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	<updated>2026-04-06T06:43:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:LowDrod/Circuit_network/es&amp;diff=183844</id>
		<title>User:LowDrod/Circuit network/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:LowDrod/Circuit_network/es&amp;diff=183844"/>
		<updated>2020-12-03T17:08:35Z</updated>

		<summary type="html">&lt;p&gt;LowDrod: Created page with &amp;quot;{{Languages}} La &amp;#039;&amp;#039;&amp;#039;red de circuitos&amp;#039;&amp;#039;&amp;#039; se construye utilizando cables rojos o verdes, y permiten el control de lo receptores, basándose en...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
La &#039;&#039;&#039;red de circuitos&#039;&#039;&#039; se construye utilizando [[Red wire/es|cables rojos]] o [[Green wire/es|verdes]], y permiten el control de lo receptores, basándose en la información transmitida a la red por los emisores conectados. La mayoría de los emisores son dispositivos de almacenamiento, y transmiten su información en un canal específico, basado en el elemento o líquido que el dispositivo de almacenamiento contiene. Cada red de circuito contiene un canal para cada tipo de elemento, así como 48 [[#Virtual signals|señales virtuales]] adicionales que actúan como canales definibles por el usuario. &#039;&amp;lt;span style=&amp;quot;color:#FF6666&amp;quot;&amp;gt;Todo&amp;lt;/span&amp;gt;&#039;, &#039;&amp;lt;span style=&amp;quot;color:#99FF99&amp;quot;&amp;gt;Cualquiera&amp;lt;/span&amp;gt;&#039; y &#039;&amp;lt;span style=&amp;quot;color:#FFFF99&amp;quot;&amp;gt;Cada uno&amp;lt;/span&amp;gt;&#039; también están disponibles como una opción.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:shared_circuit_network.png|thumb|600px|right|Dos redes de circuitos compartidos a través de un [[small electric pole/es|poste eléctrico pequeño]].]]&lt;br /&gt;
&lt;br /&gt;
== Uso ==&lt;br /&gt;
=== Enviar información ===&lt;br /&gt;
&lt;br /&gt;
Los emisores transmiten la cantidad de elementos o fluidos que contienen u otros datos definibles por el jugador. Cada suma se transmite como un valor numérico en un &#039;canal&#039; correspondiente al artículo. Por ejemplo, un tanque de almacenamiento que contiene 1000 de agua transmitirá 1000 en el canal de agua.&lt;br /&gt;
&lt;br /&gt;
Los canales están separados entre sí, por lo que cada red puede llevar simultáneamente un número para cada elemento y fluido en el juego, y para cada uno de los canales adicionales definidos por el usuario (dígitos 0-9, letras A-Z y 9 colores diferentes). Todos los canales no utilizados tienen el valor cero por defecto.&lt;br /&gt;
&lt;br /&gt;
Múltiples transmisiones del mismo artículo o fluido son sumadas automáticamente: Si hay dos tanques de almacenamiento conectados con 100 de agua cada uno, el valor del canal de agua dentro de la red será de 2000.&lt;br /&gt;
&lt;br /&gt;
Todos los cables del mismo color que están conectados entre sí por uniones forman una red, es decir, se transmitirán sus señales entre sí. Por ejemplo, si dos cables rojos están conectados a la misma entrada del combinador, cada cable recibe el contenido del otro. Esto puede resultar en retroalimentación si no se tiene cuidado; consulte Comentarios (en el [[#Combinators|combinador aritmético]], a continuación) para obtener más información.&lt;br /&gt;
&lt;br /&gt;
Los números están en el rango de enteros de 32 bits con signo, es decir, de -2147483648 a 2147483647 inclusive, y están codificados en representación de complemento a dos. Los números se envuelven en desbordamiento, por ejemplo, 2147483647 + 10 se convierte en -2147483639. Cuando se ingresa un número en un combinador, puede parecer que excede el límite de 32 bits hasta que se cierra la GUI, momento en el cual el número se desbordará / desbordará. [https://forums.factorio.com/58419]&lt;br /&gt;
&lt;br /&gt;
=== Dispositivos de control ===&lt;br /&gt;
&lt;br /&gt;
Los receptores pueden usar información de transmisión, en la mayoría de los casos para habilitar/deshabilitar el dispositivo. Estos pueden comparar resultados entre diferentes canales o comparar un canal con un valor específico.&lt;br /&gt;
&lt;br /&gt;
Los dispositivos receptores suman todas las señales de cada cable conectado a ellos, incluso los cables rojo y verde. Por ejemplo, si un insertador está conectado a un cable rojo que lleva una señal para 20 placas de cobre y un cable verde con 10 placas de cobre, la señal de entrada configurada para ese receptor será de 30 placas de cobre.&lt;br /&gt;
&lt;br /&gt;
Varios cables del mismo color compartirán y sumarán sus señales. Por ejemplo, 3 cofres A, B y C conectados en una fila (A -&amp;gt; B -&amp;gt; C) con cable verde generarán la suma de su contenido a lo largo de cualquier cable verde conectado a cualquiera de los cofres. Sin embargo, si un cable rojo conecta el cofre A a un insertador, a ese insertador solo se le dará el contenido de A como su señal de entrada.&lt;br /&gt;
