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	<updated>2026-04-05T13:36:37Z</updated>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mods&amp;diff=134594</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mods&amp;diff=134594"/>
		<updated>2017-02-10T14:07:43Z</updated>

		<summary type="html">&lt;p&gt;Matjojo: %appdata% already points to roaming, edited the page to show the correct path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
A mod (short for modification) is an alteration of the game. Modifications can range from small tweaks to total conversions.&lt;br /&gt;
&lt;br /&gt;
==Finding mods==&lt;br /&gt;
Starting in Factorio version 0.13, mods are available from within the game via the Mods option on the main menu. Here you&#039;ll find all mods published to the official Factorio mod database. If you want more information on a mod, visit its page at [https://mods.factorio.com/ mods.factorio.com].&lt;br /&gt;
&lt;br /&gt;
Other mod listings exist as well, most importantly [http://factoriomods.net/ factoriomods.net] and [https://forums.factorio.com/viewforum.php?f=194 the forums]. Although mods you find there must be manually installed, that&#039;s pretty easy&amp;amp;mdash;see &amp;quot;Manual installation&amp;quot; below for how. &lt;br /&gt;
&lt;br /&gt;
==Manual installation==&lt;br /&gt;
Installing a downloaded mod is very easy:&lt;br /&gt;
# Find mod you like. It must support the version of Factorio that you have installed.&lt;br /&gt;
# Download the mod. This will normally come as a ZIP file. Do not unzip it.&lt;br /&gt;
# Copy the ZIP into the appropriate directory. For Windows that&#039;s &amp;lt;code&amp;gt;%appdata%\Factorio\mods&amp;lt;/code&amp;gt;, and for Linux it&#039;s &amp;lt;code&amp;gt;~/.factorio/mods&amp;lt;/code&amp;gt;. If the directory doesn&#039;t exist, create it.&lt;br /&gt;
# Launch Factorio. New mods are enabled by default, so you can start using the mod immediately.&lt;br /&gt;
&lt;br /&gt;
Xterminator has made a [https://youtu.be/SEOedyrFQ_g video tutorial for that] (Windows only).&lt;br /&gt;
&lt;br /&gt;
==Gotchas about using mods==&lt;br /&gt;
* Some mods only work properly with maps created &#039;&#039;after&#039;&#039; the mod is installed. Typically the mod description will warn you about that.&lt;br /&gt;
* If you install a mod that prevents Factorio from launching, you can simply delete the mod from the mods folder. See &amp;quot;Manual installation&amp;quot; for the location.&lt;br /&gt;
** Note: You may want to check whether there&#039;s already a newer version of the mod that fixes the problem. Even high-quality mods can break as Factorio changes.&lt;br /&gt;
* Some mods require other mods as dependencies. Factorio does &#039;&#039;not&#039;&#039; automatically pull in dependencies. The mod description will normally tell you if there are any.&lt;br /&gt;
&lt;br /&gt;
==Creating mods==&lt;br /&gt;
See [[Modding]]&lt;br /&gt;
&lt;br /&gt;
== Subpages ==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}&lt;/div&gt;</summary>
		<author><name>Matjojo</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Application_directory&amp;diff=125283</id>
		<title>Application directory</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Application_directory&amp;diff=125283"/>
		<updated>2016-06-01T17:52:25Z</updated>

		<summary type="html">&lt;p&gt;Matjojo: /* Installation via Steam */  deleted note made minutes ago&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
= Overview = &lt;br /&gt;
Depending on your installation method and OS, you will have one or two directories that contain Factorio assets.&lt;br /&gt;
== Application directory ==&lt;br /&gt;
The application directory stores&lt;br /&gt;
* Factorio executables (./bin)&lt;br /&gt;
* Data for vanilla Factorio (./data)&lt;br /&gt;
* API documentation&lt;br /&gt;
&lt;br /&gt;
== User Data directory ==&lt;br /&gt;
* Save games (as zip files within ./saves)&lt;br /&gt;
* User-installed/created [[Mods]] (./mods)&lt;br /&gt;
* User-installed/created [[scenarios]] (./scenarios)&lt;br /&gt;
* User configuration (./config)&lt;br /&gt;
* [[Log File]] (factorio-*.log)&lt;br /&gt;
* Player data (player-data.json)&lt;br /&gt;
&lt;br /&gt;
Note: Deleting the configuration file will result in a replacement being generated upon the next Factorio launch.&lt;br /&gt;
&lt;br /&gt;
It is recommended to create backups from this directory before installing a new version.&lt;br /&gt;
&lt;br /&gt;
= Directory locations by OS and installation method =&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installation via Steam ===&lt;br /&gt;
Application directory:&lt;br /&gt;
 C:\Program Files (x86)\Steam\steamapps\common\Factorio&lt;br /&gt;
User data directory:&lt;br /&gt;
 %appdata%\factorio&lt;br /&gt;
&lt;br /&gt;
=== Installation by Zip-package ===&lt;br /&gt;
Application directory and User data directory will be the location to which Factorio was unpacked.&lt;br /&gt;
&lt;br /&gt;
:For example, if you unpacked the zip to:&lt;br /&gt;
 C:\Factorio&lt;br /&gt;
:Then your saves can be found in:&lt;br /&gt;
 C:\Factorio\saves&lt;br /&gt;
:and mods in:&lt;br /&gt;
 C:\Factorio\mods&lt;br /&gt;
&lt;br /&gt;
=== Installation via Installer ===&lt;br /&gt;
Application directory:&lt;br /&gt;
 C:\Users\&amp;lt;username&amp;gt;\AppData\Roaming\Factorio&lt;br /&gt;
User data directory:&lt;br /&gt;
 %appdata%\factorio&lt;br /&gt;
&lt;br /&gt;
== MacOSx ==&lt;br /&gt;
The application should be by default installed in the Apps-folder.&lt;br /&gt;
&lt;br /&gt;
Whereas the data is stored under&lt;br /&gt;
 /users/&amp;lt;replace with your username&amp;gt;/Library/Application Support/factorio&lt;br /&gt;
&lt;br /&gt;
Which is equivalent to&lt;br /&gt;
 ~/Library/Application Support/factorio&lt;br /&gt;
You can type in this into the Finder (press SHIFT-COMMAND-G for goto folder) and put in exactly this line.&#039;&lt;br /&gt;
Or you can use in Finder the &#039;Find a folder&#039; and write &#039;~/Library/Application Support&#039; (See [http://www.factorioforums.com/forum/viewtopic.php?f=49&amp;amp;t=9345 Can&#039;t find Mods folder]).&lt;br /&gt;
&lt;br /&gt;
The factorio internal application-data can be found (when you have installed it) in&lt;br /&gt;
&lt;br /&gt;
 /Applications/factorio.app/Contents/data&lt;br /&gt;
&lt;br /&gt;
Same directory structure as in Application support.&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Data is stored under&lt;br /&gt;
 __Game_Install_Directory__&lt;br /&gt;
&lt;br /&gt;
=== Installation via Steam ===&lt;br /&gt;
Data is stored under &lt;br /&gt;
 ~/.factorio&lt;br /&gt;
&lt;br /&gt;
