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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nvscalling</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nvscalling"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Nvscalling"/>
	<updated>2026-04-23T21:18:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Fusion_power_cell&amp;diff=215161</id>
		<title>Infobox:Fusion power cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Fusion_power_cell&amp;diff=215161"/>
		<updated>2025-07-30T03:07:09Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: Undo revision 215160 by Nvscalling (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = fusion-power-cell&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|rocket-capacity = 50&lt;br /&gt;
|recipe = Time, 10 + Holmium plate, 1 + Lithium plate, 5 + Ammonia, 100 = Fusion power cell, 1&lt;br /&gt;
|fuel-value = 40 {{Translation|GJ}} burner&lt;br /&gt;
|producers = Cryogenic plant&lt;br /&gt;
|required-technologies = Fusion reactor&lt;br /&gt;
|consumers = Portable fusion reactor&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Fusion_power_cell&amp;diff=215160</id>
		<title>Infobox:Fusion power cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Fusion_power_cell&amp;diff=215160"/>
		<updated>2025-07-30T03:06:45Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = fusion-power-cell&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|rocket-capacity = 50&lt;br /&gt;
|recipe = Time, 10 + Holmium plate, 1 + Lithium plate, 5 + Ammonia, 100 = Fusion power cell, 1&lt;br /&gt;
|fuel-value = 40 {{Translation|GJ}} burner&lt;br /&gt;
|producers = Cryogenic plant&lt;br /&gt;
|required-technologies = Fusion reactor&lt;br /&gt;
|consumers = Fusion reactor&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Carbonic_asteroid_chunk&amp;diff=215159</id>
		<title>Carbonic asteroid chunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Carbonic_asteroid_chunk&amp;diff=215159"/>
		<updated>2025-07-30T02:57:22Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* Alternative recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Carbonic asteroid chunk}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Carbonic asteroid chunk&#039;&#039;&#039; is a resource gathered by [[asteroid collector]]s and processed in [[crusher]]s. It is the main source for [[carbon]], used to make [[thruster fuel]], and [[sulfur]]. It is dropped from carbonic asteroids, which is the second most common asteroid when traversing between the first 4 planets. It can also be used in asteroid reprocessing.&lt;br /&gt;
&lt;br /&gt;
As asteroid chunks stack size is only 1, [[Transport belt|belts]] can hold more chunks per tile (8) than [[cargo bay]]s.&lt;br /&gt;
&lt;br /&gt;
== Alternative recipes ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Input !! Output !! Made in !! Required technology &lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Carbonic asteroid crushing||}} Carbonic asteroid crushing || {{Icon|Time|2}} + {{Icon|Carbonic asteroid chunk|1}} || {{Icon|Carbon|10}} + {{Icon|Carbonic asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Space platform (research)|}} [[Space platform (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Metallic asteroid reprocessing||}} Metallic asteroid reprocessing || {{Icon|Time|2}} + {{Icon|Metallic asteroid chunk|1}} || {{Icon|Metallic asteroid chunk|0.4}} + {{Icon|Carbonic asteroid chunk|0.2}} + {{Icon|Oxide asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Asteroid reprocessing (research)|}} [[Asteroid reprocessing (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Carbonic asteroid reprocessing||}} Carbonic asteroid reprocessing || {{Icon|Time|2}} + {{Icon|Carbonic asteroid chunk|1}} || {{Icon|Carbonic asteroid chunk|0.4}} + {{Icon|Metallic asteroid chunk|0.2}} + {{Icon|Oxide asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Asteroid reprocessing (research)|}} [[Asteroid reprocessing (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Oxide asteroid reprocessing||}} Oxide asteroid reprocessing || {{Icon|Time|1}} + {{Icon|Oxide asteroid chunk|1}} || {{Icon|Oxide asteroid chunk|0.4}} + {{Icon|Metallic asteroid chunk|0.2}} + {{Icon|Carbonic asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Asteroid reprocessing (research)|}} [[Asteroid reprocessing (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Advanced carbonic asteroid crushing||}} Advanced carbonic asteroid crushing || {{Icon|Time|5}} + {{Icon|Carbonic asteroid chunk|1}} || {{Icon|Carbon|5}} + {{Icon|Sulfur|2}} + {{Icon|Carbonic asteroid chunk|0.05}} || {{Icon|Crusher}} || {{Icontech|Advanced asteroid processing (research)|}} [[Advanced asteroid processing (research)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Asteroids]]{{SA}}&lt;br /&gt;
* [[Metallic asteroid chunk]]{{SA}}&lt;br /&gt;
* [[Oxide asteroid chunk]]{{SA}}&lt;br /&gt;
* [[Promethium asteroid chunk]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;br /&gt;
{{C|Asteroids}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Metallic_asteroid_chunk&amp;diff=215158</id>
		<title>Metallic asteroid chunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Metallic_asteroid_chunk&amp;diff=215158"/>
		<updated>2025-07-30T02:57:17Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Metallic asteroid chunk}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Metallic asteroid chunk&#039;&#039;&#039; is a resource gathered by [[asteroid collector]]s and processed in [[crusher]]s. It is the main source for [[iron ore]], used to make [[thruster oxidizer]], and later [[copper ore]] in space. It is dropped from metallic asteroids, which is the most common [[Asteroids|asteroid]] when traversing between the first 4 planets. It can also be used in asteroid reprocessing.&lt;br /&gt;
&lt;br /&gt;
As asteroid chunks stack size is only 1, [[Transport belt|belts]] can hold more chunks per tile (8) than [[cargo bay]]s.&lt;br /&gt;
&lt;br /&gt;
== Alternative recipes ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Input !! Output !! Made in !! Required technology &lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Metallic asteroid crushing||}} Metallic asteroid crushing || {{Icon|Time|2}} + {{Icon|Metallic asteroid chunk|1}} || {{Icon|Iron ore|20}} + {{Icon|Metallic asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Space platform (research)|}} [[Space platform (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Metallic asteroid reprocessing||}} Metallic asteroid reprocessing || {{Icon|Time|2}} + {{Icon|Metallic asteroid chunk|1}} || {{Icon|Metallic asteroid chunk|0.4}} + {{Icon|Carbonic asteroid chunk|0.2}} + {{Icon|Oxide asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Asteroid reprocessing (research)|}} [[Asteroid reprocessing (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Carbonic asteroid reprocessing||}} Carbonic asteroid reprocessing || {{Icon|Time|2}} + {{Icon|Carbonic asteroid chunk|1}} || {{Icon|Carbonic asteroid chunk|0.4}} + {{Icon|Metallic asteroid chunk|0.2}} + {{Icon|Oxide asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Asteroid reprocessing (research)|}} [[Asteroid reprocessing (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Oxide asteroid reprocessing||}} Oxide asteroid reprocessing || {{Icon|Time|1}} + {{Icon|Oxide asteroid chunk|1}} || {{Icon|Oxide asteroid chunk|0.4}} + {{Icon|Metallic asteroid chunk|0.2}} + {{Icon|Carbonic asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Asteroid reprocessing (research)|}} [[Asteroid reprocessing (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Advanced metallic asteroid crushing||}} Advanced metallic asteroid crushing || {{Icon|Time|5}} + {{Icon|Metallic asteroid chunk|1}} || {{Icon|Iron ore|10}} + {{Icon|Copper ore|4}} + {{Icon|Metallic asteroid chunk|0.05}} || {{Icon|Crusher}} || {{Icontech|Advanced asteroid processing (research)|}} [[Advanced asteroid processing (research)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Asteroids]]{{SA}}&lt;br /&gt;
* [[Carbonic asteroid chunk]]{{SA}}&lt;br /&gt;
* [[Oxide asteroid chunk]]{{SA}}&lt;br /&gt;
* [[Promethium asteroid chunk]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;br /&gt;
{{C|Asteroids}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oxide_asteroid_chunk&amp;diff=215157</id>
		<title>Oxide asteroid chunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oxide_asteroid_chunk&amp;diff=215157"/>
		<updated>2025-07-30T02:57:07Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* Alternative recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Oxide asteroid chunk}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Oxide asteroid chunk&#039;&#039;&#039; is a resource gathered by [[asteroid collector]]s and processed in [[crusher]]s. It is the main source for [[ice]], used to make [[thruster oxidizer]], and [[calcite]]. It is dropped from oxide asteroids, which are found in trace amounts near the first 4 planets but is incredibly abundant when traveling to [[Aquilo]]. It can also be used in asteroid reprocessing.&lt;br /&gt;
&lt;br /&gt;
As asteroid chunks stack size is only 1, [[Transport belt|belts]] can hold more chunks per tile (8) than [[cargo bay]]s (normal quality: 1.25), even if they are legendary (3.125).&lt;br /&gt;
&lt;br /&gt;
== Alternative recipes ==&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Process !! Input !! Output !! Made in !! Required technology &lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Oxide asteroid crushing||}} Oxide asteroid crushing || {{Icon|Time|2}} + {{Icon|Oxide asteroid chunk|1}} || {{Icon|Ice|5}} + {{Icon|Oxide asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Space platform (research)|}}  [[Space platform (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Metallic asteroid reprocessing||}} Metallic asteroid reprocessing || {{Icon|Time|2}} + {{Icon|Metallic asteroid chunk|1}} || {{Icon|Metallic asteroid chunk|0.4}} + {{Icon|Carbonic asteroid chunk|0.2}} + {{Icon|Oxide asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Asteroid reprocessing (research)|}} [[Asteroid reprocessing (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Carbonic asteroid reprocessing||}} Carbonic asteroid reprocessing || {{Icon|Time|2}} + {{Icon|Carbonic asteroid chunk|1}} || {{Icon|Carbonic asteroid chunk|0.4}} + {{Icon|Metallic asteroid chunk|0.2}} + {{Icon|Oxide asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Asteroid reprocessing (research)|}} [[Asteroid reprocessing (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Oxide asteroid reprocessing||}} Oxide asteroid reprocessing || {{Icon|Time|1}} + {{Icon|Oxide asteroid chunk|1}} || {{Icon|Oxide asteroid chunk|0.4}} + {{Icon|Metallic asteroid chunk|0.2}} + {{Icon|Carbonic asteroid chunk|0.2}} || {{Icon|Crusher}} || {{Icontech|Asteroid reprocessing (research)|}} [[Asteroid reprocessing (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Advanced oxide asteroid crushing||}} Advanced oxide asteroid crushing || {{Icon|Time|5}} + {{Icon|Oxide asteroid chunk|1}} || {{Icon|Ice|3}} + {{Icon|Calcite|2}} + {{Icon|Oxide asteroid chunk|0.05}} || {{Icon|Crusher}} || {{Icontech|Advanced asteroid processing (research)|}} [[Advanced asteroid processing (research)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Asteroids]]{{SA}}&lt;br /&gt;
* [[Metallic asteroid chunk]]{{SA}}&lt;br /&gt;
* [[Carbonic asteroid chunk]]{{SA}}&lt;br /&gt;
* [[Promethium asteroid chunk]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;br /&gt;
{{C|Asteroids}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Cryogenic_plant&amp;diff=206792</id>
		<title>Cryogenic plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Cryogenic_plant&amp;diff=206792"/>
		<updated>2024-11-21T06:55:23Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Cryogenic plant}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
The &#039;&#039;&#039;Cryogenic plant&#039;&#039;&#039; is a version of a [[chemical plant]] from [[Aquilo]]{{SA}} that specializes in cryogenics. Unlike similar machines found on other planets, it has no productivity bonus, but has 8 module slots.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
The recipes below are exclusive to the cryogenic plant:&lt;br /&gt;
&lt;br /&gt;
* {{NavboxIconLink|Fluoroketone (hot)}}&lt;br /&gt;
* {{NavboxIconLink|Fluoroketone (cold)}}&lt;br /&gt;
* {{NavboxIconLink|Cryogenic science pack}}&lt;br /&gt;
* {{NavboxIconLink|Promethium science pack}}&lt;br /&gt;
* {{NavboxIconLink|Fusion reactor}}&lt;br /&gt;
* {{NavboxIconLink|Fusion generator}}&lt;br /&gt;
* {{NavboxIconLink|Fusion power cell}}&lt;br /&gt;
* {{NavboxIconLink|Railgun}}&lt;br /&gt;
* {{NavboxIconLink|Railgun turret}}&lt;br /&gt;
* {{NavboxIconLink|Captive biter spawner}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Aquilo]]{{SA}}&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Sulfuric_acid&amp;diff=206791</id>
		<title>Infobox:Sulfuric acid</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Sulfuric_acid&amp;diff=206791"/>
		<updated>2024-11-21T06:45:40Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = fluid&lt;br /&gt;
|internal-name = sulfuric-acid&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|image = sulfuric_acid_fluid&lt;br /&gt;
|recipe = Time, 1 + Iron plate, 1 + Sulfur, 5 + Water, 100 = Sulfuric acid, 50&lt;br /&gt;
|required-technologies = Sulfur processing&lt;br /&gt;
|producers = Chemical plant + Pumpjack&lt;br /&gt;
|consumers = Processing unit + Battery + Uranium ore + Fill sulfuric acid barrel + Simple coal liquefaction + Acid neutralisation + Carbon + Tungsten carbide&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electromagnetic_plant&amp;diff=206600</id>
		<title>Electromagnetic plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electromagnetic_plant&amp;diff=206600"/>
		<updated>2024-11-18T02:49:26Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Electromagnetic plant}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Electromagnetic plant&#039;&#039;&#039; is an [[assembly machine]] type from [[Fulgora]]{{SA}} that specializes in the production of electronics and electromagnets. Its size is 4×4, has a production speed of 2, a built-in productivity bonus of +50% and 5 module slots.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unique for the built-in productivity bonus, because unlike [[productivity module]]s, this built-in productivity is not restricted to [[Template:IntermediateNav|intermediate products]] only and instead applies to all craftable recipes.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
These recipes are exclusive to electromagnetic plants:&lt;br /&gt;
* {{NavboxIconLink|Lightning collector}} {{SA}} only on Fulgora&lt;br /&gt;
* {{NavboxIconLink|Superconductor}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Electrolyte}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Supercapacitor}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Quantum processor}} {{SA}} only on [[Aquilo]] or a [[space platform]]&lt;br /&gt;
* {{NavboxIconLink|Electromagnetic science pack}} {{SA}} only on Fulgora&lt;br /&gt;
* {{NavboxIconLink|Tesla gun}} {{SA}} and {{NavboxIconLink|tesla ammo}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Tesla turret}} {{SA}} &lt;br /&gt;
&lt;br /&gt;
These recipes can also be used by [[assembling machine]]s, but can benefit from the electromagnetic plant&#039;s 50% productivity:&lt;br /&gt;
* {{NavboxIconLink|Small electric pole}}, {{NavboxIconLink|medium electric pole}}, {{NavboxIconLink|big electric pole}}, and {{NavboxIconLink|substation}}&lt;br /&gt;
* {{NavboxIconLink|Solar panel}}&lt;br /&gt;
* {{NavboxIconLink|Accumulator}}&lt;br /&gt;
* {{NavboxIconLink|Electromagnetic plant}} {{SA}} only on Fulgora&lt;br /&gt;
* {{NavboxIconLink|Lightning rod}} {{SA}} only on Fulgora&lt;br /&gt;
* {{NavboxIconLink|Beacon}}&lt;br /&gt;
* All [[module]]s&lt;br /&gt;
* {{NavboxIconLink|Copper cable}}, {{NavboxIconLink|electronic circuit}}, {{NavboxIconLink|advanced circuit}}, and {{NavboxIconLink|processing unit}}&lt;br /&gt;
* {{NavboxIconLink|Discharge defense}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The absolute maximum output rate achievable with a single electromagnetic plant is 301 times the standard output rate of its selected recipe. This is achieved by using a legendary electromagnetic plant with five legendary [[productivity module 3]]s, along with 12 legendary [[beacon]]s with two legendary [[speed module 3]]s each; This gives the electromagnetic plant a crafting speed of 109.5 and a productivity bonus of 175%. &amp;lt;!-- Some numbers were rounded for the sake of presentation. My calculator says crafting speed is ~109.50317547305483084531 and output rate factor is ~301.13373255090078482461. All other numbers are exact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fulgora]]{{SA}}&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Energy_weapons_damage_(research)&amp;diff=206599</id>
		<title>Infobox:Energy weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Energy_weapons_damage_(research)&amp;diff=206599"/>
		<updated>2024-11-18T02:47:47Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: not in Space Age&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = energy-weapons-damage-1&lt;br /&gt;
|required-technologies = Laser + Military science pack&lt;br /&gt;
|allows = Energy weapons damage, 2-&amp;amp;infin;&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1&lt;br /&gt;
|cost-multiplier = 100&lt;br /&gt;
|space-age = no&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Laser_weapons_damage_(research)&amp;diff=206598</id>
		<title>Infobox:Laser weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Laser_weapons_damage_(research)&amp;diff=206598"/>
		<updated>2024-11-18T02:46:00Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: Removed redirect to Infobox:Energy weapons damage (research)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = energy-weapons-damage-1&lt;br /&gt;
|required-technologies = Laser + Military science pack&lt;br /&gt;
|allows = Energy weapons damage, 2-&amp;amp;infin;&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1&lt;br /&gt;
|cost-multiplier = 100&lt;br /&gt;
|space-age = yes&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Laser_weapons_damage_(research)&amp;diff=206400</id>
		<title>Laser weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Laser_weapons_damage_(research)&amp;diff=206400"/>
		<updated>2024-11-15T14:03:35Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Laser weapons damage (research)}}&lt;br /&gt;
&#039;&#039;&#039;Laser weapons damage (research)&#039;&#039;&#039; affects the damage of laser weapons and combat robots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan = 2 |&lt;br /&gt;
! colspan = 2 | {{Icon|Laser turret}}{{Icon|Personal laser defense}}{{Icon|Distractor capsule}}&lt;br /&gt;
|-&lt;br /&gt;
! Technology !! Cost !! Per Level !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|1}} Energy weapons damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|2}} Energy weapons damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;200&amp;lt;/big&amp;gt; || 20% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|3}} Energy weapons damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;300&amp;lt;/big&amp;gt; || 30% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|4}} Energy weapons damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;400&amp;lt;/big&amp;gt; || 40% || 110%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|5}} Energy weapons damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;500&amp;lt;/big&amp;gt; || 50% || 160%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|6}} Energy weapons damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;600&amp;lt;/big&amp;gt; || 70% || 230%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|7-&amp;amp;infin;}} Energy weapons damage 7-&amp;amp;infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ &amp;lt;br/&amp;gt;&amp;lt;big&amp;gt;{{Key|2^(Level-7)*1000}}&amp;lt;/big&amp;gt; (eg. 1000 for level 7, 2000 for level 8) || 70% per level || 230% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;70%*(Level-6)&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Laser_weapons_damage_(research)&amp;diff=206399</id>
		<title>Laser weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Laser_weapons_damage_(research)&amp;diff=206399"/>
		<updated>2024-11-15T14:02:00Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: Removed redirect to Energy weapons damage (research)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Laser weapons damage (research)}}&lt;br /&gt;
&#039;&#039;&#039;Laser weapons damage (research)&#039;&#039;&#039; affects the damage of laser weapons and combat robots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan = 2 |&lt;br /&gt;
! colspan = 2 | {{Icon|Laser turret}}{{Icon|Personal laser defense}}{{Icon|Distractor capsule}}&lt;br /&gt;
|-&lt;br /&gt;
! Technology !! Cost !! Per Level !! Cumulative !! Per level !! Cumulative !! Per level !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|1}} Energy weapons damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || 20% || 20% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|2}} Energy weapons damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;200&amp;lt;/big&amp;gt; || 20% || 40% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|3}} Energy weapons damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;300&amp;lt;/big&amp;gt; || 30% || 70% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|4}} Energy weapons damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;400&amp;lt;/big&amp;gt; || 40% || 110% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|5}} Energy weapons damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;500&amp;lt;/big&amp;gt; || 50% || 160% || 40% || 40% || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|6}} Energy weapons damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;600&amp;lt;/big&amp;gt; || 70% || 230% || 60% || 100% || 70% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|7-&amp;amp;infin;}} Energy weapons damage 7-&amp;amp;infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ &amp;lt;br/&amp;gt;&amp;lt;big&amp;gt;{{Key|2^(Level-7)*1000}}&amp;lt;/big&amp;gt; (eg. 1000 for level 7, 2000 for level 8) || 70% per level || 230% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;70%*(Level-6)&amp;lt;/pre&amp;gt; || 30% per level || 100% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;30%*(Level-6)&amp;lt;/pre&amp;gt; || 70% per level || 70% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;70%*(Level-6)&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Energy_weapons_damage_(research)&amp;diff=206398</id>
		<title>Energy weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Energy_weapons_damage_(research)&amp;diff=206398"/>
		<updated>2024-11-15T13:57:17Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Energy weapons damage (research)}}&lt;br /&gt;
&#039;&#039;&#039;Energy weapons damage (research)&#039;&#039;&#039; affects the damage of laser weapons and combat robots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan = 2 |&lt;br /&gt;
! colspan = 2 | {{Icon|Laser turret}}{{Icon|Personal laser defense}}{{Icon|Distractor capsule}}&lt;br /&gt;
! colspan = 2 | {{Icon|Destroyer capsule}}&lt;br /&gt;
! colspan = 2 | {{Icon|Discharge defense}}&lt;br /&gt;
|-&lt;br /&gt;
