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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gracefool</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-04-23T20:51:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Personal_roboport&amp;diff=158944</id>
		<title>Personal roboport</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Personal_roboport&amp;diff=158944"/>
		<updated>2018-05-09T11:30:38Z</updated>

		<summary type="html">&lt;p&gt;Gracefool: +wikilink roboport&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Personal roboport}}&lt;br /&gt;
Allows the player to act as a mobile [[roboport]] when this item is placed in their equipped armor.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Personal roboports handle construction robots only, not logistics robots. If a [[Blueprint]] is used, construction robots will construct only what can be built using supplies that the player has on hand.&lt;br /&gt;
 &lt;br /&gt;
* Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time.&lt;br /&gt;
&lt;br /&gt;
* Each personal roboport allows an additional 10 active robots, 30x30 range, and 2 charging ports.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Scaling Personal Roboport&lt;br /&gt;
|-&lt;br /&gt;
! Equipped Roboports !! Available Robots !! Activation Distance !! Recharge Ports&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 10 || 30x30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20 || 42x42 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 30 || 52x52 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 40 || 60x60 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 50 || 67x67 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 60 || 73x73 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 70 || 79x79 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 80 || 85x85 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 90 || 90x90 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>Gracefool</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Glossary&amp;diff=158904</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Glossary&amp;diff=158904"/>
		<updated>2018-05-07T05:39:12Z</updated>

		<summary type="html">&lt;p&gt;Gracefool: /* D */ -typo, Dragon&amp;#039;s teeth origin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This page acts as a general glossary of all terms used in Factorio and its community. We recommend searching the page with {{keybinding|CTRL|F}} to find specific terms. The page is also organized alphabetically.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can click a letter below to be taken to that letter in the list, if you wish to search manually.&lt;br /&gt;
&lt;br /&gt;
[[##|#]] [[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
&lt;br /&gt;
== # ==&lt;br /&gt;
&lt;br /&gt;
;1-1, 1-2-1, 2-4, 4-8-4 and similar : A somewhat ambiguous shorthand notation for train configurations. The first number is usually the number of locomotives at the head of the train, followed by the number of cargo wagons or fluid wagons, and optionally followed by the number of tail locomotives if it&#039;s a double-headed train. In general, the smaller numbers are the number of locomotives.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
; AP : Armor piercing, refers to [[Piercing rounds magazine]].&lt;br /&gt;
;Ammo : Ammunition, used for guns/rocket launchers/turrets, etc.&lt;br /&gt;
;Angel&#039;s mods : A term referring to the mods made by user &#039;&#039;Arch666Angel&#039;&#039;, a popular modder who makes extremely popular difficulty/complexity mods that complement bob&#039;s mods.&lt;br /&gt;
;Angelbobs : A community term that means a game with both Angel&#039;s mods and Bob&#039;s mods installed.&lt;br /&gt;
;Assembly : Another word for an [[Assembling machine]].&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;BP : Short for [[Blueprint]].&lt;br /&gt;
;Backed-up : Refers to a machine having no output, and so the input channel fills up. Can also refer to belts being backlogged due to low consumption. This is not necessarily a bad thing.&lt;br /&gt;
;Belt balancer : This is a belt setup that balances multiple belts to contain the same amount of resources, to maximize throughput. See [[Balancers]].&lt;br /&gt;
;Belt compression : This term refers to ensuring that all items on a belt are right after each other, to ensure no space is wasted and highest throughput.&lt;br /&gt;
;Blackout : When your factory completely loses power. This typically happens at night when relying on solar+accumulator power, enemies destroying vital electric poles, or after a prolonged brownout when using electric mining drills and/or electric inserters (instead of their burner variants).&lt;br /&gt;
;Bob&#039;s mods : A term referring to the mods made by user &#039;&#039;bobingabout&#039;&#039;, a popular modder who makes extremely popular difficulty/complexity mods that complement Angel&#039;s mods.&lt;br /&gt;
;Bootstrap factory : A factory that&#039;s made at the start of a new game in order to jump-start automation of basic equipment, climb the tech tree, and ultimately produce construction materials for a bigger, more organized factory, such as a megabase. The purpose of this factory is to allow you to grow your production to a decent size and then have a fresh start with all of the tech at your disposal, rather than building a giant factory from the ground up and then having to refactor parts of it.&lt;br /&gt;
;Bots : Shorthand version for [[Construction robot]] or [[Logistic robot]]. Sometimes also refers to the combat robots created from capsules (unlocked by researching Combat robotics 1–3).&lt;br /&gt;
;Bottleneck : A term that means a single point where resources are constrained, such as a slow part of a belt that slows down everything.&lt;br /&gt;
;Braiding : The space-saving technique of alternating between two or more different underground belt types (basic, fast and express) in a straight line, one tile wide. The different types of underground belts don&#039;t interfere with each other, and inserters can interact with the belt entrance and exit entities.&lt;br /&gt;
;Brownout : When your factory&#039;s machines are running slower than normal because you&#039;re not generating enough electricity.&lt;br /&gt;
;Buffer: A place where a stockpile of items is stored to be available when the production stops. Typically a chest.&lt;br /&gt;
;Bus : Short for [[#M|Main bus]].&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
;Capacity : Maximum amount of items/fluid that can exist within something.&lt;br /&gt;
