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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maeximus</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maeximus"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Maeximus"/>
	<updated>2026-04-23T08:20:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Electric_weapons_damage_(research)&amp;diff=208205</id>
		<title>Infobox:Electric weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Electric_weapons_damage_(research)&amp;diff=208205"/>
		<updated>2024-12-23T21:59:23Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = electric-weapons-damage-1&lt;br /&gt;
|required-technologies = Destroyer capsule&lt;br /&gt;
|allows = Electric weapons damage, 2-&amp;amp;infin;&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1 + Utility science pack, 1&lt;br /&gt;
|cost-multiplier = 250&lt;br /&gt;
|space-age = yes&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Electric_weapons_damage_(research)&amp;diff=208204</id>
		<title>Infobox:Electric weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Electric_weapons_damage_(research)&amp;diff=208204"/>
		<updated>2024-12-23T21:58:43Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = electric-weapons-damage-1&lt;br /&gt;
|required-technologies = Destroyer capsule&lt;br /&gt;
|allows = Electric weapons damage, 2-&amp;amp;infin;&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1 + Utility science pack, 1&lt;br /&gt;
|cost-multiplier = 250&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Electric_weapons_damage_(research)&amp;diff=208203</id>
		<title>Infobox:Electric weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Electric_weapons_damage_(research)&amp;diff=208203"/>
		<updated>2024-12-23T21:57:40Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: created infobox page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = electric-weapons-damage-1&lt;br /&gt;
|required-technologies = Military 4 + Speed module + Distractor capsule&lt;br /&gt;
|allows = Electric weapons damage, 2-&amp;amp;infin;&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1 + Utility science pack, 1&lt;br /&gt;
|cost-multiplier = 250&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_weapons_damage_(research)&amp;diff=208202</id>
		<title>Electric weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_weapons_damage_(research)&amp;diff=208202"/>
		<updated>2024-12-23T21:54:28Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: created page for Electric weapons damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Electric weapons damage (research)}}&lt;br /&gt;
&#039;&#039;&#039;Electric weapons damage (research)&#039;&#039;&#039; affects the damage of electric weapons and combat robots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan = 2 |&lt;br /&gt;
! colspan = 2 | {{Icon|Destroyer capsule}}&lt;br /&gt;
|-&lt;br /&gt;
! Technology !! Cost !! Per Level !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electric weapons damage (research)|1}} Energy weapons damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;250&amp;lt;/big&amp;gt; || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electric weapons damage (research)|2}} Electric weapons damage 2 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ &amp;lt;big&amp;gt;500&amp;lt;/big&amp;gt; || 40% || 70%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan = 2 |&lt;br /&gt;
! colspan = 2 | {{Icon|Tesla ammo}}{{Icon|Discharge defense}}{{Icon|Destroyer capsule}}&lt;br /&gt;
|-&lt;br /&gt;
! Technology !! Cost !! Per Level !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electric weapons damage (research)|3}} Electric weapons damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Electromagnetic science pack|1}} ✖ &amp;lt;big&amp;gt;1000&amp;lt;/big&amp;gt; || 70% 70% 60% || 70% 70% 130%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electric weapons damage (research)|4-&amp;amp;infin;}} Electric weapons damage 4-&amp;amp;infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Electromagnetic science pack|1}} ✖ &amp;lt;br/&amp;gt;&amp;lt;big&amp;gt;1000 * {{Key|2^(Level-4)}}&amp;lt;/big&amp;gt; (eg. 2000 for level 4, 4000 for level 5) || 70% 70% 30%&amp;lt;br /&amp;gt;per level || &amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Stack_inserter_(research)&amp;diff=208200</id>
		<title>Infobox:Stack inserter (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Stack_inserter_(research)&amp;diff=208200"/>
		<updated>2024-12-23T20:57:45Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: fix links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = stack-inserter&lt;br /&gt;
|cost = Time, 60 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1 + Production science pack, 1 + Utility science pack, 1 + Space science pack, 1 + Agricultural science pack, 1&lt;br /&gt;
|cost-multiplier = 1000&lt;br /&gt;
|required-technologies = Carbon fiber + Production science pack + Utility science pack + Bulk inserter&lt;br /&gt;
|effects = Stack inserter&lt;br /&gt;
|allows = Transport belt capacity, 1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Utility_science_pack_(research)&amp;diff=208199</id>
		<title>Infobox:Utility science pack (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Utility_science_pack_(research)&amp;diff=208199"/>
		<updated>2024-12-23T20:55:00Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: advanced processing, not reprocessing...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = utility-science-pack&lt;br /&gt;
|required-technologies = Low density structure + Processing unit + Robotics&lt;br /&gt;
|effects = Utility science pack&lt;br /&gt;
|allows = Braking force + Portable fission reactor + Inserter capacity bonus + Laser shooting speed + Laser weapons damage + Logistic system + Military 4, 4 + Mining productivity + Personal roboport MK2 + Physical projectile damage + Refined flammables + Lab research speed + Rocket silo + Stronger explosives + Weapon shooting speed + Worker robot speed + Worker robot cargo size&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1&lt;br /&gt;
