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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ickputzdirwech</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-05-30T09:36:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Infobox/sandbox/doc&amp;diff=218190</id>
		<title>Template:Infobox/sandbox/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Infobox/sandbox/doc&amp;diff=218190"/>
		<updated>2026-04-23T22:29:31Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is designed to be used to describe an item or machine, using a box of info.&lt;br /&gt;
&lt;br /&gt;
This template uses functions from [[Module:Infobox]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To use, create a page in the infobox namespace by prepending Infobox: to the page you are trying to add an infobox to, so that the new pages is called Infobox:(whatever the page name is). Then, on the page, add the line &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:Infobox:Page_name}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This will &amp;quot;copy&amp;quot; the infobox you create on Infobox:... to the page itself. Of course, replace Page_name with the name of the page.&lt;br /&gt;
&lt;br /&gt;
As for the infobox on Infobox:..., start with the line: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Infobox&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Then, on the next few lines, start with the pipe character, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. &amp;lt;nowiki&amp;gt;&amp;quot;}}&amp;quot;&amp;lt;/nowiki&amp;gt;, and the line &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Example working box:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|health=100&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|wire-reach=9&lt;br /&gt;
|supply-area=7×7&lt;br /&gt;
|recipe=Time, 0.5 + Steel plate, 2 + Copper plate, 2&lt;br /&gt;
|required-technologies=Electric energy distribution 1&lt;br /&gt;
|producers=Player + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the infobox will automatically translate. Just &amp;quot;copy&amp;quot; the infobox (the same way, from Infobox:...) to the page, as done for the English page. (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:Infobox:Page name}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need further help, contact a wiki admin or look at existing examples, on actual pages.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;recipe&amp;quot; parameter should be used as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|recipe = wood, 4 = wooden chest, 1&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically,&lt;br /&gt;
&lt;br /&gt;
item1, quantity = output item, quantity. &lt;br /&gt;
&lt;br /&gt;
Separate multiple items with &#039;&#039;&#039;+&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Technology trigger ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;technology-trigger&amp;quot; parameter should be used as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;|technology-trigger = trigger-type: Item, count&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trigger type can be one of the following:&lt;br /&gt;
* &amp;lt;code&amp;gt;mine-entity&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;build-entity&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;craft-item&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;capture-spawner&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;create-space-platform&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;send-item-to-orbit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The items and counts are optional, when they are left out then the colon after the trigger-type should also be removed.&lt;br /&gt;
&amp;lt;code&amp;gt;|technology-trigger = capture-spawner&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quality ===&lt;br /&gt;
&lt;br /&gt;
If a property is affected by quality, add the quality template around the different numbers for the quality levels. For example, the max health of an entity is affected by quality and formatted as follows: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|health = {{Quality|200|260|320|380|500}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because quality solely adds information to base game items and does not override or remove values, it is applied directly to the base properties (without space-age) and does not require &amp;quot;changed-by-space-age-mod&amp;quot; to be set.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
A list of valid parameters is provided below. Since this infobox is general purpose, not all must be used, however some are required. Required parameters are shown in &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;. Please be as descriptive as possible when making infoboxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: This is a large table. After expanding, use &amp;lt;code&amp;gt;CTRL&amp;lt;/code&amp;gt; + &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; in most browsers to search through this table easily.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
Available Parameters&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter !! Value&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; category &amp;lt;/span&amp;gt; || The category the object fits into, same as the inventory tabs. Valid choices are Logistics, Production, Intermediate products, Space, Combat, Technology.&lt;br /&gt;
|-&lt;br /&gt;
| name || The name of the object, default is the page name. &#039;&#039;&#039;Do not specify name if not necessary, to avoid translation issues.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| icon || Specify the icon of the object, give the name of the file without the extension. This is only necessary if the icon fails to display properly.&lt;br /&gt;
|-&lt;br /&gt;
| internal-name || The internal name of the entity. Only use plain text here.&lt;br /&gt;
|-&lt;br /&gt;
| prototype-type || The prototype type of the entity. Only use plain text here.&lt;br /&gt;
|-&lt;br /&gt;
| image || An in-game image of the entity, without file extension (.png etc)&lt;br /&gt;
|-&lt;br /&gt;
| extra1 || Add an extra row above all others, for misc purpose. &#039;&#039;&#039;Do not use templates here!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| extra2 || Add an extra row below all others, for misc purpose. &#039;&#039;&#039;Do not use templates here!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| space-age ||  Either the string &amp;lt;code&amp;gt;yes&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;no&amp;lt;/code&amp;gt; or nothing. Determines whether to display a symbol in infobox that shows whether the object is exclusive to Space Age ( &amp;lt;code&amp;gt;yes&amp;lt;/code&amp;gt;) or only available if Space Age is deactivated (&amp;lt;code&amp;gt;no&amp;lt;/code&amp;gt;). Most objects are available with and without Space Age, in that case this parameter should be left out.&lt;br /&gt;
|-&lt;br /&gt;
| changed-by-space-age-mod || Set to &amp;lt;code&amp;gt;yes&amp;lt;/code&amp;gt; when the object always exists, but properties of the object are changed by toggling the Space Age mod, such as the recipe or tech cost.&lt;br /&gt;
|-&lt;br /&gt;
| recipe || The recipe of the object in normal mode. See recipe syntax above for more info.&lt;br /&gt;
|-&lt;br /&gt;
| total-raw || The raw recipe of the object in normal mode. See recipe syntax above. Defaults to &amp;lt;code&amp;gt;recipe&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-recipe || The altered recipe of the object when the Space Age mod is active. See recipe syntax above for more info. Defaults to &amp;lt;code&amp;gt;recipe&amp;lt;/code&amp;gt;. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-total-raw || The altered raw recipe of the object when the Space Age mod is active. See recipe syntax above. Defaults to &amp;lt;code&amp;gt;space-age-recipe&amp;lt;/code&amp;gt; if set, otherwise defaults to &amp;lt;code&amp;gt;total-raw&amp;lt;/code&amp;gt;.. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| map-color || The map color of the entity.&lt;br /&gt;
|- &lt;br /&gt;
| map-icon || The map icon of the entity.&lt;br /&gt;
|- &lt;br /&gt;
| added-in || The version the object was added into the game.&lt;br /&gt;
|-&lt;br /&gt;
| walking-speed || The walking speed of the entity. &lt;br /&gt;
|-&lt;br /&gt;
| storage-size || The inventory storage size of the entity, in slots.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-storage-size ||The inventory storage size of the entity when the Space Age mod is active, in slots. Defaults to &amp;lt;code&amp;gt;storage-size&amp;lt;/code&amp;gt; if not set, set to &amp;quot;none&amp;quot; to hide the row completely instead. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| fluid-storage-volume || Fluid storage volume of the entity, in units. Also used for entities that do not strictly store fluid, such as pipes.&lt;br /&gt;
|- &lt;br /&gt;
| lifespan || The lifespan of a deployed capsule in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| expected-resources || Resources expected to be dropped when this entity (tree/rock) is mined.&lt;br /&gt;
|-&lt;br /&gt;
| health || The health points of the entity.&lt;br /&gt;
|-&lt;br /&gt;
| restores || The amount of health the item restores.&lt;br /&gt;
|-&lt;br /&gt;
| resistance || The elemental/physical resistances of the object. Resistances should be shown as such: &amp;lt;code&amp;gt;&#039;&#039;point_resistance&#039;&#039;/10% Fire&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| inventory-size-bonus || The inventory size bonus provided by the item.&lt;br /&gt;
|-&lt;br /&gt;
| grid-size || The size of the grid for armor modules.&lt;br /&gt;
|-&lt;br /&gt;
| stack-size || How many of the object fit into a stack.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-stack-size || How many of the object fit into a stack when the Space Age mod is active. Defaults to &amp;lt;code&amp;gt;stack-size&amp;lt;/code&amp;gt; if not set, set to &amp;quot;none&amp;quot; to hide the row completely instead. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| rocket-capacity || How many of the object fit into one rocket.&lt;br /&gt;
|-&lt;br /&gt;
| range || The range of the weapon, in tiles.&lt;br /&gt;
|-&lt;br /&gt;
| shooting-speed || The shooting speed of the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| damage || The damage dealt by the object.&lt;br /&gt;
|-&lt;br /&gt;
| damage-bonus || The damage bonus provided by the technology or weapon.&lt;br /&gt;
|-&lt;br /&gt;
| cluster-size || The size of the cluster.&lt;br /&gt;
|-&lt;br /&gt;
| area-of-affect-size || The size of the area of effect of the object. &lt;br /&gt;
|-&lt;br /&gt;
| durability || The durability of the object.&lt;br /&gt;
|-&lt;br /&gt;
| ammunition || What type of ammo the weapon consumes.&lt;br /&gt;
|-&lt;br /&gt;
| used-as-ammo-by || Which entities use this ammo.&lt;br /&gt;
|-&lt;br /&gt;
| magazine-size || The number of bullets contained in the magazine.&lt;br /&gt;
|-&lt;br /&gt;
| efficiency || The efficiency.&lt;br /&gt;
|-&lt;br /&gt;
| dimensions || The size of the entity, in tiles.&lt;br /&gt;
|-&lt;br /&gt;
| energy || The energy consumption of the entity.&lt;br /&gt;
|-&lt;br /&gt;
| drain || The passive electricity drain of the entity.&lt;br /&gt;
|-&lt;br /&gt;
| robot-recharge-rate || The rate at which the object recharges robots.&lt;br /&gt;
|-&lt;br /&gt;
| internal-buffer-recharge-rate || The rate at which the object fills it&#039;s internal buffer.&lt;br /&gt;
|-&lt;br /&gt;
| equipped-in || Which objects with equipments grids this item can be placed in.&lt;br /&gt;
|-&lt;br /&gt;
| robot-limit || Limit of robots that can fit inside the entity.&lt;br /&gt;
|-&lt;br /&gt;
| repair-speed || The repair speed of the object.&lt;br /&gt;
|-&lt;br /&gt;
| charging-stations || The number of charging stations on the entity.&lt;br /&gt;
|-&lt;br /&gt;
| rotation-speed || The rotation speed of the inserter, should use °/s as the unit.&lt;br /&gt;
|-&lt;br /&gt;
| belt-speed || The speed of the belt, should use Items/s as the unit.&lt;br /&gt;
|-&lt;br /&gt;
| asteroid-collection-area || The collection area of the asteroid collector.&lt;br /&gt;
|-&lt;br /&gt;
| asteroid-collection-arm-speed || The collection arm max speed of the asteroid collector, should use km/h as the unit.&lt;br /&gt;
|-&lt;br /&gt;
| asteroid-collection-arm-count || The collection arm count of the asteroid collector.&lt;br /&gt;
|-&lt;br /&gt;
| movement-bonus || General movement speed bonus.&lt;br /&gt;
|-&lt;br /&gt;
| energy-capacity || How much electricity the object can hold.&lt;br /&gt;
|-&lt;br /&gt;
| power-input || How much electricity the object can intake.&lt;br /&gt;
|-&lt;br /&gt;
| power-output || Same as above, but for output.&lt;br /&gt;
|-&lt;br /&gt;
| heat-output || Heat output of the reactor (or reactor-like) entity.&lt;br /&gt;
|-&lt;br /&gt;
| maximum-temperature || The maximum temperature of the entity.&lt;br /&gt;
|-&lt;br /&gt;
| fluid-consumption || The fluid consumption of this entity. When possible in x/s.&lt;br /&gt;
|-&lt;br /&gt;
| shield || The amount of shielding this shielding equipment provides.&lt;br /&gt;
|-&lt;br /&gt;
| energy-per-hitpoint || How much energy is needed to recharge 1 hitpoint of this shield equipment.&lt;br /&gt;
|-&lt;br /&gt;
| maximum-recharge-speed || The max recharge speed of this shield equipment.&lt;br /&gt;
|-&lt;br /&gt;
| crafting-speed || The crafting speed of the entity.&lt;br /&gt;
|-&lt;br /&gt;
| pumping-speed || The pumping speed of this entity.&lt;br /&gt;
|-&lt;br /&gt;
| mining-time || The time it takes to mine the object.&lt;br /&gt;
|-&lt;br /&gt;
| mining-speed || The mining speed of the object.&lt;br /&gt;
|-&lt;br /&gt;
| mining-area || The mining area of the entity.&lt;br /&gt;
|-&lt;br /&gt;
| speed || The speed bonus/penalty of this module.&lt;br /&gt;
|-&lt;br /&gt;
| productivity || The productivity bonus of this module.&lt;br /&gt;
|-&lt;br /&gt;
| quality || The quality bonus/penalty of this module.&lt;br /&gt;
|-&lt;br /&gt;
| fuel-value || The amount of energy can be obtained by using this as fuel&lt;br /&gt;
|-&lt;br /&gt;
| vehicle-acceleration || The vehicle acceleration this fuel provides, e.g 180%&lt;br /&gt;
|-&lt;br /&gt;
| vehicle-top-speed || The vehicle top speed this fuel provides, e.g 115%&lt;br /&gt;
|-&lt;br /&gt;
| supply-area || The area the entity can supply, in ?x? tiles. Value of 5 would produce 5x5.&lt;br /&gt;
|-&lt;br /&gt;
| wire-reach || The number of tiles the wires can reach.&lt;br /&gt;
|-&lt;br /&gt;
| construction-area || The size of the construction area provided by the entity.&lt;br /&gt;
|-&lt;br /&gt;
| pollution || The pollution generated by the object.&lt;br /&gt;
|-&lt;br /&gt;
| buildable-on || The only space locations that this entity can be placed on, e.g. &amp;quot;Nauvis + Gleba&amp;quot; or &amp;quot;Space platform&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| crafted-on || The only space locations that this recipe can be crafted on, e.g. &amp;quot;Nauvis + Gleba&amp;quot; or &amp;quot;Space platform&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| spoil-time || The spoil time of the item, in minutes, e.g. 3.&lt;br /&gt;
|-&lt;br /&gt;
| spoil-result || The spoil time of the item, e.g. &amp;quot;Iron plate, 2&amp;quot; or &amp;quot;Spoilage&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| vehicle-weight || The weight of this rolling stock or vehicle.&lt;br /&gt;
|-&lt;br /&gt;
| modules || Number of module slots.&lt;br /&gt;
|-&lt;br /&gt;
| equipment || Equipment that can be put into this objects equipment grid.&lt;br /&gt;
|-&lt;br /&gt;
| boosting-technologies || What technologies boost the object.&lt;br /&gt;
|-&lt;br /&gt;
| producers || What entities (machines) produce the object.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-producers || What entities (machines) produce the object when the Space Age mod is active. Defaults to &amp;lt;code&amp;gt;producers&amp;lt;/code&amp;gt; if not set, set to &amp;quot;none&amp;quot; to hide the row completely instead. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| consumers || What recipes consume the object.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-consumers || What recipes consume the object when the Space Age mod is active. Defaults to &amp;lt;code&amp;gt;consumers&amp;lt;/code&amp;gt; if not set, set to &amp;quot;none&amp;quot; to hide the row completely instead. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| valid-fuel || Which items this entity can use as fuel.&lt;br /&gt;
|-&lt;br /&gt;
| used-as-fuel-by || What entities this item can be used in as fuel.&lt;br /&gt;
|-&lt;br /&gt;
| recycling-results || What the results are when this item is recycled.&lt;br /&gt;
|-&lt;br /&gt;
| cost || The cost to research the technology.&lt;br /&gt;
|-&lt;br /&gt;
| cost-multiplier || How many times the cost must be paid to research the tech fully.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-cost || The altered cost to research the technology when the Space Age mod is active. Defaults to &amp;lt;code&amp;gt;cost&amp;lt;/code&amp;gt; if not set, set to &amp;quot;none&amp;quot; to hide the row completely instead. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-cost-multiplier || How many times the cost must be paid to research the tech fully when the Space Age mod is active. Defaults to &amp;lt;code&amp;gt;cost-multiplier&amp;lt;/code&amp;gt;. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| technology-trigger || The trigger that unlocks this technology, such as mining an entity. Shown as &amp;quot;Researched by&amp;quot; in the technology tree.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-technology-trigger|| The altered trigger that unlocks this technology when the Space Age mod is active. Defaults to &amp;lt;code&amp;gt;technology-trigger&amp;lt;/code&amp;gt; if not set, set to &amp;quot;none&amp;quot; to hide the row completely instead. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| allows || What other technologies the tech allows.&lt;br /&gt;
|-&lt;br /&gt;
| effects || Items unlocked by researching this technology.&lt;br /&gt;
|-&lt;br /&gt;
| required-technologies || Technologies required to access the tech or object.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-allows || What other technologies the tech allows when the Space Age mod is active. Defaults to &amp;lt;code&amp;gt;allows&amp;lt;/code&amp;gt; if not set, set to &amp;quot;none&amp;quot; to hide the row completely instead. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-effects || Items unlocked by researching this technology when the Space Age mod is active. Defaults to &amp;lt;code&amp;gt;effects&amp;lt;/code&amp;gt; if not set, set to &amp;quot;none&amp;quot; to hide the row completely instead. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
| space-age-required-technologies || Technologies required to access the tech or object when the Space Age mod is active. Defaults to &amp;lt;code&amp;gt;required-technologies&amp;lt;/code&amp;gt; if not set, set to &amp;quot;none&amp;quot; to hide the row completely instead. Needs &amp;lt;code&amp;gt;changed-by-space-age-mod&amp;lt;/code&amp;gt; to be set to be shown.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Templates]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template documentation]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Factoriopedia&amp;diff=218189</id>
		<title>Template:Factoriopedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Factoriopedia&amp;diff=218189"/>
		<updated>2026-04-23T22:27:09Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;factoriopedia&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tab-header&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tab-head tab-head-1 tab-head-active&amp;quot; data-name=&amp;quot;{{Translation|Logistics}}&amp;quot;&amp;gt;[[File:Item-group logistics.png|64px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tab-head tab-head-2&amp;quot; data-name=&amp;quot;{{Translation|Production}}&amp;quot;&amp;gt;[[File:Item-group production.png|64px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tab-head tab-head-3&amp;quot; data-name=&amp;quot;{{Translation|Intermediate products}}&amp;quot;&amp;gt;[[File:Item-group intermediate products.png|64px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tab-head tab-head-4&amp;quot; data-name=&amp;quot;{{Translation|Space}}&amp;quot;&amp;gt;[[File:Item-group space.png|64px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tab-head tab-head-5&amp;quot; data-name=&amp;quot;{{Translation|Combat}}&amp;quot;&amp;gt;[[File:Item-group military.png|64px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tab tab-1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Wooden chest.png|32px|link=Wooden chest{{If language suffix}}|{{Translation|Wooden chest}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Iron chest.png|32px|link=Iron chest{{If language suffix}}|{{Translation|Iron chest}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Steel chest.png|32px|link=Steel chest{{If language suffix}}|{{Translation|Steel chest}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Storage tank.png|32px|link=Storage tank{{If language suffix}}|{{Translation|Storage tank}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|{{Translation|Transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fast transport belt.png|32px|link=Fast transport belt{{If language suffix}}|{{Translation|Fast transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Express transport belt.png|32px|link=Express transport belt{{If language suffix}}|{{Translation|Express transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Turbo transport belt.png|32px|link=Turbo transport belt{{If language suffix}}|{{Translation|Turbo transport belt}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Underground belt.png|32px|link=Underground belt{{If language suffix}}|{{Translation|Underground belt}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fast underground belt.png|32px|link=Fast underground belt{{If language suffix}}|{{Translation|Fast underground belt}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Express underground belt.png|32px|link=Express underground belt{{If language suffix}}|{{Translation|Express underground belt}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Turbo underground belt.png|32px|link=Turbo underground belt{{If language suffix}}|{{Translation|Turbo underground belt}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Splitter.png|32px|link=Splitter{{If language suffix}}|{{Translation|Splitter}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fast splitter.png|32px|link=Fast splitter{{If language suffix}}|{{Translation|Fast splitter}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Express splitter.png|32px|link=Express splitter{{If language suffix}}|{{Translation|Express splitter}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Turbo splitter.png|32px|link=Turbo splitter{{If language suffix}}|{{Translation|Turbo splitter}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Burner inserter.png|32px|link=Burner inserter{{If language suffix}}|{{Translation|Burner inserter}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Inserter.png|32px|link=Inserter{{If language suffix}}|{{Translation|Inserter}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Long-handed inserter.png|32px|link=Long-handed inserter{{If language suffix}}|{{Translation|Long-handed inserter}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fast inserter.png|32px|link=Fast inserter{{If language suffix}}|{{Translation|Fast inserter}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Bulk inserter.png|32px|link=Bulk inserter{{If language suffix}}|{{Translation|Bulk inserter}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Stack inserter.png|32px|link=Stack inserter{{If language suffix}}|{{Translation|Stack inserter}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Small electric pole.png|32px|link=Small electric pole{{If language suffix}}|{{Translation|Small electric pole}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Medium electric pole.png|32px|link=Medium electric pole{{If language suffix}}|{{Translation|Medium electric pole}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Big electric pole.png|32px|link=Big electric pole{{If language suffix}}|{{Translation|Big electric pole}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Substation.png|32px|link=Substation{{If language suffix}}|{{Translation|Substation}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Pipe.png|32px|link=Pipe{{If language suffix}}|{{Translation|Pipe}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Pipe to ground.png|32px|link=Pipe to ground{{If language suffix}}|{{Translation|Pipe to ground}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Pump.png|32px|link=Pump{{If language suffix}}|{{Translation|Pump}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Casting pipe.png|32px|link=Pipe{{If language suffix}}|{{Translation|Casting pipe}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Casting pipe to ground.png|32px|link=Pipe to ground{{If language suffix}}|{{Translation|Casting pipe to ground}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rail.png|32px|link=Rail{{If language suffix}}|{{Translation|Rail}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rail ramp.png|32px|link=Rail ramp{{If language suffix}}|{{Translation|Rail ramp}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rail support.png|32px|link=Rail support{{If language suffix}}|{{Translation|Rail support}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Train stop.png|32px|link=Train stop{{If language suffix}}|{{Translation|Train stop}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rail signal.png|32px|link=Rail signal{{If language suffix}}|{{Translation|Rail signal}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rail chain signal.png|32px|link=Rail chain signal{{If language suffix}}|{{Translation|Rail chain signal}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Locomotive.png|32px|link=Locomotive{{If language suffix}}|{{Translation|Locomotive}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Cargo wagon.png|32px|link=Cargo wagon{{If language suffix}}|{{Translation|Cargo wagon}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fluid wagon.png|32px|link=Fluid wagon{{If language suffix}}|{{Translation|Fluid wagon}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Artillery wagon.png|32px|link=Artillery wagon{{If language suffix}}|{{Translation|Artillery wagon}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Car.png|32px|link=Car{{If language suffix}}|{{Translation|Car}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Tank.png|32px|link=Tank{{If language suffix}}|{{Translation|Tank}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Spidertron.png|32px|link=Spidertron{{If language suffix}}|{{Translation|Spidertron}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Logistic robot.png|32px|link=Logistic robot{{If language suffix}}|{{Translation|Logistic robot}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Construction robot.png|32px|link=Construction robot{{If language suffix}}|{{Translation|Construction robot}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Active provider chest.png|32px|link=Active provider chest{{If language suffix}}|{{Translation|Active provider chest}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Passive provider chest.png|32px|link=Passive provider chest{{If language suffix}}|{{Translation|Passive provider chest}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Storage chest.png|32px|link=Storage chest{{If language suffix}}|{{Translation|Storage chest}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Buffer chest.png|32px|link=Buffer chest{{If language suffix}}|{{Translation|Buffer chest}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Requester chest.png|32px|link=Requester chest{{If language suffix}}|{{Translation|Requester chest}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Roboport.png|32px|link=Roboport{{If language suffix}}|{{Translation|Roboport}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Lamp.png|32px|link=Lamp{{If language suffix}}|{{Translation|Lamp}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Arithmetic combinator.png|32px|link=Arithmetic combinator{{If language suffix}}|{{Translation|Arithmetic combinator}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Decider combinator.png|32px|link=Decider combinator{{If language suffix}}|{{Translation|Decider combinator}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Selector combinator.png|32px|link=Selector combinator{{If language suffix}}|{{Translation|Selector combinator}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Constant combinator.png|32px|link=Constant combinator{{If language suffix}}|{{Translation|Constant combinator}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Power switch.png|32px|link=Power switch{{If language suffix}}|{{Translation|Power switch}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Programmable speaker.png|32px|link=Programmable speaker{{If language suffix}}|{{Translation|Programmable speaker}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Display panel.png|32px|link=Display panel{{If language suffix}}|{{Translation|Display panel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Stone brick.png|32px|link=Stone brick{{If language suffix}}|{{Translation|Stone brick}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Concrete.png|32px|link=Concrete{{If language suffix}}|{{Translation|Concrete}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Hazard concrete.png|32px|link=Hazard concrete{{If language suffix}}|{{Translation|Hazard concrete}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Refined concrete.png|32px|link=Refined concrete{{If language suffix}}|{{Translation|Refined concrete}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Refined hazard concrete.png|32px|link=Refined hazard concrete{{If language suffix}}|{{Translation|Refined hazard concrete}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Landfill.png|32px|link=Landfill{{If language suffix}}|{{Translation|Landfill}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Artificial yumako soil.png|32px|link=Artificial yumako soil{{If language suffix}}|{{Translation|Artificial yumako soil}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Overgrowth yumako soil.png|32px|link=Overgrowth yumako soil{{If language suffix}}|{{Translation|Overgrowth yumako soil}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Artificial jellynut soil.png|32px|link=Artificial jellynut soil{{If language suffix}}|{{Translation|Artificial jellynut soil}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Overgrowth jellynut soil.png|32px|link=Overgrowth jellynut soil{{If language suffix}}|{{Translation|Overgrowth jellynut soil}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Ice platform.png|32px|link=Ice platform{{If language suffix}}|{{Translation|Ice platform}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Foundation.png|32px|link=Foundation{{If language suffix}}|{{Translation|Foundation}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Cliff explosives.png|32px|link=Cliff explosives{{If language suffix}}|{{Translation|Cliff explosives}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tab tab-2 hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Repair pack.png|32px|link=Repair pack{{If language suffix}}|{{Translation|Repair pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Blueprint.png|32px|link=Blueprint{{If language suffix}}|{{Translation|Blueprint}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Deconstruction planner.png|32px|link=Deconstruction planner{{If language suffix}}|{{Translation|Deconstruction planner}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Upgrade planner.png|32px|link=Upgrade planner{{If language suffix}}|{{Translation|Upgrade planner}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Blueprint book.png|32px|link=Blueprint book{{If language suffix}}|{{Translation|Blueprint book}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Boiler.png|32px|link=Boiler{{If language suffix}}|{{Translation|Boiler}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Steam engine.png|32px|link=Steam engine{{If language suffix}}|{{Translation|Steam engine}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Solar panel.png|32px|link=Solar panel{{If language suffix}}|{{Translation|Solar panel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Accumulator.png|32px|link=Accumulator{{If language suffix}}|{{Translation|Accumulator}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nuclear reactor.png|32px|link=Nuclear reactor{{If language suffix}}|{{Translation|Nuclear reactor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Heat pipe.png|32px|link=Heat pipe{{If language suffix}}|{{Translation|Heat pipe}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Heat exchanger.png|32px|link=Heat exchanger{{If language suffix}}|{{Translation|Heat exchanger}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Steam