;Catchup : Period where a player joining a game is required to replay recent changes quickly, so they can be merged into the running game smoothly. Often happens on slow connections, or on servers with a lot going on.&lt;br /&gt;
;Chokepoint : Artificial or natural geography that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with narrow connections to the mainland, artificial land bridges to islands, nearby lakes, corridors through thick forests.&lt;br /&gt;
;Coin : An item used in the Tight Spot campaign.&lt;br /&gt;
;Compression : Like Capacity but applies to belts only.&lt;br /&gt;
;Computer : An item used in the New Hope campaign. (No further spoilers.)&lt;br /&gt;
;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.&lt;br /&gt;
;Cracktorio : A community term referring to the addictive qualities of Factorio, jokingly comparing the game to crack cocaine.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;Daisy chaining : Some entities allow inserters to insert and remove items from the same slots, including fuel in boilers, ammo in gun turrets, science packs in labs, modules in beacons, robots in roboports, and any items in chests. &#039;Daisy chaining&#039; is a technique that makes use of this mechanic in order to supply some machines with consumables (i.e. fuel, ammo or science packs) without having to use belts. You simply chain multiple machines together with inserters that take the items out of the previous machine and insert them directly into the next. It&#039;s sometimes referred to as &#039;stealing&#039;, as in &#039;coal stealing&#039; or &#039;ammo stealing&#039;.&lt;br /&gt;
;Death world : A world generation configuration that results in a large quantity of [[Enemies]], to increase the game&#039;s difficulty.&lt;br /&gt;
;Double header : This is a term that refers to a train with [[locomotive]]s on both ends, making the train capable of driving in both directions. Opposite of a single header, or standard train.&lt;br /&gt;
;Dragon&#039;s teeth : A series of alternating stone wall pillars outside the main wall fortification with the purpose of delaying the biters from reaching the wall. Named after the similar fortification wall from the 1997 game [[Wikipedia:Total Annihilation|Total Annihilation]].&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;Entity : Anything that can be manipulated in-game. Nearly everything in factorio is an entity. Any device, items, trees... Even the player is just an entity.&lt;br /&gt;
;Evolution : The development and growth of the native population. Over the course of a game, biters and spitters become bigger and more powerful. See [[Enemies#Evolution]].&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;FFF : The weekly blog that the developers make to talk about the development of Factorio. Expanded, it is Factorio Friday Facts, posted every Friday.&lt;br /&gt;
;FPS : Visual rendering speed, &amp;quot;Frames per second&amp;quot;. When this is reduced beneath 60, the game may stutter visually, jitter, or otherwise appear unstable. Low FPS will not necessarily result in low UPS, but they are loosely tied together.&lt;br /&gt;
;Factorissimo : A popular mod that allows for factories to be built within buildings added by the mod.&lt;br /&gt;
;Fuel : Refers to any burnable item that can be used to fuel burner devices, such as [[wood]], [[coal]], etc.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
; GJ : Giga joule, a measurement of energy.&lt;br /&gt;
;Ghost : A translucent preview image that designates a position for the construction of an entity. Ghosts are created when you shift+click with an entity under your cursor, when you use the [[Rail_planner#Ghost_Planner|ghost rail planner]], when an entity is destroyed after you&#039;ve researched construction robotics, and when you place a blueprint. Construction robots automatically attempt to construct ghosts within their logistic or personal roboport network, and if unable will create an alert for missing construction materials.&lt;br /&gt;
;Gigabase : An even larger megabase, typically has RPM counts &amp;gt; 10.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;Inventory : The ability for an entity to hold items within it. Almost all entities have inventories.&lt;br /&gt;
;Item : An item is another form of entity, representing the un-built version of a machine, tools, etc. Typically, items are found on belts, in the player&#039;s inventory, and inside machines. Items can be provided to recipes to create other items.&lt;br /&gt;
;Item Explosion : A phenomenon when a lot of items are spilled on the ground in a square-like fashion. Usually due to accidentally removing power armor when having a full inventory.&lt;br /&gt;
;Item request slot : A special request slot for machines with module slots that allows them to request the modules in the blueprint from which they were constructed. The deconstruction planner has a filter for canceling these requests.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
; kJ : Kilojoule, a measurement of energy.&lt;br /&gt;
;Kovarex : The founding father of Factorio and where [[Kovarex enrichment process]] gets its name from.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
;Lane : One side of a transport belt.  Each belt has two lanes.&lt;br /&gt;
;Lane balancer : This is a belt setup that balances the two lanes on a belt to be equal, to maximize throughput. See [[Balancers]].&lt;br /&gt;
;Legs : [[Exoskeleton]]&lt;br /&gt;
;Loader : An abandoned concept for a belt-based mechanism that continuously loads and unloads machines, as an alternative to inserters. Functional loader entities can still be found in the editor, and some mods give them a proper texture and make them available in regular games. Loaders are used in the official Team Production scenario.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
; MW : Mega watt, a measurement of power.&lt;br /&gt;
;Main bus : The opposite of spaghetti, this refers to placing multiple belts side by side containing one resource, and branching off of it in order to create setups. Allows for organized layout of resource transportation.&lt;br /&gt;
;Mall: Also known as store. A location in a factory that produces many types of different items that the player needs but in relatively small amounts.&lt;br /&gt;
;Map exchange string : A long piece of text that encodes the settings used to generate a map. See [[World generator#Map Exchange String]].&lt;br /&gt;
;Market : A building where you can buy items using coins. It&#039;s available in the editor and used in the Tight Spot campaign.&lt;br /&gt;
;Mats : Shorthand for materials.&lt;br /&gt;