|cost-multiplier = 100&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-allows = Advanced asteroid processing + Personal battery MK2 + Biolab + Braking force + Epic quality + Health + Laser shooting speed, 5 + Portable fission reactor + Laser weapons damage, 5 + Inserter capacity bonus, 7 + Artificial soil + Military 4, 4 + Personal roboport MK2 + Rail support foundations + Lab research speed, 6 + Physical projectile damage, 6 + Refined flammables, 4 + Stack inserter + Stronger explosives, 4 + Weapon shooting speed, 6 + Worker robot speed, 3 + Worker robot cargo size, 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Utility_science_pack_(research)&amp;diff=208198</id>
		<title>Infobox:Utility science pack (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Utility_science_pack_(research)&amp;diff=208198"/>
		<updated>2024-12-23T20:52:03Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: add space age descendants to utility science pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = utility-science-pack&lt;br /&gt;
|required-technologies = Low density structure + Processing unit + Robotics&lt;br /&gt;
|effects = Utility science pack&lt;br /&gt;
|allows = Braking force + Portable fission reactor + Inserter capacity bonus + Laser shooting speed + Laser weapons damage + Logistic system + Military 4, 4 + Mining productivity + Personal roboport MK2 + Physical projectile damage + Refined flammables + Lab research speed + Rocket silo + Stronger explosives + Weapon shooting speed + Worker robot speed + Worker robot cargo size&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1&lt;br /&gt;
|cost-multiplier = 100&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-allows = Asteroid reprocessing + Personal battery MK2 + Biolab + Braking force + Epic quality + Health + Laser shooting speed, 5 + Portable fission reactor + Laser weapons damage, 5 + Inserter capacity bonus, 7 + Artificial soil + Military 4, 4 + Personal roboport MK2 + Rail support foundations + Lab research speed, 6 + Physical projectile damage, 6 + Refined flammables, 4 + Stack inserter + Stronger explosives, 4 + Weapon shooting speed, 6 + Worker robot speed, 3 + Worker robot cargo size, 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rail_support_foundations_(research)&amp;diff=208192</id>
		<title>Infobox:Rail support foundations (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rail_support_foundations_(research)&amp;diff=208192"/>
		<updated>2024-12-23T19:21:21Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: corrected name of prerequisite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = rail-support-foundations&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1 + Production science pack, 1 + Utility science pack, 1 + Space science pack, 1 + Metallurgic science pack, 1 + Electromagnetic science pack, 1&lt;br /&gt;
|cost-multiplier = 2000&lt;br /&gt;
|required-technologies = Elevated rail + Utility science pack + Metallurgic science pack + Electromagnetic science pack&lt;br /&gt;
|space-age = yes&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Elevated_rail_(research)&amp;diff=208191</id>
		<title>Infobox:Elevated rail (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Elevated_rail_(research)&amp;diff=208191"/>
		<updated>2024-12-23T19:17:33Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: created infobox page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = &lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1 + Production science pack, 1&lt;br /&gt;
|cost-multiplier = 100&lt;br /&gt;
|required-technologies = Production science pack + Concrete&lt;br /&gt;
|effects = Rail support + Rail ramp&lt;br /&gt;
|space-age = yes&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Elevated_rail_(research)&amp;diff=208190</id>
		<title>Elevated rail (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Elevated_rail_(research)&amp;diff=208190"/>
		<updated>2024-12-23T19:13:36Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: created page for elevated rails research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Elevated rail (research)}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
Unlocks the ability to build {{imagelink|rail support|space-age=yes}}s and {{imagelink|rail ramp|space-age=yes}}s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rail support]]{{SA}}&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Quality_module_2_(research)&amp;diff=208189</id>
		<title>Infobox:Quality module 2 (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Quality_module_2_(research)&amp;diff=208189"/>
		<updated>2024-12-23T18:58:01Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = quality-module-2&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1 + Space science pack, 1&lt;br /&gt;
|cost-multiplier = 500&lt;br /&gt;
|required-technologies = Quality module + Space science pack&lt;br /&gt;
|allows = Quality module 3, 3&lt;br /&gt;
|effects = Quality module 2&lt;br /&gt;
|space-age = yes&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Legendary_quality_(research)&amp;diff=208188</id>
		<title>Infobox:Legendary quality (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Legendary_quality_(research)&amp;diff=208188"/>
		<updated>2024-12-23T18:57:24Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: space age exclusive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = legendary-quality&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 60 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1 + Production science pack, 1 + Utility science pack, 1 + Space science pack, 1 + Metallurgic science pack, 1 + Electromagnetic science pack, 1 + Agricultural science pack, 1 + Cryogenic science pack, 1&lt;br /&gt;
|cost-multiplier = 5000&lt;br /&gt;
|required-technologies = Cryogenic science pack + Epic quality&lt;br /&gt;