&lt;br /&gt;
== Dispositivos ==&lt;br /&gt;
&lt;br /&gt;
Cada dispositivo que se puede conectar a una red de circuito tiene un [[File:Circuit network panel.png]] ubicado en la esquina superior derecha de su panel de información. Al hacer clic en este icono, se mostrarán las opciones de red de circuitos disponibles para ese dispositivo (nota: se debe conectar un cable rojo o verde; de lo contrario, se mostrará el mensaje &amp;quot;no conectado&amp;quot;). Al hacer clic en el icono [[File:Logistic network panel.png]] al lado, el dispositivo se puede conectar a una red logística si está dentro del alcance de una, lo que también permite establecer las condiciones.&lt;br /&gt;
&lt;br /&gt;
Se pueden establecer condiciones tanto para el circuito (se suman las señales de los cables rojo y verde) como para la red logística, que en conjunto actuarán como una puerta lógica AND[https://es.wikipedia.org/wiki/Puerta_AND].&lt;/div&gt;</summary>
		<author><name>LowDrod</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Train_stop/es&amp;diff=183842</id>
		<title>Train stop/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Train_stop/es&amp;diff=183842"/>
		<updated>2020-12-03T16:34:04Z</updated>

		<summary type="html">&lt;p&gt;LowDrod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Train stop}}&lt;br /&gt;
&lt;br /&gt;
Las [[Train stop/es|Paradas de tren]] son usadas para automatizar el transporte de objetos mediante trenes. Para más información ver [[Railway/es|Red ferroviaria]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ver también ==&lt;br /&gt;
* [[Locomotive/es|Locomotora]]&lt;br /&gt;
* [[Railway/es|Red ferroviaria]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Transport}}&lt;/div&gt;</summary>
		<author><name>LowDrod</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Locomotive/es&amp;diff=183841</id>
		<title>Locomotive/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Locomotive/es&amp;diff=183841"/>
		<updated>2020-12-03T16:32:50Z</updated>

		<summary type="html">&lt;p&gt;LowDrod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Locomotive}}&lt;br /&gt;
La [[Locomotive/es|Locomotora]] es actualmente el único medio de movimiento de los [[Railway/es|trenes]]. Puede ser usado para transportar grandes cantidades de objetos a través de largas distancias. Tras colocar los [[Railway/es#Raíles|raíles]] para un [[Railway/es|tren]], llena de combustible la locomotora y conduce tú mismo o haz un sistema de transporte automático usando [[Train stop/es|Paradas de tren]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trenes ==&lt;br /&gt;
[[File:train-example-1.png|thumb|256px]]&lt;br /&gt;
Para hacer un tren tienes que colocar una locomotora y un [[Cargo wagon/es|Vagón de carga]] mínimo. Para conectarlos en un tren tienes que conducir la locomotora cerca del [[Cargo wagon/es|Vagón de carga]] y pulsar &amp;quot;G&amp;quot;(por defecto) para conectar los vagones. Para desconectar el último vagón pulsa &amp;quot;V&amp;quot;(por defecto).&lt;br /&gt;
&lt;br /&gt;
== Ver también ==&lt;br /&gt;
* [[Cargo wagon/es|Vagón de carga]]&lt;br /&gt;
* [[Railway/es|Red ferroviaria]] &lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Transport}}&lt;/div&gt;</summary>
		<author><name>LowDrod</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railway/es&amp;diff=183840</id>
		<title>Railway/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railway/es&amp;diff=183840"/>
		<updated>2020-12-03T16:32:03Z</updated>

		<summary type="html">&lt;p&gt;LowDrod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
La Red ferroviaria es una colleción de [[Items/es|Objetos]] que permiten construir vías, estaciones y trenes y establecer un sistema automático de transporte que es más rápido y eficiente que las cintas transportadoras en largas distancias. Sin embargo, la instalación de dichas redes es realmente complicado y necesita bastantes [[Items/es#Recursos|recursos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objetos==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Raíles !! Trenes !! Automatización&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Straight rail|Rail/es|Raíl recto}} || {{Imagelink|Locomotive|Locomotive/es|Locomotora}} || {{Imagelink|Automated-rail-transportation-research|Automated rail transportation (research)/es|Parada de tren}} |-&lt;br /&gt;
| {{Imagelink|Curved rail|Curved rail/es|Raíl curvo}} || {{Imagelink|Cargo wagon|Cargo wagon/es|Vagón de carga}} || {{Imagelink|Rail signal|Rail signals (research)/es|Señal de raíl}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Básico ==&lt;br /&gt;
