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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JDLH</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JDLH"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/JDLH"/>
	<updated>2026-04-23T05:10:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Thruster&amp;diff=215219</id>
		<title>Thruster</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Thruster&amp;diff=215219"/>
		<updated>2025-08-05T05:44:23Z</updated>

		<summary type="html">&lt;p&gt;JDLH: /* Trivia */ Clarify wording about structures in and behind the exhaust trail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Thruster}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Thrusters&#039;&#039;&#039; are components of [[space platform]]s that propel the platforms through space, and to other planets. Thrusters require both [[thruster fuel]] and [[thruster oxidizer]] to function. Thrusters can only be built on the south edge of a space platform, with nothing directly south in the path of their exhaust. This placement means space platforms always travel north toward the top of the screen. &lt;br /&gt;
&lt;br /&gt;
Thrusters are operated via the [[space platform hub]]. When a destination is set and the switch set to &amp;quot;Automatic,&amp;quot; thrusters turn on and move the platform toward its destination. They turn off by themselves when the destination is reached. Moving the switch back to &amp;quot;Paused thrust&amp;quot; will turn all thrusters off immediately. &lt;br /&gt;
&lt;br /&gt;
Speed and acceleration are affected by the number of thrusters, their efficiency, and the mass of the platform. Thrusters are at their least efficient when they have full reserves of both fuel and oxidizer, but produce higher speed and acceleration. Partly empty reserves cause them to work more efficiently, as noted in the table below, at the expense of speed/acceleration.&lt;br /&gt;
&lt;br /&gt;
Depending on speed, damaging [[asteroids]] are encountered in greater numbers. This means that defenses should be built before turning on the thrusters, and high thrust requires stronger defense. &lt;br /&gt;
&lt;br /&gt;
== Datasheet ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Relative thrust&amp;quot; and &amp;quot;Relative fluid consumption&amp;quot; is the percentage for the range of a thruster of that [[Quality]]. 50% relative thrust is halfway between the minimum thrust and the maximum thrust. For a base quality thruster, 50% is 55.95 MN, while for a legendary thruster, it is 139.45 MN, a 150% increase.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Filled fluid reserve !! Efficiency !! Relative thrust !! Relative fluid consumption !! colspan=&amp;quot;5&amp;quot; | Fluid consumption (/s)&lt;br /&gt;
|-&lt;br /&gt;
! !! !! !! !! Quality 1 !! Quality 2 !! Quality 3 !! Quality 4 !! Quality 5&lt;br /&gt;
|-&lt;br /&gt;
| 0% || 100% || 10% || 10% || 6.00 || 7.80 || 9.60 || 11.40 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| 5% || 100% || 10% || 10% || 6.00 || 7.80 || 9.60 || 11.40 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| 10% || 100% || 10% || 10% || 6.00 || 7.80 || 9.60 || 11.40 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| 15% || 97% || 22% || 24% || 14.14 || 18.39 || 22.63 || 26.87 || 36.00&lt;br /&gt;
|-&lt;br /&gt;
| 20% || 93% || 34% || 37% || 22.29 || 28.97 || 35.66 || 42.34 || 55.50&lt;br /&gt;
|-&lt;br /&gt;
| 25% || 90% || 44% || 51% || 30.43 || 39.56 || 48.69 || 57.81 || 76.50&lt;br /&gt;
|-&lt;br /&gt;
| 30% || 86% || 54% || 64% || 38.57 || 50.14 || 61.71 || 73.29 || 96.00&lt;br /&gt;
|-&lt;br /&gt;
| 35% || 83% || 63% || 78% || 46.71 || 60.73 || 74.74 || 88.76 || 117.00&lt;br /&gt;
|-&lt;br /&gt;
| 40% || 79% || 71% || 91% || 54.86 || 71.31 || 87.77 || 104.23 || 136.50&lt;br /&gt;
|-&lt;br /&gt;
| 45% || 76% || 78% || 105% || 63.00 || 81.90 || 100.80 || 119.70 || 157.50&lt;br /&gt;
|-&lt;br /&gt;
| 50% || 72% || 84% || 119% || 71.14 || 92.49 || 113.83 || 135.17 || 178.50&lt;br /&gt;
|-&lt;br /&gt;
| 55% || 69% || 89% || 132% || 79.29 || 103.07 || 126.86 || 150.64 || 198.00&lt;br /&gt;
|-&lt;br /&gt;
| 60% || 65% || 93% || 146% || 87.43 || 113.66 || 139.89 || 166.11 || 219.00&lt;br /&gt;
|-&lt;br /&gt;
