<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jelmergu</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jelmergu"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Jelmergu"/>
	<updated>2026-04-09T06:30:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace/nl&amp;diff=157324</id>
		<title>User:Jelmergu/workspace/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace/nl&amp;diff=157324"/>
		<updated>2018-03-15T21:25:29Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{About|de robotarmen in het algemeen|de normale gele electrische robotarm |Inserter/nl}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotarmen&#039;&#039; zijn apparaten welke gebruikt worden om items over korte afstanden te verplaatsen. Zodra ze zijn neergezet hebben ze een vaste werkrichting. Ze kunnen items vanaf hun voorkant naar hun achterkant verplaatsen. Op deze manier kunnen ze items van de ene transportband naar de andere verplaatsen, maar ook items in een machine of opslagplaats stoppen of eruit halen. .&lt;br /&gt;
&lt;br /&gt;
== Typen robotarmen ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{Imagelink|Burner inserter}} || De enige [[Fuel/nl|brandstof]] verbrandende robotarm.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Inserter}} || De gewone electrische robotarm.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Long handed inserter}} || Kan items van grotere afstand oppakken en neerleggen.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast inserter}} || Veel sneller dan de gewone robotarm.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Filter inserter}} || Variant van de snelle robotarm welke items kan filteren.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Stack inserter}} || Even snel als de snelle robotarm, maar kan meer items per keer verplaatsen.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Stack filter inserter}} || Variant op de stapelrobotarm.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Werking==&lt;br /&gt;
Robotarmen &#039;&#039;&#039;zullen&#039;&#039;&#039;:&lt;br /&gt;
* items van de grond, van een [[Transport belts/nl|Transportband]], uit opslag of uit, [[furnace/nl|oven]]s en [[assembling machine/nl|montagemachine]]s pakken of neerleggen.&lt;br /&gt;
* langzamer werken wanneer ze minder energie hebben.&lt;br /&gt;
* zoveel items oppakken als hun [[inserter capacity bonus (research)|stapelbonus]] toe laat, zolang het niet te lang duurt om op de items te wachten.&lt;br /&gt;
&lt;br /&gt;
Robotarmen &#039;&#039;&#039;zullen niet&#039;&#039;&#039;:&lt;br /&gt;
* items oppakken welke niet neergelegd kunnen worden op de neerleglocatie.&lt;br /&gt;
* items oppakken om in een entiteit te stoppen met een gevulde inventaris.&lt;br /&gt;
* meer dan een item op de zelfde grondtegel neerleggen.&lt;br /&gt;
* items neerleggen in een entiteit welke het item niet kan bewaren, bijvoorbeeld door een [[Stack/nl#Gefilterde_stapel|gefilterde]] of [[Stack/nl#Stapellimitatie|gelimiteerde]] inventarislocatie.&lt;br /&gt;
* de doelinventaris volledig vullen. Dit geld voor de volgende inventarissen: [[boiler/nl|ketels]]s, [[nuclear reactor/nl|nucleare reactoren]], [[Category:Producers/nl|producerende gebouwen]], [[furnace/nl|ovens]] en [[turret/nl|torens]].&lt;br /&gt;
&lt;br /&gt;
Wanneer twee robotarmen iets vanaf dezelfde tegel proberen op te pakken, dan zal de arm welke het item het snelst kan pakken dit eerst doen. Robotarmen geven de voorkeur aan items welke het dichtst bij liggen op een transportband.&lt;br /&gt;
&lt;br /&gt;
=== Limitaties tijdens het plaatsen ===&lt;br /&gt;
In sommige gevallen zal de robotarm de doelinventaris niet volledig vullen. Dit zorgt er voor dat andere armen welke van dezelfde band pakken ook hun deel van de items kunnen oppakken. Bijvoorbeeld, wanneer een ketel een stapel van 5 of meer brandstofitems in zich heeft, zal er geen robotarm er meer in stoppen. Dit laat brandstof doorgaan op de transportband. Zodra er minder dan 5 brandstofitems in de ketel zitten zal de robotarm weer brandstof oppakken, totdat er weer 5 in zit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entititeit !! Item type !! Automatische invoer limit&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler/nl|Ketel]]s, [[burner inserter/nl|verbrandingsrobotarmen]], [[furnace/nl|oven]]s, en [[nuclear reactor/nl|nucleare reactoren]] || [[Fuel/nl|Brandstof]] || align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret/nl|Geschutstoren]]s || Munitie || align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Artillery turret/nl|Artillerie toren]]s || [[Artillery shell/nl|Artillerie patronen]] || align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine/nl|Montagemachine]]s, [[furnace/nl|oven]]s, [[centrifuge/nl|centrifuge]]s, [[chemical plant/nl|chemicaliënfabrieken]] en [[Oil refinery/nl|oilierafinaderijen]]|| Items benodigd voor het recept || De ingrediënten voor 1 product, plus het aantal ingredienten wat gebruik kan worden in een keer draaien van de robotarm met een minimum van 1 extra en een maximum van 100 extra.&lt;br /&gt;
|-&lt;br /&gt;
| [[Laboratoria]] || [[Wetenschapspakketen]] || Dubbel het aantal voor een onderzoekseenheid.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Een robotarm met een hogere [[inserter capacity bonus (research)/nl|stapelbonus]] dan 1 kan het doelgebouw voller maken dan nodig. Dit is omdat de robotarm een hoger aantal items oppakt dan mogelijk nodig. Het kan ook komen omdat er meerdere robotarmen tegelijk items invoeren in hetzelfde gebouw.&lt;br /&gt;
&lt;br /&gt;
=== Inserters and transport belts ===&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt, either the far side from the inserter&#039;s perspective or if the belt is going the same or the opposite direction as the inserter the right side from the belt&#039;s perspective.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | [[File:Inserter_dropoff_locations.gif]] || [[File:Inserter_pickup_locations.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | Inserters place the item on the furthest lane. If a belt is in the same orientation as the inserter, the item will be placed on the right-hand lane, from the belt&#039;s perspective. If the item is placed on a corner piece, it will be put on the inside of the curve, regardless of orientation.&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the nearest lane. If the nearest lane is empty, the inserter will take from the far lane. If a belt is in the same orientation as the inserter, the inserter &#039;&#039;&#039;prefers&#039;&#039;&#039; taking from the left lane, from the belt&#039;s perspective. If the left lane is empty it will take from the right lane.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Potential issues ===&lt;br /&gt;
Inserters may have problems picking up items:&lt;br /&gt;
&lt;br /&gt;
* From very fast belts, because the items are moving too quickly.&lt;br /&gt;
* From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
* From turning belts if the item is on the inside of the corner&lt;br /&gt;
&lt;br /&gt;
== Power usage ==&lt;br /&gt;
* Electric inserters drain energy even when they are not moving, as idle power&lt;br /&gt;
* The amount of energy used is the same for every turn&lt;br /&gt;
* The [[burner inserter]] does not drain energy when idle, but uses more energy when it is active.&lt;br /&gt;
&lt;br /&gt;
== Inserter speed ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Game-tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
! Ticks per full turn&amp;lt;br/&amp;gt;Ticks per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.0214 || 0.59&amp;lt;br/&amp;gt;1.284 || 1.7&amp;lt;br/&amp;gt;0.833 || 102&amp;lt;br/&amp;gt;76&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.83&amp;lt;br/&amp;gt;1.8 || 1.2&amp;lt;br/&amp;gt;0.56 || 72&amp;lt;br/&amp;gt;54&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.0457 || 1.15&amp;lt;br/&amp;gt;2.742 || 0.867&amp;lt;br/&amp;gt;0.416 || 52&amp;lt;br/&amp;gt;36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|Stack_filter_inserter|Stack filter inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.31&amp;lt;br/&amp;gt;4.2 || 0.433&amp;lt;br/&amp;gt;0.238 || 26&amp;lt;br/&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation Speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note: an Inserter doesn&#039;t always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane.&lt;br /&gt;
&lt;br /&gt;
===Extension Speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt. Also Some mods can alter the pickup and drop locations of inserters, making this stat more relevant.&lt;br /&gt;
&lt;br /&gt;
==Inserter Throughput==&lt;br /&gt;
&lt;br /&gt;
The following is based on [https://docs.google.com/spreadsheets/d/1OzlP2v6P1OGxK1xCFr77aqVfNNEaEKHlA89aSVmqBGw/edit?usp=sharing experimental data] gathered in version 0.15.&lt;br /&gt;
&lt;br /&gt;
Inserter throughput between chests and other [[stack|stacks]] is a simple function of stack size and arm speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;n&#039;&#039; = Stack size&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;t_arm&#039;&#039; = Time to move the arm back and forth&lt;br /&gt;
&lt;br /&gt;
Time per item = &#039;&#039;t_arm&#039;&#039; / &#039;&#039;n&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Throughput (items/sec) = 1 / Time per item = &#039;&#039;n&#039;&#039; / &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When moving items to or from belts, the time to pick up or put down items also becomes a factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;t_item&#039;&#039; = Time to pick up or put down one item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;t_cycle&#039;&#039; = Time to complete an arm cycle = &#039;&#039;t_arm&#039;&#039; + &#039;&#039;n&#039;&#039;*&#039;&#039;t_item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time per item = &#039;&#039;t_cycle&#039;&#039; / &#039;&#039;n&#039;&#039; = &#039;&#039;t_item&#039;&#039; + &#039;&#039;t_arm&#039;&#039; / &#039;&#039;n&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Throughput (items/sec) = 1 / (&#039;&#039;t_item&#039;&#039; + &#039;&#039;t_arm&#039;&#039; / &#039;&#039;n&#039;&#039;)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; [https://forums.factorio.com/viewtopic.php?t=9141#p280529 Before 0.15.14], inserters were 1-4% less efficient when moving items from south to north.&lt;br /&gt;
&lt;br /&gt;
===Chest to chest===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Arm cycles per second&lt;br /&gt;
! colspan=6 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | No capacity bonus&lt;br /&gt;
! colspan=2 | Capacity bonus 2&lt;br /&gt;
! colspan=2 | Capacity bonus 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || 0.59 || 0.59 || (1) || 1.18 || (2) || 1.76 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || 0.83 || 0.83 || (1) || 1.67 || (2) || 2.50 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || 1.15 || 1.15 || (1) || 2.31 || (2) || 3.46 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Filter inserter|Filter inserter}} || 2.31 || 2.31 || (1) || 4.62 || (2) || 6.93 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 2.31 || 4.62 || (2) || 9.23 || (4) || 27.70 || (12)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chest to belt===&lt;br /&gt;
&lt;br /&gt;
Throughput going from chest to belt depends on how full the belt is and how the items are spaced, i.e. if spaces are large enough to fill with items. Underground entrances and exits also makes it easier for the inserter to put down an item.&lt;br /&gt;
&lt;br /&gt;
In these measurements inserters move items onto an empty perpendicular belt. Values are given for the stack sizes at three different [[inserter capacity bonus (research)|capacity bonus]] levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=3 | Type&lt;br /&gt;
! colspan=12 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | No capacity bonus&lt;br /&gt;
! colspan=4 | Capacity bonus 2&lt;br /&gt;
! colspan=4 | Capacity bonus 7&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || 0.59 || 0.59 || 0.59 || (1) || 1.10 || 1.13 || 1.14 || (2) || 1.53 || 1.62 || 1.67 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || 0.83 || 0.83 || 0.83 || (1) || 1.52 || 1.58 || 1.60 || (2) || 2.05 || 2.22 || 2.31 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || 1.15 || 1.15 || 1.15 || (1) || 2.03 || 2.14 || 2.18 || (2) || 2.65 || 2.95 || 3.10 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Filter inserter|Filter inserter}} || 2.31 || 2.31 || 2.31 || (1) || 3.64 || 4.00 || 4.14 || (2) || 4.29 || 5.14 || 5.63 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 3.64 || 4.00 || 4.14 || (2) || 4.71 || 6.15 || 6.86 || (4) || 5.90 || 9.60 || 12.20 || (12)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To calculate the throughput for [[Stack inserter]] and [[Stack filter inserter]] at any capacity level, you can use these linearly fitted factors with the belt/chest throughput formula above:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! colspan=2 | {{Imagelink|Transport belt|Transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Fast transport belt|Fast transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Express transport belt|Express transport belt}}&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 0.142 || 0.292 || 0.073 || 0.360 || 0.049 || 0.384&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the [https://docs.google.com/spreadsheets/d/1OzlP2v6P1OGxK1xCFr77aqVfNNEaEKHlA89aSVmqBGw/edit?usp=sharing source spreadsheet] for the corresponding factors for the other inserter types. Their errors are generally well below 1%.&lt;br /&gt;
&lt;br /&gt;
===Belt to chest===&lt;br /&gt;
&lt;br /&gt;
When picking items from a belt, many more factors come into play besides belt fullness:&lt;br /&gt;
&lt;br /&gt;
* How fast the items move (i.e. if they are queued up on the belt or move at belt speed).&lt;br /&gt;
* Whether the belt is perpendicular to the inserter or approaches it head on.&lt;br /&gt;
* Whether items are on the near or far lane of a perpendicular belt.&lt;br /&gt;
* Whether the belt turns or not, and whether the items are in the inner or outer side of the bend.&lt;br /&gt;
* If the belt is an underground entrance or exit. This shortens the time items are visible to the inserter for pickup.&lt;br /&gt;
* All sorts of intricate timing factors between the inserter and the items on the belt, since the game simulates the arm homing in on every item.&lt;br /&gt;
&lt;br /&gt;
The test setup used below is with an inserter taking items from a perpendicular belt with items on the far lane only. The belt is fully compressed and timings are both for items that move at full speed and queued up as much as possible. Values are given for the stack sizes at three different [[inserter capacity bonus (research)|capacity bonus]] levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=4 | Type&lt;br /&gt;
! colspan=15 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | No capacity bonus&lt;br /&gt;
! colspan=5 | Capacity bonus 2&lt;br /&gt;
! colspan=5 | Capacity bonus 7&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Items at&amp;lt;br/&amp;gt;belt speed&lt;br /&gt;
! rowspan=2 | Items&amp;lt;br/&amp;gt;queued&amp;lt;br/&amp;gt;up&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
! colspan=3 | Items at&amp;lt;br/&amp;gt;belt speed&lt;br /&gt;
! rowspan=2 | Items&amp;lt;br/&amp;gt;queued&amp;lt;br/&amp;gt;up&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
! colspan=3 | Items at&amp;lt;br/&amp;gt;belt speed&lt;br /&gt;
! rowspan=2 | Items&amp;lt;br/&amp;gt;queued&amp;lt;br/&amp;gt;up&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || &#039;&#039;&#039;0.56&#039;&#039;&#039; || &#039;&#039;&#039;0.56&#039;&#039;&#039; || 0.51 || 0.65 || (1) || &#039;&#039;&#039;1.11&#039;&#039;&#039; || 1.07 || 0.98 || 1.18 || (2) || 1.43 || &#039;&#039;&#039;1.54&#039;&#039;&#039; || 1.43 || 1.75 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || &#039;&#039;&#039;0.83&#039;&#039;&#039; || 0.74 || 0.77 || 0.90 || (1) || &#039;&#039;&#039;1.57&#039;&#039;&#039; || 1.48 || 1.45 || 1.62 || (2) || 2.00 || &#039;&#039;&#039;2.11&#039;&#039;&#039; || 2.07 || 2.40 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || &#039;&#039;&#039;1.16&#039;&#039;&#039; || 1.11 || 1.11 || 1.22 || (1) || 2.22 || &#039;&#039;&#039;2.22&#039;&#039;&#039; || 2.11 || 2.31 || (2) || 3.08 || 3.08 || &#039;&#039;&#039;3.16&#039;&#039;&#039; || 3.33 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Filter inserter|Filter inserter}} || &#039;&#039;&#039;2.22&#039;&#039;&#039; || &#039;&#039;&#039;2.22&#039;&#039;&#039; || 2.14 || 2.40 || (1) || &#039;&#039;&#039;4.17&#039;&#039;&#039; || 3.81 || 4.00 || 4.29 || (2) || &#039;&#039;&#039;5.71&#039;&#039;&#039; || 5.45 || 5.46 || 6.21 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || &#039;&#039;&#039;4.17&#039;&#039;&#039; || 3.81 || 4.00 || 4.29 || (2) || &#039;&#039;&#039;6.67&#039;&#039;&#039; || &#039;&#039;&#039;6.67&#039;&#039;&#039; || 6.15 || 6.67 /&amp;lt;br/&amp;gt;7.50 /&amp;lt;br/&amp;gt;7.74 * || (4) || 6.67 || 10.00 || &#039;&#039;&#039;12.00&#039;&#039;&#039; || 6.67 /&amp;lt;br/&amp;gt;11.61 /&amp;lt;br/&amp;gt;13.58 * || (12)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*)&amp;lt;/nowiki&amp;gt; Throughput for basic/fast/express belt.&lt;br /&gt;
&lt;br /&gt;
Since there are many more factors involved, these measurements exhibit a more complex pattern than chest-to-belt.&lt;br /&gt;
&lt;br /&gt;
* Boldface cells show for which belt each inserter has the best throughput on each bonus level when items move at belt speed. Higher speed belts mean that inserters have to work harder to catch the fast moving items. The effect is most noticeable for slower inserters and smaller stack sizes.&lt;br /&gt;
* When items are queued up the belt type hardly matters, so there is only a single column for that. The exceptions are the stack inserters - for basic transport belts it&#039;s the belt that sets the limit for stack sizes above 4, and there is also a notable difference between fast and express belts.&lt;br /&gt;
&lt;br /&gt;
Here are linearly fitted factors to get the [[Stack inserter]] and [[Stack filter inserter]] throughput at any capacity level, by using the belt/chest throughput formula above:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! colspan=2 | {{Imagelink|Transport belt|Transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Fast transport belt|Fast transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Express transport belt|Express transport belt}}&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 0.045* || 0.403* || 0.063 || 0.387 || 0.049 || 0.416&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*)&amp;lt;/nowiki&amp;gt; Since the belt is the limiting factor above stack size 4, these figures are only accurate up to that size. More than that and the throughput is fixed at 6.67 items per second.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
* [[Inserter capacity bonus (research)]]: Inserter moves more than an item per turn.&lt;br /&gt;
&lt;br /&gt;
{{C|Inserters}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157323</id>
		<title>Template:Translation/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157323"/>
		<updated>2018-03-15T20:43:49Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template messages --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Disambiguation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Multiple pages share the title or description of = Meerdere pagina&#039;s delen de titel of beschrijving van &lt;br /&gt;
| They are listed below. = Deze staan hieronder weergegeven.&lt;br /&gt;
| If unable to find the desired page, you may want to &#039;&#039;&#039;[[Special:Search|perform a new search]].&#039;&#039;&#039; = Wanneer je de gewenste pagina niet kunt vinden, zou je een &#039;&#039;&#039;[[Special:Search|nieuwe zoekopdracht kunnen uitvoeren]].&#039;&#039;&#039;&lt;br /&gt;
| If an = Als een&lt;br /&gt;
| internal link = interne link&lt;br /&gt;
| led you here, you may wish to change the link to point directly to the intended article. = je hier naartoe leidde, zou je de link kunnen aanpassen, zodat deze direct naar het bedoelde artikel leidt.&lt;br /&gt;
| This article is about = Dit artikel gaat over&lt;br /&gt;
| For = Voor&lt;br /&gt;
| see = zie&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Stub --&amp;gt;&lt;br /&gt;
| This article is a = Dit artikel is een&lt;br /&gt;
| stub = beginnetje &lt;br /&gt;
| , and not comprehensive = , en niet uitgebreid&lt;br /&gt;
| You can help this wiki by = Je kunt deze wiki help door &lt;br /&gt;
| expanding it = dit artikel uit te breiden&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Upcoming --&amp;gt;&lt;br /&gt;
| This article contains content on features that will be included in = Dit artikel bevat informatie over toevoegingen die zullen worden toegevoegd in&lt;br /&gt;
| a future update = een toekomstige update&lt;br /&gt;
| These features are confirmed, but not yet added to the game = Deze toevoegingen zijn bevestigd, maar nog niet toegevoegd aan het spel&lt;br /&gt;
| This article&#039;s title is not final. Either an official title has not been given, or the title is under debate. = De titel van dit artikel is not niet zeker. Mogelijk is de officiële titel nog niet bekend gemaakt, of de titel word nog besproken.&lt;br /&gt;
| The images used in this article may be placeholders or may not be considered final. = De afbeeldingen in dit artikel zijn mogelijk tijdelijk en kunnen nog veranderd worden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| acid = zuur&lt;br /&gt;
| Acid = Zuur&lt;br /&gt;
| Advanced circuit = Geavanceerd circuit&lt;br /&gt;
| Alien artifact = Buitenaards artefact&lt;br /&gt;
| Alien science pack = Buitenaards wetenschapspakket&lt;br /&gt;
| Allows = Ontgrendeld&lt;br /&gt;
| Ammunition = Munitie&lt;br /&gt;
| Area of effect size = Grootte van het invloedsgebied&lt;br /&gt;
| Armor = Pantser&lt;br /&gt;
| Armor modules = Pantsermodules&lt;br /&gt;
| Assembling machines = Montagemachines&lt;br /&gt;
| Automation = Automatisering&lt;br /&gt;
| Basic = Basis&lt;br /&gt;
| balancer = balanceerder&lt;br /&gt;
| balancers = balanceerders&lt;br /&gt;
| Belt transport system = Transportbandensysteem&lt;br /&gt;
| Blueprint = Blauwdruk&lt;br /&gt;
| Blueprint book = Boek met blauwdrukken&lt;br /&gt;
| Bonuses = Bonussen&lt;br /&gt;
| Boosting technologies = Versterkende technologieën&lt;br /&gt;
| burner = verbranding&lt;br /&gt;
| Burner = Verbranding&lt;br /&gt;
| Burner Mining Drill = Verbrandingsmijnbouwboor&lt;br /&gt;
| Capsules = Capsules&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Combat = Gevecht&lt;br /&gt;
| Combat shotgun = Militair hagelgeweer&lt;br /&gt;
| Construction = Constructie&lt;br /&gt;
| Consumed by = Geconsumeerd door&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Copper plate = Koperen plaat&lt;br /&gt;
| Cost = Kosten&lt;br /&gt;
| Crafting = Vervaardiging&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
| Damage = Schade&lt;br /&gt;
| Damage bonus = Schadebonus&lt;br /&gt;
| Deconstruction planne = Deconstructie planner&lt;br /&gt;
| Defense = Verdediging&lt;br /&gt;
| Drain = Afvoer&lt;br /&gt;
| expensive mode = dure modus&lt;br /&gt;
| Expensive mode = Dure modus&lt;br /&gt;
| explosion = explosie&lt;br /&gt;
| Explosion = Explosie&lt;br /&gt;
| Effects = Eigenschappen&lt;br /&gt;
| Efficiency module = Efficiëntiemodule&lt;br /&gt;
| electric = elektrisch&lt;br /&gt;
| Electric = Elektrisch&lt;br /&gt;
| Electric engine unit = Elektrische motor&lt;br /&gt;
| Electric system = Elektriciteitssysteem&lt;br /&gt;
| Electronic circuit = Elektronisch circuit&lt;br /&gt;
| Energy consumption = Maximale energieconsumptie&lt;br /&gt;
| Energy drain = Energie-drain&lt;br /&gt;
| Engine unit = Motor&lt;br /&gt;
| fire = vuur&lt;br /&gt;
| Fire = Vuur&lt;br /&gt;
| Firearm magazine = Standaard munitie&lt;br /&gt;
| Flamethrower = Vlammenwerper&lt;br /&gt;
| Flamethrower ammo = Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower damage = Vlammenwerper schade&lt;br /&gt;
| Flamethrower turret = Vlammenwerper geschut&lt;br /&gt;
| Fuel value = Brandstofwaarde&lt;br /&gt;
| Furnaces = Ovens&lt;br /&gt;
| Grenades = Granaten&lt;br /&gt;
| Health = Levenspunten&lt;br /&gt;
| health = gezondheid&lt;br /&gt;
| Heavy oil = Stookolie&lt;br /&gt;
| impact = impact&lt;br /&gt;
| Impact = Impact&lt;br /&gt;
| In other languages: = In andere talen:&lt;br /&gt;
| Inserters = Robotarmen&lt;br /&gt;
| Intermediate product = Tussenproduct&lt;br /&gt;
| Intermediate products = Tussenproducten&lt;br /&gt;
| Internal name = Interne naam&lt;br /&gt;
| Iron axe = IJzeren bijl&lt;br /&gt;
| Iron gear wheel = IJzeren tandwiel&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Iron plate = IJzeren plaat&lt;br /&gt;
| Iron stick = IJzeren staaf&lt;br /&gt;
| items/s = voorwerpen/s&lt;br /&gt;
| Item = Voorwerp&lt;br /&gt;
| Items = Voorwerpen&lt;br /&gt;
| laser = laser&lt;br /&gt;
| Laser = Laser&lt;br /&gt;
| Lifespan = Levenstijd&lt;br /&gt;
| Light oil = Benzine&lt;br /&gt;
| Liquid = Vloeistof&lt;br /&gt;
| Liquids = Vloeistoffen&lt;br /&gt;
| Long handed inserter = Verreikende robotarm&lt;br /&gt;
| Lubricant = Smeermiddel&lt;br /&gt;
| Machine = Machine&lt;br /&gt;
| Machinery = Machines&lt;br /&gt;
| Machines = Machines&lt;br /&gt;
| Magazine = Magazijn&lt;br /&gt;
| Magazine size = Magazijngrootte&lt;br /&gt;
| Main article: = Hoofdartikel:&lt;br /&gt;
| Main articles: = Hoofdartikelen:&lt;br /&gt;
| Main Page = Hoofdpagina&lt;br /&gt;
| Max. energy = Max. energie&lt;br /&gt;
| Military = Leger&lt;br /&gt;
| Mining area = Mijngebied&lt;br /&gt;
| Mining drills = Mijnboren&lt;br /&gt;
| Mining hardness = Mijnhardheid&lt;br /&gt;
| Mining speed = Mijnsnelheid&lt;br /&gt;
| Mining time = Mijntijd&lt;br /&gt;
| Modular = Modulair&lt;br /&gt;
| Module slots = Module plekken&lt;br /&gt;
| Modules = Modules&lt;br /&gt;
| Navigation = Navigatie&lt;br /&gt;
| None required = Geen vereist&lt;br /&gt;
| none required = geen vereist&lt;br /&gt;
| normal mode = normale modus&lt;br /&gt;
| Normal mode = Normale modus&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normale en dure modus&lt;br /&gt;
| normal mode &amp;amp; expensive mode = normale en dure modus&lt;br /&gt;
| No following technologies = Geen volgende technologieën&lt;br /&gt;
| Oil processing = Olieverwerking&lt;br /&gt;
| or = of&lt;br /&gt;
| Piercing power = Penetratiekracht&lt;br /&gt;
| Petroleum gas = Petroleumgas&lt;br /&gt;
| physical = fysiek&lt;br /&gt;
| Physical = Fysiek&lt;br /&gt;
| Pickaxe = Houweel&lt;br /&gt;
| Piercing rounds magazine = Pantserdoorborende munitie&lt;br /&gt;
| Piercing shotgun shells = Pantserdoorborende hagelpatronen&lt;br /&gt;
| Pistol = Pistool&lt;br /&gt;
| Plastic bar = Plastic staaf&lt;br /&gt;
| Player augmentation = Verbetering speler&lt;br /&gt;
| Player equipment = Spelersuitrusting&lt;br /&gt;
| poison = vergif&lt;br /&gt;
| Poison = Vergif&lt;br /&gt;
| Pollution = Vervuiling&lt;br /&gt;
| Power lines = Hoogspanningslijnen&lt;br /&gt;
| Power Lines = Hoogspanningslijnen&lt;br /&gt;
| Processed by = Verwerkt door&lt;br /&gt;
| Processing unit = Verwerkingseenheid&lt;br /&gt;
| Production = Productie&lt;br /&gt;
| Production items = Productievoorwerpen&lt;br /&gt;
| Produced by = Geproduceerd door&lt;br /&gt;
| Productivity module = Productiviteitsmodule&lt;br /&gt;
| Railway = Spoorweg&lt;br /&gt;
| Range = Afstand&lt;br /&gt;
| Raw fish = Rauwe vis&lt;br /&gt;
| Raw resources = Ruwe grondstoffen&lt;br /&gt;
| Raw wood = Boomstam&lt;br /&gt;
| Recipe = Recept&lt;br /&gt;
| Refined liquids = Verfijnde vloeistoffen&lt;br /&gt;
| Refined resources = Verfijnde grondstoffen&lt;br /&gt;
| Repair pack = Reparatiepakket&lt;br /&gt;
| Repair packs = Reparatiepakketten&lt;br /&gt;
| Required technologies = Vereiste technologieën &lt;br /&gt;
| Requires = Vereisten&lt;br /&gt;
| Resource = Grondstof&lt;br /&gt;
| Restores = Herstelt&lt;br /&gt;
| Resistance = Weerstand&lt;br /&gt;
| Robots = Robots&lt;br /&gt;
| Rocket launcher = Raketwerper&lt;br /&gt;
| Science pack 1 = Wetenschapspakket 1&lt;br /&gt;
| Science pack 2 = Wetenschapspakket 2&lt;br /&gt;
| Science pack 3 = Wetenschapspakket 3&lt;br /&gt;
| Science packs = Wetenschapspakketen&lt;br /&gt;
| Shield = Schild&lt;br /&gt;
| Shooting speed = Schietsnelheid&lt;br /&gt;
| Shotgun = Hagelgeweer&lt;br /&gt;
| Shotgun shells = Hagelpatronen&lt;br /&gt;
| slots = plekken&lt;br /&gt;
| Smart inserter = Slimme robotarm&lt;br /&gt;
| Speed = Snelheid&lt;br /&gt;
| Smelting speed = Smeltsnelheid&lt;br /&gt;
| Speed module = Snelheidsmodule&lt;br /&gt;
| Solid fuel = Vaste brandstof&lt;br /&gt;
| Stack = Stapel&lt;br /&gt;
| Stack size = Stapelgrootte&lt;br /&gt;
| Steel plate = Stalen plaat&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Stone brick = Baksteen&lt;br /&gt;
| Storage = Opslag&lt;br /&gt;
| Storage size = Grootte opslagplaats&lt;br /&gt;
| Submachine gun = Machinegeweer&lt;br /&gt;
| Sulfur = Zwavel&lt;br /&gt;
| Sulfuric acid = Zwavelzuur&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Tech = Technologie&lt;br /&gt;
| Technologies = Technologieën&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| tiles = tegels&lt;br /&gt;
| tile = tegel&lt;br /&gt;
| tiles/s = tegels/s&lt;br /&gt;
| Train = Trein&lt;br /&gt;
| Transport Belt = Transportband&lt;br /&gt;
| Transportation = Vervoer&lt;br /&gt;
| trash = prullenbak&lt;br /&gt;
| auto trash = automatische prullenbak&lt;br /&gt;
| Tools = Gereedschappen&lt;br /&gt;
| Tool = Gereedschap&lt;br /&gt;
| Total raw = Totaal grondstoffen&lt;br /&gt;
| Vehicles = Voertuigen&lt;br /&gt;
| Water = Water&lt;br /&gt;
| Weaponry = Bewapening&lt;br /&gt;
| Weapons = Wapens&lt;br /&gt;
| Wood = Hout&lt;br /&gt;
| Used as fuel by = Gebruikt als brandstof door&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Technology name  --&amp;gt;&lt;br /&gt;
| Steel processing=Staalverwerking&lt;br /&gt;
| Effect transmission=Effectoverdracht&lt;br /&gt;
| Automation=Automatisering&lt;br /&gt;
| Military=Leger&lt;br /&gt;
| Electronics=Elektronica&lt;br /&gt;
| Chemistry=Scheikunde&lt;br /&gt;
| Advanced chemistry=Geavanceerde scheikunde&lt;br /&gt;
| Landmines=Landmijnen&lt;br /&gt;
| Advanced electronics=Geavanceerde electronica&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Flammables=Licht ontvlambare stoffen&lt;br /&gt;
| Logistics=Logistiek&lt;br /&gt;
| Railway=Spoorweg&lt;br /&gt;
| Automobilism=Automobielen&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Optics=Optica&lt;br /&gt;
| Solar energy=Zonne energie&lt;br /&gt;
| Laser=Laser&lt;br /&gt;
| Rocketry=Raketten&lt;br /&gt;
| Explosive rocketry=Explosieve raketten&lt;br /&gt;
| Rocket damage=Raketschade&lt;br /&gt;
| Rocket shooting speed=Raket schietsnelheid&lt;br /&gt;
| Bullet damage=Kogelschade&lt;br /&gt;
| Bullet shooting speed=Kogelsnelheid&lt;br /&gt;
| Shotgun shell damage=Geweerschade&lt;br /&gt;
| Shotgun shell shooting speed=Geweersnelheid&lt;br /&gt;
| Armor crafting=Pantserassemblage&lt;br /&gt;
| Armor crafting 3=Modulair harnas&lt;br /&gt;
| Turrets=Torens&lt;br /&gt;
| Laser turrets=Lasertorens&lt;br /&gt;
| Stone walls=Stenen muren&lt;br /&gt;
| Gates=Poorten&lt;br /&gt;
| Flight = Vlucht&lt;br /&gt;
| Flying=Vlucht&lt;br /&gt;
| Robotics=Robotica&lt;br /&gt;
| Construction robotics=Constructierobotica&lt;br /&gt;
| Logistic robotics=Logistiekrobotica&lt;br /&gt;
| Logistic system=Logistieksysteem&lt;br /&gt;
| Combat robotics=Gevechtsrobotica&lt;br /&gt;
| Combat robot damage=Gevechtsrobotschade&lt;br /&gt;
| Alien technology=Buitenaardse technologie&lt;br /&gt;
| Worker robot speed=Werk robot snelheid&lt;br /&gt;
| Worker robot cargo size=Werk robots ladings grootte&lt;br /&gt;
| Rocket silo=Raketsilo&lt;br /&gt;
| Lab research speed=Lab onderzoek snelheid&lt;br /&gt;
| Automated rail transportation=Automatisch spoorwegtransport&lt;br /&gt;
| Rail signals=Spoorwegseinen&lt;br /&gt;
| Electric energy distribution=Electriciteitsdistributie&lt;br /&gt;
| Electric energy accumulators=Electriciteitsopslag&lt;br /&gt;
| Inserter capacity bonus=Robotarm capaciteitsbonus&lt;br /&gt;
| Character logistic slots=Logistieke vakjes van speler&lt;br /&gt;
| Character logistic trash slots=Logistieke prullenbakvakjes van speler&lt;br /&gt;
| Auto character logistic trash slots=Automatische logistieke prullenbakvakjes van speler&lt;br /&gt;
| Advanced material processing=Geavanceerde metaalverwerking&lt;br /&gt;
| Modules=Modules&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Effectivity module=Efficiëntiemodule&lt;br /&gt;
| Energy shield equipment=Energieschild uitrusting&lt;br /&gt;
| Energy shield mk2 equipment=Energie schild MK2 uitrusting&lt;br /&gt;
| Battery equipment=Batterij uitrusting&lt;br /&gt;
| Battery mk2 equipment=Batterij MK2 uitrusting&lt;br /&gt;
| Solar panel equipment=Draagbaar zonnepaneel&lt;br /&gt;
| Personal laser defense equipment=Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense equipment=Ontladingsdefensie&lt;br /&gt;
| Fusion reactor equipment=Draagbare fusiereactor&lt;br /&gt;
| Power armor=Kracht pantser&lt;br /&gt;
| Power armor mk2=Kracht pantser MK2&lt;br /&gt;
| Exoskeleton equipment=Uitrusting voor het exoskelet&lt;br /&gt;
| Nightvision equipment=Nachtkijkers&lt;br /&gt;
| Personal roboport equipment=Persoonlijke roboport&lt;br /&gt;
| Laser turret shooting speed=Schietsnelheid lasertoren&lt;br /&gt;
| Laser turret damage=Lasertoren schade&lt;br /&gt;
| Gun turret damage=Geschutstoren schade&lt;br /&gt;
| Flamethrower damage=Vlammenwerper schade&lt;br /&gt;
| Toolbelt=Gereedschapsriem&lt;br /&gt;
| Follower robot count=Aantal volgende robots&lt;br /&gt;
| Oil processing=Olieverwerking&lt;br /&gt;
| Advanced oil processing=Geavanceerde olieverwerking&lt;br /&gt;
| Sulfur processing=Zwavelverwerking&lt;br /&gt;
| Plastics=Kunststoffen&lt;br /&gt;
| Automated construction=Automatische constructie&lt;br /&gt;
| Engine=Motor&lt;br /&gt;
| Electric engine=Elektrische motor&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Fluid handling=Vloeistof afhandeling&lt;br /&gt;
| Tanks=Tanks&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Circuit network=Schakelnetwerk&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Grenade damage=Granaat schade&lt;br /&gt;
| Stack inserter=Stapelrobotarm&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Equipment names  --&amp;gt;&lt;br /&gt;
| Energy shield =Energieschild&lt;br /&gt;
| Energy shield MK2=Energieschild MK2&lt;br /&gt;
| Battery MK1=Batterij MK1&lt;br /&gt;
| Battery MK2 =Batterij MK2&lt;br /&gt;
| Portable solar panel =Draagbaar zonnepaneel&lt;br /&gt;
| Portable fusion reactor=Draagbare fusiereactor&lt;br /&gt;
| Personal laser defense =Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense =Ontladingsverdediging&lt;br /&gt;
| Exoskeleton=Exoskelet&lt;br /&gt;
| Nightvision = Nachtkijker&lt;br /&gt;
| Night vision=Nachtkijker&lt;br /&gt;
| Personal roboport=Persoonlijke roboport&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- [entity name] --&amp;gt;&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Wooden chest = Houten kist&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Stone furnace = Stenen oven&lt;br /&gt;
| Steel furnace = Stalen oven&lt;br /&gt;
| Electric furnace = Elektrische oven&lt;br /&gt;
| Transport belt = Transportband&lt;br /&gt;
| Transport belts = Transportbanden&lt;br /&gt;
| Fast transport belt = Snelle transportband&lt;br /&gt;
| Express transport belt = Expresstransportband&lt;br /&gt;
| Underground belt = Ondergrondse transportband&lt;br /&gt;
| Underground belts = Ondergrondse transportbanden&lt;br /&gt;
| Fast underground belt = Snelle ondergrondse transportband&lt;br /&gt;
| Express underground belt = Ondergrondse expresstransportband&lt;br /&gt;
| Loader = Lader&lt;br /&gt;
| Fast loader = Snelle lader&lt;br /&gt;
| Express loader = Expresslader&lt;br /&gt;
| Electric mining drill = Elektrische mijnboor&lt;br /&gt;
| Burner mining drill = Verbrandingsmijnboor&lt;br /&gt;
| Gun turret = Geschutstoren&lt;br /&gt;
| Gun turrets = Geschutstorens&lt;br /&gt;
| Rocket turret = Rakettoren&lt;br /&gt;
| Laser turret = Lasertoren&lt;br /&gt;
| Flamethrower turret = Vlammenwerpertoren&lt;br /&gt;
| Burner inserter = Verbrandingsrobotarm&lt;br /&gt;
| Inserter = Robotarm&lt;br /&gt;
| Long handed inserter = Lange robotarm&lt;br /&gt;
| Fast inserter = Snelle robotarm&lt;br /&gt;
| Filter inserter = Filterrobotarm&lt;br /&gt;
| Stack inserter = Stapelrobotarm&lt;br /&gt;
| Stack filter inserter = Stapelfilterrobotarm&lt;br /&gt;
| Iron chest = IJzeren kist&lt;br /&gt;
| Steel chest = Stalen kist&lt;br /&gt;
| Construction robot = Constructie robot&lt;br /&gt;
| Logistic robot = Logistiekrobot&lt;br /&gt;
| Active provider chest = Actieve aanleverkist&lt;br /&gt;
| Passive provider chest = Passieve aanleverkist&lt;br /&gt;
| Storage chest = Opslagkist&lt;br /&gt;
| Requester chest = Aanvraagkist&lt;br /&gt;
| Beacon = Baken&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Straight rail = Recht spoor&lt;br /&gt;
| Straight rail remnants = Overblijfselen van recht spoor&lt;br /&gt;
| Curved rail = Gebogen spoor&lt;br /&gt;
| Curved rail remnants = Overblijfselen van gebogen spoor&lt;br /&gt;
| Offshore pump = Offshore-pomp&lt;br /&gt;
| Small pump = Kleine pomp&lt;br /&gt;
| Pipe = Leiding&lt;br /&gt;
| Pipe to ground = Koppeling ondergrondse pijplijn&lt;br /&gt;
| Diesel locomotive = Diesellocomotief&lt;br /&gt;
| Locomotive = Locomotief &amp;lt;noinclude&amp;gt;&amp;lt;!-- All mentions of Diesel locomotive are old and should be updated, I left it in just in case --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| Boiler = Ketel&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Small electric pole = Kleine elektriciteitsmast&lt;br /&gt;
| Steam engine = Stoomturbine&lt;br /&gt;
| Assembling machine 1 = Montagemachine 1&lt;br /&gt;
| Assembling machine 2 = Montagemachine 2&lt;br /&gt;
| Assembling machine 3 = Montagemachine 3&lt;br /&gt;
| Oil refinery = Olieraffinaderij&lt;br /&gt;
| Chemical plant = Chemicaliënfabriek&lt;br /&gt;
| Biter spawner = Bijter broedplaats&lt;br /&gt;
| Rocket = Raket&lt;br /&gt;
| Land mine = Landmijn&lt;br /&gt;
| Fish = Vis&lt;br /&gt;
| Solar panel = Zonnepaneel&lt;br /&gt;
| Small biter = Kleine bijter&lt;br /&gt;
| Small biter corpse = Lijk van kleine bijter&lt;br /&gt;
| Medium biter = Middelgrote bijter&lt;br /&gt;
| Medium biter corpse = Lijk van gemiddelde bijter&lt;br /&gt;
| Big biter = Grote bijter&lt;br /&gt;
| Behemoth biter = Gigantische bijter&lt;br /&gt;
| Big biter corpse = Lijk van grote bijter&lt;br /&gt;
| Behemoth biter corpse = Kadaver van een gigantische bijter&lt;br /&gt;
| Biter spawner corpse = Resten van een bijterbroedplaats&lt;br /&gt;
| Small spitter = Kleine spuwer&lt;br /&gt;
| Small spitter corpse = Klein spuwerslijk&lt;br /&gt;
| Medium spitter = Gemiddelde spuwer&lt;br /&gt;
| Medium spitter corpse = Gemiddeld spuwerslijk&lt;br /&gt;
| Big spitter = Grote spuwer&lt;br /&gt;
| Behemoth spitter = Gigantische spuwer&lt;br /&gt;
| Big spitter corpse = Groot spuwerslijk&lt;br /&gt;
| Behemoth spitter corpse = Kadaver van een gigantische spuwer&lt;br /&gt;
| Spitter spawner = Spuwer broedplaats&lt;br /&gt;
| Spitter spawner corpse = Overblijfselen van spitter broedplaats&lt;br /&gt;
| Radar = Radar&lt;br /&gt;
| Stone wall = Stenen muur&lt;br /&gt;
| Gate = Poort&lt;br /&gt;
| Lab = Laboratorium&lt;br /&gt;
| Player = Speler&lt;br /&gt;
| Player port = Startplaats&lt;br /&gt;
| Item on ground = Voorwerp op de grond&lt;br /&gt;
| Small lamp = Lamp&lt;br /&gt;
| Space module wreck = Wrak van de ruimtemodule&lt;br /&gt;
| Rocket silo = Raketsilo&lt;br /&gt;
| Roboport = Robothaven&lt;br /&gt;
| Splitter = Verdeler&lt;br /&gt;
| Splitters = Verdelers&lt;br /&gt;
| Fast splitter = Snelle verdeler&lt;br /&gt;
| Express splitter = Expressverdeler&lt;br /&gt;
| Market = Markt&lt;br /&gt;
| Train stop = Treinhalte&lt;br /&gt;
| Rail signal = Spoorwegsein&lt;br /&gt;
| Rail chain signal = Ketenspoorsein&lt;br /&gt;
| Cargo wagon = Goederenwagon&lt;br /&gt;
| Decider combinator = Vergelijkingscombinator&lt;br /&gt;
| Arithmetic combinator = Aritmetische combinator&lt;br /&gt;
| Constant combinator = Constante combinator&lt;br /&gt;
| Power switch = Stroomschakelaar&lt;br /&gt;
| Big electric pole = Grote elektriciteitsmast&lt;br /&gt;
| Medium electric pole = Gemiddelde elektriciteitsmast&lt;br /&gt;
| Accumulator = Accumulator&lt;br /&gt;
| Substation = Verdeelstation&lt;br /&gt;
| Small worm turret = Kleine worm&lt;br /&gt;
| Medium worm turret = Gemiddelde worm&lt;br /&gt;
| Big worm turret = Grote worm&lt;br /&gt;
| Small worm corpse = Klein wormenlijk&lt;br /&gt;
| Medium worm corpse = Middelgroot wormenlijk&lt;br /&gt;
| Big worm corpse = Groot wormenlijk&lt;br /&gt;
| Defender = Verdediger&lt;br /&gt;
| Distractor = Afleider&lt;br /&gt;
| Destroyer = Vernietiger&lt;br /&gt;
| Small remnants = Kleine overblijfselen&lt;br /&gt;
| Medium remnants = Gemiddelde overblijfselen&lt;br /&gt;
| Big remnants = Grote overblijfselen&lt;br /&gt;
| Small scorchmark = Kleine brandplek&lt;br /&gt;
| Wall remnants = Muuroverblijfselen&lt;br /&gt;
| Storage tank = Opslagtank&lt;br /&gt;
| Pumpjack = Jaknikker&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Item names  --&amp;gt;&lt;br /&gt;
| Repair pack=Reparatie kit&lt;br /&gt;
| Stone=Steen&lt;br /&gt;
| Wood=Hout&lt;br /&gt;
| Raw wood=Boomstam&lt;br /&gt;
| Copper ore=Kopererts&lt;br /&gt;
| Iron ore=IJzererts&lt;br /&gt;
| Coal=Steenkool&lt;br /&gt;
| Copper plate=Koperen plaat&lt;br /&gt;
| Iron plate=IJzeren plaat&lt;br /&gt;
| Steel plate=Stalen plaat&lt;br /&gt;
| Stone brick=Baksteen&lt;br /&gt;
| Iron axe=IJzeren bijl&lt;br /&gt;
| Steel axe=Stalen bijl&lt;br /&gt;
| Iron gear wheel=IJzeren tandwiel&lt;br /&gt;
| Iron stick=IJzeren staaf&lt;br /&gt;
| Copper cable=Koperdraad&lt;br /&gt;
| Pistol=Pistool&lt;br /&gt;
| Submachine gun=Machinegeweer&lt;br /&gt;
| Vehicle machine gun=Machinegeweer voor voertuigen&lt;br /&gt;
| Tank machine gun=Machinegeweer voor tank&lt;br /&gt;
| Rocket launcher=Raketwerper&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Flame thrower ammo=Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower turret=Vlammenwerper geschut&lt;br /&gt;
| Electronic circuit=Elektronisch circuit&lt;br /&gt;
| Advanced circuit=Geavanceerde circuit&lt;br /&gt;
| Processing unit=Verwerkingseenheid&lt;br /&gt;
| Light armor=Licht pantser&lt;br /&gt;
| Heavy armor=Zwaar pantser&lt;br /&gt;
| Modular armor=Modulair pantser&lt;br /&gt;
| Power armor=Krachtpantser&lt;br /&gt;
| Power armor MK2=Krachtpantser MK2&lt;br /&gt;
| Rocket=Raket&lt;br /&gt;
| Explosive rocket=Explosievenraket&lt;br /&gt;
| Firearm magazine=Standaard munitie&lt;br /&gt;
| Piercing rounds magazine=Pantserdoorborende munitie&lt;br /&gt;
| Laser turret=Laser geschut&lt;br /&gt;
| Solar panel=Zonnepaneel&lt;br /&gt;
| Fish=Vis&lt;br /&gt;
| Raw fish=Rauwe vis&lt;br /&gt;
| Computer=Computer&lt;br /&gt;
| Lab=Laboratorium&lt;br /&gt;
| Science pack 1=Wetenschapspakket 1&lt;br /&gt;
| Science pack 2=Wetenschapspakket 2&lt;br /&gt;
| Science pack 3=Wetenschapspakket 3&lt;br /&gt;
| Alien science pack=Buitenaards wetenschapspakket&lt;br /&gt;
| Red wire=Rode kabel&lt;br /&gt;
| Green wire=Groene kabel&lt;br /&gt;
| Alien artifact=Buitenaards artefact&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Speed module 2=Snelheidsmodule 2&lt;br /&gt;
| Speed module 3=Snelheidsmodule 3&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Productivity module 2=Productiviteitsmodule 2&lt;br /&gt;
| Productivity module 3=Productiviteitsmodule 3&lt;br /&gt;
| Efficiency module=Efficiëntiemodule&lt;br /&gt;
| Efficiency module 2=Efficiëntiemodule 2&lt;br /&gt;
| Efficiency module 3=Efficiëntiemodule 3&lt;br /&gt;
| Shotgun=Hagelgeweer&lt;br /&gt;
| Combat shotgun=Militair hagelgeweer&lt;br /&gt;
| Shotgun shell=Hagelpatroon&lt;br /&gt;
| Piercing shotgun shell=Pantserdoorborend hagelpatroon&lt;br /&gt;
| Railgun=Railgun&lt;br /&gt;
| Railgun dart=Railgundart&lt;br /&gt;
| Defender capsule=Verdedigingscapsule&lt;br /&gt;
| Distractor capsule=Afleidingscapsule&lt;br /&gt;
| Destroyer capsule=Vernietigingscapsule&lt;br /&gt;
| Poison capsule=Vergiftigingscapsule&lt;br /&gt;
| Slowdown capsule=Vertragingscapsule&lt;br /&gt;
| Grenade=Granaat&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Discharge defense remote=Afstandsbediening voor ontladingsverdediging&lt;br /&gt;
| Blueprint=Blauwdruk&lt;br /&gt;
| Blueprint book=Boek met blauwdrukken&lt;br /&gt;
| Rail planner=Spoor planner&lt;br /&gt;
| Deconstruction planner=Deconstructie planner&lt;br /&gt;
| Sulfur=Zwavel&lt;br /&gt;
| Solid fuel=Vaste brandstof&lt;br /&gt;
| Plastic bar=Plastic staaf&lt;br /&gt;
| Engine unit=Motor&lt;br /&gt;
| Electric engine unit=Elektrische motor&lt;br /&gt;
| Flying robot frame=Vliegend robotframe&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Empty barrel=Leeg vat&lt;br /&gt;
| Crude oil barrel=Vat ruwe olie&lt;br /&gt;
| Small plane=Klein vliegtuig&lt;br /&gt;
| Coin=Munt&lt;br /&gt;
| Cannon shell=Granaat&lt;br /&gt;
| Explosive cannon shell=Explosieve granaat&lt;br /&gt;
| Tank cannon=Tank kanon&lt;br /&gt;
| Low density structure=Materiaal met lage dichtheid&lt;br /&gt;
| Rocket fuel=Raketbrandstof&lt;br /&gt;
| Rocket control unit=Raketbesturingseenheid&lt;br /&gt;
| Rocket part=Raketonderdeel&lt;br /&gt;
| Satellite=Sateliet&lt;br /&gt;
| Stone path=Stenen pad&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Hazard concrete=Beton met gevarenpatroon&lt;br /&gt;
| Rail=Spoor&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Zorg ervoor dat [[enemies/nl|aliens]] je aanvallen vanwege de [[pollution/nl|vervuiling]].&lt;br /&gt;
| Destroy 10 [[Enemies#Spawners|spawners]] by impact. = Plet 10 [[Enemies/nl#Spawners|spawners]] met een [[tank/nl|tank]].&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu&amp;diff=157322</id>
		<title>User:Jelmergu</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu&amp;diff=157322"/>
		<updated>2018-03-15T20:23:41Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Dutch student Software Developement that has played Factorio for way to long(and not enough) and has started to develop some mods.&lt;br /&gt;
&lt;br /&gt;
== Usefull links ==&lt;br /&gt;
: [[Template:Translation/nl|Edit Template:Translations/nl]]&lt;br /&gt;
: [[User:Jelmergu/todo/nl|My todo list]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace/nl&amp;diff=157320</id>
		<title>User:Jelmergu/workspace/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace/nl&amp;diff=157320"/>
		<updated>2018-03-15T20:16:39Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;For the common yellow electrical inserter, see [[Inserter]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them. By doing this, they can move items from one transport belt to another, but also extract items from—and insert items into—machines or storage devices.&lt;br /&gt;
&lt;br /&gt;
== Types of inserters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{Imagelink|Burner inserter}} || The only [[fuel]]-powered inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Inserter}} || The standard electrical inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Long handed inserter}} || Capable of inserting and removing items from a greater distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast inserter}} || Much faster than the inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Filter inserter}} || Variant of the fast inserter that can filter items by type.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Stack inserter}} || As fast as the fast inserter but can move many more items at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Stack filter inserter}} || Variant of the stack inserter that can filter items by type.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters &#039;&#039;&#039;will&#039;&#039;&#039;:&lt;br /&gt;
* Pick up items off the ground, off of a [[Transport belts|Transport belt]], or from any object that has storage space, including [[Chests|chests]], [[furnace]]s and [[assembling machine]]s.&lt;br /&gt;
* Place the item onto the ground, onto a transport belt, or into any object that has storage space.&lt;br /&gt;
* Run at slower speeds when starved for energy.&lt;br /&gt;
* Pick up as many items as their [[inserter capacity bonus (research)|stack size]] allows at once, if they do not have to wait too long to pick them up.&lt;br /&gt;
&lt;br /&gt;
Inserters &#039;&#039;&#039;will not&#039;&#039;&#039;:&lt;br /&gt;
* Pick up any items that can not be inserted into the adjacent entity.&lt;br /&gt;
* Pick up items to place into an entity with a full inventory.&lt;br /&gt;
* Place more than one item at a time onto the same ground tile.&lt;br /&gt;
* Place items into an entity that can not hold them, for example due to [[Stack#Filtered_stacks|filtered]] or [[Stack#Stack_limitation|limited slots]].&lt;br /&gt;
* Fill up the entire target inventory of [[boiler]]s, [[nuclear reactor]]s, [[Category:Producers|production building]]s, [[furnace]]s, and [[turret]]s.&lt;br /&gt;
&lt;br /&gt;
If two or more inserters are picking up from the same tile, the inserter who can grab the items the fastest will grab them first. Besides faster inserters, this favors inserters taking from the inner lane of a transport belt.&lt;br /&gt;
&lt;br /&gt;
=== Insertion limits ===&lt;br /&gt;
Depending on where an inserter is moving items, it does not always fill up the entire target inventory. This allows other inserters taking from the same transport belt to pick up their share of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to travel further down the transport belt. When the fuel drops below 5 items, the inserter will resume inserting fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Automatic insertion limit&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[burner inserter]]s, [[furnace]]s, and [[nuclear reactor]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || Bullet Magazines || align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Artillery turret]]s || [[Artillery shell]]s || align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s, [[furnace]]s, [[centrifuge]]s, [[chemical plant]]s, and [[Oil refinery|oil refineries]]|| Items needed for the recipe || The ingredients for 1 craft additionally to ingredients for the number of crafts that can complete during one full inserter swing; but at least the ingredients for 2 crafts and at most the ingredients for 100 crafts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of science packs needed for one research unit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that has a higher [[inserter capacity bonus (research)|inserter capacity bonus]] than 1 can overfill the target building, due to the inserter picking up a higher amount of items than needed. Overfilling can also occur if  multiple inserters are used to insert items into one building.&lt;br /&gt;
&lt;br /&gt;
=== Inserters and transport belts ===&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt, either the far side from the inserter&#039;s perspective or if the belt is going the same or the opposite direction as the inserter the right side from the belt&#039;s perspective.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | [[File:Inserter_dropoff_locations.gif]] || [[File:Inserter_pickup_locations.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | Inserters place the item on the furthest lane. If a belt is in the same orientation as the inserter, the item will be placed on the right-hand lane, from the belt&#039;s perspective. If the item is placed on a corner piece, it will be put on the inside of the curve, regardless of orientation.&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the nearest lane. If the nearest lane is empty, the inserter will take from the far lane. If a belt is in the same orientation as the inserter, the inserter &#039;&#039;&#039;prefers&#039;&#039;&#039; taking from the left lane, from the belt&#039;s perspective. If the left lane is empty it will take from the right lane.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Potential issues ===&lt;br /&gt;
Inserters may have problems picking up items:&lt;br /&gt;
&lt;br /&gt;
* From very fast belts, because the items are moving too quickly.&lt;br /&gt;
* From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
* From turning belts if the item is on the inside of the corner&lt;br /&gt;
&lt;br /&gt;
== Power usage ==&lt;br /&gt;
* Electric inserters drain energy even when they are not moving, as idle power&lt;br /&gt;
* The amount of energy used is the same for every turn&lt;br /&gt;
* The [[burner inserter]] does not drain energy when idle, but uses more energy when it is active.&lt;br /&gt;
&lt;br /&gt;
== Inserter speed ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Game-tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
! Ticks per full turn&amp;lt;br/&amp;gt;Ticks per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.0214 || 0.59&amp;lt;br/&amp;gt;1.284 || 1.7&amp;lt;br/&amp;gt;0.833 || 102&amp;lt;br/&amp;gt;76&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.83&amp;lt;br/&amp;gt;1.8 || 1.2&amp;lt;br/&amp;gt;0.56 || 72&amp;lt;br/&amp;gt;54&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.0457 || 1.15&amp;lt;br/&amp;gt;2.742 || 0.867&amp;lt;br/&amp;gt;0.416 || 52&amp;lt;br/&amp;gt;36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|Stack_filter_inserter|Stack filter inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.31&amp;lt;br/&amp;gt;4.2 || 0.433&amp;lt;br/&amp;gt;0.238 || 26&amp;lt;br/&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation Speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note: an Inserter doesn&#039;t always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane.&lt;br /&gt;
&lt;br /&gt;
===Extension Speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt. Also Some mods can alter the pickup and drop locations of inserters, making this stat more relevant.&lt;br /&gt;
&lt;br /&gt;
==Inserter Throughput==&lt;br /&gt;
&lt;br /&gt;
The following is based on [https://docs.google.com/spreadsheets/d/1OzlP2v6P1OGxK1xCFr77aqVfNNEaEKHlA89aSVmqBGw/edit?usp=sharing experimental data] gathered in version 0.15.&lt;br /&gt;
&lt;br /&gt;
Inserter throughput between chests and other [[stack|stacks]] is a simple function of stack size and arm speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;n&#039;&#039; = Stack size&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;t_arm&#039;&#039; = Time to move the arm back and forth&lt;br /&gt;
&lt;br /&gt;
Time per item = &#039;&#039;t_arm&#039;&#039; / &#039;&#039;n&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Throughput (items/sec) = 1 / Time per item = &#039;&#039;n&#039;&#039; / &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When moving items to or from belts, the time to pick up or put down items also becomes a factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;t_item&#039;&#039; = Time to pick up or put down one item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;t_cycle&#039;&#039; = Time to complete an arm cycle = &#039;&#039;t_arm&#039;&#039; + &#039;&#039;n&#039;&#039;*&#039;&#039;t_item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time per item = &#039;&#039;t_cycle&#039;&#039; / &#039;&#039;n&#039;&#039; = &#039;&#039;t_item&#039;&#039; + &#039;&#039;t_arm&#039;&#039; / &#039;&#039;n&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Throughput (items/sec) = 1 / (&#039;&#039;t_item&#039;&#039; + &#039;&#039;t_arm&#039;&#039; / &#039;&#039;n&#039;&#039;)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; [https://forums.factorio.com/viewtopic.php?t=9141#p280529 Before 0.15.14], inserters were 1-4% less efficient when moving items from south to north.&lt;br /&gt;
&lt;br /&gt;
===Chest to chest===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Arm cycles per second&lt;br /&gt;
! colspan=6 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | No capacity bonus&lt;br /&gt;
! colspan=2 | Capacity bonus 2&lt;br /&gt;
! colspan=2 | Capacity bonus 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || 0.59 || 0.59 || (1) || 1.18 || (2) || 1.76 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || 0.83 || 0.83 || (1) || 1.67 || (2) || 2.50 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || 1.15 || 1.15 || (1) || 2.31 || (2) || 3.46 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Filter inserter|Filter inserter}} || 2.31 || 2.31 || (1) || 4.62 || (2) || 6.93 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 2.31 || 4.62 || (2) || 9.23 || (4) || 27.70 || (12)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chest to belt===&lt;br /&gt;
&lt;br /&gt;
Throughput going from chest to belt depends on how full the belt is and how the items are spaced, i.e. if spaces are large enough to fill with items. Underground entrances and exits also makes it easier for the inserter to put down an item.&lt;br /&gt;
&lt;br /&gt;
In these measurements inserters move items onto an empty perpendicular belt. Values are given for the stack sizes at three different [[inserter capacity bonus (research)|capacity bonus]] levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=3 | Type&lt;br /&gt;
! colspan=12 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | No capacity bonus&lt;br /&gt;
! colspan=4 | Capacity bonus 2&lt;br /&gt;
! colspan=4 | Capacity bonus 7&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || 0.59 || 0.59 || 0.59 || (1) || 1.10 || 1.13 || 1.14 || (2) || 1.53 || 1.62 || 1.67 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || 0.83 || 0.83 || 0.83 || (1) || 1.52 || 1.58 || 1.60 || (2) || 2.05 || 2.22 || 2.31 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || 1.15 || 1.15 || 1.15 || (1) || 2.03 || 2.14 || 2.18 || (2) || 2.65 || 2.95 || 3.10 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Filter inserter|Filter inserter}} || 2.31 || 2.31 || 2.31 || (1) || 3.64 || 4.00 || 4.14 || (2) || 4.29 || 5.14 || 5.63 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 3.64 || 4.00 || 4.14 || (2) || 4.71 || 6.15 || 6.86 || (4) || 5.90 || 9.60 || 12.20 || (12)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To calculate the throughput for [[Stack inserter]] and [[Stack filter inserter]] at any capacity level, you can use these linearly fitted factors with the belt/chest throughput formula above:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! colspan=2 | {{Imagelink|Transport belt|Transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Fast transport belt|Fast transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Express transport belt|Express transport belt}}&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 0.142 || 0.292 || 0.073 || 0.360 || 0.049 || 0.384&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the [https://docs.google.com/spreadsheets/d/1OzlP2v6P1OGxK1xCFr77aqVfNNEaEKHlA89aSVmqBGw/edit?usp=sharing source spreadsheet] for the corresponding factors for the other inserter types. Their errors are generally well below 1%.&lt;br /&gt;
&lt;br /&gt;
===Belt to chest===&lt;br /&gt;
&lt;br /&gt;
When picking items from a belt, many more factors come into play besides belt fullness:&lt;br /&gt;
&lt;br /&gt;
* How fast the items move (i.e. if they are queued up on the belt or move at belt speed).&lt;br /&gt;
* Whether the belt is perpendicular to the inserter or approaches it head on.&lt;br /&gt;
* Whether items are on the near or far lane of a perpendicular belt.&lt;br /&gt;
* Whether the belt turns or not, and whether the items are in the inner or outer side of the bend.&lt;br /&gt;
* If the belt is an underground entrance or exit. This shortens the time items are visible to the inserter for pickup.&lt;br /&gt;
* All sorts of intricate timing factors between the inserter and the items on the belt, since the game simulates the arm homing in on every item.&lt;br /&gt;
&lt;br /&gt;
The test setup used below is with an inserter taking items from a perpendicular belt with items on the far lane only. The belt is fully compressed and timings are both for items that move at full speed and queued up as much as possible. Values are given for the stack sizes at three different [[inserter capacity bonus (research)|capacity bonus]] levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=4 | Type&lt;br /&gt;
! colspan=15 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | No capacity bonus&lt;br /&gt;
! colspan=5 | Capacity bonus 2&lt;br /&gt;
! colspan=5 | Capacity bonus 7&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Items at&amp;lt;br/&amp;gt;belt speed&lt;br /&gt;
! rowspan=2 | Items&amp;lt;br/&amp;gt;queued&amp;lt;br/&amp;gt;up&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
! colspan=3 | Items at&amp;lt;br/&amp;gt;belt speed&lt;br /&gt;
! rowspan=2 | Items&amp;lt;br/&amp;gt;queued&amp;lt;br/&amp;gt;up&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
! colspan=3 | Items at&amp;lt;br/&amp;gt;belt speed&lt;br /&gt;
! rowspan=2 | Items&amp;lt;br/&amp;gt;queued&amp;lt;br/&amp;gt;up&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || &#039;&#039;&#039;0.56&#039;&#039;&#039; || &#039;&#039;&#039;0.56&#039;&#039;&#039; || 0.51 || 0.65 || (1) || &#039;&#039;&#039;1.11&#039;&#039;&#039; || 1.07 || 0.98 || 1.18 || (2) || 1.43 || &#039;&#039;&#039;1.54&#039;&#039;&#039; || 1.43 || 1.75 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || &#039;&#039;&#039;0.83&#039;&#039;&#039; || 0.74 || 0.77 || 0.90 || (1) || &#039;&#039;&#039;1.57&#039;&#039;&#039; || 1.48 || 1.45 || 1.62 || (2) || 2.00 || &#039;&#039;&#039;2.11&#039;&#039;&#039; || 2.07 || 2.40 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || &#039;&#039;&#039;1.16&#039;&#039;&#039; || 1.11 || 1.11 || 1.22 || (1) || 2.22 || &#039;&#039;&#039;2.22&#039;&#039;&#039; || 2.11 || 2.31 || (2) || 3.08 || 3.08 || &#039;&#039;&#039;3.16&#039;&#039;&#039; || 3.33 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Filter inserter|Filter inserter}} || &#039;&#039;&#039;2.22&#039;&#039;&#039; || &#039;&#039;&#039;2.22&#039;&#039;&#039; || 2.14 || 2.40 || (1) || &#039;&#039;&#039;4.17&#039;&#039;&#039; || 3.81 || 4.00 || 4.29 || (2) || &#039;&#039;&#039;5.71&#039;&#039;&#039; || 5.45 || 5.46 || 6.21 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || &#039;&#039;&#039;4.17&#039;&#039;&#039; || 3.81 || 4.00 || 4.29 || (2) || &#039;&#039;&#039;6.67&#039;&#039;&#039; || &#039;&#039;&#039;6.67&#039;&#039;&#039; || 6.15 || 6.67 /&amp;lt;br/&amp;gt;7.50 /&amp;lt;br/&amp;gt;7.74 * || (4) || 6.67 || 10.00 || &#039;&#039;&#039;12.00&#039;&#039;&#039; || 6.67 /&amp;lt;br/&amp;gt;11.61 /&amp;lt;br/&amp;gt;13.58 * || (12)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*)&amp;lt;/nowiki&amp;gt; Throughput for basic/fast/express belt.&lt;br /&gt;
