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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Map_generator&amp;diff=134915</id>
		<title>Map generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Map_generator&amp;diff=134915"/>
		<updated>2017-03-07T17:59:13Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: /* Generation */ Fixed a lua API site link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
World generation is, in short, a number of settings which define what the world will look like once generated. This can dramatically alter gameplay- a new player is advised to start with the default settings before deciding to change their world.&lt;br /&gt;
&lt;br /&gt;
==How it works==&lt;br /&gt;
: [[File:MapGeneratorOverview.png]]&lt;br /&gt;
A more technical explanation of world generation mechanics is that the map generator generates most parts of the world with an algorithm named &amp;quot;Perlin Noise&amp;quot;. In short, it works a bit like the waves in the sea.&lt;br /&gt;
&lt;br /&gt;
[[File:Water-ocean-waves-sea-high-resolution-pictures.jpg|thumb|left|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
Everything above a defined level defines the existing (or non-existing) features of some type of terrain. The player should also know that the map is not generated at game start. Only the parts they see are generated, everything else is not. The map will be generated gradually as the player explores more terrain. See below for more technical details.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
The following image shows an example how the world generator might create a new map.&lt;br /&gt;
&lt;br /&gt;
[[File:Default_123456789.png|thumb|left| World generation on default settings with map seed 123456789]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Settings on the top row===&lt;br /&gt;
====Frequency====&lt;br /&gt;
This is &#039;&#039;&#039;not&#039;&#039;&#039;, how frequent ore, coal, oil etc. is, instead determining the number of individual deposits the player will encounter.&lt;br /&gt;
&lt;br /&gt;
This defines the wavelength of the wave-generators used by the Perlin Noise algorithm above, but not the total size of all the waves. This means that frequency doesn&#039;t modify the amount of resources on a tile, instead modifying the area of each deposit and the number of deposits. Additionally, changing frequency doesn&#039;t affect the average amount of resources in a limited map, only their distribution.&lt;br /&gt;
&lt;br /&gt;
If resource frequency is increased, each of the deposits is smaller and has less resources in total (because it covers less area) and deposits are very common. If resource frequency is decreased, the deposits are larger but more rare.&lt;br /&gt;
&lt;br /&gt;
This also causes enemy bases to appear more often using the same distribution rules as ores - however, this can lead to rapid [[Enemies|enemy]] expansion due to the much higher number of nest clusters.&lt;br /&gt;
&lt;br /&gt;
====Size====&lt;br /&gt;
&lt;br /&gt;
This defines the size of generated ore patches and water through defining &amp;quot;levels.&amp;quot; It increases the average diameter of ore patches and lakes, allowing one to adjust the size of both of these.&lt;br /&gt;
&lt;br /&gt;
It&#039;s as simple as it seems- Small size would mean small ore patches and water masses, large means large ore patches and water masses. Note that this is effected by frequency, though it is presumably able to increase the total ore and water of the world where frequency simply re-balances it.&lt;br /&gt;
&lt;br /&gt;
Finally, this causes [[Enemies|enemy bases]] to spawn larger, though bases created through the &amp;quot;natural process&amp;quot; of expansion are going to adhere to different rules.&lt;br /&gt;
&lt;br /&gt;
The following table shows how the frequency and size settings affects the generation of ore patches. For more detail, open the images in a new tab.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Generation of iron patches on different frequency and size settings&lt;br /&gt;
!Frequency \ Size&lt;br /&gt;
!Very small&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Big&lt;br /&gt;
!Very big&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Very low&lt;br /&gt;
|[[File:Iron_freq_very_low_size_very_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_very_low_size_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_very_low_size_medium.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_very_low_size_big.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_very_low_size_very_big.png|frameless|150x150px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Low&lt;br /&gt;
|[[File:Iron_freq_low_size_very_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_low_size_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_low_size_medium.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_low_size_big.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_low_size_very_big.png|frameless|150x150px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Normal&lt;br /&gt;
|[[File:Iron_freq_normal_size_very_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_normal_size_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_normal_size_medium.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_normal_size_big.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_normal_size_very_big.png|frameless|150x150px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!High&lt;br /&gt;
|[[File:Iron_freq_high_size_very_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_high_size_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_high_size_medium.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_high_size_big.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_high_size_very_big.png|frameless|150x150px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Very high&lt;br /&gt;
|[[File:Iron_freq_very_high_size_very_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_very_high_size_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_very_high_size_medium.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_very_high_size_big.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Iron_freq_very_high_size_very_big.png|frameless|150x150px]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Richness====&lt;br /&gt;
&lt;br /&gt;
This defines the actual content of each generated ore patch, oil field, and [[Enemies]]&#039; base drops, through changing the &amp;quot;height&amp;quot; of the wave. Note that with bases this does not make them more difficult, but rather increases the [[Alien artifact]] yield. Resource field richness increases by distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Resources in ore patches on different richness settings&lt;br /&gt;
!Very poor&lt;br /&gt;
!Poor&lt;br /&gt;
!Regular&lt;br /&gt;
!Rich&lt;br /&gt;
!Very rich&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iron_richness_very_poor.jpg|150x150px|thumb|Resources to mine: 22k]]&lt;br /&gt;
|[[File:Iron_richness_poor.jpg|150x150px|thumb|Resources to mine: 32k]]&lt;br /&gt;
|[[File:Iron_richness_regular.jpg|150x150px|thumb|Resources to mine: 45k]]&lt;br /&gt;
|[[File:Iron_richness_good.jpg|150x150px|thumb|Resources to mine: 64k]]&lt;br /&gt;
|[[File:Iron_richness_very_good.jpg|150x150px|thumb|Resources to mine: 90k]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The left column===&lt;br /&gt;
&lt;br /&gt;
* Water: How [[water]] is generated on each map.&lt;br /&gt;
* Copper, Stone, Coal, Crude oil: Resources required to progress in the game. See above for more detailed explanations about each of these changes.&lt;br /&gt;
* Enemy bases: How many and how large starting bases are. Note that new bases are created over time, making low enemy base counts somewhat less significant.&lt;br /&gt;
&lt;br /&gt;
===Starting area===&lt;br /&gt;
&lt;br /&gt;
This is a value defining a special area around the central coordinates of the map which will have different ore frequency, etc, from the rest of the map. Generally, this results in at least one confirmed ore source, always results in a water source, and always removes biter nests from spawning for an area around spawn. The settings of this area usually guarantee better starting conditions, although the player may choose to make this area small to increase the challenge of the game.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea for the player to explore a bit outside this area before they begin to build. While this area will almost always appear very fertile, it&#039;s possible that map generation will have made a situation where it is impossible to beat the game, such as missing [[oil]], too many biters to defend, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World generations on different starting area settings&lt;br /&gt;
!Very small&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Big&lt;br /&gt;
!Very big&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Starting_area_very_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Starting_area_small.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Starting_area_medium.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Starting_area_big.png|frameless|150x150px]]&lt;br /&gt;
|[[File:Starting_area_very_big.png|frameless|150x150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Peaceful mode===&lt;br /&gt;
The [[Enemies]] don&#039;t begin fights, only responding if the player hits them. This can be also switched on during the game- look into [[Console|Console commands]].&lt;br /&gt;
&lt;br /&gt;
===Map-width and -height===&lt;br /&gt;
If the player limits the width and/or height they may generate maps with finite resources and area. This is recommended for multiplayer servers running on weaker machines or players seeking extra challenge. Another option is to make the world infinite in only one axis, this is commonly referred to as a &#039;&#039;ribbon world&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Map seed / Map Exchange String===&lt;br /&gt;
