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	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-08-21T14:32:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Quality&amp;diff=195586</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Quality&amp;diff=195586"/>
		<updated>2023-12-06T15:26:25Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: Wrong module specified on recycler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
Quality positively influences the effects of items and buildings, allowing for &amp;quot;vertical&amp;quot; improvement in order to create smaller factories for a given output.&lt;br /&gt;
&lt;br /&gt;
Quality is a random effect from quality modules, similar to [[Uranium processing]], and not cumulative like [[Module#Productivity_module|productivity]].&lt;br /&gt;
&lt;br /&gt;
== Quality Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are 5 quality tiers in vanilla gameplay, with tier strength in brackets:&lt;br /&gt;
&lt;br /&gt;
* Normal (0)&lt;br /&gt;
* Uncommon (1)&lt;br /&gt;
* Rare (2)&lt;br /&gt;
* Epic (3)&lt;br /&gt;
* Legendary (5)&lt;br /&gt;
&lt;br /&gt;
All vanilla quality tiers have a 0.1 chance multiplier, which is used when crafting with quality modules.&lt;br /&gt;
&lt;br /&gt;
== Quality Effects ==&lt;br /&gt;
&lt;br /&gt;
The currently known effects of quality strength are as follows:&lt;br /&gt;
&lt;br /&gt;
* +30% health&lt;br /&gt;
* +30% energy output&lt;br /&gt;
* +30% crafting speed&lt;br /&gt;
* +30% robot limit (rounded down)&lt;br /&gt;
* +30% robot recharge rate (both number and speed, rounded down)&lt;br /&gt;
* +30% positive module effects (rounded down for at least quality modules)&lt;br /&gt;
* +10% turret range&lt;br /&gt;
* +1 tile reach for power poles&lt;br /&gt;
* +1 equipment grid size (both dimensions)&lt;br /&gt;
* Larger inventory (unknown boost size)&lt;br /&gt;
* Increased ammo damage (30%?)&lt;br /&gt;
* Faster inserters&lt;br /&gt;
* Reduced resource depletion on miners (likely multiplicative in effect with productivity)&lt;br /&gt;
* Larger capacity on accumulators&lt;br /&gt;
* Increased output rate on nuclear reactors, boilers, and steam engines/turbines&lt;br /&gt;
* Reduced power consumption on beacons&lt;br /&gt;
* Larger scan range on radars&lt;br /&gt;
* +100% durability on consumable items (repair packs, science packs)&lt;br /&gt;
&lt;br /&gt;
These effects are per quality strength and additive, a Legendary [[Productivity module 3]] would grant 25% productivity.&lt;br /&gt;
&lt;br /&gt;
Some buildings, such as [[Transport belt]]s and [[Wall]]s, only gain increased health.&lt;br /&gt;
&lt;br /&gt;
== Quality Modules ==&lt;br /&gt;
&lt;br /&gt;
Quality modules add 10%/15%/25% quality strength to a crafting machine, which allows resulting items to be a higher quality.&lt;br /&gt;
&lt;br /&gt;
When working out the odds of improving quality, start with the sum of quality strength, then for each quality improvement multiply by the tier chance multiplier (0.1 for all vanilla tiers).&lt;br /&gt;
&lt;br /&gt;
For 100% quality strength on Normal inputs with all tiers unlocked, this gives the following odds:&lt;br /&gt;
&lt;br /&gt;
* 90% Normal&lt;br /&gt;
* 9% Uncommon (10% Uncommon+)&lt;br /&gt;
* 0.9% Rare (1% Rare+)&lt;br /&gt;
* 0.09% Epic (0.1% Epic+)&lt;br /&gt;
* 0.01% Legendary&lt;br /&gt;
&lt;br /&gt;
For 248% quality strength (maximum possible as +150% on 25% rounds down to 62% per module), the odds are instead:&lt;br /&gt;
&lt;br /&gt;
* 75.2% Normal&lt;br /&gt;
* 22.32% Uncommon (24.8% Uncommon+)&lt;br /&gt;
* 2.232% Rare (2.48% Rare+)&lt;br /&gt;
* 0.2232% Epic (0.248% Epic+)&lt;br /&gt;
* 0.0248% Legendary&lt;br /&gt;
&lt;br /&gt;
When using quality ingredients as an input, the base quality is the lowest input quality ignoring [[fluid system|liquid]]s (as fluids cannot have quality). Crafting an [[Electronic circuit]] from Uncommon [[Iron plate]]s and Epic [[Copper cable]] will give a base quality of Uncommon.&lt;br /&gt;
&lt;br /&gt;
Quality modules are only required to &#039;&#039;improve&#039;&#039; quality, crafting will always give the base quality of the used items. Additionally, the odds of improving from a given base quality is (in vanilla) the same as improving the same number of tiers from Normal quality.&lt;br /&gt;
&lt;br /&gt;
=== Optimal Module Usage ===&lt;br /&gt;
&lt;br /&gt;
When using [[Assembling machine 3]]s with the goal of converting all input items to Legendary outputs, and feeding non-Legendary items through a [[Recycler]] with 4 quality modules (as recyclers can&#039;t take productivity modules), the optimal number of quality and productivity modules is as follows:&lt;br /&gt;
&lt;br /&gt;
* If the quality modules offer less than 15% strength, use 4 quality modules&lt;br /&gt;
* If the quality modules offer 16% (Rare T3s) or 19% (Epic T3s), use 3 quality modules and 1 productivity module&lt;br /&gt;
* If the quality modules offer 25% (Legendary 3s), use 2 of each module&lt;br /&gt;
* If the quality modules offer &#039;&#039;exactly&#039;&#039; 15% (Legendary T2s):&lt;br /&gt;
** When the base quality of the inputs is Epic, use 4 quality modules&lt;br /&gt;
** When the base quality of the inputs is &#039;&#039;not&#039;&#039; Epic, use 3 quality modules&lt;br /&gt;
*** If the productivity modules offer 1.5% or less and the base quality of the inputs is Rare, use 4 quality modules and not 3&lt;br /&gt;
&lt;br /&gt;
It is also more optimal to improve quality on the lead-up to the target output item due to the recycler only giving back 25% of the input items, except for cases where the chosen item has a productivity research available, in which case looping through a recycler is optimal and has no added material cost (ignoring fluids).&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Quality&amp;diff=195090</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Quality&amp;diff=195090"/>
		<updated>2023-11-07T19:29:53Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Optimal Module Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
Quality positively influences the effects of items and buildings, allowing for &amp;quot;vertical&amp;quot; improvement in order to create smaller factories for a given output.&lt;br /&gt;
&lt;br /&gt;
Quality is a random effect from quality modules, similar to [[Uranium processing]], and not cumulative like [[Module#Productivity_module|productivity]].&lt;br /&gt;
&lt;br /&gt;
== Quality Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are 5 quality tiers in vanilla gameplay, with tier strength in brackets:&lt;br /&gt;
&lt;br /&gt;
* Normal (0)&lt;br /&gt;
* Uncommon (1)&lt;br /&gt;
* Rare (2)&lt;br /&gt;
* Epic (3)&lt;br /&gt;
* Legendary (5)&lt;br /&gt;
&lt;br /&gt;
All vanilla quality tiers have a 0.1 chance multiplier, which is used when crafting with quality modules.&lt;br /&gt;
&lt;br /&gt;
== Quality Effects ==&lt;br /&gt;
&lt;br /&gt;
The currently known effects of quality strength are as follows:&lt;br /&gt;
&lt;br /&gt;
* +30% health&lt;br /&gt;
* +30% energy output&lt;br /&gt;
* +30% crafting speed&lt;br /&gt;
* +30% robot limit (rounded down)&lt;br /&gt;
* +30% robot recharge rate (both number and speed, rounded down)&lt;br /&gt;
* +30% positive module effects (rounded down for at least quality modules)&lt;br /&gt;
* +10% turret range&lt;br /&gt;
* +1 tile reach for power poles&lt;br /&gt;
* +1 equipment grid size (both dimensions)&lt;br /&gt;
* Larger inventory (unknown boost size)&lt;br /&gt;
* Increased ammo damage (30%?)&lt;br /&gt;
* Faster inserters&lt;br /&gt;
* Reduced resource depletion on miners (likely multiplicative in effect with productivity)&lt;br /&gt;
* Larger capacity on accumulators&lt;br /&gt;
* Increased output rate on nuclear reactors, boilers, and steam engines/turbines&lt;br /&gt;
* Reduced power consumption on beacons&lt;br /&gt;
* Larger scan range on radars&lt;br /&gt;
* +100% durability on consumable items (repair packs, science packs)&lt;br /&gt;
&lt;br /&gt;
These effects are per quality strength and additive, a Legendary [[Productivity module 3]] would grant 25% productivity.&lt;br /&gt;
&lt;br /&gt;
Some buildings, such as [[Transport belt]]s and [[Wall]]s, only gain increased health.&lt;br /&gt;
&lt;br /&gt;
== Quality Modules ==&lt;br /&gt;
&lt;br /&gt;
Quality modules add 10%/15%/25% quality strength to a crafting machine, which allows resulting items to be a higher quality.&lt;br /&gt;
&lt;br /&gt;
When working out the odds of improving quality, start with the sum of quality strength, then for each quality improvement multiply by the tier chance multiplier (0.1 for all vanilla tiers).&lt;br /&gt;
&lt;br /&gt;
For 100% quality strength on Normal inputs with all tiers unlocked, this gives the following odds:&lt;br /&gt;
&lt;br /&gt;
* 90% Normal&lt;br /&gt;
* 9% Uncommon (10% Uncommon+)&lt;br /&gt;
* 0.9% Rare (1% Rare+)&lt;br /&gt;
* 0.09% Epic (0.1% Epic+)&lt;br /&gt;
* 0.01% Legendary&lt;br /&gt;
&lt;br /&gt;
For 248% quality strength (maximum possible as +150% on 25% rounds down to 62% per module), the odds are instead:&lt;br /&gt;
&lt;br /&gt;
* 75.2% Normal&lt;br /&gt;
* 22.32% Uncommon (24.8% Uncommon+)&lt;br /&gt;
* 2.232% Rare (2.48% Rare+)&lt;br /&gt;
* 0.2232% Epic (0.248% Epic+)&lt;br /&gt;
* 0.0248% Legendary&lt;br /&gt;
&lt;br /&gt;
When using quality ingredients as an input, the base quality is the lowest input quality ignoring [[fluid system|liquid]]s (as fluids cannot have quality). Crafting an [[Electronic circuit]] from Uncommon [[Iron plate]]s and Epic [[Copper cable]] will give a base quality of Uncommon.&lt;br /&gt;
&lt;br /&gt;
Quality modules are only required to &#039;&#039;improve&#039;&#039; quality, crafting will always give the base quality of the used items. Additionally, the odds of improving from a given base quality is (in vanilla) the same as improving the same number of tiers from Normal quality.&lt;br /&gt;
&lt;br /&gt;
=== Optimal Module Usage ===&lt;br /&gt;
&lt;br /&gt;
When using [[Assembling machine 3]]s with the goal of converting all input items to Legendary outputs, and feeding non-Legendary items through a [[Recycler]] with 4 quality modules (as recyclers can&#039;t take quality modules), the optimal number of quality and productivity modules is as follows:&lt;br /&gt;
&lt;br /&gt;
* If the quality modules offer less than 15% strength, use 4 quality modules&lt;br /&gt;
* If the quality modules offer 16% (Rare T3s) or 19% (Epic T3s), use 3 quality modules and 1 productivity module&lt;br /&gt;
* If the quality modules offer 25% (Legendary 3s), use 2 of each module&lt;br /&gt;
* If the quality modules offer &#039;&#039;exactly&#039;&#039; 15% (Legendary T2s):&lt;br /&gt;
** When the base quality of the inputs is Epic, use 4 quality modules&lt;br /&gt;
** When the base quality of the inputs is &#039;&#039;not&#039;&#039; Epic, use 3 quality modules&lt;br /&gt;
*** If the productivity modules offer 1.5% or less and the base quality of the inputs is Rare, use 4 quality modules and not 3&lt;br /&gt;
&lt;br /&gt;
It is also more optimal to improve quality on the lead-up to the target output item due to the recycler only giving back 25% of the input items, except for cases where the chosen item has a productivity research available, in which case looping through a recycler is optimal and has no added material cost (ignoring fluids).&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Quality&amp;diff=195089</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Quality&amp;diff=195089"/>
		<updated>2023-11-07T19:19:30Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: Created page with &amp;quot;{{Upcoming}}  Quality positively influences the effects of items and buildings, allowing for &amp;quot;vertical&amp;quot; improvement in order to create smaller factories for a given output.  Quality is a random effect from quality modules, similar to Uranium processing, and not cumulative like productivity.  == Quality Tiers ==  There are 5 quality tiers in vanilla gameplay, with tier strength in brackets:  * Normal (0) * Uncommon (1) * Rare (2) * Epic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
Quality positively influences the effects of items and buildings, allowing for &amp;quot;vertical&amp;quot; improvement in order to create smaller factories for a given output.&lt;br /&gt;
&lt;br /&gt;
Quality is a random effect from quality modules, similar to [[Uranium processing]], and not cumulative like [[Module#Productivity_module|productivity]].&lt;br /&gt;
&lt;br /&gt;
== Quality Tiers ==&lt;br /&gt;
&lt;br /&gt;
There are 5 quality tiers in vanilla gameplay, with tier strength in brackets:&lt;br /&gt;
&lt;br /&gt;
* Normal (0)&lt;br /&gt;
* Uncommon (1)&lt;br /&gt;
* Rare (2)&lt;br /&gt;
* Epic (3)&lt;br /&gt;
* Legendary (5)&lt;br /&gt;
&lt;br /&gt;
All vanilla quality tiers have a 0.1 chance multiplier, which is used when crafting with quality modules.&lt;br /&gt;
&lt;br /&gt;
== Quality Effects ==&lt;br /&gt;
&lt;br /&gt;
The currently known effects of quality strength are as follows:&lt;br /&gt;
&lt;br /&gt;
* +30% health&lt;br /&gt;
* +30% energy output&lt;br /&gt;
* +30% crafting speed&lt;br /&gt;
* +30% robot limit (rounded down)&lt;br /&gt;
* +30% robot recharge rate (both number and speed, rounded down)&lt;br /&gt;
* +30% positive module effects (rounded down for at least quality modules)&lt;br /&gt;
* +10% turret range&lt;br /&gt;
* +1 tile reach for power poles&lt;br /&gt;
* +1 equipment grid size (both dimensions)&lt;br /&gt;
* Larger inventory (unknown boost size)&lt;br /&gt;
* Increased ammo damage (30%?)&lt;br /&gt;
* Faster inserters&lt;br /&gt;
* Reduced resource depletion on miners (likely multiplicative in effect with productivity)&lt;br /&gt;
* Larger capacity on accumulators&lt;br /&gt;
* Increased output rate on nuclear reactors, boilers, and steam engines/turbines&lt;br /&gt;
* Reduced power consumption on beacons&lt;br /&gt;
* Larger scan range on radars&lt;br /&gt;
* +100% durability on consumable items (repair packs, science packs)&lt;br /&gt;
&lt;br /&gt;
These effects are per quality strength and additive, a Legendary [[Productivity module 3]] would grant 25% productivity.&lt;br /&gt;
&lt;br /&gt;
Some buildings, such as [[Transport belt]]s and [[Wall]]s, only gain increased health.&lt;br /&gt;
&lt;br /&gt;
== Quality Modules ==&lt;br /&gt;
&lt;br /&gt;
Quality modules add 10%/15%/25% quality strength to a crafting machine, which allows resulting items to be a higher quality.&lt;br /&gt;
&lt;br /&gt;
When working out the odds of improving quality, start with the sum of quality strength, then for each quality improvement multiply by the tier chance multiplier (0.1 for all vanilla tiers).&lt;br /&gt;
&lt;br /&gt;
For 100% quality strength on Normal inputs with all tiers unlocked, this gives the following odds:&lt;br /&gt;
&lt;br /&gt;
* 90% Normal&lt;br /&gt;
* 9% Uncommon (10% Uncommon+)&lt;br /&gt;
* 0.9% Rare (1% Rare+)&lt;br /&gt;
* 0.09% Epic (0.1% Epic+)&lt;br /&gt;
* 0.01% Legendary&lt;br /&gt;
&lt;br /&gt;
For 248% quality strength (maximum possible as +150% on 25% rounds down to 62% per module), the odds are instead:&lt;br /&gt;
&lt;br /&gt;
* 75.2% Normal&lt;br /&gt;
* 22.32% Uncommon (24.8% Uncommon+)&lt;br /&gt;
* 2.232% Rare (2.48% Rare+)&lt;br /&gt;
* 0.2232% Epic (0.248% Epic+)&lt;br /&gt;
* 0.0248% Legendary&lt;br /&gt;
&lt;br /&gt;
When using quality ingredients as an input, the base quality is the lowest input quality ignoring [[fluid system|liquid]]s (as fluids cannot have quality). Crafting an [[Electronic circuit]] from Uncommon [[Iron plate]]s and Epic [[Copper cable]] will give a base quality of Uncommon.&lt;br /&gt;
&lt;br /&gt;
Quality modules are only required to &#039;&#039;improve&#039;&#039; quality, crafting will always give the base quality of the used items. Additionally, the odds of improving from a given base quality is (in vanilla) the same as improving the same number of tiers from Normal quality.&lt;br /&gt;
&lt;br /&gt;
=== Optimal Module Usage ===&lt;br /&gt;
&lt;br /&gt;
When using [[Assembling machine 3]]s with the goal of converting all input items to Legendary outputs, and feeding non-Legendary items through a [[Recycler]] with 4 quality modules (as recyclers can&#039;t take quality modules), the optimal number of quality and productivity modules is as follows:&lt;br /&gt;
&lt;br /&gt;
* If the quality modules offer less than 15% strength, use 4 quality modules&lt;br /&gt;
* If the quality modules offer 16% (Rare T3s) or 19% (Epic T3s), use 3 quality modules and 1 productivity module&lt;br /&gt;
* If the quality modules offer 25% (Legendary 3s), use 2 of each module&lt;br /&gt;
* If the quality modules offer &#039;&#039;exactly&#039;&#039; 15% (Legendary T2s):&lt;br /&gt;
** When the base quality of the inputs is Epic, use 4 quality modules&lt;br /&gt;
** When the base quality of the inputs is &#039;&#039;not&#039;&#039; Epic, use 3 quality modules&lt;br /&gt;
*** If the productivity modules offer 1.5% or less and the base quality of the inputs is Rare, use 4 quality modules and not 3&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap&amp;diff=194997</id>
		<title>Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap&amp;diff=194997"/>
		<updated>2023-10-21T19:58:51Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* New Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
This is a short summary of the future plans for Factorio.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed and up-to-date list of upcoming features.&lt;br /&gt;
&lt;br /&gt;
== Factorio 1.1 (stable since January 26 2021) ==&lt;br /&gt;
&lt;br /&gt;
* The 1.1 release is the final release of the vanilla game.&lt;br /&gt;
** It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that&#039;s about it. [https://factorio.com/blog/post/fff-365]&lt;br /&gt;
&lt;br /&gt;
= Factorio Expansion Pack =&lt;br /&gt;
&lt;br /&gt;
The expansion pack is a set of 3 extra mods that will be released with version 2.0 as a paid expansion. The mods are:&lt;br /&gt;
&lt;br /&gt;
* Space Age, featuring 4 new planets, space platforms, and a reworked tech tree&lt;br /&gt;
* Quality, allowing drastic improvements to buildings and items as a &amp;quot;vertical&amp;quot; growth&lt;br /&gt;
* Elevated Rails, for improved rail routing and better intersections&lt;br /&gt;
&lt;br /&gt;
Note: Both the expansion and the first mod are called Space Age, &amp;quot;Space Age&amp;quot; will always refer to the mod.&lt;br /&gt;
&lt;br /&gt;
== Space Age ==&lt;br /&gt;
&lt;br /&gt;
Relevant FFFs: [https://www.factorio.com/blog/post/fff-373 FFF 373 - Factorio: Space Age], [https://www.factorio.com/blog/post/fff-381 FFF 381 - Space Platforms]&lt;br /&gt;
&lt;br /&gt;
Space Age features 4 new planets (possibly named Vulcanus, Bacchus, Fulgora, and Aquilo) with their own &amp;quot;unique theme, resource, challenges, and gameplay mechanics&amp;quot;, as well as new enemies to deal with.&lt;br /&gt;
&lt;br /&gt;
Some technologies have been moved to one of these planets; artillery, cliff explosives, spidertron, tier 3 modules, and some personal equipment are in this list.&lt;br /&gt;
&lt;br /&gt;
Playthroughs of Space Age are expected to take approximately 60-100 hours, compared to 150-500+ hours for Space Exploration.&lt;br /&gt;
&lt;br /&gt;
=== New Buildings ===&lt;br /&gt;
&lt;br /&gt;
* Crusher, assembler-like building&lt;br /&gt;
* Asteroid Collector, sends out tentacle-like grabbers to collect asteroids&lt;br /&gt;
* Space Platform Hub, central unit for space platforms&lt;br /&gt;
&lt;br /&gt;
=== Space Platforms ===&lt;br /&gt;
&lt;br /&gt;
Space platforms are player-created surfaces that function both as factories and as transport to other planets.&lt;br /&gt;
&lt;br /&gt;
Platforms are created by launching a &amp;quot;starter pack&amp;quot; on a rocket, which creates the surface with a hub on it with a small amount of flooring. More flooring can be placed, but can&#039;t contain any holes. The entire platform is lost if the hub is destroyed.&lt;br /&gt;
&lt;br /&gt;
The hub counts as a construction and logistics handler (as the player is confined to the hub) as well as a train-like entity (for moving between planets).&lt;br /&gt;
&lt;br /&gt;
Rocket silos now act as a requester chest and can request all items needed by a connected hub in orbit, including ghost entities. Silos can also be manually filled.&lt;br /&gt;
&lt;br /&gt;
A number of buildings can&#039;t be built on platforms, including construction and logistics robots, chests, vehicles, and burner entities.&lt;br /&gt;
&lt;br /&gt;
Storage within the hub can be expanded with cargo bays, which is important as you can&#039;t place chests on platforms. Cargo bays can also attach to other cargo bays.&lt;br /&gt;
&lt;br /&gt;
Platforms act as a power transmitter, removing the need for power poles entirely.&lt;br /&gt;
&lt;br /&gt;
Asteroids appear around space platforms and act as a renewable way to obtain iron, ice, and carbon. All three are required to produce fuel and oxidiser to move between planets. Moving causes larger, hazardous asteroids to appear that can be shot down into the smaller, collectible form. All asteroid types are collected and then crushed.&lt;br /&gt;
&lt;br /&gt;
* Metallic asteroids are crushed into iron ore&lt;br /&gt;
* Carbonic asteroids are crushed into carbon&lt;br /&gt;
* Oxide asteroids are crushed into ice, which can be melted into water&lt;br /&gt;
&lt;br /&gt;
Excess items can be dumped by &amp;quot;inserting&amp;quot; them into a space with no flooring.&lt;br /&gt;
