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	<updated>2026-04-23T19:44:55Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.factorio.com/index.php?title=Asteroids&amp;diff=213942</id>
		<title>Asteroids</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Asteroids&amp;diff=213942"/>
		<updated>2025-05-12T13:46:37Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: /* Asteroid types */ integrated note in table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:asteroids_anim.gif|right]]&#039;&#039;&#039;Asteroids&#039;&#039;&#039; are floating minerals found in space. There are four types of asteroids in [[Space Age]]: metallic, carbonic, oxide and promethium. Promethium asteroids are only encountered when en route to the [[shattered planet]]. Asteroids appear around stationary [[space platform]]s. If a space platform is traveling through space with a [[thruster]], asteroids are encountered much faster. [[Asteroid collector]]s can collect [[Asteroids#Asteroid chunks|asteroid chunks]]. The resources collected from asteroid chunks can be fed into a [[crusher]], grinding the chunks into useful resources.&lt;br /&gt;
&lt;br /&gt;
When traveling through space, asteroids will appear in front of the space platform and damage it on contact. [[Turret]]s placed (mainly at the top) of the platform can prevent this, while asteroid collectors collect the resulting harmless asteroid chunks.&lt;br /&gt;
&lt;br /&gt;
The density of asteroids can be seen by going to the [[Remote view]] &amp;gt; &#039;&#039;&#039;Surfaces&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Space Map&#039;&#039;&#039;  and alt-clicking on the interplanetary route to bring up the route in Factoriopedia, or by searching &amp;quot;route&amp;quot;. The graph will show a white vertical line overlay on the asteroid graph corresponding to the ship&#039;s position when underway. &lt;br /&gt;
&lt;br /&gt;
== Asteroid types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Health (metallic/carbonic/oxide) !! Health (promethium) !! [[Damage#Resistance|Resistances]]&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid chunks&lt;br /&gt;
| Harmless.&lt;br /&gt;
&lt;br /&gt;
Does not have health and are instantly destroyed on contact with the space platform.&lt;br /&gt;
&lt;br /&gt;
Can be collected by [[asteroid collector]]s.&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Small asteroids&lt;br /&gt;
| Do not spawn naturally. Produce chunks on destruction.&lt;br /&gt;
&lt;br /&gt;
Does small damage on contact with the space platform.&lt;br /&gt;
&lt;br /&gt;
| 100&lt;br /&gt;
| 200&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 50%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 20%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Medium asteroids&lt;br /&gt;
| Spawn in space and in orbit of planets other than [[Nauvis]]. Split into small asteroids when destroyed.&lt;br /&gt;
&lt;br /&gt;
Does medium damage. Can destroy several foundations before expiring. Heavily resistant to laser damage.&lt;br /&gt;
&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 30%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 90%&lt;br /&gt;
*Physical: 10%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Big asteroids&lt;br /&gt;
| Spawn in space beyond [[Fulgora]] and [[Gleba]]. Split into medium asteroids when destroyed.&lt;br /&gt;
Practically immune to physical and laser damage&lt;br /&gt;
&lt;br /&gt;
Does large amount of damage. Can go right through the space platform destroying everything on its path. &amp;lt;br&amp;gt;Because of the high flat physical resistance, [[gun turret]]s are ineffective against them, and has an even higher laser resistance than its medium counterpart.&lt;br /&gt;
&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 10%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 95%&lt;br /&gt;
*Physical: 2000/10%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Huge asteroids&lt;br /&gt;
| Spawn in space beyond [[Aquilo]]. Split into large asteroids when destroyed.&lt;br /&gt;
&lt;br /&gt;
Will absolutely destroy the space platform if it is not equipped with a turret&amp;lt;br&amp;gt;that can overcome its enormous flat physical resistance, e.g. a [[railgun turret]].&lt;br /&gt;
&lt;br /&gt;
| 5000&lt;br /&gt;
| 10000&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 99%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 99%&lt;br /&gt;
*Physical: 3000/10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asteroid chunks ==&lt;br /&gt;
&#039;&#039;&#039;Asteroid chunks&#039;&#039;&#039; are the smallest asteroids in the game, serving as the sole resource source in space. Due to their size and low mass, these small chunks will not damage the player&#039;s space platform when colliding with it, as larger asteroids do. They are also pulled slowly towards the space platform, as if the platform has a gravitational pull, making it easier to collect them. To maintain sustainability, space platforms can be equipped with both [[asteroid collector]] and [[crusher]]. These chunks come in four distinct varieties, each of which can be processed into valuable materials using crushers. [[Advanced_asteroid_processing_(research)|Advanced asteroid processing research]] unlocks the ability to extract additional materials from these chunks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Processing&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids]] !! Processed into !! Advanced processing&lt;br /&gt;
|-&lt;br /&gt;
| {{IconLink|Metallic asteroid chunk}} || {{IconLink|Iron ore}} || {{IconLink|Copper ore}}&lt;br /&gt;
|-&lt;br /&gt;
| {{IconLink|Carbonic asteroid chunk}} || {{IconLink|Carbon}} || {{IconLink|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{IconLink|Oxide asteroid chunk}} || {{IconLink|Ice}} || {{IconLink|Calcite}}&lt;br /&gt;
|-&lt;br /&gt;
| {{IconLink|Promethium asteroid chunk}} || Cannot be processed, is a component to the [[promethium science pack]]. || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:metallic_asteroid_entity.png|Metallic asteroids.&lt;br /&gt;
File:carbonic_asteroid_entity.png|Carbonic asteroids.&lt;br /&gt;
File:oxide_asteroid_entity.png|Oxide asteroids.&lt;br /&gt;
File:promethium_asteroid_entity.png|Promethium asteroids.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Space platform]]&lt;br /&gt;
* [[Asteroid collector]]&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_production&amp;diff=213857</id>
		<title>Power production</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_production&amp;diff=213857"/>
		<updated>2025-05-07T11:40:14Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: /* Fusion power{{SA}} */ correction (hot fluoroketone can be barreled)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Electricity has to be produced before it can be transferred to consumers over the [[electric system]]. There are multiple methods to produce electricity:&lt;br /&gt;
&lt;br /&gt;
== Steam engine power ==&lt;br /&gt;
Each [[steam engine]] needs 0.5 [[boiler]]s when running at full capacity. One [[offshore pump]] can supply 200 boilers and 400 steam engines.&lt;br /&gt;
&lt;br /&gt;
The above ratio can be calculated from information available in-game: One boiler consumes 1.8MW of fuel and produces energy stored in [[steam]] at 100% efficiency. One steam engine consumes 900kW (0.9MW) of energy stored in steam, so each boiler can supply 2 steam engines: &amp;lt;math&amp;gt;\frac{1.8}{0.9} = 2&amp;lt;/math&amp;gt;. One boiler consumes 6 units of [[water]] to produce 60 units of [[steam]] per second, one steam engine consumes 30 steam per second (3 units of water) and one offshore pump produces 1200 water per second, so each offshore pump produces enough water to supply 200 boilers: &amp;lt;math&amp;gt;\frac{1200}{6} = 200&amp;lt;/math&amp;gt;. Two steam engines per boiler gives us 400. This produces the 1:200:400 ratio.&lt;br /&gt;