=Changing the application directory=&lt;br /&gt;
&lt;br /&gt;
You can create a file &amp;lt;code&amp;gt;config-path.config&amp;lt;/code&amp;gt; to configure Factorio to any directory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.factorioforums.com/forum/viewtopic.php?f=49&amp;amp;t=12819&amp;amp;p=87281#p87281 Please see this discussion]&#039;&#039;&#039; (for MacOS, but should work on any other OS).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: there is also the [[Install_guide#Installer_or_Zip-Package|ZIP-Package]], that can be installed in any directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The following discussion applies to version 0.11.13. ===&lt;br /&gt;
&lt;br /&gt;
In order to change the application directory, user must edit the location of the &amp;quot;write-data&amp;quot; entry in the file &amp;lt;code&amp;gt;__Game_Install_directory/config/config.ini&amp;lt;/code&amp;gt;. This affects the location of mods, scenario and temp.&lt;br /&gt;
&lt;br /&gt;
If you want to move only the location of your save files you can &#039;&#039;&#039;[[Application_Directory/Changing_the_save_directory|change the the save directory using symlinks]]&#039;&#039;&#039; but this still means that all users of the computer will share the same data, including settings.&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
Update &amp;lt;code&amp;gt;__Game_Install_directory/config-path.cfg&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 use-system-read-write-data-directories=true&lt;br /&gt;
&lt;br /&gt;
Update &amp;lt;code&amp;gt;__Game_Install_directory/config/config.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 [path]&lt;br /&gt;
 read-data=__PATH__executable__/../../data&lt;br /&gt;
 write-data=.local/share/factorio&lt;br /&gt;
&lt;br /&gt;
You could set the &amp;lt;code&amp;gt;write-data&amp;lt;/code&amp;gt; value to &#039;&#039;&#039;&amp;lt;code&amp;gt;.factorio&amp;lt;/code&amp;gt;&#039;&#039;&#039; if you prefer.&lt;br /&gt;
&lt;br /&gt;
Once you have done this, you can remove write permissions to the entire game installation directory &#039;&#039;&#039;except&#039;&#039;&#039; for &amp;lt;code&amp;gt;config/config.ini&amp;lt;/code&amp;gt;, which &#039;&#039;&#039;must&#039;&#039;&#039; be writable by all people who wish to play the game.&lt;br /&gt;
&lt;br /&gt;
Note that if someone changes any options, in-game, those option changes will apply to everyone who plays on the same computer.&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [[Download and Installation]]&lt;br /&gt;
* [[Install Guide]]&lt;br /&gt;
* [[Mods]]&lt;br /&gt;
* [[Installing Mods]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=34&amp;amp;t=3389 Forum discussion]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=8294 Linux Version - Save games in $HOME somewhere]&lt;/div&gt;</summary>
		<author><name>Matjojo</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Application_directory&amp;diff=125281</id>
		<title>Application directory</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Application_directory&amp;diff=125281"/>
		<updated>2016-06-01T17:43:52Z</updated>

		<summary type="html">&lt;p&gt;Matjojo: /* Installation via Steam */ added info for mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
= Overview = &lt;br /&gt;
Depending on your installation method and OS, you will have one or two directories that contain Factorio assets.&lt;br /&gt;
== Application directory ==&lt;br /&gt;
The application directory stores&lt;br /&gt;
* Factorio executables (./bin)&lt;br /&gt;
* Data for vanilla Factorio (./data)&lt;br /&gt;
* API documentation&lt;br /&gt;
&lt;br /&gt;
== User Data directory ==&lt;br /&gt;
* Save games (as zip files within ./saves)&lt;br /&gt;
* User-installed/created [[Mods]] (./mods)&lt;br /&gt;
* User-installed/created [[scenarios]] (./scenarios)&lt;br /&gt;
* User configuration (./config)&lt;br /&gt;
* [[Log File]] (factorio-*.log)&lt;br /&gt;
* Player data (player-data.json)&lt;br /&gt;
&lt;br /&gt;
Note: Deleting the configuration file will result in a replacement being generated upon the next Factorio launch.&lt;br /&gt;
&lt;br /&gt;
It is recommended to create backups from this directory before installing a new version.&lt;br /&gt;
&lt;br /&gt;
= Directory locations by OS and installation method =&lt;br /&gt;
== Windows ==&lt;br /&gt;
=== Installation via Steam ===&lt;br /&gt;
Application directory:&lt;br /&gt;
 C:\Program Files (x86)\Steam\steamapps\common\Factorio&lt;br /&gt;
Note: This is not the location you should add your mods.&lt;br /&gt;
&lt;br /&gt;
User data directory:&lt;br /&gt;
 %appdata%\factorio&lt;br /&gt;
&lt;br /&gt;
=== Installation by Zip-package ===&lt;br /&gt;
Application directory and User data directory will be the location to which Factorio was unpacked.&lt;br /&gt;
&lt;br /&gt;
:For example, if you unpacked the zip to:&lt;br /&gt;
 C:\Factorio&lt;br /&gt;
:Then your saves can be found in:&lt;br /&gt;
 C:\Factorio\saves&lt;br /&gt;
:and mods in:&lt;br /&gt;
 C:\Factorio\mods&lt;br /&gt;
&lt;br /&gt;
=== Installation via Installer ===&lt;br /&gt;
Application directory:&lt;br /&gt;
 C:\Users\&amp;lt;username&amp;gt;\AppData\Roaming\Factorio&lt;br /&gt;
User data directory:&lt;br /&gt;
 %appdata%\factorio&lt;br /&gt;
&lt;br /&gt;
== MacOSx ==&lt;br /&gt;
The application should be by default installed in the Apps-folder.&lt;br /&gt;
&lt;br /&gt;
Whereas the data is stored under&lt;br /&gt;
 /users/&amp;lt;replace with your username&amp;gt;/Library/Application Support/factorio&lt;br /&gt;
&lt;br /&gt;
Which is equivalent to&lt;br /&gt;
 ~/Library/Application Support/factorio&lt;br /&gt;
You can type in this into the Finder (press SHIFT-COMMAND-G for goto folder) and put in exactly this line.&#039;&lt;br /&gt;
Or you can use in Finder the &#039;Find a folder&#039; and write &#039;~/Library/Application Support&#039; (See [http://www.factorioforums.com/forum/viewtopic.php?f=49&amp;amp;t=9345 Can&#039;t find Mods folder]).&lt;br /&gt;
&lt;br /&gt;
The factorio internal application-data can be found (when you have installed it) in&lt;br /&gt;
&lt;br /&gt;
 /Applications/factorio.app/Contents/data&lt;br /&gt;
&lt;br /&gt;
Same directory structure as in Application support.&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
Data is stored under&lt;br /&gt;
 __Game_Install_Directory__&lt;br /&gt;
&lt;br /&gt;
=== Installation via Steam ===&lt;br /&gt;
Data is stored under &lt;br /&gt;
 ~/.factorio&lt;br /&gt;
&lt;br /&gt;
=Changing the application directory=&lt;br /&gt;
&lt;br /&gt;
