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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Immibis</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Immibis"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Immibis"/>
	<updated>2026-06-09T06:13:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Units&amp;diff=108098</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Units&amp;diff=108098"/>
		<updated>2014-02-19T02:45:53Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Please don&amp;#039;t mix energy with power!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Factorio and this wiki are using the following units:&lt;br /&gt;
&lt;br /&gt;
; [J] Joules&lt;br /&gt;
: the unit for work. Please don&#039;t mix work with energy! Work is in coal, oil, hot water and must be converted into energy before usage. This is most important, because this conversion takes time; it&#039;s a big difference if I convert one item of coal in 1 second or in one minute.&lt;br /&gt;
&lt;br /&gt;
; [s] Second&lt;br /&gt;
: a [[Game-second]].&lt;br /&gt;
&lt;br /&gt;
; [tile]&lt;br /&gt;
: a tile is the smallest piece of map. See [[Tile]].&lt;br /&gt;
&lt;br /&gt;
; [W] Watt&lt;br /&gt;
: the unit for power. If something uses power, it means, that it will do work (see Joules above), as long as it is used. Work is power multiplied by time.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Ssilk&amp;diff=108097</id>
		<title>User talk:Ssilk</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Ssilk&amp;diff=108097"/>
		<updated>2014-02-19T02:44:46Z</updated>

		<summary type="html">&lt;p&gt;Immibis: /* Work vs energy */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:Kovarex|Kovarex]] ([[User talk:Kovarex|talk]]) 21:07, 2 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Hey there! I just started playing Factorio and I really want to help make this wiki a complete and useable resource. I saw your post on the forums so I figured your might be able to answer a question. I&#039;m fixing some dead end pages such as [[Armor_making_1]] by redirecting them to the proper pages, however Armor_making_1 seems to be a name used internally by the game. Should those pages contain information about internal game usage aside from just redirecting them? [[User:Cakestantinople|Cakestantinople]] ([[User talk:Cakestantinople|talk]]) 03:34, 6 February 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, those pages have been created automatically, they might be wrong or outdated. You can prove that by looking into the prototype files of the factorio installation directory. Currently I&#039;m not in front my computer, so I can&#039;t check that. If you have problems to find that please PM me in the forum. [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 23:24, 6 February 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Work vs energy ==&lt;br /&gt;
&lt;br /&gt;
[[Units]] says &amp;quot;Please don&#039;t mix work with energy!&amp;quot; - why not? In real life work is just the change in energy. Eg: if a thing has 300 J of gravitational potential energy, and I do 100 J of work to push it uphill, then now it has 400 J of gravitational potential energy (assuming 100% efficiency). [[User:Immibis|Immibis]] ([[User talk:Immibis|talk]]) 03:44, 19 February 2014 (CET)&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/MiningDrill&amp;diff=108064</id>
		<title>Prototype/MiningDrill</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/MiningDrill&amp;diff=108064"/>
		<updated>2014-02-15T23:13:18Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A mining drill. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
This prototype inherits the properties of [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== animations ===&lt;br /&gt;
Type: Map of [[Types/string]] -&amp;gt; [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
The animations to use. Should look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
animations = {&lt;br /&gt;
   north = {&lt;br /&gt;
      ... animation goes here ...&lt;br /&gt;
   },&lt;br /&gt;
   south = {&lt;br /&gt;
      ... animation goes here ...&lt;br /&gt;
   },&lt;br /&gt;
   east = {&lt;br /&gt;
      ... animation goes here ...&lt;br /&gt;
   },&lt;br /&gt;
   west = {&lt;br /&gt;
      ... animation goes here ...&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== mining_speed ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
The speed of this drill. Electric mining drills have 0.5. Burner mining drills have 0.35.&lt;br /&gt;
&lt;br /&gt;
=== energy_source ===&lt;br /&gt;
Type: [[Types/EnergySource]]&lt;br /&gt;
&lt;br /&gt;
The energy source of this mining drill.&lt;br /&gt;
&lt;br /&gt;
=== energy_usage ===&lt;br /&gt;
Type: [[Types/EnergyPower]]&lt;br /&gt;
&lt;br /&gt;
The amount of energy used by the drill while mining.&lt;br /&gt;
&lt;br /&gt;
=== mining_power ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
Unknown. Burner mining drills have 3.5. Electric mining drills have 3.&lt;br /&gt;
&lt;br /&gt;
=== resource_searching_radius ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
The distance from the centre of the mining drill to search for resources in.&lt;br /&gt;
&lt;br /&gt;
This is 2.49 for electric mining drills (a 5x5 area) and 0.99 for burner mining drills (a 2x2 area). There is presumably a reason that these are not 2.5 and 1.0.&lt;br /&gt;
&lt;br /&gt;
=== vector_to_place_result ===&lt;br /&gt;
Type: [[Types/vector]]&lt;br /&gt;
&lt;br /&gt;
The position where the result is placed, when the mining drill is facing south (?).&lt;br /&gt;
&lt;br /&gt;
=== module_slots ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of module slots.&lt;br /&gt;
&lt;br /&gt;
=== radius_visualization_picture ===&lt;br /&gt;
Type: [[Types/Sprite]]&lt;br /&gt;
&lt;br /&gt;
The sprite used to show the range of the mining drill.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Furnace&amp;diff=108061</id>
		<title>Prototype/Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Furnace&amp;diff=108061"/>
		<updated>2014-02-15T23:07:11Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A furnace. Normal furnaces only process &amp;quot;smelting&amp;quot; category recipes, but you can make furnaces that process other [[Prototype/RecipeCategory|recipe categories]]. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
This prototype inherits the properties of [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== smelting_categories ===&lt;br /&gt;
Type: List of [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
A list of the names of [[Prototype/RecipeCategory|recipe categories]] that this furnace can use.&lt;br /&gt;
&lt;br /&gt;
=== result_inventory_size ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of output slots.&lt;br /&gt;
&lt;br /&gt;
=== source_inventory_size ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of input slots.&lt;br /&gt;
&lt;br /&gt;
=== smelting_energy_consumption ===&lt;br /&gt;
Type: [[Types/EnergyPower]]&lt;br /&gt;
&lt;br /&gt;
The amount of energy used by the furnace while smelting.&lt;br /&gt;
&lt;br /&gt;
=== smelting_speed ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
The speed of this furnace. 0.5 is stone furnace speed. 1 is steel furnace speed.&lt;br /&gt;
&lt;br /&gt;
=== energy_source ===&lt;br /&gt;
Type: [[Types/EnergySource]]&lt;br /&gt;
&lt;br /&gt;
The energy source of this furnace.&lt;br /&gt;
&lt;br /&gt;
=== off_animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
The animation displayed when the furnace is idle.&lt;br /&gt;
&lt;br /&gt;
=== on_animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
In combination with fire_animation, the animation displayed when the furnace is running.&lt;br /&gt;
&lt;br /&gt;
=== fire_animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
In combination with on_animation, the animation displayed when the furnace is running. This is displayed &amp;quot;on top of&amp;quot; on_animation.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=108036</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=108036"/>
		<updated>2014-02-14T22:29:54Z</updated>

		<summary type="html">&lt;p&gt;Immibis: /* Insertion Limits */ Labs don&amp;#039;t make items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks|Transport network}}&lt;br /&gt;
Inserters are the fundamental structures of a factory. They look and work like a robot-arm and take items from behind and place them in front of it.&lt;br /&gt;
&lt;br /&gt;
Inserters will&lt;br /&gt;
* pick up [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has [[Storages/Stack|stacks]] (eg. [[Storages/Chests]], [[Furnace]]s, [[Assembling machine]]s)&lt;br /&gt;
* place the moved item onto the ground, on a transport belt, or into any object that has stacks.&lt;br /&gt;
[[File:inserter.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
=== Inserter mechanics ===&lt;br /&gt;
Inserters will act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up and allow other machines and inserters on the same transport belt to have items.&lt;br /&gt;
&lt;br /&gt;
=== Insertion Limits ===&lt;br /&gt;
Inserters will not insert into certain buildings if they already have, or are above of, a certain amount of items.&lt;br /&gt;
&lt;br /&gt;
For example, if a boiler has 5 pieces of fuel in it, then an inserter will not insert additional fuel until it has 4 or less.&lt;br /&gt;
&lt;br /&gt;
* [[Boiler]]s, [[Burner inserter]]s and [[Furnace]]s will not accept more than 5 x [[Fuel]].&lt;br /&gt;
* [[Gun turret]]s will not accept more than 10 x [[Magazine]] (since v0.8.4).&lt;br /&gt;