&lt;br /&gt;
[[File:SteamSetupExample.png|center|600px|thumb|A possible setup.]]&lt;br /&gt;
&lt;br /&gt;
== Solar panels and accumulators ==&lt;br /&gt;
&lt;br /&gt;
=== Optimal ratio ===&lt;br /&gt;
&lt;br /&gt;
The optimal ratio is 0.84 (21:25) [[accumulator]]s per [[solar panel]], and 23.8 solar panels per megawatt required by your factory (this ratio accounts for solar panels needed to charge the accumulators). This means that you need 1.428 MW of production (of solar panels) and 100MJ of storage to provide 1 MW of power over one day-night cycle.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;close enough&amp;quot; ratio is 20:24:1 accumulators to solar panels to megawatts required (for example, a factory requiring 10 MW can be approximately entirely powered, day and night, by 200 accumulators and 240 solar panels - this approximation differs from optimal only in that it calls for 2 extra solar panels, which is negligible but remember that the difference between the &amp;quot;close enough&amp;quot; ratio and the optimal ratio increases as you add more solar panels). &lt;br /&gt;
&lt;br /&gt;
This is taken from [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5594 Accumulator / Solar Panel Ratio] (which calculates this in an impressive mathematical way!) and [https://forums.factorio.com/viewtopic.php?p=143317#p143317 another post in that thread] (which calculates the solar panel to megawatt ratio in a different way).&lt;br /&gt;
[[File:9x9_accumulator_solar_panel_example.jpg|300px|thumb|top|A small 9x9 setup demonstrating the 20:24 &amp;quot;close enough&amp;quot; ratio above.]]&lt;br /&gt;
&lt;br /&gt;
=== Calculations ===&lt;br /&gt;
&lt;br /&gt;
The optimal ratio of accumulators per solar panel relies on many values in the game. These include the power generation of a solar panel, the energy storage of an accumulator, the length of a [[Time#Days|day]], and the length of a night. There are also times between day and night called dusk and dawn which complicate the calculations. In vanilla factorio, without mods which change any of these values, the optimal ratio will be the same. This ratio is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \frac{\mathrm{Accumulators}}{\mathrm{SolarPanels}} = \frac{\left( \mathrm{day} + \mathrm{dawn} \right)}{\mathrm{gameday}} \cdot \left( \mathrm{night} + \frac{\mathrm{dawn} \cdot \left( \mathrm{day} + \mathrm{dawn} \right)}{\mathrm{gameday}} \right) \cdot \frac{\mathrm{SolarPower}}{\mathrm{AccumulatorEnergy}} &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
which, given the default time lengths of: day = 12500/60 s; dawn or dusk = 5000/60 s; night = 2500/60 s, and the default: Solar_power = 60 kW; Accumulator_energy = 5 MJ = 5000 kJ, gives the optimal ratio of 0.84 accumulators per solar panel. If the player uses mods which change the power generation of solar panels, or the energy storage of accumulators, but &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; the length of days, a simplified version of this equation can be used.&lt;br /&gt;
&amp;lt;pre&amp;gt;Accumulators / Solar_panels = 70 s × Solar_power / Accumulator_energy&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This equation could also be used to remember the vanilla optimal ratio given its simplicity. If the only effect the mod has on the game is it changes the total length of one day, without changing the ratio of dusk : day : dawn : night, then the equation can be simplified as&lt;br /&gt;
&amp;lt;pre&amp;gt;Accumulators / Solar_panels = 0.002016 /s × game_day &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where game_day is the number of seconds in the game day which is 25000/60 s by default.&lt;br /&gt;
&lt;br /&gt;
=== Vulcanus ===&lt;br /&gt;
&lt;br /&gt;
In Space Age, the day/night cycle on Vulcanus is 90 seconds with each phase of that cycle proportionally smaller: day = 45 s; dawn or dusk = 18 s; night = 9 s. The formula above simplifies to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Accumulators / Solar_panels = 15.2 s × Solar_power / Accumulator_energy&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, solar power production in Vulcanus atmosphere is 400% of that of Nauvis. With normal quality solar panels and accumulators, the ratio is 0.72576 accumulator per solar panel. 3 accumulators per 4 panel is pretty close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5168 Perfectly optimal solar network (Factorio forums)]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5394 Solar ratios (Factorio forums)]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=7619 1 solar panel produces 42KW after factoring in the night (Factorio forums)]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?p=629003#p629003 Day-Night cycle times in Space Age and Solar Power (Factorio forums)]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=18&amp;amp;t=119040 Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits (Factorio forums)]&lt;br /&gt;
&lt;br /&gt;
== Nuclear power ==&lt;br /&gt;
[[File:Nuclear setup.png|thumb|700px|right|Uranium processing for nuclear power.]]&lt;br /&gt;
:&#039;&#039;See also: [[Tutorial:Nuclear power]]&#039;&#039;&lt;br /&gt;
In general, nuclear power is produced by the following production chain: [[Uranium ore]] is mined and [[Uranium processing|processed]] to [[uranium-235]] and [[uranium-238]], then [[uranium fuel cell]]s are created from the two. These fuel cells are then burned in a [[nuclear reactor]] to create heat. The heat is transferred via [[heat pipe]]s to one or more [[heat exchanger]]s, which convert [[water]] to [[steam]] that is then consumed by [[steam turbine]]s to produce power.&lt;br /&gt;
&lt;br /&gt;
A reactor without neighbor bonus needs 4 heat exchangers so that all its heat gets consumed. For each 100% neighbor bonus, the reactor needs 4 more heat exchangers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ideal Ratio !! Simple Ratio !! Building&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 ||{{imagelink|Offshore pump}}&lt;br /&gt;
|-&lt;br /&gt;
| 233 || 116 || {{imagelink|Heat exchanger}}&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 200 || {{imagelink|Steam turbine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heating tower {{SA}} ==&lt;br /&gt;
&lt;br /&gt;
The [[Heating tower]], initially researched on [[Gleba]], is an alternate source of heat for [[Heat pipe]]s and [[Heat exchanger]]s. Unlike nuclear reactors, heating towers are traditional [[burner devices]], burning standard [[fuel]]s.&lt;br /&gt;
&lt;br /&gt;
Heating towers burn fuel, extracting 16MW of power from the fuel. However, because they have 250% efficiency, they generate 40MW of heat from the fuel. Like a nuclear reactor, the heat must be transferred to heat exchangers to generate useful electricity. Since they use the same fuel, but can produce 2.5x the energy from it, one can think of a heating tower as a [[boiler]] &amp;quot;Mk 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A single heating tower can produce the same power output as a single nuclear reactor. However, they do not get neighbor bonuses the way reactors do. As such, the ratio of heating towers to exchangers is always 1:4.&lt;br /&gt;
&lt;br /&gt;
Like reactors, they have a maximum temperature of 1000 C. And also like reactors, they will continue to burn fuel even after they reach their maximum temperature. This gives them a secondary use as a quick way to dispose of unwanted burnable materials, such as excess fruit products/[[spoilage]] on Gleba or excess solid fuel on [[Fulgora]].&lt;br /&gt;
