10 petroleum gas, consuming 25 heavy oil, 10 coal and 50 steam.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Added coal liquefaction oil processing recipe.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.1|&lt;br /&gt;
* Added heavy oil cracking and light oil cracking.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Introduced&lt;br /&gt;
**Basic oil processing&lt;br /&gt;
**Advanced oil processing}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fluid system]]&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Barrel]]&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=182101</id>
		<title>Oil processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=182101"/>
		<updated>2020-09-05T16:43:59Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* Optimal Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Oil processing&#039;&#039;&#039; is a large part of Factorio. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or the overall workings of oil.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are various recipes that can be used to process [[crude oil]] into its fractions. Its fraction ([[heavy oil]], [[light oil]] and [[petroleum gas]]) can also be cracked into each other. Their recipes and technology requirements can be seen below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Output !! Machine !! Required technology !! Internal name&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Basic oil processing||}} Basic oil processing || {{icon|time|5}} + {{Icon|Crude oil|100}} || {{Icon|Petroleum gas|45}} || {{Icon|Oil refinery}} || {{icontech|Oil processing (research)|}} [[Oil processing (research)|Oil processing]] || basic-oil-processing&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Advanced oil processing||}} Advanced oil processing || {{icon|time|5}} + {{Icon|Crude oil|100}} + {{icon|water|50}} || {{Icon|Heavy oil|25}} + {{Icon|Light oil|45}} + {{Icon|Petroleum gas|55}} || {{Icon|Oil refinery}} || {{icontech|Advanced oil processing (research)|}} [[Advanced oil processing (research)|Advanced oil processing]] || advanced-oil-processing&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Heavy oil cracking||}} Heavy oil cracking || {{icon|time|2}} + {{Icon|Heavy oil|40}} + {{icon|water|30}} || {{Icon|Light oil|30}} || {{Icon|Chemical plant}} || {{icontech|Advanced oil processing (research)|}} [[Advanced oil processing (research)|Advanced oil processing]] || heavy-oil-cracking&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Light oil cracking||}} Light oil cracking || {{icon|time|2}} + {{Icon|Light oil|30}} + {{icon|water|30}} || {{Icon|Petroleum gas|20}} || {{Icon|Chemical plant}} || {{icontech|Advanced oil processing (research)|}} [[Advanced oil processing (research)|Advanced oil processing]] || light-oil-cracking&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Coal liquefaction||}} Coal liquefaction || {{icon|time|5}} + {{icon|coal|10}} + {{Icon|Heavy oil|25}} + {{icon|steam|50}} || {{Icon|Heavy oil|90}} + {{Icon|Light oil|20}} + {{Icon|Petroleum gas|10}} || {{Icon|Oil refinery}} || {{icontech|coal liquefaction|}} [[Coal liquefaction (research)|Coal liquefaction]] || coal-liquefaction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting up oil processing ==&lt;br /&gt;
[[Pumpjack]]s need to be placed on top of the middle of the oil well, which is highlighted with a green box when the pumpjack is held. Pumpjacks produce a certain amount of [[Crude oil]] per second, shown on the right, at the bottom of the information panel. Over time this value will decrease down to a minimum of 2 oil/s, so a pumpjack will provide unlimited oil but eventually at a very low rate.&lt;br /&gt;
&lt;br /&gt;
Crude oil must be refined in an [[oil refinery]]. The oil refinery needs to have a recipe set (see above for available recipes). Once it is set and &amp;quot;alt-mode&amp;quot; is active, the input and output locations and the expected fluids are shown. The locations of these cannot be changed, only the entire machine can be rotated.&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing and coal liquefaction produce multiple fluids: [[heavy oil]], [[light oil]] and [[petroleum gas]]. The refinery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; any products that cannot be used should be (temporarily) stored in a [[storage tank]]. Furthermore, both heavy oil and light oil can be cracked to the next lower type in a [[chemical plant]] (recipe above). This is useful if the player has an abundance of one product, but is lacking another (a common problem).&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* The [[circuit network]] can be used to easily control how much fluid gets used for each recipe, to ensure that the player always has enough. For examples on how to do this, see the [[Tutorial:Circuit network cookbook#Oil_Setups|circuit-network cookbook]].&lt;br /&gt;
* If you run your heavy oil pipe from the refineries past a lubricant-making chemical plant before sending it to the cracking chemical plants, you can be sure that the lubricant production will have priority over cracking.&lt;br /&gt;
* [[Solid fuel]] is most efficient when created from light oil. If the player has too much heavy oil, cracking it to light oil then making it into fuel is more efficient than making heavy oil into fuel directly.&lt;br /&gt;
