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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kryptos</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kryptos"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Kryptos"/>
	<updated>2026-04-27T06:20:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Turret&amp;diff=125784</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Turret&amp;diff=125784"/>
		<updated>2016-07-01T22:42:20Z</updated>

		<summary type="html">&lt;p&gt;Kryptos: /* Flamethrower Turret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; are defensive structures that can be crafted after being researched. They come in two different tiers with different health, shooting speed, range, ammunition, damage type and damage per shot.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Gun Turrets ==&lt;br /&gt;
&lt;br /&gt;
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses.  They use magazines for ammunition which can be refilled manually or by [[inserters]].  They do not require power and can operate practically anywhere as long as they have sufficient ammunition.  Gun turrets deal double damage per shot as compared to the man-portable [[pistol]] and [[submachine gun]], but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.  The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade.  These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2&amp;amp;times;2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from [[Regular_Magazine|regular]] and 48.4 damage from [[Piercing_Rounds_Magazine|piercing]] bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|turrets||Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|10|Copper plate}}+{{icon|iron-gear-wheel|10|Iron gear wheel}}+{{icon|time icon|10|Time}} =&amp;gt; {{icon|turrets|1|Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}}+{{icon|copper-plate|10|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || Based on ammunition damage (Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 10 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|gun-turret-damage||Gun turret damage upgrade (research)}} {{icon|bullet-damage||Bullet damage (research)}} {{icon|bullet-speed||Bullet shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser Turrets ==&lt;br /&gt;
&lt;br /&gt;
Laser turrets are an advanced defense building with a longer range, good damage and use [[electricity]] to operate (and when idle). Dealing &#039;&#039;&#039;laser damage&#039;&#039;&#039; they don&#039;t face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets.  Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|laser-turrets||Laser turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|20|Steel plate}} + {{icon|electronic-circuit|20|Electronic circuit}} + {{icon|battery|12|Battery}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|45|time}} {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|30|Copper plate}} {{icon|steel-plate|20|Steel plate}} {{icon|battery|12|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 2.4 MW ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy consumption on standby&#039;&#039;&#039; || 6 kW&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 (Laser)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 3 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flamethrower Turret==&lt;br /&gt;
&lt;br /&gt;
Flamethrower turrets provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, which requires dedicated fluid pumping, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses. (Light is 110%)&lt;br /&gt;
&lt;br /&gt;
Currently, flamethrower turrets have a tendency to miss the first row of biters, as unlike the laser and gun turrets they do not have a seeking projectile. The second biters in line will not be so lucky, however. When fully upgraded, Flamethrower turrets are capable of doing 145.2/s Fire damage plus an additional 217.8/s damage for 8 seconds. This makes them far more powerful than the gun turret or the laser turret, especially considering Biter&#039;s lack of resistance to fire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|Flamethrower||Flamethrower}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|30|Steel plate}} + {{icon|iron-gear-wheel|15|Iron gear wheel}} + {{icon|pipe|10|Pipe}} + {{icon|engine-unit|5|Engine Unit}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|32.5|time}} {{icon|iron-plate|40|Iron plate}} {{icon|steel-plate|30|Steel Plate}} {{icon|engine-unit|5|Engine Unit}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluid Consumption&#039;&#039;&#039; || 0.12/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Over Time&#039;&#039;&#039; || 45/s (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area of Effect size&#039;&#039;&#039; || 2.5 tiles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Regular magazine]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=4363&amp;amp;start=20 Thread about the different power of the turrets]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5083 About gun turrets]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Kryptos</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Turret&amp;diff=125783</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Turret&amp;diff=125783"/>
		<updated>2016-07-01T22:39:53Z</updated>

		<summary type="html">&lt;p&gt;Kryptos: /* Flamethrower Turret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; are defensive structures that can be crafted after being researched. They come in two different tiers with different health, shooting speed, range, ammunition, damage type and damage per shot.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Gun Turrets ==&lt;br /&gt;
&lt;br /&gt;