turbine.png|32px|link=Steam turbine{{If language suffix}}|{{Translation|Steam turbine}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fusion reactor.png|32px|link=Fusion reactor{{If language suffix}}|{{Translation|Fusion reactor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fusion generator.png|32px|link=Fusion generator{{If language suffix}}|{{Translation|Fusion generator}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Burner mining drill.png|32px|link=Burner mining drill{{If language suffix}}|{{Translation|Burner mining drill}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Electric mining drill.png|32px|link=Electric mining drill{{If language suffix}}|{{Translation|Electric mining drill}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Big mining drill.png|32px|link=Big mining drill{{If language suffix}}|{{Translation|Big mining drill}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Offshore pump.png|32px|link=Offshore pump{{If language suffix}}|{{Translation|Offshore pump}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Pumpjack.png|32px|link=Pumpjack{{If language suffix}}|{{Translation|Pumpjack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Stone furnace.png|32px|link=Stone furnace{{If language suffix}}|{{Translation|Stone furnace}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Steel furnace.png|32px|link=Steel furnace{{If language suffix}}|{{Translation|Steel furnace}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Electric furnace.png|32px|link=Electric furnace{{If language suffix}}|{{Translation|Electric furnace}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Foundry.png|32px|link=Foundry{{If language suffix}}|{{Translation|Foundry}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Recycler.png|32px|link=Recycler{{If language suffix}}|{{Translation|Recycler}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Agricultural tower.png|32px|link=Agricultural tower{{If language suffix}}|{{Translation|Agricultural tower}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Biochamber.png|32px|link=Biochamber{{If language suffix}}|{{Translation|Biochamber}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Captive biter spawner.png|32px|link=Captive biter spawner{{If language suffix}}|{{Translation|Captive biter spawner}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Assembling machine 1.png|32px|link=Assembling machine 1{{If language suffix}}|{{Translation|Assembling machine 1}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Assembling machine 2.png|32px|link=Assembling machine 2{{If language suffix}}|{{Translation|Assembling machine 2}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Assembling machine 3.png|32px|link=Assembling machine 3{{If language suffix}}|{{Translation|Assembling machine 3}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Oil refinery.png|32px|link=Oil refinery{{If language suffix}}|{{Translation|Oil refinery}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Chemical plant.png|32px|link=Chemical plant{{If language suffix}}|{{Translation|Chemical plant}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Centrifuge.png|32px|link=Centrifuge{{If language suffix}}|{{Translation|Centrifuge}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Electromagnetic plant.png|32px|link=Electromagnetic plant{{If language suffix}}|{{Translation|Electromagnetic plant}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Cryogenic plant.png|32px|link=Cryogenic plant{{If language suffix}}|{{Translation|Cryogenic plant}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Lab.png|32px|link=Lab{{If language suffix}}|{{Translation|Lab}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Biolab.png|32px|link=Biolab{{If language suffix}}|{{Translation|Biolab}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Lightning rod.png|32px|link=Lightning rod{{If language suffix}}|{{Translation|Lightning rod}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Lightning collector.png|32px|link=Lightning collector{{If language suffix}}|{{Translation|Lightning collector}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Heating tower.png|32px|link=Heating tower{{If language suffix}}|{{Translation|Heating tower}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Beacon.png|32px|link=Beacon{{If language suffix}}|{{Translation|Beacon}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Speed module.png|32px|link=Speed module{{If language suffix}}|{{Translation|Speed module}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Speed module 2.png|32px|link=Speed module 2{{If language suffix}}|{{Translation|Speed module 2}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Speed module 3.png|32px|link=Speed module 3{{If language suffix}}|{{Translation|Speed module 3}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Efficiency module.png|32px|link=Efficiency module{{If language suffix}}|{{Translation|Efficiency module}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Efficiency module 2.png|32px|link=Efficiency module 2{{If language suffix}}|{{Translation|Efficiency module 2}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Efficiency module 3.png|32px|link=Efficiency module 3{{If language suffix}}|{{Translation|Efficiency module 3}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Productivity module.png|32px|link=Productivity module{{If language suffix}}|{{Translation|Productivity module}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Productivity module 2.png|32px|link=Productivity module 2{{If language suffix}}|{{Translation|Productivity module 2}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Productivity module 3.png|32px|link=Productivity module 3{{If language suffix}}|{{Translation|Productivity module 3}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Quality module.png|32px|link=Quality module{{If language suffix}}|{{Translation|Quality module}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Quality module 2.png|32px|link=Quality module 2{{If language suffix}}|{{Translation|Quality module 2}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Quality module 3.png|32px|link=Quality module 3{{If language suffix}}|{{Translation|Quality module 3}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tab tab-3 hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Water.png|32px|link=Water{{If language suffix}}|{{Translation|Water}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Steam.png|32px|link=Steam{{If language suffix}}|{{Translation|Steam}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Crude oil.png|32px|link=Crude oil{{If language suffix}}|{{Translation|Crude oil}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Petroleum gas.png|32px|link=Petroleum gas{{If language suffix}}|{{Translation|Petroleum gas}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Light oil.png|32px|link=Light oil{{If language suffix}}|{{Translation|Light oil}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Heavy oil.png|32px|link=Heavy oil{{If language suffix}}|{{Translation|Heavy oil}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Lubricant.png|32px|link=Lubricant{{If language suffix}}|{{Translation|Lubricant}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Sulfuric acid.png|32px|link=Sulfuric acid{{If language suffix}}|{{Translation|Sulfuric acid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Thruster fuel.png|32px|link=Thruster fuel{{If language suffix}}|{{Translation|Thruster fuel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Thruster oxidizer.png|32px|link=Thruster oxidizer{{If language suffix}}|{{Translation|Thruster oxidizer}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Lava.png|32px|link=Lava{{If language suffix}}|{{Translation|Lava}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Molten iron.png|32px|link=Molten iron{{If language suffix}}|{{Translation|Molten iron}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Molten copper.png|32px|link=Molten copper{{If language suffix}}|{{Translation|Molten copper}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Holmium solution.png|32px|link=Holmium solution{{If language suffix}}|{{Translation|Holmium solution}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Electrolyte.png|32px|link=Electrolyte{{If language suffix}}|{{Translation|Electrolyte}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Ammoniacal solution.png|32px|link=Ammoniacal solution{{If language suffix}}|{{Translation|Ammoniacal solution}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Ammonia.png|32px|link=Ammonia{{If language suffix}}|{{Translation|Ammonia}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fluorine.png|32px|link=Fluorine{{If language suffix}}|{{Translation|Fluorine}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fluoroketone (hot).png|32px|link=Fluoroketone (hot){{If language suffix}}|{{Translation|Fluoroketone (hot)}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fluoroketone (cold).png|32px|link=Fluoroketone (cold){{If language suffix}}|{{Translation|Fluoroketone (cold)}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Lithium brine.png|32px|link=Lithium brine{{If language suffix}}|{{Translation|Lithium brine}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Plasma.png|32px|link=Plasma{{If language suffix}}|{{Translation|Plasma}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Basic oil processing.png|32px|link=Basic oil processing{{If language suffix}}|{{Translation|Basic oil processing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Advanced oil processing.png|32px|link=Advanced oil processing{{If language suffix}}|{{Translation|Advanced oil processing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Simple coal liquefaction.png|32px|link=Simple coal liquefaction{{If language suffix}}|{{Translation|Simple coal liquefaction}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Coal liquefaction.png|32px|link=Coal liquefaction{{If language suffix}}|{{Translation|Coal liquefaction}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Heavy oil cracking.png|32px|link=Heavy oil cracking{{If language suffix}}|{{Translation|Heavy oil cracking}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Light oil cracking.png|32px|link=Light oil cracking{{If language suffix}}|{{Translation|Light oil cracking}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Solid fuel from petroleum gas.png|32px|link=Solid fuel from petroleum gas{{If language suffix}}|{{Translation|Solid fuel from petroleum gas}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Solid fuel from light oil.png|32px|link=Solid fuel from light oil{{If language suffix}}|{{Translation|Solid fuel from light oil}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Solid fuel from heavy oil.png|32px|link=Solid fuel from heavy oil{{If language suffix}}|{{Translation|Solid fuel from heavy oil}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Acid neutralisation.png|32px|link=Acid neutralisation{{If language suffix}}|{{Translation|Acid neutralisation}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Steam condensation.png|32px|link=Steam condensation{{If language suffix}}|{{Translation|Steam condensation}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Ice melting.png|32px|link=Ice melting{{If language suffix}}|{{Translation|Ice melting}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Wood.png|32px|link=Wood{{If language suffix}}|{{Translation|Wood}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Coal.png|32px|link=Coal{{If language suffix}}|{{Translation|Coal}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Stone.png|32px|link=Stone{{If language suffix}}|{{Translation|Stone}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Iron ore.png|32px|link=Iron ore{{If language suffix}}|{{Translation|Iron ore}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Copper ore.png|32px|link=Copper ore{{If language suffix}}|{{Translation|Copper ore}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Uranium ore.png|32px|link=Uranium ore{{If language suffix}}|{{Translation|Uranium ore}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Raw fish.png|32px|link=Raw fish{{If language suffix}}|{{Translation|Raw fish}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Ice.png|32px|link=Ice{{If language suffix}}|{{Translation|Ice}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Iron plate.png|32px|link=Iron plate{{If language suffix}}|{{Translation|Iron plate}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Copper plate.png|32px|link=Copper plate{{If language suffix}}|{{Translation|Copper plate}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Steel plate.png|32px|link=Steel plate{{If language suffix}}|{{Translation|Steel plate}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Solid fuel.png|32px|link=Solid fuel{{If language suffix}}|{{Translation|Solid fuel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Plastic bar.png|32px|link=Plastic bar{{If language suffix}}|{{Translation|Plastic bar}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Sulfur.png|32px|link=Sulfur{{If language suffix}}|{{Translation|Sulfur}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Battery.png|32px|link=Battery{{If language suffix}}|{{Translation|Battery}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Explosives.png|32px|link=Explosives{{If language suffix}}|{{Translation|Explosives}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Carbon.png|32px|link=Carbon{{If language suffix}}|{{Translation|Carbon}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Coal synthesis.png|32px|link=Coal synthesis{{If language suffix}}|{{Translation|Coal synthesis}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Iron gear wheel.png|32px|link=Iron gear wheel{{If language suffix}}|{{Translation|Iron gear wheel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Iron stick.png|32px|link=Iron stick{{If language suffix}}|{{Translation|Iron stick}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Copper cable.png|32px|link=Copper cable{{If language suffix}}|{{Translation|Copper cable}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Empty barrel.png|32px|link=Empty barrel{{If language suffix}}|{{Translation|Empty barrel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Electronic circuit.png|32px|link=Electronic circuit{{If language suffix}}|{{Translation|Electronic circuit}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Advanced circuit.png|32px|link=Advanced circuit{{If language suffix}}|{{Translation|Advanced circuit}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Processing unit.png|32px|link=Processing unit{{If language suffix}}|{{Translation|Processing unit}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Engine unit.png|32px|link=Engine unit{{If language suffix}}|{{Translation|Engine unit}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Electric engine unit.png|32px|link=Electric engine unit{{If language suffix}}|{{Translation|Electric engine unit}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Flying robot frame.png|32px|link=Flying robot frame{{If language suffix}}|{{Translation|Flying robot frame}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Low density structure.png|32px|link=Low density structure{{If language suffix}}|{{Translation|Low density structure}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rocket fuel.png|32px|link=Rocket fuel{{If language suffix}}|{{Translation|Rocket fuel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rocket part.png|32px|link=Rocket part{{If language suffix}}|{{Translation|Rocket part}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Uranium-235.png|32px|link=Uranium-235{{If language suffix}}|{{Translation|Uranium-235}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Uranium-238.png|32px|link=Uranium-238{{If language suffix}}|{{Translation|Uranium-238}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Uranium fuel cell.png|32px|link=Uranium fuel cell{{If language suffix}}|{{Translation|Uranium fuel cell}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Used up uranium fuel cell.png|32px|link=Used up uranium fuel cell{{If language suffix}}|{{Translation|Used up uranium fuel cell}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nuclear fuel.png|32px|link=Nuclear fuel{{If language suffix}}|{{Translation|Nuclear fuel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Uranium processing.png|32px|link=Uranium processing{{If language suffix}}|{{Translation|Uranium processing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nuclear fuel reprocessing.png|32px|link=Nuclear fuel reprocessing{{If language suffix}}|{{Translation|Nuclear fuel reprocessing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Kovarex enrichment process.png|32px|link=Kovarex enrichment process{{If language suffix}}|{{Translation|Kovarex enrichment process}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Calcite.png|32px|link=Calcite{{If language suffix}}|{{Translation|Calcite}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Tungsten ore.png|32px|link=Tungsten ore{{If language suffix}}|{{Translation|Tungsten ore}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Tungsten carbide.png|32px|link=Tungsten carbide{{If language suffix}}|{{Translation|Tungsten carbide}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Tungsten plate.png|32px|link=Tungsten plate{{If language suffix}}|{{Translation|Tungsten plate}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Molten iron from lava.png|32px|link=Molten iron from lava{{If language suffix}}|{{Translation|Molten iron from lava}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Molten copper from lava.png|32px|link=Molten copper from lava{{If language suffix}}|{{Translation|Molten copper from lava}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Casting iron.png|32px|link=Casting iron{{If language suffix}}|{{Translation|Casting iron}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Casting copper.png|32px|link=Casting copper{{If language suffix}}|{{Translation|Casting copper}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Casting steel.png|32px|link=Casting steel{{If language suffix}}|{{Translation|Casting steel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Casting iron gear wheel.png|32px|link=Casting iron gear wheel{{If language suffix}}|{{Translation|Casting iron gear wheel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Casting iron stick.png|32px|link=Casting iron stick{{If language suffix}}|{{Translation|Casting iron stick}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Casting low density structure.png|32px|link=Casting low density structure{{If language suffix}}|{{Translation|Casting low density structure}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Concrete from molten iron.png|32px|link=Concrete from molten iron{{If language suffix}}|{{Translation|Concrete from molten iron}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Casting copper cable.png|32px|link=Casting copper cable{{If language suffix}}|{{Translation|Casting copper cable}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Scrap.png|32px|link=Scrap{{If language suffix}}|{{Translation|Scrap}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Holmium ore.png|32px|link=Holmium ore{{If language suffix}}|{{Translation|Holmium ore}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Holmium plate.png|32px|link=Holmium plate{{If language suffix}}|{{Translation|Holmium plate}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Superconductor.png|32px|link=Superconductor{{If language suffix}}|{{Translation|Superconductor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Supercapacitor.png|32px|link=Supercapacitor{{If language suffix}}|{{Translation|Supercapacitor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Scrap recycling.png|32px|link=Scrap recycling{{If language suffix}}|{{Translation|Scrap recycling}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Yumako seed.png|32px|link=Yumako seed{{If language suffix}}|{{Translation|Yumako seed}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Jellynut seed.png|32px|link=Jellynut seed{{If language suffix}}|{{Translation|Jellynut seed}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Tree seed.png|32px|link=Tree seed{{If language suffix}}|{{Translation|Tree seed}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Yumako.png|32px|link=Yumako{{If language suffix}}|{{Translation|Yumako}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Jellynut.png|32px|link=Jellynut{{If language suffix}}|{{Translation|Jellynut}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Iron bacteria.png|32px|link=Iron bacteria{{If language suffix}}|{{Translation|Iron bacteria}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Copper bacteria.png|32px|link=Copper bacteria{{If language suffix}}|{{Translation|Copper bacteria}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Spoilage.png|32px|link=Spoilage{{If language suffix}}|{{Translation|Spoilage}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nutrients.png|32px|link=Nutrients{{If language suffix}}|{{Translation|Nutrients}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Yumako processing.png|32px|link=Yumako processing{{If language suffix}}|{{Translation|Yumako processing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Jellynut processing.png|32px|link=Jellynut processing{{If language suffix}}|{{Translation|Jellynut processing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nutrients from spoilage.png|32px|link=Nutrients from spoilage{{If language suffix}}|{{Translation|Nutrients from spoilage}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nutrients from yumako mash.png|32px|link=Nutrients from yumako mash{{If language suffix}}|{{Translation|Nutrients from yumako mash}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nutrients from bioflux.png|32px|link=Nutrients from bioflux{{If language suffix}}|{{Translation|Nutrients from bioflux}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Iron bacteria.png|32px|link=Iron bacteria{{If language suffix}}|{{Translation|Iron bacteria}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Copper bacteria.png|32px|link=Copper bacteria{{If language suffix}}|{{Translation|Copper bacteria}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Iron bacteria cultivation.png|32px|link=Iron bacteria cultivation{{If language suffix}}|{{Translation|Iron bacteria cultivation}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Copper bacteria cultivation.png|32px|link=Copper bacteria cultivation{{If language suffix}}|{{Translation|Copper bacteria cultivation}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Bioflux.png|32px|link=Bioflux{{If language suffix}}|{{Translation|Bioflux}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Yumako mash.png|32px|link=Yumako mash{{If language suffix}}|{{Translation|Yumako mash}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Jelly.png|32px|link=Jelly{{If language suffix}}|{{Translation|Jelly}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Carbon fiber.png|32px|link=Carbon fiber{{If language suffix}}|{{Translation|Carbon fiber}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Biter egg.png|32px|link=Biter egg{{If language suffix}}|{{Translation|Biter egg}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Pentapod egg.png|32px|link=Pentapod egg{{If language suffix}}|{{Translation|Pentapod egg}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rocket fuel from jelly.png|32px|link=Rocket fuel from jelly{{If language suffix}}|{{Translation|Rocket fuel from jelly}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Biolubricant.png|32px|link=Biolubricant{{If language suffix}}|{{Translation|Biolubricant}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Bioplastic.png|32px|link=Bioplastic{{If language suffix}}|{{Translation|Bioplastic}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Biosulfur.png|32px|link=Biosulfur{{If language suffix}}|{{Translation|Biosulfur}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Burnt spoilage.png|32px|link=Burnt spoilage{{If language suffix}}|{{Translation|Burnt spoilage}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Wood processing.png|32px|link=Tree seed{{If language suffix}}|{{Translation|Wood processing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fish breeding.png|32px|link=Fish{{If language suffix}}|{{Translation|Fish breeding}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nutrients from fish.png|32px|link=Nutrients{{If language suffix}}|{{Translation|Nutrients from fish(recipe)}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nutrients from biter egg.png|32px|link=Nutrients{{If language suffix}}|{{Translation|Nutrients from biter egg(recipe)}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Lithium.png|32px|link=Lithium{{If language suffix}}|{{Translation|Lithium}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Lithium plate.png|32px|link=Lithium plate{{If language suffix}}|{{Translation|Lithium plate}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Quantum processor.png|32px|link=Quantum processor{{If language suffix}}|{{Translation|Quantum processor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fusion power cell.png|32px|link=Fusion power cell{{If language suffix}}|{{Translation|Fusion power cell}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Ammoniacal solution separation.png|32px|link=Ammoniacal solution separation{{If language suffix}}|{{Translation|Ammoniacal solution separation(recipe)}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Solid fuel from ammonia.png|32px|link=Solid fuel from ammonia{{If language suffix}}|{{Translation|Solid fuel from ammonia}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Ammonia rocket fuel.png|32px|link=Ammonia rocket fuel{{If language suffix}}|{{Translation|Ammonia rocket fuel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fluoroketone (hot).png|32px|link=Fluoroketone (hot){{If language suffix}}|{{Translation|Fluoroketone (hot)}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fluoroketone cooling.png|32px|link=Cooling hot fluoroketone{{If language suffix}}|{{Translation|Cooling hot fluoroketone}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Automation science pack.png|32px|link=Automation science pack{{If language suffix}}|{{Translation|Automation science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Logistic science pack.png|32px|link=Logistic science pack{{If language suffix}}|{{Translation|Logistic science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Military science pack.png|32px|link=Military science pack{{If language suffix}}|{{Translation|Military science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Chemical science pack.png|32px|link=Chemical science pack{{If language suffix}}|{{Translation|Chemical science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Production science pack.png|32px|link=Production science pack{{If language suffix}}|{{Translation|Production science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Utility science pack.png|32px|link=Utility science pack{{If language suffix}}|{{Translation|Utility science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Space science pack.png|32px|link=Space science pack{{If language suffix}}|{{Translation|Space science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Metallurgic science pack.png|32px|link=Metallurgic science pack{{If language suffix}}|{{Translation|Metallurgic science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Electromagnetic science pack.png|32px|link=Electromagnetic science pack{{If language suffix}}|{{Translation|Electromagnetic science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Agricultural science pack.png|32px|link=Agricultural science pack{{If language suffix}}|{{Translation|Agricultural science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Cryogenic science pack.png|32px|link=Cryogenic science pack{{If language suffix}}|{{Translation|Cryogenic science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Promethium science pack.png|32px|link=Promethium science pack{{If language suffix}}|{{Translation|Promethium science pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tab tab-4 hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rocket silo.png|32px|link=Rocket silo{{If language suffix}}|{{Translation|Rocket silo}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Cargo landing pad.png|32px|link=Cargo landing pad{{If language suffix}}|{{Translation|Cargo landing pad}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Cargo pod.png|32px|link=Cargo pod{{If language suffix}}|{{Translation|Cargo pod}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Cargo pod.png|32px|link=Landed cargo pod{{If language suffix}}|{{Translation|Landed cargo pod}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Space platform foundation.png|32px|link=Space platform foundation{{If language suffix}}|{{Translation|Space platform foundation}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Cargo bay.png|32px|link=Cargo bay{{If language suffix}}|{{Translation|Cargo bay}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Asteroid collector.png|32px|link=Asteroid collector{{If language suffix}}|{{Translation|Asteroid collector}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Crusher.png|32px|link=Crusher{{If language suffix}}|{{Translation|Crusher}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Thruster.png|32px|link=Thruster{{If language suffix}}|{{Translation|Thruster}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Space platform hub.png|32px|link=Space platform hub{{If language suffix}}|{{Translation|Space platform hub}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Space platform hub.png|32px|link=Space platform starter pack{{If language suffix}}|{{Translation|Space platform starter pack}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Small metallic asteroid.png|32px|link=Small metallic asteroid{{If language suffix}}|{{Translation|Small metallic asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Medium metallic asteroid.png|32px|link=Medium metallic asteroid{{If language suffix}}|{{Translation|Medium metallic asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Big metallic asteroid.png|32px|link=Big metallic asteroid{{If language suffix}}|{{Translation|Big metallic asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Huge metallic asteroid.png|32px|link= metallic asteroid{{If language suffix}}|{{Translation| metallic asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Small carbonic asteroid.png|32px|link=Small carbonic asteroid{{If language suffix}}|{{Translation|Small carbonic asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Medium carbonic asteroid.png|32px|link=Medium carbonic asteroid{{If language suffix}}|{{Translation|Medium carbonic asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Big carbonic asteroid.png|32px|link=Big carbonic asteroid{{If language suffix}}|{{Translation|Big carbonic asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Huge carbonic asteroid.png|32px|link=Huge carbonic asteroid{{If language suffix}}|{{Translation|Huge carbonic asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Small oxide asteroid.png|32px|link=Small oxide asteroid{{If language suffix}}|{{Translation|Small oxide asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Medium oxide asteroid.png|32px|link=Medium oxide asteroid{{If language suffix}}|{{Translation|Medium oxide asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Big oxide asteroid.png|32px|link=Big oxide asteroid{{If language suffix}}|{{Translation|Big oxide asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Huge oxide asteroid.png|32px|link=Huge oxide asteroid{{If language suffix}}|{{Translation|Huge oxide asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Small promethium asteroid.png|32px|link=Small promethium asteroid{{If language suffix}}|{{Translation|Small promethium asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Medium promethium asteroid.png|32px|link=Medium promethium asteroid{{If language suffix}}|{{Translation|Medium promethium asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Big promethium asteroid.png|32px|link=Big promethium asteroid{{If language suffix}}|{{Translation|Big promethium asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Huge promethium asteroid.png|32px|link=Huge promethium asteroid{{If language suffix}}|{{Translation|Huge promethium asteroid}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Metallic asteroid chunk.png|32px|link=Metallic asteroid chunk{{If language suffix}}|{{Translation|PlacehMetallic asteroid chunkolder}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Carbonic asteroid chunk.png|32px|link=Carbonic asteroid chunk{{If language suffix}}|{{Translation|Carbonic asteroid chunk}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Oxide asteroid chunk.png|32px|link=Oxide asteroid chunk{{If language suffix}}|{{Translation|Oxide asteroid chunk}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Promethium asteroid chunk.png|32px|link=Promethium asteroid chunk{{If language suffix}}|{{Translation|Promethium asteroid chunk}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Metallic asteroid