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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Types/CollisionMask&amp;diff=120853</id>
		<title>Types/CollisionMask</title>
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		<updated>2015-08-09T14:01:27Z</updated>

		<summary type="html">&lt;p&gt;Gopheratl: fixing typos in example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The collision mask is specified by list of [[Types/string]], every input is specification of one layer the object collides with.&lt;br /&gt;
&lt;br /&gt;
Layers are:&lt;br /&gt;
* ground-tile&lt;br /&gt;
* water-tile&lt;br /&gt;
* resource-layer&lt;br /&gt;
* floor-layer&lt;br /&gt;
* item-layer&lt;br /&gt;
* object-layer&lt;br /&gt;
* player-layer&lt;br /&gt;
* ghost-layer&lt;br /&gt;
* doodad-layer&lt;br /&gt;
&lt;br /&gt;
Additional input is &amp;quot;not-colliding-with-itself&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example (Most common collision mask of buildings):&lt;br /&gt;
    collision_mask = { &amp;quot;item-layer&amp;quot;, &amp;quot;object-layer&amp;quot;, &amp;quot;player-layer&amp;quot;, &amp;quot;water-tile&amp;quot;}&lt;/div&gt;</summary>
		<author><name>Gopheratl</name></author>
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