&lt;br /&gt;
Definitions and terminology: &lt;br /&gt;
&lt;br /&gt;
; Map Seed:&lt;br /&gt;
: Random number generator seed&lt;br /&gt;
; Map Exchange String&lt;br /&gt;
: All settings for the map creation (Map Seed, settings for resources, settings for size, etc.)&lt;br /&gt;
&lt;br /&gt;
====Map Seed====&lt;br /&gt;
This is the starting value for the random number generator that Factorio uses for generating the world. Know that &#039;random number&#039; is really a misnomer in Factorio and on computers in general, as they aren&#039;t really random, instead being calculated with complicated algorithms that require a seed as startng value (For more detail, see  http://en.wikipedia.org/wiki/Random_seed).&lt;br /&gt;
&lt;br /&gt;
So even with the same map-exchange string but a different seed maps can change dramatically, or appear very similar. It&#039;s up to chance. In order to get a true copy of a world, giving the map-exchange string and allowing the string to fill out the seed is important.&lt;br /&gt;
&lt;br /&gt;
====Map Exchange String====&lt;br /&gt;
A string generally looks like so:&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;&amp;gt;&amp;gt;AAALABAABgADAwYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl&lt;br /&gt;
 AwMCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAwMCCAAAAGl&lt;br /&gt;
 yb24tb3JlAwMCBQAAAHN0b25lAwMCORcrDUQ7AACMCwAAAAAAAAAAAA&lt;br /&gt;
 ADAFR8w0Q=&amp;lt;&amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
It is a string of good length that begins with &amp;gt;&amp;gt;&amp;gt; and ends with &amp;lt;&amp;lt;&amp;lt;. Many facilities exist within the community for sharing exchange strings. The map exchange string can be used in the map-generator: there is an extra field where the player can paste this string into. On windows computers, this may be done by selecting a string, right-clicking or pressing Control + C, then put it into the string field for the world generator with Control + V.&lt;br /&gt;
&lt;br /&gt;
If you wish to retrieve the map-exchange string from your world:&lt;br /&gt;
&lt;br /&gt;
In the Load Game dialog select the game whose string you want, then click the Map Exchange String button in the lower left corner. When the string pops up, highlight it with your mouse and press Control-C to copy it. (Command-C on Mac.) You can now paste it in the map generator to create a copy of that world, or send it to a friend.&lt;br /&gt;
&lt;br /&gt;
For a technical description of the map exchange string, see [[Map Exchange String Format]].&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
&lt;br /&gt;
The map generator (world generator) is based on a modified [http://en.wikipedia.org/wiki/Perlin_noise Perlin noise algorithm].&lt;br /&gt;
A [[http://lua-api.factorio.com/latest/Concepts.html#AutoplaceSpecification more detailed description]] is in the API documentation.&lt;br /&gt;
&lt;br /&gt;
From the [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=8016&amp;amp;p=63691#p63561 article which describes the generation]:&lt;br /&gt;
: [[File:Factorio-Perlin-Noise.png]]&lt;br /&gt;
Top: Normal settings, Middle: The same, but with higher &#039;&#039;&#039;frequency&#039;&#039;&#039; (note the same curve, but more condensed shape), Down: Same as top, but higher level = increased &#039;&#039;&#039;size&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The blue wavy line is an internal noise function, black line is a &amp;quot;level&amp;quot; that is used to determine resource placement, red lines are actual placed resources. The high frequency refers mainly to the noise function. Increasing the frequency increases count of resource fields and decreases their size and distance between them. This mechanism is used all through the map generation in factorio, with some adjustments. The map generator works tile by tile, so the resources are placed on a tile x if f(x) &amp;gt; 0. The amount of resources on the tile is given by f(x) * richness.&lt;br /&gt;
&lt;br /&gt;
==Generating new Chunks==&lt;br /&gt;
&lt;br /&gt;
A map is endless by default, though its size can be limited by height and width - see above. Because it is technically endless, the whole map isn&#039;t generated from the start. A new [[Chunk]] of map is generated only when needed, similar to other procedurally generated world games.&lt;br /&gt;
&lt;br /&gt;
===Generating Invisible Chunks (Fog of War)===&lt;br /&gt;
&lt;br /&gt;
Outside of the visible chunk area, an invisible area of about 3 chunks wide is generated, as a preloading mechanism, and for biters to be able to see the player. Invisible chunks are also generated if pollution is generated heavily; the game generates (invisible) chunks as it needs to spread the pollution into the area.&lt;br /&gt;
&lt;br /&gt;
===Charting (Make Invisible Chunks Visible on Map)===&lt;br /&gt;
&lt;br /&gt;
As long as a chunk is invisible, the part of the players map stays black. This changes when a chunk is &#039;&#039;&#039;[[Radar#Charting|charted]]&#039;&#039;&#039;, which means when it is &amp;quot;touched&amp;quot; by radar. Either the players internal radar, which is always available and continaully charts chunks around the player, or the &#039;&#039;&#039;[[Radar]]&#039;&#039;&#039; entity. When a visible chunk is generated there might be other chunks also invisibly generated.&lt;br /&gt;
&lt;br /&gt;
An invisible chunk is eventually not made visible, even if you are so close, that you are able to see it in the character view (a black fog of war). This is, because of the above rule: a chunk is made visible, if it is touched by radar. Not character visibility. The players radar (or any radar) needs to be in range of that chunk to make it visible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exploring ===&lt;br /&gt;
&lt;br /&gt;
If the player arrives at the current visible borders the needed chunks are generated. As the [[player]] explores, a radius of about 3 chunks are continually loaded around them. As this can take a while on lower end machines, it is possible to outrun the world generator and end up in &#039;limbo&#039; with no entities around the player. Staying still for a while will allow the generator to catch up.&lt;br /&gt;
&lt;br /&gt;
=== Maximum Map Size and used Memory===&lt;br /&gt;
&lt;br /&gt;
The map size is limited to 2000 x 2000 kilometers (a quadrat with 2,000,000 tiles side-length, an area of 4,000,000,000,000 quadrat-tiles). This is between the size of India and Australia. It would take around 240 [[game-second|game-minutes]] (=4 hours) by train to reach that border from the center. This means that the world is essentially endless.&lt;br /&gt;
&lt;br /&gt;
Because only chunks are generated around the area that is revealed by radar, it is with current computers possible to reach that border. This is, because the needed memory size of the map is limited only by the generated number of chunks in the game. Which is not so much if you allocate just a small stripe of land.&lt;br /&gt;
&lt;br /&gt;
The generated chunks are mapped and stored in the player&#039;s RAM, which is the limiting factor.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Map generator algorithm changed, further resource field now have greater richness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=7924&amp;amp;p=63517#p63517 Some technical info]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=8624&amp;amp;p=69156#p69156 Temperature based biome-model] (how trees are placed)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=1593 Thread about definition of map map exchange string/seed]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6447&amp;amp;p=50336#p50318 Definition of string and seed]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Production_statistics&amp;diff=123266</id>
		<title>Production statistics</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Production_statistics&amp;diff=123266"/>
		<updated>2016-03-07T14:53:21Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Added a note about pressing P to open the window&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;production screen&#039;&#039;&#039; is a window that shows details about the rate at which your factory produces and consumes [[items|items]]. It also includes graphs to show how this information has changed over time. By default, it is accessed by pressing P in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Production_Window.png|thumb|The production window in action]]&lt;br /&gt;
&lt;br /&gt;
== Timescales == &lt;br /&gt;
&lt;br /&gt;
The timescale can be set to 5 seconds, 1 minute, 10 minutes, 1 hour, 10 hours, or 50 hours. If you are a new player, you might find the idea of playing a single factory for 50 hours ridiculous. You&#039;ll change your mind soon enough.&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
* Only the items with the highest production and consumption rates are shown in the window. The number actually shown depends on your screen size.&lt;br /&gt;
* At low timescales, the rate shown can be inaccurate because of the small number of items sampled to get the value.&lt;br /&gt;
* If you are producing one item at a significantly higher rate than your other items (this often happens with [[iron plate|iron]] and [[copper plate|copper plates]]), the graphs get compressed vertically so they can fit in the space. This makes it very hard to see how production has changed over time for other items.&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Combinators&amp;diff=123226</id>
		<title>Combinators</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Combinators&amp;diff=123226"/>