crushing.png|32px|link=Metallic asteroid crushing{{If language suffix}}|{{Translation|Metallic asteroid crushing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Metallic asteroid reprocessing.png|32px|link=Metallic asteroid reprocessing{{If language suffix}}|{{Translation|Metallic asteroid reprocessing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Carbonic asteroid crushing.png|32px|link=Carbonic asteroid crushing{{If language suffix}}|{{Translation|Carbonic asteroid crushing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Carbonic asteroid reprocessing.png|32px|link=Carbonic asteroid reprocessing{{If language suffix}}|{{Translation|Carbonic asteroid reprocessing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Oxide asteroid crushing.png|32px|link=Oxide asteroid crushing{{If language suffix}}|{{Translation|Oxide asteroid crushing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Oxide asteroid reprocessing.png|32px|link=Oxide asteroid reprocessing{{If language suffix}}|{{Translation|Oxide asteroid reprocessing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Advanced metallic asteroid crushing.png|32px|link=Advanced metallic asteroid crushing{{If language suffix}}|{{Translation|Advanced metallic asteroid crushing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Advanced carbonic asteroid crushing.png|32px|link=Advanced carbonic asteroid crushing{{If language suffix}}|{{Translation|Advanced carbonic asteroid crushing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Advanced oxide asteroid crushing.png|32px|link=Advanced oxide asteroid crushing{{If language suffix}}|{{Translation|Advanced oxide asteroid crushing}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Advanced thruster fuel.png|32px|link=Advanced thruster fuel{{If language suffix}}|{{Translation|Advanced thruster fuel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Advanced thruster oxidizer.png|32px|link=Advanced thruster oxidizer{{If language suffix}}|{{Translation|Advanced thruster oxidizer}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nauvis preview.png|32px|link=Nauvis{{If language suffix}}|{{Translation|Nauvis}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Volcanus preview.png|32px|link=Vulcanus{{If language suffix}}|{{Translation|Vulcanus}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fulgora preview.png|32px|link=Fulgora{{If language suffix}}|{{Translation|Fulgora}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Gleba preview.png|32px|link=Gleba{{If language suffix}}|{{Translation|Gleba}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Aquilo preview.png|32px|link=Aquilo{{If language suffix}}|{{Translation|Aquilo}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Solar system edge.png|32px|link=Solar system edge{{If language suffix}}|{{Translation|Solar system edge}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Shattered planet.png|32px|link=Shattered planet{{If language suffix}}|{{Translation|Shattered planet}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Space platform hub.png|32px|link=Space platform{{If language suffix}}|{{Translation|Space platform}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nauvis preview.png|32px|link=Space route Nauvis from to Vulcanus{{If language suffix}}|{{Translation|Space route from Nauvis to Vulcanus}}]][[File:Volcanus preview.png|32px]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nauvis preview.png|32px|link=Space route from Nauvis to Gleba{{If language suffix}}|{{Translation|Space route from Nauvis to Gleba}}]][[File:Gleba preview.png|32px]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nauvis preview.png|32px|link=Space route from Nauvis to Fulgora{{If language suffix}}|{{Translation|Space route from Nauvis to Fulgora}}]][[File:Fulgora preview.png|32px]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Volcanus preview.png|32px|link=Space route from Vulcanus to Gleba{{If language suffix}}|{{Translation|Space route from Vulcanus to Gleba}}]][[File:Gleba preview.png|32px]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Gleba preview.png|32px|link=Space route from Gleba to Fulgora{{If language suffix}}|{{Translation|Space route from Gleba to Fulgora}}]][[File:Fulgora preview.png|32px]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Gleba preview.png|32px|link=Space route from Gleba to Aquilo{{If language suffix}}|{{Translation|Space route from Gleba to Aquilo}}]][[File:Aquilo preview.png|32px]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Fulgora preview.png|32px|link=Space route from Fulgora to Aquilo{{If language suffix}}|{{Translation|Space route from Fulgora to Aquilo}}]][[File:Aquilo preview.png|32px]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Aquilo preview.png|32px|link=Space route from Aquilo to Solar system edge{{If language suffix}}|{{Translation|Space route from Aquilo to Solar system edge}}]][[File:Solar system edge.png|32px]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Solar system edge.png|32px|link=Space route from Solar system edge to Shattered planet{{If language suffix}}|{{Translation|Space route from Solar system edge to Shattered planet}}]][[File:Shattered planet.png|32px]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;tab tab-5 hidden&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Pistol.png|32px|link=Pistol{{If language suffix}}|{{Translation|Pistol}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Submachine gun.png|32px|link=Submachine gun{{If language suffix}}|{{Translation|Submachine gun}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Railgun.png|32px|link=Railgun{{If language suffix}}|{{Translation|Railgun}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Tesla gun.png|32px|link=Tesla gun{{If language suffix}}|{{Translation|Tesla gun}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Shotgun.png|32px|link=Shotgun{{If language suffix}}|{{Translation|Shotgun}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Combat shotgun.png|32px|link=Combat shotgun{{If language suffix}}|{{Translation|Combat shotgun}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rocket launcher.png|32px|link=Rocket launcher{{If language suffix}}|{{Translation|Rocket launcher}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Flamethrower.png|32px|link=Flamethrower{{If language suffix}}|{{Translation|Flamethrower}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Firearm magazine.png|32px|link=Firearm magazine{{If language suffix}}|{{Translation|Firearm magazine}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Piercing rounds magazine.png|32px|link=Piercing rounds magazine{{If language suffix}}|{{Translation|Piercing rounds magazine}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Uranium rounds magazine.png|32px|link=Uranium rounds magazine{{If language suffix}}|{{Translation|Uranium rounds magazine}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Shotgun shells.png|32px|link=Shotgun shells{{If language suffix}}|{{Translation|Shotgun shells}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Piercing shotgun shells.png|32px|link=Piercing shotgun shells{{If language suffix}}|{{Translation|Piercing shotgun shells}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Cannon shell.png|32px|link=Cannon shell{{If language suffix}}|{{Translation|Cannon shell}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Explosive cannon shell.png|32px|link=Explosive cannon shell{{If language suffix}}|{{Translation|Explosive cannon shell}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Uranium cannon shell.png|32px|link=Uranium cannon shell{{If language suffix}}|{{Translation|Uranium cannon shell}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Explosive uranium cannon shell.png|32px|link=Explosive uranium cannon shell{{If language suffix}}|{{Translation|Explosive uranium cannon shell}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Artillery shell.png|32px|link=Artillery shell{{If language suffix}}|{{Translation|Artillery shell}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rocket.png|32px|link=Rocket{{If language suffix}}|{{Translation|Rocket}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Explosive rocket.png|32px|link=Explosive rocket{{If language suffix}}|{{Translation|Explosive rocket}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Atomic bomb.png|32px|link=Atomic bomb{{If language suffix}}|{{Translation|Atomic bomb}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Capture bot rocket.png|32px|link=Capture bot rocket{{If language suffix}}|{{Translation|Capture bot rocket}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Flamethrower ammo.png|32px|link=Flamethrower ammo{{If language suffix}}|{{Translation|Flamethrower ammo}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Railgun ammo.png|32px|link=Railgun ammo{{If language suffix}}|{{Translation|Railgun ammo}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Tesla ammo.png|32px|link=Tesla ammo{{If language suffix}}|{{Translation|Tesla ammo}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Grenade.png|32px|link=Grenade{{If language suffix}}|{{Translation|Grenade}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Cluster grenade.png|32px|link=Cluster grenade{{If language suffix}}|{{Translation|Cluster grenade}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Poison capsule.png|32px|link=Poison capsule{{If language suffix}}|{{Translation|Poison capsule}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Slowdown capsule.png|32px|link=Slowdown capsule{{If language suffix}}|{{Translation|Slowdown capsule}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Defender capsule.png|32px|link=Defender capsule{{If language suffix}}|{{Translation|Defender capsule}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Distractor capsule.png|32px|link=Distractor capsule{{If language suffix}}|{{Translation|Distractor capsule}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Destroyer capsule.png|32px|link=Destroyer capsule{{If language suffix}}|{{Translation|Destroyer capsule}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Defender capsule.png|32px|link=Defender capsule{{If language suffix}}|{{Translation|Defender capsule}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Distractor capsule.png|32px|link=Distractor capsule{{If language suffix}}|{{Translation|Distractor capsule}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Destroyer capsule.png|32px|link=Destroyer capsule{{If language suffix}}|{{Translation|Destroyer capsule}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Light armor.png|32px|link=Light armor{{If language suffix}}|{{Translation|Light armor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Heavy armor.png|32px|link=Heavy armor{{If language suffix}}|{{Translation|Heavy armor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Modular armor.png|32px|link=Modular armor{{If language suffix}}|{{Translation|Modular armor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Power armor.png|32px|link=Power armor{{If language suffix}}|{{Translation|Power armor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Power armor MK2.png|32px|link=Power armor MK2{{If language suffix}}|{{Translation|Power armor MK2}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Mech armor.png|32px|link=Mech armor{{If language suffix}}|{{Translation|Mech armor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Portable solar panel.png|32px|link=Portable solar panel{{If language suffix}}|{{Translation|Portable solar panel}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Portable fission reactor.png|32px|link=Portable fission reactor{{If language suffix}}|{{Translation|Portable fission reactor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Portable fusion reactor.png|32px|link=Portable fusion reactor{{If language suffix}}|{{Translation|Portable fusion reactor}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Personal battery.png|32px|link=Personal battery{{If language suffix}}|{{Translation|Personal battery}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Personal battery MK2.png|32px|link=Personal battery MK2{{If language suffix}}|{{Translation|Personal battery MK2}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Personal battery MK3.png|32px|link=Personal battery MK3{{If language suffix}}|{{Translation|Personal battery MK3}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Belt immunity equipment.png|32px|link=Belt immunity equipment{{If language suffix}}|{{Translation|Belt immunity equipment}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Exoskeleton.png|32px|link=Exoskeleton{{If language suffix}}|{{Translation|Exoskeleton}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Personal roboport.png|32px|link=Personal roboport{{If language suffix}}|{{Translation|Personal roboport}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Personal roboport MK2.png|32px|link=Personal roboport MK2{{If language suffix}}|{{Translation|Personal roboport MK2}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Nightvision.png|32px|link=Nightvision{{If language suffix}}|{{Translation|Nightvision}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Toolbelt equipment.png|32px|link=Toolbelt equipment{{If language suffix}}|{{Translation|Toolbelt equipment}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Energy shield.png|32px|link=Energy shield{{If language suffix}}|{{Translation|Energy shield}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Energy shield MK2.png|32px|link=Energy shield MK2{{If language suffix}}|{{Translation|Energy shield MK2}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Personal laser defense.png|32px|link=Personal laser defense{{If language suffix}}|{{Translation|Personal laser defense}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Discharge defense.png|32px|link=Discharge defense{{If language suffix}}|{{Translation|Discharge defense}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Wall.png|32px|link=Wall{{If language suffix}}|{{Translation|Wall}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Gate.png|32px|link=Gate{{If language suffix}}|{{Translation|Gate}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Radar.png|32px|link=Radar{{If language suffix}}|{{Translation|Radar}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Land mine.png|32px|link=Land mine{{If language suffix}}|{{Translation|Land mine}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Gun turret.png|32px|link=Gun turret{{If language suffix}}|{{Translation|Gun turret}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Laser turret.png|32px|link=Laser turret{{If language suffix}}|{{Translation|Laser turret}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Flamethrower turret.png|32px|link=Flamethrower turret{{If language suffix}}|{{Translation|Flamethrower turret}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Artillery turret.png|32px|link=Artillery turret{{If language suffix}}|{{Translation| Artillery turret}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Rocket turret.png|32px|link=Rocket turret{{If language suffix}}|{{Translation|Rocket turret}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Tesla turret.png|32px|link=Tesla turret{{If language suffix}}|{{Translation|Tesla turret}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;div class=&amp;quot;factorio-icon&amp;quot;&amp;gt;[[File:Railgun turret.png|32px|link=Railgun turret{{If language suffix}}|{{Translation|Railgun turret}}]]&amp;lt;/div&amp;gt;&amp;lt;!---&lt;br /&gt;
---&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Spoilage_mechanics&amp;diff=218188</id>
		<title>Spoilage mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Spoilage_mechanics&amp;diff=218188"/>
		<updated>2026-04-23T22:24:19Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: added space age category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;For the article encompassing the spoilage item, see [[Spoilage]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spoilage&#039;&#039;&#039; is a mechanism whereby an item type, after a fixed period of time, will spontaneously transform into a different item, or sometimes an entity (or nothing at all). Most items which can spoil are either produced on [[Gleba]] or produced from Gleba resources.&lt;br /&gt;
&lt;br /&gt;
== Spoil time and freshness ==&lt;br /&gt;
&lt;br /&gt;
Any type of item which can spoil has a spoil time, the maximum time it takes for the item to spoil. An item&#039;s &#039;&#039;freshness&#039;&#039; is a percentage of how far the item is from spoiling. 100% freshness means that the item is at its maximum spoil time away from spoiling, and 0% meaning that it has spoiled.&lt;br /&gt;
&lt;br /&gt;
Spoiling can happen at &#039;&#039;any&#039;&#039; time. It can happen while an item is in a chest, in the input or output slots of a machine, in the hand of an inserter, etc. Almost nothing can arrest the process of spoilage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Spoilable Item Times&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Time&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Raw fish}} || 2 hours, 5 minutes, 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Bioflux|space-age=yes}} || 2 hours&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jellynut|space-age=yes}} || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako|space-age=yes}} || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Agricultural science pack|space-age=yes}} || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Biter egg|space-age=yes}} || 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Pentapod egg|space-age=yes}} || 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nutrients|space-age=yes}} || 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Jelly|space-age=yes}} || 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Yumako mash|space-age=yes}} || 3 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Copper bacteria|space-age=yes}} || 1 minute&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Iron bacteria|space-age=yes}} || 1 minute&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Freshness and stacking ===&lt;br /&gt;
&lt;br /&gt;
When spoilable items form a stack (inserters picking up items, items being placed in containers, items being placed in a production machine, etc), the freshness of the resulting stack is determined by the average freshness of all items being combined. If you take a stack of 10 items with freshness 50% and add one item of freshness 100%, the result is a stack of 11 items with a freshness of 54.5%.&lt;br /&gt;
&lt;br /&gt;
As such, all items in a stack will spoil at the same time. If spoiling spawns an entity, one entity will be spawned per item in the stack.&lt;br /&gt;
&lt;br /&gt;
=== Production and freshness ===&lt;br /&gt;
&lt;br /&gt;
Items that are generated by means other than a machine (or the player) executing a recipe are generated at 100% freshness. This includes harvesting [[yumako]]s and [[jellynut]]s, as well as extracting [[biter egg]]s from [[captive biter spawner]]s. Captive biter spawners have the unique property that the eggs they generate do not begin to spoil until they are removed from the spawner.&lt;br /&gt;
&lt;br /&gt;
If no spoilable inputs are used to generate a spoilable output, then the freshness of the output is determined by the recipe (usually 100% fresh, but [[nutrients]] created from [[spoilage]] are 50% fresh). Note that [[recycler]] recipes are no different; if a non-spoilable item can be recycled to a spoilable input, that input item will have 100% freshness (the [[biochamber]] recipe is one such example).&lt;br /&gt;
&lt;br /&gt;
If a recipe generates a spoilable product using one or more spoilable inputs, the freshness of the spoilable input products may be transferred to the freshness of the output. If the recipe only has one spoilable input, then the freshness percentage is transferred directly to the output. If a recipe uses multiple spoilable inputs, then the freshness of the output is the average freshness of the input.&lt;br /&gt;
&lt;br /&gt;
Some recipes override the freshness of the output product, even when the inputs can spoil. Most catalytic recipes (recipes which consume and produce an item of the same type, for example [[iron bacteria cultivation]]) do not transfer freshness to their catalytic product; their outputs are always 100% fresh.&lt;br /&gt;
&lt;br /&gt;
While items can spoil while in a machine&#039;s input slots, once the item has been consumed to start a production cycle, the item cannot spoil.&lt;br /&gt;
&lt;br /&gt;
The freshness of inputs can transfer to outputs. But the freshness of the fuel used to power the building producing the spoilable product is irrelevant. The [[biochamber]] uses [[nutrients]] as fuel, but so long as the recipe itself does not use nutrients as an ingredient, the freshness of those nutrients does not matter to the freshness of the output.&lt;br /&gt;
&lt;br /&gt;
When using the player&#039;s hand-crafting queue for spoilable outputs, the freshness of the output is timed based on when the hand-craft was added to the crafting queue. This means that, if you craft a lot of fast-spoiling spoilable products all at once, the final crafts may directly generate spoilage instead of the desired item. &amp;lt;!-- As noted here: https://www.reddit.com/r/factorio/comments/1ib4ff3/biter_egg_to_spoilage_bug/  This could be a bug. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Freshness effects ===&lt;br /&gt;
&lt;br /&gt;
For most spoilable items, their freshness matters only in that the freshness can transfer during production. For [[agricultural science pack]]s however, there is an additional effect. Freshness affects the speed at which a science pack is consumed in a lab. A 50% fresh pack will be consumed twice as fast. But because it does not generate more science value during that consumption, it effectively only produces half the science that a 100% fresh pack would.&lt;br /&gt;
&lt;br /&gt;
Note that freshness does not affect the [[fuel]] value of any spoilable that has a fuel value. So long as the fuel is consumed before it spoils, it will impart all of its energy to the device.&lt;br /&gt;
&lt;br /&gt;
== Spoil products ==&lt;br /&gt;
&lt;br /&gt;
Most items which can spoil will transform into [[spoilage]], but some items spoil into other things. Some items transform into entities on the map.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Special spoilables&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Special effect on spoiling&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Copper bacteria|space-age=yes}} || Turns into [[copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Iron bacteria|space-age=yes}} || Turns into [[iron ore]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Biter egg|space-age=yes}} || Spawns a [[Enemies#Biters|big biter]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Pentapod egg|space-age=yes}} || Spawns a [[Enemies#Wrigglers|wriggler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Captive biter spawner|space-age=yes}} || Spawns a [[Enemies#Biters|behemoth biter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special spoiling effects ===&lt;br /&gt;
&lt;br /&gt;
When an item spoils, it transforms into a different item, or even an entity. Because spoiling can happen at any time, the game must account for this possibility in a variety of ways.&lt;br /&gt;
&lt;br /&gt;
If a recipe consumes or generates a spoilable item, the machine executing that recipe gains a number of &amp;quot;trash slots&amp;quot; appropriate for the spoil products of these types. If a stack in its input or output slots spoils, then those items are moved to the machine&#039;s trash slots. The machine may not continue to operate if its trash slots are full. Any output inserter can take from trash slots, so you may need to filter inserters to specifically remove trash.&lt;br /&gt;
&lt;br /&gt;
If an inserter is aimed at a machine which has trash slots based on spoilable input items, and the item it attempts to insert into the machine spoils before insertion is complete, the inserter will insert the item into the machine&#039;s trash slots. It will &#039;&#039;not&#039;&#039; do so if the item has spoiled before it was picked up (and it will not pick up spoiled items).&lt;br /&gt;
&lt;br /&gt;
If a machine&#039;s output is full, then spoil-based trash slots don&#039;t function. If input or fuel stacks spoil while in this state, they will remain in the those locations (blocking further inputs or fuel) until the machine&#039;s outputs have been emptied.&lt;br /&gt;
&lt;br /&gt;
[[Lab]]s and [[biolab]]s have pass-through logic that allows science packs to be passed from one machine to another. While this works for [[agricultural science pack]]s, it does not work for spoilage. So each lab must have its own inserter specifically to remove any spoilage.&lt;br /&gt;
&lt;br /&gt;
While inserters can be filtered, spoilable items can cause filters to be bypassed if the item spoils after being picked up. The inserter will not attempt to put the item back even if the spoiled item type violates the rules of the filter.&lt;br /&gt;
&lt;br /&gt;
If an inserter is holding an item that spoils, it will immediately turn and attempt to insert the item in its destination. Note that this overrides the general rule of [[stack inserter]]s that they only turn when they have a full hand size. This is done to prevent stack inserters from getting stuck.&lt;br /&gt;
&lt;br /&gt;
==Mathematics==&lt;br /&gt;
&lt;br /&gt;
A buffer holding &#039;&#039;n&#039;&#039; items with a spoilage time of &#039;&#039;t&#039;&#039; will have an average spoilage rate of &#039;&#039;n/t&#039;&#039;. For example, a steel chest holding 48 stacks of 50 normal-quality copper bacteria, which spoil in 1 minute, will produce on average 2400 copper ore per minute. This relation is called [https://en.wikipedia.org/wiki/Little%27s_law Little&#039;s law] in queueing theory. The formula only gives the average spoilage rate, assuming spoiled items are immediately removed and replaced with completely fresh items. In practice, the rate can vary over time due to many factors, such as items being already partially spoiled when they are inserted, or many fresh items being inserted at the same time.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* In Space Age, a base quality [[fish]] has a spoilage time of 2 hours, 5 minutes, and 50 seconds. This equates to 7,550 seconds, or 453,000 [[time#Ticks|game ticks]], which is a reference to developer V453000, the artist behind the fish icon.&lt;br /&gt;
&lt;br /&gt;
{{C|Space Age}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Zefard/Workspace/Glossery&amp;diff=218187</id>
		<title>User:Zefard/Workspace/Glossery</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Zefard/Workspace/Glossery&amp;diff=218187"/>
		<updated>2026-04-23T22:18:20Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: deactivated categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{Languages}}{{Translation verification|revisionID=194218}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
このページは、Factorioやそのコミュニティで使われる用語の説明が書かれている。特定の用語を見つけたい場合は、{{keybinding|CTRL|F}}キーを押してページ内検索をおすすめする。用語はアルファベット順に並んでいる。&lt;br /&gt;
&lt;br /&gt;
加えて、以下の文字をクリックすることで、その文字で始まる用語のリストに移動できる。&lt;br /&gt;
&lt;br /&gt;
[[##|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
&lt;br /&gt;
;1-1, 1-2-1, 2-4, 4-8-4 など : 列車の編成を表す、やや曖昧な略記法。通常は、最初の数字が先頭の機関車の数で、その後に貨物車両やタンク貨車の数が続き、双頭列車の場合は最後尾の機関車の数が続くこともある。一般に、小さい数字が機関車の数となる。&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
;AP : Armor piercing（徹甲弾）の略。[[piercing rounds magazine/ja|貫通弾薬]]を参照。&lt;br /&gt;
;Ammo : Ammunition（弾薬）のこと。銃器・ロケットランチャー・タレットなどで使用される。&lt;br /&gt;
;Angel&#039;s mods : ユーザー&#039;&#039;Arch666Angel&#039;&#039;氏が作成したmodを指す用語。氏は著名なmod制作者であり、Bob&#039;s mods を補完するような難しくて複雑なmodをたくさん制作している。&lt;br /&gt;
;Angelbobs : Angel&#039;s mods と Bob&#039;s mods を両方インストールしたゲームを意味するコミュニティ用語。&lt;br /&gt;
;Assembler : アセンブラ。[[assembling machine/ja|組立機]] の別の言い方。&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;BP : [[blueprint/ja|建設計画(blueprint)]]の略。&lt;br /&gt;
;Backed-up : 機械に出力がないため、入力チャンネルが一杯になること。また、消費量が少ないためにベルトが滞留していることを指すこともある。これは必ずしも悪いことではない。&lt;br /&gt;
;Backpressure : 機械（通常はベルトセグメントやインサータ）が、ターゲットがバックアップ（backed-up）されたために送出が停滞したときに経験すること。&lt;br /&gt;
;Belt balancer : ベルトバランサー。これは、スループットを最大化するために、複数のベルトが同じ量のリソースを含むようにバランスをとるベルトのセットアップである。[[balancer mechanics/ja|バランサーの仕組み]]を参照。&lt;br /&gt;
;Belt compression : ベルト圧縮。この用語は、ベルト上のすべてのアイテムが互いに隙間なく配置されることで、スペースの無駄をなくし、最高のスループットを確保することを指す。&lt;br /&gt;
;Blackout : ブラックアウト。工場が完全に停電したとき。ソーラー＋蓄電池の電力に頼っている場合、敵に重要な電柱を破壊された場合、電動採掘ドリルや電動インサータ（燃料式ではなく）を使用している場合、長期化する電圧低下の後に起こるのが一般的です。&lt;br /&gt;
;Bob&#039;s mods : ユーザー&#039;&#039;bobingabout&#039;&#039;氏が作成したMODを指す用語。氏はAngel&#039;s Modを補完する難易度/複雑さのModを作る人気Modderです。&lt;br /&gt;
;Bots : ボット。[[construction robot/ja|建設ロボット]] または [[logistic robot/ja|物流ロボット]]の略語。カプセルから生まれる[[Combat_robot_capsules/ja|戦闘ロボット]]を指す場合もある。&lt;br /&gt;
;Bottleneck : ボトルネック。資源が制約を受ける点を指す用語。ベルトに遅い部分があると、全体が遅くなるようなもの。&lt;br /&gt;
;Braiding : ２つ以上の異なる地下搬送ベルトの種類（通常・高速・超高速）を１タイル幅の直線上に混在させて、土地を節約する技。異なる種類の地下搬送ベルトは、互いに接続しない性質を利用している。インサータは、出入り口の部分でベルトにアクセスできる。&lt;br /&gt;
;Brownout : 発電量が不足して、工場の機会が低速になった状態のこと。&lt;br /&gt;
;Buffer: バッファ。生産がストップしたときに利用できるように備蓄しておく場所。通常はチェストなど。&lt;br /&gt;
;Bus : [[#M|main bus]] (メインバス)の略。&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
;Capacity : キャパシティ。何かの中に存在できるアイテムや[[fluid system/ja|流体]]の最大量。&lt;br /&gt;
;Catchup : ゲームに参加する[[player/ja|プレイヤー]]が、最近の変更を素早く再生し、実行中のゲームにスムーズに組み込めるようにすることを要求される期間。低速の接続や、多くのことが進行しているサーバーで発生することが多い。&lt;br /&gt;
;Chokepoint : チョークポイント。攻撃者を狭い移動制限区域に誘導し、要塞の突破を困難にする人工または自然の地形。例：本土との接続が狭い半島、島々への人工的な陸橋、近隣の湖、生い茂る森林の回廊など。ある種の[[cliff/ja|崖]]の配置も、同様の問題を発生させる。&lt;br /&gt;
;Coin : コイン。窮地シナリオで使われるアイテム。&lt;br /&gt;
;Compression : キャパシティに似ているが、ベルトにのみ適用される。&lt;br /&gt;
;Contaminated : 間違ったアイテムが載ったベルト（鉄のベルトの上の[[coal/ja|石炭]]など）。液体が混ざった[[pipe/ja|パイプ]]を指すこともある。&lt;br /&gt;
;Cracktorio : Factorioの中毒性を指すコミュニティ用語で、冗談でゲームをクラックコカインに例えている。&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;Daisy chaining : デイジーチェーン（数珠つなぎ）。[[inserter/ja|インサータ]]が同じスロットにアイテムを出し入れできるエンティティ、例えば、[[boiler/ja|ボイラー]]の燃料、[[gun turret/ja|ガンタレット]]の弾薬、[[lab/ja|研究所]]のサイエンスパック、[[beacon/ja|ビーコン]]内の[[module/ja|モジュール]]、ロボットステーション内のロボット、チェスト内のあらゆるアイテムなどが該当する。「デイジー・チェーン（数珠つなぎ）」とは、ベルトを使わずに消耗品（燃料、弾薬、サイエンスパックなど）を補給するために、このメカニズムを利用したテクニックである。前の機械からアイテムを取り出し、次の機械に直接挿入するインサータを使って、複数のマシンをチェーン接続するだけだ。「石炭泥棒」や「弾薬泥棒」のように「泥棒」と呼ばれることもある。&lt;br /&gt;
;Death world : 死の世界。大量の[[enemies/ja|敵]]を発生させることでゲームの難易度を挙げるマップ設定。&lt;br /&gt;
;Double header : ダブルヘッダー。どちらの方向にも列車が運行できるように、両端に[[locomotive/ja|機関車]]が連結されている列車を指す用語。対義語はシングルヘッダー、または標準の列車。以下のように省略することがある。1-2-1（機関車-貨物車両-貨物車両-機関車）、2-4-2 など&lt;br /&gt;
;Dragon&#039;s teeth : 竜の歯。バイターが壁に到達するのを遅らせる目的で、要塞の主壁の外側に交互に連なる石壁の柱のこと。[https://ja.wikipedia.org/wiki/%E7%AB%9C%E3%81%AE%E6%AD%AF 龍の歯]は第二次世界大戦で、機甲部隊を遅延させ、地雷原や他の防衛線に誘導するために初めて配備された。1997年のゲーム『[[Wikipedia:Total Annihilation|Total Annihilation]]』でも使用された。&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;Entity : エンティティ。ゲーム内で操作可能なもののこと。Factorioでは、ほとんどあらゆるものがエンティティである。あらゆる装置、アイテム、木、プレイヤーでさえも、エンティティに過ぎない。&lt;br /&gt;
;Evolution : 進化。現住生物の発達と成長のこと。ゲームが進行するにつれて、バイターやスピッターはより大きく、強力になっていく。[[Enemies/ja#進化|進化]]を参照。&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;FFF : 開発者がFactorioの開発について語る週刊ブログ。省略せずに書くと、毎週金曜日に投稿される「Factorio Friday Facts」である。&lt;br /&gt;
;FPS : 画面の描画速度である、１秒あたりのフレーム数のこと。これが60を下回ると、ゲームは視覚的にカクカクしたり、反応が遅くなったり、その他不安定に見えることがある。FPSが低ければUPSが低いとは限らないが、両者は緩やかに結びついている。&lt;br /&gt;
;Factorissimo : MODで追加された建物の中に工場を建てられるようにする人気MOD。&lt;br /&gt;
;Fuel : [[Fuel/ja|燃料]]。燃料式装置で利用できる燃焼可能なアイテムのこと。[[wood/ja|木]]、[[coal/ja|石炭]]など。&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
; GJ : ギガジュール。エネルギーの単位。&lt;br /&gt;
;Ghost : ゴースト。半透明のプレビュー画像で、エンティティの建設位置を指定するもの。 [[Ghost/ja|ゴースト]]は、カーソルの下にエンティティがある状態でshift+クリックしたとき、[[Rail_planner/ja#ゴースト設置|ゴーストレールプランナー]]を使用したとき、建設ロボットを研究した後にエンティティが破壊されたとき、そして設計図を配置したときに生成される。建設ロボットは物流ネットワークまたは携帯ロボットステーション・ネットワーク内にあるゴーストの建設を自動的に試み、建設資材が不足している場合は警告を発する。&lt;br /&gt;
;Gigabase : ギガベース。メガベースよりも更に大きい。典型的なギガベースのSPMは10kを超える。&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;Inventory : インベントリ。The ability for an entity to hold items within it. Almost all entities have inventories.&lt;br /&gt;
;Item : アイテム。Items represent the un-built version of a machine, tools, intermediate products etc. Typically, items are found on belts, in the player&#039;s inventory, and inside machines. Items can be provided to recipes to create other items.&lt;br /&gt;
;Item explosion : A phenomenon when a lot of items are spilled on the ground in a square-like fashion. Usually due to accidentally removing power armor when having a full inventory.&lt;br /&gt;
;Item request slot : アイテム要求スロット。A special request slot for machines with module slots that allows them to request the modules in the blueprint from which they were constructed. The deconstruction planner has a filter for canceling these requests.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
; kJ : キロジュール。エネルギーの単位。&lt;br /&gt;
;Kovarex : The founding father of Factorio and where [[kovarex enrichment process]] gets its name from.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
;Lane : レーン。搬送ベルトの片側。それぞれのベルトはレーンを２つ持つ。&lt;br /&gt;
