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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mattj256</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mattj256"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Mattj256"/>
	<updated>2026-04-15T13:34:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256/Template_test&amp;diff=126016</id>
		<title>User:Mattj256/Template test</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256/Template_test&amp;diff=126016"/>
		<updated>2016-07-08T20:55:57Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|range         =20&lt;br /&gt;
|shootingspeed =1 /s&lt;br /&gt;
|ammunition    =Shotgun shells + Piercing shotgun shells&lt;br /&gt;
|magazinesize  =10&lt;br /&gt;
|input         =Time, 4 + Wood, 5 + Iron Plate, 15 + Copper Plate, 10 + Iron Gear Wheel, 5&lt;br /&gt;
|raw           =Time, 7.8 + Raw wood, 2.5 + Iron Plate, 25 + Copper Plate, 10&lt;br /&gt;
|technologies  =Military&lt;br /&gt;
|boosttechs    =Shotgun shell damage + Shotgun shell shooting speed&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{User:Mattj256/FakeCombat&lt;br /&gt;
|input=Wood, 5&lt;br /&gt;
|raw=Wood, 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crafting/parsing|Wood, 6}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crafting/parsing/entry|Wood, 6 + Iron ore, 2|0}}{{Crafting/parsing/entry|Wood, 6 + Iron ore, 2|1}}&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256/Template_test&amp;diff=126015</id>
		<title>User:Mattj256/Template test</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256/Template_test&amp;diff=126015"/>
		<updated>2016-07-08T20:43:52Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|range         =20&lt;br /&gt;
|shootingspeed =1 /s&lt;br /&gt;
|ammunition    =Shotgun shells + Piercing shotgun shells&lt;br /&gt;
|magazinesize  =10&lt;br /&gt;
|input         =Time, 4 + Wood, 5 + Iron Plate, 15 + Copper Plate, 10 + Iron Gear Wheel, 5&lt;br /&gt;
|raw           =Time, 7.8 + Raw wood, 2.5 + Iron Plate, 25 + Copper Plate, 10&lt;br /&gt;
|technologies  =Military&lt;br /&gt;
|boosttechs    =Shotgun shell damage + Shotgun shell shooting speed&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{User:Mattj256/FakeCombat&lt;br /&gt;
|input=Wood, 5&lt;br /&gt;
|raw=Wood, 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crafting/parsing|Wood, 6}}&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256/Template_test&amp;diff=126014</id>
		<title>User:Mattj256/Template test</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256/Template_test&amp;diff=126014"/>
		<updated>2016-07-08T20:43:12Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|range         =20&lt;br /&gt;
|shootingspeed =1 /s&lt;br /&gt;
|ammunition    =Shotgun shells + Piercing shotgun shells&lt;br /&gt;
|magazinesize  =10&lt;br /&gt;
|input         =Time, 4 + Wood, 5 + Iron Plate, 15 + Copper Plate, 10 + Iron Gear Wheel, 5&lt;br /&gt;
|raw           =Time, 7.8 + Raw wood, 2.5 + Iron Plate, 25 + Copper Plate, 10&lt;br /&gt;
|technologies  =Military&lt;br /&gt;
|boosttechs    =Shotgun shell damage + Shotgun shell shooting speed&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{User:Mattj256/FakeCombat&lt;br /&gt;
|input=Wood, 5&lt;br /&gt;
|raw=Wood, 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crafting/parsing|{{{raw|Wood, 5}}}}}&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256/Template_test&amp;diff=126013</id>
		<title>User:Mattj256/Template test</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256/Template_test&amp;diff=126013"/>
		<updated>2016-07-08T20:26:45Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|range         =20&lt;br /&gt;
|shootingspeed =1 /s&lt;br /&gt;
|ammunition    =Shotgun shells + Piercing shotgun shells&lt;br /&gt;
|magazinesize  =10&lt;br /&gt;
|input         =Time, 4 + Wood, 5 + Iron Plate, 15 + Copper Plate, 10 + Iron Gear Wheel, 5&lt;br /&gt;
|raw           =Time, 7.8 + Raw wood, 2.5 + Iron Plate, 25 + Copper Plate, 10&lt;br /&gt;
|technologies  =Military&lt;br /&gt;
|boosttechs    =Shotgun shell damage + Shotgun shell shooting speed&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{User:Mattj256/FakeCombat&lt;br /&gt;
|input=Wood, 5&lt;br /&gt;
|raw=Wood, 5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256&amp;diff=126012</id>
		<title>User:Mattj256</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256&amp;diff=126012"/>
		<updated>2016-07-08T20:24:03Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Test Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve logged over 300 hours playing Factorio.&lt;br /&gt;
&lt;br /&gt;
My favorite mods are RSO, no crafting, and hard crafting.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
* Remove curved rail and all references to it.&lt;br /&gt;
* Update all guides/pages that refer to curved rail.&lt;br /&gt;
* Review other new 0.13 features&lt;br /&gt;
** Remove smart chest&lt;br /&gt;
** Update that chests and inserters can be connected to the circuit network.&lt;br /&gt;
** Screenshots of items&lt;br /&gt;
* Mods&lt;br /&gt;
** Hardcrafting&lt;br /&gt;
&lt;br /&gt;
== Test Pages ==&lt;br /&gt;
* [[User:Mattj256/Template_test]]&lt;br /&gt;
* [[User:Mattj256/FakeCombat]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256/FakeCombat&amp;diff=126011</id>
		<title>User:Mattj256/FakeCombat</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256/FakeCombat&amp;diff=126011"/>
		<updated>2016-07-08T20:23:32Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Created page with &amp;quot;{{InfocardVRow|Total raw|{{{input|}}}|{{#ifeq: {{{raw}}}|?|?{{C|RenameLater-Machinery pages missing raw}}|{{Crafting/parsing|{{{raw|{{{input}}}}}}}}}}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfocardVRow|Total raw|{{{input|}}}|{{#ifeq: {{{raw}}}|?|?{{C|RenameLater-Machinery pages missing raw}}|{{Crafting/parsing|{{{raw|{{{input}}}}}}}}}}}}&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256&amp;diff=126010</id>
		<title>User:Mattj256</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256&amp;diff=126010"/>
		<updated>2016-07-08T20:14:34Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve logged over 300 hours playing Factorio.&lt;br /&gt;
&lt;br /&gt;
My favorite mods are RSO, no crafting, and hard crafting.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
* Remove curved rail and all references to it.&lt;br /&gt;
* Update all guides/pages that refer to curved rail.&lt;br /&gt;
* Review other new 0.13 features&lt;br /&gt;
** Remove smart chest&lt;br /&gt;
** Update that chests and inserters can be connected to the circuit network.&lt;br /&gt;
** Screenshots of items&lt;br /&gt;
* Mods&lt;br /&gt;
** Hardcrafting&lt;br /&gt;
&lt;br /&gt;
== Test Pages ==&lt;br /&gt;
* [[User:Mattj256/Template_test]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256/Template_test&amp;diff=126009</id>
		<title>User:Mattj256/Template test</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256/Template_test&amp;diff=126009"/>
		<updated>2016-07-08T20:13:55Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Created page with &amp;quot;{{Combat |range         =20 |shootingspeed =1 /s |ammunition    =Shotgun shells + Piercing shotgun shells |magazinesize  =10 |input         =Time, 4 + Wood, 5 + Iron Plate, 15...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|range         =20&lt;br /&gt;
|shootingspeed =1 /s&lt;br /&gt;
|ammunition    =Shotgun shells + Piercing shotgun shells&lt;br /&gt;
|magazinesize  =10&lt;br /&gt;
|input         =Time, 4 + Wood, 5 + Iron Plate, 15 + Copper Plate, 10 + Iron Gear Wheel, 5&lt;br /&gt;
|raw           =Time, 7.8 + Raw wood, 2.5 + Iron Plate, 25 + Copper Plate, 10&lt;br /&gt;
|technologies  =Military&lt;br /&gt;
|boosttechs    =Shotgun shell damage + Shotgun shell shooting speed&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256&amp;diff=126008</id>
		<title>User:Mattj256</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256&amp;diff=126008"/>
		<updated>2016-07-08T20:11:39Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Todo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve logged over 300 hours playing Factorio.&lt;br /&gt;
&lt;br /&gt;
My favorite mods are RSO, no crafting, and hard crafting.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
* Remove curved rail and all references to it.&lt;br /&gt;
* Update all guides/pages that refer to curved rail.&lt;br /&gt;
* Review other new 0.13 features&lt;br /&gt;
** Remove smart chest&lt;br /&gt;
** Update that chests and inserters can be connected to the circuit network.&lt;br /&gt;
** Screenshots of items&lt;br /&gt;
* Mods&lt;br /&gt;
** Hardcrafting&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Advanced_circuit_(research)&amp;diff=125990</id>
		<title>Advanced circuit (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Advanced_circuit_(research)&amp;diff=125990"/>
		<updated>2016-07-07T20:11:19Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Removed a sentence about circuit network and added circuit network as a link in the &amp;quot;see also&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Technology&lt;br /&gt;
| cost           = time,15 + science pack 1 + science pack 2&lt;br /&gt;
| costmultiplier = 40&lt;br /&gt;
| requirements   = electronics&lt;br /&gt;
| allows         = advanced electronics 2, 2 + laser + solar energy + electric engine + advanced material processing 2, 2 + flight + modules&lt;br /&gt;
| effects        = advanced circuit + processing unit&lt;br /&gt;
}}&lt;br /&gt;
[[Advanced electronics]] allows the player to build more high-tech items, as well as develop a [[Circuit network|circuit network]], by use of [[Chests|chests]], [[Red wire]] and [[Green wire]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Circuit network]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Advanced_circuit_(research)&amp;diff=125989</id>
		<title>Advanced circuit (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Advanced_circuit_(research)&amp;diff=125989"/>
		<updated>2016-07-07T20:07:40Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Removing smart chest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Technology&lt;br /&gt;
| cost           = time,15 + science pack 1 + science pack 2&lt;br /&gt;
| costmultiplier = 40&lt;br /&gt;
| requirements   = electronics&lt;br /&gt;
| allows         = advanced electronics 2, 2 + laser + solar energy + electric engine + advanced material processing 2, 2 + flight + modules&lt;br /&gt;
| effects        = advanced circuit + processing unit&lt;br /&gt;
}}&lt;br /&gt;
[[Advanced electronics]] allows the player to build more high-tech items, as well as develop a circuit network, by use of [[Chests|chests]], [[Red wire]] and [[Green wire]]. More information about this can be found on the [[Circuit network]] page.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Circuit_network&amp;diff=125984</id>
		<title>Circuit network</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Circuit_network&amp;diff=125984"/>
		<updated>2016-07-07T14:15:21Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Items/Devices */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Circuit networks&#039;&#039;&#039; are built using red or green wire, and enable the control of some devices, based upon information broadcast onto the network by connected storage devices.  The information is broadcast onto a specific channel, based on the item or liquid the storage device contains.  Each circuit network contains a channel for every kind of item, as well as 45 extra [[Virtual signals]] which act as user-definable channels.&lt;br /&gt;
&lt;br /&gt;
:[[File:InnerOfGreenCable.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Physical network structure ==&lt;br /&gt;
A circuit network consists only of those devices connected together with the same color wire.  Wire can be strung directly from device to device, or across any intervening power poles.&lt;br /&gt;
&lt;br /&gt;