Factorio es una versión alpha y necesitas colocar las secciones de raíles pieza por pieza. No es tan dificil como puedas pensar pero la red ferroviaria no puede ser explicada actualmente con simples palabras, ni siquiera con imágenes es facil de describir. Te recomendamos ver algunos vídeos de cómo construir una red ferroviaria simple, que muestran los pasos básicos de forma muy sencilla.&lt;br /&gt;
&lt;br /&gt;
Por ejemplo:&lt;br /&gt;
&lt;br /&gt;
* v0.8, Inglés [http://www.youtube.com/watch?v=RmyOdxi5hR4 Inzainia Plays: Factorio ver 0.8.0 EP:8 (Trains, Trains, Trains!!!)]&lt;br /&gt;
* v0.6, Alemán [http://www.youtube.com/watch?v=idOaZpX8lnA Silver&#039;s Factorio Basic Train Tutorial]&lt;br /&gt;
* O mira alguno [http://www.youtube.com/results?search_query=lets%20play%20factorio%20trains Let&#039;s play factorio] :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Una estrategia general para empezar:&lt;br /&gt;
* Lo primero que necesitas son vías. Puedes crear los tramos de las vías tú mismo, pero recomendamos usar una [[Crafting/es|fábrica automática]] para ello, porque puede que necesites muchos.&lt;br /&gt;
* Construye una [[Assembling machine/es|Máquina de ensamblaje]] para [[Iron stick/es|Varas de hierro]], alimenta con esto una ensambladora para [[Rail/es|Raíles rectos]] y [[Curved rail/es|Raíles curvos]].&lt;br /&gt;
* Para el inicio necesitas sobre 100-200  raíles rectos y 10-20 curvos, unas 10 veces más de rectos que curvos.&lt;br /&gt;
* Coloca algunos raíles y construye una vía pequeña.&lt;br /&gt;
* Crea una [[Locomotive/es|Locomotora diésel]] y un [[Cargo wagon/es|Vagón de carga]].&lt;br /&gt;
* Coloca ambos en la vía construída para que se conecten en un tren.&lt;br /&gt;
* Coloca [[Fuel/es|Combustible]] en la locomotora.&lt;br /&gt;
* Entra en la locomotora (presiona Enter mientras estás a su lado) y conduce por ahí. :)&lt;br /&gt;
&lt;br /&gt;
== Avanzado ==&lt;br /&gt;
&lt;br /&gt;
=== Definiciones ===&lt;br /&gt;
&lt;br /&gt;
* Segmento de vía: un trozo de vía. Hay solo [[Rail/es|Raíl recto]] y [[Curved rail/es|Raíl curvo]].&lt;br /&gt;
* Segmento: un solo camino de raíles continuos, una vía sin intersecciones o cambios de vía. Esto es importante, cuando quieres usar señales. Puedes ver el número de segmentos cuando colocas el ratón encima de la vía.&lt;br /&gt;
* Bloque: un grupo de segmentos. Cada segmento conectado pertenece a un bloque, no importa si un tren puede conducir sobre él o no, y no importa si sólo puede ser conducido en una dirección (por ejemplo un cambio de vía: ¡el otro segmento del cambio también pertenece al bloque!). Puedes ver el número de raíles del bloque en la sección de información.&lt;br /&gt;
&lt;br /&gt;
=== Principios ===&lt;br /&gt;
&lt;br /&gt;
* Raster of tracks: Los raíles pueden ser colocados en  Rail items can be placed in a two-square-raster only; the tracks needs two [[Tile]]s width! For an advanced gameplay (for example if you make plans for a train station, &#039;&#039;&#039;before&#039;&#039;&#039; you researched trains) it is important, that you can place tracks only on even tile-coordinates. You can see the coordinates, if you turn on debug-mode with F5.&lt;br /&gt;
* Espacio necesario: El espacio que necesitas para construir vías es mucho más grande de lo que piensas. ¡Un giro de 180 grados necesita 12 cuadrados de ancho! La estación de tren más simple (1 locomotora, 1 vagón) también necesita unos 10-12 cuadrados. Deberias alejar el zoom un poco antes de construir.&lt;br /&gt;
* Relación con OpenTTD: Los trenes de Factorio tienen muchas relaciones con [http://www.openttd.org/ Open Traffic Tycoon Deluxe]. Si alguna vez has jugado a ese juego encontrarás algunos elementos también en Factorio.&lt;br /&gt;
&lt;br /&gt;
=== Vías ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Composiciones de vías:&#039;&#039;&#039; Cambios, cruces, todo está construído a partir de los dos elementos básicos.&lt;br /&gt;
&lt;br /&gt;
=== Trenes ===&lt;br /&gt;
&lt;br /&gt;
* [[File:train-example-1.png|thumb|256px|Para formar un tren coloca locomotoras y vagones en la vía]] &#039;&#039;&#039;[[Locomotive/es|Vehículo/Tren]]:&#039;&#039;&#039; Place a locomotive and wagon close to each other on the track.&lt;br /&gt;
* &#039;&#039;&#039;[[Locomotive/es|Vehículo/Tren/Locomotora]]:&#039;&#039;&#039; Un tren necesita una locomotora como mínimo.&lt;br /&gt;
* &#039;&#039;&#039;[[Cargo wagon/es|Vehículo/Tren/Vagón]]:&#039;&#039;&#039; Un vagón es como un cofre con ruedas, pero los insertadores pueden insertar desde una distancia más lejana.&lt;br /&gt;
* Conducción: Puedes entrar a un tren pulsando la tecla por defecto Enter.&lt;br /&gt;
* Conducción contraria: Posibilidades para conducir en la dirección opuesta cuando está en modo automático.&lt;br /&gt;
* Defensa: Ya que los trenes son un objetivo prioritario de los [[Enemies/es|Enemigos]].&lt;br /&gt;
* No cruces las vías: Un tren es muy rápido, ¡ten cuidado!&lt;br /&gt;
&lt;br /&gt;
=== Transporte automatizado ===&lt;br /&gt;
&lt;br /&gt;
