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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Modding&amp;diff=167358</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Modding&amp;diff=167358"/>
		<updated>2019-01-22T02:37:48Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
이 페이지는 모드를 어떻게 다운로드하고 설치하는 방법에 대해 알려주고, 또한 모드를 만들때 알아두어야할 사항들에 대한 내용들에 대하여 다루게 될것이다. 모드를 만드는 방법에 대한 더 자세한 방법은 [[모딩-튜토리얼 페이지|모딩:튜토리얼]]을 참고하면 될 것이다. 만약 모딩 API를 찾고 있다면 [http://lua-api.factorio.com/latest/ 공식 팩토리오 루아 API 문서] 사이트를 참고할 것. 만약 압축형식으로 모드를 설치하고 싶다면  [[Application_directory|application directory]] 페이지의 지시에 따르면 된다.&lt;br /&gt;
&lt;br /&gt;
== 모드의 다운로드 &amp;amp; 설치 ==&lt;br /&gt;
&lt;br /&gt;
아래의 링크에서 모드를 다운받을 수 있다.&lt;br /&gt;
&lt;br /&gt;
You can download the mods from the following places:&lt;br /&gt;
&lt;br /&gt;
* [https://mods.factorio.com/ 모드포털 (웹사이트)]&lt;br /&gt;
* 모드포탈 (게임내)&lt;br /&gt;
* [https://forums.factorio.com/viewforum.php?f=14&amp;amp;sid=68de6ef9ee46dcd7566653335917752b 모드 서브포럼]&lt;br /&gt;
&lt;br /&gt;
=== 모드포털 (웹사이트) ===&lt;br /&gt;
&lt;br /&gt;
팩토리오의 개발자들은 [https://mods.factorio.com/ 모드포털 (웹사이트)] 을 사용자들에게 공유하기 위하여 만들어 놓았다. 웹사이트를 통하여 압축된 모드파일을 다운받을 수 있다. 모드 설치를 하려면 압축파일을 모드폴더 [[Application_directory#User_Data_directory|user data directory]] 위치에 다운받아 압축을 풀지 않은 상태에서 넣어놓으면 된다. 게임의 메인메뉴를 통하여 모드가 정상작동하는것인지 확인하고 검증할 수 있다.&lt;br /&gt;
&lt;br /&gt;
===모드포탈 (게임내) ===&lt;br /&gt;
&lt;br /&gt;
모드는 게임내 모드포털에서 [https://mods.factorio.com/ 모드포탈 (게임내)] 에서 볼 수 있으며 메인메뉴에서 모드부분을 클릭하여 확인할 수 있다. 게임내 모드포털은 다운받거나 설치하거나 하는 기능들을 자동으로 할 수 있다는 점이 특징이며 또한 &lt;br /&gt;
&lt;br /&gt;
The mods displayed on the [https://mods.factorio.com/ mod portal (website)] should show in the in-game mod portal which you can access through the game&#039;s main menu. The differences in the in-game mod portal are that you can use it to both automatically download and install mods, and to enable or disable the mods.&lt;br /&gt;
&lt;br /&gt;
=== Mod subforum ===&lt;br /&gt;
&lt;br /&gt;
Some mod creators upload their mods to the official [https://forums.factorio.com/viewforum.php?f=14&amp;amp;sid=68de6ef9ee46dcd7566653335917752b mod subforum] to showcase their work without submitting to the mod portal or to get feedbacks from the community on their mods before updating or sending them to the mod portal. An uploaded mod should show as an attachment.  Occasionally, a mod you download from the subforum comes in the form of a zipped file. You need to copy it into the mods directory located under the [[Application_directory#User_Data_directory|user data directory]] to install it — you do not have to unzip it. You can verify whether or not you installed it correctly by viewing the mods list which you can access through the game&#039;s main menu.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
Many mods use Factorio&#039;s base mod as their only dependency which you do not have to install separately. However, some mods may require you to install other mods for them to work and can also make suggestions for you to install other mods for them to extend their functionality.&lt;br /&gt;
&lt;br /&gt;
==== Required dependency ====&lt;br /&gt;
&lt;br /&gt;
When a mod you installed requires you to install another mod for it to work,  the other mod, in this case, is a required dependency.&lt;br /&gt;
&lt;br /&gt;
==== Optional dependency ====&lt;br /&gt;
&lt;br /&gt;
When a mod makes a suggestion to install another mod, but if it does not need that other mod for it to work, the other mod, in this case, is an optional dependency. You can install the optional dependencies which extend the functionality of a mod to enhance your gaming experience with the mod.&lt;br /&gt;
&lt;br /&gt;
==== Sidenote ====&lt;br /&gt;
&lt;br /&gt;
Currently, the in-game mod portal does not automatically download neither required nor optional dependencies; therefore, it is up to the user to find and install them. However, such process is expected to be made automatic in the future.&lt;br /&gt;
&lt;br /&gt;
== Creating mods ==&lt;br /&gt;
: &#039;&#039;See also: [[Tutorial:Modding]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== API documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[Prototype definitions|Prototype documentation]] — What prototypes can be added to the game, and what are their properties&lt;br /&gt;
* [http://lua-api.Factorio.com/latest Documentation of the runtime API] — Hook into events and change the world around the player.&lt;br /&gt;