&lt;br /&gt;
Since there are many more factors involved, these measurements exhibit a more complex pattern than chest-to-belt.&lt;br /&gt;
&lt;br /&gt;
* Boldface cells show for which belt each inserter has the best throughput on each bonus level when items move at belt speed. Higher speed belts mean that inserters have to work harder to catch the fast moving items. The effect is most noticeable for slower inserters and smaller stack sizes.&lt;br /&gt;
* When items are queued up the belt type hardly matters, so there is only a single column for that. The exceptions are the stack inserters - for basic transport belts it&#039;s the belt that sets the limit for stack sizes above 4, and there is also a notable difference between fast and express belts.&lt;br /&gt;
&lt;br /&gt;
Here are linearly fitted factors to get the [[Stack inserter]] and [[Stack filter inserter]] throughput at any capacity level, by using the belt/chest throughput formula above:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! colspan=2 | {{Imagelink|Transport belt|Transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Fast transport belt|Fast transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Express transport belt|Express transport belt}}&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 0.045* || 0.403* || 0.063 || 0.387 || 0.049 || 0.416&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*)&amp;lt;/nowiki&amp;gt; Since the belt is the limiting factor above stack size 4, these figures are only accurate up to that size. More than that and the throughput is fixed at 6.67 items per second.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
* [[Inserter capacity bonus (research)]]: Inserter moves more than an item per turn.&lt;br /&gt;
&lt;br /&gt;
{{C|Inserters}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157319</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157319"/>
		<updated>2018-03-15T20:16:31Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Redirected page to User:Jelmergu/workspace/nl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[User:Jelmergu/workspace/nl]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace2&amp;diff=157318</id>
		<title>User:Jelmergu/workspace2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace2&amp;diff=157318"/>
		<updated>2018-03-15T20:16:07Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace/nl&amp;diff=157317</id>
		<title>User:Jelmergu/workspace/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace/nl&amp;diff=157317"/>
		<updated>2018-03-15T20:15:54Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace2&amp;diff=157316</id>
		<title>User:Jelmergu/workspace2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace2&amp;diff=157316"/>
		<updated>2018-03-15T20:15:14Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;For the common yellow electrical inserter, see [[Inserter]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inserters&#039;&#039;&#039; are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them. By doing this, they can move items from one transport belt to another, but also extract items from—and insert items into—machines or storage devices.&lt;br /&gt;
&lt;br /&gt;
== Types of inserters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{Imagelink|Burner inserter}} || The only [[fuel]]-powered inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Inserter}} || The standard electrical inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Long handed inserter}} || Capable of inserting and removing items from a greater distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast inserter}} || Much faster than the inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Filter inserter}} || Variant of the fast inserter that can filter items by type.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Stack inserter}} || As fast as the fast inserter but can move many more items at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Stack filter inserter}} || Variant of the stack inserter that can filter items by type.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Inserters &#039;&#039;&#039;will&#039;&#039;&#039;:&lt;br /&gt;
* Pick up items off the ground, off of a [[Transport belts|Transport belt]], or from any object that has storage space, including [[Chests|chests]], [[furnace]]s and [[assembling machine]]s.&lt;br /&gt;
* Place the item onto the ground, onto a transport belt, or into any object that has storage space.&lt;br /&gt;
* Run at slower speeds when starved for energy.&lt;br /&gt;
* Pick up as many items as their [[inserter capacity bonus (research)|stack size]] allows at once, if they do not have to wait too long to pick them up.&lt;br /&gt;
&lt;br /&gt;
Inserters &#039;&#039;&#039;will not&#039;&#039;&#039;:&lt;br /&gt;
* Pick up any items that can not be inserted into the adjacent entity.&lt;br /&gt;
* Pick up items to place into an entity with a full inventory.&lt;br /&gt;
* Place more than one item at a time onto the same ground tile.&lt;br /&gt;
* Place items into an entity that can not hold them, for example due to [[Stack#Filtered_stacks|filtered]] or [[Stack#Stack_limitation|limited slots]].&lt;br /&gt;
* Fill up the entire target inventory of [[boiler]]s, [[nuclear reactor]]s, [[Category:Producers|production building]]s, [[furnace]]s, and [[turret]]s.&lt;br /&gt;
&lt;br /&gt;
If two or more inserters are picking up from the same tile, the inserter who can grab the items the fastest will grab them first. Besides faster inserters, this favors inserters taking from the inner lane of a transport belt.&lt;br /&gt;
&lt;br /&gt;
=== Insertion limits ===&lt;br /&gt;
Depending on where an inserter is moving items, it does not always fill up the entire target inventory. This allows other inserters taking from the same transport belt to pick up their share of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to travel further down the transport belt. When the fuel drops below 5 items, the inserter will resume inserting fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Automatic insertion limit&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[burner inserter]]s, [[furnace]]s, and [[nuclear reactor]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || Bullet Magazines || align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Artillery turret]]s || [[Artillery shell]]s || align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s, [[furnace]]s, [[centrifuge]]s, [[chemical plant]]s, and [[Oil refinery|oil refineries]]|| Items needed for the recipe || The ingredients for 1 craft additionally to ingredients for the number of crafts that can complete during one full inserter swing; but at least the ingredients for 2 crafts and at most the ingredients for 100 crafts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of science packs needed for one research unit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that has a higher [[inserter capacity bonus (research)|inserter capacity bonus]] than 1 can overfill the target building, due to the inserter picking up a higher amount of items than needed. Overfilling can also occur if  multiple inserters are used to insert items into one building.&lt;br /&gt;
&lt;br /&gt;
=== Inserters and transport belts ===&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt, either the far side from the inserter&#039;s perspective or if the belt is going the same or the opposite direction as the inserter the right side from the belt&#039;s perspective.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | [[File:Inserter_dropoff_locations.gif]] || [[File:Inserter_pickup_locations.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | Inserters place the item on the furthest lane. If a belt is in the same orientation as the inserter, the item will be placed on the right-hand lane, from the belt&#039;s perspective. If the item is placed on a corner piece, it will be put on the inside of the curve, regardless of orientation.&lt;br /&gt;
| style=&amp;quot;width:320px;&amp;quot; | Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the nearest lane. If the nearest lane is empty, the inserter will take from the far lane. If a belt is in the same orientation as the inserter, the inserter &#039;&#039;&#039;prefers&#039;&#039;&#039; taking from the left lane, from the belt&#039;s perspective. If the left lane is empty it will take from the right lane.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=== Potential issues ===&lt;br /&gt;
Inserters may have problems picking up items:&lt;br /&gt;
&lt;br /&gt;
* From very fast belts, because the items are moving too quickly.&lt;br /&gt;
* From the entry or exit of an underground belt (because the time they have to pick up is shorter)&lt;br /&gt;
* From turning belts if the item is on the inside of the corner&lt;br /&gt;
&lt;br /&gt;
== Power usage ==&lt;br /&gt;
* Electric inserters drain energy even when they are not moving, as idle power&lt;br /&gt;
* The amount of energy used is the same for every turn&lt;br /&gt;
* The [[burner inserter]] does not drain energy when idle, but uses more energy when it is active.&lt;br /&gt;
&lt;br /&gt;
== Inserter speed ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Rotation-speed (turns per [[Game-tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]]s per Tick)&lt;br /&gt;
! Turns per [[Game-second]]&amp;lt;br/&amp;gt;Tiles per Game-second&lt;br /&gt;
! Game-second per full turn&amp;lt;br/&amp;gt;Game-seconds per Tile&lt;br /&gt;
! Ticks per full turn&amp;lt;br/&amp;gt;Ticks per Tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || 0.01&amp;lt;br/&amp;gt;0.0214 || 0.59&amp;lt;br/&amp;gt;1.284 || 1.7&amp;lt;br/&amp;gt;0.833 || 102&amp;lt;br/&amp;gt;76&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || 0.014&amp;lt;br/&amp;gt;0.03 || 0.83&amp;lt;br/&amp;gt;1.8 || 1.2&amp;lt;br/&amp;gt;0.56 || 72&amp;lt;br/&amp;gt;54&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || 0.02&amp;lt;br/&amp;gt;0.0457 || 1.15&amp;lt;br/&amp;gt;2.742 || 0.867&amp;lt;br/&amp;gt;0.416 || 52&amp;lt;br/&amp;gt;36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|Stack_filter_inserter|Stack filter inserter}} || 0.04&amp;lt;br/&amp;gt;0.07 || 2.31&amp;lt;br/&amp;gt;4.2 || 0.433&amp;lt;br/&amp;gt;0.238 || 26&amp;lt;br/&amp;gt;24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotation Speed===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note: an Inserter doesn&#039;t always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane.&lt;br /&gt;
&lt;br /&gt;
===Extension Speed===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt. Also Some mods can alter the pickup and drop locations of inserters, making this stat more relevant.&lt;br /&gt;
&lt;br /&gt;
==Inserter Throughput==&lt;br /&gt;
&lt;br /&gt;
The following is based on [https://docs.google.com/spreadsheets/d/1OzlP2v6P1OGxK1xCFr77aqVfNNEaEKHlA89aSVmqBGw/edit?usp=sharing experimental data] gathered in version 0.15.&lt;br /&gt;
&lt;br /&gt;
Inserter throughput between chests and other [[stack|stacks]] is a simple function of stack size and arm speed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;n&#039;&#039; = Stack size&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;t_arm&#039;&#039; = Time to move the arm back and forth&lt;br /&gt;
&lt;br /&gt;
Time per item = &#039;&#039;t_arm&#039;&#039; / &#039;&#039;n&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Throughput (items/sec) = 1 / Time per item = &#039;&#039;n&#039;&#039; / &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When moving items to or from belts, the time to pick up or put down items also becomes a factor:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;t_item&#039;&#039; = Time to pick up or put down one item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;t_cycle&#039;&#039; = Time to complete an arm cycle = &#039;&#039;t_arm&#039;&#039; + &#039;&#039;n&#039;&#039;*&#039;&#039;t_item&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time per item = &#039;&#039;t_cycle&#039;&#039; / &#039;&#039;n&#039;&#039; = &#039;&#039;t_item&#039;&#039; + &#039;&#039;t_arm&#039;&#039; / &#039;&#039;n&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Throughput (items/sec) = 1 / (&#039;&#039;t_item&#039;&#039; + &#039;&#039;t_arm&#039;&#039; / &#039;&#039;n&#039;&#039;)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; [https://forums.factorio.com/viewtopic.php?t=9141#p280529 Before 0.15.14], inserters were 1-4% less efficient when moving items from south to north.&lt;br /&gt;
&lt;br /&gt;
===Chest to chest===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! rowspan=2 | Arm cycles per second&lt;br /&gt;
! colspan=6 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | No capacity bonus&lt;br /&gt;
! colspan=2 | Capacity bonus 2&lt;br /&gt;
! colspan=2 | Capacity bonus 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || 0.59 || 0.59 || (1) || 1.18 || (2) || 1.76 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || 0.83 || 0.83 || (1) || 1.67 || (2) || 2.50 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || 1.15 || 1.15 || (1) || 2.31 || (2) || 3.46 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Filter inserter|Filter inserter}} || 2.31 || 2.31 || (1) || 4.62 || (2) || 6.93 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 2.31 || 4.62 || (2) || 9.23 || (4) || 27.70 || (12)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chest to belt===&lt;br /&gt;
&lt;br /&gt;
Throughput going from chest to belt depends on how full the belt is and how the items are spaced, i.e. if spaces are large enough to fill with items. Underground entrances and exits also makes it easier for the inserter to put down an item.&lt;br /&gt;
&lt;br /&gt;
In these measurements inserters move items onto an empty perpendicular belt. Values are given for the stack sizes at three different [[inserter capacity bonus (research)|capacity bonus]] levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=3 | Type&lt;br /&gt;
! colspan=12 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4 | No capacity bonus&lt;br /&gt;
! colspan=4 | Capacity bonus 2&lt;br /&gt;
! colspan=4 | Capacity bonus 7&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]] ||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || 0.59 || 0.59 || 0.59 || (1) || 1.10 || 1.13 || 1.14 || (2) || 1.53 || 1.62 || 1.67 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || 0.83 || 0.83 || 0.83 || (1) || 1.52 || 1.58 || 1.60 || (2) || 2.05 || 2.22 || 2.31 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || 1.15 || 1.15 || 1.15 || (1) || 2.03 || 2.14 || 2.18 || (2) || 2.65 || 2.95 || 3.10 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Filter inserter|Filter inserter}} || 2.31 || 2.31 || 2.31 || (1) || 3.64 || 4.00 || 4.14 || (2) || 4.29 || 5.14 || 5.63 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 3.64 || 4.00 || 4.14 || (2) || 4.71 || 6.15 || 6.86 || (4) || 5.90 || 9.60 || 12.20 || (12)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To calculate the throughput for [[Stack inserter]] and [[Stack filter inserter]] at any capacity level, you can use these linearly fitted factors with the belt/chest throughput formula above:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! colspan=2 | {{Imagelink|Transport belt|Transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Fast transport belt|Fast transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Express transport belt|Express transport belt}}&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 0.142 || 0.292 || 0.073 || 0.360 || 0.049 || 0.384&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See the [https://docs.google.com/spreadsheets/d/1OzlP2v6P1OGxK1xCFr77aqVfNNEaEKHlA89aSVmqBGw/edit?usp=sharing source spreadsheet] for the corresponding factors for the other inserter types. Their errors are generally well below 1%.&lt;br /&gt;
&lt;br /&gt;
===Belt to chest===&lt;br /&gt;
&lt;br /&gt;
When picking items from a belt, many more factors come into play besides belt fullness:&lt;br /&gt;
&lt;br /&gt;
* How fast the items move (i.e. if they are queued up on the belt or move at belt speed).&lt;br /&gt;
* Whether the belt is perpendicular to the inserter or approaches it head on.&lt;br /&gt;
* Whether items are on the near or far lane of a perpendicular belt.&lt;br /&gt;
* Whether the belt turns or not, and whether the items are in the inner or outer side of the bend.&lt;br /&gt;
* If the belt is an underground entrance or exit. This shortens the time items are visible to the inserter for pickup.&lt;br /&gt;
* All sorts of intricate timing factors between the inserter and the items on the belt, since the game simulates the arm homing in on every item.&lt;br /&gt;
&lt;br /&gt;
The test setup used below is with an inserter taking items from a perpendicular belt with items on the far lane only. The belt is fully compressed and timings are both for items that move at full speed and queued up as much as possible. Values are given for the stack sizes at three different [[inserter capacity bonus (research)|capacity bonus]] levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=4 | Type&lt;br /&gt;
! colspan=15 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | No capacity bonus&lt;br /&gt;
! colspan=5 | Capacity bonus 2&lt;br /&gt;
! colspan=5 | Capacity bonus 7&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Items at&amp;lt;br/&amp;gt;belt speed&lt;br /&gt;
! rowspan=2 | Items&amp;lt;br/&amp;gt;queued&amp;lt;br/&amp;gt;up&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
! colspan=3 | Items at&amp;lt;br/&amp;gt;belt speed&lt;br /&gt;
! rowspan=2 | Items&amp;lt;br/&amp;gt;queued&amp;lt;br/&amp;gt;up&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
! colspan=3 | Items at&amp;lt;br/&amp;gt;belt speed&lt;br /&gt;
! rowspan=2 | Items&amp;lt;br/&amp;gt;queued&amp;lt;br/&amp;gt;up&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]&lt;br /&gt;
! [[File:Transport belt.png|link=Transport belt]] || [[File:Fast transport belt.png|link=Fast transport belt]] || [[File:Express transport belt.png|link=Express transport belt]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Burner inserter|Burner inserter}} || &#039;&#039;&#039;0.56&#039;&#039;&#039; || &#039;&#039;&#039;0.56&#039;&#039;&#039; || 0.51 || 0.65 || (1) || &#039;&#039;&#039;1.11&#039;&#039;&#039; || 1.07 || 0.98 || 1.18 || (2) || 1.43 || &#039;&#039;&#039;1.54&#039;&#039;&#039; || 1.43 || 1.75 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Inserter|Inserter}} || &#039;&#039;&#039;0.83&#039;&#039;&#039; || 0.74 || 0.77 || 0.90 || (1) || &#039;&#039;&#039;1.57&#039;&#039;&#039; || 1.48 || 1.45 || 1.62 || (2) || 2.00 || &#039;&#039;&#039;2.11&#039;&#039;&#039; || 2.07 || 2.40 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Long handed inserter|Long handed inserter}} || &#039;&#039;&#039;1.16&#039;&#039;&#039; || 1.11 || 1.11 || 1.22 || (1) || 2.22 || &#039;&#039;&#039;2.22&#039;&#039;&#039; || 2.11 || 2.31 || (2) || 3.08 || 3.08 || &#039;&#039;&#039;3.16&#039;&#039;&#039; || 3.33 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Fast inserter|Fast inserter}}&amp;lt;br/&amp;gt;{{Imagelink|Filter inserter|Filter inserter}} || &#039;&#039;&#039;2.22&#039;&#039;&#039; || &#039;&#039;&#039;2.22&#039;&#039;&#039; || 2.14 || 2.40 || (1) || &#039;&#039;&#039;4.17&#039;&#039;&#039; || 3.81 || 4.00 || 4.29 || (2) || &#039;&#039;&#039;5.71&#039;&#039;&#039; || 5.45 || 5.46 || 6.21 || (3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || &#039;&#039;&#039;4.17&#039;&#039;&#039; || 3.81 || 4.00 || 4.29 || (2) || &#039;&#039;&#039;6.67&#039;&#039;&#039; || &#039;&#039;&#039;6.67&#039;&#039;&#039; || 6.15 || 6.67 /&amp;lt;br/&amp;gt;7.50 /&amp;lt;br/&amp;gt;7.74 * || (4) || 6.67 || 10.00 || &#039;&#039;&#039;12.00&#039;&#039;&#039; || 6.67 /&amp;lt;br/&amp;gt;11.61 /&amp;lt;br/&amp;gt;13.58 * || (12)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*)&amp;lt;/nowiki&amp;gt; Throughput for basic/fast/express belt.&lt;br /&gt;
&lt;br /&gt;
Since there are many more factors involved, these measurements exhibit a more complex pattern than chest-to-belt.&lt;br /&gt;
&lt;br /&gt;
* Boldface cells show for which belt each inserter has the best throughput on each bonus level when items move at belt speed. Higher speed belts mean that inserters have to work harder to catch the fast moving items. The effect is most noticeable for slower inserters and smaller stack sizes.&lt;br /&gt;
* When items are queued up the belt type hardly matters, so there is only a single column for that. The exceptions are the stack inserters - for basic transport belts it&#039;s the belt that sets the limit for stack sizes above 4, and there is also a notable difference between fast and express belts.&lt;br /&gt;
&lt;br /&gt;
Here are linearly fitted factors to get the [[Stack inserter]] and [[Stack filter inserter]] throughput at any capacity level, by using the belt/chest throughput formula above:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Type&lt;br /&gt;
! colspan=2 | {{Imagelink|Transport belt|Transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Fast transport belt|Fast transport belt}}&lt;br /&gt;
! colspan=2 | {{Imagelink|Express transport belt|Express transport belt}}&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
! &#039;&#039;t_item&#039;&#039; || &#039;&#039;t_arm&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Imagelink|Stack inserter|Stack inserter}}&amp;lt;br/&amp;gt;{{imagelink|stack_filter_inserter|Stack filter inserter}} || 0.045* || 0.403* || 0.063 || 0.387 || 0.049 || 0.416&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*)&amp;lt;/nowiki&amp;gt; Since the belt is the limiting factor above stack size 4, these figures are only accurate up to that size. More than that and the throughput is fixed at 6.67 items per second.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
* [[Inserter capacity bonus (research)]]: Inserter moves more than an item per turn.&lt;br /&gt;
&lt;br /&gt;
{{C|Inserters}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157315</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157315"/>
		<updated>2018-03-15T20:14:39Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace2&amp;diff=157314</id>
		<title>User:Jelmergu/workspace2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace2&amp;diff=157314"/>
		<updated>2018-03-15T20:14:27Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Balancer_mechanics/nl&amp;diff=157313</id>
		<title>Balancer mechanics/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Balancer_mechanics/nl&amp;diff=157313"/>
		<updated>2018-03-15T20:14:03Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Belt Balancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.&lt;br /&gt;
&lt;br /&gt;
Transportbandbalanceerders worden meestal gebruikt om meerdere banden voor of na een treinstation te balanceren, zodat de bufferkisten en treinwagons gelijkmatig worden gevult. Transportbandbalanceerders balanceren de individuele banen niet!&lt;br /&gt;
&lt;br /&gt;
Baanbalancers worden meestal geplaatst na productie om er voor te zorgen dat een transportband op volledige capaciteit werkt, of om te zorgen dat beide zijdes van een transportband gelijk worden geleegd bij consumptie.&lt;br /&gt;
== Baanbalanceerders ==&lt;br /&gt;
=== Input ongebalanceerd, Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items gelijk over de twee uitgaande banen, maar verbruiken de binnenkomende banen niet gelijk wanneer uitgaande band niet meer beweegt. Ze zijn binnenkomend ongebalanceerd.&lt;br /&gt;
&lt;br /&gt;
De laatste twee balanceerders zijn speciaal, ze werken enkel wanneer er items aan een kant van de binnenkomende band is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
File:Corner-lane_balancer.gif&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:One_lane-corner-lane_balancer.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input gebalanceerd, Output ongebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items over de uitgaande banen en &amp;quot;gebruiken&amp;quot; beide binnenkomende banen om en om. Deze balanceerders zijn niet gebalanceerd aan de uitgaande zijde, wat betekent dat, wanneer er minder dan 100% capaciteit binnenkomt, de uitgaande banen niet gebalanceerd is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Input balanced-lane balancer-2belt-smaller.png|2 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller_b.png|4 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt_b.png|4 Belts inline v.1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input en Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items altijd gelijk over de uitgaande banen en &amp;quot;gebruikt&amp;quot; beide binnenkomende banen gelijk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:Input_balanced-lane_balancer-1belt.png|1 Belt&lt;br /&gt;
File:Input_balanced-lane_balancer-2belt.png|2 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller.png|4 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt.png|4 Belts inline&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transportbandbalanceerders ==&lt;br /&gt;
Deze transportbandbalanceerders zijn allemaal getest zodat binnenkomende en uitgaande banden gebalanceerd zijn. Onthoud dat deze balanceerders niet de individuele banen balanceerd! Doorvoer onder volledige belading is 100% en minimale doorvoer met geblokkerder in- en uitgangen zijn ook getest. De tests zijn gedaan met  [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 dit handige tooltje] gemaakt door d4rkpl4y3r op de Factorio Forums. Wanneer er meerdere versies van van een balanceerder zijn met de zelfde eigenschappen maar met een andere grootte, wordt enkel de kleinste balanceerder weergegeven.&lt;br /&gt;
&lt;br /&gt;
Het blauwdrukboek me alle balanceerders van 1 → 1 tot 8 → 8 :&lt;br /&gt;
{{BlueprintString|bp-string=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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 1 band &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:1to2_balancer.png|&#039;&#039;&#039;1 to 2&#039;&#039;&#039;&lt;br /&gt;
File:1to3_balancer.png|&#039;&#039;&#039;1 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to4_balancer.png|&#039;&#039;&#039;1 to 4&#039;&#039;&#039;&lt;br /&gt;
File:1to5_balancer.png|&#039;&#039;&#039;1 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to6_balancer.png|&#039;&#039;&#039;1 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to7_balancer.png|&#039;&#039;&#039;1 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to8_balancer.png|&#039;&#039;&#039;1 to 8&#039;&#039;&#039;&lt;br /&gt;
File:1to16_balancer.png|&#039;&#039;&#039;1 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 2 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:2to1_balancer.png|&#039;&#039;&#039;2 to 1&#039;&#039;&#039;&lt;br /&gt;
File:2to2_balancer.png|&#039;&#039;&#039;2 to 2&#039;&#039;&#039;&lt;br /&gt;
File:2to3_balancer_a.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to3_balancer_b.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to4_balancer.png|&#039;&#039;&#039;2 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer_b.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to6_balancer.png|&#039;&#039;&#039;2 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to7_balancer.png|&#039;&#039;&#039;2 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to8_balancer.png|&#039;&#039;&#039;2 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to16_balancer.png|&#039;&#039;&#039;2 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:3to1_balancer.png|&#039;&#039;&#039;3 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to2_balancer.png|&#039;&#039;&#039;3 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:3to3_balancer.png|&#039;&#039;&#039;3 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to4_balancer.png|&#039;&#039;&#039;3 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:3to5_balancer.png|&#039;&#039;&#039;3 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to6_balancer.png|&#039;&#039;&#039;3 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to7_balancer.png|&#039;&#039;&#039;3 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to8_balancer.png|&#039;&#039;&#039;3 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 4 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:4to1_balancer.png|&#039;&#039;&#039;4 to 1&#039;&#039;&#039;&lt;br /&gt;
File:4to2_balancer.png|&#039;&#039;&#039;4 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to3_balancer.png|&#039;&#039;&#039;4 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:4to4_balancer.png|&#039;&#039;&#039;4 to 4&#039;&#039;&#039;&lt;br /&gt;
File:4to5_balancer.png|&#039;&#039;&#039;4 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:4to6_balancer.png|&#039;&#039;&#039;4 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to7_balancer.png|&#039;&#039;&#039;4 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to8_balancer.png|&#039;&#039;&#039;4 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:5to1_balancer.png|&#039;&#039;&#039;5 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to2_balancer.png|&#039;&#039;&#039;5 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to3_balancer.png|&#039;&#039;&#039;5 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to4_balancer.png|&#039;&#039;&#039;5 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:5to5_balancer.png|&#039;&#039;&#039;5 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to6_balancer.png|&#039;&#039;&#039;5 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to7_balancer.png|&#039;&#039;&#039;5 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to8_balancer.png|&#039;&#039;&#039;5 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:6to1_balancer.png|&#039;&#039;&#039;6 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to2_balancer.png|&#039;&#039;&#039;6 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to3_balancer.png|&#039;&#039;&#039;6 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to4_balancer.png|&#039;&#039;&#039;6 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to5_balancer.png|&#039;&#039;&#039;6 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to6_balancer.png|&#039;&#039;&#039;6 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to7_balancer.png|&#039;&#039;&#039;6 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to8_balancer.png|&#039;&#039;&#039;6 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 7 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:7to1_balancer.png|&#039;&#039;&#039;7 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to2_balancer.png|&#039;&#039;&#039;7 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to3_balancer.png|&#039;&#039;&#039;7 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to4_balancer.png|&#039;&#039;&#039;7 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to5_balancer.png|&#039;&#039;&#039;7 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:7to6_balancer.png|&#039;&#039;&#039;7 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to7_balancer.png|&#039;&#039;&#039;7 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to8_balancer.png|&#039;&#039;&#039;7 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 8 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=260px&amp;gt;&lt;br /&gt;
File:8to1_balancer.png|&#039;&#039;&#039;8 to 1&#039;&#039;&#039;&lt;br /&gt;
File:8to2_balancer.png|&#039;&#039;&#039;8 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to3_balancer.png|&#039;&#039;&#039;8 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to4_balancer.png|&#039;&#039;&#039;8 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to5_balancer.png|&#039;&#039;&#039;8 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:8to6_balancer.png|&#039;&#039;&#039;8 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to7_balancer.png|&#039;&#039;&#039;8 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
File:8to8_balancer.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_b.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_unlimited.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=350px&amp;gt;&lt;br /&gt;
File:12to4_balancer.png|&#039;&#039;&#039;12 to 4&#039;&#039;&#039;&lt;br /&gt;
File:12to12_balancer.png|&#039;&#039;&#039;12 to 12&#039;&#039;&#039;: Doorvoer kan dalen naar 33.3%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 16 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
File:16to16_balancer_inline.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 25%. Heeft ondergrondse expresstransportbanden nodig voor de extra lengte.&lt;br /&gt;
File:16to16_balancer_unlimited.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werkingen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|Een volle binnenkomende transportband wordt verdeeld over twee halfvolle banden, welke verdeeld worden over 4 banden welke 25% vol zijjn.]]&lt;br /&gt;
Transportbandbalanceerders gebruiken de werking van verdelers dat ze items verdelen in met een 1:1 ratio over beide uitgaande banden. Dit betekent dat een verdeler gebruikt kan worden om een gelijk aantal items over twee banden kan verdelen. Omdat dat process eeuwig kan worden herhaald is het makkelijk om balanceerders met 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; uitgaande banden te creëren. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|Eerst gaan banden A en B door een verdeler, zodat beide uitgaande banden een gelijke hoeveelheid items van beide banden bevat(AB). Hetzelfde kan gedaan worden met banden C en D. Daarna gaan de gemixde banden AB en CD door verdelers, zodat hun uitgaande banden een gelijke hoeveelheid items van elke binnenkomende banden bevat(ABCD)!]]&lt;br /&gt;
Balanceerders gebruiken ook de werking van verdelers dat ze items gelijkmatig van hun binnenkomende banden verdelen over de twee uitgaande banden. Om transportbanden te balanceren is het belangrijk om er voor te zorgen dat de uitgaande een gelijke hoeveelheid items van elke binnenkomende band bevat.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Doorvoer ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
De bovenstaande collectie van balanceerders geven vaak aan dat de doorvoer van een balanceerder kan dalen naar x%, wat betekent dat de balanceerder &#039;&#039;&#039;doorvoer gelimiteerd&#039;&#039;&#039; is. Om &#039;&#039;&#039;doorvoer &#039;&#039;on&#039;&#039;gelimiteerd&#039;&#039;&#039; is, een balanceerder moet aan de volgende voorwaarden voldoen:&lt;br /&gt;
#100% doorvoer tijdens volledige capaciteit.&lt;br /&gt;
#Elke arbitraire hoeveelheid binnenkomende banden moet kunnen werken met elke arbritaire hoeveelheid uitgaande banden.&lt;br /&gt;
&lt;br /&gt;
Alle balanceerders in de collectie voldoen aan de eerste conditie, maar een paar voldoen ook aan de tweede conditie. Dit is omdat de balanceerder interne knelpunten hebben. De gif rechts laat een 4 &amp;amp;rarr; 4 balanceerder zien welke gevoed word door twee banden terwijl er maar een band uit gaat, wat betekent dat zijn doorvoer 50% is. Het knelpunt in deze balanceerder is dat de twee middelste banden enkel invoer krijgen van een verdeler. Dus wanneer maar een zijde van de verdeler invoer heeft, zoals gezien in de gif, kan hij ook maar een band uitvoeren, zelfs als de verdeler ervoor twee binnenkomende banden heeft. In dit geval kan het knelpunt opgelost worden door de binnenste uitgaande banden te voeren met extra verdelers. Deze worden in dit geval toegevoegd aan het einde van de balanceerder zoals gezien hier:[[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
Niet elk knelpunt kan zo makkelijk opgelost worden. Een zekere methode om doorvoer te krijgen is om twee balanceerders achter elkaar te plaatsen, wat de eerste conditie volvult voor doorvoer ongelimiteerde balanceerders(100% doorvoer onder volledige capaciteit). De resulterende balanceerder is meestal groter dan de balanceerder welke in eerste instantie ontwikkeld is voor ongelimiteerde doorvoer. Dit is omdat er meer verdelers gebruikt worden dan de minimale benodigde hoeveelheid van {{Key|n*log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)-n/2}} &amp;lt;small&amp;gt;waar n is het aantal banden^2&amp;lt;/small&amp;gt; verdelers voor doorvoer ongelimiteerde balanceerders.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Referenties ==&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 Command line belt balancerder analyzeerder]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/4gj8x4/my_take_on_4_belt_lane_balancers/ Een collectie van baanbalanceerders]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5njgy4/yet_another_belt_balancer_compendium/ De beste collectie van bandbalanceerders, de meesten worden hier gebruikt.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system/nl|Transportbandsysteem]]&lt;br /&gt;
** [[Splitters/nl|Verdelers]]&lt;br /&gt;
** [[Transport belts/nl|Transportbanden]]&lt;br /&gt;
** [[Underground belts/nl|Ondergrondse transportbanden]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu&amp;diff=157312</id>
		<title>User:Jelmergu</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu&amp;diff=157312"/>
		<updated>2018-03-15T20:04:21Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Dutch student Software Developement that has played Factorio for way to long(and not enough) and has started to develop some mods.&lt;br /&gt;
&lt;br /&gt;
== Usefull links ==&lt;br /&gt;
: [[Template:Translation/nl|Edit Template:Translations/nl]]&lt;br /&gt;
: [[User:Jelmergu/todo|My todo list]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu&amp;diff=157310</id>
		<title>User:Jelmergu</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu&amp;diff=157310"/>
		<updated>2018-03-15T20:00:56Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Dutch student Software Developement that has played Factorio for way to long(and not enough) and has started to develop some mods.&lt;br /&gt;
&lt;br /&gt;
== Usefull links ==&lt;br /&gt;
[[Template:Translation/nl|Edit Template:Translations/nl]]&lt;br /&gt;
[[User:Jelmergu/todo|My todo list]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157243</id>
		<title>Template:Translation/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157243"/>
		<updated>2018-03-14T13:31:05Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template messages --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Disambiguation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Multiple pages share the title or description of = Meerdere pagina&#039;s delen de titel of beschrijving van &lt;br /&gt;
| They are listed below. = Deze staan hieronder weergegeven.&lt;br /&gt;
| If unable to find the desired page, you may want to &#039;&#039;&#039;[[Special:Search|perform a new search]].&#039;&#039;&#039; = Wanneer je de gewenste pagina niet kunt vinden, zou je een &#039;&#039;&#039;[[Special:Search|nieuwe zoekopdracht kunnen uitvoeren]].&#039;&#039;&#039;&lt;br /&gt;
| If an = Als een&lt;br /&gt;
| internal link = interne link&lt;br /&gt;
| led you here, you may wish to change the link to point directly to the intended article. = je hier naartoe leidde, zou je de link kunnen aanpassen, zodat deze direct naar het bedoelde artikel leidt.&lt;br /&gt;
| This article is about = Dit artikel gaat over&lt;br /&gt;
| For = Voor&lt;br /&gt;
| see = zie&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Stub --&amp;gt;&lt;br /&gt;
| This article is a = Dit artikel is een&lt;br /&gt;
| stub = beginnetje &lt;br /&gt;
| , and not comprehensive = , en niet uitgebreid&lt;br /&gt;
| You can help this wiki by = Je kunt deze wiki help door &lt;br /&gt;
| expanding it = dit artikel uit te breiden&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Upcoming --&amp;gt;&lt;br /&gt;
| This article contains content on features that will be included in = Dit artikel bevat informatie over toevoegingen die zullen worden toegevoegd in&lt;br /&gt;
| a future update = een toekomstige update&lt;br /&gt;
| These features are confirmed, but not yet added to the game = Deze toevoegingen zijn bevestigd, maar nog niet toegevoegd aan het spel&lt;br /&gt;
| This article&#039;s title is not final. Either an official title has not been given, or the title is under debate. = De titel van dit artikel is not niet zeker. Mogelijk is de officiële titel nog niet bekend gemaakt, of de titel word nog besproken.&lt;br /&gt;
| The images used in this article may be placeholders or may not be considered final. = De afbeeldingen in dit artikel zijn mogelijk tijdelijk en kunnen nog veranderd worden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| acid = zuur&lt;br /&gt;
| Acid = Zuur&lt;br /&gt;
| Advanced circuit = Geavanceerd circuit&lt;br /&gt;
| Alien artifact = Buitenaards artefact&lt;br /&gt;
| Alien science pack = Buitenaards wetenschapspakket&lt;br /&gt;
| Allows = Ontgrendeld&lt;br /&gt;
| Ammunition = Munitie&lt;br /&gt;
| Area of effect size = Grootte van het invloedsgebied&lt;br /&gt;
| Armor = Pantser&lt;br /&gt;
| Armor modules = Pantsermodules&lt;br /&gt;
| Assembling machines = Montagemachines&lt;br /&gt;
| Automation = Automatisering&lt;br /&gt;
| Basic = Basis&lt;br /&gt;
| balancer = balanceerder&lt;br /&gt;
| balancers = balanceerders&lt;br /&gt;
| Belt transport system = Transportbandensysteem&lt;br /&gt;
| Blueprint = Blauwdruk&lt;br /&gt;
| Blueprint book = Boek met blauwdrukken&lt;br /&gt;
| Bonuses = Bonussen&lt;br /&gt;
| Boosting technologies = Versterkende technologieën&lt;br /&gt;
| burner = verbranding&lt;br /&gt;
| Burner = Verbranding&lt;br /&gt;
| Burner Mining Drill = Verbrandingsmijnbouwboor&lt;br /&gt;
| Capsules = Capsules&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Combat = Gevecht&lt;br /&gt;
| Combat shotgun = Militair hagelgeweer&lt;br /&gt;
| Construction = Constructie&lt;br /&gt;
| Consumed by = Geconsumeerd door&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Copper plate = Koperen plaat&lt;br /&gt;
| Cost = Kosten&lt;br /&gt;
| Crafting = Vervaardiging&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
| Damage = Schade&lt;br /&gt;
| Damage bonus = Schadebonus&lt;br /&gt;
| Deconstruction planne = Deconstructie planner&lt;br /&gt;
| Defense = Verdediging&lt;br /&gt;
| Drain = Afvoer&lt;br /&gt;
| expensive mode = dure modus&lt;br /&gt;
| Expensive mode = Dure modus&lt;br /&gt;
| explosion = explosie&lt;br /&gt;
| Explosion = Explosie&lt;br /&gt;
| Effects = Eigenschappen&lt;br /&gt;
| Efficiency module = Efficiëntiemodule&lt;br /&gt;
| electric = elektrisch&lt;br /&gt;
| Electric = Elektrisch&lt;br /&gt;
| Electric engine unit = Elektrische motor&lt;br /&gt;
| Electric system = Elektriciteitssysteem&lt;br /&gt;
| Electronic circuit = Elektronisch circuit&lt;br /&gt;
| Energy consumption = Maximale energieconsumptie&lt;br /&gt;
| Energy drain = Energie-drain&lt;br /&gt;
| Engine unit = Motor&lt;br /&gt;
| fire = vuur&lt;br /&gt;
| Fire = Vuur&lt;br /&gt;
| Firearm magazine = Standaard munitie&lt;br /&gt;
| Flamethrower = Vlammenwerper&lt;br /&gt;
| Flamethrower ammo = Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower damage = Vlammenwerper schade&lt;br /&gt;
| Flamethrower turret = Vlammenwerper geschut&lt;br /&gt;
| Fuel value = Brandstofwaarde&lt;br /&gt;
| Furnaces = Ovens&lt;br /&gt;
| Grenades = Granaten&lt;br /&gt;
| Health = Levenspunten&lt;br /&gt;
| health = gezondheid&lt;br /&gt;
| Heavy oil = Stookolie&lt;br /&gt;
| impact = impact&lt;br /&gt;
| Impact = Impact&lt;br /&gt;
| In other languages: = In andere talen:&lt;br /&gt;
| Inserters = Robotarmen&lt;br /&gt;
| Intermediate product = Tussenproduct&lt;br /&gt;
| Intermediate products = Tussenproducten&lt;br /&gt;
| Internal name = Interne naam&lt;br /&gt;
| Iron axe = IJzeren bijl&lt;br /&gt;
| Iron gear wheel = IJzeren tandwiel&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Iron plate = IJzeren plaat&lt;br /&gt;
| Iron stick = IJzeren staaf&lt;br /&gt;
| items/s = voorwerpen/s&lt;br /&gt;
| Item = Voorwerp&lt;br /&gt;
| Items = Voorwerpen&lt;br /&gt;
| laser = laser&lt;br /&gt;
| Laser = Laser&lt;br /&gt;
| Lifespan = Levenstijd&lt;br /&gt;
| Light oil = Benzine&lt;br /&gt;
| Liquid = Vloeistof&lt;br /&gt;
| Liquids = Vloeistoffen&lt;br /&gt;
| Long handed inserter = Verreikende robotarm&lt;br /&gt;
| Lubricant = Smeermiddel&lt;br /&gt;
| Machine = Machine&lt;br /&gt;
| Machinery = Machines&lt;br /&gt;
| Machines = Machines&lt;br /&gt;
| Magazine = Magazijn&lt;br /&gt;
| Magazine size = Magazijngrootte&lt;br /&gt;
| Main article: = Hoofdartikel:&lt;br /&gt;
| Main articles: = Hoofdartikelen:&lt;br /&gt;
| Main Page = Hoofdpagina&lt;br /&gt;
| Max. energy = Max. energie&lt;br /&gt;
| Military = Leger&lt;br /&gt;
| Mining area = Mijngebied&lt;br /&gt;
| Mining drills = Mijnboren&lt;br /&gt;
| Mining hardness = Mijnhardheid&lt;br /&gt;
| Mining speed = Mijnsnelheid&lt;br /&gt;
| Mining time = Mijntijd&lt;br /&gt;
| Modular = Modulair&lt;br /&gt;
| Module slots = Module plekken&lt;br /&gt;
| Modules = Modules&lt;br /&gt;
| Navigation = Navigatie&lt;br /&gt;
| None required = Geen vereist&lt;br /&gt;
| none required = geen vereist&lt;br /&gt;
| normal mode = normale modus&lt;br /&gt;
| Normal mode = Normale modus&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normale en dure modus&lt;br /&gt;
| normal mode &amp;amp; expensive mode = normale en dure modus&lt;br /&gt;
| No following technologies = Geen volgende technologieën&lt;br /&gt;
| Oil processing = Olieverwerking&lt;br /&gt;
| or = of&lt;br /&gt;
| Piercing power = Penetratiekracht&lt;br /&gt;
| Petroleum gas = Petroleumgas&lt;br /&gt;
| physical = fysiek&lt;br /&gt;
| Physical = Fysiek&lt;br /&gt;
| Pickaxe = Houweel&lt;br /&gt;
| Piercing rounds magazine = Pantserdoorborende munitie&lt;br /&gt;
| Piercing shotgun shells = Pantserdoorborende hagelpatronen&lt;br /&gt;
| Pistol = Pistool&lt;br /&gt;
| Plastic bar = Plastic staaf&lt;br /&gt;
| Player augmentation = Verbetering speler&lt;br /&gt;
| Player equipment = Spelersuitrusting&lt;br /&gt;
| poison = vergif&lt;br /&gt;
| Poison = Vergif&lt;br /&gt;
| Pollution = Vervuiling&lt;br /&gt;
| Power lines = Hoogspanningslijnen&lt;br /&gt;
| Power Lines = Hoogspanningslijnen&lt;br /&gt;
| Processed by = Verwerkt door&lt;br /&gt;
| Processing unit = Verwerkingseenheid&lt;br /&gt;
| Production = Productie&lt;br /&gt;
| Production items = Productievoorwerpen&lt;br /&gt;
| Produced by = Geproduceerd door&lt;br /&gt;
| Productivity module = Productiviteitsmodule&lt;br /&gt;
| Railway = Spoorweg&lt;br /&gt;
| Range = Afstand&lt;br /&gt;
| Raw fish = Rauwe vis&lt;br /&gt;
| Raw resources = Ruwe grondstoffen&lt;br /&gt;
| Raw wood = Boomstam&lt;br /&gt;
| Recipe = Recept&lt;br /&gt;
| Refined liquids = Verfijnde vloeistoffen&lt;br /&gt;
| Refined resources = Verfijnde grondstoffen&lt;br /&gt;
| Repair pack = Reparatiepakket&lt;br /&gt;
| Repair packs = Reparatiepakketten&lt;br /&gt;
| Required technologies = Vereiste technologieën &lt;br /&gt;
| Requires = Vereisten&lt;br /&gt;
| Resource = Grondstof&lt;br /&gt;
| Restores = Herstelt&lt;br /&gt;
| Resistance = Weerstand&lt;br /&gt;
| Robots = Robots&lt;br /&gt;
| Rocket launcher = Raketwerper&lt;br /&gt;
| Science pack 1 = Wetenschapspakket 1&lt;br /&gt;
| Science pack 2 = Wetenschapspakket 2&lt;br /&gt;
| Science pack 3 = Wetenschapspakket 3&lt;br /&gt;
| Science packs = Wetenschapspakketen&lt;br /&gt;
| Shield = Schild&lt;br /&gt;
| Shooting speed = Schietsnelheid&lt;br /&gt;
| Shotgun = Hagelgeweer&lt;br /&gt;
| Shotgun shells = Hagelpatronen&lt;br /&gt;
| slots = plekken&lt;br /&gt;
| Smart inserter = Slimme robotarm&lt;br /&gt;
| Speed = Snelheid&lt;br /&gt;
| Smelting speed = Smeltsnelheid&lt;br /&gt;
| Speed module = Snelheidsmodule&lt;br /&gt;
| Solid fuel = Vaste brandstof&lt;br /&gt;
| Stack = Stapel&lt;br /&gt;
| Stack size = Stapelgrootte&lt;br /&gt;
| Steel plate = Stalen plaat&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Stone brick = Baksteen&lt;br /&gt;
| Storage = Opslag&lt;br /&gt;
| Storage size = Grootte opslagplaats&lt;br /&gt;
| Submachine gun = Machinegeweer&lt;br /&gt;
| Sulfur = Zwavel&lt;br /&gt;
| Sulfuric acid = Zwavelzuur&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Tech = Technologie&lt;br /&gt;
| Technologies = Technologieën&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| tiles = tegels&lt;br /&gt;
| tile = tegel&lt;br /&gt;
| tiles/s = tegels/s&lt;br /&gt;
| Train = Trein&lt;br /&gt;
| Transport Belt = Transportband&lt;br /&gt;
| Transportation = Vervoer&lt;br /&gt;
| trash = prullenbak&lt;br /&gt;
| auto trash = automatische prullenbak&lt;br /&gt;
| Tools = Gereedschappen&lt;br /&gt;
| Tool = Gereedschap&lt;br /&gt;
| Total raw = Totaal grondstoffen&lt;br /&gt;
| Vehicles = Voertuigen&lt;br /&gt;
| Water = Water&lt;br /&gt;
| Weaponry = Bewapening&lt;br /&gt;
| Weapons = Wapens&lt;br /&gt;
| Wood = Hout&lt;br /&gt;
| Used as fuel by = Gebruikt als brandstof door&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Technology name  --&amp;gt;&lt;br /&gt;
| Steel processing=Staalverwerking&lt;br /&gt;
| Effect transmission=Effectoverdracht&lt;br /&gt;
| Automation=Automatisering&lt;br /&gt;
| Military=Leger&lt;br /&gt;
| Electronics=Elektronica&lt;br /&gt;
| Chemistry=Scheikunde&lt;br /&gt;
| Advanced chemistry=Geavanceerde scheikunde&lt;br /&gt;
| Landmines=Landmijnen&lt;br /&gt;
| Advanced electronics=Geavanceerde electronica&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Flammables=Licht ontvlambare stoffen&lt;br /&gt;
| Logistics=Logistiek&lt;br /&gt;
| Railway=Spoorweg&lt;br /&gt;
| Automobilism=Automobielen&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Optics=Optica&lt;br /&gt;
| Solar energy=Zonne energie&lt;br /&gt;
| Laser=Laser&lt;br /&gt;
| Rocketry=Raketten&lt;br /&gt;
| Explosive rocketry=Explosieve raketten&lt;br /&gt;
| Rocket damage=Raketschade&lt;br /&gt;
| Rocket shooting speed=Raket schietsnelheid&lt;br /&gt;
| Bullet damage=Kogelschade&lt;br /&gt;
| Bullet shooting speed=Kogelsnelheid&lt;br /&gt;
| Shotgun shell damage=Geweerschade&lt;br /&gt;
| Shotgun shell shooting speed=Geweersnelheid&lt;br /&gt;
| Armor crafting=Pantserassemblage&lt;br /&gt;
| Armor crafting 3=Modulair harnas&lt;br /&gt;
| Turrets=Torens&lt;br /&gt;
| Laser turrets=Lasertorens&lt;br /&gt;
| Stone walls=Stenen muren&lt;br /&gt;
| Gates=Poorten&lt;br /&gt;
| Flight = Vlucht&lt;br /&gt;
| Flying=Vlucht&lt;br /&gt;
| Robotics=Robotica&lt;br /&gt;
| Construction robotics=Constructierobotica&lt;br /&gt;
| Logistic robotics=Logistiekrobotica&lt;br /&gt;
| Logistic system=Logistieksysteem&lt;br /&gt;
| Combat robotics=Gevechtsrobotica&lt;br /&gt;
| Combat robot damage=Gevechtsrobotschade&lt;br /&gt;
| Alien technology=Buitenaardse technologie&lt;br /&gt;
| Worker robot speed=Werk robot snelheid&lt;br /&gt;
| Worker robot cargo size=Werk robots ladings grootte&lt;br /&gt;
| Rocket silo=Raketsilo&lt;br /&gt;
| Lab research speed=Lab onderzoek snelheid&lt;br /&gt;
| Automated rail transportation=Automatisch spoorwegtransport&lt;br /&gt;
| Rail signals=Spoorwegseinen&lt;br /&gt;
| Electric energy distribution=Electriciteitsdistributie&lt;br /&gt;
| Electric energy accumulators=Electriciteitsopslag&lt;br /&gt;
| Inserter capacity bonus=Robotarm capaciteitsbonus&lt;br /&gt;
| Character logistic slots=Logistieke vakjes van speler&lt;br /&gt;
| Character logistic trash slots=Logistieke prullenbakvakjes van speler&lt;br /&gt;
| Auto character logistic trash slots=Automatische logistieke prullenbakvakjes van speler&lt;br /&gt;
| Advanced material processing=Geavanceerde metaalverwerking&lt;br /&gt;
| Modules=Modules&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Effectivity module=Efficiëntiemodule&lt;br /&gt;
| Energy shield equipment=Energieschild uitrusting&lt;br /&gt;
| Energy shield mk2 equipment=Energie schild MK2 uitrusting&lt;br /&gt;
| Battery equipment=Batterij uitrusting&lt;br /&gt;
| Battery mk2 equipment=Batterij MK2 uitrusting&lt;br /&gt;
| Solar panel equipment=Draagbaar zonnepaneel&lt;br /&gt;
| Personal laser defense equipment=Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense equipment=Ontladingsdefensie&lt;br /&gt;
| Fusion reactor equipment=Draagbare fusiereactor&lt;br /&gt;
| Power armor=Kracht pantser&lt;br /&gt;
| Power armor mk2=Kracht pantser MK2&lt;br /&gt;
| Exoskeleton equipment=Uitrusting voor het exoskelet&lt;br /&gt;
| Nightvision equipment=Nachtkijkers&lt;br /&gt;
| Personal roboport equipment=Persoonlijke roboport&lt;br /&gt;
| Laser turret shooting speed=Schietsnelheid lasertoren&lt;br /&gt;
| Laser turret damage=Lasertoren schade&lt;br /&gt;
| Gun turret damage=Geschutstoren schade&lt;br /&gt;
| Flamethrower damage=Vlammenwerper schade&lt;br /&gt;
| Toolbelt=Gereedschapsriem&lt;br /&gt;
| Follower robot count=Aantal volgende robots&lt;br /&gt;
| Oil processing=Olieverwerking&lt;br /&gt;
| Advanced oil processing=Geavanceerde olieverwerking&lt;br /&gt;
| Sulfur processing=Zwavelverwerking&lt;br /&gt;
| Plastics=Kunststoffen&lt;br /&gt;
| Automated construction=Automatische constructie&lt;br /&gt;
| Engine=Motor&lt;br /&gt;
| Electric engine=Elektrische motor&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Fluid handling=Vloeistof afhandeling&lt;br /&gt;
| Tanks=Tanks&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Circuit network=Schakelnetwerk&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Grenade damage=Granaat schade&lt;br /&gt;
| Stack inserter=Stapelaar&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Equipment names  --&amp;gt;&lt;br /&gt;
| Energy shield =Energieschild&lt;br /&gt;
| Energy shield MK2=Energieschild MK2&lt;br /&gt;
| Battery MK1=Batterij MK1&lt;br /&gt;
| Battery MK2 =Batterij MK2&lt;br /&gt;
| Portable solar panel =Draagbaar zonnepaneel&lt;br /&gt;
| Portable fusion reactor=Draagbare fusiereactor&lt;br /&gt;
| Personal laser defense =Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense =Ontladingsverdediging&lt;br /&gt;
| Exoskeleton=Exoskelet&lt;br /&gt;
| Nightvision = Nachtkijker&lt;br /&gt;
| Night vision=Nachtkijker&lt;br /&gt;
| Personal roboport=Persoonlijke roboport&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- [entity name] --&amp;gt;&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Wooden chest = Houten kist&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Stone furnace = Stenen oven&lt;br /&gt;
| Steel furnace = Stalen oven&lt;br /&gt;
| Electric furnace = Elektrische oven&lt;br /&gt;
| Transport belt = Transportband&lt;br /&gt;
| Transport belts = Transportbanden&lt;br /&gt;
| Fast transport belt = Snelle transportband&lt;br /&gt;
| Express transport belt = Expresstransportband&lt;br /&gt;
| Underground belt = Ondergrondse transportband&lt;br /&gt;
| Underground belts = Ondergrondse transportbanden&lt;br /&gt;
| Fast underground belt = Snelle ondergrondse transportband&lt;br /&gt;
| Express underground belt = Ondergrondse expresstransportband&lt;br /&gt;
| Loader = Lader&lt;br /&gt;
| Fast loader = Snelle lader&lt;br /&gt;
| Express loader = Expresslader&lt;br /&gt;
| Electric mining drill = Elektrische mijnboor&lt;br /&gt;
| Burner mining drill = Verbrandingsmijnboor&lt;br /&gt;
| Gun turret = Geschutstoren&lt;br /&gt;
| Gun turrets = Geschutstorens&lt;br /&gt;
| Rocket turret = Rakettoren&lt;br /&gt;
| Laser turret = Lasertoren&lt;br /&gt;
| Flamethrower turret = Vlammenwerpertoren&lt;br /&gt;
| Burner inserter = Verbrandingsrobotarm&lt;br /&gt;
| Inserter = Robotarm&lt;br /&gt;
| Long handed inserter = Lange robotarm&lt;br /&gt;
| Fast inserter = Snelle robotarm&lt;br /&gt;
| Filter inserter = Filterrobotarm&lt;br /&gt;
| Stack inserter = Stapelrobotarm&lt;br /&gt;
| Stack filter inserter = Stapelfilterrobotarm&lt;br /&gt;
| Iron chest = IJzeren kist&lt;br /&gt;
| Steel chest = Stalen kist&lt;br /&gt;
| Construction robot = Constructie robot&lt;br /&gt;
| Logistic robot = Logistiekrobot&lt;br /&gt;
| Active provider chest = Actieve aanleverkist&lt;br /&gt;
| Passive provider chest = Passieve aanleverkist&lt;br /&gt;
| Storage chest = Opslagkist&lt;br /&gt;
| Requester chest = Aanvraagkist&lt;br /&gt;
| Beacon = Baken&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Straight rail = Recht spoor&lt;br /&gt;
| Straight rail remnants = Overblijfselen van recht spoor&lt;br /&gt;
| Curved rail = Gebogen spoor&lt;br /&gt;
| Curved rail remnants = Overblijfselen van gebogen spoor&lt;br /&gt;
| Offshore pump = Offshore-pomp&lt;br /&gt;
| Small pump = Kleine pomp&lt;br /&gt;
| Pipe = Leiding&lt;br /&gt;
| Pipe to ground = Koppeling ondergrondse pijplijn&lt;br /&gt;
| Diesel locomotive = Diesellocomotief&lt;br /&gt;
| Locomotive = Locomotief &amp;lt;noinclude&amp;gt;&amp;lt;!-- All mentions of Diesel locomotive are old and should be updated, I left it in just in case --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| Boiler = Ketel&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Small electric pole = Kleine elektriciteitsmast&lt;br /&gt;
| Steam engine = Stoomturbine&lt;br /&gt;
| Assembling machine 1 = Montagemachine 1&lt;br /&gt;
| Assembling machine 2 = Montagemachine 2&lt;br /&gt;
| Assembling machine 3 = Montagemachine 3&lt;br /&gt;
| Oil refinery = Olieraffinaderij&lt;br /&gt;
| Chemical plant = Chemicaliënfabriek&lt;br /&gt;
| Biter spawner = Bijter broedplaats&lt;br /&gt;
| Rocket = Raket&lt;br /&gt;
| Land mine = Landmijn&lt;br /&gt;
| Fish = Vis&lt;br /&gt;
| Solar panel = Zonnepaneel&lt;br /&gt;
| Small biter = Kleine bijter&lt;br /&gt;
| Small biter corpse = Lijk van kleine bijter&lt;br /&gt;
| Medium biter = Middelgrote bijter&lt;br /&gt;
| Medium biter corpse = Lijk van gemiddelde bijter&lt;br /&gt;
| Big biter = Grote bijter&lt;br /&gt;
| Behemoth biter = Gigantische bijter&lt;br /&gt;
| Big biter corpse = Lijk van grote bijter&lt;br /&gt;
| Behemoth biter corpse = Kadaver van een gigantische bijter&lt;br /&gt;
| Biter spawner corpse = Resten van een bijterbroedplaats&lt;br /&gt;
| Small spitter = Kleine spuwer&lt;br /&gt;
| Small spitter corpse = Klein spuwerslijk&lt;br /&gt;
| Medium spitter = Gemiddelde spuwer&lt;br /&gt;
| Medium spitter corpse = Gemiddeld spuwerslijk&lt;br /&gt;
| Big spitter = Grote spuwer&lt;br /&gt;
| Behemoth spitter = Gigantische spuwer&lt;br /&gt;
| Big spitter corpse = Groot spuwerslijk&lt;br /&gt;
| Behemoth spitter corpse = Kadaver van een gigantische spuwer&lt;br /&gt;
| Spitter spawner = Spuwer broedplaats&lt;br /&gt;
| Spitter spawner corpse = Overblijfselen van spitter broedplaats&lt;br /&gt;
| Radar = Radar&lt;br /&gt;
| Stone wall = Stenen muur&lt;br /&gt;
| Gate = Poort&lt;br /&gt;
| Lab = Laboratorium&lt;br /&gt;
| Player = Speler&lt;br /&gt;
| Player port = Startplaats&lt;br /&gt;
| Item on ground = Voorwerp op de grond&lt;br /&gt;
| Small lamp = Lamp&lt;br /&gt;
| Space module wreck = Wrak van de ruimtemodule&lt;br /&gt;
| Rocket silo = Raketsilo&lt;br /&gt;
| Roboport = Robothaven&lt;br /&gt;
| Splitter = Verdeler&lt;br /&gt;
| Splitters = Verdelers&lt;br /&gt;
| Fast splitter = Snelle verdeler&lt;br /&gt;
| Express splitter = Expressverdeler&lt;br /&gt;
| Market = Markt&lt;br /&gt;
| Train stop = Treinhalte&lt;br /&gt;
| Rail signal = Spoorwegsein&lt;br /&gt;
| Rail chain signal = Ketenspoorsein&lt;br /&gt;
| Cargo wagon = Goederenwagon&lt;br /&gt;
| Decider combinator = Vergelijkingscombinator&lt;br /&gt;
| Arithmetic combinator = Aritmetische combinator&lt;br /&gt;
| Constant combinator = Constante combinator&lt;br /&gt;
| Power switch = Stroomschakelaar&lt;br /&gt;
| Big electric pole = Grote elektriciteitsmast&lt;br /&gt;
| Medium electric pole = Gemiddelde elektriciteitsmast&lt;br /&gt;
| Accumulator = Accumulator&lt;br /&gt;
| Substation = Verdeelstation&lt;br /&gt;
| Small worm turret = Kleine worm&lt;br /&gt;
| Medium worm turret = Gemiddelde worm&lt;br /&gt;
| Big worm turret = Grote worm&lt;br /&gt;
| Small worm corpse = Klein wormenlijk&lt;br /&gt;
| Medium worm corpse = Middelgroot wormenlijk&lt;br /&gt;
| Big worm corpse = Groot wormenlijk&lt;br /&gt;
| Defender = Verdediger&lt;br /&gt;
| Distractor = Afleider&lt;br /&gt;
| Destroyer = Vernietiger&lt;br /&gt;
| Small remnants = Kleine overblijfselen&lt;br /&gt;
| Medium remnants = Gemiddelde overblijfselen&lt;br /&gt;
| Big remnants = Grote overblijfselen&lt;br /&gt;
| Small scorchmark = Kleine brandplek&lt;br /&gt;
| Wall remnants = Muuroverblijfselen&lt;br /&gt;
| Storage tank = Opslagtank&lt;br /&gt;
| Pumpjack = Jaknikker&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Item names  --&amp;gt;&lt;br /&gt;
| Repair pack=Reparatie kit&lt;br /&gt;
| Stone=Steen&lt;br /&gt;
| Wood=Hout&lt;br /&gt;
| Raw wood=Boomstam&lt;br /&gt;
| Copper ore=Kopererts&lt;br /&gt;
| Iron ore=IJzererts&lt;br /&gt;
| Coal=Steenkool&lt;br /&gt;
| Copper plate=Koperen plaat&lt;br /&gt;
| Iron plate=IJzeren plaat&lt;br /&gt;
| Steel plate=Stalen plaat&lt;br /&gt;
| Stone brick=Baksteen&lt;br /&gt;
| Iron axe=IJzeren bijl&lt;br /&gt;
| Steel axe=Stalen bijl&lt;br /&gt;
| Iron gear wheel=IJzeren tandwiel&lt;br /&gt;
| Iron stick=IJzeren staaf&lt;br /&gt;
| Copper cable=Koperdraad&lt;br /&gt;
| Pistol=Pistool&lt;br /&gt;
| Submachine gun=Machinegeweer&lt;br /&gt;
| Vehicle machine gun=Machinegeweer voor voertuigen&lt;br /&gt;
| Tank machine gun=Machinegeweer voor tank&lt;br /&gt;
| Rocket launcher=Raketwerper&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Flame thrower ammo=Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower turret=Vlammenwerper geschut&lt;br /&gt;