&lt;br /&gt;
=== Transporting fluids ===&lt;br /&gt;
There are many ways to move fluids in Factorio, they are listed below:&lt;br /&gt;
&lt;br /&gt;
* [[Pipe]]s&lt;br /&gt;
* [[Fluid wagon]]s&lt;br /&gt;
* Loading the fluids into [[Barrel]]s and transporting them by [[Railway]] or the [[Logistic network]]&lt;br /&gt;
&lt;br /&gt;
== Optimal Ratios ==&lt;br /&gt;
The optimal ratio is the ratio of production that ensures no waste of time or materials.&lt;br /&gt;
&lt;br /&gt;
=== Petroleum gas production ===&lt;br /&gt;
&lt;br /&gt;
For producing petroleum gas, the optimal advanced oil processing ratio is 20:5:17 (advanced oil processing : heavy oil cracking : light oil cracking), and 8:2:7 is close enough. Using coal liquefaction, the ratio is 60:39:55 (coal liquefaction : heavy oil cracking : light oil cracking), and 12:8:11 is close enough.&lt;br /&gt;
&lt;br /&gt;
One refinery running basic oil processing produces 9 petroleum gas per second. One refinery running advanced oil processing combined with one of each oil cracking chemical plant produce 19.5 petroleum gas per second in total.&lt;br /&gt;
&lt;br /&gt;
The refining can be sped up with [[module]]s; to prevent jams or inactive buildings it is recommended to speed everything up evenly. When slowing the process down (by using [[productivity module]]s) you are better off experimenting on altering the ratio or the speed on certain buildings, since the default ratios given above only hold if all the structures involved run at the same speed and have 100% productivity (in other words, no bonuses).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot; |Petroleum production output with modules&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 230px; text-align: left;&amp;quot; |Module configuration&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; |None&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; |Config 1 (*)&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;width: 75px;&amp;quot; |Config 2&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |Units &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Oil refinery&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crude oil consumption&lt;br /&gt;
| 100 || 100 || 100 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Water consumption&lt;br /&gt;
| 50 || 50 || 50 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed&lt;br /&gt;
| 5 || 5 || 5 || s / final item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Heavy oil output&lt;br /&gt;
| 25 || 25 || 25 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Light oil output&lt;br /&gt;
| 45 || 45 || 45 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Petroleum output&lt;br /&gt;
| 55 || 55 || 55 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Base machine crafting speed&lt;br /&gt;
| 1 || 1 || 1 || crafts / s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed multiplier&lt;br /&gt;
| 100% || 455% || 855% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Output multiplier&lt;br /&gt;
| 100% || 130% || 130% || final items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Crude oil consumption&lt;br /&gt;
| 20 || 91 || 171 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Water consumption&lt;br /&gt;
| 10 || 45.5 || 85.5 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Heavy oil output&lt;br /&gt;
| 5 || 29.575 || 55.575 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Light oil output&lt;br /&gt;
| 9 || 53.235 || 100.035 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Petroleum output&lt;br /&gt;
| 11 || 65.065 || 122.265 || per second&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Heavy oil cracking&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Heavy oil consumption&lt;br /&gt;
| 40 || 40 || 40 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Water consumption&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed&lt;br /&gt;
| 2 || 2 || 2 || s / final item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Light oil output&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Base machine crafting speed&lt;br /&gt;
| 1 || 1 || 1 || crafts / s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed multiplier&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Output multiplier&lt;br /&gt;
| 100% || 130% || 130% || final items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Heavy oil consumption&lt;br /&gt;
| 20 || 91 || 131 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Water consumption&lt;br /&gt;
| 15 || 68.25 || 98.25 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Light oil output&lt;br /&gt;
| 15 || 88.725 || 127.725 || per second&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Light oil cracking&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Light oil consumption&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Water consumption&lt;br /&gt;
| 30 || 30 || 30 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed&lt;br /&gt;
| 2 || 2 || 2 || s / final item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Petroleum output&lt;br /&gt;
| 20 || 20 || 20 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Base machine crafting speed&lt;br /&gt;
| 1 || 1 || 1 || crafts / s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Crafting speed multiplier&lt;br /&gt;
