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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hamburger</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-04-20T15:16:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Solid_fuel&amp;diff=126782</id>
		<title>Talk:Solid fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Solid_fuel&amp;diff=126782"/>
		<updated>2016-08-15T12:46:23Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: /* Which Solid Fuel recipe to use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Which Solid Fuel recipe to use ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On 05:05, 19 June 2016‎, Hamburger changed the adjusted ratio (Heavy Oil to Solid Fuel) from 2:1,5 to 1,3:1.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heavy Oil has a much worse ratio (2:1) and should be cracked into Light Oil first instead. The cracking process changes the ratio for Heavy Oil to 1.3:1, which is much better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think the old ratio of 1,5 : 1 was correct. Let me recap this in short:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|2 Heavy Oil : 1 Solid Fuel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -&amp;gt;&lt;br /&gt;
|2 Heavy Oil : 1,5 Light Oil&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -&amp;gt;&lt;br /&gt;
|1,5 Light Oil : 1,5 Solid Fuel&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -&amp;gt;&lt;br /&gt;
| = 2 Heavy Oil : 1,5 Solid Fuel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Correct me if I miscalculated. Otherwise, I will change the Page in few days.&lt;br /&gt;
&lt;br /&gt;
=== Reply ===&lt;br /&gt;
That is not so much a miscalculation as a miscomparison.  Here&#039;s an alternate breakdown:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|2 Heavy Oil : 1 Solid Fuel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|2 Heavy Oil : 1.5 Light Oil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -&amp;gt;&lt;br /&gt;
|1.5 Light Oil : 1.5 Solid Fuel&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | -&amp;gt;&lt;br /&gt;
|2.0 Heavy Oil : 1.5 Solid Fuel&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | &lt;br /&gt;
| = 4.0 Heavy Oil : 3.0 Solid Fuel&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | &lt;br /&gt;
| = 1.3 Heavy Oil : 1.0 Solid Fuel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You must use the ratio of &#039;&#039;&#039;Heavy Oil to one Solid Fuel&#039;&#039;&#039;, which is either (2:1) or (1.3:1).&lt;br /&gt;
&lt;br /&gt;
The 1.3 is 1.3333333, obviously, one and a third.  It rounds to 1.3.&lt;br /&gt;
&lt;br /&gt;
To get (1.5:1) it looks like you are leaving the (1.3:1) expressed as (2:1.5), and then comparing the 1.5 Solid Fuel from one ratio to 1 Solid Fuel from the other ratio.  But that doesn&#039;t make sense, you can&#039;t ratio Solid Fuel to Solid Fuel.&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=126451</id>
		<title>Materials and recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=126451"/>
		<updated>2016-08-03T20:35:04Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Items are all objects in Factorio that the player can move or handle; this list does not include [[Enemies]], landforms like lakes, [[tree]]s, or rocks, or concepts like [[Pollution]], but it does include [[Liquids system|Liquids]].&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039; can be found on the planet and provide raw materials when mined or pumped.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Where to get &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|raw-wood|Raw wood}} || [[Tree]] &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal|Coal}} || Coal resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|iron-ore|Iron ore}} || Iron resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|copper-ore|Copper ore}} || Copper resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|stone|Stone}} || Stone resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|fish|Raw fish}} || Lakes&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|alien-artifact|Alien artifact}} || Remnants of [[Enemies|Alien spawners]].  &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|water|Water}} || Pumped from lakes.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|crude-oil|Crude Oil}} || Extracted from Oil Fields by [[Pumpjack]]s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intermediate products ==&lt;br /&gt;
&#039;&#039;&#039;Intermediate products&#039;&#039;&#039; are items produced by the player or [[Assembling machine|assemblers]] for use in the creation of more complex products; with the exception of [[stone brick]], these products cannot be placed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wood|Wood}} || Created from [[Raw wood]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-plate|Iron plate}} || Smelted from [[Iron ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-plate|Copper plate}} || Smelted from [[Copper ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-plate|Steel plate}} || Smelted from [[Iron plate]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|stone-brick|Stone brick}} || Baked from [[Stone]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || Created from [[Water]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastic bar}} || Created from [[Coal]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || Created from [[Iron plate]], [[Copper plate]] and [[Sulfuric Acid]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-stick|Iron stick}} || Rarely used intermediate product.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-gear-wheel|Iron gear wheel}} || Frequently used intermediate product.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || Used for creation of circuits and wires.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electronic-circuit|Electronic circuit}} || Used for creation of electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-circuit|Advanced circuit}} || Used for advanced electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing Unit}} || Used for the highest level electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|engine-unit|Engine unit}} || Used for [[Diesel locomotive]]s, [[Car]]s, [[Tank]]s, and [[Electric engine unit]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electric-engine-unit|Electric engine unit}} || Used for [[Power armor]], [[Robots]] and [[Small Pump|Small Pumps]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flying-robot-frame|Flying robot frame}} || Used for creation of [[Logistic robot|Logistic]] and [[Construction robot|Construction]] robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-1|Science pack 1}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-2|Science pack 2}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-3|Science pack 3}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|alien-science-pack|Alien science pack}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|barrel-empty|Empty barrel}} || Used to store and transport [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosives|Explosives}} || Used for creation of explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
&#039;&#039;&#039;Chemicals&#039;&#039;&#039; are liquid intermediate products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]] and [[Water]]. Can be used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express transport belt]]s  and [[Engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&#039;&#039;&#039;Tools&#039;&#039;&#039; determine the mining speed of the player. This is true not only for [[items#Resources|resources]], but for any deployed object the player is picking up.  [[Iron_axe|Iron Axes]] are the first available manufactured tool.  Once [[Steel_processing|Steel Processing]] is researched, the better [[Steel_axe|Steel Axe]] is available.&lt;br /&gt;
&lt;br /&gt;
Iron and steel axes can also be used as melee weapons if the player is out of ammo.  Bare hands cannot, which is why the &#039;None&#039; item has no damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item || Speed || Damage || Durability || Stack Size || Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|hand icon}} None || 1 || 0 || infinite || 0 || Values used if no tool is used. Very slow.&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|Iron-axe|Iron_axe|Iron axe}} || 2.5 || 5 [[Damage|physical]] || 4000 || 32 || Basic mining tool. Cheap and durable.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Steel-axe|Steel_axe|Steel axe}} || 4 || 8 [[Damage|physical]] || 5000 || 32 || Advanced mining tool. Fast, but expensive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Weapons are used to inflict damage to [[Enemies|alien]] lifeforms and buildings. As tools only provide [[Damage|damage]] at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable; they differ in cost and inflicted damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Ammo !! Description&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|pistol|pistol|Pistol}}||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}||Most basic weapon available from start.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 29%;&amp;quot;| {{imagelink|submachine-gun|submachine_gun|Submachine gun}}&lt;br /&gt;
|style=&amp;quot;width: 37%;&amp;quot;| {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Faster variant of [[Pistol]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun|Shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || A basic short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|combat-shotgun|Combat shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || An advanced short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-launcher|rocket_launcher|Rocket launcher}} || {{imagelink|rocket|rocket|Rocket}} {{imagelink|explosive-rocket|Explosive rocket}} || Long range weapon, good for destroying bases.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower|Flamethrower}} || {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Has innate splash damage, best used against crowds.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|land-mine|land_mine|Land mine}} || - || Defensive structure. Explodes on activation.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-grenade|Basic grenade}} || - || Basic short range explosive weapon with some area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|defender-capsule|Defender capsule}} || - || Basic bullet capsule. Spawns one Defender robot. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|poison-capsule|Poison capsule}} || - || Capsule that causes [[Damage|poison damage]] in a large area.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|slowdown-capsule|Slowdown capsule}} || - || Capsule that slows enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|distractor-capsule|Distractor capsule}} || - || Capsule that spawns three stationary Distractor robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|destroyer-capsule|Destroyer capsule}} || - ||  Capsule that spawns five powerful Destroyer robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-electric-discharge-defense-remote|Basic electric discharge defense remote}} || - || Device for firing the [[Discharge defense]] device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|car|car|Car}} ||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}|| Fast vehicle, can be driven.  Can fire Submachine gun and has storage space. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|tank|tank|Tank}} || {{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|cannon-shell|Cannon shells}} {{imagelink|explosive-cannon-shell|Explosive cannon shells}} || Slow armored vehicle, can be driven. Can fire Submachine gun or tank cannon, and has storage space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || Most basic bullet type, available from start.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Advanced bullet type, much more expensive but more powerful.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Shotgun-shell|Shotgun shells}} || Ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || Advanced ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket|rocket|Rocket}} || Ammo for [[Rocket launcher]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosive-rocket|Explosive rocket}} || Ammo for [[Rocket launcher]] with splash damage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Ammo for [[Flamethrower]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Cannon-shell|Cannon shells}} || Ammo for [[Tank]] Cannon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Explosive-cannon-shell|Explosive cannon shells}} || Ammo for [[Tank]] Cannon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Armor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 24%;&amp;quot;| {{imagelink|basic-armor|Iron armor}} || Cheap armor, for light defense inside your base.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-armor|Heavy armor}} || Tougher basic armor, which could help you escape if your vehicle is destroyed in the field.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-modular-armor|Basic modular armor}} || First modular armor (5x5 grid), enough for solar power and a few shields.  Good enough to easily survive waves attacking your base, but you&#039;ll still need a Tank to assault theirs.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|power-armor|Power armor}} || Expensive modular armor (7x7 grid), which can support fusion power, multiple shields, and an exoskeleton for speed and attack power.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|power-armor-mk2|Power armor MK2}} || Ultimate basekiller armor (10x10 grid).  Very expensive.  Leave that flimsy Tank behind, you have no need for it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Modular armor]] components ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Size (WxH) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|night-vision|Night vision}} || 3x2 || Provides better sight at night.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-equipment|Battery MK1}} || 1x2 || Basic energy storage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-mk2|Battery MK2}} || 1x2 || Advanced energy storage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield|Energy shield}} || 2x2 || Basic personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield-mk2|Energy shield MK2}} || 2x2 || Advanced personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-solar-panel|Portable solar panel}} || 1x1 || Small power generating device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-fusion-reactor|Portable fusion reactor}} || 4x4 || Advanced power generating device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|laser-defense|Personal laser defense}} || 2x3 || Personal laser based defense.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|discharge-defense|Discharge defense}} || 3x3 || A powerful defense system. Activated by [[Basic electric discharge defense remote|Remote]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-exoskeleton-equipment|Basic exoskeleton equipment}} || 2x4 || Enhances movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|red-wire|red_wire|Red wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|green-wire|green_wire|Green wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|logistic-robot|logistic_robot|Logistic robot}} || A flying robot that will move items inside a [[Logistic network]] from [[Logistic network/Chests|chest to chest]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|construction-robot|Construction robot}} || A flying robot that will [[Repair|Repair or replace]] entities.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|roboport|Roboport}} || The Roboport is the home for all [[Robots]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|blueprint|Blueprint}} || A tool to &#039;copy &amp;amp; paste&#039; buildings.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|deconstruction-planner|Deconstruction planner}} || A tool to deconstruct buildings.&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|solid-fuel|Solid fuel}} || Usable as [[Fuel]] in [[burner devices]], or as an ingredient for [[Rocket fuel]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Placeable items ==&lt;br /&gt;
=== [[Transport network#Transport belts|Transport belts]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Basic transport belt}} |-&lt;br /&gt;
| {{imagelink|basic-transport-belt-to-ground|Basic underground belt}} |-&lt;br /&gt;
| {{imagelink|Basic-splitter|Basic splitter}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-&lt;br /&gt;
| {{imagelink|Fast-splitter|Fast splitter}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt|Express transport belt}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt-to-ground|Express underground belt}} |-&lt;br /&gt;
| {{imagelink|express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Inserters]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} |-&lt;br /&gt;
| {{imagelink|Inserter-icon|Inserter}} |-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} |-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} |-&lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Transport network#Storage|Storage]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Storage size (Stacks) !! Features&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 16 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-chest|Iron chest}} || 32 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-chest|Steel chest}} || 48 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Provider-chest|Active Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || 48 || Serves as buffer stock in the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|requester-chest|Requester chest}} || 48 || Requests specified items from the [[Logistic network]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Defense|Defensive Structures]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wall|Wall}} |-&lt;br /&gt;