| Electronic circuit=Elektronisch circuit&lt;br /&gt;
| Advanced circuit=Geavanceerde circuit&lt;br /&gt;
| Processing unit=Verwerkingseenheid&lt;br /&gt;
| Light armor=Licht pantser&lt;br /&gt;
| Heavy armor=Zwaar pantser&lt;br /&gt;
| Modular armor=Modulair pantser&lt;br /&gt;
| Power armor=Krachtpantser&lt;br /&gt;
| Power armor MK2=Krachtpantser MK2&lt;br /&gt;
| Rocket=Raket&lt;br /&gt;
| Explosive rocket=Explosievenraket&lt;br /&gt;
| Firearm magazine=Standaard munitie&lt;br /&gt;
| Piercing rounds magazine=Pantserdoorborende munitie&lt;br /&gt;
| Laser turret=Laser geschut&lt;br /&gt;
| Solar panel=Zonnepaneel&lt;br /&gt;
| Fish=Vis&lt;br /&gt;
| Raw fish=Rauwe vis&lt;br /&gt;
| Computer=Computer&lt;br /&gt;
| Lab=Laboratorium&lt;br /&gt;
| Science pack 1=Wetenschapspakket 1&lt;br /&gt;
| Science pack 2=Wetenschapspakket 2&lt;br /&gt;
| Science pack 3=Wetenschapspakket 3&lt;br /&gt;
| Alien science pack=Buitenaards wetenschapspakket&lt;br /&gt;
| Red wire=Rode kabel&lt;br /&gt;
| Green wire=Groene kabel&lt;br /&gt;
| Alien artifact=Buitenaards artefact&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Speed module 2=Snelheidsmodule 2&lt;br /&gt;
| Speed module 3=Snelheidsmodule 3&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Productivity module 2=Productiviteitsmodule 2&lt;br /&gt;
| Productivity module 3=Productiviteitsmodule 3&lt;br /&gt;
| Efficiency module=Efficiëntiemodule&lt;br /&gt;
| Efficiency module 2=Efficiëntiemodule 2&lt;br /&gt;
| Efficiency module 3=Efficiëntiemodule 3&lt;br /&gt;
| Shotgun=Hagelgeweer&lt;br /&gt;
| Combat shotgun=Militair hagelgeweer&lt;br /&gt;
| Shotgun shell=Hagelpatroon&lt;br /&gt;
| Piercing shotgun shell=Pantserdoorborend hagelpatroon&lt;br /&gt;
| Railgun=Railgun&lt;br /&gt;
| Railgun dart=Railgundart&lt;br /&gt;
| Defender capsule=Verdedigingscapsule&lt;br /&gt;
| Distractor capsule=Afleidingscapsule&lt;br /&gt;
| Destroyer capsule=Vernietigingscapsule&lt;br /&gt;
| Poison capsule=Vergiftigingscapsule&lt;br /&gt;
| Slowdown capsule=Vertragingscapsule&lt;br /&gt;
| Grenade=Granaat&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Discharge defense remote=Afstandsbediening voor ontladingsverdediging&lt;br /&gt;
| Blueprint=Blauwdruk&lt;br /&gt;
| Blueprint book=Boek met blauwdrukken&lt;br /&gt;
| Rail planner=Spoor planner&lt;br /&gt;
| Deconstruction planner=Deconstructie planner&lt;br /&gt;
| Sulfur=Zwavel&lt;br /&gt;
| Solid fuel=Vaste brandstof&lt;br /&gt;
| Plastic bar=Plastic staaf&lt;br /&gt;
| Engine unit=Motor&lt;br /&gt;
| Electric engine unit=Elektrische motor&lt;br /&gt;
| Flying robot frame=Vliegend robotframe&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Empty barrel=Leeg vat&lt;br /&gt;
| Crude oil barrel=Vat ruwe olie&lt;br /&gt;
| Small plane=Klein vliegtuig&lt;br /&gt;
| Coin=Munt&lt;br /&gt;
| Cannon shell=Granaat&lt;br /&gt;
| Explosive cannon shell=Explosieve granaat&lt;br /&gt;
| Tank cannon=Tank kanon&lt;br /&gt;
| Low density structure=Materiaal met lage dichtheid&lt;br /&gt;
| Rocket fuel=Raketbrandstof&lt;br /&gt;
| Rocket control unit=Raketbesturingseenheid&lt;br /&gt;
| Rocket part=Raketonderdeel&lt;br /&gt;
| Satellite=Sateliet&lt;br /&gt;
| Stone path=Stenen pad&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Hazard concrete=Beton met gevarenpatroon&lt;br /&gt;
| Rail=Spoor&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Zorg ervoor dat [[enemies/nl|aliens]] je aanvallen vanwege de [[pollution/nl|vervuiling]].&lt;br /&gt;
| Destroy 10 [[Enemies#Spawners|spawners]] by impact. = Plet 10 [[Enemies/nl#Spawners|spawners]] met een [[tank/nl|tank]].&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157242</id>
		<title>Template:Translation/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157242"/>
		<updated>2018-03-14T13:29:38Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template messages --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Disambiguation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Multiple pages share the title or description of = Meerdere pagina&#039;s delen de titel of beschrijving van &lt;br /&gt;
| They are listed below. = Deze staan hieronder weergegeven.&lt;br /&gt;
| If unable to find the desired page, you may want to &#039;&#039;&#039;[[Special:Search|perform a new search]].&#039;&#039;&#039; = Wanneer je de gewenste pagina niet kunt vinden, zou je een &#039;&#039;&#039;[[Special:Search|nieuwe zoekopdracht kunnen uitvoeren]].&#039;&#039;&#039;&lt;br /&gt;
| If an = Als een&lt;br /&gt;
| internal link = interne link&lt;br /&gt;
| led you here, you may wish to change the link to point directly to the intended article. = je hier naartoe leidde, zou je de link kunnen aanpassen, zodat deze direct naar het bedoelde artikel leidt.&lt;br /&gt;
| This article is about = Dit artikel gaat over&lt;br /&gt;
| For = Voor&lt;br /&gt;
| see = zie&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Stub --&amp;gt;&lt;br /&gt;
| This article is a = Dit artikel is een&lt;br /&gt;
| stub = beginnetje &lt;br /&gt;
| , and not comprehensive = , en niet uitgebreid&lt;br /&gt;
| You can help this wiki by = Je kunt deze wiki help door &lt;br /&gt;
| expanding it = dit artikel uit te breiden&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Upcoming --&amp;gt;&lt;br /&gt;
| This article contains content on features that will be included in = Dit artikel bevat informatie over toevoegingen die zullen worden toegevoegd in&lt;br /&gt;
| a future update = een toekomstige update&lt;br /&gt;
| These features are confirmed, but not yet added to the game = Deze toevoegingen zijn bevestigd, maar nog niet toegevoegd aan het spel&lt;br /&gt;
| This article&#039;s title is not final. Either an official title has not been given, or the title is under debate. = De titel van dit artikel is not niet zeker. Mogelijk is de officiële titel nog niet bekend gemaakt, of de titel word nog besproken.&lt;br /&gt;
| The images used in this article may be placeholders or may not be considered final. = De afbeeldingen in dit artikel zijn mogelijk tijdelijk en kunnen nog veranderd worden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| acid = zuur&lt;br /&gt;
| Acid = Zuur&lt;br /&gt;
| Advanced circuit = Geavanceerd circuit&lt;br /&gt;
| Alien artifact = Buitenaards artefact&lt;br /&gt;
| Alien science pack = Buitenaards wetenschapspakket&lt;br /&gt;
| Allows = Ontgrendeld&lt;br /&gt;
| Ammunition = Munitie&lt;br /&gt;
| Area of effect size = Grootte van het invloedsgebied&lt;br /&gt;
| Armor = Pantser&lt;br /&gt;
| Armor modules = Pantsermodules&lt;br /&gt;
| Assembling machines = Montagemachines&lt;br /&gt;
| Automation = Automatisering&lt;br /&gt;
| Basic = Basis&lt;br /&gt;
| Belt transport system = Transportbandensysteem&lt;br /&gt;
| Blueprint = Blauwdruk&lt;br /&gt;
| Blueprint book = Boek met blauwdrukken&lt;br /&gt;
| Bonuses = Bonussen&lt;br /&gt;
| Boosting technologies = Versterkende technologieën&lt;br /&gt;
| burner = verbranding&lt;br /&gt;
| Burner = Verbranding&lt;br /&gt;
| Burner Mining Drill = Verbrandingsmijnbouwboor&lt;br /&gt;
| Capsules = Capsules&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Combat = Gevecht&lt;br /&gt;
| Combat shotgun = Militair hagelgeweer&lt;br /&gt;
| Construction = Constructie&lt;br /&gt;
| Consumed by = Geconsumeerd door&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Copper plate = Koperen plaat&lt;br /&gt;
| Cost = Kosten&lt;br /&gt;
| Crafting = Vervaardiging&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
| Damage = Schade&lt;br /&gt;
| Damage bonus = Schadebonus&lt;br /&gt;
| Deconstruction planne = Deconstructie planner&lt;br /&gt;
| Defense = Verdediging&lt;br /&gt;
| Drain = Afvoer&lt;br /&gt;
| expensive mode = dure modus&lt;br /&gt;
| Expensive mode = Dure modus&lt;br /&gt;
| explosion = explosie&lt;br /&gt;
| Explosion = Explosie&lt;br /&gt;
| Effects = Eigenschappen&lt;br /&gt;
| Efficiency module = Efficiëntiemodule&lt;br /&gt;
| electric = elektrisch&lt;br /&gt;
| Electric = Elektrisch&lt;br /&gt;
| Electric engine unit = Elektrische motor&lt;br /&gt;
| Electric system = Elektriciteitssysteem&lt;br /&gt;
| Electronic circuit = Elektronisch circuit&lt;br /&gt;
| Energy consumption = Maximale energieconsumptie&lt;br /&gt;
| Energy drain = Energie-drain&lt;br /&gt;
| Engine unit = Motor&lt;br /&gt;
| fire = vuur&lt;br /&gt;
| Fire = Vuur&lt;br /&gt;
| Firearm magazine = Standaard munitie&lt;br /&gt;
| Flamethrower = Vlammenwerper&lt;br /&gt;
| Flamethrower ammo = Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower damage = Vlammenwerper schade&lt;br /&gt;
| Flamethrower turret = Vlammenwerper geschut&lt;br /&gt;
| Fuel value = Brandstofwaarde&lt;br /&gt;
| Furnaces = Ovens&lt;br /&gt;
| Grenades = Granaten&lt;br /&gt;
| Health = Levenspunten&lt;br /&gt;
| health = gezondheid&lt;br /&gt;
| Heavy oil = Stookolie&lt;br /&gt;
| impact = impact&lt;br /&gt;
| Impact = Impact&lt;br /&gt;
| In other languages: = In andere talen:&lt;br /&gt;
| Inserters = Robotarmen&lt;br /&gt;
| Intermediate product = Tussenproduct&lt;br /&gt;
| Intermediate products = Tussenproducten&lt;br /&gt;
| Internal name = Interne naam&lt;br /&gt;
| Iron axe = IJzeren bijl&lt;br /&gt;
| Iron gear wheel = IJzeren tandwiel&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Iron plate = IJzeren plaat&lt;br /&gt;
| Iron stick = IJzeren staaf&lt;br /&gt;
| items/s = voorwerpen/s&lt;br /&gt;
| Item = Voorwerp&lt;br /&gt;
| Items = Voorwerpen&lt;br /&gt;
| laser = laser&lt;br /&gt;
| Laser = Laser&lt;br /&gt;
| Lifespan = Levenstijd&lt;br /&gt;
| Light oil = Benzine&lt;br /&gt;
| Liquid = Vloeistof&lt;br /&gt;
| Liquids = Vloeistoffen&lt;br /&gt;
| Long handed inserter = Verreikende robotarm&lt;br /&gt;
| Lubricant = Smeermiddel&lt;br /&gt;
| Machine = Machine&lt;br /&gt;
| Machinery = Machines&lt;br /&gt;
| Machines = Machines&lt;br /&gt;
| Magazine = Magazijn&lt;br /&gt;
| Magazine size = Magazijngrootte&lt;br /&gt;
| Main article: = Hoofdartikel:&lt;br /&gt;
| Main articles: = Hoofdartikelen:&lt;br /&gt;
| Main Page = Hoofdpagina&lt;br /&gt;
| Max. energy = Max. energie&lt;br /&gt;
| Military = Leger&lt;br /&gt;
| Mining area = Mijngebied&lt;br /&gt;
| Mining drills = Mijnboren&lt;br /&gt;
| Mining hardness = Mijnhardheid&lt;br /&gt;
| Mining speed = Mijnsnelheid&lt;br /&gt;
| Mining time = Mijntijd&lt;br /&gt;
| Modular = Modulair&lt;br /&gt;
| Module slots = Module plekken&lt;br /&gt;
| Modules = Modules&lt;br /&gt;
| Navigation = Navigatie&lt;br /&gt;
| None required = Geen vereist&lt;br /&gt;
| none required = geen vereist&lt;br /&gt;
| normal mode = normale modus&lt;br /&gt;
| Normal mode = Normale modus&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normale en dure modus&lt;br /&gt;
| normal mode &amp;amp; expensive mode = normale en dure modus&lt;br /&gt;
| No following technologies = Geen volgende technologieën&lt;br /&gt;
| Oil processing = Olieverwerking&lt;br /&gt;
| or = of&lt;br /&gt;
| Piercing power = Penetratiekracht&lt;br /&gt;
| Petroleum gas = Petroleumgas&lt;br /&gt;
| physical = fysiek&lt;br /&gt;
| Physical = Fysiek&lt;br /&gt;
| Pickaxe = Houweel&lt;br /&gt;
| Piercing rounds magazine = Pantserdoorborende munitie&lt;br /&gt;
| Piercing shotgun shells = Pantserdoorborende hagelpatronen&lt;br /&gt;
| Pistol = Pistool&lt;br /&gt;
| Plastic bar = Plastic staaf&lt;br /&gt;
| Player augmentation = Verbetering speler&lt;br /&gt;
| Player equipment = Spelersuitrusting&lt;br /&gt;
| poison = vergif&lt;br /&gt;
| Poison = Vergif&lt;br /&gt;
| Pollution = Vervuiling&lt;br /&gt;
| Power lines = Hoogspanningslijnen&lt;br /&gt;
| Power Lines = Hoogspanningslijnen&lt;br /&gt;
| Processed by = Verwerkt door&lt;br /&gt;
| Processing unit = Verwerkingseenheid&lt;br /&gt;
| Production = Productie&lt;br /&gt;
| Production items = Productievoorwerpen&lt;br /&gt;
| Produced by = Geproduceerd door&lt;br /&gt;
| Productivity module = Productiviteitsmodule&lt;br /&gt;
| Railway = Spoorweg&lt;br /&gt;
| Range = Afstand&lt;br /&gt;
| Raw fish = Rauwe vis&lt;br /&gt;
| Raw resources = Ruwe grondstoffen&lt;br /&gt;
| Raw wood = Boomstam&lt;br /&gt;
| Recipe = Recept&lt;br /&gt;
| Refined liquids = Verfijnde vloeistoffen&lt;br /&gt;
| Refined resources = Verfijnde grondstoffen&lt;br /&gt;
| Repair pack = Reparatiepakket&lt;br /&gt;
| Repair packs = Reparatiepakketten&lt;br /&gt;
| Required technologies = Vereiste technologieën &lt;br /&gt;
| Requires = Vereisten&lt;br /&gt;
| Resource = Grondstof&lt;br /&gt;
| Restores = Herstelt&lt;br /&gt;
| Resistance = Weerstand&lt;br /&gt;
| Robots = Robots&lt;br /&gt;
| Rocket launcher = Raketwerper&lt;br /&gt;
| Science pack 1 = Wetenschapspakket 1&lt;br /&gt;
| Science pack 2 = Wetenschapspakket 2&lt;br /&gt;
| Science pack 3 = Wetenschapspakket 3&lt;br /&gt;
| Science packs = Wetenschapspakketen&lt;br /&gt;
| Shield = Schild&lt;br /&gt;
| Shooting speed = Schietsnelheid&lt;br /&gt;
| Shotgun = Hagelgeweer&lt;br /&gt;
| Shotgun shells = Hagelpatronen&lt;br /&gt;
| slots = plekken&lt;br /&gt;
| Smart inserter = Slimme robotarm&lt;br /&gt;
| Speed = Snelheid&lt;br /&gt;
| Smelting speed = Smeltsnelheid&lt;br /&gt;
| Speed module = Snelheidsmodule&lt;br /&gt;
| Solid fuel = Vaste brandstof&lt;br /&gt;
| Stack = Stapel&lt;br /&gt;
| Stack size = Stapelgrootte&lt;br /&gt;
| Steel plate = Stalen plaat&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Stone brick = Baksteen&lt;br /&gt;
| Storage = Opslag&lt;br /&gt;
| Storage size = Grootte opslagplaats&lt;br /&gt;
| Submachine gun = Machinegeweer&lt;br /&gt;
| Sulfur = Zwavel&lt;br /&gt;
| Sulfuric acid = Zwavelzuur&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Tech = Technologie&lt;br /&gt;
| Technologies = Technologieën&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| tiles = tegels&lt;br /&gt;
| tile = tegel&lt;br /&gt;
| tiles/s = tegels/s&lt;br /&gt;
| Train = Trein&lt;br /&gt;
| Transport Belt = Transportband&lt;br /&gt;
| Transportation = Vervoer&lt;br /&gt;
| trash = prullenbak&lt;br /&gt;
| auto trash = automatische prullenbak&lt;br /&gt;
| Tools = Gereedschappen&lt;br /&gt;
| Tool = Gereedschap&lt;br /&gt;
| Total raw = Totaal grondstoffen&lt;br /&gt;
| Vehicles = Voertuigen&lt;br /&gt;
| Water = Water&lt;br /&gt;
| Weaponry = Bewapening&lt;br /&gt;
| Weapons = Wapens&lt;br /&gt;
| Wood = Hout&lt;br /&gt;
| Used as fuel by = Gebruikt als brandstof door&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Technology name  --&amp;gt;&lt;br /&gt;
| Steel processing=Staalverwerking&lt;br /&gt;
| Effect transmission=Effectoverdracht&lt;br /&gt;
| Automation=Automatisering&lt;br /&gt;
| Military=Leger&lt;br /&gt;
| Electronics=Elektronica&lt;br /&gt;
| Chemistry=Scheikunde&lt;br /&gt;
| Advanced chemistry=Geavanceerde scheikunde&lt;br /&gt;
| Landmines=Landmijnen&lt;br /&gt;
| Advanced electronics=Geavanceerde electronica&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Flammables=Licht ontvlambare stoffen&lt;br /&gt;
| Logistics=Logistiek&lt;br /&gt;
| Railway=Spoorweg&lt;br /&gt;
| Automobilism=Automobielen&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Optics=Optica&lt;br /&gt;
| Solar energy=Zonne energie&lt;br /&gt;
| Laser=Laser&lt;br /&gt;
| Rocketry=Raketten&lt;br /&gt;
| Explosive rocketry=Explosieve raketten&lt;br /&gt;
| Rocket damage=Raketschade&lt;br /&gt;
| Rocket shooting speed=Raket schietsnelheid&lt;br /&gt;
| Bullet damage=Kogelschade&lt;br /&gt;
| Bullet shooting speed=Kogelsnelheid&lt;br /&gt;
| Shotgun shell damage=Geweerschade&lt;br /&gt;
| Shotgun shell shooting speed=Geweersnelheid&lt;br /&gt;
| Armor crafting=Pantserassemblage&lt;br /&gt;
| Armor crafting 3=Modulair harnas&lt;br /&gt;
| Turrets=Torens&lt;br /&gt;
| Laser turrets=Lasertorens&lt;br /&gt;
| Stone walls=Stenen muren&lt;br /&gt;
| Gates=Poorten&lt;br /&gt;
| Flight = Vlucht&lt;br /&gt;
| Flying=Vlucht&lt;br /&gt;
| Robotics=Robotica&lt;br /&gt;
| Construction robotics=Constructierobotica&lt;br /&gt;
| Logistic robotics=Logistiekrobotica&lt;br /&gt;
| Logistic system=Logistieksysteem&lt;br /&gt;
| Combat robotics=Gevechtsrobotica&lt;br /&gt;
| Combat robot damage=Gevechtsrobotschade&lt;br /&gt;
| Alien technology=Buitenaardse technologie&lt;br /&gt;
| Worker robot speed=Werk robot snelheid&lt;br /&gt;
| Worker robot cargo size=Werk robots ladings grootte&lt;br /&gt;
| Rocket silo=Raketsilo&lt;br /&gt;
| Lab research speed=Lab onderzoek snelheid&lt;br /&gt;
| Automated rail transportation=Automatisch spoorwegtransport&lt;br /&gt;
| Rail signals=Spoorwegseinen&lt;br /&gt;
| Electric energy distribution=Electriciteitsdistributie&lt;br /&gt;
| Electric energy accumulators=Electriciteitsopslag&lt;br /&gt;
| Inserter capacity bonus=Robotarm capaciteitsbonus&lt;br /&gt;
| Character logistic slots=Logistieke vakjes van speler&lt;br /&gt;
| Character logistic trash slots=Logistieke prullenbakvakjes van speler&lt;br /&gt;
| Auto character logistic trash slots=Automatische logistieke prullenbakvakjes van speler&lt;br /&gt;
| Advanced material processing=Geavanceerde metaalverwerking&lt;br /&gt;
| Modules=Modules&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Effectivity module=Efficiëntiemodule&lt;br /&gt;
| Energy shield equipment=Energieschild uitrusting&lt;br /&gt;
| Energy shield mk2 equipment=Energie schild MK2 uitrusting&lt;br /&gt;
| Battery equipment=Batterij uitrusting&lt;br /&gt;
| Battery mk2 equipment=Batterij MK2 uitrusting&lt;br /&gt;
| Solar panel equipment=Draagbaar zonnepaneel&lt;br /&gt;
| Personal laser defense equipment=Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense equipment=Ontladingsdefensie&lt;br /&gt;
| Fusion reactor equipment=Draagbare fusiereactor&lt;br /&gt;
| Power armor=Kracht pantser&lt;br /&gt;
| Power armor mk2=Kracht pantser MK2&lt;br /&gt;
| Exoskeleton equipment=Uitrusting voor het exoskelet&lt;br /&gt;
| Nightvision equipment=Nachtkijkers&lt;br /&gt;
| Personal roboport equipment=Persoonlijke roboport&lt;br /&gt;
| Laser turret shooting speed=Schietsnelheid lasertoren&lt;br /&gt;
| Laser turret damage=Lasertoren schade&lt;br /&gt;
| Gun turret damage=Geschutstoren schade&lt;br /&gt;
| Flamethrower damage=Vlammenwerper schade&lt;br /&gt;
| Toolbelt=Gereedschapsriem&lt;br /&gt;
| Follower robot count=Aantal volgende robots&lt;br /&gt;
| Oil processing=Olieverwerking&lt;br /&gt;
| Advanced oil processing=Geavanceerde olieverwerking&lt;br /&gt;
| Sulfur processing=Zwavelverwerking&lt;br /&gt;
| Plastics=Kunststoffen&lt;br /&gt;
| Automated construction=Automatische constructie&lt;br /&gt;
| Engine=Motor&lt;br /&gt;
| Electric engine=Elektrische motor&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Fluid handling=Vloeistof afhandeling&lt;br /&gt;
| Tanks=Tanks&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Circuit network=Schakelnetwerk&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Grenade damage=Granaat schade&lt;br /&gt;
| Stack inserter=Stapelaar&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Equipment names  --&amp;gt;&lt;br /&gt;
| Energy shield =Energieschild&lt;br /&gt;
| Energy shield MK2=Energieschild MK2&lt;br /&gt;
| Battery MK1=Batterij MK1&lt;br /&gt;
| Battery MK2 =Batterij MK2&lt;br /&gt;
| Portable solar panel =Draagbaar zonnepaneel&lt;br /&gt;
| Portable fusion reactor=Draagbare fusiereactor&lt;br /&gt;
| Personal laser defense =Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense =Ontladingsverdediging&lt;br /&gt;
| Exoskeleton=Exoskelet&lt;br /&gt;
| Nightvision = Nachtkijker&lt;br /&gt;
| Night vision=Nachtkijker&lt;br /&gt;
| Personal roboport=Persoonlijke roboport&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- [entity name] --&amp;gt;&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Wooden chest = Houten kist&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Stone furnace = Stenen oven&lt;br /&gt;
| Steel furnace = Stalen oven&lt;br /&gt;
| Electric furnace = Elektrische oven&lt;br /&gt;
| Transport belt = Transportband&lt;br /&gt;
| Transport belts = Transportbanden&lt;br /&gt;
| Fast transport belt = Snelle transportband&lt;br /&gt;
| Express transport belt = Expresstransportband&lt;br /&gt;
| Underground belt = Ondergrondse transportband&lt;br /&gt;
| Underground belts = Ondergrondse transportbanden&lt;br /&gt;
| Fast underground belt = Snelle ondergrondse transportband&lt;br /&gt;
| Express underground belt = Ondergrondse expresstransportband&lt;br /&gt;
| Loader = Lader&lt;br /&gt;
| Fast loader = Snelle lader&lt;br /&gt;
| Express loader = Expresslader&lt;br /&gt;
| Electric mining drill = Elektrische mijnboor&lt;br /&gt;
| Burner mining drill = Verbrandingsmijnboor&lt;br /&gt;
| Gun turret = Geschutstoren&lt;br /&gt;
| Gun turrets = Geschutstorens&lt;br /&gt;
| Rocket turret = Rakettoren&lt;br /&gt;
| Laser turret = Lasertoren&lt;br /&gt;
| Flamethrower turret = Vlammenwerpertoren&lt;br /&gt;
| Burner inserter = Verbrandingsrobotarm&lt;br /&gt;
| Inserter = Robotarm&lt;br /&gt;
| Long handed inserter = Lange robotarm&lt;br /&gt;
| Fast inserter = Snelle robotarm&lt;br /&gt;
| Filter inserter = Filterrobotarm&lt;br /&gt;
| Stack inserter = Stapelrobotarm&lt;br /&gt;
| Stack filter inserter = Stapelfilterrobotarm&lt;br /&gt;
| Iron chest = IJzeren kist&lt;br /&gt;
| Steel chest = Stalen kist&lt;br /&gt;
| Construction robot = Constructie robot&lt;br /&gt;
| Logistic robot = Logistiekrobot&lt;br /&gt;
| Active provider chest = Actieve aanleverkist&lt;br /&gt;
| Passive provider chest = Passieve aanleverkist&lt;br /&gt;
| Storage chest = Opslagkist&lt;br /&gt;
| Requester chest = Aanvraagkist&lt;br /&gt;
| Beacon = Baken&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Straight rail = Recht spoor&lt;br /&gt;
| Straight rail remnants = Overblijfselen van recht spoor&lt;br /&gt;
| Curved rail = Gebogen spoor&lt;br /&gt;
| Curved rail remnants = Overblijfselen van gebogen spoor&lt;br /&gt;
| Offshore pump = Offshore-pomp&lt;br /&gt;
| Small pump = Kleine pomp&lt;br /&gt;
| Pipe = Leiding&lt;br /&gt;
| Pipe to ground = Koppeling ondergrondse pijplijn&lt;br /&gt;
| Diesel locomotive = Diesellocomotief&lt;br /&gt;
| Locomotive = Locomotief &amp;lt;noinclude&amp;gt;&amp;lt;!-- All mentions of Diesel locomotive are old and should be updated, I left it in just in case --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| Boiler = Ketel&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Small electric pole = Kleine elektriciteitsmast&lt;br /&gt;
| Steam engine = Stoomturbine&lt;br /&gt;
| Assembling machine 1 = Montagemachine 1&lt;br /&gt;
| Assembling machine 2 = Montagemachine 2&lt;br /&gt;
| Assembling machine 3 = Montagemachine 3&lt;br /&gt;
| Oil refinery = Olieraffinaderij&lt;br /&gt;
| Chemical plant = Chemicaliënfabriek&lt;br /&gt;
| Biter spawner = Bijter broedplaats&lt;br /&gt;
| Rocket = Raket&lt;br /&gt;
| Land mine = Landmijn&lt;br /&gt;
| Fish = Vis&lt;br /&gt;
| Solar panel = Zonnepaneel&lt;br /&gt;
| Small biter = Kleine bijter&lt;br /&gt;
| Small biter corpse = Lijk van kleine bijter&lt;br /&gt;
| Medium biter = Middelgrote bijter&lt;br /&gt;
| Medium biter corpse = Lijk van gemiddelde bijter&lt;br /&gt;
| Big biter = Grote bijter&lt;br /&gt;
| Behemoth biter = Gigantische bijter&lt;br /&gt;
| Big biter corpse = Lijk van grote bijter&lt;br /&gt;
| Behemoth biter corpse = Kadaver van een gigantische bijter&lt;br /&gt;
| Biter spawner corpse = Resten van een bijterbroedplaats&lt;br /&gt;
| Small spitter = Kleine spuwer&lt;br /&gt;
| Small spitter corpse = Klein spuwerslijk&lt;br /&gt;
| Medium spitter = Gemiddelde spuwer&lt;br /&gt;
| Medium spitter corpse = Gemiddeld spuwerslijk&lt;br /&gt;
| Big spitter = Grote spuwer&lt;br /&gt;
| Behemoth spitter = Gigantische spuwer&lt;br /&gt;
| Big spitter corpse = Groot spuwerslijk&lt;br /&gt;
| Behemoth spitter corpse = Kadaver van een gigantische spuwer&lt;br /&gt;
| Spitter spawner = Spuwer broedplaats&lt;br /&gt;
| Spitter spawner corpse = Overblijfselen van spitter broedplaats&lt;br /&gt;
| Radar = Radar&lt;br /&gt;
| Stone wall = Stenen muur&lt;br /&gt;
| Gate = Poort&lt;br /&gt;
| Lab = Laboratorium&lt;br /&gt;
| Player = Speler&lt;br /&gt;
| Player port = Startplaats&lt;br /&gt;
| Item on ground = Voorwerp op de grond&lt;br /&gt;
| Small lamp = Lamp&lt;br /&gt;
| Space module wreck = Wrak van de ruimtemodule&lt;br /&gt;
| Rocket silo = Raketsilo&lt;br /&gt;
| Roboport = Robothaven&lt;br /&gt;
| Splitter = Verdeler&lt;br /&gt;
| Splitters = Verdelers&lt;br /&gt;
| Fast splitter = Snelle verdeler&lt;br /&gt;
| Express splitter = Expressverdeler&lt;br /&gt;
| Market = Markt&lt;br /&gt;
| Train stop = Treinhalte&lt;br /&gt;
| Rail signal = Spoorwegsein&lt;br /&gt;
| Rail chain signal = Ketenspoorsein&lt;br /&gt;
| Cargo wagon = Goederenwagon&lt;br /&gt;
| Decider combinator = Vergelijkingscombinator&lt;br /&gt;
| Arithmetic combinator = Aritmetische combinator&lt;br /&gt;
| Constant combinator = Constante combinator&lt;br /&gt;
| Power switch = Stroomschakelaar&lt;br /&gt;
| Big electric pole = Grote elektriciteitsmast&lt;br /&gt;
| Medium electric pole = Gemiddelde elektriciteitsmast&lt;br /&gt;
| Accumulator = Accumulator&lt;br /&gt;
| Substation = Verdeelstation&lt;br /&gt;
| Small worm turret = Kleine worm&lt;br /&gt;
| Medium worm turret = Gemiddelde worm&lt;br /&gt;
| Big worm turret = Grote worm&lt;br /&gt;
| Small worm corpse = Klein wormenlijk&lt;br /&gt;
| Medium worm corpse = Middelgroot wormenlijk&lt;br /&gt;
| Big worm corpse = Groot wormenlijk&lt;br /&gt;
| Defender = Verdediger&lt;br /&gt;
| Distractor = Afleider&lt;br /&gt;
| Destroyer = Vernietiger&lt;br /&gt;
| Small remnants = Kleine overblijfselen&lt;br /&gt;
| Medium remnants = Gemiddelde overblijfselen&lt;br /&gt;
| Big remnants = Grote overblijfselen&lt;br /&gt;
| Small scorchmark = Kleine brandplek&lt;br /&gt;
| Wall remnants = Muuroverblijfselen&lt;br /&gt;
| Storage tank = Opslagtank&lt;br /&gt;
| Pumpjack = Jaknikker&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Item names  --&amp;gt;&lt;br /&gt;
| Repair pack=Reparatie kit&lt;br /&gt;
| Stone=Steen&lt;br /&gt;
| Wood=Hout&lt;br /&gt;
| Raw wood=Boomstam&lt;br /&gt;
| Copper ore=Kopererts&lt;br /&gt;
| Iron ore=IJzererts&lt;br /&gt;
| Coal=Steenkool&lt;br /&gt;
| Copper plate=Koperen plaat&lt;br /&gt;
| Iron plate=IJzeren plaat&lt;br /&gt;
| Steel plate=Stalen plaat&lt;br /&gt;
| Stone brick=Baksteen&lt;br /&gt;
| Iron axe=IJzeren bijl&lt;br /&gt;
| Steel axe=Stalen bijl&lt;br /&gt;
| Iron gear wheel=IJzeren tandwiel&lt;br /&gt;
| Iron stick=IJzeren staaf&lt;br /&gt;
| Copper cable=Koperdraad&lt;br /&gt;
| Pistol=Pistool&lt;br /&gt;
| Submachine gun=Machinegeweer&lt;br /&gt;
| Vehicle machine gun=Machinegeweer voor voertuigen&lt;br /&gt;
| Tank machine gun=Machinegeweer voor tank&lt;br /&gt;
| Rocket launcher=Raketwerper&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Flame thrower ammo=Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower turret=Vlammenwerper geschut&lt;br /&gt;
| Electronic circuit=Elektronisch circuit&lt;br /&gt;
| Advanced circuit=Geavanceerde circuit&lt;br /&gt;
| Processing unit=Verwerkingseenheid&lt;br /&gt;
| Light armor=Licht pantser&lt;br /&gt;
| Heavy armor=Zwaar pantser&lt;br /&gt;
| Modular armor=Modulair pantser&lt;br /&gt;
| Power armor=Krachtpantser&lt;br /&gt;
| Power armor MK2=Krachtpantser MK2&lt;br /&gt;
| Rocket=Raket&lt;br /&gt;
| Explosive rocket=Explosievenraket&lt;br /&gt;
| Firearm magazine=Standaard munitie&lt;br /&gt;
| Piercing rounds magazine=Pantserdoorborende munitie&lt;br /&gt;
| Laser turret=Laser geschut&lt;br /&gt;
| Solar panel=Zonnepaneel&lt;br /&gt;
| Fish=Vis&lt;br /&gt;
| Raw fish=Rauwe vis&lt;br /&gt;
| Computer=Computer&lt;br /&gt;
| Lab=Laboratorium&lt;br /&gt;
| Science pack 1=Wetenschapspakket 1&lt;br /&gt;
| Science pack 2=Wetenschapspakket 2&lt;br /&gt;
| Science pack 3=Wetenschapspakket 3&lt;br /&gt;
| Alien science pack=Buitenaards wetenschapspakket&lt;br /&gt;
| Red wire=Rode kabel&lt;br /&gt;
| Green wire=Groene kabel&lt;br /&gt;
| Alien artifact=Buitenaards artefact&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Speed module 2=Snelheidsmodule 2&lt;br /&gt;
| Speed module 3=Snelheidsmodule 3&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Productivity module 2=Productiviteitsmodule 2&lt;br /&gt;
| Productivity module 3=Productiviteitsmodule 3&lt;br /&gt;
| Efficiency module=Efficiëntiemodule&lt;br /&gt;
| Efficiency module 2=Efficiëntiemodule 2&lt;br /&gt;
| Efficiency module 3=Efficiëntiemodule 3&lt;br /&gt;
| Shotgun=Hagelgeweer&lt;br /&gt;
| Combat shotgun=Militair hagelgeweer&lt;br /&gt;
| Shotgun shell=Hagelpatroon&lt;br /&gt;
| Piercing shotgun shell=Pantserdoorborend hagelpatroon&lt;br /&gt;
| Railgun=Railgun&lt;br /&gt;
| Railgun dart=Railgundart&lt;br /&gt;
| Defender capsule=Verdedigingscapsule&lt;br /&gt;
| Distractor capsule=Afleidingscapsule&lt;br /&gt;
| Destroyer capsule=Vernietigingscapsule&lt;br /&gt;
| Poison capsule=Vergiftigingscapsule&lt;br /&gt;
| Slowdown capsule=Vertragingscapsule&lt;br /&gt;
| Grenade=Granaat&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Discharge defense remote=Afstandsbediening voor ontladingsverdediging&lt;br /&gt;
| Blueprint=Blauwdruk&lt;br /&gt;
| Blueprint book=Boek met blauwdrukken&lt;br /&gt;
| Rail planner=Spoor planner&lt;br /&gt;
| Deconstruction planner=Deconstructie planner&lt;br /&gt;
| Sulfur=Zwavel&lt;br /&gt;
| Solid fuel=Vaste brandstof&lt;br /&gt;
| Plastic bar=Plastic staaf&lt;br /&gt;
| Engine unit=Motor&lt;br /&gt;
| Electric engine unit=Elektrische motor&lt;br /&gt;
| Flying robot frame=Vliegend robotframe&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Empty barrel=Leeg vat&lt;br /&gt;
| Crude oil barrel=Vat ruwe olie&lt;br /&gt;
| Small plane=Klein vliegtuig&lt;br /&gt;
| Coin=Munt&lt;br /&gt;
| Cannon shell=Granaat&lt;br /&gt;
| Explosive cannon shell=Explosieve granaat&lt;br /&gt;
| Tank cannon=Tank kanon&lt;br /&gt;
| Low density structure=Materiaal met lage dichtheid&lt;br /&gt;
| Rocket fuel=Raketbrandstof&lt;br /&gt;
| Rocket control unit=Raketbesturingseenheid&lt;br /&gt;
| Rocket part=Raketonderdeel&lt;br /&gt;
| Satellite=Sateliet&lt;br /&gt;
| Stone path=Stenen pad&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Hazard concrete=Beton met gevarenpatroon&lt;br /&gt;
| Rail=Spoor&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Zorg ervoor dat [[enemies/nl|aliens]] je aanvallen vanwege de [[pollution/nl|vervuiling]].&lt;br /&gt;
| Destroy 10 [[Enemies#Spawners|spawners]] by impact. = Plet 10 [[Enemies/nl#Spawners|spawners]] met een [[tank/nl|tank]].&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tile/nl&amp;diff=157241</id>
		<title>Tile/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tile/nl&amp;diff=157241"/>
		<updated>2018-03-14T13:27:43Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Created page with &amp;quot;{{Languages}} Een &amp;#039;&amp;#039;&amp;#039;tegel&amp;#039;&amp;#039;&amp;#039; is het kleinste deel van de wereldkaart. De hele wereld van Factorio bestaat uit ze.  Tegels worden gebruikt als eenheid voor he...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Een &#039;&#039;&#039;tegel&#039;&#039;&#039; is het kleinste deel van de wereldkaart. De hele wereld van [[Factorio]] bestaat uit ze.&lt;br /&gt;
&lt;br /&gt;
Tegels worden gebruikt als [[Units/nl|eenheid]] voor het meten van oppervlakte en afstanden.&lt;br /&gt;
&lt;br /&gt;
Een [[Chunk/nl|Chunck]] (32x32 tegels) is de volgende grootte eenheid voor oppervlakte/afstand.&lt;br /&gt;
&lt;br /&gt;
=== Hoe zie je tegels en Chunks? ===&lt;br /&gt;
&lt;br /&gt;
Je kan:&lt;br /&gt;
* het spel pauseren (standaard met [[Keyboard bindings|Shift-Spatie]]) of&lt;br /&gt;
* de [[Debug mode/nl|Debug mode]] gebruiken om de tegellaag aan te zetten.&lt;br /&gt;
&lt;br /&gt;
== Voorbeelden ==&lt;br /&gt;
&lt;br /&gt;
* Oppervlakte gedekt door [[Radar/nl|Radar]]: ongeveer 100 tegels diameter (100 tegels in elke richting, gebonden aan de bijpassenden chunks, lees over [[Radar/nl|de Radar]] om dat te begrijpen)&lt;br /&gt;
* Snelheid van de gewone [[Transport belt/nl|Transportband]]: ongeveer 1.8 tegels/sec.&lt;br /&gt;
* Het duurt ongeveer 1 minuut en 52 seconden om over 1000 tegels te rennen zonder snelheidsverhogingen. &amp;lt;sup&amp;gt;[https://wiki.factorio.com/Talk:Exoskeleton#Movement%20speed%20experiments]&amp;lt;/sup&amp;gt; (Daarnaast betekent dit dat de karakter een gezond persoon is.)&lt;br /&gt;
&lt;br /&gt;
== Werkelijke grootte van de tegels ==&lt;br /&gt;
&lt;br /&gt;
Het wordt meestal aangenomen dat 1 tegel is gelijk aan 1 vierkante meter (zoals in Minecraft). Volgens [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=9182&amp;amp;p=73352#p73349 deze discussie] lijkt dit ook waar te zijn.&lt;br /&gt;
&lt;br /&gt;
== Lengte of oppervlakte? ==&lt;br /&gt;
&lt;br /&gt;
Als je duidelijk wil maken of je een tegel aan lengte bedoeld of een tegel aan oppervlakte bedoeld, gebruik iets in de trent van &amp;quot;tegel lengte&amp;quot; of &amp;quot;vierkante tegel&amp;quot; of &amp;quot;tegel^2&amp;quot; maar in de meeste gevallen zou dit al duidelijk moeten zijn.&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Balancer_mechanics/nl&amp;diff=157240</id>
		<title>Balancer mechanics/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Balancer_mechanics/nl&amp;diff=157240"/>
		<updated>2018-03-14T13:15:06Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Created page with &amp;quot;{{Languages}} Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.  Transportbandbalanceerders worden meestal gebruikt om meerder...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.&lt;br /&gt;
&lt;br /&gt;
Transportbandbalanceerders worden meestal gebruikt om meerdere banden voor of na een treinstation te balanceren, zodat de bufferkisten en treinwagons gelijkmatig worden gevult. Transportbandbalanceerders balanceren de individuele banen niet!&lt;br /&gt;
&lt;br /&gt;
Baanbalancers worden meestal geplaatst na productie om er voor te zorgen dat een transportband op volledige capaciteit werkt, of om te zorgen dat beide zijdes van een transportband gelijk worden geleegd bij consumptie.&lt;br /&gt;
== Baanbalanceerders ==&lt;br /&gt;
=== Input ongebalanceerd, Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items gelijk over de twee uitgaande banen, maar verbruiken de binnenkomende banen niet gelijk wanneer uitgaande band niet meer beweegt. Ze zijn binnenkomend ongebalanceerd.&lt;br /&gt;
&lt;br /&gt;
De laatste twee balanceerders zijn speciaal, ze werken enkel wanneer er items aan een kant van de binnenkomende band is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
File:Corner-lane_balancer.gif&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:One_lane-corner-lane_balancer.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input gebalanceerd, Output ongebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items over de uitgaande banen en &amp;quot;gebruiken&amp;quot; beide binnenkomende banen om en om. Deze balanceerders zijn niet gebalanceerd aan de uitgaande zijde, wat betekent dat, wanneer er minder dan 100% capaciteit binnenkomt, de uitgaande banen niet gebalanceerd is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Input balanced-lane balancer-2belt-smaller.png|2 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller_b.png|4 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt_b.png|4 Belts inline v.1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input en Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items altijd gelijk over de uitgaande banen en &amp;quot;gebruikt&amp;quot; beide binnenkomende banen gelijk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:Input_balanced-lane_balancer-1belt.png|1 Belt&lt;br /&gt;
File:Input_balanced-lane_balancer-2belt.png|2 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller.png|4 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt.png|4 Belts inline&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Belt Balancers ==&lt;br /&gt;
Deze transportbandbalanceerders zijn allemaal getest zodat binnenkomende en uitgaande banden gebalanceerd zijn. Onthoud dat deze balanceerders niet de individuele banen balanceerd! Doorvoer onder volledige belading is 100% en minimale doorvoer met geblokkerder in- en uitgangen zijn ook getest. De tests zijn gedaan met  [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 dit handige tooltje] gemaakt door d4rkpl4y3r op de Factorio Forums. Wanneer er meerdere versies van van een balanceerder zijn met de zelfde eigenschappen maar met een andere grootte, wordt enkel de kleinste balanceerder weergegeven.&lt;br /&gt;
&lt;br /&gt;
Het blauwdrukboek me alle balanceerders van 1 → 1 tot 8 → 8 :&lt;br /&gt;
{{BlueprintString|bp-string=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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 1 band &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:1to2_balancer.png|&#039;&#039;&#039;1 to 2&#039;&#039;&#039;&lt;br /&gt;
File:1to3_balancer.png|&#039;&#039;&#039;1 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to4_balancer.png|&#039;&#039;&#039;1 to 4&#039;&#039;&#039;&lt;br /&gt;
File:1to5_balancer.png|&#039;&#039;&#039;1 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to6_balancer.png|&#039;&#039;&#039;1 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to7_balancer.png|&#039;&#039;&#039;1 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to8_balancer.png|&#039;&#039;&#039;1 to 8&#039;&#039;&#039;&lt;br /&gt;
File:1to16_balancer.png|&#039;&#039;&#039;1 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 2 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:2to1_balancer.png|&#039;&#039;&#039;2 to 1&#039;&#039;&#039;&lt;br /&gt;
File:2to2_balancer.png|&#039;&#039;&#039;2 to 2&#039;&#039;&#039;&lt;br /&gt;
File:2to3_balancer_a.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to3_balancer_b.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to4_balancer.png|&#039;&#039;&#039;2 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer_b.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to6_balancer.png|&#039;&#039;&#039;2 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to7_balancer.png|&#039;&#039;&#039;2 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to8_balancer.png|&#039;&#039;&#039;2 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to16_balancer.png|&#039;&#039;&#039;2 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:3to1_balancer.png|&#039;&#039;&#039;3 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to2_balancer.png|&#039;&#039;&#039;3 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:3to3_balancer.png|&#039;&#039;&#039;3 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to4_balancer.png|&#039;&#039;&#039;3 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:3to5_balancer.png|&#039;&#039;&#039;3 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to6_balancer.png|&#039;&#039;&#039;3 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to7_balancer.png|&#039;&#039;&#039;3 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to8_balancer.png|&#039;&#039;&#039;3 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 4 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:4to1_balancer.png|&#039;&#039;&#039;4 to 1&#039;&#039;&#039;&lt;br /&gt;
File:4to2_balancer.png|&#039;&#039;&#039;4 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to3_balancer.png|&#039;&#039;&#039;4 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:4to4_balancer.png|&#039;&#039;&#039;4 to 4&#039;&#039;&#039;&lt;br /&gt;
File:4to5_balancer.png|&#039;&#039;&#039;4 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:4to6_balancer.png|&#039;&#039;&#039;4 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to7_balancer.png|&#039;&#039;&#039;4 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to8_balancer.png|&#039;&#039;&#039;4 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:5to1_balancer.png|&#039;&#039;&#039;5 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to2_balancer.png|&#039;&#039;&#039;5 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to3_balancer.png|&#039;&#039;&#039;5 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to4_balancer.png|&#039;&#039;&#039;5 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:5to5_balancer.png|&#039;&#039;&#039;5 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to6_balancer.png|&#039;&#039;&#039;5 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to7_balancer.png|&#039;&#039;&#039;5 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to8_balancer.png|&#039;&#039;&#039;5 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:6to1_balancer.png|&#039;&#039;&#039;6 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to2_balancer.png|&#039;&#039;&#039;6 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to3_balancer.png|&#039;&#039;&#039;6 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to4_balancer.png|&#039;&#039;&#039;6 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to5_balancer.png|&#039;&#039;&#039;6 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to6_balancer.png|&#039;&#039;&#039;6 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to7_balancer.png|&#039;&#039;&#039;6 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to8_balancer.png|&#039;&#039;&#039;6 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 7 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:7to1_balancer.png|&#039;&#039;&#039;7 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to2_balancer.png|&#039;&#039;&#039;7 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to3_balancer.png|&#039;&#039;&#039;7 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to4_balancer.png|&#039;&#039;&#039;7 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to5_balancer.png|&#039;&#039;&#039;7 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:7to6_balancer.png|&#039;&#039;&#039;7 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to7_balancer.png|&#039;&#039;&#039;7 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to8_balancer.png|&#039;&#039;&#039;7 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 8 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=260px&amp;gt;&lt;br /&gt;
File:8to1_balancer.png|&#039;&#039;&#039;8 to 1&#039;&#039;&#039;&lt;br /&gt;
File:8to2_balancer.png|&#039;&#039;&#039;8 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to3_balancer.png|&#039;&#039;&#039;8 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to4_balancer.png|&#039;&#039;&#039;8 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to5_balancer.png|&#039;&#039;&#039;8 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:8to6_balancer.png|&#039;&#039;&#039;8 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to7_balancer.png|&#039;&#039;&#039;8 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
File:8to8_balancer.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_b.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_unlimited.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=350px&amp;gt;&lt;br /&gt;
File:12to4_balancer.png|&#039;&#039;&#039;12 to 4&#039;&#039;&#039;&lt;br /&gt;
File:12to12_balancer.png|&#039;&#039;&#039;12 to 12&#039;&#039;&#039;: Doorvoer kan dalen naar 33.3%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 16 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
File:16to16_balancer_inline.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 25%. Heeft ondergrondse expresstransportbanden nodig voor de extra lengte.&lt;br /&gt;
File:16to16_balancer_unlimited.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werkingen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|Een volle binnenkomende transportband wordt verdeeld over twee halfvolle banden, welke verdeeld worden over 4 banden welke 25% vol zijjn.]]&lt;br /&gt;
Transportbandbalanceerders gebruiken de werking van verdelers dat ze items verdelen in met een 1:1 ratio over beide uitgaande banden. Dit betekent dat een verdeler gebruikt kan worden om een gelijk aantal items over twee banden kan verdelen. Omdat dat process eeuwig kan worden herhaald is het makkelijk om balanceerders met 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; uitgaande banden te creëren. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|Eerst gaan banden A en B door een verdeler, zodat beide uitgaande banden een gelijke hoeveelheid items van beide banden bevat(AB). Hetzelfde kan gedaan worden met banden C en D. Daarna gaan de gemixde banden AB en CD door verdelers, zodat hun uitgaande banden een gelijke hoeveelheid items van elke binnenkomende banden bevat(ABCD)!]]&lt;br /&gt;
Balanceerders gebruiken ook de werking van verdelers dat ze items gelijkmatig van hun binnenkomende banden verdelen over de twee uitgaande banden. Om transportbanden te balanceren is het belangrijk om er voor te zorgen dat de uitgaande een gelijke hoeveelheid items van elke binnenkomende band bevat.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Doorvoer ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
De bovenstaande collectie van balanceerders geven vaak aan dat de doorvoer van een balanceerder kan dalen naar x%, wat betekent dat de balanceerder &#039;&#039;&#039;doorvoer gelimiteerd&#039;&#039;&#039; is. Om &#039;&#039;&#039;doorvoer &#039;&#039;on&#039;&#039;gelimiteerd&#039;&#039;&#039; is, een balanceerder moet aan de volgende voorwaarden voldoen:&lt;br /&gt;
#100% doorvoer tijdens volledige capaciteit.&lt;br /&gt;
#Elke arbitraire hoeveelheid binnenkomende banden moet kunnen werken met elke arbritaire hoeveelheid uitgaande banden.&lt;br /&gt;
&lt;br /&gt;
Alle balanceerders in de collectie voldoen aan de eerste conditie, maar een paar voldoen ook aan de tweede conditie. Dit is omdat de balanceerder interne knelpunten hebben. De gif rechts laat een 4 &amp;amp;rarr; 4 balanceerder zien welke gevoed word door twee banden terwijl er maar een band uit gaat, wat betekent dat zijn doorvoer 50% is. Het knelpunt in deze balanceerder is dat de twee middelste banden enkel invoer krijgen van een verdeler. Dus wanneer maar een zijde van de verdeler invoer heeft, zoals gezien in de gif, kan hij ook maar een band uitvoeren, zelfs als de verdeler ervoor twee binnenkomende banden heeft. In dit geval kan het knelpunt opgelost worden door de binnenste uitgaande banden te voeren met extra verdelers. Deze worden in dit geval toegevoegd aan het einde van de balanceerder zoals gezien hier:[[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
Niet elk knelpunt kan zo makkelijk opgelost worden. Een zekere methode om doorvoer te krijgen is om twee balanceerders achter elkaar te plaatsen, wat de eerste conditie volvult voor doorvoer ongelimiteerde balanceerders(100% doorvoer onder volledige capaciteit). De resulterende balanceerder is meestal groter dan de balanceerder welke in eerste instantie ontwikkeld is voor ongelimiteerde doorvoer. Dit is omdat er meer verdelers gebruikt worden dan de minimale benodigde hoeveelheid van {{Key|n*log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)-n/2}} &amp;lt;small&amp;gt;waar n is het aantal banden^2&amp;lt;/small&amp;gt; verdelers voor doorvoer ongelimiteerde balanceerders.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Referenties ==&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 Command line belt balancerder analyzeerder]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/4gj8x4/my_take_on_4_belt_lane_balancers/ Een collectie van baanbalanceerders]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5njgy4/yet_another_belt_balancer_compendium/ De beste collectie van bandbalanceerders, de meesten worden hier gebruikt.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system/nl|Transportbandsysteem]]&lt;br /&gt;
** [[Splitters/nl|Verdelers]]&lt;br /&gt;
** [[Transport belts/nl|Transportbanden]]&lt;br /&gt;
** [[Underground belts/nl|Ondergrondse transportbanden]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace2&amp;diff=157239</id>
		<title>User:Jelmergu/workspace2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace2&amp;diff=157239"/>
		<updated>2018-03-14T13:13:51Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.&lt;br /&gt;
&lt;br /&gt;
Transportbandbalanceerders worden meestal gebruikt om meerdere banden voor of na een treinstation te balanceren, zodat de bufferkisten en treinwagons gelijkmatig worden gevult. Transportbandbalanceerders balanceren de individuele banen niet!&lt;br /&gt;
&lt;br /&gt;
Baanbalancers worden meestal geplaatst na productie om er voor te zorgen dat een transportband op volledige capaciteit werkt, of om te zorgen dat beide zijdes van een transportband gelijk worden geleegd bij consumptie.&lt;br /&gt;
== Baanbalanceerders ==&lt;br /&gt;
=== Input ongebalanceerd, Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items gelijk over de twee uitgaande banen, maar verbruiken de binnenkomende banen niet gelijk wanneer uitgaande band niet meer beweegt. Ze zijn binnenkomend ongebalanceerd.&lt;br /&gt;
&lt;br /&gt;
De laatste twee balanceerders zijn speciaal, ze werken enkel wanneer er items aan een kant van de binnenkomende band is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
File:Corner-lane_balancer.gif&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:One_lane-corner-lane_balancer.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input gebalanceerd, Output ongebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items over de uitgaande banen en &amp;quot;gebruiken&amp;quot; beide binnenkomende banen om en om. Deze balanceerders zijn niet gebalanceerd aan de uitgaande zijde, wat betekent dat, wanneer er minder dan 100% capaciteit binnenkomt, de uitgaande banen niet gebalanceerd is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Input balanced-lane balancer-2belt-smaller.png|2 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller_b.png|4 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt_b.png|4 Belts inline v.1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input en Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items altijd gelijk over de uitgaande banen en &amp;quot;gebruikt&amp;quot; beide binnenkomende banen gelijk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:Input_balanced-lane_balancer-1belt.png|1 Belt&lt;br /&gt;
File:Input_balanced-lane_balancer-2belt.png|2 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller.png|4 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt.png|4 Belts inline&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Belt Balancers ==&lt;br /&gt;
Deze transportbandbalanceerders zijn allemaal getest zodat binnenkomende en uitgaande banden gebalanceerd zijn. Onthoud dat deze balanceerders niet de individuele banen balanceerd! Doorvoer onder volledige belading is 100% en minimale doorvoer met geblokkerder in- en uitgangen zijn ook getest. De tests zijn gedaan met  [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 dit handige tooltje] gemaakt door d4rkpl4y3r op de Factorio Forums. Wanneer er meerdere versies van van een balanceerder zijn met de zelfde eigenschappen maar met een andere grootte, wordt enkel de kleinste balanceerder weergegeven.&lt;br /&gt;
&lt;br /&gt;
Het blauwdrukboek me alle balanceerders van 1 → 1 tot 8 → 8 :&lt;br /&gt;
{{BlueprintString|bp-string=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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 1 band &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:1to2_balancer.png|&#039;&#039;&#039;1 to 2&#039;&#039;&#039;&lt;br /&gt;
File:1to3_balancer.png|&#039;&#039;&#039;1 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to4_balancer.png|&#039;&#039;&#039;1 to 4&#039;&#039;&#039;&lt;br /&gt;
File:1to5_balancer.png|&#039;&#039;&#039;1 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to6_balancer.png|&#039;&#039;&#039;1 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to7_balancer.png|&#039;&#039;&#039;1 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to8_balancer.png|&#039;&#039;&#039;1 to 8&#039;&#039;&#039;&lt;br /&gt;
File:1to16_balancer.png|&#039;&#039;&#039;1 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 2 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:2to1_balancer.png|&#039;&#039;&#039;2 to 1&#039;&#039;&#039;&lt;br /&gt;
File:2to2_balancer.png|&#039;&#039;&#039;2 to 2&#039;&#039;&#039;&lt;br /&gt;
File:2to3_balancer_a.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to3_balancer_b.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to4_balancer.png|&#039;&#039;&#039;2 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer_b.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to6_balancer.png|&#039;&#039;&#039;2 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to7_balancer.png|&#039;&#039;&#039;2 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to8_balancer.png|&#039;&#039;&#039;2 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to16_balancer.png|&#039;&#039;&#039;2 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:3to1_balancer.png|&#039;&#039;&#039;3 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to2_balancer.png|&#039;&#039;&#039;3 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:3to3_balancer.png|&#039;&#039;&#039;3 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to4_balancer.png|&#039;&#039;&#039;3 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:3to5_balancer.png|&#039;&#039;&#039;3 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to6_balancer.png|&#039;&#039;&#039;3 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to7_balancer.png|&#039;&#039;&#039;3 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to8_balancer.png|&#039;&#039;&#039;3 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 4 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:4to1_balancer.png|&#039;&#039;&#039;4 to 1&#039;&#039;&#039;&lt;br /&gt;
File:4to2_balancer.png|&#039;&#039;&#039;4 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to3_balancer.png|&#039;&#039;&#039;4 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:4to4_balancer.png|&#039;&#039;&#039;4 to 4&#039;&#039;&#039;&lt;br /&gt;
File:4to5_balancer.png|&#039;&#039;&#039;4 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:4to6_balancer.png|&#039;&#039;&#039;4 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to7_balancer.png|&#039;&#039;&#039;4 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to8_balancer.png|&#039;&#039;&#039;4 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:5to1_balancer.png|&#039;&#039;&#039;5 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to2_balancer.png|&#039;&#039;&#039;5 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to3_balancer.png|&#039;&#039;&#039;5 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to4_balancer.png|&#039;&#039;&#039;5 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:5to5_balancer.png|&#039;&#039;&#039;5 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to6_balancer.png|&#039;&#039;&#039;5 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to7_balancer.png|&#039;&#039;&#039;5 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to8_balancer.png|&#039;&#039;&#039;5 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:6to1_balancer.png|&#039;&#039;&#039;6 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to2_balancer.png|&#039;&#039;&#039;6 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to3_balancer.png|&#039;&#039;&#039;6 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to4_balancer.png|&#039;&#039;&#039;6 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to5_balancer.png|&#039;&#039;&#039;6 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to6_balancer.png|&#039;&#039;&#039;6 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to7_balancer.png|&#039;&#039;&#039;6 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to8_balancer.png|&#039;&#039;&#039;6 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 7 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:7to1_balancer.png|&#039;&#039;&#039;7 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to2_balancer.png|&#039;&#039;&#039;7 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to3_balancer.png|&#039;&#039;&#039;7 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to4_balancer.png|&#039;&#039;&#039;7 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to5_balancer.png|&#039;&#039;&#039;7 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:7to6_balancer.png|&#039;&#039;&#039;7 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to7_balancer.png|&#039;&#039;&#039;7 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to8_balancer.png|&#039;&#039;&#039;7 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 8 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=260px&amp;gt;&lt;br /&gt;
File:8to1_balancer.png|&#039;&#039;&#039;8 to 1&#039;&#039;&#039;&lt;br /&gt;
File:8to2_balancer.png|&#039;&#039;&#039;8 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to3_balancer.png|&#039;&#039;&#039;8 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to4_balancer.png|&#039;&#039;&#039;8 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to5_balancer.png|&#039;&#039;&#039;8 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:8to6_balancer.png|&#039;&#039;&#039;8 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to7_balancer.png|&#039;&#039;&#039;8 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
File:8to8_balancer.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_b.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_unlimited.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=350px&amp;gt;&lt;br /&gt;
File:12to4_balancer.png|&#039;&#039;&#039;12 to 4&#039;&#039;&#039;&lt;br /&gt;
File:12to12_balancer.png|&#039;&#039;&#039;12 to 12&#039;&#039;&#039;: Doorvoer kan dalen naar 33.3%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 16 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
File:16to16_balancer_inline.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 25%. Heeft ondergrondse expresstransportbanden nodig voor de extra lengte.&lt;br /&gt;
File:16to16_balancer_unlimited.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werkingen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|Een volle binnenkomende transportband wordt verdeeld over twee halfvolle banden, welke verdeeld worden over 4 banden welke 25% vol zijjn.]]&lt;br /&gt;
Transportbandbalanceerders gebruiken de werking van verdelers dat ze items verdelen in met een 1:1 ratio over beide uitgaande banden. Dit betekent dat een verdeler gebruikt kan worden om een gelijk aantal items over twee banden kan verdelen. Omdat dat process eeuwig kan worden herhaald is het makkelijk om balanceerders met 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; uitgaande banden te creëren. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|Eerst gaan banden A en B door een verdeler, zodat beide uitgaande banden een gelijke hoeveelheid items van beide banden bevat(AB). Hetzelfde kan gedaan worden met banden C en D. Daarna gaan de gemixde banden AB en CD door verdelers, zodat hun uitgaande banden een gelijke hoeveelheid items van elke binnenkomende banden bevat(ABCD)!]]&lt;br /&gt;
Balanceerders gebruiken ook de werking van verdelers dat ze items gelijkmatig van hun binnenkomende banden verdelen over de twee uitgaande banden. Om transportbanden te balanceren is het belangrijk om er voor te zorgen dat de uitgaande een gelijke hoeveelheid items van elke binnenkomende band bevat.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Doorvoer ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
De bovenstaande collectie van balanceerders geven vaak aan dat de doorvoer van een balanceerder kan dalen naar x%, wat betekent dat de balanceerder &#039;&#039;&#039;doorvoer gelimiteerd&#039;&#039;&#039; is. Om &#039;&#039;&#039;doorvoer &#039;&#039;on&#039;&#039;gelimiteerd&#039;&#039;&#039; is, een balanceerder moet aan de volgende voorwaarden voldoen:&lt;br /&gt;
#100% doorvoer tijdens volledige capaciteit.&lt;br /&gt;
#Elke arbitraire hoeveelheid binnenkomende banden moet kunnen werken met elke arbritaire hoeveelheid uitgaande banden.&lt;br /&gt;
&lt;br /&gt;
Alle balanceerders in de collectie voldoen aan de eerste conditie, maar een paar voldoen ook aan de tweede conditie. Dit is omdat de balanceerder interne knelpunten hebben. De gif rechts laat een 4 &amp;amp;rarr; 4 balanceerder zien welke gevoed word door twee banden terwijl er maar een band uit gaat, wat betekent dat zijn doorvoer 50% is. Het knelpunt in deze balanceerder is dat de twee middelste banden enkel invoer krijgen van een verdeler. Dus wanneer maar een zijde van de verdeler invoer heeft, zoals gezien in de gif, kan hij ook maar een band uitvoeren, zelfs als de verdeler ervoor twee binnenkomende banden heeft. In dit geval kan het knelpunt opgelost worden door de binnenste uitgaande banden te voeren met extra verdelers. Deze worden in dit geval toegevoegd aan het einde van de balanceerder zoals gezien hier:[[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
Niet elk knelpunt kan zo makkelijk opgelost worden. Een zekere methode om doorvoer te krijgen is om twee balanceerders achter elkaar te plaatsen, wat de eerste conditie volvult voor doorvoer ongelimiteerde balanceerders(100% doorvoer onder volledige capaciteit). De resulterende balanceerder is meestal groter dan de balanceerder welke in eerste instantie ontwikkeld is voor ongelimiteerde doorvoer. Dit is omdat er meer verdelers gebruikt worden dan de minimale benodigde hoeveelheid van {{Key|n*log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)-n/2}} &amp;lt;small&amp;gt;waar n is het aantal banden^2&amp;lt;/small&amp;gt; verdelers voor doorvoer ongelimiteerde balanceerders.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Referenties ==&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 Command line belt balancerder analyzeerder]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/4gj8x4/my_take_on_4_belt_lane_balancers/ Een collectie van baanbalanceerders]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5njgy4/yet_another_belt_balancer_compendium/ De beste collectie van bandbalanceerders, de meesten worden hier gebruikt.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system/nl|Transportbandsysteem]]&lt;br /&gt;