&lt;br /&gt;
Note that heating towers produce less pollution per MW of power produced than boilers. Boilers produce 3.6MW of power per pollution generated, while heating towers produce 24 MW per pollution.&lt;br /&gt;
&lt;br /&gt;
== Lightning power{{SA}} ==&lt;br /&gt;
On Fulgora, when a [[lightning rod]] or [[lightning collector]] is struck by lightning, it becomes a short-lived source of electrical power. The way it works is as follows.&lt;br /&gt;
&lt;br /&gt;
A single lightning bolt contains 1 GJ of energy. Rods and collectors can collect some portion of this energy and supply it to their connected grid.&lt;br /&gt;
&lt;br /&gt;
A rod/collector has an energy capacity as well as an efficiency value (the latter varies by [[quality]]). The efficiency value determines the percentage of the 1 GJ of energy contained in the bolt which will be stored by the rod/collector. If the energy absorbed from lightning exceeds the storage capacity of the rod, the excess is lost.&lt;br /&gt;
&lt;br /&gt;
A normal quality rod has 20% efficiency, so a single bolt will charge the collector by 20% of 1,000 MJ, or 200 MJ. A normal quality collector, with an efficiency of 40%, will store 400 MJ.&lt;br /&gt;
&lt;br /&gt;
Rods/collectors have a discharge rate of 150 MW. When they have stored energy, they will supply all the demands of the attached [[Electric system]]. This will provide power to any buildings in the same electrical system as the rod/collector, including [[accumulator]]s. In addition, 150 MJ per second (2.5 MJ/tick) will be lost, unable to be used for anything. So lightning power is a &amp;quot;use it or lose it&amp;quot; arrangement.&lt;br /&gt;
&lt;br /&gt;
A normal quality lightning rod struck by a single bolt will only generate power for a maximum of 1.33 seconds. A normal quality lightning collector will generate power for a maximum of 2.67 seconds. The principle advantages of collectors is the larger range for lightning strikes and their longer discharge times.&lt;br /&gt;
&lt;br /&gt;
The key to taking advantage of this is to use accumulators. But because accumulators have a low charge speed compared to the rod/collectors&#039; drains (0.3 MW at normal quality vs. 150MW), storing a significant fraction of the energy from a single bolt of lightning is not generally feasible. For a single lightning rod struck by a single bolt of lightning, 125 normal accumulators will draw 37.5 MW for just over 1 second, storing 40 MJ of the 200 MJ captured by the rod. The other 160 MJ are lost to the rod’s internal drain. 500 accumulators will store 100 MJ in 0.67 seconds, and 1,000 accumulators store 135 MJ in just under 0.5 seconds. To capture all the energy available in a lightning strike, the network must be able to absorb all the energy in a single tick: 12 GW for a normal rod, up to 60 GW for a legendary collector.&lt;br /&gt;
&lt;br /&gt;
Do note that 500 normal quality accumulators cannot fit in the area protected by a &#039;&#039;single&#039;&#039; lightning collector, let alone the smaller area of a lightning rod.&lt;br /&gt;
&lt;br /&gt;
== Fusion power{{SA}} ==&lt;br /&gt;
Fusion power requires the production of two ingredients to function: [[fusion power cell]]s and [[fluoroketone (cold)]]. Both can only be produced on [[Aquilo]] using the planet&#039;s exclusive fluid resources, and [[holmium plate]]s imported from [[Fulgora]]. &lt;br /&gt;
&lt;br /&gt;
[[Fusion reactor]]s consume the power cells, cold fluoroketone, and electricity to produce [[plasma]]. The plasma is fed into [[fusion generator]]s which produce electricity and [[fluoroketone (hot)]]. The hot fluoroketone must then be fed into a [[cryogenic plant]] to cool it back down, which can produce a self-sustaining loop. However, as the reactors require electricity (10 mW) to generate plasma, there must be some other power source already on the network to jump-start the system. After that, even a single fusion generator will create enough power to sustain the reactor.&lt;br /&gt;
&lt;br /&gt;
Because [[ammonia|ammonia]], which is needed to produce the power cells cannot be [[barrel|barrelled]], production of them is confined to Aquilo. However, as the cold and hot fluoroketone &#039;&#039;can&#039;&#039; be barreled, it and the power cells can be shipped to other planets with relative ease.&lt;br /&gt;
&lt;br /&gt;
=== Ratio calculations ===&lt;br /&gt;
&lt;br /&gt;
Fusion reactors produce plasma at a base temperature of &amp;lt;math&amp;gt;1.0\,M^\circ \text{C}&amp;lt;/math&amp;gt;. Each directly connected reactor adds an additional &amp;lt;math&amp;gt;1.0\,M^\circ \text{C}&amp;lt;/math&amp;gt; to the maximum achievable plasma temperature. The actual plasma temperature depends on the neighbor bonuses, which are determined by the arrangement of reactors and their current plasma production rate. For example, if a reactor produces plasma at its maximum rate, all reactors connected to this reactor receive a 100% neighbor bonus. The temperature used by generators is the average plasma temperature of all reactors in the setup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The optimal ratio of fusion reactors to generators can be calculated in a single step:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;G = (R + N) \cdot \frac{P_{O}}{P_{C}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;math&amp;gt;G&amp;lt;/math&amp;gt; is the optimal number of fusion generators for the given reactor setup&lt;br /&gt;
* &amp;lt;math&amp;gt;R&amp;lt;/math&amp;gt; is the number of fusion reactors&lt;br /&gt;
* &amp;lt;math&amp;gt;N&amp;lt;/math&amp;gt; is the sum of the neighbor bonuses of all reactors (expressed as an integer)&lt;br /&gt;
* &amp;lt;math&amp;gt;P_O&amp;lt;/math&amp;gt; is the maximum plasma output of a reactor&lt;br /&gt;
* &amp;lt;math&amp;gt;P_C&amp;lt;/math&amp;gt; is the maximum plasma consumption of a generator&lt;br /&gt;
&lt;br /&gt;
Thus, the optimal reactor-to-generator ratio is &amp;lt;math&amp;gt;R:G&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the fusion reactors and generators have the same quality tier (e.g. normal), then the formula simplifies to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;G = 2 \cdot (R + N)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* This formula applies to all quality tiers and mixed setups where reactors and generators share the same quality tier respectively.&lt;br /&gt;
* Initially, a not fully utilized fusion power setup will produce plasma at a lower temperature than what is possible. As more power is needed, more plasma is produced, and therefore the neighbor bonuses rise. With rising neighbor bonuses, the resulting plasma temperature also increases, resulting in more efficient plasma usage. This cycle continues until the setup reaches its maximum plasma temperature, allowing it to deliver peak power output.&lt;br /&gt;
&lt;br /&gt;
== Ensuring enough energy is produced ==&lt;br /&gt;
&lt;br /&gt;
Try this checklist before you completely revamp your power source. You may also use this to rectify [[Glossary#B|brownouts/blackouts]].&lt;br /&gt;
&lt;br /&gt;
* Did you connect the steam engine to the [[electric system]]? If not, a small yellow triangle will flash. To fix, Add some [[Small electric pole|power poles]] near the steam engines that go to machines needing that power. Any power pole will work.&lt;br /&gt;
* Is steam able to reach all steam engines?&lt;br /&gt;
* Do your pipes have water? Look at the windows in the pipes, hover over the pipes! Place some pipes or a tank at the end to see if there is really water coming through. If not, ensure all [[pipe]]s or [[Pipe to ground|underground pipes]] are connected together.&lt;br /&gt;