Note that each connected set of wires forms a separate network.  For example, it&#039;s entirely possible to have four red-wire networks and three green-wire networks.  Red and green networks will remain separate and do not link up if red and green wires happen to touch the same power pole or device.&lt;br /&gt;
&lt;br /&gt;
* To connect wires to a power pole, drag the wire to the base of the pole.&lt;br /&gt;
* To erase a wire connection, drag the same color wire over an existing connection.  &lt;br /&gt;
* To remove &#039;&#039;&#039;all&#039;&#039;&#039; connections from a power pole, shift-click on the pole.  The first shift-click will remove all electrical connections, and the second will remove all red and green wires.&lt;br /&gt;
* When connecting to a [[Arithmetic Combinator]] or [[Decider Combinator]], take care to drag the wire to the correct input or output side.&lt;br /&gt;
&lt;br /&gt;
== Broadcast Information ==&lt;br /&gt;
Some [[Automatic control/Devices#Sender|devices]] broadcast the amount of [[Items]] or [[Liquids system|Fluids]] they contain or other data definable by the player. Each amount is broadcasted as a numeric value on a &#039;channel&#039; corresponding to the item they contain.  For example, a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel.&lt;br /&gt;
&lt;br /&gt;
Multiple broadcasts of the same item or fluid are additive: if there are two connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel will be 2000.&lt;br /&gt;
&lt;br /&gt;
Wires which are connected together by a junction pass their signals to the other wires of the same color.  For example, if you connect the input of a combinator with two red wires, each wire receives the content from the other. So you have to be careful where you connect your wires to prevent infinite loops of duplication of some signals (this feature is used for clocks and other similar stuff).&lt;br /&gt;
&lt;br /&gt;
== Use of Information ==&lt;br /&gt;
[[File:smart_inserter.png|thumb|250px|Example condition: &amp;quot;Work only if the count of Iron plates is lower than the count of Steel plates.&amp;quot;]]&lt;br /&gt;
Some [[Automatic control/Devices#Receiver|devices]], as well as Combinators can use the information, in most cases to enable/disable the device.&lt;br /&gt;
&lt;br /&gt;
They can either compare results between different channels, or compare a channel to a specific value.  The pictured inserter works if the count of [[Iron plate|Iron plates]] is lower than the count of [[Steel plate|Steel plates]].&lt;br /&gt;
&lt;br /&gt;
Receiving devices sum up all signals from each wire connected to them, even red and green wires. For example, if an inserter is connected to a red wire with 20 iron plates, a green wire with 10 copper plates and another green wire with 5 iron plates, the input signal set will be 25 iron plates and 10 copper plates.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
[[File:circuit-network-example-1.png|thumb|256px|A basic circuit network usable to fill a chest with a defined amount of items.]]&lt;br /&gt;
&lt;br /&gt;
The simplest network is to connect a smart inserter with a chest next to it, to control the amount of items in the chest.&lt;br /&gt;
(Note that you do not have to connect them using a power pole as the picture shows; you can connect them directly.)&lt;br /&gt;
&lt;br /&gt;
== Combinators ==&lt;br /&gt;
Combinators allow more advanced functions to be used on a circuit network.&lt;br /&gt;
&lt;br /&gt;
*The [[Constant Combinator]] broadcasts up to 15 values on any of the channels for whatever networks it is connected to.  (You cannot currently specify whether a value should be red or green; if you need different values, use two combinators, one for each color wire.)  You can use any item channel or any of the [[Virtual signals|Virtual signal]] channels.&lt;br /&gt;
**Note that using two of the 15 slots to broadcast values on the &#039;&#039;&#039;same&#039;&#039;&#039; channel is the same as broadcasting the sum of the two values from one slot.&lt;br /&gt;
&lt;br /&gt;
*The [[Arithmetic Combinator]] performs arithmetic operations on input values and broadcasts the result to the specified output channel.  The input and output channels can be any item channel or any of the virtual signal channels.&lt;br /&gt;
** Connecting: The Arithmetic Combinator connects to a red or green network on its &#039;&#039;&#039;input&#039;&#039;&#039; side (the terminals are set into the main body and look like spark plugs) and performs an arithmetic calculation which is broadcast into the specified channel on its &#039;&#039;&#039;output&#039;&#039;&#039; side (the output wires appear to stretch out a bit from the body of the device). &lt;br /&gt;
** Feedback: Note that the input network and the output network &#039;&#039;&#039;are not the same network&#039;&#039;&#039;.  Connecting the output network back to the input network will result in a feedback loop.  For example, adding 1 to the value for Copper Plates and broadcasting it as Copper Plates is an action that results in an infinite loop if output is connected back to input.  The value for Copper Plates will rapidly (but not instantly) shoot upward.  This technique can be combined with Decider Combinator logic to make electronic clocks, gates, and other systems; see [[Combinator Tutorial]] for advanced techniques.&lt;br /&gt;
** Each:  This combinator can use the &#039;Each&#039; signal for both input and output, in which case &#039;&#039;&#039;all&#039;&#039;&#039; non-zero input channels will have the combinator&#039;s operation performed and broadcast on the output side.  Having Each signals for input and output and using a non-changing operation (like adding zero) is equivalent to having a &#039;one-way&#039; wire; all the information from the input network is copied to the output network, but the reverse is not true.&lt;br /&gt;
**Multi-network: The Arithmetic Combinator can be joined to both red and green networks on the input side and will sum their inputs.&lt;br /&gt;
&lt;br /&gt;
*The [[Decider Combinator]] functions much like an Arithmetic Combinator, but is designed to compare values.  In terms of Connecting, Feedback, and the Each signal it functions as specified above.  In addition, it can handle the Everything and Anything signals, and performs more complex functions than summing when attached to multiple networks.  See the [[Decider Combinator]] page for more details on how to use this.&lt;br /&gt;
&lt;br /&gt;
== Logistic Network ==&lt;br /&gt;
The Logistic network used by [[Logistic robot|Logistic Robots]] is essentially a third network (a wireless one), along with the green and red wired network.  The Logistic Network is based on proximity to a central [[Roboport]].&lt;br /&gt;
&lt;br /&gt;
Some devices can also be connected to the logistic network. If a device has conditions set for circuit and for logistic network, it will become activated if both conditions are true.&lt;br /&gt;
&lt;br /&gt;
See [[Logistic network]] for more information.&lt;br /&gt;
&lt;br /&gt;
== [[Automatic_control/Devices|Items/Devices]] ==&lt;br /&gt;
In v0.13 the factorio developers made many devices connectable to the circuit network, so there are many possibilities to control and program your factory based on conditions.&lt;br /&gt;
&lt;br /&gt;
=== Examples (&#039;&#039;outdated&#039;&#039;) ===&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3149 Forum article about the basic usage]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=9&amp;amp;t=696&amp;amp;p=24183#p24183 About comparison of the circuit wires with examples from the real world]* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=348 Logic Gates, Edge Detector]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=4728&amp;amp;p=37251#p37157 Logic gates revisited]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=3211&amp;amp;p=23692#p23676 Evenly fill two item onto one lane]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=298 Material splitters]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6839 Logic gates using side inserter mod]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Circuit network (research)]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Combinators]]&lt;br /&gt;
* [[Virtual signals]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Networks]] [[Category: Circuit network]] [[Category: Transport network]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Circuit_network&amp;diff=125983</id>
		<title>Circuit network</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Circuit_network&amp;diff=125983"/>
		<updated>2016-07-07T14:14:33Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Broadcast Information */ minor grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Circuit networks&#039;&#039;&#039; are built using red or green wire, and enable the control of some devices, based upon information broadcast onto the network by connected storage devices.  The information is broadcast onto a specific channel, based on the item or liquid the storage device contains.  Each circuit network contains a channel for every kind of item, as well as 45 extra [[Virtual signals]] which act as user-definable channels.&lt;br /&gt;
&lt;br /&gt;
:[[File:InnerOfGreenCable.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Physical network structure ==&lt;br /&gt;
A circuit network consists only of those devices connected together with the same color wire.  Wire can be strung directly from device to device, or across any intervening power poles.&lt;br /&gt;
&lt;br /&gt;
Note that each connected set of wires forms a separate network.  For example, it&#039;s entirely possible to have four red-wire networks and three green-wire networks.  Red and green networks will remain separate and do not link up if red and green wires happen to touch the same power pole or device.&lt;br /&gt;
&lt;br /&gt;
* To connect wires to a power pole, drag the wire to the base of the pole.&lt;br /&gt;
* To erase a wire connection, drag the same color wire over an existing connection.  &lt;br /&gt;
* To remove &#039;&#039;&#039;all&#039;&#039;&#039; connections from a power pole, shift-click on the pole.  The first shift-click will remove all electrical connections, and the second will remove all red and green wires.&lt;br /&gt;
* When connecting to a [[Arithmetic Combinator]] or [[Decider Combinator]], take care to drag the wire to the correct input or output side.&lt;br /&gt;
&lt;br /&gt;
== Broadcast Information ==&lt;br /&gt;
Some [[Automatic control/Devices#Sender|devices]] broadcast the amount of [[Items]] or [[Liquids system|Fluids]] they contain or other data definable by the player. Each amount is broadcasted as a numeric value on a &#039;channel&#039; corresponding to the item they contain.  For example, a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel.&lt;br /&gt;
&lt;br /&gt;
Multiple broadcasts of the same item or fluid are additive: if there are two connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel will be 2000.&lt;br /&gt;
&lt;br /&gt;
Wires which are connected together by a junction pass their signals to the other wires of the same color.  For example, if you connect the input of a combinator with two red wires, each wire receives the content from the other. So you have to be careful where you connect your wires to prevent infinite loops of duplication of some signals (this feature is used for clocks and other similar stuff).&lt;br /&gt;
&lt;br /&gt;
== Use of Information ==&lt;br /&gt;
[[File:smart_inserter.png|thumb|250px|Example condition: &amp;quot;Work only if the count of Iron plates is lower than the count of Steel plates.&amp;quot;]]&lt;br /&gt;
Some [[Automatic control/Devices#Receiver|devices]], as well as Combinators can use the information, in most cases to enable/disable the device.&lt;br /&gt;
&lt;br /&gt;
They can either compare results between different channels, or compare a channel to a specific value.  The pictured inserter works if the count of [[Iron plate|Iron plates]] is lower than the count of [[Steel plate|Steel plates]].&lt;br /&gt;