** [[Splitters/nl|Verdelers]]&lt;br /&gt;
** [[Transport belts/nl|Transportbanden]]&lt;br /&gt;
** [[Underground belts/nl|Ondergrondse transportbanden]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157238</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157238"/>
		<updated>2018-03-14T13:13:20Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.&lt;br /&gt;
&lt;br /&gt;
Transportbandbalanceerders worden meestal gebruikt om meerdere banden voor of na een treinstation te balanceren, zodat de bufferkisten en treinwagons gelijkmatig worden gevult. Transportbandbalanceerders balanceren de individuele banen niet!&lt;br /&gt;
&lt;br /&gt;
Baanbalancers worden meestal geplaatst na productie om er voor te zorgen dat een transportband op volledige capaciteit werkt, of om te zorgen dat beide zijdes van een transportband gelijk worden geleegd bij consumptie.&lt;br /&gt;
== Baanbalanceerders ==&lt;br /&gt;
=== Input ongebalanceerd, Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items gelijk over de twee uitgaande banen, maar verbruiken de binnenkomende banen niet gelijk wanneer uitgaande band niet meer beweegt. Ze zijn binnenkomend ongebalanceerd.&lt;br /&gt;
&lt;br /&gt;
De laatste twee balanceerders zijn speciaal, ze werken enkel wanneer er items aan een kant van de binnenkomende band is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
File:Corner-lane_balancer.gif&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:One_lane-corner-lane_balancer.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input gebalanceerd, Output ongebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items over de uitgaande banen en &amp;quot;gebruiken&amp;quot; beide binnenkomende banen om en om. Deze balanceerders zijn niet gebalanceerd aan de uitgaande zijde, wat betekent dat, wanneer er minder dan 100% capaciteit binnenkomt, de uitgaande banen niet gebalanceerd is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Input balanced-lane balancer-2belt-smaller.png|2 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller_b.png|4 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt_b.png|4 Belts inline v.1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input en Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items altijd gelijk over de uitgaande banen en &amp;quot;gebruikt&amp;quot; beide binnenkomende banen gelijk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:Input_balanced-lane_balancer-1belt.png|1 Belt&lt;br /&gt;
File:Input_balanced-lane_balancer-2belt.png|2 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller.png|4 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt.png|4 Belts inline&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Belt Balancers ==&lt;br /&gt;
Deze transportbandbalanceerders zijn allemaal getest zodat binnenkomende en uitgaande banden gebalanceerd zijn. Onthoud dat deze balanceerders niet de individuele banen balanceerd! Doorvoer onder volledige belading is 100% en minimale doorvoer met geblokkerder in- en uitgangen zijn ook getest. De tests zijn gedaan met  [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 dit handige tooltje] gemaakt door d4rkpl4y3r op de Factorio Forums. Wanneer er meerdere versies van van een balanceerder zijn met de zelfde eigenschappen maar met een andere grootte, wordt enkel de kleinste balanceerder weergegeven.&lt;br /&gt;
&lt;br /&gt;
Het blauwdrukboek me alle balanceerders van 1 → 1 tot 8 → 8 :&lt;br /&gt;
{{BlueprintString|bp-string=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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 1 band &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:1to2_balancer.png|&#039;&#039;&#039;1 to 2&#039;&#039;&#039;&lt;br /&gt;
File:1to3_balancer.png|&#039;&#039;&#039;1 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to4_balancer.png|&#039;&#039;&#039;1 to 4&#039;&#039;&#039;&lt;br /&gt;
File:1to5_balancer.png|&#039;&#039;&#039;1 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to6_balancer.png|&#039;&#039;&#039;1 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to7_balancer.png|&#039;&#039;&#039;1 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to8_balancer.png|&#039;&#039;&#039;1 to 8&#039;&#039;&#039;&lt;br /&gt;
File:1to16_balancer.png|&#039;&#039;&#039;1 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 2 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:2to1_balancer.png|&#039;&#039;&#039;2 to 1&#039;&#039;&#039;&lt;br /&gt;
File:2to2_balancer.png|&#039;&#039;&#039;2 to 2&#039;&#039;&#039;&lt;br /&gt;
File:2to3_balancer_a.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to3_balancer_b.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to4_balancer.png|&#039;&#039;&#039;2 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer_b.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to6_balancer.png|&#039;&#039;&#039;2 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to7_balancer.png|&#039;&#039;&#039;2 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to8_balancer.png|&#039;&#039;&#039;2 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to16_balancer.png|&#039;&#039;&#039;2 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:3to1_balancer.png|&#039;&#039;&#039;3 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to2_balancer.png|&#039;&#039;&#039;3 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:3to3_balancer.png|&#039;&#039;&#039;3 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to4_balancer.png|&#039;&#039;&#039;3 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:3to5_balancer.png|&#039;&#039;&#039;3 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to6_balancer.png|&#039;&#039;&#039;3 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to7_balancer.png|&#039;&#039;&#039;3 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to8_balancer.png|&#039;&#039;&#039;3 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 4 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:4to1_balancer.png|&#039;&#039;&#039;4 to 1&#039;&#039;&#039;&lt;br /&gt;
File:4to2_balancer.png|&#039;&#039;&#039;4 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to3_balancer.png|&#039;&#039;&#039;4 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:4to4_balancer.png|&#039;&#039;&#039;4 to 4&#039;&#039;&#039;&lt;br /&gt;
File:4to5_balancer.png|&#039;&#039;&#039;4 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:4to6_balancer.png|&#039;&#039;&#039;4 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to7_balancer.png|&#039;&#039;&#039;4 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to8_balancer.png|&#039;&#039;&#039;4 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:5to1_balancer.png|&#039;&#039;&#039;5 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to2_balancer.png|&#039;&#039;&#039;5 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to3_balancer.png|&#039;&#039;&#039;5 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to4_balancer.png|&#039;&#039;&#039;5 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:5to5_balancer.png|&#039;&#039;&#039;5 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to6_balancer.png|&#039;&#039;&#039;5 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to7_balancer.png|&#039;&#039;&#039;5 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to8_balancer.png|&#039;&#039;&#039;5 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:6to1_balancer.png|&#039;&#039;&#039;6 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to2_balancer.png|&#039;&#039;&#039;6 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to3_balancer.png|&#039;&#039;&#039;6 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to4_balancer.png|&#039;&#039;&#039;6 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to5_balancer.png|&#039;&#039;&#039;6 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to6_balancer.png|&#039;&#039;&#039;6 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to7_balancer.png|&#039;&#039;&#039;6 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to8_balancer.png|&#039;&#039;&#039;6 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 7 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:7to1_balancer.png|&#039;&#039;&#039;7 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to2_balancer.png|&#039;&#039;&#039;7 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to3_balancer.png|&#039;&#039;&#039;7 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to4_balancer.png|&#039;&#039;&#039;7 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to5_balancer.png|&#039;&#039;&#039;7 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:7to6_balancer.png|&#039;&#039;&#039;7 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to7_balancer.png|&#039;&#039;&#039;7 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to8_balancer.png|&#039;&#039;&#039;7 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 8 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=260px&amp;gt;&lt;br /&gt;
File:8to1_balancer.png|&#039;&#039;&#039;8 to 1&#039;&#039;&#039;&lt;br /&gt;
File:8to2_balancer.png|&#039;&#039;&#039;8 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to3_balancer.png|&#039;&#039;&#039;8 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to4_balancer.png|&#039;&#039;&#039;8 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to5_balancer.png|&#039;&#039;&#039;8 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:8to6_balancer.png|&#039;&#039;&#039;8 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to7_balancer.png|&#039;&#039;&#039;8 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
File:8to8_balancer.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_b.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_unlimited.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=350px&amp;gt;&lt;br /&gt;
File:12to4_balancer.png|&#039;&#039;&#039;12 to 4&#039;&#039;&#039;&lt;br /&gt;
File:12to12_balancer.png|&#039;&#039;&#039;12 to 12&#039;&#039;&#039;: Doorvoer kan dalen naar 33.3%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 16 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
File:16to16_balancer_inline.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 25%. Heeft ondergrondse expresstransportbanden nodig voor de extra lengte.&lt;br /&gt;
File:16to16_balancer_unlimited.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werkingen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|Een volle binnenkomende transportband wordt verdeeld over twee halfvolle banden, welke verdeeld worden over 4 banden welke 25% vol zijjn.]]&lt;br /&gt;
Transportbandbalanceerders gebruiken de werking van verdelers dat ze items verdelen in met een 1:1 ratio over beide uitgaande banden. Dit betekent dat een verdeler gebruikt kan worden om een gelijk aantal items over twee banden kan verdelen. Omdat dat process eeuwig kan worden herhaald is het makkelijk om balanceerders met 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; uitgaande banden te creëren. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|Eerst gaan banden A en B door een verdeler, zodat beide uitgaande banden een gelijke hoeveelheid items van beide banden bevat(AB). Hetzelfde kan gedaan worden met banden C en D. Daarna gaan de gemixde banden AB en CD door verdelers, zodat hun uitgaande banden een gelijke hoeveelheid items van elke binnenkomende banden bevat(ABCD)!]]&lt;br /&gt;
Balanceerders gebruiken ook de werking van verdelers dat ze items gelijkmatig van hun binnenkomende banden verdelen over de twee uitgaande banden. Om transportbanden te balanceren is het belangrijk om er voor te zorgen dat de uitgaande een gelijke hoeveelheid items van elke binnenkomende band bevat.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Doorvoer ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
De bovenstaande collectie van balanceerders geven vaak aan dat de doorvoer van een balanceerder kan dalen naar x%, wat betekent dat de balanceerder &#039;&#039;&#039;doorvoer gelimiteerd&#039;&#039;&#039; is. Om &#039;&#039;&#039;doorvoer &#039;&#039;on&#039;&#039;gelimiteerd&#039;&#039;&#039; is, een balanceerder moet aan de volgende voorwaarden voldoen:&lt;br /&gt;
#100% doorvoer tijdens volledige capaciteit.&lt;br /&gt;
#Elke arbitraire hoeveelheid binnenkomende banden moet kunnen werken met elke arbritaire hoeveelheid uitgaande banden.&lt;br /&gt;
&lt;br /&gt;
Alle balanceerders in de collectie voldoen aan de eerste conditie, maar een paar voldoen ook aan de tweede conditie. Dit is omdat de balanceerder interne knelpunten hebben. De gif rechts laat een 4 &amp;amp;rarr; 4 balanceerder zien welke gevoed word door twee banden terwijl er maar een band uit gaat, wat betekent dat zijn doorvoer 50% is. Het knelpunt in deze balanceerder is dat de twee middelste banden enkel invoer krijgen van een verdeler. Dus wanneer maar een zijde van de verdeler invoer heeft, zoals gezien in de gif, kan hij ook maar een band uitvoeren, zelfs als de verdeler ervoor twee binnenkomende banden heeft. In dit geval kan het knelpunt opgelost worden door de binnenste uitgaande banden te voeren met extra verdelers. Deze worden in dit geval toegevoegd aan het einde van de balanceerder zoals gezien hier:[[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
Niet elk knelpunt kan zo makkelijk opgelost worden. Een zekere methode om doorvoer te krijgen is om twee balanceerders achter elkaar te plaatsen, wat de eerste conditie volvult voor doorvoer ongelimiteerde balanceerders(100% doorvoer onder volledige capaciteit). De resulterende balanceerder is meestal groter dan de balanceerder welke in eerste instantie ontwikkeld is voor ongelimiteerde doorvoer. Dit is omdat er meer verdelers gebruikt worden dan de minimale benodigde hoeveelheid van {{Key|n*log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)-n/2}} &amp;lt;small&amp;gt;waar n is het aantal banden^2&amp;lt;/small&amp;gt; verdelers voor doorvoer ongelimiteerde balanceerders.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Referenties ==&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 Command line belt balancerder analyzeerder]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/4gj8x4/my_take_on_4_belt_lane_balancers/ Een collectie van baanbalanceerders]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5njgy4/yet_another_belt_balancer_compendium/ De beste collectie van bandbalanceerders, de meesten worden hier gebruikt.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system/nl|Transportbandsysteem]]&lt;br /&gt;
** [[Splitters/nl|Verdelers]]&lt;br /&gt;
** [[Transport belts/nl|Transportbanden]]&lt;br /&gt;
** [[Underground belts/nl|Ondergrondse transportbanden]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157237</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157237"/>
		<updated>2018-03-14T13:12:40Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.&lt;br /&gt;
&lt;br /&gt;
Transportbandbalanceerders worden meestal gebruikt om meerdere banden voor of na een treinstation te balanceren, zodat de bufferkisten en treinwagons gelijkmatig worden gevult. Transportbandbalanceerders balanceren de individuele banen niet!&lt;br /&gt;
&lt;br /&gt;
Baanbalancers worden meestal geplaatst na productie om er voor te zorgen dat een transportband op volledige capaciteit werkt, of om te zorgen dat beide zijdes van een transportband gelijk worden geleegd bij consumptie.&lt;br /&gt;
== Baanbalanceerders ==&lt;br /&gt;
=== Input ongebalanceerd, Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items gelijk over de twee uitgaande banen, maar verbruiken de binnenkomende banen niet gelijk wanneer uitgaande band niet meer beweegt. Ze zijn binnenkomend ongebalanceerd.&lt;br /&gt;
&lt;br /&gt;
De laatste twee balanceerders zijn speciaal, ze werken enkel wanneer er items aan een kant van de binnenkomende band is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
File:Corner-lane_balancer.gif&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:One_lane-corner-lane_balancer.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input gebalanceerd, Output ongebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items over de uitgaande banen en &amp;quot;gebruiken&amp;quot; beide binnenkomende banen om en om. Deze balanceerders zijn niet gebalanceerd aan de uitgaande zijde, wat betekent dat, wanneer er minder dan 100% capaciteit binnenkomt, de uitgaande banen niet gebalanceerd is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Input balanced-lane balancer-2belt-smaller.png|2 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller_b.png|4 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt_b.png|4 Belts inline v.1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input en Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items altijd gelijk over de uitgaande banen en &amp;quot;gebruikt&amp;quot; beide binnenkomende banen gelijk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:Input_balanced-lane_balancer-1belt.png|1 Belt&lt;br /&gt;
File:Input_balanced-lane_balancer-2belt.png|2 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller.png|4 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt.png|4 Belts inline&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Belt Balancers ==&lt;br /&gt;
Deze transportbandbalanceerders zijn allemaal getest zodat binnenkomende en uitgaande banden gebalanceerd zijn. Onthoud dat deze balanceerders niet de individuele banen balanceerd! Doorvoer onder volledige belading is 100% en minimale doorvoer met geblokkerder in- en uitgangen zijn ook getest. De tests zijn gedaan met  [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 dit handige tooltje] gemaakt door d4rkpl4y3r op de Factorio Forums. Wanneer er meerdere versies van van een balanceerder zijn met de zelfde eigenschappen maar met een andere grootte, wordt enkel de kleinste balanceerder weergegeven.&lt;br /&gt;
&lt;br /&gt;
Het blauwdrukboek me alle balanceerders van 1 → 1 tot 8 → 8 :&lt;br /&gt;
{{BlueprintString|bp-string=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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 1 band &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:1to2_balancer.png|&#039;&#039;&#039;1 to 2&#039;&#039;&#039;&lt;br /&gt;
File:1to3_balancer.png|&#039;&#039;&#039;1 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to4_balancer.png|&#039;&#039;&#039;1 to 4&#039;&#039;&#039;&lt;br /&gt;
File:1to5_balancer.png|&#039;&#039;&#039;1 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to6_balancer.png|&#039;&#039;&#039;1 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to7_balancer.png|&#039;&#039;&#039;1 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to8_balancer.png|&#039;&#039;&#039;1 to 8&#039;&#039;&#039;&lt;br /&gt;
File:1to16_balancer.png|&#039;&#039;&#039;1 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 2 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:2to1_balancer.png|&#039;&#039;&#039;2 to 1&#039;&#039;&#039;&lt;br /&gt;
File:2to2_balancer.png|&#039;&#039;&#039;2 to 2&#039;&#039;&#039;&lt;br /&gt;
File:2to3_balancer_a.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to3_balancer_b.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to4_balancer.png|&#039;&#039;&#039;2 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer_b.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to6_balancer.png|&#039;&#039;&#039;2 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to7_balancer.png|&#039;&#039;&#039;2 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to8_balancer.png|&#039;&#039;&#039;2 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to16_balancer.png|&#039;&#039;&#039;2 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:3to1_balancer.png|&#039;&#039;&#039;3 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to2_balancer.png|&#039;&#039;&#039;3 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:3to3_balancer.png|&#039;&#039;&#039;3 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to4_balancer.png|&#039;&#039;&#039;3 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:3to5_balancer.png|&#039;&#039;&#039;3 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to6_balancer.png|&#039;&#039;&#039;3 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to7_balancer.png|&#039;&#039;&#039;3 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to8_balancer.png|&#039;&#039;&#039;3 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 4 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:4to1_balancer.png|&#039;&#039;&#039;4 to 1&#039;&#039;&#039;&lt;br /&gt;
File:4to2_balancer.png|&#039;&#039;&#039;4 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to3_balancer.png|&#039;&#039;&#039;4 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:4to4_balancer.png|&#039;&#039;&#039;4 to 4&#039;&#039;&#039;&lt;br /&gt;
File:4to5_balancer.png|&#039;&#039;&#039;4 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:4to6_balancer.png|&#039;&#039;&#039;4 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to7_balancer.png|&#039;&#039;&#039;4 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to8_balancer.png|&#039;&#039;&#039;4 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:5to1_balancer.png|&#039;&#039;&#039;5 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to2_balancer.png|&#039;&#039;&#039;5 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to3_balancer.png|&#039;&#039;&#039;5 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to4_balancer.png|&#039;&#039;&#039;5 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:5to5_balancer.png|&#039;&#039;&#039;5 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to6_balancer.png|&#039;&#039;&#039;5 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to7_balancer.png|&#039;&#039;&#039;5 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to8_balancer.png|&#039;&#039;&#039;5 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:6to1_balancer.png|&#039;&#039;&#039;6 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to2_balancer.png|&#039;&#039;&#039;6 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to3_balancer.png|&#039;&#039;&#039;6 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to4_balancer.png|&#039;&#039;&#039;6 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to5_balancer.png|&#039;&#039;&#039;6 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to6_balancer.png|&#039;&#039;&#039;6 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to7_balancer.png|&#039;&#039;&#039;6 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to8_balancer.png|&#039;&#039;&#039;6 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 7 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:7to1_balancer.png|&#039;&#039;&#039;7 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to2_balancer.png|&#039;&#039;&#039;7 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to3_balancer.png|&#039;&#039;&#039;7 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to4_balancer.png|&#039;&#039;&#039;7 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to5_balancer.png|&#039;&#039;&#039;7 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:7to6_balancer.png|&#039;&#039;&#039;7 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to7_balancer.png|&#039;&#039;&#039;7 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to8_balancer.png|&#039;&#039;&#039;7 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 8 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=260px&amp;gt;&lt;br /&gt;
File:8to1_balancer.png|&#039;&#039;&#039;8 to 1&#039;&#039;&#039;&lt;br /&gt;
File:8to2_balancer.png|&#039;&#039;&#039;8 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to3_balancer.png|&#039;&#039;&#039;8 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to4_balancer.png|&#039;&#039;&#039;8 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to5_balancer.png|&#039;&#039;&#039;8 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:8to6_balancer.png|&#039;&#039;&#039;8 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to7_balancer.png|&#039;&#039;&#039;8 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
File:8to8_balancer.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_b.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_unlimited.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=350px&amp;gt;&lt;br /&gt;
File:12to4_balancer.png|&#039;&#039;&#039;12 to 4&#039;&#039;&#039;&lt;br /&gt;
File:12to12_balancer.png|&#039;&#039;&#039;12 to 12&#039;&#039;&#039;: Doorvoer kan dalen naar 33.3%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 16 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
File:16to16_balancer_inline.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 25%. Heeft ondergrondse expresstransportbanden nodig voor de extra lengte.&lt;br /&gt;
File:16to16_balancer_unlimited.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werkingen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|Een volle binnenkomende transportband wordt verdeeld over twee halfvolle banden, welke verdeeld worden over 4 banden welke 25% vol zijjn.]]&lt;br /&gt;
Transportbandbalanceerders gebruiken de werking van verdelers dat ze items verdelen in met een 1:1 ratio over beide uitgaande banden. Dit betekent dat een verdeler gebruikt kan worden om een gelijk aantal items over twee banden kan verdelen. Omdat dat process eeuwig kan worden herhaald is het makkelijk om balanceerders met 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; uitgaande banden te creëren. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|Eerst gaan banden A en B door een verdeler, zodat beide uitgaande banden een gelijke hoeveelheid items van beide banden bevat(AB). Hetzelfde kan gedaan worden met banden C en D. Daarna gaan de gemixde banden AB en CD door verdelers, zodat hun uitgaande banden een gelijke hoeveelheid items van elke binnenkomende banden bevat(ABCD)!]]&lt;br /&gt;
Balanceerders gebruiken ook de werking van verdelers dat ze items gelijkmatig van hun binnenkomende banden verdelen over de twee uitgaande banden. Om transportbanden te balanceren is het belangrijk om er voor te zorgen dat de uitgaande een gelijke hoeveelheid items van elke binnenkomende band bevat.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Doorvoer ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
De bovenstaande collectie van balanceerders geven vaak aan dat de doorvoer van een balanceerder kan dalen naar x%, wat betekent dat de balanceerder &#039;&#039;&#039;doorvoer gelimiteerd&#039;&#039;&#039; is. Om &#039;&#039;&#039;doorvoer &#039;&#039;on&#039;&#039;gelimiteerd&#039;&#039;&#039; is, een balanceerder moet aan de volgende voorwaarden voldoen:&lt;br /&gt;
#100% doorvoer tijdens volledige capaciteit.&lt;br /&gt;
#Elke arbitraire hoeveelheid binnenkomende banden moet kunnen werken met elke arbritaire hoeveelheid uitgaande banden.&lt;br /&gt;
&lt;br /&gt;
Alle balanceerders in de collectie voldoen aan de eerste conditie, maar een paar voldoen ook aan de tweede conditie. Dit is omdat de balanceerder interne knelpunten hebben. De gif rechts laat een 4 &amp;amp;rarr; 4 balanceerder zien welke gevoed word door twee banden terwijl er maar een band uit gaat, wat betekent dat zijn doorvoer 50% is. Het knelpunt in deze balanceerder is dat de twee middelste banden enkel invoer krijgen van een verdeler. Dus wanneer maar een zijde van de verdeler invoer heeft, zoals gezien in de gif, kan hij ook maar een band uitvoeren, zelfs als de verdeler ervoor twee binnenkomende banden heeft. In dit geval kan het knelpunt opgelost worden door de binnenste uitgaande banden te voeren met extra verdelers. Deze worden in dit geval toegevoegd aan het einde van de balanceerder zoals gezien hier:[[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
Niet elk knelpunt kan zo makkelijk opgelost worden. Een zekere methode om doorvoer te krijgen is om twee balanceerders achter elkaar te plaatsen, wat de eerste conditie volvult voor doorvoer ongelimiteerde balanceerders(100% doorvoer onder volledige capaciteit). De resulterende balanceerder is meestal groter dan de balanceerder welke in eerste instantie ontwikkeld is voor ongelimiteerde doorvoer. Dit is omdat er meer verdelers gebruikt worden dan de minimale benodigde hoeveelheid van {{Key|n*log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)-n/2}} &amp;lt;small&amp;gt;waar n is het aantal banden^2&amp;lt;/small&amp;gt; verdelers voor doorvoer ongelimiteerde balanceerders.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Referenties ==&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 Command line belt balancerder analyzeerder]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/4gj8x4/my_take_on_4_belt_lane_balancers/ Een collectie van baanbalanceerders]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5njgy4/yet_another_belt_balancer_compendium/ De beste collectie van bandbalanceerders, de meesten worden hier gebruikt.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157236</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157236"/>
		<updated>2018-03-14T13:11:17Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.&lt;br /&gt;
&lt;br /&gt;
Transportbandbalanceerders worden meestal gebruikt om meerdere banden voor of na een treinstation te balanceren, zodat de bufferkisten en treinwagons gelijkmatig worden gevult. Transportbandbalanceerders balanceren de individuele banen niet!&lt;br /&gt;
&lt;br /&gt;
Baanbalancers worden meestal geplaatst na productie om er voor te zorgen dat een transportband op volledige capaciteit werkt, of om te zorgen dat beide zijdes van een transportband gelijk worden geleegd bij consumptie.&lt;br /&gt;
== Baanbalanceerders ==&lt;br /&gt;
=== Input ongebalanceerd, Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items gelijk over de twee uitgaande banen, maar verbruiken de binnenkomende banen niet gelijk wanneer uitgaande band niet meer beweegt. Ze zijn binnenkomend ongebalanceerd.&lt;br /&gt;
&lt;br /&gt;
De laatste twee balanceerders zijn speciaal, ze werken enkel wanneer er items aan een kant van de binnenkomende band is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
File:Corner-lane_balancer.gif&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:One_lane-corner-lane_balancer.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input gebalanceerd, Output ongebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items over de uitgaande banen en &amp;quot;gebruiken&amp;quot; beide binnenkomende banen om en om. Deze balanceerders zijn niet gebalanceerd aan de uitgaande zijde, wat betekent dat, wanneer er minder dan 100% capaciteit binnenkomt, de uitgaande banen niet gebalanceerd is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Input balanced-lane balancer-2belt-smaller.png|2 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller_b.png|4 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt_b.png|4 Belts inline v.1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input en Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items altijd gelijk over de uitgaande banen en &amp;quot;gebruikt&amp;quot; beide binnenkomende banen gelijk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:Input_balanced-lane_balancer-1belt.png|1 Belt&lt;br /&gt;
File:Input_balanced-lane_balancer-2belt.png|2 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller.png|4 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt.png|4 Belts inline&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Belt Balancers ==&lt;br /&gt;
Deze transportbandbalanceerders zijn allemaal getest zodat binnenkomende en uitgaande banden gebalanceerd zijn. Onthoud dat deze balanceerders niet de individuele banen balanceerd! Doorvoer onder volledige belading is 100% en minimale doorvoer met geblokkerder in- en uitgangen zijn ook getest. De tests zijn gedaan met  [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 dit handige tooltje] gemaakt door d4rkpl4y3r op de Factorio Forums. Wanneer er meerdere versies van van een balanceerder zijn met de zelfde eigenschappen maar met een andere grootte, wordt enkel de kleinste balanceerder weergegeven.&lt;br /&gt;
&lt;br /&gt;
Het blauwdrukboek me alle balanceerders van 1 → 1 tot 8 → 8 :&lt;br /&gt;
{{BlueprintString|bp-string=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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 1 band &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:1to2_balancer.png|&#039;&#039;&#039;1 to 2&#039;&#039;&#039;&lt;br /&gt;
File:1to3_balancer.png|&#039;&#039;&#039;1 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to4_balancer.png|&#039;&#039;&#039;1 to 4&#039;&#039;&#039;&lt;br /&gt;
File:1to5_balancer.png|&#039;&#039;&#039;1 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to6_balancer.png|&#039;&#039;&#039;1 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to7_balancer.png|&#039;&#039;&#039;1 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to8_balancer.png|&#039;&#039;&#039;1 to 8&#039;&#039;&#039;&lt;br /&gt;
File:1to16_balancer.png|&#039;&#039;&#039;1 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 2 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:2to1_balancer.png|&#039;&#039;&#039;2 to 1&#039;&#039;&#039;&lt;br /&gt;
File:2to2_balancer.png|&#039;&#039;&#039;2 to 2&#039;&#039;&#039;&lt;br /&gt;
File:2to3_balancer_a.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to3_balancer_b.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to4_balancer.png|&#039;&#039;&#039;2 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer_b.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to6_balancer.png|&#039;&#039;&#039;2 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to7_balancer.png|&#039;&#039;&#039;2 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to8_balancer.png|&#039;&#039;&#039;2 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to16_balancer.png|&#039;&#039;&#039;2 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:3to1_balancer.png|&#039;&#039;&#039;3 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to2_balancer.png|&#039;&#039;&#039;3 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:3to3_balancer.png|&#039;&#039;&#039;3 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to4_balancer.png|&#039;&#039;&#039;3 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:3to5_balancer.png|&#039;&#039;&#039;3 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to6_balancer.png|&#039;&#039;&#039;3 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to7_balancer.png|&#039;&#039;&#039;3 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to8_balancer.png|&#039;&#039;&#039;3 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 4 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:4to1_balancer.png|&#039;&#039;&#039;4 to 1&#039;&#039;&#039;&lt;br /&gt;
File:4to2_balancer.png|&#039;&#039;&#039;4 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to3_balancer.png|&#039;&#039;&#039;4 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:4to4_balancer.png|&#039;&#039;&#039;4 to 4&#039;&#039;&#039;&lt;br /&gt;
File:4to5_balancer.png|&#039;&#039;&#039;4 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:4to6_balancer.png|&#039;&#039;&#039;4 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to7_balancer.png|&#039;&#039;&#039;4 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to8_balancer.png|&#039;&#039;&#039;4 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:5to1_balancer.png|&#039;&#039;&#039;5 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to2_balancer.png|&#039;&#039;&#039;5 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to3_balancer.png|&#039;&#039;&#039;5 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to4_balancer.png|&#039;&#039;&#039;5 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:5to5_balancer.png|&#039;&#039;&#039;5 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to6_balancer.png|&#039;&#039;&#039;5 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to7_balancer.png|&#039;&#039;&#039;5 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to8_balancer.png|&#039;&#039;&#039;5 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:6to1_balancer.png|&#039;&#039;&#039;6 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to2_balancer.png|&#039;&#039;&#039;6 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to3_balancer.png|&#039;&#039;&#039;6 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to4_balancer.png|&#039;&#039;&#039;6 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to5_balancer.png|&#039;&#039;&#039;6 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to6_balancer.png|&#039;&#039;&#039;6 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to7_balancer.png|&#039;&#039;&#039;6 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to8_balancer.png|&#039;&#039;&#039;6 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 7 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:7to1_balancer.png|&#039;&#039;&#039;7 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to2_balancer.png|&#039;&#039;&#039;7 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to3_balancer.png|&#039;&#039;&#039;7 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to4_balancer.png|&#039;&#039;&#039;7 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to5_balancer.png|&#039;&#039;&#039;7 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:7to6_balancer.png|&#039;&#039;&#039;7 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to7_balancer.png|&#039;&#039;&#039;7 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to8_balancer.png|&#039;&#039;&#039;7 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 8 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=260px&amp;gt;&lt;br /&gt;
File:8to1_balancer.png|&#039;&#039;&#039;8 to 1&#039;&#039;&#039;&lt;br /&gt;
File:8to2_balancer.png|&#039;&#039;&#039;8 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to3_balancer.png|&#039;&#039;&#039;8 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to4_balancer.png|&#039;&#039;&#039;8 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to5_balancer.png|&#039;&#039;&#039;8 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:8to6_balancer.png|&#039;&#039;&#039;8 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to7_balancer.png|&#039;&#039;&#039;8 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
File:8to8_balancer.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_b.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_unlimited.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=350px&amp;gt;&lt;br /&gt;
File:12to4_balancer.png|&#039;&#039;&#039;12 to 4&#039;&#039;&#039;&lt;br /&gt;
File:12to12_balancer.png|&#039;&#039;&#039;12 to 12&#039;&#039;&#039;: Doorvoer kan dalen naar 33.3%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 16 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
File:16to16_balancer_inline.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 25%. Heeft ondergrondse expresstransportbanden nodig voor de extra lengte.&lt;br /&gt;
File:16to16_balancer_unlimited.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Werkingen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|Een volle binnenkomende transportband wordt verdeeld over twee halfvolle banden, welke verdeeld worden over 4 banden welke 25% vol zijjn.]]&lt;br /&gt;
Transportbandbalanceerders gebruiken de werking van verdelers dat ze items verdelen in met een 1:1 ratio over beide uitgaande banden. Dit betekent dat een verdeler gebruikt kan worden om een gelijk aantal items over twee banden kan verdelen. Omdat dat process eeuwig kan worden herhaald is het makkelijk om balanceerders met 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; uitgaande banden te creëren. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|Eerst gaan banden A en B door een verdeler, zodat beide uitgaande banden een gelijke hoeveelheid items van beide banden bevat(AB). Hetzelfde kan gedaan worden met banden C en D. Daarna gaan de gemixde banden AB en CD door verdelers, zodat hun uitgaande banden een gelijke hoeveelheid items van elke binnenkomende banden bevat(ABCD)!]]&lt;br /&gt;
Balanceerders gebruiken ook de werking van verdelers dat ze items gelijkmatig van hun binnenkomende banden verdelen over de twee uitgaande banden. Om transportbanden te balanceren is het belangrijk om er voor te zorgen dat de uitgaande een gelijke hoeveelheid items van elke binnenkomende band bevat.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Doorvoer ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
De bovenstaande collectie van balanceerders geven vaak aan dat de doorvoer van een balanceerder kan dalen naar x%, wat betekent dat de balanceerder &#039;&#039;&#039;doorvoer gelimiteerd&#039;&#039;&#039; is. Om &#039;&#039;&#039;doorvoer &#039;&#039;on&#039;&#039;gelimiteerd&#039;&#039;&#039; is, een balanceerder moet aan de volgende voorwaarden voldoen:&lt;br /&gt;
#100% doorvoer tijdens volledige capaciteit.&lt;br /&gt;
#Elke arbitraire hoeveelheid binnenkomende banden moet kunnen werken met elke arbritaire hoeveelheid uitgaande banden.&lt;br /&gt;
&lt;br /&gt;
Alle balanceerders in de collectie voldoen aan de eerste conditie, maar een paar voldoen ook aan de tweede conditie. Dit is omdat de balanceerder interne knelpunten hebben. De gif rechts laat een 4 &amp;amp;rarr; 4 balanceerder zien welke gevoed word door twee banden terwijl er maar een band uit gaat, wat betekent dat zijn doorvoer 50% is. Het knelpunt in deze balanceerder is dat de twee middelste banden enkel invoer krijgen van een verdeler. Dus wanneer maar een zijde van de verdeler invoer heeft, zoals gezien in de gif, kan hij ook maar een band uitvoeren, zelfs als de verdeler ervoor twee binnenkomende banden heeft. In dit geval kan het knelpunt opgelost worden door de binnenste uitgaande banden te voeren met extra verdelers. Deze worden in dit geval toegevoegd aan het einde van de balanceerder zoals gezien hier:[[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
Niet elk knelpunt kan zo makkelijk opgelost worden. Een zekere methode om doorvoer te krijgen is om twee balanceerders achter elkaar te plaatsen, wat de eerste conditie volvult voor doorvoer ongelimiteerde balanceerders(100% doorvoer onder volledige capaciteit). De resulterende balanceerder is meestal groter dan de balanceerder welke in eerste instantie ontwikkeld is voor ongelimiteerde doorvoer. Dit is omdat er meer verdelers gebruikt worden dan de minimale benodigde hoeveelheid van {{Key|n*log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)-n/2}} &amp;lt;small&amp;gt;waar n is het aantal banden^2&amp;lt;/small&amp;gt; verdelers voor doorvoer ongelimiteerde balanceerders.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 Command line belt balancer analyzer]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/4gj8x4/my_take_on_4_belt_lane_balancers/ Collection of lane balancers]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5njgy4/yet_another_belt_balancer_compendium/ Best collection of belt balancers, most of them are used here.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157234</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157234"/>
		<updated>2018-03-14T12:33:40Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Belt Balancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.&lt;br /&gt;
&lt;br /&gt;
Transportbandbalanceerders worden meestal gebruikt om meerdere banden voor of na een treinstation te balanceren, zodat de bufferkisten en treinwagons gelijkmatig worden gevult. Transportbandbalanceerders balanceren de individuele banen niet!&lt;br /&gt;
&lt;br /&gt;
Baanbalancers worden meestal geplaatst na productie om er voor te zorgen dat een transportband op volledige capaciteit werkt, of om te zorgen dat beide zijdes van een transportband gelijk worden geleegd bij consumptie.&lt;br /&gt;
== Baanbalanceerders ==&lt;br /&gt;
=== Input ongebalanceerd, Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items gelijk over de twee uitgaande banen, maar verbruiken de binnenkomende banen niet gelijk wanneer uitgaande band niet meer beweegt. Ze zijn binnenkomend ongebalanceerd.&lt;br /&gt;
&lt;br /&gt;
De laatste twee balanceerders zijn speciaal, ze werken enkel wanneer er items aan een kant van de binnenkomende band is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
File:Corner-lane_balancer.gif&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:One_lane-corner-lane_balancer.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input gebalanceerd, Output ongebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items over de uitgaande banen en &amp;quot;gebruiken&amp;quot; beide binnenkomende banen om en om. Deze balanceerders zijn niet gebalanceerd aan de uitgaande zijde, wat betekent dat, wanneer er minder dan 100% capaciteit binnenkomt, de uitgaande banen niet gebalanceerd is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Input balanced-lane balancer-2belt-smaller.png|2 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller_b.png|4 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt_b.png|4 Belts inline v.1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input en Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items altijd gelijk over de uitgaande banen en &amp;quot;gebruikt&amp;quot; beide binnenkomende banen gelijk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:Input_balanced-lane_balancer-1belt.png|1 Belt&lt;br /&gt;
File:Input_balanced-lane_balancer-2belt.png|2 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller.png|4 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt.png|4 Belts inline&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Belt Balancers ==&lt;br /&gt;
Deze transportbandbalanceerders zijn allemaal getest zodat binnenkomende en uitgaande banden gebalanceerd zijn. Onthoud dat deze balanceerders niet de individuele banen balanceerd! Doorvoer onder volledige belading is 100% en minimale doorvoer met geblokkerder in- en uitgangen zijn ook getest. De tests zijn gedaan met  [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 dit handige tooltje] gemaakt door d4rkpl4y3r op de Factorio Forums. Wanneer er meerdere versies van van een balanceerder zijn met de zelfde eigenschappen maar met een andere grootte, wordt enkel de kleinste balanceerder weergegeven.&lt;br /&gt;
&lt;br /&gt;
Het blauwdrukboek me alle balanceerders van 1 → 1 tot 8 → 8 :&lt;br /&gt;
{{BlueprintString|bp-string=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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 1 band &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:1to2_balancer.png|&#039;&#039;&#039;1 to 2&#039;&#039;&#039;&lt;br /&gt;
File:1to3_balancer.png|&#039;&#039;&#039;1 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to4_balancer.png|&#039;&#039;&#039;1 to 4&#039;&#039;&#039;&lt;br /&gt;
File:1to5_balancer.png|&#039;&#039;&#039;1 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to6_balancer.png|&#039;&#039;&#039;1 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to7_balancer.png|&#039;&#039;&#039;1 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:1to8_balancer.png|&#039;&#039;&#039;1 to 8&#039;&#039;&#039;&lt;br /&gt;
File:1to16_balancer.png|&#039;&#039;&#039;1 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 2 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:2to1_balancer.png|&#039;&#039;&#039;2 to 1&#039;&#039;&#039;&lt;br /&gt;
File:2to2_balancer.png|&#039;&#039;&#039;2 to 2&#039;&#039;&#039;&lt;br /&gt;
File:2to3_balancer_a.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to3_balancer_b.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:2to4_balancer.png|&#039;&#039;&#039;2 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer_b.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to5_balancer.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to6_balancer.png|&#039;&#039;&#039;2 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to7_balancer.png|&#039;&#039;&#039;2 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to8_balancer.png|&#039;&#039;&#039;2 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:2to16_balancer.png|&#039;&#039;&#039;2 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:3to1_balancer.png|&#039;&#039;&#039;3 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to2_balancer.png|&#039;&#039;&#039;3 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 75%.&lt;br /&gt;
File:3to3_balancer.png|&#039;&#039;&#039;3 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to4_balancer.png|&#039;&#039;&#039;3 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:3to5_balancer.png|&#039;&#039;&#039;3 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to6_balancer.png|&#039;&#039;&#039;3 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to7_balancer.png|&#039;&#039;&#039;3 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:3to8_balancer.png|&#039;&#039;&#039;3 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 4 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:4to1_balancer.png|&#039;&#039;&#039;4 to 1&#039;&#039;&#039;&lt;br /&gt;
File:4to2_balancer.png|&#039;&#039;&#039;4 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to3_balancer.png|&#039;&#039;&#039;4 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 83%.&lt;br /&gt;
File:4to4_balancer.png|&#039;&#039;&#039;4 to 4&#039;&#039;&#039;&lt;br /&gt;
File:4to5_balancer.png|&#039;&#039;&#039;4 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:4to6_balancer.png|&#039;&#039;&#039;4 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to7_balancer.png|&#039;&#039;&#039;4 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:4to8_balancer.png|&#039;&#039;&#039;4 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:5to1_balancer.png|&#039;&#039;&#039;5 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to2_balancer.png|&#039;&#039;&#039;5 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to3_balancer.png|&#039;&#039;&#039;5 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to4_balancer.png|&#039;&#039;&#039;5 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:5to5_balancer.png|&#039;&#039;&#039;5 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to6_balancer.png|&#039;&#039;&#039;5 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:5to7_balancer.png|&#039;&#039;&#039;5 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 62.4%.&lt;br /&gt;
File:5to8_balancer.png|&#039;&#039;&#039;5 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:6to1_balancer.png|&#039;&#039;&#039;6 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to2_balancer.png|&#039;&#039;&#039;6 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to3_balancer.png|&#039;&#039;&#039;6 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to4_balancer.png|&#039;&#039;&#039;6 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to5_balancer.png|&#039;&#039;&#039;6 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to6_balancer.png|&#039;&#039;&#039;6 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to7_balancer.png|&#039;&#039;&#039;6 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:6to8_balancer.png|&#039;&#039;&#039;6 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 7 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:7to1_balancer.png|&#039;&#039;&#039;7 to 1&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to2_balancer.png|&#039;&#039;&#039;7 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to3_balancer.png|&#039;&#039;&#039;7 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to4_balancer.png|&#039;&#039;&#039;7 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to5_balancer.png|&#039;&#039;&#039;7 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:7to6_balancer.png|&#039;&#039;&#039;7 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to7_balancer.png|&#039;&#039;&#039;7 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:7to8_balancer.png|&#039;&#039;&#039;7 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 8 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=260px&amp;gt;&lt;br /&gt;
File:8to1_balancer.png|&#039;&#039;&#039;8 to 1&#039;&#039;&#039;&lt;br /&gt;
File:8to2_balancer.png|&#039;&#039;&#039;8 to 2&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to3_balancer.png|&#039;&#039;&#039;8 to 3&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to4_balancer.png|&#039;&#039;&#039;8 to 4&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to5_balancer.png|&#039;&#039;&#039;8 to 5&#039;&#039;&#039;: Doorvoer kan dalen naar 62.5%.&lt;br /&gt;
File:8to6_balancer.png|&#039;&#039;&#039;8 to 6&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to7_balancer.png|&#039;&#039;&#039;8 to 7&#039;&#039;&#039;: Doorvoer kan dalen naar 70%.&lt;br /&gt;
File:8to8_balancer.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_b.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Doorvoer kan dalen naar 50%.&lt;br /&gt;
File:8to8_balancer_unlimited.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=350px&amp;gt;&lt;br /&gt;
File:12to4_balancer.png|&#039;&#039;&#039;12 to 4&#039;&#039;&#039;&lt;br /&gt;
File:12to12_balancer.png|&#039;&#039;&#039;12 to 12&#039;&#039;&#039;: Doorvoer kan dalen naar 33.3%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 16 banden &amp;amp;rarr; x banden ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
File:16to16_balancer_inline.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;: Doorvoer kan dalen naar 25%. Heeft ondergrondse expresstransportbanden nodig voor de extra lengte.&lt;br /&gt;
File:16to16_balancer_unlimited.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full.]]&lt;br /&gt;
Belt balancers use the mechanic that splitters output items in a 1:1 ratio onto both their output belts. That means that a splitter can be used to put an equal amount of items on two belts. Since the process can be repeated infinitely, balancers with 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; output belts are easy to create. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|First the belts A and B go through a splitter so that the output belts contain an equal amount of items from each input belt (AB). The same is done with belts C and D. Then the mixed belts AB and CD go through splitters so that their output belts contain items from each input belt (ABCD)!]]&lt;br /&gt;
Balancers also use the mechanic that splitters take an equal amount of items from both input belts. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Throughput ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
The above collection of balancers often states that the throughput of a balancer can go down to x% which means that the balancer is &#039;&#039;&#039;throughput limited&#039;&#039;&#039;. To be &#039;&#039;&#039;throughput &#039;&#039;un&#039;&#039;limited&#039;&#039;&#039;, a balancer must fulfil the following conditions:&lt;br /&gt;
#100% throughput under full load.&lt;br /&gt;
#Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All balancers in the collection meet the first condition, but only some meet the second one. This is the case because the balancers have internal bottlenecks. The gif on the right shows a 4 &amp;amp;rarr; 4 balancer being fed by two belts, but only outputting one belt which means that its througput in that arrangement is 50%. The bottleneck in this balancer is that the two middle belts only get input from one splitter. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. This is done by adding two more splitters at the end of the balancer, as it can be seen here: [[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
However most balancers&#039; bottlenecks can&#039;t be solved as easily. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. This is the case because they use more splitters than the minimum required amount of {{Key|n*log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)-n/2}} &amp;lt;small&amp;gt;where n is the (power-of-two) number of belts&amp;lt;/small&amp;gt; splitters for a throughput unlimited balancer.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 Command line belt balancer analyzer]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/4gj8x4/my_take_on_4_belt_lane_balancers/ Collection of lane balancers]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5njgy4/yet_another_belt_balancer_compendium/ Best collection of belt balancers, most of them are used here.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157233</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157233"/>
		<updated>2018-03-14T12:13:12Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Input en Output gebalanceerd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.&lt;br /&gt;
&lt;br /&gt;
Transportbandbalanceerders worden meestal gebruikt om meerdere banden voor of na een treinstation te balanceren, zodat de bufferkisten en treinwagons gelijkmatig worden gevult. Transportbandbalanceerders balanceren de individuele banen niet!&lt;br /&gt;
&lt;br /&gt;
Baanbalancers worden meestal geplaatst na productie om er voor te zorgen dat een transportband op volledige capaciteit werkt, of om te zorgen dat beide zijdes van een transportband gelijk worden geleegd bij consumptie.&lt;br /&gt;
== Baanbalanceerders ==&lt;br /&gt;
=== Input ongebalanceerd, Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items gelijk over de twee uitgaande banen, maar verbruiken de binnenkomende banen niet gelijk wanneer uitgaande band niet meer beweegt. Ze zijn binnenkomend ongebalanceerd.&lt;br /&gt;
&lt;br /&gt;
De laatste twee balanceerders zijn speciaal, ze werken enkel wanneer er items aan een kant van de binnenkomende band is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
File:Corner-lane_balancer.gif&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:One_lane-corner-lane_balancer.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input gebalanceerd, Output ongebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items over de uitgaande banen en &amp;quot;gebruiken&amp;quot; beide binnenkomende banen om en om. Deze balanceerders zijn niet gebalanceerd aan de uitgaande zijde, wat betekent dat, wanneer er minder dan 100% capaciteit binnenkomt, de uitgaande banen niet gebalanceerd is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Input balanced-lane balancer-2belt-smaller.png|2 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller_b.png|4 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt_b.png|4 Belts inline v.1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input en Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items altijd gelijk over de uitgaande banen en &amp;quot;gebruikt&amp;quot; beide binnenkomende banen gelijk &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:Input_balanced-lane_balancer-1belt.png|1 Belt&lt;br /&gt;
File:Input_balanced-lane_balancer-2belt.png|2 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller.png|4 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt.png|4 Belts inline&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Belt Balancers ==&lt;br /&gt;
These belt balancers are all tested to be input balanced and output balanced. Remember, belt balancers do not balance the individual belt lanes!  Throughput under full load is 100% and min throughput with blocked in- and outputs is also tested, it is noted when that is under 100%. Tests are done using [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 this handy tool] by d4rkpl4y3r on the Factorio Forums. When there are multiple versions of balancers that have the same stats but different sizes, the balancer with the smallest footprint is shown.&lt;br /&gt;
&lt;br /&gt;
Blueprint book of all balancers from 1 → 1 to 8 → 8 :&lt;br /&gt;
{{BlueprintString|bp-string=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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 1 belt &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:1to2_balancer.png|&#039;&#039;&#039;1 to 2&#039;&#039;&#039;&lt;br /&gt;
File:1to3_balancer.png|&#039;&#039;&#039;1 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to4_balancer.png|&#039;&#039;&#039;1 to 4&#039;&#039;&#039;&lt;br /&gt;
File:1to5_balancer.png|&#039;&#039;&#039;1 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to6_balancer.png|&#039;&#039;&#039;1 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to7_balancer.png|&#039;&#039;&#039;1 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to8_balancer.png|&#039;&#039;&#039;1 to 8&#039;&#039;&#039;&lt;br /&gt;
File:1to16_balancer.png|&#039;&#039;&#039;1 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 2 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:2to1_balancer.png|&#039;&#039;&#039;2 to 1&#039;&#039;&#039;&lt;br /&gt;
File:2to2_balancer.png|&#039;&#039;&#039;2 to 2&#039;&#039;&#039;&lt;br /&gt;
File:2to3_balancer_a.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Throughput can go down to 75%.&lt;br /&gt;
File:2to3_balancer_b.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Throughput can go down to 75%.&lt;br /&gt;
File:2to4_balancer.png|&#039;&#039;&#039;2 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to5_balancer_b.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to5_balancer.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to6_balancer.png|&#039;&#039;&#039;2 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to7_balancer.png|&#039;&#039;&#039;2 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to8_balancer.png|&#039;&#039;&#039;2 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to16_balancer.png|&#039;&#039;&#039;2 to 16&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:3to1_balancer.png|&#039;&#039;&#039;3 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to2_balancer.png|&#039;&#039;&#039;3 to 2&#039;&#039;&#039;: Throughput can go down to 75%.&lt;br /&gt;
File:3to3_balancer.png|&#039;&#039;&#039;3 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to4_balancer.png|&#039;&#039;&#039;3 to 4&#039;&#039;&#039;: Throughput can go down to 83%.&lt;br /&gt;
File:3to5_balancer.png|&#039;&#039;&#039;3 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to6_balancer.png|&#039;&#039;&#039;3 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to7_balancer.png|&#039;&#039;&#039;3 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to8_balancer.png|&#039;&#039;&#039;3 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 4 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:4to1_balancer.png|&#039;&#039;&#039;4 to 1&#039;&#039;&#039;&lt;br /&gt;