| {{imagelink|gate|Gate}} |-&lt;br /&gt;
| {{imagelink|Gun-turret|Gun turret}} |-&lt;br /&gt;
| {{imagelink|Laser-turret|Laser turret}} |-&lt;br /&gt;
| {{imagelink|Flamethrower-turret|Flamethrower turret}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crafting network|Machines &amp;amp; Furnaces]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-mining-drill|Burner Mining Drill}} |-&lt;br /&gt;
| {{imagelink|electric-mining-drill|Electric Mining Drill}} |-&lt;br /&gt;
| {{imagelink|stone-furnace|Stone Furnace}} |-&lt;br /&gt;
| {{imagelink|steel-furnace|Steel Furnace}} |-&lt;br /&gt;
| {{imagelink|electric-furnace|Electric Furnace}} |-&lt;br /&gt;
| {{imagelink|assembling-machine-1|assembling_machine|Assembling machines}} |-&lt;br /&gt;
| {{imagelink|lab|Lab}} |-&lt;br /&gt;
| {{imagelink|basic-beacon|Basic Beacon}} |-&lt;br /&gt;
| {{imagelink|radar|Radar}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Module|Modules]] ===&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can greatly improve the efficiency of a factory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|effectivity-module|Module|Efficiency module}} || {{imagelink|effectivity-module-2|Module|Efficiency module 2}} || {{imagelink|effectivity-module-3|Module|Efficiency module 3}}|-&lt;br /&gt;
| {{imagelink|productivity-module|Module|Productivity module}} || {{imagelink|productivity-module-2|Module|Productivity module 2}} || {{imagelink|productivity-module-3|Module|Productivity module 3}} |-&lt;br /&gt;
| {{imagelink|speed-module|Module|Speed module}} || {{imagelink|speed-module-2|Module|Speed module 2}} || {{imagelink|speed-module-3|Module|Speed module 3}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Electric network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} |-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} |-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} |-&lt;br /&gt;
| {{imagelink|substation|Substation}} |-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} |-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} |-&lt;br /&gt;
| {{imagelink|solar-panel|Solar Panel}} |-&lt;br /&gt;
| {{imagelink|Basic-accumulator|Basic accumulator}} |-&lt;br /&gt;
| {{imagelink|lamp|Lamp}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Railway network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|straight-rail|Straight Rail}} |-&lt;br /&gt;
| {{imagelink|Train-stop|Train stop}} |-&lt;br /&gt;
| {{imagelink|Rail-signal|Rail signal}} |-&lt;br /&gt;
| {{imagelink|rail-chain-signal|Rail chain signal}} |-&lt;br /&gt;
| {{imagelink|diesel-locomotive|Diesel Locomotive}} |-&lt;br /&gt;
| {{imagelink|cargo-wagon|Cargo wagon}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Liquid network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} |-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe-to-ground}} |-&lt;br /&gt;
| {{imagelink|offshore-pump|Offshore Pump}} |-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} |-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil Refinery}} |-&lt;br /&gt;
| {{imagelink|chemical-plant|Chemical Plant}} |-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} |-&lt;br /&gt;
| {{imagelink|small-pump|Small Pump}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rocket Components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-silo|Rocket Silo}} |-&lt;br /&gt;
| {{imagelink|rocket-structure|Low density structure}} |-&lt;br /&gt;
| {{imagelink|rocket-control-unit|Rocket control unit}} |-&lt;br /&gt;
| {{imagelink|rocket-fuel|Rocket fuel}} |-&lt;br /&gt;
| {{imagelink|rocket-part|Rocket part}} |-&lt;br /&gt;
| {{imagelink|satellite|Satellite}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Circuit_network&amp;diff=126177</id>
		<title>Circuit network</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Circuit_network&amp;diff=126177"/>
		<updated>2016-07-19T17:29:23Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Expanded concept of sender and receiver devices and reworded some &amp;#039;you&amp;#039;-based verbiage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;&#039;Circuit networks&#039;&#039;&#039; are built using red or green wire, and enable the control of [[Automatic control/Devices#Receiver|receiver devices]], based upon information broadcast onto the network by connected [[Automatic control/Devices#Sender|sender devices]].  Most senders are storage devices, and broadcast their information onto a specific channel, based on the item or liquid the storage device contains.  Each circuit network contains a channel for every kind of item, as well as 45 extra [[Automatic control/Virtual signals|Virtual signals]] which act as user-definable channels.&lt;br /&gt;
&lt;br /&gt;
:[[File:InnerOfGreenCable.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Physical network structure ==&lt;br /&gt;
A circuit network consists only of those devices connected together with the same color wire.  Wire can be strung directly from device to device, or across any intervening power poles.&lt;br /&gt;
&lt;br /&gt;
Note that each connected set of wires forms a separate network.  For example, it&#039;s entirely possible to have four red-wire networks and three green-wire networks.  Red and green networks will remain separate and do not link up if red and green wires happen to touch the same power pole or device.&lt;br /&gt;
&lt;br /&gt;
* To connect wires to a power pole, drag the wire to the base of the pole.&lt;br /&gt;
* To erase a wire connection, drag the same color wire over an existing connection.  &lt;br /&gt;
* To remove &#039;&#039;&#039;all&#039;&#039;&#039; connections from a power pole, shift-click on the pole.  The first shift-click will remove all electrical connections, and the second will remove all red and green wires.&lt;br /&gt;
* When connecting to a [[Arithmetic Combinator]] or [[Decider Combinator]], take care to drag the wire to the correct input or output side.&lt;br /&gt;
&lt;br /&gt;
== Broadcast Information ==&lt;br /&gt;
[[Automatic control/Devices#Sender|Sending devices]] broadcast the amount of [[Items]] or [[Liquids system|Fluids]] they contain or other data definable by the player. Each amount is broadcast as a numeric value on a &#039;channel&#039; corresponding to the item they contain.  For example, a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel.&lt;br /&gt;
&lt;br /&gt;
Multiple broadcasts of the same item or fluid are additive: if there are two connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel will be 2000.&lt;br /&gt;
&lt;br /&gt;
Wires which are connected together by a junction will pass their signals to the other wires of the same color.  For example, if two red wires are connected to the same combinator input, each wire receives the content from the other.  This can result in feedback if care is not taken; see Feedback (under Arithmetic Combinator, below) for discussion.&lt;br /&gt;
&lt;br /&gt;
== Use of Information ==&lt;br /&gt;
[[File:smart_inserter.png|thumb|250px|Example condition: &amp;quot;Work only if the count of Iron plates is lower than the count of Steel plates.&amp;quot;]]&lt;br /&gt;
[[Automatic control/Devices#Receiver|Receiving devices]] can use broadcast information, in most cases to enable/disable the device.&lt;br /&gt;
&lt;br /&gt;
They can either compare results between different channels, or compare a channel to a specific value.  The pictured inserter works if the count of [[Iron plate|Iron plates]] is lower than the count of [[Steel plate|Steel plates]].&lt;br /&gt;
&lt;br /&gt;
Receiving devices sum all signals from each wire connected to them, even red and green wires. For example, if an inserter is connected to a red wire carrying a signal for 20 iron plates, a green wire with 10 copper plates and another green wire with 5 iron plates, the input signal set for that receiver will be 25 iron plates and 10 copper plates.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
[[File:circuit-network-example-1.png|thumb|256px|A basic circuit network usable to fill a chest with a defined amount of items.]]&lt;br /&gt;
&lt;br /&gt;
The simplest network is to connect a smart inserter with a chest next to it, to control the amount of items in the chest.&lt;br /&gt;
(Note that you do not have to connect them using a power pole as the picture shows; you can connect them directly.)&lt;br /&gt;
&lt;br /&gt;
== Combinators ==&lt;br /&gt;
Combinators can function as both receiving and sending devices and allow more advanced functions to be used on a circuit network.&lt;br /&gt;
&lt;br /&gt;
*The [[Constant Combinator]] broadcasts up to 15 values on any of the channels for whatever networks it is connected to.  (You cannot currently specify whether a value should be red or green; if you need different values, use two combinators, one for each color wire.)  You can use any item channel or any of the [[Automatic control/Virtual signals|virtual signal]] channels.&lt;br /&gt;
**Note that using two of the 15 slots to broadcast values on the &#039;&#039;&#039;same&#039;&#039;&#039; channel is the same as broadcasting the sum of the two values from one slot.&lt;br /&gt;
&lt;br /&gt;
*The [[Arithmetic Combinator]] performs arithmetic operations on input values and broadcasts the result to the specified output channel.  The input and output channels can be any item channel or any of the virtual signal channels.&lt;br /&gt;
** Connecting: The Arithmetic Combinator connects to a red or green network on its &#039;&#039;&#039;input&#039;&#039;&#039; side (the terminals are set into the main body and look like spark plugs) and performs an arithmetic calculation which is broadcast into the specified channel on its &#039;&#039;&#039;output&#039;&#039;&#039; side (the output wires appear to stretch out a bit from the body of the device). &lt;br /&gt;
** Feedback: Note that the input network and the output network &#039;&#039;&#039;are not the same network&#039;&#039;&#039;.  Connecting the output network back to the input network will result in a feedback loop.  For example, adding 1 to the value for Copper Plates and broadcasting it as Copper Plates is an action that results in an infinite loop if output is connected back to input.  The value for Copper Plates will rapidly (but not instantly) shoot upward.  This technique can be combined with Decider Combinator logic to make electronic clocks, gates, and other systems; see [[Combinator Tutorial]] for advanced techniques.&lt;br /&gt;
** Each:  This combinator can use the &#039;Each&#039; signal for both input and output, in which case &#039;&#039;&#039;all&#039;&#039;&#039; non-zero input channels will have the combinator&#039;s operation performed and broadcast on the output side.  Having Each signals for input and output and using a non-changing operation (like adding zero) is equivalent to having a &#039;one-way&#039; wire; all the information from the input network is copied to the output network, but the reverse is not true.&lt;br /&gt;
**Multi-network: The Arithmetic Combinator can be joined to both red and green networks on the input side and will sum their inputs.&lt;br /&gt;
&lt;br /&gt;
*The [[Decider Combinator]] functions much like an Arithmetic Combinator, but is designed to compare values.  In terms of Connecting, Feedback, and the Each signal it functions as specified above.  In addition, it can handle the Everything and Anything signals, and performs more complex functions than summing when attached to multiple networks.  See the [[Decider Combinator]] page for more details on how to use this.&lt;br /&gt;
&lt;br /&gt;
== Logistic Network ==&lt;br /&gt;
The Logistic network used by [[Logistic robot|Logistic Robots]] is essentially a third network (a wireless one), along with the green and red wired network.  The Logistic Network is based on proximity to a central [[Roboport]].&lt;br /&gt;
&lt;br /&gt;
Some devices can also be connected to the logistic network. If a device has conditions set for circuit and for logistic network, it will become activated if both conditions are true.&lt;br /&gt;
&lt;br /&gt;
See [[Logistic network]] for more information.&lt;br /&gt;
&lt;br /&gt;
== [[Automatic_control/Devices|Items/Devices]] ==&lt;br /&gt;
In v0.13 the factorio developers made many devices connectable to the circuit network, so there are many possibilities to control and program your factory based on conditions.&lt;br /&gt;
&lt;br /&gt;
=== Examples (&#039;&#039;outdated&#039;&#039;) ===&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3149 Forum article about the basic usage]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=9&amp;amp;t=696&amp;amp;p=24183#p24183 About comparison of the circuit wires with examples from the real world]* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=348 Logic Gates, Edge Detector]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=4728&amp;amp;p=37251#p37157 Logic gates revisited]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=3211&amp;amp;p=23692#p23676 Evenly fill two item onto one lane]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=298 Material splitters]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6839 Logic gates using side inserter mod]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Circuit network (research)]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Combinators]]&lt;br /&gt;
* [[Automatic control/Virtual signals]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Networks]] [[Category: Circuit network]] [[Category: Transport network]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Locomotive&amp;diff=126094</id>
		<title>Locomotive</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Locomotive&amp;diff=126094"/>
		<updated>2016-07-15T01:14:05Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Rearranged and shortened; removed some things that applied more to Trains and not just Locomotives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =1000&lt;br /&gt;
|storage       =3 (Fuel Only)&lt;br /&gt;
|energy        =600 kW burner&lt;br /&gt;
|pollution     =&lt;br /&gt;
|input        =time, 0.5 + steel plate, 30 + electronic circuit, 10 + engine unit, 20&lt;br /&gt;
|raw          =time, 436.8 + iron plate, 30 + copper plate, 15 + steel plate, 50&lt;br /&gt;
|technologies =Railway&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Diesel locomotive&#039;&#039;&#039; is the engine for movement of [[Railway network|trains]] over [[Railway network#Tracks|track]].  Trains are useful for moving large amounts of items over large distances.&lt;br /&gt;
&lt;br /&gt;
Locomotives are also good vehicles for the player to reach fixed destinations, as they are considerably faster than the [[Car]] or [[Tank]].  Naturally they do not have the same freedom of movement, however, as they are confined to the track.&lt;br /&gt;
&lt;br /&gt;
Locomotives are [[burner devices]] and require [[fuel]] to run.  Despite the name, they can take any fuel, not just oil-derived types.&lt;br /&gt;
&lt;br /&gt;
While Locomotives can be assembled by hand, the [[Engine unit]]s for it require automated construction to build, so it cannot be built from raw materials by hand.&lt;br /&gt;
&lt;br /&gt;
== Driving Controls ==&lt;br /&gt;
&#039;&#039;These are the default bindings. They can be changed in the Options menu.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|Enter/Exit&lt;br /&gt;
|Enter&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate&lt;br /&gt;
|W&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate/Reverse&lt;br /&gt;
|S&lt;br /&gt;
|-&lt;br /&gt;
|Pick which fork to take at junction&lt;br /&gt;
|A,D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that while you can enter a train at any point, you must enter a Locomotive to drive the train manually (and automatic mode must be off).&lt;br /&gt;
&lt;br /&gt;
== Connecting/Disconnecting a Locomotive ==&lt;br /&gt;
To connect Locomotives or [[Cargo wagon]]s to each other, either place the cars next to each other on the track (there will be an outlined green connection), or, to connect an already existing disconnected car, drive the Locomotive near the car and press G by default. To disconnect the last car in a train, press V by default.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
Locomotives are a priority target of [[Enemies]], so places where trains can stop should be [[Defense|defended]].  Locomotives in transit can usually crash through everything in the way (including [[Biter]]s, [[Tank]]s, and the Player) so defense in transit is less important. However, enemies can attack and destroy rails, potentially stopping the train.&lt;br /&gt;
&lt;br /&gt;
[[Construction robot]]s are a good way to automatically repair damage at train stations.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Railway]]&lt;br /&gt;
* [[Cargo wagon]]&lt;br /&gt;
* [[Vehicle/Train/Refueling]] for more details on fueling a train.&lt;br /&gt;
* [[Vehicle/Train/Reverse driving]] for more details on driving.&lt;br /&gt;
* [[Railway/Automated transport]] for directions on setting up automated trains.&lt;br /&gt;
&lt;br /&gt;
{{C|Vehicle}}&lt;br /&gt;
[[Category:Railway network]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Cargo_wagon&amp;diff=126093</id>
		<title>Cargo wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Cargo_wagon&amp;diff=126093"/>
		<updated>2016-07-14T21:57:51Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Cleaned up grammar, removed some redundant links and photos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =600&lt;br /&gt;
|storage       =30&lt;br /&gt;
|energy        =&lt;br /&gt;
|pollution     =&lt;br /&gt;