|space-age = yes&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Epic_quality_(research)&amp;diff=208187</id>
		<title>Infobox:Epic quality (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Epic_quality_(research)&amp;diff=208187"/>
		<updated>2024-12-23T18:57:02Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: space age exclusive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = epic-quality&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 60 + Automation science pack + Logistic science pack + Chemical science pack + Utility science pack + Space science pack + Agricultural science pack&lt;br /&gt;
|cost-multiplier = 5000&lt;br /&gt;
|required-technologies = Agricultural science pack + Utility science pack + Quality module&lt;br /&gt;
|allows = Legendary quality&lt;br /&gt;
|space-age = yes&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Quality_module_(research)&amp;diff=208186</id>
		<title>Infobox:Quality module (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Quality_module_(research)&amp;diff=208186"/>
		<updated>2024-12-23T18:56:23Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: space age exclusive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = quality-module&lt;br /&gt;
|effects = Quality module&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1&lt;br /&gt;
|cost-multiplier = 500&lt;br /&gt;
|required-technologies = Modules&lt;br /&gt;
|allows = Epic quality + Quality module 2, 2&lt;br /&gt;
|space-age = yes&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Vulcanus&amp;diff=208185</id>
		<title>Vulcanus</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Vulcanus&amp;diff=208185"/>
		<updated>2024-12-23T18:51:09Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: use imagelinks instead of plaintext&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:volcanus_preview.png|210px|right]]&#039;&#039;&#039;Vulcanus&#039;&#039;&#039; is a hot volcanic planet with mountainous volcanoes, rivers of lava, plains of ash, and sulfuric acid geysers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is home to [[Demolisher|demolishers]]{{SA}}, a large boss‐like [[Enemies|enemy]] that defends its territory. There&#039;s no [[pollution]] on Vulcanus. &lt;br /&gt;
&lt;br /&gt;
[[Planet discovery Vulcanus (research)]] is required to travel to the planet.&lt;br /&gt;
&lt;br /&gt;
=== Exclusive Recipes === &lt;br /&gt;
The following recipes can only be crafted on Vulcanus:&lt;br /&gt;
* {{imagelink|Metallurgic science pack|space-age=yes}}&lt;br /&gt;
* {{imagelink|Foundry|space-age=yes}}&lt;br /&gt;
* {{imagelink|Big mining drill|space-age=yes}}&lt;br /&gt;
* {{imagelink|Turbo transport belt|space-age=yes}}&lt;br /&gt;
* {{imagelink|Turbo underground belt|space-age=yes}}&lt;br /&gt;
* {{imagelink|Turbo splitter|space-age=yes}}&lt;br /&gt;
* {{imagelink|Acid neutralisation|space-age=yes}}&lt;br /&gt;
&lt;br /&gt;
The following items and recipes are unlocked on Vulcanus but can be crafted elsewhere:&lt;br /&gt;
&lt;br /&gt;
* {{imagelink|Artillery turret}}/{{imagelink|Artillery wagon}} and {{imagelink|Artillery shell}}s&lt;br /&gt;
* {{imagelink|Simple coal liquefaction|space-age=yes}} and {{imagelink|Coal liquefaction}}&lt;br /&gt;
* {{imagelink|Cliff explosives}}&lt;br /&gt;
* {{imagelink|Speed module 3}}&lt;br /&gt;
* {{imagelink|Asteroid reprocessing (research)|space-age=yes}}&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Vulcanus Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || Spores&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 1.5 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 25&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 400%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 4000&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
Vulcanus has three distinct biomes.&lt;br /&gt;
* &#039;&#039;&#039;Ashlands&#039;&#039;&#039; are plateaus speckled with sparse vegetation and deposits of [[coal]]. They are home to leafless alien trees. They are relatively free of cliffs and lava, making them ideal for building.&lt;br /&gt;
* &#039;&#039;&#039;Lava basins&#039;&#039;&#039; are filled with winding lava rivers. Within them are deposits of [[tungsten ore]]{{SA}}, which can only be mined using the big mining drill.&lt;br /&gt;
* &#039;&#039;&#039;Mountains&#039;&#039;&#039; are large volcanoes, covered in cliffs and with a large lava pool at their center. They are home to [[sulfuric acid]] geysers and [[calcite]]{{SA}}. &amp;lt;!-- comment: Eventually link to &amp;quot;sulfuric acid gyeser&amp;quot; if it gets its own page.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Demolisher Territories==&lt;br /&gt;
&lt;br /&gt;
Native to Vulcanus are the giant centipede-like enemies known as &amp;quot;[[Enemies|demolishers]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Demolishers have well-defined territories. On the map, these territories are outlined by an opaque, bright red line and the inside is marked by diagonal, translucent, red lines. Only one demolisher will spawn per territory, and the territories themselves do not overlap. However, they are tightly packed, as they follow a Voronoi-like pattern.&amp;lt;!-- Unconfirmed if it&#039;s actually Voronoi --&amp;gt; At the start of the game, only Vulcanus&#039; starting area is not inside a demolisher&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
