<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IsHavvy</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IsHavvy"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/IsHavvy"/>
	<updated>2026-04-25T00:59:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Recipe&amp;diff=178021</id>
		<title>Prototype/Recipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Recipe&amp;diff=178021"/>
		<updated>2020-02-24T03:26:37Z</updated>

		<summary type="html">&lt;p&gt;IsHavvy: Typo: exit -&amp;gt; exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype parent|PrototypeBase}}&lt;br /&gt;
A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (see [[Prototype/RecipeCategory]]).&lt;br /&gt;
&lt;br /&gt;
{{Prototype TOC|recipe}}&lt;br /&gt;
&lt;br /&gt;
== General properties ==&lt;br /&gt;
Inherits all properties from [[PrototypeBase]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|category|[[Types/string|string]]|&amp;quot;crafting&amp;quot;|optional=true}}&lt;br /&gt;
Optional. The category of this recipe. The built-in categories can be found [[Data.raw#recipe-category|here]]. See also [[Prototype/RecipeCategory]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|subgroup|[[Types/string|string]]||optional=true}}&lt;br /&gt;
Optional. The subgroup of this recipe. If not specified, defaults to the subgroup of the product if there is only 1, or main_product if multiple products exist. If multiple products exist and no main_product is specified, the subgroup is required.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|icons, icon,  icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecification]]|optional=true}}&lt;br /&gt;
An icon is mandatory for recipe with more than 1 product and no main_product. Otherwise defaults to the icon of main_product/1 product.&lt;br /&gt;
&lt;br /&gt;
If given, it overwrites the icon of the main_product/1 product.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|crafting_machine_tint|[[Types/table|table]] of [[Types/Color|Color]]|optional=true}}&lt;br /&gt;
Optional. Used by crafting machine &amp;lt;code&amp;gt;[[Prototype/CraftingMachine#working_visualisations|working_visualisations]]&amp;lt;/code&amp;gt; to tint certain layers with the recipe color. [[Types/WorkingVisualisation#apply_recipe_tint|apply_recipe_tint]] on the working visualisation determines which of the 4 colors is used for that layer (if any).&lt;br /&gt;
&lt;br /&gt;
Format:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;crafting_machine_tint = { primary = {r=0,g=0,b=0,a=0}, secondary = {r=0,g=0,b=0,a=0}, tertiary = {r=0,g=0,b=0,a=0}, quaternary = {r=0,g=0,b=0,a=0}}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each key/value pair is optional and defaults to the above value.&lt;br /&gt;
&lt;br /&gt;
== Recipe data ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
--&amp;gt;{{#subobject:normal&lt;br /&gt;
 |Prototype property name=normal&lt;br /&gt;
 |Prototype property type=[[Prototype/Recipe#Recipe_data|Recipe data]] or [[Types/bool|bool]]&lt;br /&gt;
 |Prototype property optional=true&lt;br /&gt;
 |Prototype property pagename={{FULLPAGENAME}}&lt;br /&gt;
}}&amp;lt;!-- &lt;br /&gt;
--&amp;gt;{{#subobject:expensive&lt;br /&gt;
 |Prototype property name=expensive&lt;br /&gt;
 |Prototype property type=[[Prototype/Recipe#Recipe_data|Recipe data]] or [[Types/bool|bool]]&lt;br /&gt;
 |Prototype property optional=true&lt;br /&gt;
 |Prototype property pagename={{FULLPAGENAME}}&lt;br /&gt;
}}&amp;lt;!-- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
If the recipe does not have a difficulty, this is located directly in the prototype. Otherwise, if the &amp;quot;&#039;&#039;&#039;normal&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;expensive&#039;&#039;&#039;&amp;quot; property exists, the recipe has difficulty. Then, the recipe data has to be specified for each difficulty instead of directly in the prototype. If at least one difficulty has recipe data defined, the other difficulty can be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. This will disable the recipe for the difficulty, same as setting it &amp;lt;code&amp;gt;enabled = false&amp;lt;/code&amp;gt;. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. &amp;lt;code&amp;gt;normal = nil&amp;lt;/code&amp;gt;, is possible and gives that difficulty the exact same properties as the difficulty that is defined. See below for examples.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|ingredients|[[Types/table|table]] of [[Types/IngredientPrototype|IngredientPrototype]]}}&lt;br /&gt;