;Lane balancer : This is a belt setup that balances the two lanes on a belt to be equal, to maximize throughput. [[balancer mechanics/ja|バランサーの仕組み]]を参照。&lt;br /&gt;
;Legs : [[Exoskeleton/ja|強化外骨格モジュール]]のこと。&lt;br /&gt;
;Loader : An abandoned concept for a belt-based mechanism that continuously loads and unloads machines, as an alternative to inserters. Functional loader entities can still be found in the editor, and some mods give them a proper texture and make them available in regular games. Loaders are used in the official Team Production scenario.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
; MW : メガワット。電力の単位。&lt;br /&gt;
;Main bus : メインバス。The opposite of spaghetti, this refers to placing multiple belts side by side containing one resource, and branching off of it in order to create setups. Allows for organized layout of resource transportation.&lt;br /&gt;
;Mall: モール。Also known as store. A location in a factory that produces many types of different items that the player needs but in relatively small amounts.&lt;br /&gt;
;Map exchange string : A long piece of text that encodes the settings used to generate a map. See [[Map generator#Map exchange string|map exchange string]].&lt;br /&gt;
;Market : マーケット。A building where you can buy items using coins. It&#039;s available in the editor and used in the Tight Spot campaign.&lt;br /&gt;
;Mats : マテリアル（素材）の略。&lt;br /&gt;
;Megabase : メガベース。A community term referring to a significantly large base that has been built over a significant time/effort. Often, these bases are quantified in terms of science packs per minute, or &amp;quot;SPM&amp;quot;. A base typically is considered a megabase when it can maintain 1k SPM.&lt;br /&gt;
;MOD : This term refers to a script or collection of scripts that change how the game acts, adds new items/entities, etc.&lt;br /&gt;
;Modpack : A community term referring to a collection of mods that work well together.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;Nauvis : Factorioのゲームが行われている惑星の名前。ファイル名前のみで、ゲーム中には登場しない。&lt;br /&gt;
;Night steam : The strategy of relying on solar panels to generate electricity during the day and steam engines during the night.&lt;br /&gt;
;No path : A common error that means that a train cannot find a valid route to a train stop. See [[Railway#No_path|no path]].&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
; Outpost : A small base created far away from a main base, usually to serve a single purpose like mining or production of a specific resource.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;Priority splitter : A splitter design that directs as many resources as possible from a bus to an offshoot before letting excess items flow past. This is in contrast to a splitter that always distributes some percentage of items to both sides (depending on the particular arrangement of splitters).&lt;br /&gt;
;PAX (train) : Short for passenger train or player access station, another name for the [[Glossary#S|shuttle]].&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
;QoL : クオリティオブライフ（生活の質）。多くの場合、プレーのしやすさを向上させるMODのことを指す。&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;RORO : Abbreviation for &amp;quot;Roll on, roll off&amp;quot; in the context of train station design. It means that trains arrive at the station at one end and leave the station at the other end (driving past the train stop), as opposed to terminus stations.&lt;br /&gt;
;RPM : rockets per minute の略。１分間のロケット打ち上げ回数。&lt;br /&gt;
;Rainbow belt : A transport belt with many different types of items on it, rather than the easier-to-manage one or two types of items. See [[#S|sushi belt]].&lt;br /&gt;
;Ribbon world : A world which has been set up to have limited space in one dimension (width or height), adding a new challenge. The smallest ribbon world in which you can launch a rocket is a map limited to a width or height of 9 tiles, the size of the rocket silo.&lt;br /&gt;
;Roundabout : This term refers to a type of path for trains, to allow the trains to enter the circle, and exit onto the exit rail that they path to. Generally recommended against, due to throughput and self collision issues.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;Scenario : A map that has been saved via the [[map editor]]. Special scripting can be added to make simple &amp;quot;events&amp;quot;.&lt;br /&gt;
;Seed : A number associated with each map that determines the outcome of certain pseudo-random processes, like terrain generation. All other settings being equal, different seeds result in vastly different terrain features. The seed is included in [[#M|map exchange strings]].&lt;br /&gt;
;Shuttle : A train for personal transportation around the factory. Sometimes called a taxi.&lt;br /&gt;
;Sideloading : This is a commonly used term that refers to running the end of a [[transport belt]] into the side of another, so that only the lane on the side of the belt that the other belt is on is filled. This is typically done to create a belt that carries two different resources side-by-side on the same belt.&lt;br /&gt;
;Smart furnace : A smelting setup that can process multiple materials (e.g. iron ore, copper ore, iron plates, stone).&lt;br /&gt;
;Spaghetti : [[File:spaghetti_example.png|thumb|200px|right|An example of a &amp;quot;spaghetti&amp;quot; setup with intertwining belts.]]A community term referring to the &amp;quot;spaghetti&amp;quot; look of many belts/entities placed in a disorganized fashion. Typically created by new players to Factorio. Generally, it will be moved away from as soon as the player realizes the logistical problems it causes. Note that not all &amp;quot;spaghetti&amp;quot; factories are necessarily inefficient.&lt;br /&gt;
;Speedrun : A term referring to attempting to quickly finish the game as soon as possible. At the time of this writing, the singleplayer record is just under two hours.&lt;br /&gt;
;SPM : Shorthand for science packs per minute. Measured per type, so 1k SPM will mean production of 1000 of each science pack type per minute, though military science is often excluded. Usually used to measure the size of very big bases, see [[#M|megabase]] and [[#G|gigabase]].&lt;br /&gt;
;Stacker : Also known as &#039;&#039;&#039;parking lot&#039;&#039;&#039;. A waiting bay for trains, allowing them to wait on different parallel tracks and not block each other until their destination becomes free. Recommended in front of large, multi-platform stations.&lt;br /&gt;
;Supply train: A train that usually for personal use that is used to carry mostly building materials like rails, conveyor belts, inserters, assembly machines etc..&lt;br /&gt;
;Sushi belt : The strategy of mixing many different types of items on transport belts to supply machines that need some or all of those items. It sacrifices throughput for compactness (and beauty). It looks colorful and diverse like a tray of sushi. Its perhaps most popular application is supplying labs with science packs. Sometimes called sushi bar or rainbow belt.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;TINS : ゲーム内の実績である「スプーンなんてない(There Is No Spoon)」の略語。&lt;br /&gt;
;Terminus : A train station design where trains come in and leave from the same side, thus requiring double-headed trains, unlike RORO stations.&lt;br /&gt;
;Throughput : A term that refers to the maximum amount of resources that can travel through something (such as a belt) in a certain amount of time. Usually quantified in items per second.&lt;br /&gt;
;Tick : The smallest measurable amount of time in Factorio. There are 60 ticks per second (when running at 60 UPS), and 3600 ticks in a minute.&lt;br /&gt;
;Tile : A piece of map. It is not really known how big it is, but for simplifying things we can assume that a tile is a quadratic with side of 1 meter.&lt;br /&gt;
;Time : Game time is normally identical with real time, one second in the game is one second in reality, but it can be faster or slower. For example, when the calculations for an update takes longer than a tick, the game slows down (aka UPS). Alternatively, a mod can provide ways to let the game run faster.&lt;br /&gt;
;Train bus : A popular alternative to the [[#M|main bus]] pattern. Instead of using a belt bus to provide materials for various production cells, a large rail system allows many trains to route materials between more distant cells, sometimes called subfactories. It&#039;s a UPS-friendlier strategy for large factories such as megabases.&lt;br /&gt;
;Trash can : A simple &#039;public utility&#039; of sorts, which is an active provider that players can dump unwanted items into. Logistic robots pick them up and store them away. It&#039;s useful if you need to get rid of large quantities of items (such as [[wood]] or [[landfill]]) and your logistic trash slots are full.&lt;br /&gt;
;Turret : Stationary defense weapon. There are four types of turrets in Factorio, the [[laser turret]], [[gun turret]], [[flamethrower turret]] and [[artillery turret]].&lt;br /&gt;
;Turret creep : The tactic of leap-frogging with turrets into hostile territory. It&#039;s very effective due to the strength and range of turrets. Typically done with laser turrets, blueprints and personal roboports, but can also be done by manually placing gun turrets and inserting ammo.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
;UPS : Internal clock speed, &amp;quot;Updates Per Second&amp;quot;. The game tries its best to maintain the ideal 60 UPS, but it is affected by the size and complexity of the game world and your computer hardware. A lower UPS means that the simulation runs slower. At 30 UPS everything would take twice as long as under ideal conditions. This is a common concern on megabases or when playing with many mods active. It can be set to more than 60 UPS by changing the game speed via script, processing power permitting. The Transport Belt Madness and Tight Spot campaigns are examples where the game speed can be increased.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
;Vanilla : バニラ。Regular version of the game with no mods.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;Wube : The company based in the Czech Republic that develops Factorio.&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
;Zoo : A group of biter or spitter nests around which the player has built a safe containment zone, i.e. a circle of turrets. Reasons for doing this include exploiting the nests&#039; pollution absorption and automating the destruction of items (using requester chests near the nests).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{C|Main}}&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:LagExpress/Multiplayer&amp;diff=218186</id>
		<title>User:LagExpress/Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:LagExpress/Multiplayer&amp;diff=218186"/>
		<updated>2026-04-23T22:17:49Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: deactivated categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{Languages}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
[[File:players_colored_preview.png|190px|right]]In addition to being a single-player game, Factorio also supports multiplayer, allowing many [[player]]s to cooperate and assist each other, or work against each other in pvp. This page documents how to set up a multiplayer game, how to join one, and the Multiplayer Admin features for managing other users and the server. By default, multiplayer games run the CO-OP [[Game modes and options|freeplay scenario]] where all players work together to launch a rocket with a satellite into space. Other scenarios, including PvP maps, are available for download from the [https://forums.factorio.com/viewforum.php?f=36&amp;amp;sid=93d1fbe9336d31d6bac60847b6c97985 Maps and Scenarios forum].&lt;br /&gt;
&lt;br /&gt;
== Setting Up a Multiplayer Game ==&lt;br /&gt;
&lt;br /&gt;
[[File:multiplayer_game_night.png|thumb|250px|A multiplayer game.]]Multiplayer games can be joined, hosted while playing, or hosted by a dedicated server.  Multiplayer games can be advertised to other players on the same LAN or worldwide.&lt;br /&gt;
&lt;br /&gt;
To start playing a multiplayer game, select the Multiplayer button from the main menu. Then, choose one of these options to host and play:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Host new game&#039;&#039;&#039;: Specify the desired scenario, adjust the [[Map generator|map generator]] settings, and set the server tags. The server tags determine how your game will be advertised to other players. You can choose from:&lt;br /&gt;
** &#039;&#039;&#039;Public&#039;&#039;&#039;: Your game will be listed on the public games list.&lt;br /&gt;
** &#039;&#039;&#039;Steam&#039;&#039;&#039;: Enables or disables the &amp;quot;Join Game&amp;quot; feature through steam.&lt;br /&gt;
** &#039;&#039;&#039;LAN&#039;&#039;&#039;: Your game will be listed on your local network.&lt;br /&gt;
* &#039;&#039;&#039;Host saved game&#039;&#039;&#039;: Pick a saved game from the list and set the server tags as above.&lt;br /&gt;
&lt;br /&gt;
To join an existing game, choose one of these options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Browse&#039;&#039;&#039;: Search for and join any public game that meets your criteria.&lt;br /&gt;
* &#039;&#039;&#039;Play on LAN&#039;&#039;&#039;: Join any game that is hosted on your local network.&lt;br /&gt;
* &#039;&#039;&#039;Connect&#039;&#039;&#039;: Join any game by entering the server’s IP address. This option is useful if the host does not use any server tags.&lt;br /&gt;
&lt;br /&gt;
Notes and tips:&lt;br /&gt;
&lt;br /&gt;
* All game instances need the installation of &#039;&#039;exactly the same&#039;&#039; game-versions and mods.&lt;br /&gt;
* Factorio servers use port &#039;&#039;&#039;34197&#039;&#039;&#039;. The port can be changed in the [[Application directory|config]] file.&lt;br /&gt;
* Factorio uses &#039;&#039;&#039;UDP only&#039;&#039;&#039;. The game builds its own &amp;quot;reliable delivery&amp;quot; layer built on UDP to deal with packet loss and reordering issues.&lt;br /&gt;
** Make sure you configure your router&#039;s port forwarding correctly for port &#039;&#039;&#039;34197&#039;&#039;&#039;.&lt;br /&gt;
** Make sure your router does not [https://doc.pfsense.org/index.php/Static_Port randomize the source port] on packets outbound from &#039;&#039;&#039;34197&#039;&#039;&#039;.  Some routers do this and require [https://forum.pfsense.org/index.php?PHPSESSID=3k4h9n5o2tksgqv910fknf7qt7&amp;amp;topic=142188.msg798594#msg798594 additional configuration] to prevent it.&lt;br /&gt;
** Make sure there is no firewall or anti-virus blocking the UDP-packets.&lt;br /&gt;
* The hard limit for the number of players is [https://forums.factorio.com/viewtopic.php?f=53&amp;amp;t=6481&amp;amp;p=50661#p50586 65,535]. However, practical limit for this is much lower, popular streamers have managed to get well over a hundred players.&lt;br /&gt;
&lt;br /&gt;
=== Dedicated/Headless server ===&lt;br /&gt;
&lt;br /&gt;
As of Factorio version 0.12.0 onwards, a dedicated (or headless) server can be started using the --start-server command line option. You can run factorio --help to get a list of all command-line arguments that Factorio accepts.&lt;br /&gt;
&lt;br /&gt;
In the headless mode:&lt;br /&gt;
* Graphics are not initialized (faster start up, less memory usage, works on completely headless servers)&lt;br /&gt;
* Game starts immediately and loads a save given as a parameter to the command&lt;br /&gt;
* The server has no character in game&lt;br /&gt;
* Game is paused while there are no players connected (though this can be overridden using the no-auto-pause option in the server-settings.json)&lt;br /&gt;
* Saves the game on exit (and autosaves normally)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0.13 onwards expects --start-server to be followed by a path to a save file.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will need to create your save file before you start the server, as the dedicated server REQUIRES a save file to be provided. This can easily be done using the --create command-line argument. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./bin/x64/factorio --create ./saves/my-save.zip       # This creates a new save, as if by clicking the New Game button in the GUI&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./bin/x64/factorio --start-server ./saves/my-save.zip # This starts a server that will host the file created on the previous line&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are several JSON configuration files that factorio can make use of to change the server and map settings:&lt;br /&gt;
* &#039;&#039;&#039;map-gen-settings&#039;&#039;&#039; to set parameters used by the map generator such as width and height, ore patch frequency and size, etc. (Added in 0.13)&lt;br /&gt;
* &#039;&#039;&#039;map-settings&#039;&#039;&#039; to control pollution spread, biter expansion and evolution, and more (Added in 0.15)&lt;br /&gt;
* &#039;&#039;&#039;server-settings&#039;&#039;&#039; which consolidated several command-line options into a single file (Added in 0.14.12)&lt;br /&gt;
Example files for each of these parameters are included in the data subdirectory, and are also visible on Wube&#039;s github here: https://github.com/wube/factorio-data&lt;br /&gt;
&lt;br /&gt;
The --map-gen-settings and --map-settings options must be used with the --create option when you create a new map.  For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;./bin/x64/factorio --create saves/my-save.zip --map-gen-settings my-map-gen-settings.json --map-settings my-map-settings.json&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting the factorio server requires you to specify the location of the server-settings.json file. By default this is in the factorio data folder. For example to start factorio using the most recent saved map, you would run:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;./bin/x64/factorio --start-server-load-latest --server-settings ./data/server-settings.json&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On windows, it may be useful to start the server with a .bat file. The bat file should have the following content:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;start /wait .\bin\x64\factorio.exe --start-server-load-latest --server-settings .\data\server-settings.json&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Command_line_parameters]] for more command line parameters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Setting up a Linux Factorio server ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Factorio now requires &amp;lt;tt&amp;gt;glibc&amp;lt;/tt&amp;gt; version 2.18, but CentOS/RHEL 7 only ship with version 2.17 so this guide will no longer work without [https://forums.factorio.com/viewtopic.php?t=54654#p324493 manually compiling &amp;lt;tt&amp;gt;glibc&amp;lt;/tt&amp;gt; 2.18].&lt;br /&gt;
&lt;br /&gt;
This step-by-step guide has been verified on fresh CentOS 7 and RHEL 7 installs but should be applicable with little to no changes on most distributions.&lt;br /&gt;
&lt;br /&gt;
The guide assumes you will install the headless server under &#039;&#039;&#039;/opt/factorio&#039;&#039;&#039;, adjust paths according to your own setup. We will also suggest that you run the Factorio server as a separate user to harden security of your setup.&lt;br /&gt;
&lt;br /&gt;
Note that there are two distinct packages for Linux that can be used to run a headless server. First is the usual Linux download, that contains the full game. The other is the special  [https://www.factorio.com/download headless package]. The headless package does not contain any files irrelevant for a pure server, such as graphics and sounds. It is also not linked against libraries that may not be present on a server machine, such as Xlib, libGL or libasound. This option should be selected if running in a 3rd party hosted server.&lt;br /&gt;
&lt;br /&gt;
This guide does not handle firewall/port forwarding since this can be done in various ways on Linux (make sure to read up how this is done as a Linux admin on your particular distribution)&lt;br /&gt;
&lt;br /&gt;
==== Basic installation ====&lt;br /&gt;
&lt;br /&gt;
* Download the selected package -- either full game or the headless package -- and upload the Linux tar.gz or tar.xz package to your server /tmp&lt;br /&gt;
* Extract the package in /tmp to /opt/factorio&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$cd /opt/&lt;br /&gt;
&lt;br /&gt;
$sudo tar -xzf /tmp/factorio.tar.gz # Use the correct file name. It includes the factorio version number&lt;br /&gt;
$sudo tar -xJf /tmp/factorio.tar.xz # if you downloaded a .tar.xz file (ver 0.15.x)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Add a new user to your system and assign ownership of the factorio dir to it (please, do not run as the root user, sudo may be needed)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$useradd factorio&lt;br /&gt;
$chown -R factorio:factorio /opt/factorio&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Try the binary&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$su factorio&lt;br /&gt;
$/opt/factorio/bin/x64/factorio --start-server savename&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As long as it fails saying it cannot find/open the savename.zip you are set! Just upload a save from your own computer and put it in the /opt/factorio/saves directory, or use the --create ./saves/newgame.zip argument.&lt;br /&gt;
&lt;br /&gt;
=== How to list a server-hosted game on the matching server ===&lt;br /&gt;
&lt;br /&gt;
In order to publish the game to the matching server, Factorio needs to be given some more information than just the save file location. These information are provided in a &#039;&#039;server settings file&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To create a server settings file, look at the example file located in &#039;&#039;&#039;data/server-settings.example.json&#039;&#039;&#039; in the Factorio [[Application directory]]. The recommended way is to make a copy of this example file and edit the copy.&lt;br /&gt;
&lt;br /&gt;
The following values can be changed:&lt;br /&gt;
; Name: This will be the name under which the server will be listed in the server browser&lt;br /&gt;
; Description: A description of your server. May contain up to 5000 characters. [https://factorio.com/blog/post/fff-304 MP server description]&lt;br /&gt;
; Tags: A list of game tags&lt;br /&gt;
; Max Players: Allows you to limit the number of players that can be connected to the server at the same time. If you want no limit, just set max_players to 0.&lt;br /&gt;
* Visibility for server browser: May be either public, LAN or hidden.&lt;br /&gt;
** Public: The server will appear in the public server list. This requires the login credentials below to be filled in.&lt;br /&gt;
** LAN: The server will not appear in the public server list, but will be available through the Play On LAN button&lt;br /&gt;
** Hidden: Clients will have to connect using the server&#039;s IP address&lt;br /&gt;
* User credentials using a username and password or authentication token (found on the factorio website or in the player-data.json): These are necessary if you wish to make the server public. Otherwise, they can be left empty.&lt;br /&gt;
** For security reasons it is recommended to use authentication token as this document is stored as plain text. Though it should be noted that an authentication token is a sensitive piece of information as well, and you are well-advised to keep it secret.&lt;br /&gt;
* Server Password&lt;br /&gt;
** Field name is game_password&lt;br /&gt;
* Whether to verify user identity&lt;br /&gt;
(There are additional values in v0.14 of factorio.)&lt;br /&gt;
&lt;br /&gt;
=== Technical Implementation Details ===&lt;br /&gt;
&lt;br /&gt;
Notes about some technical details surrounding multiplayer have been published by the development team in several Friday Facts blog posts:&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorio.com/blog/post/fff-76 Lock step architecture]&lt;br /&gt;
* [http://www.factorio.com/blog/post/fff-99 Client-server connections]&lt;br /&gt;
* [http://www.factorio.com/blog/post/fff-143 NAT punching, introduced in 0.13]&lt;br /&gt;
&lt;br /&gt;
=== DNS SRV Records ===&lt;br /&gt;
Factorio supports [https://www.cloudflare.com/learning/dns/dns-records/dns-srv-record/ DNS SRV records] since 1.1.67. &lt;br /&gt;
&lt;br /&gt;
This makes it easier to have multiple Factorio servers on a single host and allow users to connect to them with distinct subdomains instead of having to enter port numbers.&lt;br /&gt;
&lt;br /&gt;
The service name is &amp;lt;code&amp;gt;_factorio&amp;lt;/code&amp;gt; and it only supports &amp;lt;code&amp;gt;_udp&amp;lt;/code&amp;gt; protocol. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Domain: wube.software&lt;br /&gt;
IP:     192.0.2.2&lt;br /&gt;
Port:   34197&lt;br /&gt;
&lt;br /&gt;
DNS records:&lt;br /&gt;
srv-target     IN A   192.0.2.2 &lt;br /&gt;
_factorio._udp IN SRV 0 0 34197 srv-target.wube.software.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now a Factorio client connecting to wube.software will actually connect to srv-target.wube.software:34197&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example screenshot:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot of SRV record settings Cloudflare dashboard.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Log Entries:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Factorio will log a &amp;quot;DNS SRV lookup returned [...]&amp;quot; message when it found a SRV record for the given domain&lt;br /&gt;
* With verbose logging Factorio will also log &amp;quot;DNS SRV lookup for [domain] didn&#039;t return any usable records&amp;quot; when there&#039;s no SRV record&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Tips ===&lt;br /&gt;
* The key for [[Console|console commands]] is also used initiate chat in multiplayer. To execute a command instead of chatting, you need to type &#039;&#039;/c&#039;&#039; before the command. Commands executed are &#039;&#039;visible to all players&#039;&#039;. Additionally, the multiplayer game must have been started with commands allowable for commands to work.&lt;br /&gt;
* Set the player&#039;s color using the command&lt;br /&gt;
 /color r g b&lt;br /&gt;
r, g and b are for red, green and blue respectively (possible values are between 0 and 1, use [https://www.w3schools.com/colors/colors_converter.asp this site] to convert colors to rgb numbers).&lt;br /&gt;
* To give yourself admin access, you need to create a server-adminlist.json in the same directory as factorio-current.log. The file should contain a list of admins, like so: &amp;lt;code&amp;gt;[ &amp;quot;user1&amp;quot;, &amp;quot;user2&amp;quot; ]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This file will be created if you promote a player through the console.&lt;br /&gt;
&lt;br /&gt;
== Joining a Multiplayer game ==&lt;br /&gt;
&lt;br /&gt;
As of version 0.13, players no longer necessarily have to port-forward to play with others. Players may join each other through Steam, or by just the port-forwarded host.&lt;br /&gt;
&lt;br /&gt;
Players wishing to join a game may do so in multiple ways:&lt;br /&gt;
&lt;br /&gt;
* Joining by directly inputting a public IP and port into Factorio.&lt;br /&gt;
* Selecting the server from the active public server menu.&lt;br /&gt;
* Joining through Steam&#039;s services.&lt;br /&gt;
* Playing a local LAN game.&lt;br /&gt;
&lt;br /&gt;
=== Joining by IP ===&lt;br /&gt;
&lt;br /&gt;
To join a multiplayer game by IP, you will need to know the public IP of a valid server. You can find this through social media, websites, or by word of mouth. After acquiring the IP and port, simply go to play -&amp;gt; Multiplayer -&amp;gt; Connect to server, and provide all the information it asks for.&lt;br /&gt;
&lt;br /&gt;
If the server has been set up correctly to accept public connections, you should be able to join the game.&lt;br /&gt;
&lt;br /&gt;
=== Joining via server list ===&lt;br /&gt;
&lt;br /&gt;
Factorio&#039;s devs keep a list of all public servers that declare themselves to the service, allowing players to join directly through Factorio. Most of these servers will be password-requiring, but many completely public servers can be connected to. To join via server list, go to Play -&amp;gt; Multiplayer -&amp;gt; Browse public games. Provide your Factorio.com login if asked, and a list of public servers will appear. Simply select one.&lt;br /&gt;
&lt;br /&gt;
=== Joining through Steam ===&lt;br /&gt;
&lt;br /&gt;
Steam provides a &amp;quot;game invite&amp;quot; system, simply use that to join. You can find more info about how to use steam in it&#039;s documentation. &#039;&#039;This is the most recommended way for the average player to use multiplayer with their friends, as it allows Steam to handle everything&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Joining a local LAN game ===&lt;br /&gt;
&lt;br /&gt;
If you have some friends on the same internet connection as you (in the same building or network), you may play a LAN game. Simply go to Play -&amp;gt; Multiplayer -&amp;gt; Play on LAN.&lt;br /&gt;
&lt;br /&gt;
=== Connecting to a Server Behind NAT ===&lt;br /&gt;
&lt;br /&gt;
Factorio requires that the server (in client-server mode) have a publicly accessible IP address or that all players are on the same LAN. If you are behind NAT, you must set up port forwarding ([[Multiplayer#Playing_over_LAN_.2F_Internet|see above]] for port number) or use virtual LAN software such as Hamachi or Evolve.&lt;br /&gt;
&lt;br /&gt;
Multiplayer games will be launched in client-server mode (also [http://www.factorio.com/blog/post/fff-99 multiplayer forwarding] mode). In this mode, all clients send their network traffic to the server and the server forwards the traffic to the other clients. The advantage of this is that it allows games where some players are inside a LAN and others are outside. The disadvantage may be slightly more lag as packets must travel an extra hop (through the server).&lt;br /&gt;
&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=53&amp;amp;t=6393 Forwarding ports without logging into your router]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=53&amp;amp;t=7714 A guide for connecting with Evolve]&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=653628496 A guide for connecting with Hamachi]&lt;br /&gt;
&lt;br /&gt;
== PvP ==&lt;br /&gt;
&lt;br /&gt;
In PvP mode, players can be on different forces. Each force can have one (free-for-all) or more players (teams). Each force has its own independent research progression. Additionally, each force&#039;s [[Military units and structures]] will attack other players as enemies, unless a cease fire is set. Note that, depending on the scenario, cease fires may be unidirectional — setting a cease fire with an opposing force does not guarantee a cease fire from them in return.&lt;br /&gt;
&lt;br /&gt;
To start a PvP game, you can select the &#039;PvP&#039; scenario from the &#039;Play&#039; menu, or download a custom scenario which also supports PvP.&lt;br /&gt;
&lt;br /&gt;
After downloading a PvP scenario, you need to move it to your application directory, and create the multiplayer game using the scenario.&lt;br /&gt;
&lt;br /&gt;
# Download the scenario and place the scenario directory in the &#039;&#039;scenarios&#039;&#039; directory within your [[Application_directory#Directory_locations_by_OS_and_installation_method|user data directory]].&lt;br /&gt;
# Launch Factorio&lt;br /&gt;
# Click &#039;&#039;Play&#039;&#039;&lt;br /&gt;
# Click &#039;&#039;Multiplayer&#039;&#039;&lt;br /&gt;
# Click &#039;&#039;Scenario&#039;&#039;&lt;br /&gt;
# Choose the PvP scenario you want and click &#039;&#039;Create&#039;&#039;&lt;br /&gt;
# Choose latency and other settings, then click &#039;&#039;Play&#039;&#039;&lt;br /&gt;
# Other players can now join the game&lt;br /&gt;
&lt;br /&gt;
=== Forces ===&lt;br /&gt;
&lt;br /&gt;
Forces can be manually created via the console. This allows any map/scenario to be used for PvP. This may not be as convenient as a pre-made PvP scenario, as there will be no way for players to turn on/off cease fires other than through the console.&lt;br /&gt;
&lt;br /&gt;
Each created force has its own research progression and different forces may attack each other.&lt;br /&gt;
&lt;br /&gt;
The console commands for setting up and controlling forces are below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
game.create_force(&amp;quot;Name&amp;quot;)&lt;br /&gt;
--Creates the force &amp;quot;Name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
game.players[&amp;quot;Player_name&amp;quot;].force = game.forces[&amp;quot;Name&amp;quot;]&lt;br /&gt;
--Sets this player to the new force&lt;br /&gt;
&lt;br /&gt;
game.forces[&amp;quot;Name&amp;quot;].set_cease_fire(&amp;quot;Other_force_name&amp;quot;, true)&lt;br /&gt;
--Sets the new force ceasefire to the &amp;quot;other force&amp;quot;&lt;br /&gt;
&lt;br /&gt;
game.forces[&amp;quot;Name&amp;quot;].set_spawn_position({x = 10, y = 20}, game.surfaces[1])&lt;br /&gt;
--Sets the spawn position of the force&lt;br /&gt;
&lt;br /&gt;
game.print(#game.forces)&lt;br /&gt;
--Prints the number of forces&lt;br /&gt;
&lt;br /&gt;
for name, force in pairs (game.forces) do&lt;br /&gt;