&lt;br /&gt;
Receiving devices sum up all signals from each wire connected to them, even red and green wires. For example, if an inserter is connected to a red wire with 20 iron plates, a green wire with 10 copper plates and another green wire with 5 iron plates, the input signal set will be 25 iron plates and 10 copper plates.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
[[File:circuit-network-example-1.png|thumb|256px|A basic circuit network usable to fill a chest with a defined amount of items.]]&lt;br /&gt;
&lt;br /&gt;
The simplest network is to connect a smart inserter with a chest next to it, to control the amount of items in the chest.&lt;br /&gt;
(Note that you do not have to connect them using a power pole as the picture shows; you can connect them directly.)&lt;br /&gt;
&lt;br /&gt;
== Combinators ==&lt;br /&gt;
Combinators allow more advanced functions to be used on a circuit network.&lt;br /&gt;
&lt;br /&gt;
*The [[Constant Combinator]] broadcasts up to 15 values on any of the channels for whatever networks it is connected to.  (You cannot currently specify whether a value should be red or green; if you need different values, use two combinators, one for each color wire.)  You can use any item channel or any of the [[Virtual signals|Virtual signal]] channels.&lt;br /&gt;
**Note that using two of the 15 slots to broadcast values on the &#039;&#039;&#039;same&#039;&#039;&#039; channel is the same as broadcasting the sum of the two values from one slot.&lt;br /&gt;
&lt;br /&gt;
*The [[Arithmetic Combinator]] performs arithmetic operations on input values and broadcasts the result to the specified output channel.  The input and output channels can be any item channel or any of the virtual signal channels.&lt;br /&gt;
** Connecting: The Arithmetic Combinator connects to a red or green network on its &#039;&#039;&#039;input&#039;&#039;&#039; side (the terminals are set into the main body and look like spark plugs) and performs an arithmetic calculation which is broadcast into the specified channel on its &#039;&#039;&#039;output&#039;&#039;&#039; side (the output wires appear to stretch out a bit from the body of the device). &lt;br /&gt;
** Feedback: Note that the input network and the output network &#039;&#039;&#039;are not the same network&#039;&#039;&#039;.  Connecting the output network back to the input network will result in a feedback loop.  For example, adding 1 to the value for Copper Plates and broadcasting it as Copper Plates is an action that results in an infinite loop if output is connected back to input.  The value for Copper Plates will rapidly (but not instantly) shoot upward.  This technique can be combined with Decider Combinator logic to make electronic clocks, gates, and other systems; see [[Combinator Tutorial]] for advanced techniques.&lt;br /&gt;
** Each:  This combinator can use the &#039;Each&#039; signal for both input and output, in which case &#039;&#039;&#039;all&#039;&#039;&#039; non-zero input channels will have the combinator&#039;s operation performed and broadcast on the output side.  Having Each signals for input and output and using a non-changing operation (like adding zero) is equivalent to having a &#039;one-way&#039; wire; all the information from the input network is copied to the output network, but the reverse is not true.&lt;br /&gt;
**Multi-network: The Arithmetic Combinator can be joined to both red and green networks on the input side and will sum their inputs.&lt;br /&gt;
&lt;br /&gt;
*The [[Decider Combinator]] functions much like an Arithmetic Combinator, but is designed to compare values.  In terms of Connecting, Feedback, and the Each signal it functions as specified above.  In addition, it can handle the Everything and Anything signals, and performs more complex functions than summing when attached to multiple networks.  See the [[Decider Combinator]] page for more details on how to use this.&lt;br /&gt;
&lt;br /&gt;
== Logistic Network ==&lt;br /&gt;
The Logistic network used by [[Logistic robot|Logistic Robots]] is essentially a third network (a wireless one), along with the green and red wired network.  The Logistic Network is based on proximity to a central [[Roboport]].&lt;br /&gt;
&lt;br /&gt;
Some devices can also be connected to the logistic network. If a device has conditions set for circuit and for logistic network, it will become activated if both conditions are true.&lt;br /&gt;
&lt;br /&gt;
See [[Logistic network]] for more information.&lt;br /&gt;
&lt;br /&gt;
== [[Automatic_control/Devices|Items/Devices]] ==&lt;br /&gt;
In v0.13 the factorio developers made many devices connectable to the circuit network, so there are much possibilities to control and program your factory based on conditions.&lt;br /&gt;
&lt;br /&gt;
=== Examples (&#039;&#039;outdated&#039;&#039;) ===&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3149 Forum article about the basic usage]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=9&amp;amp;t=696&amp;amp;p=24183#p24183 About comparison of the circuit wires with examples from the real world]* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=348 Logic Gates, Edge Detector]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=4728&amp;amp;p=37251#p37157 Logic gates revisited]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=3211&amp;amp;p=23692#p23676 Evenly fill two item onto one lane]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=298 Material splitters]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6839 Logic gates using side inserter mod]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Circuit network (research)]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Combinators]]&lt;br /&gt;
* [[Virtual signals]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Networks]] [[Category: Circuit network]] [[Category: Transport network]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Circuit_network&amp;diff=125982</id>
		<title>Circuit network</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Circuit_network&amp;diff=125982"/>
		<updated>2016-07-07T14:13:38Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Broadcast Information */ clarification of when two connected wires will form a single circuit network.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Circuit networks&#039;&#039;&#039; are built using red or green wire, and enable the control of some devices, based upon information broadcast onto the network by connected storage devices.  The information is broadcast onto a specific channel, based on the item or liquid the storage device contains.  Each circuit network contains a channel for every kind of item, as well as 45 extra [[Virtual signals]] which act as user-definable channels.&lt;br /&gt;
&lt;br /&gt;
:[[File:InnerOfGreenCable.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Physical network structure ==&lt;br /&gt;
A circuit network consists only of those devices connected together with the same color wire.  Wire can be strung directly from device to device, or across any intervening power poles.&lt;br /&gt;
&lt;br /&gt;
Note that each connected set of wires forms a separate network.  For example, it&#039;s entirely possible to have four red-wire networks and three green-wire networks.  Red and green networks will remain separate and do not link up if red and green wires happen to touch the same power pole or device.&lt;br /&gt;
&lt;br /&gt;
* To connect wires to a power pole, drag the wire to the base of the pole.&lt;br /&gt;
* To erase a wire connection, drag the same color wire over an existing connection.  &lt;br /&gt;
* To remove &#039;&#039;&#039;all&#039;&#039;&#039; connections from a power pole, shift-click on the pole.  The first shift-click will remove all electrical connections, and the second will remove all red and green wires.&lt;br /&gt;
* When connecting to a [[Arithmetic Combinator]] or [[Decider Combinator]], take care to drag the wire to the correct input or output side.&lt;br /&gt;
&lt;br /&gt;
== Broadcast Information ==&lt;br /&gt;
Some [[Automatic control/Devices#Sender|devices]] broadcast the amount of [[Items]] or [[Liquids system|Fluids]] they contain or other data definable by the player. Each amount is broadcasted as a numeric value on a &#039;channel&#039; corresponding to the item they contain.  For example, a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel.&lt;br /&gt;
&lt;br /&gt;
Multiple broadcasts of the same item or fluid are additive; if there are two connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel will be 2000.&lt;br /&gt;
&lt;br /&gt;
Wires which are connected together by a junction pass their signals to the other wires of the same color, e.g. if you connect the input of a combinator with two red wires, each wire receives the content from the other. So you have to be careful where you connect your wires to prevent infinite loops of duplication of some signals (this feature is used for clocks and other similar stuff).&lt;br /&gt;
&lt;br /&gt;
== Use of Information ==&lt;br /&gt;
[[File:smart_inserter.png|thumb|250px|Example condition: &amp;quot;Work only if the count of Iron plates is lower than the count of Steel plates.&amp;quot;]]&lt;br /&gt;
Some [[Automatic control/Devices#Receiver|devices]], as well as Combinators can use the information, in most cases to enable/disable the device.&lt;br /&gt;
&lt;br /&gt;
They can either compare results between different channels, or compare a channel to a specific value.  The pictured inserter works if the count of [[Iron plate|Iron plates]] is lower than the count of [[Steel plate|Steel plates]].&lt;br /&gt;
&lt;br /&gt;
Receiving devices sum up all signals from each wire connected to them, even red and green wires. For example, if an inserter is connected to a red wire with 20 iron plates, a green wire with 10 copper plates and another green wire with 5 iron plates, the input signal set will be 25 iron plates and 10 copper plates.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
[[File:circuit-network-example-1.png|thumb|256px|A basic circuit network usable to fill a chest with a defined amount of items.]]&lt;br /&gt;
&lt;br /&gt;
The simplest network is to connect a smart inserter with a chest next to it, to control the amount of items in the chest.&lt;br /&gt;
(Note that you do not have to connect them using a power pole as the picture shows; you can connect them directly.)&lt;br /&gt;
&lt;br /&gt;
== Combinators ==&lt;br /&gt;
Combinators allow more advanced functions to be used on a circuit network.&lt;br /&gt;
&lt;br /&gt;
*The [[Constant Combinator]] broadcasts up to 15 values on any of the channels for whatever networks it is connected to.  (You cannot currently specify whether a value should be red or green; if you need different values, use two combinators, one for each color wire.)  You can use any item channel or any of the [[Virtual signals|Virtual signal]] channels.&lt;br /&gt;
**Note that using two of the 15 slots to broadcast values on the &#039;&#039;&#039;same&#039;&#039;&#039; channel is the same as broadcasting the sum of the two values from one slot.&lt;br /&gt;
&lt;br /&gt;
*The [[Arithmetic Combinator]] performs arithmetic operations on input values and broadcasts the result to the specified output channel.  The input and output channels can be any item channel or any of the virtual signal channels.&lt;br /&gt;