		<updated>2016-03-07T00:55:32Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Edited a category I added by accident&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combinators are a component of the [[Circuit network]] capable of generating, comparing or modifying signals on the network. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Arithmetic combinator]]&lt;br /&gt;
*[[Constant Combinator]]&lt;br /&gt;
*[[Decider Combinator]]&lt;br /&gt;
*[[Combinator Tutorial]]&lt;br /&gt;
&lt;br /&gt;
[[Category:English page]]&lt;br /&gt;
[[Category:Logic]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Combinators&amp;diff=123225</id>
		<title>Combinators</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Combinators&amp;diff=123225"/>
		<updated>2016-03-07T00:55:03Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combinators are a component of the [[Circuit network]] capable of generating, comparing or modifying signals on the network. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Arithmetic combinator]]&lt;br /&gt;
*[[Constant Combinator]]&lt;br /&gt;
*[[Decider Combinator]]&lt;br /&gt;
*[[Combinator Tutorial]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:Logic]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=123222</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=123222"/>
		<updated>2016-03-07T00:52:11Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lists of Tutorials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials serie in portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
&lt;br /&gt;
=== Basic Automation ===&lt;br /&gt;
&lt;br /&gt;
# [[ Basic factory layouts | Basic Factory Layouts]]&lt;br /&gt;
&lt;br /&gt;
=== Red Science Automation ===&lt;br /&gt;
=== Green Science Automation ===&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
=== Logistics Robots ===&lt;br /&gt;
=== Smarter Factories ===&lt;br /&gt;
=== Automated Construction ===&lt;br /&gt;
=== Automating Red Circuits ===&lt;br /&gt;
=== Automating Blue Science ===&lt;br /&gt;
=== Alien Science Packs ===&lt;br /&gt;
=== Electric Power ===&lt;br /&gt;
==== Emergency Steam Generator ====&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
=== Research ===&lt;br /&gt;
=== Weapons&amp;amp;Armour ===&lt;br /&gt;
==== Earlyish Game Offensive Tactics ====&lt;br /&gt;
==== Middle Game Offensive Tactics ====&lt;br /&gt;
==== Late Game Offensive Tactics ====&lt;br /&gt;
==== Defensive Tactics ====&lt;br /&gt;
=== Car ===&lt;br /&gt;
=== Train ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== Spotting Problems and Optimizing your Factory ===&lt;br /&gt;
=== Belts and Managing Compression ===&lt;br /&gt;
=== Central Bus Design Concept ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Combinator_tutorial&amp;diff=123221</id>
		<title>Tutorial:Combinator tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Combinator_tutorial&amp;diff=123221"/>
		<updated>2016-03-07T00:51:03Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Added some categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== Basic Uses ==&lt;br /&gt;
&#039;&#039;&#039;Comparing Outputs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addressing Outposts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oil Control&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Clocks and Counters ==&lt;br /&gt;
&#039;&#039;&#039;Basic Clock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Counter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Logic Gates ==&lt;br /&gt;
&#039;&#039;&#039;Unary NOT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Decider Combinator]] set to &amp;quot;Input = 0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binary AND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Arithmetic Combinator]] set to &amp;quot;A * B&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binary OR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Decider Combinator]] set to &amp;quot;Input &amp;gt; 0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binary NAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binary NOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Decider Combinator]] set to &amp;quot;Input &amp;lt; 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binary XOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Binary XAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Memory Cells ==&lt;br /&gt;
&#039;&#039;&#039;Binary Cell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
RS NOR Latch&lt;br /&gt;
[[File:RS-NOR.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Cell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Address Enable Switch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=14556 Combinators 101 (Tutorial)]&lt;br /&gt;
*[[Arithmetic combinator]]&lt;br /&gt;
*[[Constant Combinator]]&lt;br /&gt;
*[[Decider Combinator]]&lt;br /&gt;
*[[Circuit network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Transport&amp;diff=123220</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Transport&amp;diff=123220"/>
		<updated>2016-03-07T00:40:52Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Fixed some broken links and added some missing text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Transport]] is the &#039;&#039;&#039;movement&#039;&#039;&#039; of [[items]] over a [[Tile|distance]] in a [[Time]]. &lt;br /&gt;
&lt;br /&gt;
Derived [[Units|units]]:&lt;br /&gt;
* throughput: items per time.&lt;br /&gt;
* capacity: items per transport.&lt;br /&gt;
&lt;br /&gt;
== Entities, Which Transport Items ==&lt;br /&gt;
&lt;br /&gt;
* [[Player]]: The player can transport many items in the inventory&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Underground belts]]&lt;br /&gt;
* [[Inserter]]: A fundamental part of any factory. The inserter transfers items between adjacent storage and transport entities.&lt;br /&gt;
* [[Vehicle]]&lt;br /&gt;
** [[Vehicle/Car|Car]]: The car can transport a large number of items&lt;br /&gt;
** [[Vehicle/Tank|Tank]]: The tank has similar storage capacity to the car, and has the added bonus of being much more resistant to attack&lt;br /&gt;
* [[Railway]]: Transport gigantic amounts over long distances&lt;br /&gt;
** [[Train]]: Runs on the railway.&lt;br /&gt;
* [[Robotic network|Robots]]: Intelligent transport over short distances using a [[Logistic network]]&lt;br /&gt;
&lt;br /&gt;
== Optimizing and Discussion ==&lt;br /&gt;
&lt;br /&gt;
* [[Transport/What Transport for which case?]]&lt;br /&gt;
* [[Transport/Compress by Pre-production]]&lt;br /&gt;
About the supply strategies of outposts.&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6828 Tired of babysitting expansions? Auto-supply w/ trains!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Logistic network]]&lt;br /&gt;
* [[Railway network]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Explosive_rocketry_(research)&amp;diff=123219</id>
		<title>Explosive rocketry (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Explosive_rocketry_(research)&amp;diff=123219"/>
		<updated>2016-03-07T00:29:22Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Added a short description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Technology&lt;br /&gt;
| cost           = time, 20 + science pack 1 + science pack 2 + science pack 3&lt;br /&gt;
| costmultiplier = 100&lt;br /&gt;
| requirements   = rocketry&lt;br /&gt;
| allows         = &lt;br /&gt;
| effects        = explosive rocket&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Explosive rocketry allows the player to create explosive rockets for the rocket launcher, which do less damage than ordinary rockets but damage a larger area.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123218</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123218"/>
		<updated>2016-03-07T00:17:55Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: /* Inserters and transport belts */ Updated the wording of the inserter lane placement descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them, this way, they can move items from one transport belt to another, but also extract items from and insert items into machines or storage devices. There are five types of inserters, all requiring electricity to run (except the Burner Inserter, which burns [[Fuel|fuel]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE: Many behavioral things described on this page have changes with version 0.12. Be careful, this page is not fully updated yet!&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
==Insertion limits==&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
The reason for this behavior is, that otherwise the buffers would get too big; you would have resource problems for things further down the chain/line if the first things where trying to fill the input slot constantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
==Inserters and transport belts==&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
: [[File:PlaceOnFarSide.gif|left]]&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:TakeFromNearSide.gif|left]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the nearest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:PlaceOnRightSide.gif|left]]&lt;br /&gt;
* If a belt is in the same orientation as the inserter, the item will be placed on the right-hand lane, from the inserter&#039;s perspective.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:PlaceOnInsideOfCorner.gif|left]]&lt;br /&gt;
* If the item is placed on a corner piece, it will be put on the inside of the curve, regardless of orientation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
* Inserters can place items on all types of conveyor belts (with v0.12 there is no limitation to splitters anymore; placing in curves will not longer have a chance to [[Transport belts/Blocking items|block]]).&lt;br /&gt;