! Technology !! Cost !! Per Level !! Cumulative !! Per level !! Cumulative !! Per level !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|1}} Energy weapons damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || 20% || 20% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|2}} Energy weapons damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;200&amp;lt;/big&amp;gt; || 20% || 40% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|3}} Energy weapons damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;300&amp;lt;/big&amp;gt; || 30% || 70% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|4}} Energy weapons damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;400&amp;lt;/big&amp;gt; || 40% || 110% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|5}} Energy weapons damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;500&amp;lt;/big&amp;gt; || 50% || 160% || 40% || 40% || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|6}} Energy weapons damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;600&amp;lt;/big&amp;gt; || 70% || 230% || 60% || 100% || 70% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|7-&amp;amp;infin;}} Energy weapons damage 7-&amp;amp;infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ &amp;lt;br/&amp;gt;&amp;lt;big&amp;gt;{{Key|2^(Level-7)*1000}}&amp;lt;/big&amp;gt; (eg. 1000 for level 7, 2000 for level 8) || 70% per level || 230% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;70%*(Level-6)&amp;lt;/pre&amp;gt; || 30% per level || 100% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;30%*(Level-6)&amp;lt;/pre&amp;gt; || 70% per level || 70% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;70%*(Level-6)&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Added as part of military technology balance rework.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Energy_weapons_damage_(research)&amp;diff=206397</id>
		<title>Infobox:Energy weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Energy_weapons_damage_(research)&amp;diff=206397"/>
		<updated>2024-11-15T13:56:10Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = energy-weapons-damage-1&lt;br /&gt;
|required-technologies = Laser + Military science pack&lt;br /&gt;
|allows = Energy weapons damage, 2-&amp;amp;infin;&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1&lt;br /&gt;
|cost-multiplier = 100&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Laser_weapons_damage_(research)&amp;diff=206396</id>
		<title>Infobox:Laser weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Laser_weapons_damage_(research)&amp;diff=206396"/>
		<updated>2024-11-15T13:54:23Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: Nvscalling moved page Infobox:Laser weapons damage (research) to Infobox:Energy weapons damage (research) over redirect: Energy weapons damage was not renamed to Laser weapons damage in 2.0. Rather, it was split into Laser weapons damage and Electric weapons damage in Space Age only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infobox:Energy weapons damage (research)]]&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Energy_weapons_damage_(research)&amp;diff=206395</id>
		<title>Infobox:Energy weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Energy_weapons_damage_(research)&amp;diff=206395"/>
		<updated>2024-11-15T13:54:23Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: Nvscalling moved page Infobox:Laser weapons damage (research) to Infobox:Energy weapons damage (research) over redirect: Energy weapons damage was not renamed to Laser weapons damage in 2.0. Rather, it was split into Laser weapons damage and Electric weapons damage in Space Age only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = laser-weapons-damage-1&lt;br /&gt;
|required-technologies = Laser + Military science pack&lt;br /&gt;
|allows = Laser weapons damage, 2-&amp;amp;infin;&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1&lt;br /&gt;
|cost-multiplier = 100&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Laser_weapons_damage_(research)&amp;diff=206394</id>
		<title>Laser weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Laser_weapons_damage_(research)&amp;diff=206394"/>
		<updated>2024-11-15T13:50:41Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: Nvscalling moved page Laser weapons damage (research) to Energy weapons damage (research) over redirect: Energy weapons damage was not renamed to Laser weapons damage in 2.0. Rather, it was split into Laser weapons damage and Electric weapons damage in Space Age only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Energy weapons damage (research)]]&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Energy_weapons_damage_(research)&amp;diff=206393</id>
		<title>Energy weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Energy_weapons_damage_(research)&amp;diff=206393"/>
		<updated>2024-11-15T13:50:39Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: Nvscalling moved page Laser weapons damage (research) to Energy weapons damage (research) over redirect: Energy weapons damage was not renamed to Laser weapons damage in 2.0. Rather, it was split into Laser weapons damage and Electric weapons damage in Space Age only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Laser weapons damage (research)}}&lt;br /&gt;
&#039;&#039;&#039;Energy weapons damage (research)&#039;&#039;&#039; affects the damage of laser weapons and combat robots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan = 2 |&lt;br /&gt;
! colspan = 2 | {{Icon|Laser turret}}{{Icon|Personal laser defense}}{{Icon|Distractor capsule}}&lt;br /&gt;
! colspan = 2 | {{Icon|Destroyer capsule}}&lt;br /&gt;
! colspan = 2 | {{Icon|Discharge defense}}&lt;br /&gt;
|-&lt;br /&gt;
! Technology !! Cost !! Per Level !! Cumulative !! Per level !! Cumulative !! Per level !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|1}} Energy weapons damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || 20% || 20% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|2}} Energy weapons damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;200&amp;lt;/big&amp;gt; || 20% || 40% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|3}} Energy weapons damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;300&amp;lt;/big&amp;gt; || 30% || 70% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|4}} Energy weapons damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;400&amp;lt;/big&amp;gt; || 40% || 110% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|5}} Energy weapons damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;500&amp;lt;/big&amp;gt; || 50% || 160% || 40% || 40% || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|6}} Energy weapons damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;600&amp;lt;/big&amp;gt; || 70% || 230% || 60% || 100% || 70% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Energy weapons damage (research)|7-&amp;amp;infin;}} Energy weapons damage 7-&amp;amp;infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ &amp;lt;br/&amp;gt;&amp;lt;big&amp;gt;{{Key|2^(Level-7)*1000}}&amp;lt;/big&amp;gt; (eg. 1000 for level 7, 2000 for level 8) || 70% per level || 230% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;70%*(Level-6)&amp;lt;/pre&amp;gt; || 30% per level || 100% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;30%*(Level-6)&amp;lt;/pre&amp;gt; || 70% per level || 70% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;70%*(Level-6)&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Added as part of military technology balance rework.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Technologies&amp;diff=206391</id>
		<title>Technologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Technologies&amp;diff=206391"/>
		<updated>2024-11-15T13:46:35Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* Infinite technologies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]]&lt;br /&gt;
[[File:tech_bonuses.png|thumb|right|280px|Researched tech bonuses.]]&lt;br /&gt;
&#039;&#039;&#039;Technologies&#039;&#039;&#039; are [[Research|researched]] in [[lab]]s using [[science pack]]s.&lt;br /&gt;
&lt;br /&gt;
Every technology needs a certain amount of science packs per science pack type to be researched, for example the [[Logistics (research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|tech-maniac}}&lt;br /&gt;
* Completing infinite technologies of any level is not required for &#039;&#039;&#039;Tech maniac&#039;&#039;&#039;. All non-infinite levels of technologies that have infinite continuations are still required.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Infinite technologies ==&lt;br /&gt;
&lt;br /&gt;
While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are &amp;quot;infinite&amp;quot;, meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.&lt;br /&gt;
&lt;br /&gt;
All infinite technologies levels require [[space science pack]]s, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.&lt;br /&gt;
&lt;br /&gt;
Infinite technologies are identified in-game by a small &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt; infinity symbol shown in the top right corner of the research technology&#039;s card in the research screen.&lt;br /&gt;
&lt;br /&gt;
Most infinite technologies are continuations of ordinary multi-level technologies; the &amp;quot;infinite&amp;quot; mechanic becomes effective once the player reaches the card initially labeled with &amp;lt;code&amp;gt;N - ∞&amp;lt;/code&amp;gt; in the research tree. Only the two [[artillery]]-related technologies (artillery shell [[artillery shell range (research)|range]] and [[artillery shell shooting speed (research)|shooting speed]]) are infinite-only; for these, &amp;lt;code&amp;gt;1 - ∞&amp;lt;/code&amp;gt; is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.&lt;br /&gt;
&lt;br /&gt;
=== Pricing formulas ===&lt;br /&gt;
&lt;br /&gt;
The price of all infinite technologies is generated in a [[Wikipedia:Progression|mathematical progression]]; for the majority of technologies, the progression is [[Wikipedia:Geometric_progression|geometric]], mostly in powers of 2. Two technologies - [[mining productivity (research)|mining productivity]] and [[follower robot count (research)|follower robot count]] - use an [[Wikipedia:Arithmetic_progression|arithmetic progression]] instead.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus. &lt;br /&gt;
&lt;br /&gt;
We denote by &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; the current level of the research, by &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; the final non-infinite level of the research (hence F+1 is the first &amp;quot;infinite&amp;quot; level) and by &amp;lt;code&amp;gt;P[N]&amp;lt;/code&amp;gt; the price of the research at level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! P[F+2] !! P[F+3] !! P[F+4] !! P[F+5] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed]] || +65% Robot Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|6 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || +10% Mining Productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|4 || 2,500 × (N - F) || style=text-align:center|2,500 || style=text-align:center|5,000 || style=text-align:center|7,500 || style=text-align:center|10,000 || style=text-align:center|12,500 || style=text-align:center|+2500&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || +40% Bullet Damage &amp;lt;br&amp;gt; +70% Turret Damage &amp;lt;br&amp;gt; +40% Shotgun Shell Damage &amp;lt;br&amp;gt; +100% Cannon Shell Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket Damage &amp;lt;br&amp;gt; +20% Grenade Damage &amp;lt;br&amp;gt; +20% Landmine Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Flamethrower Damage|| {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Energy weapons damage (research)}} [[Energy weapons damage (research)|Energy weapons damage]] || +70% Laser Damage&amp;lt;br&amp;gt; +70% Electric Damage&amp;lt;br&amp;gt; +30% Beam Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || +30% Artillery Shell Range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 × 2^N || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|32,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell speed]] || +100% Artillery Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 + 1,000 × 3^(N - F - 1) || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|10,000 || style=text-align:center|28,000 || style=text-align:center|82,000 || style=text-align:center|×3 then - 2000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Follower Robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|3,000 || style=text-align:center|4,000 || style=text-align:center|5,000 || style=text-align:center|+1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Space Age ====&lt;br /&gt;
The table below summarizes all the infinite technologies in Space Age. Some are unique to Space Age, while some have their price and/or effect changed from the base game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed ]] || +65% Robot Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || +10% Mining Productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|3 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1,000&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || +40% Bullet Damage &amp;lt;br&amp;gt; +70% Turret Damage &amp;lt;br&amp;gt; +40% Shotgun Shell Damage &amp;lt;br&amp;gt; +100% Cannon Shell Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || +30% Artillery Shell Range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell speed]] || +100% Artillery Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell damage (research)}} [[Artillery shell shooting damage|Artillery shell damage]] || +10% Artillery damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket Damage &amp;lt;br&amp;gt; +20% Grenade Damage &amp;lt;br&amp;gt; +20% Landmine Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Laser weapons damage (research)}} [[Laser weapons damage (research)|Laser weapons damage]] || +70% Laser Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Flamethrower Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Follower Robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Steel plate productivity (research)}} [[Steel plate productivity (research)|Steel plate productivity]] || +10% Steel plate recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Low density structure productivity (research)}} [[Low density structure productivity (research)|Low density structure productivity]] || +10% Low density structure recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Scrap recycling productivity (research)}} [[Scrap recycling productivity (research)|Scrap recycling productivity]] || +10% Scrap recycling recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|1 || 500 × 1.5^N || style=text-align:center|750 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Processing unit productivity (research)}} [[Processing unit productivity (research)|Processing unit productivity]] || +10% Processing unit recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Electric weapons damage (research)}} [[Electric weapons damage (research)|Electric weapons damage]] || +70% Tesla damage &amp;lt;br&amp;gt; +70% Electric damage &amp;lt;br&amp;gt; +30% Beam damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|4 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Plastic bar productivity (research)}} [[Plastic bar productivity (research)|Plastic bar productivity]] || +10% Plastic bar recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket fuel productivity (research)}} [[Rocket fuel productivity (research)|Rocket fuel productivity]] || +10% Rocket fuel recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Health (research)}} [[Health (research)|Health]] || +50 Character health || {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Asteroid productivity (research)}} [[Asteroid productivity (research)|Asteroid productivity]] || +10% Asteroid processing recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun damage (research)}} [[Railgun damage (research)|Railgun damage]] || +40% Railgun damage bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket part productivity (research)}} [[Rocket part productivity (research)|Rocket part productivity]] || +10% Rocket part recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Cryogenic science pack}} || style=text-align:center|1 || 2000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun shooting speed (research)}} [[Railgun shooting speed (research)|Railgun shooting speed]] || +20% Railgun shooting speed bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} {{icon|Cryogenic science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Research productivity (research)}} [[Research productivity (research)|Research productivity]] || +10% Lab research productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Electromagnetic science pack}} {{icon|Agricultural science pack}} {{icon|Cryogenic science pack}} {{icon|Promethium science pack}} || style=text-align:center|1 || 1000 × 1.2^N || style=text-align:center|1,200 || style=text-align:center|×1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cumulative cost ===&lt;br /&gt;
&lt;br /&gt;
As the price of most infinite technologies (specifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of the infinite technologies they wish to pursue, and make their factory plans accordingly. To that end, the following properties of cumulative infinite research prices may be useful:&lt;br /&gt;
&lt;br /&gt;
#For infinite technologies whose underlying equation is a powers-of-two geometric series, the cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; infinite levels (skipping the first &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; level, so counting &amp;quot;infinite&amp;quot; levels only) is &amp;lt;code&amp;gt;2 × P[N] - P[F+1]&amp;lt;/code&amp;gt;; i.e., twice the price of the final researched level, less the price of the first &amp;quot;infinite&amp;quot; level. &lt;br /&gt;
#*As &#039;&#039;N&#039;&#039; increases, this is approximated well by &amp;lt;code&amp;gt;2 × P[N] = P[N+1]&amp;lt;/code&amp;gt;, so the cumulative cost of researching to level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; is about as much as researching level &amp;lt;code&amp;gt;N+1&amp;lt;/code&amp;gt;. &lt;br /&gt;
#*If one decides a level &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; which one considers the &amp;quot;highest feasible&amp;quot; with their current science pack production capacity, expanding said capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; will allow about &amp;lt;code&amp;gt;log[2](X)&amp;lt;/code&amp;gt; additional levels to be researched before the next level takes longer to research with the expanded capacity than level &amp;lt;code&amp;gt;M + 1&amp;lt;/code&amp;gt; would have taken with the pre-expansion production capacity.&lt;br /&gt;
#*For example, if one expands production capacity by a factor of 10, they will be able to research at least &amp;lt;code&amp;gt;floor(log[2](10)) = 3&amp;lt;/code&amp;gt; and at most &amp;lt;code&amp;gt;ceiling(log[2](10)) = 4&amp;lt;/code&amp;gt; additional levels in a given technology before the exponential increase in price negates the speed benefits of their ×10 capacity expansion.&lt;br /&gt;
#The cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; levels of infinite technologies whose underlying equation is an arithmetic series is &amp;lt;code&amp;gt;(N - F) × (P[N] + P[F + 1]) ÷ 2&amp;lt;/code&amp;gt;; i.e, &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; times the mean of the prices of the first and last &amp;quot;infinite&amp;quot; level. For the [[Follower robot count (research)]], an additional &amp;lt;code&amp;gt;900 × (N-F)&amp;lt;/code&amp;gt; need to be added. &lt;br /&gt;
#*Expanding production capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;, as above, will in this case allow an additional &amp;lt;code&amp;gt;N × (X - 1)&amp;lt;/code&amp;gt; levels to be researched before the benefit of the expansion is wiped out (i.e., research progress speed drops to or below what it was pre-expansion).&lt;br /&gt;
#The cumulative price of the first &#039;&#039;&#039;&#039;&#039;N&#039;&#039;&#039;&#039;&#039; levels of &#039;&#039;&#039;artillery shell shooting speed&#039;&#039;&#039;, the sole infinite technology whose underlying equation is a powers-of-three geometric series (equation type (2)) is &amp;lt;code&amp;gt;1.5 × P[N] - 0.5 × P[1]&amp;lt;/code&amp;gt;; i.e., 1.5 times the price of the final researched level, less half the price of the first level.&lt;br /&gt;
&lt;br /&gt;
Note that these prices reflect &#039;&#039;&#039;research units&#039;&#039;&#039;, which will not be equal to science packs if [[productivity module|productivity modules]] are used in labs. (In that case, the science pack requirement will be lower.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Technologies&amp;diff=206380</id>
		<title>Technologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Technologies&amp;diff=206380"/>
		<updated>2024-11-15T13:19:24Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]]&lt;br /&gt;
[[File:tech_bonuses.png|thumb|right|280px|Researched tech bonuses.]]&lt;br /&gt;
&#039;&#039;&#039;Technologies&#039;&#039;&#039; are [[Research|researched]] in [[lab]]s using [[science pack]]s.&lt;br /&gt;
&lt;br /&gt;
Every technology needs a certain amount of science packs per science pack type to be researched, for example the [[Logistics (research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|tech-maniac}}&lt;br /&gt;
* Completing infinite technologies of any level is not required for &#039;&#039;&#039;Tech maniac&#039;&#039;&#039;. All non-infinite levels of technologies that have infinite continuations are still required.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Infinite technologies ==&lt;br /&gt;
&lt;br /&gt;
While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are &amp;quot;infinite&amp;quot;, meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.&lt;br /&gt;
&lt;br /&gt;
All infinite technologies levels require [[space science pack]]s, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.&lt;br /&gt;
&lt;br /&gt;
Infinite technologies are identified in-game by a small &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt; infinity symbol shown in the top right corner of the research technology&#039;s card in the research screen.&lt;br /&gt;
&lt;br /&gt;
Most infinite technologies are continuations of ordinary multi-level technologies; the &amp;quot;infinite&amp;quot; mechanic becomes effective once the player reaches the card initially labeled with &amp;lt;code&amp;gt;N - ∞&amp;lt;/code&amp;gt; in the research tree. Only the two [[artillery]]-related technologies (artillery shell [[artillery shell range (research)|range]] and [[artillery shell shooting speed (research)|shooting speed]]) are infinite-only; for these, &amp;lt;code&amp;gt;1 - ∞&amp;lt;/code&amp;gt; is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.&lt;br /&gt;
&lt;br /&gt;
=== Pricing formulas ===&lt;br /&gt;
&lt;br /&gt;
The price of all infinite technologies is generated in a [[Wikipedia:Progression|mathematical progression]]; for the majority of technologies, the progression is [[Wikipedia:Geometric_progression|geometric]], mostly in powers of 2. Two technologies - [[mining productivity (research)|mining productivity]] and [[follower robot count (research)|follower robot count]] - use an [[Wikipedia:Arithmetic_progression|arithmetic progression]] instead.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus. &lt;br /&gt;
&lt;br /&gt;