** Connecting: The Arithmetic Combinator connects to a red or green network on its &#039;&#039;&#039;input&#039;&#039;&#039; side (the terminals are set into the main body and look like spark plugs) and performs an arithmetic calculation which is broadcast into the specified channel on its &#039;&#039;&#039;output&#039;&#039;&#039; side (the output wires appear to stretch out a bit from the body of the device). &lt;br /&gt;
** Feedback: Note that the input network and the output network &#039;&#039;&#039;are not the same network&#039;&#039;&#039;.  Connecting the output network back to the input network will result in a feedback loop.  For example, adding 1 to the value for Copper Plates and broadcasting it as Copper Plates is an action that results in an infinite loop if output is connected back to input.  The value for Copper Plates will rapidly (but not instantly) shoot upward.  This technique can be combined with Decider Combinator logic to make electronic clocks, gates, and other systems; see [[Combinator Tutorial]] for advanced techniques.&lt;br /&gt;
** Each:  This combinator can use the &#039;Each&#039; signal for both input and output, in which case &#039;&#039;&#039;all&#039;&#039;&#039; non-zero input channels will have the combinator&#039;s operation performed and broadcast on the output side.  Having Each signals for input and output and using a non-changing operation (like adding zero) is equivalent to having a &#039;one-way&#039; wire; all the information from the input network is copied to the output network, but the reverse is not true.&lt;br /&gt;
**Multi-network: The Arithmetic Combinator can be joined to both red and green networks on the input side and will sum their inputs.&lt;br /&gt;
&lt;br /&gt;
*The [[Decider Combinator]] functions much like an Arithmetic Combinator, but is designed to compare values.  In terms of Connecting, Feedback, and the Each signal it functions as specified above.  In addition, it can handle the Everything and Anything signals, and performs more complex functions than summing when attached to multiple networks.  See the [[Decider Combinator]] page for more details on how to use this.&lt;br /&gt;
&lt;br /&gt;
== Logistic Network ==&lt;br /&gt;
The Logistic network used by [[Logistic robot|Logistic Robots]] is essentially a third network (a wireless one), along with the green and red wired network.  The Logistic Network is based on proximity to a central [[Roboport]].&lt;br /&gt;
&lt;br /&gt;
Some devices can also be connected to the logistic network. If a device has conditions set for circuit and for logistic network, it will become activated if both conditions are true.&lt;br /&gt;
&lt;br /&gt;
See [[Logistic network]] for more information.&lt;br /&gt;
&lt;br /&gt;
== [[Automatic_control/Devices|Items/Devices]] ==&lt;br /&gt;
In v0.13 the factorio developers made many devices connectable to the circuit network, so there are much possibilities to control and program your factory based on conditions.&lt;br /&gt;
&lt;br /&gt;
=== Examples (&#039;&#039;outdated&#039;&#039;) ===&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3149 Forum article about the basic usage]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=9&amp;amp;t=696&amp;amp;p=24183#p24183 About comparison of the circuit wires with examples from the real world]* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=348 Logic Gates, Edge Detector]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=4728&amp;amp;p=37251#p37157 Logic gates revisited]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=3211&amp;amp;p=23692#p23676 Evenly fill two item onto one lane]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=298 Material splitters]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6839 Logic gates using side inserter mod]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Circuit network (research)]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Combinators]]&lt;br /&gt;
* [[Virtual signals]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Networks]] [[Category: Circuit network]] [[Category: Transport network]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Circuit_network_(research)&amp;diff=125958</id>
		<title>Circuit network (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Circuit_network_(research)&amp;diff=125958"/>
		<updated>2016-07-06T21:25:43Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Removing smart chest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Technology&lt;br /&gt;
| cost           = time,15 + science pack 1 + science pack 2&lt;br /&gt;
| costmultiplier = 50&lt;br /&gt;
| requirements   = electronics&lt;br /&gt;
| allows         =&lt;br /&gt;
| effects        = red wire + green wire + arithmetic combinator + decider combinator + constant combinator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Circuit network]]&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Chests&amp;diff=125956</id>
		<title>Chests</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Chests&amp;diff=125956"/>
		<updated>2016-07-06T21:22:44Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Types */ Removing smart chest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Transport-Belt-Storage.jpg|thumb|300px|Inserters storing extra iron ore in wooden chests.]]&lt;br /&gt;
Chests are used to store [[items]]. Note that, unlike the toolbelt and the vehicle inventories, you cannot set a filter on any of the chest&#039;s slots.&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Maximum no. of [[Storages/Stack|stacks]] !! Description !! Total raw&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 16 || Basic storage chest. Can be [[Fuel|burned]]. || {{icon|raw-wood|2|Raw wood}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-chest|Iron chest}} || 32 || Larger basic chest. || {{icon|iron-plate|8|Iron plate}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-chest|Steel chest}} || 48 || Basic chest with maximum capacity of 48 stacks. || {{icon|steel-plate|8|Steel plate}} &lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|provider-chest|Active Provider chest}} || 48 || Used for [[Logistic network]], [[Circuit network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Used for [[Logistic network]], [[Circuit network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || 48 || Used for [[Logistic network]], [[Circuit network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|- style=&amp;quot;background: #EEDDEE&amp;quot;&lt;br /&gt;
| {{imagelink|requester-chest|Requester chest}} || 48 || Used for [[Logistic network]], [[Circuit network]]. || {{icon|iron-plate|5|Iron plate}} {{icon|copper-plate|9.5|Copper plate}} {{icon|steel-plate|8|Steel plate}} {{icon|plastic-bar|2|Plastic_bar}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stack limitation==&lt;br /&gt;
{{Main|Storage/Stack#Stack_limitation}}&lt;br /&gt;
All chests allow the player to disable the use of some slots in the chest.  This allows the player to set a limit on the number of item stacks that can be put in the chest.  This limit might be useful for controlling the production or movement of a certain item, for example.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Inventory]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electronic_circuit&amp;diff=125955</id>
		<title>Electronic circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electronic_circuit&amp;diff=125955"/>
		<updated>2016-07-06T21:21:10Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Consumed By */ Removing smart chest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|input        =time, 0.5 + iron plate + copper cable, 3&lt;br /&gt;
|raw          =time, 1.3 + iron plate + copper plate, 1.5&lt;br /&gt;
|producers    =manual + assembling machine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electronic Circuits&#039;&#039;&#039; are the basic ingredient for many recipes.&lt;br /&gt;
&lt;br /&gt;
Optimal time/item usage: 3 [[Copper cable]] factories &amp;amp;rarr; 2 [[Electronic circuit]] factories.&lt;br /&gt;
&lt;br /&gt;
== Consumed By ==&lt;br /&gt;
{{icon|advanced circuit}}  {{icon|processing unit}}  {{icon|splitter}}  {{icon|fast splitter}}  {{icon|inserter}}  {{icon|fast inserter}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|smart inserter}}  {{icon|train stop}}  {{icon|rail signal}}  {{icon|rail chain signal}}  {{icon|diesel locomotive}}  {{icon|construction robot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|red wire}}  {{icon|green wire}}  {{icon|arithmetic combinator}}  {{icon|decider combinator}}  {{icon|constant combinator}}  {{icon|repair pack}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|lamp}}  {{icon|solar panel}}  {{icon|electric mining drill}}  {{icon|offshore pump}}  {{icon|pumpjack}}  {{icon|assembling machine 1}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|assembling machine 2}}  {{icon|oil refinery}}  {{icon|chemical plant}}  {{icon|lab}}  {{icon|basic beacon}}  {{icon|speed module}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|efficiency module}}  {{icon|productivity module}}  {{icon|electric engine unit}}  {{icon|flying robot frame}}  {{icon|rocket launcher}}  {{icon|rocket}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|poison capsule}}  {{icon|slowdown capsule}}  {{icon|defender capsule}}  {{icon|basic electric discharge defense remote}}  {{icon|gate}}  {{icon|laser turret}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|radar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Intermediate products]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Curved_rail.png&amp;diff=125954</id>
		<title>File:Curved rail.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Curved_rail.png&amp;diff=125954"/>
		<updated>2016-07-06T21:19:27Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Request deletion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Curved rail was removed in 0.13}}&lt;br /&gt;
{{move|File:Curved rail icon.png|Normalize names}}&lt;br /&gt;
{{game image}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icons]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Smart_chest.png&amp;diff=125953</id>
		<title>File:Smart chest.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Smart_chest.png&amp;diff=125953"/>
		<updated>2016-07-06T21:18:41Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Request deletion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Smart chest was removed in 0.13}}&lt;br /&gt;
{{move|File:Smart chest icon.png|Normalize names}}&lt;br /&gt;
{{game image}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Icons]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=125951</id>
		<title>Materials and recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=125951"/>
		<updated>2016-07-06T21:13:34Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Storage */ Removing smart chest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Items are all objects in Factorio that the player can move or handle; this list does not include [[Enemies]], landforms like lakes, [[tree]]s, or rocks, or concepts like [[Pollution]], but it does include [[Liquids system|Liquids]].&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039; can be found on the planet and provide raw materials when mined or pumped.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Where to get &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|raw-wood|Raw wood}} || [[Tree]] &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal|Coal}} || Coal resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|iron-ore|Iron ore}} || Iron resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|copper-ore|Copper ore}} || Copper resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|stone|Stone}} || Stone resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|fish|Raw fish}} || Lakes&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|alien-artifact|Alien artifact}} || Remnants of [[Enemies|Alien spawners]].  &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|water|Water}} || Pumped from lakes.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|crude-oil|Crude Oil}} || Extracted from Oil Fields by [[Pumpjack]]s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intermediate products ==&lt;br /&gt;
