<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lauch</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lauch"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Lauch"/>
	<updated>2026-06-08T04:52:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pollution&amp;diff=108992</id>
		<title>Pollution</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pollution&amp;diff=108992"/>
		<updated>2014-05-12T20:20:56Z</updated>

		<summary type="html">&lt;p&gt;Lauch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pollution.png|400px|thumb|Example of ingame pollution (red squares) in the map]]&lt;br /&gt;
Pollution is represented as an abstract &amp;quot;butt&amp;quot;, calculated [[Chunk|per chunk]] and visible on the minimap and [[Map]], when [[Alternative view]] is on (default [[Game-Options/Keyboard-Defaults#Alt|Alt-Key]]).&lt;br /&gt;
&lt;br /&gt;
[[Crafting network|It is produced by many buildings]] involved in processing items and spreads outwards at a steady rate.&lt;br /&gt;
&lt;br /&gt;
== Native life ==&lt;br /&gt;
* Pollution attracts [[Biter|Biters]] to your factory. [[Biter|Biters]] who find themselves in a polluted area will attempt to reach the source of pollution and destroy it.&lt;br /&gt;
* [[Enemies#Spawner|Spawners]] absorb pollution, but this increases their evolution-factor.&lt;br /&gt;
&lt;br /&gt;
== Pollution dissipation==&lt;br /&gt;
* slowly (0.6 units per tick) at every [[Chunk]] (32x32) of map it covers. So the more the pollution spreads, the more is absorbed.&lt;br /&gt;
* [[Tree|Trees]] also absorb some pollution.&lt;br /&gt;
* [[Enemies#Spawner|Spawners]] absorb some pollution, but this will increase [[Difficulty#In freeplay|Difficulty]] by rising the [[Lua/Game#evolutionfactor|Evolution factor]].&lt;br /&gt;
* In certain [[Mods]] it is possible to build devices or trees which reduce pollution.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
[[Module|Modules]] that list &amp;quot;+x% pollution&amp;quot; increase pollution multiplier, not a flat pollution rate. Final pollution value is (pollution multiplier * energy usage multiplier * base pollution), meaning heavily boosted buildings are likely to account for most of the pollution produced in a factory.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
* [[Module|Modules]]&lt;br /&gt;
* [[Enemies]]&lt;/div&gt;</summary>
		<author><name>Lauch</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pollution&amp;diff=108991</id>
		<title>Pollution</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pollution&amp;diff=108991"/>
		<updated>2014-05-12T20:12:52Z</updated>

		<summary type="html">&lt;p&gt;Lauch: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pollution.png|400px|thumb|Example of ingame pollution (red squares) in the map]]&lt;br /&gt;
Pollution is represented as an abstract &amp;quot;butt&amp;quot;, calculated [[Chunk|per chunk]] and visible on the minimap and [[Map]], when [[Alternative view]] is on (default [[Game-Options/Keyboard-Defaults#Alt|Alt-Key]]).&lt;br /&gt;
&lt;br /&gt;
[[Crafting network|It is produced by many buildings]] involved in processing items and spreads outwards at a steady rate.&lt;br /&gt;
&lt;br /&gt;
== Native life ==&lt;br /&gt;
* Pollution attracts [[Biter]]s to your factory. [[Biter]]s who find themselves in a polluted area will attempt to reach the source of pollution and destroy it.&lt;br /&gt;
* [[Enemies#Spawner]]s absorb pollution, but this increases their evolution-factor.&lt;br /&gt;
&lt;br /&gt;
== Pollution dissipation==&lt;br /&gt;
* slowly (0.6 units per tick) at every [[Chunk]] (32x32) of map it covers. So the more the pollution spreads, the more is absorbed.&lt;br /&gt;
* [[Tree]]s also absorb some pollution.&lt;br /&gt;
* [[Enemies#Spawner]]s absorb some pollution, but this will increase [[Difficulty#In freeplay]], by rising the [[Lua/Game#evolutionfactor|evolutionfactor]].&lt;br /&gt;
* In [[Mods]] it is possible to build in also devices or trees, which reduce pollution.&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
[[Module]]s that list &amp;quot;+x% pollution&amp;quot; increase pollution multiplier, not a flat pollution rate. Final pollution value is (pollution multiplier * energy usage multiplier * base pollution), meaning heavily boosted buildings are likely to account for most of the pollution produced in a factory.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
* [[Module]]s&lt;br /&gt;
* [[Enemies]]&lt;/div&gt;</summary>
		<author><name>Lauch</name></author>
	</entry>
</feed>