| 100% || 455% || 655% || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Output multiplier&lt;br /&gt;
| 100% || 130% || 130% || final items&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Light oil consumption&lt;br /&gt;
| 15 || 68.25 || 98.25 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Water consumption&lt;br /&gt;
| 15 || 68.25 || 98.25 || per second&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Total Petroleum output&lt;br /&gt;
| 10 || 59.15 || 85.15 || per second&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Ratio&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Heavy oil cracking&lt;br /&gt;
| 0.25 || 0.325 || 0.424 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Light oil cracking&lt;br /&gt;
| 0.85 || 1.2025 || 1.57 || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Petroleum gas output&lt;br /&gt;
| 19.5 || 136.193 || 255.923 || per second&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;width: 600px; text-align: left;&amp;quot; | &#039;&#039;&#039;* Notes to table:&#039;&#039;&#039; &#039;&#039;Config 1&#039;&#039; is 3 Productivity modules 3 in each production building and 8 Beacons with 2 Speed modules 3 each in range of each production building. &#039;&#039;Config 2&#039;&#039; is 3 Productivity modules 3 in each production building and the highest achievable number of Beacons (16 for Refinery, 12 for Chemical plant) with 2 Speed modules 3 each in range of each prod. building.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For config 2 in the above (possibly collapsed) table, a good enough ratio is 7:3:11, and the next ratio that is better is 165:70:259. The optimal ratio involves over a million refineries, and so is practically useless. But, for reference, it&#039;s 1048000:444600:1645020.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.60|&lt;br /&gt;
* Basic oil processing produces only petroleum gas.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Coal liquefaction now produces 90 heavy oil, 20 light oil and 10 petroleum gas, consuming 25 heavy oil, 10 coal and 50 steam.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Added coal liquefaction oil processing recipe.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.1|&lt;br /&gt;
* Added heavy oil cracking and light oil cracking.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Introduced&lt;br /&gt;
**Basic oil processing&lt;br /&gt;
**Advanced oil processing}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fluid system]]&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Barrel]]&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Inserters&amp;diff=173572</id>
		<title>Talk:Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Inserters&amp;diff=173572"/>
		<updated>2019-05-27T14:59:28Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [https://forums.factorio.com/viewtopic.php?f=7&amp;amp;t=22#p71]&lt;br /&gt;
&lt;br /&gt;
Removed. But eventually helpful. [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 02:45, 31 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Changes for 0.17 ==&lt;br /&gt;
&lt;br /&gt;
The faster belt speeds probably change the results for some of the entries in these tables. It looks like they haven&#039;t been updated yet. --[[User:Omnifarious|Omnifarious]] ([[User talk:Omnifarious|talk]]) 14:59, 27 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inserter speed ==&lt;br /&gt;
&lt;br /&gt;
I updated this wiki to show ticks per turn in the inserter speed section. My results seem to clash with the previous information about rotation speed (102 ticks = 1.7 seconds, there is a discrepancy between the rotation time of burner inserters most notably). The experiment I performed was done on vanilla factorio 0.14.22. I used two steel chests with varying inserters for each experiment. The inserters were fully powered at all times. The first chest is wired to a combinator which tests for any items in the chest, and outputs 1 signal X. This signal is added to a tallying arithmetic combinator. This arithmetic combinator is wired to itself, and outputs T + X. The value of T at setup is 0. I begin this experiment by placing large stacks of items into the first chest. I place only 201 transfers worth of material into the chest. This will stop the timer as soon as the last item is removed, which occurs after 200 transfers. With this setup I obtained the results as I have reported them. The timer always stopped on a multiple of 200, indicating that the number of ticks per full turn is an integer number. This is why I decided to add a separate column for this value. I may in the future update the other rotation speed metrics to match my results. --[[User:Reububble|Reububble]] ([[User talk:Reububble|talk]]) 18:19, 8 March 2017 (UTC)&lt;br /&gt;
:Which orientation were the inserters? Inserters facing north have lower throughput, might mean they have slower rotation speed. --[[User:Artorp|Artorp]] ([[User talk:Artorp|talk]]) 20:47, 5 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== put the &amp;quot;Inserters And Transport Belt Interaction&amp;quot; examples in a table so they are side by side ==&lt;br /&gt;
&lt;br /&gt;
i see why that was a bad idea, but i would rather see them side by side if it were possible to make a table that, when the horizontal space it has to display is smaller than all 4 makes it so there are 3 and on another &amp;quot;line&amp;quot; another 1 or 2x2 or all underneath one another like it is now.&lt;br /&gt;