File:4to2_balancer.png|&#039;&#039;&#039;4 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:4to3_balancer.png|&#039;&#039;&#039;4 to 3&#039;&#039;&#039;: Throughput can go down to 83%.&lt;br /&gt;
File:4to4_balancer.png|&#039;&#039;&#039;4 to 4&#039;&#039;&#039;&lt;br /&gt;
File:4to5_balancer.png|&#039;&#039;&#039;4 to 5&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:4to6_balancer.png|&#039;&#039;&#039;4 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:4to7_balancer.png|&#039;&#039;&#039;4 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:4to8_balancer.png|&#039;&#039;&#039;4 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:5to1_balancer.png|&#039;&#039;&#039;5 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to2_balancer.png|&#039;&#039;&#039;5 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to3_balancer.png|&#039;&#039;&#039;5 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to4_balancer.png|&#039;&#039;&#039;5 to 4&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:5to5_balancer.png|&#039;&#039;&#039;5 to 5&#039;&#039;&#039;: Throughput can go down to 62.4%.&lt;br /&gt;
File:5to6_balancer.png|&#039;&#039;&#039;5 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to7_balancer.png|&#039;&#039;&#039;5 to 7&#039;&#039;&#039;: Throughput can go down to 62.4%.&lt;br /&gt;
File:5to8_balancer.png|&#039;&#039;&#039;5 to 8&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:6to1_balancer.png|&#039;&#039;&#039;6 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to2_balancer.png|&#039;&#039;&#039;6 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to3_balancer.png|&#039;&#039;&#039;6 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to4_balancer.png|&#039;&#039;&#039;6 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to5_balancer.png|&#039;&#039;&#039;6 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to6_balancer.png|&#039;&#039;&#039;6 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to7_balancer.png|&#039;&#039;&#039;6 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to8_balancer.png|&#039;&#039;&#039;6 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 7 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:7to1_balancer.png|&#039;&#039;&#039;7 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to2_balancer.png|&#039;&#039;&#039;7 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to3_balancer.png|&#039;&#039;&#039;7 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to4_balancer.png|&#039;&#039;&#039;7 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to5_balancer.png|&#039;&#039;&#039;7 to 5&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:7to6_balancer.png|&#039;&#039;&#039;7 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to7_balancer.png|&#039;&#039;&#039;7 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to8_balancer.png|&#039;&#039;&#039;7 to 8&#039;&#039;&#039;: Throughput can go down to 70%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 8 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=260px&amp;gt;&lt;br /&gt;
File:8to1_balancer.png|&#039;&#039;&#039;8 to 1&#039;&#039;&#039;&lt;br /&gt;
File:8to2_balancer.png|&#039;&#039;&#039;8 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to3_balancer.png|&#039;&#039;&#039;8 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to4_balancer.png|&#039;&#039;&#039;8 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to5_balancer.png|&#039;&#039;&#039;8 to 5&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:8to6_balancer.png|&#039;&#039;&#039;8 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to7_balancer.png|&#039;&#039;&#039;8 to 7&#039;&#039;&#039;: Throughput can go down to 70%.&lt;br /&gt;
File:8to8_balancer.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to8_balancer_b.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to8_balancer_unlimited.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=350px&amp;gt;&lt;br /&gt;
File:12to4_balancer.png|&#039;&#039;&#039;12 to 4&#039;&#039;&#039;&lt;br /&gt;
File:12to12_balancer.png|&#039;&#039;&#039;12 to 12&#039;&#039;&#039;: Throughput can go down to 33.3%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 16 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
File:16to16_balancer_inline.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;: Throughput can go down to 25%. Needs express underground belts for the extended length.&lt;br /&gt;
File:16to16_balancer_unlimited.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full.]]&lt;br /&gt;
Belt balancers use the mechanic that splitters output items in a 1:1 ratio onto both their output belts. That means that a splitter can be used to put an equal amount of items on two belts. Since the process can be repeated infinitely, balancers with 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; output belts are easy to create. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|First the belts A and B go through a splitter so that the output belts contain an equal amount of items from each input belt (AB). The same is done with belts C and D. Then the mixed belts AB and CD go through splitters so that their output belts contain items from each input belt (ABCD)!]]&lt;br /&gt;
Balancers also use the mechanic that splitters take an equal amount of items from both input belts. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Throughput ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
The above collection of balancers often states that the throughput of a balancer can go down to x% which means that the balancer is &#039;&#039;&#039;throughput limited&#039;&#039;&#039;. To be &#039;&#039;&#039;throughput &#039;&#039;un&#039;&#039;limited&#039;&#039;&#039;, a balancer must fulfil the following conditions:&lt;br /&gt;
#100% throughput under full load.&lt;br /&gt;
#Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All balancers in the collection meet the first condition, but only some meet the second one. This is the case because the balancers have internal bottlenecks. The gif on the right shows a 4 &amp;amp;rarr; 4 balancer being fed by two belts, but only outputting one belt which means that its througput in that arrangement is 50%. The bottleneck in this balancer is that the two middle belts only get input from one splitter. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. This is done by adding two more splitters at the end of the balancer, as it can be seen here: [[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
However most balancers&#039; bottlenecks can&#039;t be solved as easily. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. This is the case because they use more splitters than the minimum required amount of {{Key|n*log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)-n/2}} &amp;lt;small&amp;gt;where n is the (power-of-two) number of belts&amp;lt;/small&amp;gt; splitters for a throughput unlimited balancer.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 Command line belt balancer analyzer]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/4gj8x4/my_take_on_4_belt_lane_balancers/ Collection of lane balancers]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5njgy4/yet_another_belt_balancer_compendium/ Best collection of belt balancers, most of them are used here.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157232</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157232"/>
		<updated>2018-03-14T12:11:15Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.&lt;br /&gt;
&lt;br /&gt;
Transportbandbalanceerders worden meestal gebruikt om meerdere banden voor of na een treinstation te balanceren, zodat de bufferkisten en treinwagons gelijkmatig worden gevult. Transportbandbalanceerders balanceren de individuele banen niet!&lt;br /&gt;
&lt;br /&gt;
Baanbalancers worden meestal geplaatst na productie om er voor te zorgen dat een transportband op volledige capaciteit werkt, of om te zorgen dat beide zijdes van een transportband gelijk worden geleegd bij consumptie.&lt;br /&gt;
== Baanbalanceerders ==&lt;br /&gt;
=== Input ongebalanceerd, Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items gelijk over de twee uitgaande banen, maar verbruiken de binnenkomende banen niet gelijk wanneer uitgaande band niet meer beweegt. Ze zijn binnenkomend ongebalanceerd.&lt;br /&gt;
&lt;br /&gt;
De laatste twee balanceerders zijn speciaal, ze werken enkel wanneer er items aan een kant van de binnenkomende band is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
File:Corner-lane_balancer.gif&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:One_lane-corner-lane_balancer.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input gebalanceerd, Output ongebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
Deze balanceerders verdelen de items over de uitgaande banen en &amp;quot;gebruiken&amp;quot; beide binnenkomende banen om en om. Deze balanceerders zijn niet gebalanceerd aan de uitgaande zijde, wat betekent dat, wanneer er minder dan 100% capaciteit binnenkomt, de uitgaande banen niet gebalanceerd is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Input balanced-lane balancer-2belt-smaller.png|2 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller_b.png|4 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt_b.png|4 Belts inline v.1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input en Output gebalanceerd ===&lt;br /&gt;
&lt;br /&gt;
These balancers always evenly distribute the items onto the output lanes and &amp;quot;pull&amp;quot; evenly from the input lanes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:Input_balanced-lane_balancer-1belt.png|1 Belt&lt;br /&gt;
File:Input_balanced-lane_balancer-2belt.png|2 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller.png|4 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt.png|4 Belts inline&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Belt Balancers ==&lt;br /&gt;
These belt balancers are all tested to be input balanced and output balanced. Remember, belt balancers do not balance the individual belt lanes!  Throughput under full load is 100% and min throughput with blocked in- and outputs is also tested, it is noted when that is under 100%. Tests are done using [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 this handy tool] by d4rkpl4y3r on the Factorio Forums. When there are multiple versions of balancers that have the same stats but different sizes, the balancer with the smallest footprint is shown.&lt;br /&gt;
&lt;br /&gt;
Blueprint book of all balancers from 1 → 1 to 8 → 8 :&lt;br /&gt;
{{BlueprintString|bp-string=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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 1 belt &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:1to2_balancer.png|&#039;&#039;&#039;1 to 2&#039;&#039;&#039;&lt;br /&gt;
File:1to3_balancer.png|&#039;&#039;&#039;1 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to4_balancer.png|&#039;&#039;&#039;1 to 4&#039;&#039;&#039;&lt;br /&gt;
File:1to5_balancer.png|&#039;&#039;&#039;1 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to6_balancer.png|&#039;&#039;&#039;1 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to7_balancer.png|&#039;&#039;&#039;1 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to8_balancer.png|&#039;&#039;&#039;1 to 8&#039;&#039;&#039;&lt;br /&gt;
File:1to16_balancer.png|&#039;&#039;&#039;1 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 2 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:2to1_balancer.png|&#039;&#039;&#039;2 to 1&#039;&#039;&#039;&lt;br /&gt;
File:2to2_balancer.png|&#039;&#039;&#039;2 to 2&#039;&#039;&#039;&lt;br /&gt;
File:2to3_balancer_a.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Throughput can go down to 75%.&lt;br /&gt;
File:2to3_balancer_b.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Throughput can go down to 75%.&lt;br /&gt;
File:2to4_balancer.png|&#039;&#039;&#039;2 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to5_balancer_b.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to5_balancer.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to6_balancer.png|&#039;&#039;&#039;2 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to7_balancer.png|&#039;&#039;&#039;2 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to8_balancer.png|&#039;&#039;&#039;2 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to16_balancer.png|&#039;&#039;&#039;2 to 16&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:3to1_balancer.png|&#039;&#039;&#039;3 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to2_balancer.png|&#039;&#039;&#039;3 to 2&#039;&#039;&#039;: Throughput can go down to 75%.&lt;br /&gt;
File:3to3_balancer.png|&#039;&#039;&#039;3 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to4_balancer.png|&#039;&#039;&#039;3 to 4&#039;&#039;&#039;: Throughput can go down to 83%.&lt;br /&gt;
File:3to5_balancer.png|&#039;&#039;&#039;3 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to6_balancer.png|&#039;&#039;&#039;3 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to7_balancer.png|&#039;&#039;&#039;3 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to8_balancer.png|&#039;&#039;&#039;3 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 4 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:4to1_balancer.png|&#039;&#039;&#039;4 to 1&#039;&#039;&#039;&lt;br /&gt;
File:4to2_balancer.png|&#039;&#039;&#039;4 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:4to3_balancer.png|&#039;&#039;&#039;4 to 3&#039;&#039;&#039;: Throughput can go down to 83%.&lt;br /&gt;
File:4to4_balancer.png|&#039;&#039;&#039;4 to 4&#039;&#039;&#039;&lt;br /&gt;
File:4to5_balancer.png|&#039;&#039;&#039;4 to 5&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:4to6_balancer.png|&#039;&#039;&#039;4 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:4to7_balancer.png|&#039;&#039;&#039;4 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:4to8_balancer.png|&#039;&#039;&#039;4 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:5to1_balancer.png|&#039;&#039;&#039;5 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to2_balancer.png|&#039;&#039;&#039;5 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to3_balancer.png|&#039;&#039;&#039;5 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to4_balancer.png|&#039;&#039;&#039;5 to 4&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:5to5_balancer.png|&#039;&#039;&#039;5 to 5&#039;&#039;&#039;: Throughput can go down to 62.4%.&lt;br /&gt;
File:5to6_balancer.png|&#039;&#039;&#039;5 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to7_balancer.png|&#039;&#039;&#039;5 to 7&#039;&#039;&#039;: Throughput can go down to 62.4%.&lt;br /&gt;
File:5to8_balancer.png|&#039;&#039;&#039;5 to 8&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:6to1_balancer.png|&#039;&#039;&#039;6 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to2_balancer.png|&#039;&#039;&#039;6 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to3_balancer.png|&#039;&#039;&#039;6 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to4_balancer.png|&#039;&#039;&#039;6 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to5_balancer.png|&#039;&#039;&#039;6 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to6_balancer.png|&#039;&#039;&#039;6 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to7_balancer.png|&#039;&#039;&#039;6 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to8_balancer.png|&#039;&#039;&#039;6 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 7 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:7to1_balancer.png|&#039;&#039;&#039;7 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to2_balancer.png|&#039;&#039;&#039;7 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to3_balancer.png|&#039;&#039;&#039;7 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to4_balancer.png|&#039;&#039;&#039;7 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to5_balancer.png|&#039;&#039;&#039;7 to 5&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:7to6_balancer.png|&#039;&#039;&#039;7 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to7_balancer.png|&#039;&#039;&#039;7 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to8_balancer.png|&#039;&#039;&#039;7 to 8&#039;&#039;&#039;: Throughput can go down to 70%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 8 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=260px&amp;gt;&lt;br /&gt;
File:8to1_balancer.png|&#039;&#039;&#039;8 to 1&#039;&#039;&#039;&lt;br /&gt;
File:8to2_balancer.png|&#039;&#039;&#039;8 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to3_balancer.png|&#039;&#039;&#039;8 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to4_balancer.png|&#039;&#039;&#039;8 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to5_balancer.png|&#039;&#039;&#039;8 to 5&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:8to6_balancer.png|&#039;&#039;&#039;8 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to7_balancer.png|&#039;&#039;&#039;8 to 7&#039;&#039;&#039;: Throughput can go down to 70%.&lt;br /&gt;
File:8to8_balancer.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to8_balancer_b.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to8_balancer_unlimited.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=350px&amp;gt;&lt;br /&gt;
File:12to4_balancer.png|&#039;&#039;&#039;12 to 4&#039;&#039;&#039;&lt;br /&gt;
File:12to12_balancer.png|&#039;&#039;&#039;12 to 12&#039;&#039;&#039;: Throughput can go down to 33.3%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 16 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
File:16to16_balancer_inline.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;: Throughput can go down to 25%. Needs express underground belts for the extended length.&lt;br /&gt;
File:16to16_balancer_unlimited.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full.]]&lt;br /&gt;
Belt balancers use the mechanic that splitters output items in a 1:1 ratio onto both their output belts. That means that a splitter can be used to put an equal amount of items on two belts. Since the process can be repeated infinitely, balancers with 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; output belts are easy to create. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|First the belts A and B go through a splitter so that the output belts contain an equal amount of items from each input belt (AB). The same is done with belts C and D. Then the mixed belts AB and CD go through splitters so that their output belts contain items from each input belt (ABCD)!]]&lt;br /&gt;
Balancers also use the mechanic that splitters take an equal amount of items from both input belts. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Throughput ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
The above collection of balancers often states that the throughput of a balancer can go down to x% which means that the balancer is &#039;&#039;&#039;throughput limited&#039;&#039;&#039;. To be &#039;&#039;&#039;throughput &#039;&#039;un&#039;&#039;limited&#039;&#039;&#039;, a balancer must fulfil the following conditions:&lt;br /&gt;
#100% throughput under full load.&lt;br /&gt;
#Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All balancers in the collection meet the first condition, but only some meet the second one. This is the case because the balancers have internal bottlenecks. The gif on the right shows a 4 &amp;amp;rarr; 4 balancer being fed by two belts, but only outputting one belt which means that its througput in that arrangement is 50%. The bottleneck in this balancer is that the two middle belts only get input from one splitter. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. This is done by adding two more splitters at the end of the balancer, as it can be seen here: [[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
However most balancers&#039; bottlenecks can&#039;t be solved as easily. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. This is the case because they use more splitters than the minimum required amount of {{Key|n*log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)-n/2}} &amp;lt;small&amp;gt;where n is the (power-of-two) number of belts&amp;lt;/small&amp;gt; splitters for a throughput unlimited balancer.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 Command line belt balancer analyzer]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/4gj8x4/my_take_on_4_belt_lane_balancers/ Collection of lane balancers]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5njgy4/yet_another_belt_balancer_compendium/ Best collection of belt balancers, most of them are used here.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157160</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157160"/>
		<updated>2018-03-13T12:58:05Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk overe meerdere banden of meerdere banen te verdelen.&lt;br /&gt;
&lt;br /&gt;
Belt balancers are usually used to balance multiple belts before or after train stations to ensure even loading of buffer chests and train wagons. They are also used to even out production by placing them in front of large machine arrays with multiple input belts. Belt balancers do not balance the individual belt lanes!&lt;br /&gt;
&lt;br /&gt;
Lane balancers are usually placed after production to ensure that a belt is fully compressed or before consumption to ensure that both lanes of the belt are evenly drained.&lt;br /&gt;
&lt;br /&gt;
== Lane Balancers ==&lt;br /&gt;
=== Input Unbalanced, Output Balanced ===&lt;br /&gt;
&lt;br /&gt;
These balancers evenly distribute the items onto the output lanes but do not &amp;quot;pull&amp;quot; evenly from the input lanes when the output is backed up. They are input unbalanced.&lt;br /&gt;
&lt;br /&gt;
The last two balancers are a special case, they only work when there are items on only one side of the input belt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=250px&amp;gt;&lt;br /&gt;
File:Transport_belts_balance2.gif&lt;br /&gt;
File:Corner-lane_balancer.gif&lt;br /&gt;
File:Transport_belts_balance1.gif&lt;br /&gt;
File:One_lane-corner-lane_balancer.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input Balanced, Output Unbalanced ===&lt;br /&gt;
&lt;br /&gt;
These balancers evenly distribute the items onto the output lanes and &amp;quot;pull&amp;quot; evenly from the input lanes when the output is backed up. They are input balanced. These balancers are not output lane-balanced, this means when there is less than 100% input, the output lanes are not balanced.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Input balanced-lane balancer-2belt-smaller.png|2 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller_b.png|4 Belts v.1&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt_b.png|4 Belts inline v.1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Input and Output Balanced ===&lt;br /&gt;
&lt;br /&gt;
These balancers always evenly distribute the items onto the output lanes and &amp;quot;pull&amp;quot; evenly from the input lanes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:Input_balanced-lane_balancer-1belt.png|1 Belt&lt;br /&gt;
File:Input_balanced-lane_balancer-2belt.png|2 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt-smaller.png|4 Belts&lt;br /&gt;
File:Input_balanced-lane_balancer-4belt.png|4 Belts inline&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Belt Balancers ==&lt;br /&gt;
These belt balancers are all tested to be input balanced and output balanced. Remember, belt balancers do not balance the individual belt lanes!  Throughput under full load is 100% and min throughput with blocked in- and outputs is also tested, it is noted when that is under 100%. Tests are done using [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 this handy tool] by d4rkpl4y3r on the Factorio Forums. When there are multiple versions of balancers that have the same stats but different sizes, the balancer with the smallest footprint is shown.&lt;br /&gt;
&lt;br /&gt;
Blueprint book of all balancers from 1 → 1 to 8 → 8 :&lt;br /&gt;
{{BlueprintString|bp-string=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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 1 belt &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=180px&amp;gt;&lt;br /&gt;
File:1to2_balancer.png|&#039;&#039;&#039;1 to 2&#039;&#039;&#039;&lt;br /&gt;
File:1to3_balancer.png|&#039;&#039;&#039;1 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to4_balancer.png|&#039;&#039;&#039;1 to 4&#039;&#039;&#039;&lt;br /&gt;
File:1to5_balancer.png|&#039;&#039;&#039;1 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to6_balancer.png|&#039;&#039;&#039;1 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to7_balancer.png|&#039;&#039;&#039;1 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:1to8_balancer.png|&#039;&#039;&#039;1 to 8&#039;&#039;&#039;&lt;br /&gt;
File:1to16_balancer.png|&#039;&#039;&#039;1 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 2 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:2to1_balancer.png|&#039;&#039;&#039;2 to 1&#039;&#039;&#039;&lt;br /&gt;
File:2to2_balancer.png|&#039;&#039;&#039;2 to 2&#039;&#039;&#039;&lt;br /&gt;
File:2to3_balancer_a.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Throughput can go down to 75%.&lt;br /&gt;
File:2to3_balancer_b.png|&#039;&#039;&#039;2 to 3&#039;&#039;&#039;: Throughput can go down to 75%.&lt;br /&gt;
File:2to4_balancer.png|&#039;&#039;&#039;2 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to5_balancer_b.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to5_balancer.png|&#039;&#039;&#039;2 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to6_balancer.png|&#039;&#039;&#039;2 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to7_balancer.png|&#039;&#039;&#039;2 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to8_balancer.png|&#039;&#039;&#039;2 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:2to16_balancer.png|&#039;&#039;&#039;2 to 16&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 3 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:3to1_balancer.png|&#039;&#039;&#039;3 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to2_balancer.png|&#039;&#039;&#039;3 to 2&#039;&#039;&#039;: Throughput can go down to 75%.&lt;br /&gt;
File:3to3_balancer.png|&#039;&#039;&#039;3 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to4_balancer.png|&#039;&#039;&#039;3 to 4&#039;&#039;&#039;: Throughput can go down to 83%.&lt;br /&gt;
File:3to5_balancer.png|&#039;&#039;&#039;3 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to6_balancer.png|&#039;&#039;&#039;3 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to7_balancer.png|&#039;&#039;&#039;3 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:3to8_balancer.png|&#039;&#039;&#039;3 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 4 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:4to1_balancer.png|&#039;&#039;&#039;4 to 1&#039;&#039;&#039;&lt;br /&gt;
File:4to2_balancer.png|&#039;&#039;&#039;4 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:4to3_balancer.png|&#039;&#039;&#039;4 to 3&#039;&#039;&#039;: Throughput can go down to 83%.&lt;br /&gt;
File:4to4_balancer.png|&#039;&#039;&#039;4 to 4&#039;&#039;&#039;&lt;br /&gt;
File:4to5_balancer.png|&#039;&#039;&#039;4 to 5&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:4to6_balancer.png|&#039;&#039;&#039;4 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:4to7_balancer.png|&#039;&#039;&#039;4 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:4to8_balancer.png|&#039;&#039;&#039;4 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=220px&amp;gt;&lt;br /&gt;
File:5to1_balancer.png|&#039;&#039;&#039;5 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to2_balancer.png|&#039;&#039;&#039;5 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to3_balancer.png|&#039;&#039;&#039;5 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to4_balancer.png|&#039;&#039;&#039;5 to 4&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:5to5_balancer.png|&#039;&#039;&#039;5 to 5&#039;&#039;&#039;: Throughput can go down to 62.4%.&lt;br /&gt;
File:5to6_balancer.png|&#039;&#039;&#039;5 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:5to7_balancer.png|&#039;&#039;&#039;5 to 7&#039;&#039;&#039;: Throughput can go down to 62.4%.&lt;br /&gt;
File:5to8_balancer.png|&#039;&#039;&#039;5 to 8&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 6 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:6to1_balancer.png|&#039;&#039;&#039;6 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to2_balancer.png|&#039;&#039;&#039;6 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to3_balancer.png|&#039;&#039;&#039;6 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to4_balancer.png|&#039;&#039;&#039;6 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to5_balancer.png|&#039;&#039;&#039;6 to 5&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to6_balancer.png|&#039;&#039;&#039;6 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to7_balancer.png|&#039;&#039;&#039;6 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:6to8_balancer.png|&#039;&#039;&#039;6 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 7 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=240px&amp;gt;&lt;br /&gt;
File:7to1_balancer.png|&#039;&#039;&#039;7 to 1&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to2_balancer.png|&#039;&#039;&#039;7 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to3_balancer.png|&#039;&#039;&#039;7 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to4_balancer.png|&#039;&#039;&#039;7 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to5_balancer.png|&#039;&#039;&#039;7 to 5&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:7to6_balancer.png|&#039;&#039;&#039;7 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to7_balancer.png|&#039;&#039;&#039;7 to 7&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:7to8_balancer.png|&#039;&#039;&#039;7 to 8&#039;&#039;&#039;: Throughput can go down to 70%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 8 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=260px&amp;gt;&lt;br /&gt;
File:8to1_balancer.png|&#039;&#039;&#039;8 to 1&#039;&#039;&#039;&lt;br /&gt;
File:8to2_balancer.png|&#039;&#039;&#039;8 to 2&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to3_balancer.png|&#039;&#039;&#039;8 to 3&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to4_balancer.png|&#039;&#039;&#039;8 to 4&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to5_balancer.png|&#039;&#039;&#039;8 to 5&#039;&#039;&#039;: Throughput can go down to 62.5%.&lt;br /&gt;
File:8to6_balancer.png|&#039;&#039;&#039;8 to 6&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to7_balancer.png|&#039;&#039;&#039;8 to 7&#039;&#039;&#039;: Throughput can go down to 70%.&lt;br /&gt;
File:8to8_balancer.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to8_balancer_b.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;: Throughput can go down to 50%.&lt;br /&gt;
File:8to8_balancer_unlimited.png|&#039;&#039;&#039;8 to 8&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== 12 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=350px&amp;gt;&lt;br /&gt;
File:12to4_balancer.png|&#039;&#039;&#039;12 to 4&#039;&#039;&#039;&lt;br /&gt;
File:12to12_balancer.png|&#039;&#039;&#039;12 to 12&#039;&#039;&#039;: Throughput can go down to 33.3%.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 16 belts &amp;amp;rarr; x belts ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=400px&amp;gt;&lt;br /&gt;
File:16to16_balancer_inline.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;: Throughput can go down to 25%. Needs express underground belts for the extended length.&lt;br /&gt;
File:16to16_balancer_unlimited.png|&#039;&#039;&#039;16 to 16&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
[[File:Balancer_Mechanics1.png|thumb|200px|right|1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full.]]&lt;br /&gt;
Belt balancers use the mechanic that splitters output items in a 1:1 ratio onto both their output belts. That means that a splitter can be used to put an equal amount of items on two belts. Since the process can be repeated infinitely, balancers with 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; output belts are easy to create. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Balancer_Mechanics2b.png|thumb|450px|right|First the belts A and B go through a splitter so that the output belts contain an equal amount of items from each input belt (AB). The same is done with belts C and D. Then the mixed belts AB and CD go through splitters so that their output belts contain items from each input belt (ABCD)!]]&lt;br /&gt;
Balancers also use the mechanic that splitters take an equal amount of items from both input belts. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Throughput ===&lt;br /&gt;
[[File:4to4_balancer_throughput_limit_demo.gif|right|384px]]&lt;br /&gt;
The above collection of balancers often states that the throughput of a balancer can go down to x% which means that the balancer is &#039;&#039;&#039;throughput limited&#039;&#039;&#039;. To be &#039;&#039;&#039;throughput &#039;&#039;un&#039;&#039;limited&#039;&#039;&#039;, a balancer must fulfil the following conditions:&lt;br /&gt;
#100% throughput under full load.&lt;br /&gt;
#Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All balancers in the collection meet the first condition, but only some meet the second one. This is the case because the balancers have internal bottlenecks. The gif on the right shows a 4 &amp;amp;rarr; 4 balancer being fed by two belts, but only outputting one belt which means that its througput in that arrangement is 50%. The bottleneck in this balancer is that the two middle belts only get input from one splitter. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. This is done by adding two more splitters at the end of the balancer, as it can be seen here: [[File:4to4_balancer.png|center|125px]]&lt;br /&gt;
&lt;br /&gt;
However most balancers&#039; bottlenecks can&#039;t be solved as easily. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. This is the case because they use more splitters than the minimum required amount of {{Key|n*log&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(n)-n/2}} &amp;lt;small&amp;gt;where n is the (power-of-two) number of belts&amp;lt;/small&amp;gt; splitters for a throughput unlimited balancer.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=69&amp;amp;t=34182 Command line belt balancer analyzer]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/4gj8x4/my_take_on_4_belt_lane_balancers/ Collection of lane balancers]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5njgy4/yet_another_belt_balancer_compendium/ Best collection of belt balancers, most of them are used here.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Belt_transport_system/nl&amp;diff=157159</id>
		<title>Belt transport system/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Belt_transport_system/nl&amp;diff=157159"/>
		<updated>2018-03-13T12:56:32Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Werking van de banden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Baanbalanceerders]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Transportband doorvoer ===&lt;br /&gt;
&lt;br /&gt;
Het maximalizeren van doorvoer is belangrijk, aangezien het de banden efficient houd. Hiervoor moeten de volgende definities geïntroduceerd worden:&lt;br /&gt;
&lt;br /&gt;
; Snelheid &lt;br /&gt;
: Hoe snel een band beweegt.  &lt;br /&gt;
; Dichtheid &lt;br /&gt;
: Hoe strak de items naast elkaar liggen op de band.  &lt;br /&gt;
; Doorvoer &lt;br /&gt;
: Dit is snelheid × dichtheid. Het beschrijft hoeveel items er langskomen in een bepaalde tijd.&lt;br /&gt;
&lt;br /&gt;
Dus er zijn drie manieren om de doorvoer te verbeteren:&lt;br /&gt;
&lt;br /&gt;
; Meer dichtheid&lt;br /&gt;
: Soms hebben items kleine gaaten tussen elkaar, welke niet groot genoeg zijn voor andere items om er tussen te passen. Mijnboren, robotarmen en zijladen van banden kan een item in deze gaten forceren waardoor tijdelijk de items worden &#039;geplet&#039;. Het geplette gat wordt teruggezet naar de normale grote wanneer de voorkant van de band weer begint te bewegen.&lt;br /&gt;
; Meer snelheid&lt;br /&gt;
: Wanneer de banden in de fabriek al op maximale dichtheid zitten, kan hun snelheid nog verhoogd worden met betere banden. Het knelpunt is het eerste ding dat gedaan moet worden. Meestal kan deze vrij makkelijk ontdekt worden. Er zal een deel zijn van de band waar de items niet snel(of niet) bewegen of stoppen op maximale dichtheid en plotseling op een punt komen waar het &#039;stop en go&#039; effect stopt. Daar zit het knelpunt. In de meeste gevallen is dit waar de banden geoptimaliseerd moet worden.&lt;br /&gt;
; Meer banden&lt;br /&gt;
: Extra paralelle banden toevoegen kan doorvoer ook verhogen. Voeg een paar banden toe met de items welke meer doorvoer nodig heeft en voeg [[balancers/nl|balanceerders]] toe om de items te verdelen over de banden.&lt;br /&gt;
&lt;br /&gt;
=== Bandtruckjes ===&lt;br /&gt;
&lt;br /&gt;
Snel bewegen kan essentieel wezen om je te verdedigen tegen bijteraanvallen op een gegeven moment. Rennen op een band zal de bewegingssnelheid van de [[player/nl|speler]] verhogen of verlagen met de snelheid van de band. Dat is waarom het voordelig kan zijn om banden naar jou [[defense/nl|verdedigingen]] te maken.&lt;br /&gt;
&lt;br /&gt;
De speler is niet de enige die verplaatst kan worden door transportbanden. Bijters en Spuwers kunnen ook verplaats worden. Dit kan misbruikt worden om de verdediging te verbeteren. Bijters zullen meer moeite hebben om bij jou muren te komen wanneer je expresstransportbanden ervoor legt. Spuwers kunnen dichterbij geplaatst worden waardoor er meer torens tegelijk kunnen vuren op een spuwer.&lt;br /&gt;
&lt;br /&gt;
Een andere handige manier zijn [[car/nl|auto&#039;s]] op de banden. Auto&#039;s hebben een inventaris die gevuld kan worden door [[inserters/nl|robotarmen]]. Dus ze kunnen gebruikt worden als bewegende kisten op banden. Dit heeft verschillende voordelen: Doorvoer van band-auto-kisten is indrukkwekkend hoog en de robotarm stapelbonus is hier in effect en maakt robotarmen effectiever.&lt;br /&gt;
&lt;br /&gt;
=== Plaatsen ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hoewel het mogelijk is om transportbanden te plaatsen in een lijn door te klikken en slepen met de muis, is het vaak makkelijke om de muis ingedrukt te houden en karakter te bewegen. Transportbanden kunnen gedraaid worden nadat ze geplaatst zijn door erover te hoveren met een lege hand en te drukken op {{keybinding|r}}, of door er overheen te bouwen met een andere transport band. Op die manier kunnen transportbanden ook geupgrade worden, door een andere band eroverheen te plaatsen.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Verdelers ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters/nl|Verdelers]] zijn een andere vorm van item manipulatie. Verdelers zijn 2x1 grote entiteiten welke binnenkomende items verdeelt over banden. Dit wordt gedaan met maximaal twee binnenkomende of uitgaande banden, in een 1:1 ratio. Ze worden gebruikt om twee grondstoffen te verdelen tusen twee banden of om meerdere banden te balanceren.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balanceren ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk te verdelen over meerdere banden of banen.&lt;br /&gt;
&lt;br /&gt;
=== Bandbanen wisselen ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Ondergrondse banden ==&lt;br /&gt;
&lt;br /&gt;
Ondergrondse banden kunnen worden gebruikt om verschillende stromen items te kruisen zonder dat ze last van elkaar hebben. Ze vervoeren items zoals een [[Transport belts/nl|gewone transportbanden]].&lt;br /&gt;
&lt;br /&gt;
* Ondergrondse transportbanden kunnen verschillende entiteiten en alle typen grond doorkruisen, zoals water en gras(zolang de ingang en uitgang op het land zijn)&lt;br /&gt;
* Ondergrondse trasnportbanden kunnen andere ondergrondse entiteiten kruisen. (elk nummber ondergrondse band of pijp), ze zullen niet gemixt worden.&lt;br /&gt;
* Voor de verbinding zijn alleen de in- en uitgang relevant.&lt;br /&gt;
* De maximale ondergrondse afstand is 8 [[tile/nl|tegels]] met de [[express underground belt/nl|ondergrondse expresstransportband]].&lt;br /&gt;
* Een ondergrondse transportband met een afstand van 4 tegels kan tot 44 items opslaan. Een ondergrondse expresstransportband met de maximale lengte kan tot 72 items opslaan.&lt;br /&gt;
* De helft van de ondergrondse transportband kan input accepteren van de zijkanten. De andere helft(welke de grond in gaat) blokkeert items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|Dit is gemaakt door een ondergrondse band te plaatsen en dan {{keybinding|R}} te gebruiken om de richting te veranderen. Dit verandered te ingang naar een uitgang(en vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|Dit kan ook gebruikt worden om de banen te splitsen naar twee verschillende banden zonder gebruik van een verdeelfilter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zie ook ==&lt;br /&gt;
* [[Splitters/nl|Verdelers]]&lt;br /&gt;
* [[Transport belts/nl|Transportbanden]]&lt;br /&gt;
* [[Underground belts/nl|Ondergrondse transportbanden]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157158</id>
		<title>Template:Translation/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157158"/>
		<updated>2018-03-13T12:56:16Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template messages --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Disambiguation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Multiple pages share the title or description of = Meerdere pagina&#039;s delen de titel of beschrijving van &lt;br /&gt;
| They are listed below. = Deze staan hieronder weergegeven.&lt;br /&gt;
| If unable to find the desired page, you may want to &#039;&#039;&#039;[[Special:Search|perform a new search]].&#039;&#039;&#039; = Wanneer je de gewenste pagina niet kunt vinden, zou je een &#039;&#039;&#039;[[Special:Search|nieuwe zoekopdracht kunnen uitvoeren]].&#039;&#039;&#039;&lt;br /&gt;
| If an = Als een&lt;br /&gt;
| internal link = interne link&lt;br /&gt;
| led you here, you may wish to change the link to point directly to the intended article. = je hier naartoe leidde, zou je de link kunnen aanpassen, zodat deze direct naar het bedoelde artikel leidt.&lt;br /&gt;
| This article is about = Dit artikel gaat overhttps://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;amp;action=edit&lt;br /&gt;
| For = Voor&lt;br /&gt;
| see = zie&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Stub --&amp;gt;&lt;br /&gt;
| This article is a = Dit artikel is een&lt;br /&gt;
| stub = beginnetje &lt;br /&gt;
| , and not comprehensive = , en niet uitgebreid&lt;br /&gt;
| You can help this wiki by = Je kunt deze wiki help door &lt;br /&gt;
| expanding it = dit artikel uit te breiden&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Upcoming --&amp;gt;&lt;br /&gt;
| This article contains content on features that will be included in = Dit artikel bevat informatie over toevoegingen die zullen worden toegevoegd in&lt;br /&gt;
| a future update = een toekomstige update&lt;br /&gt;
| These features are confirmed, but not yet added to the game = Deze toevoegingen zijn bevestigd, maar nog niet toegevoegd aan het spel&lt;br /&gt;
| This article&#039;s title is not final. Either an official title has not been given, or the title is under debate. = De titel van dit artikel is not niet zeker. Mogelijk is de officiële titel nog niet bekend gemaakt, of de titel word nog besproken.&lt;br /&gt;
| The images used in this article may be placeholders or may not be considered final. = De afbeeldingen in dit artikel zijn mogelijk tijdelijk en kunnen nog veranderd worden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| acid = zuur&lt;br /&gt;
| Acid = Zuur&lt;br /&gt;
| Advanced circuit = Geavanceerd circuit&lt;br /&gt;
| Alien artifact = Buitenaards artefact&lt;br /&gt;
| Alien science pack = Buitenaards wetenschapspakket&lt;br /&gt;
| Allows = Ontgrendeld&lt;br /&gt;
| Ammunition = Munitie&lt;br /&gt;
| Area of effect size = Grootte van het invloedsgebied&lt;br /&gt;
| Armor = Pantser&lt;br /&gt;
| Armor modules = Pantsermodules&lt;br /&gt;
| Assembling machines = Montagemachines&lt;br /&gt;
| Automation = Automatisering&lt;br /&gt;
| Basic = Basis&lt;br /&gt;
| Belt transport system = Transportbandensysteem&lt;br /&gt;
| Blueprint = Blauwdruk&lt;br /&gt;
| Blueprint book = Boek met blauwdrukken&lt;br /&gt;
| Bonuses = Bonussen&lt;br /&gt;
| Boosting technologies = Versterkende technologieën&lt;br /&gt;
| burner = verbranding&lt;br /&gt;
| Burner = Verbranding&lt;br /&gt;
| Burner Mining Drill = Verbrandingsmijnbouwboor&lt;br /&gt;
| Capsules = Capsules&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Combat = Gevecht&lt;br /&gt;
| Combat shotgun = Militair hagelgeweer&lt;br /&gt;
| Construction = Constructie&lt;br /&gt;
| Consumed by = Geconsumeerd door&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Copper plate = Koperen plaat&lt;br /&gt;
| Cost = Kosten&lt;br /&gt;
| Crafting = Vervaardiging&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
| Damage = Schade&lt;br /&gt;
| Damage bonus = Schadebonus&lt;br /&gt;
| Deconstruction planne = Deconstructie planner&lt;br /&gt;
| Defense = Verdediging&lt;br /&gt;
| Drain = Afvoer&lt;br /&gt;
| expensive mode = dure modus&lt;br /&gt;
| Expensive mode = Dure modus&lt;br /&gt;
| explosion = explosie&lt;br /&gt;
| Explosion = Explosie&lt;br /&gt;
| Effects = Eigenschappen&lt;br /&gt;
| Efficiency module = Efficiëntiemodule&lt;br /&gt;
| electric = elektrisch&lt;br /&gt;
| Electric = Elektrisch&lt;br /&gt;
| Electric engine unit = Elektrische motor&lt;br /&gt;
| Electric system = Elektriciteitssysteem&lt;br /&gt;
| Electronic circuit = Elektronisch circuit&lt;br /&gt;
| Energy consumption = Maximale energieconsumptie&lt;br /&gt;
| Energy drain = Energie-drain&lt;br /&gt;
| Engine unit = Motor&lt;br /&gt;
| fire = vuur&lt;br /&gt;
| Fire = Vuur&lt;br /&gt;
| Firearm magazine = Standaard munitie&lt;br /&gt;
| Flamethrower = Vlammenwerper&lt;br /&gt;
| Flamethrower ammo = Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower damage = Vlammenwerper schade&lt;br /&gt;
| Flamethrower turret = Vlammenwerper geschut&lt;br /&gt;
| Fuel value = Brandstofwaarde&lt;br /&gt;
| Furnaces = Ovens&lt;br /&gt;
| Grenades = Granaten&lt;br /&gt;
| Health = Levenspunten&lt;br /&gt;
| health = gezondheid&lt;br /&gt;
| Heavy oil = Stookolie&lt;br /&gt;
| impact = impact&lt;br /&gt;
| Impact = Impact&lt;br /&gt;
| In other languages: = In andere talen:&lt;br /&gt;
| Inserters = Robotarmen&lt;br /&gt;
| Intermediate product = Tussenproduct&lt;br /&gt;
| Intermediate products = Tussenproducten&lt;br /&gt;
| Internal name = Interne naam&lt;br /&gt;
| Iron axe = IJzeren bijl&lt;br /&gt;
| Iron gear wheel = IJzeren tandwiel&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Iron plate = IJzeren plaat&lt;br /&gt;
| Iron stick = IJzeren staaf&lt;br /&gt;
| items/s = voorwerpen/s&lt;br /&gt;
| Item = Voorwerp&lt;br /&gt;
| Items = Voorwerpen&lt;br /&gt;
| laser = laser&lt;br /&gt;
| Laser = Laser&lt;br /&gt;
| Lifespan = Levenstijd&lt;br /&gt;
| Light oil = Benzine&lt;br /&gt;
| Liquid = Vloeistof&lt;br /&gt;
| Liquids = Vloeistoffen&lt;br /&gt;
| Long handed inserter = Verreikende robotarm&lt;br /&gt;
| Lubricant = Smeermiddel&lt;br /&gt;
| Machine = Machine&lt;br /&gt;
| Machinery = Machines&lt;br /&gt;
| Machines = Machines&lt;br /&gt;
| Magazine = Magazijn&lt;br /&gt;
| Magazine size = Magazijngrootte&lt;br /&gt;
| Main article: = Hoofdartikel:&lt;br /&gt;
| Main articles: = Hoofdartikelen:&lt;br /&gt;
| Main Page = Hoofdpagina&lt;br /&gt;
| Max. energy = Max. energie&lt;br /&gt;
| Military = Leger&lt;br /&gt;
| Mining area = Mijngebied&lt;br /&gt;
| Mining drills = Mijnboren&lt;br /&gt;
| Mining hardness = Mijnhardheid&lt;br /&gt;
| Mining speed = Mijnsnelheid&lt;br /&gt;
| Mining time = Mijntijd&lt;br /&gt;
| Modular = Modulair&lt;br /&gt;
| Module slots = Module plekken&lt;br /&gt;
| Modules = Modules&lt;br /&gt;
| Navigation = Navigatie&lt;br /&gt;
| None required = Geen vereist&lt;br /&gt;
| none required = geen vereist&lt;br /&gt;
| normal mode = normale modus&lt;br /&gt;
| Normal mode = Normale modus&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normale en dure modus&lt;br /&gt;
| normal mode &amp;amp; expensive mode = normale en dure modus&lt;br /&gt;
| No following technologies = Geen volgende technologieën&lt;br /&gt;
| Oil processing = Olieverwerking&lt;br /&gt;
| or = of&lt;br /&gt;
| Piercing power = Penetratiekracht&lt;br /&gt;
| Petroleum gas = Petroleumgas&lt;br /&gt;
| physical = fysiek&lt;br /&gt;
| Physical = Fysiek&lt;br /&gt;
| Pickaxe = Houweel&lt;br /&gt;
| Piercing rounds magazine = Pantserdoorborende munitie&lt;br /&gt;
| Piercing shotgun shells = Pantserdoorborende hagelpatronen&lt;br /&gt;
| Pistol = Pistool&lt;br /&gt;
| Plastic bar = Plastic staaf&lt;br /&gt;
| Player augmentation = Verbetering speler&lt;br /&gt;
| Player equipment = Spelersuitrusting&lt;br /&gt;
| poison = vergif&lt;br /&gt;
| Poison = Vergif&lt;br /&gt;
| Pollution = Vervuiling&lt;br /&gt;
| Power lines = Hoogspanningslijnen&lt;br /&gt;
| Power Lines = Hoogspanningslijnen&lt;br /&gt;
| Processed by = Verwerkt door&lt;br /&gt;
| Processing unit = Verwerkingseenheid&lt;br /&gt;
| Production = Productie&lt;br /&gt;
| Production items = Productievoorwerpen&lt;br /&gt;
| Produced by = Geproduceerd door&lt;br /&gt;
| Productivity module = Productiviteitsmodule&lt;br /&gt;
| Railway = Spoorweg&lt;br /&gt;
| Range = Afstand&lt;br /&gt;
| Raw fish = Rauwe vis&lt;br /&gt;
| Raw resources = Ruwe grondstoffen&lt;br /&gt;
| Raw wood = Boomstam&lt;br /&gt;
| Recipe = Recept&lt;br /&gt;
| Refined liquids = Verfijnde vloeistoffen&lt;br /&gt;
| Refined resources = Verfijnde grondstoffen&lt;br /&gt;
| Repair pack = Reparatiepakket&lt;br /&gt;
| Repair packs = Reparatiepakketten&lt;br /&gt;
| Required technologies = Vereiste technologieën &lt;br /&gt;
| Requires = Vereisten&lt;br /&gt;
| Resource = Grondstof&lt;br /&gt;
| Restores = Herstelt&lt;br /&gt;
| Resistance = Weerstand&lt;br /&gt;
| Robots = Robots&lt;br /&gt;
| Rocket launcher = Raketwerper&lt;br /&gt;
| Science pack 1 = Wetenschapspakket 1&lt;br /&gt;
| Science pack 2 = Wetenschapspakket 2&lt;br /&gt;
| Science pack 3 = Wetenschapspakket 3&lt;br /&gt;
| Science packs = Wetenschapspakketen&lt;br /&gt;
| Shield = Schild&lt;br /&gt;
| Shooting speed = Schietsnelheid&lt;br /&gt;
| Shotgun = Hagelgeweer&lt;br /&gt;
| Shotgun shells = Hagelpatronen&lt;br /&gt;
| slots = plekken&lt;br /&gt;
| Smart inserter = Slimme robotarm&lt;br /&gt;
| Speed = Snelheid&lt;br /&gt;
| Smelting speed = Smeltsnelheid&lt;br /&gt;
| Speed module = Snelheidsmodule&lt;br /&gt;
| Solid fuel = Vaste brandstof&lt;br /&gt;
| Stack = Stapel&lt;br /&gt;
| Stack size = Stapelgrootte&lt;br /&gt;
| Steel plate = Stalen plaat&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Stone brick = Baksteen&lt;br /&gt;
| Storage = Opslag&lt;br /&gt;
| Storage size = Grootte opslagplaats&lt;br /&gt;
| Submachine gun = Machinegeweer&lt;br /&gt;
| Sulfur = Zwavel&lt;br /&gt;
| Sulfuric acid = Zwavelzuur&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Tech = Technologie&lt;br /&gt;
| Technologies = Technologieën&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| tiles = vakjes&lt;br /&gt;
| tiles/s = vakjes/s&lt;br /&gt;
| Train = Trein&lt;br /&gt;
| Transport Belt = Transportband&lt;br /&gt;
| Transportation = Vervoer&lt;br /&gt;
| trash = prullenbak&lt;br /&gt;
| auto trash = automatische prullenbak&lt;br /&gt;
| Tools = Gereedschappen&lt;br /&gt;
| Tool = Gereedschap&lt;br /&gt;
| Total raw = Totaal grondstoffen&lt;br /&gt;
| Vehicles = Voertuigen&lt;br /&gt;
| Water = Water&lt;br /&gt;
| Weaponry = Bewapening&lt;br /&gt;
| Weapons = Wapens&lt;br /&gt;
| Wood = Hout&lt;br /&gt;
| Used as fuel by = Gebruikt als brandstof door&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Technology name  --&amp;gt;&lt;br /&gt;
| Steel processing=Staalverwerking&lt;br /&gt;
| Effect transmission=Effectoverdracht&lt;br /&gt;
| Automation=Automatisering&lt;br /&gt;
| Military=Leger&lt;br /&gt;
| Electronics=Elektronica&lt;br /&gt;
| Chemistry=Scheikunde&lt;br /&gt;
| Advanced chemistry=Geavanceerde scheikunde&lt;br /&gt;
| Landmines=Landmijnen&lt;br /&gt;
| Advanced electronics=Geavanceerde electronica&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Flammables=Licht ontvlambare stoffen&lt;br /&gt;
| Logistics=Logistiek&lt;br /&gt;
| Railway=Spoorweg&lt;br /&gt;
| Automobilism=Automobielen&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Optics=Optica&lt;br /&gt;
| Solar energy=Zonne energie&lt;br /&gt;
| Laser=Laser&lt;br /&gt;
| Rocketry=Raketten&lt;br /&gt;
| Explosive rocketry=Explosieve raketten&lt;br /&gt;
| Rocket damage=Raketschade&lt;br /&gt;
| Rocket shooting speed=Raket schietsnelheid&lt;br /&gt;
| Bullet damage=Kogelschade&lt;br /&gt;
| Bullet shooting speed=Kogelsnelheid&lt;br /&gt;
| Shotgun shell damage=Geweerschade&lt;br /&gt;
| Shotgun shell shooting speed=Geweersnelheid&lt;br /&gt;
| Armor crafting=Pantserassemblage&lt;br /&gt;
| Armor crafting 3=Modulair harnas&lt;br /&gt;
| Turrets=Torens&lt;br /&gt;
| Laser turrets=Lasertorens&lt;br /&gt;
| Stone walls=Stenen muren&lt;br /&gt;
| Gates=Poorten&lt;br /&gt;
| Flight = Vlucht&lt;br /&gt;
| Flying=Vlucht&lt;br /&gt;
| Robotics=Robotica&lt;br /&gt;
| Construction robotics=Constructierobotica&lt;br /&gt;
| Logistic robotics=Logistiekrobotica&lt;br /&gt;
| Logistic system=Logistieksysteem&lt;br /&gt;
| Combat robotics=Gevechtsrobotica&lt;br /&gt;
| Combat robot damage=Gevechtsrobotschade&lt;br /&gt;
| Alien technology=Buitenaardse technologie&lt;br /&gt;
| Worker robot speed=Werk robot snelheid&lt;br /&gt;
| Worker robot cargo size=Werk robots ladings grootte&lt;br /&gt;
| Rocket silo=Raketsilo&lt;br /&gt;
| Lab research speed=Lab onderzoek snelheid&lt;br /&gt;
| Automated rail transportation=Automatisch spoorwegtransport&lt;br /&gt;
| Rail signals=Spoorwegseinen&lt;br /&gt;
| Electric energy distribution=Electriciteitsdistributie&lt;br /&gt;
| Electric energy accumulators=Electriciteitsopslag&lt;br /&gt;
| Inserter capacity bonus=Robotarm capaciteitsbonus&lt;br /&gt;
| Character logistic slots=Logistieke vakjes van speler&lt;br /&gt;
| Character logistic trash slots=Logistieke prullenbakvakjes van speler&lt;br /&gt;
| Auto character logistic trash slots=Automatische logistieke prullenbakvakjes van speler&lt;br /&gt;
| Advanced material processing=Geavanceerde metaalverwerking&lt;br /&gt;
| Modules=Modules&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Effectivity module=Efficiëntiemodule&lt;br /&gt;
| Energy shield equipment=Energieschild uitrusting&lt;br /&gt;
| Energy shield mk2 equipment=Energie schild MK2 uitrusting&lt;br /&gt;
| Battery equipment=Batterij uitrusting&lt;br /&gt;
| Battery mk2 equipment=Batterij MK2 uitrusting&lt;br /&gt;
| Solar panel equipment=Draagbaar zonnepaneel&lt;br /&gt;
| Personal laser defense equipment=Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense equipment=Ontladingsdefensie&lt;br /&gt;
| Fusion reactor equipment=Draagbare fusiereactor&lt;br /&gt;
| Power armor=Kracht pantser&lt;br /&gt;
| Power armor mk2=Kracht pantser MK2&lt;br /&gt;
| Exoskeleton equipment=Uitrusting voor het exoskelet&lt;br /&gt;
| Nightvision equipment=Nachtkijkers&lt;br /&gt;
| Personal roboport equipment=Persoonlijke roboport&lt;br /&gt;
| Laser turret shooting speed=Schietsnelheid lasertoren&lt;br /&gt;
| Laser turret damage=Lasertoren schade&lt;br /&gt;
| Gun turret damage=Geschutstoren schade&lt;br /&gt;
| Flamethrower damage=Vlammenwerper schade&lt;br /&gt;
| Toolbelt=Gereedschapsriem&lt;br /&gt;
| Follower robot count=Aantal volgende robots&lt;br /&gt;
| Oil processing=Olieverwerking&lt;br /&gt;
| Advanced oil processing=Geavanceerde olieverwerking&lt;br /&gt;
| Sulfur processing=Zwavelverwerking&lt;br /&gt;
| Plastics=Kunststoffen&lt;br /&gt;
| Automated construction=Automatische constructie&lt;br /&gt;
| Engine=Motor&lt;br /&gt;
| Electric engine=Elektrische motor&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Fluid handling=Vloeistof afhandeling&lt;br /&gt;
| Tanks=Tanks&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Circuit network=Schakelnetwerk&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Grenade damage=Granaat schade&lt;br /&gt;
| Stack inserter=Stapelaar&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Equipment names  --&amp;gt;&lt;br /&gt;
| Energy shield =Energieschild&lt;br /&gt;
| Energy shield MK2=Energieschild MK2&lt;br /&gt;
| Battery MK1=Batterij MK1&lt;br /&gt;
| Battery MK2 =Batterij MK2&lt;br /&gt;
| Portable solar panel =Draagbaar zonnepaneel&lt;br /&gt;
| Portable fusion reactor=Draagbare fusiereactor&lt;br /&gt;
| Personal laser defense =Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense =Ontladingsverdediging&lt;br /&gt;
| Exoskeleton=Exoskelet&lt;br /&gt;
| Nightvision = Nachtkijker&lt;br /&gt;
| Night vision=Nachtkijker&lt;br /&gt;
| Personal roboport=Persoonlijke roboport&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- [entity name] --&amp;gt;&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Wooden chest = Houten kist&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Stone furnace = Stenen oven&lt;br /&gt;
| Steel furnace = Stalen oven&lt;br /&gt;
| Electric furnace = Elektrische oven&lt;br /&gt;
| Transport belt = Transportband&lt;br /&gt;
| Transport belts = Transportbanden&lt;br /&gt;
| Fast transport belt = Snelle transportband&lt;br /&gt;
| Express transport belt = Expresstransportband&lt;br /&gt;
| Underground belt = Ondergrondse transportband&lt;br /&gt;
| Underground belts = Ondergrondse transportbanden&lt;br /&gt;
| Fast underground belt = Snelle ondergrondse transportband&lt;br /&gt;
| Express underground belt = Ondergrondse expresstransportband&lt;br /&gt;
| Loader = Lader&lt;br /&gt;
| Fast loader = Snelle lader&lt;br /&gt;
| Express loader = Expresslader&lt;br /&gt;
| Electric mining drill = Elektrische mijnboor&lt;br /&gt;
| Burner mining drill = Verbrandingsmijnboor&lt;br /&gt;
| Gun turret = Geschutstoren&lt;br /&gt;
| Gun turrets = Geschutstorens&lt;br /&gt;
| Rocket turret = Rakettoren&lt;br /&gt;
| Laser turret = Lasertoren&lt;br /&gt;
| Flamethrower turret = Vlammenwerpertoren&lt;br /&gt;
| Burner inserter = Verbrandingsrobotarm&lt;br /&gt;
| Inserter = Robotarm&lt;br /&gt;
| Long handed inserter = Lange robotarm&lt;br /&gt;
| Fast inserter = Snelle robotarm&lt;br /&gt;
| Filter inserter = Filterrobotarm&lt;br /&gt;
| Stack inserter = Stapelrobotarm&lt;br /&gt;
| Stack filter inserter = Stapelfilterrobotarm&lt;br /&gt;
| Iron chest = IJzeren kist&lt;br /&gt;
| Steel chest = Stalen kist&lt;br /&gt;
| Construction robot = Constructie robot&lt;br /&gt;
| Logistic robot = Logistiekrobot&lt;br /&gt;
| Active provider chest = Actieve aanleverkist&lt;br /&gt;
| Passive provider chest = Passieve aanleverkist&lt;br /&gt;
| Storage chest = Opslagkist&lt;br /&gt;
| Requester chest = Aanvraagkist&lt;br /&gt;
| Beacon = Baken&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Straight rail = Recht spoor&lt;br /&gt;
| Straight rail remnants = Overblijfselen van recht spoor&lt;br /&gt;
| Curved rail = Gebogen spoor&lt;br /&gt;
| Curved rail remnants = Overblijfselen van gebogen spoor&lt;br /&gt;
| Offshore pump = Offshore-pomp&lt;br /&gt;
| Small pump = Kleine pomp&lt;br /&gt;
| Pipe = Leiding&lt;br /&gt;
| Pipe to ground = Koppeling ondergrondse pijplijn&lt;br /&gt;
| Diesel locomotive = Diesellocomotief&lt;br /&gt;
| Locomotive = Locomotief &amp;lt;noinclude&amp;gt;&amp;lt;!-- All mentions of Diesel locomotive are old and should be updated, I left it in just in case --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| Boiler = Ketel&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Small electric pole = Kleine elektriciteitsmast&lt;br /&gt;
| Steam engine = Stoomturbine&lt;br /&gt;
| Assembling machine 1 = Montagemachine 1&lt;br /&gt;
| Assembling machine 2 = Montagemachine 2&lt;br /&gt;
| Assembling machine 3 = Montagemachine 3&lt;br /&gt;
| Oil refinery = Olieraffinaderij&lt;br /&gt;
| Chemical plant = Chemicaliënfabriek&lt;br /&gt;
| Biter spawner = Bijter broedplaats&lt;br /&gt;
| Rocket = Raket&lt;br /&gt;
| Land mine = Landmijn&lt;br /&gt;
| Fish = Vis&lt;br /&gt;
| Solar panel = Zonnepaneel&lt;br /&gt;
| Small biter = Kleine bijter&lt;br /&gt;
| Small biter corpse = Lijk van kleine bijter&lt;br /&gt;
| Medium biter = Middelgrote bijter&lt;br /&gt;
| Medium biter corpse = Lijk van gemiddelde bijter&lt;br /&gt;
| Big biter = Grote bijter&lt;br /&gt;
| Behemoth biter = Gigantische bijter&lt;br /&gt;
| Big biter corpse = Lijk van grote bijter&lt;br /&gt;
| Behemoth biter corpse = Kadaver van een gigantische bijter&lt;br /&gt;
| Biter spawner corpse = Resten van een bijterbroedplaats&lt;br /&gt;
| Small spitter = Kleine spuwer&lt;br /&gt;
| Small spitter corpse = Klein spuwerslijk&lt;br /&gt;
| Medium spitter = Gemiddelde spuwer&lt;br /&gt;
| Medium spitter corpse = Gemiddeld spuwerslijk&lt;br /&gt;
| Big spitter = Grote spuwer&lt;br /&gt;
| Behemoth spitter = Gigantische spuwer&lt;br /&gt;
| Big spitter corpse = Groot spuwerslijk&lt;br /&gt;
| Behemoth spitter corpse = Kadaver van een gigantische spuwer&lt;br /&gt;
| Spitter spawner = Spuwer broedplaats&lt;br /&gt;
| Spitter spawner corpse = Overblijfselen van spitter broedplaats&lt;br /&gt;
| Radar = Radar&lt;br /&gt;
| Stone wall = Stenen muur&lt;br /&gt;
| Gate = Poort&lt;br /&gt;
| Lab = Laboratorium&lt;br /&gt;
| Player = Speler&lt;br /&gt;
| Player port = Startplaats&lt;br /&gt;
| Item on ground = Voorwerp op de grond&lt;br /&gt;
| Small lamp = Lamp&lt;br /&gt;
| Space module wreck = Wrak van de ruimtemodule&lt;br /&gt;
| Rocket silo = Raketsilo&lt;br /&gt;
| Roboport = Robothaven&lt;br /&gt;
| Splitter = Verdeler&lt;br /&gt;