&#039;&#039;&#039;Intermediate products&#039;&#039;&#039; are items produced by the player or [[Assembling machine|assemblers]] for use in the creation of more complex products; with the exception of [[stone brick]], these products cannot be placed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wood|Wood}} || Created from [[Raw wood]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-plate|Iron plate}} || Smelted from [[Iron ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-plate|Copper plate}} || Smelted from [[Copper ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-plate|Steel plate}} || Smelted from [[Iron plate]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|stone-brick|Stone brick}} || Baked from [[Stone]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || Created from [[Water]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastic bar}} || Created from [[Coal]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || Created from [[Iron plate]], [[Copper plate]] and [[Sulfuric Acid]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-stick|Iron stick}} || Rarely used intermediate product.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-gear-wheel|Iron gear wheel}} || Frequently used intermediate product.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || Used for creation of circuits and wires.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electronic-circuit|Electronic circuit}} || Used for creation of electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-circuit|Advanced circuit}} || Used for advanced electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing Unit}} || Used for the highest level electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|engine-unit|Engine unit}} || Used for [[Diesel locomotive]]s, [[Car]]s, [[Tank]]s, and [[Electric engine unit]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electric-engine-unit|Electric engine unit}} || Used for [[Power armor]], [[Robots]] and [[Small Pump|Small Pumps]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flying-robot-frame|Flying robot frame}} || Used for creation of [[Logistic robot|Logistic]] and [[Construction robot|Construction]] robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-1|Science pack 1}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-2|Science pack 2}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-3|Science pack 3}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|alien-science-pack|Alien science pack}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|barrel-empty|Empty barrel}} || Used to store and transport [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosives|Explosives}} || Used for creation of explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
&#039;&#039;&#039;Chemicals&#039;&#039;&#039; are liquid intermediate products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]] and [[Water]]. Can be used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express transport belt]]s  and [[Engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&#039;&#039;&#039;Tools&#039;&#039;&#039; determine the mining speed of the player. This is true not only for [[items#Resources|resources]], but for any deployed object the player is picking up.  [[Iron_axe|Iron Axes]] are the first available manufactured tool.  Once [[Steel_processing|Steel Processing]] is researched, the better [[Steel_axe|Steel Axe]] is available.&lt;br /&gt;
&lt;br /&gt;
Iron and steel axes can also be used as melee weapons if the player is out of ammo.  Bare hands cannot, which is why the &#039;None&#039; item has no damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item || Speed || Damage || Durability || Stack Size || Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|hand icon}} None || 1 || 0 || infinite || 0 || Values used if no tool is used. Very slow.&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|Iron-axe|Iron_axe|Iron axe}} || 2.5 || 5 [[Damage|physical]] || 4000 || 32 || Basic mining tool. Cheap and durable.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Steel-axe|Steel_axe|Steel axe}} || 4 || 8 [[Damage|physical]] || 5000 || 32 || Advanced mining tool. Fast, but expensive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Weapons are used to inflict damage to [[Enemies|alien]] lifeforms and buildings. As tools only provide [[Damage|damage]] at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable; they differ in cost and inflicted damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Ammo !! Description&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|pistol|pistol|Pistol}}||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}||Most basic weapon available from start.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 29%;&amp;quot;| {{imagelink|submachine-gun|submachine_gun|Submachine gun}}&lt;br /&gt;
|style=&amp;quot;width: 37%;&amp;quot;| {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Faster variant of [[Pistol]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun|Shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || A basic short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|combat-shotgun|Combat shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || An advanced short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-launcher|rocket_launcher|Rocket launcher}} || {{imagelink|rocket|rocket|Rocket}} {{imagelink|explosive-rocket|Explosive rocket}} || Long range weapon, good for destroying bases.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower|Flamethrower}} || {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Has innate splash damage, best used against crowds.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|land-mine|land_mine|Land mine}} || - || Defensive structure. Explodes on activation.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-grenade|Basic grenade}} || - || Basic short range explosive weapon with some area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|defender-capsule|Defender capsule}} || - || Basic bullet capsule. Spawns one Defender robot. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|poison-capsule|Poison capsule}} || - || Capsule that causes [[Damage|poison damage]] in a large area.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|slowdown-capsule|Slowdown capsule}} || - || Capsule that slows enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|distractor-capsule|Distractor capsule}} || - || Capsule that spawns three stationary Distractor robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|destroyer-capsule|Destroyer capsule}} || - ||  Capsule that spawns five powerful Destroyer robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-electric-discharge-defense-remote|Basic electric discharge defense remote}} || - || Device for firing the [[Discharge defense]] device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|car|car|Car}} ||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}|| Fast vehicle, can be driven.  Can fire Submachine gun and has storage space. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|tank|tank|Tank}} || {{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|cannon-shell|Cannon shells}} {{imagelink|explosive-cannon-shell|Explosive cannon shells}} || Slow armored vehicle, can be driven. Can fire Submachine gun or tank cannon, and has storage space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || Most basic bullet type, available from start.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Advanced bullet type, much more expensive but more powerful.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Shotgun-shell|Shotgun shells}} || Ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || Advanced ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket|rocket|Rocket}} || Ammo for [[Rocket launcher]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosive-rocket|Explosive rocket}} || Ammo for [[Rocket launcher]] with splash damage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Ammo for [[Flamethrower]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Cannon-shell|Cannon shells}} || Ammo for [[Tank]] Cannon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Explosive-cannon-shell|Explosive cannon shells}} || Ammo for [[Tank]] Cannon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Armor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 22%;&amp;quot;| {{imagelink|basic-armor|Iron armor}} || Cheap armor, for light defense inside your base.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-armor|Heavy armor}} || Tougher basic armor, which could help you escape if your vehicle is destroyed in the field.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-modular-armor|Basic modular armor}} || First modular armor (5x5 grid), enough for solar power and a few shields.  Good enough to easily survive waves attacking your base, but you&#039;ll still need a Tank to assault theirs.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|power-armor|Power armor}} || Expensive modular armor (7x7 grid), which can support fusion power, multiple shields, and an exoskeleton for speed and attack power.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|power-armor-mk2|Power armor MK2}} || Ultimate basekiller armor (10x10 grid).  Very expensive.  Leave that flimsy Tank behind, you have no need for it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Modular armor]] components ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Size (WxH) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|night-vision|Night vision}} || 3x2 || Provides better sight at night.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-equipment|Battery MK1}} || 1x2 || Basic energy storage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-mk2|Battery MK2}} || 1x2 || Advanced energy storage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield|Energy shield}} || 2x2 || Basic personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield-mk2|Energy shield MK2}} || 2x2 || Advanced personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-solar-panel|Portable solar panel}} || 1x1 || Small power generating device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-fusion-reactor|Portable fusion reactor}} || 4x4 || Advanced power generating device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|laser-defense|Personal laser defense}} || 2x3 || Personal laser based defense.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|discharge-defense|Discharge defense}} || 3x3 || A powerful defense system. Activated by [[Basic electric discharge defense remote|Remote]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-exoskeleton-equipment|Basic exoskeleton equipment}} || 2x4 || Enhances movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|red-wire|red_wire|Red wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|green-wire|green_wire|Green wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|logistic-robot|logistic_robot|Logistic robot}} || A flying robot that will move items inside a [[Logistic network]] from [[Logistic network/Chests|chest to chest]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|construction-robot|Construction robot}} || A flying robot that will [[Repair|Repair or replace]] entities.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|roboport|Roboport}} || The Roboport is the home for all [[Robots]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|blueprint|Blueprint}} || A tool to &#039;copy &amp;amp; paste&#039; buildings.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|deconstruction-planner|Deconstruction planner}} || A tool to deconstruct buildings.&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|solid-fuel|Solid fuel}} || Usable as [[Fuel]] in [[burner devices]], or as an ingredient for [[Rocket fuel]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Placeable items ==&lt;br /&gt;
=== [[Transport network#Transport belts|Transport belts]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Basic transport belt}} |-&lt;br /&gt;
| {{imagelink|basic-transport-belt-to-ground|Basic underground belt}} |-&lt;br /&gt;
| {{imagelink|Basic-splitter|Basic splitter}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-&lt;br /&gt;