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses.  They use magazines for ammunition which can be refilled manually or by [[inserters]].  They do not require power and can operate practically anywhere as long as they have sufficient ammunition.  Gun turrets deal double damage per shot as compared to the man-portable [[pistol]] and [[submachine gun]], but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.  The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade.  These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2&amp;amp;times;2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from [[Regular_Magazine|regular]] and 48.4 damage from [[Piercing_Rounds_Magazine|piercing]] bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|turrets||Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|10|Copper plate}}+{{icon|iron-gear-wheel|10|Iron gear wheel}}+{{icon|time icon|10|Time}} =&amp;gt; {{icon|turrets|1|Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}}+{{icon|copper-plate|10|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || Based on ammunition damage (Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 10 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|gun-turret-damage||Gun turret damage upgrade (research)}} {{icon|bullet-damage||Bullet damage (research)}} {{icon|bullet-speed||Bullet shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser Turrets ==&lt;br /&gt;
&lt;br /&gt;
Laser turrets are an advanced defense building with a longer range, good damage and use [[electricity]] to operate (and when idle). Dealing &#039;&#039;&#039;laser damage&#039;&#039;&#039; they don&#039;t face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets.  Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|laser-turrets||Laser turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|20|Steel plate}} + {{icon|electronic-circuit|20|Electronic circuit}} + {{icon|battery|12|Battery}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|45|time}} {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|30|Copper plate}} {{icon|steel-plate|20|Steel plate}} {{icon|battery|12|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 2.4 MW ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy consumption on standby&#039;&#039;&#039; || 6 kW&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 (Laser)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 3 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flamethrower Turret==&lt;br /&gt;
&lt;br /&gt;
Flamethrower turrets provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, which requires dedicated fluid pumping, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses. (Light is 110%)&lt;br /&gt;
&lt;br /&gt;
Currently, flamethrower turrets have a tendency to miss the first row of biters, as unlike the laser and gun turrets they do not have a seeking projectile. The second biters in line will not be so lucky, however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|Flamethrower||Flamethrower}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|30|Steel plate}} + {{icon|iron-gear-wheel|15|Iron gear wheel}} + {{icon|pipe|10|Pipe}} + {{icon|engine-unit|5|Engine Unit}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|32.5|time}} {{icon|iron-plate|40|Iron plate}} {{icon|steel-plate|30|Steel Plate}} {{icon|engine-unit|5|Engine Unit}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fluid Consumption&#039;&#039;&#039; || 0.12/s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Over Time&#039;&#039;&#039; || 45/s (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area of Effect size&#039;&#039;&#039; || 2.5 tiles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Regular magazine]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=4363&amp;amp;start=20 Thread about the different power of the turrets]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5083 About gun turrets]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Kryptos</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Turret&amp;diff=125782</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Turret&amp;diff=125782"/>
		<updated>2016-07-01T22:39:18Z</updated>

		<summary type="html">&lt;p&gt;Kryptos: /* Flamethrower Turret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; are defensive structures that can be crafted after being researched. They come in two different tiers with different health, shooting speed, range, ammunition, damage type and damage per shot.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Gun Turrets ==&lt;br /&gt;
&lt;br /&gt;
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses.  They use magazines for ammunition which can be refilled manually or by [[inserters]].  They do not require power and can operate practically anywhere as long as they have sufficient ammunition.  Gun turrets deal double damage per shot as compared to the man-portable [[pistol]] and [[submachine gun]], but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.  The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade.  These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2&amp;amp;times;2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from [[Regular_Magazine|regular]] and 48.4 damage from [[Piercing_Rounds_Magazine|piercing]] bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|turrets||Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|10|Copper plate}}+{{icon|iron-gear-wheel|10|Iron gear wheel}}+{{icon|time icon|10|Time}} =&amp;gt; {{icon|turrets|1|Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}}+{{icon|copper-plate|10|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || Based on ammunition damage (Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 10 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|gun-turret-damage||Gun turret damage upgrade (research)}} {{icon|bullet-damage||Bullet damage (research)}} {{icon|bullet-speed||Bullet shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser Turrets ==&lt;br /&gt;
&lt;br /&gt;
Laser turrets are an advanced defense building with a longer range, good damage and use [[electricity]] to operate (and when idle). Dealing &#039;&#039;&#039;laser damage&#039;&#039;&#039; they don&#039;t face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets.  Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|laser-turrets||Laser turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|20|Steel plate}} + {{icon|electronic-circuit|20|Electronic circuit}} + {{icon|battery|12|Battery}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|45|time}} {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|30|Copper plate}} {{icon|steel-plate|20|Steel plate}} {{icon|battery|12|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 2.4 MW ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy consumption on standby&#039;&#039;&#039; || 6 kW&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 (Laser)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 3 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flamethrower Turret==&lt;br /&gt;