* [https://github.com/wube/factorio-data Factorio data github repository] — Tracks changes of the lua prototype definitions in factorio in between releases.&lt;br /&gt;
* [[Data.raw]] — Lists the names and types of all built-in prototypes&lt;br /&gt;
&lt;br /&gt;
=== Lua scripting ===&lt;br /&gt;
&lt;br /&gt;
You need to use the Lua programming language (version 5.2.1) to create any mods in Factorio. The game&#039;s mod system injects your code into the startup and to the data construction stage of the game. You can use any text editor to write the code for your mod. Well-known text editors that offer syntax highlighting for Lua are Notepad++ and Sublime Text.&lt;br /&gt;
&lt;br /&gt;
Useful resources for Lua:&lt;br /&gt;
&lt;br /&gt;
* [http://lua-users.org/wiki/TutorialDirectory Lua tutorial]&lt;br /&gt;
* [https://www.lua.org/manual/5.2/ Lua reference manual]&lt;br /&gt;
* [https://repl.it/languages/lua Lua REPL] : A Lua read-eval-print-loop, essentially a sandbox.&lt;br /&gt;
&lt;br /&gt;
=== Basic structure of a mod ===&lt;br /&gt;
&lt;br /&gt;
Factorio&#039;s mods are distributed in ZIP archives and contain several important files that Factorio looks for when loading mods. These files are listed below, and the required files are colored red.&lt;br /&gt;
&lt;br /&gt;
* ExampleMod_0.0.1.zip&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;info.json&amp;lt;/span&amp;gt;&lt;br /&gt;
** control.lua&lt;br /&gt;
** data.lua&lt;br /&gt;
** data-updates.lua&lt;br /&gt;
** data-final-fixes.lua&lt;br /&gt;
&lt;br /&gt;
=== Licensing ===&lt;br /&gt;
&lt;br /&gt;
Every mod requires a license since Factorio &#039;&#039;&#039;v0.11&#039;&#039;&#039;. If a mod has no license, it is assumed to have a Creative Commons license — [http://creativecommons.org/licenses/by-nc/4.0 Attribution-Noncommercial 4.0 International (CC BY-NC 4.0)]. However, it is possible to purposely make the mod [https://choosealicense.com/licenses/unlicense/ unlicensed], to allow the code within it to be available to the public domain. The most popular distribution licenses for Factorio mods are the [https://choosealicense.com/licenses/mit/ MIT license] and the [https://choosealicense.com/licenses/gpl-3.0/ GPLv3] license.&lt;br /&gt;
&lt;br /&gt;
Other useful legal links include:&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=6202&amp;amp;p=48971#p48968 Forum post on allowed use of base-mod content]&lt;br /&gt;
* [http://www.factorio.com/terms-of-service Factorio terms of service]&lt;br /&gt;
* [https://choosealicense.com/licenses/ Choose a license]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Technical]] — Documentation of technical formats and API&#039;s not related to modding&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Modding&amp;diff=167357</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Modding&amp;diff=167357"/>
		<updated>2019-01-22T02:10:58Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
이 페이지는 모드를 어떻게 다운로드하고 설치하는 방법에 대해 알려주고, 또한 모드를 만들때 알아두어야할 사항들에 대한 내용들에 대하여 다루게 될것이다. 모드를 만드는 방법에 대한 더 자세한 방법은 [[모딩-튜토리얼 페이지|모딩:튜토리얼]]을 참고하면 될 것이다. 만약 모딩 API를 찾고 있다면 [http://lua-api.factorio.com/latest/ 공식 팩토리오 루아 API 문서] 사이트를 참고할 것. 만약 압축형식으로 모드를 설치하고 싶다면  [[Application_directory|application directory]] 페이지의 지시에 따르면 된다.&lt;br /&gt;
&lt;br /&gt;
== 모드의 다운로드 &amp;amp; 설치 ==&lt;br /&gt;
&lt;br /&gt;
아래의 링크에서 모드를 다운받을 수 있다.&lt;br /&gt;
&lt;br /&gt;
You can download the mods from the following places:&lt;br /&gt;
&lt;br /&gt;
* [https://mods.factorio.com/ Mod portal (website)]&lt;br /&gt;
* Mod portal (in-game)&lt;br /&gt;
* [https://forums.factorio.com/viewforum.php?f=14&amp;amp;sid=68de6ef9ee46dcd7566653335917752b Mod subforum]&lt;br /&gt;
&lt;br /&gt;
=== 모드포털 (웹사이트) ===&lt;br /&gt;
&lt;br /&gt;
팩토리오의 개발자들은 [https://mods.factorio.com/ 모드포털 (웹사이트)] 을 사용자들에게 공유하기 위하여 만들어 놓았다. 웹사이트를 통하여 압축된 모드파일을 다운받을 수 있다. 모드 설치를 하려면 압축파일을 모드폴더 [[Application_directory#User_Data_directory|user data directory]] 위치에 다운받아 압축을 풀지 않은 상태에서 넣어놓으면 된다. 게임의 메인메뉴를 통하여 모드가 정상작동하는것인지 확인하고 검증할 수 있다.&lt;br /&gt;
&lt;br /&gt;
=== Mod portal (in-game) ===&lt;br /&gt;
&lt;br /&gt;
The mods displayed on the [https://mods.factorio.com/ mod portal (website)] should show in the in-game mod portal which you can access through the game&#039;s main menu. The differences in the in-game mod portal are that you can use it to both automatically download and install mods, and to enable or disable the mods.&lt;br /&gt;
&lt;br /&gt;
=== Mod subforum ===&lt;br /&gt;
&lt;br /&gt;