When left alone, a demolisher will patrol the border of its territory. However, if players build inside of a demolisher&#039;s territory, it will soon make a beeline towards these buildings with the intent of destroying them. Building inside of a demolisher&#039;s territory is therefore extremely risky and dangerous.&amp;lt;!-- I (tecanec) have also seen a demolisher leave its territory to follow a series of gun turrets that I left as bait. I still don&#039;t know much about this behaviour (including whether there&#039;s a limit to how far the demolisher would&#039;ve traveled, whether bait outside the territory made the demolisher aggressive by attacking it or by simply existing, or what the demolisher would&#039;ve done afterwards had it survived my devious trap), so I won&#039;t include it here without further experimentation. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The death of a demolisher is permanent, as they only spawn during world generation. Likewise, upon the death of a demolisher, its territory permanently becomes free for the player to use, as other demolishers will not try to expand their territories.&lt;br /&gt;
&lt;br /&gt;
== Access to basic resources ==&lt;br /&gt;
&lt;br /&gt;
* [[Water]] can be obtained via [[Acid neutralisation]] and [[Steam condensation]]&lt;br /&gt;
* [[Stone]] is a byproduct of processing [[Lava]] into molten iron/copper&lt;br /&gt;
* [[Iron ore]] is not available, but [[Iron plate]] and [[Concrete]] may be obtained from [[Molten iron]]&lt;br /&gt;
* [[Copper ore]] is not available, but [[Copper plate]] may be obtained from [[Molten copper]]&lt;br /&gt;
* [[Coal]] can be mined from patches on the surface as normal&lt;br /&gt;
* [[Crude oil]] is not available, but [[Heavy oil]] can be obtained via [[Simple coal liquefaction]]&lt;br /&gt;
* [[Wood]] cannot be obtained, but [[medium electric pole]]s can be constructed using the small amount of ores available. Note that this can soft-lock players that did not unlock the research&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
[[Vulcanus]] is connected to 2 other planets: [[Nauvis]] and [[Gleba]]{{SA}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nauvis]]|| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gleba]]{{SA}}|| 15,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Nauvis_Vulcanus.png]] &amp;lt;br&amp;gt; Space route from [[Nauvis]] to [[Vulcanus]]&lt;br /&gt;
| [[File:Asteroid_chart_Vulcanus_Gleba.png]] &amp;lt;br&amp;gt; Space route from [[Vulcanus]] to [[Gleba]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid Type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] [[Asteroids|Metallic]] {{SA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] [[Asteroids|Carbonic]] {{SA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] [[Asteroids|Oxide]] {{SA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 600%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallic asteroid chunk]] || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Carbonic asteroid chunk]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[Oxide asteroid chunk]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Promethium asteroid chunk]] || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .20&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| .25&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
vulcanis_landscape.png|Example of Vulcanus&#039; landscape.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In mythology, Vulcanus (also spelt Vulcan), is the Roman god of fire, metalworking, and the forge.&lt;br /&gt;
* The planet&#039;s design, with lava, volcanoes, and sulfur, is based on [https://en.wikipedia.org/wiki/Lava_planet lava planets].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Aquilo]] {{SA}}&lt;br /&gt;
* [[Fulgora]] {{SA}}&lt;br /&gt;
* [[Gleba]] {{SA}}&lt;br /&gt;
* [[Nauvis]]&lt;br /&gt;
* [[Space platform]] {{SA}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Agricultural_science_pack_(research)&amp;diff=208184</id>
		<title>Infobox:Agricultural science pack (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Agricultural_science_pack_(research)&amp;diff=208184"/>
		<updated>2024-12-23T18:41:23Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: added missing technology descendants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = agricultural-science-pack&lt;br /&gt;
|required-technologies = Bioflux processing + Bacteria cultivation + Artificial soil&lt;br /&gt;
|technology-trigger = craft-item: bioflux, 100&lt;br /&gt;
|effects = Agricultural science pack&lt;br /&gt;
|allows = Advanced asteroid processing + Captivity + Efficiency module 3 + Health + Carbon fiber + Plastic bar productivity + Epic quality + Flammables, 7 + Rocket fuel productivity + Stronger explosives, 7 + Tree seeding&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Cryogenic_science_pack_(research)&amp;diff=208183</id>
		<title>Infobox:Cryogenic science pack (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Cryogenic_science_pack_(research)&amp;diff=208183"/>
		<updated>2024-12-23T18:30:30Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: added legendary quality as descendant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|category = Technology&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = cryogenic-science-pack&lt;br /&gt;
|effects = Cryogenic science pack&lt;br /&gt;
|required-technologies = Cryogenic plant (research)&lt;br /&gt;
|technology-trigger = craft-item: Cryogenic plant&lt;br /&gt;
|allows = Captive biter spawner (research) + Foundation (research) + Rocket part productivity (research) + Quantum processor (research) + Legendary quality&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Legendary_quality_(research)&amp;diff=208182</id>
		<title>Legendary quality (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Legendary_quality_(research)&amp;diff=208182"/>
		<updated>2024-12-23T18:29:04Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: added legendary symbol to text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Legendary_quality_(research)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legendary quality&#039;&#039;&#039; unlocks the [[File:quality_legendary.png|Legendary|18px]]Legendary level of [[quality]], which is the best in the game. Once unlocked, quality modules can allow [[Crafting|crafted]] items to have this quality.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