|input        =time, 0.5 + iron plate, 20 + steel plate, 20 + iron gear wheel, 10&lt;br /&gt;
|raw          =time, 5.5 + iron plate, 40 + steel plate, 20&lt;br /&gt;
|technologies =Automated rail transportation&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Cargo wagon&#039;&#039;&#039; is used in conjunction with [[Diesel locomotive]]s to form [[Train]]s for the [[Railway network]].&lt;br /&gt;
&lt;br /&gt;
A wagon is used to transport items and can be filled and emptied like a chest, but with many more inserters at the same time. Up to 12 inserters per wagon are possible (from both sides).&lt;br /&gt;
The [[Inserter item stack size]] is important to fill the wagon fast!&lt;br /&gt;
&lt;br /&gt;
Cargo wagons can only be filled or emptied when they are not moving. A spot where inserters are prepositioned to transfer cargo for wagons is called a [[Railway_network/Train_station|train station]].&lt;br /&gt;
&lt;br /&gt;
== Stack limitation ==&lt;br /&gt;
&lt;br /&gt;
Wagons have a [[Storage/Stack#Stack limitation|stack limitation]] option the same way chests do, which is useful if you need to limit the number of transported items for some reason.&lt;br /&gt;
&lt;br /&gt;
== Stack filter ==&lt;br /&gt;
&lt;br /&gt;
Each stack in the cargo wagon can be filtered. This works in the same way as the quick bar (toolbelt); the default key to define or remove the filter is the middle mouse button.&lt;br /&gt;
&lt;br /&gt;
This can be used to transport different items in one wagon.  For example, you could transport both empty and full oil barrels in one wagon; at the train stations, the barrels would be handled using smart inserters for each kind of barrel.  This is discussed in the forum thread [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=68288&amp;amp;p=53467&amp;amp;hilit=Filter#p53467 Tired of babysitting expansions? Auto-supply w/ trains!].&lt;br /&gt;
&lt;br /&gt;
== Compressing items ==&lt;br /&gt;
&lt;br /&gt;
A cargo wagon can be filled with 2000 items of ores ([[Copper ore|copper]], [[Iron ore|iron]], [[Coal|coal]]...) or 4000 items of processed plates ([[Copper plate|copper plates]], [[Iron plate|iron plates]], [[Steel bar|steel]]). This makes preprocessing your ores into plates (near the mines) a useful strategy, before you transport it to your factory.  See [[Transport/Compress by Pre-production]] for a more detailed discussion of this concept.&lt;br /&gt;
&lt;br /&gt;
== Use as big chest ==&lt;br /&gt;
&lt;br /&gt;
It is possible to use the cargo wagon as a &amp;quot;big chest&amp;quot;: Place rails, put an unmoving wagon on it and inserters around. The advantages of this construction are:&lt;br /&gt;
* Cargo can be transferred with many more inserters than with a chest, bypassing the limitations of the [[Inserter item stack size bonus|inserter stack size bonus]].&lt;br /&gt;
* Items are transported instantly over the length of the wagon.  Correctly configured, this is faster than a transport belt.&lt;br /&gt;
&lt;br /&gt;
For examples of this, see these forum threads:&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3537 Solar panel factory]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=7568 Cargo wagon sourced RGB circuits production facility]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8551 Mass production with ZERO belts and robots]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diesel locomotive]]&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{C|Railway network}}&lt;br /&gt;
{{C|Vehicle}}&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User_talk:Mishka&amp;diff=125928</id>
		<title>User talk:Mishka</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User_talk:Mishka&amp;diff=125928"/>
		<updated>2016-07-06T14:18:50Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Spammer note, sigh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;factorio&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents help pages].&lt;br /&gt;
Again, welcome and have fun! [[User:Klonan|Klonan]] ([[User talk:Klonan|talk]]) 09:57, 31 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spammer ==&lt;br /&gt;
Yo, Mishka, this Jessica user you let in is a spambot.  Block her immediately!  And we&#039;ll need to remove the pages she built.  [[User:Hamburger|Hamburger]] ([[User talk:Hamburger|talk]]) 10 June 2016&lt;br /&gt;
&lt;br /&gt;
Hey, &#039;Jessica&#039; is back, this time as &#039;Zachary Kniebel&#039;, and was posting the same spam.  I don&#039;t think this is actually Zachary Kniebel, they just took his name and resume off the Internet.  I&#039;ve deleted it all (and thank you for the delete permissions!) but we&#039;ll need to block the user as well.  Thanks. [[User:Hamburger|Hamburger]] ([[User talk:Hamburger|talk]]) 14:18, 6 July 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Zachary_Kniebel&amp;diff=125927</id>
		<title>User:Zachary Kniebel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Zachary_Kniebel&amp;diff=125927"/>
		<updated>2016-07-06T14:12:03Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: I doubt this spammer is actually Z.K.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a spammer who has stolen Zachary Kniebel&#039;s name and resume.&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Main_Page/Beginners&amp;diff=125847</id>
		<title>Main Page/Beginners</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Main_Page/Beginners&amp;diff=125847"/>
		<updated>2016-07-03T19:09:46Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Clever builds is now part of Tips &amp;amp; Tricks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Quick Start Guide]]&lt;br /&gt;
:Some basic information.&lt;br /&gt;
* [[Tutorials]]&lt;br /&gt;
:More basic information.&lt;br /&gt;
* [[Tips &amp;amp; Tricks]]&lt;br /&gt;
* [[Let&#039;s play]]&lt;br /&gt;
:Quite a lot of videos.&lt;br /&gt;
* [[Keyboard bindings]]&lt;br /&gt;
:The most important keys, their usages and how to change that.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Express_underground_belt&amp;diff=125844</id>
		<title>Express underground belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Express_underground_belt&amp;diff=125844"/>
		<updated>2016-07-03T15:31:30Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Minor clean-up, brought into parallel with Basic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=60&lt;br /&gt;
|speed=5.625&lt;br /&gt;
|input=Time, 0.5 + Iron Gear Wheel, 40 + Fast underground belt, 2&lt;br /&gt;
|output=Express underground belt, 2&lt;br /&gt;
|raw=Time, 34.5 + Iron Plate, 138&lt;br /&gt;
|technologies=Logistics 3,3&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Express underground belt&#039;&#039;&#039; is the third tier of [[Underground belts]].  These type of belts are generally used to allow a transport belt to cross another transport belt by going underneath it.&lt;br /&gt;
&lt;br /&gt;
The speed of the Express underground belt is the same speed as the [[Express transport belt]], three times as fast as a basic [[Transport belt]].&lt;br /&gt;
&lt;br /&gt;
== Other express belts ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|express-transport-belt|Express transport belt}} || {{imagelink|express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other [[Underground belts]] ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Basic-transport-belt-to-ground|Basic underground belt}} || {{imagelink|Fast-transport-belt-to-ground|Fast underground belt}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Allows for maximum underground distance of 5 squares&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
** [[Storages]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Underground_belt&amp;diff=125843</id>
		<title>Underground belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Underground_belt&amp;diff=125843"/>
		<updated>2016-07-03T15:26:18Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Sublink removed, not really a sublink article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=70&lt;br /&gt;
|speed=1.875&lt;br /&gt;
|input=Time, 1 + Transport Belt, 5 + Iron Plate, 10&lt;br /&gt;
|output=Underground belt, 2&lt;br /&gt;
|raw=Time, 3.5 + Iron Plate, 17.5&lt;br /&gt;
|technologies=Logistics&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
|consumers=Fast underground belt&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Underground belt&#039;&#039;&#039; is the first tier of [[underground belts]].  These type of belts are generally used to allow a transport belt to cross another transport belt by going underneath it.&lt;br /&gt;
&lt;br /&gt;
The speed of the underground belt is the same as the speed of the basic [[Transport belt]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Allows for maximum underground distance of 5 squares&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
** [[Storages]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
{{MachineNav}}&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fast_underground_belt&amp;diff=125842</id>
		<title>Fast underground belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fast_underground_belt&amp;diff=125842"/>
		<updated>2016-07-03T15:25:25Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Minor clean-up, brought into parallel with Basic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=60&lt;br /&gt;
|speed=3.75&lt;br /&gt;
|input=Time, 0.5 + Iron Gear Wheel, 20 + Underground belt, 2&lt;br /&gt;
|output=Fast underground belt, 2&lt;br /&gt;
|raw=Time, 14 + Iron Plate, 57.5&lt;br /&gt;
|technologies=Logistics 2,2&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
|consumers=Express underground belt&lt;br /&gt;
}}&lt;br /&gt;
The [[Fast underground belt]] is the second tier of [[Underground belts]].  These type of belts are generally used to allow a transport belt to cross another transport belt by going underneath it.&lt;br /&gt;
&lt;br /&gt;
The speed of the Fast underground belt is the same speed as the [[Fast transport belt]], twice as fast as a basic [[Transport belt]].&lt;br /&gt;
&lt;br /&gt;
== Other fast belts ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} || {{imagelink|fast-splitter|Fast splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other [[underground belts]] ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Basic-transport-belt-to-ground|Underground belt}} || {{imagelink|Express-transport-belt-to-ground|Express underground belt}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Allows for maximum underground distance of 5 squares&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
** [[Storages]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Transport network]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Underground_belt&amp;diff=125841</id>
		<title>Underground belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Underground_belt&amp;diff=125841"/>
		<updated>2016-07-03T15:14:59Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Few minor changes, mostly consumers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks|Underground belts}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=70&lt;br /&gt;
|speed=1.875&lt;br /&gt;
|input=Time, 1 + Transport Belt, 5 + Iron Plate, 10&lt;br /&gt;
|output=Underground belt, 2&lt;br /&gt;
|raw=Time, 3.5 + Iron Plate, 17.5&lt;br /&gt;
|technologies=Logistics&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
|consumers=Fast underground belt&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Underground belt&#039;&#039;&#039; is the first tier of [[underground belts]].  These type of belts are generally used to allow a transport belt to cross another transport belt by going underneath it.&lt;br /&gt;
&lt;br /&gt;
The speed of the underground belt is the same as the speed of the basic [[Transport belt]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Allows for maximum underground distance of 5 squares&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
** [[Storages]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
{{MachineNav}}&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fuel&amp;diff=125840</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fuel&amp;diff=125840"/>
		<updated>2016-07-03T14:50:26Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Burner devices separated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Fuel]] can be inserted into [[burner devices]] and burned to power them. Different types of Fuel provide different amounts of energy, measured in megajoules (MJ).&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
A list of all [[Items]] usable as [[Fuel]] in burner devices, ordered by fuel value:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Fuel value !! Fuel value per raw total&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wood|Wood}} || 2 MJ || 4 MJ per raw wood&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|raw-wood|Raw wood}} || 4 MJ || 4 MJ per raw wood&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 6 MJ || 3 MJ per raw wood&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal|Coal}} || 8 MJ || 8 MJ per coal&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel|Solid fuel}} || 25 MJ || 20 MJ per unit of [[Crude oil]] *&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} || 4MJ || 4MJ per raw wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) This assumes the Crude oil is processed completely into Solid fuel, using [[Advanced oil processing]] and [[Heavy oil cracking]] as intermediate steps, but not [[Light oil cracking]]. Less efficient methods are possible.  In practice, the [[Petroleum Gas]] part of processed crude oil is likely to be used for something other than Solid fuel.&lt;br /&gt;
&lt;br /&gt;
Note that through version 0.12.35, [[Rocket fuel]] is not really Fuel and cannot be used in burner devices.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Burner devices]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Wood&amp;diff=125839</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Wood&amp;diff=125839"/>
		<updated>2016-07-03T14:12:54Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Burner devices link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Resource&lt;br /&gt;
| hardness  = 0.5&lt;br /&gt;
| time      = 1-2 (depends on tree)&lt;br /&gt;
| fuel      = 4 MJ&lt;br /&gt;
| consumers = wood&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Raw wood&#039;&#039;&#039; is a basic [[Items#Resources|resource]] that can be collected by harvesting [[tree]]s. Raw wood has to be crafted into [[wood]] to be used in recipes, but can also be used as [[fuel]] in all [[burner devices]].&lt;br /&gt;
&lt;br /&gt;
*Dead trees will give 1 raw wood and have a mining time of 1.&lt;br /&gt;
*Big trees will give 5 raw wood and have a mining time of 2.&lt;br /&gt;
&lt;br /&gt;
[[Category: Resources]]&lt;br /&gt;
[[Category: Items]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=125838</id>
		<title>Materials and recipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Materials_and_recipes&amp;diff=125838"/>
		<updated>2016-07-03T14:08:39Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Fuel links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Items are all objects in Factorio that the player can move or handle; this list does not include [[Enemies]], landforms like lakes, [[tree]]s, or rocks, or concepts like [[Pollution]], but it does include [[Liquids system|Liquids]].&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039; can be found on the planet and provide raw materials when mined or pumped.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Where to get &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|raw-wood|Raw wood}} || [[Tree]] &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal|Coal}} || Coal resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|iron-ore|Iron ore}} || Iron resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|copper-ore|Copper ore}} || Copper resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|stone|Stone}} || Stone resource&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|fish|Raw fish}} || Lakes&lt;br /&gt;
 |-&lt;br /&gt;
| {{imagelink|alien-artifact|Alien artifact}} || Remnants of [[Enemies|Alien spawners]].  &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|water|Water}} || Pumped from lakes.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|crude-oil|Crude Oil}} || Extracted from Oil Fields by [[Pumpjack]]s. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intermediate products ==&lt;br /&gt;