&lt;br /&gt;
Flamethrower turrets provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, which requires dedicated fluid pumping, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses. (Light is 110%)&lt;br /&gt;
&lt;br /&gt;
Currently, flamethrower turrets have a tendency to miss the first row of biters, as unlike the laser and gun turrets they do not have a seeking projectile. The second biters in line will not be so lucky, however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|Flamethrower||Flamethrower}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|30|Steel plate}} + {{icon|iron-gear-wheel|15|Iron gear wheel}} + {{icon|pipe|10|Pipe}} + {{icon|engine-unit|5|Engine Unit}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|32.5|time}} {{icon|iron-plate|40|Iron plate}} {{icon|steel-plate|30|Steel Plate}} {{icon|engine-unit|5|Engine Unit}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy consumption on standby&#039;&#039;&#039; || 6 kW&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Over Time&#039;&#039;&#039; || 45/s (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area of Effect size&#039;&#039;&#039; || 2.5 tiles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Regular magazine]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=4363&amp;amp;start=20 Thread about the different power of the turrets]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5083 About gun turrets]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Kryptos</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Turret&amp;diff=125781</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Turret&amp;diff=125781"/>
		<updated>2016-07-01T22:38:29Z</updated>

		<summary type="html">&lt;p&gt;Kryptos: /* Flamethrower Turret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; are defensive structures that can be crafted after being researched. They come in two different tiers with different health, shooting speed, range, ammunition, damage type and damage per shot.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Gun Turrets ==&lt;br /&gt;
&lt;br /&gt;
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses.  They use magazines for ammunition which can be refilled manually or by [[inserters]].  They do not require power and can operate practically anywhere as long as they have sufficient ammunition.  Gun turrets deal double damage per shot as compared to the man-portable [[pistol]] and [[submachine gun]], but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.  The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade.  These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2&amp;amp;times;2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from [[Regular_Magazine|regular]] and 48.4 damage from [[Piercing_Rounds_Magazine|piercing]] bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|turrets||Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|10|Copper plate}}+{{icon|iron-gear-wheel|10|Iron gear wheel}}+{{icon|time icon|10|Time}} =&amp;gt; {{icon|turrets|1|Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}}+{{icon|copper-plate|10|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || Based on ammunition damage (Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 10 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|gun-turret-damage||Gun turret damage upgrade (research)}} {{icon|bullet-damage||Bullet damage (research)}} {{icon|bullet-speed||Bullet shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser Turrets ==&lt;br /&gt;
&lt;br /&gt;
Laser turrets are an advanced defense building with a longer range, good damage and use [[electricity]] to operate (and when idle). Dealing &#039;&#039;&#039;laser damage&#039;&#039;&#039; they don&#039;t face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets.  Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|laser-turrets||Laser turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|20|Steel plate}} + {{icon|electronic-circuit|20|Electronic circuit}} + {{icon|battery|12|Battery}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|45|time}} {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|30|Copper plate}} {{icon|steel-plate|20|Steel plate}} {{icon|battery|12|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 2.4 MW ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy consumption on standby&#039;&#039;&#039; || 6 kW&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 (Laser)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 3 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flamethrower Turret==&lt;br /&gt;
&lt;br /&gt;
Flamethrower turrets provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, which requires dedicated fluid pumping, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses. (Light is 110%)&lt;br /&gt;
&lt;br /&gt;
Currently, flamethrower turrets have a tendency to miss the first row of biters, as unlike the laser and gun turrets they do not have a seeking projectile. The second biters in line will not be so lucky, however.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|Flamethrower||Flamethrower}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|30|Steel plate}} + {{icon|iron-gear|15|Iron Gear}} + {{icon|pipe|10|Pipe}} + {{icon|engine-unit|5|Engine Unit}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|32.5|time}} {{icon|iron-plate|40|Iron plate}} {{icon|steel-plate|30|Steel Plate}} {{icon|engine-unit|5|Engine Unit}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max ammo:&#039;&#039;&#039; || 2.4 MW ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy consumption on standby&#039;&#039;&#039; || 6 kW&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage Over Time&#039;&#039;&#039; || 45/s (Fire)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Area of Effect size&#039;&#039;&#039; || 2.5 tiles&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Regular magazine]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=4363&amp;amp;start=20 Thread about the different power of the turrets]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5083 About gun turrets]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Kryptos</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Turret&amp;diff=125780</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Turret&amp;diff=125780"/>