* Inserters try to pick up items from all types of belts (with v0.12 there is no limitation anymore).&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly. (basic inserters cannot pick up from express belt for example, every try uses energy, burner inserters might not pick up from fast belts)&lt;br /&gt;
** From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
&lt;br /&gt;
==Inserter Item Stack Size Bonus==&lt;br /&gt;
&lt;br /&gt;
If an inserter moves items from stack to stack (for example from an assembler into a chest), it is able to transport more items at once. The secret behind this is the [[Inserter item stack size bonus]].&lt;br /&gt;
&lt;br /&gt;
==Power usage==&lt;br /&gt;
* Electric inserters drain energy even when they are not moving&lt;br /&gt;
* The amount of energy used is the same for every movement&lt;br /&gt;
* The [[Burner inserter]] does not drain energy when idle, but uses more energy when it is active. It is quite useful for situations where inserters do not need to move very often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
==Inserter speed==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.02 || 0.6&amp;lt;br/&amp;gt;1.2 || 1.667&amp;lt;br/&amp;gt;0.833&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.84&amp;lt;br/&amp;gt;1.8 || 1.191&amp;lt;br/&amp;gt;0.56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.04 || 1.2&amp;lt;br/&amp;gt;2.4 || 0.833&amp;lt;br/&amp;gt;0.416&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.4&amp;lt;br/&amp;gt;4.2 || 0.417&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t always need to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
===Extension speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
The extension speed is especially important for [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=9244 train unloading] (not loading!).&lt;br /&gt;
&lt;br /&gt;
==Movement and energy usage==&lt;br /&gt;
The energy usage is not dependend on the amount of rotation or extension, it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserters will have problems to grab/place items from there and every try costs energy.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner Inserter}} || 180 kW (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter}} || 13 kW || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 kW || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 kW || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 kW || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
===Special behavior===&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: Use it instead of a belt&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123217</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123217"/>
		<updated>2016-03-07T00:16:55Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: /* Inserters and transport belts */ Made some new inserter gifs using the new graphics and mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them, this way, they can move items from one transport belt to another, but also extract items from and insert items into machines or storage devices. There are five types of inserters, all requiring electricity to run (except the Burner Inserter, which burns [[Fuel|fuel]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE: Many behavioral things described on this page have changes with version 0.12. Be careful, this page is not fully updated yet!&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
==Insertion limits==&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
The reason for this behavior is, that otherwise the buffers would get too big; you would have resource problems for things further down the chain/line if the first things where trying to fill the input slot constantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
==Inserters and transport belts==&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
: [[File:PlaceOnFarSide.gif|left]]&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:TakeFromNearSide.gif|left]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the nearest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:PlaceOnRightSide.gif|left]]&lt;br /&gt;
* If a belt is in the same orientation as the inserter, the item will be placed on the inserter&#039;s right hand side.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:PlaceOnInsideOfCorner.gif|left]]&lt;br /&gt;
* If the item is placed on a corner piece, it will be put on the inside of the lane, regardless of orientation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
* Inserters can place items on all types of conveyor belts (with v0.12 there is no limitation to splitters anymore; placing in curves will not longer have a chance to [[Transport belts/Blocking items|block]]).&lt;br /&gt;
* Inserters try to pick up items from all types of belts (with v0.12 there is no limitation anymore).&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly. (basic inserters cannot pick up from express belt for example, every try uses energy, burner inserters might not pick up from fast belts)&lt;br /&gt;
** From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
&lt;br /&gt;
==Inserter Item Stack Size Bonus==&lt;br /&gt;
&lt;br /&gt;
If an inserter moves items from stack to stack (for example from an assembler into a chest), it is able to transport more items at once. The secret behind this is the [[Inserter item stack size bonus]].&lt;br /&gt;
&lt;br /&gt;
==Power usage==&lt;br /&gt;
* Electric inserters drain energy even when they are not moving&lt;br /&gt;
* The amount of energy used is the same for every movement&lt;br /&gt;
* The [[Burner inserter]] does not drain energy when idle, but uses more energy when it is active. It is quite useful for situations where inserters do not need to move very often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
==Inserter speed==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.02 || 0.6&amp;lt;br/&amp;gt;1.2 || 1.667&amp;lt;br/&amp;gt;0.833&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.84&amp;lt;br/&amp;gt;1.8 || 1.191&amp;lt;br/&amp;gt;0.56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.04 || 1.2&amp;lt;br/&amp;gt;2.4 || 0.833&amp;lt;br/&amp;gt;0.416&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.4&amp;lt;br/&amp;gt;4.2 || 0.417&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t always need to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
===Extension speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
The extension speed is especially important for [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=9244 train unloading] (not loading!).&lt;br /&gt;
&lt;br /&gt;
==Movement and energy usage==&lt;br /&gt;
The energy usage is not dependend on the amount of rotation or extension, it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserters will have problems to grab/place items from there and every try costs energy.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner Inserter}} || 180 kW (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter}} || 13 kW || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 kW || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 kW || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 kW || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
===Special behavior===&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: Use it instead of a belt&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Robots&amp;diff=123212</id>
		<title>Robots</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Robots&amp;diff=123212"/>
		<updated>2016-03-06T17:47:53Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: /* Charging */ Robots no longer appear to be destroyed when they run out of energy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Robots can fly to every point in a [[Robotic network]].&lt;br /&gt;
The following types are currently known:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|logistic-robot|Logistic robot}} || Move items inside a [[Logistic network]] from [[Logistic network/Chests|chest to chest]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|construction-robot|Construction robot}} || [[Repair|Repairs or replaces]] entities.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vulnerability ==&lt;br /&gt;
Robots are one of the priority targets of [[Biter]]s, meaning they will engage them even if there are [[Pollution]]-producing buildings around. They can&#039;t defend themselves. Construction bots often operate on the frontline and thus are especially endangered.&lt;br /&gt;
&lt;br /&gt;
== Upgrading ==&lt;br /&gt;
[[Logistic robot cargo|More cargo]] or [[logistic robot speed|more speed]] for the logistic bots are also valid for the construction robots.&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
* A robot interrupts doing its job when its internal accu falls below a level. It flies to the next Roboport for charging.&lt;br /&gt;
* It takes the further Roboport B (regards to Roboport A), when its queue is smaller than 2 x (tile distance A to B).&lt;br /&gt;
* after charging it continues its job.&lt;br /&gt;
If the robot&#039;s energy falls to 0 it will begin to move extremely slowly until it has recharged at the player or a roboport.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Logistic network]]&lt;br /&gt;
* [[Repair]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5799&amp;amp;p=46740#p46637 Automatic insertion of bots into the roboports]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Passive_provider_chest&amp;diff=123208</id>
		<title>Passive provider chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Passive_provider_chest&amp;diff=123208"/>
		<updated>2016-03-06T01:43:16Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Added a note that the player can receive items directly from passive chests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health       =150&lt;br /&gt;
|storage      =48&lt;br /&gt;