| {{imagelink|Fast-splitter|Fast splitter}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt|Express transport belt}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt-to-ground|Express underground belt}} |-&lt;br /&gt;
| {{imagelink|express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Inserters]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} |-&lt;br /&gt;
| {{imagelink|Inserter-icon|Inserter}} |-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} |-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} |-&lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Transport network#Storage|Storage]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Storage size (Stacks) !! Features&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 16 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-chest|Iron chest}} || 32 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-chest|Steel chest}} || 48 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Provider-chest|Active Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || 48 || Serves as buffer stock in the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|requester-chest|Requester chest}} || 48 || Requests specified items from the [[Logistic network]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Defense|Defensive Structures]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wall|Wall}} |-&lt;br /&gt;
| {{imagelink|gate|Gate}} |-&lt;br /&gt;
| {{imagelink|Gun-turret|Gun turret}} |-&lt;br /&gt;
| {{imagelink|Laser-turret|Laser turret}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crafting network|Machines &amp;amp; Furnaces]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-mining-drill|Burner Mining Drill}} |-&lt;br /&gt;
| {{imagelink|electric-mining-drill|Electric Mining Drill}} |-&lt;br /&gt;
| {{imagelink|stone-furnace|Stone Furnace}} |-&lt;br /&gt;
| {{imagelink|steel-furnace|Steel Furnace}} |-&lt;br /&gt;
| {{imagelink|electric-furnace|Electric Furnace}} |-&lt;br /&gt;
| {{imagelink|assembling-machine-1|assembling_machine|Assembling machines}} |-&lt;br /&gt;
| {{imagelink|lab|Lab}} |-&lt;br /&gt;
| {{imagelink|basic-beacon|Basic Beacon}} |-&lt;br /&gt;
| {{imagelink|radar|Radar}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Module|Modules]] ===&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can greatly improve the efficiency of a factory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|effectivity-module|Module|Efficiency module}} || {{imagelink|effectivity-module-2|Module|Efficiency module 2}} || {{imagelink|effectivity-module-3|Module|Efficiency module 3}}|-&lt;br /&gt;
| {{imagelink|productivity-module|Module|Productivity module}} || {{imagelink|productivity-module-2|Module|Productivity module 2}} || {{imagelink|productivity-module-3|Module|Productivity module 3}} |-&lt;br /&gt;
| {{imagelink|speed-module|Module|Speed module}} || {{imagelink|speed-module-2|Module|Speed module 2}} || {{imagelink|speed-module-3|Module|Speed module 3}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Electric network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} |-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} |-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} |-&lt;br /&gt;
| {{imagelink|substation|Substation}} |-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} |-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} |-&lt;br /&gt;
| {{imagelink|solar-panel|Solar Panel}} |-&lt;br /&gt;
| {{imagelink|Basic-accumulator|Basic accumulator}} |-&lt;br /&gt;
| {{imagelink|lamp|Lamp}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Railway network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|straight-rail|Straight Rail}} |-&lt;br /&gt;
| {{imagelink|Train-stop|Train stop}} |-&lt;br /&gt;
| {{imagelink|Rail-signal|Rail signal}} |-&lt;br /&gt;
| {{imagelink|rail-chain-signal|Rail chain signal}} |-&lt;br /&gt;
| {{imagelink|diesel-locomotive|Diesel Locomotive}} |-&lt;br /&gt;
| {{imagelink|cargo-wagon|Cargo wagon}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Liquid network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} |-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe-to-ground}} |-&lt;br /&gt;
| {{imagelink|offshore-pump|Offshore Pump}} |-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} |-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil Refinery}} |-&lt;br /&gt;
| {{imagelink|chemical-plant|Chemical Plant}} |-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} |-&lt;br /&gt;
| {{imagelink|small-pump|Small Pump}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rocket Components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-silo|Rocket Silo}} |-&lt;br /&gt;
| {{imagelink|rocket-structure|Low density structure}} |-&lt;br /&gt;
| {{imagelink|rocket-control-unit|Rocket control unit}} |-&lt;br /&gt;
| {{imagelink|rocket-fuel|Rocket fuel}} |-&lt;br /&gt;
| {{imagelink|rocket-part|Rocket part}} |-&lt;br /&gt;
| {{imagelink|satellite|Satellite}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steel_chest&amp;diff=125950</id>
		<title>Steel chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steel_chest&amp;diff=125950"/>
		<updated>2016-07-06T21:11:57Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Removing smart chest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=200&lt;br /&gt;
|storage=48&lt;br /&gt;
|input=Time, 0.5 + Steel-plate, 8 &lt;br /&gt;
|technologies=Steel processing&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Steel Chests&#039;&#039;&#039; are the largest of three types of [[Chests]] used for basic item storage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Chests]]&lt;br /&gt;
** [[Iron Chest]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Chests]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stone&amp;diff=125948</id>
		<title>Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stone&amp;diff=125948"/>
		<updated>2016-07-06T20:38:09Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Removing curved rail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Resource&lt;br /&gt;
|hardness  = 0.4&lt;br /&gt;
|time      = 2&lt;br /&gt;
|producers = Manual + Mining Drill&lt;br /&gt;
|consumers = stone brick + straight rail + stone furnace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone&#039;&#039;&#039; is a [[Items#Resources|resource]] found on the map. It is used for crafting [[Stone furnace]]s, [[Straight rail|Straight rail]]s, and can be baked into [[Stone brick]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Curved_rail&amp;diff=125947</id>
		<title>Archive:Curved rail</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Curved_rail&amp;diff=125947"/>
		<updated>2016-07-06T20:36:05Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Mark for deletion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{delete|Curved rail can no longer be constructed in 0.13}}&lt;br /&gt;
{{Item&lt;br /&gt;
|health       =200&lt;br /&gt;
|input        =time, 0.5 + stone, 4 + iron stick, 4 + steel plate, 4&lt;br /&gt;
|output       =curved rail, 2&lt;br /&gt;
|raw          =time, 1.5 + stone, 4 + iron plate, 2 + steel plate, 4&lt;br /&gt;
|technologies =railway&lt;br /&gt;
|producers    =manual + assembling machine 2 + assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Curved rail&#039;&#039;&#039; element is used for building a track for [[Diesel_locomotive|trains]] in a [[Railway network]]. One element covers 1/8 of a full circle. Rotation enables building of all needed orientations.&lt;br /&gt;
&lt;br /&gt;
Optimal time/item usage: 1 [[Iron stick]] factory &amp;amp;rarr; 1 [[Curved rail]] factory.&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
[[File:curved-rail-example-1.png|thumb|256px]]&lt;br /&gt;
To build a 90 degree turn 2 [[Curved rail]]s and 1 [[Straight rail]] are needed. The [[Straight rail]] has to be placed in diagonal orientation to fill in the gap between the two [[Curved rail]]s.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Straight rail]]&lt;br /&gt;
* [[Diesel locomotive]]&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Railway network]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256&amp;diff=125946</id>
		<title>User:Mattj256</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256&amp;diff=125946"/>
		<updated>2016-07-06T20:33:00Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Todo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve logged over 300 hours playing Factorio.&lt;br /&gt;
&lt;br /&gt;
My favorite mods are RSO, no crafting, and hard crafting.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
* Remove curved rail and all references to it.&lt;br /&gt;
* Update all guides/pages that refer to curved rail.&lt;br /&gt;
* Review other new 0.13 features&lt;br /&gt;
** Remove smart chest&lt;br /&gt;
** Screenshots of items&lt;br /&gt;
* Mods&lt;br /&gt;
** Hardcrafting&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Mattj256&amp;diff=125940</id>
		<title>User:Mattj256</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Mattj256&amp;diff=125940"/>
		<updated>2016-07-06T17:28:42Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Adding TODO list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve logged over 300 hours playing Factorio.&lt;br /&gt;
&lt;br /&gt;
My favorite mods are RSO, no crafting, and hard crafting.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
* Remove curved rail and all references to it.&lt;br /&gt;
* Update all guides/pages that refer to curved rail.&lt;br /&gt;
* Review other new 0.13 features&lt;br /&gt;
** Screenshots of items&lt;br /&gt;
* Mods&lt;br /&gt;
** Hardcrafting&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Railway/Track_compositions&amp;diff=125939</id>
		<title>Talk:Railway/Track compositions</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Railway/Track_compositions&amp;diff=125939"/>
		<updated>2016-07-06T17:13:05Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Add note to update this page for 0.13.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo: update this page for 0.13.  No more curved rail. [[User:Mattj256|Mattj256]] ([[User talk:Mattj256|talk]]) 17:13, 6 July 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive_talk:Curved_rail&amp;diff=125938</id>
		<title>Archive talk:Curved rail</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive_talk:Curved_rail&amp;diff=125938"/>
		<updated>2016-07-06T17:11:54Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Mark for deletion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted. [[User:Mattj256|Mattj256]] ([[User talk:Mattj256|talk]]) 17:11, 6 July 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rail&amp;diff=125937</id>
		<title>Rail</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rail&amp;diff=125937"/>
		<updated>2016-07-06T17:10:49Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Removing curved rail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|health       =100&lt;br /&gt;
|input        =time, 0.5 + stone + iron stick + steel plate&lt;br /&gt;
|output       =straight rail, 2&lt;br /&gt;
|raw          =time, 0.8 + stone + iron plate, 0.5 + steel plate&lt;br /&gt;
|technologies =railway&lt;br /&gt;
|producers    =manual + assembling machine 2 + assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Straight rail&#039;&#039;&#039; element is used for building a track for [[Diesel_locomotive|trains]] in a [[Railway network]]. Rotation enables building of horizontal, vertical and diagonal tracks.&lt;br /&gt;
&lt;br /&gt;
Optimal time/item usage: 1 [[Iron stick]] factory &amp;amp;rarr; 4 [[Straight rail]] factories.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Diesel locomotive]]&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Railway network]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_stick&amp;diff=125936</id>
		<title>Iron stick</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_stick&amp;diff=125936"/>