;Megabase : A community term referring to a significantly large base that has been built over a significant time/effort. Often, these bases are quantified in terms of rockets per minute, or &amp;quot;RPM&amp;quot;. A base typically is considered a megabase when it can maintain 1 RPM.&lt;br /&gt;
;Mod : This term refers to a script or collection of scripts that change how the game acts, adds new items/entities, etc.&lt;br /&gt;
;Modpack : A community term referring to a collection of mods that work well together.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;Night steam : The strategy of relying on solar panels to generate electricity during the day and steam engines during the night.&lt;br /&gt;
;No path : A common error that means that a train cannot find a valid route to a train stop. See [[Railway#No_path]].&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
; Outpost : A small base created far away from a [[#B|Bootstrap base]], usually to serve a single purpose like mining or production of a specific resource.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;Priority splitter : A splitter design that directs as many resources as possible from a bus to an offshoot before letting excess items flow past. This is in contrast to a splitter that always distributes some percentage of items to both sides (depending on the particular arrangement of splitters).&lt;br /&gt;
;PAX (train) : Short for passenger train or player access station, another name for the [[Glossary#S|Shuttle]].&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
;QOL : Quality of life, often refers to mods that increase ease of play.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;RORO : Abbreviation for &amp;quot;Roll on, roll off&amp;quot; in the context of train station design. It means that trains arrive at the station at one end and leave the station at the other end (driving past the train stop), as opposed to terminus stations.&lt;br /&gt;
;RPM : Shorthand for rockets per minute, usually used to meassure the size of very big bases, see [[#M|Megabase]] and [[#G|Gigabase]].&lt;br /&gt;
;Rainbow belt : A transport belt with many different types of items on it, rather than the easier-to-manage one or two types of items. See [[#S|Sushi belt]].&lt;br /&gt;
;Ribbon world : A world which has been set up to have limited space in one dimension (width or height), adding a new challenge. The smallest ribbon world in which you can launch a rocket is a map limited to a width of 9 tiles, the width of the rocket silo.&lt;br /&gt;
;Roundabout : This term refers to a type of path for trains, to allow the trains to enter the circle, and exit onto the exit rail that they path to. Generally recommended against, due to throughput and self collision issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;Scenario : A map that has been saved via the [[Map editor]]. Special scripting can be added to make simple &amp;quot;events&amp;quot;.&lt;br /&gt;
;Seed : A number associated with each map that determines the outcome of certain pseudo-random processes, like terrain generation. All other settings being equal, different seeds result in vastly different terrain features. The seed is included in [[#M|Map exchange strings]].&lt;br /&gt;
;Shuttle : A train for personal transportation around the factory. Sometimes called a taxi.&lt;br /&gt;
;Sideloading : This is a commonly used term that refers to running the end of a [[Transport belt]] into the side of another, so that only the lane on the side of the belt that the other belt is on is filled. This is typically done to create a belt that carries two different resources side-by-side on the same belt.&lt;br /&gt;
;Small plane : An item from the New Hope campaign. (No further spoilers.)&lt;br /&gt;
;Smart furnace : A smelting setup that can process multiple materials (e.g. iron ore, copper ore, iron plates, stone).&lt;br /&gt;
;Spaghetti : A community term referring to the &amp;quot;spaghetti&amp;quot; look of many belts/entities placed in a disorganized fashion. Typically created by new players to Factorio. Generally, it will be moved away from as soon as the player realizes the logistical problems it causes. Note that not all &amp;quot;spaghetti&amp;quot; factories are necessarily inefficient.&lt;br /&gt;
;Speedrun : A term referring to attempting to quickly finish the game as soon as possible. At the time of this writing, the record is just over an hour.&lt;br /&gt;
;Stacker : Also known as &#039;&#039;&#039;Parking lot&#039;&#039;&#039;. A waiting bay for trains, allowing them to wait on different parallel tracks and not block each other until their destination becomes free. Recommended in front of large, multi-platform stations.&lt;br /&gt;
;Supply train: A train that usually for personal use that is used to carry mostly building materials like rails, conveyor belts, inserters, assembly machines etc..&lt;br /&gt;
;Sushi belt : The strategy of mixing many different types of items on transport belts to supply machines that need some or all of those items. It sacrifices throughput for compactness (and beauty). It looks colorful and diverse like a tray of sushi. Its perhaps most popular application is supplying labs with science packs. Sometimes called sushi bar or rainbow belt.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;TINS : Abbreviation of &amp;quot;There Is No Spoon&amp;quot;, the name of the in-game achievement.&lt;br /&gt;
;Terminus : A train station design where trains come in and leave from the same side, thus requiring double-headed trains, unlike RORO stations.&lt;br /&gt;
;Throughput : A term that refers to the maximum amount of resources that can travel through something (such as a belt) in a certain amount of time. Usually quantified in items per second.&lt;br /&gt;
;Tick : The smallest measurable amount of time in Factorio. There are 60 ticks per second (when running at 60 UPS), and 3600 ticks in a minute.&lt;br /&gt;
;Tile : A piece of map. It is not really known how big it is, but for simplifying things we can assume that a tile is a quadratic with side of 1 meter.&lt;br /&gt;
;Time : Game time is normally identical with real time, one second in the game is one second in reality, but it can be faster or slower. For example, when the calculations for an update takes longer than a tick, the game slows down (aka UPS). Alternatively, a mod can provide ways to let the game run faster.&lt;br /&gt;
;Train bus : A popular alternative to the [[#M|main bus]] pattern. Instead of using a belt bus to provide materials for various production cells, a large rail system allows many trains to route materials between more distant cells, sometimes called subfactories. It&#039;s a UPS-friendlier strategy for large factories such as megabases.&lt;br /&gt;
