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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jopika</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jopika"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Jopika"/>
	<updated>2026-04-23T23:02:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fusion_power_cell&amp;diff=206741</id>
		<title>Fusion power cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fusion_power_cell&amp;diff=206741"/>
		<updated>2024-11-19T20:09:37Z</updated>

		<summary type="html">&lt;p&gt;Jopika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Fusion power cell}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
The &#039;&#039;&#039;fusion power cell&#039;&#039;&#039; is used by a [[fusion reactor]] to generate electricity. It is unlocked at [[Aquilo]], and may only be produced there due to it requiring [[ammonia]], which may not be barreled and is exclusive to Aquilo.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[uranium fuel cell]], fusion power cells are consumed at a dynamic speed based on the grid&#039;s demand, meaning that the [[circuit network]] is not needed to prevent wasting cells. In addition, they last 400 seconds at max consumption, allowing continuous power generation for a long time. Fusion power cells used exclusively in the fusion reactor and cannot be used as a [[fuel]] in burner devices or [[vehicle]]s.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Jopika</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fuel&amp;diff=206740</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fuel&amp;diff=206740"/>
		<updated>2024-11-19T20:07:39Z</updated>

		<summary type="html">&lt;p&gt;Jopika: /* Burnable fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Fuel&#039;&#039;&#039; can be inserted into [[burner devices]] and burned to power them. Different fuels provide different amounts of energy, measured in megajoules (MJ).&lt;br /&gt;
&lt;br /&gt;
== Burnable fuel ==&lt;br /&gt;
&lt;br /&gt;
The most common fuel type is burner fuel.&lt;br /&gt;
&lt;br /&gt;
This is a list of all items usable as fuel in burner devices:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel value !! Fuel value per raw total !! Fuel value&amp;lt;br&amp;gt;per stack !! Vehicle&amp;lt;br&amp;gt;acceleration !! Vehicle&amp;lt;br&amp;gt;top speed !! Train max speed&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Wood}} || data-sort-value=2|2 MJ || data-sort-value=&amp;quot;wood 2&amp;quot;|2 MJ per wood || data-sort-value=200|200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Coal}} || data-sort-value=4|4 MJ || data-sort-value=&amp;quot;coal 4&amp;quot;|4 MJ per coal || data-sort-value=200|200 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Solid fuel}} || data-sort-value=12|12 MJ || data-sort-value=&amp;quot;oil 0.96&amp;quot;|0.96 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, or&amp;lt;br/&amp;gt;8.7 MJ per [[coal]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || data-sort-value=600|600 MJ || 120% || 105% || 272.2 km/h (~75.6 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Carbon|space-age=yes}} || data-sort-value=2|2 MJ || data-sort-value=&amp;quot;coal 1&amp;quot;|1 MJ per coal|| data-sort-value=300|300 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Rocket fuel}} || data-sort-value=100|100 MJ || data-sort-value=&amp;quot;oil 0.80&amp;quot;|0.8 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || data-sort-value=1000|2 GJ || 180% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nuclear fuel}} || data-sort-value=1210|1.21 GJ || data-sort-value=&amp;quot;oil 9.68&amp;quot;|9.68 MJ per unit of [[crude oil]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, and&amp;lt;br/&amp;gt;40.89 MJ per [[uranium ore]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || data-sort-value=1210|1.21 GJ || 250% || 115% || 298.1 km/h (83 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako seed|space-age=yes}} || data-sort-value=4|4 MJ || data-sort-value=&amp;quot;crop 00.08&amp;quot;|80 kJ per crop&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;|| data-sort-value=40|40 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut seed|space-age=yes}} || data-sort-value=4|4 MJ || data-sort-value=&amp;quot;crop 00.08&amp;quot;|80 kJ per crop&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || data-sort-value=40|40 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Tree seed|space-age=yes}} || data-sort-value=0.1|100 kJ || data-sort-value=&amp;quot;wood 0.05&amp;quot;|50 kJ per wood || data-sort-value=1|1 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako|space-age=yes}} || data-sort-value=2|2 MJ || data-sort-value=&amp;quot;crop 02&amp;quot;|2 MJ per crop || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut|space-age=yes}} || data-sort-value=10|10 MJ || data-sort-value=&amp;quot;crop 10&amp;quot;|10 MJ per crop|| data-sort-value=500|500 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Spoilage|space-age=yes}} || data-sort-value=0.25|250 kJ || data-sort-value=&amp;quot;crop 00.25&amp;quot;|250 