You can create a file &amp;lt;code&amp;gt;config-path.config&amp;lt;/code&amp;gt; to configure Factorio to any directory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.factorioforums.com/forum/viewtopic.php?f=49&amp;amp;t=12819&amp;amp;p=87281#p87281 Please see this discussion]&#039;&#039;&#039; (for MacOS, but should work on any other OS).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: there is also the [[Install_guide#Installer_or_Zip-Package|ZIP-Package]], that can be installed in any directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The following discussion applies to version 0.11.13. ===&lt;br /&gt;
&lt;br /&gt;
In order to change the application directory, user must edit the location of the &amp;quot;write-data&amp;quot; entry in the file &amp;lt;code&amp;gt;__Game_Install_directory/config/config.ini&amp;lt;/code&amp;gt;. This affects the location of mods, scenario and temp.&lt;br /&gt;
&lt;br /&gt;
If you want to move only the location of your save files you can &#039;&#039;&#039;[[Application_Directory/Changing_the_save_directory|change the the save directory using symlinks]]&#039;&#039;&#039; but this still means that all users of the computer will share the same data, including settings.&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
Update &amp;lt;code&amp;gt;__Game_Install_directory/config-path.cfg&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 use-system-read-write-data-directories=true&lt;br /&gt;
&lt;br /&gt;
Update &amp;lt;code&amp;gt;__Game_Install_directory/config/config.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 [path]&lt;br /&gt;
 read-data=__PATH__executable__/../../data&lt;br /&gt;
 write-data=.local/share/factorio&lt;br /&gt;
&lt;br /&gt;
You could set the &amp;lt;code&amp;gt;write-data&amp;lt;/code&amp;gt; value to &#039;&#039;&#039;&amp;lt;code&amp;gt;.factorio&amp;lt;/code&amp;gt;&#039;&#039;&#039; if you prefer.&lt;br /&gt;
&lt;br /&gt;
Once you have done this, you can remove write permissions to the entire game installation directory &#039;&#039;&#039;except&#039;&#039;&#039; for &amp;lt;code&amp;gt;config/config.ini&amp;lt;/code&amp;gt;, which &#039;&#039;&#039;must&#039;&#039;&#039; be writable by all people who wish to play the game.&lt;br /&gt;
&lt;br /&gt;
Note that if someone changes any options, in-game, those option changes will apply to everyone who plays on the same computer.&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [[Download and Installation]]&lt;br /&gt;
* [[Install Guide]]&lt;br /&gt;
* [[Mods]]&lt;br /&gt;
* [[Installing Mods]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=34&amp;amp;t=3389 Forum discussion]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=8294 Linux Version - Save games in $HOME somewhere]&lt;/div&gt;</summary>
		<author><name>Matjojo</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mods&amp;diff=121614</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mods&amp;diff=121614"/>
		<updated>2015-10-25T16:30:04Z</updated>

		<summary type="html">&lt;p&gt;Matjojo: added SSU&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;As of 5/5/2015 this page is *extremely* outdated: A more or less complete list of mods is in the [http://www.factorioforums.com/forum/viewforum.php?f=14 Mods forum].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of 06/06/2015 SpeedyBrain started to update this page. Feel free to help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to use mods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; See [[Installing Mods]]&lt;br /&gt;
&lt;br /&gt;
== Mod Spotlights ==&lt;br /&gt;
&lt;br /&gt;
See ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=9409 This Thread]) on the Factorio forums.&lt;br /&gt;
&lt;br /&gt;
== List of user made mods ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are invited to add other mods to this list! See down how.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Big Mods&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Bob&#039;s Mods}} ([http://www.factorioforums.com/forum/viewforum.php?f=51 Forum])&lt;br /&gt;
| bobingabout || Multiple || Multiple || Multiple&lt;br /&gt;
| A set of modular mods to add something to pretty much every aspect of gameplay, works well in combination with DyTech.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|DyTech}} ([http://www.factorioforums.com/forum/viewforum.php?f=43 Forum])&lt;br /&gt;
| Dysoch || Multiple || Multiple || Multiple&lt;br /&gt;
| A modular set of mods that add something to pretty much every aspect of gameplay, depending on the modules you choose.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|F-mod}} ([http://www.factorioforums.com/forum/viewforum.php?f=45 Forum])&lt;br /&gt;
| ficolas || 1.10.5 || 0.10.x || ??&lt;br /&gt;
| Adds underground mining drills, extra machines and processing, planets and trading.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Test Mode}} ([http://www.factorioforums.com/forum/viewforum.php?f=46 Forum])&lt;br /&gt;
| rk84 || Multiple || Multiple || ??&lt;br /&gt;
| Provides various tools and scripts for testing purposes while in a game.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Treefarm}} ([http://www.factorioforums.com/forum/viewforum.php?f=44 Forum])&lt;br /&gt;
| drs9999 || 1.2.7 || 0.11.6 || base &amp;gt;= 0.11.0&lt;br /&gt;
| Adds treefarms, coal-processing and a production-chain for organic plastic.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|NARMod}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=12379 Forum])&lt;br /&gt;
| DamienReave|| 0.3.4 || 0.11.x || base &amp;gt;= 0.11.0&lt;br /&gt;
| Standalone mod that adds an enormous amount of additional content&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|MoMods}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=2778 Forum])&lt;br /&gt;
| ludsoe || Multiple || 0.11.x+ || ??&lt;br /&gt;
| A variety of mods changing various gameplay elements.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Cursed Exp}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7189 Forum])&lt;br /&gt;
| L0771 || 0.1.1 || 0.11.6+ || base &amp;gt;= 0.11.5, Treefarm-Mod &amp;gt;= 1.2.6&lt;br /&gt;
| Adds experience elements and upgradeable mines/turrets. You really just need to check out the post for more info, it&#039;s quite different.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Warfare Mods&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|SupremeWarfare}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=12447 Forum])&lt;br /&gt;
| SpeedyBrain || 1.0.2 || 0.11.16+ ||  base &amp;gt;= 0.11.16, ? MAIN-DyTech-War &amp;gt;= 1.0.2&lt;br /&gt;