;Trash can : A simple &#039;public utility&#039; of sorts, which is an active provider that players can dump unwanted items into. Logistic robots pick them up and store them away. It&#039;s useful if you need to get rid of large quantities of items (such as wood or landfill) and your logistic trash slots are full.&lt;br /&gt;
;Turret : Stationary defense weapon. There are three types of turrets in Factorio, the [[Laser turret]], [[Gun turret]], and [[Flamethrower turret]].&lt;br /&gt;
;Turret creep : The tactic of leap-frogging with turrets into hostile territory. It&#039;s very effective due to the strength and range of turrets. Typically done with laser turrets, blueprints and personal roboports, but can also be done by manually placing gun turrets and inserting ammo.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
;UPS : Internal clock speed, &amp;quot;Updates Per Second&amp;quot;. The game tries its best to maintain the ideal 60 UPS, but it is affected by the size and complexity of the game world and your computer hardware. A lower UPS means that the simulation runs slower. At 30 UPS everything would take twice as long as under ideal conditions. This is a common concern on megabases or when playing with many mods active. It can be set to more than 60 UPS by changing the game speed via script, processing power permitting. The Transport Belt Madness and Tight Spot campaigns are examples where the game speed can be increased.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
;Vanilla : Regular version of the game with no mods.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;Wube : The company based in the Czech Republic that develops Factorio.&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
;Zoo : A group of biter or spitter nests around which the player has built a safe containment zone, i.e. a circle of turrets. Reasons for doing this include exploiting the nests&#039; pollution absorption and automating the destruction of items (using requester chests near the nests).&lt;/div&gt;</summary>
		<author><name>Gracefool</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Accumulator&amp;diff=158903</id>
		<title>Accumulator</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Accumulator&amp;diff=158903"/>
		<updated>2018-05-06T13:51:44Z</updated>

		<summary type="html">&lt;p&gt;Gracefool: /* Other uses */ note re power switch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Accumulator}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Accumulator&#039;&#039;&#039; stores a limited amount of energy when available production exceeds demand, and releases it in the opposite case. The accumulator can store up to 5 MJ of energy. Its charge/discharge rate is 300 kW maximum. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 5MJ of stored energy takes approximately 17s to fully charge/discharge at the maximum rate of 300kW. Read [[Game-second]] for further time related calculations.&lt;br /&gt;
* It takes 20 accumulators (100MJ) to maintain 1MW through the night, because the accumulators don&#039;t immediately start discharging at the beginning of dusk, see the graph in [https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=5594 this post.]&lt;br /&gt;
* When discharged above maximum speed by multiple unconnected poles, energy will not be distributed equally (some loads may get 100% demand, others 0%)&lt;br /&gt;
* May be used to provide a limited amount of power (multiples of maximum charge rate) to a section of the grid.&lt;br /&gt;
* Produces light when charging and discharging.&lt;br /&gt;
* Can act as an emergency backup for the factory in case of blackout, until main power supply is restored.&lt;br /&gt;
* Can be used to power the base at night if it relies heavily on [[solar panel]]s.&lt;br /&gt;
* Can act to satisfy surging demands of certain loads. If the power usage of one device exceeds production for a few seconds or so, the accumulator can provide power to the grid until said device shuts down or requires a lesser power requirement.&lt;br /&gt;
&lt;br /&gt;
== Circuit Network ==&lt;br /&gt;
&lt;br /&gt;
If connected to a [[circuit network]], an accumulator will output its level of charge, as an integer from 0 to 100, to a specified signal.&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
Note that if you don&#039;t want to limit throughput you can use a [[power switch]] instead.&lt;br /&gt;
&lt;br /&gt;
=== Isolation of Power Networks ===&lt;br /&gt;
&lt;br /&gt;
[[Electric system#Storage|Accumulator]]s can be used to isolate two separate power networks, which has a number of uses. Since accumulators have a lower delivery priority than any other entity, this guarantees that they only receive energy when you have enough left over after powering all other entities in a network. At the same time, accumulators can also be used to deliver energy in another electrical network, and can charge and discharge at the same time. Consider the following example:&lt;br /&gt;
&lt;br /&gt;
[[File:Accumulator_Network_Isolation.png]]&lt;br /&gt;
&lt;br /&gt;
The two power networks A and B are not directly connected to each other: They are connected only through the accumulators, which are shared by both networks. This is accomplished by setting up electric poles for each network connected to the accumulators, then ensuring the sets of poles are not connected to each other (which can be done by crafting a copper wire then dragging it between two connected poles to sever the connection, exactly as is done for disconnecting circuit wires). &lt;br /&gt;
&lt;br /&gt;
In the above example:&lt;br /&gt;
&lt;br /&gt;
* The accumulators will only charge if extra power is being produced by network A or B.&lt;br /&gt;
* The accumulators will discharge as needed into either network if one is not producing enough power.&lt;br /&gt;
* Since the maximum input/output rate of an accumulator is 300 kW, power flow between the two networks will be limited to 300 kW times the number of accumulators (1.5 MW in the example).&lt;br /&gt;
* Note that this isolation is bidirectional: Either network can charge the accumulators, and the accumulators can discharge into either network.&lt;br /&gt;
&lt;br /&gt;
This technique can be used whenever this type of isolation is desired.&lt;br /&gt;
&lt;br /&gt;
==== Reduction of Energy Consumption in Critical Situations ====&lt;br /&gt;
&lt;br /&gt;
In particular, one good use for the above technique is to limit electricity consumption in low power situations by isolating non-critical parts of your factory (such as [[Radar]], [[Lab]]s, [[Electric furnace]]s, [[Electric mining drill|electric miner]]s, [[Beacon]]s, etc.) from critical parts (such as lasers, ammo production, or whatever your priorities are).&lt;br /&gt;