   game.print(name)&lt;br /&gt;
end&lt;br /&gt;
--Prints the name of all the forces&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ability of players and entities belonging to one force to interact with structures belonging to another, non-friendly force is limited. However, some types of interactions are still possible:&lt;br /&gt;
&lt;br /&gt;
;Manual pickup from belts&lt;br /&gt;
: Players can pick up items traveling along a transport belt that belongs to an opposing force. Note however that this can&#039;t be automated: Inserters will &#039;&#039;not&#039;&#039; take items from an opposing force&#039;s belts.&lt;br /&gt;
;Belt network connection&lt;br /&gt;
: Belts will connect to each other regardless of force membership, so it&#039;s possible to extend an opposing force&#039;s belt line, and items will flow to them. It is also possible to side-load into, and place items onto (with inserters) an opposing force&#039;s belt line.&lt;br /&gt;
;Fluid network connection&lt;br /&gt;
: Pipes (and storage tanks, and pumps, &amp;amp;c) will connect to each other regardless of force membership. For example, it&#039;s possible to pump fluids out of or into a storage tank belonging to an opposing force.&lt;br /&gt;
;Power leeching&lt;br /&gt;
: Players can draw power from an opposing force&#039;s electric network, by building structures inside the coverage area of a power pole belonging to an opposing force. Power poles that you build next to a power pole belonging to an opposing force will automatically connect to it, but will be impossible to connect or disconnect manually.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Narrative history ===&lt;br /&gt;
&lt;br /&gt;
Because of the potentially immense amount of activity on a map, the game engine utilizes a [https://www.factorio.com/blog/post/fff-76 lock step architecture]. All instances of the game run full simulations of the entire world and only player actions are transferred across the network.&lt;br /&gt;
&lt;br /&gt;
Multiplayer games were introduced to Factorio with version 0.11.0. The only connection method available was peer-to-peer mode which meant every player had to be able to directly communicate with every other player. In version 0.12.4, a client-server mode of communication was introduced in which the server (either a dedicated one or the player who hosted the game) relays messages to all peers. This means that direct connection between all players is no longer necessary. As of version 0.13, P2P connecting is completely removed.&lt;br /&gt;
&lt;br /&gt;
As of version 0.12.0, the game features &amp;quot;latency hiding&amp;quot; mechanics where the game simulates some of the player&#039;s actions locally to make some common interactions (such as moving the player&#039;s character) more fluid.  Not every action is a part of latency hiding – most notably, car or train driving and shooting are not a part of it.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
Maintainer note: The following history may not be fully up to date, or comprehensive. Factorio&#039;s multiplayer has undergone a great deal of small changes since its inception, however this history will provide a rough overview.&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.14|&lt;br /&gt;
* Added multiplayer server option &amp;quot;Autosave only on server&amp;quot;.&lt;br /&gt;
* Deconstructing/canceling deconstruction sets the &amp;quot;last user&amp;quot; on an entity.&lt;br /&gt;
* Decreased the size of connection accept message with lot of mod which could help some people with 50+ mod multiplayer games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.13|&lt;br /&gt;
* Reconnecting to multiplayer game that the player is already in (due to being dropped, most often) instantly closes the previous connection and connects the player.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.11|&lt;br /&gt;
* Multiplayer user names can only consist of letters, and &amp;lt;code&amp;gt; -_. &amp;lt;/code&amp;gt; characters.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.10|&lt;br /&gt;
* Disabled 32bit (x86) multiplayer. All hosts and members must be running the 64bit (x86_64) version of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.8|&lt;br /&gt;
* More than 10 players in one game will reduce the rate the game is saved to the server.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.6|&lt;br /&gt;
* Username is now set to username setting, not email.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.5|&lt;br /&gt;
* Added AFK Auto kick interval to multiplayer host settings (with never as default).}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.3|&lt;br /&gt;
* When save of scenario is loaded in multiplayer, it&#039;s scenario is saved in user scenarios.&lt;br /&gt;
* Added &amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt; command to print the current map age.&lt;br /&gt;
* Added option to host multiplayer game with scenario (it only had new game/load game there).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.2|&lt;br /&gt;
* Can specify limit of upload speed when hosting.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.14.0|&lt;br /&gt;
* Server doesn&#039;t stop/slow down the game when some client is too slow, stops communicating or saves the game longer than the server.&lt;br /&gt;
* Players automatically quit game after 3 desyncs.&lt;br /&gt;
* Removed the option to enable/disable latency hiding, it is always on on clients (and off on the server).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.10|&lt;br /&gt;
* Server stdout messages now contain time stamps and message-type tags}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.2|&lt;br /&gt;
* Limit multiplayer player name to 60 characters.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Improved Multiplayer game UX&lt;br /&gt;
* Server games are published to the server and clients can browse existing games.&lt;br /&gt;
* Removed multiplayer peer-to-peer mode.&lt;br /&gt;
* Building sound is played also for other players in multiplayer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.31|&lt;br /&gt;
* Human readable error notice when multiplayer connection wasn&#039;t successful. (https://forums.factorio.com/23132)&lt;br /&gt;
* Improved map download speed when connecting to multiplayer game.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.30|&lt;br /&gt;
* Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.28|&lt;br /&gt;
* Added --port to specify which network port the game should use, when hosting with --start-server or --mp-load-game.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.27|&lt;br /&gt;
* The report of different mods when trying to connect to multiplayer game is now scroll-able when needed.&lt;br /&gt;
* Better message when the server leaves a multiplayer game}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.11|&lt;br /&gt;
* Added --no-auto-pause: When running as a server, --no-auto-pause will prevent stopping the game when no players are connected.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.9|&lt;br /&gt;
* Added resume button to multiplayer game menu}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.7|&lt;br /&gt;
*New command line options for the headless server: --disallow-commands and --peer-to-peer}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.5|&lt;br /&gt;
* Multiplayer broadcast (heartbeats) is done via a single message when not using peer2peer.&lt;br /&gt;
* Further optimizations in size of the Multiplayer heartbeat (message sent every tick).&lt;br /&gt;
* LatencyState is suspended when player is killed (and waiting for respawn) in Multiplayer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.4|&lt;br /&gt;
* Simple mechanism for multiplayer relaying via the server.&lt;br /&gt;
* Less annoying glitches when running and shooting in multiplayer with latency hiding.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Multiplayer latency hiding (gives impression that some common tasks are performed immediately)&lt;br /&gt;
* Factorio can run as a dedicated server without graphics.&lt;br /&gt;
* Basic PvP: New forces can now be created and merged back together; a cease-fire can be agreed upon between forces&lt;br /&gt;
* IPv6 support for multiplayer.&lt;br /&gt;
* DNS names can be used when connecting to multiplayer game.&lt;br /&gt;
* Player&#039;s logistic filters are now remembered after respawn in multiplayer&lt;br /&gt;
* Smaller multiplayer heartbeat packet size.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.19|&lt;br /&gt;
* Multiplayer dropping threshold is doubled during map upload / download.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Autosaves in multiplayer are performed at the same time by all clients (interval is set by hosting player).&lt;br /&gt;
* Progress bar is shown when non-responsive peers are about to be dropped from the game in the Multiplayer.&lt;br /&gt;
* Progress bar is shown when other peers in multiplayer are saving map.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.16|&lt;br /&gt;
* Revived character (after dying in multiplayer) are placed on the spawn point instead of the center of the map.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.2|&lt;br /&gt;
*  Mods that don&#039;t affect game state are not needed to be synchronized when playing multiplayer game or replaying game.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{C|Main}}&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Template:Translation_verification/doc&amp;diff=218185</id>
		<title>Template:Translation verification/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Template:Translation_verification/doc&amp;diff=218185"/>
		<updated>2026-04-23T22:13:04Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: changed category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Usage ==&lt;br /&gt;
This template is meant to be placed only on translated pages in the article namespace (i.e. &#039;&#039;not&#039;&#039; on category or talk pages) to provide an automated way to check whether a translation is still up to date. If the revision-ID provided to the template is the most recent edit of the corresponds English page, the page is added to a category like [[:Category:Verified translations/de]] (depending on its language). If it doesn&#039;t it is instead added to [[:Category:Outdated translations/de]].&lt;br /&gt;
&lt;br /&gt;
This template should be placed on all translated articles right after the {{T|Languages}} template. Just copy the following text and fill in the revision-ID.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Translation verification|revisionID=}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template documentation]]&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:SuperZanttu/fi&amp;diff=218180</id>
		<title>User:SuperZanttu/fi</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:SuperZanttu/fi&amp;diff=218180"/>
		<updated>2026-04-23T10:02:54Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=123456}}&lt;br /&gt;
&lt;br /&gt;
{{Delete|No useful content, only unnecessary categorizations.}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:SuperZanttu/en&amp;diff=218179</id>
		<title>User:SuperZanttu/en</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:SuperZanttu/en&amp;diff=218179"/>
		<updated>2026-04-23T10:02:48Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=123456}}&lt;br /&gt;
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{{Delete|No useful content, only unnecessary categorizations.}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:SuperZanttu&amp;diff=218178</id>
		<title>User:SuperZanttu</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:SuperZanttu&amp;diff=218178"/>
		<updated>2026-04-23T10:02:38Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=123456}}&lt;br /&gt;
{{Delete|No useful content, only unnecessary categorizations.}}&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Construction_robot/de&amp;diff=218177</id>
		<title>Construction robot/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Construction_robot/de&amp;diff=218177"/>
		<updated>2026-04-23T09:26:22Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=218174}}&lt;br /&gt;
{{:Infobox:Construction robot}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bauroboter&#039;&#039;&#039; sind autonome schwebende Geräte, die Strukturen des {{TransLink|Player}}s reparieren und/oder aufbauen können. Die andere der beiden Arten von schwebenden Robotern sind die {{TransLink|Logistic robot}}. Beide werden mit Strom aus einem {{TransLink|Roboport}} oder einem [[Personal roboport/de|persönlichen Roboterhangar]] betrieben.&lt;br /&gt;
&lt;br /&gt;
== Mechanik ==&lt;br /&gt;
Bauroboter können selbständig verschiedene Aufgaben ausführen:&lt;br /&gt;
&lt;br /&gt;
* Sie reparieren beschädigte Objekte, wofür sie {{TransLink|Repair pack}}s verbrauchen.&lt;br /&gt;
* Sie ersetzen zerstörte Objekte, sofern sie sich die entsprechenden Objekte im Logistiknetz verfügbar sind, sich also in erreichbaren {{TransLink|Provider chest}}n oder {{TransLink|Storage chest}}n befinden.&lt;br /&gt;
* Sie entfernen Objekte, die mit einem {{TransLink|Deconstruction planner}} markiert wurden. Entfernte Gegenstände werden in Lagerkisten verstaut. Wenn eine [[Requester chest/de|Anfrage-]] oder [[buffer chest/de|Puffer]]kiste eine offene Logistik-Anforderung für den Gegenstand hat, der abgebaut werden soll, werden die Bauroboter vorrangig Gegenstände direkt in diese Kisten legen. Dies gilt auch für Umgebungsobjekte wie [[raw fish/de|Fisch]] und [[tree/de|Bäumen]]. {{L|Cliff}} können &amp;quot;abgebaut&amp;quot; werden, wenn ein Bauroboter Zugriff auf {{L|Cliff explosives}} in einer Anbieter- oder Lagerkiste in seinem Netzwerk oder im Inventar des Spielers hat.&lt;br /&gt;
* Sie platzieren Objekte, die mit einer {{TransLink|Blueprint}} oder als {{TransLink|Ghost}} gesetzt worden sind, sofern diese über das Logistiknetz verfügbar sind. Die Objekte werden aus der jeweils am nächsten gelegenen Logistikkiste geholt.&lt;br /&gt;
* Sie können bis zu vier Gegenstände auf einmal tragen, je nach erforschter [[Worker robot cargo size (research)/de|Arbeitsroboter-Transportmenge]]. Sie können mit den Gegenständen bis zu vier {{L|Tile}}n auf einmal bauen, aber immer nur ein Gebäude auf einmal.&lt;br /&gt;
&lt;br /&gt;
Bauroboter haben keine Möglichkeit, sich zu verteidigen und flüchten nicht, wenn sie von Feinden angegriffen werden. Da sie oft an der &amp;quot;Front&amp;quot; operieren, besteht dort immer die Gefahr, dass sie zerstört werden. Auch wenn es fliegende Objekte sind, haben Bodeneinheiten im Nahkampf keine Schwierigkeiten, sie zu zerstören. Jegliches Feuer (z. B. von [[flamethrower turret/de|Flammenwerfer-Geschütztürmen]]) kann sie ebenfalls beschädigen.&lt;br /&gt;
&lt;br /&gt;
Die Forschungen [[Worker robot cargo size (research)/de|Arbeitsroboter-Transportmenge]] und [[Worker robot speed (research)/de|Arbeitsroboter-Geschwindigkeit]] für Logistikroboter gelten auch für die Bauroboter. Die Erforschung einer höheren Robotergeschwindigkeit erhöht auch den Energieverbrauch der Roboter.&lt;br /&gt;
&lt;br /&gt;
[[File:construction_robot_demo.gif|thumb|none|282px|Bauroboter bauen Geist-Objekte aus.]]&lt;br /&gt;
&lt;br /&gt;
== Errungenschaften ==&lt;br /&gt;
{{Achievement|automated-cleanup}}&lt;br /&gt;
{{Achievement|automated-construction}}&lt;br /&gt;
{{Achievement|you-are-doing-it-right}}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{TransLink|Robots}}&lt;br /&gt;
* {{TransLink|Logistic robot}}&lt;br /&gt;
* {{TransLink|Repair pack}}&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Logistic network}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pump/de&amp;diff=218176</id>
		<title>Pump/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pump/de&amp;diff=218176"/>
		<updated>2026-04-23T09:20:50Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation. Added missing section /* Moving fluids over long distances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}{{Translation verification|revisionID=218146}}&lt;br /&gt;
{{:Infobox:Pump}}&lt;br /&gt;
{{About|der normalen Pumpe|die wasserfördernde Pumpe|offshore pump/de|caption1=Gewässerpumpe|die Ölförderpumpe|pumpjack/de|caption2=Förderpumpe}}&lt;br /&gt;
Eine &#039;&#039;&#039;Pumpe&#039;&#039;&#039; wird zum Bewegen von Flüssigkeiten verwendet und hat mehrere Einsatzzwecke: Bewegen von Flüssigkeiten über große Entfernung, Durchflussregelung, Verhindern von Rückfluss sowie Be- und Entladen von Zügen. Die Pumpe kann als der {{TransLink|Inserter}} für Flüssigkeiten gesehen werden.&lt;br /&gt;
&lt;br /&gt;
Wenn die Pumpe mit beiden Enden an Rohre angeschlossen ist und mit Strom versorgt wird, fördert sie Flüssigkeit von der Quellenseite zur Ausgangsseite, solange keine Flüssigkeiten vermischt werden. Dies geschieht auch dann, wenn die Eingangsseite einen deutlich niedrigeren Flüssigkeitsstand aufweist.&lt;br /&gt;
&lt;br /&gt;
Darüber hinaus können Pumpen im Gegensatz zu normalen Rohren nur an der Vorder- und Rückseite der Pumpe mit Rohren verbunden werden, anstatt sie von allen Seiten anzuschließen. Dies kann nützlich sein, um dicht gepackte Rohrleitungen zu bauen, die parallel zueinander verlaufen und wie eine &amp;quot;Diodenleitung&amp;quot; wirken, ohne dass die Gefahr besteht, dass sich die Flüssigkeiten vermischen.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Durchsatz ==&lt;br /&gt;
&lt;br /&gt;
Pumpen können bis zu 20 Flüssigkeitseinheiten pro Tick bewegen, also 1200 pro Sekunde. Ob dieser Durchsatz tatsächlich erreicht wird, hängt vom Füllstand der Flüssigkeitssegmente vor und hinter der Pumpe ab. Ist der Füllstand des Quellsegments niedriger als 20%, können keine 1200 Einheiten mehr erreicht werden. Ebenso nicht, wenn der Füllstand des Zielsegments höher als 80% ist. Umfassende Informationen zum Verhalten von Flüssigkeiten gibt es auf der Seite {{L|Fluid system}}.&lt;br /&gt;
&lt;br /&gt;
== Be-/Entladen von Flüssigkeitswaggons ==&lt;br /&gt;
&lt;br /&gt;
Pumpen können {{TransLink|Fluid wagon}}s an {{TransLink|Train stop}}n be- und entladen. Wenn eine Pumpe so platziert wird, dass ein Ende auf ein Gleis zeigt und das andere Ende mit einer Leitung verbunden ist, verändert sich die Darstellung. Sobald ein Flüssigkeitswaggon daneben angehalten wird, verbindet sich der Pumpenkopf mit der Oberseite des nächstgelegenen Tanks und beginnt mit dem Umfüllen von Flüssigkeiten. Er verbindet sich nicht, wenn eine Schaltungsnetz-Bedingung dies verhindert oder er nicht mit Strom versorgt wird.&lt;br /&gt;
&lt;br /&gt;
== Verwendung als Ventil ==&lt;br /&gt;
&lt;br /&gt;
Die Pumpe funktioniert wie ein steuerbares Ventil:&lt;br /&gt;
* Wenn sie mit Strom versorgt ist, lässt die Pumpe Flüssigkeiten durch, aber nur in der eingestellten Richtung.&lt;br /&gt;
* Wenn die Pumpe nicht mit Strom versorgt wird, lässt sie nichts durch.&lt;br /&gt;
* Wenn die Pumpe eingeschaltet ist, aber eine Schaltungsnetz-Bedingung hat, lässt sie nur dann Flüssigkeiten durch, wenn die Bedingung erfüllt ist.&lt;br /&gt;
** Dies kann man dazu verwenden, um einzelne Bereiche der Fabrik zu steuern. Zum Beispiel kann man mit einem einzigen Signalkabel von einem {{TransLink|Lubricant}}tank zu einer Pumpe, die {{TransLink|Heavy oil}} pumpt, {{TransLink|Heavy oil cracking}} deaktivieren, wenn Schmiermittel benötigt wird.&lt;br /&gt;
&lt;br /&gt;
== Flüssigkeiten über große Entfernungen transportieren ==&lt;br /&gt;
Wenn eine Flüssigkeit hergestellt wird, fließt sie von dort 320 Kacheln weit, bevor sie eine Pumpe benötigt. Pumpen setzen diesen Wert zurück und ermöglichen der Flüssigkeit weitere 320 Kacheln weit zu fließen, bis eine weitere Pumpe benötigt wird. Wenn eine Leitung zu lang gemacht wird gibt es eine Warnung auf der Karte. Mehrere Pumpen in Reihe addieren nicht ihre Reichweite; nur die letzte in der Kette hat einen Effekt. Mehrere parallele Pumpen können jedoch den Durchsatz über den einer einzelnen Pumpe hinaus erhöhen. Da eine Pumpe normaler Qualität 1200 Einheiten Flüssigkeit pro Sekunde bewegen kann, sind fünf parallele Pumpen (jeweils 1200 pro Sekunde) die meisten die benötigt werden, um das theoretische Maximum von 6.000 Einheiten Flüssigkeit pro Sekunde einer einzelnen Eingangs/Ausgangs-Verbindung zu erreichen.&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;213px&amp;quot;&amp;gt;&lt;br /&gt;
[[File:packed_pump_entities.png|Parallele Pumpen verhindern seitliche Anschlüsse.]]&lt;br /&gt;
[[File:pipe network animation.gif]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{TransLink|Fluid system}}&lt;br /&gt;
* {{TransLink|Pipe}}&lt;br /&gt;
* {{TransLink|Fluid wagon}}&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Energy and fluid distribution}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Quality/de&amp;diff=218148</id>
		<title>Quality/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Quality/de&amp;diff=218148"/>
		<updated>2026-04-21T08:25:03Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=218076}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:Any quality.png|right]]&lt;br /&gt;
&#039;&#039;&#039;Qualität&#039;&#039;&#039; ist ein Merkmal der {{L|Space Age}}-Erweiterung. Es führt vier höhere Qualitätsstufen für alle Gegenstände, Gebäude und Ausrüstung mit verbesserten Attributen ein. Das Ziel von Qualität ist es, eine vertikale Aufrüstung der Fabrik als Alternative zur Vergrößerung zu ermöglichen. Gegenstände höherer Qualität entstehen zufällig, wenn in der produzierenden Struktur Qualitätsmodule verwendet werden. Wenn Space Age selbst aktiviert ist, erfordern die beiden höchsten Qualitätsstufen Technologien, die auf Nauvis nicht verfügbar sind. Verschiedene Gebäude und Gegenstände können unterschiedliche Attribute besitzen, die verbessert werden können. Beim Überfahren eines Objekts werden die Attribute, die durch Qualität verbessert werden, im Tooltip mit einem blauen Diamanten ([[File:Quality info.png]]) markiert.&lt;br /&gt;
&lt;br /&gt;
Obwohl Spieler Space Age besitzen müssen, um auf dieses Merkmal zuzugreifen, ist Qualität ein separates Mod, das unabhängig von den meisten Space-Age-Inhalten aktiviert werden kann.&lt;br /&gt;
&lt;br /&gt;
== Qualitätsstufen ==&lt;br /&gt;
Es gibt 5 Qualitätsstufen im Grundspiel, mit der Stärke der Stufe in Klammern:&lt;br /&gt;
* [[File:quality_normal.png|15px]] Normal (0)&lt;br /&gt;
* [[File:quality_uncommon.png|15px]] Ungewöhnlich (1)&lt;br /&gt;
* [[File:quality_rare.png|15px]] Selten (2)&lt;br /&gt;
* [[File:quality_epic.png|15px]] Episch (3)&lt;br /&gt;
* [[File:quality_legendary.png|15px]] Legendär (&#039;&#039;&#039;5&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Beachte, dass legendäre Qualität eine Verbesserung um 2 Stufen gegenüber episch darstellt.&lt;br /&gt;
&lt;br /&gt;
== Technologien ==&lt;br /&gt;
Bestimmte Qualitätsstufen können erst erzeugt werden, wenn sie erforscht wurden.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Forschung !! Grundspiel !! {{SA}} Space Age !! Schaltet frei&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Quality module (research)|}} {{L|Quality module (research)}}&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}} x 300&lt;br /&gt;
| {{icon|Time|30}}{{icon|Automation science pack}}{{icon|Logistic science pack}} x 500&lt;br /&gt;
| [[File:quality_uncommon.png|32px]] [[File:quality_rare.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Epic quality (research)|}} {{L|Epic quality (research)}}&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}}{{icon|Utility science pack}} x 5000&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Utility science pack}}{{icon|Space science pack}}{{icon|Agricultural science pack}} x 5000&lt;br /&gt;
| [[File:quality_epic.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Legendary quality (research)|}} {{L|Legendary quality (research)}}&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}}{{icon|Utility science pack}}{{icon|Space science pack}} x 5000&lt;br /&gt;
| {{icon|Time|60}}{{icon|Automation science pack}}{{icon|Logistic science pack}}{{icon|Chemical science pack}}{{icon|Production science pack}}{{icon|Utility science pack}}{{icon|Space science pack}}{{icon|metallurgic science pack}}{{icon|Electromagnetic science pack}}{{icon|Agricultural science pack}}{{icon|Cryogenic science pack}} x 5000&lt;br /&gt;
| [[File:quality_legendary.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Qualitätseffekte ==&lt;br /&gt;
Die derzeit bekannten Effekte jeder Qualitätsstufe sind:&lt;br /&gt;
* +30% Trefferpunkte&lt;br /&gt;
* +30% Herstellungstempo&lt;br /&gt;
* +30% Roboterlimit (abgerundet)&lt;br /&gt;
* +1 Roboter-Ladeplatz für {{L|Personal roboport}}e (beide Stufen, aber nicht für {{L|Roboport}}e)&lt;br /&gt;
* +30% Roboter-Laderate (alle Roboports)&lt;br /&gt;
* +30% positive Moduleffekte (abgerundet auf 0,1% für {{L|Quality module}}e, abgerundet auf 1% für Nicht-Qualitätsmodule)&lt;br /&gt;
* +10% Geschützturmreichweite&lt;br /&gt;
* +10% Waffenreichweite&lt;br /&gt;
* +1 Kachel Reichweite und +2 Kabelreichweite bei Strommasten&lt;br /&gt;
* +1 Ausrüstungsrastergröße (beide Dimensionen)&lt;br /&gt;
* +30% Inventargröße von Kisten (abgerundet)&lt;br /&gt;
* +30% erhöhter Munitionsschaden&lt;br /&gt;
* +30% Greifarm-Drehtempo&lt;br /&gt;
** Der Stromverbrauch von Greifarmen ist als Energie pro Drehwinkel definiert. Ein 30% schnellerer Greifarm kann in derselben Zeit 30% mehr Winkel drehen und verbraucht daher 30% mehr Energie.&lt;br /&gt;
* -16,67% (1/6) Ressourcenverbrauch bei Erzförderern und {{L|Pumpjack}}n&lt;br /&gt;
** Dies ist multiplikativ mit {{L|Productivity}}&lt;br /&gt;
* +30% {{L|Solar panel}}-Leistung&lt;br /&gt;
* +100% (+5 MJ) Kapazität bei Akkumulatoren&lt;br /&gt;
* +30% Kapazität bei [[personal battery|persönlichen Batterien]] (alle drei Stufen)&lt;br /&gt;
* +30% Ausgaberate bei {{L|Boiler}}n, {{L|Steam engine}}n, {{L|Steam turbine}}n, {{L|Accumulator}}en (betrifft auch Eingaberate) und {{L|Nuclear reactor}}en&lt;br /&gt;
** Verbrauch und Umweltverschmutzung steigen im gleichen Verhältnis&lt;br /&gt;
* +30% Reichweite und Effizienz für Blitzableiter und Blitzsammler&lt;br /&gt;
* -16,67% (1/6) Stromverbrauch bei {{L|Beacon}}&lt;br /&gt;
* +1 auf kontinuierliche Abdeckungsreichweite und Erkundungsreichweite bei {{L|Radar}}en&lt;br /&gt;
* +100% Haltbarkeit bei Verbrauchsgegenständen ({{L|Repair pack}}s, {{L|Science pack}}e)&lt;br /&gt;
* +5% Strahl-Aufteilungschance beim {{L|Tesla turret}} und Tesla-Munition der Tesla-Waffe&lt;br /&gt;
* {{L|Asteroid collector}}:&lt;br /&gt;
** +5% Armgeschwindigkeit&lt;br /&gt;
** +1 Arm&lt;br /&gt;
** +10% aktiver Stromverbrauch pro Arm und +10% Grundverbrauch&lt;br /&gt;
** +2 Sammelbereichsgröße (beide Dimensionen)&lt;br /&gt;
** +5 Lagergröße&lt;br /&gt;
&lt;br /&gt;
Diese Effekte gelten pro Qualitätsstufe und sind additiv: Ein legendäres (5 Stufen) {{L|Productivity module 3}} (Basis +10% Produktivität) ergibt 25% Produktivität.&lt;br /&gt;
&lt;br /&gt;
Einige Gebäude erhalten nur erhöhte Gesundheit ohne besondere Effekte. Beispiele:&lt;br /&gt;
* Gebäude im Zusammenhang mit {{L|Circuit network}} und {{L|Rail signal}}en&lt;br /&gt;
* {{L|Transport belt}}&lt;br /&gt;
* {{L|Pipe}}&lt;br /&gt;
* {{L|Wall}}&lt;br /&gt;
* [[Locomotive|Züge]]&lt;br /&gt;
* {{L|Cargo wagon}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Qualitätseffekte&lt;br /&gt;
! Gegenstand !! Effekt !! [[File:quality_normal.png|15px]] Normal !! [[File:quality_uncommon.png|15px]] Ungewöhnlich !! [[File:quality_rare.png|15px]] Selten !! [[File:quality_epic.png|15px]] Episch !! [[File:quality_legendary.png|15px]] Legendär&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:assembling_machine_1.png|15px]] {{L|Assembling machine 1}} || Trefferpunkte || 300 || 390 || 480 || 570 || 750&lt;br /&gt;
|-&lt;br /&gt;
| Herstellungstempo || 0.5 || 0.65 || 0.8 || 0.95 || 1.25&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:assembling_machine_2.png|15px]] {{L|Assembling machine 2}} || Trefferpunkte || 350 || 455 || 560 || 665 || 875&lt;br /&gt;
|-&lt;br /&gt;
| Herstellungstempo || 0.75 || 0.975 || 1.2 || 1.425 || 1.875&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:assembling_machine_3.png|15px]] {{L|Assembling machine 3}} || Trefferpunkte || 400 || 520 || 640 || 760 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Herstellungstempo || 1.25 || 1.625 || 2 || 2.375 || 3.125&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:construction_robot.png|15px]] {{L|Construction robot}} || Trefferpunkte || 100 || 130 || 160 || 190 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Maximale Flugreichweite || 571m || 1152m || 1728m || 2305m || 3457m&lt;br /&gt;
|-&lt;br /&gt;
| Energiekapazität || 3MJ || 6MJ || 9MJ || 12MJ || 18MJ&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:inserter.png|15px]] {{L|Inserter}} || Trefferpunkte || 150 || 195 || 240 || 285 || 375&lt;br /&gt;
|-&lt;br /&gt;
| Energieverbrauch || 15.1kW || 19.51kW || 23.92kW || 28.33kW || 37.15kW&lt;br /&gt;
|-&lt;br /&gt;
| Drehtempo || 302°/s || 393°/s || 484°/s || 575°/s || 756°/s&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:fast_inserter.png|15px]] {{L|Fast inserter}} || Trefferpunkte || 150 || 195 || 240 || 285 || 375&lt;br /&gt;
|-&lt;br /&gt;
| Energieverbrauch || 59.3kW  || 76.94kW || 94.58kW || 112kW || 148kW&lt;br /&gt;
|-&lt;br /&gt;
| Drehtempo || 864°/s || 1123°/s || 1382°/s || 1642°/s || 2160°/s&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:laser_turret.png|15px]] {{L|Laser turret}} || Trefferpunkte || 1000  || 1300 || 1600 || 1900 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| Reichweite || 24 tiles || 26.4 tiles || 28.8 tiles || 31.2 tiles || 36 tiles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | [[File:pipe.png|15px]] {{L|Pipe}} || Trefferpunkte || 100 || 130 || 160 || 190 || 250&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:roboport.png|15px]] {{L|Roboport}} || Trefferpunkte || 500 || 650 || 800 || 950 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| Energieverbrauch || 2.1MW || 2.7MW || 3.3MW || 3.9MW || 5.1MW&lt;br /&gt;
|-&lt;br /&gt;
| Roboter-Laderate || 4 x 500kW || 4 x 650kW || 4 x 800kW || 4 x 950kW || 4 x 1.25MW&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:small_electric_pole.png|15px]] {{L|Small electric pole}} || Trefferpunkte || 100 || 130 || 160 || 190 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Versorgungsbereich || 5x5 || 7x7 || 9x9 || 11x11 || 15x15&lt;br /&gt;
|-&lt;br /&gt;
| Kabelreichweite || 7.5 tiles || 9.5 tiles || 11.5 tiles || 13.5 tiles || 17.5 tiles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:wooden_chest.png|15px]] {{L|Wooden chest}} || Trefferpunkte || 100  || 130 || 160 || 190 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Lagergröße || 16 || 20 || 25 || 30 || 40&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:iron_chest.png|15px]] {{L|Iron chest}} || Trefferpunkte || 200 || 260 || 320 || 380 || 500&lt;br /&gt;
|-&lt;br /&gt;
| Lagergröße || 32 || 41 || 51 || 60 || 80&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:steel_chest.png|15px]] {{L|Steel chest}} || Trefferpunkte || 350 || 455 || 560 || 665 || 875&lt;br /&gt;
|-&lt;br /&gt;
| Lagergröße || 48 || 62 || 76 || 91 || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Herstellung hochwertiger Gegenstände ==&lt;br /&gt;
&lt;br /&gt;
Es gibt zwei Wege, einen Gegenstand oberhalb normaler Qualität herzustellen: Der Spieler muss entweder Zutaten derselben Qualität verwenden oder Qualitätsmodule nutzen, um eine zufällige Chance auf einen höherwertigen Gegenstand zu erhalten.&lt;br /&gt;
&lt;br /&gt;
=== Qualitätszutaten ===&lt;br /&gt;
Baupläne, die Gegenstände verbrauchen, besitzen Varianten für jede mögliche Qualität der Zutaten. Beim Einstellen eines solchen Bauplans in einer Produktionseinheit muss eine Zutatenqualität gewählt werden. Für diese Varianten bleibt die Menge der benötigten Zutaten gleich, jedoch müssen alle Gegenstands-Zutaten die gewählte Qualität besitzen. Baupläne, die nur Flüssigkeiten verbrauchen, besitzen keine Qualitätsvarianten. Wenn sie Gegenstände produzieren, sind diese normaler Qualität, sofern sie nicht durch Qualitätsmodule beeinflusst werden. Baupläne, die {{L|Barrel|Fässer}} füllen oder leeren, sowie Baupläne, die denselben Gegenstand verbrauchen, den sie produzieren ({{L|Kovarex enrichment process}} und {{L|Fish breeding}}), akzeptieren keine Qualitätsmodule.&lt;br /&gt;
&lt;br /&gt;
Qualitätsanforderungen für Gegenstands-Zutaten sind exakt, nicht minimal. Beispielsweise kann man keine ungewöhnlichen {{L|Iron plate}}n mit seltenen {{L|Battery}}n kombinieren, um einen {{L|Accumulator}} irgendeiner Qualität herzustellen. Daher muss sichergestellt werden, dass hochwertige Gegenstände nicht Fließbänder verstopfen und Produktionseinheiten von niedrigeren Qualitätsstufen aushungern.&lt;br /&gt;
&lt;br /&gt;
Da Flüssigkeiten keine Qualität besitzen, sind sie von Qualitätsanforderungen ausgenommen; dasselbe {{L|Lubricant}} kann zur Herstellung von {{L|Electric engine unit}}en jeder Qualität verwendet werden.&lt;br /&gt;
&lt;br /&gt;
=== Qualitätsmodule ===&lt;br /&gt;
{{Main|Quality module}}&lt;br /&gt;