| The current version adds four artillery cannons to the game.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Hardcorio}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6634 Forum])&lt;br /&gt;
| Styx3 || 0.3.5 || 0.11.6+ || base&lt;br /&gt;
| A large revamp of warfare elements in Factorio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Map and Spawning Changes&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Resource Spawner Overhaul}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=4761 Forum])&lt;br /&gt;
| Dark || 1.0.2 || 0.10.2+ || ??&lt;br /&gt;
| Edits resource and biter spawning behavior, encourages longer-distance transportation with more spread out resources.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Straight World}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7191 Forum])&lt;br /&gt;
| Xecutor || 1.0.1 || 0.10.x+ || ??&lt;br /&gt;
| Makes the world straight and rectangular.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Energy/Logistics/Fluid Handling&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Belt Blocker}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6227 Forum])&lt;br /&gt;
| JamesOFarell || 1.0.0 || 0.11.x || ??&lt;br /&gt;
| Adds an object that blocks a single lane on a belt.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Belt Switchers}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=4743 Forum])&lt;br /&gt;
| ThaPear || 0.0.1 || 0.11.5+ || ??&lt;br /&gt;
| Add belt switches, which swap the lane items are traveling on.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Boxing}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7481 Forum])&lt;br /&gt;
| Xecutor || 0.5.0 || 0.10.x || base &amp;gt;= 0.10.0&lt;br /&gt;
| Adds a way to box up/condense some basic goods, such as plates and plastic.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Liquid Void}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=5412 Forum])&lt;br /&gt;
| Rseding91 || 1.0.0 || 0.11.x || ??&lt;br /&gt;
| Adds a pipe that erases fluids in it.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Offshore Dump}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6826 Forum])&lt;br /&gt;
| Kirk || 0.0.1 || 0.11.x || ??&lt;br /&gt;
| Adds a pump to dump liquids into water, causing pollution but removing liquids.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Rail Tanker - Liquid Transportation}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6847 Forum])&lt;br /&gt;
| JamesOFarrell || 0.0.7 || 0.11.x || ??&lt;br /&gt;
| Add a new tanker, holds liquids without having to barrel them first.&lt;br /&gt;
|-&lt;br /&gt;
|{{subpage|Slipstream Chests}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7121 Forum])&lt;br /&gt;
| Degraine || 1.1.0 || 0.11.17 || None&lt;br /&gt;
| Adds chests that can pick up and put down items on belts.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Uranium Power}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6740 Forum])&lt;br /&gt;
| Liquius || 0.3.0 || 0.11.x || ??&lt;br /&gt;
| Adds nuclear fission reactors along with a fairly realistic industrial process for gathering and processing uranium.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Electric Boiler}} ([http://www.factorioforums.com/forum/viewtopic.php?f=87&amp;amp;t=13381 Forum])&lt;br /&gt;
| johanwanderer || 0.11.1 || 0.11.x || ??&lt;br /&gt;
| Adds electric boiler.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Uncategorized&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Record Your Stuff!}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7691 Forum])&lt;br /&gt;
| AlyxDeLunar || 1.0.0 || 0.11.x || base&lt;br /&gt;
| Provides a numerical count of pollution.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Start Out Planning}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7561 Forum])&lt;br /&gt;
| AlyxDeLunar || 2.0.0 || 0.11.x || base, ?hardcorio&lt;br /&gt;
| Starts player with a blueprint, deconstruction planner, and automated construction enabled at map creation.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Replicator}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6769 Forum])&lt;br /&gt;
| jamuspsi || 0.2.1 || 0.11.3+ || ??&lt;br /&gt;
| Big change in gameplay, create resources from energy. Lots of energy.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Lishgets TMod}} ([http://www.factorioforums.com/forum/viewtopic.php?f=87&amp;amp;t=9477 Forum])&lt;br /&gt;
| Lishget || 1.1.2 || 0.11.20+ || ??&lt;br /&gt;
| Rebalance and change the portable fusion generator.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Equivalent Exchange}} ([http://www.factorioforums.com/forum/viewtopic.php?f=94&amp;amp;t=14742&amp;amp;p=99869#p99869 Forum])&lt;br /&gt;
| Matjojo || 0.1.1 || 0.12.x || base &amp;gt;= 0.12.x&lt;br /&gt;
| Adds EMC, which allows the creation of every item and fluid in the game.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|ScreenShot Utility}} ([http://www.factorioforums.com/forum/viewtopic.php?f=92&amp;amp;t=17297&amp;amp;p=114654#p114654 Forum])&lt;br /&gt;
| Matjojo || 1.0.0 || 0.12.11+ || base &amp;gt;= 0.12.11&lt;br /&gt;
| Takes screenshots ingame, it&#039;s really just that.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modpacks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%&amp;quot;| Modpack&lt;br /&gt;
!style=&amp;quot;width: 25%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 16%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 16%&amp;quot;| Factorio Version &lt;br /&gt;
!style=&amp;quot;width: 16%&amp;quot;| Included mods&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|ShadowMegaModpack}} ([http://www.factorioforums.com/forum/viewforum.php?f=60 Forum])&lt;br /&gt;
| darkshadow1809|| 7.1.4 || 0.11.xx || [[Mods/ShadowMegaModpack#Included_Mods | 50]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dependencies? ==&lt;br /&gt;
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)&lt;br /&gt;
&lt;br /&gt;
If a dependency is preceded by a question mark (as in: ?Example-Mod &amp;gt;= 1.0.0), then it is an optional dependency. The dependency will not be required to run the mod, but if it does exist, will be loaded before the mod. This usually means the mod will modify something about its dependency if it exists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;base&#039;&#039;&#039; is the default game data that comes with Factorio.&lt;br /&gt;
[[Modding_overview#Mod_meta_information]]&lt;br /&gt;
&lt;br /&gt;
== How to add my/another mod into this page? ==&lt;br /&gt;
&lt;br /&gt;
Two possibilities:&lt;br /&gt;