&lt;br /&gt;
To do this, place your main generators and critical components on one network and place your non-critical components on another network, isolating the two as above. Now, two things will happen:&lt;br /&gt;
&lt;br /&gt;
* Power will &#039;&#039;only&#039;&#039; flow to the non-critical network when you are generating a surplus on the main network, and&lt;br /&gt;
* The rate will always be limited to 300 kW per accumulator.&lt;br /&gt;
&lt;br /&gt;
Because the accumulators will only receive power if you have a surplus on the main network, this will in effect deactivate the low-priority network when electricity is in short supply. This will also limit power consumption of the low priority network if its usage becomes high, for example if you have two factories on a low priority network and usually only one of them runs at a time, if both happen to run they won&#039;t consume more than the total limit, they&#039;ll just slow down.&lt;br /&gt;
&lt;br /&gt;
Essentially you are saying &amp;quot;only deliver power to these systems if I have enough to spare, and even then don&#039;t exceed this delivery rate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In general this is a technique which works well when you&#039;ve just researched accumulators and solar panels, but don&#039;t have enough resources to build big solar farms and accumulator farms yet.&lt;br /&gt;
&lt;br /&gt;
=== Minimizing need for Steam power ===&lt;br /&gt;
&lt;br /&gt;
See http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5585.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
[[File:electrical-network-example-2.png|frame|384px|High density accumulator array consisting of 48 accumulators and a [[Substation]] providing 240 MJ capacity.]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.3|&lt;br /&gt;
* Reduced collision box of [[big electric pole]] to allow squeezing between it and an accumulator.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Now connectible to the circuit network.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Heavy optimisations by merging them into groups.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Drastically slowed crafting to 10 secs.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Capacity doubled, increase I/O to 300 watts.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.1|&lt;br /&gt;
* Added charging animation.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Solar panel]]&lt;br /&gt;
* [[Power production]]&lt;br /&gt;
* [[Game-day]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Energy}}&lt;/div&gt;</summary>
		<author><name>Gracefool</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Main_Page&amp;diff=138799</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Main_Page&amp;diff=138799"/>
		<updated>2017-06-13T12:07:16Z</updated>

		<summary type="html">&lt;p&gt;Gracefool: nm it&amp;#039;s a 0.15 thing (Undo revision 138755 by Gracefool (talk))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Visual Reconstruction ==&lt;br /&gt;
I think this wiki looks boring as is. It should have more attractive colors instead of black text on a white screen...&lt;br /&gt;
 [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding Languages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to see the other languages added to the Main Page. --[[User:Badg0n|Badg0n]] ([[User talk:Badg0n|talk]]) 14:25, 11 May 2016 (UTC)&lt;br /&gt;
:+1 --[[User:Bannert|Bannert]] ([[User talk:Bannert|talk]]) 11:32, 18 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main Page Overhaul==&lt;br /&gt;
The Wiki Page needs to be reorganized. It currently is a confusing mess and should be more organized for easier navigation. As i do not have access to edit this page i&#039;ll continue to add to other pages but i believe the real fixing of this WIKI would need to start at the root.&lt;br /&gt;
--[[User:ACryInShame|ACryInShame]] ([[User talk:ACryInShame|Talk]]) -12 Feb 2015 10:15 (EST) -5hr&lt;br /&gt;
&lt;br /&gt;
:I read your forum-article and answered there http://factorioforums.com/forum/viewtopic.php?f=50&amp;amp;t=20029 [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 17:18, 12 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Adding Changelogs==&lt;br /&gt;
Shouldn&#039;t we add a changelog page and link it to the main one ?--[[User:Staxxy|Staxxy]] ([[User talk:Staxxy|talk]]) 22:53, 4 March 2013 (CET)&lt;br /&gt;
:It is actually linked on the main page as &amp;quot;Version History&amp;quot; under the &amp;quot;get the game&amp;quot; section. Not sure what the preference is on that name comparged to &amp;quot;Change Log&amp;quot;. - [[User:BenWo|BenWo]] ([[User talk:BenWo|talk]]) 12:46, 16 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Pages blueprint==&lt;br /&gt;
We would need to set up conventional presentations for pages depending of their topic.&lt;br /&gt;
For example, all pages covering weapons should be presented the same way, with the same organisation, ect...--[[User:Staxxy|Staxxy]] ([[User talk:Staxxy|talk]]) 23:14, 4 March 2013 (CET)&lt;br /&gt;
:I like this idea! We need standard templates for the big categories to make navigating easier. I&#039;ll certainly start work on this as time allows. [[User:BenWo|BenWo]] ([[User talk:BenWo|talk]]) 08:11, 15 May 2014 (CEST)&lt;br /&gt;
::Putting updates on my navbox work over on [[Talk:Wiki_To-do_List]] to save this for talk about the main page. - [[User:BenWo|BenWo]] ([[User talk:BenWo|talk]]) 12:35, 16 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==More content==&lt;br /&gt;
&lt;br /&gt;
I started doing a bit of tweaking on the Main page over on [[User:BenWo/Main_Page]] to try and fit some more of these items. I&#039;ve also moved all of the HTML off into some templates to keep it cleaner. Feel free to go over there and move bits around with whatever ideas you&#039;ve got. :) - [[User:BenWo|BenWo]] ([[User talk:BenWo|talk]]) 12:44, 16 May 2014 (CEST)&lt;br /&gt;
:Moved over the new version of the Main page I worked on, cleaning up the source a ton using some templates. There&#039;s empty space in the center cell for the GUIDES section (see To-Do talk page, now linked in lower-right main page cell). Any suggestions or whatnot, please discuss!! [[User:BenWo|BenWo]] ([[User talk:BenWo|talk]]) 13:54, 25 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== Top right box ===&lt;br /&gt;
&lt;br /&gt;
* Link to the list of News (Friday Facts, Random Ramblings...)&lt;br /&gt;
&lt;br /&gt;
=== Left box ===&lt;br /&gt;
&lt;br /&gt;
* What it is (short explanation)&lt;br /&gt;
&lt;br /&gt;
* [[Let&#039;s play]] page&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=19&amp;amp;t=829&lt;br /&gt;