* [[Module]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Legendary_quality_(research)&amp;diff=208181</id>
		<title>Infobox:Legendary quality (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Legendary_quality_(research)&amp;diff=208181"/>
		<updated>2024-12-23T18:26:54Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: added required technologies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = legendary-quality&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 60 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1 + Production science pack, 1 + Utility science pack, 1 + Space science pack, 1 + Metallurgic science pack, 1 + Electromagnetic science pack, 1 + Agricultural science pack, 1 + Cryogenic science pack, 1&lt;br /&gt;
|cost-multiplier = 5000&lt;br /&gt;
|required-technologies = Cryogenic science pack + Epic quality&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Epic_quality_(research)&amp;diff=208180</id>
		<title>Infobox:Epic quality (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Epic_quality_(research)&amp;diff=208180"/>
		<updated>2024-12-23T18:16:03Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: added required technologies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = epic-quality&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 60 + Automation science pack + Logistic science pack + Chemical science pack + Utility science pack + Space science pack + Agricultural science pack&lt;br /&gt;
|cost-multiplier = 5000&lt;br /&gt;
|required-technologies = Agricultural science pack + Utility science pack + Quality module&lt;br /&gt;
|allows = Legendary quality&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Modules_(research)&amp;diff=208178</id>
		<title>Infobox:Modules (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Modules_(research)&amp;diff=208178"/>
		<updated>2024-12-23T18:08:38Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: added quality module research as &amp;quot;descendant&amp;quot; of modules research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = modules&lt;br /&gt;
| category = Technology&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1&lt;br /&gt;
| cost-multiplier = 100&lt;br /&gt;
|required-technologies = Advanced circuit&lt;br /&gt;
|allows = Efficiency module + Productivity module + Speed module + Quality module&lt;br /&gt;
| extra1 = Allows to research upgrade modules that can be inserted into machines.&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Epic_quality_(research)&amp;diff=208177</id>
		<title>Epic quality (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Epic_quality_(research)&amp;diff=208177"/>
		<updated>2024-12-23T18:00:57Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: added epic symbol to text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Epic_quality_(research)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Epic quality&#039;&#039;&#039; unlocks the [[File:quality_epic.png|Epic|18px]]Epic level of [[quality]], which is the second best in the game. Once unlocked, quality modules can allow [[Crafting|crafted]] items to have this quality.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
* [[Module]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Quality_module_2_(research)&amp;diff=208176</id>
		<title>Infobox:Quality module 2 (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Quality_module_2_(research)&amp;diff=208176"/>
		<updated>2024-12-23T17:51:48Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: created infobox for quality module 2 research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = quality-module-2&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Chemical science pack, 1 + Space science pack, 1&lt;br /&gt;
|cost-multiplier = 500&lt;br /&gt;
|required-technologies = Quality module + Space science pack&lt;br /&gt;
|allows = Quality module 3, 3&lt;br /&gt;
|effects = Quality module 2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Quality_module_2_(research)&amp;diff=208175</id>
		<title>Quality module 2 (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Quality_module_2_(research)&amp;diff=208175"/>
		<updated>2024-12-23T17:48:49Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: create page for quality module 2 research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Quality module 2 (research)}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Research]]&lt;br /&gt;
*[[Technologies]]&lt;br /&gt;
*[[Module]]s&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Quality_module_(research)&amp;diff=208174</id>
		<title>Infobox:Quality module (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Quality_module_(research)&amp;diff=208174"/>
		<updated>2024-12-23T17:47:18Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: /* infobox */ use same order and content as 1.1 modules, add some information from tech tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = quality-module&lt;br /&gt;
|effects = Quality module&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1&lt;br /&gt;
|cost-multiplier = 500&lt;br /&gt;
|required-technologies = Modules&lt;br /&gt;
|allows = Epic quality + Quality module 2, 2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Gleba&amp;diff=208173</id>
		<title>Gleba</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Gleba&amp;diff=208173"/>
		<updated>2024-12-23T17:21:24Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: /* Exclusive Items */ use imagelinks instead of plaintext for exclusive items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:gleba_preview.png|210px|right]]&#039;&#039;&#039;Gleba&#039;&#039;&#039; is a moist, agricultural planet with fungal hills and swampy lowlands.&lt;br /&gt;
&lt;br /&gt;
It is home to the [[pentapods]]{{SA}}, which are spider-like [[enemies]] who are attracted to the scent of biological processing called Spores, similar to the way that [[Nauvis]] creatures negatively respond to [[pollution]]. One of the most prominent traits of Gleba is that nearly everything takes a biological form.&lt;br /&gt;
