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	<updated>2026-04-26T16:49:45Z</updated>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Balancer_mechanics/zh&amp;diff=176966</id>
		<title>Balancer mechanics/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Balancer_mechanics/zh&amp;diff=176966"/>
		<updated>2019-11-26T03:37:37Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: change splitter to splitters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Translation|Balancers}}用于向多个{{L|Transport belts}}或多个{{L|Belt transport system|线路}}等量分配物品。&lt;br /&gt;
&lt;br /&gt;
{{Translation|Balancers}}从所有的输入{{Translation|Transport belts}}/线路等量输入物品。同时向所有的输出{{Translation|Transport belts}}/线路等量输出。也就是说，{{Translation|Balancers}}应是平衡地输入与输出。&lt;br /&gt;
&lt;br /&gt;
== 传送带{{Translation|Balancers}} ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|一条满载的输入传送带被分成两条 50% 运量的传送带，再被分成 4 条 25% 运量的。]]&lt;br /&gt;
传送带{{Translation|Balancers}}利用{{L|Splitters}} 1:1 地分配给输出{{L|Transport belt}}的机制。一个{{Translation|Splitters}}向两个{{Translation|Transport belt}}等量输出物品。因为这种操作可以无限地重复下去，2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; 个输出的均衡器很容易构造。{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|A 和 B 首先经过{{Translation|Splitters}}，输出两条包含等量物品的来自 (AB) 的{{Translation|Transport belts}}。CD 也一样。然后混合{{Translation|Transport belts}} AB 和 CD 经过{{Translation|Splitters}}，输出{{Translation|Transport belts}}就运载了等量来自所有输入的物品 (ABCD)！]]&lt;br /&gt;
{{Translation|Balancers}}也利用{{L|Splitters}}的从两侧输入等量获取物品的机制。即{{Translation|Splitters}}会从相连的两条输入{{Translation|Transport belts}}等量分配物品到两条输出{{Translation|Transport belts}}上。要想均衡，就要保证输出{{Translation|Transport belts}}等量包含了来自每个输入{{Translation|Transport belts}}的物品。{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== 流量 ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
&#039;&#039;&#039;流量受限&#039;&#039;&#039;的{{Translation|Balancers}}在存在输出受阻的情况下达不到最大吞吐量。要想&#039;&#039;&#039;流量&#039;&#039;不&#039;&#039;受限&#039;&#039;&#039;，{{Translation|Balancers}}必须完全满足以下条件：&lt;br /&gt;
#100% 流量满载。&lt;br /&gt;
#任意数量的输入{{Translation|Transport belts}}均可以去往任意数量的输出{{Translation|Transport belts}}。&lt;br /&gt;
&lt;br /&gt;
{{Translation|Balancers}}常因内部的瓶颈无法满足第二条。右侧的动图表示了 2 条{{Translation|Transport belts}}供给的 4 &amp;amp;rarr; 4 {{Translation|Balancers}}，然而仅有一条{{Translation|Transport belts}}在输出意味着此布局下，流量只能达到 50% 。这个{{Translation|Balancers}}的瓶颈在两个中间的{{Translation|Transport belts}}只能从一个{{Translation|Splitters}}获取输入。因此如动图所示，如果{{Translation|Splitters}}只有一侧获取输入，这个{{Translation|Balancers}}只有一条{{Translation|Transport belts}}的运力，即使其输入侧供给了两条满载{{Translation|Transport belts}}。在此情况下，使用更多的{{Translation|Splitters}}来供给中间的两条输出{{Translation|Transport belts}}可以抵消瓶颈。比如在均衡器最后加入两个额外的{{Translation|Splitters}}，如图：[[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
然而大多{{Translation|Balancers}}的瓶颈无法这样简单地解决。一个确保{{Translation|Balancers}}流量不受限（满载下 100% 运力）的方法是将两个满足条件 1 的{{Translation|Balancers}}背对背放置。这样为流量不受限修正过的{{Translation|Balancers}}通常要比初始设计的大一些。这是因为这样设计的一个流量不受限的{{Translation|Balancers}}所需的{{Translation|Splitters}}要比最小需求量多一些。对于 n &amp;amp;rarr; n 的{{Translation|Balancers}}，若 n 是 2 的幂，可以用 {{Key|n×log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)−n÷2}} 计算所需的{{Translation|Splitters}}数量。这个公式基于[[WIKIPEDIA:Clos_network#Bene%C5%A1_network_(m_=_n_=_2)|Beneš 网络]]的节点数，其实质上等同于一个流量不受限的{{Translation|Balancers}} — 允许任一输入到达任一输出。&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== 线路{{Translation|Balancers}} ==&lt;br /&gt;
[[File:Lane_balancer_mechanics.png|thumb|right|物品被分配到输出{{Translation|Transport belts}}的两侧，达成了输出的平衡。]]&lt;br /&gt;
线路{{Translation|Balancers}}将输入的物品等量分配到输出的线路上，同时输入也是等量获取的。{{clear}}&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* {{L|Belt transport system}}&lt;br /&gt;
** {{L|Splitters}}&lt;br /&gt;
** {{L|Transport belts}}&lt;br /&gt;
** {{L|Underground belts}}&lt;br /&gt;
&lt;br /&gt;
== 深入阅读 ==&lt;br /&gt;
* [https://gist.github.com/Bilka2/aeec4ff7123ff5544cb9a80cf1046a06 {{Translation|Balancers}}蓝图包]&lt;br /&gt;
* [https://forums.factorio.com/34182 Command line belt balancer analyzer]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?p=344279#p344279 分形 (2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt;) {{Translation|Balancers}}生成器]&lt;br /&gt;
* [https://forums.factorio.com/61424 Belt Balancers - how they work and how to make them]&lt;br /&gt;
* [https://forums.factorio.com/63462 Finding balance: A guide to belt balancers]&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Balancer_mechanics/zh&amp;diff=176965</id>
		<title>Balancer mechanics/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Balancer_mechanics/zh&amp;diff=176965"/>
		<updated>2019-11-26T03:32:39Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: translate from en page, to support guide from MainPage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Translation|Balancers}}用于向多个{{L|Transport belts}}或多个{{L|Belt transport system|线路}}等量分配物品。&lt;br /&gt;
&lt;br /&gt;
{{Translation|Balancers}}从所有的输入{{Translation|Transport belts}}/线路等量输入物品。同时向所有的输出{{Translation|Transport belts}}/线路等量输出。也就是说，{{Translation|Balancers}}应是平衡地输入与输出。&lt;br /&gt;
&lt;br /&gt;
== 传送带{{Translation|Balancers}} ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|一条满载的输入传送带被分成两条 50% 运量的传送带，再被分成 4 条 25% 运量的。]]&lt;br /&gt;
传送带{{Translation|Balancers}}利用{{L|Splitter}} 1:1 地分配给输出{{L|Transport belt}}的机制。一个{{Translation|Splitter}}向两个{{Translation|Transport belt}}等量输出物品。因为这种操作可以无限地重复下去，2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; 个输出的均衡器很容易构造。{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|A 和 B 首先经过{{Translation|Splitter}}，输出两条包含等量物品的来自 (AB) 的{{Translation|Transport belts}}。CD 也一样。然后混合{{Translation|Transport belts}} AB 和 CD 经过{{Translation|Splitter}}，输出{{Translation|Transport belts}}就运载了等量来自所有输入的物品 (ABCD)！]]&lt;br /&gt;
{{Translation|Balancers}}也利用{{L|Splitter}}的从两侧输入等量获取物品的机制。即{{Translation|Splitter}}会从相连的两条输入{{Translation|Transport belts}}等量分配物品到两条输出{{Translation|Transport belts}}上。要想均衡，就要保证输出{{Translation|Transport belts}}等量包含了来自每个输入{{Translation|Transport belts}}的物品。{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== 流量 ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
&#039;&#039;&#039;流量受限&#039;&#039;&#039;的{{Translation|Balancers}}在存在输出受阻的情况下达不到最大吞吐量。要想&#039;&#039;&#039;流量&#039;&#039;不&#039;&#039;受限&#039;&#039;&#039;，{{Translation|Balancers}}必须完全满足以下条件：&lt;br /&gt;
#100% 流量满载。&lt;br /&gt;
#任意数量的输入{{Translation|Transport belts}}均可以去往任意数量的输出{{Translation|Transport belts}}。&lt;br /&gt;
&lt;br /&gt;
{{Translation|Balancers}}常因内部的瓶颈无法满足第二条。右侧的动图表示了 2 条{{Translation|Transport belts}}供给的 4 &amp;amp;rarr; 4 {{Translation|Balancers}}，然而仅有一条{{Translation|Transport belts}}在输出意味着此布局下，流量只能达到 50% 。这个{{Translation|Balancers}}的瓶颈在两个中间的{{Translation|Transport belts}}只能从一个{{Translation|Splitter}}获取输入。因此如动图所示，如果{{Translation|Splitter}}只有一侧获取输入，这个{{Translation|Balancers}}只有一条{{Translation|Transport belts}}的运力，即使其输入侧供给了两条满载{{Translation|Transport belts}}。在此情况下，使用更多的{{Translation|Splitter}}来供给中间的两条输出{{Translation|Transport belts}}可以抵消瓶颈。比如在均衡器最后加入两个额外的{{Translation|Splitter}}，如图：[[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