&lt;br /&gt;
* Beginners Guide&lt;br /&gt;
(Sub-pages:&lt;br /&gt;
** Joseki (Good starting moves)&lt;br /&gt;
** The first day&lt;br /&gt;
** Exploring the map&lt;br /&gt;
** Electric Power&lt;br /&gt;
** Crafting&lt;br /&gt;
** Research&lt;br /&gt;
** Red&amp;amp;Green Potion&lt;br /&gt;
** Weapons&amp;amp;Armour&lt;br /&gt;
** Blue Potion&lt;br /&gt;
** Car&lt;br /&gt;
** Logistic Bots&lt;br /&gt;
** Train&lt;br /&gt;
** And bejond?)&lt;br /&gt;
&lt;br /&gt;
=== Center + right Box ===&lt;br /&gt;
&lt;br /&gt;
(Items, Networks, Special, Concept) is one big point in the center.&lt;br /&gt;
&lt;br /&gt;
=== Left lower box ===&lt;br /&gt;
&lt;br /&gt;
* FAQ&lt;br /&gt;
&lt;br /&gt;
* Map-Editor&lt;br /&gt;
** Convert map to Scenario&lt;br /&gt;
&lt;br /&gt;
* Game-Options&lt;br /&gt;
** Key-Defaults&lt;br /&gt;
&lt;br /&gt;
* Contributing&lt;br /&gt;
(&lt;br /&gt;
** For this wiki&lt;br /&gt;
** Link to mods&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Before you play&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The main page has &amp;quot;Console&amp;quot; under &amp;quot;Before you play&amp;quot;. I don&#039;t think it&#039;s appropriate for that section. --[[User:Glyph|Glyph]] ([[User talk:Glyph|talk]]) 15:27, 13 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Fixed. You are allowed to make such changes. This is a wiki. :) [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 23:40, 13 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Thanks! I am hesitant to edit the main page because I would start to move everything around and couldn&#039;t stop! --[[User:Glyph|Glyph]] ([[User talk:Glyph|talk]]) 09:55, 14 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: There is the &amp;quot;restore previous version&amp;quot;-button. :) Currrently I think the amount of links to other pages has reached a limit, the lower, the better. [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 19:39, 15 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
&lt;br /&gt;
Suggestion: Remove the contributors (currently only the translators) from the main page and move it to &amp;quot;Contributors&amp;quot;-page.&lt;br /&gt;
&lt;br /&gt;
Anything against?&lt;br /&gt;
:Support - I indeed think this should not be on the main page, but also not on another page. A wiki is for people to work together, so everyone contributes to it, why only display a few names? [[User:TheWombatGuru|TheWombatGuru]] ([[User talk:TheWombatGuru|talk]]) 07:54, 29 August 2014 (CEST)&lt;br /&gt;
:: Indeed. I think removing the names is logical for a wiki, cause the changes can be seen in the history. I will put this into the forum, too and wait and if nobody has anything against I&#039;ll remove that... [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 13:12, 31 August 2014 (CEST)&lt;br /&gt;
::: I made a change to this section, is this a good alternative? [[User:TheWombatGuru|TheWombatGuru]] ([[User talk:TheWombatGuru|talk]]) 00:14, 4 October 2014 (CEST)&lt;br /&gt;
:::: I think yes, but now I have a question — how is it works? And what should I do to insert local names of the languages to the list? E.g. Czech lang is &amp;quot;Чеська&amp;quot;, English lang is &amp;quot;Англійська&amp;quot;, French is &amp;quot;Французька&amp;quot;, etc (by Ukrainian language). I was trying to use the new template in [[Main_Page/uk]] but the brackets after a language&#039;s self-name are empty... --[[User:Vitduo|Vitduo]] ([[User talk:Vitduo|talk]]) 16:16, 4 October 2014 (CEST)&lt;br /&gt;
::::: I saw you already figured out how, thanks for extending the template :) [[User:TheWombatGuru|TheWombatGuru]] ([[User talk:TheWombatGuru|talk]]) 16:35, 4 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== New &amp;quot;Around the game&amp;quot; introduced ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not so sure, if that was a good idea. My normal way would be to change it and then look at it in some days/weeks, but with more wikianers I could just ask. So maybe, this Main page gets a little bit to big now? If so, please make suggestions or change it. :) [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 23:37, 18 October 2014 (CEST)&lt;br /&gt;
: I think it&#039;s good like this, good editing :) [[User:TheWombatGuru|TheWombatGuru]] ([[User talk:TheWombatGuru|talk]]) 00:50, 19 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Old News Showing If Not Logged In ==&lt;br /&gt;
&lt;br /&gt;
Users who are not logged in to the wiki are not seeing the latest news in the News block. You can confirm this by logging out and going to the [[Main Page]]. The latest piece of news visible is &amp;quot;Mar 18 FFF #130: Steam release side effects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As soon as you log in, the current news from the [[News]] page is shown instead. Does anyone have any idea what needs to be fixed so that people aren&#039;t seeing out-of-date news?&lt;br /&gt;
&lt;br /&gt;
--[[User:CyberPhantom|CyberPhantom]] ([[User talk:CyberPhantom|talk]]) 16:32, 19 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::For the admins: this looks like it&#039;s being caused by the MediaWiki file cache. This cache only applies to anonymous (not logged in) users. According to [https://www.mediawiki.org/wiki/Manual:File_cache#Expiration the MediaWiki documentation], running the [https://wiki.factorio.com/index.php?title=Main_Page&amp;amp;action=purge purge action] should expire the cache and fix the problem. I tried that, and it didn&#039;t help. Maybe an admin needs to do it for it to work on the Main Page? Or maybe something else is preventing the file cache from clearing? --[[User:CyberPhantom|CyberPhantom]] ([[User talk:CyberPhantom|talk]])&lt;br /&gt;
&lt;br /&gt;
== Change icons&#039; image file names ==&lt;br /&gt;
&lt;br /&gt;
Change icons&#039; image file names from &amp;quot;fast-inserter.png&amp;quot; to &amp;quot;Fast inserter icon.png&amp;quot;. (for obvious reasons)&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
* This topic gets 5 +1 (so it&#039;s approved)&lt;br /&gt;
* Generate the renamed files (already done [https://drive.google.com/open?id=0B86I6c-Ld37oWjUtaGlGU1padVU]) and upload&lt;br /&gt;
* Change the code at the [[Template:Icon]] (I can make it backward compatible)&lt;br /&gt;
* Done&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Link to preorderpage no more active http://www.factorio.com/preorder ==&lt;br /&gt;
&lt;br /&gt;
Should be changed to http://www.factorio.com&lt;br /&gt;
&lt;br /&gt;
== Wrong link ==&lt;br /&gt;