* Is the factory producing enough fuel (coal, solid fuel, uranium fuel cells)?&lt;br /&gt;
* Are there enough steam generators (boilers, heat exchangers)?&lt;br /&gt;
* Are there enough steam engines/turbines?&lt;br /&gt;
&lt;br /&gt;
See also the [[Tutorial:Applied_power_math|applied power math tutorial]] to answer the question &#039;&#039;how much coal do I need?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{C|Production{{!}}#Power production}} {{C|Energy{{!}}#Power production}}&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=134849</id>
		<title>Template talk:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=134849"/>
		<updated>2017-03-02T12:35:23Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I haven&#039;t found a parameter for the simple size (or area) of a machinery (like 3x3 for assembling machines...). I think we should add a parameter like &amp;lt;nowiki&amp;gt;{{Infobox/row|Size|{{{size|}}}|{{{size}}} {{Translation|tiles}} }}&amp;lt;/nowiki&amp;gt; --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]]) 12:34, 2 March 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=134848</id>
		<title>Template talk:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=134848"/>
		<updated>2017-03-02T12:34:54Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: Parameter for size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I haven&#039;t found a parameter for the simple size (or area) of a machinery. Like (3x3 for assembling machines...). I think we should add a parameter like &amp;lt;nowiki&amp;gt;{{Infobox/row|Size|{{{size|}}}|{{{size}}} {{Translation|tiles}} }}&amp;lt;/nowiki&amp;gt; --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]]) 12:34, 2 March 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_3&amp;diff=134847</id>
		<title>Infobox:Assembling machine 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_3&amp;diff=134847"/>
		<updated>2017-03-02T12:26:21Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: added supply-area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category = Machinery&lt;br /&gt;
|category-name=Machine&lt;br /&gt;
|health        =300&lt;br /&gt;
|stack-size    =50&lt;br /&gt;
|energy        =210 kW electric&lt;br /&gt;
|supply-area  =3x3&lt;br /&gt;
|crafting-speed =1.25&lt;br /&gt;
|pollution     =1.8&lt;br /&gt;
|modules       =4&lt;br /&gt;
|recipe        =Time, 0.5 + Assembling machine 2, 2 + Speed module, 4&lt;br /&gt;
|total-raw           =Time, 343 + Iron Plate, 148 + Copper Plate, 148 + Plastic bar, 40&lt;br /&gt;
|required-technologies  =Automation 3&lt;br /&gt;
|producers     =Manual + Assembling machine&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_2&amp;diff=134846</id>
		<title>Infobox:Assembling machine 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_2&amp;diff=134846"/>
		<updated>2017-03-02T12:26:04Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: added supply-area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| category = Machinery&lt;br /&gt;
| category-name = Machine&lt;br /&gt;
|extra1        =Crafts items that require up to 4 ingredients.&lt;br /&gt;
|health        =250&lt;br /&gt;
|stack-size    =50&lt;br /&gt;
|energy        =150 kW electric&lt;br /&gt;
|supply-area  =3x3&lt;br /&gt;
|crafting-speed =0.75&lt;br /&gt;
|pollution     =2.4&lt;br /&gt;
|modules       =2&lt;br /&gt;
|recipe         =Time, 0.5 + Iron Plate, 9 + electronic circuit, 3 + Iron Gear Wheel, 5 + assembling machine 1&lt;br /&gt;
|total-raw           =Time, 13.5 + Iron Plate, 44 + Copper Plate, 9&lt;br /&gt;
|required-technologies  =Automation 2&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers     =assembling machine 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_1&amp;diff=134845</id>
		<title>Infobox:Assembling machine 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_1&amp;diff=134845"/>
		<updated>2017-03-02T12:25:45Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: added supply-area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| category = Machinery&lt;br /&gt;
| category-name = Machine&lt;br /&gt;
|extra1        =Crafts items that need up to 2 ingredients. Cannot craft with liquids.&lt;br /&gt;
|health        =200&lt;br /&gt;
|stack-size     =50&lt;br /&gt;
|energy        =90 kW electric&lt;br /&gt;
|supply-area  =3x3&lt;br /&gt;
|crafting-speed =0.5&lt;br /&gt;
|pollution     =3&lt;br /&gt;
|modules       =0&lt;br /&gt;
|recipe         =Time, 0.5 + Electronic Circuit, 3 + Iron Gear Wheel, 5 + Iron Plate, 9&lt;br /&gt;
|total-raw           =Time, 6.8 + Iron Plate, 22 + Copper Plate, 4.5&lt;br /&gt;
|required-technologies  =Automation&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers     =Assembling machine 2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rocket_silo&amp;diff=134844</id>
		<title>Infobox:Rocket silo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rocket_silo&amp;diff=134844"/>
		<updated>2017-03-02T12:25:16Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: added supply-area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| category = Machinery&lt;br /&gt;
| category-name = Machine&lt;br /&gt;
|health       =5000&lt;br /&gt;
|energy       =4.0 MW electric&lt;br /&gt;
|supply-area  =9x10&lt;br /&gt;
|required-technologies =rocket silo&lt;br /&gt;
|recipe        =time, 30 + steel plate, 1000 + concrete, 1000 + pipe, 100 + processing unit, 200 + electric engine unit, 200&lt;br /&gt;
|total-raw          =time, 80 + concrete, 1000 + iron plate, 100 + steel plate, 1000 + processing unit, 200 + electric engine unit, 200&lt;br /&gt;
|producers    =manual + assembling machine 3&lt;br /&gt;
|crafting-speed = 1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steel_chest&amp;diff=128909</id>
		<title>Steel chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steel_chest&amp;diff=128909"/>
		<updated>2016-09-02T11:46:28Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: added consumers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=200&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|storage=48&lt;br /&gt;
|input=Time, 0.5 + Steel-plate, 8 &lt;br /&gt;
|technologies=Steel processing&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Active provider chest + Passive provider chest + Requester chest + Storage chest&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Steel Chests&#039;&#039;&#039; are the largest of three types of [[Chests]] used for basic item storage.&lt;br /&gt;
&lt;br /&gt;
== Circuit network connectivity ==&lt;br /&gt;
&lt;br /&gt;
Steel chests, like other chests, can be connected to the circuit network to provide their contents as a signal, as of v0.13. &#039;&#039;For more info, see [[Circuit network]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Chests]]&lt;br /&gt;
** [[Iron chest]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Chests]]&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Car&amp;diff=127364</id>
		<title>Car</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Car&amp;diff=127364"/>
		<updated>2016-08-23T23:59:50Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: corrected raw time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =200&lt;br /&gt;
|stackupto     =1&lt;br /&gt;
|storage       =80&lt;br /&gt;
|energy        =150 kW burner&lt;br /&gt;
|pollution     =&lt;br /&gt;
|input        =time, 0.5 + engine unit, 8 + iron plate, 20 + steel plate, 5&lt;br /&gt;
|raw          =time, 172.5 + iron plate, 52 + steel plate, 13&lt;br /&gt;
|technologies =Automobilism&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
[[File:car-anim.gif|thumb|256px]]&lt;br /&gt;
&lt;br /&gt;