		<updated>2016-07-06T17:10:16Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Removing curved rail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|input     =Time, 0.5 + Iron Plate&lt;br /&gt;
|output    =Iron Stick, 2&lt;br /&gt;
|producers =Manual + Assembling machine&lt;br /&gt;
|consumers =iron axe + steel axe + lamp + straight rail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron sticks&#039;&#039;&#039; are a basic intermediate product. They are used in a few early and mid-game recipes.&lt;br /&gt;
&lt;br /&gt;
Because iron sticks are produced in pairs, it&#039;s common to have a stray one cluttering up your inventory.&lt;br /&gt;
&lt;br /&gt;
[[Category:Intermediate products]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stone&amp;diff=125935</id>
		<title>Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stone&amp;diff=125935"/>
		<updated>2016-07-06T17:09:47Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Removing curved rail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Resource&lt;br /&gt;
|hardness  = 0.4&lt;br /&gt;
|time      = 2&lt;br /&gt;
|producers = Manual + Mining Drill&lt;br /&gt;
|consumers = stone brick + straight rail + stone furnace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone&#039;&#039;&#039; is a [[Items#Resources|resource]] found on the map. It is used for crafting [[Stone furnace]]s, [[Straight rail|Straight]] and [[Curved rail]]s, and can be baked into [[Stone brick]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steel_plate&amp;diff=125934</id>
		<title>Steel plate</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steel_plate&amp;diff=125934"/>
		<updated>2016-07-06T17:09:12Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Consumed By */ Removing curved rail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|input        =Time, 17.5 + Iron Plate, 5&lt;br /&gt;
|technologies =Steel processing&lt;br /&gt;
|producers    =Furnace&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Steel Plate&#039;&#039;&#039; is an advanced material made from [[iron plate]]s. It is used in many advanced recipes and thus it is recommended to keep a stockpile.&lt;br /&gt;
&lt;br /&gt;
Due to the 5 iron : 1 steel ratio, it is generally a better idea to bus or logistics-request steel instead of smelting the steel where it needs to be used.&lt;br /&gt;
&lt;br /&gt;
== Consumed By ==&lt;br /&gt;
{{icon|steel chest}}  {{icon|storage tank}}  {{icon|medium electric pole}}  {{icon|big electric pole}}  {{icon|substation}}  {{icon|small pump}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|straight rail}}  {{icon|train stop}}  {{icon|diesel locomotive}}  {{icon|cargo wagon}}  {{icon|car}} {{icon|tank}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|roboport}}  {{icon|steel axe}}  {{icon|solar panel}}  {{icon|pumpjack}}  {{icon|basic beacon}} {{icon|steel furnace}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|electric furnace}}  {{icon|oil refinery}}  {{icon|chemical plant}}  {{icon|empty barrel}}  {{icon|engine unit}} {{icon|flying robot frame}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|low density structure}}  {{icon|science pack 3}}  {{icon|combat shotgun}}  {{icon|flamethrower}}  {{icon|land mine}} {{icon|piercing rounds magazine}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|piercing shotgun shells}}  {{icon|cannon shells}}  {{icon|explosive cannon shells}}  {{icon|poison capsule}}  {{icon|slowdown capsule}} {{icon|heavy armor}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|basic modular armor}}  {{icon|power armor}}  {{icon|power armor mk2}}  {{icon|portable solar panel}}  {{icon|energy shield}} {{icon|personal laser defense}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|discharge defense}}  {{icon|basic exoskeleton equipment}}  {{icon|personal roboport}}  {{icon|night vision}} {{icon|gate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{icon|laser turret}}  {{icon|rocket silo}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Intermediate products]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railway_(research)&amp;diff=125933</id>
		<title>Railway (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railway_(research)&amp;diff=125933"/>
		<updated>2016-07-06T17:06:31Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: Removing curved rail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Technology&lt;br /&gt;
| cost           = time, 20 + science pack 1,2 + science pack 2&lt;br /&gt;
| costmultiplier = 70&lt;br /&gt;
| requirements   = logistics 2,2 + engine + steel processing&lt;br /&gt;
| allows         = automated rail transportation&lt;br /&gt;
| effects        = straight rail + diesel locomotive&lt;br /&gt;
}}&lt;br /&gt;
The first step in creating a rail network.  Researching this technology will allow the player access to track and locomotives which will allow the beginnings of an automated [[Railway]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=125932</id>
		<title>Materials and recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=125932"/>
		<updated>2016-07-06T17:05:12Z</updated>

		<summary type="html">&lt;p&gt;Mattj256: /* Railway network */ Removing curved rail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Items are all objects in Factorio that the player can move or handle; this list does not include [[Enemies]], landforms like lakes, [[tree]]s, or rocks, or concepts like [[Pollution]], but it does include [[Liquids system|Liquids]].&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039; can be found on the planet and provide raw materials when mined or pumped.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Where to get &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|raw-wood|Raw wood}} || [[Tree]] &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal|Coal}} || Coal resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|iron-ore|Iron ore}} || Iron resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|copper-ore|Copper ore}} || Copper resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|stone|Stone}} || Stone resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|fish|Raw fish}} || Lakes&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|alien-artifact|Alien artifact}} || Remnants of [[Enemies|Alien spawners]].  &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|water|Water}} || Pumped from lakes.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|crude-oil|Crude Oil}} || Extracted from Oil Fields by [[Pumpjack]]s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intermediate products ==&lt;br /&gt;
&#039;&#039;&#039;Intermediate products&#039;&#039;&#039; are items produced by the player or [[Assembling machine|assemblers]] for use in the creation of more complex products; with the exception of [[stone brick]], these products cannot be placed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wood|Wood}} || Created from [[Raw wood]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-plate|Iron plate}} || Smelted from [[Iron ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-plate|Copper plate}} || Smelted from [[Copper ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-plate|Steel plate}} || Smelted from [[Iron plate]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|stone-brick|Stone brick}} || Baked from [[Stone]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || Created from [[Water]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastic bar}} || Created from [[Coal]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || Created from [[Iron plate]], [[Copper plate]] and [[Sulfuric Acid]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-stick|Iron stick}} || Rarely used intermediate product.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-gear-wheel|Iron gear wheel}} || Frequently used intermediate product.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || Used for creation of circuits and wires.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electronic-circuit|Electronic circuit}} || Used for creation of electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-circuit|Advanced circuit}} || Used for advanced electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing Unit}} || Used for the highest level electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|engine-unit|Engine unit}} || Used for [[Diesel locomotive]]s, [[Car]]s, [[Tank]]s, and [[Electric engine unit]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electric-engine-unit|Electric engine unit}} || Used for [[Power armor]], [[Robots]] and [[Small Pump|Small Pumps]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flying-robot-frame|Flying robot frame}} || Used for creation of [[Logistic robot|Logistic]] and [[Construction robot|Construction]] robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-1|Science pack 1}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-2|Science pack 2}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-3|Science pack 3}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|alien-science-pack|Alien science pack}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|barrel-empty|Empty barrel}} || Used to store and transport [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosives|Explosives}} || Used for creation of explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
&#039;&#039;&#039;Chemicals&#039;&#039;&#039; are liquid intermediate products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]] and [[Water]]. Can be used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express transport belt]]s  and [[Engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&#039;&#039;&#039;Tools&#039;&#039;&#039; determine the mining speed of the player. This is true not only for [[items#Resources|resources]], but for any deployed object the player is picking up.  [[Iron_axe|Iron Axes]] are the first available manufactured tool.  Once [[Steel_processing|Steel Processing]] is researched, the better [[Steel_axe|Steel Axe]] is available.&lt;br /&gt;
&lt;br /&gt;
Iron and steel axes can also be used as melee weapons if the player is out of ammo.  Bare hands cannot, which is why the &#039;None&#039; item has no damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item || Speed || Damage || Durability || Stack Size || Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|hand icon}} None || 1 || 0 || infinite || 0 || Values used if no tool is used. Very slow.&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|Iron-axe|Iron_axe|Iron axe}} || 2.5 || 5 [[Damage|physical]] || 4000 || 32 || Basic mining tool. Cheap and durable.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Steel-axe|Steel_axe|Steel axe}} || 4 || 8 [[Damage|physical]] || 5000 || 32 || Advanced mining tool. Fast, but expensive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Weapons are used to inflict damage to [[Enemies|alien]] lifeforms and buildings. As tools only provide [[Damage|damage]] at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable; they differ in cost and inflicted damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Ammo !! Description&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|pistol|pistol|Pistol}}||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}||Most basic weapon available from start.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 29%;&amp;quot;| {{imagelink|submachine-gun|submachine_gun|Submachine gun}}&lt;br /&gt;