On the Community-spitter there is a mistake, it says &amp;quot;ink=&amp;quot; so there ist missing the letter &amp;quot;l&amp;quot; to set no link. As I&#039;m just a normal user I&#039;m not allowed to fix this, so somebody else has to do this. -- [[User:RobbiRobb|RobbiRobb]] ([[User talk:RobbiRobb|talk]]) 13:45, 20 April 2017 (UTC)&lt;br /&gt;
:Thanks, I fixed it :) --[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 13:51, 20 April 2017 (UTC)&lt;br /&gt;
::Thanks :D -- [[User:RobbiRobb|RobbiRobb]] ([[User talk:RobbiRobb|talk]]) 14:38, 20 April 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Gracefool</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Main_Page&amp;diff=138755</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Main_Page&amp;diff=138755"/>
		<updated>2017-06-10T21:47:41Z</updated>

		<summary type="html">&lt;p&gt;Gracefool: /* Expensive mode? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Visual Reconstruction ==&lt;br /&gt;
I think this wiki looks boring as is. It should have more attractive colors instead of black text on a white screen...&lt;br /&gt;
 [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 18:10, 3 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding Languages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to see the other languages added to the Main Page. --[[User:Badg0n|Badg0n]] ([[User talk:Badg0n|talk]]) 14:25, 11 May 2016 (UTC)&lt;br /&gt;
:+1 --[[User:Bannert|Bannert]] ([[User talk:Bannert|talk]]) 11:32, 18 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main Page Overhaul==&lt;br /&gt;
The Wiki Page needs to be reorganized. It currently is a confusing mess and should be more organized for easier navigation. As i do not have access to edit this page i&#039;ll continue to add to other pages but i believe the real fixing of this WIKI would need to start at the root.&lt;br /&gt;
--[[User:ACryInShame|ACryInShame]] ([[User talk:ACryInShame|Talk]]) -12 Feb 2015 10:15 (EST) -5hr&lt;br /&gt;
&lt;br /&gt;
:I read your forum-article and answered there http://factorioforums.com/forum/viewtopic.php?f=50&amp;amp;t=20029 [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 17:18, 12 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Adding Changelogs==&lt;br /&gt;
Shouldn&#039;t we add a changelog page and link it to the main one ?--[[User:Staxxy|Staxxy]] ([[User talk:Staxxy|talk]]) 22:53, 4 March 2013 (CET)&lt;br /&gt;
:It is actually linked on the main page as &amp;quot;Version History&amp;quot; under the &amp;quot;get the game&amp;quot; section. Not sure what the preference is on that name comparged to &amp;quot;Change Log&amp;quot;. - [[User:BenWo|BenWo]] ([[User talk:BenWo|talk]]) 12:46, 16 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Pages blueprint==&lt;br /&gt;
We would need to set up conventional presentations for pages depending of their topic.&lt;br /&gt;
For example, all pages covering weapons should be presented the same way, with the same organisation, ect...--[[User:Staxxy|Staxxy]] ([[User talk:Staxxy|talk]]) 23:14, 4 March 2013 (CET)&lt;br /&gt;
:I like this idea! We need standard templates for the big categories to make navigating easier. I&#039;ll certainly start work on this as time allows. [[User:BenWo|BenWo]] ([[User talk:BenWo|talk]]) 08:11, 15 May 2014 (CEST)&lt;br /&gt;
::Putting updates on my navbox work over on [[Talk:Wiki_To-do_List]] to save this for talk about the main page. - [[User:BenWo|BenWo]] ([[User talk:BenWo|talk]]) 12:35, 16 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==More content==&lt;br /&gt;
&lt;br /&gt;
I started doing a bit of tweaking on the Main page over on [[User:BenWo/Main_Page]] to try and fit some more of these items. I&#039;ve also moved all of the HTML off into some templates to keep it cleaner. Feel free to go over there and move bits around with whatever ideas you&#039;ve got. :) - [[User:BenWo|BenWo]] ([[User talk:BenWo|talk]]) 12:44, 16 May 2014 (CEST)&lt;br /&gt;
:Moved over the new version of the Main page I worked on, cleaning up the source a ton using some templates. There&#039;s empty space in the center cell for the GUIDES section (see To-Do talk page, now linked in lower-right main page cell). Any suggestions or whatnot, please discuss!! [[User:BenWo|BenWo]] ([[User talk:BenWo|talk]]) 13:54, 25 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== Top right box ===&lt;br /&gt;
&lt;br /&gt;
* Link to the list of News (Friday Facts, Random Ramblings...)&lt;br /&gt;
&lt;br /&gt;
=== Left box ===&lt;br /&gt;
&lt;br /&gt;
* What it is (short explanation)&lt;br /&gt;
&lt;br /&gt;
* [[Let&#039;s play]] page&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=19&amp;amp;t=829&lt;br /&gt;
&lt;br /&gt;
* Beginners Guide&lt;br /&gt;
(Sub-pages:&lt;br /&gt;
** Joseki (Good starting moves)&lt;br /&gt;
** The first day&lt;br /&gt;
** Exploring the map&lt;br /&gt;
** Electric Power&lt;br /&gt;
** Crafting&lt;br /&gt;
** Research&lt;br /&gt;
** Red&amp;amp;Green Potion&lt;br /&gt;
** Weapons&amp;amp;Armour&lt;br /&gt;
** Blue Potion&lt;br /&gt;
** Car&lt;br /&gt;
** Logistic Bots&lt;br /&gt;
** Train&lt;br /&gt;
** And bejond?)&lt;br /&gt;
&lt;br /&gt;
=== Center + right Box ===&lt;br /&gt;
&lt;br /&gt;
(Items, Networks, Special, Concept) is one big point in the center.&lt;br /&gt;
&lt;br /&gt;
=== Left lower box ===&lt;br /&gt;
&lt;br /&gt;
* FAQ&lt;br /&gt;
&lt;br /&gt;
* Map-Editor&lt;br /&gt;
** Convert map to Scenario&lt;br /&gt;
&lt;br /&gt;
* Game-Options&lt;br /&gt;
** Key-Defaults&lt;br /&gt;
&lt;br /&gt;
* Contributing&lt;br /&gt;
(&lt;br /&gt;
** For this wiki&lt;br /&gt;
** Link to mods&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Before you play&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The main page has &amp;quot;Console&amp;quot; under &amp;quot;Before you play&amp;quot;. I don&#039;t think it&#039;s appropriate for that section. --[[User:Glyph|Glyph]] ([[User talk:Glyph|talk]]) 15:27, 13 August 2014 (CEST)&lt;br /&gt;
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: Fixed. You are allowed to make such changes. This is a wiki. :) [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 23:40, 13 August 2014 (CEST)&lt;br /&gt;
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:: Thanks! I am hesitant to edit the main page because I would start to move everything around and couldn&#039;t stop! --[[User:Glyph|Glyph]] ([[User talk:Glyph|talk]]) 09:55, 14 August 2014 (CEST)&lt;br /&gt;
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::: There is the &amp;quot;restore previous version&amp;quot;-button. :) Currrently I think the amount of links to other pages has reached a limit, the lower, the better. [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 19:39, 15 August 2014 (CEST)&lt;br /&gt;