We denote by &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; the current level of the research, by &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; the final non-infinite level of the research (hence F+1 is the first &amp;quot;infinite&amp;quot; level) and by &amp;lt;code&amp;gt;P[N]&amp;lt;/code&amp;gt; the price of the research at level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Technologies whose bonus or pricing is changed in Space Age mod are indicated by an asterisk (*).&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! P[F+2] !! P[F+3] !! P[F+4] !! P[F+5] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed]]* || +65% Robot Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|6 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]]* || +10% Mining Productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|4 || 2,500 × (N - F) || style=text-align:center|2,500 || style=text-align:center|5,000 || style=text-align:center|7,500 || style=text-align:center|10,000 || style=text-align:center|12,500 || style=text-align:center|+2500&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || +40% Bullet Damage &amp;lt;br&amp;gt; +70% Turret Damage &amp;lt;br&amp;gt; +40% Shotgun Shell Damage &amp;lt;br&amp;gt; +100% Cannon Shell Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]]* || +50% Rocket Damage &amp;lt;br&amp;gt; +20% Grenade Damage &amp;lt;br&amp;gt; +20% Landmine Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]]* || +20% Flame Thrower Damage {{icon|Flamethrower ammo}} {{icon|Flamethrower turret}}|| {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Laser weapons damage (research)}} [[Laser weapons damage (research)|Laser weapons damage]] || +70% Laser Damage {{icon|Laser turret}} {{icon|Personal laser defense}} {{icon|Distractor capsule}}&amp;lt;br&amp;gt; +70% Electric Damage {{icon|Discharge defense}}&amp;lt;br&amp;gt; +30% Beam Damage {{icon|Destroyer capsule}} || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]]* || +30% Artillery Shell Range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 × 2^N || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|32,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell speed]]* || +100% Artillery Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 + 1,000 × 3^(N - F - 1) || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|10,000 || style=text-align:center|28,000 || style=text-align:center|82,000 || style=text-align:center|×3 then - 2000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]]* || +10 Follower Robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 100 × (N - F) + 900 || style=text-align:center|1,000 || style=text-align:center|1,100 || style=text-align:center|1,200 || style=text-align:center|1,300 || style=text-align:center|1,400 || style=text-align:center|+100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Space Age ====&lt;br /&gt;
In Space Age, the following technologies have different bonus and/or pricing than in the base game:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed ]] || +65% Robot Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || +10% Mining Productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|3 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1,000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || +30% Artillery Shell Range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell speed]] || +100% Artillery Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell damage (research)}} [[Artillery shell shooting damage|Artillery shell damage]] || +10% Artillery damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket Damage &amp;lt;br&amp;gt; +20% Grenade Damage &amp;lt;br&amp;gt; +20% Landmine Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Flame Thrower Damage {{icon|Flamethrower ammo}} {{icon|Flamethrower turret}}|| {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Follower Robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Space Age also introduces the following infinite technologies:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! ...&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Steel plate productivity (research)}} [[Steel plate productivity (research)|Steel plate productivity]] || +10% Steel plate recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Low density structure productivity (research)}} [[Low density structure productivity (research)|Low density structure productivity]] || +10% Low density structure recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Metallurgic science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Scrap recycling productivity (research)}} [[Scrap recycling productivity (research)|Scrap recycling productivity]] || +10% Scrap recycling recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || 1 || 500 × 1.5^N || style=text-align:center|750 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Processing unit productivity (research)}} [[Processing unit productivity (research)|Processing unit productivity]] || +10% Processing unit recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Electric weapons damage (research)}} [[Electric weapons damage (research)|Electric weapons damage]] || +70% Tesla damage &amp;lt;br&amp;gt; +70% Electric damage &amp;lt;br&amp;gt; +30% Beam damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || 4 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Plastic bar productivity (research)}} [[Plastic bar productivity (research)|Plastic bar productivity]] || +10% Plastic bar recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket fuel productivity (research)}} [[Rocket fuel productivity (research)|Rocket fuel productivity]] || +10% Rocket fuel recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Health (research)}} [[Health (research)|Health]] || +50 Character health || {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Agricultural science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Asteroid productivity (research)}} [[Asteroid productivity (research)|Asteroid productivity]] || +10% Asteroid processing recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun damage (research)}} [[Railgun damage (research)|Railgun damage]] || +40% Railgun damage bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Agricultural science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket part productivity (research)}} [[Rocket part productivity (research)|Rocket part productivity]] || +10% Rocket part recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Cryogenic science pack}} || 1 || 2000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun shooting speed (research)}} [[Railgun shooting speed (research)|Railgun shooting speed]] || +20% Railgun shooting speed bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} {{icon|Cryogenic science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Research productivity (research)}} [[Research productivity (research)|Research productivity]] || +10% Lab research productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Electromagnetic science pack}} {{icon|Agricultural science pack}} {{icon|Cryogenic science pack}} {{icon|Promethium science pack}} || 1 || 1000 × 1.2^N || style=text-align:center|1,200 || style=text-align:center|×1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cumulative cost ===&lt;br /&gt;
&lt;br /&gt;
As the price of most infinite technologies (specifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of the infinite technologies they wish to pursue, and make their factory plans accordingly. To that end, the following properties of cumulative infinite research prices may be useful:&lt;br /&gt;
&lt;br /&gt;
#For infinite technologies whose underlying equation is a powers-of-two geometric series, the cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; infinite levels (skipping the first &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; level, so counting &amp;quot;infinite&amp;quot; levels only) is &amp;lt;code&amp;gt;2 × P[N] - P[F+1]&amp;lt;/code&amp;gt;; i.e., twice the price of the final researched level, less the price of the first &amp;quot;infinite&amp;quot; level. &lt;br /&gt;
#*As &#039;&#039;N&#039;&#039; increases, this is approximated well by &amp;lt;code&amp;gt;2 × P[N] = P[N+1]&amp;lt;/code&amp;gt;, so the cumulative cost of researching to level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; is about as much as researching level &amp;lt;code&amp;gt;N+1&amp;lt;/code&amp;gt;. &lt;br /&gt;
#*If one decides a level &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; which one considers the &amp;quot;highest feasible&amp;quot; with their current science pack production capacity, expanding said capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; will allow about &amp;lt;code&amp;gt;log[2](X)&amp;lt;/code&amp;gt; additional levels to be researched before the next level takes longer to research with the expanded capacity than level &amp;lt;code&amp;gt;M + 1&amp;lt;/code&amp;gt; would have taken with the pre-expansion production capacity.&lt;br /&gt;
#*For example, if one expands production capacity by a factor of 10, they will be able to research at least &amp;lt;code&amp;gt;floor(log[2](10)) = 3&amp;lt;/code&amp;gt; and at most &amp;lt;code&amp;gt;ceiling(log[2](10)) = 4&amp;lt;/code&amp;gt; additional levels in a given technology before the exponential increase in price negates the speed benefits of their ×10 capacity expansion.&lt;br /&gt;
#The cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; levels of infinite technologies whose underlying equation is an arithmetic series is &amp;lt;code&amp;gt;(N - F) × (P[N] + P[F + 1]) ÷ 2&amp;lt;/code&amp;gt;; i.e, &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; times the mean of the prices of the first and last &amp;quot;infinite&amp;quot; level. For the [[Follower robot count (research)]], an additional &amp;lt;code&amp;gt;900 × (N-F)&amp;lt;/code&amp;gt; need to be added. &lt;br /&gt;
#*Expanding production capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;, as above, will in this case allow an additional &amp;lt;code&amp;gt;N × (X - 1)&amp;lt;/code&amp;gt; levels to be researched before the benefit of the expansion is wiped out (i.e., research progress speed drops to or below what it was pre-expansion).&lt;br /&gt;
#The cumulative price of the first &#039;&#039;&#039;&#039;&#039;N&#039;&#039;&#039;&#039;&#039; levels of &#039;&#039;&#039;artillery shell shooting speed&#039;&#039;&#039;, the sole infinite technology whose underlying equation is a powers-of-three geometric series (equation type (2)) is &amp;lt;code&amp;gt;1.5 × P[N] - 0.5 × P[1]&amp;lt;/code&amp;gt;; i.e., 1.5 times the price of the final researched level, less half the price of the first level.&lt;br /&gt;
&lt;br /&gt;
Note that these prices reflect &#039;&#039;&#039;research units&#039;&#039;&#039;, which will not be equal to science packs if [[productivity module|productivity modules]] are used in labs. (In that case, the science pack requirement will be lower.)&lt;br /&gt;
	&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Technologies&amp;diff=206379</id>
		<title>Technologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Technologies&amp;diff=206379"/>
		<updated>2024-11-15T13:17:47Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* Pricing formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]]&lt;br /&gt;
[[File:tech_bonuses.png|thumb|right|280px|Researched tech bonuses.]]&lt;br /&gt;
&#039;&#039;&#039;Technologies&#039;&#039;&#039; are [[Research|researched]] in [[lab]]s using [[science pack]]s.&lt;br /&gt;
&lt;br /&gt;
Every technology needs a certain amount of science packs per science pack type to be researched, for example the [[Logistics (research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|tech-maniac}}&lt;br /&gt;
* Completing infinite technologies of any level is not required for &#039;&#039;&#039;Tech maniac&#039;&#039;&#039;. All non-infinite levels of technologies that have infinite continuations are still required.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Infinite technologies ==&lt;br /&gt;
&lt;br /&gt;
While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are &amp;quot;infinite&amp;quot;, meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.&lt;br /&gt;
&lt;br /&gt;
All infinite technologies levels require [[space science pack]]s, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.&lt;br /&gt;
&lt;br /&gt;
Infinite technologies are identified in-game by a small &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt; infinity symbol shown in the top right corner of the research technology&#039;s card in the research screen.&lt;br /&gt;
&lt;br /&gt;
Most infinite technologies are continuations of ordinary multi-level technologies; the &amp;quot;infinite&amp;quot; mechanic becomes effective once the player reaches the card initially labeled with &amp;lt;code&amp;gt;N - ∞&amp;lt;/code&amp;gt; in the research tree. Only the two [[artillery]]-related technologies (artillery shell [[artillery shell range (research)|range]] and [[artillery shell shooting speed (research)|shooting speed]]) are infinite-only; for these, &amp;lt;code&amp;gt;1 - ∞&amp;lt;/code&amp;gt; is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.&lt;br /&gt;
&lt;br /&gt;
=== Pricing formulas ===&lt;br /&gt;
&lt;br /&gt;
The price of all infinite technologies is generated in a [[Wikipedia:Progression|mathematical progression]]; for the majority of technologies, the progression is [[Wikipedia:Geometric_progression|geometric]], mostly in powers of 2. Two technologies - [[mining productivity (research)|mining productivity]] and [[follower robot count (research)|follower robot count]] - use an [[Wikipedia:Arithmetic_progression|arithmetic progression]] instead.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus. &lt;br /&gt;
&lt;br /&gt;
We denote by &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; the current level of the research, by &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; the final non-infinite level of the research (hence F+1 is the first &amp;quot;infinite&amp;quot; level) and by &amp;lt;code&amp;gt;P[N]&amp;lt;/code&amp;gt; the price of the research at level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Technologies whose bonus or pricing is changed in Space Age mod are indicated by an asterisk (*).&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! P[F+2] !! P[F+3] !! P[F+4] !! P[F+5] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed]]* || +65% Robot Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|6 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]]* || +10% Mining Productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|4 || 2,500 × (N - F) || style=text-align:center|2,500 || style=text-align:center|5,000 || style=text-align:center|7,500 || style=text-align:center|10,000 || style=text-align:center|12,500 || style=text-align:center|+2500&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || +40% Bullet Damage &amp;lt;br&amp;gt; +70% Turret Damage &amp;lt;br&amp;gt; +40% Shotgun Shell Damage &amp;lt;br&amp;gt; +100% Cannon Shell Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]]* || +50% Rocket Damage &amp;lt;br&amp;gt; +20% Grenade Damage &amp;lt;br&amp;gt; +20% Landmine Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]]* || +20% Flame Thrower Damage {{icon|Flamethrower ammo}} {{icon|Flamethrower turret}}|| {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Laser weapons damage (research)}} [[Laser weapons damage (research)|Laser weapons damage]] || +70% Laser Damage {{icon|Laser turret}} {{icon|Personal laser defense}} {{icon|Distractor capsule}}&amp;lt;br&amp;gt; +70% Electric Damage {{icon|Discharge defense}}&amp;lt;br&amp;gt; +30% Beam Damage {{icon|Destroyer capsule}} || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]]* || +30% Artillery Shell Range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 × 2^N || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|32,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell speed]]* || +100% Artillery Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 + 1,000 × 3^(N - F - 1) || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|10,000 || style=text-align:center|28,000 || style=text-align:center|82,000 || style=text-align:center|×3 then - 2000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]]* || +10 Follower Robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 100 × (N - F) + 900 || style=text-align:center|1,000 || style=text-align:center|1,100 || style=text-align:center|1,200 || style=text-align:center|1,300 || style=text-align:center|1,400 || style=text-align:center|+100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Space Age ====&lt;br /&gt;
In Space Age, the following technologies have different bonus and/or pricing than in the base game:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed ]] || +65% Robot Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || +10% Mining Productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|3 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1,000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || +30% Artillery Shell Range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell speed]] || +100% Artillery Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell damage (research)}} [[Artillery shell shooting damage|Artillery shell damage]] || +10% Artillery damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket Damage &amp;lt;br&amp;gt; +20% Grenade Damage &amp;lt;br&amp;gt; +20% Landmine Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Flame Thrower Damage {{icon|Flamethrower ammo}} {{icon|Flamethrower turret}}|| {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Follower Robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1000&lt;br /&gt;
&lt;br /&gt;
Space Age also introduces the following infinite technologies:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! ...&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Steel plate productivity (research)}} [[Steel plate productivity (research)|Steel plate productivity]] || +10% Steel plate recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Low density structure productivity (research)}} [[Low density structure productivity (research)|Low density structure productivity]] || +10% Low density structure recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Metallurgic science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Scrap recycling productivity (research)}} [[Scrap recycling productivity (research)|Scrap recycling productivity]] || +10% Scrap recycling recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || 1 || 500 × 1.5^N || style=text-align:center|750 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Processing unit productivity (research)}} [[Processing unit productivity (research)|Processing unit productivity]] || +10% Processing unit recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Electric weapons damage (research)}} [[Electric weapons damage (research)|Electric weapons damage]] || +70% Tesla damage &amp;lt;br&amp;gt; +70% Electric damage &amp;lt;br&amp;gt; +30% Beam damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || 4 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Plastic bar productivity (research)}} [[Plastic bar productivity (research)|Plastic bar productivity]] || +10% Plastic bar recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket fuel productivity (research)}} [[Rocket fuel productivity (research)|Rocket fuel productivity]] || +10% Rocket fuel recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Health (research)}} [[Health (research)|Health]] || +50 Character health || {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Agricultural science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Asteroid productivity (research)}} [[Asteroid productivity (research)|Asteroid productivity]] || +10% Asteroid processing recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun damage (research)}} [[Railgun damage (research)|Railgun damage]] || +40% Railgun damage bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Agricultural science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket part productivity (research)}} [[Rocket part productivity (research)|Rocket part productivity]] || +10% Rocket part recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Cryogenic science pack}} || 1 || 2000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun shooting speed (research)}} [[Railgun shooting speed (research)|Railgun shooting speed]] || +20% Railgun shooting speed bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} {{icon|Cryogenic science pack}} || 1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Research productivity (research)}} [[Research productivity (research)|Research productivity]] || +10% Lab research productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Electromagnetic science pack}} {{icon|Agricultural science pack}} {{icon|Cryogenic science pack}} {{icon|Promethium science pack}} || 1 || 1000 × 1.2^N || style=text-align:center|1,200 || style=text-align:center|×1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cumulative cost ===&lt;br /&gt;
&lt;br /&gt;
As the price of most infinite technologies (specifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of the infinite technologies they wish to pursue, and make their factory plans accordingly. To that end, the following properties of cumulative infinite research prices may be useful:&lt;br /&gt;
&lt;br /&gt;
#For infinite technologies whose underlying equation is a powers-of-two geometric series, the cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; infinite levels (skipping the first &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; level, so counting &amp;quot;infinite&amp;quot; levels only) is &amp;lt;code&amp;gt;2 × P[N] - P[F+1]&amp;lt;/code&amp;gt;; i.e., twice the price of the final researched level, less the price of the first &amp;quot;infinite&amp;quot; level. &lt;br /&gt;
#*As &#039;&#039;N&#039;&#039; increases, this is approximated well by &amp;lt;code&amp;gt;2 × P[N] = P[N+1]&amp;lt;/code&amp;gt;, so the cumulative cost of researching to level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; is about as much as researching level &amp;lt;code&amp;gt;N+1&amp;lt;/code&amp;gt;. &lt;br /&gt;
#*If one decides a level &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; which one considers the &amp;quot;highest feasible&amp;quot; with their current science pack production capacity, expanding said capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; will allow about &amp;lt;code&amp;gt;log[2](X)&amp;lt;/code&amp;gt; additional levels to be researched before the next level takes longer to research with the expanded capacity than level &amp;lt;code&amp;gt;M + 1&amp;lt;/code&amp;gt; would have taken with the pre-expansion production capacity.&lt;br /&gt;
#*For example, if one expands production capacity by a factor of 10, they will be able to research at least &amp;lt;code&amp;gt;floor(log[2](10)) = 3&amp;lt;/code&amp;gt; and at most &amp;lt;code&amp;gt;ceiling(log[2](10)) = 4&amp;lt;/code&amp;gt; additional levels in a given technology before the exponential increase in price negates the speed benefits of their ×10 capacity expansion.&lt;br /&gt;
#The cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; levels of infinite technologies whose underlying equation is an arithmetic series is &amp;lt;code&amp;gt;(N - F) × (P[N] + P[F + 1]) ÷ 2&amp;lt;/code&amp;gt;; i.e, &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; times the mean of the prices of the first and last &amp;quot;infinite&amp;quot; level. For the [[Follower robot count (research)]], an additional &amp;lt;code&amp;gt;900 × (N-F)&amp;lt;/code&amp;gt; need to be added. &lt;br /&gt;