&lt;br /&gt;
All three asteroid types are also required to produce space science efficiently, as the satellite method now only produces 10 science packs, as well as needing some enriched uranium. Enrichment was moved to space science to compensate for enriched uranium being a required resource. Tier 2 modules were also moved to space science.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
Relevant FFFs: [https://www.factorio.com/blog/post/fff-375 FFF 375 - Quality]&lt;br /&gt;
&lt;br /&gt;
Quality offers &amp;quot;vertical&amp;quot; growth for factories and influences a variety of building and item stats.&lt;br /&gt;
&lt;br /&gt;
Quality tiers are Normal (0), Uncommon (1), Rare (2), Epic (3), and Legendary (5). Note that legendary quality has a doubled level increase to 5 instead of 4.&lt;br /&gt;
&lt;br /&gt;
Known effects per level increase:&lt;br /&gt;
&lt;br /&gt;
* +30% health&lt;br /&gt;
* +30% energy output&lt;br /&gt;
* +30% crafting speed&lt;br /&gt;
* +10% turret range&lt;br /&gt;
* +30% robot limit (rounded down)&lt;br /&gt;
* +30% robot recharge rate (both number and speed, rounded down)&lt;br /&gt;
* +1 tile reach for power poles&lt;br /&gt;
* +30% positive module effects&lt;br /&gt;
* +1 equipment grid size (both dimensions)&lt;br /&gt;
* Larger inventory (unknown boost size)&lt;br /&gt;
* Increased ammo damage (30%?)&lt;br /&gt;
* Faster inserters&lt;br /&gt;
* Reduced resource depletion on miners&lt;br /&gt;
* Larger capacity on accumulators&lt;br /&gt;
* Increased output rate on nuclear reactors, boilers, and steam engines/turbines&lt;br /&gt;
* Reduced power consumption on beacons&lt;br /&gt;
* Larger scan range on radars&lt;br /&gt;
* +100% durability on consumable items (repair packs, science packs)&lt;br /&gt;
&lt;br /&gt;
Quality items above Normal are created via quality modules. Quality modules have a strength of 10%/15%/25% in line with the 2/3/5 system other modules use, as well as a speed penalty.&lt;br /&gt;
&lt;br /&gt;
When crafting an item, each step up applies a 10% (moddable per quality) multiplier to the quality strength to the chance of receiving at least that quality. With four tier 3 quality modules providing a 100% quality strength, this results in 10% odds of at least +1 quality, 1% of at least +2, and so on. The base quality of a craft is the lowest input quality, ignoring fluids; it&#039;s impossible to get a Normal iron gear from two Uncommon iron plates.&lt;br /&gt;
&lt;br /&gt;
Quality modules can be used on any recipe, unlike productivity modules which can only be used on intermediates. Quality is also random, whereas productivity is a cumulative effect.&lt;br /&gt;
&lt;br /&gt;
New building: Recycler, gives a 25% chance of returning items created from some types of recipe (not furnaces or chemical plants), and doesn&#039;t return fluids; also has 4 module slots.&lt;br /&gt;
&lt;br /&gt;
== Elevated Rails ==&lt;br /&gt;
&lt;br /&gt;
Relevant FFF: [https://www.factorio.com/blog/post/fff-378 FFF 378 - Trains on another level]&lt;br /&gt;
&lt;br /&gt;
New buildings:&lt;br /&gt;
&lt;br /&gt;
* Rail ramp, to change layers&lt;br /&gt;
* Rail support, to support elevated rails&lt;br /&gt;
&lt;br /&gt;
Elevated rails offer a second layer of rail planning, including curved rails and signals. Elevated rails require periodic supports which can be placed on water.&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
&lt;br /&gt;
* The future plan is to release &amp;quot;one big expansion pack&amp;quot;, see [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans]&lt;br /&gt;
* As of August 2023, development is at the end of step 5 &amp;quot;First pass of tweaking&amp;quot; out of 7 total steps until release. ([https://www.factorio.com/blog/post/fff-373 Factorio Friday Facts 373 - Factorio: Space Age])&lt;br /&gt;
* According to [https://www.factorio.com/blog/post/fff-373 Factorio Friday Facts 373 - Factorio: Space Age] the expansion pack will be titled &#039;&#039;&#039;Factorio: Space Age&#039;&#039;&#039; and will have the player launch into space and explore other planets, using space platforms to get around between them. The expansion will significantly rebalance the tech tree, making it possible to research the rocket silo using chemical science and limiting certain technologies behind science packs and resources that can only be found on the other planets. The expected release date is around August 2024.&lt;br /&gt;
&lt;br /&gt;
== Factorio 2.0 ==&lt;br /&gt;
&lt;br /&gt;
* Factorio 2.0 will be the base game version that is released alongside the expansion. Some expected features are:&lt;br /&gt;
** Improved control of train systems,&lt;br /&gt;
** Better blueprint building.&lt;br /&gt;
** Better flying robot behaviour.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Roadmap/History|Previous versions]]&lt;br /&gt;
** [[Version history|Detailed changelogs]]&lt;br /&gt;
* [[Upcoming features]]&lt;br /&gt;
&lt;br /&gt;
{{C|News}}&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap&amp;diff=194996</id>
		<title>Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap&amp;diff=194996"/>
		<updated>2023-10-21T19:57:12Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: Added a bunch of info about expansion pack mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
This is a short summary of the future plans for Factorio.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed and up-to-date list of upcoming features.&lt;br /&gt;
&lt;br /&gt;
== Factorio 1.1 (stable since January 26 2021) ==&lt;br /&gt;
&lt;br /&gt;
* The 1.1 release is the final release of the vanilla game.&lt;br /&gt;
** It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that&#039;s about it. [https://factorio.com/blog/post/fff-365]&lt;br /&gt;
&lt;br /&gt;
= Factorio Expansion Pack =&lt;br /&gt;
&lt;br /&gt;
The expansion pack is a set of 3 extra mods that will be released with version 2.0 as a paid expansion. The mods are:&lt;br /&gt;
&lt;br /&gt;
* Space Age, featuring 4 new planets, space platforms, and a reworked tech tree&lt;br /&gt;
* Quality, allowing drastic improvements to buildings and items as a &amp;quot;vertical&amp;quot; growth&lt;br /&gt;
* Elevated Rails, for improved rail routing and better intersections&lt;br /&gt;
&lt;br /&gt;
Note: Both the expansion and the first mod are called Space Age, &amp;quot;Space Age&amp;quot; will always refer to the mod.&lt;br /&gt;
&lt;br /&gt;
== Space Age ==&lt;br /&gt;
&lt;br /&gt;
Relevant FFFs: [https://www.factorio.com/blog/post/fff-373 FFF 373 - Factorio: Space Age], [https://www.factorio.com/blog/post/fff-381 FFF 381 - Space Platforms]&lt;br /&gt;
&lt;br /&gt;
Space Age features 4 new planets (possibly named Vulcanus, Bacchus, Fulgora, and Aquilo) with their own &amp;quot;unique theme, resource, challenges, and gameplay mechanics&amp;quot;, as well as new enemies to deal with.&lt;br /&gt;
&lt;br /&gt;
Some technologies have been moved to one of these planets; artillery, cliff explosives, spidertron, tier 3 modules, and some personal equipment are in this list.&lt;br /&gt;
&lt;br /&gt;
Playthroughs of Space Age are expected to take approximately 60-100 hours, compared to 150-500+ hours for Space Exploration.&lt;br /&gt;
&lt;br /&gt;
=== New Buildings ===&lt;br /&gt;
&lt;br /&gt;
New buildings:&lt;br /&gt;
&lt;br /&gt;
* Crusher, assembler-like building&lt;br /&gt;
* Asteroid Collector, sends out tentacle-like grabbers to collect asteroids&lt;br /&gt;
* Space Platform Hub, central unit for space platforms&lt;br /&gt;
&lt;br /&gt;
=== Space Platforms ===&lt;br /&gt;
&lt;br /&gt;
Space platforms are player-created surfaces that function both as factories and as transport to other planets.&lt;br /&gt;
&lt;br /&gt;
Platforms are created by launching a &amp;quot;starter pack&amp;quot; on a rocket, which creates the surface with a hub on it with a small amount of flooring. More flooring can be placed, but can&#039;t contain any holes. The entire platform is lost if the hub is destroyed.&lt;br /&gt;
&lt;br /&gt;
The hub counts as a construction and logistics handler (as the player is confined to the hub) as well as a train-like entity (for moving between planets).&lt;br /&gt;
&lt;br /&gt;
Rocket silos now act as a requester chest and can request all items needed by a connected hub in orbit, including ghost entities. Silos can also be manually filled.&lt;br /&gt;
&lt;br /&gt;
A number of buildings can&#039;t be built on platforms, including construction and logistics robots, chests, vehicles, and burner entities.&lt;br /&gt;
&lt;br /&gt;
Storage within the hub can be expanded with cargo bays, which is important as you can&#039;t place chests on platforms. Cargo bays can also attach to other cargo bays.&lt;br /&gt;
&lt;br /&gt;
Platforms act as a power transmitter, removing the need for power poles entirely.&lt;br /&gt;
&lt;br /&gt;
Asteroids appear around space platforms and act as a renewable way to obtain iron, ice, and carbon. All three are required to produce fuel and oxidiser to move between planets. Moving causes larger, hazardous asteroids to appear that can be shot down into the smaller, collectible form. All asteroid types are collected and then crushed.&lt;br /&gt;
&lt;br /&gt;
* Metallic asteroids are crushed into iron ore&lt;br /&gt;
* Carbonic asteroids are crushed into carbon&lt;br /&gt;
* Oxide asteroids are crushed into ice, which can be melted into water&lt;br /&gt;
&lt;br /&gt;
Excess items can be dumped by &amp;quot;inserting&amp;quot; them into a space with no flooring.&lt;br /&gt;
&lt;br /&gt;
All three asteroid types are also required to produce space science efficiently, as the satellite method now only produces 10 science packs, as well as needing some enriched uranium. Enrichment was moved to space science to compensate for enriched uranium being a required resource. Tier 2 modules were also moved to space science.&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
&lt;br /&gt;
Relevant FFFs: [https://www.factorio.com/blog/post/fff-375 FFF 375 - Quality]&lt;br /&gt;
&lt;br /&gt;
Quality offers &amp;quot;vertical&amp;quot; growth for factories and influences a variety of building and item stats.&lt;br /&gt;
&lt;br /&gt;
Quality tiers are Normal (0), Uncommon (1), Rare (2), Epic (3), and Legendary (5). Note that legendary quality has a doubled level increase to 5 instead of 4.&lt;br /&gt;
&lt;br /&gt;
Known effects per level increase:&lt;br /&gt;
&lt;br /&gt;
* +30% health&lt;br /&gt;
* +30% energy output&lt;br /&gt;
* +30% crafting speed&lt;br /&gt;
* +10% turret range&lt;br /&gt;
* +30% robot limit (rounded down)&lt;br /&gt;
* +30% robot recharge rate (both number and speed, rounded down)&lt;br /&gt;
* +1 tile reach for power poles&lt;br /&gt;
* +30% positive module effects&lt;br /&gt;
* +1 equipment grid size (both dimensions)&lt;br /&gt;
* Larger inventory (unknown boost size)&lt;br /&gt;
* Increased ammo damage (30%?)&lt;br /&gt;
* Faster inserters&lt;br /&gt;
* Reduced resource depletion on miners&lt;br /&gt;
* Larger capacity on accumulators&lt;br /&gt;
* Increased output rate on nuclear reactors, boilers, and steam engines/turbines&lt;br /&gt;
* Reduced power consumption on beacons&lt;br /&gt;
* Larger scan range on radars&lt;br /&gt;
* +100% durability on consumable items (repair packs, science packs)&lt;br /&gt;
&lt;br /&gt;
Quality items above Normal are created via quality modules. Quality modules have a strength of 10%/15%/25% in line with the 2/3/5 system other modules use, as well as a speed penalty.&lt;br /&gt;
&lt;br /&gt;
When crafting an item, each step up applies a 10% (moddable per quality) multiplier to the quality strength to the chance of receiving at least that quality. With four tier 3 quality modules providing a 100% quality strength, this results in 10% odds of at least +1 quality, 1% of at least +2, and so on. The base quality of a craft is the lowest input quality, ignoring fluids; it&#039;s impossible to get a Normal iron gear from two Uncommon iron plates.&lt;br /&gt;
&lt;br /&gt;
Quality modules can be used on any recipe, unlike productivity modules which can only be used on intermediates. Quality is also random, whereas productivity is a cumulative effect.&lt;br /&gt;
&lt;br /&gt;
New building: Recycler, gives a 25% chance of returning items created from some types of recipe (not furnaces or chemical plants), and doesn&#039;t return fluids; also has 4 module slots.&lt;br /&gt;
&lt;br /&gt;
== Elevated Rails ==&lt;br /&gt;
&lt;br /&gt;
Relevant FFF: [https://www.factorio.com/blog/post/fff-378 FFF 378 - Trains on another level]&lt;br /&gt;
&lt;br /&gt;
New buildings:&lt;br /&gt;
&lt;br /&gt;
* Rail ramp, to change layers&lt;br /&gt;
* Rail support, to support elevated rails&lt;br /&gt;
&lt;br /&gt;
Elevated rails offer a second layer of rail planning, including curved rails and signals. Elevated rails require periodic supports which can be placed on water.&lt;br /&gt;
&lt;br /&gt;
== Other info ==&lt;br /&gt;
&lt;br /&gt;
* The future plan is to release &amp;quot;one big expansion pack&amp;quot;, see [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans]&lt;br /&gt;
* As of August 2023, development is at the end of step 5 &amp;quot;First pass of tweaking&amp;quot; out of 7 total steps until release. ([https://www.factorio.com/blog/post/fff-373 Factorio Friday Facts 373 - Factorio: Space Age])&lt;br /&gt;
* According to [https://www.factorio.com/blog/post/fff-373 Factorio Friday Facts 373 - Factorio: Space Age] the expansion pack will be titled &#039;&#039;&#039;Factorio: Space Age&#039;&#039;&#039; and will have the player launch into space and explore other planets, using space platforms to get around between them. The expansion will significantly rebalance the tech tree, making it possible to research the rocket silo using chemical science and limiting certain technologies behind science packs and resources that can only be found on the other planets. The expected release date is around August 2024.&lt;br /&gt;
&lt;br /&gt;
== Factorio 2.0 ==&lt;br /&gt;
&lt;br /&gt;
* Factorio 2.0 will be the base game version that is released alongside the expansion. Some expected features are:&lt;br /&gt;
** Improved control of train systems,&lt;br /&gt;
** Better blueprint building.&lt;br /&gt;
** Better flying robot behaviour.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Roadmap/History|Previous versions]]&lt;br /&gt;
** [[Version history|Detailed changelogs]]&lt;br /&gt;
* [[Upcoming features]]&lt;br /&gt;
&lt;br /&gt;
{{C|News}}&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Enemies&amp;diff=159186</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Enemies&amp;diff=159186"/>
		<updated>2018-05-13T11:48:19Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Spawn chances by evolution factor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; (also commonly called &#039;&#039;&#039;biters&#039;&#039;&#039;) are creatures that want to harm the player. They are the native inhabitants of the extraterrestrial world in the form of arthropods living in organic nests, coexisting with each other peacefully. They are encountered in three species: Biters, Spitters and Worms. The species are further distinguished in four (or three in case of Worms) stages of growth and thus strength.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
Enemies are directly connected to the following achievements:&lt;br /&gt;
{{Achievement|it-stinks-and-they-dont-like-it}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Biters===&lt;br /&gt;
Biters are one of two main antagonists in the game. They come in four sizes: small, medium, big and behemoth. In the beginning of a game, there will only be the small ones. With increasing [[pollution]], they will become bigger, related to the enemy&#039;s [[#Evolution|evolution]]. As common sense may suggest, their method of attack is a straightforward charge to &amp;quot;bite&amp;quot; things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallBiter-anim.gif]] || Small Biter&lt;br /&gt;
| Weakest of biters, can be easily killed with a pistol.&lt;br /&gt;
* Health: 15&lt;br /&gt;
* Damage: 7&lt;br /&gt;
* Attack Speed: 1.7 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumBiter-anim.gif]] || Medium Biter&lt;br /&gt;
| Stronger and slower than the small biter. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Health: 75&lt;br /&gt;
* Damage: 15&lt;br /&gt;
* Attack Speed: 1.7 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 1.0&lt;br /&gt;
&lt;br /&gt;
[[Damage#Resistance|Resistances]]:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 4/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBiter-anim.gif]] || Big Biter&lt;br /&gt;
| Dangerous, resistant to small arms. Can attack through walls, hitting objects directly behind them.&lt;br /&gt;
* Health: 375&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Attack Speed: 1.7 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 1.5&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BehemothBiter-anim.gif]] || Behemoth Biter&lt;br /&gt;
| Extremely durable and nearly immune to small arms, except for the strongest ordnance. Can attack through walls, hitting objects directly behind them.&lt;br /&gt;
* Health: 3000&lt;br /&gt;
* Damage: 90&lt;br /&gt;
* Attack Speed: 1.2 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 1.5&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 12/10%&lt;br /&gt;
*Physical: 12/10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spitters===&lt;br /&gt;
&#039;&#039;&#039;Spitters&#039;&#039;&#039; are much like [[Enemies#Biters|Biters]] and only appear slightly later on in the game as the evolution factor increases. Their main difference from Biters is their ranged attack. The attack is unavoidable and always hits the intended target. It is also acid-based, and because most entities of the game have a much lower resistance to acid than other damage types (including [[turret]]s and [[armor]]), Spitters are effectively more potent against the player and his factories. Their behaviour and size classification are the same as with Biters, but their health is universally lower and they are resistant exclusively against explosives, with no physical resistance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallSpitter.png]] || Small Spitter&lt;br /&gt;
| Weakest of spitters. Easy to kill with any weapon, but attacks at range.&lt;br /&gt;
* Health: 10&lt;br /&gt;
* Damage: 10&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumSpitter.jpg|200x200px]] || Medium Spitter&lt;br /&gt;
| Stronger and slower than the smaller version. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Health: 50&lt;br /&gt;
* Damage: 20&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 14&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigSpitter.png]] || Big Spitter&lt;br /&gt;
| An even bulkier spitter and so can take more damage.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 15&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BehemothSpitter.jpg|200x200px]] || Behemoth Spitter&lt;br /&gt;
| The bulkiest of the spitters and so can take even more damage.&lt;br /&gt;
* Health: 1500&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 16&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Worms===&lt;br /&gt;
&lt;br /&gt;
The Worms are natural allies of Biters and Spitters and will attack the player if they get close enough with an attack similar to Spitters&#039;. They act like static [[turret]]s and will not follow attackers. They rely on high damage and great range to keep the player away from the Worms and the nests they protect, but either one of these advantages can be overcome. Unlike other enemies, they are also highly resistant to fire.&lt;br /&gt;
&lt;br /&gt;
Worms come in 3 sizes, their power increasing with size. Unlike Biters and Spitters, Big and Medium Worms are not influenced by the evolution factor, they can spawn at any size right from the beginning. They are not restricted to spawning close to [[Enemies#Spawners|nests]], either. The number and size of Worms spawning is instead influenced by the distance from the player&#039;s initial spawn point. The further away the player goes from the starting area, the more numerous and stronger the Worms become.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallWorm.png]] || Small Worm&lt;br /&gt;
| A weak worm. It is still capable of killing the player unless it is targeted as priority.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 25&lt;br /&gt;
* Attack Speed: 0.91 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 21&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumWorm.png]] || Medium Worm&lt;br /&gt;
| Medium worms are dangerous to even more advanced players. They should be handled with care.&lt;br /&gt;
* Health: 400&lt;br /&gt;
* Damage: 40&lt;br /&gt;
* Attack Speed: 0.65 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 25&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 5/0%&lt;br /&gt;
*Fire: 2/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigWorm.png]] || Big Worm&lt;br /&gt;
| Big worms are not as much more dangerous as resilient. They are almost immune to common gunfire of any sort.&lt;br /&gt;
* Health: 750&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Attack Speed: 0.65 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 26&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/30%&lt;br /&gt;
*Physical: 10/0%&lt;br /&gt;
