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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Goose</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Goose"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Goose"/>
	<updated>2026-04-23T12:58:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Tesla_ammo&amp;diff=216230</id>
		<title>Infobox:Tesla ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Tesla_ammo&amp;diff=216230"/>
		<updated>2025-10-28T01:10:25Z</updated>

		<summary type="html">&lt;p&gt;Goose: Adding the Fork chance stat and max target count to the tesla ammo infobox. It matches the Tesla Turret infobox but does look a little bit messier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|recipe = Time, 30 + Electrolyte, 10 + Plastic bar, 1 + Supercapacitor, 1&lt;br /&gt;
|required-technologies = Tesla weapons&lt;br /&gt;
|image = tesla_gun_preview&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 100&lt;br /&gt;
|damage = {{Quality|30|39|48|57|75}} ({{Translation|electric}})&amp;lt;br /&amp;gt;(12 {{Translation|targets}})&amp;lt;br /&amp;gt; {{Translation|Fork chance per jump}}: {{Quality|30%|35%|40%|45%|55%}}&lt;br /&gt;
|magazine-size = 10&lt;br /&gt;
|used-as-ammo-by = Tesla gun&lt;br /&gt;
|producers = Electromagnetic plant&lt;br /&gt;
|prototype-type = ammo&lt;br /&gt;
|internal-name = tesla-ammo&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Goose</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Destroyer_capsule&amp;diff=177910</id>
		<title>Infobox:Destroyer capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Destroyer_capsule&amp;diff=177910"/>
		<updated>2020-02-21T06:14:25Z</updated>

		<summary type="html">&lt;p&gt;Goose: Added new fire resistance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = projectile&lt;br /&gt;
|internal-name = destroyer-capsule&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|expensive-total-raw = Time, 787.5 + Copper plate, 656 + Iron plate, 558 + Plastic bar, 68 + Steel plate, 48&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = destroyer_capsule_entity&lt;br /&gt;
|health = 60&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Fire}}: 0/95%&lt;br /&gt;
|lifespan = 120&lt;br /&gt;
|damage = 10 electric&lt;br /&gt;
|range = 25 (Capsule)&amp;lt;br /&amp;gt;15 (Destroyer)&lt;br /&gt;
|shooting-speed = 2/s (Capsule)&amp;lt;br /&amp;gt;3/s (Destroyer)&lt;br /&gt;
|recipe = Time, 15 + Distractor capsule, 4 + Speed module, 1&lt;br /&gt;
|total-raw = Time, 661.75 + Copper plate, 404.5 + Iron plate, 375 + Plastic bar, 34 + Steel plate, 48&lt;br /&gt;
|required-technologies = Combat robotics 3&lt;br /&gt;
|boosting-technologies = Energy weapons damage + Follower robot count&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Goose</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Distractor_capsule&amp;diff=177909</id>
		<title>Infobox:Distractor capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Distractor_capsule&amp;diff=177909"/>
		<updated>2020-02-21T06:13:01Z</updated>

		<summary type="html">&lt;p&gt;Goose: Added new fire resistance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = projectile&lt;br /&gt;
|internal-name = distractor-capsule&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|expensive-total-raw = Time, 170 + Copper plate, 144 + Iron plate, 132 + Plastic bar, 12 + Steel plate, 12&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = distractor_capsule_entity&lt;br /&gt;
|health = 90&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/85%&amp;lt;br&amp;gt;{{Translation|Fire}}: 0/95%&lt;br /&gt;
|lifespan = 45&lt;br /&gt;
|damage =10 laser&lt;br /&gt;
|range = 25 (Capsule)&amp;lt;br /&amp;gt;15 (Distractor)&lt;br /&gt;
|shooting-speed = 2/s (Capsule)&amp;lt;br /&amp;gt;3/s (Distractor)&lt;br /&gt;
|recipe = Time, 15 + Advanced circuit, 3 + Defender capsule, 4&lt;br /&gt;
|total-raw = Time, 144.5 + Copper plate, 93 + Iron plate, 90 + Plastic bar, 6 + Steel plate, 12&lt;br /&gt;