| 65% || 62% || 96% || 159% || 95.57 || 124.24 || 152.91 || 181.59 || 238.50&lt;br /&gt;
|-&lt;br /&gt;
| 70% || 58% || 98% || 173% || 103.71 || 134.83 || 165.94 || 197.06 || 259.50&lt;br /&gt;
|-&lt;br /&gt;
| 75% || 55% || 100% || 186% || 111.86 || 145.41 || 178.97 || 212.53 || 279.00&lt;br /&gt;
|-&lt;br /&gt;
| 80% || 51% || 100% || 200% || 120.00 || 156.00 || 192.00 || 228.00 || 300.00&lt;br /&gt;
|-&lt;br /&gt;
| 85% || 51% || 100% || 200% || 120.00 || 156.00 || 192.00 || 228.00 || 300.00&lt;br /&gt;
|-&lt;br /&gt;
| 90% || 51% || 100% || 200% || 120.00 || 156.00 || 192.00 || 228.00 || 300.00&lt;br /&gt;
|-&lt;br /&gt;
| 95% || 51% || 100% || 200% || 120.00 || 156.00 || 192.00 || 228.00 || 300.00&lt;br /&gt;
|-&lt;br /&gt;
| 100% || 51% || 100% || 200% || 120.00 || 156.00 || 192.00 || 228.00 || 300.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The color of the thruster trail changes depending on the amount of fuel and oxidizer in the thruster, becoming blue when fuel is low or red when oxidizer is low.&lt;br /&gt;
* The thruster exhaust trail is 82 tiles long. Structures cannot be placed in the exhaust trail. This means that the total dimensions where the thruster blocks placement of other structures is 4×90 tiles. However, structures can be placed directly behind the end of the trail.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=320px&amp;gt;&lt;br /&gt;
File:Thruster Flame Color.png|Thruster trail turns red when fuel amount is higher than oxidizer (left) and blue when oxidizer is higher (right)&lt;br /&gt;
File:Thrusters in Map View.png|Thruster trails are visible on the zoomed-out map view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>JDLH</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Space_science_pack&amp;diff=213489</id>
		<title>Space science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Space_science_pack&amp;diff=213489"/>
		<updated>2025-04-24T19:39:15Z</updated>

		<summary type="html">&lt;p&gt;JDLH: Add instruction for finding Space Age content in infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Space science pack}}&lt;br /&gt;
The &#039;&#039;&#039;space science pack&#039;&#039;&#039; is a [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. Unlike the other science packs, the space science pack has two different sources, depending if one is playing with [[Space Age]]{{SA}} or not. &lt;br /&gt;
&lt;br /&gt;
In the base game, space science is an end-game science pack and is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[satellite]]. 1000 space science packs are delivered to the [[cargo landing pad]] each time a rocket with a satellite is launched. A cargo landing pad must be built somewhere on the map for a rocket to launch. Space science packs are used in all [[Technologies#Infinite_technologies|infinite technologies]].&lt;br /&gt;
&lt;br /&gt;
In Space Age, space science is a mid-game science pack. It must be crafted on a [[space platform]]{{SA}}, from ingredients which are harvested by an [[asteroid collector]]{{SA}} somewhere on the platform, then crushed by [[Crusher|crushers]], and (in the case of iron ore) smelted by [[Furnace|furnaces]]. (Wiki usage tip: to see the recipe, click on the &amp;quot;Space Age mod&amp;quot; tab in the infobox to the right.) Space science packs are needed for all subsequent technologies.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|research-with-space}}&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
The following shows the minimum items required to produce 1000 space science packs in the base game. It is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large quantities within the factory).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1 rocket and satellite cost giving 1000 packs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;| {{Icon|Rocket part|100}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{Icon|Low density structure|1k}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{Icon|Rocket fuel|1k}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Processing unit|1k}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;| {{icon|Satellite|1}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Low density structure|100}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Solar panel|100}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Accumulator|100}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Radar|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Processing unit|100}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Rocket fuel|50}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:40px;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width:40px;&amp;quot;|&lt;br /&gt;