*Fire: 3/70%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:worm.gif]] || Worm&#039;s animation&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nests==&lt;br /&gt;
&lt;br /&gt;
The spawn points of Biters and Spitters. While nests themselves are generally defenseless, the enemies they release over time effectively serve as a form of guards to distract the player and any nearby turrets, and are often accompanied by Worms. Nests exposed to pollution will use it to evolve the enemies they spawn, which may also result in an attack.&lt;br /&gt;
&lt;br /&gt;
Further away from the starting location, the chances that stronger enemies spawn is higher. This is controlled by the &amp;lt;code&amp;gt;spawn_shift&amp;lt;/code&amp;gt;; the higher the value of it, the higher the probability that stronger enemies spawn.&lt;br /&gt;
&lt;br /&gt;
The Nests are highly resistant to fire and otherwise generally more resilient than a Medium Worm.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biternest-anim.gif]] || Biter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spitternest.gif]] || Spitter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
Every 4-60 minutes, a group of 5-20 biters will leave their base to create a new base. This group will search for a suitable spot that&#039;s 3-7 chunks away from existing bases.&lt;br /&gt;
Once they have found a suitable spot, the group dies and forms a new base. This new base will at first be very small (about one nest and a few worms), but will grow as time passes.&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Biters will only aggressively engage the player&#039;s factory if the pollution cloud of the factory reaches a nest. The Nests consume pollution to develop the biters and produce additional ones before sending them to destroy the nearest source of pollution that they consume. The biters then proceed to their target over the shortest path possible, accounting for terrain, but not for player entities that could pose an obstacle (like [[Stone wall|walls]]).&lt;br /&gt;
&lt;br /&gt;
If there is a clear path somewhere around those obstacles, the biters will attempt to go around. If there is no clear passage or a clear passage would mean deviating too far from the original course, the biters will attack whatever is in their way to go through. This can be exploited to an extent; creating mazes at regular intervals along a barrier can direct the biters through a gauntlet not dissimilar to Tower Defense.&lt;br /&gt;
&lt;br /&gt;
However, if a biter comes in proximity of the player, [[turret]]s or [[radar]]s, it will prioritize these and attempt to immediately attack them instead, again trying to reach the new target over the shortest possible path with no too great detours, if possible.&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
[[File:Evolution Biters.png|thumb|right|400px|Spawn chances of biters from biter spawners by evolution factor.]]&lt;br /&gt;
[[File:Evolution Spitters.png|thumb|right|400px|Spawn chances of spitters from spitter spawners by evolution factor.]]&lt;br /&gt;
[[File:Evolution Weights.png|thumb|right|400px|Weight graph of both spawners by evolution factor. The values shown are primarily for indicating when certain types start and stop spawning, for actual chances refer to the tables or other charts.]]&lt;br /&gt;
The evolution factor is a global variable that determines what kind of biters will be spawned. You can check the variable in the dev console via the following command:&lt;br /&gt;
&lt;br /&gt;
  /evolution&lt;br /&gt;
&lt;br /&gt;
It goes from 0 (not evolved at all) to 1 (maximal evolution). At the moment the evolution factor can only increase.&lt;br /&gt;
&lt;br /&gt;
=== Methods of increasing ===&lt;br /&gt;
&lt;br /&gt;
The evolution factor is increased by three kinds of events:&lt;br /&gt;
&lt;br /&gt;
* The passage of time very slightly increases the evolution factor.&lt;br /&gt;
* The global [[Pollution|pollution production]] increases the evolution factor.&lt;br /&gt;
* Destroying [[Enemies#Nests|nests]] significantly increases the evolution factor.&lt;br /&gt;
&lt;br /&gt;
All these values are set in &amp;lt;code&amp;gt;game.map_settings.enemy_evolution&amp;lt;/code&amp;gt;. From there they can be changed or modded.&lt;br /&gt;
&lt;br /&gt;
The default settings are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Source per&lt;br /&gt;
!Variable in &amp;lt;code&amp;gt;enemy_evolution&amp;lt;/code&amp;gt;&lt;br /&gt;
!Percent increase&lt;br /&gt;
|-&lt;br /&gt;
| [[Game-second|Second]] || &amp;lt;code&amp;gt;time_factor&amp;lt;/code&amp;gt; || 0.0004%&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Pollution Units || &amp;lt;code&amp;gt;pollution_factor&amp;lt;/code&amp;gt; || 0.0015%&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed enemy spawner || &amp;lt;code&amp;gt;destroy_factor&amp;lt;/code&amp;gt; || 0.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pollution production is the total pollution produced by [[Pollution#Polluters|buildings]] per tick, not the pollution spreading on the map, so it is not reduced by trees or other absorbers.&lt;br /&gt;
e.g. : 15 burner mining drills produce 150 pollution per second, raising the evolution factor by 0.00000225 per tick.&lt;br /&gt;
&lt;br /&gt;
The percentages are applied on the base of &amp;lt;code&amp;gt;1 - current_evolution_factor&amp;lt;/code&amp;gt;. So for instance destroying enemy spawners in the beginning of the game results in increase of evolution factor by 0.005 (half a percent) while doing this when the evolution factor is 0.5 the increase is only 0.0025 (quarter a percent).&lt;br /&gt;
&lt;br /&gt;
Besides choosing what kind of biter will be spawned the evolution also influences the spawning interval. This interval (&amp;lt;code&amp;gt;spawning_cooldown&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;enemy-spawner&amp;lt;/code&amp;gt; definition) is interpolated between 360 (0 evolution) and 150 (1 evolution) ticks.&lt;br /&gt;
&lt;br /&gt;
=== Spawn chances by evolution factor ===&lt;br /&gt;
&lt;br /&gt;
The probability charts show the chances of each type of biter/spitter for each spawner at all evolution levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;evoChecker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Increased the damage, range, and health of worms.&lt;br /&gt;
* Decreased health and resist of Behemoth biters.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.10|&lt;br /&gt;
* Biters and other units won&#039;t become aggressive as a result of friendly-fire.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Big and behemoth enemies now spawn 50% slower.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.26|&lt;br /&gt;
* Running biters over with a vehicle will now anger them in peaceful mode.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Updated sounds for enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Items dropped by enemies([[alien artifact|*]]) are now collected automatically and from longer distances.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.6|&lt;br /&gt;
* Range of spitters is now 15, less than turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Spitters added.&lt;br /&gt;
* Drawing of enemies optimised, so adding new colors does not impact VRAM.&lt;br /&gt;
* Blood splashes on death are now procedural.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Turrets no longer search for enemies when none are near.&lt;br /&gt;
* Biters can no longer destroy the shipwreck in the 3rd new hope campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.1|&lt;br /&gt;
* Further improvement to enemy AI.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.2|&lt;br /&gt;
* Biter AI improved.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Peaceful mode added for freeplay.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Enemy creepers were replaced by small, medium and big biters.&lt;br /&gt;
* Enemy turrets were replaced by small, medium and big shooting worms.&lt;br /&gt;
* Enemies move and attack in groups.&lt;br /&gt;
* Enemies wander around their base when they have nothing to do.&lt;br /&gt;
* Enemies call for help when attacked.&lt;br /&gt;
* Enemies can create new bases.&lt;br /&gt;
* Enemies can now destroy all player creations they find.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced, called &#039;creepers&#039;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Pollution]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Enemies&amp;diff=159185</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Enemies&amp;diff=159185"/>
		<updated>2018-05-13T11:46:00Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: Added weight chart, other wording changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; (also commonly called &#039;&#039;&#039;biters&#039;&#039;&#039;) are creatures that want to harm the player. They are the native inhabitants of the extraterrestrial world in the form of arthropods living in organic nests, coexisting with each other peacefully. They are encountered in three species: Biters, Spitters and Worms. The species are further distinguished in four (or three in case of Worms) stages of growth and thus strength.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
Enemies are directly connected to the following achievements:&lt;br /&gt;
{{Achievement|it-stinks-and-they-dont-like-it}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Biters===&lt;br /&gt;
Biters are one of two main antagonists in the game. They come in four sizes: small, medium, big and behemoth. In the beginning of a game, there will only be the small ones. With increasing [[pollution]], they will become bigger, related to the enemy&#039;s [[#Evolution|evolution]]. As common sense may suggest, their method of attack is a straightforward charge to &amp;quot;bite&amp;quot; things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallBiter-anim.gif]] || Small Biter&lt;br /&gt;
| Weakest of biters, can be easily killed with a pistol.&lt;br /&gt;
* Health: 15&lt;br /&gt;
* Damage: 7&lt;br /&gt;
* Attack Speed: 1.7 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumBiter-anim.gif]] || Medium Biter&lt;br /&gt;
| Stronger and slower than the small biter. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Health: 75&lt;br /&gt;
* Damage: 15&lt;br /&gt;
* Attack Speed: 1.7 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 1.0&lt;br /&gt;
&lt;br /&gt;
[[Damage#Resistance|Resistances]]:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 4/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBiter-anim.gif]] || Big Biter&lt;br /&gt;
| Dangerous, resistant to small arms. Can attack through walls, hitting objects directly behind them.&lt;br /&gt;
* Health: 375&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Attack Speed: 1.7 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 1.5&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BehemothBiter-anim.gif]] || Behemoth Biter&lt;br /&gt;
| Extremely durable and nearly immune to small arms, except for the strongest ordnance. Can attack through walls, hitting objects directly behind them.&lt;br /&gt;
* Health: 3000&lt;br /&gt;
* Damage: 90&lt;br /&gt;
* Attack Speed: 1.2 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 1.5&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 12/10%&lt;br /&gt;
*Physical: 12/10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spitters===&lt;br /&gt;
&#039;&#039;&#039;Spitters&#039;&#039;&#039; are much like [[Enemies#Biters|Biters]] and only appear slightly later on in the game as the evolution factor increases. Their main difference from Biters is their ranged attack. The attack is unavoidable and always hits the intended target. It is also acid-based, and because most entities of the game have a much lower resistance to acid than other damage types (including [[turret]]s and [[armor]]), Spitters are effectively more potent against the player and his factories. Their behaviour and size classification are the same as with Biters, but their health is universally lower and they are resistant exclusively against explosives, with no physical resistance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallSpitter.png]] || Small Spitter&lt;br /&gt;
| Weakest of spitters. Easy to kill with any weapon, but attacks at range.&lt;br /&gt;
* Health: 10&lt;br /&gt;
* Damage: 10&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumSpitter.jpg|200x200px]] || Medium Spitter&lt;br /&gt;
| Stronger and slower than the smaller version. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Health: 50&lt;br /&gt;
* Damage: 20&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 14&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigSpitter.png]] || Big Spitter&lt;br /&gt;
| An even bulkier spitter and so can take more damage.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 15&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BehemothSpitter.jpg|200x200px]] || Behemoth Spitter&lt;br /&gt;
| The bulkiest of the spitters and so can take even more damage.&lt;br /&gt;
* Health: 1500&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 16&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Worms===&lt;br /&gt;
&lt;br /&gt;
The Worms are natural allies of Biters and Spitters and will attack the player if they get close enough with an attack similar to Spitters&#039;. They act like static [[turret]]s and will not follow attackers. They rely on high damage and great range to keep the player away from the Worms and the nests they protect, but either one of these advantages can be overcome. Unlike other enemies, they are also highly resistant to fire.&lt;br /&gt;
&lt;br /&gt;
Worms come in 3 sizes, their power increasing with size. Unlike Biters and Spitters, Big and Medium Worms are not influenced by the evolution factor, they can spawn at any size right from the beginning. They are not restricted to spawning close to [[Enemies#Spawners|nests]], either. The number and size of Worms spawning is instead influenced by the distance from the player&#039;s initial spawn point. The further away the player goes from the starting area, the more numerous and stronger the Worms become.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallWorm.png]] || Small Worm&lt;br /&gt;
| A weak worm. It is still capable of killing the player unless it is targeted as priority.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 25&lt;br /&gt;
* Attack Speed: 0.91 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 21&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumWorm.png]] || Medium Worm&lt;br /&gt;
| Medium worms are dangerous to even more advanced players. They should be handled with care.&lt;br /&gt;
* Health: 400&lt;br /&gt;
* Damage: 40&lt;br /&gt;
* Attack Speed: 0.65 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 25&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 5/0%&lt;br /&gt;
*Fire: 2/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigWorm.png]] || Big Worm&lt;br /&gt;
| Big worms are not as much more dangerous as resilient. They are almost immune to common gunfire of any sort.&lt;br /&gt;
* Health: 750&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Attack Speed: 0.65 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 26&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/30%&lt;br /&gt;
*Physical: 10/0%&lt;br /&gt;
*Fire: 3/70%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:worm.gif]] || Worm&#039;s animation&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nests==&lt;br /&gt;
&lt;br /&gt;
The spawn points of Biters and Spitters. While nests themselves are generally defenseless, the enemies they release over time effectively serve as a form of guards to distract the player and any nearby turrets, and are often accompanied by Worms. Nests exposed to pollution will use it to evolve the enemies they spawn, which may also result in an attack.&lt;br /&gt;
&lt;br /&gt;
Further away from the starting location, the chances that stronger enemies spawn is higher. This is controlled by the &amp;lt;code&amp;gt;spawn_shift&amp;lt;/code&amp;gt;; the higher the value of it, the higher the probability that stronger enemies spawn.&lt;br /&gt;
&lt;br /&gt;
The Nests are highly resistant to fire and otherwise generally more resilient than a Medium Worm.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biternest-anim.gif]] || Biter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spitternest.gif]] || Spitter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
Every 4-60 minutes, a group of 5-20 biters will leave their base to create a new base. This group will search for a suitable spot that&#039;s 3-7 chunks away from existing bases.&lt;br /&gt;
Once they have found a suitable spot, the group dies and forms a new base. This new base will at first be very small (about one nest and a few worms), but will grow as time passes.&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Biters will only aggressively engage the player&#039;s factory if the pollution cloud of the factory reaches a nest. The Nests consume pollution to develop the biters and produce additional ones before sending them to destroy the nearest source of pollution that they consume. The biters then proceed to their target over the shortest path possible, accounting for terrain, but not for player entities that could pose an obstacle (like [[Stone wall|walls]]).&lt;br /&gt;
&lt;br /&gt;
If there is a clear path somewhere around those obstacles, the biters will attempt to go around. If there is no clear passage or a clear passage would mean deviating too far from the original course, the biters will attack whatever is in their way to go through. This can be exploited to an extent; creating mazes at regular intervals along a barrier can direct the biters through a gauntlet not dissimilar to Tower Defense.&lt;br /&gt;
&lt;br /&gt;
However, if a biter comes in proximity of the player, [[turret]]s or [[radar]]s, it will prioritize these and attempt to immediately attack them instead, again trying to reach the new target over the shortest possible path with no too great detours, if possible.&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
[[File:Evolution Biters.png|thumb|right|400px|Spawn chances of biters from biter spawners by evolution factor.]]&lt;br /&gt;
[[File:Evolution Spitters.png|thumb|right|400px|Spawn chances of spitters from spitter spawners by evolution factor.]]&lt;br /&gt;
[[File:Evolution Weights.png|thumb|right|400px|Weight graph of both spawners by evolution factor. The values shown are primarily for indicating when certain types start and stop spawning, for actual chances refer to the tables or other charts.]]&lt;br /&gt;
The evolution factor is a global variable that determines what kind of biters will be spawned. You can check the variable in the dev console via the following command:&lt;br /&gt;
&lt;br /&gt;
  /evolution&lt;br /&gt;
&lt;br /&gt;
It goes from 0 (not evolved at all) to 1 (maximal evolution). At the moment the evolution factor can only increase.&lt;br /&gt;
&lt;br /&gt;
=== Methods of increasing ===&lt;br /&gt;
&lt;br /&gt;
The evolution factor is increased by three kinds of events:&lt;br /&gt;
&lt;br /&gt;
* The passage of time very slightly increases the evolution factor.&lt;br /&gt;
* The global [[Pollution|pollution production]] increases the evolution factor.&lt;br /&gt;
* Destroying [[Enemies#Nests|nests]] significantly increases the evolution factor.&lt;br /&gt;
&lt;br /&gt;
All these values are set in &amp;lt;code&amp;gt;game.map_settings.enemy_evolution&amp;lt;/code&amp;gt;. From there they can be changed or modded.&lt;br /&gt;
&lt;br /&gt;
The default settings are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Source per&lt;br /&gt;
!Variable in &amp;lt;code&amp;gt;enemy_evolution&amp;lt;/code&amp;gt;&lt;br /&gt;
!Percent increase&lt;br /&gt;
|-&lt;br /&gt;
| [[Game-second|Second]] || &amp;lt;code&amp;gt;time_factor&amp;lt;/code&amp;gt; || 0.0004%&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Pollution Units || &amp;lt;code&amp;gt;pollution_factor&amp;lt;/code&amp;gt; || 0.0015%&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed enemy spawner || &amp;lt;code&amp;gt;destroy_factor&amp;lt;/code&amp;gt; || 0.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pollution production is the total pollution produced by [[Pollution#Polluters|buildings]] per tick, not the pollution spreading on the map, so it is not reduced by trees or other absorbers.&lt;br /&gt;
e.g. : 15 burner mining drills produce 150 pollution per second, raising the evolution factor by 0.00000225 per tick.&lt;br /&gt;
&lt;br /&gt;
The percentages are applied on the base of &amp;lt;code&amp;gt;1 - current_evolution_factor&amp;lt;/code&amp;gt;. So for instance destroying enemy spawners in the beginning of the game results in increase of evolution factor by 0.005 (half a percent) while doing this when the evolution factor is 0.5 the increase is only 0.0025 (quarter a percent).&lt;br /&gt;
&lt;br /&gt;
Besides choosing what kind of biter will be spawned the evolution also influences the spawning interval. This interval (&amp;lt;code&amp;gt;spawning_cooldown&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;enemy-spawner&amp;lt;/code&amp;gt; definition) is interpolated between 360 (0 evolution) and 150 (1 evolution) ticks.&lt;br /&gt;
&lt;br /&gt;
=== Spawn chances by evolution factor ===&lt;br /&gt;
&lt;br /&gt;