|required-technologies = Combat robotics 2&lt;br /&gt;
|boosting-technologies= Energy weapons damage + Follower robot count&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Destroyer capsule&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Goose</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Defender_capsule&amp;diff=177908</id>
		<title>Infobox:Defender capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Defender_capsule&amp;diff=177908"/>
		<updated>2020-02-21T06:10:39Z</updated>

		<summary type="html">&lt;p&gt;Goose: Added new fire resistance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = projectile&lt;br /&gt;
|internal-name = defender-capsule&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|expensive-total-raw = Time, 29 + Copper plate, 27 + Iron plate, 30 + Steel plate, 3&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = defender_capsule_entity&lt;br /&gt;
|health=60&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/80%&amp;lt;br&amp;gt;{{Translation|Fire}}: 0/95%&lt;br /&gt;
|lifespan=45&lt;br /&gt;
|damage=8 physical&lt;br /&gt;
|range = 20 (Capsule)&amp;lt;br /&amp;gt;15 (Defender)&lt;br /&gt;
|shooting-speed = 4/s (Capsule)&amp;lt;br /&amp;gt;3/s (Defender)&lt;br /&gt;
|recipe = Time, 8 + Electronic circuit, 3 + Iron gear wheel, 3 + Piercing rounds magazine, 3&lt;br /&gt;
|total-raw = Time, 25.25 + Copper plate, 19.5 + Iron plate, 21 + Steel plate, 3&lt;br /&gt;
|required-technologies = Combat robotics&lt;br /&gt;
|boosting-technologies = Weapon shooting speed + Physical projectile damage + Follower robot count&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Distractor capsule&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Goose</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Defender_capsule&amp;diff=173728</id>
		<title>Infobox:Defender capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Defender_capsule&amp;diff=173728"/>
		<updated>2019-06-07T23:42:13Z</updated>

		<summary type="html">&lt;p&gt;Goose: Updated to account for the damage buff it received.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = projectile&lt;br /&gt;
|internal-name = defender-capsule&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|expensive-total-raw = Time, 30.5 + Copper plate, 30 + Iron plate, 30 + Steel plate, 3&lt;br /&gt;
|category = Combat&lt;br /&gt;
|image = defender_capsule_entity&lt;br /&gt;
|health=60&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/80%&lt;br /&gt;
|lifespan=45&lt;br /&gt;
|damage=8 physical&lt;br /&gt;
|range = 20 (Capsule)&amp;lt;br /&amp;gt;15 (Defender)&lt;br /&gt;
|shooting-speed = 4/s (Capsule)&amp;lt;br /&amp;gt;3/s (Defender)&lt;br /&gt;
|recipe = Time, 8 + Electronic circuit, 3 + Iron gear wheel, 3 + Piercing rounds magazine, 3&lt;br /&gt;
|total-raw = Time, 25.25 + Copper plate, 19.5 + Iron plate, 21 + Steel plate, 3&lt;br /&gt;
|required-technologies = Combat robotics&lt;br /&gt;
|boosting-technologies = Bullet shooting speed + Bullet damage + Follower robot count&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Distractor capsule&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Goose</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Concrete&amp;diff=167442</id>
		<title>Concrete</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Concrete&amp;diff=167442"/>
		<updated>2019-01-26T06:46:42Z</updated>

		<summary type="html">&lt;p&gt;Goose: Added Trivia to this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Concrete}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete&#039;&#039;&#039; is an ingredient utilized for [[Rocket_silo|rocket silos]], [[Refined_concrete|refined concrete]], [[Artillery_turret|artillery turrets]] and facilities relating to nuclear material ([[nuclear reactor|reactors]] and [[centrifuge]]s). Concrete serves as path with more advanced bonuses compared with [[stone brick]]s. Concrete increases walking speed by 40% and decreases vehicle rolling resistance, allowing for extra acceleration and top speed, although each vehicle is affected differently; the tank is only affected by a 20% bonus, for example. Concrete has no effect on the movement speed of [[enemies]].&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