然而大多{{Translation|Balancers}}的瓶颈无法这样简单地解决。一个确保{{Translation|Balancers}}流量不受限（满载下 100% 运力）的方法是将两个满足条件 1 的{{Translation|Balancers}}背对背放置。这样为流量不受限修正过的{{Translation|Balancers}}通常要比初始设计的大一些。这是因为这样设计的一个流量不受限的{{Translation|Balancers}}所需的{{Translation|Splitter}}要比最小需求量多一些。对于 n &amp;amp;rarr; n 的{{Translation|Balancers}}，若 n 是 2 的幂，可以用 {{Key|n×log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)−n÷2}} 计算所需的{{Translation|Splitter}}数量。这个公式基于[[WIKIPEDIA:Clos_network#Bene%C5%A1_network_(m_=_n_=_2)|Beneš 网络]]的节点数，其实质上等同于一个流量不受限的{{Translation|Balancers}} — 允许任一输入到达任一输出。&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== 线路{{Translation|Balancers}} ==&lt;br /&gt;
[[File:Lane_balancer_mechanics.png|thumb|right|物品被分配到输出{{Translation|Transport belts}}的两侧，达成了输出的平衡。]]&lt;br /&gt;
线路{{Translation|Balancers}}将输入的物品等量分配到输出的线路上，同时输入也是等量获取的。{{clear}}&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* {{L|Belt transport system}}&lt;br /&gt;
** {{L|Splitters}}&lt;br /&gt;
** {{L|Transport belts}}&lt;br /&gt;
** {{L|Underground belts}}&lt;br /&gt;
&lt;br /&gt;
== 深入阅读 ==&lt;br /&gt;
* [https://gist.github.com/Bilka2/aeec4ff7123ff5544cb9a80cf1046a06 {{Translation|Balancers}}蓝图包]&lt;br /&gt;
* [https://forums.factorio.com/34182 Command line belt balancer analyzer]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?p=344279#p344279 分形 (2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt;) {{Translation|Balancers}}生成器]&lt;br /&gt;
* [https://forums.factorio.com/61424 Belt Balancers - how they work and how to make them]&lt;br /&gt;
* [https://forums.factorio.com/63462 Finding balance: A guide to belt balancers]&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fast_splitter/zh&amp;diff=176929</id>
		<title>Fast splitter/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fast_splitter/zh&amp;diff=176929"/>
		<updated>2019-11-21T06:17:21Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Fast splitter}}__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Fast splitter}}&#039;&#039;&#039;是{{L|Splitters}}的一种，具有{{L|Splitter}}两倍的运载速度，但是只有{{L|Express splitter}}67%的运载速度。物品会以1:1的比例进行输出。可根据{{L|Belt transport system|anchor={{Translation|Splitters}}}}描述，为其设置过滤器、输入输出优先级。&lt;br /&gt;
&lt;br /&gt;
=== 其他的高速传送带 ===&lt;br /&gt;
{|&lt;br /&gt;
| {{Imagelink|Fast transport belt}} || {{Imagelink|Fast underground belt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 其他的{{L|Splitters}} ===&lt;br /&gt;
{|&lt;br /&gt;
| {{Imagelink|Splitter}} || {{Imagelink|Express splitter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Fast splitter gui.png]]&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* 匹配{{L|Fast transport belt}}的速度，30 个/{{L|Game-second}}。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.17|&lt;br /&gt;
* {{Translation|Splitters}}现在可过滤物品。&lt;br /&gt;
* {{Translation|Splitters}}现在可设置输入输出的优先级。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.16|&lt;br /&gt;
* 更改{{Translation|Splitters}}逻辑使其更为直观，{{Translation|Splitters}}的左右两线现在完全独立运作，分配物品到左线还是右线的决定现在也和物品类型无关。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* 高速/极速{{Translation|Splitters}}现在需要其更为低级的版本作为生产组件。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* 加入游戏。&lt;br /&gt;
* 新的图像。}}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
&lt;br /&gt;
* {{L|Belt transport system}}&lt;br /&gt;
** {{L|Transport belts}}&lt;br /&gt;
** {{L|Underground belts}}&lt;br /&gt;
** {{L|Inserters}}&lt;br /&gt;
* {{L|Crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fast_transport_belt/zh&amp;diff=176928</id>
		<title>Fast transport belt/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fast_transport_belt/zh&amp;diff=176928"/>
		<updated>2019-11-21T06:06:42Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: 同步 0.17 英文版&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Fast transport belt}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Fast transport belt}}&#039;&#039;&#039;是{{L|Transport belt}}更快的变种，是三个级别{{L|Belt transport system|传送带}}中的第二级。&lt;br /&gt;
&lt;br /&gt;
== 属性 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_transport_belt_fulldensity.gif|right|300px|thumb|每边6个{{L|Fast inserter}}可以将1条{{Translation|Fast transport belt}}填充至最大密度。]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 类型&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 最大流量（所有通道每{{L|Game-second}}可通过的物体数量）&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 速度（{{L|Tile}} / {{L|Game-second}}）&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 最大密度（每{{L|Tile}}的最大物体数量）&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 所需的前置{{L|Research}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt|Fast transport belt/zh}} || 30 || 3.75 || 8 || {{L|Logistics 2 (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) 请参见{{L|Transport belts/Physics}}获得更多详细信息。&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* 流量从 26.66 提高至 30 个/秒。&lt;br /&gt;
* 每{{L|Tile}}一致持有 8 个物品。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* 每组数量由50提高至100。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* {{Translation|Fast transport belt}}现在可与{{L|Circuit network}}相连接。 &lt;br /&gt;
* {{Translation|Fast transport belt}}现在会切断与已经标记为清除的其他传送带的连接。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* 传送带末端的物品不会滚落到地上，因此相应的机械臂必须紧靠着传送带才可拾取。&lt;br /&gt;
* 优化{{Translation|Fast transport belt}}的移动。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.9|&lt;br /&gt;
* 被标记为清除的物品无法被传送带移动。 &lt;br /&gt;
* 减少在大量{{L|Inserters}}装卸传送带物体时造成的CPU负荷。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* 快速/极速传送带现在需要更低级的传送带作为生产部件。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.7|&lt;br /&gt;
* 要清理的传送带不会再接受物品。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.6|&lt;br /&gt;
* 更新传送带图像。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* 细微优化。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* 传送带不会把玩家送到末端的地面上（就像物体那样），因此玩家不会被高速的传送带所卡住。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* 传送带在转弯与交叉时有更好的移动方式。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.8|&lt;br /&gt;
* 同类型的传送带交叉连接的方式已被禁用。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.2|&lt;br /&gt;
* 当为传送带设定转向方向时（或者替换为不同的方向时），传送带上的物品会被拾起。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* 细微优化。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* 加入游戏。}}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
&lt;br /&gt;
* {{L|Belt transport system}}&lt;br /&gt;
** {{L|Splitters}}&lt;br /&gt;
** {{L|Inserters}}&lt;br /&gt;
* {{L|Crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Underground_belt/zh&amp;diff=176927</id>
		<title>Underground belt/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Underground_belt/zh&amp;diff=176927"/>