The [[Car]] is the earliest alternate form of transportation for the player. Although it requires a bit of fuel, driving a Car is much faster than running, letting you scout out areas or outmaneuver [[biters]]. Cars also have a built-in turret (which requires ammo), plenty of storage, and some armor, letting the player use hit-and-run tactics against small groups of enemies.&lt;br /&gt;
&lt;br /&gt;
As of update v0.11, cars will collide with objects - dealing and taking damage in the process. The damage is dependent on the car&#039;s speed and the health of the target; small [[biter]]s and trees can be safely rammed, but colliding with big biters and [[Wall]]s can easily destroy the vehicle and its contents.&lt;br /&gt;
&lt;br /&gt;
Since [[Engine unit]]s can only be built in [[Assembling machine]]s, Cars may not be built from by hand from their raw materials.&lt;br /&gt;
&lt;br /&gt;
== Use for Storage ==&lt;br /&gt;
Cars can store a tremendous amount of items, be moved along conveyer belts, and interact with [[inserter]]s. They can be used as large chests or even mini-trains ([http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8805 Cars on Belts - Not just a highway]).&lt;br /&gt;
&lt;br /&gt;
== Old sprites ==&lt;br /&gt;
There is an thread about the  [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3087  old sprites of the car]. It includes also the old graphics and how to replace it in game.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&#039;&#039;These are the default bindings. They can be changed in the Options menu.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|Enter/Exit&lt;br /&gt;
|Enter&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate&lt;br /&gt;
|W&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate/Reverse&lt;br /&gt;
|S&lt;br /&gt;
|-&lt;br /&gt;
|Steer&lt;br /&gt;
|A,D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] &lt;br /&gt;
[[Category:Vehicle]]&lt;br /&gt;
&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Turret&amp;diff=127067</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Turret&amp;diff=127067"/>
		<updated>2016-08-22T16:21:40Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: /* Flamethrower Turret */ corrected link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; are defensive structures that can be crafted after being researched. They come in three different types with different health, shooting speed, range, ammunition, damage type and damage per shot.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Gun Turrets ==&lt;br /&gt;
&lt;br /&gt;
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses.  They use magazines for ammunition which can be refilled manually or by [[inserters]].  They do not require power and can operate practically anywhere as long as they have sufficient ammunition.  Gun turrets deal double damage per shot as compared to the man-portable [[pistol]] and [[submachine gun]], but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.  The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade.  These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2&amp;amp;times;2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from [[Regular_Magazine|regular]] and 48.4 damage from [[Piercing_Rounds_Magazine|piercing]] bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.&lt;br /&gt;
&lt;br /&gt;
If one plans to exclusively use gun turrets, using a [[Train]] to send ammo to restock distant turrets is very effective.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|turrets||Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|10|Copper plate}}+{{icon|iron-gear-wheel|10|Iron gear wheel}}+{{icon|time icon|10|Time}} =&amp;gt; {{icon|turrets|1|Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}}+{{icon|copper-plate|10|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || Based on ammunition damage (Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 10 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|gun-turret-damage||Gun turret damage upgrade (research)}} {{icon|bullet-damage||Bullet damage (research)}} {{icon|bullet-speed||Bullet shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser Turrets ==&lt;br /&gt;
&lt;br /&gt;
Laser turrets are an advanced defense building with a longer range, good damage and use [[Electric network|electricity]] to operate (and a smaller amount of energy when idle). By dealing &#039;&#039;&#039;laser damage&#039;&#039;&#039; they don&#039;t face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets.  Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing. &lt;br /&gt;
&lt;br /&gt;
Since using laser turrets to ward off attacks can cause electricity usage spikes, using [[Basic accumulator|accumulators]] to offset the cost is recommended to keep the rest of the network fully functional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|laser-turrets||Laser turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|20|Steel plate}} + {{icon|electronic-circuit|20|Electronic circuit}} + {{icon|battery|12|Battery}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|45|time}} {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|30|Copper plate}} {{icon|steel-plate|20|Steel plate}} {{icon|battery|12|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 2.4 MW ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy consumption on standby&#039;&#039;&#039; || 6 kW&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 (Laser)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 3 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flamethrower Turret==&lt;br /&gt;
&lt;br /&gt;
New in version 0.13, Flamethrower turrets provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, which requires dedicated fluid pumping, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses. (Light oil yielding a 10% damage boost.)&lt;br /&gt;
&lt;br /&gt;
Currently, flamethrower turrets have a tendency to miss the first row of biters, as unlike the laser and gun turrets they do not have a seeking projectile, instead firing over the heads of the first row. Due to this, gun/laser turrets will be necessary in addition to flame turrets. The second biters in line will not be so lucky, however. When fully upgraded, Flamethrower turrets are capable of doing 145.2/s Fire damage plus an additional 217.8/s damage for 8 seconds. This makes them far more powerful than the gun turret or the laser turret, especially considering Biters&#039; lack of resistance to fire. The high damage cheapens the cost of liquids. &lt;br /&gt;
&lt;br /&gt;
The optimal attack for flamethrower turrets to handle would be a very linear attack, where the enemy attacked in a line formation, to ensure most attackers end up walking through the pool of fire left by the turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|Flamethrower||Flamethrower}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|30|Steel plate}} + {{icon|iron-gear-wheel|15|Iron gear wheel}} + {{icon|pipe|10|Pipe}} + {{icon|engine-unit|5|Engine Unit}} =&amp;gt; {{icon|flamethrower-turret|1|Flamethrower turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|140|time}} + {{icon|iron-plate|60|Iron plate}} + {{icon|steel-plate|35|Steel Plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluid Consumption&#039;&#039;&#039; || 0.12/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Over Time&#039;&#039;&#039; || 45/s (Fire) for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area of Effect size&#039;&#039;&#039; || 2.5 tiles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Regular magazine]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=4363&amp;amp;start=20 Thread about the different power of the turrets]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5083 About gun turrets]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Turret&amp;diff=127066</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Turret&amp;diff=127066"/>
