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	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-04-24T10:13:19Z</updated>
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		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=165190</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=165190"/>
		<updated>2018-11-09T18:14:34Z</updated>

		<summary type="html">&lt;p&gt;GunnerWolf: /* August */ Archived FFF #258&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter]&lt;br /&gt;
* Nov 02 FFF #267: [https://www.factorio.com/blog/post/fff-267 Experiments, Explosives &amp;amp; Extended tags]&lt;br /&gt;
* Oct 26 FFF #266: [https://www.factorio.com/blog/post/fff-266 Cleanup of mechanics]&lt;br /&gt;
* Oct 19 FFF #265: [https://www.factorio.com/blog/post/fff-265 Nomenclature &amp;amp; Steam networking]&lt;br /&gt;
* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]&lt;br /&gt;
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]&lt;br /&gt;
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]&lt;br /&gt;
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction]&lt;br /&gt;
* Sep 14 FFF #260: [https://www.factorio.com/blog/post/fff-260 New fluid system]&lt;br /&gt;
* Sep 07 FFF #259: [https://www.factorio.com/blog/post/fff-259 Scan-codes, Prototype IDs, HR worm]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
&lt;br /&gt;
* Aug 31 FFF #258: [https://www.factorio.com/blog/post/fff-258 New autoplace]&lt;br /&gt;
* Aug 24 FFF #257: [https://www.factorio.com/blog/post/fff-257 NPE/Campaign update]&lt;br /&gt;
* Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]&lt;br /&gt;
* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]&lt;br /&gt;
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you]&lt;br /&gt;
&lt;br /&gt;
==== July ====&lt;br /&gt;
&lt;br /&gt;
* Jul 27 FFF #253: [https://www.factorio.com/blog/post/fff-253 Fans &amp;amp; Fun]&lt;br /&gt;
* Jul 20 FFF #252: [https://www.factorio.com/blog/post/fff-252 Sound design &amp;amp; Map editor]&lt;br /&gt;
* Jul 13 FFF #251: [https://www.factorio.com/blog/post/fff-251 A Fistful of Frames]&lt;br /&gt;
* Jul 06 FFF #250: [https://www.factorio.com/blog/post/fff-250 Dead end conclusion]&lt;br /&gt;
&lt;br /&gt;
==== June ====&lt;br /&gt;
&lt;br /&gt;
* Jun 29 FFF #249: [https://www.factorio.com/blog/post/fff-249 Dead end exploration]&lt;br /&gt;
* Jun 22 FFF #248: [https://www.factorio.com/blog/post/fff-248 Not Saturday Facts]&lt;br /&gt;
* Jun 15 FFF #247: [https://www.factorio.com/blog/post/fff-247 Pricing and its exploits]&lt;br /&gt;
* Jun 08 FFF #246: [https://www.factorio.com/blog/post/fff-246 The GUI update (Part 3)]&lt;br /&gt;
* Jun 01 FFF #245: [https://www.factorio.com/blog/post/fff-245 Campaign concept]&lt;br /&gt;
&lt;br /&gt;
==== May ====&lt;br /&gt;
&lt;br /&gt;
* May 25 FFF #244: [https://www.factorio.com/blog/post/fff-244 Localised plurals &amp;amp; Modernisation progress]&lt;br /&gt;
* May 18 FFF #243: [https://www.factorio.com/blog/post/fff-243 New GUI tileset]&lt;br /&gt;
* May 11 FFF #242: [https://www.factorio.com/blog/post/fff-242 Offensive programming]&lt;br /&gt;
* May 04 FFF #241: [https://www.factorio.com/blog/post/fff-241 New player experience]&lt;br /&gt;
&lt;br /&gt;
==== April ====&lt;br /&gt;
&lt;br /&gt;
* Apr 27 FFF #240: [https://www.factorio.com/blog/post/fff-240 Factorio-data &amp;amp; Fast pipe replace]&lt;br /&gt;
* Apr 20 FFF #239: [https://www.factorio.com/blog/post/fff-239 PAX East report]&lt;br /&gt;
* Apr 13 FFF #238: [https://www.factorio.com/blog/post/fff-238 The GUI update (Part II)]&lt;br /&gt;
* Apr 06 FFF #237: [https://www.factorio.com/blog/post/fff-237 Rich &amp;amp; interactive text]&lt;br /&gt;
&lt;br /&gt;
==== March ====&lt;br /&gt;
&lt;br /&gt;
* Mar 30 FFF #236: [https://www.factorio.com/blog/post/fff-236 Building a rollup]&lt;br /&gt;