#  become user of the wiki (get an account) and add it. You can use the {{subpage|ExampleMod}} to see how you can structure the information about your own mod!&lt;br /&gt;
# ask in the forum if someone would add it&lt;br /&gt;
&lt;br /&gt;
== Subpages ==&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}&lt;/div&gt;</summary>
		<author><name>Matjojo</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Technology&amp;diff=121175</id>
		<title>Prototype/Technology</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Technology&amp;diff=121175"/>
		<updated>2015-08-30T18:55:04Z</updated>

		<summary type="html">&lt;p&gt;Matjojo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basics==&lt;br /&gt;
More in [[Research]]&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
=== unit ===&lt;br /&gt;
It contains&lt;br /&gt;
* count - How many units are needed&lt;br /&gt;
* time - how much time is needed per one unit, in standard laboratory without upgrades it is is count of seconds&lt;br /&gt;
* ingredients - list of ingredients needed for one units&lt;br /&gt;
  unit =&lt;br /&gt;
  {&lt;br /&gt;
    count = 20,&lt;br /&gt;
    time = 5,&lt;br /&gt;
    ingredients = { [&amp;quot;science-pack-1&amp;quot;] = 1 }&lt;br /&gt;
  }&lt;br /&gt;
=== prerequisites ===&lt;br /&gt;
List of technologies needed to be researched before this one can be researched.&lt;br /&gt;
  prerequisites = {&amp;quot;explosives&amp;quot;, &amp;quot;military-2&amp;quot;}&lt;br /&gt;
=== effects ===&lt;br /&gt;
List of effects of the technology (applied when the technology is researched).&lt;br /&gt;
&lt;br /&gt;
More on [[prototype/technology-modifier]]&lt;br /&gt;
  {&lt;br /&gt;
    type  = &amp;quot;unlock-recipe&amp;quot;,&lt;br /&gt;
    recipe = &amp;quot;land-mine&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
=== upgrade ===&lt;br /&gt;
When set to true, and the technology contains several levels, only the relevant one is displayed in the technology screen.&lt;br /&gt;
&amp;lt;pre&amp;gt;  {&lt;br /&gt;
    type = &amp;quot;technology&amp;quot;,&lt;br /&gt;
    name = &amp;quot;rocket-damage-2&amp;quot;,&lt;br /&gt;
    ...&lt;br /&gt;
    upgrade = &amp;quot;true&amp;quot;&lt;br /&gt;
    }&amp;lt;/pre&amp;gt;&lt;br /&gt;
Default value is false&lt;br /&gt;
&lt;br /&gt;
note from FreeER, it is possible that I am wrong so I figured I&#039;d put my name and that this senctence could mislead you first lol, I believe that all except for the first unresearched technology in the series are hidden, for factorio to know which technologies are in that series the technology names must be the same except for the number at the end&lt;br /&gt;
&lt;br /&gt;
note from Matjojo, It is currently not possible to have more than one descriptions for a line of upgrades.&lt;/div&gt;</summary>
		<author><name>Matjojo</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Technology&amp;diff=121174</id>
		<title>Prototype/Technology</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Technology&amp;diff=121174"/>
		<updated>2015-08-30T18:54:15Z</updated>

		<summary type="html">&lt;p&gt;Matjojo: added a note about upgradeing technologies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basics==&lt;br /&gt;
More in [[Research]]&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
=== unit ===&lt;br /&gt;
It contains&lt;br /&gt;
* count - How many units are needed&lt;br /&gt;
* time - how much time is needed per one unit, in standard laboratory without upgrades it is is count of seconds&lt;br /&gt;
* ingredients - list of ingredients needed for one units&lt;br /&gt;
  unit =&lt;br /&gt;
  {&lt;br /&gt;
    count = 20,&lt;br /&gt;
    time = 5,&lt;br /&gt;
    ingredients = { [&amp;quot;science-pack-1&amp;quot;] = 1 }&lt;br /&gt;
  }&lt;br /&gt;
=== prerequisites ===&lt;br /&gt;
List of technologies needed to be researched before this one can be researched.&lt;br /&gt;
  prerequisites = {&amp;quot;explosives&amp;quot;, &amp;quot;military-2&amp;quot;}&lt;br /&gt;
=== effects ===&lt;br /&gt;
List of effects of the technology (applied when the technology is researched).&lt;br /&gt;
&lt;br /&gt;
More on [[prototype/technology-modifier]]&lt;br /&gt;
  {&lt;br /&gt;
    type  = &amp;quot;unlock-recipe&amp;quot;,&lt;br /&gt;
    recipe = &amp;quot;land-mine&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
=== upgrade ===&lt;br /&gt;
When set to true, and the technology contains several levels, only the relevant one is displayed in the technology screen.&lt;br /&gt;
&amp;lt;pre&amp;gt;  {&lt;br /&gt;
    type = &amp;quot;technology&amp;quot;,&lt;br /&gt;
    name = &amp;quot;rocket-damage-2&amp;quot;,&lt;br /&gt;
    ...&lt;br /&gt;
    upgrade = &amp;quot;true&amp;quot;&lt;br /&gt;
    }&amp;lt;/pre&amp;gt;&lt;br /&gt;
Default value is false&lt;br /&gt;
&lt;br /&gt;
note from FreeER, it is possible that I am wrong so I figured I&#039;d put my name and that this senctence could mislead you first lol, I believe that all except for the first unresearched technology in the series are hidden, for factorio to know which technologies are in that series the technology names must be the same except for the number at the end&lt;br /&gt;
note from Matjojo, It is currently not possible to have more than one descriptions for a line of upgrades.&lt;/div&gt;</summary>
		<author><name>Matjojo</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mods&amp;diff=120936</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mods&amp;diff=120936"/>
		<updated>2015-08-12T15:55:27Z</updated>

		<summary type="html">&lt;p&gt;Matjojo: /* List of user made mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;As of 5/5/2015 this page is *extremely* outdated: A more or less complete list of mods is in the [http://www.factorioforums.com/forum/viewforum.php?f=14 Mods forum].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of 06/06/2015 SpeedyBrain started to update this page. Feel free to help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to use mods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; See [[Installing Mods]]&lt;br /&gt;
&lt;br /&gt;
== Mod Spotlights ==&lt;br /&gt;
&lt;br /&gt;
See ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=9409 This Thread]) on the Factorio forums.&lt;br /&gt;
&lt;br /&gt;
== List of user made mods ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are invited to add other mods to this list! See down how.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Big Mods&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Bob&#039;s Mods}} ([http://www.factorioforums.com/forum/viewforum.php?f=51 Forum])&lt;br /&gt;
| bobingabout || Multiple || Multiple || Multiple&lt;br /&gt;