Some mod creators upload their mods to the official [https://forums.factorio.com/viewforum.php?f=14&amp;amp;sid=68de6ef9ee46dcd7566653335917752b mod subforum] to showcase their work without submitting to the mod portal or to get feedbacks from the community on their mods before updating or sending them to the mod portal. An uploaded mod should show as an attachment.  Occasionally, a mod you download from the subforum comes in the form of a zipped file. You need to copy it into the mods directory located under the [[Application_directory#User_Data_directory|user data directory]] to install it — you do not have to unzip it. You can verify whether or not you installed it correctly by viewing the mods list which you can access through the game&#039;s main menu.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
Many mods use Factorio&#039;s base mod as their only dependency which you do not have to install separately. However, some mods may require you to install other mods for them to work and can also make suggestions for you to install other mods for them to extend their functionality.&lt;br /&gt;
&lt;br /&gt;
==== Required dependency ====&lt;br /&gt;
&lt;br /&gt;
When a mod you installed requires you to install another mod for it to work,  the other mod, in this case, is a required dependency.&lt;br /&gt;
&lt;br /&gt;
==== Optional dependency ====&lt;br /&gt;
&lt;br /&gt;
When a mod makes a suggestion to install another mod, but if it does not need that other mod for it to work, the other mod, in this case, is an optional dependency. You can install the optional dependencies which extend the functionality of a mod to enhance your gaming experience with the mod.&lt;br /&gt;
&lt;br /&gt;
==== Sidenote ====&lt;br /&gt;
&lt;br /&gt;
Currently, the in-game mod portal does not automatically download neither required nor optional dependencies; therefore, it is up to the user to find and install them. However, such process is expected to be made automatic in the future.&lt;br /&gt;
&lt;br /&gt;
== Creating mods ==&lt;br /&gt;
: &#039;&#039;See also: [[Tutorial:Modding]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== API documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[Prototype definitions|Prototype documentation]] — What prototypes can be added to the game, and what are their properties&lt;br /&gt;
* [http://lua-api.Factorio.com/latest Documentation of the runtime API] — Hook into events and change the world around the player.&lt;br /&gt;
* [https://github.com/wube/factorio-data Factorio data github repository] — Tracks changes of the lua prototype definitions in factorio in between releases.&lt;br /&gt;
* [[Data.raw]] — Lists the names and types of all built-in prototypes&lt;br /&gt;
&lt;br /&gt;
=== Lua scripting ===&lt;br /&gt;
&lt;br /&gt;
You need to use the Lua programming language (version 5.2.1) to create any mods in Factorio. The game&#039;s mod system injects your code into the startup and to the data construction stage of the game. You can use any text editor to write the code for your mod. Well-known text editors that offer syntax highlighting for Lua are Notepad++ and Sublime Text.&lt;br /&gt;
&lt;br /&gt;
Useful resources for Lua:&lt;br /&gt;
&lt;br /&gt;
* [http://lua-users.org/wiki/TutorialDirectory Lua tutorial]&lt;br /&gt;
* [https://www.lua.org/manual/5.2/ Lua reference manual]&lt;br /&gt;
* [https://repl.it/languages/lua Lua REPL] : A Lua read-eval-print-loop, essentially a sandbox.&lt;br /&gt;
&lt;br /&gt;
=== Basic structure of a mod ===&lt;br /&gt;
&lt;br /&gt;
Factorio&#039;s mods are distributed in ZIP archives and contain several important files that Factorio looks for when loading mods. These files are listed below, and the required files are colored red.&lt;br /&gt;
&lt;br /&gt;
* ExampleMod_0.0.1.zip&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;info.json&amp;lt;/span&amp;gt;&lt;br /&gt;
** control.lua&lt;br /&gt;
** data.lua&lt;br /&gt;
** data-updates.lua&lt;br /&gt;
** data-final-fixes.lua&lt;br /&gt;
&lt;br /&gt;
=== Licensing ===&lt;br /&gt;
&lt;br /&gt;
Every mod requires a license since Factorio &#039;&#039;&#039;v0.11&#039;&#039;&#039;. If a mod has no license, it is assumed to have a Creative Commons license — [http://creativecommons.org/licenses/by-nc/4.0 Attribution-Noncommercial 4.0 International (CC BY-NC 4.0)]. However, it is possible to purposely make the mod [https://choosealicense.com/licenses/unlicense/ unlicensed], to allow the code within it to be available to the public domain. The most popular distribution licenses for Factorio mods are the [https://choosealicense.com/licenses/mit/ MIT license] and the [https://choosealicense.com/licenses/gpl-3.0/ GPLv3] license.&lt;br /&gt;