|style=&amp;quot;width: 37%;&amp;quot;| {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Faster variant of [[Pistol]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun|Shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || A basic short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|combat-shotgun|Combat shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || An advanced short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-launcher|rocket_launcher|Rocket launcher}} || {{imagelink|rocket|rocket|Rocket}} {{imagelink|explosive-rocket|Explosive rocket}} || Long range weapon, good for destroying bases.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower|Flamethrower}} || {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Has innate splash damage, best used against crowds.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|land-mine|land_mine|Land mine}} || - || Defensive structure. Explodes on activation.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-grenade|Basic grenade}} || - || Basic short range explosive weapon with some area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|defender-capsule|Defender capsule}} || - || Basic bullet capsule. Spawns one Defender robot. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|poison-capsule|Poison capsule}} || - || Capsule that causes [[Damage|poison damage]] in a large area.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|slowdown-capsule|Slowdown capsule}} || - || Capsule that slows enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|distractor-capsule|Distractor capsule}} || - || Capsule that spawns three stationary Distractor robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|destroyer-capsule|Destroyer capsule}} || - ||  Capsule that spawns five powerful Destroyer robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-electric-discharge-defense-remote|Basic electric discharge defense remote}} || - || Device for firing the [[Discharge defense]] device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|car|car|Car}} ||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}|| Fast vehicle, can be driven.  Can fire Submachine gun and has storage space. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|tank|tank|Tank}} || {{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|cannon-shell|Cannon shells}} {{imagelink|explosive-cannon-shell|Explosive cannon shells}} || Slow armored vehicle, can be driven. Can fire Submachine gun or tank cannon, and has storage space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || Most basic bullet type, available from start.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Advanced bullet type, much more expensive but more powerful.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Shotgun-shell|Shotgun shells}} || Ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || Advanced ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket|rocket|Rocket}} || Ammo for [[Rocket launcher]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosive-rocket|Explosive rocket}} || Ammo for [[Rocket launcher]] with splash damage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Ammo for [[Flamethrower]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Cannon-shell|Cannon shells}} || Ammo for [[Tank]] Cannon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Explosive-cannon-shell|Explosive cannon shells}} || Ammo for [[Tank]] Cannon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Armor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 22%;&amp;quot;| {{imagelink|basic-armor|Iron armor}} || Cheap armor, for light defense inside your base.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-armor|Heavy armor}} || Tougher basic armor, which could help you escape if your vehicle is destroyed in the field.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-modular-armor|Basic modular armor}} || First modular armor (5x5 grid), enough for solar power and a few shields.  Good enough to easily survive waves attacking your base, but you&#039;ll still need a Tank to assault theirs.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|power-armor|Power armor}} || Expensive modular armor (7x7 grid), which can support fusion power, multiple shields, and an exoskeleton for speed and attack power.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|power-armor-mk2|Power armor MK2}} || Ultimate basekiller armor (10x10 grid).  Very expensive.  Leave that flimsy Tank behind, you have no need for it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Modular armor]] components ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Size (WxH) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|night-vision|Night vision}} || 3x2 || Provides better sight at night.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-equipment|Battery MK1}} || 1x2 || Basic energy storage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-mk2|Battery MK2}} || 1x2 || Advanced energy storage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield|Energy shield}} || 2x2 || Basic personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield-mk2|Energy shield MK2}} || 2x2 || Advanced personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-solar-panel|Portable solar panel}} || 1x1 || Small power generating device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-fusion-reactor|Portable fusion reactor}} || 4x4 || Advanced power generating device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|laser-defense|Personal laser defense}} || 2x3 || Personal laser based defense.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|discharge-defense|Discharge defense}} || 3x3 || A powerful defense system. Activated by [[Basic electric discharge defense remote|Remote]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-exoskeleton-equipment|Basic exoskeleton equipment}} || 2x4 || Enhances movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|red-wire|red_wire|Red wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|green-wire|green_wire|Green wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|logistic-robot|logistic_robot|Logistic robot}} || A flying robot that will move items inside a [[Logistic network]] from [[Logistic network/Chests|chest to chest]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|construction-robot|Construction robot}} || A flying robot that will [[Repair|Repair or replace]] entities.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|roboport|Roboport}} || The Roboport is the home for all [[Robots]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|blueprint|Blueprint}} || A tool to &#039;copy &amp;amp; paste&#039; buildings.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|deconstruction-planner|Deconstruction planner}} || A tool to deconstruct buildings.&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|solid-fuel|Solid fuel}} || Usable as [[Fuel]] in [[burner devices]], or as an ingredient for [[Rocket fuel]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Placeable items ==&lt;br /&gt;
=== [[Transport network#Transport belts|Transport belts]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Basic transport belt}} |-&lt;br /&gt;
| {{imagelink|basic-transport-belt-to-ground|Basic underground belt}} |-&lt;br /&gt;
| {{imagelink|Basic-splitter|Basic splitter}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-&lt;br /&gt;
| {{imagelink|Fast-splitter|Fast splitter}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt|Express transport belt}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt-to-ground|Express underground belt}} |-&lt;br /&gt;
| {{imagelink|express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Inserters]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} |-&lt;br /&gt;
| {{imagelink|Inserter-icon|Inserter}} |-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} |-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} |-&lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Transport network#Storage|Storage]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Storage size (Stacks) !! Features&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 16 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-chest|Iron chest}} || 32 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-chest|Steel chest}} || 48 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|smart-chest|Smart chest}} || 48 || Sends signal to [[Circuit network|circuit network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Provider-chest|Active Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || 48 || Serves as buffer stock in the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|requester-chest|Requester chest}} || 48 || Requests specified items from the [[Logistic network]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Defense|Defensive Structures]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wall|Wall}} |-&lt;br /&gt;
| {{imagelink|gate|Gate}} |-&lt;br /&gt;
| {{imagelink|Gun-turret|Gun turret}} |-&lt;br /&gt;
| {{imagelink|Laser-turret|Laser turret}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crafting network|Machines &amp;amp; Furnaces]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-mining-drill|Burner Mining Drill}} |-&lt;br /&gt;
| {{imagelink|electric-mining-drill|Electric Mining Drill}} |-&lt;br /&gt;
| {{imagelink|stone-furnace|Stone Furnace}} |-&lt;br /&gt;
| {{imagelink|steel-furnace|Steel Furnace}} |-&lt;br /&gt;
| {{imagelink|electric-furnace|Electric Furnace}} |-&lt;br /&gt;
| {{imagelink|assembling-machine-1|assembling_machine|Assembling machines}} |-&lt;br /&gt;
| {{imagelink|lab|Lab}} |-&lt;br /&gt;
| {{imagelink|basic-beacon|Basic Beacon}} |-&lt;br /&gt;
| {{imagelink|radar|Radar}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Module|Modules]] ===&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can greatly improve the efficiency of a factory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|effectivity-module|Module|Efficiency module}} || {{imagelink|effectivity-module-2|Module|Efficiency module 2}} || {{imagelink|effectivity-module-3|Module|Efficiency module 3}}|-&lt;br /&gt;
| {{imagelink|productivity-module|Module|Productivity module}} || {{imagelink|productivity-module-2|Module|Productivity module 2}} || {{imagelink|productivity-module-3|Module|Productivity module 3}} |-&lt;br /&gt;
| {{imagelink|speed-module|Module|Speed module}} || {{imagelink|speed-module-2|Module|Speed module 2}} || {{imagelink|speed-module-3|Module|Speed module 3}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Electric network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} |-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} |-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} |-&lt;br /&gt;
| {{imagelink|substation|Substation}} |-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} |-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} |-&lt;br /&gt;
| {{imagelink|solar-panel|Solar Panel}} |-&lt;br /&gt;
| {{imagelink|Basic-accumulator|Basic accumulator}} |-&lt;br /&gt;
| {{imagelink|lamp|Lamp}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Railway network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|straight-rail|Straight Rail}} |-&lt;br /&gt;
| {{imagelink|Train-stop|Train stop}} |-&lt;br /&gt;
| {{imagelink|Rail-signal|Rail signal}} |-&lt;br /&gt;
| {{imagelink|rail-chain-signal|Rail chain signal}} |-&lt;br /&gt;
| {{imagelink|diesel-locomotive|Diesel Locomotive}} |-&lt;br /&gt;
| {{imagelink|cargo-wagon|Cargo wagon}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Liquid network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} |-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe-to-ground}} |-&lt;br /&gt;
| {{imagelink|offshore-pump|Offshore Pump}} |-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} |-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil Refinery}} |-&lt;br /&gt;
| {{imagelink|chemical-plant|Chemical Plant}} |-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} |-&lt;br /&gt;
| {{imagelink|small-pump|Small Pump}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rocket Components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-silo|Rocket Silo}} |-&lt;br /&gt;
| {{imagelink|rocket-structure|Low density structure}} |-&lt;br /&gt;
| {{imagelink|rocket-control-unit|Rocket control unit}} |-&lt;br /&gt;
| {{imagelink|rocket-fuel|Rocket fuel}} |-&lt;br /&gt;
| {{imagelink|rocket-part|Rocket part}} |-&lt;br /&gt;
| {{imagelink|satellite|Satellite}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;/div&gt;</summary>
		<author><name>Mattj256</name></author>
	</entry>
</feed>