#*Expanding production capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;, as above, will in this case allow an additional &amp;lt;code&amp;gt;N × (X - 1)&amp;lt;/code&amp;gt; levels to be researched before the benefit of the expansion is wiped out (i.e., research progress speed drops to or below what it was pre-expansion).&lt;br /&gt;
#The cumulative price of the first &#039;&#039;&#039;&#039;&#039;N&#039;&#039;&#039;&#039;&#039; levels of &#039;&#039;&#039;artillery shell shooting speed&#039;&#039;&#039;, the sole infinite technology whose underlying equation is a powers-of-three geometric series (equation type (2)) is &amp;lt;code&amp;gt;1.5 × P[N] - 0.5 × P[1]&amp;lt;/code&amp;gt;; i.e., 1.5 times the price of the final researched level, less half the price of the first level.&lt;br /&gt;
&lt;br /&gt;
Note that these prices reflect &#039;&#039;&#039;research units&#039;&#039;&#039;, which will not be equal to science packs if [[productivity module|productivity modules]] are used in labs. (In that case, the science pack requirement will be lower.)&lt;br /&gt;
	&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fulgora&amp;diff=206251</id>
		<title>Fulgora</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fulgora&amp;diff=206251"/>
		<updated>2024-11-14T07:16:49Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* Access to basic resources */ recycling concrete yields iron ore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[file:fulgora_preview.png|210px|right]]&#039;&#039;&#039;Fulgora&#039;&#039;&#039; is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings.&lt;br /&gt;
=== Required Research === &lt;br /&gt;
{{NavboxIconLink|Planet_discovery_Fulgora_(research)|Planet Discovery Fulgora}}&lt;br /&gt;
&lt;br /&gt;
=== Exclusive Items ===&lt;br /&gt;
The following items are unlocked on Fulgora:&lt;br /&gt;
* [[File:Electromagnetic science pack (research).png|32px]] [[Electromagnetic science pack]]{{SA}}&lt;br /&gt;
* [[File:electromagnetic_plant.png|32px]] [[Electromagnetic plant]]{{SA}}&lt;br /&gt;
* [[File:Lightning collector.png|32px]] [[Lightning collector]]{{SA}}&lt;br /&gt;
* [[File:Lightning rod.png|32px]] [[Lightning rod]]{{SA}}&lt;br /&gt;
* [[File:Recycler.png|32px]] [[Recycler]]{{SA}}&lt;br /&gt;
* [[File:Tesla turret.png|32px]] [[Tesla turret]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
The following items are unlocked on Fulgora but can be crafted elsewhere:&lt;br /&gt;
* [[Mech armor]]&lt;br /&gt;
* [[Personal battery MK3]]&lt;br /&gt;
* [[Energy shield MK2]]&lt;br /&gt;
* [[Personal roboport MK2]]&lt;br /&gt;
* [[Quality module 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Fulgora}} is connected to 3 other planets: {{NavboxIconLink|Nauvis}}, {{NavboxIconLink|Gleba}}{{SA}}, and {{NavboxIconLink|Aquilo}}{{SA}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Nauvis}}|| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Gleba}}{{SA}}|| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Aquilo}}{{SA}}|| 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Nauvis_Fulgora.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Fulgora}}&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Fulgora.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Fulgora}}&lt;br /&gt;
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Big&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: cyan;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Cyan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: brown;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Brown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Purple&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 120%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .25&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| .25&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Fulgora Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || None&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 3 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 99&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 800&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
Fulgora is split between two distinct biomes. &lt;br /&gt;
* &#039;&#039;&#039;Plateaus&#039;&#039;&#039; are islands dotted around the landscape. They are the only biome where factories can be built. Some plateaus are home to [[alien ruins]], which have rudimentary lightning rods, which can protect your buildings until unlocking your own lightning rods. Other plateaus hold [[scrap]]{{SA}}, Fulgora&#039;s sole resource.&lt;br /&gt;
* &#039;&#039;&#039;Oilsands&#039;&#039;&#039; are the lowlands between the plateaus. No buildings can be built in them except for [[rail support]]s{{SA}}. You can walk through them, but occasional oilpatches will slow you to a crawl. An [[offshore pump]] can be placed on the edge of oilsands to produce an unlimited amount of [[heavy oil]].&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
Fulgoran terrain is mainly composed of oillands, on which nothing except for [[rail support]]s can be built. Traversal by foot across the oillands is possible, but slow. The oillands are further divided into deep and shallow areas, with deep areas slowing down player movement even further and not even allowing for rail supports to be built without research. &amp;lt;!-- I don&#039;t remember the name of said research, and I don&#039;t think we&#039;ve documented it, yet. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the oillands are also scattered with islands of various sizes, on which normal construction is possible. At first, these are the only place on Fulgora where factories can be built, as [[foundation]] for building on top of the oillands requires research that can not be performed until much later.&lt;br /&gt;
&lt;br /&gt;
The islands come in three size classes:&lt;br /&gt;
* Small islands with high amounts of resources, but with little room to build on&lt;br /&gt;
* Medium islands with lower amounts of resources, and with sufficient room for a small factory&lt;br /&gt;
* Large islands with no resources, but with enough room to build the main part of a medium-sized factory&lt;br /&gt;
&lt;br /&gt;
It is possible for two or more islands to overlap, potentially creating an even larger island that does have local resources. However, most islands are detached, meaning that transport between islands will have to occur by train. In many cases, the distance between two islands is also too vast for [[roboport]]s or [[big electric pole]]s to reach, thus requiring local [[logistic network|logistic]] and [[electric system|electric networks]] to be built, as neither roboports nor power poles can be built on the oillands without [[foundation]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
During [[time|nighttime]], dense thunderstorms occur on Fulgora, with frequent lightning strikes occurring across the surface. Lightning will strike each chunk once, every 10 seconds or so ( lightnings_per_chunk_per_tick = 1 / (60 * 10), --cca once per chunk every 10 seconds (600 ticks) )&lt;br /&gt;
&lt;br /&gt;
If a lightning strike is set to occur near a [[lightning rod]], [[lightning collector]], or [[fulgoran lightning attractor]], then the lightning will always hit said entity, rendering the lightning harmless. However, if such an entity can not be found, the lightning will strike where it occurs, causing damage to nearby entities.&lt;br /&gt;
&lt;br /&gt;
Lightning will target entities based on priority first and then random for any entity not on the priority list (Higher priority gets hit first)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Lightning priority&lt;br /&gt;
|-&lt;br /&gt;
! Entity !! Priority Value&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Lightning collector}}{{SA}} || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Lightning rod}}{{SA}} || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgoran ruin vault}} || 95&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgoran ruin colossal}} || 94&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgoran ruin huge}} || 93&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgoran ruin big}} || 92&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgoran ruin medium}} || 91&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following items have a priority of 1&lt;br /&gt;
* {{NavboxIconLink|pipe}}&lt;br /&gt;
* {{NavboxIconLink|pump}}&lt;br /&gt;
* {{NavboxIconLink|offshore pump}}&lt;br /&gt;
* {{NavboxIconLink|electric poles}}&lt;br /&gt;
* {{NavboxIconLink|power switch}}&lt;br /&gt;
* {{NavboxIconLink|logistic robot}}&lt;br /&gt;
* {{NavboxIconLink|construction robot}}&lt;br /&gt;
* Anything with the &amp;quot;Metal&amp;quot; impact soundset&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The following entities cannot be struck by the lightning&lt;br /&gt;
* {{NavboxIconLink|Rail support}}&lt;br /&gt;
* {{NavboxIconLink|Rail}}&lt;br /&gt;
* {{NavboxIconLink|Rail ramp}}&lt;br /&gt;
* {{NavboxIconLink|Rail signal}}&lt;br /&gt;
* {{NavboxIconLink|Rail chain signal}}&lt;br /&gt;
* {{NavboxIconLink|Locomotive}}&lt;br /&gt;
* {{NavboxIconLink|Artillery wagon}}&lt;br /&gt;
* {{NavboxIconLink|Cargo wagon}}&lt;br /&gt;
* {{NavboxIconLink|Fluid wagon}}&lt;br /&gt;
* {{NavboxIconLink|Wall}}&lt;br /&gt;
* {{NavboxIconLink|tree}}&lt;br /&gt;
* Any item that counts as rock for &amp;quot;filtered destruction&amp;quot; (I assume this means recycler)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a [[lightning rod]] or a [[lightning collector]] is struck by lightning, it will generate a brief but powerful burst of electric energy, which can be utilized by connecting it to the [[electric system|electric network]]. With enough [[accumulator]]s to last during daytime or between lightning strikes, this can serve as the factory&#039;s main power source.&lt;br /&gt;
&lt;br /&gt;
With this, lightning on Fulgora become both a curse and a blessing: Players must keep their factory covered by lightning rods or collectors to avoid damage, and nighttime exploration becomes dangerous and risky. However, to an established base, lightning become a convenient source of electric energy, which is especially important given the weak [[solar panel|solar output]] on Fulgora&#039;s surface and the difficulty of setting up a global electric network on Fulgora before [[foundation]] becomes available.&lt;br /&gt;
&lt;br /&gt;
=== Natural resources ===&lt;br /&gt;
Aside from numerous items that can be collected by mining ancient ruins, only two &amp;quot;natural&amp;quot; resources occur on Fulgora, those being [[heavy oil]] and [[scrap]].&lt;br /&gt;
&lt;br /&gt;
Heavy oil can be obtained in infinite and non-diminishing amounts by placing an [[offshore pump]] on the shore of an island, allowing it to collect heavy oil directly from the oillands.&lt;br /&gt;
&lt;br /&gt;
Scrap is found in deposits on small and medium sized islands, as if it were an ore. However, in stark contrast to most other natural resources, scrap is not directly processed into a single basic resource like [[iron plate|iron]] or [[copper plate]]s using traditional production methods. Rather, it is [[recycler|recycled]] to produce a variety of items: &amp;lt;!-- Following list could probably be replaced by a table with probabilities. --&amp;gt;&lt;br /&gt;
*{{NavboxIconLink|Ice}} {{SA}}&lt;br /&gt;
*{{NavboxIconLink|Stone}}&lt;br /&gt;
*{{NavboxIconLink|Holmium ore}} {{SA}}&lt;br /&gt;
*{{NavboxIconLink|Concrete}}&lt;br /&gt;
*{{NavboxIconLink|Solid fuel}}&lt;br /&gt;
*{{NavboxIconLink|Steel plate}} &lt;br /&gt;
*{{NavboxIconLink|Copper_cable|Copper Cable}}&lt;br /&gt;
*{{NavboxIconLink|Iron gear wheel}}&lt;br /&gt;
*{{NavboxIconLink|battery}}&lt;br /&gt;
*{{NavboxIconLink|Advanced circuit}}&lt;br /&gt;
*{{NavboxIconLink|Processing unit}}&lt;br /&gt;
*{{NavboxIconLink|Low density structure}}&lt;br /&gt;
&lt;br /&gt;
Since this list includes intermediate products, such as [[processing unit]]s, but no iron or copper plates, players are often forced to further recycle many of these items in order to obtain their ingredients. Players are thus left with the decision of what items to recycle, all while having to avoid clobbering their belts with unused resources. &amp;lt;!-- If we were to discuss strategies, I (tecanec) feel like it should belong on its own page - which I most certainly won&#039;t object to writing! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Access to basic resources ==&lt;br /&gt;
&lt;br /&gt;
* {{NavboxIconLink|Water}} can be obtained from {{NavboxIconLink|Ice}} via {{NavboxIconLink|Ice melting}}&lt;br /&gt;
* {{NavboxIconLink|Stone}} comes from recycling {{NavboxIconLink|Scrap}}&lt;br /&gt;
* {{NavboxIconLink|Iron ore}} and {{NavboxIconLink|iron plate}}s can be obtained from recycling {{NavboxIconLink|Scrap}}&lt;br /&gt;
* {{NavboxIconLink|Copper ore}} is not available, but {{NavboxIconLink|copper plate}} can be obtained by recycling {{NavboxIconLink|Scrap}}&lt;br /&gt;
* {{NavboxIconLink|Coal}} cannot be obtained and must be shipped in from other planets. However:&lt;br /&gt;
** {{NavboxIconLink|Plastic bar}}s can be obtained by by recycling {{NavboxIconLink|Scrap}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil}} is not available, but {{NavboxIconLink|Heavy oil}} is readily available using offshore pumps&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
fulgora_landscape.png|Example landscape of Fulgora.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The planet&#039;s ruins suggest that an unknown civilization once existed there before the game&#039;s events.&lt;br /&gt;
* In mythology, Fulgora is the Roman personification of lightning, and a shieldmaiden to the god of thunder, Jupiter.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{NavboxIconLink|Aquilo}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Vulcanus}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Gleba}} {{SA}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Scrap&amp;diff=206250</id>
		<title>Scrap</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Scrap&amp;diff=206250"/>
		<updated>2024-11-14T07:16:14Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* Scrap Recycling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Scrap}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Scrap&#039;&#039;&#039; is a resource found on [[Fulgora]]{{SA}}. It needs to be recycled by hand or in the [[recycler]]{{SA}} to get usable products.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scrap Recycling ==&lt;br /&gt;
&lt;br /&gt;
[[File:Scrap-recycling-recipe.png|frameless|alt=Recipe icon for recycling scrap|Scrap recycling recipe]] &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Recycling results&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Percent&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Iron gear wheel}}  || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Solid fuel}}  || 7%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Concrete}}  || 6%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Ice|space-age=yes}}  || 5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Stone}}  || 4%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Steel plate}}  || 4%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Battery}}  || 4%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Copper cable}}  || 3%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Advanced circuit}}  || 3%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Processing unit}}  || 2%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Low density structure}}  || 1%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Holmium ore|space-age=yes}}  || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Further recycling of these products allows the player to also obtain the following resources out of scrap:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Resource&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Recycled from&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Iron plate}}&lt;br /&gt;
| {{Imagelink|Iron gear wheel}}, {{Imagelink|Battery}}, {{Imagelink|Electronic circuit}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Copper plate}}&lt;br /&gt;
| {{Imagelink|Low density structure}}, {{Imagelink|Copper cable}}, {{Imagelink|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Plastic bar}}&lt;br /&gt;
| {{Imagelink|Low density structure}}, {{Imagelink|Advanced circuit}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Electronic circuit}}&lt;br /&gt;
| {{Imagelink|Processing unit}}, {{Imagelink|Advanced circuit}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Stone brick}}&lt;br /&gt;
| {{Imagelink|Concrete}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Iron ore}}&lt;br /&gt;
| {{Imagelink|Concrete}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recycling cannot undo chemistry, which means that it is not possible to obtain crude/light/heavy oil, petroleum, lubricant, coal or sulfur from scrap.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fulgora]]{{SA}}&lt;br /&gt;
* [[Recycler]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Resources}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Scrap&amp;diff=205977</id>
		<title>Scrap</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Scrap&amp;diff=205977"/>
		<updated>2024-11-12T05:24:14Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* Scrap Recycling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Scrap}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Scrap&#039;&#039;&#039; is a resource found on [[Fulgora]]{{SA}}. It needs to be recycled by hand or in the [[recycler]]{{SA}} to get usable products.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scrap Recycling ==&lt;br /&gt;
&lt;br /&gt;
[[File:Scrap-recycling-recipe.png|frameless|alt=Recipe icon for recycling scrap|Scrap recycling recipe]] &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Recycling results&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Percent&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Iron gear wheel}}  || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Solid fuel}}  || 7%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Concrete}}  || 6%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Ice|space-age=yes}}  || 5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Stone}}  || 4%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Steel plate}}  || 4%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Battery}}  || 4%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Copper cable}}  || 3%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Advanced circuit}}  || 3%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Processing unit}}  || 2%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Low density structure}}  || 1%&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Holmium ore|space-age=yes}}  || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Further recycling of these products allows the player to also obtain the following resources out of scrap:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Resource&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Water}} (via [[Ice melting]])&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Iron plate}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Plastic bar}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Electronic circuit}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Stone brick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Iron ore}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Recycling cannot undo chemistry, which means that it is not possible to obtain crude/light/heavy oil, petroleum, lubricant, coal or sulfur from scrap.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fulgora]]{{SA}}&lt;br /&gt;
* [[Recycler]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Resources}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Personal_battery_MK3&amp;diff=205903</id>
		<title>Infobox:Personal battery MK3</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Personal_battery_MK3&amp;diff=205903"/>
		<updated>2024-11-11T02:28:50Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = battery-equipment&lt;br /&gt;
|internal-name = battery-mk3-equipment&lt;br /&gt;
|category = Combat&lt;br /&gt;
|stack-size = 20&lt;br /&gt;
|rocket-capacity = 5&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|energy-capacity = {{Quality|250|325|400|475|625}} {{Translation|MJ}} electric&lt;br /&gt;
|dimensions = 1×2&lt;br /&gt;
|equipped-in = Tank + Spidertron + Modular armor + Power armor + Power armor MK2 + Mech armor &lt;br /&gt;
|recipe = Time, 10 + Personal battery MK2, 5 + Supercapacitor, 10&lt;br /&gt;
|total-raw = Time, 935 + Copper plate, 500 + Steel plate, 550 + Plastic bar, 125 + Battery, 250 + Processing unit, 75 + Supercapacitor, 10&lt;br /&gt;
|required-technologies = Personal battery MK3&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Personal_roboport_MK2&amp;diff=205902</id>
		<title>Infobox:Personal roboport MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Personal_roboport_MK2&amp;diff=205902"/>
		<updated>2024-11-11T02:20:14Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = roboport-equipment&lt;br /&gt;
|internal-name = personal-roboport-mk2-equipment&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = personal_roboport_preview.gif&lt;br /&gt;
|stack-size = 20&lt;br /&gt;
|rocket-capacity = 2&lt;br /&gt;
|recipe = Time, 20 + Low density structure, 20 + Personal roboport, 5 + Processing unit, 100&lt;br /&gt;
|total-raw = Time, 945 + Battery, 225 + Copper plate, 650 + Iron plate, 500 + Plastic bar, 200 + Processing unit, 100 + Steel plate, 140&lt;br /&gt;
|required-technologies = Personal roboport MK2&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|dimensions = 2×2&lt;br /&gt;
|energy = {{Quality|4|6.5|9.6|13.3|25.5}} {{Translation|MW}} electric&lt;br /&gt;
|robot-recharge-rate = {{Quality|4×1.0|5x1.3|6x1.6|7x1.9|9x2.5}} {{Translation|MW}} electric&lt;br /&gt;
|internal-buffer-recharge-rate = 3.5 {{Translation|MW}} electric&lt;br /&gt;
|energy-capacity = 35 {{Translation|MJ}} electric&lt;br /&gt;
|robot-limit = {{Quality|25|32|40|47|62}}&lt;br /&gt;
|charging-stations = {{Quality|4|5|6|7|9}}&lt;br /&gt;
|construction-area = 40×40&lt;br /&gt;
|equipped-in = Tank + Spidertron + Modular armor + Power armor + Power armor MK2 + Mech armor&lt;br /&gt;
&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-recipe = Time, 20 + Processing unit, 50 + Superconductor, 50 + Personal roboport, 5&lt;br /&gt;
|space-age-total-raw = Time, 645 + Iron plate, 500 + Copper plate, 250 + Steel plate, 100 + Plastic bar, 100 + Battery, 225 + Processing unit, 50 + Superconductor, 50&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Tesla_turret&amp;diff=205901</id>
		<title>Infobox:Tesla turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Tesla_turret&amp;diff=205901"/>
		<updated>2024-11-11T02:07:09Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|required-technologies = Tesla weapons&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
|rocket-capacity = 10&lt;br /&gt;
|prototype-type = electric-turret&lt;br /&gt;
|internal-name = tesla-turret&lt;br /&gt;
|mining-time = 0.5&lt;br /&gt;
|map-color = d82a28&lt;br /&gt;
|health = {{Quality|1000|1300|1600|1900|2500}}&lt;br /&gt;
|category = Combat&lt;br /&gt;
|range = {{Quality|30|33|36|39|45}}&lt;br /&gt;
|damage = 60 {{Translation|electric}}&amp;lt;br&amp;gt;(10 {{Translation|targets}})&lt;br /&gt;
|dimensions = 4×4&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|recipe = Time, 30 + Electrolyte, 500 + Processing unit, 10 + Supercapacitor, 10 + Superconductor, 50 + Tesla gun, 1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Productivity_module_3&amp;diff=205899</id>