|input        =time, 0.5 + smart chest + advanced circuit&lt;br /&gt;
|raw          =time, 16.8 + iron plate, 5 + copper plate, 9.5 + steel plate, 8 + plastic bar, 2&lt;br /&gt;
|technologies =logistic robotics + construction robotics&lt;br /&gt;
|producers    =manual + assembling machine 1 + assembling machine 2 + assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Large advanced storage item. [[Logistic robot]]s will pick up items from this box to move them to [[Requester chest]]s or the player &#039;&#039;&#039;only&#039;&#039;&#039;. If you want to have the items placed also in the [[Storage chest]]s, then use [[Active Provider chest]]. Logistics robots will not empty passive provider chests if requested items are available in active provider chests and/or storage chests.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Chests]]&lt;br /&gt;
** [[Active provider chest]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Circuit network]]&lt;br /&gt;
* [[Logistic network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Logistic network]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Weapons&amp;diff=123206</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Weapons&amp;diff=123206"/>
		<updated>2016-03-06T01:32:15Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Added a table of all the handheld weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Weapons are used to kill enemies and to damage or destroy buildings and environmental features like trees.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Shots per second !! Ammo types !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pistol|Pistol}} || 6 || {{icon|regular magazine}} {{icon|piercing rounds magazine}} || The most basic type of weapon. You start the game with one of these equipped. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|submachine-gun|Submachine gun}} || 15 || {{icon|regular magazine}} {{icon|piercing rounds magazine}} || A slight improvement over the pistol. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun|Shotgun}} || 1 || {{icon|shotgun shells}} {{icon|piercing shotgun shells}} || Does more damage than the pistol and submachine gun, but the spread can cause collateral damage to your factory. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|combat-shotgun|Combat shotgun|Combat Shotgun}} || 2 || {{icon|shotgun shells}} {{icon|piercing shotgun shells}} || An upgrade from the shotgun. Fires twice as fast and has a 20% damage bonus. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flamethrower|Flamethrower}} || - || {{icon|flamethrower ammo}} || Does a fair amount of damage and bypasses all enemy resistances.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-launcher|Rocket launcher|Rocket Launcher}} || 1 || {{icon|rocket}} {{icon|explosive rocket}} || The most damaging handheld weapon in the game. Has a very long range and can be equipped with explosive rockets that are very effective against hordes of enemies. However, ammo for this weapon is costly to make.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Production&amp;diff=123202</id>
		<title>Production</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Production&amp;diff=123202"/>
		<updated>2016-03-06T00:40:47Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Changed this page to redirect to the production view page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Production View]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Production_statistics&amp;diff=123201</id>
		<title>Production statistics</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Production_statistics&amp;diff=123201"/>
		<updated>2016-03-06T00:38:37Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Created a page for the production view with some basic details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;production screen&#039;&#039;&#039; is a window that shows details about the rate at which your factory produces and consumes [[items|items]]. It also includes graphs to show how this information has changed over time.&lt;br /&gt;
&lt;br /&gt;
[[File:Production_Window.png|thumb|The production window in action]]&lt;br /&gt;
&lt;br /&gt;
== Timescales == &lt;br /&gt;
&lt;br /&gt;
The timescale can be set to 5 seconds, 1 minute, 10 minutes, 1 hour, 10 hours, or 50 hours. If you are a new player, you might find the idea of playing a single factory for 50 hours ridiculous. You&#039;ll change your mind soon enough.&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
&lt;br /&gt;
* Only the items with the highest production and consumption rates are shown in the window. The number actually shown depends on your screen size.&lt;br /&gt;
* At low timescales, the rate shown can be inaccurate because of the small number of items sampled to get the value.&lt;br /&gt;
* If you are producing one item at a significantly higher rate than your other items (this often happens with [[iron plate|iron]] and [[copper plate|copper plates]]), the graphs get compressed vertically so they can fit in the space. This makes it very hard to see how production has changed over time for other items.&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Production_Window.png&amp;diff=123200</id>
		<title>File:Production Window.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Production_Window.png&amp;diff=123200"/>
		<updated>2016-03-06T00:20:41Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: An example of the in-game production menu.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of the in-game production menu.&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123199</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123199"/>
		<updated>2016-03-06T00:08:09Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: /* Power usage */ Improved some grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them, this way, they can move items from one transport belt to another, but also extract items from and insert items into machines or storage devices. There are five types of inserters, all requiring electricity to run (except the Burner Inserter, which burns [[Fuel|fuel]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE: Many behavioral things described on this page have changes with version 0.12. Be careful, this page is not fully updated yet!&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
==Insertion limits==&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
The reason for this behavior is, that otherwise the buffers would get too big; you would have resource problems for things further down the chain/line if the first things where trying to fill the input slot constantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
==Inserters and transport belts==&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
: [[File:Mpstark-5RdLql0.gif|left]]&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-8pfqtMV.gif|left]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the &amp;lt;strike&amp;gt;nearest&amp;lt;/strike&amp;gt; &#039;&#039;&#039;farest&#039;&#039;&#039; (since v0.11!) lane. The picture is wrong!&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-0XL7KBq.gif|left]]&lt;br /&gt;
* If a belt is in the same orientation as the inserter, the item will be placed on the inserter&#039;s right hand side. If the item is placed on a corner piece, it will be put on the inside of the lane, regardless of orientation. (Again, the gif is wrong)&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-UayT5wJ.gif|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
* Inserters can place items on all types of conveyor belts (with v0.12 there is no limitation to splitters anymore; placing in curves will not longer have a chance to [[Transport belts/Blocking items|block]]).&lt;br /&gt;
* Inserters try to pick up items from all types of belts (with v0.12 there is no limitation anymore).&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly. (basic inserters cannot pick up from express belt for example, every try uses energy, burner inserters might not pick up from fast belts)&lt;br /&gt;
** From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
&lt;br /&gt;
==Inserter Item Stack Size Bonus==&lt;br /&gt;
&lt;br /&gt;
If an inserter moves items from stack to stack (for example from an assembler into a chest), it is able to transport more items at once. The secret behind this is the [[Inserter item stack size bonus]].&lt;br /&gt;
&lt;br /&gt;
==Power usage==&lt;br /&gt;
* Electric inserters drain energy even when they are not moving&lt;br /&gt;
* The amount of energy used is the same for every movement&lt;br /&gt;
* The [[Burner inserter]] does not drain energy when idle, but uses more energy when it is active. It is quite useful for situations where inserters do not need to move very often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
==Inserter speed==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.02 || 0.6&amp;lt;br/&amp;gt;1.2 || 1.667&amp;lt;br/&amp;gt;0.833&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.84&amp;lt;br/&amp;gt;1.8 || 1.191&amp;lt;br/&amp;gt;0.56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.04 || 1.2&amp;lt;br/&amp;gt;2.4 || 0.833&amp;lt;br/&amp;gt;0.416&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.4&amp;lt;br/&amp;gt;4.2 || 0.417&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t always need to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
===Extension speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
The extension speed is especially important for [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=9244 train unloading] (not loading!).&lt;br /&gt;
&lt;br /&gt;
==Movement and energy usage==&lt;br /&gt;