&#039;&#039;&#039;Intermediate products&#039;&#039;&#039; are items produced by the player or [[Assembling machine|assemblers]] for use in the creation of more complex products; with the exception of [[stone brick]], these products cannot be placed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wood|Wood}} || Created from [[Raw wood]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-plate|Iron plate}} || Smelted from [[Iron ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-plate|Copper plate}} || Smelted from [[Copper ore]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-plate|Steel plate}} || Smelted from [[Iron plate]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|stone-brick|Stone brick}} || Baked from [[Stone]] in a [[Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || Created from [[Water]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastic bar}} || Created from [[Coal]] and [[Petroleum Gas]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || Created from [[Iron plate]], [[Copper plate]] and [[Sulfuric Acid]] in a [[Chemical plant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-stick|Iron stick}} || Rarely used intermediate product.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-gear-wheel|Iron gear wheel}} || Frequently used intermediate product.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|copper-cable|Copper cable}} || Used for creation of circuits and wires.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electronic-circuit|Electronic circuit}} || Used for creation of electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-circuit|Advanced circuit}} || Used for advanced electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing Unit}} || Used for the highest level electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|engine-unit|Engine unit}} || Used for [[Diesel locomotive]]s, [[Car]]s, [[Tank]]s, and [[Electric engine unit]]s.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|electric-engine-unit|Electric engine unit}} || Used for [[Power armor]], [[Robots]] and [[Small Pump|Small Pumps]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flying-robot-frame|Flying robot frame}} || Used for creation of [[Logistic robot|Logistic]] and [[Construction robot|Construction]] robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-1|Science pack 1}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-2|Science pack 2}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|science-pack-3|Science pack 3}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|alien-science-pack|Alien science pack}} || Used for [[research]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|barrel-empty|Empty barrel}} || Used to store and transport [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosives|Explosives}} || Used for creation of explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
&#039;&#039;&#039;Chemicals&#039;&#039;&#039; are liquid intermediate products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]] and [[Water]]. Can be used to create various items.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express transport belt]]s  and [[Engine]]s.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&#039;&#039;&#039;Tools&#039;&#039;&#039; determine the mining speed of the player. This is true not only for [[items#Resources|resources]], but for any deployed object the player is picking up.  [[Iron_axe|Iron Axes]] are the first available manufactured tool.  Once [[Steel_processing|Steel Processing]] is researched, the better [[Steel_axe|Steel Axe]] is available.&lt;br /&gt;
&lt;br /&gt;
Iron and steel axes can also be used as melee weapons if the player is out of ammo.  Bare hands cannot, which is why the &#039;None&#039; item has no damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item || Speed || Damage || Durability || Stack Size || Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|hand icon}} None || 1 || 0 || infinite || 0 || Values used if no tool is used. Very slow.&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|Iron-axe|Iron_axe|Iron axe}} || 2.5 || 5 [[Damage|physical]] || 4000 || 32 || Basic mining tool. Cheap and durable.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Steel-axe|Steel_axe|Steel axe}} || 4 || 8 [[Damage|physical]] || 5000 || 32 || Advanced mining tool. Fast, but expensive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Weapons are used to inflict damage to [[Enemies|alien]] lifeforms and buildings. As tools only provide [[Damage|damage]] at close range, weapons should be used in any case. All weapons will consume ammo when fired. For some weapons multiple ammo types are usable; they differ in cost and inflicted damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Ammo !! Description&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|pistol|pistol|Pistol}}||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}||Most basic weapon available from start.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 29%;&amp;quot;| {{imagelink|submachine-gun|submachine_gun|Submachine gun}}&lt;br /&gt;
|style=&amp;quot;width: 37%;&amp;quot;| {{imagelink|basic-bullet-magazine|Regular magazine}} {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Faster variant of [[Pistol]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|shotgun|Shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || A basic short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|combat-shotgun|Combat shotgun}} || {{imagelink|Shotgun-shell|Shotgun shells}} {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || An advanced short range weapon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-launcher|rocket_launcher|Rocket launcher}} || {{imagelink|rocket|rocket|Rocket}} {{imagelink|explosive-rocket|Explosive rocket}} || Long range weapon, good for destroying bases.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower|Flamethrower}} || {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Has innate splash damage, best used against crowds.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|land-mine|land_mine|Land mine}} || - || Defensive structure. Explodes on activation.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-grenade|Basic grenade}} || - || Basic short range explosive weapon with some area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|defender-capsule|Defender capsule}} || - || Basic bullet capsule. Spawns one Defender robot. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|poison-capsule|Poison capsule}} || - || Capsule that causes [[Damage|poison damage]] in a large area.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|slowdown-capsule|Slowdown capsule}} || - || Capsule that slows enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|distractor-capsule|Distractor capsule}} || - || Capsule that spawns three stationary Distractor robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|destroyer-capsule|Destroyer capsule}} || - ||  Capsule that spawns five powerful Destroyer robots.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-electric-discharge-defense-remote|Basic electric discharge defense remote}} || - || Device for firing the [[Discharge defense]] device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|car|car|Car}} ||{{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}|| Fast vehicle, can be driven.  Can fire Submachine gun and has storage space. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|tank|tank|Tank}} || {{imagelink|basic-bullet-magazine|Regular magazine}}{{imagelink|piercing-bullet-magazine|Piercing rounds magazine}}{{imagelink|cannon-shell|Cannon shells}} {{imagelink|explosive-cannon-shell|Explosive cannon shells}} || Slow armored vehicle, can be driven. Can fire Submachine gun or tank cannon, and has storage space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || Most basic bullet type, available from start.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} || Advanced bullet type, much more expensive but more powerful.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Shotgun-shell|Shotgun shells}} || Ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Piercing-shotgun-shell|Piercing shotgun shells}} || Advanced ammo for shotguns.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket|rocket|Rocket}} || Ammo for [[Rocket launcher]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|explosive-rocket|Explosive rocket}} || Ammo for [[Rocket launcher]] with splash damage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || Ammo for [[Flamethrower]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Cannon-shell|Cannon shells}} || Ammo for [[Tank]] Cannon.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Explosive-cannon-shell|Explosive cannon shells}} || Ammo for [[Tank]] Cannon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Armor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width: 22%;&amp;quot;| {{imagelink|basic-armor|Iron armor}} || Cheap armor, for light defense inside your base.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-armor|Heavy armor}} || Tougher basic armor, which could help you escape if your vehicle is destroyed in the field.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-modular-armor|Basic modular armor}} || First modular armor (5x5 grid), enough for solar power and a few shields.  Good enough to easily survive waves attacking your base, but you&#039;ll still need a Tank to assault theirs.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|power-armor|Power armor}} || Expensive modular armor (7x7 grid), which can support fusion power, multiple shields, and an exoskeleton for speed and attack power.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|power-armor-mk2|Power armor MK2}} || Ultimate basekiller armor (10x10 grid).  Very expensive.  Leave that flimsy Tank behind, you have no need for it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Modular armor]] components ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Size (WxH) !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|night-vision|Night vision}} || 3x2 || Provides better sight at night.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-equipment|Battery MK1}} || 1x2 || Basic energy storage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery-mk2|Battery MK2}} || 1x2 || Advanced energy storage.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield|Energy shield}} || 2x2 || Basic personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|energy-shield-mk2|Energy shield MK2}} || 2x2 || Advanced personal protective shield.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-solar-panel|Portable solar panel}} || 1x1 || Small power generating device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|portable-fusion-reactor|Portable fusion reactor}} || 4x4 || Advanced power generating device.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|laser-defense|Personal laser defense}} || 2x3 || Personal laser based defense.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|discharge-defense|Discharge defense}} || 3x3 || A powerful defense system. Activated by [[Basic electric discharge defense remote|Remote]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-exoskeleton-equipment|Basic exoskeleton equipment}} || 2x4 || Enhances movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|red-wire|red_wire|Red wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|green-wire|green_wire|Green wire}} || Used in the [[Circuit network]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|logistic-robot|logistic_robot|Logistic robot}} || A flying robot that will move items inside a [[Logistic network]] from [[Logistic network/Chests|chest to chest]]. &lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|construction-robot|Construction robot}} || A flying robot that will [[Repair|Repair or replace]] entities.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|roboport|Roboport}} || The Roboport is the home for all [[Robots]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|blueprint|Blueprint}} || A tool to &#039;copy &amp;amp; paste&#039; buildings.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|deconstruction-planner|Deconstruction planner}} || A tool to deconstruct buildings.&lt;br /&gt;
|-&lt;br /&gt;
|{{imagelink|solid-fuel|Solid fuel}} || Usable as [[Fuel]] in [[burner devices]], or as an ingredient for [[Rocket fuel]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Placeable items ==&lt;br /&gt;
=== [[Transport network#Transport belts|Transport belts]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Basic transport belt}} |-&lt;br /&gt;
| {{imagelink|basic-transport-belt-to-ground|Basic underground belt}} |-&lt;br /&gt;
| {{imagelink|Basic-splitter|Basic splitter}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} |-&lt;br /&gt;
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-&lt;br /&gt;
| {{imagelink|Fast-splitter|Fast splitter}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt|Express transport belt}} |-&lt;br /&gt;
| {{imagelink|express-transport-belt-to-ground|Express underground belt}} |-&lt;br /&gt;
| {{imagelink|express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Inserters]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} |-&lt;br /&gt;
| {{imagelink|Inserter-icon|Inserter}} |-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} |-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} |-&lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Transport network#Storage|Storage]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Storage size (Stacks) !! Features&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wooden-chest|Wooden chest}} || 16 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|iron-chest|Iron chest}} || 32 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|steel-chest|Steel chest}} || 48 || None&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|smart-chest|Smart chest}} || 48 || Sends signal to [[Circuit network|circuit network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Provider-chest|Active Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || 48 || Provides its contents to the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || 48 || Serves as buffer stock in the [[Logistic network]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|requester-chest|Requester chest}} || 48 || Requests specified items from the [[Logistic network]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Defense|Defensive Structures]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|wall|Wall}} |-&lt;br /&gt;
| {{imagelink|gate|Gate}} |-&lt;br /&gt;
| {{imagelink|Gun-turret|Gun turret}} |-&lt;br /&gt;
| {{imagelink|Laser-turret|Laser turret}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crafting network|Machines &amp;amp; Furnaces]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-mining-drill|Burner Mining Drill}} |-&lt;br /&gt;
| {{imagelink|electric-mining-drill|Electric Mining Drill}} |-&lt;br /&gt;
| {{imagelink|stone-furnace|Stone Furnace}} |-&lt;br /&gt;
| {{imagelink|steel-furnace|Steel Furnace}} |-&lt;br /&gt;
| {{imagelink|electric-furnace|Electric Furnace}} |-&lt;br /&gt;
| {{imagelink|assembling-machine-1|assembling_machine|Assembling machines}} |-&lt;br /&gt;
| {{imagelink|lab|Lab}} |-&lt;br /&gt;
| {{imagelink|basic-beacon|Basic Beacon}} |-&lt;br /&gt;
| {{imagelink|radar|Radar}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Module|Modules]] ===&lt;br /&gt;
Modules are items used to enhance existing buildings&#039; capabilities. They are expensive, require appropriate research and are produced slowly, but can greatly improve the efficiency of a factory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|effectivity-module|Module|Efficiency module}} || {{imagelink|effectivity-module-2|Module|Efficiency module 2}} || {{imagelink|effectivity-module-3|Module|Efficiency module 3}}|-&lt;br /&gt;
| {{imagelink|productivity-module|Module|Productivity module}} || {{imagelink|productivity-module-2|Module|Productivity module 2}} || {{imagelink|productivity-module-3|Module|Productivity module 3}} |-&lt;br /&gt;
| {{imagelink|speed-module|Module|Speed module}} || {{imagelink|speed-module-2|Module|Speed module 2}} || {{imagelink|speed-module-3|Module|Speed module 3}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Electric network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-electric-pole|Small electric pole}} |-&lt;br /&gt;
| {{imagelink|medium-electric-pole|Medium electric pole}} |-&lt;br /&gt;
| {{imagelink|big-electric-pole|Big electric pole}} |-&lt;br /&gt;
| {{imagelink|substation|Substation}} |-&lt;br /&gt;
| {{imagelink|boiler|Boiler}} |-&lt;br /&gt;
| {{imagelink|steam-engine|Steam engine}} |-&lt;br /&gt;
| {{imagelink|solar-panel|Solar Panel}} |-&lt;br /&gt;
| {{imagelink|Basic-accumulator|Basic accumulator}} |-&lt;br /&gt;
| {{imagelink|lamp|Lamp}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Railway network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|straight-rail|Straight Rail}} |-&lt;br /&gt;
| {{imagelink|curved-rail|Curved Rail}} |-&lt;br /&gt;
| {{imagelink|Train-stop|Train stop}} |-&lt;br /&gt;
| {{imagelink|Rail-signal|Rail signal}} |-&lt;br /&gt;
| {{imagelink|rail-chain-signal|Rail chain signal}} |-&lt;br /&gt;
| {{imagelink|diesel-locomotive|Diesel Locomotive}} |-&lt;br /&gt;
| {{imagelink|cargo-wagon|Cargo wagon}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Liquid network]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} |-&lt;br /&gt;
| {{imagelink|pipe-to-ground|Pipe-to-ground}} |-&lt;br /&gt;
| {{imagelink|offshore-pump|Offshore Pump}} |-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} |-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil Refinery}} |-&lt;br /&gt;
| {{imagelink|chemical-plant|Chemical Plant}} |-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} |-&lt;br /&gt;
| {{imagelink|small-pump|Small Pump}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rocket Components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|rocket-silo|Rocket Silo}} |-&lt;br /&gt;
| {{imagelink|rocket-structure|Low density structure}} |-&lt;br /&gt;
| {{imagelink|rocket-control-unit|Rocket control unit}} |-&lt;br /&gt;
| {{imagelink|rocket-fuel|Rocket fuel}} |-&lt;br /&gt;
| {{imagelink|rocket-part|Rocket part}} |-&lt;br /&gt;
| {{imagelink|satellite|Satellite}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=125837</id>
		<title>Roadmap/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roadmap/History&amp;diff=125837"/>
		<updated>2016-07-03T13:54:39Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: A few grammar tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
This article gives short descriptions of past releases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For discussions about this article, please use [http://www.factorioforums.com/forum/viewtopic.php?f=3&amp;amp;t=678 this forum thread]!&lt;br /&gt;
&lt;br /&gt;
For future releases, refer to [[Roadmap/Coming Releases]].&amp;lt;br&amp;gt;&lt;br /&gt;
For detailed information about version changes, refer to [[Version History]].&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.12 (July 17th 2015) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).&lt;br /&gt;