&lt;br /&gt;
Concrete is placed using {{Keybinding|lmb}} and can be removed by using {{Keybinding|rmb}} while holding any kind of path. &lt;br /&gt;
The area in which concrete is placed can be increased and decreased by using {{Keybinding|numplus}} and {{Keybinding|numminus}}. Placing it over another type of path automatically mines the previous path.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Added hazard concrete.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.7|&lt;br /&gt;
* Placing stone or concrete floors will remove bushes.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Stone brick]]&lt;br /&gt;
* [[Hazard concrete]]&lt;br /&gt;
* [[Refined concrete]]&lt;br /&gt;
* [[Refined hazard concrete]]&lt;br /&gt;
&lt;br /&gt;
{{LogisticsNav}}&lt;br /&gt;
{{C|Terrain}}&lt;/div&gt;</summary>
		<author><name>Goose</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Upcoming_features&amp;diff=163967</id>
		<title>Upcoming features</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Upcoming_features&amp;diff=163967"/>
		<updated>2018-08-25T17:37:23Z</updated>

		<summary type="html">&lt;p&gt;Goose: Fixed mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
This is a list of planned additions and changes for Factorio&#039;s next major release 0.17.&lt;br /&gt;
&lt;br /&gt;
== Planned features ==&lt;br /&gt;
&lt;br /&gt;
* Mini tutorials&lt;br /&gt;
** Improved quality&lt;br /&gt;
** Cover the rest of the game mechanics&lt;br /&gt;
* Improved First Steps campaign and new main campaign [https://www.factorio.com/blog/post/fff-241] [https://us2.factorio.com/assets/img/blog/fff-243-office-picture-albert.jpg] [https://www.factorio.com/blog/post/fff-245]&lt;br /&gt;
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238]&lt;br /&gt;
** Improve the looks of the GUI [https://www.factorio.com/blog/post/fff-243]&lt;br /&gt;
** Change the way it works&lt;br /&gt;
*** Location of cancel and OK buttons [https://www.factorio.com/blog/post/fff-246]&lt;br /&gt;
*** Map generator GUI [https://www.factorio.com/blog/post/fff-246]&lt;br /&gt;
*** Blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255]&lt;br /&gt;
** Research queue [https://factorio.com/blog/post/fff-232] [https://factorio.com/blog/post/fff-238] [https://factorio.com/blog/post/fff-255]&lt;br /&gt;
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230]&lt;br /&gt;
** New font rendering [https://factorio.com/blog/post/fff-232]&lt;br /&gt;
** Better rendering performance (CPU side) [https://www.factorio.com/blog/post/fff-244] [https://www.factorio.com/blog/post/fff-251]&lt;br /&gt;
** Uses OpenGL 3.3 Core and DirectX 11 feature level 10.0 [https://www.factorio.com/blog/post/fff-244]&lt;br /&gt;
* Recipe tree GUI&lt;br /&gt;
** Foundation of some kind of in-game &amp;quot;factoriopedia&amp;quot;&lt;br /&gt;
** Should provide the player fast ways to get the answer to questions like:&lt;br /&gt;
***&amp;quot;What is this item used in?&amp;quot;&lt;br /&gt;
***&amp;quot;What is the graph of recipe dependencies for this?&amp;quot;&lt;br /&gt;
* Mod integration improvements&lt;br /&gt;
** Syncing mods with multiplayer game [https://www.factorio.com/blog/post/fff-248]&lt;br /&gt;
** Mod browsing improvements&lt;br /&gt;
*** Show the mod picture and more smaller things&lt;br /&gt;
* Map editor improvements, both technical and usability wise [https://www.factorio.com/blog/post/fff-252]&lt;br /&gt;
* Map generator improvements and fixes, autoplace specification improvements and documentation&lt;br /&gt;
* High-resolution sprites for the rest of the game, including a few changes to some entities&lt;br /&gt;