	&lt;br /&gt;
[[Planet discovery Gleba (research)]] is required to travel to the planet.&lt;br /&gt;
&lt;br /&gt;
=== Exclusive Items ===&lt;br /&gt;
The following items are unlocked on Gleba and can only be crafted on-planet:&lt;br /&gt;
* {{imagelink|Agricultural science pack|space-age=yes}}&lt;br /&gt;
* {{imagelink|Artificial jellynut soil|space-age=yes}}&lt;br /&gt;
* {{imagelink|Artificial yumako soil|space-age=yes}}&lt;br /&gt;
* {{imagelink|Overgrowth jellynut soil|space-age=yes}}&lt;br /&gt;
* {{imagelink|Overgrowth yumako soil|space-age=yes}}&lt;br /&gt;
* {{imagelink|Biochamber|space-age=yes}}&lt;br /&gt;
&lt;br /&gt;
The following items are unlocked on Gleba but can be crafted elsewhere:&lt;br /&gt;
* {{imagelink|Agricultural tower|space-age=yes}} (Buildable only on [[Gleba]] and [[Nauvis]])&lt;br /&gt;
* {{imagelink|Captive biter spawner|space-age=yes}} (spawners can be captured with Gleba&#039;s [[Capture bot rocket]], constructed with [[Aquilo]] research, and exclusively produced and placed on Nauvis).&lt;br /&gt;
* {{imagelink|Heating tower|space-age=yes}}&lt;br /&gt;
* {{imagelink|Biolab|space-age=yes}} (unlocked with Gleba science, but exclusively produced and placed on Nauvis)&lt;br /&gt;
* {{imagelink|Rocket turret|space-age=yes}}&lt;br /&gt;
* {{imagelink|Spidertron}}&lt;br /&gt;
* {{imagelink|Stack inserter|space-age=yes}}&lt;br /&gt;
* {{imagelink|Toolbelt equipment|space-age=yes}}&lt;br /&gt;
* {{imagelink|Productivity module 3}}&lt;br /&gt;
* {{imagelink|Efficiency module 3}}&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Gleba Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || Spores&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 10 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biomes ===&lt;br /&gt;
&lt;br /&gt;
Gleba&#039;s terrain consists of elevated regions of dry, buildable terrain and marshy lower areas marbled with [[Shallow water]] that cannot directly be built upon without [[landfill]]. The dark highlands biome are where [[stone]] may be found. The orange or turquoise midland biomes are also elevated and lack shallow water. [[Cliff]]s usually represent the transition from lower lying areas to higher ones.&lt;br /&gt;
&lt;br /&gt;
Pentapod enemies can only build nests on shallow water tiles (regardless of biome), so midlands and highlands act as natural barriers to their expansion. Artificial barriers can be created by using landfill on available shallow water.&lt;br /&gt;
&lt;br /&gt;
The blue biomes are marshes that are typically found next to deep water lakes. Outside of their particular flora, these lands contain nothing special.&lt;br /&gt;
&lt;br /&gt;
The red and green biomes are marshlands where [[Jellystem]] and [[Yumako tree]]s can be found, respectively. They also contain [[Stromatolite|copper and iron stromatolites]] in abundance, making them good sources of ore and ore bacteria.&lt;br /&gt;
&lt;br /&gt;
For the purposes of where crops can be planted, each of these two biomes has 3 kinds of tiles.&lt;br /&gt;
&lt;br /&gt;
Fertile soil tiles are those surrounding natural [[Jellystem]]s and [[Yumako tree]]s. These tiles can be planted with seeds and grow trees without any additional intervention. However, there are usually not very many such tiles in a biome.&lt;br /&gt;
&lt;br /&gt;
Around fertile soil tiles are a larger number of wetland tiles. These are shallow water tiles that are not initially plantable, but artificial [[Artificial jellynut soil|jellynut]] and [[Artificial yumako soil|yumako]] soil tiles will make them fertile.&lt;br /&gt;
&lt;br /&gt;
The vast majority of the biome consists of darker red or green tiles (some are shallow water marshes, while others are buildable terrain) of types other than the above. All of these tiles can have overgrowth [[Overgrowth jellynut soil|jellynut]] and [[Overgrowth yumako soil|yumako]] soils placed on them, making virtually the entire biome farmable (though at substantial cost).&lt;br /&gt;
&lt;br /&gt;
On the map view, the lightest colored tiles in these biomes are fertile soils, the slightly darker tiles around them are wetlands, and the rest are  tiles that can have overgrowth soils placed on them.&lt;br /&gt;
&lt;br /&gt;
Note that the overgrowth soils can be placed on the same wetland tiles that artificial soils can be placed on. Overgrowth soils have no special effects on those tiles, and they are far more expensive than artificial soils. As such, care should be taken to avoid using the more expensive soils where the less expensive ones will do fine.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Spoilage mechanics}}&lt;br /&gt;
Most biological products on Gleba are &amp;quot;spoilable&amp;quot;. A spoilable item has an inherent timer attached to it, which begins at the item&#039;s creation. When the timer reaches 0, the item is transformed into [[spoilage]],{{SA}} with a few exceptions. This process is inevitable and cannot be stopped.&lt;br /&gt;
&lt;br /&gt;
The exact time differs per item, ranging anywhere from a few minutes to 2 hours. This means that item throughput is more important than ever on Gleba, and buffering a large stockpile is ineffective, as items can spoil within containers.&lt;br /&gt;
&lt;br /&gt;
The [[Biochamber]], Gleba&#039;s special production building, uses a fuel source, [[nutrients]]. Nutrients also can spoil, and have a short, 5 minute spoil time.&lt;br /&gt;
&lt;br /&gt;
== Access to basic resources ==&lt;br /&gt;
&lt;br /&gt;
* [[Water]] is readily available using offshore pumps&lt;br /&gt;
* [[Stone]] can be mined from patches on the surface as normal&lt;br /&gt;
* [[Iron ore]] can be obtained from [[Iron bacteria]], which can be cultivated in a [[Biochamber]] using [[Iron bacteria cultivation]]&lt;br /&gt;
* [[Copper ore]] can be obtained from [[Copper bacteria]], which can be cultivated in a biochamber using [[Copper bacteria cultivation]]&lt;br /&gt;