* Transporte automatizado: Para transporte automatizado necesitas al menos dos paradas de tren y un tren.&lt;br /&gt;
** Si usas señales de vía mira señal de bloque&lt;br /&gt;
&lt;br /&gt;
==== Paradas de tren ====&lt;br /&gt;
&lt;br /&gt;
[[File:station-example-1.png|thumb|256px|Una estación muy básica &amp;lt;del&amp;gt;mostrando todos las posibles posiciones [[Inserter/es|insertador]] para los 3 primeros vagones&amp;lt;/del&amp;gt;. Los huecos entre los insertadores ya no son necesarios.]]&lt;br /&gt;
* Parada de tren: un &#039;&#039;&#039;punto&#039;&#039;&#039; en una vía, donde los trenes pueden parar.&lt;br /&gt;
&lt;br /&gt;
==== Estaciones de Tren ====&lt;br /&gt;
&lt;br /&gt;
* Estación de tren: una combinación de una parada de tren y un [[Storage/es|almacenaje]].&lt;br /&gt;
&lt;br /&gt;
==== El truco renombra-paradas ====&lt;br /&gt;
&lt;br /&gt;
* El truco renombra-paradas: ¿Qué ocurre, si nombras una parada de tren igual que otra parada de tren?&lt;br /&gt;
&lt;br /&gt;
=== Varios trenes, una vía ===&lt;br /&gt;
[[File:station-example-3.png|thumb|256px|Estación con [[Rail signal/es|Señales de raíl]] para permitir operar a varios trenes en una sola vía.]]&lt;br /&gt;
* Una vía:  Es posible operar varios trenes en una vía.&lt;br /&gt;
&lt;br /&gt;
== Experto ==&lt;br /&gt;
=== Señales ===&lt;br /&gt;
[[File:station-example-2.png|thumb|256px|Estación de trenes de alto rendimiento para trenes pequeños. &lt;br /&gt;
Ratio más alto posible de descarga, puntos de espera, repostaje, defensa, capacidad multi-tren, extensión modular.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Señal:&#039;&#039;&#039; Las señales son usadas para permitir el uso de varios trenes en una sola vía/red de vías. Actualmente solo existe la [[Rail signal/es|Señal de raíl]], que implementa &#039;&#039;&#039;Señal de bloque&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Transportes mezclados: Transporta diferentes objetos ===&lt;br /&gt;
&lt;br /&gt;
* Transportes mezclados: No puedes producir la cantidad necesaria exacta de objetos.&lt;br /&gt;
&lt;br /&gt;
=== Varios trenes ===&lt;br /&gt;
&lt;br /&gt;
* Varios trenes: Dirige varios trenes a muchas estaciones en grandes distancias.&lt;br /&gt;
&lt;br /&gt;
== Ver también ==&lt;br /&gt;
* [[Belt transport system/es|Red de transporte]]&lt;/div&gt;</summary>
		<author><name>LowDrod</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Circuit_network&amp;diff=183839</id>
		<title>Circuit network</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Circuit_network&amp;diff=183839"/>
		<updated>2020-12-03T16:25:51Z</updated>

		<summary type="html">&lt;p&gt;LowDrod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Circuit networks&#039;&#039;&#039; are built using [[Red wire|red]] or [[green wire]], and enable the control of receivers, based upon information broadcast onto the network by connected senders.  Most senders are storage devices, and broadcast their information onto a specific channel, based on the item or liquid the storage device contains.  Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual signals|virtual signals]] which act as user-definable channels. &#039;&amp;lt;span style=&amp;quot;color:#FF6666&amp;quot;&amp;gt;Everything&amp;lt;/span&amp;gt;&#039;, &#039;&amp;lt;span style=&amp;quot;color:#99FF99&amp;quot;&amp;gt;Anything&amp;lt;/span&amp;gt;&#039; and &#039;&amp;lt;span style=&amp;quot;color:#FFFF99&amp;quot;&amp;gt;Each&amp;lt;/span&amp;gt;&#039; are also available wildcards.&lt;br /&gt;
&lt;br /&gt;
[[File:shared_circuit_network.png|thumb|600px|right|Two circuit networks shared over one [[small electric pole]].]] &lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Send information ===&lt;br /&gt;
Senders broadcast the amount of items or fluids they contain or other data definable by the player. Each amount is broadcast as a numeric value on a &#039;channel&#039; corresponding to the item.  For example, a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel.&lt;br /&gt;
&lt;br /&gt;
The channels are separated from each other, so each network can simultaneously carry a number for each item and fluid in the game, and for each of the extra user-defined channels (digits 0-9, letters A-Z, and 9 different colors). All unused channels have the value zero.&lt;br /&gt;
&lt;br /&gt;
Multiple broadcasts of the same item or fluid are additive: If there are two connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel within the network will be 2000.&lt;br /&gt;
&lt;br /&gt;
All wires of the same color which are connected together by junctions form a network, i.e. they will pass their signals to each other.  For example, if two red wires are connected to the same combinator input, each wire receives the content from the other.  This can result in feedback if care is not taken; see Feedback (under [[#Combinators|arithmetic combinator]], below) for discussion.&lt;br /&gt;