A table containing ingredient names and counts. Can also contain information about fluid temperature and catalyst amounts.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
ingredients = {{&amp;quot;iron-stick&amp;quot;, 2}, {&amp;quot;iron-plate&amp;quot;, 3}}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
The same with full format:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
ingredients = {{type = &amp;quot;item&amp;quot;, name = &amp;quot;iron-stick&amp;quot;, amount = 2}, {type = &amp;quot;item&amp;quot;, name = &amp;quot;iron-plate&amp;quot;, amount = 3}}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
For fluids, the full format always has to be used:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
ingredients = {{type=&amp;quot;fluid&amp;quot;, name=&amp;quot;water&amp;quot;, amount=50}, {type=&amp;quot;fluid&amp;quot;, name=&amp;quot;crude-oil&amp;quot;, amount=100}}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Maximal ingredient amount is 65535. The catalyst amounts are automatically calculated from the recipe, or can be set manually.[https://factorio.com/blog/post/fff-256]&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|result|[[Types/string|string]]|optional=true}}&lt;br /&gt;
Can be replaced with the results parameter. The item created by this recipe. Must be the name of an item, such as &amp;quot;iron-gear-wheel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|result_count|[[Types/uint32|uint32]]|1|optional=true}}&lt;br /&gt;
Optional. The number of items created by this recipe.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|results|[[Types/table|table]] of [[Types/ProductPrototype|ProductPrototype]]|optional=true}}&lt;br /&gt;
A table containing result names and counts. Can also contain information about fluid temperature and catalyst amounts. The catalyst amounts are automatically calculated from the recipe, or can be set manually.[https://factorio.com/blog/post/fff-256]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
results=&lt;br /&gt;
    {&lt;br /&gt;
      {type=&amp;quot;fluid&amp;quot;, name=&amp;quot;heavy-oil&amp;quot;, amount=3},&lt;br /&gt;
      {type=&amp;quot;fluid&amp;quot;, name=&amp;quot;light-oil&amp;quot;, amount=3},&lt;br /&gt;
      {type=&amp;quot;fluid&amp;quot;, name=&amp;quot;petroleum-gas&amp;quot;, amount=4}&lt;br /&gt;
    },&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
results = &lt;br /&gt;
    {&lt;br /&gt;
      {type = &amp;quot;item&amp;quot;, name = &amp;quot;iron-nuggets&amp;quot;, amount = 9},&lt;br /&gt;
      {type = &amp;quot;item&amp;quot;, name = &amp;quot;gold-nuggets&amp;quot;, amount = 1}&lt;br /&gt;
     },&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|energy_required|[[Types/double|double]]|0.5|optional=true}}&lt;br /&gt;
Optional. The amount of time it takes to make this recipe.&lt;br /&gt;
&lt;br /&gt;
This is the number of seconds it takes to craft at crafting speed 1.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|emissions_multiplier|[[Types/double|double]]|1.0|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|requester_paste_multiplier|[[Types/uint32|uint32]]|30|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|overload_multiplier|[[Types/uint32|uint32]]|0|optional=true}}&lt;br /&gt;
Used to determine how many extra items are put into an assembling machine before it&#039;s considered &amp;quot;full enough&amp;quot;. See [[Inserters#Insertion_limits]].&lt;br /&gt;
&lt;br /&gt;
If set to 0, it instead uses the following formula: 1.166 / (energy_required / the assembler&#039;s crafting_speed), rounded up, and clamped between 2 and 100.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|enabled|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
Optional. This can be false to disable the recipe at the start of the game, or &amp;quot;true&amp;quot; to leave it enabled.&lt;br /&gt;
&lt;br /&gt;