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space).&lt;br /&gt;
* Chain signals (trains).&lt;br /&gt;
* [[combinators|Combinator]] and more circuit logic.&lt;br /&gt;
* [[Personal roboport]].&lt;br /&gt;
* Logistic trash fields.&lt;br /&gt;
* First part of nature destruction by pollution (only tree related now).&lt;br /&gt;
* First part of new ambient music update.&lt;br /&gt;
* Optimization of the game simulation speed.&lt;br /&gt;
* New graphics of [[combat robots]].&lt;br /&gt;
* Buildable floors. ([[concrete]] + [[stone brick|stone]])&lt;br /&gt;
* Attempt of steam integration.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.11 (October 31st 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Multiplayer for the brave ones.&lt;br /&gt;
* New player graphics (3 versions depending on armor and colored depending on the player color).&lt;br /&gt;
* The first (simple) instance of a tank.&lt;br /&gt;
* Gates.&lt;br /&gt;
* VRAM saving optimization.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.10 (June 6th 2014) ===&lt;br /&gt;
&lt;br /&gt;
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).&lt;br /&gt;
* Functional replays. This will be a side-effect of multiplayer efforts.&lt;br /&gt;
* Factory sound background. Entities in the game will have specific sounds that play when player is near.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.9 (February 14th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Blueprints.&lt;br /&gt;
* Oil/Chemicals industry.&lt;br /&gt;
* Biomes and doodads.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.8 (December 6th 2013) ===&lt;br /&gt;
* Standard Campaign rework.&lt;br /&gt;
* New terrain.&lt;br /&gt;
* Repairing robots (can reconstruct buildings as well)&lt;br /&gt;
* Roboport&lt;br /&gt;
* Map Editor rework&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.7 (September 27th 2013) ===&lt;br /&gt;
* Improved Combat mechanics and modular armors.&lt;br /&gt;
* Pollution.&lt;br /&gt;
* More enemy variety and intelligent enemy behavior.&lt;br /&gt;
* Moddable weapons and attacks.&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.6 (July 26th 2013) ===&lt;br /&gt;
* Better looking terrain.&lt;br /&gt;
* Improvements to the map generator.&lt;br /&gt;
* Map of discovered part of the world.&lt;br /&gt;
* Speed improvements (multithreading).&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.5 (June 7th 2013) ===&lt;br /&gt;
&lt;br /&gt;
* Automatic Factorio updater&lt;br /&gt;
** no need for manual download anymore&lt;br /&gt;
* Usability improvements&lt;br /&gt;
** better visualisation for building railroads&lt;br /&gt;
** electricity statistics&lt;br /&gt;
** fixes of ongoing bugs&lt;br /&gt;
** loads of small improvements (things like alt info for wagons, easier semaphore building, etc.) &lt;br /&gt;
* Graphics Gui rework&lt;br /&gt;
** the design for the new gui is ready and now it will be implemented&lt;br /&gt;
* Railroads improvements&lt;br /&gt;
** Train path finding uses signals for path recalculation&lt;br /&gt;
** Train can go backwards (when having locomotives on both ends)&lt;br /&gt;
** different Train stops can be merged into one station&lt;br /&gt;
* God mode&lt;br /&gt;
** play without the character&lt;br /&gt;
&lt;br /&gt;
=== Factorio 0.4 (May 3rd 2013) ===&lt;br /&gt;
* Game determinism and replay&lt;br /&gt;
** This is a first step towards the multiplayer&lt;br /&gt;
** Involves the replay functionality improvements (pause, fast forward, etc.)&lt;br /&gt;
* First version of the scenario pack&lt;br /&gt;
** There will be three scenarios to start with &lt;br /&gt;
* Trains&lt;br /&gt;
** Originally a stretch goal however we got a lot of requests for this&lt;br /&gt;
** There is already some functionality for the trains in the game and we want to finish it&lt;br /&gt;
* Electricity improvements&lt;br /&gt;
** Accumulator entity&lt;br /&gt;
** Large electric pole&lt;br /&gt;
** Electric substation&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railway/Train_path_finding&amp;diff=125731</id>
		<title>Railway/Train path finding</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railway/Train_path_finding&amp;diff=125731"/>
		<updated>2016-06-28T22:04:45Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: A few grammar edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks}}&lt;br /&gt;
&lt;br /&gt;
Before a train moves to a target [[Train stop]], it calculates the best route based on the railway network at that time.&lt;br /&gt;
&lt;br /&gt;
For calculation it uses a simple A*-algorithm, with the following special weighting-rules:&lt;br /&gt;
* When the rail block is occupied by a train -&amp;gt; Add a penalty of 2 * length of the block divided by block distance from the start, so the far away occupied paths don&#039;t matter much.&lt;br /&gt;
* When there is a train waiting in the station -&amp;gt; Add a penalty of 6 tiles per every remaining second in the station. (This also helps the train to choose the best station even when all of them are occupied).&lt;br /&gt;
&lt;br /&gt;
The route is recalculated if the train would need to stop.  There is an invisible front point called the train_stop_point which is used to determine if the train needs to stop. See [[Debug mode]] and turn show_train_stop_point on, to see that point.  The route also recalculated after a train has stopped on a signal.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The current algorithm was introduced with v0.11.11.&lt;br /&gt;
&lt;br /&gt;
Before that the algorithm was simply, if the next block is occupied, take another route.&lt;br /&gt;
&lt;br /&gt;
See&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-68 FFF #68]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=30&amp;amp;t=4834 bug ticket]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=11&amp;amp;t=8795&amp;amp;p=70586#p70586 Changed weighting]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=30&amp;amp;t=8795 Changed weighting]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=30&amp;amp;t=2237#p62195 Bug ticket explained]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railway&amp;diff=125728</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railway&amp;diff=125728"/>
		<updated>2016-06-28T21:41:50Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;i&amp;gt;For the research see [[Railway (research)]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Railway]] is one of the [[Transport|main transport methods]] in Factorio. Although the installation of such an network is sometimes complicated and takes a large amount of [[items#resources|resources]] and space, it is especially [[Transport/What Transport for which case?|over large distances more efficient and faster]] than [[Belt transport system|belts]] and [[Logistic network|robot logistics]].&lt;br /&gt;
&lt;br /&gt;
Besides the use as transportation medium, trains can be quite enjoyable to drive!&lt;br /&gt;
&lt;br /&gt;
Railway construction, however, is not understood in an instant. It takes some time to learn the basics, such as automating transportation. Learning how to manage and upkeep a larger train network can take quite some time and a large amount of experience.&lt;br /&gt;
&lt;br /&gt;
== Starting a network ==&lt;br /&gt;
This section covers how to build tracks, assemble trains, and get moving. This enables manual transportation of material and player transit over large distances using trains and covers the earliest iteration of railway tech.&lt;br /&gt;
; [[Railway/Tutorials]]&lt;br /&gt;
: Sometimes a picture/video says more than a thousand words.&lt;br /&gt;
; [[Railway/Do not cross the tracks]]&lt;br /&gt;
: A train is very fast, take care! Entering/exiting a moving train is possible, but dangerous.&lt;br /&gt;
; [[Vehicle/Train/Defence]]&lt;br /&gt;
: Defend, as trains are a priority target of [[Enemies]].&lt;br /&gt;
&lt;br /&gt;
=== Tracks ===&lt;br /&gt;
[[File:curved-rail-example-1.png|thumb|256px|Composition of rails to form a 90 degree turn.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|straight-rail|Straight rail}} || {{imagelink|curved-rail|Curved rail}} |-&lt;br /&gt;
|}&lt;br /&gt;
The backbone of the player&#039;s rail system has to be built out of the two basic elements (straight/curve) manually. According to FFF #113/#114 update thirteen will include a build-by-drag feature to make building tracks easier and faster.&lt;br /&gt;
&lt;br /&gt;
Rails can be placed in a two-[[Tile]] area only. Keep this in mind when planning train stations.&lt;br /&gt;
&lt;br /&gt;
==== Curves ====&lt;br /&gt;
To create a 90 degree turn two [[Curved rail]]s and one [[Straight rail]] are needed. The [[Straight rail]] has to be placed along the end of the first curved rail placed to cover the gap between the second [[Curved rail]].&lt;br /&gt;
&lt;br /&gt;
==== Switches ====&lt;br /&gt;
[[File:rail-switch-example-1.png|thumb|256px|Composition of rails to form switches, straight and diagonal.]]&lt;br /&gt;
* There is no optical sign for a working switch. The player must place a [[Curved rail]] overlapping on a [[Straight rail]] (or vice versa) to form a switch. In other words: The player can create 3-way-switches at nearly every point of their track by mixing curves with straight rails.&lt;br /&gt;
* The crossing of two straight tracks is not usable as switch, but they do connect [[Railway/Signal/Block signal| signal blocks]] making it possible to prevent collisions.&lt;br /&gt;
* Parallel tracks do not interact with each other and generally have no problem, however, switching from one track to the other can require extra resources because the track has to turn away from the other parallel track then turn back to it. This can create complicated networks of signals and as such the player may wish not to build parallel tracks unless they are permanent.&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* Use the debug-mode (Press F6) to see and understand better, how the tracks are bound together&lt;br /&gt;
* FFF #113 Better Rail Building: http://www.factorio.com/blog/post/fff-113&lt;br /&gt;
* FFF #114 Better Train Conditions: http://www.factorio.com/blog/post/fff-114&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Trains ===&lt;br /&gt;
[[File:Railway-locomotive-gui.png|thumb|256px|Locomotive screen: 1: switch to schedule screen; 2: [[Fuel]] inventory;]]&lt;br /&gt;
[[File:Railway-assemble-train.png|thumb|256px|Placing a [[Cargo wagon]] so it is attached to the train.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|{{imagelink|diesel-locomotive|Diesel locomotive}} || {{imagelink|cargo-wagon|Cargo wagon}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A train consists of at least one locomotive, but the player may add additional locomotives to keep the train moving at max speed, allow it to move in both directions efficiently and automatically, or they may add [[Cargo wagon]]s to transport goods with the train.&lt;br /&gt;
* Locomotives may be manually driven forward or backward, however, locomotives are generally much slower going backwards. The left and right movement keys are used to change direction at switches.&lt;br /&gt;
* Automatic driving is only possible when a locomotive is facing towards the station the train is moving towards. This can be counteracted by having a locomotive facing either direction on a rail, or adding a loop along the rail somewhere. Note that in a loop signals can misbehave due to detecting trains before they arrive.&lt;br /&gt;
* A train needs [[fuel]] to drive. Fuel can be added by inserters.&lt;br /&gt;
&lt;br /&gt;
The locomotives&#039; inventory is only used for [[Fuel]]. To transport items [[Cargo wagon]]s have to be attached to the train. To attach a Cargo wagon, the player may either prepare to place one near an existing train, where a green graphic will show the player that the cargo wagon will be attached, showing a connection between the train and the new wagon. Alternatively, the player may manually connect cargo wagons to trains with the stock connect key, if the cargo wagon was placed far away from a train. The cargo wagons can be filled manually or by adjacent inserters.&lt;br /&gt;
&lt;br /&gt;
== Expanding the rail system ==&lt;br /&gt;
This section covers items used to make trains automatically transport items between stations. The player should be familiar with the &amp;quot;Starting a rail system&amp;quot; Section to fully employ these strategies.&lt;br /&gt;
&lt;br /&gt;
=== [[Automated rail transportation (research)|Automated rail transportation]] ===&lt;br /&gt;
[[File:station-example-1.png|thumb|256px|A very minimal station.]]&lt;br /&gt;
[[File:station-example-3.png|thumb|256px|Train Station with multiple [[Train stop]]s and [[Rail signal]]s to allow operation of multiple trains on single track.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|Train-stop|Train stop}} |-&lt;br /&gt;
|}&lt;br /&gt;
; [[Train stop]]&lt;br /&gt;
: The item that marks the position for the locomotive to stop.&lt;br /&gt;
; Train Station&lt;br /&gt;
: The complete facility around one or more [[Train stop]]s generally includes un/loading machinery, defense structures, refueling/repair installations.&lt;br /&gt;
&lt;br /&gt;
==== Track Layout ====&lt;br /&gt;
For track layout there are 2 common options on how to operate:&lt;br /&gt;
;Circular - higher efficiency in large networks&lt;br /&gt;
: Trains move only in one direction driving a circle&lt;br /&gt;
: requires turning loops&lt;br /&gt;
: extremely powerful when using a &amp;quot;two-track&amp;quot; layout, one track for each direction&lt;br /&gt;
: high chance of gridlocks when not signaled properly&lt;br /&gt;
&lt;br /&gt;
;Linear - easier to setup, cheaper at beginning&lt;br /&gt;
: Trains drive in two directions on the same track&lt;br /&gt;
: lower cost for tracks, but minimum of 2 engines per train&lt;br /&gt;
: high waiting times when operating multiple trains&lt;br /&gt;
&lt;br /&gt;
==== Train stop ====&lt;br /&gt;
* The train will search for a path to stop with the [[Train stop]] on its right hand side in driving direction&lt;br /&gt;
* At least two [[Train stop]]s are needed to make a train drive between them. Installing a single [[Train stop]] would result in trains stopping at that station, without moving further.&lt;br /&gt;
&lt;br /&gt;
==== Schedule ====&lt;br /&gt;
[[File:Railway-schedule-gui.png|thumb|256px|Schedule screen: 1: switch to locomotive screen; 2: [[Train stop]]s currently on route; 3: Available [[Train stop]]s; 4: enable/disable automatic driving; 5: Remove selected [[Train stop]] from route; 6: set selected [[Train stop]] as next stop; 7: Add selected [[Train stop]] to route;]]&lt;br /&gt;
* When left-clicking on the locomotive the player can set up a schedule:&lt;br /&gt;
* add the desired [[Train stop]]s to the route in correct order&lt;br /&gt;
* adjust the wait time for each [[Train stop]] individual&lt;br /&gt;
* to start the train, enable &amp;quot;automatic mode&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Troubleshooting ====&lt;br /&gt;
===== Train doesn&#039;t move =====&lt;br /&gt;
* Is the train fueled?&lt;br /&gt;
* Is the train facing the right direction?&lt;br /&gt;
* Is another train in the same block?&lt;br /&gt;
&lt;br /&gt;
===== No path =====&lt;br /&gt;
* Is the track working properly?&lt;br /&gt;
* Is the next [[Train stop]] placed on right-hand side?&lt;br /&gt;
* Are signals set correctly, if any?&lt;br /&gt;
* Is a signal reading the location of the train before it moves?&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Rail signals ===&lt;br /&gt;
[[File:Railway-test-setup.png|thumb|256px|A simple test setup to start with. Containing [[Train stop]]s for schedules, and [[Rail signal]]s to watch their behaviour.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|rail-signal|Rail signal}} || {{imagelink|rail-chain-signal|Rail chain signal}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Understanding rail signals can be difficult. Several terms critical to understanding them are below:&lt;br /&gt;
; Rail segment&lt;br /&gt;
: A piece of track (one item). There are just [[Straight rail]] and [[Curved rail]].&lt;br /&gt;
; Segment&lt;br /&gt;
: A single path of continuous rails, a track without intersections or switches. This becomes important when [[Railway/Signal|Signals]] are employed. The player may check the number of the current segment by mousing over a segment.&lt;br /&gt;
; Block&lt;br /&gt;
[[File:Railway-signals-1.png|thumb|256px|Block #1 is occupied, signal into that Block is red. Block #2 is approached, thus showing yellow, other blocks are free, signals showing green.]]&lt;br /&gt;
: A set of segments defined by rail signals. By default every connected segment belongs to one block, no matter whether a train can drive on it or not, and even if it can be driven only in one direction (for example a joining switch: the other segment of the switch belongs to the same block!). The player can see the current block numbers of a rail piece in the info section. &#039;&#039;&#039;See also [https://forums.factorio.com/viewtopic.php?f=18&amp;amp;t=3811#p28310 this forum post]&#039;&#039;&#039; for a good explanation about blocks.&lt;br /&gt;
&lt;br /&gt;
As rail signals are used to employ multiple trains automatically note that driving a train manually ignores most of the rules described here. Driving a train manually on an automated network is possible and other automatic trains will follow signaling indicted by the player&#039;s movement. Sometimes it will be not possible to avoid a collision for automatic trains when the player ignores red/yellow signals, so be prepared for disaster.&lt;br /&gt;
&lt;br /&gt;
;The most basic rules:&lt;br /&gt;
[[File:Railway-signals-2.png|thumb|256px|Block #1 occupied, signal red. Block #2 approaching, showing yellow. Chain signal #3 is reflecting block signal #2. The chain signal #4 is showing red, because the block is to be approached from another direction, thus the block is considered occupied.]]&lt;br /&gt;