		<title>Infobox:Productivity module 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Productivity_module_3&amp;diff=205899"/>
		<updated>2024-11-11T02:03:30Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = module&lt;br /&gt;
|internal-name = productivity-module-3&lt;br /&gt;
|category = Production&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|rocket-capacity = 50&lt;br /&gt;
|energy = +80%&lt;br /&gt;
|speed = −15%&lt;br /&gt;
|productivity = {{Quality|+10%|+13%|+16%|+19%|+25%}}&lt;br /&gt;
|pollution = +10%&lt;br /&gt;
|recipe = Time, 60 + Advanced circuit, 5 + Processing unit, 5 + Productivity module 2, 4&lt;br /&gt;
|total-raw = Time, 1517.5 + Copper plate, 645 + Iron plate, 290 + Plastic bar, 210 + Processing unit, 25&lt;br /&gt;
|required-technologies = Productivity module 3&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
&lt;br /&gt;
|changed-by-space-age-mod=yes&lt;br /&gt;
|space-age-recipe = Time, 60 + Advanced circuit, 5 + Processing unit, 5 + Biter egg, 1 + Productivity module 2, 4&lt;br /&gt;
|space-age-total-raw = Time, 1527.5 + Copper plate, 645 + Iron plate, 290 + Plastic bar, 210 + Processing unit, 25 + Biter egg, 1&lt;br /&gt;
|space-age-producers = Assembling machine + Electromagnetic plant + Player&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Efficiency_module_3&amp;diff=205898</id>
		<title>Infobox:Efficiency module 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Efficiency_module_3&amp;diff=205898"/>
		<updated>2024-11-11T02:02:00Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|consumers = Spidertron&lt;br /&gt;
|prototype-type = module&lt;br /&gt;
|internal-name = efficiency-module-3&lt;br /&gt;
|category = Production&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|rocket-capacity = 50&lt;br /&gt;
|energy = {{Quality|-50%|-65%|-80%|-95%|-125%}}&lt;br /&gt;
|recipe = Time, 60 + Advanced circuit, 5 + Efficiency module 2, 4 + Processing unit, 5&lt;br /&gt;
|total-raw = Time, 1517.5 + Copper plate, 645 + Iron plate, 290 + Plastic bar, 210 + Processing unit, 25&lt;br /&gt;
|required-technologies = Efficiency module 3&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
&lt;br /&gt;
|changed-by-space-age-mod=yes&lt;br /&gt;
|space-age-recipe = Time, 60 + Advanced circuit, 5 + Processing unit, 5 + Spoilage, 5 + Efficiency module 2, 4&lt;br /&gt;
|space-age-total-raw = Time, 1527.5 + Copper plate, 645 + Iron plate, 290 + Plastic bar, 210 + Processing unit, 25 + Spoilage, 5&lt;br /&gt;
|space-age-producers = Assembling machine + Electromagnetic plant + Player&lt;br /&gt;
|space-age-consumers = none&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Speed_module_2&amp;diff=205897</id>
		<title>Infobox:Speed module 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Speed_module_2&amp;diff=205897"/>
		<updated>2024-11-11T01:58:38Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = module&lt;br /&gt;
|internal-name = speed-module-2&lt;br /&gt;
|category = Production&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|rocket-capacity = 50&lt;br /&gt;
|energy = +60% electric&lt;br /&gt;
|speed = {{Quality|+30%|+39%|+48%|+57%|+75%}}&lt;br /&gt;
|quality = -1.5%&lt;br /&gt;
|recipe = Time, 30 + Advanced circuit, 5 + Processing unit, 5 + Speed module, 4&lt;br /&gt;
|total-raw = Time, 352.5 + Copper plate, 155 + Iron plate, 70 + Plastic bar, 50 + Processing unit, 5&lt;br /&gt;
|required-technologies = Speed module 2&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Power armor MK2 + Speed module 3&lt;br /&gt;
&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Assembling machine + Electromagnetic plant + Player&lt;br /&gt;
|space-age-consumers = Speed module 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Speed_module_3&amp;diff=205896</id>
		<title>Infobox:Speed module 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Speed_module_3&amp;diff=205896"/>
		<updated>2024-11-11T01:56:10Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = module&lt;br /&gt;
|internal-name = speed-module-3&lt;br /&gt;
|category = Production&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|rocket-capacity = 50&lt;br /&gt;
|energy = +70% electric&lt;br /&gt;
|speed = {{Quality|+50%|+65%|+80%|+95%|+125%}}&lt;br /&gt;
|quality = -2.5%&lt;br /&gt;
|recipe = Time, 60 + Advanced circuit, 5 + Processing unit, 5 + Speed module 2, 4&lt;br /&gt;
|total-raw = Time, 1517.5 + Copper plate, 645 + Iron plate, 290 + Plastic bar, 210 + Processing unit, 25&lt;br /&gt;
|required-technologies = Speed module 3&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
&lt;br /&gt;
|changed-by-space-age-mod=yes&lt;br /&gt;
|space-age-recipe = Time, 60 + Advanced circuit, 5 + Processing unit, 5 + Tungsten carbide, 1 + Speed module 2, 4&lt;br /&gt;
|space-age-total-raw = Time, 1527.5 + Copper plate, 645 + Iron plate, 290 + Plastic bar, 210 + Processing unit, 25 + Tungsten carbide, 1&lt;br /&gt;
|space-age-producers = Assembling machine + Electromagnetic plant + Player&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Units&amp;diff=205894</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Units&amp;diff=205894"/>
		<updated>2024-11-11T01:41:36Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* Tons (t) */ pretty sure Wube would&amp;#039;ve used the metric system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039; - by definition - are definite, representational quantities of measurement for different systems. Units can represent the  measuring of electricity, amount of items, the time taken/required to perform a task or even the amount of stacks of items with differing amounts within said stacks.&lt;br /&gt;
&lt;br /&gt;
Not all in-game units are simulated with full realism.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
Power is defined as work being done per unit of time.&lt;br /&gt;
&lt;br /&gt;
=== Watt (W) ===&lt;br /&gt;
The basic unit of power is 1 watt (W), which is defined as &#039;&#039;&#039;1 W = 1 J/s &#039;&#039;&#039;, ie. one Joule of work being done every second.&lt;br /&gt;
&lt;br /&gt;
The game commonly deals with larger units, namely kilowatts (kW) and megawatts (MW).&lt;br /&gt;
&lt;br /&gt;
[[Lamp|Lamps]] use 5 kW while turned on. A [[Radar]] uses 300 kW while active - equivalent to 60 lamps. &lt;br /&gt;
One [[Steam engine]] is capable of outputting 900 kW.&lt;br /&gt;
&lt;br /&gt;
== Work ==&lt;br /&gt;
&lt;br /&gt;
Work is defined as a transfer of energy, or as energy being &amp;quot;spent&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Joule (J) ===&lt;br /&gt;
The basic unit of work is 1 joule (J), and is equivalent to the work done (total energy transferred) by one watt applied for one second: &#039;&#039;&#039;1 J = 1 W s&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In-game, [[Fuel]] is really just potential energy, which, when applied, does work. For example, every piece of [[coal]] burned will produce 4 MJ. One [[Accumulator]] is capable of storing 5 MJ.&lt;br /&gt;
&lt;br /&gt;
In the real world, kilowatt hours is a much more common unit for energy, but it is &#039;&#039;not&#039;&#039; an [[:WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game.&lt;br /&gt;
&lt;br /&gt;
== [[Time]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tick (1/60 s) ===&lt;br /&gt;
A 1/60 second in game. This is the shortest time fraction the game handles.&lt;br /&gt;
&lt;br /&gt;
=== Second (s) ===&lt;br /&gt;
One second in-game. This is not guaranteed to correspond to one real second. For example, slow computers may not manage to calculate an entire tick during the corresponding real time frame of 1/60th of a second.&lt;br /&gt;
&lt;br /&gt;
=== Day ===&lt;br /&gt;
&lt;br /&gt;
A day is 25000 in-game ticks or 416.67 in-game seconds (= 6.94 in-game minutes) long.&lt;br /&gt;
&lt;br /&gt;
== [[Map structure|Distance / Space]] ==&lt;br /&gt;
&lt;br /&gt;
=== Tile ===&lt;br /&gt;
The tile is both used as a unit of distance/length and a unit of area. For example, the size of an object may be expressed as &amp;quot;2×2 tiles&amp;quot;, which means the object covers an area of 4 square tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.&lt;br /&gt;
&lt;br /&gt;
=== Chunk ===&lt;br /&gt;
A chunk is a quadratic area where one side is 32 tiles long. (1024 square tiles)&lt;br /&gt;
&lt;br /&gt;
=== Kilometers ===&lt;br /&gt;
A kilometer is slightly over half a mile, it is used to measure distance traveled in a [[space platform]].&lt;br /&gt;
&lt;br /&gt;
== Force ==&lt;br /&gt;
&lt;br /&gt;
=== Newtons (N) ===&lt;br /&gt;
Newtons measure the amount of forceful thrust of a space platform being moved by [[thruster]]s. This can be increased by adding more thrusters. More force can add damage to [[asteroids]] colliding with a platform, but the asteroids will, in turn, damage the platform as well.&lt;br /&gt;
&lt;br /&gt;
== Mass / Weight ==&lt;br /&gt;
&lt;br /&gt;
=== Tons (t) ===&lt;br /&gt;
A single ton is 1000 kilograms. The only time mass is measured in &#039;&#039;Factorio&#039;&#039; is calculating the sum of all parts that make up a space platform. The more components added and the bigger the platform&#039;s size, the more mass it will accumulate. The larger the mass of a platform, the harder it is for thrusters to move it to its destination.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
=== Throughput ===&lt;br /&gt;
&lt;br /&gt;
Items per time, or fluid-units per time. A unit measurement is&lt;br /&gt;
&lt;br /&gt;
 items / game-minute&lt;br /&gt;
&lt;br /&gt;
==== Belts ====&lt;br /&gt;
&lt;br /&gt;
Throughput = speed × density&lt;br /&gt;
&lt;br /&gt;
For comparison: A [[transport belt]] transports normally about 900 items per in-game minute. A [[fast transport belt]] up to 1800 items/min and [[express transport belt]] nearly 2700 items / min.&lt;br /&gt;
See [[Transport belts/Physics|physic of transport belts]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Logistic robots ====&lt;br /&gt;
&lt;br /&gt;
Throughput depends on the distance, the number of robots and their item-stacksize. Let&#039;s assume a robot can travel 1 tile per second and can transport only one item at once. It needs also to return. Then this robot can transport ½ item per second. If you use 2 you can transport 1 item per second. If you double the distance, we are again at ½ item per second.&lt;br /&gt;
&lt;br /&gt;
==== Trains ====&lt;br /&gt;
&lt;br /&gt;
Items per train is the sum of all wagons&#039; capacity (40 stacks for [[cargo wagon]], 50000 fluid for [[fluid wagon]] &amp;amp; 100 shells for [[artillery wagon]])&lt;br /&gt;
&lt;br /&gt;
Top speed (later referred to as S) and acceleration (later referred to as A) depend on fuel type and train weight, for a coal-powered single locomotive without wagons they are 72 tiles/s and 9.26 tiles/s/s.&lt;br /&gt;
&lt;br /&gt;
After some threshold the top speed starts decreasing linearly as train mass increases; acceleration is proportional to amount of locomotives pointing towards the travel direction and inversely proportional to train mass; deceleration is proportional to amount of wagons + amount of locomotives, inversely proportional to train mass, and affected by [[braking force (research)]] (train mass is the sum of all wagon and locomotive masses; see detailed info on wagon masses on [[locomotive]], [[cargo wagon]], [[fluid wagon]], and [[artillery wagon]] pages).&lt;br /&gt;
&lt;br /&gt;
Warning: The following calculations assume deceleration = acceleration and do not account for red lights.&lt;br /&gt;
&lt;br /&gt;
Travel time is &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;(2S / A) + (distance - 4 * S^2 / A) / S&amp;lt;/syntaxhighlight&amp;gt; if the stations are far enough for the train to achieve full speed. If they are closer than that, the time is &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;2 * sqrt(distance / A)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since a train has to make a trip back to load, the total throughput is &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;items per train / (2 * travel time)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Capacity ===&lt;br /&gt;
Basically items per transport unit. This depends in many cases on the item type you use. A [[cargo wagon]] has a capacity of 40 stacks. Stack size depends on the item type so this means that it can hold 2000 items for ore, or 4000 for steel or copper plates.&lt;br /&gt;
&lt;br /&gt;
=== Density === &lt;br /&gt;
Measured in items per tile. &lt;br /&gt;
&lt;br /&gt;
An item, that lays on ground has the size of 0.28 tiles&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. On one tile we can place 12.752041 items, which means, that we can put in the best case 12 items on one tile.&lt;br /&gt;
&lt;br /&gt;
==== Belts ====&lt;br /&gt;
&lt;br /&gt;
For belts this is the same: We have two lanes on a belt, 4 items per lane or 8 item on one belt. &lt;br /&gt;
&lt;br /&gt;
On belts there comes also another thing into play: &#039;&#039;&#039;Compression.&#039;&#039;&#039; Good compression is, when you fill a belt so, that you come to the maximum density and so to the maximum &#039;&#039;&#039;throughput&#039;&#039;&#039;.&lt;br /&gt;
See also [[Transport belts/Physics|physics of transport belts]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Stacks/chests ===&lt;br /&gt;
On the first glance, it is simple: A chest has the size of one tile. You have X number of stack in a chest, where you can put Y numbers of items into each, so the density is simply X × Y.&lt;br /&gt;
&lt;br /&gt;
The thing changes, if you use mods, that add chest-like transport boxes, which enables to pack/box items.&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=205892</id>
		<title>Template talk:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=205892"/>
		<updated>2024-11-11T01:31:20Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* &amp;#039;Energy&amp;#039; parameter doesn&amp;#039;t have a heat condition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I haven&#039;t found a parameter for the simple size (or area) of a machinery (like 3x3 for assembling machines...). I think we should add a parameter like &amp;lt;nowiki&amp;gt;{{Infobox/row|Size|{{{size|}}}|{{{size}}} {{Translation|tiles}} }}&amp;lt;/nowiki&amp;gt; --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]]) 12:34, 2 March 2017 (UTC)&lt;br /&gt;
:I had a look at the template and came to an agreement with the other admin: We&#039;ll be using the dimensions parameter. The format of the parameter should be (X-dimensions)x(Y-dimension) for entities that can&#039;t be rotated and (Bigger number)x(Smaller number) for entites that can be rotated, like the splitter. --[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 18:47, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Appearance suggestion? ==&lt;br /&gt;
&lt;br /&gt;
Hey there! &lt;br /&gt;
&lt;br /&gt;
Strange question... do you think it&#039;d look nicer if the arrow for showing the internal name and prototype would look better if it was placed underneath the edit link (as in, aligned to the right, and approximately on the same line as the category)? In my opinion, I think it maybe might look better because right now it takes up so much extra space? I know nothing about UX! &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I made the change on [[Template:Infobox/sandbox]], however the arrow is much harder to &amp;quot;find&amp;quot;. Because of that the current decision is to not modify the position in the infobox. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:44, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thanks for the amazingly quick response and the effort you put into checking it out though! This wiki is awesome because of you :D I&#039;ll try to read more into the style guides and how you like to run the wiki too. I&#039;ll definitely start by getting my pages to match the superb quality of the rest of the wiki. I also made the change to my user style if anyone is interested [[User:Lexxy_Fox/common.css]] --[[User:Lexxy Fox|Lexxy Fox]] ([[User talk:Lexxy Fox|talk]]) 00:33, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vehicle top speed ==&lt;br /&gt;
Should probably have an extra Infobox line for vehicle top speed. As it stands right now, none of the pages on higher tier fuels (solid, rocket and nuclear) say anything about the fuel&#039;s top speed increase, which arguably is one of the most important reasons to actually switch to a higher tier fuel.  --[[User:Empirebuilder1|Empirebuilder1]] ([[User talk:Empirebuilder1|talk]]) 22:25, 30 April 2018 (UTC)&lt;br /&gt;
:Added. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:55, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move Prototype type above Internal name ==&lt;br /&gt;
Please move the Prototype type up one line. Modders use data.raw[&amp;quot;type&amp;quot;][&amp;quot;name&amp;quot;], so they want the type first.&lt;br /&gt;
--[[User:DaveMcW|DaveMcW]] ([[User talk:DaveMcW|talk]]) 03:21, 27 January 2019 (UTC)&lt;br /&gt;
: Thanks for the suggestion, I changed it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:06, 27 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It is not possible to nullify vaule for space age mod ==&lt;br /&gt;
&lt;br /&gt;
If there is for example &amp;quot;allows&amp;quot; in base game, but space-age do not &amp;quot;allows&amp;quot; anything then there is no way to remove it for space age. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 06:43, 25 October 2024 (UTC)&lt;br /&gt;
: I was wondering whether that&#039;d be a problem... Which technology needs this functionality? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:03, 25 October 2024 (UTC)&lt;br /&gt;
:: [[Speed module 3 (research)]] is not required for rocket silo tech.  ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 10:12, 25 October 2024 (UTC)&lt;br /&gt;
::: Thanks! I changed the code so that if you set &amp;lt;nowiki&amp;gt;space-age-allows = none&amp;lt;/nowiki&amp;gt; it will override the default and hide the row. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:45, 25 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding Rocket Capacity as a parameter to infobox ==&lt;br /&gt;
&lt;br /&gt;
With Space Age, we should add document the rocket capacity of items, as this is a new metadata value that would be useful to viewers. ~~ Jopika {{Unsigned|Jopika|05:07, 28 October 2024 (UTC)}}&lt;br /&gt;
: Added as rocket-capacity. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:42, 1 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Asteroid Collector - Infobox lines ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if we should have extra infobox lines for the [[Asteroid collector]], namely collector-arm-quantity, collection-area, and collector-arm-max-speed, as it shows in the in game factoriopedia. --[[User:Soundfoam|Soundfoam]] ([[User talk:Soundfoam|talk]]) 8:34, 29 October 2024 (UTC)&lt;br /&gt;
: Added as asteroid-collection-area, asteroid-collection-arm-speed and asteroid-collection-arm-count since they&#039;re affected by quality. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:42, 1 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rotation Speed Parameter ==&lt;br /&gt;
Could anyone here add rotation speed as a parameter? Normally this info on inserters are reserved for deeper in the article, but since quality now directly boosts rotation speed, it should probably be presented in the info box. [[User:Brin|Brin]] ([[User talk:Brin|talk]]) 16:31, 31 October 2024 (UTC)&lt;br /&gt;
: Added as rotation-speed. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 20:42, 1 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &#039;Energy&#039; parameter doesn&#039;t have a heat condition ==&lt;br /&gt;
&lt;br /&gt;
This is a problem in the case of the [[heat exchanger]] where it consumes energy through heat and not the &amp;quot;burner&amp;quot; condition. Is there an existing method of doing this?&lt;br /&gt;
--[[User:Soundfoam|Soundfoam]] ([[User talk:Soundfoam|talk]]) 13:12, 2 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
: On a related note, energy penalties and bonuses of modules are not displayed at all because they lack the energy type condition (see e.g. [[Infobox:Productivity module]]). A workaround I found is to append &amp;quot;electric&amp;quot; at the end (e.g. [[Infobox:Speed module]]), but this is not correct because the biochamber doesn&#039;t consume electric energy but is affected by modules. [[User:Nvscalling|Nvscalling]] ([[User talk:Nvscalling|talk]]) 01:31, 11 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Problem with technologies if they have a different name than the item ==&lt;br /&gt;
&lt;br /&gt;
If the name of the technology and the item are different (at least in Polish), the technology infobox displays the item name. Example here: [[Processing_unit_(research)/pl]]. Items are usually singular, but technologies are plural. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 16:19, 2 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fuel-value cannot handle fuel types other than &amp;quot;burner&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fuel-value parameter does not work for [[bioflux]] or [[nutrients]], as these use non-burner fuel types. [[User:Alfonse|Alfonse]] ([[User talk:Alfonse|talk]]) 17:35, 7 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/ko&amp;diff=205737</id>
		<title>Template:Translation/ko</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/ko&amp;diff=205737"/>
		<updated>2024-11-10T05:56:18Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Languages}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Factorio Wiki --&amp;gt;&lt;br /&gt;
| Main Page = 메인 페이지&lt;br /&gt;
| In other languages: = 다른 언어:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Factorio Wiki 메인 페이지 --&amp;gt;&lt;br /&gt;
| Latest stable version = 최신 안정 버전&lt;br /&gt;
| Latest experimental version = 최신 실험 버전&lt;br /&gt;
| None = 없음&lt;br /&gt;
| Planned releases = 계획중인 출시 내용&lt;br /&gt;
| Planned features = 계획중인 기능&lt;br /&gt;
| The wiki is based on version = 위키가 기반하는 버전:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Infobox --&amp;gt;&lt;br /&gt;
| Edit = 편집&lt;br /&gt;
&lt;br /&gt;
| Machine = 기계&lt;br /&gt;
| Intermediate product = 중간 생산품&lt;br /&gt;
&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = 일반 모드 및 어려움 모드&lt;br /&gt;
| Normal mode = 일반 모드&lt;br /&gt;
| Expensive mode = 어려움 모드&lt;br /&gt;
| Recipe = 제작법&lt;br /&gt;
| Total raw = 총 소요&lt;br /&gt;
| Storage size = 화물칸 크기&lt;br /&gt;
| Health = 체력&lt;br /&gt;
| Walking speed = 이동 속도&lt;br /&gt;
| Stack size = 묶음 크기&lt;br /&gt;
| Dimensions = 크기&lt;br /&gt;
| Energy consumption = 에너지 소모량&lt;br /&gt;
| Drain = 대기 전력&lt;br /&gt;
| Belt speed = 벨트 속도&lt;br /&gt;
| Fuel value = 연료 값&lt;br /&gt;
| burner = 화력&lt;br /&gt;
| electric = 전력&lt;br /&gt;
| Vehicle acceleration = 차량 가속&lt;br /&gt;
| Required technologies = 요구 기술&lt;br /&gt;
| None required = 요구 없음&lt;br /&gt;
| Produced by = 제작 가능 시설&lt;br /&gt;
| Consumed by = 재료로 사용됨&lt;br /&gt;
| Used as fuel by = 연료로 사용되는 곳&lt;br /&gt;
| Internal name = 내부 이름&lt;br /&gt;
| Prototype type = 프로토타입 유형&lt;br /&gt;
| Map color = 지도 상 색&lt;br /&gt;
| Mining time = 채취 시간&lt;br /&gt;
| Resistances = 저항&lt;br /&gt;
| Equipment grid size = 장비 슬롯 크기&lt;br /&gt;
| Range = 사정거리&lt;br /&gt;
| Shooting speed = 발사 속도&lt;br /&gt;
| Ammunition = 탄약&lt;br /&gt;
| Accepted equipment = 장착 가능 장비&lt;br /&gt;
| Boosting technologies = 보너스 부여 기술&lt;br /&gt;
| Used as ammunition by = 탄약으로 사용하는 시설&lt;br /&gt;