* [[Assembling machine]]s: will not accept more than twice the items needed in the recipe.&lt;br /&gt;
* [[Lab]]s: will not accept more than twice the items needed for one research point.&lt;br /&gt;
* For smelting, [[Furnace]]s have the same limits as assemblers. Example: no more than 10 x [[Iron plate]] is accepted for smelting into [[Steel plate]].&lt;br /&gt;
&lt;br /&gt;
=== Placing ===&lt;br /&gt;
*Transport belts: Inserters will always place the item on the further lane.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Max power !! Speed ([[Game-second|secs.]]) !! Range ([[Tile|tiles]]) !! Special&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} || {{icon|iron-plate|3|Iron plate}} || 180 W ([[Fuel|burner]]) || 1 || 1 || Only inserter using [[Fuel]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|inserter|Inserter}} || {{icon|iron-plate|4|Iron plate}} {{icon|copper-plate|1.5|Copper plate}} || 12.6 W ([[Electric network|electric]]) || 1 || 1 || Standard inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || {{icon|iron-plate|7|Iron plate}} {{icon|copper-plate|1.5|Copper plate}} || 18 W ([[Electric network|electric]]) || 1 || 2 || Only inserter with higher range.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || {{icon|iron-plate|8|Iron plate}} {{icon|copper-plate|4.5|Copper plate}} || 31.5 W ([[Electric network|electric]]) || 2.4 || 1 || Basic faster inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || {{icon|iron-plate|12|Iron plate}} {{icon|copper-plate|10.5|Copper plate}} || 44.1 W ([[Electric network|electric]]) || 2.4 || 1 || Only inserter connectable to [[Circuit network]]s and with configurable working condition.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== removed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Max power !! Speed !! Range !! Special&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|filter-inserter|Filter inserter}} || {{icon|iron-plate|10|Iron plate}} {{icon|copper-plate|8|Copper plate}} || 40 W ([[Electric network|electric]]) || 2 || 1 || Inserter configurable for which [[Items]] to move. &#039;&#039;&#039;Removed in 0.7.2. See [[Smart inserter]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
(Can be removed from wiki after v0.9)&lt;br /&gt;
&lt;br /&gt;
== Special behavior ==&lt;br /&gt;
&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: use it instead of a belt&lt;br /&gt;
* [[Inserters/Reduce power consumption]]&lt;br /&gt;
* [[Research:Item Cargo Size Update]]: works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Inserters/Priority]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Transport network]] [[Category: Circuit network]]&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Types/EnergySource&amp;diff=108000</id>
		<title>Types/EnergySource</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Types/EnergySource&amp;diff=108000"/>
		<updated>2014-02-13T00:11:25Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Fixed typo in property name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Specifies the way the entity gets its energy.&lt;br /&gt;
Valid for 0.8+ version&lt;br /&gt;
=== type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Only valid values are &amp;quot;electric&amp;quot; or &amp;quot;burner&amp;quot;, it specifies the type of the energy source to be used.&lt;br /&gt;
=== emissions ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/double]]&lt;br /&gt;
=== resting_consumption_ratio ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/float]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 1/30&lt;br /&gt;
== Electric energy source ==&lt;br /&gt;
=== buffer_capacity ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/EnergyAmount]]&lt;br /&gt;
=== input_priority ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/EnergyPriority]]&lt;br /&gt;
=== input_flow_limit ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/EnergyPower]]&lt;br /&gt;
=== output_priority ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/EnergyPriority]]&lt;br /&gt;
=== output_flow_limit ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/EnergyPower]]&lt;br /&gt;
== Burner ==&lt;br /&gt;
=== effectivity ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/float]]&lt;br /&gt;
&lt;br /&gt;
Value specifying the amount of burning value of the item to be transferred into the energy.&lt;br /&gt;
1 means 100% effectivity.&lt;br /&gt;
=== fuel_inventory_size ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/InventorySize]]&lt;br /&gt;
=== smoke===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/SmokeSources]]&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype_definitions&amp;diff=107989</id>
		<title>Prototype definitions</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype_definitions&amp;diff=107989"/>
		<updated>2014-02-12T19:35:14Z</updated>

		<summary type="html">&lt;p&gt;Immibis: cargo-wagon and locomotive probably inherit from the same thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warning ==&lt;br /&gt;
This is work in progress of description of the prototype specification possibilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game is in early stage, and the interface will change in the future for sure.&#039;&#039;&#039;&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Prototype objects are specified in lua script called data.lua in the root of every mod (base game works as mod as well)&lt;br /&gt;
* Individual objects are usually sorted into different groups in the prototypes folder.&lt;br /&gt;
== Prototypes ==&lt;br /&gt;
* [[Prototype/AmmoCategory]] &#039;&#039;&#039;ammo-category&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/AutoplaceControl]] &#039;&#039;&#039;autoplace-control&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/DamageType]] &#039;&#039;&#039;damage-type&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Entity]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
** [[Prototype/Arrow]] &#039;&#039;&#039;arrow&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Corpse]] &#039;&#039;&#039;corpse&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Explosion]] &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/FlameThrowerExplosion]] &#039;&#039;&#039;flame-thrower-explosion&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/EntityWithHealth]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
*** [[Prototype/Accumulator]] &#039;&#039;&#039;accumulator&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/AssemblingMachine]] &#039;&#039;&#039;assembling-machine&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Beacon]] &#039;&#039;&#039;beacon&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Car]] &#039;&#039;&#039;car&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Character]] &#039;&#039;&#039;player&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Container]] &#039;&#039;&#039;container&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/SmartContainer]] &#039;&#039;&#039;smart-container&#039;&#039;&#039;&lt;br /&gt;
***** [[Prototype/LogisticContainer]] &#039;&#039;&#039;logistic-container&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/ElectricPole]] &#039;&#039;&#039;electric-pole&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Fish]] &#039;&#039;&#039;fish&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Furnace]] &#039;&#039;&#039;furnace&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Inserter]] &#039;&#039;&#039;inserter&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Lab]] &#039;&#039;&#039;lab&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Lamp]] &#039;&#039;&#039;lamp&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Market]] &#039;&#039;&#039;market&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/MiningDrill]] &#039;&#039;&#039;mining-drill&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/PipeConnectable]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
**** [[Prototype/Boiler]] &#039;&#039;&#039;boiler&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/Generator]] &#039;&#039;&#039;generator&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/Pump]] &#039;&#039;&#039;pump&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/Pipe]] &#039;&#039;&#039;pipe&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/PipeToGround]] &#039;&#039;&#039;pipe-to-ground&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/PlayerPort]] &#039;&#039;&#039;player-port&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Radar]] &#039;&#039;&#039;radar&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Rail]] &#039;&#039;&#039;rail&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/RailSignal]] &#039;&#039;&#039;rail-signal&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Roboport]] &#039;&#039;&#039;roboport&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Robot]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
**** [[Prototype/CombatRobot]] &#039;&#039;&#039;combat-robot&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/ConstructionRobot]] &#039;&#039;&#039;construction-robot&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/LogisticRobot]] &#039;&#039;&#039;logistic-robot&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/RocketDefense]] &#039;&#039;&#039;rocket-defense&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/SolarPanel]] &#039;&#039;&#039;solar-panel&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Splitter]] &#039;&#039;&#039;splitter&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/TrainStop]] &#039;&#039;&#039;train-stop&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/TrainUnit]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