||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total raw costs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Recipe per&amp;lt;br&amp;gt;1000 packs !! Recipe per&amp;lt;br&amp;gt;1 pack&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Iron plate}} || 28725 || 28.7&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Copper plate}} || 69288 || 69.3&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Steel plate}} || 2700 || 2.7&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Plastic bar}} || 9900 || 9.9&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Solid fuel}} || 10500 || 10.5&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Sulfuric acid}} || 15500 || 15.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to [[version history/2.0.0#2.0.7|2.0]], space science could be launched in the [[rocket silo]], which would return [[raw fish]] at a 1:1 ratio, up to a maximum of 100 fish per launch. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.}}&lt;br /&gt;
&lt;br /&gt;
{{history|1.0.0|&lt;br /&gt;
* Launching a rocket with space science packs inside now returns raw fish (not documented)}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Science packs}}&lt;/div&gt;</summary>
		<author><name>JDLH</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox_talk:Space_science_pack&amp;diff=213488</id>
		<title>Infobox talk:Space science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox_talk:Space_science_pack&amp;diff=213488"/>
		<updated>2025-04-24T19:38:21Z</updated>

		<summary type="html">&lt;p&gt;JDLH: /* Usability of visual design for &amp;quot;Space Age mod&amp;quot; players */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Usability of visual design for &amp;quot;Space Age mod&amp;quot; players ==&lt;br /&gt;
As a new user of the Factorio Space Age game, starting in November 2024, I found that the &amp;quot;Space Age mod&amp;quot; content was difficult to discover. The links &amp;quot;Base Game&amp;quot; and &amp;quot;Space Age mod&amp;quot; are clickable, and reveal or conceal different information, but that was not obvious to me. I suggest improving the visual design of this infobox to make the hidden information easier to discover. For now, I&#039;ve worked around this limitation by putting text in the main wiki page suggesting that readers click on &amp;quot;Space Age mod&amp;quot; to get Space Age information (see [[Space science pack]]). [[User:JDLH|JDLH]] ([[User talk:JDLH|talk]]) 19:37, 24 April 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>JDLH</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Space_science_pack&amp;diff=213487</id>
		<title>Space science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Space_science_pack&amp;diff=213487"/>
		<updated>2025-04-24T19:23:05Z</updated>

		<summary type="html">&lt;p&gt;JDLH: Clarify the way that Space Age requires creation of Space Science Packs (first pass, wording can be improved and links added).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Space science pack}}&lt;br /&gt;
The &#039;&#039;&#039;space science pack&#039;&#039;&#039; is a [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. Unlike the other science packs, the space science pack has two different sources, depending if one is playing with [[Space Age]]{{SA}} or not. &lt;br /&gt;
&lt;br /&gt;
In the base game, space science is an end-game science pack and is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[satellite]]. 1000 space science packs are delivered to the [[cargo landing pad]] each time a rocket with a satellite is launched. A cargo landing pad must be built somewhere on the map for a rocket to launch. Space science packs are used in all [[Technologies#Infinite_technologies|infinite technologies]].&lt;br /&gt;
&lt;br /&gt;
