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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GreenBeing</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GreenBeing"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/GreenBeing"/>
	<updated>2026-04-22T07:57:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=176495</id>
		<title>Nightvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=176495"/>
		<updated>2019-10-07T20:29:08Z</updated>

		<summary type="html">&lt;p&gt;GreenBeing: Changed &amp;quot;nightvision&amp;quot; to &amp;quot;night vision&amp;quot; in page body.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Nightvision}}&lt;br /&gt;
&lt;br /&gt;
Night vision is a kind of [[Equipment modules|equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor.&lt;br /&gt;
&lt;br /&gt;
Having night vision in the [[Modular armor|armor]] during the [[Game-day|night]] changes the standard vision at night to be brighter with a gray overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Night vision turns off and requires no energy during the day time.&lt;br /&gt;
&lt;br /&gt;
Night vision require a suit energy supply to function.  Unfortunately its complementary tech [[portable solar panel]] does not provide energy at night, and the night vision&#039;s internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of night vision requires charging a [[Personal battery|modular battery]] to stay online over night.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Power consumption increased by a factor of 10.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Power consumption increased by a factor of 100.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Moved the night vision tint color into the night vision equipment prototype.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.1|&lt;br /&gt;
* Show energy consumption in the tooltip.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Green color of night vision is less dense.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Equipment modules]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>GreenBeing</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Nightvision&amp;diff=176494</id>
		<title>Talk:Nightvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Nightvision&amp;diff=176494"/>
		<updated>2019-10-07T20:27:38Z</updated>

		<summary type="html">&lt;p&gt;GreenBeing: Created page with &amp;quot;== Page Title Needs Changed == The name of the page should be &amp;quot;night vision&amp;quot;, not &amp;quot;nightvision&amp;quot;. This would put it in line with English grammar and also the internal name of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page Title Needs Changed ==&lt;br /&gt;
The name of the page should be &amp;quot;night vision&amp;quot;, not &amp;quot;nightvision&amp;quot;. This would put it in line with English grammar and also the internal name of the item. I am a novice wiki editor, and it appears that you can&#039;t edit the page or sidebar name, so I suppose that a new page would need to be created. Could someone with the know-how take care of this? [[User:GreenBeing|GreenBeing]] ([[User talk:GreenBeing|talk]]) 20:27, 7 October 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>GreenBeing</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=176493</id>
		<title>Nightvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=176493"/>
		<updated>2019-10-07T20:21:08Z</updated>

		<summary type="html">&lt;p&gt;GreenBeing: Undo revision 176492 by GreenBeing (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Nightvision}}&lt;br /&gt;
&lt;br /&gt;
Nightvision is a kind of [[Equipment modules|equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor.&lt;br /&gt;
&lt;br /&gt;
Having nightvision in the [[Modular armor|armor]] during the [[Game-day|night]] changes the standard vision at night to be brighter with a gray overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day time.&lt;br /&gt;
&lt;br /&gt;
Nightvision require a suit energy supply to function.  Unfortunately its complementary tech [[portable solar panel]] does not provide energy at night, and the Nightvision&#039;s internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a [[Personal battery|modular battery]] to stay online over night.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Power consumption increased by a factor of 10.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Power consumption increased by a factor of 100.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Moved the night vision tint color into the night vision equipment prototype.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.1|&lt;br /&gt;
* Show energy consumption in the tooltip.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Green color of night vision is less dense.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Equipment modules]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>GreenBeing</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=176492</id>
		<title>Nightvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=176492"/>
		<updated>2019-10-07T20:19:04Z</updated>

		<summary type="html">&lt;p&gt;GreenBeing: Suggested grammar change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Night vision}}&lt;br /&gt;
&lt;br /&gt;
Night vision is a kind of [[Equipment modules|equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor.&lt;br /&gt;
&lt;br /&gt;
Having night vision in the [[Modular armor|armor]] during the [[Game-day|night]] changes the standard vision at night to be brighter with a gray overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Night vision turns off and requires no energy during the day time.&lt;br /&gt;
&lt;br /&gt;
Night vision require a suit energy supply to function.  Unfortunately its complementary tech [[portable solar panel]] does not provide energy at night, and the Night vision&#039;s internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of night vision requires charging a [[Personal battery|modular battery]] to stay online over night.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Power consumption increased by a factor of 10.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Power consumption increased by a factor of 100.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Moved the night vision tint color into the night vision equipment prototype.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.1|&lt;br /&gt;
* Show energy consumption in the tooltip.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Green color of night vision is less dense.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Equipment modules]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>GreenBeing</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Long-handed_inserter&amp;diff=176490</id>
		<title>Talk:Long-handed inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Long-handed_inserter&amp;diff=176490"/>
		<updated>2019-10-07T06:14:03Z</updated>

