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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Morse</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Morse"/>
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	<updated>2026-04-24T00:44:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Thruster&amp;diff=206305</id>
		<title>Talk:Thruster</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Thruster&amp;diff=206305"/>
		<updated>2024-11-14T19:22:22Z</updated>

		<summary type="html">&lt;p&gt;Morse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How speed depands on time, mass and thrust?  At least for equilibrium speed tell me, how depends on thrust and mass?&lt;br /&gt;
I thought equilibrium speed is proportional thrust/mass, but experiments show it&#039;s not true. Not liear, but growing dependense on this ratio.&lt;br /&gt;
&lt;br /&gt;
- I looked into it. The calculations seem to be complex. There is a quadratic equation there (force of friction = a*V^2 + b*V + c), and both platform mass and platform width go there in every component as coefficients in a non-trivial way. I tried to derive it by measuring the speed of the platform in different conditions, but got bored. Too much work for no real benefit. But I did find some useful information:&lt;br /&gt;
* The closest planet always pulls you by 10km/s.&lt;br /&gt;
* Platform mass is almost irrelevant. Yes, you shouldn&#039;t be afraid to make you platform bigger.&lt;br /&gt;
* Platform width, on the other hand, is VERY important. The slimmer is your ship, the faster it goes.&lt;br /&gt;
It is probably worth putting somewhere on the wiki, because it is not obvious that what you really need to look at when building a platform is its width (which is not even shown to you), but I have no idea where exactly. Maybe somebody more stubborn than me will derive the correct formula. I have all the measurement data, if anybody is interested.&lt;br /&gt;
--[[User:Morse|Morse]] ([[User talk:Morse|talk]]) 19:22, 14 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Please add explanation for data sheet. ==&lt;br /&gt;
&lt;br /&gt;
It seems that, if you understand the basic mechanic, the datasheet probably makes sense but, if you don&#039;t, it&#039;s just a bunch of columns of numbers.  Specifically, how does one know the Filled Fluid Reserve, and how does one plan for it to be their ideal chosen amount?&lt;/div&gt;</summary>
		<author><name>Morse</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Scrap&amp;diff=204952</id>
		<title>Talk:Scrap</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Scrap&amp;diff=204952"/>
		<updated>2024-11-04T21:17:51Z</updated>

		<summary type="html">&lt;p&gt;Morse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scrap reycling recipe icon ==&lt;br /&gt;
&lt;br /&gt;
I added the icon for the scrap recycling recipe, but I&#039;m still learning the ropes here trying to get it to look a bit better format-wise.  [[User:Deusxmachina|Deusxmachina]] ([[User talk:Deusxmachina|talk]]) 17:59, 4 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Most icons from the game are already uploaded, you should use them instead. [[File:Scrap_recycling.png]] --[[User:Morse|Morse]] ([[User talk:Morse|talk]]) 21:17, 4 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Morse</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Asteroids&amp;diff=204939</id>
		<title>Talk:Asteroids</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Asteroids&amp;diff=204939"/>
		<updated>2024-11-04T15:08:28Z</updated>

		<summary type="html">&lt;p&gt;Morse: Created page with &amp;quot;== Do we need 4 separate pages for the asteroid chunks? ==  Not sure if asteroid chunks warrant four separate pages. I suggest everything asteroid-related can be merged into one page, while everything related to the processing can go into the crusher page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Do we need 4 separate pages for the asteroid chunks? ==&lt;br /&gt;
&lt;br /&gt;
Not sure if asteroid chunks warrant four separate pages. I suggest everything asteroid-related can be merged into one page, while everything related to the processing can go into the [[crusher]] page.&lt;/div&gt;</summary>
		<author><name>Morse</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Asteroids&amp;diff=204938</id>
		<title>Asteroids</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Asteroids&amp;diff=204938"/>
		<updated>2024-11-04T15:01:47Z</updated>