&lt;br /&gt;
Other useful legal links include:&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=6202&amp;amp;p=48971#p48968 Forum post on allowed use of base-mod content]&lt;br /&gt;
* [http://www.factorio.com/terms-of-service Factorio terms of service]&lt;br /&gt;
* [https://choosealicense.com/licenses/ Choose a license]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Technical]] — Documentation of technical formats and API&#039;s not related to modding&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Modding&amp;diff=167356</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Modding&amp;diff=167356"/>
		<updated>2019-01-22T02:06:23Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
This page tells you how to download and install mods, and gives a quick overview of what you should keep in mind when creating a mod. For more detailed instructions on creating mods, you may view the [[Tutorial:Modding_tutorial| modding tutorial page]]. If you are looking for the modding API, check out the [http://lua-api.factorio.com/latest/ official Factorio Lua API documentation] website. If you wish to know where to install a mod which is in a zipped format, please read the instructions on the [[Application_directory|application directory]] page.&lt;br /&gt;
&lt;br /&gt;
== Downloading &amp;amp; installing mods ==&lt;br /&gt;
&lt;br /&gt;
You can download the mods from the following places:&lt;br /&gt;
&lt;br /&gt;
* [https://mods.factorio.com/ 모드포털 (웹사이트)]&lt;br /&gt;
* 모드포탈 (게임내)&lt;br /&gt;
* [https://forums.factorio.com/viewforum.php?f=14&amp;amp;sid=68de6ef9ee46dcd7566653335917752b 모드 서브포럼]&lt;br /&gt;
&lt;br /&gt;
=== 모드포털 (웹사이트) ===&lt;br /&gt;
&lt;br /&gt;
팩토리오의 개발자들은 [https://mods.factorio.com/ 모드포털 (웹사이트)] 을 사용자들에게 공유하기 위하여 만들어 놓았다. 웹사이트를 통하여 압축된 모드파일을 다운받을 수 있다. 모드 설치를 하려면 압축파일을 모드폴더 [[Application_directory#User_Data_directory|user data directory]] 위치에 다운받아 압축을 풀지 않은 상태에서 넣어놓으면 된다. 게임의 메인메뉴를 통하여 모드가 정상작동하는것인지 확인하고 검증할 수 있다.&lt;br /&gt;
&lt;br /&gt;
=== Mod portal (in-game) ===&lt;br /&gt;
&lt;br /&gt;
The mods displayed on the [https://mods.factorio.com/ mod portal (website)] should show in the in-game mod portal which you can access through the game&#039;s main menu. The differences in the in-game mod portal are that you can use it to both automatically download and install mods, and to enable or disable the mods.&lt;br /&gt;
&lt;br /&gt;
=== Mod subforum ===&lt;br /&gt;
&lt;br /&gt;
Some mod creators upload their mods to the official [https://forums.factorio.com/viewforum.php?f=14&amp;amp;sid=68de6ef9ee46dcd7566653335917752b mod subforum] to showcase their work without submitting to the mod portal or to get feedbacks from the community on their mods before updating or sending them to the mod portal. An uploaded mod should show as an attachment.  Occasionally, a mod you download from the subforum comes in the form of a zipped file. You need to copy it into the mods directory located under the [[Application_directory#User_Data_directory|user data directory]] to install it — you do not have to unzip it. You can verify whether or not you installed it correctly by viewing the mods list which you can access through the game&#039;s main menu.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
Many mods use Factorio&#039;s base mod as their only dependency which you do not have to install separately. However, some mods may require you to install other mods for them to work and can also make suggestions for you to install other mods for them to extend their functionality.&lt;br /&gt;
&lt;br /&gt;
==== Required dependency ====&lt;br /&gt;
&lt;br /&gt;
When a mod you installed requires you to install another mod for it to work,  the other mod, in this case, is a required dependency.&lt;br /&gt;
&lt;br /&gt;
==== Optional dependency ====&lt;br /&gt;
&lt;br /&gt;
When a mod makes a suggestion to install another mod, but if it does not need that other mod for it to work, the other mod, in this case, is an optional dependency. You can install the optional dependencies which extend the functionality of a mod to enhance your gaming experience with the mod.&lt;br /&gt;
&lt;br /&gt;
==== Sidenote ====&lt;br /&gt;
&lt;br /&gt;