#There is at maximum one Train in a block at any time.&lt;br /&gt;
#A red signal means that the following block is occupied by a train.&lt;br /&gt;
#A yellow signal means that a train is approaching, and already has the approval to enter the following block.&lt;br /&gt;
#[[Rail signal]]s separate a new block and reflect its state: green - free, yellow - to be occupied by approaching train, red - occupied&lt;br /&gt;
#[[Rail chain signal]]s separate a new block and reflect the state of the next [[Rail signal]]&lt;br /&gt;
#A train can only pass a signal if it is to the right of the track and will only pass a signal on the left if there is a signal on the right side as well.&lt;br /&gt;
&lt;br /&gt;
== User tips and tricks ==&lt;br /&gt;
This section contains further links to in-depth knowledge. As a general advisory, tips given in this section detail the more intricate mechanics in the game and can be dangerous to the experience of players who wish to discover better methods on their own.&lt;br /&gt;
&lt;br /&gt;
=== About Trains ===&lt;br /&gt;
* [[Vehicle/Train/Wagon]]: A wagon is like a rolling chest.&lt;br /&gt;
* [[Vehicle/Train/Driving]]: The player may manually drive a train, and enter the train by pressing Enter.&lt;br /&gt;
* [[Vehicle/Train/Reverse driving]]: How to drive a train in different directions while in automatic mode.&lt;br /&gt;
* [[Railway/Mixed transports]] - moving different items in wagons&lt;br /&gt;
* [[Railway/Train make-up]] - about how long trains should be.&lt;br /&gt;
* [[Vehicle/Train]] - the handling of loco and wagon&lt;br /&gt;
* [[Railway/Train path finding]] - how the trains find their path.&lt;br /&gt;
&lt;br /&gt;
=== About train stations and stops ===&lt;br /&gt;
* [[Railway/Train stop]]s - don&#039;t mix train stops with train stations!&lt;br /&gt;
* [[Railway/Train station]]s - about the loading/unloading of trains&lt;br /&gt;
* [[Railway/Automated transport]] - all about automated transport.&lt;br /&gt;
* [[Railway/The renaming-of-train-stop-trick]]: What happens if the player gives a train stop the same name as another train stop?&lt;br /&gt;
* [[Railway/Multiple trains/Single track]]:  It is possible to operate multiple trains on one track.&lt;br /&gt;
&lt;br /&gt;
=== About Signaling ===&lt;br /&gt;
* [[Railway/Signal]]&lt;br /&gt;
** [[Railway/Signal/Block signal]]&lt;br /&gt;
** [[Railway/Signal/Chain signal]]&lt;br /&gt;
* [[Railway/Multiple trains]]&lt;br /&gt;
* [[Railway/Rail info]] - hovering a rail-segment reveals some important information&lt;br /&gt;
* [[Railway/Deadlocks]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=30&amp;amp;t=6936&amp;amp;p=54469#p54469 train signal behavior]&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
* When supply trains follow the player: http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6203&lt;br /&gt;
* The player may lay rails by sitting inside of the train.&lt;br /&gt;
&lt;br /&gt;
== Relationship to [http://www.openttd.org/ OpenTTD] ==&lt;br /&gt;
Factorio&#039;s railway system works basically exactly like [http://wiki.openttd.org/Signals#Block_signals≈ the block signals in Open Traffic Tycoon Deluxe]. Players who have ever played that game will find some elements of it in Factorio. If not, they can learn from the openttd documentation.&lt;br /&gt;
&lt;br /&gt;
== All Railway Links ==&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Wood_(archived)/it&amp;diff=125715</id>
		<title>Archive:Wood (archived)/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Wood_(archived)/it&amp;diff=125715"/>
		<updated>2016-06-28T01:19:33Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Added Languages tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Wood.png]]&lt;br /&gt;
&lt;br /&gt;
Wood is a item that you can make from [[Raw wood]]. You get 2 Wood per 1 Raw Wood on the crafting table.&lt;br /&gt;
&lt;br /&gt;
Il legno ha un valore pari a 0.5 di carburante.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Richiede:&#039;&#039;&#039; || 1 x [[File:Raw-wood.png|36px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Materiale grezzo totale&#039;&#039;&#039; || 1 x [[File:Raw-wood.png|36px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tempo di creazione:&#039;&#039;&#039; || 1 secondo&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Oggetti che richiedono Legno ==&lt;br /&gt;
&lt;br /&gt;
[[File:Wooden-chest.png]] [[Cassa di legno]]&lt;br /&gt;
&lt;br /&gt;
[[File:Small-electric-pole.png]] [[Palo piccolo dell&#039;elettricità]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=%E6%B8%B8%E6%88%8F%E6%A8%A1%E5%BC%8F%E4%B8%8E%E9%80%89%E9%A1%B9&amp;diff=125714</id>
		<title>游戏模式与选项</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=%E6%B8%B8%E6%88%8F%E6%A8%A1%E5%BC%8F%E4%B8%8E%E9%80%89%E9%A1%B9&amp;diff=125714"/>
		<updated>2016-06-28T01:18:12Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Redirect to Game Modes and Options/zh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Game modes and options/zh]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pumpjack/ru&amp;diff=125713</id>
		<title>Pumpjack/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pumpjack/ru&amp;diff=125713"/>
		<updated>2016-06-28T01:16:10Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Pumpjack.png]]&lt;br /&gt;
Нефтяной насос служит для выкачивания сырой [[Нефть|нефти]] из источника. При наведении указателя на насос появится голубая стрелка для подсоединения труб.&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pumpjack/ru&amp;diff=125712</id>
		<title>Pumpjack/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pumpjack/ru&amp;diff=125712"/>
		<updated>2016-06-28T01:15:58Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Added Languages tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Langauges}}&lt;br /&gt;
[[File:Pumpjack.png]]&lt;br /&gt;
Нефтяной насос служит для выкачивания сырой [[Нефть|нефти]] из источника. При наведении указателя на насос появится голубая стрелка для подсоединения труб.&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=%D0%9D%D0%B5%D1%84%D1%82%D1%8F%D0%BD%D0%BE%D0%B9_%D0%BD%D0%B0%D1%81%D0%BE%D1%81&amp;diff=125711</id>
		<title>Нефтяной насос</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=%D0%9D%D0%B5%D1%84%D1%82%D1%8F%D0%BD%D0%BE%D0%B9_%D0%BD%D0%B0%D1%81%D0%BE%D1%81&amp;diff=125711"/>
		<updated>2016-06-28T01:15:41Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Нефтяной насос to Pumpjack/ru: Russian page should have /ru title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pumpjack/ru]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pumpjack/ru&amp;diff=125710</id>
		<title>Pumpjack/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pumpjack/ru&amp;diff=125710"/>
		<updated>2016-06-28T01:15:41Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Нефтяной насос to Pumpjack/ru: Russian page should have /ru title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pumpjack.png]]&lt;br /&gt;
Нефтяной насос служит для выкачивания сырой [[Нефть|нефти]] из источника. При наведении указателя на насос появится голубая стрелка для подсоединения труб.&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=%D0%9D%D0%B5%D1%84%D1%82%D1%8C&amp;diff=125709</id>
		<title>Нефть</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=%D0%9D%D0%B5%D1%84%D1%82%D1%8C&amp;diff=125709"/>
		<updated>2016-06-28T01:14:47Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Redirect to Crude Oil/ru&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Crude oil/ru]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Crude_oil/ru&amp;diff=125708</id>
		<title>Crude oil/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Crude_oil/ru&amp;diff=125708"/>
		<updated>2016-06-28T01:13:35Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Добавлен контент из нефти&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Liquid&lt;br /&gt;
|name=Нефть&lt;br /&gt;
|icon=crude-oil&lt;br /&gt;
|producers={{icon|pumpjack||Pumpjack/ru|Нефтяной насос}}&lt;br /&gt;
|consumers={{icon|oil-refinery||Oil refinery/ru|Нефтепереработчик}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Нефть&#039;&#039;&#039; - это [[liquid/ru|жидкость]] добываемая [[Pumpjack/ru|Нефтяным насосом]] из [[Oil field/ru|Источников нефти]] и превращаемый в [[Petroleum Gas/ru|Нефтяной газ]], [[Light Oil/ru|Дизельное топливо]] и [[Heavy Oil/ru|Густую нефть]] в [[Oil refinery/ru|Нефтепереработчике]].&lt;br /&gt;
&lt;br /&gt;
Нефть находится на поверхности в виде нефтяных луж. На мини-карте отмечается розовым. Нефть добывается с помощью [[Нефтяной насос|нефтяного насоса]].&lt;br /&gt;
&lt;br /&gt;
== Используется для создания ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|petroleum-gas|Petroleum Gas/ru|Нефтяной газ}}  || {{imagelink|light-oil|Light Oil/ru|Дизельное топливо}} || {{imagelink|heavy-oil|Heavy Oil/ru|Густая нефть}} ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_chest/ru&amp;diff=125707</id>
		<title>Iron chest/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_chest/ru&amp;diff=125707"/>
		<updated>2016-06-28T01:06:51Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Added Languages tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[File:Iron-chest.png]]&lt;br /&gt;
&lt;br /&gt;
Железный сундук помещает в себя 32 стака предметов. &lt;br /&gt;
Может работать с [[Манипулятор|манипулятором]] для загрузки и разгрузки предметов.&amp;lt;br /&amp;gt;&lt;br /&gt;
Необходимо исследование &amp;quot;Металлургия&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Рецепт ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Требуется:&#039;&#039;&#039; || 8 x [[File:Iron-plate.png|36px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Всего материала:&#039;&#039;&#039; || 8 x [[File:Iron-plate.png|36px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Время крафта:&#039;&#039;&#039; || 1 сек&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=%D0%96%D0%B5%D0%BB%D0%B5%D0%B7%D0%BD%D1%8B%D0%B9_%D1%81%D1%83%D0%BD%D0%B4%D1%83%D0%BA&amp;diff=125706</id>
		<title>Железный сундук</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=%D0%96%D0%B5%D0%BB%D0%B5%D0%B7%D0%BD%D1%8B%D0%B9_%D1%81%D1%83%D0%BD%D0%B4%D1%83%D0%BA&amp;diff=125706"/>
		<updated>2016-06-28T01:06:33Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Железный сундук to Iron Chest/ru: Russian page should have /ru title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iron Chest/ru]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_chest/ru&amp;diff=125705</id>
		<title>Iron chest/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_chest/ru&amp;diff=125705"/>
		<updated>2016-06-28T01:06:33Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Железный сундук to Iron Chest/ru: Russian page should have /ru title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Iron-chest.png]]&lt;br /&gt;
&lt;br /&gt;
Железный сундук помещает в себя 32 стака предметов. &lt;br /&gt;
Может работать с [[Манипулятор|манипулятором]] для загрузки и разгрузки предметов.&amp;lt;br /&amp;gt;&lt;br /&gt;
Необходимо исследование &amp;quot;Металлургия&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Рецепт ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Требуется:&#039;&#039;&#039; || 8 x [[File:Iron-plate.png|36px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Всего материала:&#039;&#039;&#039; || 8 x [[File:Iron-plate.png|36px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Время крафта:&#039;&#039;&#039; || 1 сек&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mining/it&amp;diff=125704</id>
		<title>Mining/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mining/it&amp;diff=125704"/>
		<updated>2016-06-28T01:00:57Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Added Languages tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Per il momento, la trivella è l&#039;unico modo per automatizzare gli scavi. La trivella piazza gli oggetti scavati direttamente sulle linee di trasporto. Non ha bisogno di [[Insertori|insertori]].&lt;br /&gt;
&lt;br /&gt;
== Trivella a carburante ==&lt;br /&gt;
Versione a bassa-tecnologia di una Trivella, mina le risorse in una griglia 2x2 ed ha bisogno di carburante infiammabile per funzionare.&lt;br /&gt;
&lt;br /&gt;
[[File:mining-drill-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
== Trivella elettrica ==&lt;br /&gt;
Trivella intermedia, mina le risorse in una griglia di 5x5 ed ha bisogno di [[Rete elettrica|elettricità]] per funzionare.&lt;br /&gt;
&lt;br /&gt;
[[File:electric=mining-drill-1.jpg|350px]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Trivelle&amp;diff=125703</id>
		<title>Trivelle</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Trivelle&amp;diff=125703"/>
		<updated>2016-06-28T01:00:26Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Trivelle to Mining drills/it: Italian page should have /it title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mining drills/it]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mining/it&amp;diff=125702</id>
		<title>Mining/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mining/it&amp;diff=125702"/>
		<updated>2016-06-28T01:00:26Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Trivelle to Mining drills/it: Italian page should have /it title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Per il momento, la trivella è l&#039;unico modo per automatizzare gli scavi. La trivella piazza gli oggetti scavati direttamente sulle linee di trasporto. Non ha bisogno di [[Insertori|insertori]].&lt;br /&gt;
&lt;br /&gt;
== Trivella a carburante ==&lt;br /&gt;
Versione a bassa-tecnologia di una Trivella, mina le risorse in una griglia 2x2 ed ha bisogno di carburante infiammabile per funzionare.&lt;br /&gt;
&lt;br /&gt;
[[File:mining-drill-1.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
== Trivella elettrica ==&lt;br /&gt;
Trivella intermedia, mina le risorse in una griglia di 5x5 ed ha bisogno di [[Rete elettrica|elettricità]] per funzionare.&lt;br /&gt;
&lt;br /&gt;
[[File:electric=mining-drill-1.jpg|350px]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Transport_network/de&amp;diff=125700</id>
		<title>Talk:Transport network/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Transport_network/de&amp;diff=125700"/>
		<updated>2016-06-28T00:57:06Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Talk:Transportnetzwerk to Talk:Transport network/de over redirect: Original move was backwards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nett, dass du dir die Arbeit machst, aber sollte diese Seite nicht eher in der deuteschen Wiki angelegt werden?&lt;br /&gt;
&lt;br /&gt;
wobei die Interwiki-linking zusammenarbeit wohl noch fehlen dürfte. Inserter heißen in der deutschen Sprachversion übrigens Knickarm. du kannst &amp;lt;nowiki&amp;gt;[[Inserter|Knickarm]]&amp;lt;/nowiki&amp;gt; für die Verlinkung verwenden.&lt;br /&gt;
&lt;br /&gt;
: Interwiki Linking Test: [[de:Knickarm]] --[[User:Kupferdrache|Kupferdrache]] ([[User talk:Kupferdrache|talk]]) 12:43, 22 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die richtige Art und Weise das momentan in diesem Wiki zu machen wäre/The right way to do that currently in this wiki would be:&lt;br /&gt;
: [[de:Knickarm]] redirects to [[Inserter/de]]&lt;br /&gt;
: this page can include [[inserter]] as template. I make it as working example.&lt;br /&gt;
Alles andere führt leider zu Komplikationen... / Everything else leads unfortunately to many complications....&lt;br /&gt;
&lt;br /&gt;
You are heartly invited to do so, nobody would say anything. / Du bist herzlich eingeladen das zu tun, niemand würde etwas dagegen sagen. :) [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 19:13, 22 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
::It is hard to understand for me why so hard to setup a wiki inital, that the wiki is multi language capable. /&lt;br /&gt;
::Es ist für mich schwer zu verstehen warum es scheinbar so schwer ist eine Wiki gleich so aufzusetzen, dass sie von Anfang an Mehrsprachigkeig unterstützt.&lt;br /&gt;
::Natürlich hast du Recht, wenn die Seiten innerhalb der Wiki angelegt dann sind deutsche Unterseiten und entsprechende Verlinkung besser, trotzdem werden alle Vorlagen, welche lesbaren Text enthalten doppelt benötigt werden. /&lt;br /&gt;
::Of course you are right. When this pages arecreated here sub-pages and suitable linking are better. Never the less, all templates which contain readable text will be required double.&lt;br /&gt;
::Wenn wir so vorgehen wollen, stellt sich aber die Frage wofür auf der Hauptseite auf die Wiki verwiesen wird. /&lt;br /&gt;
::If we do so, we have to ask ourself: Why is a link to german wiki on main page?&lt;br /&gt;
::Auch Kategorien müssten doppelt angelegt und richtig verknüpft werden, das könnte bei englischsprachigen Nutzern zu Verwirrung führen. /&lt;br /&gt;
::even categories have to created double and linked properly, that could lead to confusion under english speaking users.&lt;br /&gt;
&lt;br /&gt;
Irgendwelche Vorschläge / any Ideas to solve this (maybe we should beginn by filling the [[Help:Contents|help pages]] ) --[[User:Kupferdrache|Kupferdrache]] ([[User talk:Kupferdrache|talk]]) 09:27, 23 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: I answered here http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3205 , cause I hate discussing in a wiki. :) -- [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 17:10, 23 April 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Transportnetzwerk&amp;diff=125699</id>
		<title>Transportnetzwerk</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Transportnetzwerk&amp;diff=125699"/>
