<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrManiak</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrManiak"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/MrManiak"/>
	<updated>2026-04-24T20:18:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123729</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123729"/>
		<updated>2016-03-20T19:45:27Z</updated>

		<summary type="html">&lt;p&gt;MrManiak: /* Factorio 0.12 (July 17th, 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (October 31st 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 6th 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 14th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (December 6th 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (September 27th 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (July 26th 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (June 7th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (May 3rd 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>MrManiak</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123728</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123728"/>
		<updated>2016-03-20T19:45:11Z</updated>

		<summary type="html">&lt;p&gt;MrManiak: /* Factorio 0.4 (released in May 2013) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (October 31st 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 6th 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 14th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (December 6th 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (September 27th 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (July 26th 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (June 7th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (May 3rd 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>MrManiak</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123727</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123727"/>
		<updated>2016-03-20T19:44:52Z</updated>

		<summary type="html">&lt;p&gt;MrManiak: /* Factorio 0.5 (released in June 2013) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (October 31st 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 6th 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 14th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (December 6th 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (September 27th 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (July 26th 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (June 7th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (released in May 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>MrManiak</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123726</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123726"/>
		<updated>2016-03-20T19:42:47Z</updated>

		<summary type="html">&lt;p&gt;MrManiak: /* Factorio 0.6 (released in august 2013) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (October 31st 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 6th 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 14th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (December 6th 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (September 27th 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (July 26th 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (released in June 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (released in May 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>MrManiak</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123725</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123725"/>
		<updated>2016-03-20T19:41:58Z</updated>

		<summary type="html">&lt;p&gt;MrManiak: /* Factorio 0.7 (released in september 2013) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (October 31st 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 6th 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 14th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (December 6th 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (September 27th 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (released in august 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (released in June 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (released in May 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>MrManiak</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123724</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123724"/>
		<updated>2016-03-20T19:41:28Z</updated>

		<summary type="html">&lt;p&gt;MrManiak: /* Factorio 0.8 (released at the beginning of December 2013) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (October 31st 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 6th 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 14th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (December 6th 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (released in september 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (released in august 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (released in June 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (released in May 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>MrManiak</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123723</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123723"/>
		<updated>2016-03-20T19:41:00Z</updated>

		<summary type="html">&lt;p&gt;MrManiak: /* Factorio 0.9 (February 2013) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (October 31st 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 6th 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 14th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (released at the beginning of December 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (released in september 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (released in august 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (released in June 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (released in May 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>MrManiak</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123722</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123722"/>
		<updated>2016-03-20T19:37:48Z</updated>

		<summary type="html">&lt;p&gt;MrManiak: /* Factorio 0.10 (June 2014) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (October 31st 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 6th 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (released at the beginning of December 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (released in september 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (released in august 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (released in June 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (released in May 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>MrManiak</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123721</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123721"/>
		<updated>2016-03-20T19:36:18Z</updated>

		<summary type="html">&lt;p&gt;MrManiak: /* Factorio 0.11 (31. October 2014) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (October 31st 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (released at the beginning of December 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (released in september 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (released in august 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (released in June 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (released in May 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>MrManiak</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123720</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=123720"/>
		<updated>2016-03-20T19:35:55Z</updated>

		<summary type="html">&lt;p&gt;MrManiak: /* Factorio 0.12 (July 2015) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
Refer to the [[Roadmap/Coming Releases]] for the future.&lt;br /&gt;
Please refer also to the [[Version History]], which include also much more details about the changes.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th, 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (31. October 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (released at the beginning of December 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (released in september 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (released in august 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (released in June 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (released in May 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>MrManiak</name></author>
	</entry>
</feed>