		<updated>2016-08-22T16:16:01Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: /* Flamethrower Turret */ small corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; are defensive structures that can be crafted after being researched. They come in three different types with different health, shooting speed, range, ammunition, damage type and damage per shot.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Gun Turrets ==&lt;br /&gt;
&lt;br /&gt;
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses.  They use magazines for ammunition which can be refilled manually or by [[inserters]].  They do not require power and can operate practically anywhere as long as they have sufficient ammunition.  Gun turrets deal double damage per shot as compared to the man-portable [[pistol]] and [[submachine gun]], but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.  The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade.  These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2&amp;amp;times;2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from [[Regular_Magazine|regular]] and 48.4 damage from [[Piercing_Rounds_Magazine|piercing]] bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.&lt;br /&gt;
&lt;br /&gt;
If one plans to exclusively use gun turrets, using a [[Train]] to send ammo to restock distant turrets is very effective.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|turrets||Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|10|Copper plate}}+{{icon|iron-gear-wheel|10|Iron gear wheel}}+{{icon|time icon|10|Time}} =&amp;gt; {{icon|turrets|1|Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}}+{{icon|copper-plate|10|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || Based on ammunition damage (Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 10 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|gun-turret-damage||Gun turret damage upgrade (research)}} {{icon|bullet-damage||Bullet damage (research)}} {{icon|bullet-speed||Bullet shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser Turrets ==&lt;br /&gt;
&lt;br /&gt;
Laser turrets are an advanced defense building with a longer range, good damage and use [[Electric network|electricity]] to operate (and a smaller amount of energy when idle). By dealing &#039;&#039;&#039;laser damage&#039;&#039;&#039; they don&#039;t face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets.  Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing. &lt;br /&gt;
&lt;br /&gt;
Since using laser turrets to ward off attacks can cause electricity usage spikes, using [[Basic accumulator|accumulators]] to offset the cost is recommended to keep the rest of the network fully functional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|laser-turrets||Laser turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|20|Steel plate}} + {{icon|electronic-circuit|20|Electronic circuit}} + {{icon|battery|12|Battery}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|45|time}} {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|30|Copper plate}} {{icon|steel-plate|20|Steel plate}} {{icon|battery|12|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 2.4 MW ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy consumption on standby&#039;&#039;&#039; || 6 kW&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 (Laser)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 3 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flamethrower Turret==&lt;br /&gt;
&lt;br /&gt;
New in version 0.13, Flamethrower turrets provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, which requires dedicated fluid pumping, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses. (Light oil yielding a 10% damage boost.)&lt;br /&gt;
&lt;br /&gt;
Currently, flamethrower turrets have a tendency to miss the first row of biters, as unlike the laser and gun turrets they do not have a seeking projectile, instead firing over the heads of the first row. Due to this, gun/laser turrets will be necessary in addition to flame turrets. The second biters in line will not be so lucky, however. When fully upgraded, Flamethrower turrets are capable of doing 145.2/s Fire damage plus an additional 217.8/s damage for 8 seconds. This makes them far more powerful than the gun turret or the laser turret, especially considering Biters&#039; lack of resistance to fire. The high damage cheapens the cost of liquids. &lt;br /&gt;
&lt;br /&gt;
The optimal attack for flamethrower turrets to handle would be a very linear attack, where the enemy attacked in a line formation, to ensure most attackers end up walking through the pool of fire left by the turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|Flamethrower||Flamethrower}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|30|Steel plate}} + {{icon|iron-gear-wheel|15|Iron gear wheel}} + {{icon|pipe|10|Pipe}} + {{icon|engine-unit|5|Engine Unit}} =&amp;gt; {{icon|flamethrower-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|140|time}} + {{icon|iron-plate|60|Iron plate}} + {{icon|steel-plate|35|Steel Plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluid Consumption&#039;&#039;&#039; || 0.12/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Over Time&#039;&#039;&#039; || 45/s (Fire) for 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area of Effect size&#039;&#039;&#039; || 2.5 tiles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Regular magazine]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=4363&amp;amp;start=20 Thread about the different power of the turrets]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5083 About gun turrets]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_engine_unit&amp;diff=127063</id>
		<title>Electric engine unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_engine_unit&amp;diff=127063"/>
		<updated>2016-08-22T16:12:18Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: corrected raw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|input        =time, 20 + engine unit + electronic circuit, 2 + lubricant, 2&lt;br /&gt;
|raw          =time, 44 + heavy oil, 2 + iron plate, 6 + copper plate, 3 + steel plate&lt;br /&gt;
|technologies =electric engine&lt;br /&gt;
|producers    =assembling machine 2 + assembling machine 3&lt;br /&gt;
|consumers    =small pump + flying robot frame + power armor + basic exoskeleton equipment + rocket silo&lt;br /&gt;
}}&lt;br /&gt;
An &#039;&#039;&#039;Electric engine unit&#039;&#039;&#039; is the advanced counterpart of the [[Engine unit]] and is used in some higher end recipes.&lt;br /&gt;
&lt;br /&gt;
Note that [[Lubricant]] requires a [[Chemical plant]] to be created, and [[Engine unit]]s require [[Assembling machine]]s, so Electric engines cannot be built by hand from raw.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Engine unit]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Intermediate products]]&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_gear_wheel&amp;diff=127062</id>
		<title>Iron gear wheel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_gear_wheel&amp;diff=127062"/>
		<updated>2016-08-22T16:08:01Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: it is there, just needed a -&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|input     =Time, 0.5 + Iron Plate, 2&lt;br /&gt;
|producers =Manual + Assembling machine&lt;br /&gt;