&lt;br /&gt;
Numbers are in the signed 32 bit integer range, i.e. from -2147483648 to 2147483647 inclusive, and are encoded in [https://en.wikipedia.org/wiki/Two%27s_complement two&#039;s complement representation]. The numbers wrap around on overflow, so e.g. 2147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which point the number will overflow/underflow. [https://forums.factorio.com/58419]&lt;br /&gt;
&lt;br /&gt;
=== Control devices ===&lt;br /&gt;
Receivers can use broadcast information, in most cases to enable/disable the device. They can either compare results between different channels, or compare a channel to a specific value.&lt;br /&gt;
&lt;br /&gt;
Receiving devices sum all signals from each wire connected to them, even red and green wires. For example, if an inserter is connected to a red wire carrying a signal for 20 copper plates and a green wire with 10 copper plates, the input signal set for that receiver will be 30 copper plates. &lt;br /&gt;
&lt;br /&gt;
Multiple wires of the same color will share &amp;amp; sum their signals. For example, 3 chests A, B and C connected in a row (A -&amp;gt; B -&amp;gt; C) with green wire will output the sum of their contents along any green wire connected to any of the chests. However, if a red wire connects chest A to an inserter, that inserter will only be given the contents of A as its input signal.&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
&lt;br /&gt;
Each device that is able to be connected to a circuit network has a [[File:Circuit network panel.png]] icon located in the top right corner of its info pane. Clicking this icon will display the available circuit network options for that device (note: a red or green wire must be connected, otherwise the message &amp;quot;not connected&amp;quot; will display instead). Clicking the [[File:Logistic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, which also allows conditions to be set.&lt;br /&gt;
&lt;br /&gt;
Conditions can be set for both circuit (signals of red and green wires are summed) and logistic network, which will together act as a logical AND.&lt;br /&gt;
&lt;br /&gt;
The following devices can be connected to a circuit network:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Possible output signals !! Possible control options&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Transport belt||Transport belts}} || [[Transport belts]] || Transport belts can send their content to the circuit network.&lt;br /&gt;
*&#039;&#039;Pulse mode&#039;&#039;: The signal is sent for only 1 tick when the item enters the belt.&lt;br /&gt;
*&#039;&#039;Hold mode&#039;&#039;: The signal is sent continuously as long as the items are on the belt.&lt;br /&gt;
|| Transport belts can be enabled on a condition.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Inserter||Inserters}} || [[Inserters]] || All inserters can send their held items to the circuit network.&lt;br /&gt;
*&#039;&#039;Pulse mode&#039;&#039;: The signal is sent for only 1 tick when the item is picked up.&lt;br /&gt;
*&#039;&#039;Hold mode&#039;&#039;: The signal is sent continuously as long as the inserter is holding the item. &lt;br /&gt;
|| All inserters can be enabled on a condition. The inserter stack size can also be overridden from a control signal (configurable).&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Filter inserter}} || [[Filter inserter]] || Same as above. || The filter inserters can additionally set their filters from the circuit network: up to 5 items whose corresponding signal has a positive value are whitelisted.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Wooden chest||Chests}} || [[Chests]] || All chests can send their contents to the circuit network. Logistic chests additionally send their contents to the [[logistic network]]. ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Requester chest}} || [[Requester chest]] || Same as above. || Its requested items can be set by the circuit network.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Storage tank}} || [[Storage tank]] || The storage tank can send its fluid content to the circuit network. ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Gate}} || [[Gate]] || Gates can send a signal to the circuit network. || Gates can be opened on a condition.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Rail signal}} || [[Rail signal]] || Rail signals can send their state to the circuit network. || Rail signals can be set to red on a condition.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Rail chain signal}} || [[Rail chain signal]] || Rail chain signals can send their state to the circuit network. || &lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Train stop}} || [[Train stop]] || Train stations can send the contents of a stopped train to the circuit network as well as read a unique train identifier code. The amount of trains going to the train stop can be read by the circuit network.