**** [[Prototype/CargoWagon]] &#039;&#039;&#039;cargo-wagon&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/Locomotive]] &#039;&#039;&#039;locomotive&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/TransportBelt]] &#039;&#039;&#039;transport-belt&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/TransportBeltToGround]] &#039;&#039;&#039;transport-belt-to-ground&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Tree]] &#039;&#039;&#039;tree&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Turret]] &#039;&#039;&#039;turret&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/AmmoTurret]] &#039;&#039;&#039;ammo-turret&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/ElectricTurret]] &#039;&#039;&#039;electric-turret&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Unit]] &#039;&#039;&#039;unit&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/UnitSpawner]] &#039;&#039;&#039;unit-spawner&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Wall]] &#039;&#039;&#039;wall&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/FlyingText]] &#039;&#039;&#039;flying-text&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Ghost]] &#039;&#039;&#039;ghost&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/ItemEntity]] &#039;&#039;&#039;item-entity&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/LandMine]] &#039;&#039;&#039;land-mine&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Particle]] &#039;&#039;&#039;particle&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Projectile]] &#039;&#039;&#039;projectile&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/RailRemnants]] &#039;&#039;&#039;rail-remnants&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Resource]] &#039;&#039;&#039;resource&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Smoke]] &#039;&#039;&#039;smoke&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Sticker]] &#039;&#039;&#039;sticker&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Item]] &#039;&#039;&#039;item&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Ammo]] &#039;&#039;&#039;ammo&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Armor]] &#039;&#039;&#039;armor&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Capsule]] &#039;&#039;&#039;capsule&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Equipment]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
*** [[Prototype/NightVisionEquipment]] &#039;&#039;&#039;night-vision-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/EnergyShieldEquipment]] &#039;&#039;&#039;energy-shield-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/BatteryEquipment]] &#039;&#039;&#039;battery-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/SolarPanelEquipment]] &#039;&#039;&#039;solar-panel-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/GeneratorEquipment]] &#039;&#039;&#039;generator-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/ActiveDefenseEquipment]] &#039;&#039;&#039;active-defense-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/MovementBonusEquipment]] &#039;&#039;&#039;movement-bonus-equipment&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Gun]] &#039;&#039;&#039;gun&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/MiningTool]] &#039;&#039;&#039;mining-tool&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Module]] &#039;&#039;&#039;module&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/ItemGroup]] &#039;&#039;&#039;item-group&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/MapSettings]] &#039;&#039;&#039;map-settings&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/NoiseLayer]] &#039;&#039;&#039;noise-layer&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/RailCategory]] &#039;&#039;&#039;recipe-category&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Recipe]] &#039;&#039;&#039;recipe&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/RecipeCategory]] &#039;&#039;&#039;recipe-category&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Technology]] &#039;&#039;&#039;technology&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Tile]] &#039;&#039;&#039;tile&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/SolarPanel&amp;diff=107988</id>
		<title>Prototype/SolarPanel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/SolarPanel&amp;diff=107988"/>
		<updated>2014-02-12T19:34:12Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A [[solar panel]]. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== energy_source ===&lt;br /&gt;
Type: [[Types/EnergySource]]&lt;br /&gt;
&lt;br /&gt;
Sets how this solar panel connects to the energy network. The most relevant property seems to be the output_priority.&lt;br /&gt;
&lt;br /&gt;
=== picture ===&lt;br /&gt;
Type: [[Types/Sprite]]&lt;br /&gt;
&lt;br /&gt;
The picture displayed for this solar panel.&lt;br /&gt;
&lt;br /&gt;
=== production ===&lt;br /&gt;
Type: [[Types/EnergyPower]]&lt;br /&gt;
&lt;br /&gt;
The maximum amount of power this solar panel can produce.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Roboport&amp;diff=107986</id>
		<title>Prototype/Roboport</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Roboport&amp;diff=107986"/>
		<updated>2014-02-12T19:30:23Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page. Need info on request_to_open_door_timeout and spawn_and_station_height.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A [[roboport]]. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== energy_usage ===&lt;br /&gt;
Type: [[Types/EnergyPower]]&lt;br /&gt;
&lt;br /&gt;
The roboport&#039;s energy source. Normal roboports have a buffer_capacity of 48KJ and an input_flow_limit of 2KW.&lt;br /&gt;
&lt;br /&gt;
=== recharge_minimum ===&lt;br /&gt;
Type: [[Types/EnergyAmount]]&lt;br /&gt;
&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== energy_usage ===&lt;br /&gt;
Type: [[Types/EnergyPower]]&lt;br /&gt;
&lt;br /&gt;
The amount of energy the roboport uses when idle.&lt;br /&gt;
&lt;br /&gt;
=== radius ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;radius&amp;quot; of the area the roboport covers. If this is 25, the roboport will cover a 50X50 area.&lt;br /&gt;
&lt;br /&gt;
=== charge_approach_distance ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
Presumably, the distance from the roboport at which robots will wait to charge.&lt;br /&gt;
&lt;br /&gt;
=== robot_slots_count ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of robot slots in the roboport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== material_slots_count ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of repair pack slots in the roboport.&lt;br /&gt;
&lt;br /&gt;
=== stationing_offset ===&lt;br /&gt;
Type: [[Types/vector]]&lt;br /&gt;
&lt;br /&gt;
The offset from the centre of the roboport at which robots will enter and exit.&lt;br /&gt;
&lt;br /&gt;
=== charging_offsets ===&lt;br /&gt;
Type: List of [[Types/vector]]&lt;br /&gt;
&lt;br /&gt;
The offsets from the centre of the roboport at which robots will charge.&lt;br /&gt;
&lt;br /&gt;
=== base_animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
The animation played when the roboport is idle.&lt;br /&gt;
&lt;br /&gt;
=== door_animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
The animation played when robots enter or leave the roboport. It plays forwards to open the door, and backwards to close the door.&lt;br /&gt;
&lt;br /&gt;
=== recharging_animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
The animation played at each charging point when a robot is charging there.&lt;br /&gt;
&lt;br /&gt;
=== recharging_light ===&lt;br /&gt;
Type: [[Types/Light]]&lt;br /&gt;
&lt;br /&gt;
The light emitted when charging a robot.&lt;br /&gt;
&lt;br /&gt;
=== request_to_open_door_timeout ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== spawn_and_station_height ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== radius_visualization_picture ===&lt;br /&gt;
Type: [[Types/Sprite]]&lt;br /&gt;
&lt;br /&gt;
This sprite will be displayed on every tile in range of the roboport when the cursor is over the roboport, when placing a roboport and when placing a logistics chest.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Radar&amp;diff=107985</id>
		<title>Prototype/Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Radar&amp;diff=107985"/>
		<updated>2014-02-12T19:22:21Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page. Need info on RotatedSprite type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A [[radar]]. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== energy_per_sector ===&lt;br /&gt;
Type: [[Types/EnergyAmount]]&lt;br /&gt;
&lt;br /&gt;
The amount of energy it takes to scan a sector.&lt;br /&gt;
&lt;br /&gt;
=== energy_per_nearby_scan ===&lt;br /&gt;
Type: [[Types/EnergyAmount]]&lt;br /&gt;
&lt;br /&gt;
Unknown - possibly the amount of energy it takes to refresh the map around the radar.&lt;br /&gt;
&lt;br /&gt;
=== energy_source ===&lt;br /&gt;
Type: [[Types/EnergySource]]&lt;br /&gt;
&lt;br /&gt;
The energy source for this radar.&lt;br /&gt;
&lt;br /&gt;
=== energy_usage ===&lt;br /&gt;
Type: [[Types/EnergyPower]]&lt;br /&gt;
&lt;br /&gt;
The amount of energy this radar uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== pictures ===&lt;br /&gt;
Type: [[Types/RotatedSprite]]?&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/AssemblingMachine&amp;diff=107984</id>
		<title>Prototype/AssemblingMachine</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/AssemblingMachine&amp;diff=107984"/>
		<updated>2014-02-12T19:22:14Z</updated>