The energy usage is not dependend on the amount of rotation or extension, it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserters will have problems to grab/place items from there and every try costs energy.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner Inserter}} || 180 kW (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter}} || 13 kW || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 kW || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 kW || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 kW || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
===Special behavior===&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: Use it instead of a belt&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123198</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123198"/>
		<updated>2016-03-06T00:04:38Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Summarised the changes to inserters in 0.12, rather than linking to a forum thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them, this way, they can move items from one transport belt to another, but also extract items from and insert items into machines or storage devices. There are five types of inserters, all requiring electricity to run (except the Burner Inserter, which burns [[Fuel|fuel]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE: Many behavioral things described on this page have changes with version 0.12. Be careful, this page is not fully updated yet!&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
==Insertion limits==&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
The reason for this behavior is, that otherwise the buffers would get too big; you would have resource problems for things further down the chain/line if the first things where trying to fill the input slot constantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
==Inserters and transport belts==&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
: [[File:Mpstark-5RdLql0.gif|left]]&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-8pfqtMV.gif|left]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the &amp;lt;strike&amp;gt;nearest&amp;lt;/strike&amp;gt; &#039;&#039;&#039;farest&#039;&#039;&#039; (since v0.11!) lane. The picture is wrong!&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-0XL7KBq.gif|left]]&lt;br /&gt;
* If a belt is in the same orientation as the inserter, the item will be placed on the inserter&#039;s right hand side. If the item is placed on a corner piece, it will be put on the inside of the lane, regardless of orientation. (Again, the gif is wrong)&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-UayT5wJ.gif|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
* Inserters can place items on all types of conveyor belts (with v0.12 there is no limitation to splitters anymore; placing in curves will not longer have a chance to [[Transport belts/Blocking items|block]]).&lt;br /&gt;
* Inserters try to pick up items from all types of belts (with v0.12 there is no limitation anymore).&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly. (basic inserters cannot pick up from express belt for example, every try uses energy, burner inserters might not pick up from fast belts)&lt;br /&gt;
** From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
&lt;br /&gt;
==Inserter Item Stack Size Bonus==&lt;br /&gt;
&lt;br /&gt;
If an inserter moves items from stack to stack (for example from an assembler into a chest), it is able to transport more items at once. The secret behind this is the [[Inserter item stack size bonus]].&lt;br /&gt;
&lt;br /&gt;
==Power usage==&lt;br /&gt;
* The electric driven inserters have a power-drain. This means, they are using energy, even when not moving.&lt;br /&gt;
* The energy usage is a fixed amount per movement. This is for all inserters the same.&lt;br /&gt;
* The [[Burner inserter]] has no drain, but uses more energy. It is quite useful for jobs, which don&#039;t need to move often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
==Inserter speed==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.02 || 0.6&amp;lt;br/&amp;gt;1.2 || 1.667&amp;lt;br/&amp;gt;0.833&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.84&amp;lt;br/&amp;gt;1.8 || 1.191&amp;lt;br/&amp;gt;0.56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.04 || 1.2&amp;lt;br/&amp;gt;2.4 || 0.833&amp;lt;br/&amp;gt;0.416&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.4&amp;lt;br/&amp;gt;4.2 || 0.417&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t always need to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
===Extension speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
The extension speed is especially important for [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=9244 train unloading] (not loading!).&lt;br /&gt;
&lt;br /&gt;
==Movement and energy usage==&lt;br /&gt;
The energy usage is not dependend on the amount of rotation or extension, it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserters will have problems to grab/place items from there and every try costs energy.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner Inserter}} || 180 kW (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter}} || 13 kW || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 kW || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 kW || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 kW || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
===Special behavior===&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: Use it instead of a belt&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123196</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123196"/>
		<updated>2016-03-05T23:38:57Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Fixed a syntax error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them, this way, they can move items from one transport belt to another, but also extract items from and insert items into machines or storage devices. There are five types of inserters, all requiring electricity to run (except the Burner Inserter, which burns [[Fuel|fuel]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE: Many behavioral things described on this page have changes with version 0.12. Be careful, this page is not fully updated yet!&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
==Insertion limits==&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
The reason for this behavior is, that otherwise the buffers would get too big; you would have resource problems for things further down the chain/line if the first things where trying to fill the input slot constantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
==Inserters and transport belts==&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
: [[File:Mpstark-5RdLql0.gif|left]]&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-8pfqtMV.gif|left]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the &amp;lt;strike&amp;gt;nearest&amp;lt;/strike&amp;gt; &#039;&#039;&#039;farest&#039;&#039;&#039; (since v0.11!) lane. The picture is wrong!&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-0XL7KBq.gif|left]]&lt;br /&gt;
* The behvior of this has changed completely with v0.12: This works now as described in this article: http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=16595&lt;br /&gt;
&amp;lt;strike&amp;gt;[http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3920 When the direction of the inserter and the belt are the same, the inserter will place items in the &#039;&#039;&#039;direction of their rotation&#039;&#039;&#039;]. By default, this is the top for horizontal belts, or the left for vertical belts. When &#039;&#039;&#039;taking&#039;&#039;&#039; from a belt, this direction might change.&amp;lt;/strike&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-UayT5wJ.gif|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
* Inserters can place items on all types of conveyor belts (with v0.12 there is no limitation to splitters anymore; placing in curves will not longer have a chance to [[Transport belts/Blocking items|block]]).&lt;br /&gt;
* Inserters try to pick up items from all types of belts (with v0.12 there is no limitation anymore).&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly. (basic inserters cannot pick up from express belt for example, every try uses energy, burner inserters might not pick up from fast belts)&lt;br /&gt;
** From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
&lt;br /&gt;
==Inserter Item Stack Size Bonus==&lt;br /&gt;
&lt;br /&gt;
If an inserter moves items from stack to stack (for example from an assembler into a chest), it is able to transport more items at once. The secret behind this is the [[Inserter item stack size bonus]].&lt;br /&gt;
&lt;br /&gt;
==Power usage==&lt;br /&gt;
* The electric driven inserters have a power-drain. This means, they are using energy, even when not moving.&lt;br /&gt;
* The energy usage is a fixed amount per movement. This is for all inserters the same.&lt;br /&gt;
* The [[Burner inserter]] has no drain, but uses more energy. It is quite useful for jobs, which don&#039;t need to move often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
==Inserter speed==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.02 || 0.6&amp;lt;br/&amp;gt;1.2 || 1.667&amp;lt;br/&amp;gt;0.833&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.84&amp;lt;br/&amp;gt;1.8 || 1.191&amp;lt;br/&amp;gt;0.56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.04 || 1.2&amp;lt;br/&amp;gt;2.4 || 0.833&amp;lt;br/&amp;gt;0.416&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.4&amp;lt;br/&amp;gt;4.2 || 0.417&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t always need to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
===Extension speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
The extension speed is especially important for [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=9244 train unloading] (not loading!).&lt;br /&gt;
&lt;br /&gt;
==Movement and energy usage==&lt;br /&gt;