		<updated>2019-11-21T04:05:18Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: 同步英文版&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Underground belt}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Underground belt}}&#039;&#039;&#039;是{{L|Underground belts}}的第一级，这种类型的传送带可用来允许一条传统带从另一条的下面穿过。&lt;br /&gt;
&lt;br /&gt;
{{Translation|Underground belt}}的运载速度与{{L|Transport belt}}的速度相同。&lt;br /&gt;
&lt;br /&gt;
=== 其它{{L|Transport belts}} ===&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Transport belt}} || {{imagelink|Splitter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 其他{{L|Underground belts}} ===&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Fast underground belt}} || {{imagelink|Express underground belt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 注意 ==&lt;br /&gt;
&lt;br /&gt;
* 允许地下铺设的最大距离为4个格子&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* 如果有其他的{{Translation|Underground belt}}待铺设幻影挡路，则不会进行铺设。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.8|&lt;br /&gt;
* 现在可以被旋转。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.0|&lt;br /&gt;
* 加入游戏。}}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
* {{L|Belt transport system}}&lt;br /&gt;
** {{L|Splitters}}&lt;br /&gt;
** {{L|Inserters}}&lt;br /&gt;
* {{L|Crafting}}&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Splitter/zh&amp;diff=176926</id>
		<title>Splitter/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Splitter/zh&amp;diff=176926"/>
		<updated>2019-11-21T03:59:31Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: 同步 0.17 英文版&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Splitter}}__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Splitter}}&#039;&#039;&#039;可用于将一条传送带分为两条，或者将两条传送带合并为一条，或者将两条传送带的运载物品平均分配。物品会以1:1的比例进行输出。可根据{{L|Belt transport system|anchor={{Translation|Splitters}}}}描述，为其设置过滤器、输入输出优先级。&lt;br /&gt;
&lt;br /&gt;
=== 其他的基础传送带 ===&lt;br /&gt;
{|&lt;br /&gt;
| {{Imagelink|Transport belt}} || {{Imagelink|Underground belt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 其他{{L|Splitters}} ===&lt;br /&gt;
{|&lt;br /&gt;
| {{Imagelink|Fast splitter}} || {{Imagelink|Express splitter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 图集 ==&lt;br /&gt;
[[File:Splitter gui.png]]&lt;br /&gt;
&lt;br /&gt;
== 版本历史 ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* 匹配{{L|Transport belt}}的速度，15 个/秒。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.17|&lt;br /&gt;
* {{Translation|Splitters}}现在可过滤物品。&lt;br /&gt;
* {{Translation|Splitters}}现在可设置输入输出的优先级。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.16|&lt;br /&gt;
* 更改{{Translation|Splitters}}逻辑使其更为直观，{{Translation|Splitters}}的左右两线现在完全独立运作，分配物品到左线还是右线的决定现在也和物品类型无关。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* 将名称“Basic splitter”改为“Splitter”（中文翻译没有改变）。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* 高速/极速{{Translation|Splitters}}现在需要其更为低级的版本作为生产组件。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* 增加高速和极速{{Translation|Splitters}}。&lt;br /&gt;
* 新的图像。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.1|&lt;br /&gt;
* 绘制{{Translation|Underground belts}}以及{{Translation|Splitters}}结束/起始的部分。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.3.0|&lt;br /&gt;
* 当另一侧被挡住时需要强制往另一侧传送物品时，{{Translation|Splitters}}最大可缓存5个物品。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.9|&lt;br /&gt;
* 加入游戏。}}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
&lt;br /&gt;
* {{L|Belt transport system}}&lt;br /&gt;
** {{L|Transport belts}}&lt;br /&gt;
** {{L|Underground belts}}&lt;br /&gt;
** {{L|Inserters}}&lt;br /&gt;
* {{L|Crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Transport_belt/zh&amp;diff=176925</id>
		<title>Transport belt/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Transport_belt/zh&amp;diff=176925"/>
		<updated>2019-11-21T03:39:47Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: 增加链接跳转&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Transport belt}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Transport belt}}&#039;&#039;&#039;是自动运输物品的最简单也是最便宜的方式，也是三个级别{{L|Belt transport system|传送带}}中的第一级。&lt;br /&gt;
&lt;br /&gt;
无需前置{{L|Research}}，在游戏的一开始就可以制造。&lt;br /&gt;
&lt;br /&gt;
== 属性 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Basic_transport_belt_fulldensity.gif|right|400px|thumb|每边3个{{L|Fast inserter}}可以将1条{{Translation|Transport belt}}填充至最大密度。]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 类型&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 最大流量（在两个通道每{{L|Game-second}}可通过的物体数量）&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 速度（{{L|Tile}} / {{L|Game-second}}）&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 最大密度（每{{L|Tile}}的最大物体数量）&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 所需的前置{{L|Research}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt|Transport belt/zh}} || 15 || 1.875 || 8 || 无&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) 请参见{{L|Transport belts/Physics}}获得更多详细信息。&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* 流量从 13.33 提高到 15 。&lt;br /&gt;
* 每{{L|Tile}}一致持有 8 个物品。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* 每组数量由50提高至100。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* {{Translation|Transport belt}}现在可与{{L|Circuit network}}相连接。 &lt;br /&gt;
* {{Translation|Transport belt}}现在会切断与已经标记为清除的其他传送带的连接。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* 传送带末端的物品不会滚落到地上，因此相应的机械臂必须紧靠着传送带才可拾取。&lt;br /&gt;
* 优化{{Translation|Transport belt}}的移动。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.9|&lt;br /&gt;
* 被标记为清除的物品无法被传送带移动。 &lt;br /&gt;
* 减少在大量{{L|Inserters}}装卸传送带物体时造成的CPU负荷。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.7|&lt;br /&gt;
* 要清理的传送带不会再接受物品。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.6|&lt;br /&gt;
* 更新传送带图像。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* 细微优化。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* 传送带不会把玩家送到末端的地面上（就像物体那样），因此玩家不会被高速的传送带所卡住。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* 传送带在转弯与交叉时有更好的移动方式。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.8|&lt;br /&gt;
* 同类型的传送带交叉连接的方式已被禁用。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.2|&lt;br /&gt;
* 当为传送带设定转向方向时（或者替换为不同的方向时），传送带上的物品会被拾起。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* 细微优化。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* 加入游戏。}}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
&lt;br /&gt;
* {{L|Belt transport system}}&lt;br /&gt;
** {{L|Splitters}}&lt;br /&gt;
** {{L|Inserters}}&lt;br /&gt;
* {{L|Fast transport belt}}&lt;br /&gt;
** {{L|Fast splitter}}&lt;br /&gt;
* {{L|Express transport belt}}&lt;br /&gt;
** {{L|Express splitter}}&lt;br /&gt;
* {{L|Crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Transport_belt/zh&amp;diff=176924</id>
		<title>Transport belt/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Transport_belt/zh&amp;diff=176924"/>
		<updated>2019-11-21T03:38:18Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: 同步 0.17 英文版页面&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Transport belt}}&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Transport belt}}&#039;&#039;&#039;是自动运输物品的最简单也是最便宜的方式，也是三个级别{{L|Belt transport system|传送带}}中的第一级。&lt;br /&gt;