|consumers =science pack 1 + transport belt + fast transport belt + express transport belt + fast underground belt + express underground belt + fast splitter + express splitter + burner inserter + inserter + long handed inserter + engine unit + cargo wagon + tank + roboport + repair pack + steam engine + burner mining drill + electric mining drill + offshore pump + pumpjack + assembling machine 1 + assembling machine 2 + oil refinery + chemical plant + lab + submachine gun + shotgun + combat shotgun + rocket launcher + flamethrower + defender capsule + personal roboport + flamethrower-turret + gun turret + radar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron gear wheels&#039;&#039;&#039; are intermediate products crafted from two [[Iron plate]]s. They are very important for many basic and advanced recipes.&lt;br /&gt;
&lt;br /&gt;
== Optimization ==&lt;br /&gt;
&lt;br /&gt;
* One [[Fast inserter]] is not sufficient to feed an [[Assembling machine 1]] without a slight pause in production. &lt;br /&gt;
&lt;br /&gt;
[[Category:Intermediate products]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_gear_wheel&amp;diff=127061</id>
		<title>Iron gear wheel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_gear_wheel&amp;diff=127061"/>
		<updated>2016-08-22T16:06:08Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: formatting, added flamethrower turret (which isn&amp;#039;t in the wiki yet)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|input     =Time, 0.5 + Iron Plate, 2&lt;br /&gt;
|producers =Manual + Assembling machine&lt;br /&gt;
|consumers =science pack 1 + transport belt + fast transport belt + express transport belt + fast underground belt + express underground belt + fast splitter + express splitter + burner inserter + inserter + long handed inserter + engine unit + cargo wagon + tank + roboport + repair pack + steam engine + burner mining drill + electric mining drill + offshore pump + pumpjack + assembling machine 1 + assembling machine 2 + oil refinery + chemical plant + lab + submachine gun + shotgun + combat shotgun + rocket launcher + flamethrower + defender capsule + personal roboport + flamethrower turret + gun turret + radar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron gear wheels&#039;&#039;&#039; are intermediate products crafted from two [[Iron plate]]s. They are very important for many basic and advanced recipes.&lt;br /&gt;
&lt;br /&gt;
== Optimization ==&lt;br /&gt;
&lt;br /&gt;
* One [[Fast inserter]] is not sufficient to feed an [[Assembling machine 1]] without a slight pause in production. &lt;br /&gt;
&lt;br /&gt;
[[Category:Intermediate products]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Long-handed_inserter&amp;diff=127060</id>
		<title>Long-handed inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Long-handed_inserter&amp;diff=127060"/>
		<updated>2016-08-22T15:56:20Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: corrected raw time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|image=Long-Handed-Inserter-Between-Chests&lt;br /&gt;
|health=40&lt;br /&gt;
|stackupto=50&lt;br /&gt;
|energy=18 kW electric&lt;br /&gt;
|drain=400 W electric&lt;br /&gt;
|input=Inserter + Iron Plate + Iron Gear Wheel + Time, 0.5&lt;br /&gt;
|raw=Time, 3.25 + Iron Plate, 7 + Copper Plate, 1.5&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|technologies=Automation&lt;br /&gt;
}}&lt;br /&gt;
Electric [[inserter]] with 3 tile range, commonly used for placing items on a [[Transport belts|belt]] that is two tiles away from either an [[Assembling machine]] or a [[Furnace]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Inserters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Electric network]]&lt;br /&gt;
[[Category:Inserters]]&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserter&amp;diff=127059</id>
		<title>Inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserter&amp;diff=127059"/>
		<updated>2016-08-22T15:54:44Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: corrected raw time and consumers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|icon=Inserter-icon&lt;br /&gt;
|health=40&lt;br /&gt;
|stackupto=50&lt;br /&gt;
|energy=13 kW electric&lt;br /&gt;
|drain=400 W electric&lt;br /&gt;
|input=Time, 0.5 + Iron Plate + Iron Gear Wheel + Electronic Circuit&lt;br /&gt;
|raw=Time, 2.25 + Iron Plate, 4 + Copper Plate, 1.5&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Long handed inserter + Fast inserter + Science pack 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Inserter&#039;&#039;&#039; is the most basic &#039;&#039;electric&#039;&#039; inserter.&lt;br /&gt;
&lt;br /&gt;
Optimal time/item usage: 1 [[Iron gear wheel]] factory + 1 [[Electronic circuit]] factory &amp;amp;rarr; 1 [[Inserter]] factory.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Inserters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Electric network]]&lt;br /&gt;
[[Category:Inserters]]&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Transport_belt&amp;diff=127058</id>
		<title>Transport belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Transport_belt&amp;diff=127058"/>
		<updated>2016-08-22T15:54:03Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: small correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=50&lt;br /&gt;
|stackupto=50&lt;br /&gt;
|MaxThroughput=13.393&lt;br /&gt;
|input=Time, 0.5 + Iron Plate + Iron Gear Wheel&lt;br /&gt;
|output=Transport Belt, 2&lt;br /&gt;
|raw=Time, 1 + Iron Plate, 3&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
|consumers=Underground belt + Splitter + Fast transport belt + Lab + Science Pack 2&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Basic Transport Belt&#039;&#039;&#039; is the easiest and cheapest method of automatic item transportation. It is available from the beginning of the game, without any [[research]]. See &#039;&#039;&#039;[[Belt transport system]]&#039;&#039;&#039; for more general information about transport belts.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max. throughput ([[Items]] per [[game-second]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Speed ([[Tile|Tiles]] per [[game-second]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max. density ([[Items]] per [[Tile|tile]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required [[Research|technologies]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Basic transport belt}} || 13.393* || 1.875* || 7.143* || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;*Experimental value. See &#039;&#039;&#039;[[Transport_belt_experiments|Transport belt experiments]]&#039;&#039;&#039; for more detailed information.&lt;br /&gt;
&lt;br /&gt;
[[File:Basic_transport_belt_fulldensity.gif|right|400px|thumb|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]&lt;br /&gt;
&lt;br /&gt;
Stepping on a transport belt will convey the [[player]] in the direction of the transport belt, at a somewhat slow speed. The player can fight the movement, or run with it to speed up. This can be used for transportation over short distances faster than running.&lt;br /&gt;
&lt;br /&gt;
==Production Layouts==&lt;br /&gt;
[[Iron gear wheel]]s take the same amount of time to manufacture as transport belts, so one gear [[Assembling machine 1|assembler]] can supply one belt assembler at full capacity, provided they are the same tier. An example is below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Design&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Input: ([[Items]] per [[game-second]])&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[File:Transport_belt_layout1.jpg|top|400px]] &lt;br /&gt;
|&lt;br /&gt;
{{icon|iron plate|3}} &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Output: ([[Items]] per [[game-second]])&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{icon|transport belt|2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
* [[Fast transport belt]]&lt;br /&gt;
** [[Fast splitter]]&lt;br /&gt;
* [[Express transport belt]]&lt;br /&gt;