The tables below show the chances of each spawner at 5% (0.05) evolution increments.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right:1em; width:15em&amp;quot;&lt;br /&gt;
! !!colspan=&amp;quot;4&amp;quot;| Biter&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
! Factor&lt;br /&gt;
! Small Biter&lt;br /&gt;
! Medium Biter&lt;br /&gt;
! Big Biter&lt;br /&gt;
! Behemoth Biter&lt;br /&gt;
|-&lt;br /&gt;
|0%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|5%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|10%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|15%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|20%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|25%||82%||18%|| || &lt;br /&gt;
|-&lt;br /&gt;
|30%||67%||33%|| || &lt;br /&gt;
|-&lt;br /&gt;
|35%||53%||47%|| || &lt;br /&gt;
|-&lt;br /&gt;
|40%||40%||60%|| || &lt;br /&gt;
|-&lt;br /&gt;
|45%||29%||71%|| || &lt;br /&gt;
|-&lt;br /&gt;
|50%||18%||82%|| || &lt;br /&gt;
|-&lt;br /&gt;
|55%||8%||80%||12%|| &lt;br /&gt;
|-&lt;br /&gt;
|60%|| ||79%||21%|| &lt;br /&gt;
|-&lt;br /&gt;
|65%|| ||63%||37%|| &lt;br /&gt;
|-&lt;br /&gt;
|70%|| ||38%||62%|| &lt;br /&gt;
|-&lt;br /&gt;
|75%|| ||33%||67%|| &lt;br /&gt;
|-&lt;br /&gt;
|80%|| ||29%||71%|| &lt;br /&gt;
|-&lt;br /&gt;
|85%|| ||26%||74%|| &lt;br /&gt;
|-&lt;br /&gt;
|90%|| ||24%||76%|| &lt;br /&gt;
|-&lt;br /&gt;
|95%|| ||16%||59%||25%&lt;br /&gt;
|-&lt;br /&gt;
|100%|| ||13%||50%||37%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:20em&amp;quot;&lt;br /&gt;
! !!colspan=&amp;quot;5&amp;quot;| Spitter&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
! Factor&lt;br /&gt;
! Small Biter&lt;br /&gt;
! Small Spitter&lt;br /&gt;
! Medium Spitter&lt;br /&gt;
! Big Spitter&lt;br /&gt;
! Behemoth Spitter&lt;br /&gt;
|-&lt;br /&gt;
|0%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|5%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|10%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|15%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|20%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|25%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|30%||42%||58%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|35%|| ||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|40%|| ||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|45%|| ||83%||17%|| || &lt;br /&gt;
|-&lt;br /&gt;
|50%|| ||75%||25%|| || &lt;br /&gt;
|-&lt;br /&gt;
|55%|| ||54%||36%||10%|| &lt;br /&gt;
|-&lt;br /&gt;
|60%|| ||35%||47%||19%|| &lt;br /&gt;
|-&lt;br /&gt;
|65%|| ||17%||56%||27%|| &lt;br /&gt;
|-&lt;br /&gt;
|70%|| || ||65%||35%|| &lt;br /&gt;
|-&lt;br /&gt;
|75%|| || ||56%||44%|| &lt;br /&gt;
|-&lt;br /&gt;
|80%|| || ||45%||55%|| &lt;br /&gt;
|-&lt;br /&gt;
|85%|| || ||35%||65%|| &lt;br /&gt;
|-&lt;br /&gt;
|90%|| || ||24%||76%|| &lt;br /&gt;
|-&lt;br /&gt;
|95%|| || ||16%||59%||25%&lt;br /&gt;
|-&lt;br /&gt;
|100%|| || ||13%||50%||37%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;evoChecker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Increased the damage, range, and health of worms.&lt;br /&gt;
* Decreased health and resist of Behemoth biters.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.10|&lt;br /&gt;
* Biters and other units won&#039;t become aggressive as a result of friendly-fire.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Big and behemoth enemies now spawn 50% slower.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.26|&lt;br /&gt;
* Running biters over with a vehicle will now anger them in peaceful mode.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Updated sounds for enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Items dropped by enemies([[alien artifact|*]]) are now collected automatically and from longer distances.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.6|&lt;br /&gt;
* Range of spitters is now 15, less than turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Spitters added.&lt;br /&gt;
* Drawing of enemies optimised, so adding new colors does not impact VRAM.&lt;br /&gt;
* Blood splashes on death are now procedural.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Turrets no longer search for enemies when none are near.&lt;br /&gt;
* Biters can no longer destroy the shipwreck in the 3rd new hope campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.1|&lt;br /&gt;
* Further improvement to enemy AI.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.2|&lt;br /&gt;
* Biter AI improved.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Peaceful mode added for freeplay.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Enemy creepers were replaced by small, medium and big biters.&lt;br /&gt;
* Enemy turrets were replaced by small, medium and big shooting worms.&lt;br /&gt;
* Enemies move and attack in groups.&lt;br /&gt;
* Enemies wander around their base when they have nothing to do.&lt;br /&gt;
* Enemies call for help when attacked.&lt;br /&gt;
* Enemies can create new bases.&lt;br /&gt;
* Enemies can now destroy all player creations they find.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced, called &#039;creepers&#039;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Pollution]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Evolution_Weights.png&amp;diff=159182</id>
		<title>File:Evolution Weights.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Evolution_Weights.png&amp;diff=159182"/>
		<updated>2018-05-13T11:36:57Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Enemies&amp;diff=159161</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Enemies&amp;diff=159161"/>
		<updated>2018-05-12T19:13:28Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: Added a div that will be changed by a script update to allow testing specific evolution values, and is otherwise invisible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; (also commonly called &#039;&#039;&#039;biters&#039;&#039;&#039;) are creatures that want to harm the player. They are the native inhabitants of the extraterrestrial world in the form of arthropods living in organic nests, coexisting with each other peacefully. They are encountered in three species: Biters, Spitters and Worms. The species are further distinguished in four (or three in case of Worms) stages of growth and thus strength.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
Enemies are directly connected to the following achievements:&lt;br /&gt;
{{Achievement|it-stinks-and-they-dont-like-it}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Biters===&lt;br /&gt;
Biters are one of two main antagonists in the game. They come in four sizes: small, medium, big and behemoth. In the beginning of a game, there will only be the small ones. With increasing [[pollution]], they will become bigger, related to the enemy&#039;s [[#Evolution|evolution]]. As common sense may suggest, their method of attack is a straightforward charge to &amp;quot;bite&amp;quot; things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallBiter-anim.gif]] || Small Biter&lt;br /&gt;
| Weakest of biters, can be easily killed with a pistol.&lt;br /&gt;
* Health: 15&lt;br /&gt;
* Damage: 7&lt;br /&gt;
* Attack Speed: 1.7 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 0.5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumBiter-anim.gif]] || Medium Biter&lt;br /&gt;
| Stronger and slower than the small biter. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Health: 75&lt;br /&gt;
* Damage: 15&lt;br /&gt;
* Attack Speed: 1.7 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 1.0&lt;br /&gt;
&lt;br /&gt;
[[Damage#Resistance|Resistances]]:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 4/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBiter-anim.gif]] || Big Biter&lt;br /&gt;
| Dangerous, resistant to small arms. Can attack through walls, hitting objects directly behind them.&lt;br /&gt;
* Health: 375&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Attack Speed: 1.7 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 1.5&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BehemothBiter-anim.gif]] || Behemoth Biter&lt;br /&gt;
| Extremely durable and nearly immune to small arms, except for the strongest ordnance. Can attack through walls, hitting objects directly behind them.&lt;br /&gt;
* Health: 3000&lt;br /&gt;
* Damage: 90&lt;br /&gt;
* Attack Speed: 1.2 /s&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
* Range: 1.5&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 12/10%&lt;br /&gt;
*Physical: 12/10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spitters===&lt;br /&gt;
&#039;&#039;&#039;Spitters&#039;&#039;&#039; are much like [[Enemies#Biters|Biters]] and only appear slightly later on in the game as the evolution factor increases. Their main difference from Biters is their ranged attack. The attack is unavoidable and always hits the intended target. It is also acid-based, and because most entities of the game have a much lower resistance to acid than other damage types (including [[turret]]s and [[armor]]), Spitters are effectively more potent against the player and his factories. Their behaviour and size classification are the same as with Biters, but their health is universally lower and they are resistant exclusively against explosives, with no physical resistance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallSpitter.png]] || Small Spitter&lt;br /&gt;
| Weakest of spitters. Easy to kill with any weapon, but attacks at range.&lt;br /&gt;
* Health: 10&lt;br /&gt;
* Damage: 10&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 13&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumSpitter.jpg|200x200px]] || Medium Spitter&lt;br /&gt;
| Stronger and slower than the smaller version. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Health: 50&lt;br /&gt;
* Damage: 20&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 14&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigSpitter.png]] || Big Spitter&lt;br /&gt;
| An even bulkier spitter and so can take more damage.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 15&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BehemothSpitter.jpg|200x200px]] || Behemoth Spitter&lt;br /&gt;
| The bulkiest of the spitters and so can take even more damage.&lt;br /&gt;
* Health: 1500&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Attack Speed: 0.46 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 16&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Worms===&lt;br /&gt;
&lt;br /&gt;
The Worms are natural allies of Biters and Spitters and will attack the player if they get close enough with an attack similar to Spitters&#039;. They act like static [[turret]]s and will not follow attackers. They rely on high damage and great range to keep the player away from the Worms and the nests they protect, but either one of these advantages can be overcome. Unlike other enemies, they are also highly resistant to fire.&lt;br /&gt;
&lt;br /&gt;
Worms come in 3 sizes, their power increasing with size. Unlike Biters and Spitters, Big and Medium Worms are not influenced by the evolution factor, they can spawn at any size right from the beginning. They are not restricted to spawning close to [[Enemies#Spawners|nests]], either. The number and size of Worms spawning is instead influenced by the distance from the player&#039;s initial spawn point. The further away the player goes from the starting area, the more numerous and stronger the Worms become.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallWorm.png]] || Small Worm&lt;br /&gt;
| A weak worm. It is still capable of killing the player unless it is targeted as priority.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 25&lt;br /&gt;
* Attack Speed: 0.91 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 21&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumWorm.png]] || Medium Worm&lt;br /&gt;
| Medium worms are dangerous to even more advanced players. They should be handled with care.&lt;br /&gt;
* Health: 400&lt;br /&gt;
* Damage: 40&lt;br /&gt;
* Attack Speed: 0.65 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 25&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 5/0%&lt;br /&gt;
*Fire: 2/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigWorm.png]] || Big Worm&lt;br /&gt;
| Big worms are not as much more dangerous as resilient. They are almost immune to common gunfire of any sort.&lt;br /&gt;
* Health: 750&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Attack Speed: 0.65 /s&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
* Range: 26&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/30%&lt;br /&gt;
*Physical: 10/0%&lt;br /&gt;
*Fire: 3/70%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:worm.gif]] || Worm&#039;s animation&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nests==&lt;br /&gt;
&lt;br /&gt;
The spawn points of Biters and Spitters. While nests themselves are generally defenseless, the enemies they release over time effectively serve as a form of guards to distract the player and any nearby turrets, and are often accompanied by Worms. Nests exposed to pollution will use it to evolve the enemies they spawn, which may also result in an attack.&lt;br /&gt;
&lt;br /&gt;
Further away from the starting location, the chances that stronger enemies spawn is higher. This is controlled by the &amp;lt;code&amp;gt;spawn_shift&amp;lt;/code&amp;gt;; the higher the value of it, the higher the probability that stronger enemies spawn.&lt;br /&gt;
&lt;br /&gt;
The Nests are highly resistant to fire and otherwise generally more resilient than a Medium Worm.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biternest-anim.gif]] || Biter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spitternest.gif]] || Spitter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/15%&lt;br /&gt;
*Fire: 3/60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
Every 4-60 minutes, a group of 5-20 biters will leave their base to create a new base. This group will search for a suitable spot that&#039;s 3-7 chunks away from existing bases.&lt;br /&gt;
Once they have found a suitable spot, the group dies and forms a new base. This new base will at first be very small (about one nest and a few worms), but will grow as time passes.&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Biters will only aggressively engage the player&#039;s factory if the pollution cloud of the factory reaches a nest. The Nests consume pollution to develop the biters and produce additional ones before sending them to destroy the nearest source of pollution that they consume. The biters then proceed to their target over the shortest path possible, accounting for terrain, but not for player entities that could pose an obstacle (like [[Stone wall|walls]]).&lt;br /&gt;
&lt;br /&gt;
If there is a clear path somewhere around those obstacles, the biters will attempt to go around. If there is no clear passage or a clear passage would mean deviating too far from the original course, the biters will attack whatever is in their way to go through. This can be exploited to an extent; creating mazes at regular intervals along a barrier can direct the biters through a gauntlet not dissimilar to Tower Defense.&lt;br /&gt;
&lt;br /&gt;
However, if a biter comes in proximity of the player, [[turret]]s or [[radar]]s, it will prioritize these and attempt to immediately attack them instead, again trying to reach the new target over the shortest possible path with no too great detours, if possible.&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
[[File:Evolution Biters.png|thumb|right|400px|Spawn chances of biters from biter spawners by evolution factor. See the table below for exact values.]]&lt;br /&gt;
[[File:Evolution Spitters.png|thumb|right|400px|Spawn chances of spitters from spitter spawners by evolution factor. See the table below for exact values.]]&lt;br /&gt;
The evolution factor is a global variable that determines what kind of biters will be spawned. You can check the variable in the dev console via the following command:&lt;br /&gt;
&lt;br /&gt;
  /evolution&lt;br /&gt;
&lt;br /&gt;
It goes from 0 (not evolved at all) to 1 (maximal evolution). At the moment the evolution factor can only increase. The evolution factor is increased by three kinds of events:&lt;br /&gt;
&lt;br /&gt;
=== Methods of increasing ===&lt;br /&gt;
&lt;br /&gt;
* The passage of time very slightly increases the evolution factor.&lt;br /&gt;
* The global [[Pollution|pollution production]] increases the evolution factor.&lt;br /&gt;
* Destroying [[Enemies#Nests|nests]] significantly increases the evolution factor.&lt;br /&gt;
&lt;br /&gt;
All these values are set in &amp;lt;code&amp;gt;game.map_settings.enemy_evolution&amp;lt;/code&amp;gt;. From there they can be changed or modded.&lt;br /&gt;
&lt;br /&gt;
The default settings are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Source per&lt;br /&gt;
!Variable in &amp;lt;code&amp;gt;enemy_evolution&amp;lt;/code&amp;gt;&lt;br /&gt;
!Percent increase&lt;br /&gt;
|-&lt;br /&gt;
| [[Game-second|Second]] || &amp;lt;code&amp;gt;time_factor&amp;lt;/code&amp;gt; || 0.0004%&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Pollution Units || &amp;lt;code&amp;gt;pollution_factor&amp;lt;/code&amp;gt; || 0.0015%&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed enemy spawner || &amp;lt;code&amp;gt;destroy_factor&amp;lt;/code&amp;gt; || 0.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pollution production is the total pollution produced by [[Pollution#Polluters|buildings]] per tick, not the pollution spreading on the map, so it is not reduced by trees or other absorbers.&lt;br /&gt;
e.g. : 15 burner mining drills produce 150 pollution per second, raising the evolution factor by 0,00000225 per tick.&lt;br /&gt;
&lt;br /&gt;
The percentages are applied on the base of &amp;lt;code&amp;gt;1 - current_evolution_factor&amp;lt;/code&amp;gt;. So for instance destroying enemy spawners in the beginning of the game results in increase of evolution factor by 0.005 (half a percent) while doing this when the evolution factor is 0.5 the increase is only 0.0025 (quarter a percent).&lt;br /&gt;
&lt;br /&gt;
Besides choosing what kind of biter will be spawned the evolution also influences the spawning interval. This interval (&amp;lt;code&amp;gt;spawning_cooldown&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;enemy-spawner&amp;lt;/code&amp;gt; definition) is interpolated between 360 (0 evolution) and 150 (1 evolution) ticks.&lt;br /&gt;
&lt;br /&gt;
=== Spawn chances by evolution factor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right:1em; width:15em&amp;quot;&lt;br /&gt;
! !!colspan=&amp;quot;4&amp;quot;| Biter&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
! Factor&lt;br /&gt;
! Small Biter&lt;br /&gt;
! Medium Biter&lt;br /&gt;
! Big Biter&lt;br /&gt;
! Behemoth Biter&lt;br /&gt;
|-&lt;br /&gt;
|0%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|5%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|10%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|15%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|20%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|25%||82%||18%|| || &lt;br /&gt;
|-&lt;br /&gt;
|30%||67%||33%|| || &lt;br /&gt;
|-&lt;br /&gt;
|35%||53%||47%|| || &lt;br /&gt;
|-&lt;br /&gt;
|40%||40%||60%|| || &lt;br /&gt;
|-&lt;br /&gt;
|45%||29%||71%|| || &lt;br /&gt;
|-&lt;br /&gt;
|50%||18%||82%|| || &lt;br /&gt;
|-&lt;br /&gt;
|55%||8%||80%||12%|| &lt;br /&gt;
|-&lt;br /&gt;
|60%|| ||79%||21%|| &lt;br /&gt;
|-&lt;br /&gt;
|65%|| ||63%||37%|| &lt;br /&gt;
|-&lt;br /&gt;
|70%|| ||38%||62%|| &lt;br /&gt;
|-&lt;br /&gt;
|75%|| ||33%||67%|| &lt;br /&gt;
|-&lt;br /&gt;
|80%|| ||29%||71%|| &lt;br /&gt;
|-&lt;br /&gt;
|85%|| ||26%||74%|| &lt;br /&gt;
|-&lt;br /&gt;
|90%|| ||24%||76%|| &lt;br /&gt;
|-&lt;br /&gt;
|95%|| ||16%||59%||25%&lt;br /&gt;
|-&lt;br /&gt;
|100%|| ||13%||50%||37%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:20em&amp;quot;&lt;br /&gt;
! !!colspan=&amp;quot;5&amp;quot;| Spitter&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
! Factor&lt;br /&gt;
! Small Biter&lt;br /&gt;
! Small Spitter&lt;br /&gt;
! Medium Spitter&lt;br /&gt;
! Big Spitter&lt;br /&gt;
! Behemoth Spitter&lt;br /&gt;
|-&lt;br /&gt;
|0%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|5%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|10%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|15%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|20%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|25%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|30%||42%||58%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|35%|| ||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|40%|| ||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|45%|| ||83%||17%|| || &lt;br /&gt;
|-&lt;br /&gt;
|50%|| ||75%||25%|| || &lt;br /&gt;
|-&lt;br /&gt;
|55%|| ||54%||36%||10%|| &lt;br /&gt;
|-&lt;br /&gt;
|60%|| ||35%||47%||19%|| &lt;br /&gt;
|-&lt;br /&gt;
|65%|| ||17%||56%||27%|| &lt;br /&gt;
|-&lt;br /&gt;
|70%|| || ||65%||35%|| &lt;br /&gt;
|-&lt;br /&gt;
|75%|| || ||56%||44%|| &lt;br /&gt;
|-&lt;br /&gt;
|80%|| || ||45%||55%|| &lt;br /&gt;
|-&lt;br /&gt;
|85%|| || ||35%||65%|| &lt;br /&gt;
|-&lt;br /&gt;
|90%|| || ||24%||76%|| &lt;br /&gt;
|-&lt;br /&gt;
|95%|| || ||16%||59%||25%&lt;br /&gt;
|-&lt;br /&gt;
|100%|| || ||13%||50%||37%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;evoChecker&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Increased the damage, range, and health of worms.&lt;br /&gt;