kJ per crop&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;|| data-sort-value=50|50 MJ || 50% || 50% || 129.6 km/h (36 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako mash|space-age=yes}} || data-sort-value=1|1 MJ || data-sort-value=&amp;quot;crop 02&amp;quot;|2 MJ per crop || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jelly|space-age=yes}} || data-sort-value=1|1 MJ || data-sort-value=&amp;quot;crop 04&amp;quot;|4 MJ per crop || data-sort-value=100|100 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Biter egg|space-age=yes}} || data-sort-value=6|6 MJ || data-sort-value=&amp;quot;egg 6&amp;quot;|6 MJ per egg|| data-sort-value=600|600 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Pentapod egg|space-age=yes}} || data-sort-value=5|5 MJ || data-sort-value=&amp;quot;egg 5&amp;quot;|5 MJ per egg|| data-sort-value=500|500 MJ || 100% || 100% || 259.2 km/h (72 m/s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 &#039;&#039;&#039;tiles&#039;&#039;&#039; per second at full speed, and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(2)&amp;lt;/sup&amp;gt; This assumes all crude oil is processed completely into solid fuel using [[advanced oil processing]] and [[heavy oil cracking]] as intermediate steps, but not [[light oil cracking]]. More efficient methods are possible; in practice, the [[petroleum gas]] is more likely to be used for something other than solid fuel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(3)&amp;lt;/sup&amp;gt; Using [[coal liquefaction]] and [[heavy oil cracking]], converting all [[light oil]] and [[petroleum gas]] into solid fuel. Does not include energy requirements of refining/mining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(4)&amp;lt;/sup&amp;gt; This assumes the &amp;quot;cost&amp;quot; is what you would have gained if you planted the seeds and harvested the grown plant, i.e. 50 [[yumako]] or [[jellynut]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(5)&amp;lt;/sup&amp;gt; Fuel value per raw for spoilage varies a lot on the item spoiled and if they were made using the [[biochamber]]&#039;s 50% base productivity. 250 kJ assumes spoilage directly from yumako or jellynut crops.  This is can go as high as about 2.43 MJ per crop using [[nutrients from bioflux]] (60 nutrients from 4.16 yumako and 1.66 jellynuts with 3.21 nutrients spent running biochambers).&lt;br /&gt;
&lt;br /&gt;
== Other fuel types ==&lt;br /&gt;
&lt;br /&gt;
These fuels are consumed by specific entities and cannot be placed into standard burners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Fuel type !! Fuel value !! Fuel value&amp;lt;br&amp;gt;per stack !! Consumed by !! Consumption rate&amp;lt;br&amp;gt;(watts) !! Consumption rate&amp;lt;br&amp;gt;(items)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Uranium fuel cell}} || Nuclear fuel || 8 GJ || 400 GJ || {{imagelink|Nuclear reactor}} || 40 MW || 1 per 200s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Fusion power cell|space-age=yes}} || Fusion fuel || 40 GJ || 2 TJ || {{imagelink|Fusion reactor}} || 100 MW || 1 per 400s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster fuel|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Thruster oxidizer|space-age=yes}} || Fluid&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| 50 kJ || || {{imagelink|Thruster|space-age=yes}} || 0.3 MW - 6.0 MW || 6/s - 120/s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nutrients|space-age=yes}} || Nutrients || 2 MJ || 200 MJ || {{imagelink|Biochamber|space-age=yes}} || 500 kW || 1 per 4s&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Bioflux|space-age=yes}} || Food || 6 MJ || 600 MJ || {{imagelink|Captive biter spawner|space-age=yes}} || 100 kW || 1 per 60s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; Thruster fuel and oxidizer have a fuel value but technically do not have a fuel type.  Since they can only be consumed by thrusters which require specific fluids, they are effectively their own fuel types.&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
The following formula can be used to find how long a fuel will last in a device:&lt;br /&gt;
&amp;lt;code&amp;gt;Burn time (s) = Fuel value (MJ) ÷ Energy consumption (MW)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The top speeds for cars and tanks are instead approximately +9.5%, +34% and +58% respectively when these fuels are used.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Fuel type affects vehicle acceleration and top speed.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Burner devices]]&lt;br /&gt;
** {{Imagelink|Burner inserter}} {{Imagelink|Burner mining drill}} {{Imagelink|Boiler}} {{Imagelink|Stone furnace}} {{Imagelink|Steel furnace}} {{Imagelink|Locomotive}} {{Imagelink|Car}} {{Imagelink|Tank}} &lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/67xgge/nuclear_ratios/ Nuclear Ratios]&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Jopika</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Jopika&amp;diff=206739</id>
		<title>User talk:Jopika</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Jopika&amp;diff=206739"/>