&lt;br /&gt;
: I put them in a 2x2 square; I think that&#039;s the best way to see all of them at once. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 13:17, 14 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Problem with translation ==&lt;br /&gt;
&lt;br /&gt;
Could someone explain to me what it is &#039;&#039;&#039;Extension Speed&#039;&#039;&#039; and why it is expressed in &#039;&#039;&#039;Tiles per Tick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
I&#039;m trying to make a translation and can not find a word - without knowing what it is ;){{unsigned|JakubSTR|08:43, 6 March 2018‎}}&lt;br /&gt;
&lt;br /&gt;
:I&#039;d describe extension speed as how fast the inserter &amp;quot;extends&amp;quot;, so in this case how fast its arm gets longer/shorter to be able to reach an item on the far or near side of the belt. It&#039;s expressed in tiles per tick because that is a unit of speed, just like meters per second :) An inserter that has an extension speed of 1 tile per tick needs 1 tick to make its arm longer by a whole tile. I hope this helps. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 11:11, 6 March 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Assembling_machine_1&amp;diff=170774</id>
		<title>Assembling machine 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Assembling_machine_1&amp;diff=170774"/>
		<updated>2019-03-17T20:51:50Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Assembling machine 1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembling machine 1&#039;&#039;&#039; is the most basic assembling machine. It cannot not use fluids for crafting.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Limit of two ingredients for recipes removed, can now craft any non-fluid requiring recipe.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Assembling machine input slot can contain more than the usual stack size when the recipe requirement demands it.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.7|&lt;br /&gt;
* Fast replacing assembling machine keeps the orientation of the original assembling machine.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.1|&lt;br /&gt;
* New icons}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Productivity modules can only be used in assembling machines producing intermediate products.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Crafting speed of assembling machine is relative to manual crafting speed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.3|&lt;br /&gt;
* Reset bonus productivity of machine when recipe is changed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Added support for modules.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.2|&lt;br /&gt;
* The assembling machine 2 speed is now slightly faster (from 1.5 to 2).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Update recipe tooltip for assembling machine output.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* Better graphics}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Assembling machine 2]]&lt;br /&gt;
* [[Assembling machine 3]]&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Assembling_machine_1&amp;diff=170773</id>
		<title>Assembling machine 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Assembling_machine_1&amp;diff=170773"/>
		<updated>2019-03-17T20:51:07Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Assembling machine 1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembling machine 1&#039;&#039;&#039; is the most basic assembling machine. It cannot not use fluids for crafting.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Limit of two ingredients for recipes removed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Assembling machine input slot can contain more than the usual stack size when the recipe requirement demands it.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.7|&lt;br /&gt;
* Fast replacing assembling machine keeps the orientation of the original assembling machine.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.1|&lt;br /&gt;
* New icons}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Productivity modules can only be used in assembling machines producing intermediate products.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Crafting speed of assembling machine is relative to manual crafting speed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.3|&lt;br /&gt;
* Reset bonus productivity of machine when recipe is changed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Added support for modules.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.2|&lt;br /&gt;
* The assembling machine 2 speed is now slightly faster (from 1.5 to 2).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Update recipe tooltip for assembling machine output.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* Better graphics}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Assembling machine 2]]&lt;br /&gt;
* [[Assembling machine 3]]&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steel_furnace&amp;diff=170755</id>
		<title>Steel furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steel_furnace&amp;diff=170755"/>