Currently, the in-game mod portal does not automatically download neither required nor optional dependencies; therefore, it is up to the user to find and install them. However, such process is expected to be made automatic in the future.&lt;br /&gt;
&lt;br /&gt;
== Creating mods ==&lt;br /&gt;
: &#039;&#039;See also: [[Tutorial:Modding]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== API documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[Prototype definitions|Prototype documentation]] — What prototypes can be added to the game, and what are their properties&lt;br /&gt;
* [http://lua-api.Factorio.com/latest Documentation of the runtime API] — Hook into events and change the world around the player.&lt;br /&gt;
* [https://github.com/wube/factorio-data Factorio data github repository] — Tracks changes of the lua prototype definitions in factorio in between releases.&lt;br /&gt;
* [[Data.raw]] — Lists the names and types of all built-in prototypes&lt;br /&gt;
&lt;br /&gt;
=== Lua scripting ===&lt;br /&gt;
&lt;br /&gt;
You need to use the Lua programming language (version 5.2.1) to create any mods in Factorio. The game&#039;s mod system injects your code into the startup and to the data construction stage of the game. You can use any text editor to write the code for your mod. Well-known text editors that offer syntax highlighting for Lua are Notepad++ and Sublime Text.&lt;br /&gt;
&lt;br /&gt;
Useful resources for Lua:&lt;br /&gt;
&lt;br /&gt;
* [http://lua-users.org/wiki/TutorialDirectory Lua tutorial]&lt;br /&gt;
* [https://www.lua.org/manual/5.2/ Lua reference manual]&lt;br /&gt;
* [https://repl.it/languages/lua Lua REPL] : A Lua read-eval-print-loop, essentially a sandbox.&lt;br /&gt;
&lt;br /&gt;
=== Basic structure of a mod ===&lt;br /&gt;
&lt;br /&gt;
Factorio&#039;s mods are distributed in ZIP archives and contain several important files that Factorio looks for when loading mods. These files are listed below, and the required files are colored red.&lt;br /&gt;
&lt;br /&gt;
* ExampleMod_0.0.1.zip&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;info.json&amp;lt;/span&amp;gt;&lt;br /&gt;
** control.lua&lt;br /&gt;
** data.lua&lt;br /&gt;
** data-updates.lua&lt;br /&gt;
** data-final-fixes.lua&lt;br /&gt;
&lt;br /&gt;
=== Licensing ===&lt;br /&gt;
&lt;br /&gt;
Every mod requires a license since Factorio &#039;&#039;&#039;v0.11&#039;&#039;&#039;. If a mod has no license, it is assumed to have a Creative Commons license — [http://creativecommons.org/licenses/by-nc/4.0 Attribution-Noncommercial 4.0 International (CC BY-NC 4.0)]. However, it is possible to purposely make the mod [https://choosealicense.com/licenses/unlicense/ unlicensed], to allow the code within it to be available to the public domain. The most popular distribution licenses for Factorio mods are the [https://choosealicense.com/licenses/mit/ MIT license] and the [https://choosealicense.com/licenses/gpl-3.0/ GPLv3] license.&lt;br /&gt;
&lt;br /&gt;
Other useful legal links include:&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=6202&amp;amp;p=48971#p48968 Forum post on allowed use of base-mod content]&lt;br /&gt;
* [http://www.factorio.com/terms-of-service Factorio terms of service]&lt;br /&gt;
* [https://choosealicense.com/licenses/ Choose a license]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Technical]] — Documentation of technical formats and API&#039;s not related to modding&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Icebrain/Modding/ko&amp;diff=167355</id>
		<title>User:Icebrain/Modding/ko</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Icebrain/Modding/ko&amp;diff=167355"/>
		<updated>2019-01-22T02:01:06Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: Created page with &amp;quot;{{Languages}} 이 페이지는 모드를 어떻게 다운로드하고 설치하는 방법에 대해 알려주고, 또한 모드를 만들때 알아두어야할 사항들에...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
이 페이지는 모드를 어떻게 다운로드하고 설치하는 방법에 대해 알려주고, 또한 모드를 만들때 알아두어야할 사항들에 대한 내용들에 대하여 다루게 될것이다. 모드를 만드는 방법에 대한 더 자세한 방법은 [모딩-튜토리얼 페이지|모딩:튜토리얼]을 참고하면 될 것이다. 만약 모딩 API를 찾고 있다면 [http://lua-api.factorio.com/latest/ official Factorio Lua API documentation] 사이트를 참고할 것. 만약 압축형식으로 모드를 설치하고 싶다면  [[Application_directory|application directory]] 페이지의 지시에 따르면 된다.&lt;br /&gt;
&lt;br /&gt;
== 모드의 다운로드 &amp;amp; 설치 ==&lt;br /&gt;
&lt;br /&gt;
아래의 링크에서 모드를 다운받을 수 있다.&lt;br /&gt;
&lt;br /&gt;
You can download the mods from the following places:&lt;br /&gt;
&lt;br /&gt;
* [https://mods.factorio.com/ Mod portal (website)]&lt;br /&gt;
* Mod portal (in-game)&lt;br /&gt;