* [[Coal]] can be obtained via [[Coal synthesis]]&lt;br /&gt;
* [[Crude oil]] is not available. However:&lt;br /&gt;
** [[Plastic bar]]s can be obtained from [[Bioplastic]]&lt;br /&gt;
** [[Sulfur]] can be obtained from [[Biosulfur]]&lt;br /&gt;
** [[Lubricant]] can be obtained from [[Biolubricant]]&lt;br /&gt;
** [[Rocket fuel]] can be obtained from [[Rocket fuel from jelly]]&lt;br /&gt;
** [[Heavy oil]] can be obtained using [[Coal liquefaction]], if the initial heavy oil is shipped in from another planet. This is only really useful for [[flamethrower turret]]s, since all other oil products can be obtained more efficiently using the bio recipes.&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
[[Gleba]] is connected to 4 other planets: [[Nauvis]], [[Vulcanus]]{{SA}}, [[Fulgora]]{{SA}}, and [[Aquilo]]{{SA}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| [[Nauvis]]|| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Vulcanus]]{{SA}}|| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulgora]]{{SA}}|| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquilo]] {{SA}}|| 30,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Nauvis_Gleba.png]] &amp;lt;br&amp;gt; Space route from [[Nauvis]] to [[Gleba]]&lt;br /&gt;
| [[File:Asteroid_chart_Vulcanus_Gleba.png]] &amp;lt;br&amp;gt; Space route from [[Vulcanus]] to [[Gleba]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Fulgora.png]] &amp;lt;br&amp;gt; Space route from [[Gleba]] to [[Fulgora]]&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Aquilo.png]] &amp;lt;br&amp;gt; Space route from [[Gleba]] to [[Aquilo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asteroid type&lt;br /&gt;
! Chunk&lt;br /&gt;
! Medium&lt;br /&gt;
! Big&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metallic asteroid chunk.png|32px]] Metallic&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: cyan;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Cyan&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carbonic asteroid chunk.png|32px]] Carbonic&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: brown;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Brown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oxide asteroid chunk.png|32px]] Oxide&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 200%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallic asteroid chunk]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
| [[Carbonic asteroid chunk]] || 5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Oxide asteroid chunk]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| [[Promethium asteroid chunk]] || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .30&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| .25&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
gleba_landscape.png|Example landscape of Gleba.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In biology, a gleba is a fleshy, spore-filled inner mass of some fungus like the puffball.&lt;br /&gt;
* During development, Gleba was once named &#039;&#039;Bacchus&#039;&#039;, after the Roman god of fertility, orchards, and vegetation.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Aquilo]] {{SA}}&lt;br /&gt;
* [[Fulgora]] {{SA}}&lt;br /&gt;
* [[Nauvis]]&lt;br /&gt;
* [[Vulcanus]] {{SA}}&lt;br /&gt;
* [[Space platform]] {{SA}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rail_planner&amp;diff=208172</id>
		<title>Rail planner</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rail_planner&amp;diff=208172"/>
		<updated>2024-12-23T16:53:33Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: /* Ghost building */ use same wording everywhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;rail planner&#039;&#039;&#039; is a system that allows players to build many segments of [[Rail|rail track]] at once, either directly or as [[ghost]] entities.&lt;br /&gt;
The rail planner can be used immediately after researching the [[Railway_(research)|railway]] technology and acquiring some rails.&lt;br /&gt;
&lt;br /&gt;
Aside from constructing the curved rail using a [[blueprint]] and [[construction robot]]s, the rail planner is currently the only way to place curved rail segments.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:Manual_rail_planner.jpg|thumb|300x300px|The rail planner operating in manual mode.]]&lt;br /&gt;
&lt;br /&gt;
While holding rails, left-click (press {{Keybinding|A}} on [[Nintendo Switch version|Nintendo Switch]]) on the green arrow icon on existing rail to initiate the rail planning mode.&lt;br /&gt;
This mode allows the player to directly place rails within a certain proximity to themselves (at most about 10 rails at a time).&lt;br /&gt;
The rails will be placed towards the cursor; simply aim with the cursor and left click (press {{Keybinding|A}} on Nintendo Switch) again to place.&lt;br /&gt;
After placement, the rail planner will continue from the end of the new segment, and the process can be repeated.&lt;br /&gt;
To escape the planner, press {{keybinding|Q}} ({{Keybinding|B}} on Nintendo Switch). &lt;br /&gt;
&lt;br /&gt;
In this mode, the player is allowed to leave the typical range of the &amp;quot;green hologram&amp;quot; to place items.&lt;br /&gt;
This means that, even if the player is physically beyond the range of the &amp;quot;hologram&amp;quot; for the new rail segment, they may still left click (press {{Keybinding|A}} on Nintendo Switch) in order to have the rails placed from a distance.&lt;br /&gt;
This allows the player to start the planner, then run far away in a straight line, and click rapidly to bring the rails up to them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_rail_planner.jpg|thumb|300x300px|The rail planner operating in ghost building mode.]]&lt;br /&gt;
=== Ghost building ===&lt;br /&gt;
The ghost building mode can be used to place longer stretches of rail at once, by creating [[ghost]]s of rails that can be filled in by [[construction robot]]s, either from [[roboport]]s or a [[personal roboport]].&lt;br /&gt;