		<summary type="html">&lt;p&gt;Morse: added asteroid stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:asteroids_anim.gif|right]]&#039;&#039;&#039;Asteroids&#039;&#039;&#039; are floating minerals found in space. There are four types of asteroids in [[Space Age]]: metallic, carbon, oxide and promethium. They are immediately seen when the player is present at a [[space platform]]. If a space station is being boosted through space with a [[thruster]], asteroids are encountered much faster. When an [[asteroid collector]] is present at a space station, small [[Asteroids#Asteroid Chunks|asteroid chunks]] can be collected for its chunks of resources. The resources collected from asteroid chunks can be fed into a [[crusher]], grinding the chunks into useful resources.&lt;br /&gt;
&lt;br /&gt;
When traveling through space, the space platform can enter a dangerous asteroid field, where many asteroids can hit the player&#039;s platform and destroy it. This means that [[turret]]s with well-stocked ammunition and asteroid collectors should be properly placed around a platform to ward off the asteroids.&lt;br /&gt;
&lt;br /&gt;
== Asteroid Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Chunks&lt;br /&gt;
| Can be grabbed by the [[asteroid collector|collectors]].&lt;br /&gt;
&lt;br /&gt;
Do not have health and are instantly destroyed on contact with the space platform. Do no damage.&lt;br /&gt;
|-&lt;br /&gt;
| Small Asteroids&lt;br /&gt;
| Do not spawn naturally. Produce chunks on destruction.&lt;br /&gt;
&lt;br /&gt;
Do small damage on contact with the space platform.&lt;br /&gt;
&lt;br /&gt;
* Health: 100&lt;br /&gt;
&lt;br /&gt;
[[Damage#Resistance|Resistances]]:&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 50%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 20%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Medium Asteroids&lt;br /&gt;
| Spawn in space and in orbit af planets other than [[Nauvis]]. Split into small asteroids when destroyed.&lt;br /&gt;
&lt;br /&gt;
Do medium damage. Can destroy several foundations before expiring.&lt;br /&gt;
&lt;br /&gt;
* Health: 400&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 30%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 90%&lt;br /&gt;
*Physical: 10%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Large Asteroids&lt;br /&gt;
| Spawn in space beyond [[Fulgora]]. Split into medium asteroids when destroyed.&lt;br /&gt;
&lt;br /&gt;
Do large amount of damage. Can go right through the space platform destroying everything on its path.&amp;lt;br&amp;gt;Because of the high flat physical resistance, [[gun turret]]s are ineffective against them.&lt;br /&gt;
&lt;br /&gt;
* Health: 2000&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 10%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 95%&lt;br /&gt;
*Physical: 2000/10%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Huge Asteroids&lt;br /&gt;
| Spawn in space beyond [[Aquilo]]. Split into large asteroids when destroyed.&lt;br /&gt;
&lt;br /&gt;
Will absolutely destroy the space platform if it is not equipped with a turret&amp;lt;br&amp;gt;that can overcome its enormous flat physical resistance, e.g. a [[railgun turret]].&lt;br /&gt;
&lt;br /&gt;
* Health: 5000&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 99%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 99%&lt;br /&gt;
*Physical: 3000/10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asteroid Chunks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asteroid chunks&#039;&#039;&#039; are the smallest asteroids found in the game. They are the only source of resources in space, so a platform should be equipped with [[asteroid collector]]s and [[crusher]]s to have any kind of sustainability. Just like any asteroids, they come in four variations:&lt;br /&gt;
* &#039;&#039;&#039;Metallic&#039;&#039;&#039; - can be processed into [[iron ore]]. After the advanced asteroid processing is researched, can also produce [[copper ore]].&lt;br /&gt;
* &#039;&#039;&#039;Carbonic&#039;&#039;&#039; - can be processed into [[carbon]], and later additionally into [[sulfur]].&lt;br /&gt;
* &#039;&#039;&#039;Oxide&#039;&#039;&#039; - can be processed into [[ice]], and later additionally into [[calcite]].&lt;br /&gt;
* &#039;&#039;&#039;Promethium&#039;&#039;&#039; - cannot be processed, goes directly as a component to the [[promethium science pack]].&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;br /&gt;
{{C|Resource extraction}}&lt;/div&gt;</summary>
		<author><name>Morse</name></author>
	</entry>
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