* [https://forums.factorio.com/viewforum.php?f=14&amp;amp;sid=68de6ef9ee46dcd7566653335917752b Mod subforum]&lt;br /&gt;
&lt;br /&gt;
=== Mod portal (website) ===&lt;br /&gt;
&lt;br /&gt;
Factorio&#039;s developers created the [https://mods.factorio.com/ mod portal (website)] to allow the players to share mods. A mod you download from the website comes in the form of a zipped file. To install the mod, you need to copy the zipped file into the mods directory located under the [[Application_directory#User_Data_directory|user data directory]] without unzipping it. You can verify whether or not you installed it correctly by viewing the mods list which you can access through the game&#039;s main menu.&lt;br /&gt;
&lt;br /&gt;
=== Mod portal (in-game) ===&lt;br /&gt;
&lt;br /&gt;
The mods displayed on the [https://mods.factorio.com/ mod portal (website)] should show in the in-game mod portal which you can access through the game&#039;s main menu. The differences in the in-game mod portal are that you can use it to both automatically download and install mods, and to enable or disable the mods.&lt;br /&gt;
&lt;br /&gt;
=== Mod subforum ===&lt;br /&gt;
&lt;br /&gt;
Some mod creators upload their mods to the official [https://forums.factorio.com/viewforum.php?f=14&amp;amp;sid=68de6ef9ee46dcd7566653335917752b mod subforum] to showcase their work without submitting to the mod portal or to get feedbacks from the community on their mods before updating or sending them to the mod portal. An uploaded mod should show as an attachment.  Occasionally, a mod you download from the subforum comes in the form of a zipped file. You need to copy it into the mods directory located under the [[Application_directory#User_Data_directory|user data directory]] to install it — you do not have to unzip it. You can verify whether or not you installed it correctly by viewing the mods list which you can access through the game&#039;s main menu.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
Many mods use Factorio&#039;s base mod as their only dependency which you do not have to install separately. However, some mods may require you to install other mods for them to work and can also make suggestions for you to install other mods for them to extend their functionality.&lt;br /&gt;
&lt;br /&gt;
==== Required dependency ====&lt;br /&gt;
&lt;br /&gt;
When a mod you installed requires you to install another mod for it to work,  the other mod, in this case, is a required dependency.&lt;br /&gt;
&lt;br /&gt;
==== Optional dependency ====&lt;br /&gt;
&lt;br /&gt;
When a mod makes a suggestion to install another mod, but if it does not need that other mod for it to work, the other mod, in this case, is an optional dependency. You can install the optional dependencies which extend the functionality of a mod to enhance your gaming experience with the mod.&lt;br /&gt;
&lt;br /&gt;
==== Sidenote ====&lt;br /&gt;
&lt;br /&gt;
Currently, the in-game mod portal does not automatically download neither required nor optional dependencies; therefore, it is up to the user to find and install them. However, such process is expected to be made automatic in the future.&lt;br /&gt;
&lt;br /&gt;
== Creating mods ==&lt;br /&gt;
: &#039;&#039;See also: [[Tutorial:Modding]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== API documentation ===&lt;br /&gt;
&lt;br /&gt;
* [[Prototype definitions|Prototype documentation]] — What prototypes can be added to the game, and what are their properties&lt;br /&gt;
* [http://lua-api.Factorio.com/latest Documentation of the runtime API] — Hook into events and change the world around the player.&lt;br /&gt;
* [https://github.com/wube/factorio-data Factorio data github repository] — Tracks changes of the lua prototype definitions in factorio in between releases.&lt;br /&gt;
* [[Data.raw]] — Lists the names and types of all built-in prototypes&lt;br /&gt;
&lt;br /&gt;
=== Lua scripting ===&lt;br /&gt;
&lt;br /&gt;
You need to use the Lua programming language (version 5.2.1) to create any mods in Factorio. The game&#039;s mod system injects your code into the startup and to the data construction stage of the game. You can use any text editor to write the code for your mod. Well-known text editors that offer syntax highlighting for Lua are Notepad++ and Sublime Text.&lt;br /&gt;
&lt;br /&gt;
Useful resources for Lua:&lt;br /&gt;
&lt;br /&gt;
* [http://lua-users.org/wiki/TutorialDirectory Lua tutorial]&lt;br /&gt;
* [https://www.lua.org/manual/5.2/ Lua reference manual]&lt;br /&gt;