		<summary type="html">&lt;p&gt;Immibis: accidentally edited the wrong page...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
An assembling machine - like the assembling machines 1/2/3 in the game, but you can use your own recipe categories. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
The animation played when crafting. When the assembling machine is idle, the animation will be paused.&lt;br /&gt;
&lt;br /&gt;
=== crafting_categories ===&lt;br /&gt;
Type: [[Types/table]]&lt;br /&gt;
&lt;br /&gt;
A list of [[Prototype/RecipeCategory|recipe categories]] this assembling machine can use.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
crafting_categories = {&amp;quot;crafting&amp;quot;, &amp;quot;smelting&amp;quot;}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== crafting_speed ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
How fast this assembling machine can craft, compared to the player.&lt;br /&gt;
&lt;br /&gt;
If this is 0.75, for example, the assembling machine will craft at 75% of the speed of the player.&lt;br /&gt;
&lt;br /&gt;
=== energy_source ===&lt;br /&gt;
Type: [[Types/EnergySource]]&lt;br /&gt;
&lt;br /&gt;
Defines how the assembling machine is powered.&lt;br /&gt;
&lt;br /&gt;
=== energy_usage ===&lt;br /&gt;
Type: [[Types/EnergyPower]]&lt;br /&gt;
&lt;br /&gt;
Sets how much energy this machine uses while crafting.&lt;br /&gt;
&lt;br /&gt;
=== ingredient_count ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
Sets the maximum number of ingredients this machine can craft with.&lt;br /&gt;
&lt;br /&gt;
Any recipe with more ingredients than this will be unavailable in this machine.&lt;br /&gt;
&lt;br /&gt;
=== module_slots ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of module slots in this machine.&lt;br /&gt;
&lt;br /&gt;
=== allowed_effects ===&lt;br /&gt;
Type: [[Types/AllowedEffects]]&lt;br /&gt;
&lt;br /&gt;
Sets the module effects that are allowed to be used on this machine.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/AssemblingMachine&amp;diff=107983</id>
		<title>Prototype/AssemblingMachine</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/AssemblingMachine&amp;diff=107983"/>
		<updated>2014-02-12T19:18:18Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page. Need info on RotatedSprite type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
An assembling machine - like the assembling machines 1/2/3 in the game, but you can use your own recipe categories. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
The animation played when crafting. When the assembling machine is idle, the animation will be paused.&lt;br /&gt;
&lt;br /&gt;
=== crafting_categories ===&lt;br /&gt;
Type: [[Types/table]]&lt;br /&gt;
&lt;br /&gt;
A list of [[Prototype/RecipeCategory|recipe categories]] this assembling machine can use.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
crafting_categories = {&amp;quot;crafting&amp;quot;, &amp;quot;smelting&amp;quot;}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== crafting_speed ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
How fast this assembling machine can craft, compared to the player.&lt;br /&gt;
&lt;br /&gt;
If this is 0.75, for example, the assembling machine will craft at 75% of the speed of the player.&lt;br /&gt;
&lt;br /&gt;
=== energy_source ===&lt;br /&gt;
Type: [[Types/EnergySource]]&lt;br /&gt;
&lt;br /&gt;
Defines how the assembling machine is powered.&lt;br /&gt;
&lt;br /&gt;
=== energy_usage ===&lt;br /&gt;
Type: [[Types/EnergyPower]]&lt;br /&gt;
&lt;br /&gt;
Sets how much energy this machine uses while crafting.&lt;br /&gt;
&lt;br /&gt;
=== ingredient_count ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
Sets the maximum number of ingredients this machine can craft with.&lt;br /&gt;
&lt;br /&gt;
Any recipe with more ingredients than this will be unavailable in this machine.&lt;br /&gt;
&lt;br /&gt;
=== module_slots ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of module slots in this machine.&lt;br /&gt;
&lt;br /&gt;
=== allowed_effects ===&lt;br /&gt;
Type: [[Types/AllowedEffects]]&lt;br /&gt;
&lt;br /&gt;
Sets the module effects that are allowed to be used on this machine.&lt;br /&gt;
&lt;br /&gt;
=== pictures ===&lt;br /&gt;
Type: [[Types/RotatedSprite]]?&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Lab&amp;diff=107982</id>
		<title>Prototype/Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Lab&amp;diff=107982"/>
		<updated>2014-02-12T19:12:59Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page. Need to confirm if allowed_effects exists or not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A [[lab]]. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== energy_source ===&lt;br /&gt;
Type: [[Types/EnergySource]]&lt;br /&gt;
&lt;br /&gt;
Defines how this lab gets energy.&lt;br /&gt;
&lt;br /&gt;
=== on_animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
The animation that plays when the lab is active.&lt;br /&gt;
&lt;br /&gt;
=== off_animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
The animation that plays when the lab is idle.&lt;br /&gt;
&lt;br /&gt;
=== energy_usage ===&lt;br /&gt;
Type: [[Types/EnergyPower]]&lt;br /&gt;
&lt;br /&gt;
The amount of energy this lab uses.&lt;br /&gt;
&lt;br /&gt;
=== inputs ===&lt;br /&gt;
Type: List of [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
A list of the names of science packs used in this lab.&lt;br /&gt;
&lt;br /&gt;
e.g. for the default lab, this is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
inputs = {&amp;quot;science-pack-1&amp;quot;, &amp;quot;science-pack-2&amp;quot;, &amp;quot;science-pack-3&amp;quot;, &amp;quot;alien-science-pack&amp;quot;}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a technology requires other types of science packs, it cannot be researched in this lab.&lt;br /&gt;
&lt;br /&gt;
=== module_slots ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of module slots.&lt;br /&gt;
&lt;br /&gt;
=== allowed_effects? ===&lt;br /&gt;
Type: [[Types/AllowedEffects]]&lt;br /&gt;
&lt;br /&gt;
The module effects that are allowed to be used with this lab.&lt;br /&gt;
&lt;br /&gt;
Unknown whether this is actually implemented for labs.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Inserter&amp;diff=107942</id>
		<title>Prototype/Inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Inserter&amp;diff=107942"/>
		<updated>2014-02-12T08:44:28Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
An [[inserter]]. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== insert_distance ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
The distance at which this inserter inserts. This is 0.85 for most inserters, and 1.85 for long-handed inserters.&lt;br /&gt;
&lt;br /&gt;
=== pickup_distance ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
The distance at which this inserter picks up items. This is 1 for most inserters, and 2 for long-handed inserters.&lt;br /&gt;
&lt;br /&gt;
=== energy_per_movement ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
Unknown units. This is 5 for most inserters, 100 for burner inserters and 7 for smart inserters.&lt;br /&gt;
&lt;br /&gt;
=== energy_per_rotation ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
Unknown units. This is 5 for most inserters, 100 for burner inserters and 7 for smart inserters.&lt;br /&gt;
&lt;br /&gt;
=== energy_source ===&lt;br /&gt;
Type: [[Types/EnergySource]]&lt;br /&gt;
&lt;br /&gt;
Defines how this inserter gets energy.&lt;br /&gt;
&lt;br /&gt;
=== extension_speed ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
Unknown units. This is 0.028 for normal inserters, 0.02 for burner inserters, 0.04 for long-handed inserters, 0.07 for fast inserters and smart inserters.&lt;br /&gt;
&lt;br /&gt;
=== filter_count ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of filter slots this inserter has.&lt;br /&gt;
&lt;br /&gt;
=== hand_base_picture ===&lt;br /&gt;
Type: [[Types/Sprite]]&lt;br /&gt;
&lt;br /&gt;
=== hand_open_picture ===&lt;br /&gt;
Type: [[Types/Sprite]]&lt;br /&gt;
&lt;br /&gt;
=== hand_closed_picture ===&lt;br /&gt;
Type: [[Types/Sprite]]&lt;br /&gt;
&lt;br /&gt;
=== platform_picture ===&lt;br /&gt;
Type: [[Types/Sprite]]&lt;br /&gt;
&lt;br /&gt;
=== programmable ===&lt;br /&gt;
Type: [[Types/bool]]&lt;br /&gt;
&lt;br /&gt;
Optional. Whether this inserter can be connected to the [[circuit network]]. Defaults to false.&lt;br /&gt;
&lt;br /&gt;
=== uses_arm_movement ===&lt;br /&gt;
Type: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Unknown if this is actually used. Set to &amp;quot;basic-inserter&amp;quot; for smart inserters, and not set for any other inserters.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/ElectricPole&amp;diff=107940</id>
		<title>Prototype/ElectricPole</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/ElectricPole&amp;diff=107940"/>
		<updated>2014-02-12T08:31:09Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page. Missing info!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
An electric pole - part of the [[electric network]]. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== maximum_wire_distance ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The maximum distance between this pole and any other connected pole - if two poles are farther apart than this, they cannot be connected together directly. Corresponds to &amp;quot;wire reach&amp;quot; in the item tooltip.&lt;br /&gt;
&lt;br /&gt;
=== supply_area_distance ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;radius&amp;quot; of this pole&#039;s supply area. Corresponds to &#039;&#039;half&#039;&#039; of the &amp;quot;supply area&amp;quot; in the item tooltip.&lt;br /&gt;