		<updated>2024-11-19T20:00:41Z</updated>

		<summary type="html">&lt;p&gt;Jopika: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jopika</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=206738</id>
		<title>Aquilo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Aquilo&amp;diff=206738"/>
		<updated>2024-11-19T20:00:21Z</updated>

		<summary type="html">&lt;p&gt;Jopika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:aquilo_preview.png|210px|right]]&#039;&#039;&#039;Aquilo&#039;&#039;&#039; a desolate, freezing ocean planet. Its surface consists solely of a vast ocean of liquid ammonia, with the occasional floating iceberg.&lt;br /&gt;
=== Required Research === &lt;br /&gt;
{{NavboxIconLink|Planet_discovery_Aquilo_(research)|Planet Discovery Aquilo}}&lt;br /&gt;
&lt;br /&gt;
=== Exclusive items ===&lt;br /&gt;
The following items are unlocked on Aquilo:&lt;br /&gt;
*{{NavboxIconLink|Cryogenic plant}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Cryogenic science pack}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion generator}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Fusion reactor}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun turret}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Railgun}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Captive biter spawner}}{{SA}}&lt;br /&gt;
*{{NavboxIconLink|Portable fusion reactor}}&lt;br /&gt;
&lt;br /&gt;
==Space routes==&lt;br /&gt;
{{NavboxIconLink|Aquilo}} is connected to 2 other planets, {{NavboxIconLink|Gleba}}{{SA}} and {{NavboxIconLink|Fulgora}}{{SA}}, along with the {{NavboxIconLink|Solar system edge}}{{SA}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Planet Distance&lt;br /&gt;
|-&lt;br /&gt;
! Planet !! Distance (km)&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Gleba}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Fulgora}}{{SA}}|| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Solar system edge}}{{SA}}|| 100,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asteroid rate graphs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Asteroid_chart_Gleba_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Gleba }} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Fulgora_Aquilo.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Fulgora}} to {{NavboxIconLink|Aquilo}}&lt;br /&gt;
| [[File:Asteroid_chart_Aquilo_Solar_System_Edge.png]] &amp;lt;br&amp;gt; Space route from {{NavboxIconLink|Aquilo}} to {{NavboxIconLink|Solar system edge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graph legend:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Asteroid type&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Chunk&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Medium&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Big&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Metallic asteroid chunk.png|32px]] Metallic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Blue&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Red&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: cyan;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Cyan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Carbonic asteroid chunk.png|32px]] Carbonic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Orange&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: yellow;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Yellow&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: brown;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Brown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Oxide asteroid chunk.png|32px]] Oxide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Green&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: magenta;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Magenta&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt;&amp;amp;#9679;&amp;lt;/span&amp;gt; Purple&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orbit==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Types&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Type !! Spawn Ratio&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 1 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2 &lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 20&lt;br /&gt;
|-&lt;br /&gt;
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Spawning Sizes&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids| Asteroid]] Size !! Spawn %&lt;br /&gt;
|-&lt;br /&gt;
| Chunk|| .10&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 0&lt;br /&gt;
|-&lt;br /&gt;
| Big || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*Chunks spawn at Nauvis at 1.25%&lt;br /&gt;
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}&lt;br /&gt;
&lt;br /&gt;
==Surface==&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Aquilo Surface Properties&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Pollutant Type || None&lt;br /&gt;
|-&lt;br /&gt;
| Day Night Cycle || 20 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Field|| 10&lt;br /&gt;
|-&lt;br /&gt;
