<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Justinwzig</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Justinwzig"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Justinwzig"/>
	<updated>2026-05-17T03:07:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Justinwzig&amp;diff=195488</id>
		<title>User:Justinwzig</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Justinwzig&amp;diff=195488"/>
		<updated>2023-11-22T22:52:25Z</updated>

		<summary type="html">&lt;p&gt;Justinwzig: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Justinwzig</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Game-day&amp;diff=135309</id>
		<title>Game-day</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Game-day&amp;diff=135309"/>
		<updated>2017-03-27T16:58:55Z</updated>

		<summary type="html">&lt;p&gt;Justinwzig: /* Longer or shorter days? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
A [[Game-day|day]] lasts 25000 [[Game-tick]]s or 416.66~ [[Game-second]]s.&lt;br /&gt;
&lt;br /&gt;
The light varies throughout the day in a cycle consisting of 4 phases:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Phase !! Behaviour !! Time of day at start !! Time of day at end !! Duration (in ticks) || Duration (in seconds)&lt;br /&gt;
|-&lt;br /&gt;
|day ||fully light ||0.75 ||0.25 ||12500 ||208.33~&lt;br /&gt;
|-&lt;br /&gt;
|dusk ||darkening ||0.25 ||0.45 ||5000 ||83.33~&lt;br /&gt;
|-&lt;br /&gt;
|night ||fully dark ||0.45 ||0.55 ||2500 ||41.66~&lt;br /&gt;
|-&lt;br /&gt;
|dawn ||lightening ||0.55 ||0.75 ||5000 ||83.33~&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   ------------- day -------&amp;gt;&amp;lt;------ dusk ------&amp;gt;&amp;lt; night -&amp;gt;&amp;lt;------ dawn ------&amp;gt;&amp;lt;-------- day ------------&lt;br /&gt;
   &lt;br /&gt;
 % 0    5    10   15   20   25   30   35   40   45   50   55   60   65   70   75   80   85   90   95  100&lt;br /&gt;
   |----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|----|&lt;br /&gt;
&lt;br /&gt;
During dusk, the light level decreases linearly from fully light to fully dark. During dawn, it increases linearly from dark to light.&lt;br /&gt;
&lt;br /&gt;
Note: The actual time between phases can vary +/- a tick due to rounding errors.&lt;br /&gt;
&lt;br /&gt;
These values are accurate as of version 0.14.22-&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Time]]&lt;br /&gt;
* [http://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.tick LuaGameScript.tick].&lt;br /&gt;
* [[Game-tick]]&lt;br /&gt;
* [[Game-second]]&lt;br /&gt;
* [[Units]]&lt;/div&gt;</summary>
		<author><name>Justinwzig</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Justinwzig/Turret_Creep&amp;diff=135308</id>
		<title>User:Justinwzig/Turret Creep</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Justinwzig/Turret_Creep&amp;diff=135308"/>
		<updated>2017-03-27T16:55:36Z</updated>

		<summary type="html">&lt;p&gt;Justinwzig: Init&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Turret Creep&#039;&#039;&#039; referees to an offensive strategy that players employ when clearing [[Enemies#Spawners|biter nests/spawners]] in which players place [[turret|turrets]] around target biter nests from afar. This prevents [[Enemies#Creatures|biters]] from aggroing on the player and is a safe, if controversial, way to clear nests.&lt;br /&gt;
&lt;br /&gt;
==Technique==&lt;br /&gt;
Turret Creep strategies frequently make use of laser turrets as they do not require any outside input and can fire for a short time without any electrical connection, although high voltage power poles are sometimes used to power them for longer periods of time.&lt;br /&gt;
&lt;br /&gt;
Because there is a reach limit that prevents players from playing turrets from afar, players will frequently run in using [[armor|armor]] and quickly place turrets to kill the enemies and will then retreat; thus letting the turrets creep forwards. This practice gives turret creep it&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Some players who use mods that allow them to place items at a greater distance will stand outside of aggro range and will let the turrets kill all the enemies and spawners before the player moves in to collect the loot.&lt;br /&gt;
&lt;br /&gt;
==Debate==&lt;br /&gt;
There are a variety of opinions about whether turret creep is a legitimate way to clear nests. On the one hand, it poses no risk to the player; so some argue that it shouldn&#039;t be used because it removes the challenge from the fighting portion of the game. On the other, it is a strategy that the game allows and represents a far easier way to acquire [[Alien_artifact|alien artifacts]] for use in production.&lt;/div&gt;</summary>
		<author><name>Justinwzig</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserter&amp;diff=135301</id>
		<title>Inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserter&amp;diff=135301"/>
		<updated>2017-03-27T14:28:40Z</updated>

		<summary type="html">&lt;p&gt;Justinwzig: Expanded basics. Not entirely sure why this is marked as a stub; seems to have just as much info as pages such as fast inserter that are not marked as a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Inserter/infobox}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;inserter&#039;&#039;&#039; (also known as &#039;&#039;&#039;yellow inserter&#039;&#039;&#039;, or &#039;&#039;&#039;basic inserter&#039;&#039;&#039;) can be used to transfer items between entities such as [[transport belt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic electric inserter.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[fast inserter]], the inserter is fast enough to pick up items moving on a [[express transport belt|express transport belts]]. If items on an express transport belt are stopped due to a blockage or backlog of items, however, the inserter may pick them up. Additionally, the basic inserter is unable to access items on the far side of a curving transport belt.&lt;br /&gt;
&lt;br /&gt;
The inserter is notable in that it is used in the creation of [[Science Pack 2|Science Pack 2]], so players must create an automated inserter assembly line. The basic inserter is also used in the creation of both the fast inserter and the long inserter, and serves as the base item for all electric inserters.&lt;br /&gt;
&lt;br /&gt;
For more information on mechanics and uses see [[Inserters]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.2|&lt;br /&gt;
* Inserters connected to the circuit network now have the option to only read hand contents.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Inserters can now send the item held in hand to the circuit network.&lt;br /&gt;
* Inserters are able to squeeze things &#039;&#039;slightly&#039;&#039; better to belts. more resources.&lt;br /&gt;
* All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched.&lt;br /&gt;
* Inserter stack size bonus research is now only used for [[stack inserter]]s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.2|&lt;br /&gt;
* Inserters will never take more than the max stack size of an item.&lt;br /&gt;
* Inserters and logistic robots no longer extract from enemy chests&lt;br /&gt;
* Inserters now correctly pick up items from [[splitter]]s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Inserters can now extract from [[Roboport]]s and [[Beacon]]s.&lt;br /&gt;
* Inserters now take items from right behind them, not from the center of the pickup target entity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.0|&lt;br /&gt;
* New icon&lt;br /&gt;
* New sounds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.2|&lt;br /&gt;
* Inserters can have arbitrary pickup and insert positions.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Inserter code optimization, inserters that have nothing to do will sleep.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Improved inserter&#039;s ability to pull from train wagons.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Fast inserter now has the same speed as the smart inserter.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Inserter can now pick up up to 5 items when researched.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.0|&lt;br /&gt;
* Smaller inserter bounding box}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.3.0|&lt;br /&gt;
* New Inserter graphics}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* The item in the hand of the inserter is returned to the player when mined.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.0|&lt;br /&gt;
* Show direction of inserter}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Inserters]]&lt;br /&gt;
* [[Inserter experiments]] for their throughput.&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Justinwzig</name></author>
	</entry>
</feed>