&amp;lt;br&amp;gt;When reading the content of a stopped train, fluid amounts are rounded down to the nearest integer, except when the fluid amount is &amp;lt; 1, then it is is rounded to 1. || Train stations can send the contents of the circuit network to the train to use it for wait conditions, as well as enable/disable the stop itself. The maximum amount of trains that can go to the train stop (&amp;quot;train limit&amp;quot;) can be set by the circuit network.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Accumulator}} || [[Accumulator]] || It can send its charge level in percent to the circuit network. ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Roboport}} || [[Roboport]] || It can send its logistic network contents and/or its robot statistics to the circuit network. The signals used for robot statistics are configurable. ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Burner mining drill}} || [[Mining drill]] || All mining drills can send the expected resources, either from the drill itself or from the whole ore patch the drill is on. || Mining drills can be enabled on a condition.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pumpjack}} || [[Pumpjack]] || It can output the current oil mining rate. || It can be enabled on a condition.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Power switch}} || [[Power switch]] || || Power switches can connect power networks on a condition.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Programmable speaker}} || [[Programmable speaker]] || || Shows alerts and plays sounds based on circuit network signals. It can be used to make simple tunes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Lamp}} || [[Lamp]] || || The lamp can be enabled on a condition. If it receives color signals, it can set the given color.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Offshore pump}} || [[Offshore pump]] || || The offshore pump can be enabled on a condition.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Pump}} || [[Pump]] || || The pump can be enabled on a condition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Physical network structure ==&lt;br /&gt;
A circuit network consists only of those devices connected together with the same color wire. Wire can be strung directly from device to device, or across any intervening power poles. Wire length is limited by its previous connection.&lt;br /&gt;
&lt;br /&gt;
Note that each connected set of wires forms a separate network.  For example, it&#039;s entirely possible to have four red-wire networks and three green-wire networks. If red and green wires happen to touch the same power pole or device, the red and green networks will remain separate and will not link up. However, two red cables or two green cables will link if they touch. Use different colored cables to separate networks in close proximity.&lt;br /&gt;
&lt;br /&gt;
* To connect wires or cables to a power pole, simply click on one entity, then on the base of the power pole.&lt;br /&gt;
* To erase a wire or cable connection, place the same color wire over an existing connection. You don&#039;t get the wire/cable back.&lt;br /&gt;
* To remove &#039;&#039;&#039;all&#039;&#039;&#039; connections from a power pole, shift-click on the pole.  The first shift-click will remove all electrical connections, and the second will remove all red and green wires. You don&#039;t get the wires back.&lt;br /&gt;
* When connecting to a [[arithmetic combinator]] or [[decider combinator]], take care to connect the wire to the correct input or output side. Use &amp;quot;Show details&amp;quot; mode to see the orientation of the combinator.&lt;br /&gt;
* Hovering the mouse cursor over an item will highlight all wires which connect to the item.&lt;br /&gt;
* Hovering the mouse cursor over a power pole which is part of a network will display the signals on its network. Some items like combinators will also display their input and output signals when hovered over.&lt;br /&gt;
&lt;br /&gt;
== Combinators ==&lt;br /&gt;
Combinators can function as both receiving and sending devices and allow more advanced functions to be used on a circuit network.&lt;br /&gt;
&lt;br /&gt;
*The [[constant combinator]] broadcasts up to 20 values on any of the channels for whatever networks it is connected to.  (You cannot currently specify whether a value should be on the red or green channel; if you need different values, use two combinators, one for each color wire.)  You can use any item channel or any of the [[#Virtual signals|virtual signal]] channels.&lt;br /&gt;