&lt;br /&gt;
无需前置{{L|Research}}，在游戏的一开始就可以制造。&lt;br /&gt;
&lt;br /&gt;
== 属性 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Basic_transport_belt_fulldensity.gif|right|400px|thumb|每边3个{{L|Fast inserter}}可以将1条{{Translation|Transport belt}}填充至最大密度。]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 类型&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 最大流量（在两个通道每{{L|Game-second}}可通过的物体数量）&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 速度（{{L|Tile}} / {{L|Game-second}}）&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 最大密度（每{{L|Tile}}的最大物体数量）&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 所需的前置{{L|Research}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt|Transport belt/zh}} || 15 || 1.875 || 8 || 无&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) 请参见{{L|Transport belts/Physics}}获得更多详细信息。&lt;br /&gt;
&lt;br /&gt;
== 更新历史 ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* 流量从 13.33 提高到 15 。&lt;br /&gt;
* 每格一致持有 8 个物品。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* 每组数量由50提高至100。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* {{Translation|Transport belt}}现在可与{{L|Circuit network}}相连接。 &lt;br /&gt;
* {{Translation|Transport belt}}现在会切断与已经标记为清除的其他传送带的连接。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* 传送带末端的物品不会滚落到地上，因此相应的机械臂必须紧靠着传送带才可拾取。&lt;br /&gt;
* 优化{{Translation|Transport belt}}的移动。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.9|&lt;br /&gt;
* 被标记为清除的物品无法被传送带移动。 &lt;br /&gt;
* 减少在大量{{L|Inserters}}装卸传送带物体时造成的CPU负荷。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.7|&lt;br /&gt;
* 要清理的传送带不会再接受物品。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.6|&lt;br /&gt;
* 更新传送带图像。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* 细微优化。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.0|&lt;br /&gt;
* 传送带不会把玩家送到末端的地面上（就像物体那样），因此玩家不会被高速的传送带所卡住。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* 传送带在转弯与交叉时有更好的移动方式。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.8|&lt;br /&gt;
* 同类型的传送带交叉连接的方式已被禁用。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.2|&lt;br /&gt;
* 当为传送带设定转向方向时（或者替换为不同的方向时），传送带上的物品会被拾起。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* 细微优化。}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* 加入游戏。}}&lt;br /&gt;
&lt;br /&gt;
== 请参见 ==&lt;br /&gt;
&lt;br /&gt;
* {{L|Belt transport system}}&lt;br /&gt;
** {{L|Splitters}}&lt;br /&gt;
** {{L|Inserters}}&lt;br /&gt;
* {{L|Fast transport belt}}&lt;br /&gt;
** {{L|Fast splitter}}&lt;br /&gt;
* {{L|Express transport belt}}&lt;br /&gt;
** {{L|Express splitter}}&lt;br /&gt;
* {{L|Crafting}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Nuclear_power/zh&amp;diff=167889</id>
		<title>Tutorial:Nuclear power/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Nuclear_power/zh&amp;diff=167889"/>
		<updated>2019-02-09T18:41:29Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: Created page with &amp;quot;{{Languages}} 核能发电是 0.15 版本引入的重要特性。与太阳能板和蒸汽机发电相比，它需要更高的科技等级...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Power_production/zh#核能发电|核能发电]]是 0.15 版本引入的重要特性。与太阳能板和蒸汽机发电相比，它需要更高的科技等级。同时它也提供了更高的电力输出。与其它方式相比，核能是游戏中/后期电力生产的更好的解决方案。&lt;br /&gt;
&lt;br /&gt;
本文讲解了核能发电如何工作，而非完整解决方案。主要聚焦在为使核能工作，要做的和要知道的事。不会告诉你怎么做，或是如何解决这个问题。&lt;br /&gt;
&lt;br /&gt;
== 起步 ==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;前置科技:&#039;&#039;&#039; {{L|Nuclear power (research)}}&lt;br /&gt;
:&#039;&#039;你可以及早开采铀矿，但你还需要其它核能科技，才能做后续工作。&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== {{L|Uranium ore}} ===&lt;br /&gt;
你首先需要铀矿。它有绿色光晕，所以你该不会认错。它的储量较小，你可能得多找一些。&lt;br /&gt;
&lt;br /&gt;
像游戏中其它矿产一样，你可以用{{L|Electric mining drill}}开采它。然而区别于其它矿产，你只能用{{L|Electric mining drill}}开采。你还得为矿机供给{{L|Sulfuric acid}}。矿机本身会传递过剩的酸液，这样一排矿机可以从一侧供给。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;混合矿:&#039;&#039;&#039; 只要矿机覆盖区域中有一小块铀矿，就必须给矿机提供酸液，否则矿机遇到铀矿就会停工。和其它情况一样，矿机会产出混合的矿产。&lt;br /&gt;
&lt;br /&gt;
=== {{L|Uranium processing}} ===&lt;br /&gt;
一旦你获得了铀矿石，你就需要在{{L|Centrifuge}}中把它处理成{{L|Uranium-235}}和{{L|Uranium-238}}。&lt;br /&gt;
&lt;br /&gt;
在无模块加成的{{L|Centrifuge}}中，每 13.3 秒处理一个矿石。&lt;br /&gt;
&lt;br /&gt;
{{L|Centrifuge}}中出产铀-235（浅绿色）和铀-238（暗绿色）。每处理 10 块矿石，会按一定概率出产两种产物之一。平均每处理 1 万块矿石，你可以预期获得：&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |-&lt;br /&gt;
! 数量 !! 产物 &lt;br /&gt;
|-&lt;br /&gt;
| 7 || U-235 &lt;br /&gt;
|-&lt;br /&gt;
| 993 || U-238&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
That means you can roughly expect to get a single U-235 in one out of every 143 ore. A centrifuge can then be expected to produce U-235 every 1904 seconds. Later on, this won&#039;t matter so much. However, when you first start out, this will be an important bottleneck.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Regarding averages:&#039;&#039;&#039; Be aware, random is random. These values are &#039;&#039;average&#039;&#039; values. Which means that over the long term, they work out to about these figures. In reality, you&#039;ll see long stretches with no U-235 and short stretches with lots of them. Eventually, it won&#039;t matter much. But early on, make sure your generation rate is sufficiently high, or you have a sufficient reserve, so you don&#039;t find yourself without power when you hit an unlucky stretch.&lt;br /&gt;
&lt;br /&gt;
=== 燃料 ===&lt;br /&gt;
Before you can burn it in a nuclear reactor, you need to create [[uranium fuel cell]]s. You&#039;ll probably be using an assembling machine 2, so these will take 13.3 seconds to create as well. Which is fine because fuel cell creation will very rarely be the bottleneck.&lt;br /&gt;
&lt;br /&gt;
You won&#039;t want to automatically convert all U-235 into fuel. Only convert what you need to fill your reactor. You&#039;re going to want a big fat stockpile of it when you research [[Kovarex enrichment process|kovarex enrichment]] later on.&lt;br /&gt;
&lt;br /&gt;
Fuel cells are produced in stacks of 10, and to produce one such stack you need 1 U-235, 19 U-238, and 10 iron plate.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tip:&#039;&#039;&#039; It isn&#039;t a bad idea to use a chest and just stick a pile of iron in it rather than belting the iron in. A full chest of iron probably won&#039;t run out before you get bots and replace it with a requester.&lt;br /&gt;
&lt;br /&gt;
Each fuel cell has a nominal energy value of 8 GJ, but it&#039;s possible to make them go even farther with reactor neighbor bonuses (more on that later).&lt;br /&gt;
&lt;br /&gt;
=== {{L|Nuclear reactor}} ===&lt;br /&gt;
Once you&#039;ve got fuel, you&#039;ll need to burn it in a nuclear reactor. This is the first step toward turning it into usable energy.&lt;br /&gt;
&lt;br /&gt;
A reactor will produce exactly 40 MW of heat energy. Since a Watt is a Joule per second, this means the reactor will consume one fuel cell every 200 seconds.&lt;br /&gt;