** New laser turret textures, new laser beams [https://www.factorio.com/blog/post/fff-228]&lt;br /&gt;
** Spawners redesign in HR [https://www.factorio.com/blog/post/fff-252]&lt;br /&gt;
** HR defensive structures [https://www.factorio.com/blog/post/fff-253]&lt;br /&gt;
* Final game balancing&lt;br /&gt;
** Science pack technologies [https://www.factorio.com/blog/post/fff-245]&lt;br /&gt;
** Separation of nuclear energy and nuclear processing [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Changing low density structures to its own tech and requiring it for various recipes [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Changing rocket control units to its own tech and replacing it for nuclear bombs [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Changing rocket fuel to its own tech and locking it behind rocketry and engines [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Changing satalites to its own tech and removing the previous win condition [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Adding a new item: “rocket excape pod” [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Better separation of technologies between high tech and production science [https://www.factorio.com/blog/post/fff-245]&lt;br /&gt;
* Upgrade planner [https://www.reddit.com/r/factorio/comments/7yq39w/version_01625/dujado2/?context=3] [https://factorio.com/blog/post/fff-255]&lt;br /&gt;
* Rich text editing [https://www.factorio.com/blog/post/fff-237]&lt;br /&gt;
** Different fonts, color, and icons&lt;br /&gt;
** Possibly: Item/recipe/technology references, map positions, and blueprint strings&lt;br /&gt;
* Fast pipe replacing [https://www.factorio.com/blog/post/fff-240]&lt;br /&gt;
* Better plural form localisations [https://www.factorio.com/blog/post/fff-244]&lt;br /&gt;
* More modding support [https://www.factorio.com/blog/post/fff-248] [https://forums.factorio.com/61239]&lt;br /&gt;
** Infinity pipe (above link)&lt;br /&gt;
** Cloning entities/areas (above link)&lt;br /&gt;
** Lua function to generate a full tech tree (above link) [https://www.reddit.com/r/factorio/comments/8s279o/the_full_technology_tree_is_a_satisfying_sight/e0vyqib/]&lt;br /&gt;
* Better sounds [https://www.factorio.com/blog/post/fff-252]&lt;br /&gt;
* Train out of fuel alert [https://www.factorio.com/blog/post/fff-253]&lt;br /&gt;
* Copy, paste and cut functionality [https://factorio.com/blog/post/fff-255]&lt;br /&gt;
* Ability to undo building, mining, blueprinting and deconstruction [https://factorio.com/blog/post/fff-255]&lt;br /&gt;
* Small quality-of-life improvements [https://www.factorio.com/blog/post/fff-256]&lt;br /&gt;
** Better recipe catalyst mechanics&lt;br /&gt;
** Items no longer spill onto belts&lt;br /&gt;
** Separate construction queue for tile ghosts&lt;br /&gt;
** Belt immunity equipment&lt;br /&gt;
&lt;br /&gt;
== Possible features ==&lt;br /&gt;
&lt;br /&gt;
* Spidertron [https://www.factorio.com/blog/post/fff-120] [https://clips.twitch.tv/StormyTiredPlumOhMyDog]&lt;br /&gt;
* Better car handling and car in latency state&lt;br /&gt;
* Better fluid physics [https://www.reddit.com/r/factorio/comments/8ddhg9/pipe_system_feedback]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-235 Friday Facts #235]&lt;br /&gt;
* [https://forums.factorio.com/61239 0.17 Mod/Script changelog as of July 22 2018]&lt;br /&gt;
* [[Roadmap|Planned releases]]&lt;br /&gt;
* [[Version history]]&lt;/div&gt;</summary>
		<author><name>Goose</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Upcoming_features&amp;diff=163966</id>
		<title>Upcoming features</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Upcoming_features&amp;diff=163966"/>
		<updated>2018-08-25T17:36:24Z</updated>

		<summary type="html">&lt;p&gt;Goose: /* Planned features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
This is a list of planned additions and changes for Factorio&#039;s next major release 0.17.&lt;br /&gt;
&lt;br /&gt;
== Planned features ==&lt;br /&gt;
&lt;br /&gt;
* Mini tutorials&lt;br /&gt;