| Solar Power || 01%&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 300&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Natural resources ===&lt;br /&gt;
In terms of directly exploitable natural resources, Aquilo has:&lt;br /&gt;
* {{NavboxIconLink|Ammoniacal solution}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Lithium brine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Fluorine}}{{SA}}&lt;br /&gt;
* {{NavboxIconLink|Crude oil}}&lt;br /&gt;
&lt;br /&gt;
With crude oil being the only non-exclusive resource to Aquilo, excluding ice obtained from [[Lithium Ice Formation]].&lt;br /&gt;
&lt;br /&gt;
Stone, iron and copper (and coal if desired) need to be imported from other planets as Aquilo lacks ways to obtain these from the environment.&lt;br /&gt;
&lt;br /&gt;
== Access to basic resources ==&lt;br /&gt;
&lt;br /&gt;
* {{NavboxIconLink|Water}} can be obtained via {{NavboxIconLink|Ammoniacal solution separation}} and {{NavboxIconLink|Ice melting}}&lt;br /&gt;
* {{NavboxIconLink|Stone}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Iron ore}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Copper ore}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Coal}} is not available and must be shipped in from other planets&lt;br /&gt;
* {{NavboxIconLink|Crude oil}} can be obtained using pumpjacks as normal&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Freezing ===&lt;br /&gt;
Aquilo is brutally cold. Most entities will freeze and stop working unless heated by a [[heat pipe]] in an adjacent tile. Heat can be generated by the [[nuclear reactor]] or [[heating tower]]. Buildings also cannot be placed on the surface of the iceberg itself; [[concrete]] (or its variants) must be placed underneath as an insulator. The harshly low temperature will also make [[construction robot]]s and [[logistic robot]]s much weaker, making them consume 5 times more power than normal.&lt;br /&gt;
&lt;br /&gt;
Once a building is attached to an adjacent [[heat pipe]], it will consume heat energy to maintain it&#039;s state, reducing the energy (and temperature) in the [[heat pipe]]. &lt;br /&gt;
&lt;br /&gt;
Following Entities are immune from freezing:&lt;br /&gt;
*{{NavboxIconLink|Solar panel}}&lt;br /&gt;
*{{NavboxIconLink|Accumulator}}&lt;br /&gt;
*{{NavboxIconLink|Heat exchanger}}&lt;br /&gt;
*{{NavboxIconLink|Heating tower}}&lt;br /&gt;
*{{NavboxIconLink|Heat pipe}}&lt;br /&gt;
*{{NavboxIconLink|Small electric pole}}&lt;br /&gt;
*{{NavboxIconLink|Medium electric pole}}&lt;br /&gt;
*{{NavboxIconLink|Big electric pole}}&lt;br /&gt;
*{{NavboxIconLink|Substation}}&lt;br /&gt;
*{{NavboxIconLink|Cargo landing pad}}&lt;br /&gt;
*{{NavboxIconLink|Cargo bay}}&lt;br /&gt;
&lt;br /&gt;
=== Solar ===&lt;br /&gt;
Aquilo is also far from the sun, and so [[solar panel]]s only output at 1% of their rate on Nauvis, or 0.6 kW during the day.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;300px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
aquilo_landscape.png|Example landscape of Aquilo.&lt;br /&gt;
aquilo_landscape_main_menu.png|Aquilo seen on the expansion&#039;s title screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{NavboxIconLink|Fulgora}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Gleba}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Nauvis}}&lt;br /&gt;
* {{NavboxIconLink|Vulcanus}} {{SA}}&lt;br /&gt;
* {{NavboxIconLink|Space platform}} {{SA}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In mythology, Aquilo is the Roman god of the north wind, storms, and winter.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{C|Planets}}&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>Jopika</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=203491</id>
		<title>Template talk:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=203491"/>
		<updated>2024-10-28T04:07:04Z</updated>

		<summary type="html">&lt;p&gt;Jopika: /* Adding Rocket Capacity as a parameter to infobox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I haven&#039;t found a parameter for the simple size (or area) of a machinery (like 3x3 for assembling machines...). I think we should add a parameter like &amp;lt;nowiki&amp;gt;{{Infobox/row|Size|{{{size|}}}|{{{size}}} {{Translation|tiles}} }}&amp;lt;/nowiki&amp;gt; --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]]) 12:34, 2 March 2017 (UTC)&lt;br /&gt;
:I had a look at the template and came to an agreement with the other admin: We&#039;ll be using the dimensions parameter. The format of the parameter should be (X-dimensions)x(Y-dimension) for entities that can&#039;t be rotated and (Bigger number)x(Smaller number) for entites that can be rotated, like the splitter. --[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 18:47, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Appearance suggestion? ==&lt;br /&gt;
&lt;br /&gt;
Hey there! &lt;br /&gt;
&lt;br /&gt;