&lt;br /&gt;
Once expended, reactors will produce a &amp;quot;[[used up uranium fuel cell]]&amp;quot;, which will need to be cleared. Initially, these will simply accumulate in a chest. Eventually, you can reprocess them into U-238.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Working backward:&#039;&#039;&#039; A reactor consumes a fuel cell every 200 seconds and each U-235 gives 10 fuel cells, so every U-235 provides 2000 seconds of reactor power. A centrifuge requires about 1904 seconds to produce a U-235, so you&#039;ll need about one processing centrifuges per reactor.&lt;br /&gt;
&lt;br /&gt;
The reactor needs input of fuel and produces heat that needs to be exported using [[heat pipe]]s that go to a [[heat exchanger]] (unless a [[heat exchanger]] is attached to the reactor).&lt;br /&gt;
&lt;br /&gt;
=== {{L|Heat exchanger}} ===&lt;br /&gt;
The heat exchanger takes heat and uses it to convert [[water]] into [[steam]]. It works much like the boiler, but instead of burning fuel, you need to connect it to a heat source. The heat input is marked by a flame when you&#039;re placing it.&lt;br /&gt;
&lt;br /&gt;
For simple reactor designs, you can connect it directly to your reactor (which produces heat at points also marked with a flame).&lt;br /&gt;
&lt;br /&gt;
Heat exchangers also require water input, in precisely the way boilers do. They can heat up to 103.09 units/second of water into 500°C steam.&lt;br /&gt;
&lt;br /&gt;
Heat exchangers produce nothing when they are below 500°C. Since they only cool as a consequence of heating water, they will never cool to below that temperature once they&#039;ve reached it.&lt;br /&gt;
&lt;br /&gt;
Heat exchangers transfer 10 MW of power, so you&#039;ll need 4 exchangers to fully consume the power produced by a lone reactor. (Neighbor bonuses can increase this significantly. Again, discussed later.)&lt;br /&gt;
&lt;br /&gt;
The [[steam]] can then be transported to the [[Steam turbine]] using normal [[Pipe]]s&lt;br /&gt;
&lt;br /&gt;
==== {{L|Heat pipe}} ====&lt;br /&gt;
More complex designs will require heat pipes. Heat pipes work much like regular pipes. Like regular pipes, they have limited throughput, which means that shorter pipes are better. &lt;br /&gt;
&lt;br /&gt;
Connect heat pipes point to point, flame to flame, exactly as you would with water pipes. Heat pipes cannot go underground, so if water pipes need to cross them, the water pipe will need to go under. They don&#039;t block movement, though, so you can walk right over them.&lt;br /&gt;
&lt;br /&gt;
Throughput on heat pipes is far more limited than regular pipes, in part because there is no analogous &amp;quot;Heat pump&amp;quot;. Here are some rough limits on transfer distance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |-&lt;br /&gt;
! Power !! Distance&lt;br /&gt;
|-&lt;br /&gt;
| 40 MW || ~140&lt;br /&gt;
|-&lt;br /&gt;
| 80 MW || ~80&lt;br /&gt;
|-&lt;br /&gt;
| 120 MW || ~55&lt;br /&gt;
|-&lt;br /&gt;
| 160 MW || ~45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Past these distances, less than 100% of the power will be transferred. This is because at this distance, the maximum reactor temperature of 1000ºC is insufficient to heat the pipe to beyond 500ºC.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Heat pipe storage:&#039;&#039;&#039; Heat pipes can store quite a bit of heat as well. A single heat pipe can hold as much energy as a tank with 5.1k steam in it, which makes them even more space efficient than tanks for holding energy (though considerably more expensive). Be cautious, however, with how slowly heat moves through the system. A reactor always burns fuel if provided but will never go above 1000 degrees. Insufficient heat pipes may not send enough heat to exchangers and will allow the reactor to hit 1000 degrees at which point fuel is being wasted - heat is going into nothing rather than exchangers.&lt;br /&gt;
&lt;br /&gt;
=== {{L|Steam turbine}} ===&lt;br /&gt;
These are the steam engine&#039;s beefy big brother. Using regular fluid pipes, you&#039;ll pipe the steam produced by heat exchangers into these turbines.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Perfect matches:&#039;&#039;&#039; The steam turbine is a perfect match for the heat exchanger. The steam engine is a perfect match for the boiler. Although it is possible to get energy out of mismatched systems, it&#039;s very wasteful and there&#039;s no real reason to do it.&lt;br /&gt;
&lt;br /&gt;
Steam turbines consume up to 60 units of steam/second, so you need roughly two steam turbines for every heat exchanger. At large scales, however, you can use fewer turbines, since exchangers only produce 103.09 steam/second. You&#039;ll require a separate pump for every 20 turbines.&lt;br /&gt;
&lt;br /&gt;
=== 简单生产条件 ===&lt;br /&gt;
At this point, you have all the parts to build your very first reactor:&lt;br /&gt;
&lt;br /&gt;
* A few uranium miners, supplied with sulfuric acid&lt;br /&gt;
* 1 Centrifuge, processing uranium ore&lt;br /&gt;
* 1 Assembling machine, making uranium fuel cells&lt;br /&gt;
* 1 Nuclear reactor&lt;br /&gt;
* 4 Heat exchangers, supplied by a single off-shore pump&lt;br /&gt;
* 8 Steam turbines&lt;br /&gt;
&lt;br /&gt;
And, of course, assorted belts, inserters, filter inserters, and other tools for moving things around. This will produce a maximum of 40 MW of power.&lt;br /&gt;
&lt;br /&gt;
== 进阶 ==&lt;br /&gt;
Past your simplest reactor, there are some additional nuclear features of which you should be aware.&lt;br /&gt;
&lt;br /&gt;
=== 邻近加成 ===&lt;br /&gt;
This is a critical part of how nuclear designs scale, but it&#039;s not complicated. Simply put:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every reactor gets +100% heating power for every active neighboring reactor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Neighbors have to align completely on each side, so reactors will line up in a nice square grid. When they do, the neighbor bonus is activated. You can see the current bonus by hovering over an active reactor.&lt;br /&gt;
&lt;br /&gt;
The bonus to heating power does not increase the fuel consumption. Rather, it simply increases the heat produced!&lt;br /&gt;
&lt;br /&gt;
This, of course, means you&#039;ll need more heat exchangers and steam turbines to turn that heat into electricity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |-&lt;br /&gt;
! Configuration !! Reactors !! Exchangers !! Turbines !! Power !! Power per reactor&lt;br /&gt;
|-&lt;br /&gt;
| Single || 1 || 4 || 7 || 40MW || 40MW&lt;br /&gt;
|-&lt;br /&gt;
| 2x1 || 2 || 16 || 28 || 160MW || 80MW&lt;br /&gt;
|-&lt;br /&gt;
| 2x2 || 4 || 48 || 83 || 480MW || 120MW&lt;br /&gt;
|-&lt;br /&gt;