* Mar 23 FFF #235: [https://www.factorio.com/blog/post/fff-235 0.16 stable]&lt;br /&gt;
* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]&lt;br /&gt;
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]&lt;br /&gt;
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]&lt;br /&gt;
&lt;br /&gt;
==== February ====&lt;br /&gt;
&lt;br /&gt;
* Feb 23 FFF #231: [https://www.factorio.com/blog/post/fff-231 Belt compression &amp;amp; Crash log uploading]&lt;br /&gt;
* Feb 16 FFF #230: [https://www.factorio.com/blog/post/fff-230 Engine modernisation]&lt;br /&gt;
* Feb 09 FFF #229: [https://www.factorio.com/blog/post/fff-229 Taiwan report &amp;amp; Lamp staggering]&lt;br /&gt;
* Feb 02 FFF #228: [https://www.factorio.com/blog/post/fff-228 High resolution turrets]&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees &amp;amp; Scenario talk]&lt;br /&gt;
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal &amp;amp; other news]&lt;br /&gt;
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]&lt;br /&gt;
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2017|Archived news from 2017]]&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GunnerWolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=165189</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=165189"/>
		<updated>2018-11-09T18:14:16Z</updated>

		<summary type="html">&lt;p&gt;GunnerWolf: /* Latest */ Added FFF #268&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter]&lt;br /&gt;
* Nov 02 FFF #267: [https://www.factorio.com/blog/post/fff-267 Experiments, Explosives &amp;amp; Extended tags]&lt;br /&gt;
* Oct 26 FFF #266: [https://www.factorio.com/blog/post/fff-266 Cleanup of mechanics]&lt;br /&gt;
* Oct 19 FFF #265: [https://www.factorio.com/blog/post/fff-265 Nomenclature &amp;amp; Steam networking]&lt;br /&gt;
* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]&lt;br /&gt;
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]&lt;br /&gt;
* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]&lt;br /&gt;
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction]&lt;br /&gt;
* Sep 14 FFF #260: [https://www.factorio.com/blog/post/fff-260 New fluid system]&lt;br /&gt;
* Sep 07 FFF #259: [https://www.factorio.com/blog/post/fff-259 Scan-codes, Prototype IDs, HR worm]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
&lt;br /&gt;
* Aug 24 FFF #257: [https://www.factorio.com/blog/post/fff-257 NPE/Campaign update]&lt;br /&gt;
* Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]&lt;br /&gt;
* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]&lt;br /&gt;
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you]&lt;br /&gt;
&lt;br /&gt;
==== July ====&lt;br /&gt;
&lt;br /&gt;
* Jul 27 FFF #253: [https://www.factorio.com/blog/post/fff-253 Fans &amp;amp; Fun]&lt;br /&gt;
* Jul 20 FFF #252: [https://www.factorio.com/blog/post/fff-252 Sound design &amp;amp; Map editor]&lt;br /&gt;
* Jul 13 FFF #251: [https://www.factorio.com/blog/post/fff-251 A Fistful of Frames]&lt;br /&gt;
* Jul 06 FFF #250: [https://www.factorio.com/blog/post/fff-250 Dead end conclusion]&lt;br /&gt;
&lt;br /&gt;
==== June ====&lt;br /&gt;
&lt;br /&gt;
* Jun 29 FFF #249: [https://www.factorio.com/blog/post/fff-249 Dead end exploration]&lt;br /&gt;
* Jun 22 FFF #248: [https://www.factorio.com/blog/post/fff-248 Not Saturday Facts]&lt;br /&gt;
* Jun 15 FFF #247: [https://www.factorio.com/blog/post/fff-247 Pricing and its exploits]&lt;br /&gt;
* Jun 08 FFF #246: [https://www.factorio.com/blog/post/fff-246 The GUI update (Part 3)]&lt;br /&gt;
* Jun 01 FFF #245: [https://www.factorio.com/blog/post/fff-245 Campaign concept]&lt;br /&gt;
&lt;br /&gt;
==== May ====&lt;br /&gt;
&lt;br /&gt;
* May 25 FFF #244: [https://www.factorio.com/blog/post/fff-244 Localised plurals &amp;amp; Modernisation progress]&lt;br /&gt;
* May 18 FFF #243: [https://www.factorio.com/blog/post/fff-243 New GUI tileset]&lt;br /&gt;