In Space Age, space science is a mid-game science pack. It must be crafted on a [[space platform]]{{SA}}, from ingredients which are harvested by an [[asteroid collector]]{{SA}} somewhere on the platform, then crushed by [[Crusher|crushers]], and (in the case of iron ore) smelted by [[Furnace|furnaces]]. Space science packs are needed for all subsequent technologies.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|research-with-space}}&lt;br /&gt;
&lt;br /&gt;
==Costs==&lt;br /&gt;
The following shows the minimum items required to produce 1000 space science packs in the base game. It is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large quantities within the factory).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! 1 rocket and satellite cost giving 1000 packs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;| {{Icon|Rocket part|100}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{Icon|Low density structure|1k}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{Icon|Rocket fuel|1k}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Processing unit|1k}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;| {{icon|Satellite|1}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Low density structure|100}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Solar panel|100}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Accumulator|100}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Radar|5}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Processing unit|100}}&lt;br /&gt;
|-&lt;br /&gt;
| ||colspan=&amp;quot;10&amp;quot;| {{icon|Rocket fuel|50}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:40px;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;width:40px;&amp;quot;|&lt;br /&gt;
||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Total raw costs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Recipe per&amp;lt;br&amp;gt;1000 packs !! Recipe per&amp;lt;br&amp;gt;1 pack&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Iron plate}} || 28725 || 28.7&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Copper plate}} || 69288 || 69.3&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Steel plate}} || 2700 || 2.7&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Plastic bar}} || 9900 || 9.9&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Solid fuel}} || 10500 || 10.5&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|Sulfuric acid}} || 15500 || 15.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to [[version history/2.0.0#2.0.7|2.0]], space science could be launched in the [[rocket silo]], which would return [[raw fish]] at a 1:1 ratio, up to a maximum of 100 fish per launch. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.}}&lt;br /&gt;
&lt;br /&gt;
{{history|1.0.0|&lt;br /&gt;
* Launching a rocket with space science packs inside now returns raw fish (not documented)}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Science packs}}&lt;/div&gt;</summary>
		<author><name>JDLH</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:JDLH&amp;diff=213486</id>
		<title>User:JDLH</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:JDLH&amp;diff=213486"/>
		<updated>2025-04-24T19:15:53Z</updated>

		<summary type="html">&lt;p&gt;JDLH: Fix extlink spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a novice Factorio player in Canada. I am [https://forums.factorio.com/memberlist.php?mode=viewprofile&amp;amp;u=184519 user JDLH on forums.factorio.com].&lt;br /&gt;
&lt;br /&gt;
I have a lot of experience editing wikis and collaborative databases, so I will try to make useful improvements to the Factorio wiki.&lt;/div&gt;</summary>
		<author><name>JDLH</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:JDLH&amp;diff=213485</id>
		<title>User:JDLH</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:JDLH&amp;diff=213485"/>
		<updated>2025-04-24T19:13:23Z</updated>

		<summary type="html">&lt;p&gt;JDLH: Stub self-introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a novice Factorio player in Canada. I am [user https://forums.factorio.com/memberlist.php?mode=viewprofile&amp;amp;u=184519|user JDLH on forums.factorio.com].&lt;br /&gt;
&lt;br /&gt;