** Improved quality&lt;br /&gt;
** Cover the rest of the game mechanics&lt;br /&gt;
* Improved First Steps campaign and new main campaign [https://www.factorio.com/blog/post/fff-241] [https://us2.factorio.com/assets/img/blog/fff-243-office-picture-albert.jpg] [https://www.factorio.com/blog/post/fff-245]&lt;br /&gt;
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238]&lt;br /&gt;
** Improve the looks of the GUI [https://www.factorio.com/blog/post/fff-243]&lt;br /&gt;
** Change the way it works&lt;br /&gt;
*** Location of cancel and OK buttons [https://www.factorio.com/blog/post/fff-246]&lt;br /&gt;
*** Map generator GUI [https://www.factorio.com/blog/post/fff-246]&lt;br /&gt;
*** Blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255]&lt;br /&gt;
** Research queue [https://factorio.com/blog/post/fff-232] [https://factorio.com/blog/post/fff-238] [https://factorio.com/blog/post/fff-255]&lt;br /&gt;
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230]&lt;br /&gt;
** New font rendering [https://factorio.com/blog/post/fff-232]&lt;br /&gt;
** Better rendering performance (CPU side) [https://www.factorio.com/blog/post/fff-244] [https://www.factorio.com/blog/post/fff-251]&lt;br /&gt;
** Uses OpenGL 3.3 Core and DirectX 11 feature level 10.0 [https://www.factorio.com/blog/post/fff-244]&lt;br /&gt;
* Recipe tree GUI&lt;br /&gt;
** Foundation of some kind of in-game &amp;quot;factoriopedia&amp;quot;&lt;br /&gt;
** Should provide the player fast ways to get the answer to questions like:&lt;br /&gt;
***&amp;quot;What is this item used in?&amp;quot;&lt;br /&gt;
***&amp;quot;What is the graph of recipe dependencies for this?&amp;quot;&lt;br /&gt;
* Mod integration improvements&lt;br /&gt;
** Syncing mods with multiplayer game [https://www.factorio.com/blog/post/fff-248]&lt;br /&gt;
** Mod browsing improvements&lt;br /&gt;
*** Show the mod picture and more smaller things&lt;br /&gt;
* Map editor improvements, both technical and usability wise [https://www.factorio.com/blog/post/fff-252]&lt;br /&gt;
* Map generator improvements and fixes, autoplace specification improvements and documentation&lt;br /&gt;
* High-resolution sprites for the rest of the game, including a few changes to some entities&lt;br /&gt;
** New laser turret textures, new laser beams [https://www.factorio.com/blog/post/fff-228]&lt;br /&gt;
** Spawners redesign in HR [https://www.factorio.com/blog/post/fff-252]&lt;br /&gt;
** HR defensive structures [https://www.factorio.com/blog/post/fff-253]&lt;br /&gt;
* Final game balancing&lt;br /&gt;
** Science pack technologies [https://www.factorio.com/blog/post/fff-245]&lt;br /&gt;
** Separation of nuclear energy and nuclear processing [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Changing low density structures to its own tech and requiring it for various recipes [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Changing rocket control units to its own tech and replacing it for nuclear bombs [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Changing rocket fuel to its own tech and locking it behind rocketry and engines [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Changing satalites to its own tech and removing the previous win condition [https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Adding a new item: “rocket excape pod” “https://www.factorio.com/blog/post/fff-257]&lt;br /&gt;
** Better separation of technologies between high tech and production science [https://www.factorio.com/blog/post/fff-245]&lt;br /&gt;
* Upgrade planner [https://www.reddit.com/r/factorio/comments/7yq39w/version_01625/dujado2/?context=3] [https://factorio.com/blog/post/fff-255]&lt;br /&gt;
* Rich text editing [https://www.factorio.com/blog/post/fff-237]&lt;br /&gt;
** Different fonts, color, and icons&lt;br /&gt;
** Possibly: Item/recipe/technology references, map positions, and blueprint strings&lt;br /&gt;
* Fast pipe replacing [https://www.factorio.com/blog/post/fff-240]&lt;br /&gt;
* Better plural form localisations [https://www.factorio.com/blog/post/fff-244]&lt;br /&gt;