The energy usage is not dependend on the amount of rotation or extension, it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserters will have problems to grab/place items from there and every try costs energy.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner Inserter}} || 180 kW (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter}} || 13 kW || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 kW || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 kW || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 kW || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
===Special behavior===&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: Use it instead of a belt&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123195</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=123195"/>
		<updated>2016-03-05T23:38:21Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Edited some awkward phrasing in the intro paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them, this way, they can move items from one transport belt to another, but also extract items from and insert items into machines or storage devices. There are five types of inserters, all requiring electricity to run (except the Burner Inserter, which burns [[Fuel/fuel]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE: Many behavioral things described on this page have changes with version 0.12. Be careful, this page is not fully updated yet!&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
==Insertion limits==&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
The reason for this behavior is, that otherwise the buffers would get too big; you would have resource problems for things further down the chain/line if the first things where trying to fill the input slot constantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
==Inserters and transport belts==&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
: [[File:Mpstark-5RdLql0.gif|left]]&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-8pfqtMV.gif|left]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the &amp;lt;strike&amp;gt;nearest&amp;lt;/strike&amp;gt; &#039;&#039;&#039;farest&#039;&#039;&#039; (since v0.11!) lane. The picture is wrong!&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-0XL7KBq.gif|left]]&lt;br /&gt;
* The behvior of this has changed completely with v0.12: This works now as described in this article: http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=16595&lt;br /&gt;
&amp;lt;strike&amp;gt;[http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3920 When the direction of the inserter and the belt are the same, the inserter will place items in the &#039;&#039;&#039;direction of their rotation&#039;&#039;&#039;]. By default, this is the top for horizontal belts, or the left for vertical belts. When &#039;&#039;&#039;taking&#039;&#039;&#039; from a belt, this direction might change.&amp;lt;/strike&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
: [[File:Mpstark-UayT5wJ.gif|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
* Inserters can place items on all types of conveyor belts (with v0.12 there is no limitation to splitters anymore; placing in curves will not longer have a chance to [[Transport belts/Blocking items|block]]).&lt;br /&gt;
* Inserters try to pick up items from all types of belts (with v0.12 there is no limitation anymore).&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly. (basic inserters cannot pick up from express belt for example, every try uses energy, burner inserters might not pick up from fast belts)&lt;br /&gt;
** From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
&lt;br /&gt;
==Inserter Item Stack Size Bonus==&lt;br /&gt;
&lt;br /&gt;
If an inserter moves items from stack to stack (for example from an assembler into a chest), it is able to transport more items at once. The secret behind this is the [[Inserter item stack size bonus]].&lt;br /&gt;
&lt;br /&gt;
==Power usage==&lt;br /&gt;
* The electric driven inserters have a power-drain. This means, they are using energy, even when not moving.&lt;br /&gt;
* The energy usage is a fixed amount per movement. This is for all inserters the same.&lt;br /&gt;
* The [[Burner inserter]] has no drain, but uses more energy. It is quite useful for jobs, which don&#039;t need to move often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
==Inserter speed==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|burner-inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.02 || 0.6&amp;lt;br/&amp;gt;1.2 || 1.667&amp;lt;br/&amp;gt;0.833&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|basic-inserter|Basic inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.84&amp;lt;br/&amp;gt;1.8 || 1.191&amp;lt;br/&amp;gt;0.56&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.04 || 1.2&amp;lt;br/&amp;gt;2.4 || 0.833&amp;lt;br/&amp;gt;0.416&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|fast-inserter|Fast inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.4&amp;lt;br/&amp;gt;4.2 || 0.417&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{imagelink|smart-inserter|Smart inserter}} || 0.035&amp;lt;br/&amp;gt;0.07 || 2.1&amp;lt;br/&amp;gt;4.2 || 0.476&amp;lt;br/&amp;gt;0.238&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t always need to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
===Extension speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
The extension speed is especially important for [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=9244 train unloading] (not loading!).&lt;br /&gt;
&lt;br /&gt;
==Movement and energy usage==&lt;br /&gt;
The energy usage is not dependend on the amount of rotation or extension, it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserters will have problems to grab/place items from there and every try costs energy.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner Inserter}} || 180 kW (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-inserter|Inserter}} || 13 kW || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 kW || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 kW || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 kW || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
===Special behavior===&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: Use it instead of a belt&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Circuit network]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Research&amp;diff=119842</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Research&amp;diff=119842"/>
		<updated>2015-06-14T11:45:39Z</updated>

		<summary type="html">&lt;p&gt;Nicksaurus: Moved &amp;#039;upcoming technologies&amp;#039; to the main technologies list, because 0.11 is out now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
* Research is performed in [[Lab]]s.&lt;br /&gt;
* Every technology has a certain amount of units that are needed for it to be researched, the logistics 1 technology in the example requires 20 units.&lt;br /&gt;
* Every unit requires a certain combination of science packs, these have to be created and transported into the lab before it can start the research.&lt;br /&gt;
* When the laboratory has all the needed ingredients, it starts researching one unit, the time to research the unit varies from technology to technology.&lt;br /&gt;
* The more laboratories are researching at the same time, the shorter time it takes to get all the units required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:List_of_Tectnologies_1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:res.png]] Example of research&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automation ===&lt;br /&gt;
&lt;br /&gt;
For the new player, the basic red research pack will be the first bigger item they try crafting by hand only to realise how slow it is. The idea to automate production of the red science packs (and their insertion into the labs) will occur and grow to automate the green and blue too. &lt;br /&gt;
&lt;br /&gt;
This process forms a good part of the early/mid game to establish a reasonable progression speed through the tech tree.&lt;br /&gt;
&lt;br /&gt;
[[File:5_5_Labs_R_G_packs.png‎]]&lt;br /&gt;
&lt;br /&gt;
A look at a Labs Red, Green, Blue and  Alien Science Pack &lt;br /&gt;
&lt;br /&gt;
[[File:5_5_Labs_all_packs.png‎]]&lt;br /&gt;
&lt;br /&gt;
== Technologies ==&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width:33%;vertical-align:top&amp;quot; | Technologies A - D&lt;br /&gt;
{|&lt;br /&gt;