Strange question... do you think it&#039;d look nicer if the arrow for showing the internal name and prototype would look better if it was placed underneath the edit link (as in, aligned to the right, and approximately on the same line as the category)? In my opinion, I think it maybe might look better because right now it takes up so much extra space? I know nothing about UX! &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I made the change on [[Template:Infobox/sandbox]], however the arrow is much harder to &amp;quot;find&amp;quot;. Because of that the current decision is to not modify the position in the infobox. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:44, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thanks for the amazingly quick response and the effort you put into checking it out though! This wiki is awesome because of you :D I&#039;ll try to read more into the style guides and how you like to run the wiki too. I&#039;ll definitely start by getting my pages to match the superb quality of the rest of the wiki. I also made the change to my user style if anyone is interested [[User:Lexxy_Fox/common.css]] --[[User:Lexxy Fox|Lexxy Fox]] ([[User talk:Lexxy Fox|talk]]) 00:33, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vehicle top speed ==&lt;br /&gt;
Should probably have an extra Infobox line for vehicle top speed. As it stands right now, none of the pages on higher tier fuels (solid, rocket and nuclear) say anything about the fuel&#039;s top speed increase, which arguably is one of the most important reasons to actually switch to a higher tier fuel.  --[[User:Empirebuilder1|Empirebuilder1]] ([[User talk:Empirebuilder1|talk]]) 22:25, 30 April 2018 (UTC)&lt;br /&gt;
:Added. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:55, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move Prototype type above Internal name ==&lt;br /&gt;
Please move the Prototype type up one line. Modders use data.raw[&amp;quot;type&amp;quot;][&amp;quot;name&amp;quot;], so they want the type first.&lt;br /&gt;
--[[User:DaveMcW|DaveMcW]] ([[User talk:DaveMcW|talk]]) 03:21, 27 January 2019 (UTC)&lt;br /&gt;
: Thanks for the suggestion, I changed it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:06, 27 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It is not possible to nullify vaule for space age mod ==&lt;br /&gt;
&lt;br /&gt;
If there is for example &amp;quot;allows&amp;quot; in base game, but space-age do not &amp;quot;allows&amp;quot; anything then there is no way to remove it for space age. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 06:43, 25 October 2024 (UTC)&lt;br /&gt;
: I was wondering whether that&#039;d be a problem... Which technology needs this functionality? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:03, 25 October 2024 (UTC)&lt;br /&gt;
:: [[Speed module 3 (research)]] is not required for rocket silo tech.  ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 10:12, 25 October 2024 (UTC)&lt;br /&gt;
::: Thanks! I changed the code so that if you set &amp;lt;nowiki&amp;gt;space-age-allows = none&amp;lt;/nowiki&amp;gt; it will override the default and hide the row. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:45, 25 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding Rocket Capacity as a parameter to infobox ==&lt;br /&gt;
&lt;br /&gt;
With Space Age, we should add document the rocket capacity of items, as this is a new metadata value that would be useful to viewers. ~~ Jopika&lt;/div&gt;</summary>
		<author><name>Jopika</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=203490</id>
		<title>Template talk:Infobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template_talk:Infobox&amp;diff=203490"/>
		<updated>2024-10-28T04:06:05Z</updated>

		<summary type="html">&lt;p&gt;Jopika: /* Adding Rocket Capacity as a parameter to infobox */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I haven&#039;t found a parameter for the simple size (or area) of a machinery (like 3x3 for assembling machines...). I think we should add a parameter like &amp;lt;nowiki&amp;gt;{{Infobox/row|Size|{{{size|}}}|{{{size}}} {{Translation|tiles}} }}&amp;lt;/nowiki&amp;gt; --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]]) 12:34, 2 March 2017 (UTC)&lt;br /&gt;
:I had a look at the template and came to an agreement with the other admin: We&#039;ll be using the dimensions parameter. The format of the parameter should be (X-dimensions)x(Y-dimension) for entities that can&#039;t be rotated and (Bigger number)x(Smaller number) for entites that can be rotated, like the splitter. --[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 18:47, 2 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Appearance suggestion? ==&lt;br /&gt;
&lt;br /&gt;
Hey there! &lt;br /&gt;
&lt;br /&gt;