* Decreased health and resist of Behemoth biters.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.10|&lt;br /&gt;
* Biters and other units won&#039;t become aggressive as a result of friendly-fire.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Big and behemoth enemies now spawn 50% slower.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.26|&lt;br /&gt;
* Running biters over with a vehicle will now anger them in peaceful mode.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Updated sounds for enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Items dropped by enemies([[alien artifact|*]]) are now collected automatically and from longer distances.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.6|&lt;br /&gt;
* Range of spitters is now 15, less than turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Spitters added.&lt;br /&gt;
* Drawing of enemies optimised, so adding new colors does not impact VRAM.&lt;br /&gt;
* Blood splashes on death are now procedural.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Turrets no longer search for enemies when none are near.&lt;br /&gt;
* Biters can no longer destroy the shipwreck in the 3rd new hope campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.1|&lt;br /&gt;
* Further improvement to enemy AI.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.2|&lt;br /&gt;
* Biter AI improved.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Peaceful mode added for freeplay.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Enemy creepers were replaced by small, medium and big biters.&lt;br /&gt;
* Enemy turrets were replaced by small, medium and big shooting worms.&lt;br /&gt;
* Enemies move and attack in groups.&lt;br /&gt;
* Enemies wander around their base when they have nothing to do.&lt;br /&gt;
* Enemies call for help when attacked.&lt;br /&gt;
* Enemies can create new bases.&lt;br /&gt;
* Enemies can now destroy all player creations they find.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced, called &#039;creepers&#039;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Pollution]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151960</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151960"/>
		<updated>2017-11-20T15:03:49Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Light oil and petroleum gas into solid fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if all products are used for solid fuel production. If petroleum gas is being used for anything other than solid fuel, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kJ || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kJ) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kJ) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kJ) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since there are a limited number of oil wells, it is advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || 343kW * 240/7s = 11,760kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;11,760.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;color:#f44&amp;quot;|-760.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ || style=&amp;quot;text-align:right;&amp;quot;|11,900.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,957.647kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || style=&amp;quot;text-align:right;&amp;quot;|26,880.000kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || 867kW * 160/7s = 138,720/7kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~19,817.142kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || 889kW * 60s = 53,340kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;53,340.000kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || style=&amp;quot;text-align:right;color:#f44&amp;quot;|-20,840.000kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151959</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151959"/>
		<updated>2017-11-20T14:09:12Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Pumpjacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if all products are used for solid fuel production. If petroleum gas is being used for anything other than solid fuel, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kJ || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kJ) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kJ) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kJ) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since there are a limited number of oil wells, it is advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || 343kW * 240/7s = 11,760kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;11,760.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;color:#f44&amp;quot;|-760.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ || style=&amp;quot;text-align:right;&amp;quot;|11,900.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,957.647kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || style=&amp;quot;text-align:right;&amp;quot;|26,880.000kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || 867kW * 160/7s = 138,720/7kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~19,817.142kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || 889kW * 60s = 53,340kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;53,340.000kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || style=&amp;quot;text-align:right;color:#f44&amp;quot;|-20,840.000kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151958</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151958"/>
		<updated>2017-11-20T14:08:40Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Pumpjacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if all products are used for solid fuel production. If petroleum gas is being used for anything other than solid fuel, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kJ) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kJ) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kJ) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since there are a limited number of oil wells, it is advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || 343kW * 240/7s = 11,760kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;11,760.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;color:#f44&amp;quot;|-760.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ || style=&amp;quot;text-align:right;&amp;quot;|11,900.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,957.647kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || style=&amp;quot;text-align:right;&amp;quot;|26,880.000kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || 867kW * 160/7s = 138,720/7kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~19,817.142kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || 889kW * 60s = 53,340kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;53,340.000kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || style=&amp;quot;text-align:right;color:#f44&amp;quot;|-20,840.000kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151957</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151957"/>
		<updated>2017-11-20T14:07:31Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Converting solid fuel into rocket fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if all products are used for solid fuel production. If petroleum gas is being used for anything other than solid fuel, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since there are a limited number of oil wells, it is advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || 343kW * 240/7s = 11,760kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;11,760.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;color:#f44&amp;quot;|-760.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ || style=&amp;quot;text-align:right;&amp;quot;|11,900.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,957.647kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || style=&amp;quot;text-align:right;&amp;quot;|26,880.000kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || 867kW * 160/7s = 138,720/7kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~19,817.142kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || 889kW * 60s = 53,340kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;53,340.000kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || style=&amp;quot;text-align:right;color:#f44&amp;quot;|-20,840.000kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151956</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151956"/>
		<updated>2017-11-20T14:06:05Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Light oil and petroleum gas into solid fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if all products are used for solid fuel production. If petroleum gas is being used for anything other than solid fuel, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since there are a limited number of oil wells, it is advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || 343kW * 240/7s = 11,760kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;11,760.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|-760.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ || style=&amp;quot;text-align:right;&amp;quot;|11,900.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,957.647kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || style=&amp;quot;text-align:right;&amp;quot;|26,880.000kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || 867kW * 160/7s = 138,720/7kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~19,817.142kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || 889kW * 60s = 53,340kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;53,340.000kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || style=&amp;quot;text-align:right;&amp;quot;|-20,840.000kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed power loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=151955</id>
		<title>Electric system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_system&amp;diff=151955"/>
		<updated>2017-11-20T14:00:24Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electric system&#039;&#039;&#039; is used to power a lot of different machines; the game can hardly be played without using electricity. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.&lt;br /&gt;
&lt;br /&gt;
== Creating a new network ==&lt;br /&gt;
=== Generators ===&lt;br /&gt;
&lt;br /&gt;
There are four ways to produce electricity.&lt;br /&gt;
&lt;br /&gt;
# [[Steam engine]]s - Most common, requires [[Boiler|Boilers]] (which consume [[Water]] and [[fuel]]).&lt;br /&gt;
# [[Solar panel]]s - Free energy, but only works during daylight. Usually used with Accumulators.&lt;br /&gt;
# [[Accumulator]]s - Energy storage, see below&lt;br /&gt;
# [[Steam turbine]]s - High-power Steam engines. Used to generate power from a [[Nuclear reactor]].&lt;br /&gt;
&lt;br /&gt;
If a network consumes less power than is produced, its Steam Engines and Turbines will slow down so that no power is wasted.&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
&lt;br /&gt;
Electricity can be stored in [[Accumulator]]s. Accumulators charge using excess power generated, and discharge when demand exceeds normal production.&lt;br /&gt;
&lt;br /&gt;
Additionally, Steam can be stored in [[Storage tank]]s, allowing Steam Engines or Steam Turbines to operate on-demand. This technique is commonly used in Nuclear Reactor designs, in which the Reactors themselves produce more power than necessary and only run intermittently.&lt;br /&gt;
&lt;br /&gt;
=== Distribution ===&lt;br /&gt;
&lt;br /&gt;
Power poles are used to transmit energy. There are 4 types of power pole, each having advantages and disadvantages:&lt;br /&gt;
&lt;br /&gt;
# [[Small electric pole]] - Second smallest coverage area, shortest cable length, available without research.&lt;br /&gt;
# [[Medium electric pole]] - Second largest coverage area, average cable length.&lt;br /&gt;
# [[Big electric pole]] - Smallest coverage area, longest cable length.&lt;br /&gt;
# [[Substation]] - Largest coverage area, second longest cable length, but most expensive to build.&lt;br /&gt;
&lt;br /&gt;
=== Consumption ===&lt;br /&gt;
&lt;br /&gt;
The majority of machines in Factorio consume electricity. There are two aspects to a machine&#039;s energy use.&lt;br /&gt;
&lt;br /&gt;
* Energy consumption - The energy consumed by the machine while it is actively carrying out a process (crafting an item, moving an item, etc). If an electric network does not have enough power generation to supply all the machines in it, the electricity will be evenly spread across all machines in the network (based on each machine&#039;s demand), and all machines will slow down proportionally to the power available.&lt;br /&gt;
** For example: If an [[Assembling machine 3]] (210kW) and an [[Electric mining drill]] (90kW) are on a network (90+210 = 300kW), but the network only has 3 [[Solar panel]]s (3x60kW = 180kW) to power them, the Assembling machine and Mining drill will both run at 60% speed (180/300=0.6).&lt;br /&gt;
* Drain - The energy consumed by the machine whether it is active or not. Most machines consume a small amount of power just being connected to a network. This is usually negligible, but can become notable in small factories where power is limited.&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
[[File:Electric-network-1.png|thumb|256px|Simple example of a small electric network.]]&lt;br /&gt;
&lt;br /&gt;
A network is created by placing electrical generators ([[Steam engine]]s or [[Solar panel]]s) and electrical consumers, then ensuring a connection between the generator and consumer can be made using Distributors (such as [[Small electric pole]]s) that are connected together.  Electric poles cover differently sized areas depending on their type.  The area of coverage appears as a blue overlay around the pole.  If two poles are placed close enough, the poles connect automatically.  A building is connected if one tile of the building is in a covered area. Hovering the cursor over a pole reports the current satisfaction of power demands in that pole&#039;s network, and clicking on a pole will provide a detailed GUI about that pole&#039;s electric network. (See below)&lt;br /&gt;
&lt;br /&gt;
* Use shift-click on a existing pole to remove all its connections to other poles.&lt;br /&gt;
* Unconnected poles can be connected with a single [[Copper cable]] dragging from pole to pole (Left click on the &#039;&#039;bottom&#039;&#039; of the pole with the cable in hand.)&lt;br /&gt;
* Individual connections can be removed by &amp;quot;connecting&amp;quot; them with copper cable. This will not consume the cable.&lt;br /&gt;
* You can use place-key (default left mouse) while running/driving to auto-place poles at their greatest connectible distance while covering all unpowered entities on the way. This allows for complete efficiency when connecting long distances. If connecting over long distances, using [[Big electric pole]]s is recommended.&lt;br /&gt;
&lt;br /&gt;
== Electric network screen ==&lt;br /&gt;
[[File:Electric_Network_Info.jpg|thumb|400x400px|The Electric Network Info GUI]]&lt;br /&gt;
&lt;br /&gt;
The Electric network info GUI can be accessed by left-clicking any electric pole nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can see only the info from the electric network to which that pole is connected!&#039;&#039;&#039; Unlike the production-info (press P) the electric network info is not measured globally, but by network.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Satisfaction&#039;&#039;&#039; - The current amount of energy consumed by the network. This bar should be full. If it is not full, it means that the machines connected to the network are consuming more power than is produced, and the bar will change color to yellow (&amp;gt;50%) or red (&amp;lt;50%).&lt;br /&gt;
# &#039;&#039;&#039;Production&#039;&#039;&#039; - The current energy produced by the network. This bar should never be full. If it is full, it means that the machines connected to the network are consuming all available energy. The less full this bar is, the more surplus energy is available.&lt;br /&gt;
# &#039;&#039;&#039;[[Accumulator|Accumulator]] capacity&#039;&#039;&#039; - How much energy is currently held inside of the accumulators connected to your network.  Measured in [[Units|joule]]s; 1 Joule = 1 Watt * 1 second (see also [[wikipedia:Joule]]). This bar should be able to fill fully before emptying again.&lt;br /&gt;
# &#039;&#039;&#039;Timespan&#039;&#039;&#039; - Set the [[Time|time]] span for the graphs below. &amp;quot;5s&amp;quot; means over the last 5 seconds.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Consumption&#039;&#039;&#039; - A list of consumers from highest power consumption to lowest. In the picture example, 2 [[Oil refinery|oil refineries]] consume the most power, at 431 kW.&lt;br /&gt;
# &#039;&#039;&#039;Detailed Production&#039;&#039;&#039; - A list of producers from highest power production to lowest. In the picture example, 9 [[Steam engine]]s produce all the electricity in the factory.&lt;br /&gt;
# &#039;&#039;&#039;Consumption Graph&#039;&#039;&#039; - Shows the consumption of the different parts of the network over time.&lt;br /&gt;
# &#039;&#039;&#039;Production Graph&#039;&#039;&#039; - Shows the production of the different producers of the network over time.&lt;br /&gt;
&lt;br /&gt;
Note that the timeframe influences the shown detailed production/consumption: the displayed watts is the total average power production or consumption over the full time. Setting longer timeframes also allows seeing the past production or consumption of machines even if they are not currently connected to the network.&lt;br /&gt;
&lt;br /&gt;
== Expanding the player&#039;s network ==&lt;br /&gt;
&lt;br /&gt;
[[File:electrical-network-example-2.png|thumb|256px|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 MJ storage capacity.]]&lt;br /&gt;
&lt;br /&gt;
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. See [[Power production#The_electric_priority|electric priority]] for more info.&lt;br /&gt;
&lt;br /&gt;
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:&lt;br /&gt;
# It will be connected to the closest pole available&lt;br /&gt;
# It won&#039;t be connected to 2 poles connected to each other (ie. it won&#039;t form a 3 pole triangle)&lt;br /&gt;
# It will be connected to other available poles, starting with the closest ones&lt;br /&gt;
# It will not be connected to more than 5 other poles.&lt;br /&gt;
&lt;br /&gt;
A player can manually connect poles together with Copper Wire if they are within reach of eachother, as long as both poles do not already have 5 connections.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Producing power from oil]]&lt;br /&gt;
* [[Power production]]&lt;br /&gt;
* [[Liquid]]&lt;br /&gt;
* [[Units]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151952</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151952"/>
		<updated>2017-11-20T13:25:53Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Pumpjacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818.kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if all products are used for solid fuel production. If petroleum gas is being used for anything other than solid fuel, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since there are a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || 343kW * 240/7s = 11,760kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;11,760.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|-760.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ || style=&amp;quot;text-align:right;&amp;quot;|11,900.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,957.647kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || style=&amp;quot;text-align:right;&amp;quot;|26,880.000kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || 867kW * 160/7s = 138,720/7kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~19,817.142kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || 889kW * 60s = 53,340kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;53,340.000kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || style=&amp;quot;text-align:right;&amp;quot;|-20,840.000kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151951</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151951"/>
		<updated>2017-11-20T13:25:22Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Basic vs Advanced oil processing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818.kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if all products are used for solid fuel production. If petroleum gas is being used for anything other than solid fuel, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || 343kW * 240/7s = 11,760kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;11,760.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|-760.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ || style=&amp;quot;text-align:right;&amp;quot;|11,900.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,957.647kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || style=&amp;quot;text-align:right;&amp;quot;|26,880.000kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || 867kW * 160/7s = 138,720/7kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~19,817.142kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || 889kW * 60s = 53,340kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;53,340.000kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || style=&amp;quot;text-align:right;&amp;quot;|-20,840.000kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151950</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151950"/>