If your recipe is unlocked by a technology, you should set this to &amp;quot;false&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|hidden|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Optional. Hides the recipe from crafting menus.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|hide_from_stats|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Optional. Hides the recipe from flow stats (item/fluid production statistics).&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|hide_from_player_crafting|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Optional. Hides the recipe from the player&#039;s crafting screen. The recipe will still show up for selection in machines.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|allow_decomposition|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
Optional. Whether this recipe is allowed to be broken down for the recipe tooltip &amp;quot;Total raw&amp;quot; calculations.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|allow_as_intermediate|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
Optional. Whether the recipe can be used as an intermediate recipe in hand-crafting.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|allow_intermediates|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
Optional. Whether the recipe is allowed to use intermediate recipes when hand-crafting.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|always_show_made_in|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Optional. Whether the &amp;quot;Made in: {Machine}&amp;quot; part of the tool-tip should always be present, not only when the recipe can not be hand-crafted.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|show_amount_in_title|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
Optional. Whether the recipe name should have the product amount in front of it, e.g. &amp;quot;2 [[transport belt]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|always_show_products|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Optional. Whether the products are always shown in the recipe tool-tip.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|main_product|[[Types/string|string]]|optional=true}}&lt;br /&gt;
Optional.&lt;br /&gt;
&lt;br /&gt;
For recipes with more than one product: This defines of which result the icon, subgroup and name is used. If it is not set and the recipe has more than 1 result the recipe will use the recipe-name and recipe-description locale and its own subgroup and icon.&lt;br /&gt;
&lt;br /&gt;
For recipes with 1 result: The recipe uses the icon, subgroup and name of the result by default. If set this property is set to an empty string, the recipe will use the properties of the recipe instead of the result.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;iron-plate&amp;quot; ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
  {&lt;br /&gt;
    type = &amp;quot;recipe&amp;quot;,&lt;br /&gt;
    name = &amp;quot;iron-plate&amp;quot;,&lt;br /&gt;
    category = &amp;quot;smelting&amp;quot;,&lt;br /&gt;
    energy_required = 3.5,&lt;br /&gt;
    ingredients = {{&amp;quot;iron-ore&amp;quot;, 1}},&lt;br /&gt;
    result = &amp;quot;iron-plate&amp;quot;&lt;br /&gt;
  }&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;coal-liquefaction&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;{&lt;br /&gt;
  type = &amp;quot;recipe&amp;quot;,&lt;br /&gt;
  name = &amp;quot;coal-liquefaction&amp;quot;,&lt;br /&gt;
  category = &amp;quot;oil-processing&amp;quot;,&lt;br /&gt;
  subgroup = &amp;quot;fluid-recipes&amp;quot;,&lt;br /&gt;
  order = &amp;quot;a[oil-processing]-c[coal-liquefaction]&amp;quot;,&lt;br /&gt;
  enabled = false,&lt;br /&gt;
  energy_required = 5,&lt;br /&gt;
  icon = &amp;quot;__base__/graphics/icons/fluid/coal-liquefaction.png&amp;quot;,&lt;br /&gt;
  icon_size = 32,&lt;br /&gt;
  ingredients =&lt;br /&gt;
  {&lt;br /&gt;
    {type=&amp;quot;item&amp;quot;, name=&amp;quot;coal&amp;quot;, amount=10},&lt;br /&gt;
    {type=&amp;quot;fluid&amp;quot;, name=&amp;quot;heavy-oil&amp;quot;, amount=25},&lt;br /&gt;
    {type=&amp;quot;fluid&amp;quot;, name=&amp;quot;steam&amp;quot;, amount=50}&lt;br /&gt;
  },&lt;br /&gt;
  results=&lt;br /&gt;
  {&lt;br /&gt;
    {type=&amp;quot;fluid&amp;quot;, name=&amp;quot;heavy-oil&amp;quot;, amount=35},&lt;br /&gt;
    {type=&amp;quot;fluid&amp;quot;, name=&amp;quot;light-oil&amp;quot;, amount=15},&lt;br /&gt;
    {type=&amp;quot;fluid&amp;quot;, name=&amp;quot;petroleum-gas&amp;quot;, amount=20}&lt;br /&gt;
  },&lt;br /&gt;
  allow_decomposition = false&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;iron-gear-wheel&amp;quot; — recipe with difficulty ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;  {&lt;br /&gt;
    type = &amp;quot;recipe&amp;quot;,&lt;br /&gt;