| A set of modular mods to add something to pretty much every aspect of gameplay, works well in combination with DyTech.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|DyTech}} ([http://www.factorioforums.com/forum/viewforum.php?f=43 Forum])&lt;br /&gt;
| Dysoch || Multiple || Multiple || Multiple&lt;br /&gt;
| A modular set of mods that add something to pretty much every aspect of gameplay, depending on the modules you choose.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|F-mod}} ([http://www.factorioforums.com/forum/viewforum.php?f=45 Forum])&lt;br /&gt;
| ficolas || 1.10.5 || 0.10.x || ??&lt;br /&gt;
| Adds underground mining drills, extra machines and processing, planets and trading.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Test Mode}} ([http://www.factorioforums.com/forum/viewforum.php?f=46 Forum])&lt;br /&gt;
| rk84 || Multiple || Multiple || ??&lt;br /&gt;
| Provides various tools and scripts for testing purposes while in a game.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Treefarm}} ([http://www.factorioforums.com/forum/viewforum.php?f=44 Forum])&lt;br /&gt;
| drs9999 || 1.2.7 || 0.11.6 || base &amp;gt;= 0.11.0&lt;br /&gt;
| Adds treefarms, coal-processing and a production-chain for organic plastic.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|NARMod}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=12379 Forum])&lt;br /&gt;
| DamienReave|| 0.3.4 || 0.11.x || base &amp;gt;= 0.11.0&lt;br /&gt;
| Standalone mod that adds an enormous amount of additional content&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|MoMods}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=2778 Forum])&lt;br /&gt;
| ludsoe || Multiple || 0.11.x+ || ??&lt;br /&gt;
| A variety of mods changing various gameplay elements.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Cursed Exp}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7189 Forum])&lt;br /&gt;
| L0771 || 0.1.1 || 0.11.6+ || base &amp;gt;= 0.11.5, Treefarm-Mod &amp;gt;= 1.2.6&lt;br /&gt;
| Adds experience elements and upgradeable mines/turrets. You really just need to check out the post for more info, it&#039;s quite different.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Warfare Mods&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|SupremeWarfare}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=12447 Forum])&lt;br /&gt;
| SpeedyBrain || 1.0.2 || 0.11.16+ ||  base &amp;gt;= 0.11.16, ? MAIN-DyTech-War &amp;gt;= 1.0.2&lt;br /&gt;
| The current version adds four artillery cannons to the game.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Hardcorio}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6634 Forum])&lt;br /&gt;
| Styx3 || 0.3.5 || 0.11.6+ || base&lt;br /&gt;
| A large revamp of warfare elements in Factorio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Map and Spawning Changes&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Resource Spawner Overhaul}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=4761 Forum])&lt;br /&gt;
| Dark || 1.0.2 || 0.10.2+ || ??&lt;br /&gt;
| Edits resource and biter spawning behavior, encourages longer-distance transportation with more spread out resources.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Straight World}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7191 Forum])&lt;br /&gt;
| Xecutor || 1.0.1 || 0.10.x+ || ??&lt;br /&gt;
| Makes the world straight and rectangular.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Energy/Logistics/Fluid Handling&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Belt Blocker}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6227 Forum])&lt;br /&gt;
| JamesOFarell || 1.0.0 || 0.11.x || ??&lt;br /&gt;
| Adds an object that blocks a single lane on a belt.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Belt Switchers}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=4743 Forum])&lt;br /&gt;
| ThaPear || 0.0.1 || 0.11.5+ || ??&lt;br /&gt;
| Add belt switches, which swap the lane items are traveling on.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Boxing}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7481 Forum])&lt;br /&gt;
| Xecutor || 0.5.0 || 0.10.x || base &amp;gt;= 0.10.0&lt;br /&gt;
| Adds a way to box up/condense some basic goods, such as plates and plastic.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Liquid Void}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=5412 Forum])&lt;br /&gt;
| Rseding91 || 1.0.0 || 0.11.x || ??&lt;br /&gt;
| Adds a pipe that erases fluids in it.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Offshore Dump}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6826 Forum])&lt;br /&gt;
| Kirk || 0.0.1 || 0.11.x || ??&lt;br /&gt;
| Adds a pump to dump liquids into water, causing pollution but removing liquids.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Rail Tanker - Liquid Transportation}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6847 Forum])&lt;br /&gt;
| JamesOFarrell || 0.0.7 || 0.11.x || ??&lt;br /&gt;
| Add a new tanker, holds liquids without having to barrel them first.&lt;br /&gt;
|-&lt;br /&gt;
|{{subpage|Slipstream Chests}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7121 Forum])&lt;br /&gt;
| Degraine || 1.1.0 || 0.11.17 || None&lt;br /&gt;
| Adds chests that can pick up and put down items on belts.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Uranium Power}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6740 Forum])&lt;br /&gt;
| Liquius || 0.3.0 || 0.11.x || ??&lt;br /&gt;
| Adds nuclear fission reactors along with a fairly realistic industrial process for gathering and processing uranium.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Electric Boiler}} ([http://www.factorioforums.com/forum/viewtopic.php?f=87&amp;amp;t=13381 Forum])&lt;br /&gt;
| johanwanderer || 0.11.1 || 0.11.x || ??&lt;br /&gt;
| Adds electric boiler.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Uncategorized&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Record Your Stuff!}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7691 Forum])&lt;br /&gt;
| AlyxDeLunar || 1.0.0 || 0.11.x || base&lt;br /&gt;
| Provides a numerical count of pollution.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Start Out Planning}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7561 Forum])&lt;br /&gt;
| AlyxDeLunar || 2.0.0 || 0.11.x || base, ?hardcorio&lt;br /&gt;
| Starts player with a blueprint, deconstruction planner, and automated construction enabled at map creation.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Replicator}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6769 Forum])&lt;br /&gt;
| jamuspsi || 0.2.1 || 0.11.3+ || ??&lt;br /&gt;