		<updated>2017-11-20T13:24:53Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Basic vs Advanced oil processing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818.kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If petroleum gas is being used for anything other than solid fuel, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || 343kW * 240/7s = 11,760kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;11,760.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|-760.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ || style=&amp;quot;text-align:right;&amp;quot;|11,900.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,957.647kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || style=&amp;quot;text-align:right;&amp;quot;|26,880.000kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || 867kW * 160/7s = 138,720/7kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~19,817.142kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || 889kW * 60s = 53,340kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;53,340.000kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || style=&amp;quot;text-align:right;&amp;quot;|-20,840.000kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151949</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151949"/>
		<updated>2017-11-20T13:21:28Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Light oil and petroleum gas into solid fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818.kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || 343kW * 240/7s = 11,760kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;11,760.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|-760.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ || style=&amp;quot;text-align:right;&amp;quot;|11,900.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,957.647kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || style=&amp;quot;text-align:right;&amp;quot;|26,880.000kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || 867kW * 160/7s = 138,720/7kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~19,817.142kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || 889kW * 60s = 53,340kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;53,340.000kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || style=&amp;quot;text-align:right;&amp;quot;|-20,840.000kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151948</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151948"/>
		<updated>2017-11-20T13:20:39Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Converting solid fuel into rocket fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818.kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || 343kW * 240/7s = 11,760kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;11,760.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|-760.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ || style=&amp;quot;text-align:right;&amp;quot;|11,900.000kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,957.647kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || style=&amp;quot;text-align:right;&amp;quot;|26,880.000kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || 867kW * 160/7s = 138,720/7kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~19,817.142kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || 889kW * 60s = 53,340kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;53,340.000kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || style=&amp;quot;text-align:right;&amp;quot;|-20,840.000kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151947</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151947"/>
		<updated>2017-11-20T13:17:36Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Pumpjacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818.kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || style=&amp;quot;text-align:right;&amp;quot;|~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || style=&amp;quot;text-align:right;&amp;quot;|~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || style=&amp;quot;text-align:right;&amp;quot;|~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || style=&amp;quot;text-align:right;&amp;quot;|~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || style=&amp;quot;text-align:right;&amp;quot;|~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot;|-760kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || -20,840kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151946</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151946"/>
		<updated>2017-11-20T13:17:11Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Basic vs Advanced oil processing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818.kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || style=&amp;quot;text-align:right;&amp;quot;|~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || style=&amp;quot;text-align:right;&amp;quot;|~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot;|-760kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || -20,840kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151945</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151945"/>
		<updated>2017-11-20T13:16:51Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Heavy oil into light oil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818.kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || style=&amp;quot;text-align:right;&amp;quot;|~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || style=&amp;quot;text-align:right;&amp;quot;|~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot;|-760kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || -20,840kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151944</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151944"/>
		<updated>2017-11-20T13:16:20Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Light oil and petroleum gas into solid fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || style=&amp;quot;text-align:right;&amp;quot;|~759.111kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || style=&amp;quot;text-align:right;&amp;quot;|~871.783kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;1,398.000kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right;&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || style=&amp;quot;text-align:right;&amp;quot;|~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || style=&amp;quot;text-align:right;&amp;quot;|&#039;&#039;&#039;~3,146.181kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || style=&amp;quot;text-align:right;&amp;quot;|~11,478.818.kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot;|-760kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || -20,840kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151943</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151943"/>
		<updated>2017-11-20T13:10:14Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || &#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || 759.111...kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || 871.783783...kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || &#039;&#039;&#039;1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || ~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || &#039;&#039;&#039;3,146.1818...kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to obtain crude oil using 2 speed 3 modules. This also improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot;|-760kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || -20,840kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
This is also applicable for rocket fuel production for trains, however the results are different since locomotives are 100% fuel efficient.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151942</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151942"/>
		<updated>2017-11-20T13:08:21Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Light oil and petroleum gas into solid fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || &#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || 759.111...kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || 871.783783...kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || &#039;&#039;&#039;1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || ~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || &#039;&#039;&#039;3,146.1818...kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a closed loop, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to obtain crude oil using 2 speed 3 modules. This only improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot;|-760kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || -20,840kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151941</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151941"/>
		<updated>2017-11-20T13:05:40Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Light oil and petroleum gas into solid fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Cost !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = 8,400/17kJ || &#039;&#039;&#039;~494.117kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ || 759.111...kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ || 871.783783...kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || &#039;&#039;&#039;1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ || ~1,532.571kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || &#039;&#039;&#039;3,146.1818...kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to obtain crude oil using 2 speed 3 modules. This only improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot;|-760kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || -20,840kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151940</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151940"/>
		<updated>2017-11-20T13:01:31Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Converting solid fuel into rocket fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to obtain crude oil using 2 speed 3 modules. This only improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot;|-760kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ || -20,840kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules. In fact, this is the only combination of modules that produces a net positive when accounting for boiler inefficiency.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151939</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151939"/>
		<updated>2017-11-20T13:00:39Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Converting solid fuel into rocket fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to obtain crude oil using 2 speed 3 modules. This only improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ)/2 - 11,760kJ = -760kJ || rowspan=&amp;quot;3&amp;quot;|-760kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ)/2 - 138,720/7kJ = 10,030/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~1,432.857kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ)/2 - 53,340kJ = -20,840kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151938</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151938"/>
		<updated>2017-11-20T12:52:49Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Light oil and petroleum gas into solid fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum gas and light oil will be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel.&lt;br /&gt;
&lt;br /&gt;
This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to obtain crude oil using 2 speed 3 modules. This only improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ) - 11,760kJ = 8.24MJ || rowspan=&amp;quot;3&amp;quot;|8.24MJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ) - 138,720/7kJ = 158,780/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~22.682MJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ) - 53,340kJ = 11,660kJ || 11,660kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151937</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151937"/>
		<updated>2017-11-20T12:51:52Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Heavy oil into light oil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum and light oil will be used as-is for producing solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than 30 units of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to obtain crude oil using 2 speed 3 modules. This only improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ) - 11,760kJ = 8.24MJ || rowspan=&amp;quot;3&amp;quot;|8.24MJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ) - 138,720/7kJ = 158,780/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~22.682MJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ) - 53,340kJ = 11,660kJ || 11,660kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151936</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151936"/>
		<updated>2017-11-20T12:50:34Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Converting solid fuel into rocket fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum and light oil will be used as-is for producing solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to obtain crude oil using 2 speed 3 modules. This only improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be converted into rocket fuel in order to increase the fuel value. Normally this would result in a loss since 10 solid fuel (250MJ) is worth more than 1 rocket fuel (225MJ), but productivity modules can be used to increase yield.&lt;br /&gt;
&lt;br /&gt;
At least 2 productivity 3 modules must be used in order to increase yield, so combinations with fewer are omitted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Rocket fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 336kW + 7kW = 343kW || 30s / 0.875 = 240/7s || &#039;&#039;&#039;343kW * 240/7s = 11,760kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Rocket fuel|1.2}} || rowspan=&amp;quot;3&amp;quot;|(225MJ*1.2-250MJ) - 11,760kJ = 8.24MJ || rowspan=&amp;quot;3&amp;quot;|8.24MJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 588kW + 7kW = 595kW || 30s / 1.5 = 20s || 595kW * 20s = 11,900kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 840kW + 7kW = 847kW || 30s / 2.125 = 240/17s || 847kW * 240/17s = 203,280/17kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 609kW + 7kW = 616kW || 30s / 0.6875 = 480/11s || 616kW * 480/11s = 26,880kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Rocket fuel|1.3}} || rowspan=&amp;quot;2&amp;quot;|(225MJ*1.3-250MJ) - 138,720/7kJ = 158,780/7kJ || rowspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;~22.682MJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 860kW + 7kW = 867kW || 30s / 1.3125 = 160/7s || &#039;&#039;&#039;867kW * 160/7s = 138,720/7kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 882kW + 7kW = 889kW || 30s / 0.5 = 60s || &#039;&#039;&#039;889kW * 60s = 53,340kJ&#039;&#039;&#039; || {{Icon|Rocket fuel|1.4}} || (225MJ*1.4-250MJ) - 53,340kJ = 11,660kJ || 11,660kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert solid fuel rocket fuel with 1 efficiency 3 module and 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151935</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151935"/>
		<updated>2017-11-20T12:32:33Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Pumpjacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum and light oil will be used as-is for producing solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to obtain crude oil using 2 speed 3 modules. This only improves with higher levels of productivity research.&lt;br /&gt;
&lt;br /&gt;
Since you will only have a limited number of oil wells, it&#039;s advisable to use beacons in order to increase the amount of crude oil being collected. However, due to the nature of oil wells in the world and beacons affecting multiple pumpjacks at once, there will not be a table showing this.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
TODO: Show that only 3x prod3 and 1x speed3 is profitable.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151934</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151934"/>
		<updated>2017-11-20T12:30:06Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Pumpjacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum and light oil will be used as-is for producing solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become. Levels 0 (+0%) and 25 (+50%) are shown in separate tables.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || &#039;&#039;&#039;~115,225.137kW&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = 8,311,793,063/160,000kW || ~51,948.706kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = 232,314,803,901/2,720,000kW || ~85,409.854kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = 16,390,011,993/340,000kW || ~48,205.917kW&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, 2 speed 3 modules are best for getting the maximum amount of crude oil from a pumpjack, even after accounting for energy cost.&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
TODO: Show that only 3x prod3 and 1x speed3 is profitable.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151933</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151933"/>
		<updated>2017-11-20T12:22:54Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Energy costs and modules ==&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum and light oil will be used as-is for producing solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
This only applies if you use all products for solid fuel production. If you want to use petroleum gas for other means, the optimal combination might change.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 100 crude oil will be given an energy worth of 784,265,333/13,600kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Results will be given for a depleted oil well, which provides 2 crude oil per second. As the amount of crude oil increases, the importance of optimal modules decreases since the power draw for a given amount of oil output also decreases. Using the minimum amount is important to prove that creating power from crude oil is always possible.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that pumpjacks are affected by mining productivity level. The higher the level, the less effective productivity modules become. Levels 0 (+0%) and 25 (+50%) are shown in separate tables.&lt;br /&gt;
&lt;br /&gt;
Since pumpjacks operate on an infinite resource that has a finite count (oil wells), results will be shown in kW instead of kJ, since the goal here is to produce as much power as possible.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks only have two module slots, so all combinations will be shown. In this instance, results cannot be grouped by number of productivity modules, as the speed is also important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy per cycle !! Productivity level !! Energy gained per second !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}} || 18kW || 1s / 1 = 1s || 18kW * 1s = 18kJ || 0% || (784,265,333/13,600kJ * 1 - 18kJ) / 1s = 784,020,533/13,600kW || ~57,648.568kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}} || 108kW || 1s / 1.5 = 2/3s || 108kW * 2/3s = 72kJ || 0% || (784,265,333/13,600kJ * 1 - 72kJ) / 2/3s = 2,349,858,399/27,200kW || ~86,391.852kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}} || 216kW || 1s / 2 = 0.5s || 216kW * 0.5s = 108kW || 0% || (784,265,333/13,600kJ * 1 - 108kJ) / 0.5s = 783,530,933/6,800kW || ~115,225.137kW&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 116kW || 1s / 0.85 = 20/17s || 116kW * 20/17s = 2,320/17kJ || 10% || (784,265,333/13,600kJ * 1.1 - 2,320/17kW) / 20/17s = || &lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 225kW || 1s / 1.35 = 20/27s || 225kW * 20/27s = 500/3kJ || 10% || (784,265,333/13,600kJ * 1.1 - 500/3kW) / 20/27s = || &lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 234kW || 1s / 0.7 = 10/7s || 234kW * 10/7s = 2,340/7kJ || 20% || (784,265,333/13,600kJ * 1.2 - 2,340/7kW) / 10/7s = || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
TODO: Show that only 3x prod3 and 1x speed3 is profitable.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151931</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151931"/>
		<updated>2017-11-20T11:31:38Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Basic vs Advanced oil processing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Producing solid fuel ==&lt;br /&gt;
&lt;br /&gt;
=== Converting oil products into solid fuel ===&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be produced from heavy oil, light oil, and petroleum. It takes either 20 heavy oil, 10 light oil, or 20 petroleum to produce 1 solid fuel. All three recipes take 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Cracking light oil into petroleum turns 30 light oil (3 solid fuel) into 20 petroleum (1 solid fuel), so light oil should not be cracked into petroleum when making solid fuel.&lt;br /&gt;
Cracking heavy oil into light oil turns 40 heavy oil (2 solid fuel) into 30 light oil (3 solid fuel), so heavy oil should always be cracked into light oil.&lt;br /&gt;