| {{icontech|Advanced-electronics-1||Advanced electronics}} [[Advanced electronics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Advanced-electronics-1|2|Advanced electronics 2}} [[Advanced electronics 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|advanced-material-processing||Advanced material processing}} [[Advanced material processing]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|advanced-material-processing|2|Advanced material processing 2}} [[Advanced material processing 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Alien-technology||Alien technology}} [[Alien technology]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Armor-making||Armor crafting 1}} [[Armor crafting 1|Armor crafting]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Armor-making|2|Armor crafting 2}} [[Armor crafting 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Armor-making|3|Armor crafting 3}} [[Armor crafting 3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|automated-construction||Automated construction}} [[Automated construction]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|automated-rail-transportation||Automated rail transportation}} [[Automated rail transportation]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Automation||Automation}} [[Automation]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Automation|2|Automation 2}} [[Automation 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|automation|3|Automation 3}} [[Automation 3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Automobilism||Automobilism}} [[Automobilism]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|basic-exoskeleton-equipment||Basic exoskeleton equipment (research)}} [[Basic exoskeleton equipment (research)|Basic exoskeleton equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|battery-tech||Battery_(research)}} [[Battery_(research)|Battery]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|battery-equipment||Battery equipment}} [[Battery equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|battery-mk2||Battery equipment MK2}} [[Battery equipment MK2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|bullet-damage||Bullet damage}} [[Bullet damage]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|bullet-speed||Bullet shooting speed}} [[Bullet shooting speed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|character-logistic-slots||Character logistic slots}} [[Character logistic slots]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|combat-robot-damage||Combat robot damage}} [[Combat robot damage]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|combat-robotics||Combat robotics}} [[Combat robotics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|combat-robotics|2|Combat robotics 2}} [[Combat robotics 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|combat-robotics|3|Combat robotics 3}} [[Combat robotics 3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|construction-robotics||Construction robotics}} [[Construction robotics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|discharge-defense||Discharge defense (research)}} [[Discharge defense (research)|Discharge defense]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:33%;vertical-align:top&amp;quot; | Technologies E - L&lt;br /&gt;
{|&lt;br /&gt;
| {{icontech|effectivity-module||Efficiency module (research)}} [[Efficiency module (research)|Efficiency module]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|effect-transmission||Effect transmission}} [[Effect transmission]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|electric-energy-acumulators|1|Electric energy accumulators 1}} [[Electric energy accumulators 1]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|electric-energy-distribution|1|Electric energy distribution 1}} [[Electric energy distribution 1]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|electric-energy-distribution|2|Electric energy distribution 2}} [[Electric energy distribution 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|electric-engine||Electric engine}} [[Electric engine]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Electronics||Electronics}} [[Electronics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|energy-shield||Energy shield equipment}} [[Energy shield equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|energy-shield-mk2||Energy shield MK2 equipment}} [[Energy shield MK2 equipment]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|engine||Engine}} [[Engine]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|explosive-rocketry||Explosive rocketry}} [[Explosive rocketry]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Explosives-tech||Explosives (research)}} [[Explosives (research)|Explosives]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Flame-thrower||Flame thrower}} [[Flame thrower]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Flammables||Flammables}} [[Flammables]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Flying||Flight}} [[Flight]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|follower-robots||Follower robot count}} [[Follower robot count]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Gates||gates}} [[Gates]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|gun-turret-damage||Gun turret damage upgrade}} [[Gun turret damage upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|inserter-stack-size-bonus||Inserter item stack size bonus}} [[Inserter item stack size bonus]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Lab-effectivity||Lab efficiency}} [[Lab efficiency]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|land-mine||Land mines}} [[Land mines]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Laser||Laser}} [[Laser]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|laser-turret-damage||Laser turret damage upgrade}} [[Laser turret damage upgrade]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|laser-turret-speed||Laser turret shooting speed}} [[Laser turret shooting speed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Laser-turrets||Laser turrets}} [[Laser turrets]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Logistic-robotics||Logistic robotics}} [[Logistic robotics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Logistic-robot-speed||Logistic robot speed}} [[Logistic robot speed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Logistic-robot-storage||Logistic robot cargo size}} [[Logistic robot cargo size]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Logistic-system||Logistic system}} [[Logistic system]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Logistics||Logistics}} [[Logistics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Logistics|2|Logistics 2}} [[Logistics 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Logistics|3|Logistics 3}} [[Logistics 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width:33%;vertical-align:top&amp;quot; | Technologies M - Z&lt;br /&gt;
{|&lt;br /&gt;
| {{icontech|military||Military}} [[Military]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|military|2|Military 2}} [[Military 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|military|3|Military 3}} [[Military 3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|military|4|Military 4}} [[Military 4]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|module||Modules}} [[Modules]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|night-vision||Night vision (research)}} [[Night vision (research)|Night vision]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Optics||Optics}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|laser-defense||Personal laser defense (research)}} [[Personal laser defense (research)|Personal laser defense]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Plastics||Plastics}} [[Plastics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|portable-fusion-reactor||Portable fusion reactor (research)}} [[Portable fusion reactor (research)|Portable fusion reactor]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|portable-solar-panel||Portable solar panel (research)}} [[Portable solar panel (research)|Portable solar panel]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|power-armor||Power armor (research)}} [[Power armor (research)|Power armor]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|power-armor-mk2|2|Power armor 2}} [[Power armor 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|productivity-module||Productivity module (research)}} [[Productivity module (research)|Productivity module]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|rail-signals||Rail signals}} [[Rail signals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Railway||Railway}} [[Railway]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Robotics||Robotics}} [[Robotics]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Rocket-damage||Rocket damage}} [[Rocket damage]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|rocket-defense||Rocket defense (research)}} [[Rocket defense (research)|Rocket defense]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Rocket-speed||Rocket shooting speed}} [[Rocket shooting speed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Rocketry||Rocketry}} [[Rocketry]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|shotgun-shell-damage||Shotgun shell damage}} [[Shotgun shell damage]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|shotgun-shell-speed||Shotgun shell shooting speed}} [[Shotgun shell shooting speed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Solar-energy||Solar energy}} [[Solar energy]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|speed-module||Speed module (research)}} [[Speed module (research)|Speed module]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Steel-processing||Steel processing}} [[Steel processing]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Stone walls||stone-walls}} [[Stone walls]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Sulfur||Sulfur processing}} [[Sulfur processing]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Tanks||tank}} [[Tanks]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|toolbelt||Toolbelt}} [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Turrets||Turrets}} [[Turrets]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Obsolete technologies ==&lt;br /&gt;
This is a list of obsolete technologies that got removed.&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Advanced-chemistry|Advanced chemistry}} || {{imagelink|Chemistry|Chemistry}} || {{imagelink|iron-working|Iron working}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Technology tree]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6257&amp;amp;p=49091#p49091 About needed time for one research]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7913 Total Research Cost]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=8977 Science Pack Production vs. Number of Laboratories] - about the needed number of assemblies for each type of science pack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technology]]&lt;/div&gt;</summary>
		<author><name>Nicksaurus</name></author>
	</entry>
</feed>