		<updated>2016-06-28T00:57:06Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Transportnetzwerk to Transport network/de over redirect: Original move was backwards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Transport network/de]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Research/it&amp;diff=125697</id>
		<title>Research/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Research/it&amp;diff=125697"/>
		<updated>2016-06-28T00:54:14Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Added Languages tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
== Basics ==&lt;br /&gt;
* Le ricerche vengono eseguite nel [[Lab]].&lt;br /&gt;
* Ogni tecnologia ha un certo ammontare di unità che richiede per essere ricercato, la tecnologia logistica, per esempio, richiede 20 unità.&lt;br /&gt;
* Ogni unità richiede una particolare combinazione di pacchi scientifici (ovvero: Materiale Rosso, Materiale Verde, Materiale Blu o Materiale alieno), questi devono essere creati e trasportati nel laboratorio prima che possa iniziare con la ricerca&lt;br /&gt;
* Quando il laboratorio ha tutti gli ingredienti necessari, partirà la ricerca di una unità, il tempo di ricerca varia da tecnologia a tecnologia.&lt;br /&gt;
* Più laboratori ricercano contemporaneamente, più il tempo di ricerca diminuisce&lt;br /&gt;
&lt;br /&gt;
[[File:List_of_Tectnologies_1.png]]&lt;br /&gt;
&lt;br /&gt;
== Albero delle tecnologie ==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:technology-tree.png|&lt;br /&gt;
rect 540 140 622 222 [[Automation 1]]&lt;br /&gt;
rect 460 0 542 82 [[Iron working]]&lt;br /&gt;
rect 40 140 122 222 [[Logistics 1]]&lt;br /&gt;
rect 400 140 482 222 [[Armor making 1]]&lt;br /&gt;
rect 540 260 622 342 [[Electronics]]&lt;br /&gt;
rect 660 400 742 482 [[Automation 2]]&lt;br /&gt;
rect 40 260 122 342 [[Logistics 2]]&lt;br /&gt;
rect 40 400 122 482 [[Logistics 3]]&lt;br /&gt;
rect 880 0 962 82 [[Chemistry]]&lt;br /&gt;
rect 900 140 982 222 [[Explosives]]&lt;br /&gt;
rect 780 140 862 222 [[Flammables]]&lt;br /&gt;
rect 780 260 862 342 [[Flamethrower (research)]]&lt;br /&gt;
rect 860 400 942 482 [[Rocketry]]&lt;br /&gt;
rect 540 400 622 482 [[Advanced electronics 1]]&lt;br /&gt;
rect 540 540 622 622 [[Advanced electronics 2]]&lt;br /&gt;
rect 540 660 622 742 [[Robotics]]&lt;br /&gt;
rect 440 540 522 622 [[Flight]]&lt;br /&gt;
rect 540 780 622 862 [[Logistic robotics]]&lt;br /&gt;
rect 240 400 322 482 [[Optics]]&lt;br /&gt;
rect 340 540 422 622 [[Solar energy]]&lt;br /&gt;
rect 240 540 322 622 [[Laser]]&lt;br /&gt;
rect 280 140 362 222 [[Steel processing]]&lt;br /&gt;
rect 400 260 482 342 [[Armor making 2]]&lt;br /&gt;
rect 660 140 742 222 [[Military 1]]&lt;br /&gt;
rect 660 260 742 342 [[Military 2]]&lt;br /&gt;
rect 160 140 242 222 [[Turrets]]&lt;br /&gt;
rect 180 680 262 762 [[Laser turrets]]&lt;br /&gt;
rect 940 520 1022 602 [[Alien technology]]&lt;br /&gt;
rect 600 900 682 982 [[Logistic robot cargo]]&lt;br /&gt;
rect 480 900 562 982 [[Logistic robot speed]]&lt;br /&gt;
rect 760 820 842 902 [[Rocket shooting speed]]&lt;br /&gt;
rect 900 820 982 902 [[Rocket damage]]&lt;br /&gt;
rect 360 400 442 482 [[Lab efficiency]]&lt;br /&gt;
rect 0 540 82 622 [[Automobilism]]&lt;br /&gt;
rect 100 540 182 622 [[Railway]]&lt;br /&gt;
rect 980 260 1062 342 [[Advanced chemistry]] &lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Ricerca&amp;diff=125696</id>
		<title>Ricerca</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Ricerca&amp;diff=125696"/>
		<updated>2016-06-28T00:53:55Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Ricerca to Research/it: Italian page should have /it title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Research/it]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Research/it&amp;diff=125695</id>
		<title>Research/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Research/it&amp;diff=125695"/>
		<updated>2016-06-28T00:53:55Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Ricerca to Research/it: Italian page should have /it title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
* Le ricerche vengono eseguite nel [[Lab]].&lt;br /&gt;
* Ogni tecnologia ha un certo ammontare di unità che richiede per essere ricercato, la tecnologia logistica, per esempio, richiede 20 unità.&lt;br /&gt;
* Ogni unità richiede una particolare combinazione di pacchi scientifici (ovvero: Materiale Rosso, Materiale Verde, Materiale Blu o Materiale alieno), questi devono essere creati e trasportati nel laboratorio prima che possa iniziare con la ricerca&lt;br /&gt;
* Quando il laboratorio ha tutti gli ingredienti necessari, partirà la ricerca di una unità, il tempo di ricerca varia da tecnologia a tecnologia.&lt;br /&gt;
* Più laboratori ricercano contemporaneamente, più il tempo di ricerca diminuisce&lt;br /&gt;
&lt;br /&gt;
[[File:List_of_Tectnologies_1.png]]&lt;br /&gt;
&lt;br /&gt;
== Albero delle tecnologie ==&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:technology-tree.png|&lt;br /&gt;
rect 540 140 622 222 [[Automation 1]]&lt;br /&gt;
rect 460 0 542 82 [[Iron working]]&lt;br /&gt;
rect 40 140 122 222 [[Logistics 1]]&lt;br /&gt;
rect 400 140 482 222 [[Armor making 1]]&lt;br /&gt;
rect 540 260 622 342 [[Electronics]]&lt;br /&gt;
rect 660 400 742 482 [[Automation 2]]&lt;br /&gt;
rect 40 260 122 342 [[Logistics 2]]&lt;br /&gt;
rect 40 400 122 482 [[Logistics 3]]&lt;br /&gt;
rect 880 0 962 82 [[Chemistry]]&lt;br /&gt;
rect 900 140 982 222 [[Explosives]]&lt;br /&gt;
rect 780 140 862 222 [[Flammables]]&lt;br /&gt;
rect 780 260 862 342 [[Flamethrower (research)]]&lt;br /&gt;
rect 860 400 942 482 [[Rocketry]]&lt;br /&gt;
rect 540 400 622 482 [[Advanced electronics 1]]&lt;br /&gt;
rect 540 540 622 622 [[Advanced electronics 2]]&lt;br /&gt;
rect 540 660 622 742 [[Robotics]]&lt;br /&gt;
rect 440 540 522 622 [[Flight]]&lt;br /&gt;
rect 540 780 622 862 [[Logistic robotics]]&lt;br /&gt;
rect 240 400 322 482 [[Optics]]&lt;br /&gt;
rect 340 540 422 622 [[Solar energy]]&lt;br /&gt;
rect 240 540 322 622 [[Laser]]&lt;br /&gt;
rect 280 140 362 222 [[Steel processing]]&lt;br /&gt;
rect 400 260 482 342 [[Armor making 2]]&lt;br /&gt;
rect 660 140 742 222 [[Military 1]]&lt;br /&gt;
rect 660 260 742 342 [[Military 2]]&lt;br /&gt;
rect 160 140 242 222 [[Turrets]]&lt;br /&gt;
rect 180 680 262 762 [[Laser turrets]]&lt;br /&gt;
rect 940 520 1022 602 [[Alien technology]]&lt;br /&gt;
rect 600 900 682 982 [[Logistic robot cargo]]&lt;br /&gt;
rect 480 900 562 982 [[Logistic robot speed]]&lt;br /&gt;
rect 760 820 842 902 [[Rocket shooting speed]]&lt;br /&gt;
rect 900 820 982 902 [[Rocket damage]]&lt;br /&gt;
rect 360 400 442 482 [[Lab efficiency]]&lt;br /&gt;
rect 0 540 82 622 [[Automobilism]]&lt;br /&gt;
rect 100 540 182 622 [[Railway]]&lt;br /&gt;
rect 980 260 1062 342 [[Advanced chemistry]] &lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Circuit_network/it&amp;diff=125694</id>
		<title>Circuit network/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Circuit_network/it&amp;diff=125694"/>
		<updated>2016-06-28T00:53:05Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Added Languages tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
== Basi ==&lt;br /&gt;
La rete di circuiti è un concetto quasi nuovo e il suo stato attuale mostra solo una parte di quanto pianificato, ma risulta già comodo per la gestione di grosse fabbriche.&lt;br /&gt;
* La rete (rossa o verde) contiene tutte le macchine connesse al rispettivo cavo.&lt;br /&gt;
* Il segnale consiste in un insieme di numeri, uno per ciascun oggetto presente nel gioco.&lt;br /&gt;
* Ogni trasmissione viene aggiunta al segnale, quindi il segnale è attualmente la somma di tutti i segnali.&lt;br /&gt;
&lt;br /&gt;
[[File:circuit-network.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
== Trasmettitori ==&lt;br /&gt;
Tutte le [[Casse intelligenti| Casse intelligenti]], [[Provider chest|Provider chests]], [[Storage chest|Storage chests]] e la [[Casa richieditrice|Casa richieditrice]] trasmettono i loro contenuti alla rete finchè sono connessi alla rete dal cavo corrispondente.&lt;br /&gt;
&lt;br /&gt;
L&#039;immagine mostrata precedentemente mostra una rete di circuiti contenente più di 42 000 di carbone e 12 000 piastre di ferro.&lt;br /&gt;
&lt;br /&gt;
== Ricevitori ==&lt;br /&gt;
L&#039;[[Insertori#Insertore intelligente|Insertore intelligente]] è l&#039;unica macchina che può agire a seconda dello stato della rete.&lt;br /&gt;
&lt;br /&gt;
Quando è connesso alla rete, è possibile impostare una condizione:&lt;br /&gt;
* L&#039;oggetto da cui dipende la condizione&lt;br /&gt;
* Il tipo di condizione (meno di, più di, pari a)&lt;br /&gt;
* Numero intero associato alla condizione&lt;br /&gt;
&lt;br /&gt;
L&#039;esempio dell&#039;immagine contiene la condizione: &amp;quot;Funziona solo se l&#039;ammontare di [[Alien science pack]]  è minore di 50.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:circuit-network-gui.png|500px]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rete_di_Circuiti&amp;diff=125693</id>
		<title>Rete di Circuiti</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rete_di_Circuiti&amp;diff=125693"/>
		<updated>2016-06-28T00:52:43Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Rete di Circuiti to Circuit network/it: Italian page should have /it title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Circuit network/it]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Circuit_network/it&amp;diff=125692</id>
		<title>Circuit network/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Circuit_network/it&amp;diff=125692"/>
		<updated>2016-06-28T00:52:43Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Rete di Circuiti to Circuit network/it: Italian page should have /it title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basi ==&lt;br /&gt;
La rete di circuiti è un concetto quasi nuovo e il suo stato attuale mostra solo una parte di quanto pianificato, ma risulta già comodo per la gestione di grosse fabbriche.&lt;br /&gt;
* La rete (rossa o verde) contiene tutte le macchine connesse al rispettivo cavo.&lt;br /&gt;
* Il segnale consiste in un insieme di numeri, uno per ciascun oggetto presente nel gioco.&lt;br /&gt;
* Ogni trasmissione viene aggiunta al segnale, quindi il segnale è attualmente la somma di tutti i segnali.&lt;br /&gt;
&lt;br /&gt;
[[File:circuit-network.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
== Trasmettitori ==&lt;br /&gt;
Tutte le [[Casse intelligenti| Casse intelligenti]], [[Provider chest|Provider chests]], [[Storage chest|Storage chests]] e la [[Casa richieditrice|Casa richieditrice]] trasmettono i loro contenuti alla rete finchè sono connessi alla rete dal cavo corrispondente.&lt;br /&gt;
&lt;br /&gt;
L&#039;immagine mostrata precedentemente mostra una rete di circuiti contenente più di 42 000 di carbone e 12 000 piastre di ferro.&lt;br /&gt;
&lt;br /&gt;
== Ricevitori ==&lt;br /&gt;
L&#039;[[Insertori#Insertore intelligente|Insertore intelligente]] è l&#039;unica macchina che può agire a seconda dello stato della rete.&lt;br /&gt;
&lt;br /&gt;
Quando è connesso alla rete, è possibile impostare una condizione:&lt;br /&gt;
* L&#039;oggetto da cui dipende la condizione&lt;br /&gt;
* Il tipo di condizione (meno di, più di, pari a)&lt;br /&gt;
* Numero intero associato alla condizione&lt;br /&gt;
&lt;br /&gt;
L&#039;esempio dell&#039;immagine contiene la condizione: &amp;quot;Funziona solo se l&#039;ammontare di [[Alien science pack]]  è minore di 50.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:circuit-network-gui.png|500px]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railway/es&amp;diff=125691</id>
		<title>Railway/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railway/es&amp;diff=125691"/>
		<updated>2016-06-28T00:49:26Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Added Languages tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
La [[Red ferroviaria]] es una colleción de [[Objetos]] que permiten construir vías, estaciones y trenes y establecer un sistema automático de transporte que es más rápido y eficiente que las cintas transportadoras en largas distancias. Sin embargo, la instalación de dichas redes es realmente complicado y necesita bastantes [[Objetos#Recursos|recursos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objetos==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Raíles !! Trenes !! Automatización&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|straight-rail|Raíl recto}} || {{imagelink|diesel-locomotive|Locomotora diésel}} || {{imagelink|automated-rail-transportation|Parada de tren}} |-&lt;br /&gt;
| {{imagelink|curved-rail|Raíl curvo}} || {{imagelink|cargo-wagon|Vagón de carga}} || {{imagelink|rail-signals|Señal de raíl}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Básico ==&lt;br /&gt;
Factorio es una versión alpha y necesitas colocar las secciones de raíles pieza por pieza. No es tan dificil como puedas pensar pero la red ferroviaria no puede ser explicada actualmente con simples palabras, ni siquiera con imágenes es facil de describir. Te recomendamos ver algunos vídeos de cómo construir una red ferroviaria simple, que muestran los pasos básicos de forma muy sencilla.&lt;br /&gt;
&lt;br /&gt;
Por ejemplo:&lt;br /&gt;
&lt;br /&gt;
* v0.8, Inglés [http://www.youtube.com/watch?v=RmyOdxi5hR4 Inzainia Plays: Factorio ver 0.8.0 EP:8 (Trains, Trains, Trains!!!)]&lt;br /&gt;
* v0.6, Alemán [http://www.youtube.com/watch?v=idOaZpX8lnA Silver&#039;s Factorio Basic Train Tutorial]&lt;br /&gt;
* O mira alguno [http://www.youtube.com/results?search_query=lets%20play%20factorio%20trains Let&#039;s play factorio] :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Una estrategia general para empezar:&lt;br /&gt;
* Lo primero que necesitas son vías. Puedes crear los tramos de las vías tú mismo, pero recomendamos usar una [[Red de crafteo|fábrica automática]] para ello, porque puede que necesites muchos.&lt;br /&gt;
* Construye una [[Máquina de ensamblaje]] para [[Varas de hierro]], alimenta con esto una ensambladora para [[Raíl recto|Raíles rectos]] y [[Raíl curvo|Raíles curvos]].&lt;br /&gt;
* Para el inicio necesitas sobre 100-200  raíles rectos y 10-20 curvos, unas 10 veces más de rectos que curvos.&lt;br /&gt;
* Coloca algunos raíles y construye una vía pequeña.&lt;br /&gt;
* Crea una [[Locomotora diésel]] y un [[Vagón de carga]].&lt;br /&gt;
* Coloca ambos en la vía construída para que se conecten en un tren.&lt;br /&gt;
* Coloca [[Combustible]] en la locomotora.&lt;br /&gt;
* Entra en la locomotora (presiona Enter mientras estás a su lado) y conduce por ahí. :)&lt;br /&gt;
&lt;br /&gt;
== Avanzado ==&lt;br /&gt;
&lt;br /&gt;
=== Definiciones ===&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Segmento de vía]]: un trozo de vía. Hay solo [[Raíl recto]] y [[Raíl curvo]].&lt;br /&gt;
* [[Red ferroviaria/Segmento]]: un solo camino de raíles continuos, una vía sin intersecciones o cambios de vía. Esto es importante, cuando quieres usar [[Red ferroviaria/Señales]]. Puedes ver el número de segmentos cuando colocas el ratón encima de la vía.&lt;br /&gt;
* [[Red ferroviaria/Bloque]]: un grupo de segmentos. Cada segmento conectado pertenece a un bloque, no importa si un tren puede conducir sobre él o no, y no importa si sólo puede ser conducido en una dirección (por ejemplo un cambio de vía: ¡el otro segmento del cambio también pertenece al bloque!). Puedes ver el número de raíles del bloque en la sección de información.&lt;br /&gt;
&lt;br /&gt;
=== Principios ===&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Raster of tracks]]: Los raíles pueden ser colocados en  Rail items can be placed in a two-square-raster only; the tracks needs two [[Tile]]s width! For an advanced gameplay (for example if you make plans for a train station, &#039;&#039;&#039;before&#039;&#039;&#039; you researched trains) it is important, that you can place tracks only on even tile-coordinates. You can see the coordinates, if you turn on debug-mode with F5.&lt;br /&gt;
* [[Red ferroviaria/Espacio necesario]]: El espacio que necesitas para construir vías es mucho más grande de lo que piensas. ¡Un giro de 180 grados necesita 12 cuadrados de ancho! La estación de tren más simple (1 locomotora, 1 vagón) también necesita unos 10-12 cuadrados. Deberias alejar el zoom un poco antes de construir.&lt;br /&gt;
* [[Red ferroviaria/Relación con OpenTTD]]: Los trenes de Factorio tienen muchas relaciones con [http://www.openttd.org/ Open Traffic Tycoon Deluxe]. Si alguna vez has jugado a ese juego encontrarás algunos elementos también en Factorio.&lt;br /&gt;
&lt;br /&gt;
=== Vías ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Red ferroviaria/Composiciones de vías]]:&#039;&#039;&#039; Cambios, cruces, todo está construído a partir de los dos elementos básicos.&lt;br /&gt;
&lt;br /&gt;
=== Trenes ===&lt;br /&gt;
&lt;br /&gt;
* [[File:train-example-1.png|thumb|256px|Para formar un tren coloca locomotoras y vagones en la vía]] &#039;&#039;&#039;[[Vehículo/Tren]]:&#039;&#039;&#039; Place a locomotive and wagon close to each other on the track.&lt;br /&gt;
* &#039;&#039;&#039;[[Vehículo/Tren/Locomotora]]:&#039;&#039;&#039; Un tren necesita una locomotora como mínimo.&lt;br /&gt;
* &#039;&#039;&#039;[[Vehículo/Tren/Vagón]]:&#039;&#039;&#039; Un vagón es como un cofre con ruedas, pero los insertadores pueden insertar desde una distancia más lejana.&lt;br /&gt;
* [[Vehículo/Tren/Conducción]]: Puedes entrar a un tren pulsando la tecla por defecto Enter.&lt;br /&gt;
* [[Vehículo/Tren/Conducción contraria]]: Posibilidades para conducir en la dirección opuesta cuando está en modo automático.&lt;br /&gt;
* [[Vehículo/Tren/Defensa]]: Ya que los trenes son un objetivo prioritario de los [[Enemigos]].&lt;br /&gt;
* [[Red ferroviaria/No cruces las vías]]: Un tren es muy rápido, ¡ten cuidado!&lt;br /&gt;
&lt;br /&gt;
=== Transporte automatizado ===&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Transporte automatizado]]: Para transporte automatizado necesitas al menos dos paradas de tren y un tren.&lt;br /&gt;