&lt;br /&gt;
If this is 3.5, the pole will have a 7X7 supply area.&lt;br /&gt;
&lt;br /&gt;
=== pictures ===&lt;br /&gt;
Type: unknown&lt;br /&gt;
&lt;br /&gt;
=== connection_points ===&lt;br /&gt;
Type: list of [[Types/ConnectionPoint]]&lt;br /&gt;
&lt;br /&gt;
=== copper_wire_picture ===&lt;br /&gt;
Type: unknown&lt;br /&gt;
&lt;br /&gt;
=== red_wire_picture ===&lt;br /&gt;
Type: unknown&lt;br /&gt;
&lt;br /&gt;
=== green_wire_picture ===&lt;br /&gt;
Type: unknown&lt;br /&gt;
&lt;br /&gt;
=== radius_visualisation_picture ===&lt;br /&gt;
Type: unknown&lt;br /&gt;
&lt;br /&gt;
=== wire_shadow_picture ===&lt;br /&gt;
Type: unknown&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/LogisticContainer&amp;diff=107939</id>
		<title>Prototype/LogisticContainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/LogisticContainer&amp;diff=107939"/>
		<updated>2014-02-12T08:25:59Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A generic container, such as a chest, that can be connected to the [[logistic network]]. Based on [[Prototype/SmartContainer]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/SmartContainer]].&lt;br /&gt;
&lt;br /&gt;
=== logistic_mode ===&lt;br /&gt;
Type: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The way this chest interacts with the logistic network. Valid values are &amp;quot;provider&amp;quot;, &amp;quot;storage&amp;quot; and &amp;quot;requester&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Container&amp;diff=107937</id>
		<title>Prototype/Container</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Container&amp;diff=107937"/>
		<updated>2014-02-12T08:19:57Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A generic container, such as a chest. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== picture ===&lt;br /&gt;
Type: [[Types/Sprite]]&lt;br /&gt;
&lt;br /&gt;
The picture displayed for this entity.&lt;br /&gt;
&lt;br /&gt;
=== inventory_size ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of slots in this container.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Types/EffectTypeLimitation&amp;diff=107936</id>
		<title>Types/EffectTypeLimitation</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Types/EffectTypeLimitation&amp;diff=107936"/>
		<updated>2014-02-12T08:18:34Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of module effects. Modules with other effects cannot be used on the machine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Module type&lt;br /&gt;
|-&lt;br /&gt;
| speed&lt;br /&gt;
| Modules that increase or decrease the machine&#039;s speed.&lt;br /&gt;
|-&lt;br /&gt;
| productivity&lt;br /&gt;
| Modules that make the machine produce bonus items.&lt;br /&gt;
|-&lt;br /&gt;
| consumption&lt;br /&gt;
| Modules that increase or decrease the machine&#039;s energy consumption.&lt;br /&gt;
|-&lt;br /&gt;
| pollution&lt;br /&gt;
| Modules that make the machine produce more or less pollution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: (allows all module types)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&amp;quot;speed&amp;quot;, &amp;quot;productivity&amp;quot;, &amp;quot;consumption&amp;quot;, &amp;quot;pollution&amp;quot;}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/AssemblingMachine&amp;diff=107935</id>
		<title>Prototype/AssemblingMachine</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/AssemblingMachine&amp;diff=107935"/>
		<updated>2014-02-12T08:16:35Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
An assembling machine - like the assembling machines 1/2/3 in the game, but you can use your own recipe categories. Based on [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].&lt;br /&gt;
&lt;br /&gt;
=== animation ===&lt;br /&gt;
Type: [[Types/Animation]]&lt;br /&gt;
&lt;br /&gt;
The animation played when crafting. When the assembling machine is idle, the animation will be paused.&lt;br /&gt;
&lt;br /&gt;
=== crafting_categories ===&lt;br /&gt;
Type: [[Types/table]]&lt;br /&gt;
&lt;br /&gt;
A list of [[Prototype/RecipeCategory|recipe categories]] this assembling machine can use.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
crafting_categories = {&amp;quot;crafting&amp;quot;, &amp;quot;smelting&amp;quot;}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== crafting_speed ===&lt;br /&gt;
Type: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
How fast this assembling machine can craft, compared to the player.&lt;br /&gt;
&lt;br /&gt;
If this is 0.75, for example, the assembling machine will craft at 75% of the speed of the player.&lt;br /&gt;
&lt;br /&gt;
=== energy_source ===&lt;br /&gt;
Type: [[Types/EnergySource]]&lt;br /&gt;
&lt;br /&gt;
Defines how the assembling machine is powered.&lt;br /&gt;
&lt;br /&gt;
=== energy_usage ===&lt;br /&gt;
Type: [[Types/EnergyPower]]&lt;br /&gt;
&lt;br /&gt;
Sets how much energy this machine uses while crafting.&lt;br /&gt;
&lt;br /&gt;
=== ingredient_count ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
Sets the maximum number of ingredients this machine can craft with.&lt;br /&gt;
&lt;br /&gt;
Any recipe with more ingredients than this will be unavailable in this machine.&lt;br /&gt;
&lt;br /&gt;
=== module_slots ===&lt;br /&gt;
Type: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
The number of module slots in this machine.&lt;br /&gt;
&lt;br /&gt;
=== allowed_effects ===&lt;br /&gt;
Type: [[Types/AllowedEffects]]&lt;br /&gt;
&lt;br /&gt;
Sets the module effects that are allowed to be used on this machine.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_production&amp;diff=107934</id>
		<title>Power production</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_production&amp;diff=107934"/>
		<updated>2014-02-12T08:08:39Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Some editing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Electric network]] and [[Liquid network]] have many boundary points, when thinking for energy production. This page collects this points.&lt;br /&gt;
&lt;br /&gt;
== Building up power production ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Producing enough energy? Checklist ==&lt;br /&gt;
&lt;br /&gt;
* Did you build up your liquid network as described in [[Liquid network#Basic]]?&lt;br /&gt;
* Do you have enough pumps? You need 1 pump for every 9 steam engines. It doesn&#039;t make sense to have more than 3 pumps, as the pipes cannot transport more water.&lt;br /&gt;
* Does your liquid network has water? Look at the glass windows! Place two pipes after the last steam engine, to use it as a water sensor.&lt;br /&gt;
* Do you have enough burners? The water temperature should reach 100 degrees. One of your burners should be reserve (not used, no lights in the burner) when you need to restart the energy system.&lt;br /&gt;
&lt;br /&gt;
== More usages of the accumulators ==&lt;br /&gt;
&lt;br /&gt;
=== Reduce energy consumption in critical times ===&lt;br /&gt;
[[Electric network#Storage|Accumulator]]s can be used to limit the need for power for some parts of your factory.&lt;br /&gt;
&lt;br /&gt;
There are naturally 3 items, which are good candidates for that:&lt;br /&gt;
&lt;br /&gt;
* [[Radar]]&lt;br /&gt;
* [[Lab]]s&lt;br /&gt;
* [[Electric furnace]]/[[electric mining drill|miner]]&lt;br /&gt;
&lt;br /&gt;
How does it work?&lt;br /&gt;
&lt;br /&gt;
An accumulator has a lower delivery priority than any other power-using entity, this guarantees, that it receives only energy, when you have enough. At the same time it can deliver energy in another electric network. Both facts together works in this case as a regulated transformer and delivers only energy into other networks, if you are producing enough. Or in other words: in a power shortage, only the unimportant parts of your factory stop - not the whole factory.&lt;br /&gt;
&lt;br /&gt;
This is fine if you want to guarantee that basic functions of your factory keep working (lasers, ammo production, very dependent on your priorities) no matter how much power usage you add.&lt;br /&gt;
&lt;br /&gt;
This especially makes sense for radars - the radar explores new parts of the map, and consumes a large amount of energy. It makes sense to limit it, because when you are low on energy exploring is the least important thing.&lt;br /&gt;
&lt;br /&gt;
In general this is a technique which works well only when you just researched accumulators and solar panels, but don&#039;t have enough resources to build big solar farms and accumulator farms.&lt;br /&gt;
&lt;br /&gt;
- todo : pics from a radar station, research labs and electric furnace behind an accu. -&lt;br /&gt;
&lt;br /&gt;
== How to switch off steam engines in the night, when enough accumulator capacity is available? ==&lt;br /&gt;
&lt;br /&gt;
At some point, when you have enough [[solar panel]]s and [[Electric network#Storage|accumulator]]s you may use the [[steam engine]]s only as silent power-reserve, for example at the end of the night after a long fight. This is normally not possible, because [[steam engine]]s have a higher priority than accumulators - accumulators are only discharged if nothing else delivers. Or in other words, when the sun goes down, the steam engines turn on to keep the accumulators charged.&lt;br /&gt;
&lt;br /&gt;
But you can trick around this:&lt;br /&gt;
&lt;br /&gt;
[[File:T&amp;amp;T electric network1.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
The accumulator (hovered) is loaded from the main network. The accu-powered-network unloads this accu to power the fast inserter. If the accu is empty, the fast inserter doesn&#039;t work anymore, but the basic inserter remains working, because he is powered by the main network. He unloads the remaining wood from the chest. The chest gets empty and the smart inserter begins to work, filling up coal into the boiler.&lt;br /&gt;