I have a lot of experience editing wikis and collaborative databases, so I will try to make useful improvements to the Factorio wiki.&lt;/div&gt;</summary>
		<author><name>JDLH</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Application_directory&amp;diff=206479</id>
		<title>Application directory</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Application_directory&amp;diff=206479"/>
		<updated>2024-11-16T19:00:27Z</updated>

		<summary type="html">&lt;p&gt;JDLH: /* macOS */ Explain about macOS Gatekeeper detecting changes to app bundles, and the two ways of changing the Factorio user directory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
== Overview == &lt;br /&gt;
Depending on your installation method and OS, you will have one or two directories that contain Factorio assets, and one that contains user data, such as saves and mods.&lt;br /&gt;
&lt;br /&gt;
== User data directory ==&lt;br /&gt;
The user data directory is where personal files are stored:&lt;br /&gt;
* Save files &amp;lt;code&amp;gt;./saves&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mods &amp;lt;code&amp;gt;./mods&amp;lt;/code&amp;gt;&lt;br /&gt;
* Script-output, e.g. from /screenshot &amp;lt;code&amp;gt;./script-output&amp;lt;/code&amp;gt;&lt;br /&gt;
* Local [[scenario system|scenarios]] &amp;lt;code&amp;gt;./scenarios&amp;lt;/code&amp;gt;&lt;br /&gt;
* Local settings &amp;lt;code&amp;gt;./config/config.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
* [[log file]]s &amp;lt;code&amp;gt;factorio-*.log&amp;lt;/code&amp;gt;&lt;br /&gt;
* Crash dump files &amp;lt;code&amp;gt;factorio-dump-*.dmp&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
Search your computer for the directory location, or type the path into your file manager address bar.&lt;br /&gt;
&lt;br /&gt;
Windows:&lt;br /&gt;
&lt;br /&gt;
 %appdata%\Factorio&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;%appdata%&amp;lt;/code&amp;gt; shorthand translates to your local version of &amp;lt;code&amp;gt;C:\Users\[user name]\AppData\Roaming&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MacOSX:&lt;br /&gt;
&lt;br /&gt;
 ~/Library/Application Support/factorio&lt;br /&gt;
&lt;br /&gt;
Linux distributions:&lt;br /&gt;
&lt;br /&gt;
 ~/.factorio&lt;br /&gt;
&lt;br /&gt;
:When using the Flatpak version of steam, all paths start from &amp;lt;code&amp;gt;~/.var/app/com.valvesoftware.Steam/&amp;lt;/code&amp;gt; instead.&lt;br /&gt;
&lt;br /&gt;
When using Steam on Windows, the config.ini, achievements.dat, modded-achievements.dat and player-data.json can also be found in &lt;br /&gt;
&lt;br /&gt;
 C:\Program Files (x86)\Steam\userdata\[user number]\427520\remote&lt;br /&gt;
&lt;br /&gt;
== Application directory ==&lt;br /&gt;
The application directory stores three things:&lt;br /&gt;
* Factorio executables &amp;lt;code&amp;gt;./bin&amp;lt;/code&amp;gt;&lt;br /&gt;
* Data for vanilla Factorio &amp;lt;code&amp;gt;./data&amp;lt;/code&amp;gt;&lt;br /&gt;
* API documentation &amp;lt;code&amp;gt;./doc-html&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
Windows:&lt;br /&gt;
&lt;br /&gt;
 C:\Program Files (x86)\Steam\steamapps\common\Factorio&lt;br /&gt;
 C:\Program Files\Factorio&lt;br /&gt;
&lt;br /&gt;
MacOSX:&lt;br /&gt;
&lt;br /&gt;
 ~/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents&lt;br /&gt;
 /Applications/factorio.app/Contents&lt;br /&gt;
&lt;br /&gt;
Linux:&lt;br /&gt;
&lt;br /&gt;
 ~/.steam/steam/steamapps/common/Factorio&lt;br /&gt;
 ~/.factorio&lt;br /&gt;
&lt;br /&gt;
== Changing the user data directory ==&lt;br /&gt;
&lt;br /&gt;
You can create a file &amp;lt;code&amp;gt;config-path.cfg&amp;lt;/code&amp;gt; to configure Factorio to any directory.&lt;br /&gt;
&lt;br /&gt;
In order to change the user data directory, user must edit the location of the &amp;quot;write-data&amp;quot; entry in the file &amp;lt;code&amp;gt;(Game install directory)/config/config.ini&amp;lt;/code&amp;gt;. This affects the location of mods, scenario and temp.&lt;br /&gt;
&lt;br /&gt;
==== macOS ====&lt;br /&gt;
&lt;br /&gt;
There are two ways to change the user data location on macOS. One is to change the contents of &#039;&#039;&#039;factorio.app&#039;&#039;&#039; in your Applications folder. It is simpler, but macOS will prevent the modified app from running in some cases. The other is to surround &#039;&#039;&#039;factorio.app&#039;&#039;&#039; with special configuration files, and then to run Factorio in a special way. It is more complex, but won&#039;t provoke macOS to cause you problems. &lt;br /&gt;