| Big change in gameplay, create resources from energy. Lots of energy.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Lishgets TMod}} ([http://www.factorioforums.com/forum/viewtopic.php?f=87&amp;amp;t=9477 Forum])&lt;br /&gt;
| Lishget || 1.1.2 || 0.11.20+ || ??&lt;br /&gt;
| Rebalance and change the portable fusion generator.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Equivalent Exchange}} ([http://www.factorioforums.com/forum/viewtopic.php?f=94&amp;amp;t=14742&amp;amp;p=99869#p99869 Forum])&lt;br /&gt;
| Matjojo || 0.1.1 || 0.12.x || base &amp;gt;= 0.12.x&lt;br /&gt;
| Adds EMC, which allows the creation of every item and fluid in the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modpacks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%&amp;quot;| Modpack&lt;br /&gt;
!style=&amp;quot;width: 25%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 16%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 16%&amp;quot;| Factorio Version &lt;br /&gt;
!style=&amp;quot;width: 16%&amp;quot;| Included mods&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|ShadowMegaModpack}} ([http://www.factorioforums.com/forum/viewforum.php?f=60 Forum])&lt;br /&gt;
| darkshadow1809|| 7.1.4 || 0.11.xx || [[Mods/ShadowMegaModpack#Included_Mods | 50]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dependencies? ==&lt;br /&gt;
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)&lt;br /&gt;
&lt;br /&gt;
If a dependency is preceded by a question mark (as in: ?Example-Mod &amp;gt;= 1.0.0), then it is an optional dependency. The dependency will not be required to run the mod, but if it does exist, will be loaded before the mod. This usually means the mod will modify something about its dependency if it exists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;base&#039;&#039;&#039; is the default game data that comes with Factorio.&lt;br /&gt;
[[Modding_overview#Mod_meta_information]]&lt;br /&gt;
&lt;br /&gt;
== How to add my/another mod into this page? ==&lt;br /&gt;
&lt;br /&gt;
Two possibilities:&lt;br /&gt;
#  become user of the wiki (get an account) and add it. You can use the {{subpage|ExampleMod}} to see how you can structure the information about your own mod!&lt;br /&gt;
# ask in the forum if someone would add it&lt;br /&gt;
&lt;br /&gt;
== Subpages ==&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}&lt;/div&gt;</summary>
		<author><name>Matjojo</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mods&amp;diff=120935</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mods&amp;diff=120935"/>
		<updated>2015-08-12T15:44:03Z</updated>

		<summary type="html">&lt;p&gt;Matjojo: /* List of user made mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;As of 5/5/2015 this page is *extremely* outdated: A more or less complete list of mods is in the [http://www.factorioforums.com/forum/viewforum.php?f=14 Mods forum].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of 06/06/2015 SpeedyBrain started to update this page. Feel free to help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to use mods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; See [[Installing Mods]]&lt;br /&gt;
&lt;br /&gt;
== Mod Spotlights ==&lt;br /&gt;
&lt;br /&gt;
See ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=9409 This Thread]) on the Factorio forums.&lt;br /&gt;
&lt;br /&gt;
== List of user made mods ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are invited to add other mods to this list! See down how.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Big Mods&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Bob&#039;s Mods}} ([http://www.factorioforums.com/forum/viewforum.php?f=51 Forum])&lt;br /&gt;
| bobingabout || Multiple || Multiple || Multiple&lt;br /&gt;
| A set of modular mods to add something to pretty much every aspect of gameplay, works well in combination with DyTech.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|DyTech}} ([http://www.factorioforums.com/forum/viewforum.php?f=43 Forum])&lt;br /&gt;
| Dysoch || Multiple || Multiple || Multiple&lt;br /&gt;
| A modular set of mods that add something to pretty much every aspect of gameplay, depending on the modules you choose.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|F-mod}} ([http://www.factorioforums.com/forum/viewforum.php?f=45 Forum])&lt;br /&gt;
| ficolas || 1.10.5 || 0.10.x || ??&lt;br /&gt;
| Adds underground mining drills, extra machines and processing, planets and trading.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Test Mode}} ([http://www.factorioforums.com/forum/viewforum.php?f=46 Forum])&lt;br /&gt;
| rk84 || Multiple || Multiple || ??&lt;br /&gt;
| Provides various tools and scripts for testing purposes while in a game.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Treefarm}} ([http://www.factorioforums.com/forum/viewforum.php?f=44 Forum])&lt;br /&gt;
| drs9999 || 1.2.7 || 0.11.6 || base &amp;gt;= 0.11.0&lt;br /&gt;
| Adds treefarms, coal-processing and a production-chain for organic plastic.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|NARMod}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=12379 Forum])&lt;br /&gt;
| DamienReave|| 0.3.4 || 0.11.x || base &amp;gt;= 0.11.0&lt;br /&gt;
| Standalone mod that adds an enormous amount of additional content&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|MoMods}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=2778 Forum])&lt;br /&gt;
| ludsoe || Multiple || 0.11.x+ || ??&lt;br /&gt;
| A variety of mods changing various gameplay elements.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Cursed Exp}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7189 Forum])&lt;br /&gt;
| L0771 || 0.1.1 || 0.11.6+ || base &amp;gt;= 0.11.5, Treefarm-Mod &amp;gt;= 1.2.6&lt;br /&gt;
| Adds experience elements and upgradeable mines/turrets. You really just need to check out the post for more info, it&#039;s quite different.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Warfare Mods&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|SupremeWarfare}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=12447 Forum])&lt;br /&gt;
| SpeedyBrain || 1.0.2 || 0.11.16+ ||  base &amp;gt;= 0.11.16, ? MAIN-DyTech-War &amp;gt;= 1.0.2&lt;br /&gt;
| The current version adds four artillery cannons to the game.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Hardcorio}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6634 Forum])&lt;br /&gt;
| Styx3 || 0.3.5 || 0.11.6+ || base&lt;br /&gt;