* [https://repl.it/languages/lua Lua REPL] : A Lua read-eval-print-loop, essentially a sandbox.&lt;br /&gt;
&lt;br /&gt;
=== Basic structure of a mod ===&lt;br /&gt;
&lt;br /&gt;
Factorio&#039;s mods are distributed in ZIP archives and contain several important files that Factorio looks for when loading mods. These files are listed below, and the required files are colored red.&lt;br /&gt;
&lt;br /&gt;
* ExampleMod_0.0.1.zip&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;info.json&amp;lt;/span&amp;gt;&lt;br /&gt;
** control.lua&lt;br /&gt;
** data.lua&lt;br /&gt;
** data-updates.lua&lt;br /&gt;
** data-final-fixes.lua&lt;br /&gt;
&lt;br /&gt;
=== Licensing ===&lt;br /&gt;
&lt;br /&gt;
Every mod requires a license since Factorio &#039;&#039;&#039;v0.11&#039;&#039;&#039;. If a mod has no license, it is assumed to have a Creative Commons license — [http://creativecommons.org/licenses/by-nc/4.0 Attribution-Noncommercial 4.0 International (CC BY-NC 4.0)]. However, it is possible to purposely make the mod [https://choosealicense.com/licenses/unlicense/ unlicensed], to allow the code within it to be available to the public domain. The most popular distribution licenses for Factorio mods are the [https://choosealicense.com/licenses/mit/ MIT license] and the [https://choosealicense.com/licenses/gpl-3.0/ GPLv3] license.&lt;br /&gt;
&lt;br /&gt;
Other useful legal links include:&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=6202&amp;amp;p=48971#p48968 Forum post on allowed use of base-mod content]&lt;br /&gt;
* [http://www.factorio.com/terms-of-service Factorio terms of service]&lt;br /&gt;
* [https://choosealicense.com/licenses/ Choose a license]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Technical]] — Documentation of technical formats and API&#039;s not related to modding&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_gear_wheel/ko&amp;diff=158430</id>
		<title>Iron gear wheel/ko</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_gear_wheel/ko&amp;diff=158430"/>
		<updated>2018-04-22T05:08:55Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: Created page with &amp;quot;{{Languages}} {{:Infobox:Iron gear wheel}}  &amp;#039;&amp;#039;&amp;#039;철 기어&amp;#039;&amp;#039;&amp;#039;는 2개의 철판으로 가공할 수 있는 기초적인 생산물이다. 이것은 많은 기...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Iron gear wheel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;철 기어&#039;&#039;&#039;는 2개의 [[Iron plate/ko|철판]]으로 가공할 수 있는 기초적인 생산물이다. 이것은 많은 기본적이고 발전된 제조법에 사용되는 아주 중요한 생산품이다.&lt;br /&gt;
&lt;br /&gt;
== 히스토리 ==&lt;br /&gt;
{{히스토리|0.10.0|&lt;br /&gt;
* 묶음단위가 10단위로 변경었고 투입기/요청의 계수량과 맞춘것임}}&lt;br /&gt;
&lt;br /&gt;
{{히스토리|0.7.1|&lt;br /&gt;
* 묶음단위가 64에서 128로 증가됨}}&lt;br /&gt;
&lt;br /&gt;
{{히스토리|0.1.0|&lt;br /&gt;
* 작성됨}}&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Components}}&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_plate/ko&amp;diff=158429</id>
		<title>Iron plate/ko</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_plate/ko&amp;diff=158429"/>
		<updated>2018-04-22T05:04:01Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Iron plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;철판&#039;&#039;&#039;은 [[iron ore/ko|철광석]]을 [[furnace/ko|용광로]]에서 녹여 만들 수 있는 재료이다. 팩토레오에서 생산품 또는 중간생산품으로 거의 항상 사용되는 재료이기 떄문에 항상 대량으로 만들어놓는 것이 좋다. 용광로에서 녹일때 시간이 걸리기 때문에 철판 5개로 1개의 [[강철판]]으로 변환을 할 수 있다.&lt;br /&gt;
&lt;br /&gt;
자유플레이 게임시 플레이어는 8개의 철판, [[burner mining drill/ko|화력 채광 드릴]]과 [[stone furnace/ko|돌 용광로]]를 가지고 시작하게 된다. 이 철판은 첫 광석을 손으로 캐는것이 너무 느리기 때문에 보통 [[철 도끼]]를 만드는데 사용된다.&lt;br /&gt;
&lt;br /&gt;
== 도전과제 ==&lt;br /&gt;
철판은 아래의 도전과제와 바로 연결된다.&lt;br /&gt;
{{Achievement|iron-throne-1}}&lt;br /&gt;
{{Achievement|iron-throne-2}}&lt;br /&gt;
{{Achievement|iron-throne-3}}&lt;br /&gt;
&lt;br /&gt;
== 관련 항목 ==&lt;br /&gt;
* [[Iron gear wheel/ko|철 기어]]&lt;br /&gt;
* [[copper plate/ko|구리 판]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Materials}}&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Copper_plate/ko&amp;diff=158428</id>
		<title>Copper plate/ko</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Copper_plate/ko&amp;diff=158428"/>
		<updated>2018-04-22T04:51:59Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Copper plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;구리판&#039;&#039;&#039;은 [[구리광석]]을 [[용광로]]에서 녹여서 만든다. 구리판은 초반에는 적은량이 필요하기 때문에 많은 플레이어들이 얼마나 이것이 얼마나 많이 필요한지 과소평가하기 쉬운 자원이다. 게임 후반부에 구리는 [[전자회로]]는 물론, 구리를 소비하는 다양한 자원들에 사용되게 된다. 그러나 구리는 보통 [[철 판]]보다는 상대적으로 적게 사용된다.&lt;br /&gt;