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== Contributors ==&lt;br /&gt;
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Suggestion: Remove the contributors (currently only the translators) from the main page and move it to &amp;quot;Contributors&amp;quot;-page.&lt;br /&gt;
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Anything against?&lt;br /&gt;
:Support - I indeed think this should not be on the main page, but also not on another page. A wiki is for people to work together, so everyone contributes to it, why only display a few names? [[User:TheWombatGuru|TheWombatGuru]] ([[User talk:TheWombatGuru|talk]]) 07:54, 29 August 2014 (CEST)&lt;br /&gt;
:: Indeed. I think removing the names is logical for a wiki, cause the changes can be seen in the history. I will put this into the forum, too and wait and if nobody has anything against I&#039;ll remove that... [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 13:12, 31 August 2014 (CEST)&lt;br /&gt;
::: I made a change to this section, is this a good alternative? [[User:TheWombatGuru|TheWombatGuru]] ([[User talk:TheWombatGuru|talk]]) 00:14, 4 October 2014 (CEST)&lt;br /&gt;
:::: I think yes, but now I have a question — how is it works? And what should I do to insert local names of the languages to the list? E.g. Czech lang is &amp;quot;Чеська&amp;quot;, English lang is &amp;quot;Англійська&amp;quot;, French is &amp;quot;Французька&amp;quot;, etc (by Ukrainian language). I was trying to use the new template in [[Main_Page/uk]] but the brackets after a language&#039;s self-name are empty... --[[User:Vitduo|Vitduo]] ([[User talk:Vitduo|talk]]) 16:16, 4 October 2014 (CEST)&lt;br /&gt;
::::: I saw you already figured out how, thanks for extending the template :) [[User:TheWombatGuru|TheWombatGuru]] ([[User talk:TheWombatGuru|talk]]) 16:35, 4 October 2014 (CEST)&lt;br /&gt;
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== New &amp;quot;Around the game&amp;quot; introduced ==&lt;br /&gt;
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I&#039;m not so sure, if that was a good idea. My normal way would be to change it and then look at it in some days/weeks, but with more wikianers I could just ask. So maybe, this Main page gets a little bit to big now? If so, please make suggestions or change it. :) [[User:Ssilk|Ssilk]] ([[User talk:Ssilk|talk]]) 23:37, 18 October 2014 (CEST)&lt;br /&gt;
: I think it&#039;s good like this, good editing :) [[User:TheWombatGuru|TheWombatGuru]] ([[User talk:TheWombatGuru|talk]]) 00:50, 19 October 2014 (CEST)&lt;br /&gt;
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== Old News Showing If Not Logged In ==&lt;br /&gt;
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Users who are not logged in to the wiki are not seeing the latest news in the News block. You can confirm this by logging out and going to the [[Main Page]]. The latest piece of news visible is &amp;quot;Mar 18 FFF #130: Steam release side effects.&amp;quot;&lt;br /&gt;
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As soon as you log in, the current news from the [[News]] page is shown instead. Does anyone have any idea what needs to be fixed so that people aren&#039;t seeing out-of-date news?&lt;br /&gt;
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--[[User:CyberPhantom|CyberPhantom]] ([[User talk:CyberPhantom|talk]]) 16:32, 19 June 2016 (UTC)&lt;br /&gt;
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::For the admins: this looks like it&#039;s being caused by the MediaWiki file cache. This cache only applies to anonymous (not logged in) users. According to [https://www.mediawiki.org/wiki/Manual:File_cache#Expiration the MediaWiki documentation], running the [https://wiki.factorio.com/index.php?title=Main_Page&amp;amp;action=purge purge action] should expire the cache and fix the problem. I tried that, and it didn&#039;t help. Maybe an admin needs to do it for it to work on the Main Page? Or maybe something else is preventing the file cache from clearing? --[[User:CyberPhantom|CyberPhantom]] ([[User talk:CyberPhantom|talk]])&lt;br /&gt;
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== Change icons&#039; image file names ==&lt;br /&gt;
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Change icons&#039; image file names from &amp;quot;fast-inserter.png&amp;quot; to &amp;quot;Fast inserter icon.png&amp;quot;. (for obvious reasons)&lt;br /&gt;
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Steps:&lt;br /&gt;
* This topic gets 5 +1 (so it&#039;s approved)&lt;br /&gt;
* Generate the renamed files (already done [https://drive.google.com/open?id=0B86I6c-Ld37oWjUtaGlGU1padVU]) and upload&lt;br /&gt;
* Change the code at the [[Template:Icon]] (I can make it backward compatible)&lt;br /&gt;
* Done&lt;br /&gt;
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== Link to preorderpage no more active http://www.factorio.com/preorder ==&lt;br /&gt;
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Should be changed to http://www.factorio.com&lt;br /&gt;
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== Wrong link ==&lt;br /&gt;
On the Community-spitter there is a mistake, it says &amp;quot;ink=&amp;quot; so there ist missing the letter &amp;quot;l&amp;quot; to set no link. As I&#039;m just a normal user I&#039;m not allowed to fix this, so somebody else has to do this. -- [[User:RobbiRobb|RobbiRobb]] ([[User talk:RobbiRobb|talk]]) 13:45, 20 April 2017 (UTC)&lt;br /&gt;
:Thanks, I fixed it :) --[[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) 13:51, 20 April 2017 (UTC)&lt;br /&gt;
::Thanks :D -- [[User:RobbiRobb|RobbiRobb]] ([[User talk:RobbiRobb|talk]]) 14:38, 20 April 2017 (UTC)&lt;br /&gt;
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== Expensive mode? ==&lt;br /&gt;
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I can&#039;t see an explanation anywhere of what &amp;quot;expensive mode&amp;quot; on Item pages is for. ··[[User:Gracefool|gracefool]] [[User talk:gracefool|&amp;amp;#128172;]] 21:47, 10 June 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Gracefool</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Gracefool&amp;diff=138754</id>
		<title>User:Gracefool</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Gracefool&amp;diff=138754"/>
		<updated>2017-06-10T21:26:23Z</updated>

		<summary type="html">&lt;p&gt;Gracefool: removed location, used wikilink&lt;/p&gt;
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&lt;div&gt;See [[wikipedia:User:gracefool|my Wikipedia userpage]] for some other wiki work I&#039;ve done.&lt;/div&gt;</summary>
		<author><name>Gracefool</name></author>
	</entry>
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