| Used by labs for research. = 연구소에서 연구하는 데 사용됩니다.&lt;br /&gt;
| Base game = 기본 게임&lt;br /&gt;
| Space Age mod = 우주 시대&lt;br /&gt;
| Rocket capacity = 로켓 용량&lt;br /&gt;
| Crafted only on = 다음에서 제작됨&lt;br /&gt;
| Crafting speed = 제작 속도&lt;br /&gt;
| Base productivity = 기본 생산성&lt;br /&gt;
| Module slots = 모듈 슬롯&lt;br /&gt;
| slots = 슬롯&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Main --&amp;gt;&lt;br /&gt;
| Main articles&lt;br /&gt;
| Main article = 본문&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 공격 유형 --&amp;gt;&lt;br /&gt;
| Acid = 산성&lt;br /&gt;
| Electric = 전기&lt;br /&gt;
| Explosion = 폭발&lt;br /&gt;
| Fire = 화염&lt;br /&gt;
| Impact = 충돌&lt;br /&gt;
| Physical = 물리&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 아이템 --&amp;gt;&lt;br /&gt;
| Logistics = 물류&lt;br /&gt;
| Production = 생산&lt;br /&gt;
| Intermediate products = 중간 생산품&lt;br /&gt;
| Combat = 전투&lt;br /&gt;
| Space = 우주&lt;br /&gt;
| Environment = 환경&lt;br /&gt;
&lt;br /&gt;
| Active provider chest = 능동형 공급 상자&lt;br /&gt;
| Accumulator = 축전지&lt;br /&gt;
| Advanced circuit = 고급 회로&lt;br /&gt;
| Agricultural science pack = 농업 과학 팩&lt;br /&gt;
| Agricultural tower = 농업 타워&lt;br /&gt;
| Ammonia = 암모니아&lt;br /&gt;
| Ammoniacal solution = 암모니아 용액&lt;br /&gt;
| Arithmetic combinator = 산술 연산 조합기&lt;br /&gt;
| Artificial jellynut soil = 인공 젤리넛 토양&lt;br /&gt;
| Artificial yumako soil = 인공 유마코 토양&lt;br /&gt;
| Artillery shell = 대포용 포탄&lt;br /&gt;
| Artillery targeting remote = 대포 목표 리모컨&lt;br /&gt;
| Artillery turret = 대포 포탑&lt;br /&gt;
| Artillery wagon = 대포 화물차&lt;br /&gt;
| Assembling machine 1 = 조립 기계 1&lt;br /&gt;
| Assembling machine 2 = 조립 기계 2&lt;br /&gt;
| Assembling machine 3 = 조립 기계 3&lt;br /&gt;
| Asteroid collector = 소행성 수집기&lt;br /&gt;
| Atomic bomb = 원자 폭탄&lt;br /&gt;
| Automation science pack = 자동화 과학 팩&lt;br /&gt;
| Battery = 건전지&lt;br /&gt;
| Battery MK1 = 건전지 MK1&lt;br /&gt;
| Battery MK2 = 건전지 MK2&lt;br /&gt;
| Beacon = 신호기&lt;br /&gt;
| Big electric pole = 대형 전신주&lt;br /&gt;
| Big mining drill = 대형 채광 드릴&lt;br /&gt;
| Biochamber = 바이오 챔버&lt;br /&gt;
| Bioflux = 바이오플럭스&lt;br /&gt;
| Biolab = 바이오 연구소&lt;br /&gt;
| Biter egg = 바이터 알&lt;br /&gt;
| Bulk inserter = 대용량 투입기&lt;br /&gt;
| Blueprint = 설계도면&lt;br /&gt;
| Blueprint book = 설계도면 책자&lt;br /&gt;
| Bulk book = 설계도면 책자&lt;br /&gt;
| Boiler = 보일러&lt;br /&gt;
| Buffer chest = 완충 상자&lt;br /&gt;
| Burner inserter = 화력 투입기&lt;br /&gt;
| Burner mining drill = 화력 채광 드릴&lt;br /&gt;
| Calcite = 방해석&lt;br /&gt;
| Cannon shell = 포탄&lt;br /&gt;
| Cargo bay = 화물 저장고&lt;br /&gt;
| Cargo landing pad = 화물 착륙 패드&lt;br /&gt;
| Cargo wagon = 화물차&lt;br /&gt;
| Car = 자동차&lt;br /&gt;
| Carbon fiber = 탄소 섬유&lt;br /&gt;
| Carbon = 탄소&lt;br /&gt;
| Carbonic asteroid chunk = 탄소 소행성 덩어리&lt;br /&gt;
| Casting copper = 구리 주조&lt;br /&gt;
| Casting copper cable = 구리 전선 주조&lt;br /&gt;
| Casting iron = 철 주조&lt;br /&gt;
| Casting iron gear wheel = 철 톱니바퀴 주조&lt;br /&gt;
| Casting iron stick = 철 막대기 주조&lt;br /&gt;
| Casting low density structure = 저밀도 구조물 주조&lt;br /&gt;
| Casting pipe = 파이프 주조&lt;br /&gt;
| Casting pipe to ground = 지하 파이프 주조&lt;br /&gt;
| Casting steel = 강철 주조&lt;br /&gt;
| Captive biter spawner = 포획된 바이터 산란장&lt;br /&gt;
| Capture bot rocket = 포획 봇 로켓&lt;br /&gt;
| Centrifuge = 원심 분리기&lt;br /&gt;
| Chemical plant = 화학 공장&lt;br /&gt;
| Chemical science pack = 화학 과학 팩&lt;br /&gt;
| Crude oil = 원유&lt;br /&gt;
| Crude oil barrel = 원유 배럴&lt;br /&gt;
| Crusher = 분쇄기&lt;br /&gt;
| Cliff explosives = 절벽 폭발물&lt;br /&gt;
| Cluster grenade = 집속 수류탄&lt;br /&gt;
| Coal = 석탄&lt;br /&gt;
| Coal synthesis = 석탄 합성&lt;br /&gt;
| Combat shotgun = 전투 산탄총&lt;br /&gt;
| Concrete = 콘크리트&lt;br /&gt;
| Concrete from molten iron = 녹은 철로 콘크리트 제작&lt;br /&gt;
| Constant combinator = 일정신호 조합기&lt;br /&gt;
| Construction robot = 건설 로봇&lt;br /&gt;
| Copper bacteria = 구리 박테리아&lt;br /&gt;
| Copper cable = 구리 전선&lt;br /&gt;
| Copper ore = 구리 광석&lt;br /&gt;
| Copper plate = 구리 판&lt;br /&gt;
| Cryogenic plant = 극저온 공장&lt;br /&gt;
| Cryogenic science pack = 극저온 과학 팩&lt;br /&gt;
| Decider combinator = 수량 비교 조합기&lt;br /&gt;
| Deconstruction planner = 해체 계획기&lt;br /&gt;
| Defender capsule = 방어 로봇 캡슐&lt;br /&gt;
| Depleted uranium fuel cell = 사용된 우라늄 연료 전지&lt;br /&gt;
| Destroyer capsule = 파괴 로봇 캡슐&lt;br /&gt;
| Display panel = 디스플레이 패널&lt;br /&gt;
| Discharge defense = 방전 방어 장치&lt;br /&gt;
| Discharge defense remote = 방전 방어 장치 리모컨&lt;br /&gt;
| Distractor capsule = 견제 로봇 캡슐&lt;br /&gt;
| Efficiency module = 효율 모듈&lt;br /&gt;
| Efficiency module 2 = 효율 모듈 2&lt;br /&gt;
| Efficiency module 3 = 효율 모듈 3&lt;br /&gt;
| Electric engine unit = 전기 엔진 유닛&lt;br /&gt;
| Electric furnace = 전기 용광로&lt;br /&gt;
| Electric mining drill = 전기 채광 드릴&lt;br /&gt;
| Electrolyte = 전해질&lt;br /&gt;
| Electromagnetic plant = 전자기 공장&lt;br /&gt;
| Electromagnetic science pack = 전자기 과학 팩&lt;br /&gt;
| Electronic circuit = 전자 회로&lt;br /&gt;
| Empty barrel = 빈 배럴&lt;br /&gt;
| Energy shield = 에너지 보호막&lt;br /&gt;
| Energy shield MK2 = 에너지 보호막 MK2&lt;br /&gt;
| Engine unit = 엔진 유닛&lt;br /&gt;
| Exoskeleton = 외골격&lt;br /&gt;
| Express splitter = 고속 분배기&lt;br /&gt;
| Express transport belt = 고속 운송 벨트&lt;br /&gt;
| Express underground belt = 고속 지하 벨트&lt;br /&gt;
| Explosive cannon shell = 폭발형 포탄&lt;br /&gt;
| Explosive uranium cannon shell = 폭발형 우라늄 포탄&lt;br /&gt;
| Explosive rocket = 폭발형 로켓&lt;br /&gt;
| explosive&lt;br /&gt;
| Explosive&lt;br /&gt;
| Explosives = 폭발물&lt;br /&gt;
| Fast inserter = 빠른 투입기&lt;br /&gt;
| Fast splitter = 빠른 분배기&lt;br /&gt;
| Fast transport belt = 빠른 운송 벨트&lt;br /&gt;
| Fast underground belt = 빠른 지하 벨트&lt;br /&gt;
| Firearm magazine = 화기용 탄창&lt;br /&gt;
| Filter inserter = 선별 투입기&lt;br /&gt;
| Flamethrower = 화염 방사기&lt;br /&gt;
| Flamethrower ammo = 화염 방사기 탄약&lt;br /&gt;
| Flamethrower turret = 화염 방사 포탑&lt;br /&gt;
| Fluid wagon = 유체 화물차&lt;br /&gt;
| Fluorine = 플루오린&lt;br /&gt;
| Fluoroketone (hot) = 플루오로케톤 (뜨거움)&lt;br /&gt;
| Fluoroketone (hot) barrel = 플루오로케톤 (뜨거움) 배럴&lt;br /&gt;
| Fluoroketone (cold) = 플루오로케톤 (차가움)&lt;br /&gt;
| Fluoroketone (cold) barrel = 플루오로케톤 (차가움) 배럴&lt;br /&gt;
| Flying robot frame = 비행 로봇 프레임&lt;br /&gt;
| Foundation = 토대&lt;br /&gt;
| Foundry = 주조소&lt;br /&gt;
| Fusion generator = 핵융합 발전기&lt;br /&gt;
| Fusion power cell = 핵융합 동력 전지&lt;br /&gt;
| Fusion reactor = 핵융합로&lt;br /&gt;
| Gate = 출입문&lt;br /&gt;
| Green wire = 초록색 전선&lt;br /&gt;
| Grenade = 수류탄&lt;br /&gt;
| Gun turret = 기관 포탑&lt;br /&gt;
| Hazard concrete = 위험지역 콘크리트&lt;br /&gt;
| Heat exchanger = 열 교환기&lt;br /&gt;
| Heat pipe = 열 파이프&lt;br /&gt;
| Heating tower = 난방 타워&lt;br /&gt;
| Heavy armor = 헤비 아머&lt;br /&gt;
| Heavy oil = 중유&lt;br /&gt;
| Heavy oil barrel = 중유 배럴&lt;br /&gt;
| High tech science pack = 첨단 과학 팩&lt;br /&gt;
| Holmium ore = 홀뮴 광석&lt;br /&gt;
| Holmium plate = 홀뮴 판&lt;br /&gt;
| Holmium solution = 홀뮴 용액&lt;br /&gt;
| Ice = 얼음&lt;br /&gt;
| Ice platform = 얼음 플랫폼&lt;br /&gt;
| Inserter = 투입기&lt;br /&gt;
| Iron axe = 철 도끼&lt;br /&gt;
| Iron bacteria = 철 박테리아&lt;br /&gt;
| Iron chest = 철 상자&lt;br /&gt;
| Iron gear wheel = 철 톱니바퀴&lt;br /&gt;
| Iron ore = 철 광석&lt;br /&gt;
| Iron plate = 철 판&lt;br /&gt;
| Iron stick = 철 막대기&lt;br /&gt;
| Jelly = 젤리&lt;br /&gt;
| Jellynut seed = 젤리넛 씨앗&lt;br /&gt;
| Jellynut = 젤리넛&lt;br /&gt;
| Kovarex enrichment process = Kovarex 농축 과정&lt;br /&gt;
| Lamp = 조명&lt;br /&gt;
| Land mine = 지뢰&lt;br /&gt;
| Landfill = 매립&lt;br /&gt;
| Lab = 연구소&lt;br /&gt;
| Laser turret = 레이저 포탑&lt;br /&gt;
| Lava = 용암&lt;br /&gt;
| Light armor = 라이트 아머&lt;br /&gt;
| Light oil = 경유&lt;br /&gt;
| Light oil barrel = 경유 배럴&lt;br /&gt;
| Lightning collector = 번개 수집기&lt;br /&gt;
| Lightning rod = 피뢰침&lt;br /&gt;
| Lithium brine = 리튬 염수&lt;br /&gt;
| Lithium plate = 리튬 판&lt;br /&gt;
| Lithium = 리튬&lt;br /&gt;
| Locomotive = 기관차&lt;br /&gt;
| Logistic robot = 물류 로봇&lt;br /&gt;
| Logistic science pack = 물류 과학 팩&lt;br /&gt;
| Long-handed inserter = 긴 팔 투입기&lt;br /&gt;
| Low density structure = 저밀도 구조물&lt;br /&gt;
| Lubricant = 윤활유&lt;br /&gt;
| Lubricant barrel = 윤활유 배럴&lt;br /&gt;
| Mech armor = 메카 아머&lt;br /&gt;
| Medium electric pole = 중형 전신주&lt;br /&gt;
| Metallic asteroid chunk = 금속 소행성 덩어리&lt;br /&gt;
| Metallurgic science pack = 금속공학 과학 팩&lt;br /&gt;
| Military science pack = 군사 과학 팩&lt;br /&gt;
| Modular armor = 모듈형 아머&lt;br /&gt;
| Molten copper = 녹은 구리&lt;br /&gt;
| Molten copper from lava = 용암에서 녹은 구리 추출&lt;br /&gt;
| Molten iron = 녹은 철&lt;br /&gt;
| Molten iron from lava = 용암에서 녹은 철 추출&lt;br /&gt;
| Nightvision = 야간 투시경&lt;br /&gt;
| Nuclear fuel = 핵 연료&lt;br /&gt;
| Nuclear fuel reprocessing = 핵연료 재처리&lt;br /&gt;
| Nuclear reactor = 원자로&lt;br /&gt;
| Nutrients = 영양소&lt;br /&gt;
| Offshore pump = 해안 펌프&lt;br /&gt;
| Oil refinery = 정유 공장&lt;br /&gt;
| Overgrowth jellynut soil = 과성장된 젤리넛 토양&lt;br /&gt;
| Overgrowth yumako soil = 과성장된 유마코 토양&lt;br /&gt;
| Oxide asteroid chunk = 산화물 소행성 덩어리&lt;br /&gt;
| Passive provider chest = 수동형 공급 상자&lt;br /&gt;
| Pentapod egg = 펜타포드 알&lt;br /&gt;
| Personal laser defense = 개인용 레이저 방어 장치&lt;br /&gt;
| Personal roboport = 개인용 로보포트&lt;br /&gt;
| Personal roboport MK2 = 개인용 로보포트 MK2&lt;br /&gt;
| Petroleum gas = 석유 가스&lt;br /&gt;
| Petroleum gas barrel = 석유 가스 배럴&lt;br /&gt;
| Piercing rounds magazine = 관통형 탄창&lt;br /&gt;
| Piercing shotgun shells = 관통형 산탄총 탄약&lt;br /&gt;
| Pipe = 파이프&lt;br /&gt;
| Pipe to ground = 지하 파이프&lt;br /&gt;
| Pistol = 권총&lt;br /&gt;
| Plasma = 플라즈마&lt;br /&gt;
| Plastic bar = 플라스틱 막대&lt;br /&gt;
| Poison capsule = 독 캡슐&lt;br /&gt;
| Portable fission reactor = 휴대용 핵분열로&lt;br /&gt;
| Portable fusion reactor = 휴대용 핵융합로&lt;br /&gt;
| Portable solar panel = 휴대용 태양 전지판&lt;br /&gt;
| Power armor = 파워 아머&lt;br /&gt;
| Power armor MK2 = 파워 아머 MK2&lt;br /&gt;
| Power switch = 전원 스위치&lt;br /&gt;
| Processing unit = 처리 유닛&lt;br /&gt;
| Production science pack = 생산 과학 팩&lt;br /&gt;
| Productivity module = 생산 모듈&lt;br /&gt;
| Productivity module 2 = 생산 모듈 2&lt;br /&gt;
| Productivity module 3 = 생산 모듈 3&lt;br /&gt;
| Programmable speaker = 프로그래밍 가능한 스피커&lt;br /&gt;
| Promethium asteroid chunk = 프로메튬 소행성 덩어리&lt;br /&gt;
| Promethium science pack = 프로메튬 과학 팩&lt;br /&gt;
| Pump = 펌프&lt;br /&gt;
| Pumpjack = 시추기&lt;br /&gt;
| Quality module = 품질 모듈&lt;br /&gt;
| Quality module 2 = 품질 모듈 2&lt;br /&gt;
| Quality module 3 = 품질 모듈 3&lt;br /&gt;
| Quantum processor = 양자 처리 장치&lt;br /&gt;
| Radar = 레이더&lt;br /&gt;
| Rail = 철도&lt;br /&gt;
| Rail chain signal = 철도 연속 신호&lt;br /&gt;
| Rail ramp = 철도 경사로&lt;br /&gt;
| Rail signal = 철도 신호&lt;br /&gt;
| Rail support = 철도 지지대&lt;br /&gt;
| Railgun ammo = 레일건 탄약&lt;br /&gt;
| Railgun turret = 레일건 포탑&lt;br /&gt;
| Railgun = 레일건&lt;br /&gt;
| Recycler = 재활용기&lt;br /&gt;
| Raw fish = 생선&lt;br /&gt;
| Raw wood = 원목&lt;br /&gt;
| Red wire = 빨간색 전선&lt;br /&gt;
| Refined concrete = 정제된 콘크리트&lt;br /&gt;
| Refined hazard concrete = 정제된 위험지역 콘크리트&lt;br /&gt;
| Repair pack = 복구 팩&lt;br /&gt;
| Requester chest = 요청 상자&lt;br /&gt;
| Rocket = 로켓&lt;br /&gt;
| Rocket control unit = 로켓 제어 장치&lt;br /&gt;
| Rocket fuel = 로켓 연료&lt;br /&gt;
| Rocket launcher = 로켓 발사기&lt;br /&gt;
| Rocket part = 로켓 부품&lt;br /&gt;
| Rocket silo = 로켓 격납고&lt;br /&gt;
| Rocket turret = 로켓 포탑&lt;br /&gt;
| Roboport = 로보포트&lt;br /&gt;
| Satellite = 인공위성&lt;br /&gt;
| Science pack 1 = 과학 팩 1&lt;br /&gt;
| Science pack 2 = 과학 팩 2&lt;br /&gt;
| Science pack 3 = 과학 팩 3&lt;br /&gt;
| Scrap = 고철&lt;br /&gt;
| Selector combinator = 선택 선별 조합기&lt;br /&gt;
| Shotgun = 산탄총&lt;br /&gt;
| Shotgun shells = 산탄총 탄약&lt;br /&gt;
| Slowdown capsule = 감속 캡슐&lt;br /&gt;
| Small electric pole = 소형 전신주&lt;br /&gt;
| Speed module = 속도 모듈&lt;br /&gt;
| Speed module 2 = 속도 모듈 2&lt;br /&gt;
| Speed module 3 = 속도 모듈 3&lt;br /&gt;
| Spidertron = 스파이더트론&lt;br /&gt;
| Spidertron remote = 스파이더트론 조종 장치&lt;br /&gt;
| Spidertron rocket launcher = 스파이더트론 로켓 발사기&lt;br /&gt;
| Splitter = 분배기&lt;br /&gt;
| Spoilage = 부패 물질&lt;br /&gt;
| Stack filter inserter = 묶음 선별 투입기&lt;br /&gt;
| Stack inserter = 묶음 투입기&lt;br /&gt;
| Steam = 증기&lt;br /&gt;
| Steam engine = 증기 기관&lt;br /&gt;
| Steam turbine = 증기 터빈&lt;br /&gt;
| Steel axe = 강철 도끼&lt;br /&gt;
| Steel chest = 강철 상자&lt;br /&gt;
| Steel furnace = 강철 용광로&lt;br /&gt;
| Steel plate = 강철 판&lt;br /&gt;
| Storage chest = 보관 상자&lt;br /&gt;
| Storage tank = 저장 탱크&lt;br /&gt;
| Stone brick = 벽돌&lt;br /&gt;
| Stone = 돌&lt;br /&gt;
| Stone furnace = 돌 용광로&lt;br /&gt;
| Solar panel = 태양 전지판&lt;br /&gt;
| Solid fuel = 고체 연료&lt;br /&gt;
| Space platform foundation = 우주 플랫폼 토대&lt;br /&gt;
| Space platform hub = 우주 플랫폼 허브&lt;br /&gt;
| Space platform starter pack = 우주 플랫폼 스타터 팩&lt;br /&gt;
| Space science pack = 우주 과학 팩&lt;br /&gt;
| Submachine gun = 기관단총&lt;br /&gt;
| Substation = 변전소&lt;br /&gt;
| Sulfur = 황&lt;br /&gt;
| Sulfuric acid = 황산&lt;br /&gt;
| Sulfuric acid barrel = 황산 배럴&lt;br /&gt;
| Supercapacitor = 슈퍼커패시터&lt;br /&gt;
| Superconductor = 초전도체&lt;br /&gt;
| Tank = 탱크&lt;br /&gt;
| Tesla ammo = 테슬라 탄약&lt;br /&gt;
| Tesla gun = 테슬라 총&lt;br /&gt;
| Tesla turret = 테슬라 포탑&lt;br /&gt;
| Thruster fuel = 추진기 연료&lt;br /&gt;
| Thruster oxidizer = 추진기 산화제&lt;br /&gt;
| Thruster = 추진기&lt;br /&gt;
| Toolbelt equipment = 도구 허리띠 장비&lt;br /&gt;
| Train stop = 기차 정류장&lt;br /&gt;
| Transport belt = 운송 벨트&lt;br /&gt;
| Tree seed = 나무 씨앗&lt;br /&gt;
| Tungsten ore = 텅스텐 광석&lt;br /&gt;
| Tungsten carbide = 탄화 텅스텐&lt;br /&gt;
| Tungsten plate = 텅스텐 판&lt;br /&gt;
| Turbo splitter = 터보 분배기&lt;br /&gt;
| Turbo transport belt = 터보 운송 벨트&lt;br /&gt;
| Turbo underground belt = 터보 지하 벨트&lt;br /&gt;
| Wall = 벽&lt;br /&gt;
| Water = 물&lt;br /&gt;
| Water barrel = 물 배럴&lt;br /&gt;
| Wood = 목재&lt;br /&gt;
| Wooden chest = 나무 상자&lt;br /&gt;
| Underground belt = 지하 벨트&lt;br /&gt;
| Upgrade planner = 업그레이드 계획기&lt;br /&gt;
| Uranium cannon shell = 우라늄 포탄&lt;br /&gt;
| Uranium fuel cell = 우라늄 연료 전지&lt;br /&gt;
| Uranium ore = 우라늄 광석&lt;br /&gt;
| Uranium processing = 우라늄 가공&lt;br /&gt;
| Uranium rounds magazine = 우라늄 탄창&lt;br /&gt;
| Uranium-235 = 우라늄-235&lt;br /&gt;
| Uranium-238 = 우라늄-238&lt;br /&gt;
| Used up uranium fuel cell = 다 쓴 우라늄 연료 전지&lt;br /&gt;
| Utility science pack = 다용도 과학 팩&lt;br /&gt;
| Yumako mash = 으깬 유마코&lt;br /&gt;
| Yumako seed = 유마코 씨앗&lt;br /&gt;
| Yumako = 유마코&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 기술 --&amp;gt;&lt;br /&gt;
| Technologys&lt;br /&gt;
| Technology = 기술&lt;br /&gt;
&lt;br /&gt;
| Advanced electronics = 고급 전자&lt;br /&gt;
| Advanced electronics (research) = 고급 전자 (연구)&lt;br /&gt;
| Advanced electronics 2 = 고급 전자 2&lt;br /&gt;
| Advanced electronics 2 (research) = 고급 전자 2 (연구)&lt;br /&gt;
| Advanced material processing = 고급 원료 가공&lt;br /&gt;
| Advanced material processing (research) = 고급 원료 가공 (연구)&lt;br /&gt;
| Advanced material processing 2 = 고급 원료 가공 2&lt;br /&gt;
| Advanced material processing 2 (research) = 고급 원료 가공 2 (연구)&lt;br /&gt;
| Advanced oil processing = 고급 원유 처리&lt;br /&gt;
| Advanced oil processing (research) = 고급 원유 처리 (연구)&lt;br /&gt;
| Artillery = 대포&lt;br /&gt;
| Artillery (research) = 대포 (연구)&lt;br /&gt;
| Artillery shell range = 대포용 포탄 사정거리&lt;br /&gt;
| Artillery shell range (research) = 대포용 포탄 사정거리 (연구)&lt;br /&gt;
| Artillery shell shooting speed = 대포용 포탄 발사 속도&lt;br /&gt;
| Artillery shell shooting speed (research) = 대포용 포탄 발사 속도 (연구)&lt;br /&gt;
| Atomic bomb = 원자 폭탄&lt;br /&gt;
| Atomic bomb (research) = 원자 폭탄 (연구)&lt;br /&gt;
| Automated rail transportation = 자동화된 철도 운송&lt;br /&gt;
| Automated rail transportation (research) = 자동화된 철도 운송 (연구)&lt;br /&gt;
| Automation = 자동화&lt;br /&gt;
| Automation (research) = 자동화 (연구)&lt;br /&gt;
| Automation 2 = 자동화 2&lt;br /&gt;
| Automation 2 (research) = 자동화 2 (연구)&lt;br /&gt;
| Automation 3 = 자동화 3&lt;br /&gt;
| Automation 3 (research) = 자동화 3 (연구)&lt;br /&gt;
| Automobilism = 자동차 운전&lt;br /&gt;
| Automobilism (research) = 자동차 운전 (연구)&lt;br /&gt;
| Auto character logistic trash slots = 자동 캐릭터 물류 폐기 슬롯&lt;br /&gt;
| Auto character logistic trash slots (research) = 자동 캐릭터 물류 폐기 슬롯 (연구)&lt;br /&gt;
| Battery = 건전지&lt;br /&gt;
| Battery (research) = 건전지 (연구)&lt;br /&gt;
| Belt immunity equipment = 벨트 내성 장비&lt;br /&gt;
| Belt immunity equipment (research) = 벨트 내성 장비 (연구)&lt;br /&gt;
| Big mining drill (research) = 대형 채광 드릴 (연구)&lt;br /&gt;
| Braking force = 제동력&lt;br /&gt;
| Braking force (research) = 제동력 (연구)&lt;br /&gt;
| Bullet damage = 총알 피해&lt;br /&gt;
| Bullet damage (research) = 총알 피해 (연구)&lt;br /&gt;
| Bullet shooting speed = 총알 발사 속도&lt;br /&gt;
| Bullet shooting speed (research) = 총알 발사 속도 (연구)&lt;br /&gt;
| Cannon shell damage = 포탄 피해&lt;br /&gt;
| Cannon shell damage (research) = 포탄 피해 (연구)&lt;br /&gt;
| Cannon shell shooting speed = 포탄 발사 속도&lt;br /&gt;
| Cannon shell shooting speed (research) = 포탄 발사 속도 (연구)&lt;br /&gt;
| Character logistic slots = 캐릭터 물류 슬롯&lt;br /&gt;
| Character logistic slots (research) = 캐릭터 물류 슬롯 (연구)&lt;br /&gt;
| Character logistic trash slots = 캐릭터 물류 폐기 슬롯&lt;br /&gt;
| Character logistic trash slots (research) = 캐릭터 물류 폐기 슬롯 (연구)&lt;br /&gt;
| Chemical science pack = 화학 과학 팩&lt;br /&gt;
| Chemical science pack (research) = 화학 과학 팩 (연구)&lt;br /&gt;
| Circuit network = 회로 네트워크&lt;br /&gt;
| Circuit network (research) = 회로 네트워크 (연구)&lt;br /&gt;
| Cliff explosives = 절벽 폭발물&lt;br /&gt;
| Cliff explosives (research) = 절벽 폭발물 (연구)&lt;br /&gt;
| Coal liquefaction = 석탄 액화&lt;br /&gt;
| Coal liquefaction (research) = 석탄 액화 (연구)&lt;br /&gt;
| Concrete = 콘크리트&lt;br /&gt;
| Concrete (research) = 콘크리트 (연구)&lt;br /&gt;
| Combat robotics = 전투 로봇 공학&lt;br /&gt;
| Combat robotics (research) = 전투 로봇 공학 (연구)&lt;br /&gt;
| Combat robotics 2 = 전투 로봇 공학 2&lt;br /&gt;
| Combat robotics 2 (research) = 전투 로봇 공학 2 (연구)&lt;br /&gt;
| Combat robotics 3 = 전투 로봇 공학 3&lt;br /&gt;
| Combat robotics 3 (research) = 전투 로봇 공학 3 (연구)&lt;br /&gt;
| Combat robot damage = 전투 로봇 피해&lt;br /&gt;
| Combat robot damage (research) = 전투 로봇 피해 (연구)&lt;br /&gt;
| Construction robotics = 건설 로봇 공학&lt;br /&gt;
| Construction robotics (research) = 건설 로봇 공학 (연구)&lt;br /&gt;
| Discharge defense = 방전 방어 장치&lt;br /&gt;
| Discharge defense (research) = 방전 방어 장치 (연구)&lt;br /&gt;
| Effect transmission = 효과 전송&lt;br /&gt;
| Effect transmission (research) = 효과 전송 (연구)&lt;br /&gt;
| Efficiency module = 효율 모듈&lt;br /&gt;
| Efficiency module (research) = 효율 모듈 (연구)&lt;br /&gt;
| Efficiency module 2 = 효율 모듈 2&lt;br /&gt;
| Efficiency module 2 (research) = 효율 모듈 2 (연구)&lt;br /&gt;
| Efficiency module 3 = 효율 모듈 3&lt;br /&gt;
| Efficiency module 3 (research) = 효율 모듈 3 (연구)&lt;br /&gt;
| Electric energy accumulators = 전기 에너지 축전지&lt;br /&gt;
| Electric energy accumulators (research) = 전기 에너지 축전지 (연구)&lt;br /&gt;
| Electric energy distribution 1 = 전기 에너지 배전 1&lt;br /&gt;
| Electric energy distribution 1 (research) = 전기 에너지 배전 1 (연구)&lt;br /&gt;
| Electric energy distribution 2 = 전기 에너지 배전 2&lt;br /&gt;
| Electric energy distribution 2 (research) = 전기 에너지 배전 2 (연구)&lt;br /&gt;
| Electric engine = 전기 엔진&lt;br /&gt;
| Electric engine (research) = 전기 엔진 (연구)&lt;br /&gt;
| Electronics = 전자&lt;br /&gt;
| Electronics (research) = 전자 (연구)&lt;br /&gt;
| Energy shield equipment = 에너지 보호막 장비&lt;br /&gt;
| Energy shield equipment (research) = 에너지 보호막 장비 (연구)&lt;br /&gt;
| Energy shield MK2 equipment = 에너지 보호막 MK2 장비&lt;br /&gt;
| Energy shield MK2 equipment (research) = 에너지 보호막 MK2 장비 (연구)&lt;br /&gt;
| Energy weapons damage = 에너지 무기 피해&lt;br /&gt;
| Energy weapons damage (research) = 에너지 무기 피해 (연구)&lt;br /&gt;
| Engine = 엔진&lt;br /&gt;
| Engine (research) = 엔진 (연구)&lt;br /&gt;
| Exoskeleton equipment = 외골격 장비&lt;br /&gt;
| Exoskeleton equipment (research) = 외골격 장비 (연구)&lt;br /&gt;
| Explosives = 폭발물&lt;br /&gt;
| Explosives (research) = 폭발물 (연구)&lt;br /&gt;
| Explosive rocketry = 폭발형 로켓 공학&lt;br /&gt;
| Explosive rocketry (research) = 폭발형 로켓 공학 (연구)&lt;br /&gt;
| Flamethrower = 화염 방사기&lt;br /&gt;
| Flamethrower (research) = 화염 방사기 (연구)&lt;br /&gt;
| Flamethrower damage = 화염 방사기 피해&lt;br /&gt;
| Flamethrower damage (research) = 화염 방사기 피해 (연구)&lt;br /&gt;
| Flammables = 인화성&lt;br /&gt;
| Flammables (research) = 인화성 (연구)&lt;br /&gt;
| Flight = 비행&lt;br /&gt;
| Flight (research) = 비행 (연구)&lt;br /&gt;
| Fluid handling = 유체 처리&lt;br /&gt;
| Fluid handling (research) = 유체 처리 (연구)&lt;br /&gt;
| Fluid wagon = 유체 화물차&lt;br /&gt;
| Fluid wagon (research) = 유체 화물차 (연구)&lt;br /&gt;
| Follower robot count = 전투 로봇 수&lt;br /&gt;
| Follower robot count (research) = 전투 로봇 수 (연구)&lt;br /&gt;
| Gates = 출입문&lt;br /&gt;
| Gates (research) = 출입문 (연구)&lt;br /&gt;
| Grenade damage = 수류탄 피해&lt;br /&gt;
| Grenade damage (research) = 수류탄 피해 (연구)&lt;br /&gt;
| Gun turrets = 기관 포탑&lt;br /&gt;
| Gun turret damage = 기관 포탑 피해&lt;br /&gt;
| Gun turret damage (research) = 기관 포탑 피해 (연구)&lt;br /&gt;
| Heavy armor = 헤비 아머&lt;br /&gt;
| Heavy armor (research) = 헤비 아머 (연구)&lt;br /&gt;
| Inserter capacity bonus = 투입기 운반량 보너스&lt;br /&gt;
| Inserter capacity bonus (research) = 투입기 운반량 보너스 (연구)&lt;br /&gt;
| Kovarex enrichment process = Kovarex 농축 과정&lt;br /&gt;
| Kovarex enrichment process (research) = Kovarex 농축 과정 (연구)&lt;br /&gt;
| Lab research speed = 연구소 연구 속도&lt;br /&gt;
| Lab research speed (research) = 연구소 연구 속도 (연구)&lt;br /&gt;
| Landfill = 매립&lt;br /&gt;
| Landfill (research) = 매립 (연구)&lt;br /&gt;
| Landmines = 지뢰&lt;br /&gt;
| Landmines (research) = 지뢰 (연구)&lt;br /&gt;
| Laser = 레이저&lt;br /&gt;
| Laser (research) = 레이저 (연구)&lt;br /&gt;
| Laser turrets = 레이저 포탑&lt;br /&gt;
| Laser turrets (research) = 레이저 포탑 (연구)&lt;br /&gt;
| Laser turret damage = 레이저 포탑 피해&lt;br /&gt;
| Laser turret damage (research) = 레이저 포탑 피해 (연구)&lt;br /&gt;
| Laser turret shooting speed = 레이저 포탑 발사 속도&lt;br /&gt;
| Laser turret shooting speed (research) = 레이저 포탑 발사 속도 (연구)&lt;br /&gt;
| Logistic robotics = 물류 로봇 공학&lt;br /&gt;
| Logistic robotics (research) = 물류 로봇 공학 (연구)&lt;br /&gt;
| Logistic science pack = 물류 과학 팩&lt;br /&gt;
| Logistic science pack (research) = 물류 과학 팩 (연구)&lt;br /&gt;
| Logistic system = 물류 시스템&lt;br /&gt;
| Logistic system (research) = 물류 시스템 (연구)&lt;br /&gt;
| Logistics = 물류&lt;br /&gt;
| Logistics (research) = 물류 (연구)&lt;br /&gt;
| Logistics 2 = 물류 2&lt;br /&gt;
| Logistics 2 (research) = 물류 2 (연구)&lt;br /&gt;
| Logistics 3 = 물류 3&lt;br /&gt;
| Logistics 3 (research) = 물류 3 (연구)&lt;br /&gt;
| Low density structure* = 저밀도 구조물*&lt;br /&gt;
| Low density structure* = 저밀도 구조물*&lt;br /&gt;
| Metallurgic science pack (research) = 금속공학 과학 팩 (연구)&lt;br /&gt;
| Mining productivity = 채취 생산성&lt;br /&gt;
| Mining productivity (research) = 채취 생산성 (연구)&lt;br /&gt;
| Military = 군사&lt;br /&gt;
| Military (research) = 군사 (연구)&lt;br /&gt;
| Military science pack = 군사 과학 팩&lt;br /&gt;
| Military science pack (research) = 군사 과학 팩 (연구)&lt;br /&gt;
| Military 2 = 군사 2&lt;br /&gt;
| Military 2 (research) = 군사 2 (연구)&lt;br /&gt;
| Military 3 = 군사 3&lt;br /&gt;
| Military 3 (research) = 군사 3 (연구)&lt;br /&gt;
| Military 4 = 군사 4&lt;br /&gt;
| Military 4 (research) = 군사 4 (연구)&lt;br /&gt;
| Modular armor = 모듈형 아머&lt;br /&gt;
| Modular armor (research) = 모듈형 아머 (연구)&lt;br /&gt;
| Modules = 모듈&lt;br /&gt;
| Modules (research) = 모듈 (연구)&lt;br /&gt;
| Nightvision equipment = 야간 투시경 장비&lt;br /&gt;
| Nightvision equipment (research) = 야간 투시경 장비 (연구)&lt;br /&gt;
| Nuclear fuel reprocessing = 핵연료 재처리&lt;br /&gt;
| Nuclear fuel reprocessing (research) = 핵연료 재처리 (연구)&lt;br /&gt;
| Nuclear power (research) = 원자력 (연구)&lt;br /&gt;
| Oil processing = 원유 처리&lt;br /&gt;
| Oil processing (research) = 원유 처리 (연구)&lt;br /&gt;
| Optics = 광학&lt;br /&gt;
| Optics (research) = 광학 (연구)&lt;br /&gt;
| Personal battery = 개인용 건전지&lt;br /&gt;
| Personal battery (research) = 개인용 건전지 (연구)&lt;br /&gt;
| Personal battery MK2 = 개인용 건전지 MK2&lt;br /&gt;
| Personal battery MK2 (research) = 개인용 건전지 MK2 (연구)&lt;br /&gt;
| Personal battery MK3 = 개인용 건전지 MK3&lt;br /&gt;
| Personal battery MK3 (research) = 개인용 건전지 MK3 (연구)&lt;br /&gt;