&lt;br /&gt;
Ghost building mode is available in 2 different modes:&lt;br /&gt;
* Shortest route: hold {{keybinding|Shift}} ({{Keybinding|ZR}} on [[Nintendo Switch version|Nintendo Switch]]) while using the rail planner as described above. The rail planner will find the shortest route without considering natural obstacles such as [[tree]]s or [[cliff]]s, these will be marked for deconstruction, for [[water]] or similar bodies, [[landfill]] or [[foundation]] will be used.&lt;br /&gt;
* Collision avoidance: hold {{keybinding|Control}} while using the rail planner as described above. The rail planner will find a route while avoiding entities like [[tree]]s, [[cliff]]s or [[water]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.29|&lt;br /&gt;
* Simplified rail building.&lt;br /&gt;
**  Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode.&lt;br /&gt;
**  It doesn&#039;t matter anymore, whether the rail building started with shift or not.&lt;br /&gt;
**  This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* [[Rail planner]] tool simplifies rail building.&lt;br /&gt;
* Removed the curved rail, [[rail]] is the only type now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://factorio.com/blog/post/fff-113 The FFF blog post that introduces this feature.]&lt;br /&gt;
* [https://factorio.com/blog/post/fff-290 FFF describing the rail planning changes made in 0.17.29]&lt;br /&gt;
* [[Railway]]&lt;br /&gt;
&lt;br /&gt;
{{C|Railway{{!}}#Rail planner}}&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rail_planner&amp;diff=208171</id>
		<title>Rail planner</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rail_planner&amp;diff=208171"/>
		<updated>2024-12-23T16:52:35Z</updated>

		<summary type="html">&lt;p&gt;Maeximus: /* Ghost building */ add collision avoidance mode when holding ctrl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The &#039;&#039;&#039;rail planner&#039;&#039;&#039; is a system that allows players to build many segments of [[Rail|rail track]] at once, either directly or as [[ghost]] entities.&lt;br /&gt;
The rail planner can be used immediately after researching the [[Railway_(research)|railway]] technology and acquiring some rails.&lt;br /&gt;
&lt;br /&gt;
Aside from constructing the curved rail using a [[blueprint]] and [[construction robot]]s, the rail planner is currently the only way to place curved rail segments.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[File:Manual_rail_planner.jpg|thumb|300x300px|The rail planner operating in manual mode.]]&lt;br /&gt;
&lt;br /&gt;
While holding rails, left-click (press {{Keybinding|A}} on [[Nintendo Switch version|Nintendo Switch]]) on the green arrow icon on existing rail to initiate the rail planning mode.&lt;br /&gt;
This mode allows the player to directly place rails within a certain proximity to themselves (at most about 10 rails at a time).&lt;br /&gt;
The rails will be placed towards the cursor; simply aim with the cursor and left click (press {{Keybinding|A}} on Nintendo Switch) again to place.&lt;br /&gt;
After placement, the rail planner will continue from the end of the new segment, and the process can be repeated.&lt;br /&gt;
To escape the planner, press {{keybinding|Q}} ({{Keybinding|B}} on Nintendo Switch). &lt;br /&gt;
&lt;br /&gt;
In this mode, the player is allowed to leave the typical range of the &amp;quot;green hologram&amp;quot; to place items.&lt;br /&gt;
This means that, even if the player is physically beyond the range of the &amp;quot;hologram&amp;quot; for the new rail segment, they may still left click (press {{Keybinding|A}} on Nintendo Switch) in order to have the rails placed from a distance.&lt;br /&gt;
This allows the player to start the planner, then run far away in a straight line, and click rapidly to bring the rails up to them.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_rail_planner.jpg|thumb|300x300px|The rail planner operating in ghost building mode.]]&lt;br /&gt;
=== Ghost building ===&lt;br /&gt;
The ghost building mode can be used to place longer stretches of rail at once, by creating [[ghost]]s of rails that can be filled in by [[construction robot]]s, either from [[roboport]]s or a [[personal roboport]].&lt;br /&gt;
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Ghost planning mode is available in 2 different modes:&lt;br /&gt;
* Shortest route: hold {{keybinding|Shift}} ({{Keybinding|ZR}} on [[Nintendo Switch version|Nintendo Switch]]) while using the rail planner as described above. The rail planner will find the shortest route without considering natural obstacles such as [[tree]]s or [[cliff]]s, these will be marked for deconstruction, for [[water]] or similar bodies, [[landfill]] or [[foundation]] will be used.&lt;br /&gt;
* Collision avoidance: hold {{keybinding|Control}} while using the rail planner as described above. The rail planner will find a route while avoiding entities like [[tree]]s, [[cliff]]s or [[water]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.29|&lt;br /&gt;
* Simplified rail building.&lt;br /&gt;
**  Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode.&lt;br /&gt;
**  It doesn&#039;t matter anymore, whether the rail building started with shift or not.&lt;br /&gt;
**  This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* [[Rail planner]] tool simplifies rail building.&lt;br /&gt;
* Removed the curved rail, [[rail]] is the only type now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://factorio.com/blog/post/fff-113 The FFF blog post that introduces this feature.]&lt;br /&gt;
* [https://factorio.com/blog/post/fff-290 FFF describing the rail planning changes made in 0.17.29]&lt;br /&gt;
* [[Railway]]&lt;br /&gt;
&lt;br /&gt;
{{C|Railway{{!}}#Rail planner}}&lt;/div&gt;</summary>
		<author><name>Maeximus</name></author>
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