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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ghosty4</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ghosty4"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Ghosty4"/>
	<updated>2026-04-24T12:16:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Ghosty4&amp;diff=118209</id>
		<title>User:Ghosty4</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Ghosty4&amp;diff=118209"/>
		<updated>2015-03-08T00:51:09Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pull out data values and autobuild pages&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
|navbar = off&lt;br /&gt;
|title  = [[Player|Player Equipment]]&lt;br /&gt;
&lt;br /&gt;
|bodystyle = background:#fff;width:75%;font-size:85%;margin-left:auto;margin-right:auto;&lt;br /&gt;
|titlestyle = background:#585;color:white;font-size:120%;border-radius:13px;height:25px;&lt;br /&gt;
|groupstyle = background:#bbb;white-space:nowrap;text-align:right;padding-left:20px;padding-right:10px;border-radius:10px 0px 0px 10px;&lt;br /&gt;
|liststyle = background:#ddd;white-space:nowrap;padding-left:10px;border-color:#fff;border-radius:0px 10px 10px 0px;&lt;br /&gt;
&lt;br /&gt;
|group1 = [[Player#Tools|Tools]]&lt;br /&gt;
|list1  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[Iron axe|Pickaxe (&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Iron&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt; {{·}} [[Steel axe|Steel]]&amp;lt;/span&amp;gt;)&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Repair pack|Repair Pack]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Raw fish|Raw Fish]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group2 = [[Player#Weapons|Weapons]]&lt;br /&gt;
|list2  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[Pistol]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Submachine gun|Submachine Gun]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Shotgun]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Combat shotgun|Combat Shotgun]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Rocket launcher|Rocket Launcher]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Flamethrower]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Basic grenade|Grenade]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Basic electric discharge defense remote|Discharge Remote]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Tank#Cannon|Tank Cannon]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group3 = [[Ammo]]&lt;br /&gt;
|list3  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[Regular magazine|Regular Magazine]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Piercing rounds magazine|Piercing Magazine]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Shotgun shells|Shotgun Shells]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Piercing shotgun shells|Piercing Shells]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Rocket]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Explosive rocket|Explosive Rocket]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Flamethrower#Ammo|Flamethrower Ammo]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Tank#Ammo|Cannon Round]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group4 = [[Player#Armor|Armor]]&lt;br /&gt;
|list4  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[Iron armor|Basic (&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Iron&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;{{·}} [[Heavy armor|Heavy]]&amp;lt;/span&amp;gt;)&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Basic modular armor|Modular (&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Basic Modular&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;{{·}} [[Power armor|Power]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Power armor MK2|Power MK2]]&amp;lt;/span&amp;gt;)&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group5 = [[Player#Modules|Armor Modules]]&lt;br /&gt;
|list5  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[Basic exoskeleton equipment|Exoskeleton]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Battery MK1|Battery MK1]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Battery MK2|Battery MK2]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Portable solar panel|Portable Solar Panel]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Portable fusion reactor|Portable Fusion Reactor]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Energy shield|Shield]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Energy shield MK2|Shield MK2]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Night vision|Night Vision]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Personal laser defense|Laser Defense]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Discharge defense|Discharge Defense]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group6 = [[Player#Capsules|Capsules]]&lt;br /&gt;
|list6  = &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Basic grenade|Grenades (&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Grenade&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;{{·}} [[Poison capsule|Poison]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Slowdown capsule|Slowdown]]&amp;lt;/span&amp;gt;)&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Defender capsule|Robots (&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Defender&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;{{·}} [[Distractor capsule|Distractor]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Destroyer capsule|Destroyer]]&amp;lt;/span&amp;gt;)&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group7 = [[Vehicles]]&lt;br /&gt;
|list7 = &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Car]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Tank]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Train]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group8 = [[Navigation|Navigation List]]&lt;br /&gt;
|list8  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[MachineNav|Machine]]&amp;lt;!-- &lt;br /&gt;
--&amp;gt;{{·}} [[ProductionNav|Production]]&amp;lt;!-- &lt;br /&gt;
--&amp;gt;{{·}} [[ConstructionNav|Construction]]&amp;lt;!-- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Stone/it&amp;diff=118208</id>
		<title>Stone/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Stone/it&amp;diff=118208"/>