[[File:quality_module_animated.png|64px|right]]&#039;&#039;&#039;Qualitätsmodule&#039;&#039;&#039; ermöglichen es Fertigungsmaschinen, Gegenstände höherer Qualität als ihre Zutaten zu produzieren. Jedes Modul fügt einer Maschine eine Qualitätschance hinzu, abhängig von seiner Stufe und Qualität. Die folgende Tabelle zeigt alle Qualitätschancen:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! {{Diagonal split header|Modul|Qualität}} !! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Ungewöhnlich|32px]] !! [[File:quality_rare.png|Selten|32px]] !! [[File:quality_epic.png|Episch|32px]] !! [[File:quality_legendary.png|Legendär|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|quality_module}}&lt;br /&gt;
| +1% || +1.3% || +1.6% || +1.9% || +2.5%&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|quality_module_2}}&lt;br /&gt;
| +2% || +2.6% || +3.2% || +3.8% || +5%&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon|quality_module_3}}&lt;br /&gt;
| +2.5% || +3.2% || +4% || +4.7% || +6.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beim Ermitteln der Wahrscheinlichkeit zur Qualitätsverbesserung beginnt eine Maschine mit der Summe der Qualitätschancen aller eingesetzten Module. Wenn die Maschine einen Gegenstand produziert, führt sie einen Zufallswurf mit dieser Chance durch. Bei Erfolg wird das Produkt um 1 Stufe gegenüber seinen Zutaten verbessert. Wenn das Produkt verbessert wurde, wiederholt die Maschine diesen Vorgang mit einer konstanten 10%-Chance, bis ein Wurf fehlschlägt.&lt;br /&gt;
&lt;br /&gt;
Wenn Qualitätszutaten als Eingabe verwendet werden, entspricht die Grundqualität der Qualität des Bauplans. Es können nur Gegenstände derselben Qualität als Eingabe verwendet werden.&lt;br /&gt;
&lt;br /&gt;
Qualitätsmodule werden nur benötigt, um Qualität zu &#039;&#039;verbessern&#039;&#039;; die Herstellung ergibt immer die Grundqualität der verwendeten Gegenstände. Außerdem ist die Chance, von einer gegebenen Grundqualität aufzusteigen, dieselbe wie die Chance, dieselbe Anzahl Stufen von Normal aufzusteigen.&lt;br /&gt;
&lt;br /&gt;
Wo Q die Qualitätschance ist, zeigen die folgenden Tabellen die erwarteten Ausgaben für jede Forschungsstufe.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin-right:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ {{icontech|Quality module (research)|}} {{L|Quality module (research)}}&lt;br /&gt;
!{{Diagonal split header|Eingabe|Ausgabe}} !! [[File:quality_normal.png|Normal|20px]] !! [[File:quality_uncommon.png|Ungewöhnlich|20px]] !! [[File:quality_rare.png|Selten|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|16px]]&lt;br /&gt;
| 1 - Q || Q * 9/10|| Q * 1/10&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_uncommon.png|Ungewöhnlich|16px]]&lt;br /&gt;
| - || 1 - Q || Q&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_rare.png|Selten|16px]]&lt;br /&gt;
| - || - || 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin-right:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ {{icontech|Epic quality (research)|}} {{L|Epic quality (research)}}&lt;br /&gt;
!{{Diagonal split header|Eingabe|Ausgabe}} !! [[File:quality_normal.png|Normal|20px]] !! [[File:quality_uncommon.png|Ungewöhnlich|20px]] !! [[File:quality_rare.png|Selten|20px]] !! [[File:quality_epic.png|Episch|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|16px]]&lt;br /&gt;
| 1 - Q || Q * 9/10|| Q * 9/100 ||Q * 1/100&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_uncommon.png|Ungewöhnlich|16px]]&lt;br /&gt;
| - || 1 - Q || Q * 9/10|| Q * 1/10&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_rare.png|Selten|16px]]&lt;br /&gt;
| - || - || 1 - Q || Q&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_epic.png|Episch|16px]]&lt;br /&gt;
| - || - || - || 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin-right:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|+ {{icontech|Legendary quality (research)|}} {{L|Legendary quality (research)}}&lt;br /&gt;
!{{Diagonal split header|Eingabe|Ausgabe}} !! [[File:quality_normal.png|Normal|20px]] !! [[File:quality_uncommon.png|Ungewöhnlich|20px]] !! [[File:quality_rare.png|Selten|20px]] !! [[File:quality_epic.png|Episch|20px]] !! [[File:quality_legendary.png|Legendär|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|16px]]&lt;br /&gt;
| 1 - Q || Q * 9/10|| Q * 9/100 ||Q * 9/1000 || Q * 1/1000&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_uncommon.png|Ungewöhnlich|16px]]&lt;br /&gt;
| - || 1 - Q || Q * 9/10|| Q * 9/100 || Q * 1/100&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_rare.png|Selten|16px]]&lt;br /&gt;
| - || - || 1 - Q || Q * 9/10|| Q * 1/10&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_epic.png|Episch|16px]]&lt;br /&gt;
| - || - || - || 1 - Q || Q&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_legendary.png|Legendär|16px]]&lt;br /&gt;
| - || - || - || - || 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Beispiele ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; margin-right:20px; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ 2× {{Icon|quality_module_2|[[File:quality_normal.png|Normal|16px]]}} → Q = 4%&lt;br /&gt;
! {{Diagonal split header|Eingabe|Ausgabe}} !! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Ungewöhnlich|32px]] !! [[File:quality_rare.png|Rare|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]]&lt;br /&gt;
| 96% || 3.6% || 0.4%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_uncommon.png|Ungewöhnlich|32px]]&lt;br /&gt;
| - || 96% || 4%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_rare.png|Selten|32px]]&lt;br /&gt;
| - || - || 100%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; margin-right:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ 4× {{Icon|quality_module_3|[[File:quality_normal.png|Normal|16px]]}} → Q = 10%&lt;br /&gt;
! {{Diagonal split header|Eingabe|Ausgabe}} !! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Ungewöhnlich|32px]] !! [[File:quality_rare.png|Selten|32px]] !! [[File:quality_epic.png|Episch|32px]] !! [[File:quality_legendary.png|Legendär|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]]&lt;br /&gt;
| 90% || 9% || 0.9% || 0.09% || 0.01%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_uncommon.png|Ungewöhnlich|32px]]&lt;br /&gt;
| - || 90% || 9% || 0.9% || 0.1%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_rare.png|Selten|32px]]&lt;br /&gt;
| - || - || 90% || 9% || 1%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_epic.png|Episch|32px]]&lt;br /&gt;
| - || - || - || 90% || 10%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_legendary.png|Legendär|32px]]&lt;br /&gt;
| - || - || - || - || 100%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; margin-right:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! {{Diagonal split header|Eingabe|Ausgabe}} !! [[File:quality_normal.png|Normal|32px]] !! [[File:quality_uncommon.png|Ungewöhnlich|32px]] !! [[File:quality_rare.png|Selten|32px]] !! [[File:quality_epic.png|Episch|32px]] !! [[File:quality_legendary.png|Legendär|32px]]&lt;br /&gt;
|+ 4× {{Icon|quality_module_3|[[File:quality_legendary.png|Legendär|16px]]}} → Q = 24.8%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_normal.png|Normal|32px]]&lt;br /&gt;
| 75.2% || 22.32% || 2.232% || 0.2232% || 0.0248%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_uncommon.png|Ungewöhnlich|32px]]&lt;br /&gt;
| - || 75.2% || 22.32% || 2.232% || 0.248%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_rare.png|Selten|32px]]&lt;br /&gt;
| - || - || 75.2% || 22.32% || 2.48%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_epic.png|Episch|32px]]&lt;br /&gt;
| - || - || - || 75.2% || 24.8%&lt;br /&gt;
|-&lt;br /&gt;
! [[File:quality_legendary.png|Legendär|32px]]&lt;br /&gt;
| - || - || - || - || 100%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Optimale Modulnutzung ====&lt;br /&gt;
{{Main|Tutorial:Quality upcycling math}}&lt;br /&gt;
&lt;br /&gt;
Es ist optimal, die Qualität auf dem Weg zum Zielgegenstand zu verbessern, da der {{L|Recycler}} nur 25% der Eingabegegenstände zurückgibt, außer in Fällen, in denen für den gewählten Gegenstand eine Produktivitätsforschung verfügbar ist. In diesem Fall ist das Schleifen durch einen {{L|Recycler}} optimal und verursacht keine zusätzlichen Materialkosten (Flüssigkeiten ausgenommen).&lt;br /&gt;
&lt;br /&gt;
Die folgenden Tabellen fassen die Anzahl normaler Herstellvorgänge (aufgerundet) zusammen, die benötigt werden, um 1 legendäre Ausgabe zu erzeugen, unter Verwendung idealer Verhältnisse von Qualitätsmodul 3 zu Produktivitätsmodul 3, mit 4 passenden Qualitätsmodul 3 im {{L|Recycler}}.&lt;br /&gt;
&lt;br /&gt;
Es ist wichtig zu betonen, dass diese Verhältnisse die Rückgabe pro Eingabematerial maximieren. Wenn die Eingabekapazität kein Problem darstellt und das Ziel Tempo statt Materialeffizienz ist, sollten Produktivitätsmodule nach Bedarf durch Qualitätsmodule ersetzt werden. Es ist jedoch zu beachten, dass in vielen Fällen die Materialineffizienz nahezu mit der legendären Ausgaberate Schritt hält.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin-right:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid; text-align:center;&amp;quot;&lt;br /&gt;
! Max Module !! Basisprod. !! Anzahl {{Icon|productivity_module_3|[[File:quality_rare.png|Selten|16px]]}} !! Anzahl {{Icon|quality_module_3|[[File:quality_rare.png|Selten|16px]]}} !! Herstellvorgänge&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0% || 0 || 2 || 891&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0% || 0 || 3 || 533&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0% || 1 || 3 || 342&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 50% || 0 || 4 || 97&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50% || 1 || 4 || 67&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0% || 4 || 4 || 70&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin-right:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid; text-align:center;&amp;quot;&lt;br /&gt;
! Max Module !! Basisprod. !! Anzahl {{Icon|productivity_module_3|[[File:quality_epic.png|Episch|16px]]}} !! Anzahl {{Icon|quality_module_3|[[File:quality_epic.png|Episch|16px]]}} !! Herstellvorgänge&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0% || 0 || 2 || 608&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0% || 1 || 2 || 356&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0% || 1 || 3 || 212&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 50% || 1 || 3 || 62&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50% || 2 || 3 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0% || 5 || 3 || 34&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin-right:20px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid; text-align:center;&amp;quot;&lt;br /&gt;
! Max Module !! Basisprod. !! Anzahl {{Icon|productivity_module_3|[[File:quality_legendary.png|Legendär|16px]]}} !! Anzahl {{Icon|quality_module_3|[[File:quality_legendary.png|Legendär|16px]]}} !! Herstellvorgänge&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0% || 0 || 2 || 309&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0% || 1 || 2 || 153&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 0% || 2 || 2 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 50% || 3 || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50% || 4 || 1 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0% || 8 || 0 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zum Beispiel, wenn legendäre T3‑Module verfügbar sind und das Ziel ist, legendäre [[File:Processing_unit.png|Mikroprozessor|20px]] Mikroprozessoren herzustellen. Wenn jede elektromagnetische Anlage, die epische Qualität oder darunter produziert, 4 legendäre [[File:productivity_module_3.png|Produktivitätsmodul 3|20px]] Produktivitätsmodul 3 und 1 legendäres [[File:quality_module_3.png|Qualitätsmodul 3|20px]] Qualitätsmodul 3 besitzt und die elektromagnetische Anlage mit dem legendären Bauplan 5 legendäre [[File:productivity_module_3.png|Produktivitätsmodul 3|20px]] Produktivitätsmodul 3 hat, dann werden im Durchschnitt 280 normale [[File:Electronic_circuit.png|elektronischer Schaltkreis|20px]] elektronische Schaltkreise und 28 normale [[File:Advanced_circuit.png|integrierter Schaltkreis|20px]] integrierte Schaltkreise benötigt, um 1 legendären [[File:Processing_unit.png|Mikroprozessor|20px]] Mikroprozessor zu erzeugen.&lt;br /&gt;
&lt;br /&gt;
===== Herleitung =====&lt;br /&gt;
Die Herleitung der obigen Tabellen erfolgte wie folgt: Ausgehend von 1 Satz gemeinsamer Zutaten, mit einer Qualitätschance der Herstellung von Q und einem gesamten Produktivitätsbonus von P, ergibt sich die statistisch erwartete Anzahl an Produkten wie folgt:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! [[File:quality_normal.png|Normal|20px]] !! [[File:quality_uncommon.png|Ungewöhnlich|20px]] !! [[File:quality_rare.png|Selten|20px]] !! [[File:quality_epic.png|Episch|20px]] !! [[File:quality_legendary.png|Legendär|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| (1 + P) * (1 - Q) || (1 + P) * (Q * (10&amp;lt;sup&amp;gt;0&amp;lt;/sup&amp;gt; - 10&amp;lt;sup&amp;gt;-1&amp;lt;/sup&amp;gt;))|| (1 + P) * (Q * (10&amp;lt;sup&amp;gt;-1&amp;lt;/sup&amp;gt; - 10&amp;lt;sup&amp;gt;-2&amp;lt;/sup&amp;gt;)) || (1 + P) * (Q * (10&amp;lt;sup&amp;gt;-2&amp;lt;/sup&amp;gt; - 10&amp;lt;sup&amp;gt;-3&amp;lt;/sup&amp;gt;)) || (1 + P) * (Q * 10&amp;lt;sup&amp;gt;-3&amp;lt;/sup&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| (1 + P) * (1 - Q) || (1 + P) * Q * 9/10 || (1 + P) * Q * 9/100 || (1 + P) * Q * 9/1000 || (1 + P) * Q * 1/1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In ähnlicher Weise können die gleichen Berechnungen für die Wiederverwertung durchgeführt werden, außer dass es effektiv einen Produktivitätsbonus von -75% gibt, da nur ein Viertel der Gegenstände zurückgegeben wird.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! [[File:quality_normal.png|Normal|20px]] !! [[File:quality_uncommon.png|Ungewöhnlich|20px]] !! [[File:quality_rare.png|Selten|20px]] !! [[File:quality_epic.png|Episch|20px]] !! [[File:quality_legendary.png|Legendär|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| (1 + -0.75) * (1-Q) || (1 + -0.75) * (Q * (10&amp;lt;sup&amp;gt;0&amp;lt;/sup&amp;gt; - 10&amp;lt;sup&amp;gt;-1&amp;lt;/sup&amp;gt;)) || (1 + -0.75) * (Q * (10&amp;lt;sup&amp;gt;-1&amp;lt;/sup&amp;gt; - 10&amp;lt;sup&amp;gt;-2&amp;lt;/sup&amp;gt;)) || (1 + -0.75) * (Q * (10&amp;lt;sup&amp;gt;-2&amp;lt;/sup&amp;gt; - 10&amp;lt;sup&amp;gt;-3&amp;lt;/sup&amp;gt;)) || (1 + -0.75) * (Q * 10&amp;lt;sup&amp;gt;-3&amp;lt;/sup&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| 0.25 * (1-Q) || 0.25 * Q * 9/10|| 0.25 * Q * 9/100 || 0.25 * Q * 9/1000 || 0.25 * Q * 1/1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zum Beispiel, Wiederverwertung einer ungewöhnlichen Zutat mit einem Q von 25%:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! {{Diagonal split header|Eingabe|Ausgabe}} !! [[File:quality_normal.png|Normal|20px]] !! [[File:quality_uncommon.png|Ungewöhnlich|20px]] !! [[File:quality_rare.png|Selten|20px]] !! [[File:quality_epic.png|Episch|20px]] !! [[File:quality_legendary.png|Legendär|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#424242&amp;quot; | [[File:quality_uncommon.png|Ungewöhnlich|16px]] || - || 0.1875 || 0.05625 || 0.005625 || 0.000625&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Durch Kombination dieser Ergebnisse kann eine „Übergangsmatrix“ entwickelt werden (siehe den Wikipedia‑Artikel [[Wikipedia:de:Stochastische Matrix|Stochastische Matrix]]), die nach Iteration die erwartete Anzahl legendärer Produkte aus 1 Satz gemeinsamer Zutaten über Matrixmultiplikation erzeugen kann. Eine Beispielmatrix für P von 50% und Q von 25% für sowohl Wiederverwertung als auch Herstellung ist unten kopiert. Da legendäre Produkte das Ziel sind, werden sie nicht wiederverwertet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border:2px solid; text-align:center;&amp;quot;&lt;br /&gt;
! !! style=&amp;quot;border-left:2px solid&amp;quot; | I&amp;lt;sub&amp;gt;[[File:quality_normal.png|Normal|10px]]&amp;lt;/sub&amp;gt; !! I&amp;lt;sub&amp;gt;[[File:quality_uncommon.png|Ungewöhnlich|10px]]&amp;lt;/sub&amp;gt; !! I&amp;lt;sub&amp;gt;[[File:quality_rare.png|Selten|10px]]&amp;lt;/sub&amp;gt; !! I&amp;lt;sub&amp;gt;[[File:quality_epic.png|Episch|10px]]&amp;lt;/sub&amp;gt; !! I&amp;lt;sub&amp;gt;[[File:quality_legendary.png|Legendär|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
! style=&amp;quot;border-left:2px solid&amp;quot; | P&amp;lt;sub&amp;gt;[[File:quality_normal.png|Normal|10px]]&amp;lt;/sub&amp;gt; !! P&amp;lt;sub&amp;gt;[[File:quality_uncommon.png|Ungewöhnlich|10px]]&amp;lt;/sub&amp;gt; !! P&amp;lt;sub&amp;gt;[[File:quality_rare.png|Selten|10px]]&amp;lt;/sub&amp;gt; !! P&amp;lt;sub&amp;gt;[[File:quality_epic.png|Episch|10px]]&amp;lt;/sub&amp;gt; !! P&amp;lt;sub&amp;gt;[[File:quality_legendary.png|Legendär|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
|- style=&amp;quot;border-top:2px solid&amp;quot;&lt;br /&gt;
! I&amp;lt;sub&amp;gt;[[File:quality_normal.png|Normal|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 1.125 || 0.3375 || 0.03375 || 0.003375 || 0.000375&lt;br /&gt;
|-&lt;br /&gt;
! I&amp;lt;sub&amp;gt;[[File:quality_uncommon.png|Ungewöhnlich|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 1.125 || 0.3375 || 0.03375 || 0.00375&lt;br /&gt;
|-&lt;br /&gt;
! I&amp;lt;sub&amp;gt;[[File:quality_rare.png|Selten|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 1.125 || 0.3375 || 0.0375&lt;br /&gt;
|-&lt;br /&gt;
! I&amp;lt;sub&amp;gt;[[File:quality_epic.png|Episch|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 1.125 || 0.375&lt;br /&gt;
|-&lt;br /&gt;
! I&amp;lt;sub&amp;gt;[[File:quality_legendary.png|Legendär|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 1.5&lt;br /&gt;
|- style=&amp;quot;border-top:2px solid&amp;quot;&lt;br /&gt;
! P&amp;lt;sub&amp;gt;[[File:quality_normal.png|Normal|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0.1875 || 0.05625 || 0.005625 || 0.0005625 || 0.0000625&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! P&amp;lt;sub&amp;gt;[[File:quality_uncommon.png|Ungewöhnlich|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0.1875 || 0.05625 || 0.005625 || 0.000625&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! P&amp;lt;sub&amp;gt;[[File:quality_rare.png|Selten|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0.1875 || 0.05625 || 0.00625&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! P&amp;lt;sub&amp;gt;[[File:quality_epic.png|Episch|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0.1875 || 0.0625&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
! P&amp;lt;sub&amp;gt;[[File:quality_legendary.png|Legendär|10px]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 0&lt;br /&gt;
| style=&amp;quot;border-left:2px solid&amp;quot; | 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Um diese Matrix (M) zu iterieren, wird die Matrix auf sich selbst angewendet. Zum Beispiel zeigt M&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; sechs Iterationen an, entsprechend 3 Herstellungsschritten und 3 Wiederverwertungsschritten. Um zu sehen, wie viel 1 Satz Zutaten nach einer gegebenen Iteration x produziert, wird ein Eingangsvektor mit M&amp;lt;sup&amp;gt;x&amp;lt;/sup&amp;gt; multipliziert. Das Vektorformat folgt den Matrixbezeichnungen, daher wird zur Bestimmung des erwarteten Produkts aus 1 Satz normaler Zutaten ein Zeilenvektor mit „1“ in der ersten Spalte und „0“ in allen anderen verwendet. Ebenso entspricht ein Satz ungewöhnlicher Zutaten einer „1“ in der zweiten Spalte.&lt;br /&gt;
&lt;br /&gt;
Es ist wichtig zu beachten, dass aufgrund des Materialverlusts von 75% im Wiederverwertungsschritt die meisten Wiederverwertungsschleifen gutartig sind und schnell konvergieren.&lt;br /&gt;
&lt;br /&gt;
Extreme Produktivität durch Forschung durchbricht dieses Muster und verhindert Konvergenz, was jedoch lediglich bedeutet, dass ein positiver Materialkreislauf entsteht, sodass 1 Satz Zutaten im Durchschnitt unendlich viele legendäre Herstellvorgänge erzeugt. Je näher die gesamte Produktivität an 400% liegt, desto langsamer konvergiert die Matrixiteration und desto höher muss x in M&amp;lt;sup&amp;gt;x&amp;lt;/sup&amp;gt; gewählt werden.&lt;br /&gt;
&amp;lt;!--[[File:Quality_Transition_Matrix.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Anwendungshinweise ==&lt;br /&gt;
=== Qualität zur Produktionssteigerung nutzen ===&lt;br /&gt;
Es gibt vier Möglichkeiten, wie Qualität die Ausgabe einer einzelnen Produktionsmaschine erhöhen kann:&lt;br /&gt;
* Höhere Qualität der Maschine selbst erhöht ihr Grundtempo.&lt;br /&gt;
* Höhere Qualität von {{L|Speed module}}en erhöht deren Tempowirkung.&lt;br /&gt;
* Höhere Qualität von {{L|Productivity module}}en erhöht deren Produktivitätsbonus ohne Reduzierung des Tempos. Da zusätzliche Gegenstände aus dem Produktivitätsbonus keine zusätzliche Zeit benötigen, erhöht dies ebenfalls die Anzahl der produzierten Gegenstände pro Zeit.&lt;br /&gt;
* Höhere Qualität von {{L|Beacon}}n erhöht deren Übertragungseffizienz. Wenn sie Tempomodule enthalten, wird deren Wirkung verstärkt.&lt;br /&gt;
&lt;br /&gt;
Diese vier Optionen besitzen eine starke Synergie, da sie multiplikativ miteinander reagieren. Dadurch können sehr hohe Produktionsraten mit sehr wenigen Maschinen erreicht werden, verglichen mit der Verwendung normaler Qualitätsstufen. Zum Beispiel, wenn {{L|Electronic circuit|elektronische Schaltkreise}} mit einer {{L|Electromagnetic plant|elektromagnetischen Fabrik}} mit fünf {{L|Productivity module 3}} hergestellt werden, umgeben von 12 {{L|Beacon}}n mit jeweils zwei {{L|Speed module 3}}. Mit normaler Qualität ergibt dies eine Ausgaberate von fast 45 Gegenständen pro Sekunde (fast genug, um ein {{L|Express transport belt}} ohne Stapel zu sättigen). Wenn jedoch Bauwerke, Effektverteiler und Module legendäre Qualität besitzen, steigt die Ausgaberate auf etwas mehr als 600 Gegenstände pro Sekunde (genug, um zweieinhalb {{L|Turbo transport belt|Turbo-Fließbänder}} mit Stapelgröße 4 zu sättigen). Das ist mehr als das 13‑Fache der Menge ohne Qualität.&lt;br /&gt;
&lt;br /&gt;
Es sollte beachtet werden, dass Effektverteiler mit Qualität der einzige dieser Faktoren sind, die den Energieverbrauch über die Zeit erhöhen können, da der Übertragungseffekt auch auf die Energiekosten von Tempomodulen angewendet wird. Dies wird jedoch durch den reduzierten Energieverbrauch der Effektverteiler selbst ausgeglichen oder sogar übertroffen (der ebenfalls von Qualität beeinflusst wird), insbesondere wenn viele Effektverteiler im Einsatz sind, bei denen der Übertragungseffekt abnehmenden Erträgen unterliegt. Für Tempomodule, Produktivitätsmodule und die Maschine selbst werden nur Tempo, Produktivitätsbonus bzw. Grundtempo beeinflusst.&lt;br /&gt;
&lt;br /&gt;
Der erhöhte Übertragungseffekt hochwertiger Effektverteiler ist auch bemerkenswert, da es im Gegensatz zur Erhöhung der Effektverteiler‑Anzahl keine abnehmenden Erträge bei der Erhöhung ihrer Qualität gibt (abgesehen von den exponentiell steigenden Kosten zur Herstellung dieser hochwertigen Effektverteiler). Das bedeutet, dass trotz eines legendären Effektverteilers, der nur 1,66‑mal so stark ist wie ein normaler Effektverteiler, nur 0,36‑mal so viele legendäre Effektverteiler benötigt werden, um denselben Effekt zu erzielen. Dies kann auch genutzt werden, um Platz zu sparen, indem derselbe Effekt mit weniger Effektverteiler erreicht wird, wodurch mehr Raum für Maschinen und Fließbänder entsteht.&lt;br /&gt;
&lt;br /&gt;
Hochwertige Maschinen sind auch besonders geeignet für die Herstellung von Qualitätsgegenständen, da im Gegensatz zu Tempomodulen die Maschinenqualität die Chance auf Qualitätsverbesserung eines Produkts nicht reduziert.&lt;br /&gt;
&lt;br /&gt;
=== Qualität zur Platzersparnis nutzen ===&lt;br /&gt;
Eine weitere Verwendung von Qualität besteht darin, die Anzahl der Gebäude zu reduzieren, die für dieselbe Produktion benötigt werden. Dies ist besonders nützlich auf einer {{L|Space platform}}, wo kleine, kompakte Designs mit höherem Tempo belohnt werden und weniger Raketen zum Aufbau der Plattform benötigt werden.&lt;br /&gt;
&lt;br /&gt;
=== Qualitätsmodule mit Tempomodulen nutzen ===&lt;br /&gt;
Zwar reduzieren Tempomodule die Effektivität von Qualitätsmodulen, es gibt jedoch Fälle in denen ein einzelnes Tempomodul sowohl die Produktionsrate pro Zeiteinheit sowohl von normalen Gegenständen als auch von Qualitätsgegenständen erhöhen kann (verbunden mit einem höheren Stromverbrauch). Dieser Effekt ist am deutlichsten wenn ein einzelnes Tempomodul in einem Effektverteiler installiert wird, der eine Maschine mit vier Qualitätsmodulen beeinflusst: die erhöhte Produktionsrate pro Zeiteinheit gleicht die reduzierte prozentuale Qualitätschance mehr als aus. Dies ist jedoch eine feine Balance, immerhin ist es fast immer schlechter zwei Tempomodule in den Effektverteiler zu installieren (jedoch immer noch besser als kein Effektverteiler).&lt;br /&gt;
&lt;br /&gt;
=== Hinweise ===&lt;br /&gt;
* In den folgenden Fällen haben Qualitätsmodule keine sinnvolle Verwendung:&lt;br /&gt;
** Platziert in einem {{L|Rocket silo}}&lt;br /&gt;
** Platziert in einem {{L|Lab}} oder {{L|Biolab}}&lt;br /&gt;
** Verwendet mit Bauplänen, die nur Flüssigkeiten ausgeben (z. B. {{L|Holmium solution}})&lt;br /&gt;
* Baupläne zum Füllen und Entleeren von {{L|Barrel|Fässern}} können keine Qualitätsmodule aufnehmen, um verlustloses Qualitäts‑Upcycling zu verhindern.&lt;br /&gt;
*{{L|Kovarex enrichment process}} und {{L|Fish breeding}} können keine Qualitätsmodule aufnehmen.&lt;br /&gt;
&lt;br /&gt;
== Relevante Factorio Friday Facts ==&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-375 FFF 375 - Quality]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology]&lt;br /&gt;
&lt;br /&gt;
== Errungenschaften ==&lt;br /&gt;
{{achievement|make-it-better}}&lt;br /&gt;
{{achievement|look-at-my-shiny-rare-armor}}&lt;br /&gt;
{{achievement|todays-fish-is-trout-a-la-creme}}&lt;br /&gt;
{{achievement|crafting-with-quality}}&lt;br /&gt;
{{achievement|my-modules-are-legendary}}&lt;br /&gt;
{{achievement|no-room-for-more}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Qualität ist technisch nicht ausschließlich auf vom Spieler hergestellte Objekte beschränkt; obwohl dies nicht natürlich vorkommt, ist Qualität auch bei Gegnern, Asteroiden und sogar der {{L|Player}}‑Figur möglich.&lt;br /&gt;
** Einige Gegner mit Qualität über Normal können sogar im regulären Sandbox‑Spiel erzeugt werden: Große Beißer, riesige Beißer und große unreife [[Enemies/de#Zappler|Zappler-Fünfbeiner]], die aus verdorbenen {{L|Biter egg}}ern, {{L|Captive biter spawner|gefangenen Beißernestern}} und {{L|Pentapod egg}}ern stammen, erben die Qualität der verdorbenen Gegenstände, wobei letztere beiden mit Qualitätsmodulen hergestellt werden können. Ein verhungertes gefangenes Beißernest behält seine Qualität auch nach der Umwandlung in ein feindliches Nest, wobei diese Qualität sogar von den Beißern geerbt wird, die er erzeugt. Sollten diese Beißer expandieren, können sie auch Qualitäts‑Speier und Würmer erzeugen.&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Barrel/de&amp;diff=218007</id>
		<title>Barrel/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Barrel/de&amp;diff=218007"/>
		<updated>2026-04-13T07:33:09Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: put translation verification back in place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=217974}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fässer&#039;&#039;&#039; werden dazu verwendet, um 50 Einheiten verschiedener Flüssigkeiten zu lagern und zu transportieren. Da sie feste Gegenstände sind, können sie als Alternative zu Rohren genutzt werden, sobald [[Fluid handling (research)/de|Flüssigkeitshandhabung]] erforscht wurde. Die Fässer selbst sind wiederverwendbar, sobald die Flüssigkeit entleert wurde.&lt;br /&gt;
&lt;br /&gt;
Fässer haben eine Stapelgröße von 10. Ein einzelner {{L|Cargo wagon}} kann 400 Fässer transportieren, was einer Gesamtkapazität von 20.000 Einheiten entspricht. Das sind 30.000 Einheiten weniger, als in einem {{L|fluid wagon}} transportiert werden können.&lt;br /&gt;
&lt;br /&gt;
Leere Fässer haben eine Raketen-Kapazität von 200. Gefüllte Fässer, unabhängig von der Flüssigkeit, haben eine Raketen-Kapazität von 100. Eine einzelne Rakete kann somit 5000 Einheiten jeder abfüllbaren Flüssigkeit transportieren.&lt;br /&gt;
&lt;br /&gt;
Fässer können nicht verwendet werden, um {{L|Steam}} oder Flüssigkeiten aus der {{L|Space Age}}{{SA}}‑Erweiterung zu transportieren (mit Ausnahme von {{L|Fluoroketone (hot)}}{{SA}} und {{L|Fluoroketone (cold)}}{{SA}}).&lt;br /&gt;
&lt;br /&gt;
== Leere Fässer ==&lt;br /&gt;
&#039;&#039;&#039;Leere Fässer&#039;&#039;&#039; können hergestellt werden. Beim Entleeren eines Fasses gibt die benötigte {{L|Assembling machine}} ebenfalls ein leeres Fass zurück.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Bauplan:&#039;&#039;&#039; || {{icon|steel plate|1}} + {{icon|time|1}} → {{icon|Empty barrel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Benötigte Technologie:&#039;&#039;&#039; || {{icontech|Fluid handling (research)|}} {{L|Fluid handling (research)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prozess !! Eingabe !! Maschine !! Ausgabe&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Empty crude oil barrel||}} Entleere Rohöl aus Fass || {{Icon|crude oil barrel|1}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|Empty barrel|1}} + {{icon|Crude oil|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Empty heavy oil barrel||}} Entleere Schweröl aus Fass || {{Icon|heavy oil barrel|1}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|Empty barrel|1}} + {{icon|Heavy oil|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Empty light oil barrel||}} Entleere Leichtöl aus Fass || {{Icon|light oil barrel|1}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|Empty barrel|1}} + {{icon|Light oil|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Empty lubricant barrel||}} Entleere Schmiermittel aus Fass || {{Icon|lubricant barrel|1}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|Empty barrel|1}} + {{icon|Lubricant|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Empty petroleum gas barrel||}} Entleere Flüssiggas aus Fass || {{Icon|petroleum gas barrel|1}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|Empty barrel|1}} + {{icon|Petroleum gas|50}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Icon|Empty sulfuric acid barrel||}} Entleere Schwefelsäurefass aus Fass|| {{Icon|sulfuric acid barrel|1}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|Empty barrel|1}} + {{icon|Sulfuric acid|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Empty water barrel||}} Entleere Wasserfass aus Fass || {{Icon|water barrel|1}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|Empty barrel|1}} + {{icon|Water|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Empty fluoroketone (hot) barrel|space-age=yes||}} Entleere Fluorketon (heiß) aus Fass || {{Icon|fluoroketone (hot) barrel|1}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{icon|Empty barrel|1}} + {{icon|Fluoroketone (hot)|50}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Empty fluoroketone (cold) barrel|space-age=yes||}} Entleere Fluorketon (kalt) aus Fass || {{Icon|fluoroketone (cold) barrel|1}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{icon|Empty barrel|1}} + {{icon|Fluoroketone (cold)|50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fässer füllen ==&lt;br /&gt;
&#039;&#039;&#039;Gefüllte Fässer&#039;&#039;&#039; können nicht direkt hergestellt werden. Sie werden über den jeweiligen &#039;&#039;&#039;Fass füllen&#039;&#039;&#039;‑Prozess der {{L|Fluid system|Flüssigkeiten}} erzeugt, wobei leere Fässer verbraucht werden.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prozess !! Eingabe !! Maschine !! Ausgabe&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fill crude oil barrel||}} Fülle Rohöl in Fass || {{Icon|Empty barrel|1}} {{icon|Crude oil|50}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|crude oil barrel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fill heavy oil barrel||}} Fülle Schweröl in Fass || {{Icon|Empty barrel|1}} {{icon|Heavy oil|50}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|heavy oil barrel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fill light oil barrel||}} Fülle Leichtöl in Fass || {{Icon|Empty barrel|1}} {{icon|Light oil|50}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|light oil barrel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fill lubricant barrel||}} Fülle Schmiermittel in Fass || {{Icon|Empty barrel|1}} {{icon|Lubricant|50}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|lubricant barrel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fill petroleum gas barrel||}} Fülle Flüssiggas in Fass || {{Icon|Empty barrel|1}} {{icon|Petroleum gas|50}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|petroleum gas barrel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fill sulfuric acid barrel||}} Fülle Schwefelsäure in Fass || {{Icon|Empty barrel|1}} {{icon|Sulfuric acid|50}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|sulfuric acid barrel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fill water barrel||}} Fülle Wasser in Fass || {{Icon|Empty barrel|1}} {{icon|Water|50}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|water barrel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fill fluoroketone (hot) barrel|space-age=yes||}} Fülle Fluorketon (heiß) in Fass || {{Icon|Empty barrel|1}} {{icon|Fluoroketone (hot)|50}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|fluoroketone (hot) barrel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Fill fluoroketone (cold) barrel|space-age=yes||}} Fülle Fluorketon (kalt) in Fass || {{Icon|Empty barrel|1}} {{icon|Fluoroketone (cold)|50}} {{icon|time|0.2}} || {{icon|Assembling machine 2}} oder {{icon|Assembling machine 3}} || {{Icon|fluoroketone (cold) barrel|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Anwendungsbeispiel ==&lt;br /&gt;