    name = &amp;quot;iron-gear-wheel&amp;quot;,&lt;br /&gt;
    normal =&lt;br /&gt;
    {&lt;br /&gt;
      ingredients = {{&amp;quot;iron-plate&amp;quot;, 2}},&lt;br /&gt;
      result = &amp;quot;iron-gear-wheel&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    expensive =&lt;br /&gt;
    {&lt;br /&gt;
      ingredients = {{&amp;quot;iron-plate&amp;quot;, 4}},&lt;br /&gt;
      result = &amp;quot;iron-gear-wheel&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  },&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Modified so that it cannot be crafted in normal mode, unless unlocked via command/research ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;  {&lt;br /&gt;
    type = &amp;quot;recipe&amp;quot;,&lt;br /&gt;
    name = &amp;quot;iron-gear-wheel&amp;quot;,&lt;br /&gt;
    normal = false,&lt;br /&gt;
    expensive =&lt;br /&gt;
    {&lt;br /&gt;
      ingredients = {{&amp;quot;iron-plate&amp;quot;, 4}},&lt;br /&gt;
      result = &amp;quot;iron-gear-wheel&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  },&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Modified so that the expensive recipe is always used, even in normal mode ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;  {&lt;br /&gt;
    type = &amp;quot;recipe&amp;quot;,&lt;br /&gt;
    name = &amp;quot;iron-gear-wheel&amp;quot;,&lt;br /&gt;
    normal = nil, --this line can be omitted&lt;br /&gt;
    expensive =&lt;br /&gt;
    {&lt;br /&gt;
      ingredients = {{&amp;quot;iron-plate&amp;quot;, 4}},&lt;br /&gt;
      result = &amp;quot;iron-gear-wheel&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  },&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>IsHavvy</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Technology&amp;diff=177472</id>
		<title>Prototype/Technology</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Technology&amp;diff=177472"/>
		<updated>2020-02-07T11:47:52Z</updated>

		<summary type="html">&lt;p&gt;IsHavvy: Error message told me only tools can be researched.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype parent|PrototypeBase}}&lt;br /&gt;
A [[technologies|technology]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype TOC|technology}}&lt;br /&gt;
&lt;br /&gt;
== General properties ==&lt;br /&gt;
Inherits all properties from [[PrototypeBase]].&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecification]]}}&lt;br /&gt;
&lt;br /&gt;
=== name ===&lt;br /&gt;
:&#039;&#039;See [[PrototypeBase#name ]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inherited from [[PrototypeBase]]. If the name ends with &amp;lt;code&amp;gt;-number&amp;lt;/code&amp;gt;, the number is ignored for localization purposes. E. g. if the name is &amp;lt;code&amp;gt;whatever-name-3&amp;lt;/code&amp;gt;, the game looks for the &amp;lt;code&amp;gt;technology-name.whatever-name&amp;lt;/code&amp;gt; localization. The technology tree will also show the number on the technology icon.&lt;br /&gt;
&lt;br /&gt;
== Technology data ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
--&amp;gt;{{#subobject:normal&lt;br /&gt;
 |Prototype property name=normal&lt;br /&gt;
 |Prototype property type=[[Prototype/Technology#Technology_data|Technology data]] or [[Types/bool|bool]]&lt;br /&gt;
 |Prototype property optional=true&lt;br /&gt;
 |Prototype property pagename={{FULLPAGENAME}}&lt;br /&gt;
}}&amp;lt;!-- &lt;br /&gt;
--&amp;gt;{{#subobject:expensive&lt;br /&gt;
 |Prototype property name=expensive&lt;br /&gt;
 |Prototype property type=[[Prototype/Technology#Technology_data|Technology data]] or [[Types/bool|bool]]&lt;br /&gt;
 |Prototype property optional=true&lt;br /&gt;
 |Prototype property pagename={{FULLPAGENAME}}&lt;br /&gt;
}}&amp;lt;!-- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
If the technology does not have a difficulty, this is located directly in the prototype. Otherwise, if the &amp;quot;normal&amp;quot; or &amp;quot;expensive&amp;quot; property exists, the technology has difficulty. Then, the technology data has to be specified for each difficulty instead of directly in the prototype. If at least one difficulty has technology data defined, the other difficulty can be set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;. This will disable the technology for the difficulty, same as setting it &amp;lt;code&amp;gt;enabled = false&amp;lt;/code&amp;gt;. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. &amp;lt;code&amp;gt;normal = nil&amp;lt;/code&amp;gt;, is possible and gives that difficulty the exact same properties as the difficulty that is defined.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|upgrade|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