| 2x3 || 6 || 80 || 138 || 800MW || 133MW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to count heat exchangers:&#039;&#039;&#039; Count the number of edges where reactors fully touch. Double that. Add the total number of reactors. Then multiply it all by 4. That&#039;s your count of Heat Exchangers. You&#039;ll need 1.718 turbines per exchanger (rounded up). Each exchanger will provide up to 10 MW of power.&lt;br /&gt;
&lt;br /&gt;
=== 常开! ===&lt;br /&gt;
Unlike every other power generation technique, nuclear reactors &#039;&#039;&#039;DO NOT&#039;&#039;&#039; scale down power usage. Nuclear reactors will continue consuming one fuel cell every 200 seconds, regardless of the need.&lt;br /&gt;
&lt;br /&gt;
As the reactor consumes its fuel, it heats up to a maximum temperature of 1000°C. At that point, additional fuel burned is simply wasted. This is the only way to lose energy in the system as all heat transfers are perfectly efficient. &lt;br /&gt;
&lt;br /&gt;
Turbines do scale their production (and steam consumption) to match demand. Likewise, exchangers won&#039;t consume heat if there&#039;s nowhere to put the steam.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Turbines and engines:&#039;&#039;&#039; Be aware that steam turbines and steam engines are both the same &amp;quot;class&amp;quot; of energy producer, so they&#039;ll need to be scaled all together. This means that in a complete energy system, your coal boilers may be running when the nuclear plant could fully cover the load. And, worse yet, the nuclear power is just being wasted!&lt;br /&gt;
:Consider using accumulators, switches, and circuit logic to disable the coal boilers when nuclear systems can cover the demand.&lt;br /&gt;
&lt;br /&gt;
The simplest solution to this problem is to just run the nuclear reactors part of the time. You can store steam in tanks. (And check out the &amp;quot;fill gauge&amp;quot;; the steam floats!) Since exchanges produce 120 steam/second and a tank holds 25k steam, a tank will keep 208 seconds worth of heat exchanger.&lt;br /&gt;
&lt;br /&gt;
You can put a tank or two at the end of each heat exchanger and use circuit logic to only insert a fuel into the reactors when they get low. Make sure all exchangers are powered at the same time, or you won&#039;t get full neighbor bonuses. If you can&#039;t keep it from over-fueling, you can also add extra tanks to lengthen the cycle.&lt;br /&gt;
&lt;br /&gt;
=== 增殖 ===&lt;br /&gt;
:&#039;&#039;&#039;Required technology:&#039;&#039;&#039; [[Kovarex enrichment process (research)|Kovarex enrichment process]]&lt;br /&gt;
:&#039;&#039;Kovarex Enrichment allows you to turn some U-238 into U-235, but it&#039;s slow and takes a lot of U-235 as catalyst.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your first few patches of uranium ore will last you a reasonable length of time, but eventually you will start running out of ore and places to put extraneous U-238. Enrichment helps solve both problems.&lt;br /&gt;
&lt;br /&gt;
The enrichment process takes about 67 seconds in an un-moduled centrifuge. It requires 40 U-235 (!) and 5 U-238 and makes 41 U-235 and 2 U-238. In effect, it takes 3 U-238 and turns it into 1 U-235; it just requires an extra 40 U-235 and 2 U-238 along for the ride to act as a catalyst.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;All the things!:&#039;&#039;&#039; Before you &#039;&#039;enrich all the things!&#039;&#039;, be aware that you do need 19 U-238 for each fuel cell, as well as requiring it for uranium ammo you will want for storing inside biters and their nests. Circuit logic can help you put a limiter on large-scale enrichment operations.&lt;br /&gt;
&lt;br /&gt;
One Centrifuge enriching uranium is sufficient to supply 30 reactors with fuel, assuming plenty of U-238.&lt;br /&gt;
&lt;br /&gt;
=== 燃料再处理 ===&lt;br /&gt;
:&#039;&#039;&#039;Required technology:&#039;&#039;&#039; [[Nuclear fuel reprocessing (research)|Nuclear fuel reprocessing]]&lt;br /&gt;
:&#039;&#039;Reprocessing turns your spent fuel into U-238.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eventually, you will run out of places to put spent fuel. You can use reprocessing to turn it back into U-238 to use for enrichment, fuel cells, or ammo. Of the 19 U-238 that go into each 10-pack of fuel cells, this returns 6. This significantly reduces the total ore requirement for nuclear fuel.&lt;br /&gt;
&lt;br /&gt;
=== 武器 ===&lt;br /&gt;
:&#039;&#039;&#039;Required technology:&#039;&#039;&#039; [[Uranium ammo (research)|Uranium ammo]] / [[Atomic bomb (research)|Atomic bomb]]&lt;br /&gt;
:&#039;&#039;Better bullets / Bigger bombs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Nuclear Age comes nuclear weapons. Uranium ammunition is top-tier, especially when you load a tank with it. It mows down biter nests and clears swarms quite quickly. It uses U-238, so you&#039;ve probably got plenty of it lying around.&lt;br /&gt;
&lt;br /&gt;
On the other side, you can get [[atomic bomb]]s, which are rockets (shot by a [[rocket launcher]]) that do incredible damage. Be aware, they can easily kill you if you fire them anywhere near you, and even at max range, it&#039;s advised that you run in the opposite direction. Rather than a single explosion, they do damage in an expanding ring, giving you time to escape. They require a lot of U-235 and blue chips, so they&#039;re an expensive weapon.&lt;br /&gt;
&lt;br /&gt;
== 版本 ==&lt;br /&gt;
This guide is compatible with Factorio 0.15.13. Newer versions may, and likely will, change many of the values and mechanics on which this guide depends.&lt;br /&gt;
&lt;br /&gt;
: This guide was originally written by &#039;&#039;alficles&#039;&#039; and published on [https://gist.github.com/alficles/972796997d1bc40d57866b0a3725895a gist].&lt;br /&gt;
:&#039;&#039;&#039;License:&#039;&#039;&#039; [https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0]&lt;br /&gt;
:As an exception to the above, any or all of this work or adaptations thereof may be used on the official [https://wiki.factorio.com Factorio Wiki].&lt;br /&gt;
&lt;br /&gt;
== 其它能源相关{{L|Tutorials}} ==&lt;br /&gt;
* [[Tutorial:Applied power math|Applied power math|Producing power from oil]]&lt;br /&gt;
* [[Tutorial:Producing power from oil|Producing power from oil]]&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Mining&amp;diff=164997</id>
		<title>Talk:Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Mining&amp;diff=164997"/>
		<updated>2018-10-25T07:57:34Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* productivity rate formula by raw output in [[Mining#Infinite resources]] chapter is wrong. --[[User:Leaveye|Leaveye]] ([[User talk:Leaveye|talk]]) 11:28, 20 October 2018 (CDT)&lt;br /&gt;
** Do you know what it should be and could you fix it? [[User:TheWombatGuru|TheWombatGuru]] ([[User talk:TheWombatGuru|talk]]) - &amp;lt;b&amp;gt;Factorio wiki administrator&amp;lt;/b&amp;gt; 11:42, 20 October 2018 (CDT)&lt;br /&gt;
*** sadly, no. --[[User:Leaveye|Leaveye]] ([[User talk:Leaveye|talk]]) 02:57, 25 October 2018 (CDT)&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mining/zh&amp;diff=164951</id>
		<title>Mining/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mining/zh&amp;diff=164951"/>