** Si usas [[Señal de vía|Señales de vía]] mira [[Red ferroviaria/Señal/Señal de bloque]]&lt;br /&gt;
&lt;br /&gt;
==== Paradas de tren ====&lt;br /&gt;
&lt;br /&gt;
[[File:station-example-1.png|thumb|256px|Una estación muy básica &amp;lt;del&amp;gt;mostrando todos las posibles posiciones [[Insertadores|insertador]] para los 3 primeros vagones&amp;lt;/del&amp;gt;. Los huecos entre los insertadores ya no son necesarios.]]&lt;br /&gt;
* [[Red ferroviaria/Parada de tren]]: un &#039;&#039;&#039;punto&#039;&#039;&#039; en una vía, donde los trenes pueden parar.&lt;br /&gt;
&lt;br /&gt;
==== Estaciones de Tren ====&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Estación de tren]]: una combinación de una [[Red ferroviaria/Parada de tren|parada de tren]] y un [[Almacenaje|almacenaje]].&lt;br /&gt;
&lt;br /&gt;
==== El truco renombra-paradas ====&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/El truco renombra-paradas]]: ¿Qué ocurre, si nombras una parada de tren igual que otra parada de tren?&lt;br /&gt;
&lt;br /&gt;
=== Varios trenes, una vía ===&lt;br /&gt;
[[File:station-example-3.png|thumb|256px|Estación con [[Señal de raíl|Señales de raíl]] para permitir operar a varios trenes en una sola vía.]]&lt;br /&gt;
* [[Red ferroviaria/Varios trenes/Una vía]]:  Es posible operar varios trenes en una vía.&lt;br /&gt;
&lt;br /&gt;
== Experto ==&lt;br /&gt;
=== Señales ===&lt;br /&gt;
[[File:station-example-2.png|thumb|256px|Estación de trenes de alto rendimiento para trenes pequeños. &lt;br /&gt;
Ratio más alto posible de descarga, puntos de espera, repostaje, defensa, capacidad multi-tren, extensión modular.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Red ferroviaria/Señal]]:&#039;&#039;&#039; Las señales son usadas para permitir el uso de varios trenes en una sola vía/red de vías. Actualmente solo existe la [[Señal de raíl]], que implementa &#039;&#039;&#039;[[Red ferroviaria/Señal/Señal de bloque]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Transportes mezclados: Transporta diferentes objetos ===&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Transportes mezclados]]: No puedes producir la cantidad necesaria exacta de objetos.&lt;br /&gt;
&lt;br /&gt;
=== Varios trenes ===&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Varios trenes]]: Dirige varios trenes a muchas estaciones en grandes distancias.&lt;br /&gt;
&lt;br /&gt;
== Ver también ==&lt;br /&gt;
* [[Red de transporte]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Red ferroviaria]] [[Category: Redes]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railway/es&amp;diff=125689</id>
		<title>Railway/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railway/es&amp;diff=125689"/>
		<updated>2016-06-28T00:49:05Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Red ferroviaria to Railway network/es: Spanish page should have /es title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;La [[Red ferroviaria]] es una colleción de [[Objetos]] que permiten construir vías, estaciones y trenes y establecer un sistema automático de transporte que es más rápido y eficiente que las cintas transportadoras en largas distancias. Sin embargo, la instalación de dichas redes es realmente complicado y necesita bastantes [[Objetos#Recursos|recursos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objetos==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Raíles !! Trenes !! Automatización&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|straight-rail|Raíl recto}} || {{imagelink|diesel-locomotive|Locomotora diésel}} || {{imagelink|automated-rail-transportation|Parada de tren}} |-&lt;br /&gt;
| {{imagelink|curved-rail|Raíl curvo}} || {{imagelink|cargo-wagon|Vagón de carga}} || {{imagelink|rail-signals|Señal de raíl}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Básico ==&lt;br /&gt;
Factorio es una versión alpha y necesitas colocar las secciones de raíles pieza por pieza. No es tan dificil como puedas pensar pero la red ferroviaria no puede ser explicada actualmente con simples palabras, ni siquiera con imágenes es facil de describir. Te recomendamos ver algunos vídeos de cómo construir una red ferroviaria simple, que muestran los pasos básicos de forma muy sencilla.&lt;br /&gt;
&lt;br /&gt;
Por ejemplo:&lt;br /&gt;
&lt;br /&gt;
* v0.8, Inglés [http://www.youtube.com/watch?v=RmyOdxi5hR4 Inzainia Plays: Factorio ver 0.8.0 EP:8 (Trains, Trains, Trains!!!)]&lt;br /&gt;
* v0.6, Alemán [http://www.youtube.com/watch?v=idOaZpX8lnA Silver&#039;s Factorio Basic Train Tutorial]&lt;br /&gt;
* O mira alguno [http://www.youtube.com/results?search_query=lets%20play%20factorio%20trains Let&#039;s play factorio] :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Una estrategia general para empezar:&lt;br /&gt;
* Lo primero que necesitas son vías. Puedes crear los tramos de las vías tú mismo, pero recomendamos usar una [[Red de crafteo|fábrica automática]] para ello, porque puede que necesites muchos.&lt;br /&gt;
* Construye una [[Máquina de ensamblaje]] para [[Varas de hierro]], alimenta con esto una ensambladora para [[Raíl recto|Raíles rectos]] y [[Raíl curvo|Raíles curvos]].&lt;br /&gt;
* Para el inicio necesitas sobre 100-200  raíles rectos y 10-20 curvos, unas 10 veces más de rectos que curvos.&lt;br /&gt;
* Coloca algunos raíles y construye una vía pequeña.&lt;br /&gt;
* Crea una [[Locomotora diésel]] y un [[Vagón de carga]].&lt;br /&gt;
* Coloca ambos en la vía construída para que se conecten en un tren.&lt;br /&gt;
* Coloca [[Combustible]] en la locomotora.&lt;br /&gt;
* Entra en la locomotora (presiona Enter mientras estás a su lado) y conduce por ahí. :)&lt;br /&gt;
&lt;br /&gt;
== Avanzado ==&lt;br /&gt;
&lt;br /&gt;
=== Definiciones ===&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Segmento de vía]]: un trozo de vía. Hay solo [[Raíl recto]] y [[Raíl curvo]].&lt;br /&gt;
* [[Red ferroviaria/Segmento]]: un solo camino de raíles continuos, una vía sin intersecciones o cambios de vía. Esto es importante, cuando quieres usar [[Red ferroviaria/Señales]]. Puedes ver el número de segmentos cuando colocas el ratón encima de la vía.&lt;br /&gt;
* [[Red ferroviaria/Bloque]]: un grupo de segmentos. Cada segmento conectado pertenece a un bloque, no importa si un tren puede conducir sobre él o no, y no importa si sólo puede ser conducido en una dirección (por ejemplo un cambio de vía: ¡el otro segmento del cambio también pertenece al bloque!). Puedes ver el número de raíles del bloque en la sección de información.&lt;br /&gt;
&lt;br /&gt;
=== Principios ===&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Raster of tracks]]: Los raíles pueden ser colocados en  Rail items can be placed in a two-square-raster only; the tracks needs two [[Tile]]s width! For an advanced gameplay (for example if you make plans for a train station, &#039;&#039;&#039;before&#039;&#039;&#039; you researched trains) it is important, that you can place tracks only on even tile-coordinates. You can see the coordinates, if you turn on debug-mode with F5.&lt;br /&gt;
* [[Red ferroviaria/Espacio necesario]]: El espacio que necesitas para construir vías es mucho más grande de lo que piensas. ¡Un giro de 180 grados necesita 12 cuadrados de ancho! La estación de tren más simple (1 locomotora, 1 vagón) también necesita unos 10-12 cuadrados. Deberias alejar el zoom un poco antes de construir.&lt;br /&gt;
* [[Red ferroviaria/Relación con OpenTTD]]: Los trenes de Factorio tienen muchas relaciones con [http://www.openttd.org/ Open Traffic Tycoon Deluxe]. Si alguna vez has jugado a ese juego encontrarás algunos elementos también en Factorio.&lt;br /&gt;
&lt;br /&gt;
=== Vías ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Red ferroviaria/Composiciones de vías]]:&#039;&#039;&#039; Cambios, cruces, todo está construído a partir de los dos elementos básicos.&lt;br /&gt;
&lt;br /&gt;
=== Trenes ===&lt;br /&gt;
&lt;br /&gt;
* [[File:train-example-1.png|thumb|256px|Para formar un tren coloca locomotoras y vagones en la vía]] &#039;&#039;&#039;[[Vehículo/Tren]]:&#039;&#039;&#039; Place a locomotive and wagon close to each other on the track.&lt;br /&gt;
* &#039;&#039;&#039;[[Vehículo/Tren/Locomotora]]:&#039;&#039;&#039; Un tren necesita una locomotora como mínimo.&lt;br /&gt;
* &#039;&#039;&#039;[[Vehículo/Tren/Vagón]]:&#039;&#039;&#039; Un vagón es como un cofre con ruedas, pero los insertadores pueden insertar desde una distancia más lejana.&lt;br /&gt;
* [[Vehículo/Tren/Conducción]]: Puedes entrar a un tren pulsando la tecla por defecto Enter.&lt;br /&gt;
* [[Vehículo/Tren/Conducción contraria]]: Posibilidades para conducir en la dirección opuesta cuando está en modo automático.&lt;br /&gt;
* [[Vehículo/Tren/Defensa]]: Ya que los trenes son un objetivo prioritario de los [[Enemigos]].&lt;br /&gt;
* [[Red ferroviaria/No cruces las vías]]: Un tren es muy rápido, ¡ten cuidado!&lt;br /&gt;
&lt;br /&gt;
=== Transporte automatizado ===&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Transporte automatizado]]: Para transporte automatizado necesitas al menos dos paradas de tren y un tren.&lt;br /&gt;
** Si usas [[Señal de vía|Señales de vía]] mira [[Red ferroviaria/Señal/Señal de bloque]]&lt;br /&gt;
&lt;br /&gt;
==== Paradas de tren ====&lt;br /&gt;
&lt;br /&gt;
[[File:station-example-1.png|thumb|256px|Una estación muy básica &amp;lt;del&amp;gt;mostrando todos las posibles posiciones [[Insertadores|insertador]] para los 3 primeros vagones&amp;lt;/del&amp;gt;. Los huecos entre los insertadores ya no son necesarios.]]&lt;br /&gt;
* [[Red ferroviaria/Parada de tren]]: un &#039;&#039;&#039;punto&#039;&#039;&#039; en una vía, donde los trenes pueden parar.&lt;br /&gt;
&lt;br /&gt;
==== Estaciones de Tren ====&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Estación de tren]]: una combinación de una [[Red ferroviaria/Parada de tren|parada de tren]] y un [[Almacenaje|almacenaje]].&lt;br /&gt;
&lt;br /&gt;
==== El truco renombra-paradas ====&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/El truco renombra-paradas]]: ¿Qué ocurre, si nombras una parada de tren igual que otra parada de tren?&lt;br /&gt;
&lt;br /&gt;
=== Varios trenes, una vía ===&lt;br /&gt;
[[File:station-example-3.png|thumb|256px|Estación con [[Señal de raíl|Señales de raíl]] para permitir operar a varios trenes en una sola vía.]]&lt;br /&gt;
* [[Red ferroviaria/Varios trenes/Una vía]]:  Es posible operar varios trenes en una vía.&lt;br /&gt;
&lt;br /&gt;
== Experto ==&lt;br /&gt;
=== Señales ===&lt;br /&gt;
[[File:station-example-2.png|thumb|256px|Estación de trenes de alto rendimiento para trenes pequeños. &lt;br /&gt;
Ratio más alto posible de descarga, puntos de espera, repostaje, defensa, capacidad multi-tren, extensión modular.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Red ferroviaria/Señal]]:&#039;&#039;&#039; Las señales son usadas para permitir el uso de varios trenes en una sola vía/red de vías. Actualmente solo existe la [[Señal de raíl]], que implementa &#039;&#039;&#039;[[Red ferroviaria/Señal/Señal de bloque]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Transportes mezclados: Transporta diferentes objetos ===&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Transportes mezclados]]: No puedes producir la cantidad necesaria exacta de objetos.&lt;br /&gt;
&lt;br /&gt;
=== Varios trenes ===&lt;br /&gt;
&lt;br /&gt;
* [[Red ferroviaria/Varios trenes]]: Dirige varios trenes a muchas estaciones en grandes distancias.&lt;br /&gt;
&lt;br /&gt;
== Ver también ==&lt;br /&gt;
* [[Red de transporte]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Red ferroviaria]] [[Category: Redes]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Stone/es&amp;diff=125684</id>
		<title>Talk:Stone/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Stone/es&amp;diff=125684"/>
		<updated>2016-06-28T00:41:29Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Talk:Piedra to Talk:Stone/es: Spanish page should have /es title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please read [[Wiki_Howto#Translations]] how to make translated pages.&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Piedra&amp;diff=125683</id>
		<title>Piedra</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Piedra&amp;diff=125683"/>
		<updated>2016-06-28T00:41:29Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Piedra to Stone/es: Spanish page should have /es title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stone/es]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stone/es&amp;diff=125682</id>
		<title>Stone/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stone/es&amp;diff=125682"/>
		<updated>2016-06-28T00:41:29Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Piedra to Stone/es: Spanish page should have /es title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
La piedra es un [[Objetos#Recursos|recurso]] encontrado en el mapa. Se usa para crear [[Horno_de_piedra|hornos de piedra]], [[Rail_recto|raíles rectos]] y [[Rail_curvo|raíles curvos]] y pueden ser horneados en [[Ladrillo_de_Piedra|ladrillos de piedra]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piedra!! {{icon|stone||Piedra}}&lt;br /&gt;
|-&lt;br /&gt;
| Dureza || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| Tiempo de recolecta || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recetas que usan Piedra ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|stone-brick|Ladrillo de Piedra}} || {{imagelink|stone-furnace|horno_de_piedra|Horno de piedra}} || {{imagelink|straight-rail|rail_recto|Rail recto}} |-&lt;br /&gt;
| {{imagelink|curved-rail|rail_curvo|Rail curvo}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Recursos]] [[Category: Objetos]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Raw_fish/es&amp;diff=125681</id>
		<title>Raw fish/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Raw_fish/es&amp;diff=125681"/>
		<updated>2016-06-28T00:40:31Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Added Languages tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
El pescado crudo puede ser recolectado del agua. Desde 0.7 pueden ser usados para rellenar una pequeña cantidad de vida instantáneamente. Para usar; coloca el pescado en la barra rápida y pulsa la tecla correspondiente al hueco de la barra.&lt;br /&gt;
[[File:Swimming-Fish.jpg|thumb|300px|Varios peces nadando en un lago.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Pescado crudo || {{icon|fish||Pescado crudo}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Objetos]] [[Category: Recursos]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pescado_crudo&amp;diff=125680</id>
		<title>Pescado crudo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pescado_crudo&amp;diff=125680"/>
		<updated>2016-06-28T00:40:11Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Pescado crudo to Raw fish/es: Spanish page should have /es title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Raw fish/es]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Raw_fish/es&amp;diff=125679</id>
		<title>Raw fish/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Raw_fish/es&amp;diff=125679"/>
		<updated>2016-06-28T00:40:11Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Pescado crudo to Raw fish/es: Spanish page should have /es title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;El pescado crudo puede ser recolectado del agua. Desde 0.7 pueden ser usados para rellenar una pequeña cantidad de vida instantáneamente. Para usar; coloca el pescado en la barra rápida y pulsa la tecla correspondiente al hueco de la barra.&lt;br /&gt;
[[File:Swimming-Fish.jpg|thumb|300px|Varios peces nadando en un lago.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Pescado crudo || {{icon|fish||Pescado crudo}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Objetos]] [[Category: Recursos]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Piercing_rounds_magazine/es&amp;diff=125678</id>
		<title>Piercing rounds magazine/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Piercing_rounds_magazine/es&amp;diff=125678"/>
		<updated>2016-06-28T00:39:10Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Added Languages tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
Un tipo de munición avanzada. Tiene mayor daño que la [[Munición estándar]], pero es a su vez más cara.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Receta:&#039;&#039;&#039; || {{icon|copper-plate|5|Placa de cobre}} + {{icon|steel-bar|1|Barra de acero}} + {{icon|time icon|5|Tiempo de creación}} =&amp;gt; {{icon|piercing-bullet-magazine|1|Munición penetrante}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cantidad máxima acumulada:&#039;&#039;&#039; || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Daño:&#039;&#039;&#039; || 5 [[Daño|Físico]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Munición útil para ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|pistol|Pistola}} || {{imagelink|Submachine-gun|Ametralladora ligera}} || {{imagelink|Gun-turret|Torreta}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ver también ==&lt;br /&gt;
* [[Enemigos]]&lt;br /&gt;
* [[Daño|Daño y resistencia]]&lt;br /&gt;
* [[Defensa]]&lt;br /&gt;
* [[Munición estándar]]&lt;br /&gt;
&lt;br /&gt;
 Categoría: [[Objetos]] [[Armas]] [[Equipamiento]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Munici%C3%B3n_penetrante&amp;diff=125677</id>
		<title>Munición penetrante</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Munici%C3%B3n_penetrante&amp;diff=125677"/>
		<updated>2016-06-28T00:38:40Z</updated>

		<summary type="html">&lt;p&gt;Hamburger: Hamburger moved page Munición penetrante to Piercing rounds magazine/es: Spanish page should have /es title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Piercing rounds magazine/es]]&lt;/div&gt;</summary>
		<author><name>Hamburger</name></author>
	</entry>
</feed>