[[File:Crude-oil-barrel-handling-example.png|thumb|410px|Ein einfaches Beispiel mit {{L|Transport belts}}.]]&lt;br /&gt;
&lt;br /&gt;
Fässer sind nützlich, wenn Rohre nicht verfügbar oder ungeeignet sind, etwa bei Ölproduktion weit entfernt von der Hauptfabrik oder beim Transport von Flüssigkeiten zu einem anderen Planeten in {{L|Space Age}}{{SA}}. Fässer können über ein {{L|Belt transport system}}, per {{L|Railway}}, durch {{L|Logistic robot}}er, per {{L|Car}} oder {{L|Tank}} oder im Inventar des {{L|Player}} transportiert werden. {{L|Long-handed inserter}} können Fässer über Lücken bewegen, die mit {{L|Pipe to ground}} nicht überbrückt werden können, etwa über {{L|Lava}}{{SA}} oder Lücken in einer {{L|Space platform}}{{SA}}.&lt;br /&gt;
&lt;br /&gt;
Ein weiterer Anwendungsfall von Fässern wenn nur eine kleine Menge einer Flüssigkeit benötigt wird, etwa um den {{L|Coal liquefaction}}s-Prozess mit {{L|Heavy oil}} in Gang zu setzen oder um ein {{L|Uranium ore}} abzubauen um die [[Uranium processing (research)/de|Uranverarbeitungs]]-Forschung [[Technologies/de#Ereignis-Technologien|auszulösen]].&lt;br /&gt;
&lt;br /&gt;
== Hinweise ==&lt;br /&gt;
* Baupläne zum Füllen und Entleeren von Fässern akzeptieren keine {{L|Productivity module}}e oder {{L|Quality module}}e.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* [[Fluid handling (research)/de|Flüssigkeitshandhabung]]&lt;br /&gt;
* {{L|Oil processing}}&lt;br /&gt;
* {{L|Crude oil}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Artillery_shell_shooting_speed_(research)/de&amp;diff=217955</id>
		<title>Artillery shell shooting speed (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Artillery_shell_shooting_speed_(research)/de&amp;diff=217955"/>
		<updated>2026-04-12T06:37:01Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=213415}}&lt;br /&gt;
{{:Infobox:Artillery shell shooting speed (research)}}&lt;br /&gt;
&lt;br /&gt;
Die Forschung &#039;&#039;&#039;{{Translation|Artillery shell shooting speed}}&#039;&#039;&#039; ermöglicht die unendliche Erhöhung der Feuerrate der {{L|Artillery}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Effekte&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)|1}} {{Translation|Artillery shell shooting speed}} 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} &amp;lt;big&amp;gt;X {{Key|1000*3&amp;lt;sup&amp;gt;(Level-1)&amp;lt;/sup&amp;gt;+1000}}&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt; (z.B. 2000 für Level 1, 4000 für Level 2, 10000 für Level 3) || 100% pro Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mit der {{L|Space Age}} mod aktiviert, benötigt sie {{L|Metallurgic science pack}} aber ist im übrigen deutlich günstiger. Der Effekt ist unverändert.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Effekte&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)|1}} {{Translation|Artillery shell shooting speed}} 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Metallurgic science pack|1}} &amp;lt;big&amp;gt;X {{Key|1000 × 2&amp;lt;sup&amp;gt;(Level-1)&amp;lt;/sup&amp;gt; + 1000}}&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;(z.B. 1000 für Level 1, 2000 für Level 2, 4000 für Level 3) || 100% por Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
* [[Artillery shell range (research)/de|{{Translation|Artillery shell range}}]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Artillery_shell_range_(research)/de&amp;diff=217954</id>
		<title>Artillery shell range (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Artillery_shell_range_(research)/de&amp;diff=217954"/>
		<updated>2026-04-12T06:35:45Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: fixed missing translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=213423}}&lt;br /&gt;
{{:Infobox:Artillery shell range (research)}}&lt;br /&gt;
&lt;br /&gt;
Die Forschung &#039;&#039;&#039;{{Translation|Artillery shell range}}&#039;&#039;&#039; ermöglicht die unendliche Erhöhung der Reichweite der {{L|Artillery}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Effekte&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell range (research)|1}} {{Translation|Artillery shell range}} 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} &amp;lt;big&amp;gt;X &amp;lt;br/&amp;gt;{{Key|2^Level*1000}}&amp;lt;/big&amp;gt; (z.B. 2000 für Level 1, 4000 für Level 2, 8000 für Level 3) || 30% pro Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mit {{L|Space Age}} benötigt sie {{L|Metallurgic science pack}} aber ist im übrigen günstiger. Der Effekt ist unverändert.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Effekte&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell range (research)|1}} {{Translation|Artillery shell range}} 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Metallurgic science pack|1}} &amp;lt;big&amp;gt;X &amp;lt;br/&amp;gt;{{Key|2^(Level-1)*1000}}&amp;lt;/big&amp;gt; (z.B. 1000 für Level 1, 2000 für Level 2, 4000 für Level 3) || 30% pro level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
* {{L|Artillery shell shooting speed (research)}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Artillery_shell_range_(research)/de&amp;diff=217953</id>
		<title>Artillery shell range (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Artillery_shell_range_(research)/de&amp;diff=217953"/>
		<updated>2026-04-12T06:32:26Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=213423}}&lt;br /&gt;
{{:Infobox:Artillery shell range (research)}}&lt;br /&gt;
&lt;br /&gt;
Die Forschung &#039;&#039;&#039;{{Translation|Artillery shell range}}&#039;&#039;&#039; ermöglicht die unendliche Erhöhung der Reichweite der {{L|Artillery}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Effekte&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell range (research)|1}} {{Translation|Artillery shell range}} 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} &amp;lt;big&amp;gt;X &amp;lt;br/&amp;gt;{{Key|2^Level*1000}}&amp;lt;/big&amp;gt; (z.B. 2000 für Level 1, 4000 für Level 2, 8000 für Level 3) || 30% pro Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mit {{L|Space Age}} benötigt sie {{L|Metallurgic science pack}} aber ist im übrigen günstiger. Der Effekt ist unverändert.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Effekte&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell range (research)|1}} {{Translation|Artillery shell range}} 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Metallurgic science pack|1}} &amp;lt;big&amp;gt;X &amp;lt;br/&amp;gt;{{Key|2^(Level-1)*1000}}&amp;lt;/big&amp;gt; (eg. 1000 for level 1, 2000 for level 2, 4000 for level 3) || 30% per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
* {{L|Artillery shell shooting speed (research)}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Space_Age&amp;diff=217915</id>
		<title>Space Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Space_Age&amp;diff=217915"/>
		<updated>2026-04-11T08:16:36Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: the logo looks cool.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Space-Age-logo.png|{{About/Space age}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Age&#039;&#039;&#039; is a paid expansion pack of &#039;&#039;Factorio&#039;&#039; that was released on October 21st 2024. It contains a set of 3 extra mods.&lt;br /&gt;
&lt;br /&gt;
The mods are:&lt;br /&gt;
&lt;br /&gt;
* Space Age, featuring 4 new planets, space platforms, and a reworked tech tree&lt;br /&gt;
* Quality, allowing drastic improvements to buildings and items as a &amp;quot;vertical&amp;quot; growth&lt;br /&gt;
* Elevated Rails, for improved rail routing and better intersections&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quality&amp;quot; and &amp;quot;Elevated Rails&amp;quot; are both dependencies for &amp;quot;Space Age&amp;quot;, but can be enabled separately.&lt;br /&gt;
&lt;br /&gt;
View the [https://factorio.com/space-age/content official content page]. Watch the [https://www.youtube.com/watch?v=OiczN-8QKDA&amp;amp;ab_channel=Factorio official launch trailer].&lt;br /&gt;
&lt;br /&gt;
The expansion is not available on the [[Nintendo Switch version | Nintendo Switch 1]] version of the game due to space and memory constraints [https://factorio.com/blog/post/fff-434], and is exclusive to the Nintendo Switch 2 version.&lt;br /&gt;
&lt;br /&gt;
== Space Age ==&lt;br /&gt;
The Space Age mod expands the tech tree and adds four new planets for the player to travel to using [[space platform]]s, each with their own new resources, gameplay mechanics, original music, and unique challenges. &lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Vulcanus}}, a molten, waterless planet whose pools of lava can be casted into metal.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Vulcanus.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Fulgora}}, a lightning-prone desert planet where the only resource is piles of scrap left by an alien civilization.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Fulgora.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Gleba}}, a moist, overgrown world of plants and fungi whose biological products eventually degrade into spoilage.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Gleba.png|600px]]&lt;br /&gt;
&lt;br /&gt;
* {{IconLink|Aquilo}}, a desolate, freezing globe of liquid ammonia where machines freeze without heating.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro Aquilo.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Space Age adds 29 achievements, 30 intermediate products, 22 buildings, 8 hours of new original music, 5 [[science pack]]s, 5 weapons, 4 planets, and 2 [[enemy]] types. Instead of launching a rocket, the end goal of Space Age is to build a space platform capable of reaching the [[solar system edge]].&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
:{{Main|Quality}}&lt;br /&gt;
&lt;br /&gt;
The Quality mod introduces four higher quality tiers for all items, structures and equipment with improved attributes. The goal of quality is to allow vertical factory upgrading as alternative to expansion in size. Items of higher quality are created by chance when using the new [[quality module]]s in the producing structure. When enabled with the Space Age mod, the two highest quality tiers require technology from Gleba and Aquilo.&lt;br /&gt;
&lt;br /&gt;
In addition, the Quality mod also includes the [[recycler]]{{SA}}, a building capable of turning most items back into their ingredients, albeit at a 75% loss.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro quality.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Elevated Rails ==&lt;br /&gt;
&lt;br /&gt;
Adds [[rail ramp]]s{{SA}} and [[rail support]]s{{SA}} to build elevated [[railway|rails]]. Elevated rails act as a second layer of track above the ground, allowing most buildings to be placed underneath. Elevated rails are particularly useful at building more efficient intersections, crossing difficult terrain, or bridging the oceans of [[Nauvis]] or the oil oceans of Fulgora.&lt;br /&gt;
&lt;br /&gt;
[[File:Spaceage intro elevated rail.png|600px]]&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Artillery_(research)/de&amp;diff=217914</id>
		<title>Artillery (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Artillery_(research)/de&amp;diff=217914"/>
		<updated>2026-04-10T20:48:22Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=213269}}&lt;br /&gt;
{{:Infobox:Artillery (research)}}&lt;br /&gt;
&lt;br /&gt;
Schaltet {{TransLink|Artillery turret}} und {{TransLink|Artillery wagon}} frei, was die automatische Zerstörung von [[Enemies/de#Nester|Nestern]] und [[Enemies/de#Würmer|Würmern]] ermöglicht.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{TransLink|Research}}&lt;br /&gt;
* {{TransLink|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Personal_battery_(research)/de&amp;diff=217913</id>
		<title>Personal battery (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Personal_battery_(research)/de&amp;diff=217913"/>
		<updated>2026-04-10T20:44:55Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=207747}}&lt;br /&gt;
{{:Infobox:Personal battery (research)}}&lt;br /&gt;
Schaltet {{L|Personal battery|Tragbare Akkus}} für das Ausrüstungsgitter frei.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
* {{L|Equipment modules}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Weapon_shooting_speed_(research)/de&amp;diff=217912</id>
		<title>Weapon shooting speed (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Weapon_shooting_speed_(research)/de&amp;diff=217912"/>
		<updated>2026-04-10T20:40:46Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=203997}}&lt;br /&gt;
{{:Infobox:Weapon shooting speed (research)}}&lt;br /&gt;
Die &#039;&#039;&#039;{{Translation|Weapon shooting speed}}&#039;&#039;&#039; beeinflusst die Anzahl an Munition, Schrotpatronen, Raketen und Kanonengeschossen, die pro Zeiteinheit abgefeuert werden können. Sie verändert zudem die Feuerrate von Geschütztürmen und Verteidiger-Kapseln.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan = 2 |&lt;br /&gt;
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}&amp;lt;br&amp;gt;{{Icon|Defender capsule}}{{Icon|Gun turret}}&lt;br /&gt;
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}&lt;br /&gt;
! colspan = 2 | {{Icon|Rocket}}{{Icon|Explosive rocket}}{{Icon|Atomic bomb}}&lt;br /&gt;
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}&amp;lt;br&amp;gt;{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}&lt;br /&gt;
|-&lt;br /&gt;
! Technologie !! Kosten !! Pro Level !! Gesamt !! Pro Level !! Gesamt !! Pro Level !! Gesamt !! Pro Level !! Gesamt&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Weapon shooting speed (research)|1}} {{Translation|Weapon shooting speed}} 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || 10% || 10% || 10% || 10% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Weapon shooting speed (research)|2}} {{Translation|Weapon shooting speed}} 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ &amp;lt;big&amp;gt;200&amp;lt;/big&amp;gt; || 20% || 30% || 20% || 30% || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Weapon shooting speed (research)|3}} {{Translation|Weapon shooting speed}} 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;300&amp;lt;/big&amp;gt; || 20% || 50% || 20% || 50% || 50% || 50% || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Weapon shooting speed (research)|4}} {{Translation|Weapon shooting speed}}  4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;400&amp;lt;/big&amp;gt; || 30% || 80% || 30% || 80% || 70% || 120% || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Weapon shooting speed (research)|5}} {{Translation|Weapon shooting speed}} 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;500&amp;lt;/big&amp;gt; || 30% || 110% || 40% || 120% || 90% || 210% || 80% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Weapon shooting speed (research)|6}} {{Translation|Weapon shooting speed}} 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;600&amp;lt;/big&amp;gt; || 40% || 150% || 40% || 160% || 130% || 340% || 150% || 230%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{TransLink|Research}}&lt;br /&gt;
* {{TransLink|Technologies}}&lt;br /&gt;
* {{TransLink|Physical projectile damage (research)}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stack_inserter_(research)/de&amp;diff=217911</id>
		<title>Stack inserter (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stack_inserter_(research)/de&amp;diff=217911"/>
		<updated>2026-04-10T20:39:47Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=214133}}&lt;br /&gt;
{{:Infobox:Stack inserter (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
Erlaubt die Herstellung von {{L|Stack inserter}}en, die es ermöglichen, Gegenstände auf einem {{L|Belt transport system|Fließband}} aufeinanderzustapeln, was den Durchsatz des Fließbands erhöht.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Circuit_network_(research)/de&amp;diff=217910</id>
		<title>Circuit network (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Circuit_network_(research)/de&amp;diff=217910"/>
		<updated>2026-04-10T20:37:54Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=207793}}&lt;br /&gt;
{{:Infobox:Circuit network (research)}}&lt;br /&gt;
Mit dem &#039;&#039;&#039;Schaltungsnetz&#039;&#039;&#039; kannst Du die Maschinen in Deiner Basis besser steuern, indem Du sie mit Signalkabeln miteinander verbindest und spezielle Signale sendest.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Circuit network}}&lt;br /&gt;
* {{L|Tutorial:Circuit network cookbook}}&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Alien_science_pack/de&amp;diff=217909</id>
		<title>Archive:Alien science pack/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Alien_science_pack/de&amp;diff=217909"/>
		<updated>2026-04-10T20:37:08Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=199838}}&lt;br /&gt;
{{Archive}}&lt;br /&gt;
{{:Infobox:Alien science pack}}&lt;br /&gt;
Das &#039;&#039;&#039;Alien-Wissenschaftspaket&#039;&#039;&#039; war bis zur [[Version history/0.15.0#0.15.0|Version 0.15]] das letzte Forschungspaket. Es wurde benötigt um im {{L|Lab}} die höchsten {{L|Technologies}} zu [[research/de|erforschen]]. Sie konnten nur aus [[Archive:Alien artifact/de|Alien-Artefakten]] hergestellt werden, welche in den Überresten &lt;br /&gt;
von {{L|Nests}}n der Feinde gefunden werden konnten.&lt;br /&gt;
&lt;br /&gt;
Mit der Version 0.15 ist das Item nicht mehr erhältlich, es wurde durch verschiedene andere Wissenschaftspakete ersetzt.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Science pack}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav|category=false}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Alien_artifact/de&amp;diff=217908</id>
		<title>Archive:Alien artifact/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Alien_artifact/de&amp;diff=217908"/>
		<updated>2026-04-10T20:36:39Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=199855}}&lt;br /&gt;
{{Archive}}&lt;br /&gt;
{{:Infobox:Alien artifact}}&lt;br /&gt;
&lt;br /&gt;
In 0.15 wurden Alien-Artefakte und Alien-Wissenschaftspakete aus dem Spiel entfernt. Dadurch sind die einzigen Vorteil {{L|Nests}} von Feinden zu zerstören eine freie Fläche, Verhinderung von Angriffen und/oder eine zusätzliche Herausforderung im Spiel.&lt;br /&gt;
&lt;br /&gt;
Alien-Artefakte erhielt man durch das Zerstören von [[Enemies/de#Nester|Alien-Nestern]]. Sie wurden für leistungsstarke hochtechnologische Ausrüstung, sowie hauptsächlich für [[Archive:Alien science pack/de|Alien-Wissenschaftspaket]] benötigt. Im Gegensatz zu anderen auf dem Boden liegende Gegenständen war es nicht notwendig eine Taste zu drücken um sie aufzusammeln, vielmehr reichte es aus sich über sie zu bewegen. Natürlich können sie auch wie andere Gegenstände von den {{L|Construction robot}}n unter aufgehoben werden, in dem diesen befohlen wurde sie &amp;quot;abzubauen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alien-Artefakte wurden immer schwieriger zu bekommen, da je mehr Feinde getötet wurden, desto mehr Feinde sich stärker [[Enemies/de#Evolution|entwickeln]] würden.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{L|Enemies}}&lt;br /&gt;
* {{L|Science pack}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Bullet_damage_(research)/de&amp;diff=217907</id>
		<title>Archive:Bullet damage (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Bullet_damage_(research)/de&amp;diff=217907"/>
		<updated>2026-04-10T20:34:58Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive}}{{Languages}}{{Translation verification|revisionID=203998}}&lt;br /&gt;
{{:Infobox:Bullet damage (research)}}&lt;br /&gt;
&lt;br /&gt;
Die &#039;&#039;&#039;{{Translation|Bullet damage}}&#039;&#039;&#039; Technologie beeinflusst den Schaden von der {{L|Pistol}}, {{L|Submachine gun}}, {{L|Gun turret}} und {{L|Defender capsule}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Ausirkung!! Aufaddierte &amp;lt;br/&amp;gt;Auswirkung&lt;br /&gt;
|-&lt;br /&gt;
|| {{Icontech|Bullet damage (research)|1}} {{Translation|Bullet damage}} 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} &amp;lt;big&amp;gt;✖ 50&amp;lt;/big&amp;gt; || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet damage (research)|2}} {{Translation|Bullet damage}} 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} &amp;lt;big&amp;gt;✖ 100&amp;lt;/big&amp;gt; || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet damage (research)|3}} {{Translation|Bullet damage}} 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;✖ 100&amp;lt;/big&amp;gt; || 20% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet damage (research)|4}} {{Translation|Bullet damage}} 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;✖ 200&amp;lt;/big&amp;gt; || 20% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet damage (research)|5}} {{Translation|Bullet damage}} 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;✖ 200&amp;lt;/big&amp;gt; || 20% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet damage (research)|6}} {{Translation|Bullet damage}} 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} &amp;lt;big&amp;gt;✖ 300&amp;lt;/big&amp;gt; || 40% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Bullet damage (research)|7-&amp;amp;infin;}} {{Translation|Bullet damage}}&amp;amp;nbsp;7-&amp;amp;infin; || {{icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{icon|military_science_pack|1}} {{icon|High_tech_science_pack|1}}  {{icon|Space_science_pack|1}} &amp;lt;big&amp;gt;✖ &amp;lt;br/&amp;gt;{{Key|2^(Level-7)*1000}}&amp;lt;/big&amp;gt; (z.B. 1000 für Level 7, 2000 für Level 8) || 40% pro Level || 120% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;40%*(Level-6)&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
* {{L|Physical projectile damage (research)}}&lt;br /&gt;
* {{L|Weapon shooting speed (research)}}&lt;br /&gt;
* {{L|Archive:Bullet shooting speed (research)|Bullet shooting speed (research)}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav|category=false}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Bullet_shooting_speed_(research)/de&amp;diff=217906</id>
		<title>Archive:Bullet shooting speed (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Bullet_shooting_speed_(research)/de&amp;diff=217906"/>
		<updated>2026-04-10T20:33:38Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=203999}}&lt;br /&gt;
{{Archive}}&lt;br /&gt;
{{:Infobox:Bullet shooting speed (research)}}&lt;br /&gt;
&lt;br /&gt;
Die &#039;&#039;&#039;{{Translation|Bullet shooting speed}}&#039;&#039;&#039; Technologie beeinflusst die Feuerrate von der {{L|Pistol}}, {{L|Submachine gun}}, {{L|Gun turret}} und {{L|Defender capsule}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Auswirkung!! Aufaddierte &amp;lt;br/&amp;gt;Auswirkung&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet shooting speed (research)|1}} {{Translation|Bullet shooting speed}} 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} &amp;lt;big&amp;gt;X 50&amp;lt;/big&amp;gt; || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet shooting speed (research)|2}} {{Translation|Bullet shooting speed}} 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} &amp;lt;big&amp;gt;X 100&amp;lt;/big&amp;gt; || 20% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet shooting speed (research)|3}} {{Translation|Bullet shooting speed}} 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} &amp;lt;big&amp;gt;X 100&amp;lt;/big&amp;gt; || 20% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet shooting speed (research)|4}} {{Translation|Bullet shooting speed}} 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;X 200&amp;lt;/big&amp;gt; || 30% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet shooting speed (research)|5}} {{Translation|Bullet shooting speed}} 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;X 200&amp;lt;/big&amp;gt; || 30% || 110%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Bullet shooting speed (research)|6}} {{Translation|Bullet shooting speed}} 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} &amp;lt;big&amp;gt;X 400&amp;lt;/big&amp;gt; || 40% || 150%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
* {{L|Weapon shooting speed (research)}}&lt;br /&gt;
* {{L|Physical projectile damage (research)}}&lt;br /&gt;
* {{L|Archive:Bullet damage (research)|Bullet damage (research)}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav|category=false}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Cannon_shell_damage_(research)/de&amp;diff=217905</id>
		<title>Archive:Cannon shell damage (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Cannon_shell_damage_(research)/de&amp;diff=217905"/>
		<updated>2026-04-10T20:30:39Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=199877}}&lt;br /&gt;
{{Archive}}&lt;br /&gt;
{{:Infobox:Cannon shell damage (research)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Auswirkung !! Aufaddierte &amp;lt;br/&amp;gt;Auswirkung&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell damage (research)|1}} {{Translation|Cannon shell damage}} 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;X 100&amp;lt;/big&amp;gt; || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell damage (research)|2}} {{Translation|Cannon shell damage}} 2 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;X 150&amp;lt;/big&amp;gt; || 20% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell damage (research)|3}} {{Translation|Cannon shell damage}} 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;X 300&amp;lt;/big&amp;gt; || 30% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell damage (research)|4}} {{Translation|Cannon shell damage}} 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} &amp;lt;big&amp;gt;X 300&amp;lt;/big&amp;gt; || 50% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell damage (research)|5}} {{Translation|Cannon shell damage}} 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} &amp;lt;big&amp;gt;X 1000&amp;lt;/big&amp;gt; || 100% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell damage (research)|6-&amp;amp;infin;}} {{Translation|Cannon shell damage}} 6-&amp;amp;infin; || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} &amp;lt;big&amp;gt;X &amp;lt;br/&amp;gt;{{Key|2^(Level-5)*1000}}&amp;lt;/big&amp;gt; (also 2000 für level 6, 4000 für level 7) || 100% pro level || 220% + &amp;lt;pre class=&amp;quot;keyboard-key&amp;quot;&amp;gt;100%*(Level-5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{TransLink|Research}}&lt;br /&gt;
* {{TransLink|Technologies}}&lt;br /&gt;
* {{TransLink|Archive:Cannon shell shooting speed (research)|Cannon shell shooting speed}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav|category=false}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Cannon_shell_shooting_speed_(research)/de&amp;diff=217904</id>
		<title>Archive:Cannon shell shooting speed (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Cannon_shell_shooting_speed_(research)/de&amp;diff=217904"/>
		<updated>2026-04-10T20:29:31Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive}}{{Languages}}{{Translation verification|revisionID=199878}}&lt;br /&gt;
{{:Infobox:Cannon shell shooting speed (research)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Auswirkung !! Aufaddierte &amp;lt;br/&amp;gt;Auswirkung&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell shooting speed (research)|1}} {{Translation|Cannon shell shooting speed}} 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || 20% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell shooting speed (research)|2}} {{Translation|Cannon shell shooting speed}} 2 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;150&amp;lt;/big&amp;gt; || 20% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell shooting speed (research)|3}} {{Translation|Cannon shell shooting speed}} 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;300&amp;lt;/big&amp;gt; || 30% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell shooting speed (research)|4}} {{Translation|Cannon shell shooting speed}} 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;400&amp;lt;/big&amp;gt; || 60% || 130%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Cannon shell shooting speed (research)|5}} {{Translation|Cannon shell shooting speed}} 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;1000&amp;lt;/big&amp;gt; || 100% || 230%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
* {{L|Archive:Cannon shell damage (research)|Cannon shell damage}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav|category=false}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Character_logistic_trash_slots_(research)/de&amp;diff=217903</id>
		<title>Archive:Character logistic trash slots (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Character_logistic_trash_slots_(research)/de&amp;diff=217903"/>
		<updated>2026-04-10T20:27:07Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Archive}}{{Translation verification|revisionID=199957}}&lt;br /&gt;
{{:Infobox:Character logistic trash slots (research)}}&lt;br /&gt;
&lt;br /&gt;
Erlaubt es dem Spieler ungewollte Gegenstände aus dem Inventar zu entfernen. Diese Gegenstände werden von {{L|logistic robot}}n entfernt. Jedes Level der Forschung erhöht die Anzahl der {{Translation|Character logistic trash slots}} um 6.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Auswirkung !! Aufaddierte &amp;lt;br/&amp;gt;Auswirkung&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Character logistic trash slots (research)|1}} {{Translation|Character logistic trash slots}} 1 || {{icon|time|30}}{{Icon|Automation science pack|1}}{{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;30&amp;lt;/big&amp;gt; || +6 Plätze || 6&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Character logistic trash slots (research)|2}} {{Translation|Character logistic trash slots}} 2 || {{icon|time|30}}{{Icon|Automation science pack|1}}{{Icon|Logistic science pack|1}}{{Icon|Chemical science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || +6 Plätze || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Character logistic trash slots (research)|3}} {{Translation|Character logistic trash slots}} 3 || {{icon|time|60}}{{Icon|Automation science pack|1}}{{Icon|Logistic science pack|1}}{{Icon|Chemical science pack|1}}{{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || +6 Plätze || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Character logistic trash slots (research)|4}} {{Translation|Character logistic trash slots}} 4 || {{icon|time|60}}{{Icon|Automation science pack|1}}{{Icon|Logistic science pack|1}}{{Icon|Chemical science pack|1}}{{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;200&amp;lt;/big&amp;gt; || +6 Plätze || 24&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|Character logistic trash slots (research)|5}} {{Translation|Character logistic trash slots}} 5 || {{icon|time|60}}{{Icon|Automation science pack|1}}{{Icon|Logistic science pack|1}}{{Icon|Chemical science pack|1}}{{Icon|Production science pack|1}}{{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;500&amp;lt;/big&amp;gt; || +6 Plätze || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav|category=false}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Rocket_control_unit_(research)/de&amp;diff=217902</id>
		<title>Archive:Rocket control unit (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Rocket_control_unit_(research)/de&amp;diff=217902"/>
		<updated>2026-04-10T20:24:41Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{archive}}{{Languages}}{{Translation verification|revisionID=212175}}&lt;br /&gt;
{{:Infobox:Rocket control unit (research)}}&lt;br /&gt;
Fortgeschrittene Computereinheit, fähig Raketensysteme zu kontrollieren.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav|category=false}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Wood_(archived)/de&amp;diff=217901</id>
		<title>Archive:Wood (archived)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Wood_(archived)/de&amp;diff=217901"/>
		<updated>2026-04-10T20:23:47Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=213738}}&lt;br /&gt;
{{Archive}}&lt;br /&gt;
{{:Infobox:Wood (archived)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holz&#039;&#039;&#039; ist ein Material, das aus {{L|Raw wood}} hergestellt werden kann. Rohholz kann von Bäumen und toten Bäumen gesammelt werden, welche in der Welt zu finden sind.&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav|category=false}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Shotgun_shell_shooting_speed_(research)/de&amp;diff=217900</id>
		<title>Archive:Shotgun shell shooting speed (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Shotgun_shell_shooting_speed_(research)/de&amp;diff=217900"/>