| Personal laser defense = 개인용 레이저 방어 장치&lt;br /&gt;
| Personal laser defense (research) = 개인용 레이저 방어 장치 (연구)&lt;br /&gt;
| Personal roboport = 개인용 로보포트&lt;br /&gt;
| Personal roboport (research) = 개인용 로보포트 (연구)&lt;br /&gt;
| Personal roboport 2 = 개인용 로보포트 2&lt;br /&gt;
| Personal roboport 2 (research) = 개인용 로보포트 2 (연구)&lt;br /&gt;
| Physical projectile damage = 물리적인 발사체 피해&lt;br /&gt;
| Physical projectile damage (research) = 물리적인 발사체 피해 (연구)&lt;br /&gt;
| Plastics = 플라스틱&lt;br /&gt;
| Plastics (research) = 플라스틱 (연구)&lt;br /&gt;
| Portable fusion reactor = 휴대용 핵융합로&lt;br /&gt;
| Portable fusion reactor (research) = 휴대용 핵융합로 (연구)&lt;br /&gt;
| Portable solar panel = 휴대용 태양 전지판&lt;br /&gt;
| Portable solar panel (research) = 휴대용 태양 전지판 (연구)&lt;br /&gt;
| Power armor = 파워 아머&lt;br /&gt;
| Power armor (research) = 파워 아머 (연구)&lt;br /&gt;
| Power armor 2 = 파워 아머 2&lt;br /&gt;
| Power armor 2 (research) = 파워 아머 2 (연구)&lt;br /&gt;
| Production science pack = 생산 과학 팩&lt;br /&gt;
| Production science pack (research) = 생산 과학 팩 (연구)&lt;br /&gt;
| Productivity module = 생산 모듈&lt;br /&gt;
| Productivity module (research) = 생산 모듈 (연구)&lt;br /&gt;
| Productivity module 2 = 생산 모듈 2&lt;br /&gt;
| Productivity module 2 (research) = 생산 모듈 2 (연구)&lt;br /&gt;
| Productivity module 3 = 생산 모듈 3&lt;br /&gt;
| Productivity module 3 (research) = 생산 모듈 3 (연구)&lt;br /&gt;
| Rail signals = 철도 신호&lt;br /&gt;
| Rail signals (research) = 철도 신호 (연구)&lt;br /&gt;
| Railway = 철도 시스템&lt;br /&gt;
| Railway (research) = 철도 (연구)&lt;br /&gt;
| Refined flammables = 정제된 인화성 물질&lt;br /&gt;
| Refined flammables (research) = 정제된 인화성 물질 (연구)&lt;br /&gt;
| Robotics = 로봇 공학&lt;br /&gt;
| Robotics (research) = 로봇 공학 (연구)&lt;br /&gt;
| Rocket control unit = 로켓 제어 장치&lt;br /&gt;
| Rocket control unit (연구) = 로켓 제어 장치 (연구)&lt;br /&gt;
| Rocket damage = 로켓 피해&lt;br /&gt;
| Rocket damage (research) = 로켓 피해 (연구)&lt;br /&gt;
| Rocket fuel = 로켓 연료&lt;br /&gt;
| Rocket fuel (연구) = 로켓 연료 (연구)&lt;br /&gt;
| Rocket shooting speed = 로켓 발사 속도&lt;br /&gt;
| Rocket shooting speed (research) = 로켓 발사 속도 (연구)&lt;br /&gt;
| Rocket silo = 로켓 격납고&lt;br /&gt;
| Rocket silo (research) = 로켓 격납고 (연구)&lt;br /&gt;
| Rocketry = 로켓 공학&lt;br /&gt;
| Rocketry (research) = 로켓 공학 (연구)&lt;br /&gt;
| Shotgun shell damage = 산탄총 탄약 피해&lt;br /&gt;
| Shotgun shell damage (research) = 산탄총 탄약 피해 (연구)&lt;br /&gt;
| Shotgun shell shooting speed = 산탄총 탄약 발사 속도&lt;br /&gt;
| Shotgun shell shooting speed (research) = 산탄총 탄약 발사 속도 (연구)&lt;br /&gt;
| Solar energy = 태양 에너지&lt;br /&gt;
| Solar energy (research) = 태양 에너지 (연구)&lt;br /&gt;
| Speed module = 속도 모듈&lt;br /&gt;
| Speed module (research) = 속도 모듈 (연구)&lt;br /&gt;
| Speed module 2 = 속도 모듈 2&lt;br /&gt;
| Speed module 2 (research) = 속도 모듈 2 (연구)&lt;br /&gt;
| Speed module 3 = 속도 모듈 3&lt;br /&gt;
| Speed module 3 (research) = 속도 모듈 3 (연구)&lt;br /&gt;
| Stack inserter = 묶음 투입기&lt;br /&gt;
| Stack inserter (research) = 묶음 투입기 (연구)&lt;br /&gt;
| Steel processing = 강철 가공&lt;br /&gt;
| Steel processing (research) = 강철 가공 (연구)&lt;br /&gt;
| Stone walls = 돌 벽&lt;br /&gt;
| Stone walls (research) = 돌 벽 (연구)&lt;br /&gt;
| Stronger explosives = 강력한 폭발물&lt;br /&gt;
| Stronger explosives (research) = 강력한 폭발물 (연구)&lt;br /&gt;
| Sulfur processing = 활 처리&lt;br /&gt;
| Sulfur processing (research) = 황 처리 (연구)&lt;br /&gt;
| Tanks = 탱크&lt;br /&gt;
| Tanks (research) = 탱크 (연구)&lt;br /&gt;
| Toolbelt = 도구 허리띠&lt;br /&gt;
| Toolbelt (research) = 도구 허리띠 (연구)&lt;br /&gt;
| Tungsten steel (research) = 텅스텐 강 (연구)&lt;br /&gt;
| Turbo transport belt (research) = 터보 운송 벨트 (연구)&lt;br /&gt;
| Turrets = 포탑&lt;br /&gt;
| Turrets (research) = 포탑 (연구)&lt;br /&gt;
| Uranium ammo = 우라늄 탄창&lt;br /&gt;
| Uranium ammo (research) = 우라늄 탄창 (연구)&lt;br /&gt;
| Utility science pack = 다용도 과학 팩&lt;br /&gt;
| Utility science pack (research) = 다용도 과학 팩 (연구)&lt;br /&gt;
| Weapon shooting speed = 무기 발사 속도&lt;br /&gt;
| Weapon shooting speed (research) = 무기 발사 속도(연구)&lt;br /&gt;
| Worker robot cargo size = 작업 로봇 화물 크기&lt;br /&gt;
| Worker robot cargo size (research) = 작업 로봇 화물 크기 (연구)&lt;br /&gt;
| Worker robot speed = 작업 로봇 속도&lt;br /&gt;
| Worker robot speed (research) = 작업 로봇 속도 (연구)&lt;br /&gt;
&lt;br /&gt;
| trash = 폐기&lt;br /&gt;
| auto trash = 자동 폐기&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 둘러보기 상자 --&amp;gt;&lt;br /&gt;
| Navigation = 둘러보기&lt;br /&gt;
&lt;br /&gt;
| Logistics = 물류&lt;br /&gt;
| Storage = 보관함&lt;br /&gt;
| Belt transport system = 벨트 운송 시스템&lt;br /&gt;
| Inserters = 투입기류&lt;br /&gt;
| Energy &amp;amp; pipe distribution = 에너지 및 파이프 배분&lt;br /&gt;
| Transport = 운송&lt;br /&gt;
| Logistic network = 물류 네트워크&lt;br /&gt;
| Circuit network = 회로 네트워크&lt;br /&gt;
| Terrain = 바닥&lt;br /&gt;
&lt;br /&gt;
| Production items = 생산 아이템&lt;br /&gt;
| Tools = 도구&lt;br /&gt;
| Electricity = 전력&lt;br /&gt;
| Resource extraction = 자원 채취&lt;br /&gt;
| Furnaces = 용광로&lt;br /&gt;
| Agriculture = 농업&lt;br /&gt;
| Production = 생산&lt;br /&gt;
| Environmental protection = 환경 보호&lt;br /&gt;
| Modules = 모듈&lt;br /&gt;
&lt;br /&gt;
| Intermediate products = 중간 생산품&lt;br /&gt;
| Fluids = 유체&lt;br /&gt;
| Resources = 자원&lt;br /&gt;
| Materials = 재료&lt;br /&gt;
| Crafting components = 제작 요소&lt;br /&gt;
| Science packs = 과학 팩&lt;br /&gt;
&lt;br /&gt;
| Combat items = 전투 아이템&lt;br /&gt;
| Weapons = 무기&lt;br /&gt;
| Ammo = 탄약&lt;br /&gt;
| Capsules = 캡슐&lt;br /&gt;
| Armor = 아머&lt;br /&gt;
| Armor modules = 아머 모듈&lt;br /&gt;
| Combat equipment = 전투 장비&lt;br /&gt;
| Defense = 방어&lt;br /&gt;
&lt;br /&gt;
| Technologies = 기술&lt;br /&gt;
| Machines = 기계 공학&lt;br /&gt;
| Weaponry = 무기 공학&lt;br /&gt;
| Bonuses = 보너스&lt;br /&gt;
| Player augmentation = 플레이어 제공&lt;br /&gt;
| Defense = 방어&lt;br /&gt;
| Crafting = 제작&lt;br /&gt;
| Transportation = 운송&lt;br /&gt;
| Equipment modules = 장비 모듈&lt;br /&gt;
| Modules = 모듈&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 도전과제 --&amp;gt;&lt;br /&gt;
| Achievements = 도전과제&lt;br /&gt;
&lt;br /&gt;
| Computer age 1 = 컴퓨터 시대 1&lt;br /&gt;
| Computer age 2 = 컴퓨터 시대 2&lt;br /&gt;
| Computer age 3 = 컴퓨터 시대 3&lt;br /&gt;
| Circuit veteran 1 = 베테랑 회로 제작꾼 1&lt;br /&gt;
| Circuit veteran 2 = 베테랑 회로 제작꾼 2&lt;br /&gt;
| Circuit veteran 3 = 베테랑 회로 제작꾼 3&lt;br /&gt;
| Steam all the way = 온 세상이 증기로 가득해&lt;br /&gt;
| Automated cleanup = 정리정돈 자동화&lt;br /&gt;
| Automated construction = 자동화 건설&lt;br /&gt;
| You are doing it right = 그래 그렇게 하는겁니다&lt;br /&gt;
| Lazy bastard = 게으름뱅이&lt;br /&gt;
| Eco unfriendly = 비친환경주의자&lt;br /&gt;
| Tech maniac = 공밀레 공밀레&lt;br /&gt;
| Mass production 1 = 대량 생산 1&lt;br /&gt;
| Mass production 2 = 대량 생산 2&lt;br /&gt;
| Mass production 3 = 대량 생산 3&lt;br /&gt;
| Getting on track = 선로 위에 서다&lt;br /&gt;
| Getting on track like a pro = 선로 위에 폼나게 서다&lt;br /&gt;
| It stinks and they don&#039;t like it = 이 아이들은 냄새를 싫어해요&lt;br /&gt;
| Raining bullets = 포탑에서 총알이 빗발친다&lt;br /&gt;
| Iron throne 1 = 철 왕좌 1&lt;br /&gt;
| Iron throne 2 = 철 왕좌 2&lt;br /&gt;
| Iron throne 3 = 철 왕좌 3&lt;br /&gt;
| Logistic network embargo = 물류 네트워크 엠바고&lt;br /&gt;
| Smoke me a kipper, I&#039;ll be back for breakfast = 함께해서 더러웠고 다신 만나지 말자&lt;br /&gt;
| No time for chitchat = 잡담할 시간도 없군요&lt;br /&gt;
| There is no spoon = 할 말을 잃었습니다&lt;br /&gt;
| Steamrolled = 쭈욱 밀어버리세요&lt;br /&gt;
| Run Forrest, run = 달려 포레스트, 달려&lt;br /&gt;
| Pyromaniac = 방화광&lt;br /&gt;
| So long and thanks for all the fish = 안녕, 그리고 물고기들은 고마웠어요&lt;br /&gt;
| You&#039;ve got a package = 물건 받아라!&lt;br /&gt;
| Delivery service = 배달왔어요&lt;br /&gt;
| Trans-Factorio express = 팩토리오 관광열차&lt;br /&gt;
| Golem = 골렘&lt;br /&gt;
| Watch your step = 발조심&lt;br /&gt;
| Solaris = 태양 만세&lt;br /&gt;
| Minions = 미니언&lt;br /&gt;
&lt;br /&gt;
| Produce 500 [[processing unit]]s per hour. = 시간당 500 개의 [[Processing unit/ko|처리 유닛]]을 생산하세요.&lt;br /&gt;
| Produce 1.0k [[processing unit]]s per hour. = 시간당 1,000 개의 [[Processing unit/ko|처리 유닛]]을 생산하세요.&lt;br /&gt;
| Produce 5k [[processing unit]]s per hour. = 시간당 5,000 개의 [[Processing unit/ko|처리 유닛]]을 생산하세요.&lt;br /&gt;
| Produce 1.0k [[advanced circuit]]s per hour. = 시간당 1,000 개의 [[Advanced circuit/ko|고급 회로]]를 생산하세요.&lt;br /&gt;
| Produce 10k [[advanced circuit]]s per hour. = 시간당 10,000 개의 [[Advanced circuit/ko|고급 회로]]를 생산하세요.&lt;br /&gt;
| Produce 25k [[advanced circuit]]s per hour. = 시간당 25,000 개의 [[Advanced circuit/ko|고급 회로]]를 생산하세요.&lt;br /&gt;
| Launch a rocket to space without building any [[solar panel]]s. = [[Solar panel/ko|태양 전지판]]을 설치하지 않고 로켓을 우주로 발사하세요.&lt;br /&gt;
| Deconstruct 100 objects with the [[construction robot]]s. = [[Construction robot/ko|건설 로봇]]으로 100 개의 물체를 해체하세요.&lt;br /&gt;
| Construct 100 machines using [[construction robot|robots]]. = [[Construction robot/ko|로봇]]을 이용해 100 개의 기계를 설치하세요.&lt;br /&gt;
| Construct more machines using [[construction robot|robots]] than manually. = [[Construction robot/ko|로봇]]을 이용해 수동으로 설치한 것보다 많은 기계를 설치하세요.&lt;br /&gt;
| Launch a rocket to space while manually crafting no more than 111 items. = 손으로 111개보다 적은 아이템을 제작해서 로켓을 우주로 발사하세요.&lt;br /&gt;
| Research [[oil processing (research)|oil processing]]. = [[Oil processing (research)|원유 처리]]를 연구하세요.&lt;br /&gt;
| Research all [[technologies]]. = 모든 [[Technologies/ko|기술]]을 연구하세요.&lt;br /&gt;
| Produce 10k [[electronic circuit]]s. = 10,000 개의 [[Electronic circuit/ko|전자 회로]]를 생산하세요.&lt;br /&gt;
| Produce 1M [[electronic circuit]]s. = 1,000,000 개의 [[Electronic circuit/ko|전자 회로]]를 생산하세요.&lt;br /&gt;
| Produce 20M [[electronic circuit]]s. = 20,000,000 개의 [[Electronic circuit/ko|전자 회로]]를 생산하세요.&lt;br /&gt;
| Build a [[locomotive]]. = [[Locomotive/ko|기관차]]를 설치하세요.&lt;br /&gt;
| Build a [[locomotive]] within the first 90 minutes of the game. = 게임을 시작하고 90 분 안에 [[Locomotive/ko|기관차]]를 설치하세요.&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = [[Pollution/ko|공해]]로 [[Enemies/ko|외계 생물]]의 공격을 발동시키세요.&lt;br /&gt;
| Launch a rocket to space without building any [[laser turret]]s. = [[Laser turret/ko|레이저 포탑]]을 설치하지 않고 로켓을 우주로 발사하세요.&lt;br /&gt;
| Produce 20k [[iron plate]]s per hour. = 시간당 20,000 개의 [[Iron plate/ko|철 판]]을 생산하세요.&lt;br /&gt;
| Produce 200k [[iron plate]]s per hour. = 시간당 200,000 개의 [[Iron plate/ko|철 판]]을 생산하세요.&lt;br /&gt;
| Produce 400k [[iron plate]]s per hour. = 시간당 400,000 개의 [[Iron plate/ko|철 판]]을 생산하세요.&lt;br /&gt;
| Finish research with [[space science pack]] for the base game or any [[planetary science pack]] for [[Space Age]]{{SA}} without building any [[active provider chest|active provider]], [[buffer chest|buffer]], or [[requester chest]]s. = [[Active provider chest/ko|능동형 공급 상자]], [[Buffer chest/ko|완충 상자]], [[Requester chest/ko|요청 상자]]를 설치하지 않고 기본 게임의 우주 과학 팩이나 [[Space Age/ko|우주 시대]]{{SA}}의 [[Planetary science pack/ko|행성 과학 팩]]을 활용해 연구를 완료하세요.&lt;br /&gt;
| Launch a rocket to space. = 로켓을 우주로 발사하세요.&lt;br /&gt;
| Launch a rocket to space within 15 hours. = 15 시간 안에 로켓을 우주로 발사하세요.&lt;br /&gt;
| Launch a rocket to space within 8 hours. = 8 시간 안에 로켓을 우주로 발사하세요.&lt;br /&gt;
| Destroy 10 [[Enemies#Nests|spawners]] by impact. = 10 개의 [[Enemies/ko#산란장|산란장]]을 충돌로 파괴하세요.&lt;br /&gt;
| Destroy 100 [[tree]]s by impact. = 100 그루의 [[Tree/ko|나무]]를 충돌로 파괴하세요.&lt;br /&gt;
| Destroy 10k [[tree]]s with fire. = 10,000 그루의 [[Tree/ko|나무]]를 불태우세요.&lt;br /&gt;
| {{spoiler|button-text=Spoiler! Click to view.|message=Send a [[raw fish]] into space via [[rocket silo|rocket]].}} = {{spoiler|button-text=스포일러! 클릭해서 확인하세요.|message=[[Rocket silo/ko|로켓]]에 [[Raw fish/ko|생선]]을 넣고 우주로 발사하세요.}}&lt;br /&gt;
| Have a [[train]] plan a path 1,000 tiles or longer. = [[Train/ko|기차]]가 1,000타일 이상의 경로를 계획하도록 하세요.&lt;br /&gt;
| Supply the character by [[logistic robot]]. = [[Logistic robot/ko|물류 로봇]]으로 캐릭터에게 아이템을 공급하세요.&lt;br /&gt;
| Supply the character with 10k items delivered by [[logistic robot]]s. = [[Logistic robot/ko|물류 로봇]]으로 캐릭터에게 10,000 개의 아이템을 공급하세요.&lt;br /&gt;
| Survive a hit of 500 [[damage]] or more. = 한 번에 500 이상의 [[Damage/ko|피해]]를 받고 살아남으세요.&lt;br /&gt;
| Get killed by a moving [[locomotive]]. = 움직이는 [[Locomotive/ko|기관차]]에 치여 사망하세요.&lt;br /&gt;
| Produce more than 10 GJ per hour using only [[solar panel]]s. = [[Solar panel/ko|태양 전지판]]만을 사용하여 시간당 10 GJ 이상을 생산하세요.&lt;br /&gt;
| Have 100 [[Combat robot capsules|combat robots]] or more following you. = 100 개 이상의 [[Combat robot capsules/ko|전투 로봇]]이 당신을 따라다니게 하세요.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 도전과제 2.0 --&amp;gt;&lt;br /&gt;
| Automate this! = 이게 바로 자동화가 아니겠습니까!&lt;br /&gt;
| Arachnophilia = 거미 애호가&lt;br /&gt;
| Steam power = 증기 발전&lt;br /&gt;
| Solar power = 태양광 발전&lt;br /&gt;
| Nuclear power = 원자력 발전&lt;br /&gt;
| Crafting with speed = 속도감 있는 제작&lt;br /&gt;
| Crafting with efficiency = 효율성 있는 제작&lt;br /&gt;
| Crafting with productivity = 생산성 있는 제작&lt;br /&gt;
| Mining with determination = 의지 가득 찬 채광&lt;br /&gt;
| Research with automation = 자동화 연구&lt;br /&gt;
| Research with logistics = 물류 연구&lt;br /&gt;
| Research with chemicals = 화학 연구&lt;br /&gt;
| Research with military = 군사 연구&lt;br /&gt;
| Research with production = 생산 연구&lt;br /&gt;
| Research with utility = 다용도 연구&lt;br /&gt;
| Research with space = 우주 연구&lt;br /&gt;
| Pest control = 해충 구체&lt;br /&gt;
| Terraformer = 테라포머&lt;br /&gt;
| I am the destroyer of worlds = 나는 세상의 파괴자가 되었도다&lt;br /&gt;
| Art of siege = 포격의 예술&lt;br /&gt;
| Keeping your hands clean = 손에 물방울조차 안 묻게 해드리죠&lt;br /&gt;
&lt;br /&gt;
| Build an [[Assembling_machine_1|assembling machine]]. = [[Assembling_machine_1/ko|조립 기계]]를 설치하세요.&lt;br /&gt;
| Build a [[spidertron]]. = [[Spidertron/ko|스파이더트론]]을 설치하세요.&lt;br /&gt;
| Start producing electric power by [[steam engine]]. = [[Steam engine/ko|증기 기관]]을 이용하여 전력 생산을 시작하세요.&lt;br /&gt;
| Start producing electric power by [[solar panel]]s. = [[Solar panel/ko|태양 전지판]]을 이용하여 전력 생산을 시작하세요.&lt;br /&gt;
| Start producing electric power by [[nuclear reactor|nuclear powerplant]]. = [[Nuclear reactor/ko|원자력 발전소]]를 이용하여 전력 생산을 시작하세요.&lt;br /&gt;
| Craft a [[speed module 3]]. = 속도 모듈 3을 제작하세요.&lt;br /&gt;
| Craft an [[efficiency module 3]]. = 효율 모듈 3을 제작하세요.&lt;br /&gt;
| Craft a [[productivity module 3]]. = 생산 모듈 3을 제작하세요.&lt;br /&gt;
| Completely deplete a resource patch. = 자원 지대를 완전히 고갈시키세요.&lt;br /&gt;
| Research a technology using [[automation science pack]]s. = [[Automation science pack/ko|자동화 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using [[logistic science pack]]s. = [[Logistic science pack/ko|물류 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using [[military science pack]]s. = [[Military science pack/ko|군사 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using [[chemical science pack]]s. = [[Chemical science pack/ko|화학 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using [[production science pack]]s. = [[Production science pack/ko|생산 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using [[utility science pack]]s. = [[Utility science pack/ko|다용도 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using [[space science pack]]s. = [[Space science pack/ko|우주 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Destroy a biter spawner. = 바이터 산란장을 파괴하세요.&lt;br /&gt;
| Destroy a [[cliff]]. = [[Cliff/ko|절벽]]을 파괴하세요.&lt;br /&gt;
| Use an [[atomic bomb]]. = [[Atomic bomb/ko|원자 폭탄]]을 사용하세요.&lt;br /&gt;
| Destroy an enemy structure using [[Artillery_(research)|artillery]]. = 적 구조물을 [[Artillery_(research)/ko|대포]]를 이용하여 파괴하세요.&lt;br /&gt;
| Destroy your first enemy structure using [[Artillery_(research)|artillery]]. = [[Artillery_(research)/ko|대포]]를 이용하여 처음으로 적 구조물을 파괴하세요.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 도전과제 DLC --&amp;gt;&lt;br /&gt;
| Fusion power = 핵융합 발전&lt;br /&gt;
| Reach for the stars = 별까지 따다 줄 수도 있어&lt;br /&gt;
| Visit Fulgora = 풀고라에 방문하기&lt;br /&gt;
| Visit Gleba = 글레바에 방문하기&lt;br /&gt;
| Visit Vulcanus = 불카누스에 방문하기&lt;br /&gt;
| Visit Aquilo = 아퀼로에 방문하기&lt;br /&gt;
| Make it better = 더욱 더 좋게 만드는 방법&lt;br /&gt;
| Crafting with quality = 품질을 갖춘 제작&lt;br /&gt;
| Second star to the right and straight on &#039;till morning. = 네버랜드를 찾아서&lt;br /&gt;
| It stinks and they do like it = 이 아이들은 냄새를 좋아해요&lt;br /&gt;
| Get off my lawn = 내 땅에서 당장 꺼져&lt;br /&gt;
| Going to shattered planet 1 = 부서진 행성을 향하여 1&lt;br /&gt;
| Going to shattered planet 2 = 부서진 행성을 향하여 2&lt;br /&gt;
| Going to shattered planet 3 = 부서진 행성을 향하여 3&lt;br /&gt;
| Research with metallurgics = 금속공학 연구&lt;br /&gt;
| Research with agriculture = 농업 연구&lt;br /&gt;
| Research with electromagnetics = 전자기학 연구&lt;br /&gt;
| Research with cryogenics = 극저온 공학 연구&lt;br /&gt;
| Research with promethium = 프로메튬 연구&lt;br /&gt;
| Rush to space = 우주에 헤딩하기&lt;br /&gt;
| If it bleeds, we can kill it = 피를 흘린다면, 죽일 수 있다는 얘기군&lt;br /&gt;
| We need bigger guns = 좀 더 강력한 무기가 필요해&lt;br /&gt;
| Size doesn&#039;t matter = 크기는 문제가 아니야&lt;br /&gt;
| Look at my shiny rare armor = 보아라, 이 찬란하면서도 귀하디 귀한 아머를&lt;br /&gt;
| Today&#039;s fish is trout a la creme = 오늘의 생선은 크림 송어입니다&lt;br /&gt;
| My modules are legendary = 내 손의 모듈 전설의 모듈&lt;br /&gt;
| No room for more = 이보다 더 좋을 순 없다&lt;br /&gt;
| Work around the clock = 하루 24시간 내내 일하는 공장 관리자&lt;br /&gt;
| Express delivery = 로켓 배송&lt;br /&gt;
&lt;br /&gt;
| Start producing electric power by [[fusion reactor|fusion powerplant]]. = [[Fusion reactor/ko|핵융합 발전소]]를 이용하여 전력 생산을 시작하세요.&lt;br /&gt;
| Create a [[space platform]]. = [[Space platform/ko|우주 플랫폼]]을 만드세요.&lt;br /&gt;
| Travel to planet [[Fulgora]]. = 행성 [[Fulgora/ko|풀고라]]로 여행을 떠나세요.&lt;br /&gt;
| Travel to planet [[Gleba]]. = 행성 [[Gleba/ko|글레바]]로 여행을 떠나세요.&lt;br /&gt;
| Travel to planet [[Vulcanus]]. = 행성 [[Vulcanus/ko|불카누스]]로 여행을 떠나세요.&lt;br /&gt;
| Travel to planet [[Aquilo]]. = 행성 [[Aquilo/ko|아퀼로]]로 여행을 떠나세요.&lt;br /&gt;
| Insert a quality module into a module slot. = 품질 모듈을 모듈 슬롯에 삽입하세요.&lt;br /&gt;
| Craft a [[quality module 3]]. = [[Quality module 3/ko|품질 모듈 3]]을 제작하세요.&lt;br /&gt;
| Finish the game. = 게임을 완료하세요.&lt;br /&gt;
| Attract a group of [[pentapod]]s using spores. = 포자를 이용해 [[pentapod/ko|펜타포드]] 무리를 유인하세요.&lt;br /&gt;
| Disturb a demolisher by building on its territory. = 디몰리셔의 영역에 건물을 설치하여 방해하세요.&lt;br /&gt;
| Travel 10 000 km towards the shattered planet. = 부서진 행성을 향해 10,000km를 이동하세요.&lt;br /&gt;
| Travel 30 000 km towards the shattered planet. = 부서진 행성을 향해 30,000km를 이동하세요.&lt;br /&gt;
| Travel 60 000 km towards the shattered planet. = 부서진 행성을 향해 60,000km를 이동하세요.&lt;br /&gt;
| Research a technology using [[metallurgic science pack]]s. = [[Metallurgic science pack/ko|금속공학 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using [[agricultural science pack]]s. = [[Agricultural science pack/ko|농업 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using [[electromagnetic science pack]]s. = [[Electromagnetic science pack/ko|전자기 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using [[cryogenic science pack]]s. = [[Cryogenic science pack/ko|극저온 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using [[promethium science pack]]s. = [[Promethium science pack/ko|프로메튬 과학 팩]]을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Research a technology using another planet&#039;s science pack before unlocking [[production  science pack (research)|production]] or [[utility science pack (research)|utility science packs]]. = [[Production science pack (research)/ko|생산]] 또는 [[Utility science pack (research)/ko|다용도 과학 팩]]을 잠금 해제하기 전에 다른 행성 과학 팩을 활용하여 기술을 연구하세요.&lt;br /&gt;
| Kill a small [[demolisher]]. = 소형 [[Enemies/ko#디몰리셔|디몰리셔]]를 처치하세요.&lt;br /&gt;
| Kill a medium demolisher. = 중형 디몰리셔를 처치하세요.&lt;br /&gt;
| Kill a big demolisher. = 대형 디몰리셔를 처치하세요.&lt;br /&gt;
| Equip rare or better quality of power armor MK2 or mech armor. = 희귀 품질 이상의 파워 아머 MK2 또는 메카 아머를 착용하세요.&lt;br /&gt;
| Eat a legendary fish. = 전설 품질의 생선을 먹으세요.&lt;br /&gt;
| Craft a legendary quality module 3. = 전설 품질의 품질 모듈 3을 제작하세요.&lt;br /&gt;
| Fill every tile of legendary mech armor with legendary equipment. = 전설 품질 메카 아머의 모든 슬롯을 전설 품질의 장비로 채우세요.&lt;br /&gt;
| Finish the game within 100 hours. = 100 시간 안에 게임을 완료하세요.&lt;br /&gt;
| Finish the game within 40 hours. = 40 시간 안에 게임을 완료하세요.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Key --&amp;gt;&lt;br /&gt;
| ALT = ALT&lt;br /&gt;
| SHIFT = SHIFT&lt;br /&gt;
| Right mouse button = 마우스 오른쪽 버튼&lt;br /&gt;
| Left mouse button = 마우스 왼쪽 버튼&lt;br /&gt;
| Middle mouse button = 마우스 가운데 버튼&lt;br /&gt;
| Mouse wheel up = 마우스 휠 위로&lt;br /&gt;
| Mouse wheel down = 마우스 휠 아래로&lt;br /&gt;
| TAB = TAB&lt;br /&gt;
| PAD + = 패드 +&lt;br /&gt;
| PAD - = 패드 -&lt;br /&gt;
| ESC = ESC&lt;br /&gt;
| CTRL = CTRL&lt;br /&gt;
| SPACE = SPACE&lt;br /&gt;
| ENTER = ENTER&lt;br /&gt;
| GRAVE = GRAVE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Stub --&amp;gt;&lt;br /&gt;
| This article is a = 이 문서는&lt;br /&gt;
| stub = 토막글&lt;br /&gt;
| , and not comprehensive = 입니다. 아직 내용이 풍부하지 않습니다&lt;br /&gt;
| You can help this wiki by = 여러분의 도움으로 이 문서를&lt;br /&gt;
| expanding it = 채울 수 있습니다&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:About/Space age --&amp;gt;&lt;br /&gt;
| expansion exclusive feature. = 확장팩 독점 기능입니다.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template:Disambiguation --&amp;gt;&lt;br /&gt;
| Multiple pages share the title or description of = 이 문서는 다음과 같은 제목 혹은 설명을 공유하고 있습니다:&lt;br /&gt;
| They are listed below. = 해당 내용은 아래와 같습니다.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 문서 --&amp;gt;&lt;br /&gt;
| Assembling machine = 조립 기계&lt;br /&gt;
| Campaign = 캠페인&lt;br /&gt;
| Cliff = 절벽&lt;br /&gt;
| Console = 콘솔&lt;br /&gt;
| Damage = 피해&lt;br /&gt;
| Debug mode = 디버그 모드&lt;br /&gt;
| Enemies = 적&lt;br /&gt;
| Energy and work = 에너지와 일&lt;br /&gt;
| Electric system = 전기 시스템&lt;br /&gt;
| Fluid system = 유체 시스템&lt;br /&gt;
| Game modes and options = 게임 모드와 설정&lt;br /&gt;
| Map editor = 지도 편집기&lt;br /&gt;
| Map generator = 지도 생성기&lt;br /&gt;
| Mining = 채취&lt;br /&gt;
| Modding = 모딩&lt;br /&gt;
| Module = 모듈&lt;br /&gt;
| Multiplayer = 멀티플레이어&lt;br /&gt;
| Pollution = 공해&lt;br /&gt;
| Power production = 전력 생산&lt;br /&gt;
| Research = 연구&lt;br /&gt;
| Robotic network = 로봇 네트워크&lt;br /&gt;
| Stack&lt;br /&gt;
| stacks = 묶음&lt;br /&gt;
| Tutorial = 게임 튜토리얼&lt;br /&gt;
| Tutorials = 튜토리얼&lt;br /&gt;
| Tutorial:Circuit network cookbook = 튜토리얼:회로 네트워크 설명&lt;br /&gt;
| Tutorial:Combinator tutorial = 튜토리얼:신호조합 튜토리얼&lt;br /&gt;
| Tutorial:Main bus = 튜토리얼:메인 버스&lt;br /&gt;
| Tutorial:Quick start guide = 튜토리얼:빠른 시작 도움말&lt;br /&gt;
| Units = 단위&lt;br /&gt;
| Quality = 품질&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 우주 시대 --&amp;gt;&lt;br /&gt;
| Space Age = 우주 시대&lt;br /&gt;
| Nauvis = 나우비스&lt;br /&gt;
| Vulcanus = 불카누스&lt;br /&gt;
| Gleba = 글레바&lt;br /&gt;
| Fulgora = 풀고라&lt;br /&gt;
| Aquilo = 아퀼로&lt;br /&gt;
| Space platform = 우주 플랫폼&lt;br /&gt;
| Asteroid&lt;br /&gt;
| Asteroids = 소행성&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Spidertron&amp;diff=205349</id>
		<title>Infobox:Spidertron</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Spidertron&amp;diff=205349"/>
		<updated>2024-11-08T03:31:52Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 1&lt;br /&gt;
|prototype-type = spider-vehicle&lt;br /&gt;
|internal-name = spidertron&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|health = {{Quality|3000|3900|4800|5700|7500}}&lt;br /&gt;
|image = spidertron_entity&lt;br /&gt;
|map-icon = [[File:spidertron_map_icon.png|34px]]&lt;br /&gt;
|stack-size=1&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Electric}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 20/75%&amp;lt;br&amp;gt;{{Translation|Fire}}: 15/60%&amp;lt;br&amp;gt;{{Translation|Impact}}: 50/80%&amp;lt;br&amp;gt;{{Translation|Laser}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Physical}}: 15/60%&lt;br /&gt;
|range         ={{Translation|Spidertron rocket launcher}}: 36&lt;br /&gt;
|shooting-speed ={{Translation|Spidertron rocket launcher}}: 1{{Translation|/s}}&lt;br /&gt;