* More modding support [https://www.factorio.com/blog/post/fff-248] [https://forums.factorio.com/61239]&lt;br /&gt;
** Infinity pipe (above link)&lt;br /&gt;
** Cloning entities/areas (above link)&lt;br /&gt;
** Lua function to generate a full tech tree (above link) [https://www.reddit.com/r/factorio/comments/8s279o/the_full_technology_tree_is_a_satisfying_sight/e0vyqib/]&lt;br /&gt;
* Better sounds [https://www.factorio.com/blog/post/fff-252]&lt;br /&gt;
* Train out of fuel alert [https://www.factorio.com/blog/post/fff-253]&lt;br /&gt;
* Copy, paste and cut functionality [https://factorio.com/blog/post/fff-255]&lt;br /&gt;
* Ability to undo building, mining, blueprinting and deconstruction [https://factorio.com/blog/post/fff-255]&lt;br /&gt;
* Small quality-of-life improvements [https://www.factorio.com/blog/post/fff-256]&lt;br /&gt;
** Better recipe catalyst mechanics&lt;br /&gt;
** Items no longer spill onto belts&lt;br /&gt;
** Separate construction queue for tile ghosts&lt;br /&gt;
** Belt immunity equipment&lt;br /&gt;
&lt;br /&gt;
== Possible features ==&lt;br /&gt;
&lt;br /&gt;
* Spidertron [https://www.factorio.com/blog/post/fff-120] [https://clips.twitch.tv/StormyTiredPlumOhMyDog]&lt;br /&gt;
* Better car handling and car in latency state&lt;br /&gt;
* Better fluid physics [https://www.reddit.com/r/factorio/comments/8ddhg9/pipe_system_feedback]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-235 Friday Facts #235]&lt;br /&gt;
* [https://forums.factorio.com/61239 0.17 Mod/Script changelog as of July 22 2018]&lt;br /&gt;
* [[Roadmap|Planned releases]]&lt;br /&gt;
* [[Version history]]&lt;/div&gt;</summary>
		<author><name>Goose</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Land_mine&amp;diff=163707</id>
		<title>Land mine</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Land_mine&amp;diff=163707"/>
		<updated>2018-08-19T20:55:08Z</updated>

		<summary type="html">&lt;p&gt;Goose: displays trigger radius and updated the history segment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Land mine}}&lt;br /&gt;
Land mines are small, passive defense systems that explode when enemies come closer than 2.5 tiles of them, dealing 300 damage and stunning enemies for 3 seconds. Land mines can be placed freely on the map. They deal enough damage to kill [[Enemies|small/medium enemies]] or unarmored [[player]]s outright, but will only injure and stun larger enemies.&lt;br /&gt;
&lt;br /&gt;
After placing, land mines take 2 seconds to arm and bury in the ground. During those 2 seconds, they are visible to enemies and can be destroyed by biters or directly shot by enemy players. After burying, enemy land mines can only be destroyed using weapons with area damage, for example [[grenade]]s or the [[flamethrower]].&lt;br /&gt;
&lt;br /&gt;
Land mines are the only passive defense in Factorio; if an alien is hit by a land mine, they will not start chasing the player.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{History|0.16.31|&lt;br /&gt;
* Enemy mines are not completely invisible anymore in PvP scenarios.&lt;br /&gt;
* Land mines now also stun enemy players.}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.15.22|&lt;br /&gt;
* Explosive mine now only does damage to enemy units and structures.}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.15.0|&lt;br /&gt;
* Increased the damage of the explosion significantly.}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.12.0|&lt;br /&gt;
* Optimised the land mine activation code.}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.8.6|&lt;br /&gt;
* Land mines can be rebuilt by construction robots.}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.7.0|&lt;br /&gt;
* Land mine now has a larger damage and trigger radius.}}&lt;br /&gt;
&lt;br /&gt;
{{History|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
* [[Defense]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Weapons}}&lt;/div&gt;</summary>
		<author><name>Goose</name></author>
	</entry>
</feed>