** [[Express splitter]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{C|Transport network}}&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fast_splitter&amp;diff=127057</id>
		<title>Fast splitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fast_splitter&amp;diff=127057"/>
		<updated>2016-08-22T15:52:25Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: corrected raw time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=80&lt;br /&gt;
|stackupto=50&lt;br /&gt;
|speed=3.6&lt;br /&gt;
|input=Time, 2 + Splitter, 1 + Iron Gear Wheel, 10 + Electronic Circuit, 10&lt;br /&gt;
|raw=Time, 28.75 + Iron Plate, 46 + Copper Plate, 22.5&lt;br /&gt;
|technologies=Logistics 2,2&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Express splitter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fast Splitters&#039;&#039;&#039; are [[splitters]] which are faster than [[splitter|normal Splitters]], but slower than [[Express Splitter]]s.&lt;br /&gt;
&lt;br /&gt;
== Other fast belts ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} || {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other [[Splitters]] ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|basic-splitter|Splitter}} || {{imagelink|Express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
** [[Storages]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
* [[Fast underground belt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Moving ground]]&lt;br /&gt;
{{MachineNav}}&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Splitter&amp;diff=127055</id>
		<title>Splitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Splitter&amp;diff=127055"/>
		<updated>2016-08-22T15:50:41Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: corrected raw time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks|Splitters}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=80&lt;br /&gt;
|stackupto=50&lt;br /&gt;
|speed=1.8&lt;br /&gt;
|input=Time, 1 + Electronic Circuit, 5 + Iron Plate, 5 + Transport Belt, 4&lt;br /&gt;
|output=Splitter, 1&lt;br /&gt;
|raw=Time, 9.25 + Iron Plate, 16 + Copper Plate, 7.5&lt;br /&gt;
|technologies=Logistics&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Fast splitter&lt;br /&gt;
}}&lt;br /&gt;
The [[Basic splitter]] is used to divide a single or join different belts. The [[Items]] are placed in 1:1 relation on the outgoing belts.&lt;br /&gt;
&lt;br /&gt;
== Other basic belts ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|basic-transport-belt|Transport belt}} || {{imagelink|basic-transport-belt-to-ground|Underground belt}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other [[Splitters]] ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Fast-splitter|Fast splitter}} || {{imagelink|Express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
** [[Storages]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Moving ground]]&lt;br /&gt;
{{MachineNav}}&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electronic_circuit&amp;diff=127054</id>
		<title>Electronic circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electronic_circuit&amp;diff=127054"/>
		<updated>2016-08-22T15:48:09Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: corrected raw time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|input        =time, 0.5 + iron plate + copper cable, 3&lt;br /&gt;
|raw          =time, 1.25 + iron plate + copper plate, 1.5&lt;br /&gt;
|producers    =manual + assembling machine&lt;br /&gt;
|consumers    =advanced circuit + processing unit + splitter + fast splitter + inserter + fast inserter + smart inserter + train stop + rail signal + rail chain signal + diesel locomotive + construction robot + red wire + green wire + arithmetic combinator + decider combinator + constant combinator + repair pack + lamp + solar panel + electric mining drill + offshore pump + pumpjack + assembling machine 1 + assembling machine 2 + oil refinery + chemical plant + lab + beacon + speed module + efficiency module + productivity module + electric engine unit + flying robot frame + rocket launcher + rocket + poison capsule + slowdown capsule + defender capsule + discharge defense remote + gate + laser turret + radar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electronic Circuits&#039;&#039;&#039; are the basic ingredient for many recipes.&lt;br /&gt;
&lt;br /&gt;
Optimal time/item usage: 3 [[Copper cable]] factories &amp;amp;rarr; 2 [[Electronic circuit]] factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Intermediate products]]&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Transport_belt&amp;diff=127053</id>
		<title>Transport belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Transport_belt&amp;diff=127053"/>
		<updated>2016-08-22T15:42:16Z</updated>

		<summary type="html">&lt;p&gt;Lord joshi: corrected consumers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=50&lt;br /&gt;
|stackupto=50&lt;br /&gt;
|MaxThroughput=13.393&lt;br /&gt;
|input=Time, 0.5 + Iron Plate + Iron Gear Wheel&lt;br /&gt;
|output=Transport Belt, 2&lt;br /&gt;
|raw=Time, 1 + Iron Plate, 3&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
|consumers=Underground belt + Splitter + Fast transport belt + Lab + Science Pack 1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Basic Transport Belt&#039;&#039;&#039; is the easiest and cheapest method of automatic item transportation. It is available from the beginning of the game, without any [[research]]. See &#039;&#039;&#039;[[Belt transport system]]&#039;&#039;&#039; for more general information about transport belts.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max. throughput ([[Items]] per [[game-second]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Speed ([[Tile|Tiles]] per [[game-second]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max. density ([[Items]] per [[Tile|tile]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required [[Research|technologies]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Basic transport belt}} || 13.393* || 1.875* || 7.143* || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;*Experimental value. See &#039;&#039;&#039;[[Transport_belt_experiments|Transport belt experiments]]&#039;&#039;&#039; for more detailed information.&lt;br /&gt;
&lt;br /&gt;
[[File:Basic_transport_belt_fulldensity.gif|right|400px|thumb|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]&lt;br /&gt;
&lt;br /&gt;
Stepping on a transport belt will convey the [[player]] in the direction of the transport belt, at a somewhat slow speed. The player can fight the movement, or run with it to speed up. This can be used for transportation over short distances faster than running.&lt;br /&gt;
&lt;br /&gt;
==Production Layouts==&lt;br /&gt;
[[Iron gear wheel]]s take the same amount of time to manufacture as transport belts, so one gear [[Assembling machine 1|assembler]] can supply one belt assembler at full capacity, provided they are the same tier. An example is below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Design&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Input: ([[Items]] per [[game-second]])&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[File:Transport_belt_layout1.jpg|top|400px]] &lt;br /&gt;
|&lt;br /&gt;
{{icon|iron plate|3}} &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Output: ([[Items]] per [[game-second]])&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{icon|transport belt|2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
* [[Fast transport belt]]&lt;br /&gt;
** [[Fast splitter]]&lt;br /&gt;
* [[Express transport belt]]&lt;br /&gt;
** [[Express splitter]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{C|Transport network}}&lt;/div&gt;</summary>
		<author><name>Lord joshi</name></author>
	</entry>
</feed>