&lt;br /&gt;
== 관련 항목 ==&lt;br /&gt;
&lt;br /&gt;
* [[철 판]]&lt;br /&gt;
* [[돌 용광로]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Materials}}&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Copper_plate/ko&amp;diff=158427</id>
		<title>Copper plate/ko</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Copper_plate/ko&amp;diff=158427"/>
		<updated>2018-04-22T04:51:30Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: Created page with &amp;quot;{{Languages}} {{:Infobox:Copper plate}}  &amp;#039;&amp;#039;&amp;#039;구리판&amp;#039;&amp;#039;&amp;#039;은 구리광석을 용광로에서 녹여서 만든다. 구리판은 초반에는 적은량이 필요하기...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Copper plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;구리판&#039;&#039;&#039;은 [[구리광석]]을 [[용광로]]에서 녹여서 만든다. 구리판은 초반에는 적은량이 필요하기 때문에 많은 플레이어들이 얼마나 이것이 얼마나 많이 필요한지 과소평가하기 쉬운 자원이다. 게임 후반부에 구리는 [[전자회로]]는 물론, 구리를 소비하는 다양한 자원들에 사용되게 된다. 그러나 구리는 보통 [[철판]]보다는 상대적으로 적게 사용된다.&lt;br /&gt;
&lt;br /&gt;
== 관련 항목 ==&lt;br /&gt;
&lt;br /&gt;
* [[철판]]&lt;br /&gt;
* [[돌 용광로]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Materials}}&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_plate/ko&amp;diff=158426</id>
		<title>Iron plate/ko</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_plate/ko&amp;diff=158426"/>
		<updated>2018-04-22T04:44:02Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: Created page with &amp;quot;{{Languages}} {{:Infobox:Iron plate}}  &amp;#039;&amp;#039;&amp;#039;철판&amp;#039;&amp;#039;&amp;#039;은 철광석을 용광로에서 녹여 만들 수 있는 재료이다. 팩토레오에서 생산품 또는 중간...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Iron plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;철판&#039;&#039;&#039;은 [[철광석]]을 [[용광로]]에서 녹여 만들 수 있는 재료이다. 팩토레오에서 생산품 또는 중간생산품으로 거의 항상 사용되는 재료이기 떄문에 항상 대량으로 만들어놓는 것이 좋다. 용광로에서 녹일때 시간이 걸리기 때문에 철판 5개로 1개의 [[강철판]]으로 변환을 할 수 있다.&lt;br /&gt;
&lt;br /&gt;
자유플레이 게임시 플레이어는 8개의 철판, [[화력 채광 드릴]]과 [[돌 용광로]]를 가지고 시작하게 된다. 이 철판은 첫 광석을 손으로 캐는것이 너무 느리기 때문에 보통 [[철 도끼]]를 만드는데 사용된다.&lt;br /&gt;
&lt;br /&gt;
== 도전과제 ==&lt;br /&gt;
철판은 아래의 도전과제와 바로 연결된다.&lt;br /&gt;
{{Achievement|iron-throne-1}}&lt;br /&gt;
{{Achievement|iron-throne-2}}&lt;br /&gt;
{{Achievement|iron-throne-3}}&lt;br /&gt;
&lt;br /&gt;
== 관련 항목 ==&lt;br /&gt;
* [[철 기어]]&lt;br /&gt;
* [[구리 판]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Materials}}&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_ore/ko&amp;diff=158425</id>
		<title>Iron ore/ko</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_ore/ko&amp;diff=158425"/>
		<updated>2018-04-22T03:52:32Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Iron ore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;철광석&#039;&#039;&#039;은 맵에서 발견할 수 있는 중요한 자원 중 하나이다.. 철광석을 용광로에서 녹여 [[iron plate/ko|철판]]으로 가공할 수 있으며, 물과 함께 조합하여 [[concrete/ko|콘크리트]]를 만들 수 있는 자원이다.&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Resources}}&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Icebrain&amp;diff=157463</id>
		<title>User:Icebrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Icebrain&amp;diff=157463"/>
		<updated>2018-03-18T23:38:22Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: Replaced content with &amp;quot;:)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:)&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_ore/ko&amp;diff=157341</id>
		<title>Iron ore/ko</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_ore/ko&amp;diff=157341"/>
		<updated>2018-03-16T07:57:39Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Iron ore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;철광석&#039;&#039;&#039;은 맵에서 발견할 수 있는 중요한 자원 중 하나이다.. 철광석을 용광로에서 녹여 [[철판|철판]]으로 가공할 수 있으며, 물과 함께 조합하여 [[콘크리트|콘크리트]]를 만들 수 있는 자원이다.&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|자원}}&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_ore/ko&amp;diff=157340</id>
		<title>Iron ore/ko</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_ore/ko&amp;diff=157340"/>
		<updated>2018-03-16T07:56:07Z</updated>

		<summary type="html">&lt;p&gt;Icebrain: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;철광석&amp;#039;&amp;#039;&amp;#039;은 맵에서 발견할 수 있는 중요한 자원 중 하나이다.. 철광석을 용광로에서 녹여 철판으로 가공할 수 있으며, 물...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;철광석&#039;&#039;&#039;은 맵에서 발견할 수 있는 중요한 자원 중 하나이다.. 철광석을 용광로에서 녹여 [[철판|철판]]으로 가공할 수 있으며, 물과 함께 조합하여 [[콘크리트|콘크리트]]를 만들 수 있는 자원이다.&lt;br /&gt;
&lt;br /&gt;
{{중간 가공품}}&lt;br /&gt;
{{C|자원}}&lt;/div&gt;</summary>
		<author><name>Icebrain</name></author>
	</entry>
</feed>