| A large revamp of warfare elements in Factorio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Map and Spawning Changes&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Resource Spawner Overhaul}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=4761 Forum])&lt;br /&gt;
| Dark || 1.0.2 || 0.10.2+ || ??&lt;br /&gt;
| Edits resource and biter spawning behavior, encourages longer-distance transportation with more spread out resources.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Straight World}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7191 Forum])&lt;br /&gt;
| Xecutor || 1.0.1 || 0.10.x+ || ??&lt;br /&gt;
| Makes the world straight and rectangular.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Energy/Logistics/Fluid Handling&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Belt Blocker}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6227 Forum])&lt;br /&gt;
| JamesOFarell || 1.0.0 || 0.11.x || ??&lt;br /&gt;
| Adds an object that blocks a single lane on a belt.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Belt Switchers}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=4743 Forum])&lt;br /&gt;
| ThaPear || 0.0.1 || 0.11.5+ || ??&lt;br /&gt;
| Add belt switches, which swap the lane items are traveling on.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Boxing}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7481 Forum])&lt;br /&gt;
| Xecutor || 0.5.0 || 0.10.x || base &amp;gt;= 0.10.0&lt;br /&gt;
| Adds a way to box up/condense some basic goods, such as plates and plastic.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Liquid Void}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=5412 Forum])&lt;br /&gt;
| Rseding91 || 1.0.0 || 0.11.x || ??&lt;br /&gt;
| Adds a pipe that erases fluids in it.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Offshore Dump}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6826 Forum])&lt;br /&gt;
| Kirk || 0.0.1 || 0.11.x || ??&lt;br /&gt;
| Adds a pump to dump liquids into water, causing pollution but removing liquids.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Rail Tanker - Liquid Transportation}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6847 Forum])&lt;br /&gt;
| JamesOFarrell || 0.0.7 || 0.11.x || ??&lt;br /&gt;
| Add a new tanker, holds liquids without having to barrel them first.&lt;br /&gt;
|-&lt;br /&gt;
|{{subpage|Slipstream Chests}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7121 Forum])&lt;br /&gt;
| Degraine || 1.1.0 || 0.11.17 || None&lt;br /&gt;
| Adds chests that can pick up and put down items on belts.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Uranium Power}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6740 Forum])&lt;br /&gt;
| Liquius || 0.3.0 || 0.11.x || ??&lt;br /&gt;
| Adds nuclear fission reactors along with a fairly realistic industrial process for gathering and processing uranium.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Electric Boiler}} ([http://www.factorioforums.com/forum/viewtopic.php?f=87&amp;amp;t=13381 Forum])&lt;br /&gt;
| johanwanderer || 0.11.1 || 0.11.x || ??&lt;br /&gt;
| Adds electric boiler.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;| Uncategorized&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Mod&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 10%&amp;quot;| Factorio Version&lt;br /&gt;
!style=&amp;quot;width: 15%&amp;quot;| Dependencies &lt;br /&gt;
!style=&amp;quot;width: 40%&amp;quot;| Brief Description&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Record Your Stuff!}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7691 Forum])&lt;br /&gt;
| AlyxDeLunar || 1.0.0 || 0.11.x || base&lt;br /&gt;
| Provides a numerical count of pollution.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Start Out Planning}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=7561 Forum])&lt;br /&gt;
| AlyxDeLunar || 2.0.0 || 0.11.x || base, ?hardcorio&lt;br /&gt;
| Starts player with a blueprint, deconstruction planner, and automated construction enabled at map creation.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Replicator}} ([http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=6769 Forum])&lt;br /&gt;
| jamuspsi || 0.2.1 || 0.11.3+ || ??&lt;br /&gt;
| Big change in gameplay, create resources from energy. Lots of energy.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Lishgets TMod}} ([http://www.factorioforums.com/forum/viewtopic.php?f=87&amp;amp;t=9477 Forum])&lt;br /&gt;
| Lishget || 1.1.2 || 0.11.20+ || ??&lt;br /&gt;
| Rebalance and change the portable fusion generator.&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Equivalent Exchange}} ([http://www.factorioforums.com/forum/viewtopic.php?f=94&amp;amp;t=14742&amp;amp;p=99869#p99869 Forum])&lt;br /&gt;
| Matjojo || 0.1.1 || 0.12.x || base &amp;gt;= 0.12.3&lt;br /&gt;
| Adds EMC, which allows the creation of every item and fluid in the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modpacks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 25%&amp;quot;| Modpack&lt;br /&gt;
!style=&amp;quot;width: 25%&amp;quot;| Author&lt;br /&gt;
!style=&amp;quot;width: 16%&amp;quot;| Latest Release&lt;br /&gt;
!style=&amp;quot;width: 16%&amp;quot;| Factorio Version &lt;br /&gt;
!style=&amp;quot;width: 16%&amp;quot;| Included mods&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|ShadowMegaModpack}} ([http://www.factorioforums.com/forum/viewforum.php?f=60 Forum])&lt;br /&gt;
| darkshadow1809|| 7.1.4 || 0.11.xx || [[Mods/ShadowMegaModpack#Included_Mods | 50]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dependencies? ==&lt;br /&gt;
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)&lt;br /&gt;
&lt;br /&gt;
If a dependency is preceded by a question mark (as in: ?Example-Mod &amp;gt;= 1.0.0), then it is an optional dependency. The dependency will not be required to run the mod, but if it does exist, will be loaded before the mod. This usually means the mod will modify something about its dependency if it exists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;base&#039;&#039;&#039; is the default game data that comes with Factorio.&lt;br /&gt;
[[Modding_overview#Mod_meta_information]]&lt;br /&gt;
&lt;br /&gt;
== How to add my/another mod into this page? ==&lt;br /&gt;
&lt;br /&gt;
Two possibilities:&lt;br /&gt;
#  become user of the wiki (get an account) and add it. You can use the {{subpage|ExampleMod}} to see how you can structure the information about your own mod!&lt;br /&gt;
# ask in the forum if someone would add it&lt;br /&gt;
&lt;br /&gt;
== Subpages ==&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}&lt;/div&gt;</summary>
		<author><name>Matjojo</name></author>
	</entry>
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