		<updated>2018-10-20T16:30:08Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: /* Output */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;采矿机&#039;&#039;&#039;用于自动采集[[items/zh#资源|资源]]，采矿是自动化生产的第一步，虽然大部分资源还有一步——需要放进[[furnace/zh|冶炼炉]]进行冶炼。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 开采速度公式 ==&lt;br /&gt;
&lt;br /&gt;
金属矿产等存在一个指标“开采难度”，采掘速度有以下公式计算：&lt;br /&gt;
&lt;br /&gt;
 (开采强度 - 开采难度) * 开采速度 / 开采工时 = 出产速度 (点资源/秒)&lt;br /&gt;
&lt;br /&gt;
计算出产 1 点资源所需时间有以下公式：&lt;br /&gt;
&lt;br /&gt;
 开采工时 / ((开采强度 - 开采难度) * 开采速度) = 单位资源耗时 (秒)&lt;br /&gt;
&lt;br /&gt;
开采强度和开采速度是采掘机的指标，而开采难度和开采时间是矿产田的指标。&lt;br /&gt;
&lt;br /&gt;
=== 人力采矿 ===&lt;br /&gt;
&lt;br /&gt;
徒手或使用工具（如[[Iron axe/zh|铁斧稿]]），公式有些不同：&lt;br /&gt;
&lt;br /&gt;
 (1 + 开采速度修正) * .6 * (开采强度 - 开采难度) / 开采工时 = 出产速度 (点资源/秒)&lt;br /&gt;
&lt;br /&gt;
这里玩家的开采速度为 .01 每滴答或者 .6 每秒，徒手不拿斧镐时开采强度为 1 。开采速度修正通常是 0 ，但可以在 MOD 或控制台中修改。&lt;br /&gt;
&lt;br /&gt;
参见 [https://forums.factorio.com/forum/viewtopic.php?f=18&amp;amp;t=8370 Calculate Time for production?].&lt;br /&gt;
&lt;br /&gt;
=== 无限资源 ===&lt;br /&gt;
&lt;br /&gt;
恒定资源产出是矿机所在格出产的百分比。&lt;br /&gt;
&lt;br /&gt;
 恒定资源产出 * (矿机中插件数 * 插件加成 + 插件效果分享塔数 * (塔中插件数 * 分享效率) * 插件加成 + 生产率研究加成 + 1) = 每秒原始产量&lt;br /&gt;
&lt;br /&gt;
 每秒原始产量 * (开采强度 - 开采难度) * 开采速度 / 开采工时 = 生产率 (点资源/秒)&lt;br /&gt;
&lt;br /&gt;
采矿机或抽油机会对所在块的生产率加到一起，并显示在提示窗口里。&lt;br /&gt;
&lt;br /&gt;
== 采矿机类型 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 项目 !! 原材料 !! 开采强度 !! 开采速度 !! 最大功率 !! 覆盖面积 !! 血量&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Hand_icon|Player|徒手}} || - || 1 || 0.6 || - || 1 x 1 || 250&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Burner mining drill|Burner mining drill/zh|热能采矿机}} || {{Icon|Iron plate|9|iron_plate}} {{icon|stone|5|stone}} || 2.5 || 0.35 || 300 kW ([[Fuel/zh|燃烧]]) || 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Electric mining drill|Electric mining drill/zh|电力采矿机}} || {{Icon|Iron plate|23|iron_plate}} {{Icon|Copper plate|4.5|copper_plate}} || 3 || 0.5 || 90 kW ([[Electric system/zh|电力]]) || 5 x 5 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
注意：热能采矿机占用面积和采掘面积相同（2×2），而电力采矿机采掘面积大 1 格（占用3×3，但采掘5×5）。&lt;br /&gt;
&lt;br /&gt;
采矿机只能放在资源上面。&lt;br /&gt;
&lt;br /&gt;
== 产物 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | 资源&lt;br /&gt;
! 热能采矿机&lt;br /&gt;
! 电力采矿机&lt;br /&gt;
! 电力采矿机 &amp;lt;br&amp;gt; 速度插件3 x3&lt;br /&gt;
! 电力采矿机 &amp;lt;br&amp;gt; 产能插件3 x3&lt;br /&gt;
! 电力采矿机 &amp;lt;br&amp;gt; 产能插件3 x3 &amp;lt;br&amp;gt; 插件效果分享塔 (速度插件3 x2) x8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;强度&#039;&#039;&#039;: 2.5 &amp;lt;br&amp;gt; &#039;&#039;&#039;速度&#039;&#039;&#039;: 0.35&lt;br /&gt;
| &#039;&#039;&#039;强度&#039;&#039;&#039;: 3.0 &amp;lt;br&amp;gt; &#039;&#039;&#039;速度&#039;&#039;&#039;: 0.5&lt;br /&gt;
| &#039;&#039;&#039;强度&#039;&#039;&#039;: 3.0 &amp;lt;br&amp;gt; &#039;&#039;&#039;速度&#039;&#039;&#039;: 1.25&lt;br /&gt;
| &#039;&#039;&#039;强度&#039;&#039;&#039;: 3.0 &amp;lt;br&amp;gt; &#039;&#039;&#039;速度&#039;&#039;&#039;: 0.275 &amp;lt;br&amp;gt; &#039;&#039;&#039;加成&#039;&#039;&#039;: +30%&lt;br /&gt;
| &#039;&#039;&#039;强度&#039;&#039;&#039;: 3.0 &amp;lt;br&amp;gt; &#039;&#039;&#039;速度&#039;&#039;&#039;: 2.275 &amp;lt;br&amp;gt; &#039;&#039;&#039;加成&#039;&#039;&#039;: +30%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 铁&lt;br /&gt;
| 难度: &#039;&#039;&#039;0.9&#039;&#039;&#039; &amp;lt;br&amp;gt; 工时: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron ore|0.28|铁矿}} 0.28/秒&lt;br /&gt;
| {{Icon|Iron ore|0.53|铁矿}} 0.525/秒&lt;br /&gt;
| {{Icon|Iron ore|1.31|铁矿}} 1.3125/秒&lt;br /&gt;
| {{Icon|Iron ore|0.38|铁矿}} 0.375375/秒&lt;br /&gt;
| {{Icon|Iron ore|3.11|铁矿}} 3.105375/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 铜&lt;br /&gt;
| 难度: &#039;&#039;&#039;0.9&#039;&#039;&#039; &amp;lt;br&amp;gt; 工时: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Copper ore|0.28|铜矿}} 0.28/秒&lt;br /&gt;
| {{Icon|Copper ore|0.53|铜矿}} 0.525/秒&lt;br /&gt;
| {{Icon|Copper ore|1.31|铜矿}} 1.3125/秒&lt;br /&gt;
| {{Icon|Copper ore|0.38|铜矿}} 0.375375/秒&lt;br /&gt;
| {{Icon|Copper ore|3.11|铜矿}} 3.105375/秒&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 煤&lt;br /&gt;
| 难度: &#039;&#039;&#039;0.9&#039;&#039;&#039; &amp;lt;br&amp;gt; 工时: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| {{icon|coal|0.28|煤矿}} 0.28/秒&lt;br /&gt;
| {{icon|coal|0.53|煤矿}} 0.525/秒&lt;br /&gt;
| {{icon|coal|1.31|煤矿}} 1.3125/秒&lt;br /&gt;
| {{icon|coal|0.38|煤矿}} 0.375375/秒&lt;br /&gt;
| {{icon|coal|3.11|煤矿}} 3.105375/秒&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 石头&lt;br /&gt;
| 难度: &#039;&#039;&#039;0.4&#039;&#039;&#039; &amp;lt;br&amp;gt; 工时: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| {{icon|stone|0.37|石矿}} 0.3675/秒&lt;br /&gt;
| {{icon|stone|0.65|石矿}} 0.65/秒&lt;br /&gt;
| {{icon|stone|1.63|石矿}} 1.625/秒&lt;br /&gt;
| {{icon|stone|0.46|石矿}} 0.46475/秒&lt;br /&gt;
| {{icon|stone|3.84|石矿}} 3.84475/秒&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 铀&lt;br /&gt;
| 难度: &#039;&#039;&#039;0.9&#039;&#039;&#039; &amp;lt;br&amp;gt; 工时: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| {{icon|uranium ore|0.26|铀矿}} 0.2625/秒&lt;br /&gt;
| {{icon|uranium ore|0.66|铀矿}} 0.65625/秒&lt;br /&gt;
| {{icon|uranium ore|0.19|铀矿}} 0.1876875/秒&lt;br /&gt;
| {{icon|uranium ore|1.55|铀矿}} 1.5526875/秒&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
上面的表格受[[Mining productivity (research)/zh|采矿产能]]科技和各种插件的影响。&lt;br /&gt;
&lt;br /&gt;
不同于大多其他设备，采矿机不需要[[inserter/zh|抓取臂]]将产出资源抓取出来。比如[[Transport belts/zh|传送带]]、[[Chests/zh|箱子]]、其它采矿机（仅指[[Burner mining drill/zh|热能采矿机]])、[[Furnace/zh|冶炼炉]]和[[Assembling machine/zh|组装机]]等。&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burner drill to chest.png|frame|采矿机直接给箱子]]||[[File:Burner drill to furnace.png|frame|采矿机直接给冶炼炉]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.factorio.com/forum/viewtopic.php?f=8&amp;amp;t=5830 Effecient mining setup for robots].&lt;br /&gt;
* [https://forums.factorio.com/forum/viewtopic.php?f=8&amp;amp;t=2569 Extreme mining].&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=8&amp;amp;t=6802 Smelting where you mine]&lt;br /&gt;
&lt;br /&gt;
{{C|Resource extraction}}&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Mining&amp;diff=164950</id>
		<title>Talk:Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Mining&amp;diff=164950"/>
		<updated>2018-10-20T16:28:36Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* productivity rate formula by raw output in [[Mining#Infinite resources]] chapter is wrong. --[[User:Leaveye|Leaveye]] ([[User talk:Leaveye|talk]]) 11:28, 20 October 2018 (CDT)&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Mining&amp;diff=164949</id>
		<title>Talk:Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Mining&amp;diff=164949"/>