* May 11 FFF #242: [https://www.factorio.com/blog/post/fff-242 Offensive programming]&lt;br /&gt;
* May 04 FFF #241: [https://www.factorio.com/blog/post/fff-241 New player experience]&lt;br /&gt;
&lt;br /&gt;
==== April ====&lt;br /&gt;
&lt;br /&gt;
* Apr 27 FFF #240: [https://www.factorio.com/blog/post/fff-240 Factorio-data &amp;amp; Fast pipe replace]&lt;br /&gt;
* Apr 20 FFF #239: [https://www.factorio.com/blog/post/fff-239 PAX East report]&lt;br /&gt;
* Apr 13 FFF #238: [https://www.factorio.com/blog/post/fff-238 The GUI update (Part II)]&lt;br /&gt;
* Apr 06 FFF #237: [https://www.factorio.com/blog/post/fff-237 Rich &amp;amp; interactive text]&lt;br /&gt;
&lt;br /&gt;
==== March ====&lt;br /&gt;
&lt;br /&gt;
* Mar 30 FFF #236: [https://www.factorio.com/blog/post/fff-236 Building a rollup]&lt;br /&gt;
* Mar 23 FFF #235: [https://www.factorio.com/blog/post/fff-235 0.16 stable]&lt;br /&gt;
* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]&lt;br /&gt;
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]&lt;br /&gt;
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]&lt;br /&gt;
&lt;br /&gt;
==== February ====&lt;br /&gt;
&lt;br /&gt;
* Feb 23 FFF #231: [https://www.factorio.com/blog/post/fff-231 Belt compression &amp;amp; Crash log uploading]&lt;br /&gt;
* Feb 16 FFF #230: [https://www.factorio.com/blog/post/fff-230 Engine modernisation]&lt;br /&gt;
* Feb 09 FFF #229: [https://www.factorio.com/blog/post/fff-229 Taiwan report &amp;amp; Lamp staggering]&lt;br /&gt;
* Feb 02 FFF #228: [https://www.factorio.com/blog/post/fff-228 High resolution turrets]&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees &amp;amp; Scenario talk]&lt;br /&gt;
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal &amp;amp; other news]&lt;br /&gt;
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]&lt;br /&gt;
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2017|Archived news from 2017]]&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GunnerWolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Battery&amp;diff=165171</id>
		<title>Battery</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Battery&amp;diff=165171"/>
		<updated>2018-11-07T20:57:17Z</updated>

		<summary type="html">&lt;p&gt;GunnerWolf: /* History */ Added change from patch notes for 0.16.51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Battery}}&lt;br /&gt;
&#039;&#039;This article is about the battery intermediate product. For the modular armor equipment, see [[Personal battery]] and [[Personal battery MK2]]. For the technology, see [[battery (research)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;battery&#039;&#039;&#039; is an intermediate product used in several key recipes, including the [[high tech science pack]] which is required for late-game research, and the [[flying robot frame]], which is required to build [[logistic robot|logistic]] and [[construction robot]]s.&lt;br /&gt;
&lt;br /&gt;
Furthermore, batteries are a crucial component of powering a factory using [[solar panel|solar power]] because of their use in crafting [[accumulator]]s. Batteries are also used for defense, as they are needed to make [[laser turret]]s, which is the only [[turret]] that uses electricity instead of ammunition in item or fluid form.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.16.51|&lt;br /&gt;
* Changed the battery item icon to be more consistent with the technology icon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Research overhaul. Battery is no longer required for [[Science pack 3]] and is now required for [[High tech science pack]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Power production]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Materials}}&lt;/div&gt;</summary>
		<author><name>GunnerWolf</name></author>
	</entry>
</feed>