| Splitters = Verdelers&lt;br /&gt;
| Fast splitter = Snelle verdeler&lt;br /&gt;
| Express splitter = Expressverdeler&lt;br /&gt;
| Market = Markt&lt;br /&gt;
| Train stop = Treinhalte&lt;br /&gt;
| Rail signal = Spoorwegsein&lt;br /&gt;
| Rail chain signal = Ketenspoorsein&lt;br /&gt;
| Cargo wagon = Goederenwagon&lt;br /&gt;
| Decider combinator = Vergelijkingscombinator&lt;br /&gt;
| Arithmetic combinator = Aritmetische combinator&lt;br /&gt;
| Constant combinator = Constante combinator&lt;br /&gt;
| Power switch = Stroomschakelaar&lt;br /&gt;
| Big electric pole = Grote elektriciteitsmast&lt;br /&gt;
| Medium electric pole = Gemiddelde elektriciteitsmast&lt;br /&gt;
| Accumulator = Accumulator&lt;br /&gt;
| Substation = Verdeelstation&lt;br /&gt;
| Small worm turret = Kleine worm&lt;br /&gt;
| Medium worm turret = Gemiddelde worm&lt;br /&gt;
| Big worm turret = Grote worm&lt;br /&gt;
| Small worm corpse = Klein wormenlijk&lt;br /&gt;
| Medium worm corpse = Middelgroot wormenlijk&lt;br /&gt;
| Big worm corpse = Groot wormenlijk&lt;br /&gt;
| Defender = Verdediger&lt;br /&gt;
| Distractor = Afleider&lt;br /&gt;
| Destroyer = Vernietiger&lt;br /&gt;
| Small remnants = Kleine overblijfselen&lt;br /&gt;
| Medium remnants = Gemiddelde overblijfselen&lt;br /&gt;
| Big remnants = Grote overblijfselen&lt;br /&gt;
| Small scorchmark = Kleine brandplek&lt;br /&gt;
| Wall remnants = Muuroverblijfselen&lt;br /&gt;
| Storage tank = Opslagtank&lt;br /&gt;
| Pumpjack = Jaknikker&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Item names  --&amp;gt;&lt;br /&gt;
| Repair pack=Reparatie kit&lt;br /&gt;
| Stone=Steen&lt;br /&gt;
| Wood=Hout&lt;br /&gt;
| Raw wood=Boomstam&lt;br /&gt;
| Copper ore=Kopererts&lt;br /&gt;
| Iron ore=IJzererts&lt;br /&gt;
| Coal=Steenkool&lt;br /&gt;
| Copper plate=Koperen plaat&lt;br /&gt;
| Iron plate=IJzeren plaat&lt;br /&gt;
| Steel plate=Stalen plaat&lt;br /&gt;
| Stone brick=Baksteen&lt;br /&gt;
| Iron axe=IJzeren bijl&lt;br /&gt;
| Steel axe=Stalen bijl&lt;br /&gt;
| Iron gear wheel=IJzeren tandwiel&lt;br /&gt;
| Iron stick=IJzeren staaf&lt;br /&gt;
| Copper cable=Koperdraad&lt;br /&gt;
| Pistol=Pistool&lt;br /&gt;
| Submachine gun=Machinegeweer&lt;br /&gt;
| Vehicle machine gun=Machinegeweer voor voertuigen&lt;br /&gt;
| Tank machine gun=Machinegeweer voor tank&lt;br /&gt;
| Rocket launcher=Raketwerper&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Flame thrower ammo=Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower turret=Vlammenwerper geschut&lt;br /&gt;
| Electronic circuit=Elektronisch circuit&lt;br /&gt;
| Advanced circuit=Geavanceerde circuit&lt;br /&gt;
| Processing unit=Verwerkingseenheid&lt;br /&gt;
| Light armor=Licht pantser&lt;br /&gt;
| Heavy armor=Zwaar pantser&lt;br /&gt;
| Modular armor=Modulair pantser&lt;br /&gt;
| Power armor=Krachtpantser&lt;br /&gt;
| Power armor MK2=Krachtpantser MK2&lt;br /&gt;
| Rocket=Raket&lt;br /&gt;
| Explosive rocket=Explosievenraket&lt;br /&gt;
| Firearm magazine=Standaard munitie&lt;br /&gt;
| Piercing rounds magazine=Pantserdoorborende munitie&lt;br /&gt;
| Laser turret=Laser geschut&lt;br /&gt;
| Solar panel=Zonnepaneel&lt;br /&gt;
| Fish=Vis&lt;br /&gt;
| Raw fish=Rauwe vis&lt;br /&gt;
| Computer=Computer&lt;br /&gt;
| Lab=Laboratorium&lt;br /&gt;
| Science pack 1=Wetenschapspakket 1&lt;br /&gt;
| Science pack 2=Wetenschapspakket 2&lt;br /&gt;
| Science pack 3=Wetenschapspakket 3&lt;br /&gt;
| Alien science pack=Buitenaards wetenschapspakket&lt;br /&gt;
| Red wire=Rode kabel&lt;br /&gt;
| Green wire=Groene kabel&lt;br /&gt;
| Alien artifact=Buitenaards artefact&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Speed module 2=Snelheidsmodule 2&lt;br /&gt;
| Speed module 3=Snelheidsmodule 3&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Productivity module 2=Productiviteitsmodule 2&lt;br /&gt;
| Productivity module 3=Productiviteitsmodule 3&lt;br /&gt;
| Efficiency module=Efficiëntiemodule&lt;br /&gt;
| Efficiency module 2=Efficiëntiemodule 2&lt;br /&gt;
| Efficiency module 3=Efficiëntiemodule 3&lt;br /&gt;
| Shotgun=Hagelgeweer&lt;br /&gt;
| Combat shotgun=Militair hagelgeweer&lt;br /&gt;
| Shotgun shell=Hagelpatroon&lt;br /&gt;
| Piercing shotgun shell=Pantserdoorborend hagelpatroon&lt;br /&gt;
| Railgun=Railgun&lt;br /&gt;
| Railgun dart=Railgundart&lt;br /&gt;
| Defender capsule=Verdedigingscapsule&lt;br /&gt;
| Distractor capsule=Afleidingscapsule&lt;br /&gt;
| Destroyer capsule=Vernietigingscapsule&lt;br /&gt;
| Poison capsule=Vergiftigingscapsule&lt;br /&gt;
| Slowdown capsule=Vertragingscapsule&lt;br /&gt;
| Grenade=Granaat&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Discharge defense remote=Afstandsbediening voor ontladingsverdediging&lt;br /&gt;
| Blueprint=Blauwdruk&lt;br /&gt;
| Blueprint book=Boek met blauwdrukken&lt;br /&gt;
| Rail planner=Spoor planner&lt;br /&gt;
| Deconstruction planner=Deconstructie planner&lt;br /&gt;
| Sulfur=Zwavel&lt;br /&gt;
| Solid fuel=Vaste brandstof&lt;br /&gt;
| Plastic bar=Plastic staaf&lt;br /&gt;
| Engine unit=Motor&lt;br /&gt;
| Electric engine unit=Elektrische motor&lt;br /&gt;
| Flying robot frame=Vliegend robotframe&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Empty barrel=Leeg vat&lt;br /&gt;
| Crude oil barrel=Vat ruwe olie&lt;br /&gt;
| Small plane=Klein vliegtuig&lt;br /&gt;
| Coin=Munt&lt;br /&gt;
| Cannon shell=Granaat&lt;br /&gt;
| Explosive cannon shell=Explosieve granaat&lt;br /&gt;
| Tank cannon=Tank kanon&lt;br /&gt;
| Low density structure=Materiaal met lage dichtheid&lt;br /&gt;
| Rocket fuel=Raketbrandstof&lt;br /&gt;
| Rocket control unit=Raketbesturingseenheid&lt;br /&gt;
| Rocket part=Raketonderdeel&lt;br /&gt;
| Satellite=Sateliet&lt;br /&gt;
| Stone path=Stenen pad&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Hazard concrete=Beton met gevarenpatroon&lt;br /&gt;
| Rail=Spoor&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Zorg ervoor dat [[enemies/nl|aliens]] je aanvallen vanwege de [[pollution/nl|vervuiling]].&lt;br /&gt;
| Destroy 10 [[Enemies#Spawners|spawners]] by impact. = Plet 10 [[Enemies/nl#Spawners|spawners]] met een [[tank/nl|tank]].&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157157</id>
		<title>Template:Translation/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157157"/>
		<updated>2018-03-13T12:54:58Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template messages --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Disambiguation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Multiple pages share the title or description of = Meerdere pagina&#039;s delen de titel of beschrijving van &lt;br /&gt;
| They are listed below. = Deze staan hieronder weergegeven.&lt;br /&gt;
| If unable to find the desired page, you may want to &#039;&#039;&#039;[[Special:Search|perform a new search]].&#039;&#039;&#039; = Wanneer je de gewenste pagina niet kunt vinden, zou je een &#039;&#039;&#039;[[Special:Search|nieuwe zoekopdracht kunnen uitvoeren]].&#039;&#039;&#039;&lt;br /&gt;
| If an = Als een&lt;br /&gt;
| internal link = interne link&lt;br /&gt;
| led you here, you may wish to change the link to point directly to the intended article. = je hier naartoe leidde, zou je de link kunnen aanpassen, zodat deze direct naar het bedoelde artikel leidt.&lt;br /&gt;
| This article is about = Dit artikel gaat overhttps://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;amp;action=edit&lt;br /&gt;
| For = Voor&lt;br /&gt;
| see = zie&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Stub --&amp;gt;&lt;br /&gt;
| This article is a = Dit artikel is een&lt;br /&gt;
| stub = beginnetje &lt;br /&gt;
| , and not comprehensive = , en niet uitgebreid&lt;br /&gt;
| You can help this wiki by = Je kunt deze wiki help door &lt;br /&gt;
| expanding it = dit artikel uit te breiden&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Upcoming --&amp;gt;&lt;br /&gt;
| This article contains content on features that will be included in = Dit artikel bevat informatie over toevoegingen die zullen worden toegevoegd in&lt;br /&gt;
| a future update = een toekomstige update&lt;br /&gt;
| These features are confirmed, but not yet added to the game = Deze toevoegingen zijn bevestigd, maar nog niet toegevoegd aan het spel&lt;br /&gt;
| This article&#039;s title is not final. Either an official title has not been given, or the title is under debate. = De titel van dit artikel is not niet zeker. Mogelijk is de officiële titel nog niet bekend gemaakt, of de titel word nog besproken.&lt;br /&gt;
| The images used in this article may be placeholders or may not be considered final. = De afbeeldingen in dit artikel zijn mogelijk tijdelijk en kunnen nog veranderd worden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| acid = zuur&lt;br /&gt;
| Acid = Zuur&lt;br /&gt;
| Advanced circuit = Geavanceerd circuit&lt;br /&gt;
| Alien artifact = Buitenaards artefact&lt;br /&gt;
| Alien science pack = Buitenaards wetenschapspakket&lt;br /&gt;
| Allows = Ontgrendeld&lt;br /&gt;
| Ammunition = Munitie&lt;br /&gt;
| Area of effect size = Grootte van het invloedsgebied&lt;br /&gt;
| Armor = Pantser&lt;br /&gt;
| Armor modules = Pantsermodules&lt;br /&gt;
| Assembling machines = Montagemachines&lt;br /&gt;
| Automation = Automatisering&lt;br /&gt;
| Basic = Basis&lt;br /&gt;
| Belt transport system = Transportbandensysteem&lt;br /&gt;
| Blueprint = Blauwdruk&lt;br /&gt;
| Blueprint book = Boek met blauwdrukken&lt;br /&gt;
| Bonuses = Bonussen&lt;br /&gt;
| Boosting technologies = Versterkende technologieën&lt;br /&gt;
| burner = verbranding&lt;br /&gt;
| Burner = Verbranding&lt;br /&gt;
| Burner Mining Drill = Verbrandingsmijnbouwboor&lt;br /&gt;
| Capsules = Capsules&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Combat = Gevecht&lt;br /&gt;
| Combat shotgun = Militair hagelgeweer&lt;br /&gt;
| Construction = Constructie&lt;br /&gt;
| Consumed by = Geconsumeerd door&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Copper plate = Koperen plaat&lt;br /&gt;
| Cost = Kosten&lt;br /&gt;
| Crafting = Vervaardiging&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
| Damage = Schade&lt;br /&gt;
| Damage bonus = Schadebonus&lt;br /&gt;
| Deconstruction planne = Deconstructie planner&lt;br /&gt;
| Defense = Verdediging&lt;br /&gt;
| Drain = Afvoer&lt;br /&gt;
| expensive mode = dure modus&lt;br /&gt;
| Expensive mode = Dure modus&lt;br /&gt;
| explosion = explosie&lt;br /&gt;
| Explosion = Explosie&lt;br /&gt;
| Effects = Eigenschappen&lt;br /&gt;
| Efficiency module = Efficiëntiemodule&lt;br /&gt;
| electric = elektrisch&lt;br /&gt;
| Electric = Elektrisch&lt;br /&gt;
| Electric engine unit = Elektrische motor&lt;br /&gt;
| Electric system = Elektriciteitssysteem&lt;br /&gt;
| Electronic circuit = Elektronisch circuit&lt;br /&gt;
| Energy consumption = Maximale energieconsumptie&lt;br /&gt;
| Energy drain = Energie-drain&lt;br /&gt;
| Engine unit = Motor&lt;br /&gt;
| fire = vuur&lt;br /&gt;
| Fire = Vuur&lt;br /&gt;
| Firearm magazine = Standaard munitie&lt;br /&gt;
| Flamethrower = Vlammenwerper&lt;br /&gt;
| Flamethrower ammo = Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower damage = Vlammenwerper schade&lt;br /&gt;
| Flamethrower turret = Vlammenwerper geschut&lt;br /&gt;
| Fuel value = Brandstofwaarde&lt;br /&gt;
| Furnaces = Ovens&lt;br /&gt;
| Grenades = Granaten&lt;br /&gt;
| Health = Levenspunten&lt;br /&gt;
| health = gezondheid&lt;br /&gt;
| Heavy oil = Stookolie&lt;br /&gt;
| impact = impact&lt;br /&gt;
| Impact = Impact&lt;br /&gt;
| In other languages: = In andere talen:&lt;br /&gt;
| Inserters = Robotarmen&lt;br /&gt;
| Intermediate product = Tussenproduct&lt;br /&gt;
| Intermediate products = Tussenproducten&lt;br /&gt;
| Internal name = Interne naam&lt;br /&gt;
| Iron axe = IJzeren bijl&lt;br /&gt;
| Iron gear wheel = IJzeren tandwiel&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Iron plate = IJzeren plaat&lt;br /&gt;
| Iron stick = IJzeren staaf&lt;br /&gt;
| items/s = voorwerpen/s&lt;br /&gt;
| Item = Voorwerp&lt;br /&gt;
| Items = Voorwerpen&lt;br /&gt;
| laser = laser&lt;br /&gt;
| Laser = Laser&lt;br /&gt;
| Lane balancer = Baanbalanceerder&lt;br /&gt;
| Lifespan = Levenstijd&lt;br /&gt;
| Light oil = Benzine&lt;br /&gt;
| Liquid = Vloeistof&lt;br /&gt;
| Liquids = Vloeistoffen&lt;br /&gt;
| Long handed inserter = Verreikende robotarm&lt;br /&gt;
| Lubricant = Smeermiddel&lt;br /&gt;
| Machine = Machine&lt;br /&gt;
| Machinery = Machines&lt;br /&gt;
| Machines = Machines&lt;br /&gt;
| Magazine = Magazijn&lt;br /&gt;
| Magazine size = Magazijngrootte&lt;br /&gt;
| Main article: = Hoofdartikel:&lt;br /&gt;
| Main articles: = Hoofdartikelen:&lt;br /&gt;
| Main Page = Hoofdpagina&lt;br /&gt;
| Max. energy = Max. energie&lt;br /&gt;
| Military = Leger&lt;br /&gt;
| Mining area = Mijngebied&lt;br /&gt;
| Mining drills = Mijnboren&lt;br /&gt;
| Mining hardness = Mijnhardheid&lt;br /&gt;
| Mining speed = Mijnsnelheid&lt;br /&gt;
| Mining time = Mijntijd&lt;br /&gt;
| Modular = Modulair&lt;br /&gt;
| Module slots = Module plekken&lt;br /&gt;
| Modules = Modules&lt;br /&gt;
| Navigation = Navigatie&lt;br /&gt;
| None required = Geen vereist&lt;br /&gt;
| none required = geen vereist&lt;br /&gt;
| normal mode = normale modus&lt;br /&gt;
| Normal mode = Normale modus&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normale en dure modus&lt;br /&gt;
| normal mode &amp;amp; expensive mode = normale en dure modus&lt;br /&gt;
| No following technologies = Geen volgende technologieën&lt;br /&gt;
| Oil processing = Olieverwerking&lt;br /&gt;
| or = of&lt;br /&gt;
| Piercing power = Penetratiekracht&lt;br /&gt;
| Petroleum gas = Petroleumgas&lt;br /&gt;
| physical = fysiek&lt;br /&gt;
| Physical = Fysiek&lt;br /&gt;
| Pickaxe = Houweel&lt;br /&gt;
| Piercing rounds magazine = Pantserdoorborende munitie&lt;br /&gt;
| Piercing shotgun shells = Pantserdoorborende hagelpatronen&lt;br /&gt;
| Pistol = Pistool&lt;br /&gt;
| Plastic bar = Plastic staaf&lt;br /&gt;
| Player augmentation = Verbetering speler&lt;br /&gt;
| Player equipment = Spelersuitrusting&lt;br /&gt;
| poison = vergif&lt;br /&gt;
| Poison = Vergif&lt;br /&gt;
| Pollution = Vervuiling&lt;br /&gt;
| Power lines = Hoogspanningslijnen&lt;br /&gt;
| Power Lines = Hoogspanningslijnen&lt;br /&gt;
| Processed by = Verwerkt door&lt;br /&gt;
| Processing unit = Verwerkingseenheid&lt;br /&gt;
| Production = Productie&lt;br /&gt;
| Production items = Productievoorwerpen&lt;br /&gt;
| Produced by = Geproduceerd door&lt;br /&gt;
| Productivity module = Productiviteitsmodule&lt;br /&gt;
| Railway = Spoorweg&lt;br /&gt;
| Range = Afstand&lt;br /&gt;
| Raw fish = Rauwe vis&lt;br /&gt;
| Raw resources = Ruwe grondstoffen&lt;br /&gt;
| Raw wood = Boomstam&lt;br /&gt;
| Recipe = Recept&lt;br /&gt;
| Refined liquids = Verfijnde vloeistoffen&lt;br /&gt;
| Refined resources = Verfijnde grondstoffen&lt;br /&gt;
| Repair pack = Reparatiepakket&lt;br /&gt;
| Repair packs = Reparatiepakketten&lt;br /&gt;
| Required technologies = Vereiste technologieën &lt;br /&gt;
| Requires = Vereisten&lt;br /&gt;
| Resource = Grondstof&lt;br /&gt;
| Restores = Herstelt&lt;br /&gt;
| Resistance = Weerstand&lt;br /&gt;
| Robots = Robots&lt;br /&gt;
| Rocket launcher = Raketwerper&lt;br /&gt;
| Science pack 1 = Wetenschapspakket 1&lt;br /&gt;
| Science pack 2 = Wetenschapspakket 2&lt;br /&gt;
| Science pack 3 = Wetenschapspakket 3&lt;br /&gt;
| Science packs = Wetenschapspakketen&lt;br /&gt;
| Shield = Schild&lt;br /&gt;
| Shooting speed = Schietsnelheid&lt;br /&gt;
| Shotgun = Hagelgeweer&lt;br /&gt;
| Shotgun shells = Hagelpatronen&lt;br /&gt;
| slots = plekken&lt;br /&gt;
| Smart inserter = Slimme robotarm&lt;br /&gt;
| Speed = Snelheid&lt;br /&gt;
| Smelting speed = Smeltsnelheid&lt;br /&gt;
| Speed module = Snelheidsmodule&lt;br /&gt;
| Solid fuel = Vaste brandstof&lt;br /&gt;
| Stack = Stapel&lt;br /&gt;
| Stack size = Stapelgrootte&lt;br /&gt;
| Steel plate = Stalen plaat&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Stone brick = Baksteen&lt;br /&gt;
| Storage = Opslag&lt;br /&gt;
| Storage size = Grootte opslagplaats&lt;br /&gt;
| Submachine gun = Machinegeweer&lt;br /&gt;
| Sulfur = Zwavel&lt;br /&gt;
| Sulfuric acid = Zwavelzuur&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Tech = Technologie&lt;br /&gt;
| Technologies = Technologieën&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| tiles = vakjes&lt;br /&gt;
| tiles/s = vakjes/s&lt;br /&gt;
| Train = Trein&lt;br /&gt;
| Transport Belt = Transportband&lt;br /&gt;
| Transportation = Vervoer&lt;br /&gt;
| trash = prullenbak&lt;br /&gt;
| auto trash = automatische prullenbak&lt;br /&gt;
| Tools = Gereedschappen&lt;br /&gt;
| Tool = Gereedschap&lt;br /&gt;
| Total raw = Totaal grondstoffen&lt;br /&gt;
| Vehicles = Voertuigen&lt;br /&gt;
| Water = Water&lt;br /&gt;
| Weaponry = Bewapening&lt;br /&gt;
| Weapons = Wapens&lt;br /&gt;
| Wood = Hout&lt;br /&gt;
| Used as fuel by = Gebruikt als brandstof door&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Technology name  --&amp;gt;&lt;br /&gt;
| Steel processing=Staalverwerking&lt;br /&gt;
| Effect transmission=Effectoverdracht&lt;br /&gt;
| Automation=Automatisering&lt;br /&gt;
| Military=Leger&lt;br /&gt;
| Electronics=Elektronica&lt;br /&gt;
| Chemistry=Scheikunde&lt;br /&gt;
| Advanced chemistry=Geavanceerde scheikunde&lt;br /&gt;
| Landmines=Landmijnen&lt;br /&gt;
| Advanced electronics=Geavanceerde electronica&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Flammables=Licht ontvlambare stoffen&lt;br /&gt;
| Logistics=Logistiek&lt;br /&gt;
| Railway=Spoorweg&lt;br /&gt;
| Automobilism=Automobielen&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Optics=Optica&lt;br /&gt;
| Solar energy=Zonne energie&lt;br /&gt;
| Laser=Laser&lt;br /&gt;
| Rocketry=Raketten&lt;br /&gt;
| Explosive rocketry=Explosieve raketten&lt;br /&gt;
| Rocket damage=Raketschade&lt;br /&gt;
| Rocket shooting speed=Raket schietsnelheid&lt;br /&gt;
| Bullet damage=Kogelschade&lt;br /&gt;
| Bullet shooting speed=Kogelsnelheid&lt;br /&gt;
| Shotgun shell damage=Geweerschade&lt;br /&gt;
| Shotgun shell shooting speed=Geweersnelheid&lt;br /&gt;
| Armor crafting=Pantserassemblage&lt;br /&gt;
| Armor crafting 3=Modulair harnas&lt;br /&gt;
| Turrets=Torens&lt;br /&gt;
| Laser turrets=Lasertorens&lt;br /&gt;
| Stone walls=Stenen muren&lt;br /&gt;
| Gates=Poorten&lt;br /&gt;
| Flight = Vlucht&lt;br /&gt;
| Flying=Vlucht&lt;br /&gt;
| Robotics=Robotica&lt;br /&gt;
| Construction robotics=Constructierobotica&lt;br /&gt;
| Logistic robotics=Logistiekrobotica&lt;br /&gt;
| Logistic system=Logistieksysteem&lt;br /&gt;
| Combat robotics=Gevechtsrobotica&lt;br /&gt;
| Combat robot damage=Gevechtsrobotschade&lt;br /&gt;
| Alien technology=Buitenaardse technologie&lt;br /&gt;
| Worker robot speed=Werk robot snelheid&lt;br /&gt;
| Worker robot cargo size=Werk robots ladings grootte&lt;br /&gt;
| Rocket silo=Raketsilo&lt;br /&gt;
| Lab research speed=Lab onderzoek snelheid&lt;br /&gt;
| Automated rail transportation=Automatisch spoorwegtransport&lt;br /&gt;
| Rail signals=Spoorwegseinen&lt;br /&gt;
| Electric energy distribution=Electriciteitsdistributie&lt;br /&gt;
| Electric energy accumulators=Electriciteitsopslag&lt;br /&gt;
| Inserter capacity bonus=Robotarm capaciteitsbonus&lt;br /&gt;
| Character logistic slots=Logistieke vakjes van speler&lt;br /&gt;
| Character logistic trash slots=Logistieke prullenbakvakjes van speler&lt;br /&gt;
| Auto character logistic trash slots=Automatische logistieke prullenbakvakjes van speler&lt;br /&gt;
| Advanced material processing=Geavanceerde metaalverwerking&lt;br /&gt;
| Modules=Modules&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Effectivity module=Efficiëntiemodule&lt;br /&gt;
| Energy shield equipment=Energieschild uitrusting&lt;br /&gt;
| Energy shield mk2 equipment=Energie schild MK2 uitrusting&lt;br /&gt;
| Battery equipment=Batterij uitrusting&lt;br /&gt;
| Battery mk2 equipment=Batterij MK2 uitrusting&lt;br /&gt;
| Solar panel equipment=Draagbaar zonnepaneel&lt;br /&gt;
| Personal laser defense equipment=Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense equipment=Ontladingsdefensie&lt;br /&gt;
| Fusion reactor equipment=Draagbare fusiereactor&lt;br /&gt;
| Power armor=Kracht pantser&lt;br /&gt;
| Power armor mk2=Kracht pantser MK2&lt;br /&gt;
| Exoskeleton equipment=Uitrusting voor het exoskelet&lt;br /&gt;
| Nightvision equipment=Nachtkijkers&lt;br /&gt;
| Personal roboport equipment=Persoonlijke roboport&lt;br /&gt;
| Laser turret shooting speed=Schietsnelheid lasertoren&lt;br /&gt;
| Laser turret damage=Lasertoren schade&lt;br /&gt;
| Gun turret damage=Geschutstoren schade&lt;br /&gt;
| Flamethrower damage=Vlammenwerper schade&lt;br /&gt;
| Toolbelt=Gereedschapsriem&lt;br /&gt;
| Follower robot count=Aantal volgende robots&lt;br /&gt;
| Oil processing=Olieverwerking&lt;br /&gt;
| Advanced oil processing=Geavanceerde olieverwerking&lt;br /&gt;
| Sulfur processing=Zwavelverwerking&lt;br /&gt;
| Plastics=Kunststoffen&lt;br /&gt;
| Automated construction=Automatische constructie&lt;br /&gt;
| Engine=Motor&lt;br /&gt;
| Electric engine=Elektrische motor&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Fluid handling=Vloeistof afhandeling&lt;br /&gt;
| Tanks=Tanks&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Circuit network=Schakelnetwerk&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Grenade damage=Granaat schade&lt;br /&gt;
| Stack inserter=Stapelaar&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Equipment names  --&amp;gt;&lt;br /&gt;
| Energy shield =Energieschild&lt;br /&gt;
| Energy shield MK2=Energieschild MK2&lt;br /&gt;
| Battery MK1=Batterij MK1&lt;br /&gt;
| Battery MK2 =Batterij MK2&lt;br /&gt;
| Portable solar panel =Draagbaar zonnepaneel&lt;br /&gt;
| Portable fusion reactor=Draagbare fusiereactor&lt;br /&gt;
| Personal laser defense =Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense =Ontladingsverdediging&lt;br /&gt;
| Exoskeleton=Exoskelet&lt;br /&gt;
| Nightvision = Nachtkijker&lt;br /&gt;
| Night vision=Nachtkijker&lt;br /&gt;
| Personal roboport=Persoonlijke roboport&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- [entity name] --&amp;gt;&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Wooden chest = Houten kist&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Stone furnace = Stenen oven&lt;br /&gt;
| Steel furnace = Stalen oven&lt;br /&gt;
| Electric furnace = Elektrische oven&lt;br /&gt;
| Transport belt = Transportband&lt;br /&gt;
| Transport belts = Transportbanden&lt;br /&gt;
| Fast transport belt = Snelle transportband&lt;br /&gt;
| Express transport belt = Expresstransportband&lt;br /&gt;
| Underground belt = Ondergrondse transportband&lt;br /&gt;
| Underground belts = Ondergrondse transportbanden&lt;br /&gt;
| Fast underground belt = Snelle ondergrondse transportband&lt;br /&gt;
| Express underground belt = Ondergrondse expresstransportband&lt;br /&gt;
| Loader = Lader&lt;br /&gt;
| Fast loader = Snelle lader&lt;br /&gt;
| Express loader = Expresslader&lt;br /&gt;
| Electric mining drill = Elektrische mijnboor&lt;br /&gt;
| Burner mining drill = Verbrandingsmijnboor&lt;br /&gt;
| Gun turret = Geschutstoren&lt;br /&gt;
| Gun turrets = Geschutstorens&lt;br /&gt;
| Rocket turret = Rakettoren&lt;br /&gt;
| Laser turret = Lasertoren&lt;br /&gt;
| Flamethrower turret = Vlammenwerpertoren&lt;br /&gt;
| Burner inserter = Verbrandingsrobotarm&lt;br /&gt;
| Inserter = Robotarm&lt;br /&gt;
| Long handed inserter = Lange robotarm&lt;br /&gt;
| Fast inserter = Snelle robotarm&lt;br /&gt;
| Filter inserter = Filterrobotarm&lt;br /&gt;
| Stack inserter = Stapelrobotarm&lt;br /&gt;
| Stack filter inserter = Stapelfilterrobotarm&lt;br /&gt;
| Iron chest = IJzeren kist&lt;br /&gt;
| Steel chest = Stalen kist&lt;br /&gt;
| Construction robot = Constructie robot&lt;br /&gt;
| Logistic robot = Logistiekrobot&lt;br /&gt;
| Active provider chest = Actieve aanleverkist&lt;br /&gt;
| Passive provider chest = Passieve aanleverkist&lt;br /&gt;
| Storage chest = Opslagkist&lt;br /&gt;
| Requester chest = Aanvraagkist&lt;br /&gt;
| Beacon = Baken&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Straight rail = Recht spoor&lt;br /&gt;
| Straight rail remnants = Overblijfselen van recht spoor&lt;br /&gt;
| Curved rail = Gebogen spoor&lt;br /&gt;
| Curved rail remnants = Overblijfselen van gebogen spoor&lt;br /&gt;
| Offshore pump = Offshore-pomp&lt;br /&gt;
| Small pump = Kleine pomp&lt;br /&gt;
| Pipe = Leiding&lt;br /&gt;
| Pipe to ground = Koppeling ondergrondse pijplijn&lt;br /&gt;
| Diesel locomotive = Diesellocomotief&lt;br /&gt;
| Locomotive = Locomotief &amp;lt;noinclude&amp;gt;&amp;lt;!-- All mentions of Diesel locomotive are old and should be updated, I left it in just in case --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| Boiler = Ketel&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Small electric pole = Kleine elektriciteitsmast&lt;br /&gt;
| Steam engine = Stoomturbine&lt;br /&gt;
| Assembling machine 1 = Montagemachine 1&lt;br /&gt;
| Assembling machine 2 = Montagemachine 2&lt;br /&gt;
| Assembling machine 3 = Montagemachine 3&lt;br /&gt;
| Oil refinery = Olieraffinaderij&lt;br /&gt;
| Chemical plant = Chemicaliënfabriek&lt;br /&gt;
| Biter spawner = Bijter broedplaats&lt;br /&gt;
| Rocket = Raket&lt;br /&gt;
| Land mine = Landmijn&lt;br /&gt;
| Fish = Vis&lt;br /&gt;
| Solar panel = Zonnepaneel&lt;br /&gt;
| Small biter = Kleine bijter&lt;br /&gt;
| Small biter corpse = Lijk van kleine bijter&lt;br /&gt;
| Medium biter = Middelgrote bijter&lt;br /&gt;
| Medium biter corpse = Lijk van gemiddelde bijter&lt;br /&gt;
| Big biter = Grote bijter&lt;br /&gt;
| Behemoth biter = Gigantische bijter&lt;br /&gt;
| Big biter corpse = Lijk van grote bijter&lt;br /&gt;
| Behemoth biter corpse = Kadaver van een gigantische bijter&lt;br /&gt;
| Biter spawner corpse = Resten van een bijterbroedplaats&lt;br /&gt;
| Small spitter = Kleine spuwer&lt;br /&gt;
| Small spitter corpse = Klein spuwerslijk&lt;br /&gt;
| Medium spitter = Gemiddelde spuwer&lt;br /&gt;
| Medium spitter corpse = Gemiddeld spuwerslijk&lt;br /&gt;
| Big spitter = Grote spuwer&lt;br /&gt;
| Behemoth spitter = Gigantische spuwer&lt;br /&gt;
| Big spitter corpse = Groot spuwerslijk&lt;br /&gt;
| Behemoth spitter corpse = Kadaver van een gigantische spuwer&lt;br /&gt;
| Spitter spawner = Spuwer broedplaats&lt;br /&gt;
| Spitter spawner corpse = Overblijfselen van spitter broedplaats&lt;br /&gt;
| Radar = Radar&lt;br /&gt;
| Stone wall = Stenen muur&lt;br /&gt;
| Gate = Poort&lt;br /&gt;
| Lab = Laboratorium&lt;br /&gt;
| Player = Speler&lt;br /&gt;
| Player port = Startplaats&lt;br /&gt;
| Item on ground = Voorwerp op de grond&lt;br /&gt;
| Small lamp = Lamp&lt;br /&gt;
| Space module wreck = Wrak van de ruimtemodule&lt;br /&gt;
| Rocket silo = Raketsilo&lt;br /&gt;
| Roboport = Robothaven&lt;br /&gt;
| Splitter = Verdeler&lt;br /&gt;
| Splitters = Verdelers&lt;br /&gt;
| Fast splitter = Snelle verdeler&lt;br /&gt;
| Express splitter = Expressverdeler&lt;br /&gt;
| Market = Markt&lt;br /&gt;
| Train stop = Treinhalte&lt;br /&gt;
| Rail signal = Spoorwegsein&lt;br /&gt;
| Rail chain signal = Ketenspoorsein&lt;br /&gt;
| Cargo wagon = Goederenwagon&lt;br /&gt;
| Decider combinator = Vergelijkingscombinator&lt;br /&gt;
| Arithmetic combinator = Aritmetische combinator&lt;br /&gt;
| Constant combinator = Constante combinator&lt;br /&gt;
| Power switch = Stroomschakelaar&lt;br /&gt;
| Big electric pole = Grote elektriciteitsmast&lt;br /&gt;
| Medium electric pole = Gemiddelde elektriciteitsmast&lt;br /&gt;
| Accumulator = Accumulator&lt;br /&gt;
| Substation = Verdeelstation&lt;br /&gt;
| Small worm turret = Kleine worm&lt;br /&gt;
| Medium worm turret = Gemiddelde worm&lt;br /&gt;
| Big worm turret = Grote worm&lt;br /&gt;
| Small worm corpse = Klein wormenlijk&lt;br /&gt;
| Medium worm corpse = Middelgroot wormenlijk&lt;br /&gt;
| Big worm corpse = Groot wormenlijk&lt;br /&gt;
| Defender = Verdediger&lt;br /&gt;
| Distractor = Afleider&lt;br /&gt;
| Destroyer = Vernietiger&lt;br /&gt;
| Small remnants = Kleine overblijfselen&lt;br /&gt;
| Medium remnants = Gemiddelde overblijfselen&lt;br /&gt;
| Big remnants = Grote overblijfselen&lt;br /&gt;
| Small scorchmark = Kleine brandplek&lt;br /&gt;
| Wall remnants = Muuroverblijfselen&lt;br /&gt;
| Storage tank = Opslagtank&lt;br /&gt;
| Pumpjack = Jaknikker&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Item names  --&amp;gt;&lt;br /&gt;
| Repair pack=Reparatie kit&lt;br /&gt;
| Stone=Steen&lt;br /&gt;
| Wood=Hout&lt;br /&gt;
| Raw wood=Boomstam&lt;br /&gt;
| Copper ore=Kopererts&lt;br /&gt;
| Iron ore=IJzererts&lt;br /&gt;
| Coal=Steenkool&lt;br /&gt;
| Copper plate=Koperen plaat&lt;br /&gt;
| Iron plate=IJzeren plaat&lt;br /&gt;
| Steel plate=Stalen plaat&lt;br /&gt;
| Stone brick=Baksteen&lt;br /&gt;
| Iron axe=IJzeren bijl&lt;br /&gt;
| Steel axe=Stalen bijl&lt;br /&gt;
| Iron gear wheel=IJzeren tandwiel&lt;br /&gt;
| Iron stick=IJzeren staaf&lt;br /&gt;
| Copper cable=Koperdraad&lt;br /&gt;
| Pistol=Pistool&lt;br /&gt;
| Submachine gun=Machinegeweer&lt;br /&gt;
| Vehicle machine gun=Machinegeweer voor voertuigen&lt;br /&gt;
| Tank machine gun=Machinegeweer voor tank&lt;br /&gt;
| Rocket launcher=Raketwerper&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Flame thrower ammo=Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower turret=Vlammenwerper geschut&lt;br /&gt;
| Electronic circuit=Elektronisch circuit&lt;br /&gt;
| Advanced circuit=Geavanceerde circuit&lt;br /&gt;
| Processing unit=Verwerkingseenheid&lt;br /&gt;
| Light armor=Licht pantser&lt;br /&gt;
| Heavy armor=Zwaar pantser&lt;br /&gt;
| Modular armor=Modulair pantser&lt;br /&gt;
| Power armor=Krachtpantser&lt;br /&gt;
| Power armor MK2=Krachtpantser MK2&lt;br /&gt;
| Rocket=Raket&lt;br /&gt;
| Explosive rocket=Explosievenraket&lt;br /&gt;
| Firearm magazine=Standaard munitie&lt;br /&gt;
| Piercing rounds magazine=Pantserdoorborende munitie&lt;br /&gt;
| Laser turret=Laser geschut&lt;br /&gt;
| Solar panel=Zonnepaneel&lt;br /&gt;
| Fish=Vis&lt;br /&gt;
| Raw fish=Rauwe vis&lt;br /&gt;
| Computer=Computer&lt;br /&gt;
| Lab=Laboratorium&lt;br /&gt;
| Science pack 1=Wetenschapspakket 1&lt;br /&gt;
| Science pack 2=Wetenschapspakket 2&lt;br /&gt;
| Science pack 3=Wetenschapspakket 3&lt;br /&gt;
| Alien science pack=Buitenaards wetenschapspakket&lt;br /&gt;
| Red wire=Rode kabel&lt;br /&gt;
| Green wire=Groene kabel&lt;br /&gt;
| Alien artifact=Buitenaards artefact&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Speed module 2=Snelheidsmodule 2&lt;br /&gt;
| Speed module 3=Snelheidsmodule 3&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Productivity module 2=Productiviteitsmodule 2&lt;br /&gt;
| Productivity module 3=Productiviteitsmodule 3&lt;br /&gt;
| Efficiency module=Efficiëntiemodule&lt;br /&gt;
| Efficiency module 2=Efficiëntiemodule 2&lt;br /&gt;
| Efficiency module 3=Efficiëntiemodule 3&lt;br /&gt;
| Shotgun=Hagelgeweer&lt;br /&gt;
| Combat shotgun=Militair hagelgeweer&lt;br /&gt;
| Shotgun shell=Hagelpatroon&lt;br /&gt;
| Piercing shotgun shell=Pantserdoorborend hagelpatroon&lt;br /&gt;
| Railgun=Railgun&lt;br /&gt;
| Railgun dart=Railgundart&lt;br /&gt;
| Defender capsule=Verdedigingscapsule&lt;br /&gt;
| Distractor capsule=Afleidingscapsule&lt;br /&gt;
| Destroyer capsule=Vernietigingscapsule&lt;br /&gt;
| Poison capsule=Vergiftigingscapsule&lt;br /&gt;
| Slowdown capsule=Vertragingscapsule&lt;br /&gt;
| Grenade=Granaat&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Discharge defense remote=Afstandsbediening voor ontladingsverdediging&lt;br /&gt;
| Blueprint=Blauwdruk&lt;br /&gt;
| Blueprint book=Boek met blauwdrukken&lt;br /&gt;
| Rail planner=Spoor planner&lt;br /&gt;
| Deconstruction planner=Deconstructie planner&lt;br /&gt;
| Sulfur=Zwavel&lt;br /&gt;
| Solid fuel=Vaste brandstof&lt;br /&gt;
| Plastic bar=Plastic staaf&lt;br /&gt;
| Engine unit=Motor&lt;br /&gt;
| Electric engine unit=Elektrische motor&lt;br /&gt;
| Flying robot frame=Vliegend robotframe&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Empty barrel=Leeg vat&lt;br /&gt;
| Crude oil barrel=Vat ruwe olie&lt;br /&gt;
| Small plane=Klein vliegtuig&lt;br /&gt;
| Coin=Munt&lt;br /&gt;
| Cannon shell=Granaat&lt;br /&gt;
| Explosive cannon shell=Explosieve granaat&lt;br /&gt;
| Tank cannon=Tank kanon&lt;br /&gt;
| Low density structure=Materiaal met lage dichtheid&lt;br /&gt;
| Rocket fuel=Raketbrandstof&lt;br /&gt;
| Rocket control unit=Raketbesturingseenheid&lt;br /&gt;
| Rocket part=Raketonderdeel&lt;br /&gt;
| Satellite=Sateliet&lt;br /&gt;
| Stone path=Stenen pad&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Hazard concrete=Beton met gevarenpatroon&lt;br /&gt;
| Rail=Spoor&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Zorg ervoor dat [[enemies/nl|aliens]] je aanvallen vanwege de [[pollution/nl|vervuiling]].&lt;br /&gt;
| Destroy 10 [[Enemies#Spawners|spawners]] by impact. = Plet 10 [[Enemies/nl#Spawners|spawners]] met een [[tank/nl|tank]].&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Belt_transport_system/nl&amp;diff=157156</id>
		<title>Belt transport system/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Belt_transport_system/nl&amp;diff=157156"/>
		<updated>2018-03-13T12:53:54Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Ondergrondse banden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Transportband doorvoer ===&lt;br /&gt;
&lt;br /&gt;
Het maximalizeren van doorvoer is belangrijk, aangezien het de banden efficient houd. Hiervoor moeten de volgende definities geïntroduceerd worden:&lt;br /&gt;
&lt;br /&gt;
; Snelheid &lt;br /&gt;
: Hoe snel een band beweegt.  &lt;br /&gt;
; Dichtheid &lt;br /&gt;
: Hoe strak de items naast elkaar liggen op de band.  &lt;br /&gt;
; Doorvoer &lt;br /&gt;
: Dit is snelheid × dichtheid. Het beschrijft hoeveel items er langskomen in een bepaalde tijd.&lt;br /&gt;
&lt;br /&gt;
Dus er zijn drie manieren om de doorvoer te verbeteren:&lt;br /&gt;
&lt;br /&gt;
; Meer dichtheid&lt;br /&gt;
: Soms hebben items kleine gaaten tussen elkaar, welke niet groot genoeg zijn voor andere items om er tussen te passen. Mijnboren, robotarmen en zijladen van banden kan een item in deze gaten forceren waardoor tijdelijk de items worden &#039;geplet&#039;. Het geplette gat wordt teruggezet naar de normale grote wanneer de voorkant van de band weer begint te bewegen.&lt;br /&gt;
; Meer snelheid&lt;br /&gt;
: Wanneer de banden in de fabriek al op maximale dichtheid zitten, kan hun snelheid nog verhoogd worden met betere banden. Het knelpunt is het eerste ding dat gedaan moet worden. Meestal kan deze vrij makkelijk ontdekt worden. Er zal een deel zijn van de band waar de items niet snel(of niet) bewegen of stoppen op maximale dichtheid en plotseling op een punt komen waar het &#039;stop en go&#039; effect stopt. Daar zit het knelpunt. In de meeste gevallen is dit waar de banden geoptimaliseerd moet worden.&lt;br /&gt;
; Meer banden&lt;br /&gt;
: Extra paralelle banden toevoegen kan doorvoer ook verhogen. Voeg een paar banden toe met de items welke meer doorvoer nodig heeft en voeg [[balancers/nl|balanceerders]] toe om de items te verdelen over de banden.&lt;br /&gt;
&lt;br /&gt;
=== Bandtruckjes ===&lt;br /&gt;
&lt;br /&gt;
Snel bewegen kan essentieel wezen om je te verdedigen tegen bijteraanvallen op een gegeven moment. Rennen op een band zal de bewegingssnelheid van de [[player/nl|speler]] verhogen of verlagen met de snelheid van de band. Dat is waarom het voordelig kan zijn om banden naar jou [[defense/nl|verdedigingen]] te maken.&lt;br /&gt;
&lt;br /&gt;
De speler is niet de enige die verplaatst kan worden door transportbanden. Bijters en Spuwers kunnen ook verplaats worden. Dit kan misbruikt worden om de verdediging te verbeteren. Bijters zullen meer moeite hebben om bij jou muren te komen wanneer je expresstransportbanden ervoor legt. Spuwers kunnen dichterbij geplaatst worden waardoor er meer torens tegelijk kunnen vuren op een spuwer.&lt;br /&gt;
&lt;br /&gt;
Een andere handige manier zijn [[car/nl|auto&#039;s]] op de banden. Auto&#039;s hebben een inventaris die gevuld kan worden door [[inserters/nl|robotarmen]]. Dus ze kunnen gebruikt worden als bewegende kisten op banden. Dit heeft verschillende voordelen: Doorvoer van band-auto-kisten is indrukkwekkend hoog en de robotarm stapelbonus is hier in effect en maakt robotarmen effectiever.&lt;br /&gt;
&lt;br /&gt;
=== Plaatsen ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hoewel het mogelijk is om transportbanden te plaatsen in een lijn door te klikken en slepen met de muis, is het vaak makkelijke om de muis ingedrukt te houden en karakter te bewegen. Transportbanden kunnen gedraaid worden nadat ze geplaatst zijn door erover te hoveren met een lege hand en te drukken op {{keybinding|r}}, of door er overheen te bouwen met een andere transport band. Op die manier kunnen transportbanden ook geupgrade worden, door een andere band eroverheen te plaatsen.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Verdelers ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters/nl|Verdelers]] zijn een andere vorm van item manipulatie. Verdelers zijn 2x1 grote entiteiten welke binnenkomende items verdeelt over banden. Dit wordt gedaan met maximaal twee binnenkomende of uitgaande banden, in een 1:1 ratio. Ze worden gebruikt om twee grondstoffen te verdelen tusen twee banden of om meerdere banden te balanceren.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balanceren ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk te verdelen over meerdere banden of banen.&lt;br /&gt;
&lt;br /&gt;
=== Bandbanen wisselen ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Ondergrondse banden ==&lt;br /&gt;
&lt;br /&gt;
Ondergrondse banden kunnen worden gebruikt om verschillende stromen items te kruisen zonder dat ze last van elkaar hebben. Ze vervoeren items zoals een [[Transport belts/nl|gewone transportbanden]].&lt;br /&gt;
&lt;br /&gt;
* Ondergrondse transportbanden kunnen verschillende entiteiten en alle typen grond doorkruisen, zoals water en gras(zolang de ingang en uitgang op het land zijn)&lt;br /&gt;
* Ondergrondse trasnportbanden kunnen andere ondergrondse entiteiten kruisen. (elk nummber ondergrondse band of pijp), ze zullen niet gemixt worden.&lt;br /&gt;
* Voor de verbinding zijn alleen de in- en uitgang relevant.&lt;br /&gt;
* De maximale ondergrondse afstand is 8 [[tile/nl|tegels]] met de [[express underground belt/nl|ondergrondse expresstransportband]].&lt;br /&gt;
* Een ondergrondse transportband met een afstand van 4 tegels kan tot 44 items opslaan. Een ondergrondse expresstransportband met de maximale lengte kan tot 72 items opslaan.&lt;br /&gt;
* De helft van de ondergrondse transportband kan input accepteren van de zijkanten. De andere helft(welke de grond in gaat) blokkeert items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|Dit is gemaakt door een ondergrondse band te plaatsen en dan {{keybinding|R}} te gebruiken om de richting te veranderen. Dit verandered te ingang naar een uitgang(en vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|Dit kan ook gebruikt worden om de banen te splitsen naar twee verschillende banden zonder gebruik van een verdeelfilter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zie ook ==&lt;br /&gt;
* [[Splitters/nl|Verdelers]]&lt;br /&gt;
* [[Transport belts/nl|Transportbanden]]&lt;br /&gt;
* [[Underground belts/nl|Ondergrondse transportbanden]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Underground_belts/nl&amp;diff=157155</id>
		<title>Underground belts/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Underground_belts/nl&amp;diff=157155"/>
		<updated>2018-03-13T12:52:02Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Created page with &amp;quot;{{Languages}} {{Disambiguation}}  &amp;#039;&amp;#039;Ondergrondse transportband&amp;#039;&amp;#039; kan verwijzen naar:  * {{imagelink|Underground belt}} * {{imagelink|Fast underground belt}} * {{imagelink|Expr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ondergrondse transportband&#039;&#039; kan verwijzen naar:&lt;br /&gt;
&lt;br /&gt;
* {{imagelink|Underground belt}}&lt;br /&gt;
* {{imagelink|Fast underground belt}}&lt;br /&gt;
* {{imagelink|Express underground belt}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157154</id>
		<title>Template:Translation/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157154"/>
		<updated>2018-03-13T12:51:14Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template messages --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Disambiguation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Multiple pages share the title or description of = Meerdere pagina&#039;s delen de titel of beschrijving van &lt;br /&gt;
| They are listed below. = Deze staan hieronder weergegeven.&lt;br /&gt;
| If unable to find the desired page, you may want to &#039;&#039;&#039;[[Special:Search|perform a new search]].&#039;&#039;&#039; = Wanneer je de gewenste pagina niet kunt vinden, zou je een &#039;&#039;&#039;[[Special:Search|nieuwe zoekopdracht kunnen uitvoeren]].&#039;&#039;&#039;&lt;br /&gt;
| If an = Als een&lt;br /&gt;
| internal link = interne link&lt;br /&gt;
| led you here, you may wish to change the link to point directly to the intended article. = je hier naartoe leidde, zou je de link kunnen aanpassen, zodat deze direct naar het bedoelde artikel leidt.&lt;br /&gt;
| This article is about = Dit artikel gaat over&lt;br /&gt;
| For = Voor&lt;br /&gt;
| see = zie&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Stub --&amp;gt;&lt;br /&gt;
| This article is a = Dit artikel is een&lt;br /&gt;
| stub = beginnetje &lt;br /&gt;
| , and not comprehensive = , en niet uitgebreid&lt;br /&gt;
| You can help this wiki by = Je kunt deze wiki help door &lt;br /&gt;
| expanding it = dit artikel uit te breiden&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Upcoming --&amp;gt;&lt;br /&gt;
| This article contains content on features that will be included in = Dit artikel bevat informatie over toevoegingen die zullen worden toegevoegd in&lt;br /&gt;
| a future update = een toekomstige update&lt;br /&gt;
| These features are confirmed, but not yet added to the game = Deze toevoegingen zijn bevestigd, maar nog niet toegevoegd aan het spel&lt;br /&gt;
| This article&#039;s title is not final. Either an official title has not been given, or the title is under debate. = De titel van dit artikel is not niet zeker. Mogelijk is de officiële titel nog niet bekend gemaakt, of de titel word nog besproken.&lt;br /&gt;
| The images used in this article may be placeholders or may not be considered final. = De afbeeldingen in dit artikel zijn mogelijk tijdelijk en kunnen nog veranderd worden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| acid = zuur&lt;br /&gt;
| Acid = Zuur&lt;br /&gt;
| Advanced circuit = Geavanceerd circuit&lt;br /&gt;
| Alien artifact = Buitenaards artefact&lt;br /&gt;
| Alien science pack = Buitenaards wetenschapspakket&lt;br /&gt;
| Allows = Ontgrendeld&lt;br /&gt;
| Ammunition = Munitie&lt;br /&gt;
| Area of effect size = Grootte van het invloedsgebied&lt;br /&gt;
| Armor = Pantser&lt;br /&gt;
| Armor modules = Pantsermodules&lt;br /&gt;
| Assembling machines = Montagemachines&lt;br /&gt;
| Automation = Automatisering&lt;br /&gt;
| Basic = Basis&lt;br /&gt;
| Belt transport system = Transportbandensysteem&lt;br /&gt;
| Blueprint = Blauwdruk&lt;br /&gt;
| Blueprint book = Boek met blauwdrukken&lt;br /&gt;
| Bonuses = Bonussen&lt;br /&gt;
| Boosting technologies = Versterkende technologieën&lt;br /&gt;
| burner = verbranding&lt;br /&gt;
| Burner = Verbranding&lt;br /&gt;
| Burner Mining Drill = Verbrandingsmijnbouwboor&lt;br /&gt;
| Capsules = Capsules&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Combat = Gevecht&lt;br /&gt;
| Combat shotgun = Militair hagelgeweer&lt;br /&gt;
| Construction = Constructie&lt;br /&gt;
| Consumed by = Geconsumeerd door&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Copper plate = Koperen plaat&lt;br /&gt;
| Cost = Kosten&lt;br /&gt;
| Crafting = Vervaardiging&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
| Damage = Schade&lt;br /&gt;
| Damage bonus = Schadebonus&lt;br /&gt;
| Deconstruction planne = Deconstructie planner&lt;br /&gt;
| Defense = Verdediging&lt;br /&gt;
| Drain = Afvoer&lt;br /&gt;
| expensive mode = dure modus&lt;br /&gt;
| Expensive mode = Dure modus&lt;br /&gt;
| explosion = explosie&lt;br /&gt;
| Explosion = Explosie&lt;br /&gt;
| Effects = Eigenschappen&lt;br /&gt;
| Efficiency module = Efficiëntiemodule&lt;br /&gt;
| electric = elektrisch&lt;br /&gt;
| Electric = Elektrisch&lt;br /&gt;
| Electric engine unit = Elektrische motor&lt;br /&gt;
| Electric system = Elektriciteitssysteem&lt;br /&gt;
| Electronic circuit = Elektronisch circuit&lt;br /&gt;
| Energy consumption = Maximale energieconsumptie&lt;br /&gt;
| Energy drain = Energie-drain&lt;br /&gt;
| Engine unit = Motor&lt;br /&gt;
| fire = vuur&lt;br /&gt;
| Fire = Vuur&lt;br /&gt;
| Firearm magazine = Standaard munitie&lt;br /&gt;
| Flamethrower = Vlammenwerper&lt;br /&gt;
| Flamethrower ammo = Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower damage = Vlammenwerper schade&lt;br /&gt;
| Flamethrower turret = Vlammenwerper geschut&lt;br /&gt;
| Fuel value = Brandstofwaarde&lt;br /&gt;
| Furnaces = Ovens&lt;br /&gt;
| Grenades = Granaten&lt;br /&gt;
| Health = Levenspunten&lt;br /&gt;
| health = gezondheid&lt;br /&gt;
| Heavy oil = Stookolie&lt;br /&gt;
| impact = impact&lt;br /&gt;
| Impact = Impact&lt;br /&gt;
| In other languages: = In andere talen:&lt;br /&gt;
| Inserters = Robotarmen&lt;br /&gt;
| Intermediate product = Tussenproduct&lt;br /&gt;
| Intermediate products = Tussenproducten&lt;br /&gt;
| Internal name = Interne naam&lt;br /&gt;
| Iron axe = IJzeren bijl&lt;br /&gt;
| Iron gear wheel = IJzeren tandwiel&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Iron plate = IJzeren plaat&lt;br /&gt;
| Iron stick = IJzeren staaf&lt;br /&gt;
| items/s = voorwerpen/s&lt;br /&gt;
| Item = Voorwerp&lt;br /&gt;
| Items = Voorwerpen&lt;br /&gt;
| laser = laser&lt;br /&gt;
| Laser = Laser&lt;br /&gt;
| Lifespan = Levenstijd&lt;br /&gt;
| Light oil = Benzine&lt;br /&gt;
| Liquid = Vloeistof&lt;br /&gt;
| Liquids = Vloeistoffen&lt;br /&gt;
| Long handed inserter = Verreikende robotarm&lt;br /&gt;
| Lubricant = Smeermiddel&lt;br /&gt;
| Machine = Machine&lt;br /&gt;
| Machinery = Machines&lt;br /&gt;
| Machines = Machines&lt;br /&gt;
| Magazine = Magazijn&lt;br /&gt;
| Magazine size = Magazijngrootte&lt;br /&gt;
| Main article: = Hoofdartikel:&lt;br /&gt;
| Main articles: = Hoofdartikelen:&lt;br /&gt;
| Main Page = Hoofdpagina&lt;br /&gt;
| Max. energy = Max. energie&lt;br /&gt;
| Military = Leger&lt;br /&gt;
| Mining area = Mijngebied&lt;br /&gt;
| Mining drills = Mijnboren&lt;br /&gt;
| Mining hardness = Mijnhardheid&lt;br /&gt;
| Mining speed = Mijnsnelheid&lt;br /&gt;
| Mining time = Mijntijd&lt;br /&gt;
| Modular = Modulair&lt;br /&gt;
| Module slots = Module plekken&lt;br /&gt;
| Modules = Modules&lt;br /&gt;
| Navigation = Navigatie&lt;br /&gt;
| None required = Geen vereist&lt;br /&gt;
| none required = geen vereist&lt;br /&gt;
| normal mode = normale modus&lt;br /&gt;
| Normal mode = Normale modus&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normale en dure modus&lt;br /&gt;
| normal mode &amp;amp; expensive mode = normale en dure modus&lt;br /&gt;
| No following technologies = Geen volgende technologieën&lt;br /&gt;
| Oil processing = Olieverwerking&lt;br /&gt;
| or = of&lt;br /&gt;
| Piercing power = Penetratiekracht&lt;br /&gt;
| Petroleum gas = Petroleumgas&lt;br /&gt;
| physical = fysiek&lt;br /&gt;
| Physical = Fysiek&lt;br /&gt;
| Pickaxe = Houweel&lt;br /&gt;
| Piercing rounds magazine = Pantserdoorborende munitie&lt;br /&gt;
| Piercing shotgun shells = Pantserdoorborende hagelpatronen&lt;br /&gt;
| Pistol = Pistool&lt;br /&gt;
| Plastic bar = Plastic staaf&lt;br /&gt;
| Player augmentation = Verbetering speler&lt;br /&gt;
| Player equipment = Spelersuitrusting&lt;br /&gt;
| poison = vergif&lt;br /&gt;
| Poison = Vergif&lt;br /&gt;
| Pollution = Vervuiling&lt;br /&gt;
| Power lines = Hoogspanningslijnen&lt;br /&gt;
| Power Lines = Hoogspanningslijnen&lt;br /&gt;
| Processed by = Verwerkt door&lt;br /&gt;
| Processing unit = Verwerkingseenheid&lt;br /&gt;
| Production = Productie&lt;br /&gt;
| Production items = Productievoorwerpen&lt;br /&gt;
| Produced by = Geproduceerd door&lt;br /&gt;
| Productivity module = Productiviteitsmodule&lt;br /&gt;
| Railway = Spoorweg&lt;br /&gt;
| Range = Afstand&lt;br /&gt;
| Raw fish = Rauwe vis&lt;br /&gt;
| Raw resources = Ruwe grondstoffen&lt;br /&gt;
| Raw wood = Boomstam&lt;br /&gt;
| Recipe = Recept&lt;br /&gt;
| Refined liquids = Verfijnde vloeistoffen&lt;br /&gt;
| Refined resources = Verfijnde grondstoffen&lt;br /&gt;
| Repair pack = Reparatiepakket&lt;br /&gt;
| Repair packs = Reparatiepakketten&lt;br /&gt;
| Required technologies = Vereiste technologieën &lt;br /&gt;
| Requires = Vereisten&lt;br /&gt;
| Resource = Grondstof&lt;br /&gt;
| Restores = Herstelt&lt;br /&gt;
| Resistance = Weerstand&lt;br /&gt;
| Robots = Robots&lt;br /&gt;
| Rocket launcher = Raketwerper&lt;br /&gt;
| Science pack 1 = Wetenschapspakket 1&lt;br /&gt;
| Science pack 2 = Wetenschapspakket 2&lt;br /&gt;
| Science pack 3 = Wetenschapspakket 3&lt;br /&gt;
| Science packs = Wetenschapspakketen&lt;br /&gt;
| Shield = Schild&lt;br /&gt;
| Shooting speed = Schietsnelheid&lt;br /&gt;
| Shotgun = Hagelgeweer&lt;br /&gt;
| Shotgun shells = Hagelpatronen&lt;br /&gt;
| slots = plekken&lt;br /&gt;
| Smart inserter = Slimme robotarm&lt;br /&gt;
| Speed = Snelheid&lt;br /&gt;
| Smelting speed = Smeltsnelheid&lt;br /&gt;
| Speed module = Snelheidsmodule&lt;br /&gt;
| Solid fuel = Vaste brandstof&lt;br /&gt;
| Stack = Stapel&lt;br /&gt;
| Stack size = Stapelgrootte&lt;br /&gt;
| Steel plate = Stalen plaat&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Stone brick = Baksteen&lt;br /&gt;
| Storage = Opslag&lt;br /&gt;
| Storage size = Grootte opslagplaats&lt;br /&gt;
| Submachine gun = Machinegeweer&lt;br /&gt;
| Sulfur = Zwavel&lt;br /&gt;
| Sulfuric acid = Zwavelzuur&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Tech = Technologie&lt;br /&gt;
| Technologies = Technologieën&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| tiles = vakjes&lt;br /&gt;
| tiles/s = vakjes/s&lt;br /&gt;
| Train = Trein&lt;br /&gt;
| Transport Belt = Transportband&lt;br /&gt;
| Transportation = Vervoer&lt;br /&gt;
| trash = prullenbak&lt;br /&gt;
| auto trash = automatische prullenbak&lt;br /&gt;
| Tools = Gereedschappen&lt;br /&gt;
| Tool = Gereedschap&lt;br /&gt;
| Total raw = Totaal grondstoffen&lt;br /&gt;
| Vehicles = Voertuigen&lt;br /&gt;
| Water = Water&lt;br /&gt;
| Weaponry = Bewapening&lt;br /&gt;
| Weapons = Wapens&lt;br /&gt;
| Wood = Hout&lt;br /&gt;
| Used as fuel by = Gebruikt als brandstof door&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Technology name  --&amp;gt;&lt;br /&gt;
| Steel processing=Staalverwerking&lt;br /&gt;
| Effect transmission=Effectoverdracht&lt;br /&gt;
| Automation=Automatisering&lt;br /&gt;
| Military=Leger&lt;br /&gt;
| Electronics=Elektronica&lt;br /&gt;
| Chemistry=Scheikunde&lt;br /&gt;
| Advanced chemistry=Geavanceerde scheikunde&lt;br /&gt;
| Landmines=Landmijnen&lt;br /&gt;
| Advanced electronics=Geavanceerde electronica&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Flammables=Licht ontvlambare stoffen&lt;br /&gt;
| Logistics=Logistiek&lt;br /&gt;
| Railway=Spoorweg&lt;br /&gt;
| Automobilism=Automobielen&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Optics=Optica&lt;br /&gt;
| Solar energy=Zonne energie&lt;br /&gt;
| Laser=Laser&lt;br /&gt;
| Rocketry=Raketten&lt;br /&gt;
| Explosive rocketry=Explosieve raketten&lt;br /&gt;
| Rocket damage=Raketschade&lt;br /&gt;
| Rocket shooting speed=Raket schietsnelheid&lt;br /&gt;
| Bullet damage=Kogelschade&lt;br /&gt;
| Bullet shooting speed=Kogelsnelheid&lt;br /&gt;
| Shotgun shell damage=Geweerschade&lt;br /&gt;
| Shotgun shell shooting speed=Geweersnelheid&lt;br /&gt;
| Armor crafting=Pantserassemblage&lt;br /&gt;
| Armor crafting 3=Modulair harnas&lt;br /&gt;
| Turrets=Torens&lt;br /&gt;
| Laser turrets=Lasertorens&lt;br /&gt;
| Stone walls=Stenen muren&lt;br /&gt;
| Gates=Poorten&lt;br /&gt;
| Flight = Vlucht&lt;br /&gt;
| Flying=Vlucht&lt;br /&gt;
| Robotics=Robotica&lt;br /&gt;
| Construction robotics=Constructierobotica&lt;br /&gt;
| Logistic robotics=Logistiekrobotica&lt;br /&gt;
| Logistic system=Logistieksysteem&lt;br /&gt;
| Combat robotics=Gevechtsrobotica&lt;br /&gt;
| Combat robot damage=Gevechtsrobotschade&lt;br /&gt;
| Alien technology=Buitenaardse technologie&lt;br /&gt;
| Worker robot speed=Werk robot snelheid&lt;br /&gt;
| Worker robot cargo size=Werk robots ladings grootte&lt;br /&gt;
| Rocket silo=Raketsilo&lt;br /&gt;
| Lab research speed=Lab onderzoek snelheid&lt;br /&gt;
| Automated rail transportation=Automatisch spoorwegtransport&lt;br /&gt;
| Rail signals=Spoorwegseinen&lt;br /&gt;
| Electric energy distribution=Electriciteitsdistributie&lt;br /&gt;
| Electric energy accumulators=Electriciteitsopslag&lt;br /&gt;
| Inserter capacity bonus=Robotarm capaciteitsbonus&lt;br /&gt;
| Character logistic slots=Logistieke vakjes van speler&lt;br /&gt;
| Character logistic trash slots=Logistieke prullenbakvakjes van speler&lt;br /&gt;
| Auto character logistic trash slots=Automatische logistieke prullenbakvakjes van speler&lt;br /&gt;
| Advanced material processing=Geavanceerde metaalverwerking&lt;br /&gt;
| Modules=Modules&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Effectivity module=Efficiëntiemodule&lt;br /&gt;
| Energy shield equipment=Energieschild uitrusting&lt;br /&gt;
| Energy shield mk2 equipment=Energie schild MK2 uitrusting&lt;br /&gt;
| Battery equipment=Batterij uitrusting&lt;br /&gt;
| Battery mk2 equipment=Batterij MK2 uitrusting&lt;br /&gt;
| Solar panel equipment=Draagbaar zonnepaneel&lt;br /&gt;
| Personal laser defense equipment=Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense equipment=Ontladingsdefensie&lt;br /&gt;
| Fusion reactor equipment=Draagbare fusiereactor&lt;br /&gt;
| Power armor=Kracht pantser&lt;br /&gt;
| Power armor mk2=Kracht pantser MK2&lt;br /&gt;
| Exoskeleton equipment=Uitrusting voor het exoskelet&lt;br /&gt;
| Nightvision equipment=Nachtkijkers&lt;br /&gt;
| Personal roboport equipment=Persoonlijke roboport&lt;br /&gt;
| Laser turret shooting speed=Schietsnelheid lasertoren&lt;br /&gt;
| Laser turret damage=Lasertoren schade&lt;br /&gt;
| Gun turret damage=Geschutstoren schade&lt;br /&gt;
| Flamethrower damage=Vlammenwerper schade&lt;br /&gt;
| Toolbelt=Gereedschapsriem&lt;br /&gt;
| Follower robot count=Aantal volgende robots&lt;br /&gt;
| Oil processing=Olieverwerking&lt;br /&gt;
| Advanced oil processing=Geavanceerde olieverwerking&lt;br /&gt;
| Sulfur processing=Zwavelverwerking&lt;br /&gt;
| Plastics=Kunststoffen&lt;br /&gt;
| Automated construction=Automatische constructie&lt;br /&gt;
| Engine=Motor&lt;br /&gt;
| Electric engine=Elektrische motor&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Fluid handling=Vloeistof afhandeling&lt;br /&gt;
| Tanks=Tanks&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Circuit network=Schakelnetwerk&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Grenade damage=Granaat schade&lt;br /&gt;
| Stack inserter=Stapelaar&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Equipment names  --&amp;gt;&lt;br /&gt;
| Energy shield =Energieschild&lt;br /&gt;
| Energy shield MK2=Energieschild MK2&lt;br /&gt;
| Battery MK1=Batterij MK1&lt;br /&gt;
| Battery MK2 =Batterij MK2&lt;br /&gt;
| Portable solar panel =Draagbaar zonnepaneel&lt;br /&gt;
| Portable fusion reactor=Draagbare fusiereactor&lt;br /&gt;
| Personal laser defense =Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense =Ontladingsverdediging&lt;br /&gt;
| Exoskeleton=Exoskelet&lt;br /&gt;
| Nightvision = Nachtkijker&lt;br /&gt;
| Night vision=Nachtkijker&lt;br /&gt;
| Personal roboport=Persoonlijke roboport&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- [entity name] --&amp;gt;&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Wooden chest = Houten kist&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Stone furnace = Stenen oven&lt;br /&gt;
| Steel furnace = Stalen oven&lt;br /&gt;
| Electric furnace = Elektrische oven&lt;br /&gt;
| Transport belt = Transportband&lt;br /&gt;
| Transport belts = Transportbanden&lt;br /&gt;
| Fast transport belt = Snelle transportband&lt;br /&gt;
| Express transport belt = Expresstransportband&lt;br /&gt;
| Underground belt = Ondergrondse transportband&lt;br /&gt;
| Underground belts = Ondergrondse transportbanden&lt;br /&gt;
| Fast underground belt = Snelle ondergrondse transportband&lt;br /&gt;
| Express underground belt = Ondergrondse expresstransportband&lt;br /&gt;
| Loader = Lader&lt;br /&gt;
| Fast loader = Snelle lader&lt;br /&gt;
| Express loader = Expresslader&lt;br /&gt;
| Electric mining drill = Elektrische mijnboor&lt;br /&gt;
| Burner mining drill = Verbrandingsmijnboor&lt;br /&gt;
| Gun turret = Geschutstoren&lt;br /&gt;
| Gun turrets = Geschutstorens&lt;br /&gt;
| Rocket turret = Rakettoren&lt;br /&gt;
| Laser turret = Lasertoren&lt;br /&gt;
| Flamethrower turret = Vlammenwerpertoren&lt;br /&gt;
| Burner inserter = Verbrandingsrobotarm&lt;br /&gt;
| Inserter = Robotarm&lt;br /&gt;
| Long handed inserter = Lange robotarm&lt;br /&gt;
| Fast inserter = Snelle robotarm&lt;br /&gt;
| Filter inserter = Filterrobotarm&lt;br /&gt;
| Stack inserter = Stapelrobotarm&lt;br /&gt;
| Stack filter inserter = Stapelfilterrobotarm&lt;br /&gt;
| Iron chest = IJzeren kist&lt;br /&gt;
| Steel chest = Stalen kist&lt;br /&gt;
| Construction robot = Constructie robot&lt;br /&gt;
| Logistic robot = Logistiekrobot&lt;br /&gt;
| Active provider chest = Actieve aanleverkist&lt;br /&gt;
| Passive provider chest = Passieve aanleverkist&lt;br /&gt;
| Storage chest = Opslagkist&lt;br /&gt;
| Requester chest = Aanvraagkist&lt;br /&gt;
| Beacon = Baken&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Straight rail = Recht spoor&lt;br /&gt;
| Straight rail remnants = Overblijfselen van recht spoor&lt;br /&gt;
| Curved rail = Gebogen spoor&lt;br /&gt;
| Curved rail remnants = Overblijfselen van gebogen spoor&lt;br /&gt;
| Offshore pump = Offshore-pomp&lt;br /&gt;
| Small pump = Kleine pomp&lt;br /&gt;
| Pipe = Leiding&lt;br /&gt;
| Pipe to ground = Koppeling ondergrondse pijplijn&lt;br /&gt;
| Diesel locomotive = Diesellocomotief&lt;br /&gt;
| Locomotive = Locomotief &amp;lt;noinclude&amp;gt;&amp;lt;!-- All mentions of Diesel locomotive are old and should be updated, I left it in just in case --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| Boiler = Ketel&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Small electric pole = Kleine elektriciteitsmast&lt;br /&gt;
| Steam engine = Stoomturbine&lt;br /&gt;
| Assembling machine 1 = Montagemachine 1&lt;br /&gt;
| Assembling machine 2 = Montagemachine 2&lt;br /&gt;
| Assembling machine 3 = Montagemachine 3&lt;br /&gt;
| Oil refinery = Olieraffinaderij&lt;br /&gt;
| Chemical plant = Chemicaliënfabriek&lt;br /&gt;
| Biter spawner = Bijter broedplaats&lt;br /&gt;
| Rocket = Raket&lt;br /&gt;
| Land mine = Landmijn&lt;br /&gt;
| Fish = Vis&lt;br /&gt;
| Solar panel = Zonnepaneel&lt;br /&gt;
| Small biter = Kleine bijter&lt;br /&gt;
| Small biter corpse = Lijk van kleine bijter&lt;br /&gt;
| Medium biter = Middelgrote bijter&lt;br /&gt;
| Medium biter corpse = Lijk van gemiddelde bijter&lt;br /&gt;
| Big biter = Grote bijter&lt;br /&gt;
| Behemoth biter = Gigantische bijter&lt;br /&gt;
| Big biter corpse = Lijk van grote bijter&lt;br /&gt;
| Behemoth biter corpse = Kadaver van een gigantische bijter&lt;br /&gt;
| Biter spawner corpse = Resten van een bijterbroedplaats&lt;br /&gt;
| Small spitter = Kleine spuwer&lt;br /&gt;
| Small spitter corpse = Klein spuwerslijk&lt;br /&gt;
| Medium spitter = Gemiddelde spuwer&lt;br /&gt;
| Medium spitter corpse = Gemiddeld spuwerslijk&lt;br /&gt;
| Big spitter = Grote spuwer&lt;br /&gt;
| Behemoth spitter = Gigantische spuwer&lt;br /&gt;
| Big spitter corpse = Groot spuwerslijk&lt;br /&gt;
| Behemoth spitter corpse = Kadaver van een gigantische spuwer&lt;br /&gt;
| Spitter spawner = Spuwer broedplaats&lt;br /&gt;
| Spitter spawner corpse = Overblijfselen van spitter broedplaats&lt;br /&gt;
| Radar = Radar&lt;br /&gt;
| Stone wall = Stenen muur&lt;br /&gt;
| Gate = Poort&lt;br /&gt;
| Lab = Laboratorium&lt;br /&gt;
| Player = Speler&lt;br /&gt;
| Player port = Startplaats&lt;br /&gt;
| Item on ground = Voorwerp op de grond&lt;br /&gt;
| Small lamp = Lamp&lt;br /&gt;
| Space module wreck = Wrak van de ruimtemodule&lt;br /&gt;
| Rocket silo = Raketsilo&lt;br /&gt;
| Roboport = Robothaven&lt;br /&gt;
| Splitter = Verdeler&lt;br /&gt;
| Splitters = Verdelers&lt;br /&gt;
| Fast splitter = Snelle verdeler&lt;br /&gt;
| Express splitter = Expressverdeler&lt;br /&gt;
| Market = Markt&lt;br /&gt;
| Train stop = Treinhalte&lt;br /&gt;
| Rail signal = Spoorwegsein&lt;br /&gt;
| Rail chain signal = Ketenspoorsein&lt;br /&gt;
| Cargo wagon = Goederenwagon&lt;br /&gt;
| Decider combinator = Vergelijkingscombinator&lt;br /&gt;
| Arithmetic combinator = Aritmetische combinator&lt;br /&gt;
| Constant combinator = Constante combinator&lt;br /&gt;
| Power switch = Stroomschakelaar&lt;br /&gt;
| Big electric pole = Grote elektriciteitsmast&lt;br /&gt;
| Medium electric pole = Gemiddelde elektriciteitsmast&lt;br /&gt;
| Accumulator = Accumulator&lt;br /&gt;
| Substation = Verdeelstation&lt;br /&gt;
| Small worm turret = Kleine worm&lt;br /&gt;
| Medium worm turret = Gemiddelde worm&lt;br /&gt;
| Big worm turret = Grote worm&lt;br /&gt;
| Small worm corpse = Klein wormenlijk&lt;br /&gt;
| Medium worm corpse = Middelgroot wormenlijk&lt;br /&gt;
| Big worm corpse = Groot wormenlijk&lt;br /&gt;
| Defender = Verdediger&lt;br /&gt;
| Distractor = Afleider&lt;br /&gt;
| Destroyer = Vernietiger&lt;br /&gt;
| Small remnants = Kleine overblijfselen&lt;br /&gt;