&lt;br /&gt;
=== Converting crude oil into oil products ===&lt;br /&gt;
&lt;br /&gt;
Refineries have two options when converting crude oil into these three components (basic and advanced).&lt;br /&gt;
Both recipes take 5 seconds, but advanced cracking requires water.&lt;br /&gt;
&lt;br /&gt;
Basic processing produces 30 heavy, 30 light, and 40 petroleum:&lt;br /&gt;
* 30 heavy = 22.5 light = 2.25 solid fuel&lt;br /&gt;
* 30 light = 3 solid fuel&lt;br /&gt;
* 40 petroleum = 2 solid fuel&lt;br /&gt;
* 7.25 solid fuel total&lt;br /&gt;
&lt;br /&gt;
Advanced processing produces 10 heavy, 45 light, and 55 petroleum:&lt;br /&gt;
* 10 heavy = 7.5 light = 0.75 solid fuel&lt;br /&gt;
* 45 light = 4.5 solid fuel&lt;br /&gt;
* 55 petroleum = 2.25 solid fuel&lt;br /&gt;
* 7.5 solid fuel total&lt;br /&gt;
&lt;br /&gt;
Since advanced processing produces more solid fuel (and also results in less cracking), this recipe should be used when processing crude oil.&lt;br /&gt;
&lt;br /&gt;
=== Energy costs and modules ===&lt;br /&gt;
&lt;br /&gt;
When creating a closed power loop, 100 crude oil can be converted into 7.5 solid fuel, with each piece having a fuel value of 25MJ. This means that 100 crude oil has a fuel value of 187.5MJ, without productivity modules.&lt;br /&gt;
However, productivity modules are effective at increasing the amount of fuel we can get, since it takes multiple steps.&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum and light oil will be used as-is for producing solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || &#039;&#039;&#039;~57,666.568kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,386kW + 14kW = 1,400kW || 5s / 1.2 = 25/6s || 1,400kW * 25/6s = 35,000/6kJ || 20% || 73,842,303/1,360kJ * 1.2 - 35,000/6kJ = 2,198,795,999/40,800kJ || ~53,892.058kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 1,428kW + 14kW = 1,442kW || 5s / 0.55 = 100/11s || 1,442kW * 100/11s = 144,200/11kJ || 30% || 73,842,303/1,360kJ * 1.3 - 144,200/11kJ = 8,598,329,329/149,600kJ || ~57,475.463kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert crude oil into its products using 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Pumpjacks can also benefit from modules.&lt;br /&gt;
&lt;br /&gt;
TODO: table&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
TODO: Show that only 3x prod3 and 1x speed3 is profitable.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151930</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151930"/>
		<updated>2017-11-20T11:18:57Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Energy costs and modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Producing solid fuel ==&lt;br /&gt;
&lt;br /&gt;
=== Converting oil products into solid fuel ===&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be produced from heavy oil, light oil, and petroleum. It takes either 20 heavy oil, 10 light oil, or 20 petroleum to produce 1 solid fuel. All three recipes take 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Cracking light oil into petroleum turns 30 light oil (3 solid fuel) into 20 petroleum (1 solid fuel), so light oil should not be cracked into petroleum when making solid fuel.&lt;br /&gt;
Cracking heavy oil into light oil turns 40 heavy oil (2 solid fuel) into 30 light oil (3 solid fuel), so heavy oil should always be cracked into light oil.&lt;br /&gt;
&lt;br /&gt;
=== Converting crude oil into oil products ===&lt;br /&gt;
&lt;br /&gt;
Refineries have two options when converting crude oil into these three components (basic and advanced).&lt;br /&gt;
Both recipes take 5 seconds, but advanced cracking requires water.&lt;br /&gt;
&lt;br /&gt;
Basic processing produces 30 heavy, 30 light, and 40 petroleum:&lt;br /&gt;
* 30 heavy = 22.5 light = 2.25 solid fuel&lt;br /&gt;
* 30 light = 3 solid fuel&lt;br /&gt;
* 40 petroleum = 2 solid fuel&lt;br /&gt;
* 7.25 solid fuel total&lt;br /&gt;
&lt;br /&gt;
Advanced processing produces 10 heavy, 45 light, and 55 petroleum:&lt;br /&gt;
* 10 heavy = 7.5 light = 0.75 solid fuel&lt;br /&gt;
* 45 light = 4.5 solid fuel&lt;br /&gt;
* 55 petroleum = 2.25 solid fuel&lt;br /&gt;
* 7.5 solid fuel total&lt;br /&gt;
&lt;br /&gt;
Since advanced processing produces more solid fuel (and also results in less cracking), this recipe should be used when processing crude oil.&lt;br /&gt;
&lt;br /&gt;
=== Energy costs and modules ===&lt;br /&gt;
&lt;br /&gt;
When creating a closed power loop, 100 crude oil can be converted into 7.5 solid fuel, with each piece having a fuel value of 25MJ. This means that 100 crude oil has a fuel value of 187.5MJ, without productivity modules.&lt;br /&gt;
However, productivity modules are effective at increasing the amount of fuel we can get, since it takes multiple steps.&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum and light oil will be used as-is for producing solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Basic vs Advanced oil processing ====&lt;br /&gt;
&lt;br /&gt;
Crude oil can be processed with either basic or advanced oil processing. Based on the above tables, the following fuel values for each product will be used:&lt;br /&gt;
&lt;br /&gt;
* Heavy oil = 499,459/880kJ&lt;br /&gt;
* Light oil = 22,535/34kJ&lt;br /&gt;
* Petroleum gas = 22,535/68kJ (half of light oil)&lt;br /&gt;
&lt;br /&gt;
Since all products scale equally based on productivity, each recipe can be expressed solely as the fuel value of the products combined and that value can be scaled based on productivity below.&lt;br /&gt;
&lt;br /&gt;
Basic oil processing:&lt;br /&gt;
&lt;br /&gt;
* 30 Heavy oil = 1,498,377/80kJ&lt;br /&gt;
* 30 Light oil = 338,025/17kJ&lt;br /&gt;
* 40 Petroleum gas = 225,350/17kJ&lt;br /&gt;
* Total = 70,542,409/1,360kJ = ~51,869.418kJ&lt;br /&gt;
&lt;br /&gt;
Advanced oil processing:&lt;br /&gt;
&lt;br /&gt;
* 10 Heavy oil = 499,459/80kJ&lt;br /&gt;
* 45 Light oil = 1,014,075/34kJ&lt;br /&gt;
* 55 Petroleum gas = 1,239,425/68kJ&lt;br /&gt;
* Total = 73,842,303/1,360kJ = ~54,295.811kJ&lt;br /&gt;
&lt;br /&gt;
Since advanced oil processing produces more overall, its total fuel value will be used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than the total fuel value.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above but scaled (same module slot count), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Productivity level !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 336kW + 14kW = 350kW || 5s / 0.85 = 100/17s || 350kW * 100/17s = 35,000/17kJ || 10% || 73,842,303/1,360kJ * 1.1 - 35,000/17kJ = 784,265,333/13,600kJ || ~57,666.568kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Pumpjacks can also benefit from modules.&lt;br /&gt;
&lt;br /&gt;
TODO: table&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
TODO: Show that only 3x prod3 and 1x speed3 is profitable.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151929</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151929"/>
		<updated>2017-11-20T10:55:54Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Energy costs and modules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Producing solid fuel ==&lt;br /&gt;
&lt;br /&gt;
=== Converting oil products into solid fuel ===&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be produced from heavy oil, light oil, and petroleum. It takes either 20 heavy oil, 10 light oil, or 20 petroleum to produce 1 solid fuel. All three recipes take 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Cracking light oil into petroleum turns 30 light oil (3 solid fuel) into 20 petroleum (1 solid fuel), so light oil should not be cracked into petroleum when making solid fuel.&lt;br /&gt;
Cracking heavy oil into light oil turns 40 heavy oil (2 solid fuel) into 30 light oil (3 solid fuel), so heavy oil should always be cracked into light oil.&lt;br /&gt;
&lt;br /&gt;
=== Converting crude oil into oil products ===&lt;br /&gt;
&lt;br /&gt;
Refineries have two options when converting crude oil into these three components (basic and advanced).&lt;br /&gt;
Both recipes take 5 seconds, but advanced cracking requires water.&lt;br /&gt;
&lt;br /&gt;
Basic processing produces 30 heavy, 30 light, and 40 petroleum:&lt;br /&gt;
* 30 heavy = 22.5 light = 2.25 solid fuel&lt;br /&gt;
* 30 light = 3 solid fuel&lt;br /&gt;
* 40 petroleum = 2 solid fuel&lt;br /&gt;
* 7.25 solid fuel total&lt;br /&gt;
&lt;br /&gt;
Advanced processing produces 10 heavy, 45 light, and 55 petroleum:&lt;br /&gt;
* 10 heavy = 7.5 light = 0.75 solid fuel&lt;br /&gt;
* 45 light = 4.5 solid fuel&lt;br /&gt;
* 55 petroleum = 2.25 solid fuel&lt;br /&gt;
* 7.5 solid fuel total&lt;br /&gt;
&lt;br /&gt;
Since advanced processing produces more solid fuel (and also results in less cracking), this recipe should be used when processing crude oil.&lt;br /&gt;
&lt;br /&gt;
=== Energy costs and modules ===&lt;br /&gt;
&lt;br /&gt;
When creating a closed power loop, 100 crude oil can be converted into 7.5 solid fuel, with each piece having a fuel value of 25MJ. This means that 100 crude oil has a fuel value of 187.5MJ, without productivity modules.&lt;br /&gt;
However, productivity modules are effective at increasing the amount of fuel we can get, since it takes multiple steps.&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum and light oil will be used as-is for producing solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
Since the solid fuel is being used in a closed loop, and therefore is going into boilers, the 25MJ fuel value is halved when used.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of solid fuel is worth.&lt;br /&gt;
&lt;br /&gt;
Combinations for each number of productivity modules show their best combination in bold, and only that combination is used to work out energy gained per cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || &#039;&#039;&#039;175kW * 48/17s = 8,400/17kJ&#039;&#039;&#039; || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || rowspan=&amp;quot;3&amp;quot;|(25MJ/2) * 1.1 - 8,400/17kJ = 225,350/17kJ || rowspan=&amp;quot;3&amp;quot;|&#039;&#039;&#039;~13,255.882kJ&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.687 = 16/9s || 427kW * 16.9s = 6,832/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 48/37s || 672kW * 48/37s = 32,256/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || &#039;&#039;&#039;699kW * 2s = 1,398kJ&#039;&#039;&#039; || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || rowspan=&amp;quot;2&amp;quot;|(25MJ/2) * 1.2 - 1,398kJ = 12,102kJ || rowspan=&amp;quot;2&amp;quot;|12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = 24/7s || 447kW * 24/7s = 10,728/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || &#039;&#039;&#039;721kW * 48/11s = 34,608/11kJ&#039;&#039;&#039; || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 126,267/11kJ || 11,478.8181...kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Heavy oil into light oil ====&lt;br /&gt;
&lt;br /&gt;
Based on the above table, 1 light oil will be given an energy worth of 22,535/34kJ, since this is the optimal amount of power that can be made when converting into solid fuel.&lt;br /&gt;
&lt;br /&gt;
Combinations without productivity modules are omitted, since the first combination produces more net energy per cycle than a single piece of light oil (~19,883.823kJ) is worth.&lt;br /&gt;
&lt;br /&gt;
Since energy costs per cycle will be the same as above (same machine), only the optimal combination per number of productivity modules will be shown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Light oil per cycle !! Energy gained per cycle !! Result&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = 48/17s || 175kW * 48/17s = 8,400/17kJ || {{Icon|Light oil|33}} || (22,535/34kJ) * 33 - 8,400/17kJ = 726,855/34kJ || ~21,378.088kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || {{Icon|Light oil|36}} || (22,535/34kJ) * 36 - 1,398kJ = 381,864/17kJ || ~22,462.588kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 48/11s || 721kW * 48/11s = 34,608/11kJ || {{Icon|Light oil|39}} ||  (22,535/34kJ) * 39 - 34,608/11kJ = 8,490,843/374kJ || &#039;&#039;&#039;~22,702.788kJ&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert heavy oil into light oil with 3 productivity 3 modules.&lt;br /&gt;
&lt;br /&gt;
==== Crude oil into oil products ====&lt;br /&gt;
&lt;br /&gt;
Crude oil will be processed using the advanced processing recipe, as it produces more solid fuel.&lt;br /&gt;
&lt;br /&gt;
TODO: table&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Pumpjacks can also benefit from modules.&lt;br /&gt;
&lt;br /&gt;
TODO: table&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
TODO: Show that only 3x prod3 and 1x speed3 is profitable.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151928</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151928"/>
		<updated>2017-11-20T10:05:01Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: /* Oil products into solid fuel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Producing solid fuel ==&lt;br /&gt;
&lt;br /&gt;
=== Converting oil products into solid fuel ===&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be produced from heavy oil, light oil, and petroleum. It takes either 20 heavy oil, 10 light oil, or 20 petroleum to produce 1 solid fuel. All three recipes take 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Cracking light oil into petroleum turns 30 light oil (3 solid fuel) into 20 petroleum (1 solid fuel), so light oil should not be cracked into petroleum when making solid fuel.&lt;br /&gt;
Cracking heavy oil into light oil turns 40 heavy oil (2 solid fuel) into 30 light oil (3 solid fuel), so heavy oil should always be cracked into light oil.&lt;br /&gt;
&lt;br /&gt;
=== Converting crude oil into oil products ===&lt;br /&gt;
&lt;br /&gt;
Refineries have two options when converting crude oil into these three components (basic and advanced).&lt;br /&gt;
Both recipes take 5 seconds, but advanced cracking requires water.&lt;br /&gt;
&lt;br /&gt;
Basic processing produces 30 heavy, 30 light, and 40 petroleum:&lt;br /&gt;
* 30 heavy = 22.5 light = 2.25 solid fuel&lt;br /&gt;
* 30 light = 3 solid fuel&lt;br /&gt;
* 40 petroleum = 2 solid fuel&lt;br /&gt;
* 7.25 solid fuel total&lt;br /&gt;
&lt;br /&gt;
Advanced processing produces 10 heavy, 45 light, and 55 petroleum:&lt;br /&gt;
* 10 heavy = 7.5 light = 0.75 solid fuel&lt;br /&gt;
* 45 light = 4.5 solid fuel&lt;br /&gt;
* 55 petroleum = 2.25 solid fuel&lt;br /&gt;
* 7.5 solid fuel total&lt;br /&gt;
&lt;br /&gt;
Since advanced processing produces more solid fuel (and also results in less cracking), this recipe should be used when processing crude oil.&lt;br /&gt;
&lt;br /&gt;
=== Energy costs and modules ===&lt;br /&gt;
&lt;br /&gt;
We now know that 100 crude oil can be converted into 7.5 solid fuel, with each piece having a fuel value of 25MJ. This means that 100 crude oil has a fuel value of 187.5MJ, without productivity modules.&lt;br /&gt;
However, productivity modules are extremely effective at increasing the amount of fuel we can get, since it takes multiple steps.&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Light oil and petroleum gas into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum and light oil will be used as-is for producing solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = ~494.118kJ = 8,400/17kJ || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || (25MJ/2) * 1.1 - 8,400/17kJ = ~13,255.882kJ = 225,350/17kJ&amp;lt;br&amp;gt;This beats no-productivity, even if it cost no power.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.6875 = 1.777...s = 16/9s || 427kW * 16.9s = 759.111...kJ = 6,832/9kJ || (25MJ/2) * 1.1 - 6,832/9kJ = 12,990.888...kJ = 116,918/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 1.297297...s = 48/37s || 672kW * 48/37s = 871.783783...kJ = 32,256/37kJ || (25MJ/2) * 1.1 - 32,256/37kJ = 11,503.216216...kJ = 425,619/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || (25MJ/2) * 1.2 - 1,398kJ = 12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = ~3.428s = 24/7s || 447kW * 24/7s = ~1,532.571kJ = 10,728/7kJ || (25MJ/2) * 1.2 - 10,728/7kJ = ~11,967.428kJ = 83,772/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 4.3636...s = 48/11s || 721kW * 48/11s = 3,146.1818...kJ = 34,608/11kJ || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 11,478.8181...kJ = 126,267/11kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
==== Crude oil into oil products ====&lt;br /&gt;
&lt;br /&gt;
Crude oil will be processed using the advanced processing recipe, as it produces more solid fuel.&lt;br /&gt;
&lt;br /&gt;
TODO: table&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Pumpjacks can also benefit from modules.&lt;br /&gt;
&lt;br /&gt;
TODO: table&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
TODO: Show that only 3x prod3 and 1x speed3 is profitable.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151927</id>
		<title>Tutorial:Producing power from oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Producing_power_from_oil&amp;diff=151927"/>
		<updated>2017-11-20T10:01:53Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: Initial page, saved just in case of data loss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
&lt;br /&gt;
Oil can be converted into solid fuel (and by extension rocket fuel), which when used to produce power will result in a net profit of power at the cost of oil.&lt;br /&gt;
&lt;br /&gt;
== Producing solid fuel ==&lt;br /&gt;
&lt;br /&gt;
=== Converting oil products into solid fuel ===&lt;br /&gt;
&lt;br /&gt;
Solid fuel can be produced from heavy oil, light oil, and petroleum. It takes either 20 heavy oil, 10 light oil, or 20 petroleum to produce 1 solid fuel. All three recipes take 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Cracking light oil into petroleum turns 30 light oil (3 solid fuel) into 20 petroleum (1 solid fuel), so light oil should not be cracked into petroleum when making solid fuel.&lt;br /&gt;
Cracking heavy oil into light oil turns 40 heavy oil (2 solid fuel) into 30 light oil (3 solid fuel), so heavy oil should always be cracked into light oil.&lt;br /&gt;
&lt;br /&gt;
=== Converting crude oil into oil products ===&lt;br /&gt;
&lt;br /&gt;
Refineries have two options when converting crude oil into these three components (basic and advanced).&lt;br /&gt;
Both recipes take 5 seconds, but advanced cracking requires water.&lt;br /&gt;
&lt;br /&gt;
Basic processing produces 30 heavy, 30 light, and 40 petroleum:&lt;br /&gt;
* 30 heavy = 22.5 light = 2.25 solid fuel&lt;br /&gt;
* 30 light = 3 solid fuel&lt;br /&gt;
* 40 petroleum = 2 solid fuel&lt;br /&gt;
* 7.25 solid fuel total&lt;br /&gt;
&lt;br /&gt;
Advanced processing produces 10 heavy, 45 light, and 55 petroleum:&lt;br /&gt;
* 10 heavy = 7.5 light = 0.75 solid fuel&lt;br /&gt;
* 45 light = 4.5 solid fuel&lt;br /&gt;
* 55 petroleum = 2.25 solid fuel&lt;br /&gt;
* 7.5 solid fuel total&lt;br /&gt;
&lt;br /&gt;
Since advanced processing produces more solid fuel (and also results in less cracking), this recipe should be used when processing crude oil.&lt;br /&gt;
&lt;br /&gt;
=== Energy costs and modules ===&lt;br /&gt;
&lt;br /&gt;
We now know that 100 crude oil can be converted into 7.5 solid fuel, with each piece having a fuel value of 25MJ. This means that 100 crude oil has a fuel value of 187.5MJ, without productivity modules.&lt;br /&gt;
However, productivity modules are extremely effective at increasing the amount of fuel we can get, since it takes multiple steps.&lt;br /&gt;
&lt;br /&gt;
Power cost and power results will be worked out in reverse, with the result that gives the most power being used for each step thereafter.&lt;br /&gt;
&lt;br /&gt;
==== Oil products into solid fuel ====&lt;br /&gt;
&lt;br /&gt;
Petroleum and light oil will be used as-is for producing solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modules !! Energy cost !! Time per cycle !! Energy cost per cycle !! Solid fuel per cycle !! Energy gained per cycle&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Efficiency module 3}}{{Icon|Productivity module 3}} || 168kW + 7kW = 175kW || 3s / 1.0625 = ~2.824s = 48/17s || 175kW * 48/17s = ~494.118kJ = 8,400/17kJ || rowspan=&amp;quot;3&amp;quot;|{{Icon|Solid fuel|1.1}} || (25MJ/2) * 1.1 - 8,400/17kJ = ~13,255.882kJ = 225,350/17kJ&amp;lt;br&amp;gt;This beats no-productivity, even if it cost no power.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 420kW + 7kW = 427kW || 3s / 1.6875 = 1.777...s = 16/9s || 427kW * 16.9s = 759.111...kJ = 6,832/9kJ || (25MJ/2) * 1.1 - 6,832/9kJ = 12,990.888...kJ = 116,918/9kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Speed module 3}}{{Icon|Productivity module 3}} || 672kW + 7kW = 679kW || 3s / 2.3125 = 1.297297...s = 48/37s || 672kW * 48/37s = 871.783783...kJ = 32,256/37kJ || (25MJ/2) * 1.1 - 32,256/37kJ = 11,503.216216...kJ = 425,619/37kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Speed module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 692kW + 7kW = 699kW || 3s / 1.5 = 2s || 699kW * 2s = 1,398kJ || rowspan=&amp;quot;2&amp;quot;|{{Icon|Solid fuel|1.2}} || (25MJ/2) * 1.2 - 1,398kJ = 12,102kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Efficiency module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 440kW + 7kW = 447kW || 3s / 0.875 = ~3.428s = 24/7s || 447kW * 24/7s = ~1,532.571kJ = 10,728/7kJ || (25MJ/2) * 1.2 - 10,728/7kJ = ~11,967.428kJ = 83,772/7kJ&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Productivity module 3}}{{Icon|Productivity module 3}}{{Icon|Productivity module 3}} || 714kW + 7kW = 721kW || 3s / 0.6875 = 4.3636...s = 48/11s || 721kW * 48/11s = 3,146.1818...kJ = 34,608/11kJ || {{Icon|Solid fuel|1.3}} || (25MJ/2) * 1.3 - 34,608/11kJ = 11,478.8181...kJ = 126,267/11kJ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown, it is most efficient to convert light oil and petroleum gas into solid fuel with 2 efficiency 3 modules and 1 productivity 3 module.&lt;br /&gt;
