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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khaim</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khaim"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Khaim"/>
	<updated>2026-04-24T16:09:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Gate&amp;diff=118776</id>
		<title>Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Gate&amp;diff=118776"/>
		<updated>2015-04-28T19:45:21Z</updated>

		<summary type="html">&lt;p&gt;Khaim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Experimental|Alpha 0.11.0}}&lt;br /&gt;
{{Item&lt;br /&gt;
|added=Alpha 0.11.0&lt;br /&gt;
|input=Time, 0.5 + Steel Plate, 2 + Electronic Circuit, 2 + Stone wall&lt;br /&gt;
|raw=Time, 0.5 + Iron Plate, 2 + Copper Plate, 3 + Steel Plate, 2 + Stone Brick, 5&lt;br /&gt;
|technologies=Gates&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gates&#039;&#039;&#039; are a new feature included in the [[Alpha 0.11.0]] update. They act as a safe opening in [[wall]]s that only the player can use. There are different graphics for normal gates and [[Vehicle/Train|train]] gates; a train gate is one that overlaps a train track. The recipe listed creates a one-tile gate, but multiple adjacent gate items will merge into a single large gate.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Gates only open for entities of the same force. Hostile forces must destroy the gate unless they can trick a defending entity into opening the gate long enough to move through. Gates have the same defensive strength as a wall.&lt;br /&gt;
&lt;br /&gt;
Normal gates will open whenever a player is within a few tiles, and is on foot or in a non-train vehicle. Train gates will open:&lt;br /&gt;
* whenever a normal gate would open for players on foot or driving;&lt;br /&gt;
* whenever a player is driving a train in manual mode, is on the same track as the gate, and is within a certain distance; and&lt;br /&gt;
* whenever a train is in automatic mode, has its planned path go through the gate, and is within a certain distance.&lt;br /&gt;
&lt;br /&gt;
(TODO: Test the exact open radius for trains and for walking, and check whether cars/tanks have their own distance or not.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wall]]s&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
* [[Spitter]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank&amp;diff=118644</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank&amp;diff=118644"/>
		<updated>2015-04-15T22:59:01Z</updated>

		<summary type="html">&lt;p&gt;Khaim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-56&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-51&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-48&lt;br /&gt;
&lt;br /&gt;
https://www.factorio.com/blog/post/fff-44&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6973 Vehicles and Powered Armor] - make a laser tank&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Item&amp;diff=117533</id>
		<title>Item</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Item&amp;diff=117533"/>
		<updated>2015-01-14T23:57:38Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Redirect Items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Items]]&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Advanced_circuit&amp;diff=117458</id>
		<title>Advanced circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Advanced_circuit&amp;diff=117458"/>
		<updated>2015-01-06T18:13:24Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix raw input&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Advanced Circuit&lt;br /&gt;
|input=Time, 8+ Plastic bar,2 +Electronic Circuit,2 +Copper cable,4&lt;br /&gt;
|raw=Time, 8+ Plastic bar,2 +Iron Plate,2 +Copper Plate,5&lt;br /&gt;
|output=Advanced Circuit&lt;br /&gt;
|technologies=&lt;br /&gt;
|producers=Manual + Assembling machine 2+Assembling machine 3&lt;br /&gt;
|consumers=Manual + Assembling machine 2+Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Advanced Circuits are used in many high-tech items, as well as the [[Science pack 3]]. Because of this, you&#039;ll want to get a good automatic plastic production set up quite early in the game, as you will use a lot of it.&lt;br /&gt;
&lt;br /&gt;
== Recipes using advanced circuits ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|express-splitter|Express splitter}} || {{imagelink|rail-signals|Rail signal}} || {{imagelink|logistic-robot|Logistic robot}} |-&lt;br /&gt;