&lt;br /&gt;
For simpleness we reduced it to only one boiler/steam engine, normally much more is needed to make sense! Note, that you only need to program the first inserter. Place the others with pressed shift-key. All you have to do then is to connect it with the wire.&lt;br /&gt;
&lt;br /&gt;
Basically this works, because the accumulator in this picture unloads a bit faster, than the accus in the main network, because he stays in &#039;&#039;&#039;two networks&#039;&#039;&#039; and so a bit more power is needed. It is recommended to place a second accu in neighborhood, which sits in the main network to have a direct reference.&lt;br /&gt;
&lt;br /&gt;
You can trim the accu powered network exactly to your needs by adding more accumulators or place some lights, or put in more wood, which extends or shorten the time before the accu(s) - and so the chest - is empty. With some experience you can trim this so, that the main accu power is empty after the steam engines are full powered again (it takes some time, until the boilers heat the water and steam engines are at full power again.)&lt;br /&gt;
&lt;br /&gt;
===Another example===&lt;br /&gt;
&lt;br /&gt;
:[[File:Autoshutoff2.png|300px|thumb|The red circle is the &amp;quot;sensor&amp;quot;. Watch the green wires going to the inserters.]]&lt;br /&gt;
&lt;br /&gt;
The chests with the burner inserters holding wood in his hand (so the chests must be filled with wood), is for fallback, if coal goes out.&lt;br /&gt;
&lt;br /&gt;
Very different setups seems to be possible...&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
Tip for placing many smart inserters: Place the first inserter, program it and then place the rest of the inserters while holding SHIFT. This copies the settings from the inserter you already configured.&lt;br /&gt;
&lt;br /&gt;
For more informations about that you can also look into this [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=976 thread].&lt;br /&gt;
&lt;br /&gt;
After running, there is always some rest-energy in the steam-engine, the pipes and boiler. This is used at the beginning of the night, this is quite normal and cannot be avoided yet.&lt;br /&gt;
&lt;br /&gt;
This complicated setup might be replaced by an easier way in some future; sensors to measure the current state of accumulator capacity or pollution factor, switch the network off, instead of the inserter; there are many ideas.&lt;br /&gt;
&lt;br /&gt;
== What can be seen from the electric network info? ==&lt;br /&gt;
&lt;br /&gt;
- todo -&lt;br /&gt;
&lt;br /&gt;
== How to set poles? ==&lt;br /&gt;
&lt;br /&gt;
- covering, rules with the length between poles etc. - todo -&lt;br /&gt;
&lt;br /&gt;
== How to drag electric wires myself? ==&lt;br /&gt;
&lt;br /&gt;
- basic stuff, pressing shift when setting a pole etc. - todo -&lt;br /&gt;
&lt;br /&gt;
== How to slow down research/production? ==&lt;br /&gt;
&lt;br /&gt;
- Mainly about using different networks, networks connected with accus to limit power - todo -&lt;br /&gt;
&lt;br /&gt;
== Solar Farming ==&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=1865&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Liquid network ==&lt;br /&gt;
There are some points, which can show you, what needs or can be changed in the liquid network:&lt;br /&gt;
* If your steam engines can keep up 510 W of output during heavy load (when electric poles display satisfaction below 100%), it is safe to add more engines.&lt;br /&gt;
* If an engine displays a temperature below 100 degrees, add more boilers.&lt;br /&gt;
* If you look into the engines and the available energy is below 100%, add boilers/pumps or add a new line to your power plant.&lt;br /&gt;
* If needed energy is much below the available energy, all is fine.&lt;br /&gt;
* There are also tricks to avoid using too much power. See [[Electric network]].&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/DamageType&amp;diff=107932</id>
		<title>Prototype/DamageType</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/DamageType&amp;diff=107932"/>
		<updated>2014-02-12T07:57:08Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A damage type. This is used in the [[Damage|damage system]]. [[Damage#Damage_Types|A list of built-in damage types can be found here]].&lt;br /&gt;
&lt;br /&gt;
Damage types have no special properties by themselves, but must still be registered if you want to use them.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Must be &amp;quot;damage-type&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== name ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The unique name of this damage type.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/AmmoCategory&amp;diff=107931</id>
		<title>Prototype/AmmoCategory</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/AmmoCategory&amp;diff=107931"/>
		<updated>2014-02-12T07:55:13Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
An ammo category. Each weapon has an ammo category, and can use any ammo with the same ammo category. Ammo categories can also be upgraded by technologies.&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Must be &amp;quot;ammo-category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== name ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The unique name of this ammo category.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/AutoplaceControl&amp;diff=107930</id>
		<title>Prototype/AutoplaceControl</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/AutoplaceControl&amp;diff=107930"/>
		<updated>2014-02-12T07:51:11Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== type ===&lt;br /&gt;
Type: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Must be &amp;quot;autoplace-control&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== name ===&lt;br /&gt;
Type: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The unique name of this autoplace control.&lt;br /&gt;
&lt;br /&gt;
=== order ===&lt;br /&gt;
Type: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Controls are sorted in the map creation GUI according to their order field. A control with order=&amp;quot;a&amp;quot; will always come before a control with order=&amp;quot;b&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== richness ===&lt;br /&gt;
Type: [[Types/bool]]&lt;br /&gt;
&lt;br /&gt;
Optional. Sets whether this control&#039;s richness can be set by the player or not. Default is false.&lt;br /&gt;
&lt;br /&gt;
If your autoplace control is used to generate ores, you probably want this to be true.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/NoiseLayer&amp;diff=107929</id>
		<title>Prototype/NoiseLayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/NoiseLayer&amp;diff=107929"/>
		<updated>2014-02-12T07:47:15Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A noise layer used by the [[Types/AutoplaceSpecification#noise_layer|autoplace system]]. &lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Must be &amp;quot;noise-layer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== name ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The unique name of this noise layer.&lt;br /&gt;
&lt;br /&gt;
== Built-in noise layers ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
terrain-dark&lt;br /&gt;
grass&lt;br /&gt;
grass-dry&lt;br /&gt;
dirt&lt;br /&gt;
sand&lt;br /&gt;
trees&lt;br /&gt;
dry-trees&lt;br /&gt;
copper-ore&lt;br /&gt;
iron-ore&lt;br /&gt;
coal&lt;br /&gt;
stone&lt;br /&gt;
enemy-base&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Recipe&amp;diff=107927</id>
		<title>Prototype/Recipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Recipe&amp;diff=107927"/>
		<updated>2014-02-12T07:44:48Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Fixed Types/unsigned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (see [[Prototype/RecipeCategory]]).&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Must be &amp;quot;recipe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== name ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The unique name of this recipe.&lt;br /&gt;
&lt;br /&gt;
=== ingredients ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/table]]&lt;br /&gt;
&lt;br /&gt;
A table containing ingredient names and counts. For example: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ingredients = {{&amp;quot;iron-stick&amp;quot;, 2}, {&amp;quot;iron-plate&amp;quot;, 3}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== result ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The item created by this recipe. Must be the name of an item, such as &amp;quot;iron-gear-wheel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== result_count ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
Optional. The number of items created by this recipe. The default is 1.&lt;br /&gt;
&lt;br /&gt;
=== category ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Optional. The category of this recipe. The default is &amp;quot;crafting&amp;quot;. Built-in categories are &amp;quot;crafting&amp;quot; and &amp;quot;smelting&amp;quot;; mods can add other categories. See [[Prototype/RecipeCategory]].&lt;br /&gt;
&lt;br /&gt;
=== energy_required ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
Optional. The amount of time it takes to make this recipe. The default appears to be 0.5 (confirm).&lt;br /&gt;
&lt;br /&gt;
For crafting recipes, this is the number of seconds it takes to craft.&lt;br /&gt;