		<updated>2016-07-01T22:31:59Z</updated>

		<summary type="html">&lt;p&gt;Kryptos: /* Flamethrower Turret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; are defensive structures that can be crafted after being researched. They come in two different tiers with different health, shooting speed, range, ammunition, damage type and damage per shot.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Gun Turrets ==&lt;br /&gt;
&lt;br /&gt;
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses.  They use magazines for ammunition which can be refilled manually or by [[inserters]].  They do not require power and can operate practically anywhere as long as they have sufficient ammunition.  Gun turrets deal double damage per shot as compared to the man-portable [[pistol]] and [[submachine gun]], but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.  The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade.  These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2&amp;amp;times;2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from [[Regular_Magazine|regular]] and 48.4 damage from [[Piercing_Rounds_Magazine|piercing]] bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|turrets||Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|10|Copper plate}}+{{icon|iron-gear-wheel|10|Iron gear wheel}}+{{icon|time icon|10|Time}} =&amp;gt; {{icon|turrets|1|Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}}+{{icon|copper-plate|10|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || Based on ammunition damage (Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 10 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|gun-turret-damage||Gun turret damage upgrade (research)}} {{icon|bullet-damage||Bullet damage (research)}} {{icon|bullet-speed||Bullet shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser Turrets ==&lt;br /&gt;
&lt;br /&gt;
Laser turrets are an advanced defense building with a longer range, good damage and use [[electricity]] to operate (and when idle). Dealing &#039;&#039;&#039;laser damage&#039;&#039;&#039; they don&#039;t face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets.  Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|laser-turrets||Laser turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|20|Steel plate}} + {{icon|electronic-circuit|20|Electronic circuit}} + {{icon|battery|12|Battery}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|45|time}} {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|30|Copper plate}} {{icon|steel-plate|20|Steel plate}} {{icon|battery|12|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 2.4 MW ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy consumption on standby&#039;&#039;&#039; || 6 kW&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 (Laser)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 3 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flamethrower Turret==&lt;br /&gt;
&lt;br /&gt;
Flamethrower turrets provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, which requires dedicated fluid pumping, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses. (Light is 110%)&lt;br /&gt;
&lt;br /&gt;
Currently, flamethrower turrets have a tendency to miss the first row of biters, as unlike the laser and gun turrets they do not have a seeking projectile. The second biters in line will not be so lucky, however.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Regular magazine]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=4363&amp;amp;start=20 Thread about the different power of the turrets]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5083 About gun turrets]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Kryptos</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Turret&amp;diff=125779</id>
		<title>Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Turret&amp;diff=125779"/>
		<updated>2016-07-01T22:28:21Z</updated>

		<summary type="html">&lt;p&gt;Kryptos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; are defensive structures that can be crafted after being researched. They come in two different tiers with different health, shooting speed, range, ammunition, damage type and damage per shot.&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Gun Turrets ==&lt;br /&gt;
&lt;br /&gt;
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses.  They use magazines for ammunition which can be refilled manually or by [[inserters]].  They do not require power and can operate practically anywhere as long as they have sufficient ammunition.  Gun turrets deal double damage per shot as compared to the man-portable [[pistol]] and [[submachine gun]], but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.  The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade.  These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2&amp;amp;times;2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from [[Regular_Magazine|regular]] and 48.4 damage from [[Piercing_Rounds_Magazine|piercing]] bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|turrets||Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|10|Copper plate}}+{{icon|iron-gear-wheel|10|Iron gear wheel}}+{{icon|time icon|10|Time}} =&amp;gt; {{icon|turrets|1|Turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}}+{{icon|copper-plate|10|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 400 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || Based on ammunition damage (Physical)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 10 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 17&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|gun-turret-damage||Gun turret damage upgrade (research)}} {{icon|bullet-damage||Bullet damage (research)}} {{icon|bullet-speed||Bullet shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser Turrets ==&lt;br /&gt;