| {{imagelink|provider-chest|Active Provider chest}} || {{imagelink|storage-chest|Storage chest}} || {{imagelink|requester-chest|Requester chest}} |-&lt;br /&gt;
| {{imagelink|electric-furnace|Electric furnace}} || {{imagelink|science-pack-3|Science pack 3}} || {{imagelink|basic-beacon|Basic beacon}} |-&lt;br /&gt;
| {{imagelink|effectivity-module|module|Effectivity module}} || {{imagelink|effectivity-module-2|module|Effectivity module 2}} || {{imagelink|effectivity-module-3|module|Effectivity module 3}} |-&lt;br /&gt;
| {{imagelink|productivity-module|module|Productivity module}} || {{imagelink|productivity-module-2|module|Productivity module 2}} || {{imagelink|productivity-module-3|module|Productivity module 3}} |-&lt;br /&gt;
| {{imagelink|speed-module|module|Speed module}} || {{imagelink|speed-module-2|module|Speed module 2}} || {{imagelink|speed-module-3|module|Speed module 3}} |-&lt;br /&gt;
| {{imagelink|substation|Substation}} || {{imagelink|rocket-defense|Rocket defense}} || {{imagelink|night-vision|Night vision}} |-&lt;br /&gt;
| {{imagelink|defender-capsule|Defender capsule}} || {{imagelink|basic-modular-armor|Basic modular armor}} || {{imagelink|distractor-capsule|Distractor capsule}} |-&lt;br /&gt;
| {{imagelink|processing-unit|Processing unit}} || || |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{c|Intermediate products}}&lt;br /&gt;
{{c|Items}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fluid_system&amp;diff=117445</id>
		<title>Fluid system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fluid_system&amp;diff=117445"/>
		<updated>2015-01-04T18:20:22Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liquids&#039;&#039;&#039; are non-solid [[items]]. They behave very differently from solid objects:&lt;br /&gt;
&lt;br /&gt;
* Liquids can only exist inside [[pipe]]s and certain buildings. They cannot be carried by the player, moved with [[inserter]]s, or dropped on the ground.&lt;br /&gt;
* Liquids are counted in continuous fractions, rather than discrete integers.&lt;br /&gt;
* Liquids may be silently destroyed when removing buildings, by mixing types of liquid, or at the output of a [[steam engine]].&lt;br /&gt;
&lt;br /&gt;
The first type of liquid used by the player is [[water]], which is used for generating electricity with [[steam engine]]s. Later in the game, [[crude oil]] can be extracted and processed into various other liquids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Properly speaking, this category of item should be called &amp;quot;fluid&amp;quot;, as it includes [[petroleum gas]].&lt;br /&gt;
&lt;br /&gt;
== Flow Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The different [[Liquids/Types|types]] of liquid all behave the same. They have the same fluidity, need the same energy to heat and so on.&lt;br /&gt;
&lt;br /&gt;
See [[Liquids/Pipe physics]]&lt;br /&gt;
&lt;br /&gt;
== Using Water to Generate Power ==&lt;br /&gt;
&lt;br /&gt;
You can use every type of liquid, but hot water is the obvious solution.&lt;br /&gt;
&lt;br /&gt;
* [[Liquids/Hot]]&lt;br /&gt;
* [[Electricity/Generator]] &lt;br /&gt;
* [[Power Production]]&lt;br /&gt;
&lt;br /&gt;
== Oil Processing ==&lt;br /&gt;
&lt;br /&gt;
* [[Liquids/Oil processing]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The only liquid available in Factorio before v0.9 was [[Water]]. See also &lt;br /&gt;
&lt;br /&gt;
In [[Version0.9|v0.9]] the [[Liquids/Oil processing|oil processing]] system was added. This introduced new liquids, including crude oil or petroleum gas.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Liquids/Tutorials]]&lt;br /&gt;
* [[Liquids/Piping]]&lt;br /&gt;
* [[Liquids/Machines]]&lt;br /&gt;
* [[Liquids/Throughput]]&lt;br /&gt;
&lt;br /&gt;
* About creating energy: http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=2755&amp;amp;p=20280#p20265&lt;br /&gt;
* About splitting liquids equally: http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4823&amp;amp;p=47506#p47048&lt;br /&gt;
* About throughput in a pipe (and how to check it): http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6066&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}&lt;br /&gt;
&lt;br /&gt;
{{C|Liquid network}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fluid_system&amp;diff=117444</id>
		<title>Fluid system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fluid_system&amp;diff=117444"/>