Strange question... do you think it&#039;d look nicer if the arrow for showing the internal name and prototype would look better if it was placed underneath the edit link (as in, aligned to the right, and approximately on the same line as the category)? In my opinion, I think it maybe might look better because right now it takes up so much extra space? I know nothing about UX! &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I made the change on [[Template:Infobox/sandbox]], however the arrow is much harder to &amp;quot;find&amp;quot;. Because of that the current decision is to not modify the position in the infobox. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 19:44, 15 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Thanks for the amazingly quick response and the effort you put into checking it out though! This wiki is awesome because of you :D I&#039;ll try to read more into the style guides and how you like to run the wiki too. I&#039;ll definitely start by getting my pages to match the superb quality of the rest of the wiki. I also made the change to my user style if anyone is interested [[User:Lexxy_Fox/common.css]] --[[User:Lexxy Fox|Lexxy Fox]] ([[User talk:Lexxy Fox|talk]]) 00:33, 16 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vehicle top speed ==&lt;br /&gt;
Should probably have an extra Infobox line for vehicle top speed. As it stands right now, none of the pages on higher tier fuels (solid, rocket and nuclear) say anything about the fuel&#039;s top speed increase, which arguably is one of the most important reasons to actually switch to a higher tier fuel.  --[[User:Empirebuilder1|Empirebuilder1]] ([[User talk:Empirebuilder1|talk]]) 22:25, 30 April 2018 (UTC)&lt;br /&gt;
:Added. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 07:55, 1 May 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move Prototype type above Internal name ==&lt;br /&gt;
Please move the Prototype type up one line. Modders use data.raw[&amp;quot;type&amp;quot;][&amp;quot;name&amp;quot;], so they want the type first.&lt;br /&gt;
--[[User:DaveMcW|DaveMcW]] ([[User talk:DaveMcW|talk]]) 03:21, 27 January 2019 (UTC)&lt;br /&gt;
: Thanks for the suggestion, I changed it. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:06, 27 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It is not possible to nullify vaule for space age mod ==&lt;br /&gt;
&lt;br /&gt;
If there is for example &amp;quot;allows&amp;quot; in base game, but space-age do not &amp;quot;allows&amp;quot; anything then there is no way to remove it for space age. ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 06:43, 25 October 2024 (UTC)&lt;br /&gt;
: I was wondering whether that&#039;d be a problem... Which technology needs this functionality? -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 10:03, 25 October 2024 (UTC)&lt;br /&gt;
:: [[Speed module 3 (research)]] is not required for rocket silo tech.  ~~ [[User:Mefisto1029|Mefisto1029]] ([[User talk:Mefisto1029|talk]]) 10:12, 25 October 2024 (UTC)&lt;br /&gt;
::: Thanks! I changed the code so that if you set &amp;lt;nowiki&amp;gt;space-age-allows = none&amp;lt;/nowiki&amp;gt; it will override the default and hide the row. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:45, 25 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding Rocket Capacity as a parameter to infobox ==&lt;br /&gt;
&lt;br /&gt;
With Space Age, we should add document the rocket capacity of items, as this is a new metadata value that would be useful to viewers.&lt;/div&gt;</summary>
		<author><name>Jopika</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nuclear_fuel&amp;diff=203489</id>
		<title>Nuclear fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nuclear_fuel&amp;diff=203489"/>
		<updated>2024-10-28T04:03:13Z</updated>

		<summary type="html">&lt;p&gt;Jopika: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Nuclear fuel}}&lt;br /&gt;
&lt;br /&gt;
Nuclear fuel is a type of [[fuel]]. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration modifier of 250% (compared to [[Rocket fuel|rocket fuel]]&#039;s 180%). The vehicle top speed modifier (115%) is the same as for rocket fuel.&lt;br /&gt;
&lt;br /&gt;
Nuclear fuel is made from rocket fuel and [[uranium-235]], one of each to produce one unit of nuclear fuel.&lt;br /&gt;
&lt;br /&gt;
Compared to rocket fuel, nuclear fuel not only gives a higher acceleration bonus, but also gives more than twelve times the energy output per item. Combined with a Rocket capacity of 10, this gives nuclear fuel a advantage in Space Age when moving energy from a planet to a platform.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The fuel value of 1.21 GJ is a reference to the &#039;&#039;[[Wikipedia:Back to the Future (franchise)|Back to the Future]]&#039;&#039; franchise, in which the DeLorean uses a nuclear reaction to generate &amp;quot;1.21 Jigawatts&amp;quot; of electricity. Ironically, Emmett Brown specifically refutes the idea that the DeLorean uses nuclear fuel; the energy of the reaction is used to power the flux capacitor that allows time travel, and in &#039;&#039;Part III&#039;&#039; he specifies the DeLorean&#039;s internal combustion engine has always run on ordinary gasoline.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Relative fuel value of nuclear fuel doubled.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.16.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fuel]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Jopika</name></author>
	</entry>
</feed>