For smelting recipes, this is a percentage of the default smelting time. Most smelting recipes use 100, but steel plates use 500.&lt;br /&gt;
&lt;br /&gt;
=== enabled ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]] (!)&lt;br /&gt;
&lt;br /&gt;
Optional. This can be &amp;quot;false&amp;quot; to disable the recipe at the start of the game, or &amp;quot;true&amp;quot; to leave it enabled. The default is &amp;quot;true&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If your recipe is unlocked by a technology, you should set this to &amp;quot;false&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/ItemGroup&amp;diff=107926</id>
		<title>Prototype/ItemGroup</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/ItemGroup&amp;diff=107926"/>
		<updated>2014-02-12T07:44:07Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
An item group. Item groups are shown above the list of craftable items in the player&#039;s inventory. The built-in groups are &amp;quot;logistics&amp;quot;, &amp;quot;production&amp;quot;, &amp;quot;energy&amp;quot; and &amp;quot;combat&amp;quot; but mods can define their own. See also [[Prototype/Item#group]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Must be &amp;quot;item-group&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== name ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The unique name of this item group.&lt;br /&gt;
&lt;br /&gt;
=== icon ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/FileName]]&lt;br /&gt;
&lt;br /&gt;
The 64x64-pixel icon that is shown to represent this item group.&lt;br /&gt;
&lt;br /&gt;
=== order ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Item groups are sorted according to this field. An item group with order=&amp;quot;a&amp;quot; will always be displayed before an item group with order=&amp;quot;b&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/RecipeCategory&amp;diff=107924</id>
		<title>Prototype/RecipeCategory</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/RecipeCategory&amp;diff=107924"/>
		<updated>2014-02-12T07:32:20Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A recipe category. The built-in categories are &amp;quot;crafting&amp;quot; and &amp;quot;smelting&amp;quot; but mods can define their own. See [[Prototype/Recipe#category]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Must be &amp;quot;recipe-category&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== name ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The unique name of this recipe category.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype_definitions&amp;diff=107923</id>
		<title>Prototype definitions</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype_definitions&amp;diff=107923"/>
		<updated>2014-02-12T07:18:28Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Added a whole lot more types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warning ==&lt;br /&gt;
This is work in progress of description of the prototype specification possibilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game is in early stage, and the interface will change in the future for sure.&#039;&#039;&#039;&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Prototype objects are specified in lua script called data.lua in the root of every mod (base game works as mod as well)&lt;br /&gt;
* Individual objects are usually sorted into different groups in the prototypes folder.&lt;br /&gt;
== Prototypes ==&lt;br /&gt;
* [[Prototype/AmmoCategory]] &#039;&#039;&#039;ammo-category&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/AutoplaceControl]] &#039;&#039;&#039;autoplace-control&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/DamageType]] &#039;&#039;&#039;damage-type&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Entity]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
** [[Prototype/Arrow]] &#039;&#039;&#039;arrow&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Corpse]] &#039;&#039;&#039;corpse&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Explosion]] &#039;&#039;&#039;explosion&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/FlameThrowerExplosion]] &#039;&#039;&#039;flame-thrower-explosion&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/EntityWithHealth]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
*** [[Prototype/Accumulator]] &#039;&#039;&#039;accumulator&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/AssemblingMachine]] &#039;&#039;&#039;assembling-machine&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Beacon]] &#039;&#039;&#039;beacon&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Car]] &#039;&#039;&#039;car&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/CargoWagon]] &#039;&#039;&#039;cargo-wagon&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Character]] &#039;&#039;&#039;player&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Container]] &#039;&#039;&#039;container&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/SmartContainer]] &#039;&#039;&#039;smart-container&#039;&#039;&#039;&lt;br /&gt;
***** [[Prototype/LogisticContainer]] &#039;&#039;&#039;logistic-container&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/ElectricPole]] &#039;&#039;&#039;electric-pole&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Fish]] &#039;&#039;&#039;fish&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Furnace]] &#039;&#039;&#039;furnace&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Inserter]] &#039;&#039;&#039;inserter&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Lab]] &#039;&#039;&#039;lab&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Lamp]] &#039;&#039;&#039;lamp&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Locomotive]] &#039;&#039;&#039;locomotive&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Market]] &#039;&#039;&#039;market&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/MiningDrill]] &#039;&#039;&#039;mining-drill&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/PipeConnectable]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
**** [[Prototype/Boiler]] &#039;&#039;&#039;boiler&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/Generator]] &#039;&#039;&#039;generator&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/Pump]] &#039;&#039;&#039;pump&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/Pipe]] &#039;&#039;&#039;pipe&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/PipeToGround]] &#039;&#039;&#039;pipe-to-ground&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/PlayerPort]] &#039;&#039;&#039;player-port&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Radar]] &#039;&#039;&#039;radar&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Rail]] &#039;&#039;&#039;rail&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/RailSignal]] &#039;&#039;&#039;rail-signal&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Roboport]] &#039;&#039;&#039;roboport&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Robot]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
**** [[Prototype/CombatRobot]] &#039;&#039;&#039;combat-robot&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/ConstructionRobot]] &#039;&#039;&#039;construction-robot&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/LogisticRobot]] &#039;&#039;&#039;logistic-robot&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/RocketDefense]] &#039;&#039;&#039;rocket-defense&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/SolarPanel]] &#039;&#039;&#039;solar-panel&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Splitter]] &#039;&#039;&#039;splitter&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/TrainStop]] &#039;&#039;&#039;train-stop&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/TransportBelt]] &#039;&#039;&#039;transport-belt&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/TransportBeltToGround]] &#039;&#039;&#039;transport-belt-to-ground&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Tree]] &#039;&#039;&#039;tree&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Turret]] &#039;&#039;&#039;turret&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/AmmoTurret]] &#039;&#039;&#039;ammo-turret&#039;&#039;&#039;&lt;br /&gt;
**** [[Prototype/ElectricTurret]] &#039;&#039;&#039;electric-turret&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Unit]] &#039;&#039;&#039;unit&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/UnitSpawner]] &#039;&#039;&#039;unit-spawner&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/Wall]] &#039;&#039;&#039;wall&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/FlyingText]] &#039;&#039;&#039;flying-text&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Ghost]] &#039;&#039;&#039;ghost&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/ItemEntity]] &#039;&#039;&#039;item-entity&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/LandMine]] &#039;&#039;&#039;land-mine&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Particle]] &#039;&#039;&#039;particle&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Projectile]] &#039;&#039;&#039;projectile&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/RailRemnants]] &#039;&#039;&#039;rail-remnants&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Resource]] &#039;&#039;&#039;resource&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Smoke]] &#039;&#039;&#039;smoke&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Sticker]] &#039;&#039;&#039;sticker&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Item]] &#039;&#039;&#039;item&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Ammo]] &#039;&#039;&#039;ammo&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Armor]] &#039;&#039;&#039;armor&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Capsule]] &#039;&#039;&#039;capsule&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Equipment]] &amp;lt;abstract&amp;gt;&lt;br /&gt;
*** [[Prototype/NightVisionEquipment]] &#039;&#039;&#039;night-vision-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/EnergyShieldEquipment]] &#039;&#039;&#039;energy-shield-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/BatteryEquipment]] &#039;&#039;&#039;battery-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/SolarPanelEquipment]] &#039;&#039;&#039;solar-panel-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/GeneratorEquipment]] &#039;&#039;&#039;generator-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/ActiveDefenseEquipment]] &#039;&#039;&#039;active-defense-equipment&#039;&#039;&#039;&lt;br /&gt;
*** [[Prototype/MovementBonusEquipment]] &#039;&#039;&#039;movement-bonus-equipment&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Gun]] &#039;&#039;&#039;gun&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/MiningTool]] &#039;&#039;&#039;mining-tool&#039;&#039;&#039;&lt;br /&gt;
** [[Prototype/Module]] &#039;&#039;&#039;module&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/ItemGroup]] &#039;&#039;&#039;item-group&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/MapSettings]] &#039;&#039;&#039;map-settings&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/NoiseLayer]] &#039;&#039;&#039;noise-layer&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/RailCategory]] &#039;&#039;&#039;recipe-category&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Recipe]] &#039;&#039;&#039;recipe&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/RecipeCategory]] &#039;&#039;&#039;recipe-category&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Technology]] &#039;&#039;&#039;technology&#039;&#039;&#039;&lt;br /&gt;
* [[Prototype/Tile]] &#039;&#039;&#039;tile&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Recipe&amp;diff=107922</id>
		<title>Prototype/Recipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Recipe&amp;diff=107922"/>
		<updated>2014-02-12T06:58:32Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Fix naming convention in link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (see [[Prototype/RecipeCategory]]).&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Must be &amp;quot;recipe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== name ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The unique name of this recipe.&lt;br /&gt;
&lt;br /&gt;
=== ingredients ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/table]]&lt;br /&gt;
&lt;br /&gt;
A table containing ingredient names and counts. For example: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ingredients = {{&amp;quot;iron-stick&amp;quot;, 2}, {&amp;quot;iron-plate&amp;quot;, 3}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== result ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The item created by this recipe. Must be the name of an item, such as &amp;quot;iron-gear-wheel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== result_count ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/Unsigned]]&lt;br /&gt;
&lt;br /&gt;
Optional. The number of items created by this recipe. The default is 1.&lt;br /&gt;
&lt;br /&gt;
=== category ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Optional. The category of this recipe. The default is &amp;quot;crafting&amp;quot;. Built-in categories are &amp;quot;crafting&amp;quot; and &amp;quot;smelting&amp;quot;; mods can add other categories. See [[Prototype/RecipeCategory]].&lt;br /&gt;
&lt;br /&gt;
=== energy_required ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/Unsigned]]&lt;br /&gt;
&lt;br /&gt;
Optional. The amount of time it takes to make this recipe. The default appears to be 0.5 (confirm).&lt;br /&gt;
&lt;br /&gt;
For crafting recipes, this is the number of seconds it takes to craft.&lt;br /&gt;
For smelting recipes, this is a percentage of the default smelting time. Most smelting recipes use 100, but steel plates use 500.&lt;br /&gt;
&lt;br /&gt;
=== enabled ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]] (!)&lt;br /&gt;
&lt;br /&gt;
Optional. This can be &amp;quot;false&amp;quot; to disable the recipe at the start of the game, or &amp;quot;true&amp;quot; to leave it enabled. The default is &amp;quot;true&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If your recipe is unlocked by a technology, you should set this to &amp;quot;false&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/Recipe&amp;diff=107921</id>
		<title>Prototype/Recipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/Recipe&amp;diff=107921"/>
		<updated>2014-02-12T06:58:10Z</updated>

		<summary type="html">&lt;p&gt;Immibis: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (see [[Prototype/Recipe-category]]).&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Must be &amp;quot;recipe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== name ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The unique name of this recipe.&lt;br /&gt;
&lt;br /&gt;
=== ingredients ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/table]]&lt;br /&gt;
&lt;br /&gt;
A table containing ingredient names and counts. For example: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ingredients = {{&amp;quot;iron-stick&amp;quot;, 2}, {&amp;quot;iron-plate&amp;quot;, 3}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== result ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
The item created by this recipe. Must be the name of an item, such as &amp;quot;iron-gear-wheel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== result_count ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/Unsigned]]&lt;br /&gt;
&lt;br /&gt;
Optional. The number of items created by this recipe. The default is 1.&lt;br /&gt;
&lt;br /&gt;
=== category ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Optional. The category of this recipe. The default is &amp;quot;crafting&amp;quot;. Built-in categories are &amp;quot;crafting&amp;quot; and &amp;quot;smelting&amp;quot;; mods can add other categories. See [[Prototype/RecipeCategory]].&lt;br /&gt;
&lt;br /&gt;
=== energy_required ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/Unsigned]]&lt;br /&gt;
&lt;br /&gt;
Optional. The amount of time it takes to make this recipe. The default appears to be 0.5 (confirm).&lt;br /&gt;
&lt;br /&gt;
For crafting recipes, this is the number of seconds it takes to craft.&lt;br /&gt;
For smelting recipes, this is a percentage of the default smelting time. Most smelting recipes use 100, but steel plates use 500.&lt;br /&gt;
&lt;br /&gt;
=== enabled ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]] (!)&lt;br /&gt;
&lt;br /&gt;
Optional. This can be &amp;quot;false&amp;quot; to disable the recipe at the start of the game, or &amp;quot;true&amp;quot; to leave it enabled. The default is &amp;quot;true&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If your recipe is unlocked by a technology, you should set this to &amp;quot;false&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Types/Sprite&amp;diff=107919</id>
		<title>Types/Sprite</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Types/Sprite&amp;diff=107919"/>
		<updated>2014-02-11T07:51:08Z</updated>

		<summary type="html">&lt;p&gt;Immibis: sprites can share memory with animations (according to animation page); also fixed a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Specifies one picture that can be used in the game.&lt;br /&gt;
&lt;br /&gt;
When there is more than one sprite or [[Types/Animation|animation]] frame with the same source file and dimensions/position in the game, they all share the same memory.&lt;br /&gt;
== Properties ==&lt;br /&gt;
=== filename ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;:[[Types/FileName]]&lt;br /&gt;
=== priority ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;:[[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Possible values:&lt;br /&gt;
*extra-high&lt;br /&gt;
*high&lt;br /&gt;
*medium&lt;br /&gt;
*low&lt;br /&gt;
*very low&lt;br /&gt;
=== width ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
Width of the picture in pixels.&lt;br /&gt;
=== height ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
Height of the picture in pixels&lt;br /&gt;
=== x ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
Horizontal position of the picture in the source file in pixels.&lt;br /&gt;
&lt;br /&gt;
=== y ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/unsigned]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
Vertical position of the picture in the source file in pixels.&lt;br /&gt;
&lt;br /&gt;
=== shift ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/Vector]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 0&lt;br /&gt;
=== scale ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
Values different than 1 specify the scale of the picture on default zoom.&lt;br /&gt;
Scale 2 means that the picture will be 2 times bigger on screen (and more pixelated).&lt;br /&gt;
== Example ==&lt;br /&gt;
    picture =&lt;br /&gt;
    {&lt;br /&gt;
      filename = &amp;quot;__base__/graphics/entity/basic-accumulator/basic-accumulator.png&amp;quot;,&lt;br /&gt;
      priority = &amp;quot;extra-high&amp;quot;,&lt;br /&gt;
      width = 124,&lt;br /&gt;
      height = 103,&lt;br /&gt;
      shift = {0.7, -0.2}&lt;br /&gt;
    }&lt;/div&gt;</summary>
		<author><name>Immibis</name></author>
	</entry>
</feed>