**Note that using two of the 20 slots to broadcast values on the &#039;&#039;&#039;same&#039;&#039;&#039; channel is the same as broadcasting the sum of the two values from one slot.&lt;br /&gt;
*The [[arithmetic combinator]] performs arithmetic operations on input values and broadcasts the result to the specified output channel.  The input and output channels can be any item channel or any of the virtual signal channels.&lt;br /&gt;
** Connecting: The arithmetic combinator connects to a red or green network on its &#039;&#039;&#039;input&#039;&#039;&#039; side (the terminals are set into the main body and look like spark plugs) and performs an arithmetic calculation which is broadcast into the specified channel on its &#039;&#039;&#039;output&#039;&#039;&#039; side (the output wires appear to stretch out a bit from the body of the device). &lt;br /&gt;
** Feedback: Note that the input network and the output network &#039;&#039;&#039;are not the same network&#039;&#039;&#039;.  Connecting the output network back to the input network will result in a feedback loop.  For example, adding 1 to the value for copper plates and broadcasting it as copper plates is an action that results in an infinite loop if output is connected back to input.  The value for copper plates will rapidly (but not instantly) shoot upward. (The rate at which it climbs is determined by the current tick rate.) This technique can be combined with decider combinator logic to make electronic clocks, gates, and other systems; see [[Combinator Tutorial]] for advanced techniques.&lt;br /&gt;
** Each:  This combinator can use the &#039;Each&#039; signal for both input and output, in which case &#039;&#039;&#039;all&#039;&#039;&#039; non-zero input channels will have the combinator&#039;s operation performed and broadcast on the output side.  Having Each signals for input and output and using a non-changing operation (like adding zero) is equivalent to having a &#039;one-way&#039; wire; all the information from the input network is copied to the output network, but the reverse is not true.&lt;br /&gt;
**Multi-network: The arithmetic combinator can be joined to both red and green networks on the input side and will sum their inputs.&lt;br /&gt;
*The [[decider combinator]] functions much like an arithmetic combinator, but is designed to compare values. Essentially, it is a conditional. In terms of connecting, feedback, and the Each signal it functions as specified above.  In addition, it can handle the Everything and Anything signals, and performs more complex functions than summing when attached to multiple networks.  See the [[decider combinator]] page for more details on how to use this.&lt;br /&gt;
&lt;br /&gt;
== Virtual signals == &lt;br /&gt;
[[File:Virtual Signals dialog box.png|thumb|Virtual Signals available for use in the circuit network]]&lt;br /&gt;
Virtual signals are special non-item signals. Other than the three logic signals, virtual signals do not behave differently from item signals.&lt;br /&gt;
&lt;br /&gt;
48 virtual signals can be sent over a network. They include the digits zero through nine, the letters A through Z, a check-mark, dot and info icon, and the colors red, green, blue, yellow, magenta, cyan, white, gray and black.&lt;br /&gt;
&lt;br /&gt;
=== Logic signals ===&lt;br /&gt;
[[File:logic_signals.png|300px|thumb|The icons of the three logic signals]]&lt;br /&gt;
Three of the virtual signals cannot be sent over a network but apply special logic to multiple signals.&lt;br /&gt;
&lt;br /&gt;
==== Everything ====&lt;br /&gt;
&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF6666&amp;quot;&amp;gt;Everything&amp;lt;/span&amp;gt;&#039;&#039; can be used on the left side in conditionals. The condition will be true when the condition is true for each input signal. The condition is also true if there are no signals. This means that the &#039;&#039;everything&#039;&#039; signal behaves as [[:Wikipedia:universal quantification|universal quantification]].&lt;br /&gt;
&lt;br /&gt;
The output of a [[decider combinator]] may also use &#039;&#039;everything&#039;&#039;, unless the input is set to &#039;&#039;each&#039;&#039;. When used, the combinator will output signal on every channel with non-zero input as long as the condition is true; the value will either be the input value or 1, depending on the corresponding setting.&lt;br /&gt;
&lt;br /&gt;
==== Anything ====&lt;br /&gt;
&#039;&#039;&amp;lt;span style=&amp;quot;color:#99FF99&amp;quot;&amp;gt;Anything&amp;lt;/span&amp;gt;&#039;&#039; can be used on the left side of conditions. It will be false when there are no inputs. The condition will be true when the condition is true for at least one signal. This means the &#039;&#039;anything&#039;&#039; signal behaves as [[:Wikipedia:existential quantification|existential quantification]].&lt;br /&gt;
&lt;br /&gt;
==== Each ====&lt;br /&gt;