| Medium remnants = Gemiddelde overblijfselen&lt;br /&gt;
| Big remnants = Grote overblijfselen&lt;br /&gt;
| Small scorchmark = Kleine brandplek&lt;br /&gt;
| Wall remnants = Muuroverblijfselen&lt;br /&gt;
| Storage tank = Opslagtank&lt;br /&gt;
| Pumpjack = Jaknikker&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Item names  --&amp;gt;&lt;br /&gt;
| Repair pack=Reparatie kit&lt;br /&gt;
| Stone=Steen&lt;br /&gt;
| Wood=Hout&lt;br /&gt;
| Raw wood=Boomstam&lt;br /&gt;
| Copper ore=Kopererts&lt;br /&gt;
| Iron ore=IJzererts&lt;br /&gt;
| Coal=Steenkool&lt;br /&gt;
| Copper plate=Koperen plaat&lt;br /&gt;
| Iron plate=IJzeren plaat&lt;br /&gt;
| Steel plate=Stalen plaat&lt;br /&gt;
| Stone brick=Baksteen&lt;br /&gt;
| Iron axe=IJzeren bijl&lt;br /&gt;
| Steel axe=Stalen bijl&lt;br /&gt;
| Iron gear wheel=IJzeren tandwiel&lt;br /&gt;
| Iron stick=IJzeren staaf&lt;br /&gt;
| Copper cable=Koperdraad&lt;br /&gt;
| Pistol=Pistool&lt;br /&gt;
| Submachine gun=Machinegeweer&lt;br /&gt;
| Vehicle machine gun=Machinegeweer voor voertuigen&lt;br /&gt;
| Tank machine gun=Machinegeweer voor tank&lt;br /&gt;
| Rocket launcher=Raketwerper&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Flame thrower ammo=Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower turret=Vlammenwerper geschut&lt;br /&gt;
| Electronic circuit=Elektronisch circuit&lt;br /&gt;
| Advanced circuit=Geavanceerde circuit&lt;br /&gt;
| Processing unit=Verwerkingseenheid&lt;br /&gt;
| Light armor=Licht pantser&lt;br /&gt;
| Heavy armor=Zwaar pantser&lt;br /&gt;
| Modular armor=Modulair pantser&lt;br /&gt;
| Power armor=Krachtpantser&lt;br /&gt;
| Power armor MK2=Krachtpantser MK2&lt;br /&gt;
| Rocket=Raket&lt;br /&gt;
| Explosive rocket=Explosievenraket&lt;br /&gt;
| Firearm magazine=Standaard munitie&lt;br /&gt;
| Piercing rounds magazine=Pantserdoorborende munitie&lt;br /&gt;
| Laser turret=Laser geschut&lt;br /&gt;
| Solar panel=Zonnepaneel&lt;br /&gt;
| Fish=Vis&lt;br /&gt;
| Raw fish=Rauwe vis&lt;br /&gt;
| Computer=Computer&lt;br /&gt;
| Lab=Laboratorium&lt;br /&gt;
| Science pack 1=Wetenschapspakket 1&lt;br /&gt;
| Science pack 2=Wetenschapspakket 2&lt;br /&gt;
| Science pack 3=Wetenschapspakket 3&lt;br /&gt;
| Alien science pack=Buitenaards wetenschapspakket&lt;br /&gt;
| Red wire=Rode kabel&lt;br /&gt;
| Green wire=Groene kabel&lt;br /&gt;
| Alien artifact=Buitenaards artefact&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Speed module 2=Snelheidsmodule 2&lt;br /&gt;
| Speed module 3=Snelheidsmodule 3&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Productivity module 2=Productiviteitsmodule 2&lt;br /&gt;
| Productivity module 3=Productiviteitsmodule 3&lt;br /&gt;
| Efficiency module=Efficiëntiemodule&lt;br /&gt;
| Efficiency module 2=Efficiëntiemodule 2&lt;br /&gt;
| Efficiency module 3=Efficiëntiemodule 3&lt;br /&gt;
| Shotgun=Hagelgeweer&lt;br /&gt;
| Combat shotgun=Militair hagelgeweer&lt;br /&gt;
| Shotgun shell=Hagelpatroon&lt;br /&gt;
| Piercing shotgun shell=Pantserdoorborend hagelpatroon&lt;br /&gt;
| Railgun=Railgun&lt;br /&gt;
| Railgun dart=Railgundart&lt;br /&gt;
| Defender capsule=Verdedigingscapsule&lt;br /&gt;
| Distractor capsule=Afleidingscapsule&lt;br /&gt;
| Destroyer capsule=Vernietigingscapsule&lt;br /&gt;
| Poison capsule=Vergiftigingscapsule&lt;br /&gt;
| Slowdown capsule=Vertragingscapsule&lt;br /&gt;
| Grenade=Granaat&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Discharge defense remote=Afstandsbediening voor ontladingsverdediging&lt;br /&gt;
| Blueprint=Blauwdruk&lt;br /&gt;
| Blueprint book=Boek met blauwdrukken&lt;br /&gt;
| Rail planner=Spoor planner&lt;br /&gt;
| Deconstruction planner=Deconstructie planner&lt;br /&gt;
| Sulfur=Zwavel&lt;br /&gt;
| Solid fuel=Vaste brandstof&lt;br /&gt;
| Plastic bar=Plastic staaf&lt;br /&gt;
| Engine unit=Motor&lt;br /&gt;
| Electric engine unit=Elektrische motor&lt;br /&gt;
| Flying robot frame=Vliegend robotframe&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Empty barrel=Leeg vat&lt;br /&gt;
| Crude oil barrel=Vat ruwe olie&lt;br /&gt;
| Small plane=Klein vliegtuig&lt;br /&gt;
| Coin=Munt&lt;br /&gt;
| Cannon shell=Granaat&lt;br /&gt;
| Explosive cannon shell=Explosieve granaat&lt;br /&gt;
| Tank cannon=Tank kanon&lt;br /&gt;
| Low density structure=Materiaal met lage dichtheid&lt;br /&gt;
| Rocket fuel=Raketbrandstof&lt;br /&gt;
| Rocket control unit=Raketbesturingseenheid&lt;br /&gt;
| Rocket part=Raketonderdeel&lt;br /&gt;
| Satellite=Sateliet&lt;br /&gt;
| Stone path=Stenen pad&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Hazard concrete=Beton met gevarenpatroon&lt;br /&gt;
| Rail=Spoor&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Zorg ervoor dat [[enemies/nl|aliens]] je aanvallen vanwege de [[pollution/nl|vervuiling]].&lt;br /&gt;
| Destroy 10 [[Enemies#Spawners|spawners]] by impact. = Plet 10 [[Enemies/nl#Spawners|spawners]] met een [[tank/nl|tank]].&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Transport_belts/nl&amp;diff=157153</id>
		<title>Transport belts/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Transport_belts/nl&amp;diff=157153"/>
		<updated>2018-03-13T12:50:32Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Created page with &amp;quot;{{Languages}} {{Disambiguation}}  &amp;#039;&amp;#039;Transportband&amp;#039;&amp;#039; kan verwijzen naar  * {{imagelink|Transport belt}} * {{imagelink|Fast transport belt}} * {{imagelink|Express transport belt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transportband&#039;&#039; kan verwijzen naar&lt;br /&gt;
&lt;br /&gt;
* {{imagelink|Transport belt}}&lt;br /&gt;
* {{imagelink|Fast transport belt}}&lt;br /&gt;
* {{imagelink|Express transport belt}}&lt;br /&gt;
* [[Belt transport system/nl|Transportbandsysteem]]&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157152</id>
		<title>Template:Translation/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157152"/>
		<updated>2018-03-13T12:49:33Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template messages --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Disambiguation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Multiple pages share the title or description of = Meerdere pagina&#039;s delen de titel of beschrijving van &lt;br /&gt;
| They are listed below. = Deze staan hieronder weergegeven.&lt;br /&gt;
| If unable to find the desired page, you may want to &#039;&#039;&#039;[[Special:Search|perform a new search]].&#039;&#039;&#039; = Wanneer je de gewenste pagina niet kunt vinden, zou je een &#039;&#039;&#039;[[Special:Search|nieuwe zoekopdracht kunnen uitvoeren]].&#039;&#039;&#039;&lt;br /&gt;
| If an = Als een&lt;br /&gt;
| internal link = interne link&lt;br /&gt;
| led you here, you may wish to change the link to point directly to the intended article. = je hier naartoe leidde, zou je de link kunnen aanpassen, zodat deze direct naar het bedoelde artikel leidt.&lt;br /&gt;
| This article is about = Dit artikel gaat over&lt;br /&gt;
| For = Voor&lt;br /&gt;
| see = zie&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Stub --&amp;gt;&lt;br /&gt;
| This article is a = Dit artikel is een&lt;br /&gt;
| stub = beginnetje &lt;br /&gt;
| , and not comprehensive = , en niet uitgebreid&lt;br /&gt;
| You can help this wiki by = Je kunt deze wiki help door &lt;br /&gt;
| expanding it = dit artikel uit te breiden&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Upcoming --&amp;gt;&lt;br /&gt;
| This article contains content on features that will be included in = Dit artikel bevat informatie over toevoegingen die zullen worden toegevoegd in&lt;br /&gt;
| a future update = een toekomstige update&lt;br /&gt;
| These features are confirmed, but not yet added to the game = Deze toevoegingen zijn bevestigd, maar nog niet toegevoegd aan het spel&lt;br /&gt;
| This article&#039;s title is not final. Either an official title has not been given, or the title is under debate. = De titel van dit artikel is not niet zeker. Mogelijk is de officiële titel nog niet bekend gemaakt, of de titel word nog besproken.&lt;br /&gt;
| The images used in this article may be placeholders or may not be considered final. = De afbeeldingen in dit artikel zijn mogelijk tijdelijk en kunnen nog veranderd worden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| acid = zuur&lt;br /&gt;
| Acid = Zuur&lt;br /&gt;
| Advanced circuit = Geavanceerd circuit&lt;br /&gt;
| Alien artifact = Buitenaards artefact&lt;br /&gt;
| Alien science pack = Buitenaards wetenschapspakket&lt;br /&gt;
| Allows = Ontgrendeld&lt;br /&gt;
| Ammunition = Munitie&lt;br /&gt;
| Area of effect size = Grootte van het invloedsgebied&lt;br /&gt;
| Armor = Pantser&lt;br /&gt;
| Armor modules = Pantsermodules&lt;br /&gt;
| Assembling machines = Montagemachines&lt;br /&gt;
| Automation = Automatisering&lt;br /&gt;
| Basic = Basis&lt;br /&gt;
| Belt transport system = Transportbandensysteem&lt;br /&gt;
| Blueprint = Blauwdruk&lt;br /&gt;
| Blueprint book = Boek met blauwdrukken&lt;br /&gt;
| Bonuses = Bonussen&lt;br /&gt;
| Boosting technologies = Versterkende technologieën&lt;br /&gt;
| burner = verbranding&lt;br /&gt;
| Burner = Verbranding&lt;br /&gt;
| Burner Mining Drill = Verbrandingsmijnbouwboor&lt;br /&gt;
| Capsules = Capsules&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Combat = Gevecht&lt;br /&gt;
| Combat shotgun = Militair hagelgeweer&lt;br /&gt;
| Construction = Constructie&lt;br /&gt;
| Consumed by = Geconsumeerd door&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Copper plate = Koperen plaat&lt;br /&gt;
| Cost = Kosten&lt;br /&gt;
| Crafting = Vervaardiging&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
| Damage = Schade&lt;br /&gt;
| Damage bonus = Schadebonus&lt;br /&gt;
| Deconstruction planne = Deconstructie planner&lt;br /&gt;
| Defense = Verdediging&lt;br /&gt;
| Drain = Afvoer&lt;br /&gt;
| expensive mode = dure modus&lt;br /&gt;
| Expensive mode = Dure modus&lt;br /&gt;
| explosion = explosie&lt;br /&gt;
| Explosion = Explosie&lt;br /&gt;
| Effects = Eigenschappen&lt;br /&gt;
| Efficiency module = Efficiëntiemodule&lt;br /&gt;
| electric = elektrisch&lt;br /&gt;
| Electric = Elektrisch&lt;br /&gt;
| Electric engine unit = Elektrische motor&lt;br /&gt;
| Electric system = Elektriciteitssysteem&lt;br /&gt;
| Electronic circuit = Elektronisch circuit&lt;br /&gt;
| Energy consumption = Maximale energieconsumptie&lt;br /&gt;
| Energy drain = Energie-drain&lt;br /&gt;
| Engine unit = Motor&lt;br /&gt;
| fire = vuur&lt;br /&gt;
| Fire = Vuur&lt;br /&gt;
| Firearm magazine = Standaard munitie&lt;br /&gt;
| Flamethrower = Vlammenwerper&lt;br /&gt;
| Flamethrower ammo = Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower damage = Vlammenwerper schade&lt;br /&gt;
| Flamethrower turret = Vlammenwerper geschut&lt;br /&gt;
| Fuel value = Brandstofwaarde&lt;br /&gt;
| Furnaces = Ovens&lt;br /&gt;
| Grenades = Granaten&lt;br /&gt;
| Health = Levenspunten&lt;br /&gt;
| health = gezondheid&lt;br /&gt;
| Heavy oil = Stookolie&lt;br /&gt;
| impact = impact&lt;br /&gt;
| Impact = Impact&lt;br /&gt;
| In other languages: = In andere talen:&lt;br /&gt;
| Inserters = Robotarmen&lt;br /&gt;
| Intermediate product = Tussenproduct&lt;br /&gt;
| Intermediate products = Tussenproducten&lt;br /&gt;
| Internal name = Interne naam&lt;br /&gt;
| Iron axe = IJzeren bijl&lt;br /&gt;
| Iron gear wheel = IJzeren tandwiel&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Iron plate = IJzeren plaat&lt;br /&gt;
| Iron stick = IJzeren staaf&lt;br /&gt;
| items/s = voorwerpen/s&lt;br /&gt;
| Item = Voorwerp&lt;br /&gt;
| Items = Voorwerpen&lt;br /&gt;
| laser = laser&lt;br /&gt;
| Laser = Laser&lt;br /&gt;
| Lifespan = Levenstijd&lt;br /&gt;
| Light oil = Benzine&lt;br /&gt;
| Liquid = Vloeistof&lt;br /&gt;
| Liquids = Vloeistoffen&lt;br /&gt;
| Long handed inserter = Verreikende robotarm&lt;br /&gt;
| Lubricant = Smeermiddel&lt;br /&gt;
| Machine = Machine&lt;br /&gt;
| Machinery = Machines&lt;br /&gt;
| Machines = Machines&lt;br /&gt;
| Magazine = Magazijn&lt;br /&gt;
| Magazine size = Magazijngrootte&lt;br /&gt;
| Main article: = Hoofdartikel:&lt;br /&gt;
| Main articles: = Hoofdartikelen:&lt;br /&gt;
| Main Page = Hoofdpagina&lt;br /&gt;
| Max. energy = Max. energie&lt;br /&gt;
| Military = Leger&lt;br /&gt;
| Mining area = Mijngebied&lt;br /&gt;
| Mining drills = Mijnboren&lt;br /&gt;
| Mining hardness = Mijnhardheid&lt;br /&gt;
| Mining speed = Mijnsnelheid&lt;br /&gt;
| Mining time = Mijntijd&lt;br /&gt;
| Modular = Modulair&lt;br /&gt;
| Module slots = Module plekken&lt;br /&gt;
| Modules = Modules&lt;br /&gt;
| Navigation = Navigatie&lt;br /&gt;
| None required = Geen vereist&lt;br /&gt;
| none required = geen vereist&lt;br /&gt;
| normal mode = normale modus&lt;br /&gt;
| Normal mode = Normale modus&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normale en dure modus&lt;br /&gt;
| normal mode &amp;amp; expensive mode = normale en dure modus&lt;br /&gt;
| No following technologies = Geen volgende technologieën&lt;br /&gt;
| Oil processing = Olieverwerking&lt;br /&gt;
| or = of&lt;br /&gt;
| Piercing power = Penetratiekracht&lt;br /&gt;
| Petroleum gas = Petroleumgas&lt;br /&gt;
| physical = fysiek&lt;br /&gt;
| Physical = Fysiek&lt;br /&gt;
| Pickaxe = Houweel&lt;br /&gt;
| Piercing rounds magazine = Pantserdoorborende munitie&lt;br /&gt;
| Piercing shotgun shells = Pantserdoorborende hagelpatronen&lt;br /&gt;
| Pistol = Pistool&lt;br /&gt;
| Plastic bar = Plastic staaf&lt;br /&gt;
| Player augmentation = Verbetering speler&lt;br /&gt;
| Player equipment = Spelersuitrusting&lt;br /&gt;
| poison = vergif&lt;br /&gt;
| Poison = Vergif&lt;br /&gt;
| Pollution = Vervuiling&lt;br /&gt;
| Power lines = Hoogspanningslijnen&lt;br /&gt;
| Power Lines = Hoogspanningslijnen&lt;br /&gt;
| Processed by = Verwerkt door&lt;br /&gt;
| Processing unit = Verwerkingseenheid&lt;br /&gt;
| Production = Productie&lt;br /&gt;
| Production items = Productievoorwerpen&lt;br /&gt;
| Produced by = Geproduceerd door&lt;br /&gt;
| Productivity module = Productiviteitsmodule&lt;br /&gt;
| Railway = Spoorweg&lt;br /&gt;
| Range = Afstand&lt;br /&gt;
| Raw fish = Rauwe vis&lt;br /&gt;
| Raw resources = Ruwe grondstoffen&lt;br /&gt;
| Raw wood = Boomstam&lt;br /&gt;
| Recipe = Recept&lt;br /&gt;
| Refined liquids = Verfijnde vloeistoffen&lt;br /&gt;
| Refined resources = Verfijnde grondstoffen&lt;br /&gt;
| Repair pack = Reparatiepakket&lt;br /&gt;
| Repair packs = Reparatiepakketten&lt;br /&gt;
| Required technologies = Vereiste technologieën &lt;br /&gt;
| Requires = Vereisten&lt;br /&gt;
| Resource = Grondstof&lt;br /&gt;
| Restores = Herstelt&lt;br /&gt;
| Resistance = Weerstand&lt;br /&gt;
| Robots = Robots&lt;br /&gt;
| Rocket launcher = Raketwerper&lt;br /&gt;
| Science pack 1 = Wetenschapspakket 1&lt;br /&gt;
| Science pack 2 = Wetenschapspakket 2&lt;br /&gt;
| Science pack 3 = Wetenschapspakket 3&lt;br /&gt;
| Science packs = Wetenschapspakketen&lt;br /&gt;
| Shield = Schild&lt;br /&gt;
| Shooting speed = Schietsnelheid&lt;br /&gt;
| Shotgun = Hagelgeweer&lt;br /&gt;
| Shotgun shells = Hagelpatronen&lt;br /&gt;
| slots = plekken&lt;br /&gt;
| Smart inserter = Slimme robotarm&lt;br /&gt;
| Speed = Snelheid&lt;br /&gt;
| Smelting speed = Smeltsnelheid&lt;br /&gt;
| Speed module = Snelheidsmodule&lt;br /&gt;
| Solid fuel = Vaste brandstof&lt;br /&gt;
| Stack = Stapel&lt;br /&gt;
| Stack size = Stapelgrootte&lt;br /&gt;
| Steel plate = Stalen plaat&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Stone brick = Baksteen&lt;br /&gt;
| Storage = Opslag&lt;br /&gt;
| Storage size = Grootte opslagplaats&lt;br /&gt;
| Submachine gun = Machinegeweer&lt;br /&gt;
| Sulfur = Zwavel&lt;br /&gt;
| Sulfuric acid = Zwavelzuur&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Tech = Technologie&lt;br /&gt;
| Technologies = Technologieën&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| tiles = vakjes&lt;br /&gt;
| tiles/s = vakjes/s&lt;br /&gt;
| Train = Trein&lt;br /&gt;
| Transport Belt = Transportband&lt;br /&gt;
| Transportation = Vervoer&lt;br /&gt;
| trash = prullenbak&lt;br /&gt;
| auto trash = automatische prullenbak&lt;br /&gt;
| Tools = Gereedschappen&lt;br /&gt;
| Tool = Gereedschap&lt;br /&gt;
| Total raw = Totaal grondstoffen&lt;br /&gt;
| Vehicles = Voertuigen&lt;br /&gt;
| Water = Water&lt;br /&gt;
| Weaponry = Bewapening&lt;br /&gt;
| Weapons = Wapens&lt;br /&gt;
| Wood = Hout&lt;br /&gt;
| Used as fuel by = Gebruikt als brandstof door&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Technology name  --&amp;gt;&lt;br /&gt;
| Steel processing=Staalverwerking&lt;br /&gt;
| Effect transmission=Effectoverdracht&lt;br /&gt;
| Automation=Automatisering&lt;br /&gt;
| Military=Leger&lt;br /&gt;
| Electronics=Elektronica&lt;br /&gt;
| Chemistry=Scheikunde&lt;br /&gt;
| Advanced chemistry=Geavanceerde scheikunde&lt;br /&gt;
| Landmines=Landmijnen&lt;br /&gt;
| Advanced electronics=Geavanceerde electronica&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Flammables=Licht ontvlambare stoffen&lt;br /&gt;
| Logistics=Logistiek&lt;br /&gt;
| Railway=Spoorweg&lt;br /&gt;
| Automobilism=Automobielen&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Optics=Optica&lt;br /&gt;
| Solar energy=Zonne energie&lt;br /&gt;
| Laser=Laser&lt;br /&gt;
| Rocketry=Raketten&lt;br /&gt;
| Explosive rocketry=Explosieve raketten&lt;br /&gt;
| Rocket damage=Raketschade&lt;br /&gt;
| Rocket shooting speed=Raket schietsnelheid&lt;br /&gt;
| Bullet damage=Kogelschade&lt;br /&gt;
| Bullet shooting speed=Kogelsnelheid&lt;br /&gt;
| Shotgun shell damage=Geweerschade&lt;br /&gt;
| Shotgun shell shooting speed=Geweersnelheid&lt;br /&gt;
| Armor crafting=Pantserassemblage&lt;br /&gt;
| Armor crafting 3=Modulair harnas&lt;br /&gt;
| Turrets=Torens&lt;br /&gt;
| Laser turrets=Lasertorens&lt;br /&gt;
| Stone walls=Stenen muren&lt;br /&gt;
| Gates=Poorten&lt;br /&gt;
| Flight = Vlucht&lt;br /&gt;
| Flying=Vlucht&lt;br /&gt;
| Robotics=Robotica&lt;br /&gt;
| Construction robotics=Constructierobotica&lt;br /&gt;
| Logistic robotics=Logistiekrobotica&lt;br /&gt;
| Logistic system=Logistieksysteem&lt;br /&gt;
| Combat robotics=Gevechtsrobotica&lt;br /&gt;
| Combat robot damage=Gevechtsrobotschade&lt;br /&gt;
| Alien technology=Buitenaardse technologie&lt;br /&gt;
| Worker robot speed=Werk robot snelheid&lt;br /&gt;
| Worker robot cargo size=Werk robots ladings grootte&lt;br /&gt;
| Rocket silo=Raketsilo&lt;br /&gt;
| Lab research speed=Lab onderzoek snelheid&lt;br /&gt;
| Automated rail transportation=Automatisch spoorwegtransport&lt;br /&gt;
| Rail signals=Spoorwegseinen&lt;br /&gt;
| Electric energy distribution=Electriciteitsdistributie&lt;br /&gt;
| Electric energy accumulators=Electriciteitsopslag&lt;br /&gt;
| Inserter capacity bonus=Robotarm capaciteitsbonus&lt;br /&gt;
| Character logistic slots=Logistieke vakjes van speler&lt;br /&gt;
| Character logistic trash slots=Logistieke prullenbakvakjes van speler&lt;br /&gt;
| Auto character logistic trash slots=Automatische logistieke prullenbakvakjes van speler&lt;br /&gt;
| Advanced material processing=Geavanceerde metaalverwerking&lt;br /&gt;
| Modules=Modules&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Effectivity module=Efficiëntiemodule&lt;br /&gt;
| Energy shield equipment=Energieschild uitrusting&lt;br /&gt;
| Energy shield mk2 equipment=Energie schild MK2 uitrusting&lt;br /&gt;
| Battery equipment=Batterij uitrusting&lt;br /&gt;
| Battery mk2 equipment=Batterij MK2 uitrusting&lt;br /&gt;
| Solar panel equipment=Draagbaar zonnepaneel&lt;br /&gt;
| Personal laser defense equipment=Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense equipment=Ontladingsdefensie&lt;br /&gt;
| Fusion reactor equipment=Draagbare fusiereactor&lt;br /&gt;
| Power armor=Kracht pantser&lt;br /&gt;
| Power armor mk2=Kracht pantser MK2&lt;br /&gt;
| Exoskeleton equipment=Uitrusting voor het exoskelet&lt;br /&gt;
| Nightvision equipment=Nachtkijkers&lt;br /&gt;
| Personal roboport equipment=Persoonlijke roboport&lt;br /&gt;
| Laser turret shooting speed=Schietsnelheid lasertoren&lt;br /&gt;
| Laser turret damage=Lasertoren schade&lt;br /&gt;
| Gun turret damage=Geschutstoren schade&lt;br /&gt;
| Flamethrower damage=Vlammenwerper schade&lt;br /&gt;
| Toolbelt=Gereedschapsriem&lt;br /&gt;
| Follower robot count=Aantal volgende robots&lt;br /&gt;
| Oil processing=Olieverwerking&lt;br /&gt;
| Advanced oil processing=Geavanceerde olieverwerking&lt;br /&gt;
| Sulfur processing=Zwavelverwerking&lt;br /&gt;
| Plastics=Kunststoffen&lt;br /&gt;
| Automated construction=Automatische constructie&lt;br /&gt;
| Engine=Motor&lt;br /&gt;
| Electric engine=Elektrische motor&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Fluid handling=Vloeistof afhandeling&lt;br /&gt;
| Tanks=Tanks&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Circuit network=Schakelnetwerk&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Grenade damage=Granaat schade&lt;br /&gt;
| Stack inserter=Stapelaar&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Equipment names  --&amp;gt;&lt;br /&gt;
| Energy shield =Energieschild&lt;br /&gt;
| Energy shield MK2=Energieschild MK2&lt;br /&gt;
| Battery MK1=Batterij MK1&lt;br /&gt;
| Battery MK2 =Batterij MK2&lt;br /&gt;
| Portable solar panel =Draagbaar zonnepaneel&lt;br /&gt;
| Portable fusion reactor=Draagbare fusiereactor&lt;br /&gt;
| Personal laser defense =Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense =Ontladingsverdediging&lt;br /&gt;
| Exoskeleton=Exoskelet&lt;br /&gt;
| Nightvision = Nachtkijker&lt;br /&gt;
| Night vision=Nachtkijker&lt;br /&gt;
| Personal roboport=Persoonlijke roboport&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- [entity name] --&amp;gt;&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Wooden chest = Houten kist&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Stone furnace = Stenen oven&lt;br /&gt;
| Steel furnace = Stalen oven&lt;br /&gt;
| Electric furnace = Elektrische oven&lt;br /&gt;
| Transport belt = Transportband&lt;br /&gt;
| Fast transport belt = Snelle transportband&lt;br /&gt;
| Express transport belt = Expresstransportband&lt;br /&gt;
| Underground belt = Ondergrondse transportband&lt;br /&gt;
| Fast underground belt = Snelle ondergrondse transportband&lt;br /&gt;
| Express underground belt = Ondergrondse expresstransportband&lt;br /&gt;
| Loader = Lader&lt;br /&gt;
| Fast loader = Snelle lader&lt;br /&gt;
| Express loader = Expresslader&lt;br /&gt;
| Electric mining drill = Elektrische mijnboor&lt;br /&gt;
| Burner mining drill = Verbrandingsmijnboor&lt;br /&gt;
| Gun turret = Geschutstoren&lt;br /&gt;
| Gun turrets = Geschutstorens&lt;br /&gt;
| Rocket turret = Rakettoren&lt;br /&gt;
| Laser turret = Lasertoren&lt;br /&gt;
| Flamethrower turret = Vlammenwerpertoren&lt;br /&gt;
| Burner inserter = Verbrandingsrobotarm&lt;br /&gt;
| Inserter = Robotarm&lt;br /&gt;
| Long handed inserter = Lange robotarm&lt;br /&gt;
| Fast inserter = Snelle robotarm&lt;br /&gt;
| Filter inserter = Filterrobotarm&lt;br /&gt;
| Stack inserter = Stapelrobotarm&lt;br /&gt;
| Stack filter inserter = Stapelfilterrobotarm&lt;br /&gt;
| Iron chest = IJzeren kist&lt;br /&gt;
| Steel chest = Stalen kist&lt;br /&gt;
| Construction robot = Constructie robot&lt;br /&gt;
| Logistic robot = Logistiekrobot&lt;br /&gt;
| Active provider chest = Actieve aanleverkist&lt;br /&gt;
| Passive provider chest = Passieve aanleverkist&lt;br /&gt;
| Storage chest = Opslagkist&lt;br /&gt;
| Requester chest = Aanvraagkist&lt;br /&gt;
| Beacon = Baken&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Straight rail = Recht spoor&lt;br /&gt;
| Straight rail remnants = Overblijfselen van recht spoor&lt;br /&gt;
| Curved rail = Gebogen spoor&lt;br /&gt;
| Curved rail remnants = Overblijfselen van gebogen spoor&lt;br /&gt;
| Offshore pump = Offshore-pomp&lt;br /&gt;
| Small pump = Kleine pomp&lt;br /&gt;
| Pipe = Leiding&lt;br /&gt;
| Pipe to ground = Koppeling ondergrondse pijplijn&lt;br /&gt;
| Diesel locomotive = Diesellocomotief&lt;br /&gt;
| Locomotive = Locomotief &amp;lt;noinclude&amp;gt;&amp;lt;!-- All mentions of Diesel locomotive are old and should be updated, I left it in just in case --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| Boiler = Ketel&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Small electric pole = Kleine elektriciteitsmast&lt;br /&gt;
| Steam engine = Stoomturbine&lt;br /&gt;
| Assembling machine 1 = Montagemachine 1&lt;br /&gt;
| Assembling machine 2 = Montagemachine 2&lt;br /&gt;
| Assembling machine 3 = Montagemachine 3&lt;br /&gt;
| Oil refinery = Olieraffinaderij&lt;br /&gt;
| Chemical plant = Chemicaliënfabriek&lt;br /&gt;
| Biter spawner = Bijter broedplaats&lt;br /&gt;
| Rocket = Raket&lt;br /&gt;
| Land mine = Landmijn&lt;br /&gt;
| Fish = Vis&lt;br /&gt;
| Solar panel = Zonnepaneel&lt;br /&gt;
| Small biter = Kleine bijter&lt;br /&gt;
| Small biter corpse = Lijk van kleine bijter&lt;br /&gt;
| Medium biter = Middelgrote bijter&lt;br /&gt;
| Medium biter corpse = Lijk van gemiddelde bijter&lt;br /&gt;
| Big biter = Grote bijter&lt;br /&gt;
| Behemoth biter = Gigantische bijter&lt;br /&gt;
| Big biter corpse = Lijk van grote bijter&lt;br /&gt;
| Behemoth biter corpse = Kadaver van een gigantische bijter&lt;br /&gt;
| Biter spawner corpse = Resten van een bijterbroedplaats&lt;br /&gt;
| Small spitter = Kleine spuwer&lt;br /&gt;
| Small spitter corpse = Klein spuwerslijk&lt;br /&gt;
| Medium spitter = Gemiddelde spuwer&lt;br /&gt;
| Medium spitter corpse = Gemiddeld spuwerslijk&lt;br /&gt;
| Big spitter = Grote spuwer&lt;br /&gt;
| Behemoth spitter = Gigantische spuwer&lt;br /&gt;
| Big spitter corpse = Groot spuwerslijk&lt;br /&gt;
| Behemoth spitter corpse = Kadaver van een gigantische spuwer&lt;br /&gt;
| Spitter spawner = Spuwer broedplaats&lt;br /&gt;
| Spitter spawner corpse = Overblijfselen van spitter broedplaats&lt;br /&gt;
| Radar = Radar&lt;br /&gt;
| Stone wall = Stenen muur&lt;br /&gt;
| Gate = Poort&lt;br /&gt;
| Lab = Laboratorium&lt;br /&gt;
| Player = Speler&lt;br /&gt;
| Player port = Startplaats&lt;br /&gt;
| Item on ground = Voorwerp op de grond&lt;br /&gt;
| Small lamp = Lamp&lt;br /&gt;
| Space module wreck = Wrak van de ruimtemodule&lt;br /&gt;
| Rocket silo = Raketsilo&lt;br /&gt;
| Roboport = Robothaven&lt;br /&gt;
| Splitter = Verdeler&lt;br /&gt;
| Splitters = Verdelers&lt;br /&gt;
| Fast splitter = Snelle verdeler&lt;br /&gt;
| Express splitter = Expressverdeler&lt;br /&gt;
| Market = Markt&lt;br /&gt;
| Train stop = Treinhalte&lt;br /&gt;
| Rail signal = Spoorwegsein&lt;br /&gt;
| Rail chain signal = Ketenspoorsein&lt;br /&gt;
| Cargo wagon = Goederenwagon&lt;br /&gt;
| Decider combinator = Vergelijkingscombinator&lt;br /&gt;
| Arithmetic combinator = Aritmetische combinator&lt;br /&gt;
| Constant combinator = Constante combinator&lt;br /&gt;
| Power switch = Stroomschakelaar&lt;br /&gt;
| Big electric pole = Grote elektriciteitsmast&lt;br /&gt;
| Medium electric pole = Gemiddelde elektriciteitsmast&lt;br /&gt;
| Accumulator = Accumulator&lt;br /&gt;
| Substation = Verdeelstation&lt;br /&gt;
| Small worm turret = Kleine worm&lt;br /&gt;
| Medium worm turret = Gemiddelde worm&lt;br /&gt;
| Big worm turret = Grote worm&lt;br /&gt;
| Small worm corpse = Klein wormenlijk&lt;br /&gt;
| Medium worm corpse = Middelgroot wormenlijk&lt;br /&gt;
| Big worm corpse = Groot wormenlijk&lt;br /&gt;
| Defender = Verdediger&lt;br /&gt;
| Distractor = Afleider&lt;br /&gt;
| Destroyer = Vernietiger&lt;br /&gt;
| Small remnants = Kleine overblijfselen&lt;br /&gt;
| Medium remnants = Gemiddelde overblijfselen&lt;br /&gt;
| Big remnants = Grote overblijfselen&lt;br /&gt;
| Small scorchmark = Kleine brandplek&lt;br /&gt;
| Wall remnants = Muuroverblijfselen&lt;br /&gt;
| Storage tank = Opslagtank&lt;br /&gt;
| Pumpjack = Jaknikker&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Item names  --&amp;gt;&lt;br /&gt;
| Repair pack=Reparatie kit&lt;br /&gt;
| Stone=Steen&lt;br /&gt;
| Wood=Hout&lt;br /&gt;
| Raw wood=Boomstam&lt;br /&gt;
| Copper ore=Kopererts&lt;br /&gt;
| Iron ore=IJzererts&lt;br /&gt;
| Coal=Steenkool&lt;br /&gt;
| Copper plate=Koperen plaat&lt;br /&gt;
| Iron plate=IJzeren plaat&lt;br /&gt;
| Steel plate=Stalen plaat&lt;br /&gt;
| Stone brick=Baksteen&lt;br /&gt;
| Iron axe=IJzeren bijl&lt;br /&gt;
| Steel axe=Stalen bijl&lt;br /&gt;
| Iron gear wheel=IJzeren tandwiel&lt;br /&gt;
| Iron stick=IJzeren staaf&lt;br /&gt;
| Copper cable=Koperdraad&lt;br /&gt;
| Pistol=Pistool&lt;br /&gt;
| Submachine gun=Machinegeweer&lt;br /&gt;
| Vehicle machine gun=Machinegeweer voor voertuigen&lt;br /&gt;
| Tank machine gun=Machinegeweer voor tank&lt;br /&gt;
| Rocket launcher=Raketwerper&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Flame thrower ammo=Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower turret=Vlammenwerper geschut&lt;br /&gt;
| Electronic circuit=Elektronisch circuit&lt;br /&gt;
| Advanced circuit=Geavanceerde circuit&lt;br /&gt;
| Processing unit=Verwerkingseenheid&lt;br /&gt;
| Light armor=Licht pantser&lt;br /&gt;
| Heavy armor=Zwaar pantser&lt;br /&gt;
| Modular armor=Modulair pantser&lt;br /&gt;
| Power armor=Krachtpantser&lt;br /&gt;
| Power armor MK2=Krachtpantser MK2&lt;br /&gt;
| Rocket=Raket&lt;br /&gt;
| Explosive rocket=Explosievenraket&lt;br /&gt;
| Firearm magazine=Standaard munitie&lt;br /&gt;
| Piercing rounds magazine=Pantserdoorborende munitie&lt;br /&gt;
| Laser turret=Laser geschut&lt;br /&gt;
| Solar panel=Zonnepaneel&lt;br /&gt;
| Fish=Vis&lt;br /&gt;
| Raw fish=Rauwe vis&lt;br /&gt;
| Computer=Computer&lt;br /&gt;
| Lab=Laboratorium&lt;br /&gt;
| Science pack 1=Wetenschapspakket 1&lt;br /&gt;
| Science pack 2=Wetenschapspakket 2&lt;br /&gt;
| Science pack 3=Wetenschapspakket 3&lt;br /&gt;
| Alien science pack=Buitenaards wetenschapspakket&lt;br /&gt;
| Red wire=Rode kabel&lt;br /&gt;
| Green wire=Groene kabel&lt;br /&gt;
| Alien artifact=Buitenaards artefact&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Speed module 2=Snelheidsmodule 2&lt;br /&gt;
| Speed module 3=Snelheidsmodule 3&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Productivity module 2=Productiviteitsmodule 2&lt;br /&gt;
| Productivity module 3=Productiviteitsmodule 3&lt;br /&gt;
| Efficiency module=Efficiëntiemodule&lt;br /&gt;
| Efficiency module 2=Efficiëntiemodule 2&lt;br /&gt;
| Efficiency module 3=Efficiëntiemodule 3&lt;br /&gt;
| Shotgun=Hagelgeweer&lt;br /&gt;
| Combat shotgun=Militair hagelgeweer&lt;br /&gt;
| Shotgun shell=Hagelpatroon&lt;br /&gt;
| Piercing shotgun shell=Pantserdoorborend hagelpatroon&lt;br /&gt;
| Railgun=Railgun&lt;br /&gt;
| Railgun dart=Railgundart&lt;br /&gt;
| Defender capsule=Verdedigingscapsule&lt;br /&gt;
| Distractor capsule=Afleidingscapsule&lt;br /&gt;
| Destroyer capsule=Vernietigingscapsule&lt;br /&gt;
| Poison capsule=Vergiftigingscapsule&lt;br /&gt;
| Slowdown capsule=Vertragingscapsule&lt;br /&gt;
| Grenade=Granaat&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Discharge defense remote=Afstandsbediening voor ontladingsverdediging&lt;br /&gt;
| Blueprint=Blauwdruk&lt;br /&gt;
| Blueprint book=Boek met blauwdrukken&lt;br /&gt;
| Rail planner=Spoor planner&lt;br /&gt;
| Deconstruction planner=Deconstructie planner&lt;br /&gt;
| Sulfur=Zwavel&lt;br /&gt;
| Solid fuel=Vaste brandstof&lt;br /&gt;
| Plastic bar=Plastic staaf&lt;br /&gt;
| Engine unit=Motor&lt;br /&gt;
| Electric engine unit=Elektrische motor&lt;br /&gt;
| Flying robot frame=Vliegend robotframe&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Empty barrel=Leeg vat&lt;br /&gt;
| Crude oil barrel=Vat ruwe olie&lt;br /&gt;
| Small plane=Klein vliegtuig&lt;br /&gt;
| Coin=Munt&lt;br /&gt;
| Cannon shell=Granaat&lt;br /&gt;
| Explosive cannon shell=Explosieve granaat&lt;br /&gt;
| Tank cannon=Tank kanon&lt;br /&gt;
| Low density structure=Materiaal met lage dichtheid&lt;br /&gt;
| Rocket fuel=Raketbrandstof&lt;br /&gt;
| Rocket control unit=Raketbesturingseenheid&lt;br /&gt;
| Rocket part=Raketonderdeel&lt;br /&gt;
| Satellite=Sateliet&lt;br /&gt;
| Stone path=Stenen pad&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Hazard concrete=Beton met gevarenpatroon&lt;br /&gt;
| Rail=Spoor&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Zorg ervoor dat [[enemies/nl|aliens]] je aanvallen vanwege de [[pollution/nl|vervuiling]].&lt;br /&gt;
| Destroy 10 [[Enemies#Spawners|spawners]] by impact. = Plet 10 [[Enemies/nl#Spawners|spawners]] met een [[tank/nl|tank]].&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Splitters/nl&amp;diff=157151</id>
		<title>Splitters/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Splitters/nl&amp;diff=157151"/>
		<updated>2018-03-13T12:48:25Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Created page with &amp;quot;{{Languages}} {{disambiguation}}  &amp;#039;&amp;#039;Verdeler&amp;#039;&amp;#039; kan verwijzen naar:  * {{imagelink|Splitter}} * {{imagelink|Fast splitter}} * {{imagelink|Express splitter}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{disambiguation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Verdeler&#039;&#039; kan verwijzen naar:&lt;br /&gt;
&lt;br /&gt;
* {{imagelink|Splitter}}&lt;br /&gt;
* {{imagelink|Fast splitter}}&lt;br /&gt;
* {{imagelink|Express splitter}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157150</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157150"/>
		<updated>2018-03-13T12:47:28Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Belt_transport_system/nl&amp;diff=157149</id>
		<title>Belt transport system/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Belt_transport_system/nl&amp;diff=157149"/>
		<updated>2018-03-13T12:47:23Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Transportband doorvoer ===&lt;br /&gt;
&lt;br /&gt;
Het maximalizeren van doorvoer is belangrijk, aangezien het de banden efficient houd. Hiervoor moeten de volgende definities geïntroduceerd worden:&lt;br /&gt;
&lt;br /&gt;
; Snelheid &lt;br /&gt;
: Hoe snel een band beweegt.  &lt;br /&gt;
; Dichtheid &lt;br /&gt;
: Hoe strak de items naast elkaar liggen op de band.  &lt;br /&gt;
; Doorvoer &lt;br /&gt;
: Dit is snelheid × dichtheid. Het beschrijft hoeveel items er langskomen in een bepaalde tijd.&lt;br /&gt;
&lt;br /&gt;
Dus er zijn drie manieren om de doorvoer te verbeteren:&lt;br /&gt;
&lt;br /&gt;
; Meer dichtheid&lt;br /&gt;
: Soms hebben items kleine gaaten tussen elkaar, welke niet groot genoeg zijn voor andere items om er tussen te passen. Mijnboren, robotarmen en zijladen van banden kan een item in deze gaten forceren waardoor tijdelijk de items worden &#039;geplet&#039;. Het geplette gat wordt teruggezet naar de normale grote wanneer de voorkant van de band weer begint te bewegen.&lt;br /&gt;
; Meer snelheid&lt;br /&gt;
: Wanneer de banden in de fabriek al op maximale dichtheid zitten, kan hun snelheid nog verhoogd worden met betere banden. Het knelpunt is het eerste ding dat gedaan moet worden. Meestal kan deze vrij makkelijk ontdekt worden. Er zal een deel zijn van de band waar de items niet snel(of niet) bewegen of stoppen op maximale dichtheid en plotseling op een punt komen waar het &#039;stop en go&#039; effect stopt. Daar zit het knelpunt. In de meeste gevallen is dit waar de banden geoptimaliseerd moet worden.&lt;br /&gt;
; Meer banden&lt;br /&gt;
: Extra paralelle banden toevoegen kan doorvoer ook verhogen. Voeg een paar banden toe met de items welke meer doorvoer nodig heeft en voeg [[balancers/nl|balanceerders]] toe om de items te verdelen over de banden.&lt;br /&gt;
&lt;br /&gt;
=== Bandtruckjes ===&lt;br /&gt;
&lt;br /&gt;
Snel bewegen kan essentieel wezen om je te verdedigen tegen bijteraanvallen op een gegeven moment. Rennen op een band zal de bewegingssnelheid van de [[player/nl|speler]] verhogen of verlagen met de snelheid van de band. Dat is waarom het voordelig kan zijn om banden naar jou [[defense/nl|verdedigingen]] te maken.&lt;br /&gt;
&lt;br /&gt;
De speler is niet de enige die verplaatst kan worden door transportbanden. Bijters en Spuwers kunnen ook verplaats worden. Dit kan misbruikt worden om de verdediging te verbeteren. Bijters zullen meer moeite hebben om bij jou muren te komen wanneer je expresstransportbanden ervoor legt. Spuwers kunnen dichterbij geplaatst worden waardoor er meer torens tegelijk kunnen vuren op een spuwer.&lt;br /&gt;
&lt;br /&gt;
Een andere handige manier zijn [[car/nl|auto&#039;s]] op de banden. Auto&#039;s hebben een inventaris die gevuld kan worden door [[inserters/nl|robotarmen]]. Dus ze kunnen gebruikt worden als bewegende kisten op banden. Dit heeft verschillende voordelen: Doorvoer van band-auto-kisten is indrukkwekkend hoog en de robotarm stapelbonus is hier in effect en maakt robotarmen effectiever.&lt;br /&gt;
&lt;br /&gt;
=== Plaatsen ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hoewel het mogelijk is om transportbanden te plaatsen in een lijn door te klikken en slepen met de muis, is het vaak makkelijke om de muis ingedrukt te houden en karakter te bewegen. Transportbanden kunnen gedraaid worden nadat ze geplaatst zijn door erover te hoveren met een lege hand en te drukken op {{keybinding|r}}, of door er overheen te bouwen met een andere transport band. Op die manier kunnen transportbanden ook geupgrade worden, door een andere band eroverheen te plaatsen.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Verdelers ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters/nl|Verdelers]] zijn een andere vorm van item manipulatie. Verdelers zijn 2x1 grote entiteiten welke binnenkomende items verdeelt over banden. Dit wordt gedaan met maximaal twee binnenkomende of uitgaande banden, in een 1:1 ratio. Ze worden gebruikt om twee grondstoffen te verdelen tusen twee banden of om meerdere banden te balanceren.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balanceren ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk te verdelen over meerdere banden of banen.&lt;br /&gt;
&lt;br /&gt;
=== Bandbanen wisselen ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Ondergrondse banden ==&lt;br /&gt;
&lt;br /&gt;
Ondergrondse banden kunnen worden gebruikt om verschillende stromen items te kruisen zonder dat ze last van elkaar hebben. Ze vervoeren items zoals een [[Transport belts/nl|gewone transportband]].&lt;br /&gt;
&lt;br /&gt;
* Ondergrondse transportbanden kunnen verschillende entiteiten en alle typen grond doorkruisen, zoals water en gras(zolang de ingang en uitgang op het land zijn)&lt;br /&gt;
* Ondergrondse trasnportbanden kunnen andere ondergrondse entiteiten kruisen. (elk nummber ondergrondse band of pijp), ze zullen niet gemixt worden.&lt;br /&gt;
* Voor de verbinding zijn alleen de in- en uitgang relevant.&lt;br /&gt;
* De maximale ondergrondse afstand is 8 [[tile/nl|tegels]] met de [[ondergrondse expresstransportband]].&lt;br /&gt;
* Een ondergrondse transportband met een afstand van 4 tegels kan tot 44 items opslaan. Een ondergrondse expresstransportband met de maximale lengte kan tot 72 items opslaan.&lt;br /&gt;
* De helft van de ondergrondse transportband kan input accepteren van de zijkanten. De andere helft(welke de grond in gaat) blokkeert items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|Dit is gemaakt door een ondergrondse band te plaatsen en dan {{keybinding|R}} te gebruiken om de richting te veranderen. Dit verandered te ingang naar een uitgang(en vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|Dit kan ook gebruikt worden om de banen te splitsen naar twee verschillende banden zonder gebruik van een verdeelfilter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zie ook ==&lt;br /&gt;
* [[Splitters/nl|Verdelers]]&lt;br /&gt;
* [[Transport belts/nl|Transportbanden]]&lt;br /&gt;
* [[Underground belts/nl|Ondergrondse transportbanden]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157148</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157148"/>
		<updated>2018-03-13T12:46:29Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Transportband doorvoer ===&lt;br /&gt;
&lt;br /&gt;
Het maximalizeren van doorvoer is belangrijk, aangezien het de banden efficient houd. Hiervoor moeten de volgende definities geïntroduceerd worden:&lt;br /&gt;
&lt;br /&gt;
; Snelheid &lt;br /&gt;
: Hoe snel een band beweegt.  &lt;br /&gt;
; Dichtheid &lt;br /&gt;
: Hoe strak de items naast elkaar liggen op de band.  &lt;br /&gt;
; Doorvoer &lt;br /&gt;
: Dit is snelheid × dichtheid. Het beschrijft hoeveel items er langskomen in een bepaalde tijd.&lt;br /&gt;
&lt;br /&gt;
Dus er zijn drie manieren om de doorvoer te verbeteren:&lt;br /&gt;
&lt;br /&gt;
; Meer dichtheid&lt;br /&gt;
: Soms hebben items kleine gaaten tussen elkaar, welke niet groot genoeg zijn voor andere items om er tussen te passen. Mijnboren, robotarmen en zijladen van banden kan een item in deze gaten forceren waardoor tijdelijk de items worden &#039;geplet&#039;. Het geplette gat wordt teruggezet naar de normale grote wanneer de voorkant van de band weer begint te bewegen.&lt;br /&gt;
; Meer snelheid&lt;br /&gt;
: Wanneer de banden in de fabriek al op maximale dichtheid zitten, kan hun snelheid nog verhoogd worden met betere banden. Het knelpunt is het eerste ding dat gedaan moet worden. Meestal kan deze vrij makkelijk ontdekt worden. Er zal een deel zijn van de band waar de items niet snel(of niet) bewegen of stoppen op maximale dichtheid en plotseling op een punt komen waar het &#039;stop en go&#039; effect stopt. Daar zit het knelpunt. In de meeste gevallen is dit waar de banden geoptimaliseerd moet worden.&lt;br /&gt;
; Meer banden&lt;br /&gt;
: Extra paralelle banden toevoegen kan doorvoer ook verhogen. Voeg een paar banden toe met de items welke meer doorvoer nodig heeft en voeg [[balancers/nl|balanceerders]] toe om de items te verdelen over de banden.&lt;br /&gt;
&lt;br /&gt;
=== Bandtruckjes ===&lt;br /&gt;
&lt;br /&gt;
Snel bewegen kan essentieel wezen om je te verdedigen tegen bijteraanvallen op een gegeven moment. Rennen op een band zal de bewegingssnelheid van de [[player/nl|speler]] verhogen of verlagen met de snelheid van de band. Dat is waarom het voordelig kan zijn om banden naar jou [[defense/nl|verdedigingen]] te maken.&lt;br /&gt;
&lt;br /&gt;
De speler is niet de enige die verplaatst kan worden door transportbanden. Bijters en Spuwers kunnen ook verplaats worden. Dit kan misbruikt worden om de verdediging te verbeteren. Bijters zullen meer moeite hebben om bij jou muren te komen wanneer je expresstransportbanden ervoor legt. Spuwers kunnen dichterbij geplaatst worden waardoor er meer torens tegelijk kunnen vuren op een spuwer.&lt;br /&gt;
&lt;br /&gt;
Een andere handige manier zijn [[car/nl|auto&#039;s]] op de banden. Auto&#039;s hebben een inventaris die gevuld kan worden door [[inserters/nl|robotarmen]]. Dus ze kunnen gebruikt worden als bewegende kisten op banden. Dit heeft verschillende voordelen: Doorvoer van band-auto-kisten is indrukkwekkend hoog en de robotarm stapelbonus is hier in effect en maakt robotarmen effectiever.&lt;br /&gt;
&lt;br /&gt;
=== Plaatsen ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hoewel het mogelijk is om transportbanden te plaatsen in een lijn door te klikken en slepen met de muis, is het vaak makkelijke om de muis ingedrukt te houden en karakter te bewegen. Transportbanden kunnen gedraaid worden nadat ze geplaatst zijn door erover te hoveren met een lege hand en te drukken op {{keybinding|r}}, of door er overheen te bouwen met een andere transport band. Op die manier kunnen transportbanden ook geupgrade worden, door een andere band eroverheen te plaatsen.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Verdelers ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters/nl|Verdelers]] zijn een andere vorm van item manipulatie. Verdelers zijn 2x1 grote entiteiten welke binnenkomende items verdeelt over banden. Dit wordt gedaan met maximaal twee binnenkomende of uitgaande banden, in een 1:1 ratio. Ze worden gebruikt om twee grondstoffen te verdelen tusen twee banden of om meerdere banden te balanceren.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balanceren ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk te verdelen over meerdere banden of banen.&lt;br /&gt;
&lt;br /&gt;
=== Bandbanen wisselen ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Ondergrondse banden ==&lt;br /&gt;
&lt;br /&gt;
Ondergrondse banden kunnen worden gebruikt om verschillende stromen items te kruisen zonder dat ze last van elkaar hebben. Ze vervoeren items zoals een [[Transport belts/nl|gewone transportband]].&lt;br /&gt;
&lt;br /&gt;
* Ondergrondse transportbanden kunnen verschillende entiteiten en alle typen grond doorkruisen, zoals water en gras(zolang de ingang en uitgang op het land zijn)&lt;br /&gt;
* Ondergrondse trasnportbanden kunnen andere ondergrondse entiteiten kruisen. (elk nummber ondergrondse band of pijp), ze zullen niet gemixt worden.&lt;br /&gt;
* Voor de verbinding zijn alleen de in- en uitgang relevant.&lt;br /&gt;
* De maximale ondergrondse afstand is 8 [[tile/nl|tegels]] met de [[ondergrondse expresstransportband]].&lt;br /&gt;
* Een ondergrondse transportband met een afstand van 4 tegels kan tot 44 items opslaan. Een ondergrondse expresstransportband met de maximale lengte kan tot 72 items opslaan.&lt;br /&gt;
* De helft van de ondergrondse transportband kan input accepteren van de zijkanten. De andere helft(welke de grond in gaat) blokkeert items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|Dit is gemaakt door een ondergrondse band te plaatsen en dan {{keybinding|R}} te gebruiken om de richting te veranderen. Dit verandered te ingang naar een uitgang(en vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|Dit kan ook gebruikt worden om de banen te splitsen naar twee verschillende banden zonder gebruik van een verdeelfilter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zie ook ==&lt;br /&gt;
* [[Splitters/nl|Verdelers]]&lt;br /&gt;
* [[Transport belts/nl|Transportbanden]]&lt;br /&gt;
* [[Underground belts/nl|Ondergrondse transportbanden]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157147</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157147"/>
		<updated>2018-03-13T12:45:53Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Underground belts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Transportband doorvoer ===&lt;br /&gt;
&lt;br /&gt;
Het maximalizeren van doorvoer is belangrijk, aangezien het de banden efficient houd. Hiervoor moeten de volgende definities geïntroduceerd worden:&lt;br /&gt;
&lt;br /&gt;
; Snelheid &lt;br /&gt;
: Hoe snel een band beweegt.  &lt;br /&gt;
; Dichtheid &lt;br /&gt;
: Hoe strak de items naast elkaar liggen op de band.  &lt;br /&gt;
; Doorvoer &lt;br /&gt;
: Dit is snelheid × dichtheid. Het beschrijft hoeveel items er langskomen in een bepaalde tijd.&lt;br /&gt;
&lt;br /&gt;
Dus er zijn drie manieren om de doorvoer te verbeteren:&lt;br /&gt;
&lt;br /&gt;
; Meer dichtheid&lt;br /&gt;
: Soms hebben items kleine gaaten tussen elkaar, welke niet groot genoeg zijn voor andere items om er tussen te passen. Mijnboren, robotarmen en zijladen van banden kan een item in deze gaten forceren waardoor tijdelijk de items worden &#039;geplet&#039;. Het geplette gat wordt teruggezet naar de normale grote wanneer de voorkant van de band weer begint te bewegen.&lt;br /&gt;
; Meer snelheid&lt;br /&gt;
: Wanneer de banden in de fabriek al op maximale dichtheid zitten, kan hun snelheid nog verhoogd worden met betere banden. Het knelpunt is het eerste ding dat gedaan moet worden. Meestal kan deze vrij makkelijk ontdekt worden. Er zal een deel zijn van de band waar de items niet snel(of niet) bewegen of stoppen op maximale dichtheid en plotseling op een punt komen waar het &#039;stop en go&#039; effect stopt. Daar zit het knelpunt. In de meeste gevallen is dit waar de banden geoptimaliseerd moet worden.&lt;br /&gt;
; Meer banden&lt;br /&gt;
: Extra paralelle banden toevoegen kan doorvoer ook verhogen. Voeg een paar banden toe met de items welke meer doorvoer nodig heeft en voeg [[balancers/nl|balanceerders]] toe om de items te verdelen over de banden.&lt;br /&gt;
&lt;br /&gt;
=== Bandtruckjes ===&lt;br /&gt;
&lt;br /&gt;
Snel bewegen kan essentieel wezen om je te verdedigen tegen bijteraanvallen op een gegeven moment. Rennen op een band zal de bewegingssnelheid van de [[player/nl|speler]] verhogen of verlagen met de snelheid van de band. Dat is waarom het voordelig kan zijn om banden naar jou [[defense/nl|verdedigingen]] te maken.&lt;br /&gt;
&lt;br /&gt;
De speler is niet de enige die verplaatst kan worden door transportbanden. Bijters en Spuwers kunnen ook verplaats worden. Dit kan misbruikt worden om de verdediging te verbeteren. Bijters zullen meer moeite hebben om bij jou muren te komen wanneer je expresstransportbanden ervoor legt. Spuwers kunnen dichterbij geplaatst worden waardoor er meer torens tegelijk kunnen vuren op een spuwer.&lt;br /&gt;
&lt;br /&gt;
Een andere handige manier zijn [[car/nl|auto&#039;s]] op de banden. Auto&#039;s hebben een inventaris die gevuld kan worden door [[inserters/nl|robotarmen]]. Dus ze kunnen gebruikt worden als bewegende kisten op banden. Dit heeft verschillende voordelen: Doorvoer van band-auto-kisten is indrukkwekkend hoog en de robotarm stapelbonus is hier in effect en maakt robotarmen effectiever.&lt;br /&gt;
&lt;br /&gt;
=== Plaatsen ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hoewel het mogelijk is om transportbanden te plaatsen in een lijn door te klikken en slepen met de muis, is het vaak makkelijke om de muis ingedrukt te houden en karakter te bewegen. Transportbanden kunnen gedraaid worden nadat ze geplaatst zijn door erover te hoveren met een lege hand en te drukken op {{keybinding|r}}, of door er overheen te bouwen met een andere transport band. Op die manier kunnen transportbanden ook geupgrade worden, door een andere band eroverheen te plaatsen.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Verdelers ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters/nl|Verdelers]] zijn een andere vorm van item manipulatie. Verdelers zijn 2x1 grote entiteiten welke binnenkomende items verdeelt over banden. Dit wordt gedaan met maximaal twee binnenkomende of uitgaande banden, in een 1:1 ratio. Ze worden gebruikt om twee grondstoffen te verdelen tusen twee banden of om meerdere banden te balanceren.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balanceren ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk te verdelen over meerdere banden of banen.&lt;br /&gt;
&lt;br /&gt;
=== Bandbanen wisselen ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Ondergrondse banden ==&lt;br /&gt;
&lt;br /&gt;
Ondergrondse banden kunnen worden gebruikt om verschillende stromen items te kruisen zonder dat ze last van elkaar hebben. Ze vervoeren items zoals een [[Transport belts/nl|gewone transportband]].&lt;br /&gt;
&lt;br /&gt;
* Ondergrondse transportbanden kunnen verschillende entiteiten en alle typen grond doorkruisen, zoals water en gras(zolang de ingang en uitgang op het land zijn)&lt;br /&gt;
* Ondergrondse trasnportbanden kunnen andere ondergrondse entiteiten kruisen. (elk nummber ondergrondse band of pijp), ze zullen niet gemixt worden.&lt;br /&gt;
* Voor de verbinding zijn alleen de in- en uitgang relevant.&lt;br /&gt;
* De maximale ondergrondse afstand is 8 [[tile/nl|tegels]] met de [[ondergrondse expresstransportband]].&lt;br /&gt;
* Een ondergrondse transportband met een afstand van 4 tegels kan tot 44 items opslaan. Een ondergrondse expresstransportband met de maximale lengte kan tot 72 items opslaan.&lt;br /&gt;
* De helft van de ondergrondse transportband kan input accepteren van de zijkanten. De andere helft(welke de grond in gaat) blokkeert items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|Dit is gemaakt door een ondergrondse band te plaatsen en dan {{keybinding|R}} te gebruiken om de richting te veranderen. Dit verandered te ingang naar een uitgang(en vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|Dit kan ook gebruikt worden om de banen te splitsen naar twee verschillende banden zonder gebruik van een verdeelfilter.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitters]]&lt;br /&gt;
* [[Transport belts]]&lt;br /&gt;
* [[Underground belts]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157146</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157146"/>
		<updated>2018-03-13T12:33:28Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Verdelers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Transportband doorvoer ===&lt;br /&gt;
&lt;br /&gt;
Het maximalizeren van doorvoer is belangrijk, aangezien het de banden efficient houd. Hiervoor moeten de volgende definities geïntroduceerd worden:&lt;br /&gt;
&lt;br /&gt;
; Snelheid &lt;br /&gt;
: Hoe snel een band beweegt.  &lt;br /&gt;
; Dichtheid &lt;br /&gt;
: Hoe strak de items naast elkaar liggen op de band.  &lt;br /&gt;
; Doorvoer &lt;br /&gt;
: Dit is snelheid × dichtheid. Het beschrijft hoeveel items er langskomen in een bepaalde tijd.&lt;br /&gt;
&lt;br /&gt;
Dus er zijn drie manieren om de doorvoer te verbeteren:&lt;br /&gt;
&lt;br /&gt;
; Meer dichtheid&lt;br /&gt;
: Soms hebben items kleine gaaten tussen elkaar, welke niet groot genoeg zijn voor andere items om er tussen te passen. Mijnboren, robotarmen en zijladen van banden kan een item in deze gaten forceren waardoor tijdelijk de items worden &#039;geplet&#039;. Het geplette gat wordt teruggezet naar de normale grote wanneer de voorkant van de band weer begint te bewegen.&lt;br /&gt;
; Meer snelheid&lt;br /&gt;
: Wanneer de banden in de fabriek al op maximale dichtheid zitten, kan hun snelheid nog verhoogd worden met betere banden. Het knelpunt is het eerste ding dat gedaan moet worden. Meestal kan deze vrij makkelijk ontdekt worden. Er zal een deel zijn van de band waar de items niet snel(of niet) bewegen of stoppen op maximale dichtheid en plotseling op een punt komen waar het &#039;stop en go&#039; effect stopt. Daar zit het knelpunt. In de meeste gevallen is dit waar de banden geoptimaliseerd moet worden.&lt;br /&gt;
; Meer banden&lt;br /&gt;
: Extra paralelle banden toevoegen kan doorvoer ook verhogen. Voeg een paar banden toe met de items welke meer doorvoer nodig heeft en voeg [[balancers/nl|balanceerders]] toe om de items te verdelen over de banden.&lt;br /&gt;
&lt;br /&gt;
=== Bandtruckjes ===&lt;br /&gt;
&lt;br /&gt;
Snel bewegen kan essentieel wezen om je te verdedigen tegen bijteraanvallen op een gegeven moment. Rennen op een band zal de bewegingssnelheid van de [[player/nl|speler]] verhogen of verlagen met de snelheid van de band. Dat is waarom het voordelig kan zijn om banden naar jou [[defense/nl|verdedigingen]] te maken.&lt;br /&gt;
&lt;br /&gt;
De speler is niet de enige die verplaatst kan worden door transportbanden. Bijters en Spuwers kunnen ook verplaats worden. Dit kan misbruikt worden om de verdediging te verbeteren. Bijters zullen meer moeite hebben om bij jou muren te komen wanneer je expresstransportbanden ervoor legt. Spuwers kunnen dichterbij geplaatst worden waardoor er meer torens tegelijk kunnen vuren op een spuwer.&lt;br /&gt;
&lt;br /&gt;
Een andere handige manier zijn [[car/nl|auto&#039;s]] op de banden. Auto&#039;s hebben een inventaris die gevuld kan worden door [[inserters/nl|robotarmen]]. Dus ze kunnen gebruikt worden als bewegende kisten op banden. Dit heeft verschillende voordelen: Doorvoer van band-auto-kisten is indrukkwekkend hoog en de robotarm stapelbonus is hier in effect en maakt robotarmen effectiever.&lt;br /&gt;
&lt;br /&gt;
=== Plaatsen ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hoewel het mogelijk is om transportbanden te plaatsen in een lijn door te klikken en slepen met de muis, is het vaak makkelijke om de muis ingedrukt te houden en karakter te bewegen. Transportbanden kunnen gedraaid worden nadat ze geplaatst zijn door erover te hoveren met een lege hand en te drukken op {{keybinding|r}}, of door er overheen te bouwen met een andere transport band. Op die manier kunnen transportbanden ook geupgrade worden, door een andere band eroverheen te plaatsen.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Verdelers ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters/nl|Verdelers]] zijn een andere vorm van item manipulatie. Verdelers zijn 2x1 grote entiteiten welke binnenkomende items verdeelt over banden. Dit wordt gedaan met maximaal twee binnenkomende of uitgaande banden, in een 1:1 ratio. Ze worden gebruikt om twee grondstoffen te verdelen tusen twee banden of om meerdere banden te balanceren.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balanceren ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balanceerders worden gebruikt om items gelijk te verdelen over meerdere banden of banen.&lt;br /&gt;
&lt;br /&gt;
=== Bandbanen wisselen ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Underground belts ==&lt;br /&gt;
&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].&lt;br /&gt;
&lt;br /&gt;
* Undergournd belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)&lt;br /&gt;
* Undergournd belts can cross other underground entites (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
* For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
* The maximum distance underground is 8 [[tile]]s with [[express underground belt]]s.&lt;br /&gt;
* An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.&lt;br /&gt;
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitters]]&lt;br /&gt;
* [[Transport belts]]&lt;br /&gt;
* [[Underground belts]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157145</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157145"/>
		<updated>2018-03-13T12:00:02Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Transportband doorvoer ===&lt;br /&gt;
&lt;br /&gt;
Het maximalizeren van doorvoer is belangrijk, aangezien het de banden efficient houd. Hiervoor moeten de volgende definities geïntroduceerd worden:&lt;br /&gt;
&lt;br /&gt;
; Snelheid &lt;br /&gt;
: Hoe snel een band beweegt.  &lt;br /&gt;
; Dichtheid &lt;br /&gt;
: Hoe strak de items naast elkaar liggen op de band.  &lt;br /&gt;
; Doorvoer &lt;br /&gt;
: Dit is snelheid × dichtheid. Het beschrijft hoeveel items er langskomen in een bepaalde tijd.&lt;br /&gt;
&lt;br /&gt;
Dus er zijn drie manieren om de doorvoer te verbeteren:&lt;br /&gt;
&lt;br /&gt;
; Meer dichtheid&lt;br /&gt;
: Soms hebben items kleine gaaten tussen elkaar, welke niet groot genoeg zijn voor andere items om er tussen te passen. Mijnboren, robotarmen en zijladen van banden kan een item in deze gaten forceren waardoor tijdelijk de items worden &#039;geplet&#039;. Het geplette gat wordt teruggezet naar de normale grote wanneer de voorkant van de band weer begint te bewegen.&lt;br /&gt;
; Meer snelheid&lt;br /&gt;
: Wanneer de banden in de fabriek al op maximale dichtheid zitten, kan hun snelheid nog verhoogd worden met betere banden. Het knelpunt is het eerste ding dat gedaan moet worden. Meestal kan deze vrij makkelijk ontdekt worden. Er zal een deel zijn van de band waar de items niet snel(of niet) bewegen of stoppen op maximale dichtheid en plotseling op een punt komen waar het &#039;stop en go&#039; effect stopt. Daar zit het knelpunt. In de meeste gevallen is dit waar de banden geoptimaliseerd moet worden.&lt;br /&gt;
; Meer banden&lt;br /&gt;
: Extra paralelle banden toevoegen kan doorvoer ook verhogen. Voeg een paar banden toe met de items welke meer doorvoer nodig heeft en voeg [[balancers/nl|balanceerders]] toe om de items te verdelen over de banden.&lt;br /&gt;
&lt;br /&gt;
=== Bandtruckjes ===&lt;br /&gt;
&lt;br /&gt;
Snel bewegen kan essentieel wezen om je te verdedigen tegen bijteraanvallen op een gegeven moment. Rennen op een band zal de bewegingssnelheid van de [[player/nl|speler]] verhogen of verlagen met de snelheid van de band. Dat is waarom het voordelig kan zijn om banden naar jou [[defense/nl|verdedigingen]] te maken.&lt;br /&gt;
&lt;br /&gt;
De speler is niet de enige die verplaatst kan worden door transportbanden. Bijters en Spuwers kunnen ook verplaats worden. Dit kan misbruikt worden om de verdediging te verbeteren. Bijters zullen meer moeite hebben om bij jou muren te komen wanneer je expresstransportbanden ervoor legt. Spuwers kunnen dichterbij geplaatst worden waardoor er meer torens tegelijk kunnen vuren op een spuwer.&lt;br /&gt;
&lt;br /&gt;
Een andere handige manier zijn [[car/nl|auto&#039;s]] op de banden. Auto&#039;s hebben een inventaris die gevuld kan worden door [[inserters/nl|robotarmen]]. Dus ze kunnen gebruikt worden als bewegende kisten op banden. Dit heeft verschillende voordelen: Doorvoer van band-auto-kisten is indrukkwekkend hoog en de robotarm stapelbonus is hier in effect en maakt robotarmen effectiever.&lt;br /&gt;
&lt;br /&gt;
=== Plaatsen ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hoewel het mogelijk is om transportbanden te plaatsen in een lijn door te klikken en slepen met de muis, is het vaak makkelijke om de muis ingedrukt te houden en karakter te bewegen. Transportbanden kunnen gedraaid worden nadat ze geplaatst zijn door erover te hoveren met een lege hand en te drukken op {{keybinding|r}}, of door er overheen te bouwen met een andere transport band. Op die manier kunnen transportbanden ook geupgrade worden, door een andere band eroverheen te plaatsen.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Verdelers ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters/nl|Verdelers]] zijn een andere vorm van item manipulatie. Verdelers zijn 2x1 grote entiteiten welke binnenkomende items verdeelt over banden. Dit wordt gedaan met maximaal twee binnenkomende of uitgaande banden, in een 1:1 ratio. Ze worden gebruikt om twee grondstoffen te verdelen tusen twee banden of om meerdere banden te balanceren.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.&lt;br /&gt;
&lt;br /&gt;
=== Swapping belt lanes ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Underground belts ==&lt;br /&gt;
&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].&lt;br /&gt;
&lt;br /&gt;
* Undergournd belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)&lt;br /&gt;
* Undergournd belts can cross other underground entites (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
* For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