&lt;br /&gt;
Laser turrets are an advanced defense building with a longer range, good damage and use [[electricity]] to operate (and when idle). Dealing &#039;&#039;&#039;laser damage&#039;&#039;&#039; they don&#039;t face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets.  Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Prerequisites&#039;&#039;&#039; || {{icontech|laser-turrets||Laser turrets}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|time icon|20|time}} + {{icon|steel-plate|20|Steel plate}} + {{icon|electronic-circuit|20|Electronic circuit}} + {{icon|battery|12|Battery}} =&amp;gt; {{icon|laser-turret|1|Laser turret}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|45|time}} {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|30|Copper plate}} {{icon|steel-plate|20|Steel plate}} {{icon|battery|12|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Health:&#039;&#039;&#039; || 1000 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 2.4 MW ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy consumption on standby&#039;&#039;&#039; || 6 kW&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 (Laser)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed&#039;&#039;&#039; || 3 shots/second&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Upgrades:&#039;&#039;&#039; || {{icon|laser-turret-damage||Laser turret damage upgrade (research)}} {{icon|laser-turret-speed||Laser turret shooting speed (research)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flamethrower Turret==&lt;br /&gt;
&lt;br /&gt;
Flamethrower turrets provide literal fire support, setting enemies on fire and doing damage over time. Unlike the previous turrets, they have a limited firing arc, therefore should be place at choke points or behind walls. They use liquids as ammunition, capable of using crude oil, heavy oil, or light oil. Different liquids provide further damage bonuses. (Light is 110%)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Regular magazine]]&lt;br /&gt;
* [[Piercing rounds magazine]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&amp;amp;t=4363&amp;amp;start=20 Thread about the different power of the turrets]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5083 About gun turrets]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Kryptos</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Radar&amp;diff=122746</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Radar&amp;diff=122746"/>
		<updated>2016-02-05T01:53:41Z</updated>

		<summary type="html">&lt;p&gt;Kryptos: /* In other words */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The radar is used to continually scan sectors. It is has a high [[Electric network|power]] demand. It uses 77% of the power generated by one [[Boiler]], so a radar produces indirectly more [[Pollution]], which attracts more biters. The radar itself doesn&#039;t attract biters and has to be defended like belts or solar panels. See [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6008&amp;amp;p=53660#p53660 Let&#039;s see your clever builds].&lt;br /&gt;
&lt;br /&gt;
The radar is used to scan continuously the radar area and to steadily explore land.&lt;br /&gt;
&lt;br /&gt;
== Scanning ==&lt;br /&gt;
&lt;br /&gt;
Radar continuously scans a 7x7 [[Chunk]] (224x224 [[Tile]]s), based on the central tile of radar structure chunk is in. This is area is updated within seconds and will for example show all enemy movements. It shows also trains, cars and other players in this scanned area.&lt;br /&gt;
&lt;br /&gt;
== Exploring ==&lt;br /&gt;
&lt;br /&gt;
Radar explores (= scans) one [[Chunk]] every sector scanning progress finishes (open the radar to see this progress).&lt;br /&gt;
&lt;br /&gt;
* It scans the unexplored country first.&lt;br /&gt;
* This is done in an 29*29 chunks around the Radar.&lt;br /&gt;
* If everything is explored, it repeats the scan process by scanning those chunk, which was scanned the longest time ago.&lt;br /&gt;
&lt;br /&gt;
By doing this, slowly discovers a large area of the map.&lt;br /&gt;
&lt;br /&gt;
=== In other words ===&lt;br /&gt;
&lt;br /&gt;
* As long as you provide the radar with enough energy, it reveals a [[chunk]] every ~33.5 (?) seconds.&lt;br /&gt;
* When the radar finishes the sector process, it finds the chunk in the area that wasn&#039;t scanned for the &#039;&#039;&#039;longest time&#039;&#039;&#039; and rescans it.&lt;br /&gt;
* In the beginning these are the chunks that are not charted at all and they get discovered.&lt;br /&gt;
* Once the radar discovers all the chunks in the area, it will start updating chunks again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is possible, that the natives will build a new nest or village, while you are not scanning the area. Don&#039;t be surprised!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So it is always possible, to build more radars, to get more frequent update of the surrounding area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|10|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|0.5|time}} =&amp;gt; {{icon|radar|1|Radar}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|25|Iron plate}} {{icon|copper-plate|7.5|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max power:&#039;&#039;&#039; || 300 kW ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3362 long term radar behavior].&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3925 Self sufficient radar outpost].&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5793 Self defending independent radar layout].&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Electric network]] [[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Kryptos</name></author>
	</entry>
</feed>