When set to true, and the technology contains several levels, only the relevant one is displayed in the technology screen.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;  {&lt;br /&gt;
    type = &amp;quot;technology&amp;quot;,&lt;br /&gt;
    name = &amp;quot;physical-projectile-damage-2&amp;quot;,&lt;br /&gt;
    ...&lt;br /&gt;
    upgrade = &amp;quot;true&amp;quot;&lt;br /&gt;
  }&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|enabled|[[Types/bool|bool]]|true|optional=true}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|hidden|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Hides the technology from the tech screen.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|visible_when_disabled|[[Types/bool|bool]]|false|optional=true}}&lt;br /&gt;
Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|unit|[[Types/table|table]]}}&lt;br /&gt;
[[Types/table|table]] with the following key/value pairs:&lt;br /&gt;
* count — [[Types/double|double]] — How many units are needed. Must be positive. May not be specified if count_formula is specified.&lt;br /&gt;
* count_formula — [[Types/string|string]] — Formula that specifies how many units are needed per level of the infinite technology. May not be specified if count is specified. The formula is executed following the BODMAS order.&lt;br /&gt;
: Supported operators &amp;amp; characters:&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Operator !! meaning&lt;br /&gt;
|-&lt;br /&gt;
| +  || Addition&lt;br /&gt;
|-&lt;br /&gt;
| -  || Subtraction&lt;br /&gt;
|-&lt;br /&gt;
| * || Multiplication&lt;br /&gt;
|-&lt;br /&gt;
| ^ || Power, raise the preceding base number by the following exponent number&lt;br /&gt;
|-&lt;br /&gt;
| () || Brackets for order, supported nested brackets&lt;br /&gt;
|-&lt;br /&gt;
| l or L || The current level of the technology&lt;br /&gt;
|-&lt;br /&gt;
| Digits || Are treated as numbers&lt;br /&gt;
|-&lt;br /&gt;
| . || Decimal point in number&lt;br /&gt;
|-&lt;br /&gt;
| SPACE || Space characters are ignored&lt;br /&gt;
|}&lt;br /&gt;
* time — [[Types/double|double]] — How much time is needed per one unit, in lab with crafting speed 1 it is the number of seconds.&lt;br /&gt;
* ingredients — [[Types/table|table]] of [[Types/IngredientPrototype|IngredientPrototype]] — list of ingredients needed for one unit of research. The item types must all be [[Prototype/Tool|tools]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
unit =&lt;br /&gt;
{&lt;br /&gt;
  count_formula = &amp;quot;2^(L-6)*1000&amp;quot;,&lt;br /&gt;
  ingredients =&lt;br /&gt;
  {&lt;br /&gt;
    {&amp;quot;automation-science-pack&amp;quot;, 1},&lt;br /&gt;
    {&amp;quot;logistic-science-pack&amp;quot;, 1},&lt;br /&gt;
    {&amp;quot;chemical-science-pack&amp;quot;, 1},&lt;br /&gt;
    {&amp;quot;production-science-pack&amp;quot;, 1},&lt;br /&gt;
    {&amp;quot;utility-science-pack&amp;quot;, 1},&lt;br /&gt;
    {&amp;quot;space-science-pack&amp;quot;, 1}&lt;br /&gt;
  },&lt;br /&gt;
  time = 60&lt;br /&gt;
}&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|max_level|[[Types/uint32|uint32]] or [[Types/string|string]]|Same as the level of the technology, which is 0 for non-upgrades, and the level of the upgrade for upgrades.|optional=true}}&lt;br /&gt;
&amp;quot;infinite&amp;quot; for infinite technologies, otherwise uint.&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|prerequisites|[[Types/table|table]] of [[Types/string|string]]|optional=true}}&lt;br /&gt;
List of technologies needed to be researched before this one can be researched.&lt;br /&gt;
  prerequisites = {&amp;quot;explosives&amp;quot;, &amp;quot;military-2&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
{{Prototype property|effects|[[Types/table|table]] of [http://lua-api.factorio.com/latest/Concepts.html#Modifier Modifier]|optional=true}}&lt;br /&gt;
List of effects of the technology (applied when the technology is researched).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  {&lt;br /&gt;
    type  = &amp;quot;unlock-recipe&amp;quot;,&lt;br /&gt;
    recipe = &amp;quot;land-mine&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>IsHavvy</name></author>
	</entry>
</feed>