* The maximum distance underground is 8 [[tile]]s with [[express underground belt]]s.&lt;br /&gt;
* An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.&lt;br /&gt;
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitters]]&lt;br /&gt;
* [[Transport belts]]&lt;br /&gt;
* [[Underground belts]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157144</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157144"/>
		<updated>2018-03-13T11:53:18Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Belt tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Transportband doorvoer ===&lt;br /&gt;
&lt;br /&gt;
Het maximalizeren van doorvoer is belangrijk, aangezien het de banden efficient houd. Hiervoor moeten de volgende definities geïntroduceerd worden:&lt;br /&gt;
&lt;br /&gt;
; Snelheid &lt;br /&gt;
: Hoe snel een band beweegt.  &lt;br /&gt;
; Dichtheid &lt;br /&gt;
: Hoe strak de items naast elkaar liggen op de band.  &lt;br /&gt;
; Doorvoer &lt;br /&gt;
: Dit is snelheid × dichtheid. Het beschrijft hoeveel items er langskomen in een bepaalde tijd.&lt;br /&gt;
&lt;br /&gt;
Dus er zijn drie manieren om de doorvoer te verbeteren:&lt;br /&gt;
&lt;br /&gt;
; Meer dichtheid&lt;br /&gt;
: Soms hebben items kleine gaaten tussen elkaar, welke niet groot genoeg zijn voor andere items om er tussen te passen. Mijnboren, robotarmen en zijladen van banden kan een item in deze gaten forceren waardoor tijdelijk de items worden &#039;geplet&#039;. Het geplette gat wordt teruggezet naar de normale grote wanneer de voorkant van de band weer begint te bewegen.&lt;br /&gt;
; Meer snelheid&lt;br /&gt;
: Wanneer de banden in de fabriek al op maximale dichtheid zitten, kan hun snelheid nog verhoogd worden met betere banden. Het knelpunt is het eerste ding dat gedaan moet worden. Meestal kan deze vrij makkelijk ontdekt worden. Er zal een deel zijn van de band waar de items niet snel(of niet) bewegen of stoppen op maximale dichtheid en plotseling op een punt komen waar het &#039;stop en go&#039; effect stopt. Daar zit het knelpunt. In de meeste gevallen is dit waar de banden geoptimaliseerd moet worden.&lt;br /&gt;
; Meer banden&lt;br /&gt;
: Extra paralelle banden toevoegen kan doorvoer ook verhogen. Voeg een paar banden toe met de items welke meer doorvoer nodig heeft en voeg [[balancers/nl|balanceerders]] toe om de items te verdelen over de banden.&lt;br /&gt;
&lt;br /&gt;
=== Bandtruckjes ===&lt;br /&gt;
&lt;br /&gt;
Snel bewegen kan essentieel wezen om je te verdedigen tegen bijteraanvallen op een gegeven moment. Rennen op een band zal de bewegingssnelheid van de [[player/nl|speler]] verhogen of verlagen met de snelheid van de band. Dat is waarom het voordelig kan zijn om banden naar jou [[defense/nl|verdedigingen]] te maken.&lt;br /&gt;
&lt;br /&gt;
De speler is niet de enige die verplaatst kan worden door transportbanden. Bijters en Spuwers kunnen ook verplaats worden. Dit kan misbruikt worden om de verdediging te verbeteren. Bijters zullen meer moeite hebben om bij jou muren te komen wanneer je expresstransportbanden ervoor legt. Spuwers kunnen dichterbij geplaatst worden waardoor er meer torens tegelijk kunnen vuren op een spuwer.&lt;br /&gt;
&lt;br /&gt;
Een andere handige manier zijn [[car/nl|auto&#039;s]] op de banden. Auto&#039;s hebben een inventaris die gevuld kan worden door [[inserters/nl|robotarmen]]. Dus ze kunnen gebruikt worden als bewegende kisten op banden. Dit heeft verschillende voordelen: Doorvoer van band-auto-kisten is indrukkwekkend hoog en de robotarm stapelbonus is hier in effect en maakt robotarmen effectiever.&lt;br /&gt;
&lt;br /&gt;
=== Placement ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While conveyor belts can be placed in a line by clicking and dragging the mouse, it is often easier to hold the mouse down and move your character. Conveyor belts can be rotated after being placed by hovering over them with an empty hand and pressing {{keybinding|r}}, or by building over them with another conveyor belt. Transport belts can also be upgraded in this manner, by placing another belt over top of it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Splitters ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters]] are another form of item manipulation. Splitters are a 2x1 entity that splits incoming items on belts&lt;br /&gt;
from up to tow input to up to two outputs, in a 1:1 ratio. They are used to divide resources between two belts, or balance&lt;br /&gt;
multiple belts.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.&lt;br /&gt;
&lt;br /&gt;
=== Swapping belt lanes ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Underground belts ==&lt;br /&gt;
&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].&lt;br /&gt;
&lt;br /&gt;
* Undergournd belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)&lt;br /&gt;
* Undergournd belts can cross other underground entites (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
* For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
* The maximum distance underground is 8 [[tile]]s with [[express underground belt]]s.&lt;br /&gt;
* An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.&lt;br /&gt;
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitters]]&lt;br /&gt;
* [[Transport belts]]&lt;br /&gt;
* [[Underground belts]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157143</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157143"/>
		<updated>2018-03-13T11:43:21Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Belt throughput */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Transportband doorvoer ===&lt;br /&gt;
&lt;br /&gt;
Het maximalizeren van doorvoer is belangrijk, aangezien het de banden efficient houd. Hiervoor moeten de volgende definities geïntroduceerd worden:&lt;br /&gt;
&lt;br /&gt;
; Snelheid &lt;br /&gt;
: Hoe snel een band beweegt.  &lt;br /&gt;
; Dichtheid &lt;br /&gt;
: Hoe strak de items naast elkaar liggen op de band.  &lt;br /&gt;
; Doorvoer &lt;br /&gt;
: Dit is snelheid × dichtheid. Het beschrijft hoeveel items er langskomen in een bepaalde tijd.&lt;br /&gt;
&lt;br /&gt;
Dus er zijn drie manieren om de doorvoer te verbeteren:&lt;br /&gt;
&lt;br /&gt;
; Meer dichtheid&lt;br /&gt;
: Soms hebben items kleine gaaten tussen elkaar, welke niet groot genoeg zijn voor andere items om er tussen te passen. Mijnboren, robotarmen en zijladen van banden kan een item in deze gaten forceren waardoor tijdelijk de items worden &#039;geplet&#039;. Het geplette gat wordt teruggezet naar de normale grote wanneer de voorkant van de band weer begint te bewegen.&lt;br /&gt;
; Meer snelheid&lt;br /&gt;
: Wanneer de banden in de fabriek al op maximale dichtheid zitten, kan hun snelheid nog verhoogd worden met betere banden. Het knelpunt is het eerste ding dat gedaan moet worden. Meestal kan deze vrij makkelijk ontdekt worden. Er zal een deel zijn van de band waar de items niet snel(of niet) bewegen of stoppen op maximale dichtheid en plotseling op een punt komen waar het &#039;stop en go&#039; effect stopt. Daar zit het knelpunt. In de meeste gevallen is dit waar de banden geoptimaliseerd moet worden.&lt;br /&gt;
; Meer banden&lt;br /&gt;
: Extra paralelle banden toevoegen kan doorvoer ook verhogen. Voeg een paar banden toe met de items welke meer doorvoer nodig heeft en voeg [[balancers/nl|balanceerders]] toe om de items te verdelen over de banden.&lt;br /&gt;
&lt;br /&gt;
=== Belt tricks ===&lt;br /&gt;
&lt;br /&gt;
Moving fast can be essential to defend alien attacks in time. Running on a belt will increase or decrease the movement speed of the [[player]] accordingly to the belts speed. That is why building a belt towards your [[defense]]s can be beneficial.&lt;br /&gt;
&lt;br /&gt;
However, the player is not the only unit that can be moved by transport belts. Additionally, biters and spitters can be moved. This can be abused to improve your defense. Firstly, biters will have a harder time to reach your walls when placing express transport belt in front of them. Secondly, spitters can be moved closer to your walls. That way more turrets can attack a single spitter at once.&lt;br /&gt;
&lt;br /&gt;
Another useful usage is [[car]]s on transport belts. Cars have an inventory and can be filled by [[inserters]]. So, they can be used as moving boxes on belts. This has several advantages: Firstly the throughput of the belt-car-boxes is amazingly high, secondly the inserter stack size bonus does apply here and makes inserters more effective.&lt;br /&gt;
&lt;br /&gt;
=== Placement ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While conveyor belts can be placed in a line by clicking and dragging the mouse, it is often easier to hold the mouse down and move your character. Conveyor belts can be rotated after being placed by hovering over them with an empty hand and pressing {{keybinding|r}}, or by building over them with another conveyor belt. Transport belts can also be upgraded in this manner, by placing another belt over top of it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Splitters ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters]] are another form of item manipulation. Splitters are a 2x1 entity that splits incoming items on belts&lt;br /&gt;
from up to tow input to up to two outputs, in a 1:1 ratio. They are used to divide resources between two belts, or balance&lt;br /&gt;
multiple belts.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.&lt;br /&gt;
&lt;br /&gt;
=== Swapping belt lanes ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Underground belts ==&lt;br /&gt;
&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].&lt;br /&gt;
&lt;br /&gt;
* Undergournd belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)&lt;br /&gt;
* Undergournd belts can cross other underground entites (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
* For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
* The maximum distance underground is 8 [[tile]]s with [[express underground belt]]s.&lt;br /&gt;
* An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.&lt;br /&gt;
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitters]]&lt;br /&gt;
* [[Transport belts]]&lt;br /&gt;
* [[Underground belts]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Express_splitter/nl&amp;diff=157142</id>
		<title>Express splitter/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Express_splitter/nl&amp;diff=157142"/>
		<updated>2018-03-13T11:31:33Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Express splitter}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expressverdelers&#039;&#039;&#039; zijn de snelste [[splitters/nl|verdelers]]. Ze zijn drie keer zo snel als [[splitter/nl|normale verdelers]] en 50% sneller [[Fast splitter/nl|snelle verdeler]]s.&lt;br /&gt;
&lt;br /&gt;
== Zie ook ==&lt;br /&gt;
* [[Belt transport system/nl|Transportbandsysteem]]&lt;br /&gt;
** [[Transport belts/nl|Transportbanden]]&lt;br /&gt;
** [[Underground belts/nl|Ondergrondse transportbanden]]&lt;br /&gt;
** [[Inserters/nl|Robotarmen]]&lt;br /&gt;
* [[Crafting/nl|Maken]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Belt_transport_system/nl&amp;diff=157140</id>
		<title>Belt transport system/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Belt_transport_system/nl&amp;diff=157140"/>
		<updated>2018-03-13T11:28:15Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157139</id>
		<title>User:Jelmergu/workspace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Jelmergu/workspace&amp;diff=157139"/>
		<updated>2018-03-13T11:27:48Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Belt throughput ===&lt;br /&gt;
&lt;br /&gt;
Maximizing the throughput is important, since it will keep belts efficient. Therefore some definitions need to&lt;br /&gt;
be introduced:&lt;br /&gt;
&lt;br /&gt;
; Speed &lt;br /&gt;
: How fast a belt moves.  &lt;br /&gt;
; Density &lt;br /&gt;
: How tight are the items put onto the belts.  &lt;br /&gt;
; Throughput &lt;br /&gt;
: This is speed × density. It describes how many items pass by in a given time.&lt;br /&gt;
&lt;br /&gt;
So, there are three opportunities to enhance the throughput:&lt;br /&gt;
&lt;br /&gt;
; More density &lt;br /&gt;
:Sometimes items have small gaps inbetween each other that aren&#039;t big enough for other items to fit in. However, mining drills, inserters, and belt sideloading can still force an item into these gaps, temporarily squashing the items on the belt. The squashed gap is extended to normal size once the front of the belt starts to move again.&lt;br /&gt;
; More speed &lt;br /&gt;
:If the belts in the factory are already at maximum density, their speed can still be upgraded with better belts.  Finding the bottleneck is the first thing that needs to be done, usually it can be discovered quite easily. There will be a part of the belt where the items don&#039;t move quickly (or at all) or stop at maximum density and suddenly they come to a point where this &#039;stop and go&#039; effect releases itself, the bottleneck has been found. In most cases, this will be the place where belt optimization is needed.&lt;br /&gt;
; More belts &lt;br /&gt;
:Adding additional parallel belts can also increase the throughput. Simply place more belts carrying the item that needs throughput, and add [[balancers]] to balance items between them.&lt;br /&gt;
&lt;br /&gt;
=== Belt tricks ===&lt;br /&gt;
&lt;br /&gt;
Moving fast can be essential to defend alien attacks in time. Running on a belt will increase or decrease the movement speed of the [[player]] accordingly to the belts speed. That is why building a belt towards your [[defense]]s can be beneficial.&lt;br /&gt;
&lt;br /&gt;
However, the player is not the only unit that can be moved by transport belts. Additionally, biters and spitters can be moved. This can be abused to improve your defense. Firstly, biters will have a harder time to reach your walls when placing express transport belt in front of them. Secondly, spitters can be moved closer to your walls. That way more turrets can attack a single spitter at once.&lt;br /&gt;
&lt;br /&gt;
Another useful usage is [[car]]s on transport belts. Cars have an inventory and can be filled by [[inserters]]. So, they can be used as moving boxes on belts. This has several advantages: Firstly the throughput of the belt-car-boxes is amazingly high, secondly the inserter stack size bonus does apply here and makes inserters more effective.&lt;br /&gt;
&lt;br /&gt;
=== Placement ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While conveyor belts can be placed in a line by clicking and dragging the mouse, it is often easier to hold the mouse down and move your character. Conveyor belts can be rotated after being placed by hovering over them with an empty hand and pressing {{keybinding|r}}, or by building over them with another conveyor belt. Transport belts can also be upgraded in this manner, by placing another belt over top of it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Splitters ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters]] are another form of item manipulation. Splitters are a 2x1 entity that splits incoming items on belts&lt;br /&gt;
from up to tow input to up to two outputs, in a 1:1 ratio. They are used to divide resources between two belts, or balance&lt;br /&gt;
multiple belts.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.&lt;br /&gt;
&lt;br /&gt;
=== Swapping belt lanes ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Underground belts ==&lt;br /&gt;
&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].&lt;br /&gt;
&lt;br /&gt;
* Undergournd belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)&lt;br /&gt;
* Undergournd belts can cross other underground entites (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
* For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
* The maximum distance underground is 8 [[tile]]s with [[express underground belt]]s.&lt;br /&gt;
* An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.&lt;br /&gt;
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitters]]&lt;br /&gt;
* [[Transport belts]]&lt;br /&gt;
* [[Underground belts]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Belt_transport_system/nl&amp;diff=157138</id>
		<title>Belt transport system/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Belt_transport_system/nl&amp;diff=157138"/>
		<updated>2018-03-13T11:27:27Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: Created page with &amp;quot;{{Languages}} Het transportbandsysteem is het eerste systeem welke door de speler wordt gebruikt om items van a naar b te vervoeren. Dit, treinen en...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Het transportbandsysteem is het eerste systeem welke door de [[player/nl|speler]] wordt gebruikt om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factorio.&lt;br /&gt;
&lt;br /&gt;
Banden zijn speciaal ontworpen om items te vervoeren en werken zonder gebruik van energie. Banden kunnen ook effect hebben op andere bewegende entiteiten, zoals [[player/nl|speler]]s, [[vehicle/nl|voertuigen]] en [[enemies|bijters]], wat snellere of langzamere bewegingssnelheid tot gevolg heeft.&lt;br /&gt;
&lt;br /&gt;
== Alle types Transportbanden ==&lt;br /&gt;
&lt;br /&gt;
Onderstaande is een opsomming van alle transportbanden welke kunnen worden gebruikt in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. doorvoer(Items per [[game-second/nl|spelseconde]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Vereiste technologie&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)/nl|Logistiek (onderzoek)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)/nl|Logistiek 3 (onderzoek)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) Zie [[Transport belts/Physics/nl|Fysica van transportbanden]] voor meer gedetaileerde informatie.&lt;br /&gt;
&lt;br /&gt;
(2) Enkel voor de ondergondse transportband en de verdeler. De normale transportband is beschikbaar vanaf de start van het spel.&lt;br /&gt;
&lt;br /&gt;
== Band rangen ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animatie welke de drie banden en hun snelheden weergeeft(van boven naar beneden: transportband, snelle transportband en expresstransportband).]]&lt;br /&gt;
Er zijn drie verschillende rangen banden beschikbaar. [[Transport belt|Het standaard type]] heeft een gele kleur en is het langzaamst. [[Fast transport belt|De volgende rang]] heeft een rode kleur en is twee keer zo snel als de gele. [[Express transport belt|De derde]] en laatste rang heeft een blauwe kleur en is drie keer zo snel als de gele.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Werking van de banden==&lt;br /&gt;
&lt;br /&gt;
=== Samenvoegen en splitsen van banden ===&lt;br /&gt;
&lt;br /&gt;
Alle banden hebben 2 banen voor items om op te liggen. Dit maakt het mogelijk om een twee keer zo veel van een materiaal te vervoeren of om twee verschillende materialen op dezelfde band te vervoeren. Gemixte banden kunnen handig zijn voor het smelten van erts of voor het produceren van items met veel verschillende ingredienten zoals [[science pack 3/nl|wetenschapspakket 3]]. De band kan gesplitst worden door het gebruik van een filter op een verdeler. Het is ook mogelijk om dit te doen met een ondergrondse band, aangezien een ondergrondse band een helft van de band blokkeert. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Meestal wordt het samenvoegen en splitsen gedaan met een [[splitter/nl|verdeler]]. Het truckje in de tweede gif wordt beter beschreven in de &#039;&#039;&#039;[[Belt_transport_system/nl#Splitsen_van_banen|ondergrondse transportband]]&#039;&#039;&#039; sectie.&lt;br /&gt;
&lt;br /&gt;
=== Baanbalanceerders ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers/nl#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Door de manier hoe items op de banden wordt geplaatst door [[inserters/nl|robotarmen]] kunnen de banen soms ongebalanceerd worden. Om doorvoer te behouden is het soms nodig om de banen te balanceren. De gifjes hieronder laten een paar mogelijke manieren zien om dit te doen.&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Belt throughput ===&lt;br /&gt;
&lt;br /&gt;
Maximizing the throughput is important, since it will keep belts efficient. Therefore some definitions need to&lt;br /&gt;
be introduced:&lt;br /&gt;
&lt;br /&gt;
; Speed &lt;br /&gt;
: How fast a belt moves.  &lt;br /&gt;
; Density &lt;br /&gt;
: How tight are the items put onto the belts.  &lt;br /&gt;
; Throughput &lt;br /&gt;
: This is speed × density. It describes how many items pass by in a given time.&lt;br /&gt;
&lt;br /&gt;
So, there are three opportunities to enhance the throughput:&lt;br /&gt;
&lt;br /&gt;
; More density &lt;br /&gt;
:Sometimes items have small gaps inbetween each other that aren&#039;t big enough for other items to fit in. However, mining drills, inserters, and belt sideloading can still force an item into these gaps, temporarily squashing the items on the belt. The squashed gap is extended to normal size once the front of the belt starts to move again.&lt;br /&gt;
; More speed &lt;br /&gt;
:If the belts in the factory are already at maximum density, their speed can still be upgraded with better belts.  Finding the bottleneck is the first thing that needs to be done, usually it can be discovered quite easily. There will be a part of the belt where the items don&#039;t move quickly (or at all) or stop at maximum density and suddenly they come to a point where this &#039;stop and go&#039; effect releases itself, the bottleneck has been found. In most cases, this will be the place where belt optimization is needed.&lt;br /&gt;
; More belts &lt;br /&gt;
:Adding additional parallel belts can also increase the throughput. Simply place more belts carrying the item that needs throughput, and add [[balancers]] to balance items between them.&lt;br /&gt;
&lt;br /&gt;
=== Belt tricks ===&lt;br /&gt;
&lt;br /&gt;
Moving fast can be essential to defend alien attacks in time. Running on a belt will increase or decrease the movement speed of the [[player]] accordingly to the belts speed. That is why building a belt towards your [[defense]]s can be beneficial.&lt;br /&gt;
&lt;br /&gt;
However, the player is not the only unit that can be moved by transport belts. Additionally, biters and spitters can be moved. This can be abused to improve your defense. Firstly, biters will have a harder time to reach your walls when placing express transport belt in front of them. Secondly, spitters can be moved closer to your walls. That way more turrets can attack a single spitter at once.&lt;br /&gt;
&lt;br /&gt;
Another useful usage is [[car]]s on transport belts. Cars have an inventory and can be filled by [[inserters]]. So, they can be used as moving boxes on belts. This has several advantages: Firstly the throughput of the belt-car-boxes is amazingly high, secondly the inserter stack size bonus does apply here and makes inserters more effective.&lt;br /&gt;
&lt;br /&gt;
=== Placement ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While conveyor belts can be placed in a line by clicking and dragging the mouse, it is often easier to hold the mouse down and move your character. Conveyor belts can be rotated after being placed by hovering over them with an empty hand and pressing {{keybinding|r}}, or by building over them with another conveyor belt. Transport belts can also be upgraded in this manner, by placing another belt over top of it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Splitters ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters]] are another form of item manipulation. Splitters are a 2x1 entity that splits incoming items on belts&lt;br /&gt;
from up to tow input to up to two outputs, in a 1:1 ratio. They are used to divide resources between two belts, or balance&lt;br /&gt;
multiple belts.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.&lt;br /&gt;
&lt;br /&gt;
=== Swapping belt lanes ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Underground belts ==&lt;br /&gt;
&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].&lt;br /&gt;
&lt;br /&gt;
* Undergournd belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)&lt;br /&gt;
* Undergournd belts can cross other underground entites (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
* For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
* The maximum distance underground is 8 [[tile]]s with [[express underground belt]]s.&lt;br /&gt;
* An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.&lt;br /&gt;
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
&lt;br /&gt;
=== Splitsen van banen ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitters]]&lt;br /&gt;
* [[Transport belts]]&lt;br /&gt;
* [[Underground belts]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Belt_transport_system&amp;diff=157137</id>
		<title>Belt transport system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Belt_transport_system&amp;diff=157137"/>
		<updated>2018-03-13T11:22:24Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: /* Belt mechanics */ Corrected a link to a differen place in the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The belt transport system is the first system the [[player]] will use to transport items from place to place. It, along&lt;br /&gt;
with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in&lt;br /&gt;
Factorio.&lt;br /&gt;
&lt;br /&gt;
Belts specifically are used to transport items and run without using energy. Belts can also interact with other moving entities such as [[player]]s, [[vehicle]]s and [[enemies|biters]], also allowing for faster or slower movement speed.&lt;br /&gt;
&lt;br /&gt;
== All types of Transport belts ==&lt;br /&gt;
&lt;br /&gt;
Below is a chart of all the Transport Belts present and available for use in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. throughput (Items per [[game-second]])&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Needed research&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics (research)]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2 (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3 (research)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) See &#039;&#039;&#039;[[Transport_belts/Physics|Physics of Transport Belts]]&#039;&#039;&#039; for more detailed information.&lt;br /&gt;
&lt;br /&gt;
(2) Only for the underground belt and splitter. The basic transport belt is available at the start of the game.&lt;br /&gt;
&lt;br /&gt;
== Tiers of belts ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animation showing the three types of belt and their speed (from top to bottom: regular belts, fast belts and express belts).]]&lt;br /&gt;
There are 3 different tiers of belts available for use. [[Transport belt|The basic type]] has a yellow color and is&lt;br /&gt;
the slowest. [[Fast transport belt|Next tier up]] has a red color, and is twice is fast as the yellow tier. [[Express transport belt|The third]] and final tier is colored blue and is three times as fast as the basic belt.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Belt mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Merging and un-merging belts ===&lt;br /&gt;
&lt;br /&gt;
Belts of all tiers have 2 lanes for items to ride on. This allows for either a double flow of one material, or to transport two different materials on the same belt. Mixed belts can be beneficial for&lt;br /&gt;
smelting ore, or producing items with many different ingredients such as [[science pack 3]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since an underground belt will block half of the belt. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Commonly, merging and un-merging is done by using a [[splitter]]. The trick in the second gif is better described in the &#039;&#039;&#039;[[Belt_transport_system#Separating_belt_lanes|Underground Belt]]&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
=== Lane balance ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to how items are placed onto belts by [[inserters]], their lanes can sometimes become unbalanced. In order to&lt;br /&gt;
maintain throughput, balancing the lanes may be necessary. The gifs below show a few ways how to do this:&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Belt throughput ===&lt;br /&gt;
&lt;br /&gt;
Maximizing the throughput is important, since it will keep belts efficient. Therefore some definitions need to&lt;br /&gt;
be introduced:&lt;br /&gt;
&lt;br /&gt;
; Speed &lt;br /&gt;
: How fast a belt moves.  &lt;br /&gt;
; Density &lt;br /&gt;
: How tight are the items put onto the belts.  &lt;br /&gt;
; Throughput &lt;br /&gt;
: This is speed × density. It describes how many items pass by in a given time.&lt;br /&gt;
&lt;br /&gt;
So, there are three opportunities to enhance the throughput:&lt;br /&gt;
&lt;br /&gt;
; More density &lt;br /&gt;
:Sometimes items have small gaps inbetween each other that aren&#039;t big enough for other items to fit in. However, mining drills, inserters, and belt sideloading can still force an item into these gaps, temporarily squashing the items on the belt. The squashed gap is extended to normal size once the front of the belt starts to move again.&lt;br /&gt;
; More speed &lt;br /&gt;
:If the belts in the factory are already at maximum density, their speed can still be upgraded with better belts.  Finding the bottleneck is the first thing that needs to be done, usually it can be discovered quite easily. There will be a part of the belt where the items don&#039;t move quickly (or at all) or stop at maximum density and suddenly they come to a point where this &#039;stop and go&#039; effect releases itself, the bottleneck has been found. In most cases, this will be the place where belt optimization is needed.&lt;br /&gt;
; More belts &lt;br /&gt;
:Adding additional parallel belts can also increase the throughput. Simply place more belts carrying the item that needs throughput, and add [[balancers]] to balance items between them.&lt;br /&gt;
&lt;br /&gt;
=== Belt tricks ===&lt;br /&gt;
&lt;br /&gt;
Moving fast can be essential to defend alien attacks in time. Running on a belt will increase or decrease the movement speed of the [[player]] accordingly to the belts speed. That is why building a belt towards your [[defense]]s can be beneficial.&lt;br /&gt;
&lt;br /&gt;
However, the player is not the only unit that can be moved by transport belts. Additionally, biters and spitters can be moved. This can be abused to improve your defense. Firstly, biters will have a harder time to reach your walls when placing express transport belt in front of them. Secondly, spitters can be moved closer to your walls. That way more turrets can attack a single spitter at once.&lt;br /&gt;
&lt;br /&gt;
Another useful usage is [[car]]s on transport belts. Cars have an inventory and can be filled by [[inserters]]. So, they can be used as moving boxes on belts. This has several advantages: Firstly the throughput of the belt-car-boxes is amazingly high, secondly the inserter stack size bonus does apply here and makes inserters more effective.&lt;br /&gt;
&lt;br /&gt;
=== Placement ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While conveyor belts can be placed in a line by clicking and dragging the mouse, it is often easier to hold the mouse down and move your character. Conveyor belts can be rotated after being placed by hovering over them with an empty hand and pressing {{keybinding|r}}, or by building over them with another conveyor belt. Transport belts can also be upgraded in this manner, by placing another belt over top of it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Splitters ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters]] are another form of item manipulation. Splitters are a 2x1 entity that splits incoming items on belts&lt;br /&gt;
from up to tow input to up to two outputs, in a 1:1 ratio. They are used to divide resources between two belts, or balance&lt;br /&gt;
multiple belts.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also take two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, an item on the right lane is not moved to the left lane and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.&lt;br /&gt;
&lt;br /&gt;
=== Swapping belt lanes ===&lt;br /&gt;
&lt;br /&gt;
:[[File:Swap_belt_lanes.png]]&lt;br /&gt;
&lt;br /&gt;
== Underground belts ==&lt;br /&gt;
&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].&lt;br /&gt;
&lt;br /&gt;
* Undergournd belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)&lt;br /&gt;
* Undergournd belts can cross other underground entites (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
* For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
* The maximum distance underground is 8 [[tile]]s with [[express underground belt]]s.&lt;br /&gt;
* An underground belt pair of that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.&lt;br /&gt;
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
&lt;br /&gt;
=== Separating belt lanes ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitters]]&lt;br /&gt;
* [[Transport belts]]&lt;br /&gt;
* [[Underground belts]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157136</id>
		<title>Template:Translation/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation/nl&amp;diff=157136"/>
		<updated>2018-03-13T10:53:38Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1|}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Template messages --&amp;gt;&lt;br /&gt;
 &amp;lt;!-- Disambiguation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Multiple pages share the title or description of = Meerdere pagina&#039;s delen de titel of beschrijving van &lt;br /&gt;
| They are listed below. = Deze staan hieronder weergegeven.&lt;br /&gt;
| If unable to find the desired page, you may want to &#039;&#039;&#039;[[Special:Search|perform a new search]].&#039;&#039;&#039; = Wanneer je de gewenste pagina niet kunt vinden, zou je een &#039;&#039;&#039;[[Special:Search|nieuwe zoekopdracht kunnen uitvoeren]].&#039;&#039;&#039;&lt;br /&gt;
| If an = Als een&lt;br /&gt;
| internal link = interne link&lt;br /&gt;
| led you here, you may wish to change the link to point directly to the intended article. = je hier naartoe leidde, zou je de link kunnen aanpassen, zodat deze direct naar het bedoelde artikel leidt.&lt;br /&gt;
| This article is about = Dit artikel gaat over&lt;br /&gt;
| For = Voor&lt;br /&gt;
| see = zie&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Stub --&amp;gt;&lt;br /&gt;
| This article is a = Dit artikel is een&lt;br /&gt;
| stub = beginnetje &lt;br /&gt;
| , and not comprehensive = , en niet uitgebreid&lt;br /&gt;
| You can help this wiki by = Je kunt deze wiki help door &lt;br /&gt;
| expanding it = dit artikel uit te breiden&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Upcoming --&amp;gt;&lt;br /&gt;
| This article contains content on features that will be included in = Dit artikel bevat informatie over toevoegingen die zullen worden toegevoegd in&lt;br /&gt;
| a future update = een toekomstige update&lt;br /&gt;
| These features are confirmed, but not yet added to the game = Deze toevoegingen zijn bevestigd, maar nog niet toegevoegd aan het spel&lt;br /&gt;
| This article&#039;s title is not final. Either an official title has not been given, or the title is under debate. = De titel van dit artikel is not niet zeker. Mogelijk is de officiële titel nog niet bekend gemaakt, of de titel word nog besproken.&lt;br /&gt;
| The images used in this article may be placeholders or may not be considered final. = De afbeeldingen in dit artikel zijn mogelijk tijdelijk en kunnen nog veranderd worden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| acid = zuur&lt;br /&gt;
| Acid = Zuur&lt;br /&gt;
| Advanced circuit = Geavanceerd circuit&lt;br /&gt;
| Alien artifact = Buitenaards artefact&lt;br /&gt;
| Alien science pack = Buitenaards wetenschapspakket&lt;br /&gt;
| Allows = Ontgrendeld&lt;br /&gt;
| Ammunition = Munitie&lt;br /&gt;
| Area of effect size = Grootte van het invloedsgebied&lt;br /&gt;
| Armor = Pantser&lt;br /&gt;
| Armor modules = Pantsermodules&lt;br /&gt;
| Assembling machines = Montagemachines&lt;br /&gt;
| Automation = Automatisering&lt;br /&gt;
| Basic = Basis&lt;br /&gt;
| Belt transport system = Transportbandensysteem&lt;br /&gt;
| Blueprint = Blauwdruk&lt;br /&gt;
| Blueprint book = Boek met blauwdrukken&lt;br /&gt;
| Bonuses = Bonussen&lt;br /&gt;
| Boosting technologies = Versterkende technologieën&lt;br /&gt;
| burner = verbranding&lt;br /&gt;
| Burner = Verbranding&lt;br /&gt;
| Burner Mining Drill = Verbrandingsmijnbouwboor&lt;br /&gt;
| Capsules = Capsules&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Combat = Gevecht&lt;br /&gt;
| Combat shotgun = Militair hagelgeweer&lt;br /&gt;
| Construction = Constructie&lt;br /&gt;
| Consumed by = Geconsumeerd door&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Copper plate = Koperen plaat&lt;br /&gt;
| Cost = Kosten&lt;br /&gt;
| Crafting = Vervaardiging&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
| Damage = Schade&lt;br /&gt;
| Damage bonus = Schadebonus&lt;br /&gt;
| Deconstruction planne = Deconstructie planner&lt;br /&gt;
| Defense = Verdediging&lt;br /&gt;
| Drain = Afvoer&lt;br /&gt;
| expensive mode = dure modus&lt;br /&gt;
| Expensive mode = Dure modus&lt;br /&gt;
| explosion = explosie&lt;br /&gt;
| Explosion = Explosie&lt;br /&gt;
| Effects = Eigenschappen&lt;br /&gt;
| Efficiency module = Efficiëntiemodule&lt;br /&gt;
| electric = elektrisch&lt;br /&gt;
| Electric = Elektrisch&lt;br /&gt;
| Electric engine unit = Elektrische motor&lt;br /&gt;
| Electric system = Elektriciteitssysteem&lt;br /&gt;
| Electronic circuit = Elektronisch circuit&lt;br /&gt;
| Energy consumption = Maximale energieconsumptie&lt;br /&gt;
| Energy drain = Energie-drain&lt;br /&gt;
| Engine unit = Motor&lt;br /&gt;
| fire = vuur&lt;br /&gt;
| Fire = Vuur&lt;br /&gt;
| Firearm magazine = Standaard munitie&lt;br /&gt;
| Flamethrower = Vlammenwerper&lt;br /&gt;
| Flamethrower ammo = Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower damage = Vlammenwerper schade&lt;br /&gt;
| Flamethrower turret = Vlammenwerper geschut&lt;br /&gt;
| Fuel value = Brandstofwaarde&lt;br /&gt;
| Furnaces = Ovens&lt;br /&gt;
| Grenades = Granaten&lt;br /&gt;
| Health = Levenspunten&lt;br /&gt;
| health = gezondheid&lt;br /&gt;
| Heavy oil = Stookolie&lt;br /&gt;
| impact = impact&lt;br /&gt;
| Impact = Impact&lt;br /&gt;
| In other languages: = In andere talen:&lt;br /&gt;
| Inserters = Robotarmen&lt;br /&gt;
| Intermediate product = Tussenproduct&lt;br /&gt;
| Intermediate products = Tussenproducten&lt;br /&gt;
| Internal name = Interne naam&lt;br /&gt;
| Iron axe = IJzeren bijl&lt;br /&gt;
| Iron gear wheel = IJzeren tandwiel&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Iron plate = IJzeren plaat&lt;br /&gt;
| Iron stick = IJzeren staaf&lt;br /&gt;
| items/s = voorwerpen/s&lt;br /&gt;
| Item = Voorwerp&lt;br /&gt;
| Items = Voorwerpen&lt;br /&gt;
| laser = laser&lt;br /&gt;
| Laser = Laser&lt;br /&gt;
| Lifespan = Levenstijd&lt;br /&gt;
| Light oil = Benzine&lt;br /&gt;
| Liquid = Vloeistof&lt;br /&gt;
| Liquids = Vloeistoffen&lt;br /&gt;
| Long handed inserter = Verreikende robotarm&lt;br /&gt;
| Lubricant = Smeermiddel&lt;br /&gt;
| Machine = Machine&lt;br /&gt;
| Machinery = Machines&lt;br /&gt;
| Machines = Machines&lt;br /&gt;
| Magazine = Magazijn&lt;br /&gt;
| Magazine size = Magazijngrootte&lt;br /&gt;
| Main article: = Hoofdartikel:&lt;br /&gt;
| Main articles: = Hoofdartikelen:&lt;br /&gt;
| Main Page = Hoofdpagina&lt;br /&gt;
| Max. energy = Max. energie&lt;br /&gt;
| Military = Leger&lt;br /&gt;
| Mining area = Mijngebied&lt;br /&gt;
| Mining drills = Mijnboren&lt;br /&gt;
| Mining hardness = Mijnhardheid&lt;br /&gt;
| Mining speed = Mijnsnelheid&lt;br /&gt;
| Mining time = Mijntijd&lt;br /&gt;
| Modular = Modulair&lt;br /&gt;
| Module slots = Module plekken&lt;br /&gt;
| Modules = Modules&lt;br /&gt;
| Navigation = Navigatie&lt;br /&gt;
| None required = Geen vereist&lt;br /&gt;
| none required = geen vereist&lt;br /&gt;
| normal mode = normale modus&lt;br /&gt;
| Normal mode = Normale modus&lt;br /&gt;
| Normal mode &amp;amp; expensive mode = Normale en dure modus&lt;br /&gt;
| normal mode &amp;amp; expensive mode = normale en dure modus&lt;br /&gt;
| No following technologies = Geen volgende technologieën&lt;br /&gt;
| Oil processing = Olieverwerking&lt;br /&gt;
| or = of&lt;br /&gt;
| Piercing power = Penetratiekracht&lt;br /&gt;
| Petroleum gas = Petroleumgas&lt;br /&gt;
| physical = fysiek&lt;br /&gt;
| Physical = Fysiek&lt;br /&gt;
| Pickaxe = Houweel&lt;br /&gt;
| Piercing rounds magazine = Pantserdoorborende munitie&lt;br /&gt;
| Piercing shotgun shells = Pantserdoorborende hagelpatronen&lt;br /&gt;
| Pistol = Pistool&lt;br /&gt;
| Plastic bar = Plastic staaf&lt;br /&gt;
| Player augmentation = Verbetering speler&lt;br /&gt;
| Player equipment = Spelersuitrusting&lt;br /&gt;
| poison = vergif&lt;br /&gt;
| Poison = Vergif&lt;br /&gt;
| Pollution = Vervuiling&lt;br /&gt;
| Power lines = Hoogspanningslijnen&lt;br /&gt;
| Power Lines = Hoogspanningslijnen&lt;br /&gt;
| Processed by = Verwerkt door&lt;br /&gt;
| Processing unit = Verwerkingseenheid&lt;br /&gt;
| Production = Productie&lt;br /&gt;
| Production items = Productievoorwerpen&lt;br /&gt;
| Produced by = Geproduceerd door&lt;br /&gt;
| Productivity module = Productiviteitsmodule&lt;br /&gt;
| Railway = Spoorweg&lt;br /&gt;
| Range = Afstand&lt;br /&gt;
| Raw fish = Rauwe vis&lt;br /&gt;
| Raw resources = Ruwe grondstoffen&lt;br /&gt;
| Raw wood = Boomstam&lt;br /&gt;
| Recipe = Recept&lt;br /&gt;
| Refined liquids = Verfijnde vloeistoffen&lt;br /&gt;
| Refined resources = Verfijnde grondstoffen&lt;br /&gt;
| Repair pack = Reparatiepakket&lt;br /&gt;
| Repair packs = Reparatiepakketten&lt;br /&gt;
| Required technologies = Vereiste technologieën &lt;br /&gt;
| Requires = Vereisten&lt;br /&gt;
| Resource = Grondstof&lt;br /&gt;
| Restores = Herstelt&lt;br /&gt;
| Resistance = Weerstand&lt;br /&gt;
| Robots = Robots&lt;br /&gt;
| Rocket launcher = Raketwerper&lt;br /&gt;
| Science pack 1 = Wetenschapspakket 1&lt;br /&gt;
| Science pack 2 = Wetenschapspakket 2&lt;br /&gt;
| Science pack 3 = Wetenschapspakket 3&lt;br /&gt;
| Science packs = Wetenschapspakketen&lt;br /&gt;
| Shield = Schild&lt;br /&gt;
| Shooting speed = Schietsnelheid&lt;br /&gt;
| Shotgun = Hagelgeweer&lt;br /&gt;
| Shotgun shells = Hagelpatronen&lt;br /&gt;
| slots = plekken&lt;br /&gt;
| Smart inserter = Slimme robotarm&lt;br /&gt;
| Speed = Snelheid&lt;br /&gt;
| Smelting speed = Smeltsnelheid&lt;br /&gt;
| Speed module = Snelheidsmodule&lt;br /&gt;
| Solid fuel = Vaste brandstof&lt;br /&gt;
| Stack = Stapel&lt;br /&gt;
| Stack size = Stapelgrootte&lt;br /&gt;
| Steel plate = Stalen plaat&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Stone brick = Baksteen&lt;br /&gt;
| Storage = Opslag&lt;br /&gt;
| Storage size = Grootte opslagplaats&lt;br /&gt;
| Submachine gun = Machinegeweer&lt;br /&gt;
| Sulfur = Zwavel&lt;br /&gt;
| Sulfuric acid = Zwavelzuur&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Tech = Technologie&lt;br /&gt;
| Technologies = Technologieën&lt;br /&gt;
| Technology = Technologie&lt;br /&gt;
| tiles = vakjes&lt;br /&gt;
| tiles/s = vakjes/s&lt;br /&gt;
| Train = Trein&lt;br /&gt;
| Transport Belt = Transportband&lt;br /&gt;
| Transportation = Vervoer&lt;br /&gt;
| trash = prullenbak&lt;br /&gt;
| auto trash = automatische prullenbak&lt;br /&gt;
| Tools = Gereedschappen&lt;br /&gt;
| Tool = Gereedschap&lt;br /&gt;
| Total raw = Totaal grondstoffen&lt;br /&gt;
| Vehicles = Voertuigen&lt;br /&gt;
| Water = Water&lt;br /&gt;
| Weaponry = Bewapening&lt;br /&gt;
| Weapons = Wapens&lt;br /&gt;
| Wood = Hout&lt;br /&gt;
| Used as fuel by = Gebruikt als brandstof door&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Technology name  --&amp;gt;&lt;br /&gt;
| Steel processing=Staalverwerking&lt;br /&gt;
| Effect transmission=Effectoverdracht&lt;br /&gt;
| Automation=Automatisering&lt;br /&gt;
| Military=Leger&lt;br /&gt;
| Electronics=Elektronica&lt;br /&gt;
| Chemistry=Scheikunde&lt;br /&gt;
| Advanced chemistry=Geavanceerde scheikunde&lt;br /&gt;
| Landmines=Landmijnen&lt;br /&gt;
| Advanced electronics=Geavanceerde electronica&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Flammables=Licht ontvlambare stoffen&lt;br /&gt;
| Logistics=Logistiek&lt;br /&gt;
| Railway=Spoorweg&lt;br /&gt;
| Automobilism=Automobielen&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Optics=Optica&lt;br /&gt;
| Solar energy=Zonne energie&lt;br /&gt;
| Laser=Laser&lt;br /&gt;
| Rocketry=Raketten&lt;br /&gt;
| Explosive rocketry=Explosieve raketten&lt;br /&gt;
| Rocket damage=Raketschade&lt;br /&gt;
| Rocket shooting speed=Raket schietsnelheid&lt;br /&gt;
| Bullet damage=Kogelschade&lt;br /&gt;
| Bullet shooting speed=Kogelsnelheid&lt;br /&gt;
| Shotgun shell damage=Geweerschade&lt;br /&gt;
| Shotgun shell shooting speed=Geweersnelheid&lt;br /&gt;
| Armor crafting=Pantserassemblage&lt;br /&gt;
| Armor crafting 3=Modulair harnas&lt;br /&gt;
| Turrets=Torens&lt;br /&gt;
| Laser turrets=Lasertorens&lt;br /&gt;
| Stone walls=Stenen muren&lt;br /&gt;
| Gates=Poorten&lt;br /&gt;
| Flight = Vlucht&lt;br /&gt;
| Flying=Vlucht&lt;br /&gt;
| Robotics=Robotica&lt;br /&gt;
| Construction robotics=Constructierobotica&lt;br /&gt;
| Logistic robotics=Logistiekrobotica&lt;br /&gt;
| Logistic system=Logistieksysteem&lt;br /&gt;
| Combat robotics=Gevechtsrobotica&lt;br /&gt;
| Combat robot damage=Gevechtsrobotschade&lt;br /&gt;
| Alien technology=Buitenaardse technologie&lt;br /&gt;
| Worker robot speed=Werk robot snelheid&lt;br /&gt;
| Worker robot cargo size=Werk robots ladings grootte&lt;br /&gt;
| Rocket silo=Raketsilo&lt;br /&gt;
| Lab research speed=Lab onderzoek snelheid&lt;br /&gt;
| Automated rail transportation=Automatisch spoorwegtransport&lt;br /&gt;
| Rail signals=Spoorwegseinen&lt;br /&gt;
| Electric energy distribution=Electriciteitsdistributie&lt;br /&gt;
| Electric energy accumulators=Electriciteitsopslag&lt;br /&gt;
| Inserter capacity bonus=Robotarm capaciteitsbonus&lt;br /&gt;
| Character logistic slots=Logistieke vakjes van speler&lt;br /&gt;
| Character logistic trash slots=Logistieke prullenbakvakjes van speler&lt;br /&gt;
| Auto character logistic trash slots=Automatische logistieke prullenbakvakjes van speler&lt;br /&gt;
| Advanced material processing=Geavanceerde metaalverwerking&lt;br /&gt;
| Modules=Modules&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Effectivity module=Efficiëntiemodule&lt;br /&gt;
| Energy shield equipment=Energieschild uitrusting&lt;br /&gt;
| Energy shield mk2 equipment=Energie schild MK2 uitrusting&lt;br /&gt;
| Battery equipment=Batterij uitrusting&lt;br /&gt;
| Battery mk2 equipment=Batterij MK2 uitrusting&lt;br /&gt;
| Solar panel equipment=Draagbaar zonnepaneel&lt;br /&gt;
| Personal laser defense equipment=Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense equipment=Ontladingsdefensie&lt;br /&gt;
| Fusion reactor equipment=Draagbare fusiereactor&lt;br /&gt;
| Power armor=Kracht pantser&lt;br /&gt;
| Power armor mk2=Kracht pantser MK2&lt;br /&gt;
| Exoskeleton equipment=Uitrusting voor het exoskelet&lt;br /&gt;
| Nightvision equipment=Nachtkijkers&lt;br /&gt;
| Personal roboport equipment=Persoonlijke roboport&lt;br /&gt;
| Laser turret shooting speed=Schietsnelheid lasertoren&lt;br /&gt;
| Laser turret damage=Lasertoren schade&lt;br /&gt;
| Gun turret damage=Geschutstoren schade&lt;br /&gt;
| Flamethrower damage=Vlammenwerper schade&lt;br /&gt;
| Toolbelt=Gereedschapsriem&lt;br /&gt;
| Follower robot count=Aantal volgende robots&lt;br /&gt;
| Oil processing=Olieverwerking&lt;br /&gt;
| Advanced oil processing=Geavanceerde olieverwerking&lt;br /&gt;
| Sulfur processing=Zwavelverwerking&lt;br /&gt;
| Plastics=Kunststoffen&lt;br /&gt;
| Automated construction=Automatische constructie&lt;br /&gt;
| Engine=Motor&lt;br /&gt;
| Electric engine=Elektrische motor&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Fluid handling=Vloeistof afhandeling&lt;br /&gt;
| Tanks=Tanks&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Circuit network=Schakelnetwerk&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Grenade damage=Granaat schade&lt;br /&gt;
| Stack inserter=Stapelaar&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Equipment names  --&amp;gt;&lt;br /&gt;
| Energy shield =Energieschild&lt;br /&gt;
| Energy shield MK2=Energieschild MK2&lt;br /&gt;
| Battery MK1=Batterij MK1&lt;br /&gt;
| Battery MK2 =Batterij MK2&lt;br /&gt;
| Portable solar panel =Draagbaar zonnepaneel&lt;br /&gt;
| Portable fusion reactor=Draagbare fusiereactor&lt;br /&gt;
| Personal laser defense =Persoonlijke laserverdediging&lt;br /&gt;
| Discharge defense =Ontladingsverdediging&lt;br /&gt;
| Exoskeleton=Exoskelet&lt;br /&gt;
| Nightvision = Nachtkijker&lt;br /&gt;
| Night vision=Nachtkijker&lt;br /&gt;
| Personal roboport=Persoonlijke roboport&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- [entity name] --&amp;gt;&lt;br /&gt;
| Stone = Steen&lt;br /&gt;
| Wooden chest = Houten kist&lt;br /&gt;
| Copper ore = Kopererts&lt;br /&gt;
| Iron ore = IJzererts&lt;br /&gt;
| Coal = Steenkool&lt;br /&gt;
| Stone furnace = Stenen oven&lt;br /&gt;
| Steel furnace = Stalen oven&lt;br /&gt;
| Electric furnace = Elektrische oven&lt;br /&gt;
| Transport belt = Transportband&lt;br /&gt;
| Fast transport belt = Snelle transportband&lt;br /&gt;
| Express transport belt = Expresstransportband&lt;br /&gt;
| Underground belt = Ondergrondse transportband&lt;br /&gt;
| Fast underground belt = Snelle ondergrondse transportband&lt;br /&gt;
| Express underground belt = Ondergrondse expresstransportband&lt;br /&gt;
| Loader = Lader&lt;br /&gt;
| Fast loader = Snelle lader&lt;br /&gt;
| Express loader = Expresslader&lt;br /&gt;
| Electric mining drill = Elektrische mijnboor&lt;br /&gt;
| Burner mining drill = Verbrandingsmijnboor&lt;br /&gt;
| Gun turret = Geschutstoren&lt;br /&gt;
| Gun turrets = Geschutstorens&lt;br /&gt;
| Rocket turret = Rakettoren&lt;br /&gt;
| Laser turret = Lasertoren&lt;br /&gt;
| Flamethrower turret = Vlammenwerpertoren&lt;br /&gt;
| Burner inserter = Verbrandingsrobotarm&lt;br /&gt;
| Inserter = Robotarm&lt;br /&gt;
| Long handed inserter = Lange robotarm&lt;br /&gt;
| Fast inserter = Snelle robotarm&lt;br /&gt;
| Filter inserter = Filterrobotarm&lt;br /&gt;
| Stack inserter = Stapelrobotarm&lt;br /&gt;
| Stack filter inserter = Stapelfilterrobotarm&lt;br /&gt;
| Iron chest = IJzeren kist&lt;br /&gt;
| Steel chest = Stalen kist&lt;br /&gt;
| Construction robot = Constructie robot&lt;br /&gt;
| Logistic robot = Logistiekrobot&lt;br /&gt;
| Active provider chest = Actieve aanleverkist&lt;br /&gt;
| Passive provider chest = Passieve aanleverkist&lt;br /&gt;
| Storage chest = Opslagkist&lt;br /&gt;
| Requester chest = Aanvraagkist&lt;br /&gt;
| Beacon = Baken&lt;br /&gt;
| Car = Auto&lt;br /&gt;
| Tank = Tank&lt;br /&gt;
| Straight rail = Recht spoor&lt;br /&gt;
| Straight rail remnants = Overblijfselen van recht spoor&lt;br /&gt;
| Curved rail = Gebogen spoor&lt;br /&gt;
| Curved rail remnants = Overblijfselen van gebogen spoor&lt;br /&gt;
| Offshore pump = Offshore-pomp&lt;br /&gt;
| Small pump = Kleine pomp&lt;br /&gt;
| Pipe = Leiding&lt;br /&gt;
| Pipe to ground = Koppeling ondergrondse pijplijn&lt;br /&gt;
| Diesel locomotive = Diesellocomotief&lt;br /&gt;
| Locomotive = Locomotief &amp;lt;noinclude&amp;gt;&amp;lt;!-- All mentions of Diesel locomotive are old and should be updated, I left it in just in case --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
| Boiler = Ketel&lt;br /&gt;
| Copper cable = Koperdraad&lt;br /&gt;
| Small electric pole = Kleine elektriciteitsmast&lt;br /&gt;
| Steam engine = Stoomturbine&lt;br /&gt;
| Assembling machine 1 = Montagemachine 1&lt;br /&gt;
| Assembling machine 2 = Montagemachine 2&lt;br /&gt;
| Assembling machine 3 = Montagemachine 3&lt;br /&gt;
| Oil refinery = Olieraffinaderij&lt;br /&gt;
| Chemical plant = Chemicaliënfabriek&lt;br /&gt;
| Biter spawner = Bijter broedplaats&lt;br /&gt;
| Rocket = Raket&lt;br /&gt;
| Land mine = Landmijn&lt;br /&gt;
| Fish = Vis&lt;br /&gt;
| Solar panel = Zonnepaneel&lt;br /&gt;
| Small biter = Kleine bijter&lt;br /&gt;
| Small biter corpse = Lijk van kleine bijter&lt;br /&gt;
| Medium biter = Middelgrote bijter&lt;br /&gt;
| Medium biter corpse = Lijk van gemiddelde bijter&lt;br /&gt;
| Big biter = Grote bijter&lt;br /&gt;
| Behemoth biter = Gigantische bijter&lt;br /&gt;
| Big biter corpse = Lijk van grote bijter&lt;br /&gt;
| Behemoth biter corpse = Kadaver van een gigantische bijter&lt;br /&gt;
| Biter spawner corpse = Resten van een bijterbroedplaats&lt;br /&gt;
| Small spitter = Kleine spuwer&lt;br /&gt;
| Small spitter corpse = Klein spuwerslijk&lt;br /&gt;
| Medium spitter = Gemiddelde spuwer&lt;br /&gt;
| Medium spitter corpse = Gemiddeld spuwerslijk&lt;br /&gt;
| Big spitter = Grote spuwer&lt;br /&gt;
| Behemoth spitter = Gigantische spuwer&lt;br /&gt;
| Big spitter corpse = Groot spuwerslijk&lt;br /&gt;
| Behemoth spitter corpse = Kadaver van een gigantische spuwer&lt;br /&gt;
| Spitter spawner = Spuwer broedplaats&lt;br /&gt;
| Spitter spawner corpse = Overblijfselen van spitter broedplaats&lt;br /&gt;
| Radar = Radar&lt;br /&gt;
| Stone wall = Stenen muur&lt;br /&gt;
| Gate = Poort&lt;br /&gt;
| Lab = Laboratorium&lt;br /&gt;
| Player = Speler&lt;br /&gt;
| Player port = Startplaats&lt;br /&gt;
| Item on ground = Voorwerp op de grond&lt;br /&gt;
| Small lamp = Lamp&lt;br /&gt;
| Space module wreck = Wrak van de ruimtemodule&lt;br /&gt;
| Rocket silo = Raketsilo&lt;br /&gt;
| Roboport = Robothaven&lt;br /&gt;
| Splitter = Verdeler&lt;br /&gt;
| Fast splitter = Snelle verdeler&lt;br /&gt;
| Express splitter = Expressverdeler&lt;br /&gt;
| Market = Markt&lt;br /&gt;
| Train stop = Treinhalte&lt;br /&gt;
| Rail signal = Spoorwegsein&lt;br /&gt;
| Rail chain signal = Ketenspoorsein&lt;br /&gt;
| Cargo wagon = Goederenwagon&lt;br /&gt;
| Decider combinator = Vergelijkingscombinator&lt;br /&gt;
| Arithmetic combinator = Aritmetische combinator&lt;br /&gt;
| Constant combinator = Constante combinator&lt;br /&gt;
| Power switch = Stroomschakelaar&lt;br /&gt;
| Big electric pole = Grote elektriciteitsmast&lt;br /&gt;
| Medium electric pole = Gemiddelde elektriciteitsmast&lt;br /&gt;
| Accumulator = Accumulator&lt;br /&gt;
| Substation = Verdeelstation&lt;br /&gt;
| Small worm turret = Kleine worm&lt;br /&gt;
| Medium worm turret = Gemiddelde worm&lt;br /&gt;
| Big worm turret = Grote worm&lt;br /&gt;
| Small worm corpse = Klein wormenlijk&lt;br /&gt;
| Medium worm corpse = Middelgroot wormenlijk&lt;br /&gt;
| Big worm corpse = Groot wormenlijk&lt;br /&gt;
| Defender = Verdediger&lt;br /&gt;
| Distractor = Afleider&lt;br /&gt;
| Destroyer = Vernietiger&lt;br /&gt;
| Small remnants = Kleine overblijfselen&lt;br /&gt;
| Medium remnants = Gemiddelde overblijfselen&lt;br /&gt;
| Big remnants = Grote overblijfselen&lt;br /&gt;
| Small scorchmark = Kleine brandplek&lt;br /&gt;
| Wall remnants = Muuroverblijfselen&lt;br /&gt;
| Storage tank = Opslagtank&lt;br /&gt;
| Pumpjack = Jaknikker&lt;br /&gt;
| Crude oil = Ruwe olie&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!--  Item names  --&amp;gt;&lt;br /&gt;
| Repair pack=Reparatie kit&lt;br /&gt;
| Stone=Steen&lt;br /&gt;
| Wood=Hout&lt;br /&gt;
| Raw wood=Boomstam&lt;br /&gt;
| Copper ore=Kopererts&lt;br /&gt;
| Iron ore=IJzererts&lt;br /&gt;
| Coal=Steenkool&lt;br /&gt;
| Copper plate=Koperen plaat&lt;br /&gt;
| Iron plate=IJzeren plaat&lt;br /&gt;
| Steel plate=Stalen plaat&lt;br /&gt;
| Stone brick=Baksteen&lt;br /&gt;
| Iron axe=IJzeren bijl&lt;br /&gt;
| Steel axe=Stalen bijl&lt;br /&gt;
| Iron gear wheel=IJzeren tandwiel&lt;br /&gt;
| Iron stick=IJzeren staaf&lt;br /&gt;
| Copper cable=Koperdraad&lt;br /&gt;
| Pistol=Pistool&lt;br /&gt;
| Submachine gun=Machinegeweer&lt;br /&gt;
| Vehicle machine gun=Machinegeweer voor voertuigen&lt;br /&gt;
| Tank machine gun=Machinegeweer voor tank&lt;br /&gt;
| Rocket launcher=Raketwerper&lt;br /&gt;
| Flame thrower=Vlammenwerper&lt;br /&gt;
| Flame thrower ammo=Vlammenwerpermunitie&lt;br /&gt;
| Flamethrower turret=Vlammenwerper geschut&lt;br /&gt;
| Electronic circuit=Elektronisch circuit&lt;br /&gt;
| Advanced circuit=Geavanceerde circuit&lt;br /&gt;
| Processing unit=Verwerkingseenheid&lt;br /&gt;
| Light armor=Licht pantser&lt;br /&gt;
| Heavy armor=Zwaar pantser&lt;br /&gt;
| Modular armor=Modulair pantser&lt;br /&gt;
| Power armor=Krachtpantser&lt;br /&gt;
| Power armor MK2=Krachtpantser MK2&lt;br /&gt;
| Rocket=Raket&lt;br /&gt;
| Explosive rocket=Explosievenraket&lt;br /&gt;
| Firearm magazine=Standaard munitie&lt;br /&gt;
| Piercing rounds magazine=Pantserdoorborende munitie&lt;br /&gt;
| Laser turret=Laser geschut&lt;br /&gt;
| Solar panel=Zonnepaneel&lt;br /&gt;
| Fish=Vis&lt;br /&gt;
| Raw fish=Rauwe vis&lt;br /&gt;
| Computer=Computer&lt;br /&gt;
| Lab=Laboratorium&lt;br /&gt;
| Science pack 1=Wetenschapspakket 1&lt;br /&gt;
| Science pack 2=Wetenschapspakket 2&lt;br /&gt;
| Science pack 3=Wetenschapspakket 3&lt;br /&gt;
| Alien science pack=Buitenaards wetenschapspakket&lt;br /&gt;
| Red wire=Rode kabel&lt;br /&gt;
| Green wire=Groene kabel&lt;br /&gt;
| Alien artifact=Buitenaards artefact&lt;br /&gt;
| Speed module=Snelheidsmodule&lt;br /&gt;
| Speed module 2=Snelheidsmodule 2&lt;br /&gt;
| Speed module 3=Snelheidsmodule 3&lt;br /&gt;
| Productivity module=Productiviteitsmodule&lt;br /&gt;
| Productivity module 2=Productiviteitsmodule 2&lt;br /&gt;
| Productivity module 3=Productiviteitsmodule 3&lt;br /&gt;
| Efficiency module=Efficiëntiemodule&lt;br /&gt;
| Efficiency module 2=Efficiëntiemodule 2&lt;br /&gt;
| Efficiency module 3=Efficiëntiemodule 3&lt;br /&gt;
| Shotgun=Hagelgeweer&lt;br /&gt;
| Combat shotgun=Militair hagelgeweer&lt;br /&gt;
| Shotgun shell=Hagelpatroon&lt;br /&gt;
| Piercing shotgun shell=Pantserdoorborend hagelpatroon&lt;br /&gt;
| Railgun=Railgun&lt;br /&gt;
| Railgun dart=Railgundart&lt;br /&gt;
| Defender capsule=Verdedigingscapsule&lt;br /&gt;
| Distractor capsule=Afleidingscapsule&lt;br /&gt;
| Destroyer capsule=Vernietigingscapsule&lt;br /&gt;
| Poison capsule=Vergiftigingscapsule&lt;br /&gt;
| Slowdown capsule=Vertragingscapsule&lt;br /&gt;
| Grenade=Granaat&lt;br /&gt;
| Cluster grenade=Clustergranaat&lt;br /&gt;
| Discharge defense remote=Afstandsbediening voor ontladingsverdediging&lt;br /&gt;
| Blueprint=Blauwdruk&lt;br /&gt;
| Blueprint book=Boek met blauwdrukken&lt;br /&gt;
| Rail planner=Spoor planner&lt;br /&gt;
| Deconstruction planner=Deconstructie planner&lt;br /&gt;
| Sulfur=Zwavel&lt;br /&gt;
| Solid fuel=Vaste brandstof&lt;br /&gt;
| Plastic bar=Plastic staaf&lt;br /&gt;
| Engine unit=Motor&lt;br /&gt;
| Electric engine unit=Elektrische motor&lt;br /&gt;
| Flying robot frame=Vliegend robotframe&lt;br /&gt;
| Explosives=Explosieven&lt;br /&gt;
| Battery=Batterij&lt;br /&gt;
| Empty barrel=Leeg vat&lt;br /&gt;
| Crude oil barrel=Vat ruwe olie&lt;br /&gt;
| Small plane=Klein vliegtuig&lt;br /&gt;
| Coin=Munt&lt;br /&gt;
| Cannon shell=Granaat&lt;br /&gt;
| Explosive cannon shell=Explosieve granaat&lt;br /&gt;
| Tank cannon=Tank kanon&lt;br /&gt;
| Low density structure=Materiaal met lage dichtheid&lt;br /&gt;
| Rocket fuel=Raketbrandstof&lt;br /&gt;
| Rocket control unit=Raketbesturingseenheid&lt;br /&gt;
| Rocket part=Raketonderdeel&lt;br /&gt;
| Satellite=Sateliet&lt;br /&gt;
| Stone path=Stenen pad&lt;br /&gt;
| Concrete=Beton&lt;br /&gt;
| Hazard concrete=Beton met gevarenpatroon&lt;br /&gt;
| Rail=Spoor&lt;br /&gt;
| Landfill=Grondstort&lt;br /&gt;
&lt;br /&gt;
| Trigger an [[enemies|alien]] attack by [[pollution]]. = Zorg ervoor dat [[enemies/nl|aliens]] je aanvallen vanwege de [[pollution/nl|vervuiling]].&lt;br /&gt;
| Destroy 10 [[Enemies#Spawners|spawners]] by impact. = Plet 10 [[Enemies/nl#Spawners|spawners]] met een [[tank/nl|tank]].&lt;br /&gt;
&lt;br /&gt;
| #default = {{{1}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Express_splitter&amp;diff=157135</id>
		<title>Express splitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Express_splitter&amp;diff=157135"/>
		<updated>2018-03-13T10:51:20Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Express splitter}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Express Splitters&#039;&#039;&#039; are the fastest type of [[splitters]]. They are three times as fast as [[splitter|normal Splitters]] and 33% faster than [[Fast splitter]]s.&lt;br /&gt;
&lt;br /&gt;
=== Other express belts ===&lt;br /&gt;
{|&lt;br /&gt;
| {{Imagelink|Express transport belt|Express transport belt}} || {{Imagelink|Express underground belt|Express underground belt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other [[Splitters]] ===&lt;br /&gt;
{|&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} || {{Imagelink|Fast splitter|Fast splitter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Fast/express splitters are now made from their lesser variants.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Introduced&lt;br /&gt;
* New graphics.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Express_splitter/nl&amp;diff=157134</id>
		<title>Express splitter/nl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Express_splitter/nl&amp;diff=157134"/>
		<updated>2018-03-13T10:51:13Z</updated>

		<summary type="html">&lt;p&gt;Jelmergu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Express splitter}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Expressverdelers&#039;&#039;&#039; zijn de snelste [[splitters/nl|verdelers]]. Ze zijn drie keer zo snel als [[splitter/nl|normale verdelers]] en 33% sneller [[Fast splitter/nl|snelle verdeler]]s.&lt;br /&gt;
&lt;br /&gt;
== Zie ook ==&lt;br /&gt;
* [[Belt transport system/nl|Transportbandsysteem]]&lt;br /&gt;
** [[Transport belts/nl|Transportbanden]]&lt;br /&gt;
** [[Underground belts/nl|Ondergrondse transportbanden]]&lt;br /&gt;
** [[Inserters/nl|Robotarmen]]&lt;br /&gt;
* [[Crafting/nl|Maken]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Jelmergu</name></author>
	</entry>
</feed>