&#039;&#039;&amp;lt;span style=&amp;quot;color:#FFFF99&amp;quot;&amp;gt;Each&amp;lt;/span&amp;gt;&#039;&#039; can only be used in left input side and output of [[decider combinator|decider]] and [[arithmetic combinator|arithmetic]] combinators. The signal can only be used as an output when also used as an input. When used in both the input and output, it makes a combinator perform its action on each input signal individually. The combinator will output the sum of each of the actions if only used in the input.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
*&#039;&#039;&#039;[[Circuit-network Cookbook]]&#039;&#039;&#039; - &#039;&#039;Example-heavy tutorials; for beginners who want to get to know and use the benefits of the circuit network.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Combinator Tutorial]]&#039;&#039;&#039; - &#039;&#039;Mainly textual and detailed tutorials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Logistic network ==&lt;br /&gt;
The logistic network used by [[logistic robot]]s is essentially a third network (a wireless one), along with the green and red wired networks. The logistic network is based on proximity to a central [[roboport]].&lt;br /&gt;
&lt;br /&gt;
Some devices can also be connected to the logistic network. If a device has conditions set for circuit and for logistic network, it will become activated if both conditions are true.&lt;br /&gt;
&lt;br /&gt;
See the [[logistic network]] and [[roboport]] articles for more information.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Significantly improved circuit network performance. Up to 25 times less CPU usage and 10% less memory usage.&lt;br /&gt;
* Added the Programmable Speaker: it shows alerts and plays sounds based on circuit network signals. It can be used to make simple songs.&lt;br /&gt;
* Train Stop can output the contents of the stopped train&#039;s cargo.&lt;br /&gt;
* Train Stop can be disabled using the circuit network. Trains will skip disabled Train Stops, allowing simple train control.&lt;br /&gt;
* Mining Drills can be turned on and off using the circuit network. They can also output the remaining expected resources.&lt;br /&gt;
* Pumpjacks can be turned on and off using the circuit network. They can also output the current oil mining rate.&lt;br /&gt;
* Added Modulo, Power, Left Bit Shift, Right Bit Shift, Bitwise AND, Bitwise OR and Bitwise XOR to the Arithmetic Combinator.&lt;br /&gt;
* Added additional operators to the Decider Combinator and Circuit Conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Many machines are now connectible to the circuit network.&lt;br /&gt;
* Wire disconnecting is incorporated into the latency hiding.&lt;br /&gt;
* Wires are now highlighted on entity mouseover.&lt;br /&gt;
* Reduced memory usage of circuit network.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.33|&lt;br /&gt;
* Fluid values are rounded to the closest value instead of rounding down when transmitted to circuit network.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.1|&lt;br /&gt;
* One can copy paste circuit network conditions between the [[inserter]], [[lamp]], [[pump]] and [[offshore pump]]. }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Improvements to circuit network connection, one can connect multiple wires of the same color to the same entity.&lt;br /&gt;
* The [[lamp]], [[storage tank]], [[pump]] and [[offshore pump]] can be connected to the circuit network.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* [[Blueprint]]s copy circuit network connections.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.3|&lt;br /&gt;
* Circuit network contents info has colored slots to specify the network it represents.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Circuit network]]&lt;/div&gt;</summary>
		<author><name>LowDrod</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Wooden_chest/es&amp;diff=183823</id>
		<title>Wooden chest/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Wooden_chest/es&amp;diff=183823"/>
		<updated>2020-12-03T14:46:59Z</updated>

		<summary type="html">&lt;p&gt;LowDrod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Wooden chest}}&lt;br /&gt;
Los &#039;&#039;&#039;Cofres de madera&#039;&#039;&#039; son el primer tipo de pecho disponible al jugador al principio del juego. Son, como cualquier otro medio de almacenamiento, que se utiliza para almacenar objectos en una posición puede ser conectados a la [[circuit network/es|red de circuito]] para ofrecer sus contenidos como una.&lt;br /&gt;
&lt;br /&gt;
Una vez que estés listo para deshacerse de eso, cofres de madera pueden ser quemados como combustible.&lt;br /&gt;
&lt;br /&gt;
== Véase también ==&lt;br /&gt;
* [[Storage/es|Almacenamiento]]&lt;br /&gt;
* [[Iron chest/es|Cofre de hierro]]&lt;br /&gt;
* [[Steel chest/es|Cofre de acero]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Storage}}&lt;/div&gt;</summary>
		<author><name>LowDrod</name></author>
	</entry>
</feed>