		<updated>2018-10-20T16:28:01Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: Created page with &amp;quot;* productivity rate formula by raw output in Mining#Infinite resources chapter is wrong. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* productivity rate formula by raw output in [[Mining#Infinite resources]] chapter is wrong. [[User:Leaveye|Leaveye]] ([[User talk:Leaveye|talk]]) 11:28, 20 October 2018 (CDT)&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mining/zh&amp;diff=164948</id>
		<title>Mining/zh</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mining/zh&amp;diff=164948"/>
		<updated>2018-10-20T16:21:50Z</updated>

		<summary type="html">&lt;p&gt;Leaveye: update from english version, and change forum urls to forums.factorio.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;采矿机&#039;&#039;&#039;用于自动采集[[items/zh#资源|资源]]，采矿是自动化生产的第一步，虽然大部分资源还有一步——需要放进[[furnace/zh|冶炼炉]]进行冶炼。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 开采速度公式 ==&lt;br /&gt;
&lt;br /&gt;
金属矿产等存在一个指标“开采难度”，采掘速度有以下公式计算：&lt;br /&gt;
&lt;br /&gt;
 (开采强度 - 开采难度) * 开采速度 / 开采工时 = 出产速度 (点资源/秒)&lt;br /&gt;
&lt;br /&gt;
计算出产 1 点资源所需时间有以下公式：&lt;br /&gt;
&lt;br /&gt;
 开采工时 / ((开采强度 - 开采难度) * 开采速度) = 单位资源耗时 (秒)&lt;br /&gt;
&lt;br /&gt;
开采强度和开采速度是采掘机的指标，而开采难度和开采时间是矿产田的指标。&lt;br /&gt;
&lt;br /&gt;
=== 人力采矿 ===&lt;br /&gt;
&lt;br /&gt;
徒手或使用工具（如[[Iron axe/zh|铁斧稿]]），公式有些不同：&lt;br /&gt;
&lt;br /&gt;
 (1 + 开采速度修正) * .6 * (开采强度 - 开采难度) / 开采工时 = 出产速度 (点资源/秒)&lt;br /&gt;
&lt;br /&gt;
这里玩家的开采速度为 .01 每滴答或者 .6 每秒，徒手不拿斧镐时开采强度为 1 。开采速度修正通常是 0 ，但可以在 MOD 或控制台中修改。&lt;br /&gt;
&lt;br /&gt;
参见 [https://forums.factorio.com/forum/viewtopic.php?f=18&amp;amp;t=8370 Calculate Time for production?].&lt;br /&gt;
&lt;br /&gt;
=== 无限资源 ===&lt;br /&gt;
&lt;br /&gt;
恒定资源产出是矿机所在格出产的百分比。&lt;br /&gt;
&lt;br /&gt;
 恒定资源产出 * (矿机中插件数 * 插件加成 + 插件效果分享塔数 * (塔中插件数 * 分享效率) * 插件加成 + 生产率研究加成 + 1) = 每秒原始产量&lt;br /&gt;
&lt;br /&gt;
 每秒原始产量 * (开采强度 - 开采难度) * 开采速度 / 开采工时 = 生产率 (点资源/秒)&lt;br /&gt;
&lt;br /&gt;
采矿机或抽油机会对所在块的生产率加到一起，并显示在提示窗口里。&lt;br /&gt;
&lt;br /&gt;
== 采矿机类型 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 项目 !! 原材料 !! 开采强度 !! 开采速度 !! 最大功率 !! 覆盖面积 !! 血量&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Hand_icon|Player|徒手}} || - || 1 || 0.6 || - || 1 x 1 || 250&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Burner mining drill|Burner mining drill/zh|热能采矿机}} || {{Icon|Iron plate|9|iron_plate}} {{icon|stone|5|stone}} || 2.5 || 0.35 || 300 kW ([[Fuel/zh|燃烧]]) || 2 x 2 || 150&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Electric mining drill|Electric mining drill/zh|电力采矿机}} || {{Icon|Iron plate|23|iron_plate}} {{Icon|Copper plate|4.5|copper_plate}} || 3 || 0.5 || 90 kW ([[Electric system/zh|电力]]) || 5 x 5 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
注意：热能采矿机占用面积和采掘面积相同（2×2），而电力采矿机采掘面积大 1 格（占用3×3，但采掘5×5）。&lt;br /&gt;
&lt;br /&gt;
采矿机只能放在资源上面。&lt;br /&gt;
&lt;br /&gt;
== Output ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | 资源&lt;br /&gt;
! 热能采矿机&lt;br /&gt;
! 电力采矿机&lt;br /&gt;
! 电力采矿机 &amp;lt;br&amp;gt; 速度插件3 x3&lt;br /&gt;
! 电力采矿机 &amp;lt;br&amp;gt; 产能插件3 x3&lt;br /&gt;
! 电力采矿机 &amp;lt;br&amp;gt; 产能插件3 x3 &amp;lt;br&amp;gt; 插件效果分享塔 (速度插件3 x2) x8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;强度&#039;&#039;&#039;: 2.5 &amp;lt;br&amp;gt; &#039;&#039;&#039;速度&#039;&#039;&#039;: 0.35&lt;br /&gt;
| &#039;&#039;&#039;强度&#039;&#039;&#039;: 3.0 &amp;lt;br&amp;gt; &#039;&#039;&#039;速度&#039;&#039;&#039;: 0.5&lt;br /&gt;
| &#039;&#039;&#039;强度&#039;&#039;&#039;: 3.0 &amp;lt;br&amp;gt; &#039;&#039;&#039;速度&#039;&#039;&#039;: 1.25&lt;br /&gt;
| &#039;&#039;&#039;强度&#039;&#039;&#039;: 3.0 &amp;lt;br&amp;gt; &#039;&#039;&#039;速度&#039;&#039;&#039;: 0.275 &amp;lt;br&amp;gt; &#039;&#039;&#039;加成&#039;&#039;&#039;: +30%&lt;br /&gt;
| &#039;&#039;&#039;强度&#039;&#039;&#039;: 3.0 &amp;lt;br&amp;gt; &#039;&#039;&#039;速度&#039;&#039;&#039;: 2.275 &amp;lt;br&amp;gt; &#039;&#039;&#039;加成&#039;&#039;&#039;: +30%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 铁&lt;br /&gt;
| 难度: &#039;&#039;&#039;0.9&#039;&#039;&#039; &amp;lt;br&amp;gt; 工时: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron ore|0.28|铁矿}} 0.28/秒&lt;br /&gt;
| {{Icon|Iron ore|0.53|铁矿}} 0.525/秒&lt;br /&gt;
| {{Icon|Iron ore|1.31|铁矿}} 1.3125/秒&lt;br /&gt;
| {{Icon|Iron ore|0.38|铁矿}} 0.375375/秒&lt;br /&gt;
| {{Icon|Iron ore|3.11|铁矿}} 3.105375/sec&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 铜&lt;br /&gt;
| 难度: &#039;&#039;&#039;0.9&#039;&#039;&#039; &amp;lt;br&amp;gt; 工时: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Copper ore|0.28|铜矿}} 0.28/秒&lt;br /&gt;
| {{Icon|Copper ore|0.53|铜矿}} 0.525/秒&lt;br /&gt;
| {{Icon|Copper ore|1.31|铜矿}} 1.3125/秒&lt;br /&gt;
| {{Icon|Copper ore|0.38|铜矿}} 0.375375/秒&lt;br /&gt;
| {{Icon|Copper ore|3.11|铜矿}} 3.105375/秒&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 煤&lt;br /&gt;
| 难度: &#039;&#039;&#039;0.9&#039;&#039;&#039; &amp;lt;br&amp;gt; 工时: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| {{icon|coal|0.28|煤矿}} 0.28/秒&lt;br /&gt;
| {{icon|coal|0.53|煤矿}} 0.525/秒&lt;br /&gt;
| {{icon|coal|1.31|煤矿}} 1.3125/秒&lt;br /&gt;
| {{icon|coal|0.38|煤矿}} 0.375375/秒&lt;br /&gt;
| {{icon|coal|3.11|煤矿}} 3.105375/秒&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 石头&lt;br /&gt;
| 难度: &#039;&#039;&#039;0.4&#039;&#039;&#039; &amp;lt;br&amp;gt; 工时: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| {{icon|stone|0.37|石矿}} 0.3675/秒&lt;br /&gt;
| {{icon|stone|0.65|石矿}} 0.65/秒&lt;br /&gt;
| {{icon|stone|1.63|石矿}} 1.625/秒&lt;br /&gt;
| {{icon|stone|0.46|石矿}} 0.46475/秒&lt;br /&gt;
| {{icon|stone|3.84|石矿}} 3.84475/秒&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 铀&lt;br /&gt;
| 难度: &#039;&#039;&#039;0.9&#039;&#039;&#039; &amp;lt;br&amp;gt; 工时: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| {{icon|uranium ore|0.26|铀矿}} 0.2625/秒&lt;br /&gt;
| {{icon|uranium ore|0.66|铀矿}} 0.65625/秒&lt;br /&gt;
| {{icon|uranium ore|0.19|铀矿}} 0.1876875/秒&lt;br /&gt;
| {{icon|uranium ore|1.55|铀矿}} 1.5526875/秒&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
上面的表格受[[Mining productivity (research)/zh|采矿产能]]科技和各种插件的影响。&lt;br /&gt;
&lt;br /&gt;
不同于大多其他设备，采矿机不需要[[inserter/zh|抓取臂]]将产出资源抓取出来。比如[[Transport belts/zh|传送带]]、[[Chests/zh|箱子]]、其它采矿机（仅指[[Burner mining drill/zh|热能采矿机]])、[[Furnace/zh|冶炼炉]]和[[Assembling machine/zh|组装机]]等。&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burner drill to chest.png|frame|采矿机直接给箱子]]||[[File:Burner drill to furnace.png|frame|采矿机直接给冶炼炉]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.factorio.com/forum/viewtopic.php?f=8&amp;amp;t=5830 Effecient mining setup for robots].&lt;br /&gt;
* [https://forums.factorio.com/forum/viewtopic.php?f=8&amp;amp;t=2569 Extreme mining].&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=8&amp;amp;t=6802 Smelting where you mine]&lt;br /&gt;
&lt;br /&gt;
{{C|Resource extraction}}&lt;/div&gt;</summary>
		<author><name>Leaveye</name></author>
	</entry>
</feed>