		<updated>2015-01-04T18:19:57Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Introduction and cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liquids&#039;&#039;&#039; are non-solid [[item]]s. They behave very differently from solid objects:&lt;br /&gt;
&lt;br /&gt;
* Liquids can only exist inside [[pipe]]s and certain buildings. They cannot be carried by the player, moved with [[inserter]]s, or dropped on the ground.&lt;br /&gt;
* Liquids are counted in continuous fractions, rather than discrete integers.&lt;br /&gt;
* Liquids may be silently destroyed when removing buildings, by mixing types of liquid, or at the output of a [[steam engine]].&lt;br /&gt;
&lt;br /&gt;
The first type of liquid used by the player is [[water]], which is used for generating electricity with [[steam engine]]s. Later in the game, [[crude oil]] can be extracted and processed into various other liquids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Properly speaking, this category of item should be called &amp;quot;fluid&amp;quot;, as it includes [[petroleum gas]].&lt;br /&gt;
&lt;br /&gt;
== Flow Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The different [[Liquids/Types|types]] of liquid all behave the same. They have the same fluidity, need the same energy to heat and so on.&lt;br /&gt;
&lt;br /&gt;
See [[Liquids/Pipe physics]]&lt;br /&gt;
&lt;br /&gt;
== Using Water to Generate Power ==&lt;br /&gt;
&lt;br /&gt;
You can use every type of liquid, but hot water is the obvious solution.&lt;br /&gt;
&lt;br /&gt;
* [[Liquids/Hot]]&lt;br /&gt;
* [[Electricity/Generator]] &lt;br /&gt;
* [[Power Production]]&lt;br /&gt;
&lt;br /&gt;
== Oil Processing ==&lt;br /&gt;
&lt;br /&gt;
* [[Liquids/Oil processing]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The only liquid available in Factorio before v0.9 was [[Water]]. See also &lt;br /&gt;
&lt;br /&gt;
In [[Version0.9|v0.9]] the [[Liquids/Oil processing|oil processing]] system was added. This introduced new liquids, including crude oil or petroleum gas.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Liquids/Tutorials]]&lt;br /&gt;
* [[Liquids/Piping]]&lt;br /&gt;
* [[Liquids/Machines]]&lt;br /&gt;
* [[Liquids/Throughput]]&lt;br /&gt;
&lt;br /&gt;
* About creating energy: http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=2755&amp;amp;p=20280#p20265&lt;br /&gt;
* About splitting liquids equally: http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4823&amp;amp;p=47506#p47048&lt;br /&gt;
* About throughput in a pipe (and how to check it): http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6066&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}&lt;br /&gt;
&lt;br /&gt;
{{C|Liquid network}}&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Fluid_system&amp;diff=117443</id>
		<title>Talk:Fluid system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Fluid_system&amp;diff=117443"/>
		<updated>2015-01-04T17:38:48Z</updated>

		<summary type="html">&lt;p&gt;Khaim: Created page with &amp;quot;The category in Factorio that includes &amp;quot;water&amp;quot; and &amp;quot;oil&amp;quot; is best called &amp;#039;&amp;#039;&amp;#039;Fluid&amp;#039;&amp;#039;&amp;#039;, not &amp;quot;liquid&amp;quot;. The words &amp;quot;liquid&amp;quot; and &amp;quot;gas&amp;quot; specifically describe types of matter: solid or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The category in Factorio that includes &amp;quot;water&amp;quot; and &amp;quot;oil&amp;quot; is best called &#039;&#039;&#039;Fluid&#039;&#039;&#039;, not &amp;quot;liquid&amp;quot;. The words &amp;quot;liquid&amp;quot; and &amp;quot;gas&amp;quot; specifically describe types of matter: solid or liquid or gas (or plasma; see [http://en.wikipedia.org/wiki/State_of_matter#The_four_fundamental_states Wikipedia]). &amp;quot;Fluid&amp;quot; is often used to mean &amp;quot;liquid&amp;quot;, but technically is not the same type. It is anything that &#039;&#039;flows&#039;&#039;, and can be either a liquid or a gas.&lt;br /&gt;
&lt;br /&gt;
I would rename the page, but there are a lot of subpages and language pages that use &#039;&#039;&#039;Liquid&#039;&#039;&#039;. I don&#039;t want to break everything.&lt;br /&gt;
&lt;br /&gt;
--[[User:Khaim|Khaim]] ([[User talk:Khaim|talk]]) 18:38, 4 January 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Khaim</name></author>
	</entry>
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