		<updated>2026-04-10T20:22:19Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=199943}}&lt;br /&gt;
{{Archive}}&lt;br /&gt;
{{:Infobox:Shotgun shell shooting speed (research)}}&lt;br /&gt;
&lt;br /&gt;
Die &#039;&#039;&#039;{{Translation|Shotgun shell shooting speed}}&#039;&#039;&#039; Technologie beeinflusst die Feuerrate der {{L|Shotgun}} und der {{L|Combat shotgun}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie !! Kosten !! Auswirkung !! Aufaddierte &amp;lt;br/&amp;gt;Auswirkung&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell shooting speed (research)|1}} {{Translation|Shotgun shell shooting speed}} 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ &amp;lt;big&amp;gt;50&amp;lt;/big&amp;gt; || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell shooting speed (research)|2}} {{Translation|Shotgun shell shooting speed}} 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || 20% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell shooting speed (research)|3}} {{Translation|Shotgun shell shooting speed}} 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ &amp;lt;big&amp;gt;100&amp;lt;/big&amp;gt; || 30% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell shooting speed (research)|4}} {{Translation|Shotgun shell shooting speed}} 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;200&amp;lt;/big&amp;gt; || 30% || 90%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell shooting speed (research)|5}} {{Translation|Shotgun shell shooting speed}} 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} ✖ &amp;lt;big&amp;gt;200&amp;lt;/big&amp;gt; || 30% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell shooting speed (research)|6}} {{Translation|Shotgun shell shooting speed}} 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;400&amp;lt;/big&amp;gt; || 40% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
* [[Archive:Shotgun shell damage (research)/de|{{Translation|Shotgun shell damage}}]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav|category=false}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Shotgun_shell_damage_(research)/de&amp;diff=217899</id>
		<title>Archive:Shotgun shell damage (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Shotgun_shell_damage_(research)/de&amp;diff=217899"/>
		<updated>2026-04-10T20:21:33Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{archive}}{{Languages}}{{Translation verification|revisionID=199944}}&lt;br /&gt;
{{:Infobox:Shotgun shell damage (research)}}&lt;br /&gt;
&lt;br /&gt;
Die &#039;&#039;&#039;{{Translation|Shotgun shell damage}}&#039;&#039;&#039; Technologie beeinflusst den Schaden der {{L|Shotgun}} und der {{L|Combat shotgun}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technologie!! Kosten !! Auswirkung !! Aufaddierte &amp;lt;br/&amp;gt;Auswirkung&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell damage (research)|1}} {{Translation|Shotgun shell damage}} 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} &amp;lt;big&amp;gt;X 50&amp;lt;/big&amp;gt; || 10% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell damage (research)|2}} {{Translation|Shotgun shell damage}} 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} &amp;lt;big&amp;gt;X 100&amp;lt;/big&amp;gt; || 10% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell damage (research)|3}} {{Translation|Shotgun shell damage}} 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;X 100&amp;lt;/big&amp;gt; || 20% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell damage (research)|4}} {{Translation|Shotgun shell damage}} 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;X 200&amp;lt;/big&amp;gt; || 20% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell damage (research)|5}} {{Translation|Shotgun shell damage}} 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} &amp;lt;big&amp;gt;X 200&amp;lt;/big&amp;gt; || 20% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell damage (research)|6}} {{Translation|Shotgun shell damage}} 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} &amp;lt;big&amp;gt;X 300&amp;lt;/big&amp;gt; || 40% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Shotgun shell damage (research)|7-&amp;amp;infin;}} {{Translation|Shotgun shell damage}} 7-&amp;amp;infin; || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} &amp;lt;big&amp;gt;X &amp;lt;br/&amp;gt;{{Key|2^(Level-7)*1000}}&amp;lt;/big&amp;gt; (z.B. 1000 für Level 7, 2000 für Level 8) || 40% pro Level || 120% + {{Key|40&amp;amp;*(Level-6)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
* [[Archive:Shotgun shell shooting speed (research)/de|{{Translation|Shotgun shell shooting speed}}]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav|category=false}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tank_(research)/de&amp;diff=217898</id>
		<title>Tank (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tank_(research)/de&amp;diff=217898"/>
		<updated>2026-04-10T20:20:19Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=214613}}&lt;br /&gt;
{{:Infobox:Tank (research)}}&lt;br /&gt;
&#039;&#039;&#039;Panzer&#039;&#039;&#039; ist eine Technologie, die es ermöglicht, den {{L|Tank}} und passende ({{L|Explosive cannon shell|explosive}}) {{L|Cannon shell}}e herzustellen.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Concrete_(research)/de&amp;diff=217897</id>
		<title>Concrete (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Concrete_(research)/de&amp;diff=217897"/>
		<updated>2026-04-10T20:19:28Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=207784}}&lt;br /&gt;
{{:Infobox:Concrete (research)}}&lt;br /&gt;
Schaltet {{L|Concrete}} frei, ein Gegenstand der benutzt wird um weiter fortgeschrittene Gebäude herzustellen.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Automation_(research)/de&amp;diff=217896</id>
		<title>Automation (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Automation_(research)/de&amp;diff=217896"/>
		<updated>2026-04-10T20:17:10Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=217116}}&lt;br /&gt;
{{:Infobox:Automation (research)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Automation}}&#039;&#039;&#039; ist eine der ersten Technologien, die ein Spieler erforscht. Sie ermöglicht den Bau des [[Long-handed inserter/de|Langen Greifarms]] sowie der {{TransLink|Assembling machine 1}}, welche der Beginn des automatisierten Herstellung ist - einem wesentlichen Bestandteil von Factorio.&lt;br /&gt;
&lt;br /&gt;
Die Kosten dieser Forschung werden nicht durch einen Kosten-Multiplikator beeinflusst.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{TransLink|Research}}&lt;br /&gt;
* {{TransLink|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fast_inserter_(research)/de&amp;diff=217895</id>
		<title>Fast inserter (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fast_inserter_(research)/de&amp;diff=217895"/>
		<updated>2026-04-10T20:11:36Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=212365}}&lt;br /&gt;
{{:Infobox:Fast inserter (research)}}&lt;br /&gt;
&#039;&#039;&#039;Schaltet&#039;&#039;&#039; den {{L|Fast inserter|Schnellen Greifarm}} frei.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Flammables_(research)/de&amp;diff=217894</id>
		<title>Flammables (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Flammables_(research)/de&amp;diff=217894"/>
		<updated>2026-04-10T20:10:48Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: fixed sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=207783}}&lt;br /&gt;
{{:Infobox:Flammables (research)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Flammables}}&#039;&#039;&#039; zu erforschen erlaubt dem Spieler {{L|Flamethrower}} zu erforschen. Für mehr Information siehe {{L|Oil processing}}.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Flammables_(research)/de&amp;diff=217893</id>
		<title>Flammables (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Flammables_(research)/de&amp;diff=217893"/>
		<updated>2026-04-10T20:09:45Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=207783}}&lt;br /&gt;
{{:Infobox:Flammables (research)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Translation|Flammables}}&#039;&#039;&#039; zu erforschen erlaubt dem Spieler Zugriff auf den {{L|Flamethrower}} zu erforschen. Für mehr Information siehe {{L|Oil processing}}.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fast_inserter_(research)/de&amp;diff=217892</id>
		<title>Fast inserter (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fast_inserter_(research)/de&amp;diff=217892"/>
		<updated>2026-04-10T20:08:32Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=176548}}&lt;br /&gt;
{{:Infobox:Fast inserter (research)}}&lt;br /&gt;
&#039;&#039;&#039;Schaltet&#039;&#039;&#039; den {{L|Fast inserter|Schnellen Greifarm}} frei.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Plastics_(research)/de&amp;diff=217891</id>
		<title>Plastics (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Plastics_(research)/de&amp;diff=217891"/>
		<updated>2026-04-10T20:05:46Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=214642}}&lt;br /&gt;
:{{about|der Technologie|das Zwischenprodukt|plastic bar/de|caption1=Kunststoffstange}}&lt;br /&gt;
{{:Infobox:Plastics (research)}}&lt;br /&gt;
&#039;&#039;&#039;Kunststoffe&#039;&#039;&#039; ist eine im {{L|Lab}} erforschbare {{L|Technologies|Technologie}}, welche die Herstellung von {{L|Plastic bar}}n aus {{L|Petroleum gas}} und {{L|Coal}} in der {{L|Chemical plant}} ermöglicht.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Assembling_machine_1/de&amp;diff=217890</id>
		<title>Assembling machine 1/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Assembling_machine_1/de&amp;diff=217890"/>
		<updated>2026-04-10T20:04:27Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=216109}}&lt;br /&gt;
{{:Infobox:Assembling machine 1}}&lt;br /&gt;
&lt;br /&gt;
Die &#039;&#039;&#039;Montagemaschine 1&#039;&#039;&#039; ist die einfachste Montagemaschine. Da {{L|Automation (research)|Automatisierung}} eine der ersten verfügbaren {{L|Technologies}} ist, ist dies die erste verfügbare Maschine zur automatischen {{L|Crafting}} von Gegenständen. Sie ist in der Lage, die meisten Baupläne herzustellen, einschließlich ihres eigenen Bauplans. Im Gegensatz zu höherstufigen Montagemaschinen kann sie jedoch keine [[Fluids/de|Flüssigkeiten]] verarbeiten.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In früheren Spielversionen war die Montagemaschine 1 Bestandteil des {{L|Chemical science pack}} (0.15.0 bis 0.15.7) und des {{L|Production science pack}} (0.15.7 bis 0.16.0).&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Assembling machine 2}}&lt;br /&gt;
* {{L|Assembling machine 3}}&lt;br /&gt;
* {{L|Electric system}}&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Producers}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Science_pack/de&amp;diff=217889</id>
		<title>Science pack/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Science_pack/de&amp;diff=217889"/>
		<updated>2026-04-10T19:56:48Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=216933}}&lt;br /&gt;
&#039;&#039;&#039;Wissenschaftspakete&#039;&#039;&#039; werden in {{L|Lab}}en genutzt, um {{L|Technologies}} zu {{L|Research|erforschen}}. Um eine Technologie zu erforschen, benötigt man eine gewisse Anzahl an Wissenschaftspaketen.&lt;br /&gt;
&lt;br /&gt;
Zum Beispiel benötigt &#039;&#039;{{L|Physical projectile damage (research)|Physischer Projektilschaden 3}}&#039;&#039; je ein Wissenschaftspaket für Automatisierung, Logistik und Militär, damit im Labor mit der Forschung begonnen werden kann. Um die Forschung erfolgreich abzuschließen, werden jedoch insgesamt je 300 dieser Wissenschaftspakete benötigt.&lt;br /&gt;
&lt;br /&gt;
== Typen ==&lt;br /&gt;
=== Grundspiel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Typ !! Bauplan !! Rohmaterial gesamt&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Automation science pack}} || {{icon|Time|5}} + {{icon|copper plate|1}} + {{icon|iron gear wheel|1}} &amp;amp;rarr; {{icon|Automation science pack|1}} || {{icon|Time|5,5}} {{icon|iron plate|2}} {{icon|copper plate|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic science pack}} || {{icon|Time|6}} + {{icon|Inserter|1}} + {{icon|Transport belt|1}} &amp;amp;rarr; {{icon|Logistic science pack|1}} || {{icon|Time|8,75}} {{icon|iron plate|5,5}} {{icon|copper plate|1,5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Military science pack}} || {{icon|Time|10}} + {{icon|Piercing rounds magazine|1}} + {{icon|Grenade|1}} + {{Icon|Wall|2}} &amp;amp;rarr; {{icon|Military science pack|2}} || {{icon|Time|23}} {{icon|Iron plate|9}} {{icon|Copper plate|1}} {{icon|Steel plate|0,5}} {{icon|Coal|10}} {{icon|Stone brick|10}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Chemical science pack}} || {{icon|Time|24}} + {{icon|Advanced circuit|3}} + {{icon|Engine unit|2}} + {{icon|Sulfur|1}} &amp;amp;rarr; {{icon|Chemical science pack|2}} || {{icon|Time|52,5}} {{icon|Iron plate|6}} {{icon|Copper plate|15}} {{icon|Engine unit|2}} {{icon|Plastic bar|6}} {{icon|Sulfur|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Production science pack}} || {{icon|Time|21}} + {{icon|Electric furnace|1}} + {{icon|Productivity module|1}} + {{icon|Rail|30}} &amp;amp;rarr; {{icon|Production science pack|3}} || {{icon|Time|153,5}} {{icon|Iron plate|32,5}} {{icon|Copper plate|57,5}} {{icon|Steel plate|25}} {{icon|Plastic bar|20}} {{icon|Stone|15}} {{icon|Stone brick|10}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Utility science pack}} || {{icon|Time|21}} + {{icon|Flying robot frame|1}} + {{icon|Low density structure|3}} + {{icon|Processing unit|2}} &amp;amp;rarr; {{icon|Utility science pack|3}} ||  {{icon|Time|104,75}} {{icon|Iron plate|3}} {{icon|Copper plate|64,5}} {{icon|Steel plate|7}} {{icon|Plastic bar|15}} {{icon|Battery|2}} {{icon|Processing unit|2}} {{icon|Electric engine unit|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Space science pack}} || {{icon|Space science pack|1000}} pro gestartetem {{icon|Satellite}} || {{icon|Time|300}} {{icon|Iron plate|43,7}} {{icon|Copper plate|101,8}} {{icon|Steel plate|2,7}} {{icon|Plastic bar|19,9}} {{icon|Solid fuel|10,5}} {{icon|Sulfuric acid|15,5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Space sciene pack calulations:&lt;br /&gt;
https://kirkmcdonald.github.io/calc.html#data=0-17-1&amp;amp;items=space-science-pack:r:1&amp;amp;ignore=sulfuric-acid,steel-plate&lt;br /&gt;
Space sciene pack calulations (Total raw):&lt;br /&gt;
https://kirkmcdonald.github.io/calc.html#data=0-17-1&amp;amp;items=space-science-pack:r:1&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oder auf die Basiskomponenten heruntergebrochen:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pro 1 !! Rohmaterial gesamt&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Automation science pack}} || {{icon|iron plate|2,0}} {{icon|copper plate|1,0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic science pack}} || {{icon|iron plate|5,5}} {{icon|copper plate|1,5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Military science pack}} || {{icon|iron plate|5,75}} {{icon|copper plate|0,5}} {{icon|coal|5,0}} {{icon|stone|10,0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Chemical science pack}} || {{icon|iron plate|12,0}} {{icon|copper plate|7,5}} {{icon|coal|1,5}} {{icon|crude oil|38,5}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Production science pack}} || {{icon|iron plate|52,5}} {{icon|copper plate|19,2}} {{icon|coal|3,3}} {{icon|crude oil|74,1}}  {{icon|stone|11,7}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Utility science pack}} || {{icon|iron plate|33,3}} {{icon|copper plate|49,8}} {{icon|coal|3,8}} {{icon|crude oil|115,7}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Space science pack}} || {{icon|iron plate|57,5}} {{icon|copper plate|101,8}} {{icon|coal|10,0}} {{icon|crude oil|324,7}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Space Age&#039;&#039; ===&lt;br /&gt;
Mit der Erweiterung &#039;&#039;{{L|Space Age}}&#039;&#039; werden fünf neue Wissenschaftspakete ins Spiel eingeführt. Zusätzlich wird der Bauplan des Pakets für Weltraumforschung angepasst, das nun in einer Montagemaschine hergestellt wird. Jedes dieser Pakete kann ausschließlich auf einem bestimmten {{L|Planets}} oder einer {{L|Space platform}}{{SA}} hergestellt werden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Typ !! Hergestellt auf !! Hergestellt in !! Bauplan !! Rohmaterialien gesamt&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Space science pack}} || {{icon|Space platform hub}} || {{icon|assembling machine}} {{icon|assembling machine 2}} {{icon|assembling machine 3}} || {{icon|Time|15}} + {{icon|carbon|1}} + {{icon|ice|1}} + {{icon|iron plate|2}} &amp;amp;rarr; {{icon|Space science pack|5}} || {{icon|Time|15}} + {{icon|carbon|1}} + {{icon|ice|1}} + {{icon|iron plate|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Metallurgic science pack|space-age=yes}} || {{icon|Vulcanus}} || {{icon|Foundry}} || {{icon|Time|10}} + {{icon|molten copper|200}} + {{icon|tungsten carbide|3}} + {{icon|tungsten plate|2}} &amp;amp;rarr; {{icon|Metallurgic science pack|1}} || {{icon|Time|10}} + {{icon|molten copper|200}} + {{icon|tungsten carbide|3}} + {{icon|tungsten plate|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Electromagnetic science pack|space-age=yes}} || {{icon|Fulgora}} || {{icon|Electromagnetic plant}} || {{icon|Time|10}} + {{icon|Accumulator|1}} + {{icon|Electrolyte|25}} + {{icon|Holmium solution|25}} + {{icon|Supercapacitor|1}} &amp;amp;rarr; {{icon|Electromagnetic science pack|1}} || {{icon|Time|10}} + {{icon|Accumulator|1}} + {{icon|Electrolyte|25}} + {{icon|Holmium solution|25}} + {{icon|Supercapacitor|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Agricultural science pack|space-age=yes}} || {{icon|Gleba}} || {{icon|Biochamber}} || {{icon|Time|4}} + {{icon|Bioflux|1}} + {{icon|Pentapod egg|1}} &amp;amp;rarr; {{icon|Agricultural science pack|1}} || {{icon|Time|4}} + {{icon|Bioflux|1}} + {{icon|Pentapod egg|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Cryogenic science pack|space-age=yes}} || {{icon|Aquilo}} || {{icon|Cryogenic plant}} || {{icon|Time|20}} + {{icon|Fluoroketone (cold)|6}} + {{icon|Ice|3}} + {{icon|Lithium plate|1}} &amp;amp;rarr; {{icon|Cryogenic science pack|1}} + {{icon|Fluoroketone (hot)|3}} || {{icon|Time|20}} + {{icon|Fluoroketone (cold)|6}} + {{icon|Ice|3}} + {{icon|Lithium plate|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Promethium science pack|space-age=yes}} || {{icon|Space platform hub}} || {{icon|Cryogenic plant}} || {{icon|Time|5}} + {{icon|Biter egg|10}} + {{icon|Promethium asteroid chunk|25}} + {{icon|Quantum processor|1}} &amp;amp;rarr; {{icon|promethium science pack|10}} || {{icon|Time|5}} + {{icon|Biter egg|10}} + {{icon|Promethium asteroid chunk|25}} + {{icon|Quantum processor|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that Agricultural science packs are subject to [[Spoilage mechanics|spoilage]]. Their freshness also reduces their science value.&lt;br /&gt;
&lt;br /&gt;
== Herstellung von Wissenschaftspaketen ==&lt;br /&gt;
Die Wissenschaftspakete und die {{L|Research}} sollen den Spieler durch das Spiel führen, indem sie schrittweise an Komplexität gewinnen. Zu Beginn muss der Spieler {{L|Automation science pack|Wissenschaftspakete für Automatisierung}} von Hand erstellen, um die {{L|Automation (research)|Automatisierung}} zu erforschen. Das nächste Ziel ist es, Wissenschaftspakete für Automatisierung und Logistik automatisch zu erstellen und die Wissenschaftspakete automatisch in die Labore zu leiten. Diese Wissenschaftspakete ermöglichen die Erforschung der meisten Basistechnologien.&lt;br /&gt;
&lt;br /&gt;
Wenn es aufgrund von {{L|Enemies}}n notwendig ist, ist der nächste Schritt die Erstellung von Wissenschaftspaketen für Militär, um höherstufige kampforientierte Produkte freizuschalten. Im Gegensatz zu den vorherigen Wissenschaftspaketen produziert die Militärwissenschaft zwei Pakete pro Handwerkszyklus, während die Automatisierung/Logistik nur ein Paket pro Zyklus produziert.&lt;br /&gt;
&lt;br /&gt;
Nach der Militärwissenschaft sollten Wissenschaftspakete für Chemie herstellt werden. Dieses Wissenschaftspaket enthält einen neuen „rohen“ Zwischenstoff – {{L|Plastic bar}}n erfordern den Abbau und die Verarbeitung von {{L|Crude oil}}.&lt;br /&gt;
&lt;br /&gt;
Nach der Chemie folgen die Wissenschaftspakete für Produktion. Dieses Pakete sind ein ziemlicher Sprung in der Komplexität, da die benötigten Produkte eine ganze Reihe verschiedener Zwischenprodukte enthalten. Wissenschaftspakete für Produktion ergeben drei Pakete pro Handwerkszyklus.&lt;br /&gt;
&lt;br /&gt;
Die letzte Stufe der automatischen Erstellung von Forschungspaketen sind die Wissenschaftspakete für Zubehör. Die Herstellung dieser Pakete ist am komplexesten, da sie eine lange Kette von Zwischenprodukten erfordert. Wie bei den vorherigen Wissenschaftspaketen werden auch hier drei Pakete pro Herstellungszyklus hergestellt.&lt;br /&gt;
&lt;br /&gt;
Wissenschaftspakete für Weltraumforschung werden durch den Start von Satelliten per Rakete hergestellt und sind daher ohne massive, ressourcenhungrige Basen schwer zu automatisieren. Im Gegensatz zu anderen Wissenschaftspaketen werden Wissenschaftspakete für Weltraumforschung ausschließlich für die Erforschung von sich wiederholenden/unendlichen Technologien verwendet - wie z.B. die Produktivität des Bergbaus oder den Schaden von Geschütztürmen.&lt;br /&gt;
&lt;br /&gt;
Für eine gleichmäßige Produktion von Wissenschaftspaketen beträgt das Verhältnis von {{L|Assembling machine}}n 5:6:5:12:7:7, oder:&lt;br /&gt;
* 5 Montagemaschinen für Wissenschaftspakete für Automatisierung&lt;br /&gt;
* 6 Montagemaschinen für Wissenschaftspakete für Logistik&lt;br /&gt;
* 5 Montagemaschinen für Wissenschaftspakete für Militär&lt;br /&gt;
* 12 Montagemaschinen für Wissenschaftspakete für Chemie&lt;br /&gt;
* 7 Montagemaschinen für Wissenschaftspakete für Produktion&lt;br /&gt;
* 7 Montagemaschinen für Wissenschaftspakete für Zubehör&lt;br /&gt;
&lt;br /&gt;
Die obige Liste geht davon aus, dass alle Wissenschaftspakete von Montagemaschinen der gleichen Stufe (ohne {{L|Beacon}} oder {{L|Module}}e) hergestellt werden. Verwendet man beispielsweise die {{L|Assembling machine 3}}, werden 75 Pakete pro Minute hergestellt.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{IntermediateNav|category=false}}&lt;br /&gt;
{{C|Intermediate products/de{{!}}#Science pack}}&lt;br /&gt;
{{C|Science packs/de{{!}}#Science pack}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Advanced_oil_processing/de&amp;diff=217888</id>
		<title>Advanced oil processing/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Advanced_oil_processing/de&amp;diff=217888"/>
		<updated>2026-04-10T19:48:48Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Oil_processing/de#Übersicht]]&lt;br /&gt;
{{Translation verification|revisionID=217258}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio:Navigation/de&amp;diff=217887</id>
		<title>Factorio:Navigation/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio:Navigation/de&amp;diff=217887"/>
		<updated>2026-04-10T19:46:41Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=203210}}&lt;br /&gt;
{{LogisticsNav|category=false}}&lt;br /&gt;
{{ProductionNav|category=false}}&lt;br /&gt;
{{IntermediateNav|category=false}}&lt;br /&gt;
{{SpaceNav|category=false}}&lt;br /&gt;
{{CombatNav|category=false}}&lt;br /&gt;
{{TechNav|category=false}}&lt;br /&gt;
{{EnvironmentNav|category=false}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{C|Main}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Armor/de&amp;diff=217886</id>
		<title>Armor/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Armor/de&amp;diff=217886"/>
		<updated>2026-04-10T19:45:32Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=209969}}&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
&lt;br /&gt;
== Kurze Zusammenfassung ==&lt;br /&gt;
&#039;&#039;&#039;Rüstung&#039;&#039;&#039; kann in den Rüstungsslot unten links auf den Bildschirm platziert werden um die Schadensmenge die der Spieler erhält zu reduzieren. Die fortgeschritteneren Rüstungstypen können {{L|Equipment modules}} aufnehmen.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rüstung&#039;&#039; bezieht sich eventuell auf:&lt;br /&gt;
&lt;br /&gt;
* {{Imagelink|Light armor}}&lt;br /&gt;
* {{Imagelink|Heavy armor}}&lt;br /&gt;
* {{Imagelink|Modular armor}}&lt;br /&gt;
* {{Imagelink|Power armor}}&lt;br /&gt;
* {{Imagelink|Power armor MK2}}&lt;br /&gt;
* {{Imagelink|Mech armor|space-age=yes}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Equipment_modules/de&amp;diff=217885</id>
		<title>Equipment modules/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Equipment_modules/de&amp;diff=217885"/>
		<updated>2026-04-10T19:43:43Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=216355}}&lt;br /&gt;
&#039;&#039;&#039;Ausrüstungsmodule&#039;&#039;&#039; können in eine {{TransLink|Modular armor}}, {{TransLink|Power armor}}, {{TransLink|Power armor MK2}} und {{L|Mech armor}}{{SA}} eingesetzt werden und gewähren dem Spieler verschiedene Boni. Die einzigen Fahrzeuge, die Ausrüstungsmodule nutzen können, sind der {{L|Tank}} und das {{TransLink|Spidertron}}.&lt;br /&gt;
&lt;br /&gt;
Die Boni der Ausrüstungsmodule sind stapelbar und können nach persönlicher Präferenz beliebig miteinander kombiniert werden. Module nehmen einen gewissen Platz im Ausrüstunggitter der Rüstung ein. Einige verbrauchen Energie, die wiederum durch andere Module erzeugt und zur späteren Verwendung gespeichert werden kann.&lt;br /&gt;
&lt;br /&gt;
Module verbleiben in der Rüstung, auch wenn diese entfernt, gelagert oder auf den Boden fallen gelassen wird. Module funktionieren nur, wenn die Rüstung angelegt ist, und laden sich sonst nicht auf oder verbrauchen Energie.&lt;br /&gt;
&lt;br /&gt;
Ausrüstungsmodule können verwendet werden, indem sie in das Raster gelegt werden, das sich beim Rechtsklick auf die Rüstung öffnet.&lt;br /&gt;
&lt;br /&gt;
Alle Module haben ihre eigenen {{TransLink|Technologies}}, die [[Research/de|erforscht]] werden müssen, bevor sie hergestellt werden können.&lt;br /&gt;
&lt;br /&gt;
== Stromerzeugung ==&lt;br /&gt;
Sofern ein Ausrüstungsmodul Strom benötigt, muss mindestens ein Stromerzeuger im Ausrüstungsgitter vorhanden sein:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! Gegenstand !! Größe im Ausrüstungsgitter&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Portable solar panel}}  || 1×1&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Portable fission reactor}}  || 4×4 &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Portable fusion reactor|space-age=yes}} || 4×4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stromspeicher ==&lt;br /&gt;
Diese Ausrüstungsmodule speichern den von den oben genannten Modulen erzeugten Strom zur späteren Verwendung:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! Gegenstand !! Größe im Ausrüstungsgitter&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Personal battery}} || 1×2&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Personal battery MK2}} || 1×2&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Personal battery MK3|space-age=yes}} || 1×2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Persönliche Bauroboter ==&lt;br /&gt;
Die portablen Roboterhangar erlauben es dem Spieler oder Fahrzeug, {{L|Construction robot}} zu entsenden, die auf Gegenstände im Spielerinventar oder Kofferraum eines Fahrzeugs zugreifen können.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! Gegenstand !! Größe im Ausrüstungsgitter&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Personal roboport}} || 2×2&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Personal roboport MK2}} || 2×2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kampfausrüstung ==&lt;br /&gt;
Diese Module fügen Gegnern Schaden zu oder mildern den Schaden, den der Spieler durch feindliche Attacken erleidet:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! Gegenstand !! Größe im Ausrüstungsgitter&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Discharge defense}} || 2×2 &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Energy shield}} || 2×2 &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Energy shield MK2}} || 2×2 &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Personal laser defense}} || 2×2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nützliches Zubehör ==&lt;br /&gt;
Ausrüstung die in keine der obigen Kategorien passt.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! Gegenstand !! Größe im Ausrüstungsgitter !! Beschreibung&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Belt immunity equipment}} || 1×1 || Spieler/Fahrzeuge werden nicht mehr von Förderbändern bewegt.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Nightvision}} || 2×2 || Reduziert den Effekt von Dunkelheit bei Nacht.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Exoskeleton}} || 2×4 || Erhöht die Höchstgeschwindigkeit vom Spieler/Fahrzeug. Ihr Effekt addiert sich. Hinweis: die Beschleunigung und Bremskraft von Fahrzeugen wird dadurch nicht beeinflusst.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Toolbelt equipment|space-age=yes}} || 3×1 || Vergrößert den Inventar vom Spieler/Fahrzeug.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
[[Category:Equipment/de|#Equipment]]&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Weapons/de&amp;diff=217884</id>
		<title>Weapons/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Weapons/de&amp;diff=217884"/>
		<updated>2026-04-10T19:37:24Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=216607}}&lt;br /&gt;
{{Disambiguation|Waffen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waffen&#039;&#039;&#039; werden benutzt um {{L|Enemies}} zu töten oder um Gebäude und in der Umgebung stehende Objekte wie [[Tree/de|Bäume]] zu beschädigen oder zu zerstören. Spieler können mit {{Keybinding|C}} zwischen Waffen wechseln. Unten ist eine Liste mit den für Spieler ausrüstbaren Waffen in Factorio.&lt;br /&gt;
&lt;br /&gt;
* {{Imagelink|Pistol}}&lt;br /&gt;
* {{Imagelink|Submachine gun}}&lt;br /&gt;
* {{Imagelink|Shotgun}}&lt;br /&gt;
* {{Imagelink|Combat shotgun}}&lt;br /&gt;
* {{Imagelink|Flamethrower}}&lt;br /&gt;
* {{Imagelink|Rocket launcher}}&lt;br /&gt;
&lt;br /&gt;
=== {{L|Space Age}}-Waffen ===&lt;br /&gt;
* {{imagelink|Tesla gun|space-age=yes}}&lt;br /&gt;
* {{imagelink|Railgun|space-age=yes}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Planets/de&amp;diff=217883</id>
		<title>Planets/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Planets/de&amp;diff=217883"/>
		<updated>2026-04-10T19:33:41Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=217265}}&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
&#039;&#039;&#039;Planeten&#039;&#039;&#039; sind große Oberflächen mit einzigartigen Eigenschaften. Die Erweiterung &#039;&#039;{{L|Space Age}}&#039;&#039; fügt fünf neue Planeten hinzu.&lt;br /&gt;
* {{imagelink|Nauvis}}&lt;br /&gt;
* {{imagelink|Vulcanus|space-age=yes}}&lt;br /&gt;
* {{imagelink|Fulgora|space-age=yes}}&lt;br /&gt;
* {{imagelink|Gleba|space-age=yes}}&lt;br /&gt;
* {{imagelink|Aquilo|space-age=yes}}&lt;br /&gt;
* {{imagelink|Shattered planet|space-age=yes}}&lt;br /&gt;
&lt;br /&gt;
== Vergleich der Eigenschaften ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Eigenschaft !! Nauvis !! Vulcanus !! Fulgora !! Gleba !! Aquilo&lt;br /&gt;
|-&lt;br /&gt;
| Verschmutzungs-Typ || Umweltverschmutzung || none || none || Sporen || none&lt;br /&gt;
|-&lt;br /&gt;
| Tag-Nacht-Rhythmus || 7 minuten || 1.5 minuten || 3 minuten || 10 minuten || 20 minuten&lt;br /&gt;
|-&lt;br /&gt;
| Magnetfeld || 90 || 25 || 99 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Solarenergie || 100% || 400% || 20% || 50% || 01%&lt;br /&gt;
|-&lt;br /&gt;
| Druck || 1000 || 4000 || 800 || 2000 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Schwerkraft || 10 || 40 || 8 || 20 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Roboter-Energieverbrauch ||  ||  ||  ||  || 500%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Speed_module_3_(research)/de&amp;diff=217882</id>
		<title>Speed module 3 (research)/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Speed_module_3_(research)/de&amp;diff=217882"/>
		<updated>2026-04-10T19:21:09Z</updated>

		<summary type="html">&lt;p&gt;Ickputzdirwech: updated and verified translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{Translation verification|revisionID=210885}}&lt;br /&gt;
{{:Infobox:Speed module 3 (research)}}&lt;br /&gt;
&#039;&#039;&#039;Tempomodule 3&#039;&#039;&#039; schaltet die Fähigkeit frei das {{L|Speed module 2}} [[Crafting/de|herzustellen]], das die Produktionsgeschwindigkeit von Maschinen erhöht, aber im Gegenzug den Energieverbrauch erhöht (und damit auch die {{L|Pollution}} die er verursacht) und die {{L|Quality}}{{SA}} der Produktion verringert. Mit {{L|Space Age}} sind die Forschungskosten deutlich höher.&lt;br /&gt;
&lt;br /&gt;
== Siehe auch ==&lt;br /&gt;
* {{L|Research}}&lt;br /&gt;
* {{L|Technologies}}&lt;br /&gt;
* {{L|Module}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>Ickputzdirwech</name></author>
	</entry>
</feed>