&lt;br /&gt;
Heavy oil will be cracked into light oil.&lt;br /&gt;
&lt;br /&gt;
TODO: table&lt;br /&gt;
&lt;br /&gt;
==== Crude oil into oil products ====&lt;br /&gt;
&lt;br /&gt;
Crude oil will be processed using the advanced processing recipe, as it produces more solid fuel.&lt;br /&gt;
&lt;br /&gt;
TODO: table&lt;br /&gt;
&lt;br /&gt;
==== Pumpjacks ====&lt;br /&gt;
&lt;br /&gt;
Pumpjacks can also benefit from modules.&lt;br /&gt;
&lt;br /&gt;
TODO: table&lt;br /&gt;
&lt;br /&gt;
== Converting solid fuel into rocket fuel ==&lt;br /&gt;
&lt;br /&gt;
TODO: Show that only 3x prod3 and 1x speed3 is profitable.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
* [[Rocket fuel]]&lt;br /&gt;
* [[Electric system]]&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Evolution_Spitters.png&amp;diff=150570</id>
		<title>File:Evolution Spitters.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Evolution_Spitters.png&amp;diff=150570"/>
		<updated>2017-09-18T14:52:25Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: Hexicube uploaded a new version of File:Evolution Spitters.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Evolution_Biters.png&amp;diff=150569</id>
		<title>File:Evolution Biters.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Evolution_Biters.png&amp;diff=150569"/>
		<updated>2017-09-18T14:51:44Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: Hexicube uploaded a new version of File:Evolution Biters.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Enemies&amp;diff=150568</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Enemies&amp;diff=150568"/>
		<updated>2017-09-18T14:49:50Z</updated>

		<summary type="html">&lt;p&gt;Hexicube: Updated evolution tables to 0.15 values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; are creatures that want to harm the player. They normally come from spawners and begin on the enemy force. There are three types of enemies: Biters, Spitters and Worms. Each of these types comes in four stages of growth and thus strength.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
Enemies are directly connected to the following achievements:&lt;br /&gt;
{{Achievement|it-stinks-and-they-dont-like-it}}&lt;br /&gt;
{{Achievement|steamrolled}}&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Biters===&lt;br /&gt;
Biters are one of two main antagonists in the game. They are the native inhabitants of the extraterrestrial world and commonly live peacefully with worms and spitters.&lt;br /&gt;
Biters are arthropods living in organic nests. They come in four sizes: small, medium, big and behemoth. In the beginning of each freeplay game there will only be the small ones, with increasing [[pollution]] they will become bigger, related to the enemy&#039;s [[#Evolution|evolution]].&lt;br /&gt;
Biters are attracted by and enraged by pollution and will attempt to destroy its sources. They prefer to attack the player character, [[turret]]s and [[radar]]s and will stop searching for pollution if they can see and attack any of those. Biters deal physical [[damage]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallBiter-anim.gif]] || Small Biter&lt;br /&gt;
| Weakest of biters, can be easily killed with a pistol.&lt;br /&gt;
* Health: 15&lt;br /&gt;
* Damage: 7&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumBiter-anim.gif]] || Medium Biter&lt;br /&gt;
| Stronger and slower than the small biter. Can pose a problem for and even kill weaker players.&lt;br /&gt;
* Health: 75&lt;br /&gt;
* Damage: 15&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
&lt;br /&gt;
[[Resistances]]:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 4/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigBiter-anim.gif]] || Big Biter&lt;br /&gt;
| Very resistant and dangerous, nearly immune to gunfire. Can attack through walls and hit objects directly behind them.&lt;br /&gt;
* Health: 375&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
*Physical: 8/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BehemothBiter-anim.gif]] || Behemoth Biter&lt;br /&gt;
| Very resistant and dangerous, nearly immune to gunfire. Can attack through walls and hit objects directly behind them.&lt;br /&gt;
* Health: 3000&lt;br /&gt;
* Damage: 90&lt;br /&gt;
* Damage Type: Physical&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 12/10%&lt;br /&gt;
*Physical: 12/10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
The biter class enemy will likely be the most common threat to a player&#039;s factory. While any attack can catch an undefended factory off guard, most players will be able to handle attacks from small biters with relative ease. Medium biters often pose a much greater threat due to their heavy armor. Big biters are another step in this direction and can come as another nasty shock to any player not familiar with their world&#039;s evolution level. Behemoth biters are a big threat to any factory and serve as the Player&#039;s prime incentive to avoid excess pollution. However, Biters of any size can be managed by static defense, though some of the larger waves can be overwhelming.&lt;br /&gt;
&lt;br /&gt;
Biters come fairly early to attack a factory that produces large amounts of pollution, as pollution will attract an attack. Once the pollution cloud reaches a nest, the player can expect biters to be showing up shortly. The attack group will be focused on destroying the source of the pollution, but will change targets as soon as one appears of higher priority, typically by level of pollution, though they target the player or static defense first and foremost. Biters also have the ability to find their way around a [[defense]], to a degree. This can be used to partially control the movement of the biters allowing turrets to damage them for a longer time, but requires the &amp;quot;bait&amp;quot; of this trap be left open. Biters aren&#039;t always willing to fall for the bait. Some biters will choose the most direct route and will attack the walls of the trap regardless making them less predictable and more dangerous.&lt;br /&gt;
&lt;br /&gt;
===Spitters===&lt;br /&gt;
[[Spitters]] are much like [[Biters]]. The only difference, besides their appearance, is that they only have a ranged attack. They spit at any opponents (e.g. players) with an acid projectile that can neither be dodged nor deal damage to anything else than the original target. Commonly the acid resistance of buildings (like a [[turret]]) and [[armor]] is much lower than its physical resistance. Because of this Spitters deal more average damage than Biters. Their behavior and sizes are very similar to the Biters, except their health and resistances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Info&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallSpitter.png]] || Small Spitter&lt;br /&gt;
| Weakest of spitters. Easy to kill with any weapon, but attacks at range.&lt;br /&gt;
* Health: 10&lt;br /&gt;
* Damage: 10&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumSpitter.jpg|200x200px]] || Medium Spitter&lt;br /&gt;
| Stronger and slower than the smaller version. Can pose a problem for and even kill weaker players. Attacks at range, making it dangerous for [[turret]]s.&lt;br /&gt;
* Health: 50&lt;br /&gt;
* Damage: 20&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigSpitter.png]] || Big Spitter&lt;br /&gt;
| An even bulkier spitter and so can take more damage. Attacks at range, making it dangerous for [[turret]]s and the player.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 30&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/15%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BehemothSpitter.jpg|200x200px]] || Behemoth Spitter&lt;br /&gt;
| The bulkiest of the spitters and so can take even more damage. Attacks at range, making it dangerous for [[turret]]s and the player.&lt;br /&gt;
* Health: 1500&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 0/30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Worms===&lt;br /&gt;
&lt;br /&gt;
The Worms are natural allies of Biters and Spitters and will attack the player if they get close enough. They act like static [[turret]]s and will not follow you, they will instead use their much greater range, in comparison to other enemies, to inflict damage without leaving the nest. However, their static nature does render them more vulnerable to certain attacks.&lt;br /&gt;
&lt;br /&gt;
Like any other enemy, worms come in 3 sizes, their power increasing with size. Unlike Biters and Spitters, Big and Medium Worms can be created directly after start of a new game, and will not always spawn near [[Enemies#Spawners|spawners]]. Their appearance is not dependent on time, however their appearance frequency can be modified by distance from the initial player spawn point, with greater distance yielding bigger/more worms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SmallWorm.png]] || Small Worm&lt;br /&gt;
| A weak worm. Still not easy to kill though.&lt;br /&gt;
* Health: 200&lt;br /&gt;
* Damage: 25&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MediumWorm.png]] || Medium Worm&lt;br /&gt;
| Medium worms are very dangerous to even more advanced players. They should be handled with care.&lt;br /&gt;
* Health: 400&lt;br /&gt;
* Damage: 40&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 5/0%&lt;br /&gt;
*Fire: 2/50%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BigWorm.png]] || Big Worm&lt;br /&gt;
| Big worms are the most powerful enemy in Factorio. They deal a high damage and are almost immune to common gunfire of any sort.&lt;br /&gt;
* Health: 750&lt;br /&gt;
* Damage: 50&lt;br /&gt;
* Damage Type: Acid&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 10/30%&lt;br /&gt;
*Physical: 10/0%&lt;br /&gt;
*Fire: 3/70%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:worm.gif]] || Worm&#039;s animation&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[http://www.factorioforums.com/forum/viewtopic.php?f=23&amp;amp;t=6454 Big Worms Now Show Up In Early Game]&lt;br /&gt;
&lt;br /&gt;
==Spawners==&lt;br /&gt;
&lt;br /&gt;
The homes of biters and spitters. While spawners themselves are generally defenseless (Unless a worm is nearby), the enemies they release overtime effectively serve as a form of guards to distract the player and any nearby turrets. If a group of enemies of the same variety is given the opportunity, they will automatically combine into a new spawner, expanding enemy bases.&lt;br /&gt;
&lt;br /&gt;
Spawners exposed to pollution will use it to evolve the enemies they spawn, which may also result in an attack.&lt;br /&gt;
Further away from the starting location the chances that stronger enemies spawn is higher. This is controlled by the &amp;lt;code&amp;gt;spawn_shift&amp;lt;/code&amp;gt;; the higher the value of it, the higher the probability that stronger enemies spawn.&lt;br /&gt;
&lt;br /&gt;
Spawners are effectively &#039;bullet sponges&#039; capable of absorbing a large amount of damage. Explosives, shotguns, flamethrowers, and tanks are effective weapons against spawners.&lt;br /&gt;
&lt;br /&gt;
Spawners are the only place to acquire alien artifacts, which are needed to create alien science packs, which in turn are needed to research late-game technologies. As of 0.15, alien artifacts were removed, meaning it is only beneficial to destroy spawners to clear out space or prevent incoming attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Picture !! Name&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Biternest-anim.gif]] || Biter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/0%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spitternest.gif]] || Spitter&#039;s Nest&lt;br /&gt;
|&lt;br /&gt;
* Health: 350&lt;br /&gt;
&lt;br /&gt;
Resistances:&lt;br /&gt;
*Explosion: 5/15%&lt;br /&gt;
*Physical: 2/0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Expansions===&lt;br /&gt;
Every 4-60 minutes, a group of 5-20 biters will leave their base to create a new base. This group will search for a suitable spot that&#039;s at least 3 chunks and at most 7 chunks away from existing biter bases.&lt;br /&gt;
Once they have found a suitable spot the group of biters dies and forms a new base. This new base will first be very small (about one spawner and a few worms) but will get some additional spawners within a small area as time passes.&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
[[File:Evolution Biters.png|thumb|right|400px|Spawn chances of biters from biter spawners by evolution factor. See the table below for exact values.]]&lt;br /&gt;
[[File:Evolution Spitters.png|thumb|right|400px|Spawn chances of spitters from spitter spawners by evolution factor. See the table below for exact values.]]&lt;br /&gt;
The evolution factor is a global variable that determines what kind of biters will be spawned. You can check the variable in the dev console via the following command:&lt;br /&gt;
&lt;br /&gt;
  /evolution&lt;br /&gt;
&lt;br /&gt;
It goes from 0 (not evolved at all) to 1 (maximal evolution). At the moment the evolution factor can only increase. The evolution factor is increased by three kinds of events:&lt;br /&gt;
&lt;br /&gt;
=== Methods of increasing ===&lt;br /&gt;
&lt;br /&gt;
* The passage of time very slightly increases the evolution factor.&lt;br /&gt;
* The global [[Pollution|pollution production]] increases the evolution factor.&lt;br /&gt;
* Destroying [[Enemies#Spawners|enemy spawners]] significantly increases the evolution factor.&lt;br /&gt;
&lt;br /&gt;
All these values are set in &amp;lt;code&amp;gt;game.map_settings.enemy_evolution&amp;lt;/code&amp;gt;. From there they can be changed or modded.&lt;br /&gt;
&lt;br /&gt;
The current (as of 0.14.22) default settings are:&lt;br /&gt;
&lt;br /&gt;
Percentual Increases:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Source per&lt;br /&gt;
!Variable in &amp;lt;code&amp;gt;enemy_evolution&amp;lt;/code&amp;gt;&lt;br /&gt;
!Percent increase&lt;br /&gt;
|-&lt;br /&gt;
| Tick                     || &amp;lt;code&amp;gt;time_factor&amp;lt;/code&amp;gt; || 0.0004%&lt;br /&gt;
|-&lt;br /&gt;
| 1000 Pollution Units     || &amp;lt;code&amp;gt;pollution_factor&amp;lt;/code&amp;gt; || 0.0015%&lt;br /&gt;
|-&lt;br /&gt;
| Destroyed enemy spawner  || &amp;lt;code&amp;gt;destroy_factor&amp;lt;/code&amp;gt; || 0.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pollution production is the total pollution produced by [[Pollution_Production#Polluters|buildings]] per tick, not the pollution spreading on the map, so it is not reduced by trees or other absorbers.&lt;br /&gt;
e.g. : 15 burner mining drills produce 150 pollution per second, raising the evolution factor by 0,00000225 per tick.&lt;br /&gt;
&lt;br /&gt;
The percentages are applied on the base of &amp;lt;code&amp;gt;1 - current_evolution_factor&amp;lt;/code&amp;gt;. So for instance destroying enemy spawners in the beginning of the game results in increase of evolution factor by 0.005 (half a percent) while doing this when the evolution factor is 0.5 the increase is only 0.0025 (quarter a percent).&lt;br /&gt;
&lt;br /&gt;
Besides choosing what kind of biter will be spawned the evolution also influences the spawning interval. This interval (&amp;lt;code&amp;gt;spawning_cooldown&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;enemy-spawner&amp;lt;/code&amp;gt; definition) is interpolated between 360 (0 evolution) and 150 (1 evolution) ticks.&lt;br /&gt;
&lt;br /&gt;
=== Spawn chances by evolution factor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right:1em&amp;quot;&lt;br /&gt;
! !!colspan=&amp;quot;4&amp;quot;| Biter&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:4em&amp;quot; | Factor&lt;br /&gt;
!style=&amp;quot;width:5em&amp;quot; | Small Biter&lt;br /&gt;
!style=&amp;quot;width:5em&amp;quot; | Medium Biter&lt;br /&gt;
!style=&amp;quot;width:5em&amp;quot; | Big Biter&lt;br /&gt;
!style=&amp;quot;width:5em&amp;quot; | Behemoth Biter&lt;br /&gt;
|-&lt;br /&gt;
|0%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|5%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|10%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|15%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|20%||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|25%||82%||18%|| || &lt;br /&gt;
|-&lt;br /&gt;
|30%||67%||33%|| || &lt;br /&gt;
|-&lt;br /&gt;
|35%||53%||47%|| || &lt;br /&gt;
|-&lt;br /&gt;
|40%||40%||60%|| || &lt;br /&gt;
|-&lt;br /&gt;
|45%||29%||71%|| || &lt;br /&gt;
|-&lt;br /&gt;
|50%||18%||82%|| || &lt;br /&gt;
|-&lt;br /&gt;
|55%||8%||80%||12%|| &lt;br /&gt;
|-&lt;br /&gt;
|60%|| ||79%||21%|| &lt;br /&gt;
|-&lt;br /&gt;
|65%|| ||63%||37%|| &lt;br /&gt;
|-&lt;br /&gt;
|70%|| ||38%||62%|| &lt;br /&gt;
|-&lt;br /&gt;
|75%|| ||33%||67%|| &lt;br /&gt;
|-&lt;br /&gt;
|80%|| ||29%||71%|| &lt;br /&gt;
|-&lt;br /&gt;
|85%|| ||26%||74%|| &lt;br /&gt;
|-&lt;br /&gt;
|90%|| ||24%||76%|| &lt;br /&gt;
|-&lt;br /&gt;
|95%|| ||16%||59%||25%&lt;br /&gt;
|-&lt;br /&gt;
|100%|| ||13%||50%||37%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right:1em&amp;quot;&lt;br /&gt;
! !!colspan=&amp;quot;5&amp;quot;| Spitter&#039;s Nest&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:4em&amp;quot; | Factor&lt;br /&gt;
!style=&amp;quot;width:5em&amp;quot; | Small Biter&lt;br /&gt;
!style=&amp;quot;width:5em&amp;quot; | Small Spitter&lt;br /&gt;
!style=&amp;quot;width:5em&amp;quot; | Medium Spitter&lt;br /&gt;
!style=&amp;quot;width:5em&amp;quot; | Big Spitter&lt;br /&gt;
!style=&amp;quot;width:5em&amp;quot; | Behemoth Spitter&lt;br /&gt;
|-&lt;br /&gt;
|0%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|5%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|10%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|15%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|20%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|25%||100%|| || || || &lt;br /&gt;
|-&lt;br /&gt;
|30%||42%||58%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|35%|| ||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|40%|| ||100%|| || || &lt;br /&gt;
|-&lt;br /&gt;
|45%|| ||83%||17%|| || &lt;br /&gt;
|-&lt;br /&gt;
|50%|| ||75%||25%|| || &lt;br /&gt;
|-&lt;br /&gt;
|55%|| ||54%||36%||10%|| &lt;br /&gt;
|-&lt;br /&gt;
|60%|| ||35%||47%||19%|| &lt;br /&gt;
|-&lt;br /&gt;
|65%|| ||17%||56%||27%|| &lt;br /&gt;
|-&lt;br /&gt;
|70%|| || ||65%||35%|| &lt;br /&gt;
|-&lt;br /&gt;
|75%|| || ||56%||44%|| &lt;br /&gt;
|-&lt;br /&gt;
|80%|| || ||45%||55%|| &lt;br /&gt;
|-&lt;br /&gt;
|85%|| || ||35%||65%|| &lt;br /&gt;
|-&lt;br /&gt;
|90%|| || ||24%||76%|| &lt;br /&gt;
|-&lt;br /&gt;
|95%|| || ||16%||59%||25%&lt;br /&gt;
|-&lt;br /&gt;
|100%|| || ||13%||50%||37%&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Increased the damage, range, and health of worms.&lt;br /&gt;
* Decreased health and resist of Behemoth biters.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.10|&lt;br /&gt;
* Biters and other units won&#039;t become aggressive as a result of friendly-fire.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Big and behemoth enemies now spawn 50% slower.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.26|&lt;br /&gt;
* Running biters over with a vehicle will now anger them in peaceful mode.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Updated sounds for enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Items dropped by enemies([[alien artifact|*]]) are now collected automatically and from longer distances.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.6|&lt;br /&gt;
* Range of spitters is now 15, less than turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Spitters added.&lt;br /&gt;
* Drawing of enemies optimised, so adding new colors does not impact VRAM.&lt;br /&gt;
* Blood splashes on death are now procedural.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Turrets no longer search for enemies when none are near.&lt;br /&gt;
* Biters can no longer destroy the shipwreck in the 3rd new hope campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.1|&lt;br /&gt;
* Further improvement to enemy AI.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.2|&lt;br /&gt;
* Biter AI improved.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Peaceful mode added for freeplay.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Enemy creepers were replaced by small, medium and big biters.&lt;br /&gt;
* Enemy turrets were replaced by small, medium and big shooting worms.&lt;br /&gt;
* Enemies move and attack in groups.&lt;br /&gt;
* Enemies wander around their base when they have nothing to do.&lt;br /&gt;
* Enemies call for help when attacked.&lt;br /&gt;
* Enemies can create new bases.&lt;br /&gt;
* Enemies can now destroy all player creations they find.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced, called &#039;creepers&#039;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;/div&gt;</summary>
		<author><name>Hexicube</name></author>
	</entry>
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