		<updated>2019-03-17T04:26:54Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Steel furnace}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;steel furnace&#039;&#039;&#039; is the second-tier of furnaces. Compared to the [[stone furnace]], it smelts at double the speed and therefore is a more efficient use of the given fuel. Steel furnace is comparable to [[electric furnace]] in terms of smelt speed, however the latter can make use of [[module]]s (as well as [[electric system|electricity]]) to further enhance the furnace&#039;s capabilities. &lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
&lt;br /&gt;
A steel furnace can replace a [[stone furnace]] without mining the [[stone furnace]] first. This can be done by clicking on the [[stone furnace]] with the &#039;&#039;&#039;steel furnace&#039;&#039;&#039; in the players hand. This will also move all items in the stone furnace to the new furnace.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! {{Imagelink|Stone furnace}}&lt;br /&gt;
! {{Imagelink|Steel furnace}}&lt;br /&gt;
! {{Imagelink|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| {{Icon|Iron plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| {{Icon|Copper plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone brick&lt;br /&gt;
| {{Icon|Stone brick|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Steel plate&lt;br /&gt;
| {{Icon|Steel plate|0.0625}} 0.0625/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Smelting speed updated to make ratios nicer with new belt speed.&lt;br /&gt;
* Energy usage updated to keep coal usage the same with new fuel energy values.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* New fire graphics}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.8|&lt;br /&gt;
* New graphics}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* Added smelting sound}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Flickering light in furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Furnaces}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steel_furnace&amp;diff=170754</id>
		<title>Steel furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steel_furnace&amp;diff=170754"/>
		<updated>2019-03-17T04:25:58Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Steel furnace}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;steel furnace&#039;&#039;&#039; is the second-tier of furnaces. Compared to the [[stone furnace]], it smelts at double the speed and therefore is a more efficient use of the given fuel. Steel furnace is comparable to [[electric furnace]] in terms of smelt speed, however the latter can make use of [[module]]s (as well as [[electric system|electricity]]) to further enhance the furnace&#039;s capabilities. &lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
&lt;br /&gt;
A steel furnace can replace a [[stone furnace]] without mining the [[stone furnace]] first. This can be done by clicking on the [[stone furnace]] with the &#039;&#039;&#039;steel furnace&#039;&#039;&#039; in the players hand. This will also move all items in the stone furnace to the new furnace.&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Resource&lt;br /&gt;
! {{Imagelink|Stone furnace}}&lt;br /&gt;
! {{Imagelink|Steel furnace}}&lt;br /&gt;
! {{Imagelink|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
| &#039;&#039;&#039;Coal consumption&#039;&#039;&#039;: 0.0225/sec&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Iron&lt;br /&gt;
| {{Icon|Iron plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Iron plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Copper&lt;br /&gt;
| {{Icon|Copper plate|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Copper plate|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Stone brick&lt;br /&gt;
| {{Icon|Stone brick|0.3125}} 0.3125/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
| {{Icon|Stone brick|0.625}} 0.625/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Steel plate&lt;br /&gt;
| {{Icon|Steel plate|0.0625}} 0.0625/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
| {{Icon|Steel plate|0.125}} 0.125/sec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Smelting speed updated to make ratios nicer with new belt speed.&lt;br /&gt;
* Coal usage updated to reflect new fuel energy values.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* New fire graphics}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.8|&lt;br /&gt;
* New graphics}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* Added smelting sound}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Flickering light in furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Furnaces}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Assembling_machine_2&amp;diff=170095</id>
		<title>Assembling machine 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Assembling_machine_2&amp;diff=170095"/>
		<updated>2019-03-06T06:45:37Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: /* History */  - Add changes for 0.17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Assembling machine 2}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;assembling machine 2&#039;&#039;&#039; is an upgraded version of the assembling machine. It is also the first to support the addition of [[module|modules]] to increase the speed or efficiency of production.&lt;br /&gt;
&lt;br /&gt;