|equipment = Portable solar panel + Portable fusion reactor + Energy shield + Energy shield MK2 + Personal battery + Personal battery MK2 + Personal battery MK3 + Portable fission reactor + Personal laser defense + Discharge defense + Exoskeleton + Personal roboport + Personal roboport MK2 + Nightvision + Belt immunity equipment + Toolbelt equipment&lt;br /&gt;
|grid-size = {{Quality|10×6|11x7|12x8|13x9|15x11}}&lt;br /&gt;
|storage-size = {{Quality|80|104|128|152|200}}&lt;br /&gt;
|ammunition = rocket + explosive rocket + atomic bomb&lt;br /&gt;
|recipe = Time, 10 + Efficiency module 3, 2 + Exoskeleton, 4 + Portable fission reactor, 2 + Low density structure, 150 + Processing unit, 16 + Radar, 2 + Raw fish, 1 + Rocket launcher, 4&lt;br /&gt;
|total-raw = Time, 6956.5 + Copper plate, 6335 + Electric engine unit, 120 + Iron plate, 718 + Plastic bar, 1670 + Processing unit, 506 + Raw fish, 1 + Steel plate, 580 + Uranium-235, 0.8 + Uranium-238, 15.2&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-recipe = Time, 10 + Raw fish, 1 + Portable fission reactor, 2 + Exoskeleton, 4 + Radar, 2 + Rocket turret, 1&lt;br /&gt;
|space-age-total-raw = Time, 1680 + Iron plate, 178 + Copper plate, 2000 + Steel plate, 300 + Plastic bar, 500 + Processing unit, 444 + Electric engine unit, 120 + Uranium-235, 0.8 + Uranium-238, 15.2 + Carbon fiber, 20&lt;br /&gt;
|required-technologies = Spidertron&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Spidertron&amp;diff=205348</id>
		<title>Infobox:Spidertron</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Spidertron&amp;diff=205348"/>
		<updated>2024-11-08T03:30:48Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 1&lt;br /&gt;
|prototype-type = spider-vehicle&lt;br /&gt;
|internal-name = spidertron&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|health = {{Quality|3000|3900|4800|5700|7500}}&lt;br /&gt;
|image = spidertron_entity&lt;br /&gt;
|map-icon = [[File:spidertron_map_icon.png|34px]]&lt;br /&gt;
|stack-size=1&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Electric}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 20/75%&amp;lt;br&amp;gt;{{Translation|Fire}}: 15/60%&amp;lt;br&amp;gt;{{Translation|Impact}}: 50/80%&amp;lt;br&amp;gt;{{Translation|Laser}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Physical}}: 15/60%&lt;br /&gt;
|range         ={{Translation|Spidertron rocket launcher}}: 36&lt;br /&gt;
|shooting-speed ={{Translation|Spidertron rocket launcher}}: 1{{Translation|/s}}&lt;br /&gt;
|equipment = Portable solar panel + Portable fusion reactor + Energy shield + Energy shield MK2 + Personal battery + Personal battery MK2 + Personal laser defense + Discharge defense + Exoskeleton + Personal roboport + Personal roboport MK2 + Nightvision + Belt immunity equipment&lt;br /&gt;
|grid-size = {{Quality|10×6|11x7|12x8|13x9|15x11}}&lt;br /&gt;
|storage-size = {{Quality|80|104|128|152|200}}&lt;br /&gt;
|ammunition = rocket + explosive rocket + atomic bomb&lt;br /&gt;
|recipe = Time, 10 + Efficiency module 3, 2 + Exoskeleton, 4 + Portable fission reactor, 2 + Low density structure, 150 + Processing unit, 16 + Radar, 2 + Raw fish, 1 + Rocket launcher, 4&lt;br /&gt;
|total-raw = Time, 6956.5 + Copper plate, 6335 + Electric engine unit, 120 + Iron plate, 718 + Plastic bar, 1670 + Processing unit, 506 + Raw fish, 1 + Steel plate, 580 + Uranium-235, 0.8 + Uranium-238, 15.2&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-recipe = Time, 10 + Raw fish, 1 + Portable fission reactor, 2 + Exoskeleton, 4 + Radar, 2 + Rocket turret, 1&lt;br /&gt;
|space-age-total-raw = Time, 1680 + Iron plate, 178 + Copper plate, 2000 + Steel plate, 300 + Plastic bar, 500 + Processing unit, 444 + Electric engine unit, 120 + Uranium-235, 0.8 + Uranium-238, 15.2 + Carbon fiber, 20&lt;br /&gt;
|space-age-equipment = Portable solar panel + Portable fusion reactor + Energy shield + Energy shield MK2 + Personal battery + Personal battery MK2 + Personal battery MK3 + Portable fission reactor + Personal laser defense + Discharge defense + Exoskeleton + Personal roboport + Personal roboport MK2 + Nightvision + Belt immunity equipment + Toolbelt equipment&lt;br /&gt;
|required-technologies = Spidertron&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tesla_ammo&amp;diff=205347</id>
		<title>Tesla ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tesla_ammo&amp;diff=205347"/>
		<updated>2024-11-08T03:24:11Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: Created page with &amp;quot;{{Languages}} {{:Infobox:Tesla ammo}} {{About/Space age}} &amp;#039;&amp;#039;&amp;#039;Tesla ammo&amp;#039;&amp;#039;&amp;#039; is the type of ammunition used by tesla guns and tesla turrets.  {{CombatNav}} {{C|Ammo}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Tesla ammo}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Tesla ammo&#039;&#039;&#039; is the type of [[ammunition]] used by [[tesla gun]]s and [[tesla turret]]s.&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Ammo}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Tesla_ammo&amp;diff=205346</id>
		<title>Infobox:Tesla ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Tesla_ammo&amp;diff=205346"/>
		<updated>2024-11-08T03:19:44Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|recipe = Time, 30 + Plastic bar, 1 + Supercapacitor, 1 + Electrolyte, 10&lt;br /&gt;
|required-technologies = Tesla weapons&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 100&lt;br /&gt;
|damage = {{Quality|30+42|39+54.6|48+67.2|57.0+79.8|75+105}} ({{Translation|electric}})&lt;br /&gt;
|magazine-size = 10&lt;br /&gt;
|used-as-ammo-by = Tesla gun + Tesla turret&lt;br /&gt;
|producers = Electromagnetic plant&lt;br /&gt;
|prototype-type = ammo&lt;br /&gt;
|internal-name = tesla-ammo&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Toolbelt_equipment&amp;diff=205344</id>
		<title>Toolbelt equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Toolbelt_equipment&amp;diff=205344"/>
		<updated>2024-11-08T03:03:23Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Toolbelt equipment}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Toolbelt equipment&#039;&#039;&#039; is an [[equipment modules|equipment module]] that can be put into equipment slots to provide inventory size bonus. The bonus starts from 10 and increases with quality.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Toolbelt_equipment&amp;diff=205343</id>
		<title>Infobox:Toolbelt equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Toolbelt_equipment&amp;diff=205343"/>
		<updated>2024-11-08T03:03:08Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|recipe = Time, 10 + Advanced circuit, 3 + Carbon fiber, 10&lt;br /&gt;
|total-raw = Time, 39 + Iron plate, 6 + Copper plate, 15 + Plastic bar, 6 + Carbon fiber, 10&lt;br /&gt;
|inventory-size-bonus = {{Quality|10|13|16|19|25}}&lt;br /&gt;
|stack-size = 20&lt;br /&gt;
|rocket-capacity = 20&lt;br /&gt;
|equipped-in = Tank + Spidertron + Modular armor + Power armor + Power armor MK2 + Mech armor&lt;br /&gt;
|prototype-type = inventory-bonus-equipment&lt;br /&gt;
|internal-name = toolbelt-equipment&lt;br /&gt;
|required-technologies = Toolbelt equipment&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Toolbelt_equipment&amp;diff=205341</id>
		<title>Toolbelt equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Toolbelt_equipment&amp;diff=205341"/>
		<updated>2024-11-08T02:56:54Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: Created page with &amp;quot;{{Languages}} {{:Infobox:Toolbelt equipment}} {{About/Space age}} &amp;#039;&amp;#039;&amp;#039;Toolbelt equipment&amp;#039;&amp;#039;&amp;#039; is an equipment module that can be put into equipment slots to provide inventory size bonus. The bonus starts from 20 and increases with quality.  == History == {{History|2.0.7| * Introduced. }}  {{CombatNav}} {{C|Equipment}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Toolbelt equipment}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Toolbelt equipment&#039;&#039;&#039; is an [[equipment modules|equipment module]] that can be put into equipment slots to provide inventory size bonus. The bonus starts from 20 and increases with quality.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Low_density_structure&amp;diff=205336</id>
		<title>Infobox:Low density structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Low_density_structure&amp;diff=205336"/>
		<updated>2024-11-08T02:47:17Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = low-density-structure&lt;br /&gt;
|category = Intermediate products&lt;br /&gt;
|recipe = Time, 15 + Copper plate, 20 + Plastic bar, 5 + Steel plate, 2&lt;br /&gt;
|required-technologies = Low density structure&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Personal battery MK2 + Energy shield MK2 + Portable fission reactor + Personal laser defense + Personal roboport MK2 + Power armor MK2 + Rocket part + Satellite + Spidertron + Utility science pack&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|rocket-capacity = 200 (4 {{Translation|stacks}})&lt;br /&gt;
|space-age-producers = Assembling machine + Foundry + Player&lt;br /&gt;
|space-age-consumers = Personal battery MK2 + Energy shield MK2 + Portable fission reactor + Personal laser defense + Power armor MK2 + Rocket part + Utility science pack + Asteroid collector + Cargo bay + Crusher&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Mech_armor&amp;diff=205334</id>
		<title>Infobox:Mech armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Mech_armor&amp;diff=205334"/>
		<updated>2024-11-08T02:39:14Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|prototype-type = armor&lt;br /&gt;
|internal-name = mech-armor&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = player_mech_armor.png&lt;br /&gt;
|resistance = {{Translation|Acid}}: 70%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 60/50%&amp;lt;br&amp;gt;{{Translation|Fire}}: 10/70%&amp;lt;br&amp;gt;{{Translation|Physical}}: 10/50%&lt;br /&gt;
|inventory-size-bonus = {{Quality|50|65|80|95|125}}&lt;br /&gt;
|grid-size = {{Quality|10×12|11x13|12x14|13x15|15x17}}&lt;br /&gt;
|stack-size = 1&lt;br /&gt;
|durability = {{Translation|Infinite}}&lt;br /&gt;
|equipment = Portable solar panel + Portable fusion reactor + Energy shield + Energy shield MK2 + Personal battery + Personal battery MK2 + Personal battery MK3 + Portable fission reactor + Personal laser defense + Discharge defense + Exoskeleton + Personal roboport + Personal roboport MK2 + Nightvision + Belt immunity equipment + Toolbelt equipment&lt;br /&gt;
|recipe = Time, 60 + Processing unit, 100 + Holmium plate, 200 + Superconductor, 50 + Supercapacitor, 50 + Power armor MK2, 1&lt;br /&gt;
|total-raw = Time, 14400 + Iron plate, 3000 + Copper plate, 7100 + Steel plate, 60 + Plastic bar, 2100 + Processing unit, 160 + Electric engine unit, 40 + Holmium plate, 200 + Superconductor, 50 + Supercapacitor, 50&lt;br /&gt;
|required-technologies = Mech armor&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Portable_fission_reactor&amp;diff=205333</id>
		<title>Infobox:Portable fission reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Portable_fission_reactor&amp;diff=205333"/>
		<updated>2024-11-08T02:37:22Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|total-raw = Time, 764 + Copper plate, 1000 + Iron plate, 4 + Plastic bar, 250 + Processing unit, 200 + Steel plate, 100 + Uranium-235, 0.4 + Uranium-238, 7.6&lt;br /&gt;
|prototype-type = generator-equipment&lt;br /&gt;
|internal-name = fission-reactor-equipment&lt;br /&gt;
|category = Combat&lt;br /&gt;
|stack-size=20&lt;br /&gt;
|power-output = {{Quality|750 {{Translation|kW}}|975 {{Translation|kW}}|1.2 {{Translation|MW}}|1.43 {{Translation|MW}}|1.88 {{Translation|MW}}}} {{Translation|electric}}&lt;br /&gt;
|dimensions   =4×4&lt;br /&gt;
|equipped-in = Tank + Spidertron + Modular armor + Power armor + Power armor MK2 + Mech armor&lt;br /&gt;
|recipe = Time, 10 + Low density structure, 50 + Processing unit, 200 + Uranium fuel cell, 4&lt;br /&gt;
|required-technologies = Portable fission reactor&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Spidertron + Portable fusion reactor&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Power_armor_MK2&amp;diff=205331</id>
		<title>Infobox:Power armor MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Power_armor_MK2&amp;diff=205331"/>
		<updated>2024-11-08T02:33:50Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = armor&lt;br /&gt;
|internal-name = power-armor-mk2&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = player_armor_type2.png&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 60/50%&amp;lt;br&amp;gt;{{Translation|Fire}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Physical}}: 10/40%&lt;br /&gt;
|inventory-size-bonus = {{Quality|30|39|48|57|75}}&lt;br /&gt;
|grid-size = {{Quality|10×10|11x11|12x12|13x13|15x15}}&lt;br /&gt;
|stack-size = 1&lt;br /&gt;
|durability = {{Translation|Infinite}}&lt;br /&gt;
|equipment = Personal battery + Personal battery MK2 + Personal battery MK3 + Discharge defense + Energy shield + Energy shield MK2 + Exoskeleton + Portable fission reactor + Portable fusion reactor + Nightvision + Personal laser defense + Personal roboport + Personal roboport MK2 + Portable solar panel + Toolbelt equipment + Belt immunity equipment&lt;br /&gt;
|space-age-consumers = Mech armor&lt;br /&gt;
|recipe = Time, 25 + Efficiency module 2, 25 + Electric engine unit, 40 + Low density structure, 30 + Processing unit, 60 + Speed module 2, 25&lt;br /&gt;
|total-raw = Time, 18100 + Copper plate, 8350 + Electric engine unit, 40 + Iron plate, 3500 + Plastic bar, 2650 + Processing unit, 310 + Steel plate, 60&lt;br /&gt;
|required-technologies = Power armor MK2&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|changed-by-space-age-mod = true&lt;br /&gt;
|space-age-recipe = Time, 25 + Processing unit, 60 + Electric engine unit, 40 + Low density structure, 30 + Speed module, 100 + Efficiency module, 100&lt;br /&gt;
|space-age-total-raw = Time, 14400 + Iron plate, 3000 + Copper plate, 7100 + Steel plate, 60 + Plastic bar, 2150 + Processing unit, 60 + Electric engine unit, 40&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_armor_MK2&amp;diff=205327</id>
		<title>Power armor MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_armor_MK2&amp;diff=205327"/>
		<updated>2024-11-08T02:17:46Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Power armor MK2}}&lt;br /&gt;
&#039;&#039;&#039;Power armor MK2&#039;&#039;&#039; is the strongest power armor in the base game. It has increased resistances over the [[power armor]] and a 10×10 equipment grid, making it larger than the grid of the [[spidertron]]. Access the equipment grid by right-clicking on the armor.&lt;br /&gt;
&lt;br /&gt;
Equipping the armor adds 30 slots to the [[player]]&#039;s inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=190px heights=290px&amp;gt;&lt;br /&gt;
File:Power armor MK2 GUI.png|The equipment grid of the armor.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Recipe changed from 5× level 3 to 25× level 2 modules (to avoid requiring Production science pack) and added electric engine units.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Inventory size bonus of 30.&lt;br /&gt;
* Can be swapped with other power armors.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Power armors now generate and consume 100 times more power.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.12|&lt;br /&gt;
* Changed recipe of power armor}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Power armor]]&lt;br /&gt;
* [[Resistances]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Speed_module&amp;diff=205298</id>
		<title>Infobox:Speed module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Speed_module&amp;diff=205298"/>
		<updated>2024-11-07T19:01:40Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = module&lt;br /&gt;
|internal-name = speed-module&lt;br /&gt;
|category = Production&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|energy = +50% electric&lt;br /&gt;
|speed = {{Quality|+20%|+26%|+32%|+38%|+50%}}&lt;br /&gt;
|quality = -1%&lt;br /&gt;
|recipe = Time, 15 + Advanced circuit, 5 + Electronic circuit, 5&lt;br /&gt;
|total-raw = Time, 68.75 + Copper plate, 32.5 + Iron plate, 15 + Plastic bar, 10&lt;br /&gt;
|required-technologies = Speed module&lt;br /&gt;
|producers = Assembling machine + Electromagnetic plant + Player&lt;br /&gt;
|consumers = Assembling machine 3 + Destroyer capsule + Speed module 2&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-consumers = Assembling machine 3 + Speed module 2 + Power armor MK2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Speed_module&amp;diff=205297</id>
		<title>Infobox:Speed module</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Speed_module&amp;diff=205297"/>
		<updated>2024-11-07T18:55:57Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = module&lt;br /&gt;
|internal-name = speed-module&lt;br /&gt;
|category = Production&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|energy = +50% electric&lt;br /&gt;
|speed = {{Quality|+20%|+26%|+32%|+38%|+50%}}&lt;br /&gt;
|quality = -1%&lt;br /&gt;
|recipe = Time, 15 + Advanced circuit, 5 + Electronic circuit, 5&lt;br /&gt;
|total-raw = Time, 68.75 + Copper plate, 32.5 + Iron plate, 15 + Plastic bar, 10&lt;br /&gt;
|required-technologies = Speed module&lt;br /&gt;
|producers = Assembling machine + Electromagnetic plant + Player&lt;br /&gt;
|consumers = Assembling machine 3 + Destroyer capsule + Speed module 2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solar_panel&amp;diff=205296</id>
		<title>Solar panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solar_panel&amp;diff=205296"/>
		<updated>2024-11-07T18:49:35Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: /* Space Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{:Infobox:Solar panel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar panels&#039;&#039;&#039; are an unlimited source of free energy that produce no pollution. During daylight hours every panel provides the maximum power level, 60kW. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. This means one solar panel produces an average of 42 kW over one day and night cycle. The energy gain is different when built on other planets, given their distance from the Sun.&lt;br /&gt;
&lt;br /&gt;
In Factorio: Space Age, the power output of the solar panel varies, depending on the location of the planet, and whether the solar panel is in space.&lt;br /&gt;
&lt;br /&gt;
== Energy management ==&lt;br /&gt;
&lt;br /&gt;
As already stated, solar panels produce energy only during the day, but you are likely to want your factory running at night as well. [[Accumulator]]s can be charged up with solar panels during the day to power the base at night.&lt;br /&gt;
&lt;br /&gt;
Accumulators are not the only way to work with solar energy. Sometimes it is more economical to just avoid consuming energy at night. For example, if you power a bunch of [[electric mining drill]]s and [[electric furnace]]s to produce [[Iron plate|iron]] and [[copper plate]]s, you could build more drills and furnaces than you actually need, and store the excess metal production during the day. At night you can shut down the drills and furnaces, and let your factory run with the stored plates. Instead of storing energy, you would be storing what the energy is used for. The easiest way to achieve this is by connecting all your extractors and furnaces to an electric network with exactly enough solar panels to make them work during the day, and keeping this network away from your factory&#039;s main electric network.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A single solar panel outputs an average of 42 kW over a day and requires 0.84 accumulators to sustain a constant power output through the night (exact numbers, not rounded).&lt;br /&gt;
* It takes 23.8 solar panels to operate 1 MW of factory &#039;&#039;&#039;and&#039;&#039;&#039; charge 20 accumulators to sustain that 1 MW through the night.&lt;br /&gt;
* The optimal ratio for solar power to charge enough accumulators is 21 accumulators for 25 solar panels (supplying 42 kW per solar panel).&lt;br /&gt;
&lt;br /&gt;
==Space Age ==&lt;br /&gt;
In Space Age, the closer the sun the solar panel is, the more power it produces. It also produces more power in space than on a planet.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Location !! In Atmosphere !! In Space &lt;br /&gt;
|-&lt;br /&gt;
| [[Vulcanus]] || 400% || 600% &lt;br /&gt;
|-&lt;br /&gt;
| [[Nauvis]] || 100% || 300% &lt;br /&gt;
|-&lt;br /&gt;
| [[Gleba]] || 50% || 200% &lt;br /&gt;
|-&lt;br /&gt;
| [[Fulgora]] || 20% || 120% &lt;br /&gt;
|-&lt;br /&gt;
| [[Aquilo]]  || 1% || 60% &lt;br /&gt;
|-&lt;br /&gt;
| [[Solar system edge]]  || N/A || 1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Shattered planet]]  || N/A || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|solaris}}&lt;br /&gt;
{{Achievement|steam-all-the-way}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.13.2|&lt;br /&gt;
* Changed tech requirement from Adv. Electronics to Electronics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.11|&lt;br /&gt;
* Energy of the solar panel is now fractioned between all the networks it&#039;s connected to.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Massive optimisations to solar panel logic.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Significantly slowed crafting speed to 10 secs from 0.5 sec.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Made solar panels pre-science pack 3.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Unplugged icon shown when not connected to any power transfer device.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.3.0|&lt;br /&gt;
* New solar panel graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* Priority of power consumption changed to consume from solar panel first.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Accumulator]]&lt;br /&gt;
* [[Power_production#Optimal_ratio|Calculating the optimal ratio of accumulators to solar panels]]&lt;br /&gt;
* A [https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=9314 Solar Power Excel sheet]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=8&amp;amp;t=8949 (Forum topic) The way I solar]&lt;br /&gt;
* [[Game-day]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Energy}}&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Cliff_explosives&amp;diff=205294</id>
		<title>Infobox:Cliff explosives</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Cliff_explosives&amp;diff=205294"/>
		<updated>2024-11-07T18:48:04Z</updated>

		<summary type="html">&lt;p&gt;Nvscalling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|internal-name = cliff-explosives&lt;br /&gt;
|prototype-type = projectile&lt;br /&gt;
|extra1 = Destroys cliffs.&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = Cliff_explosion.gif&lt;br /&gt;
|stack-size = 20&lt;br /&gt;
|range = {{Quality|10|11|12|13|15}}&lt;br /&gt;
|shooting-speed = 2{{Translation|/s}}&lt;br /&gt;
|area-of-effect-size = 1.5&lt;br /&gt;
|recipe = Time, 8 + Barrel, 1 + Explosives, 10 + Grenade, 1&lt;br /&gt;
|total-raw = Time, 17 + Coal, 10 + Explosives, 10 + Iron plate, 5 + Steel plate, 1&lt;br /&gt;
|required-technologies = Cliff explosives&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|changed-by-space-age-mod=yes&lt;br /&gt;
|space-age-recipe = Time, 8 + Explosives, 10 + Barrel, 1 + Calcite, 10 + Grenade, 1&lt;br /&gt;
|space-age-total-raw = Time, 17 + Coal, 10 + Iron plate, 5 + Steel plate, 1 + Explosives, 10 + Calcite, 10&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nvscalling</name></author>
	</entry>
</feed>