&lt;br /&gt;
As background, know that &#039;&#039;&#039;factorio.app&#039;&#039;&#039;, although it looks like a single file, is in fact a &amp;quot;package&amp;quot;, also known as an &amp;quot;app bundle&amp;quot;. This is a special kind of directory. Using the right Finder command, you can open the package, and change the files and directories within. However, macOS has a [https://support.apple.com/en-ca/guide/security/sec5599b66df/web security system called Gatekeeper]. In certain situations, Gatekeeper will check that the app bundle is completely identical to its original contents. Gatekeeper will notice any modifications you make within the app bundle. It will cause macOS to refuse to run the app. When and how often Gatekeeper checks differs by macOS version. It is very likely to check when you first run an application. In newer versions of macOS, like macOS Sequoia 15, it will check more often, even after your first run. &lt;br /&gt;
&lt;br /&gt;
If you are willing to modify the Factorio app bundle, then create &amp;lt;code&amp;gt;factorio.app/config-path.cfg&amp;lt;/code&amp;gt; with the following contents:&lt;br /&gt;
&lt;br /&gt;
 config-path=__PATH__executable__/../config&lt;br /&gt;
 use-system-read-write-data-directories=false&lt;br /&gt;
&lt;br /&gt;
Update &amp;lt;code&amp;gt;factorio.app/Contents/config/config.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 [path]&lt;br /&gt;
 read-data=__PATH__executable__/../data&lt;br /&gt;
 write-data=__PATH__executable__/.. &lt;br /&gt;
&lt;br /&gt;
If you do not wish to modify the Factorio app bundle, follow the instructions in &#039;&#039;&#039;[http://www.factorioforums.com/forum/viewtopic.php?f=49&amp;amp;t=12819&amp;amp;p=87281#p87281 this forum discussion]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Linux ====&lt;br /&gt;
Update &amp;lt;code&amp;gt;__Game_Install_directory/config-path.cfg&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
 use-system-read-write-data-directories=true&lt;br /&gt;
&lt;br /&gt;
Update &amp;lt;code&amp;gt;__Game_Install_directory/config/config.ini&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 [path]&lt;br /&gt;
 read-data=__PATH__executable__/../../data&lt;br /&gt;
 write-data=.local/share/factorio&lt;br /&gt;
&lt;br /&gt;
You could set the &amp;lt;code&amp;gt;write-data&amp;lt;/code&amp;gt; value to &#039;&#039;&#039;&amp;lt;code&amp;gt;.factorio&amp;lt;/code&amp;gt;&#039;&#039;&#039; if you prefer.&lt;br /&gt;
&lt;br /&gt;
Once you have done this, you can remove write permissions to the entire game installation directory &#039;&#039;&#039;except&#039;&#039;&#039; for &amp;lt;code&amp;gt;config/config.ini&amp;lt;/code&amp;gt;, which &#039;&#039;&#039;must&#039;&#039;&#039; be writable by all people who wish to play the game.&lt;br /&gt;
&lt;br /&gt;
Note that if someone changes any options, in-game, those option changes will apply to everyone who plays on the same computer.&lt;br /&gt;
&lt;br /&gt;
== Installation from Zip File ==&lt;br /&gt;
The unzipped Factorio directory.&lt;br /&gt;
&lt;br /&gt;
A list of all things found here:&lt;br /&gt;
&lt;br /&gt;
* Save games (as zip files)&lt;br /&gt;
* User-installed/created [[Mods]].&lt;br /&gt;
* User-installed/created scenarios.&lt;br /&gt;
* User configuration and settings storage&lt;br /&gt;
* [[Log file]] (factorio-*.log)&lt;br /&gt;
* Player data (player-data.json)&lt;br /&gt;
&lt;br /&gt;
Note: Deleting the configuration file will result in a default replacement being generated upon the next Factorio launch.&lt;br /&gt;
&lt;br /&gt;
It is recommended to create backups from this directory (of saves, config, etc) before installing a new version. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Install guide]]&lt;br /&gt;
* [[Installing Mods]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=8294 Linux Version - Save games in $HOME somewhere]&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>JDLH</name></author>
	</entry>
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