		<summary type="html">&lt;p&gt;GreenBeing: /* English Grammar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made a change to the &amp;quot;range&amp;quot; of the long handed inserter and it&#039;s most common use case because I felt that the way the original writer counted the tiles was unintuitive. Originally it was written the [[long handed inserter]]s  are commonly used to drop off items on belts &#039;&#039;&#039;two&#039;&#039;&#039; tiles from an assembler. I think it is when the belts are &#039;&#039;&#039;three&#039;&#039;&#039; tiles from an assembler. I realize this is the difference between counting the tiles in the space &#039;&#039;between&#039;&#039; them and counting the tiles &#039;&#039;inclusive&#039;&#039; of where the belt is. &lt;br /&gt;
My way of counting would put a belt &amp;quot;one tile away&amp;quot; as directly adjacent, where the other way would be &amp;quot;zero tiles away&amp;quot;. I see both sides and was wondering how other people felt, because ultimately the idea is for this to be as understandable to as many people as possible. Maybe adding a screenshot would help? [[User:CapeD|CapeD]] ([[User talk:CapeD|talk]]) 20:12, 21 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Functionality incorrect? ==&lt;br /&gt;
&lt;br /&gt;
Currently it reads: Long handed &#039;&#039;inserters cannot grab moving items from blue belts.&#039;&#039;. I believe it is incorrect, these CAN grab from blue belts.&lt;br /&gt;
* Agree, just tested in 0.17.38 and haven&#039;t seen described problems. [[User:Diraria|Diraria]] ([[User talk:Diraria|talk]]) 21:13, 12 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== English Grammar ==&lt;br /&gt;
A minor point, but I believe that the correct grammar for this item uses a hyphen and is &amp;quot;Long-handed inserter&amp;quot;. [[User:GreenBeing|GreenBeing]] ([[User talk:GreenBeing|talk]]) 06:14, 7 October 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>GreenBeing</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Long-handed_inserter&amp;diff=176489</id>
		<title>Talk:Long-handed inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Long-handed_inserter&amp;diff=176489"/>
		<updated>2019-10-07T06:13:14Z</updated>

		<summary type="html">&lt;p&gt;GreenBeing: Suggested grammar change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made a change to the &amp;quot;range&amp;quot; of the long handed inserter and it&#039;s most common use case because I felt that the way the original writer counted the tiles was unintuitive. Originally it was written the [[long handed inserter]]s  are commonly used to drop off items on belts &#039;&#039;&#039;two&#039;&#039;&#039; tiles from an assembler. I think it is when the belts are &#039;&#039;&#039;three&#039;&#039;&#039; tiles from an assembler. I realize this is the difference between counting the tiles in the space &#039;&#039;between&#039;&#039; them and counting the tiles &#039;&#039;inclusive&#039;&#039; of where the belt is. &lt;br /&gt;
My way of counting would put a belt &amp;quot;one tile away&amp;quot; as directly adjacent, where the other way would be &amp;quot;zero tiles away&amp;quot;. I see both sides and was wondering how other people felt, because ultimately the idea is for this to be as understandable to as many people as possible. Maybe adding a screenshot would help? [[User:CapeD|CapeD]] ([[User talk:CapeD|talk]]) 20:12, 21 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Functionality incorrect? ==&lt;br /&gt;
&lt;br /&gt;
Currently it reads: Long handed &#039;&#039;inserters cannot grab moving items from blue belts.&#039;&#039;. I believe it is incorrect, these CAN grab from blue belts.&lt;br /&gt;
* Agree, just tested in 0.17.38 and haven&#039;t seen described problems. [[User:Diraria|Diraria]] ([[User talk:Diraria|talk]]) 21:13, 12 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== English Grammar ==&lt;br /&gt;
A minor point, but I believe that the correct grammar for this item uses a hyphen and is &amp;quot;Long-handed inserter&amp;quot;.&lt;/div&gt;</summary>
		<author><name>GreenBeing</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Chemical_science_pack&amp;diff=159056</id>
		<title>Talk:Chemical science pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Chemical_science_pack&amp;diff=159056"/>
		<updated>2018-05-11T02:52:37Z</updated>

		<summary type="html">&lt;p&gt;GreenBeing: Engine Needs Replaced With Components In Raw Crafting Area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn&#039;t the engine be removed from the raw crafting info and replaced with its components? The raw crafting time does not account for it either.&lt;/div&gt;</summary>
		<author><name>GreenBeing</name></author>
	</entry>
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