It can make recipes that include liquids as one of their ingredients (e.g. [[processing unit]]) or products (e.g. [[empty crude oil barrel]]). The input pipe/output pipe connects to the centre of a side. The pipe will only connect when a recipe that requires or produces a liquid is selected. The pipe starts at the top by default, but its location can be rotated by hovering over the machine and pressing R.&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
&lt;br /&gt;
* An [[assembling machine 2]] with two [[efficiency module]] needs less energy than one [[assembling machine 1]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Assembling machine 2 now requires steel to build, and can also build 6 ingredient recipes.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Assembling machine input slot can contain more than the usual stack size when the recipe requirement demands it.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.4|&lt;br /&gt;
* Assembling machine 3 has up to 6 ingredient slots, so it can make any recipe in its category.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.7|&lt;br /&gt;
* Fast replacing assembling machine keeps the direction of the original assembling machine.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.1|&lt;br /&gt;
* Update icons}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Productivity modules can only be used in assembling machines producing intermediate products.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Crafting speed of assembling machine is relative to manual crafting speed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.3|&lt;br /&gt;
* Reset bonus production of machine when recipe is changed.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* Added support for modules.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.2|&lt;br /&gt;
* The assembling machine 2 speed is now slightly faster (from 1.5 to 2).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Update recipe tooltip for assembling machine output.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* Better graphics}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Assembling machine 1]]&lt;br /&gt;
* [[Assembling machine 3]]&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Battery&amp;diff=161733</id>
		<title>Battery</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Battery&amp;diff=161733"/>
		<updated>2018-07-16T17:16:34Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Battery}}&lt;br /&gt;
&#039;&#039;This article is about the battery intermediate product. For the modular armor equipment, see [[Battery MK1]] and [[Battery MK2]]. For the technology, see [[Battery (research)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Battery&#039;&#039;&#039; is an intermediate product used in several key recipes, including the [[High tech science pack]] which is required for late-game research, and the [[flying robot frame]], which is required to build [[logistic robot|logistic]] and [[construction robot]]s.&lt;br /&gt;
&lt;br /&gt;
Batteries are also a crucial component of powering your base using [[solar panel|solar power]] because of their use in crafting [[Accumulator]]s. Batteries are also crucial for defense, as they are needed to make [[Laser turret|laser turrets]], which use electricity instead of ammunition (like [[Gun turret|gun turrets]]) or oil products (like [[Flamethrower turret|flamethrower turrets]]).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Research overhaul. Battery is no longer required for [[Science pack 3]] and is now required for [[High tech science pack]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Power production]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Materials}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Battery&amp;diff=161732</id>
		<title>Battery</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Battery&amp;diff=161732"/>
		<updated>2018-07-16T17:12:19Z</updated>

		<summary type="html">&lt;p&gt;Omnifarious: Laser turrets generally do less damage. Especially if the gun turret has depleted uranium ammo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Battery}}&lt;br /&gt;
&#039;&#039;This article is about the battery intermediate product. For the modular armor equipment, see [[Battery MK1]] and [[Battery MK2]]. For the technology, see [[Battery (research)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Battery&#039;&#039;&#039; is an intermediate product used in several key recipes, including the [[High tech science pack]] which is required for late-game research, and the [[flying robot frame]], which is required to build [[logistic robot|logistic]] and [[construction robot]]s.&lt;br /&gt;
&lt;br /&gt;
Batteries are also a crucial component of powering your base using [[solar panel|solar power]] because of their use in crafting [[Accumulator]]s. Batteries are also crucial for defense, as they are needed to make [[Laser turret|laser turrets]], which use electricity instead of ammunition like [[Gun turret|gun turrets]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Research overhaul. Battery is no longer required for [[Science pack 3]] and is now required for [[High tech science pack]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Power production]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Materials}}&lt;/div&gt;</summary>
		<author><name>Omnifarious</name></author>
	</entry>
</feed>