		<updated>2015-03-07T22:09:13Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Stone.png]]&lt;br /&gt;
&lt;br /&gt;
La pietra è un risorsa grezza che si può trovare nella mappa.&lt;br /&gt;
Viene usata solo per costruire fornaci.&lt;br /&gt;
&lt;br /&gt;
Inoltre è il più veloce minerale da ottenere manualmente.&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Transport&amp;diff=118203</id>
		<title>Transport</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Transport&amp;diff=118203"/>
		<updated>2015-03-07T21:26:22Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[Transport]] is the &#039;&#039;&#039;movement&#039;&#039;&#039; of [[Items]] over a [[Tile|distance]] in a [[Time]]. &lt;br /&gt;
&lt;br /&gt;
Derived units:&lt;br /&gt;
* throughput: items per time.&lt;br /&gt;
* capacity: items per transport.&lt;br /&gt;
&lt;br /&gt;
== Entities, Which Transport Items ==&lt;br /&gt;
&lt;br /&gt;
* [[Character]]: The character can transport many items&lt;br /&gt;
* &#039;&#039;&#039;[[Belt transport system]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Underground belts]]&lt;br /&gt;
* [[Inserter]]&lt;br /&gt;
* [[Vehicle]]&lt;br /&gt;
** [[Vehicle/Car]]: The car can transport an astonishing amount of items&lt;br /&gt;
* &#039;&#039;&#039;[[Railway]]&#039;&#039;&#039;: Transport gigantic amounts over long distances&lt;br /&gt;
** [[Vehicle/Train]]: Runs on the railway.&lt;br /&gt;
* &#039;&#039;&#039;[[Robotics/Logistics]]&#039;&#039;&#039;: Intelligent transport over some (short) distance inside [[Logistic network]]&lt;br /&gt;
&lt;br /&gt;
The bold entries are the most important.&lt;br /&gt;
&lt;br /&gt;
== Optimizing and Discussion ==&lt;br /&gt;
&lt;br /&gt;
* [[Transport/What Transport for which case?]]&lt;br /&gt;
* [[Transport/Compress by Pre-production]]&lt;br /&gt;
About the supply strategies of outposts.&lt;br /&gt;
&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6828 Tired of babysitting expansions? Auto-supply w/ trains!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Logistic network]]&lt;br /&gt;
* [[Railway network]]&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=118197</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=118197"/>
		<updated>2015-03-07T21:08:35Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks|Transport network}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
Inserters are the fundamental components used to move items from one part of the factory to another. They are a vital component in almost all contraptions. They look and operate like a robot arm: they take items from behind and place them in front. For example, inserters can move items between machines, into or out of [[storage]] (such as chests) or onto [[transport belts]].&lt;br /&gt;
&lt;br /&gt;
=== Inserter Mechanics ===&lt;br /&gt;
&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
=== Insertion Limits ===&lt;br /&gt;
&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
=== Inserters and transport belts ===&lt;br /&gt;
&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
: [[File:Mpstark-5RdLql0.gif]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the nearest lane.&lt;br /&gt;
: [[File:Mpstark-8pfqtMV.gif]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3920 When the direction of the inserter and the belt are the same, the inserter will place items in the &#039;&#039;&#039;direction of their rotation&#039;&#039;&#039;]. By default, this is the top for horizontal belts, or the left for vertical belts. When &#039;&#039;&#039;taking&#039;&#039;&#039; from a belt, this direction might change.&lt;br /&gt;
: [[File:Mpstark-0XL7KBq.gif]]&lt;br /&gt;
* The end of the belt places the items onto the next [[Tile]]. Therefore, an inserter placed just past the end of the belt will be able to pick up items coming off of the belt. The end of the belt should be placed just before the inserter, to prevent two items from getting left at the end of the belt. This makes an inserter actually also faster, cause the item doesn&#039;t move here and he needs not to rotate so much, as when the item comes along with the belt. This can be clearly seen in the picture: the taking inserter is faster than the putting, cause he needs not to rotate the full 180 degrees, like his left neighbor.&lt;br /&gt;
: [[File:Mpstark-5ceWt8I.gif]]&lt;br /&gt;
* Inserters can place items on&lt;br /&gt;
** All types of conveyor belts&lt;br /&gt;
** Underground belt entrances and exits&lt;br /&gt;
: [[File:Mpstark-UayT5wJ.gif]]&lt;br /&gt;
** Curves, however there is a high chance that the items will [[Transport belts/Blocking items|block]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;cannot&#039;&#039;&#039; place items on splitters&lt;br /&gt;
* Inserters can pick up items from&lt;br /&gt;
** Splitters&lt;br /&gt;
** The first half of the conveyor belt&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly.&lt;br /&gt;
** From curves (Burner inserters can&#039;t pick from curves: http://www.factorioforums.com/forum/viewtopic.php?f=23&amp;amp;t=5678 )&lt;br /&gt;
** From the entry or exit of an underground belt&lt;br /&gt;
&lt;br /&gt;
== Power usage ==&lt;br /&gt;
&lt;br /&gt;
* The electric driven inserters have a power-drain. This means, they are using energy, even when not moving.&lt;br /&gt;
* The energy usage is a fixed amount per movement. This is for all inserters the same.&lt;br /&gt;
* The [[Burner inserter]] has no drain, but uses more energy. It is quite useful for jobs, which don&#039;t need to move often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [[Inserters/Reduce power consumption]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
== Inserter speed ==&lt;br /&gt;
&lt;br /&gt;
(Taken from http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4637)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item-type &lt;br /&gt;
! Rotation-speed (turn per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]] per [[Tick]])&lt;br /&gt;
! turn / [[Game-second]]&amp;lt;br/&amp;gt;[[Tile]] / [[Game-second]]&lt;br /&gt;
! Rotations (full turns!) per [[Game-second]]&amp;lt;br/&amp;gt;Extension per [[Game-second]] (sec/[[Tile]])&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} || 0.01 turn/tick&amp;lt;br/&amp;gt;0.02 tile/tick || 0.6 turn/sec&amp;lt;br/&amp;gt;1.2 tile/sec || 1.667 sec/full turn&amp;lt;br/&amp;gt;0.833 sec/tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{imagelink|basic-inserter|Basic inserter}} || 0.014 turn/tick&amp;lt;br/&amp;gt;0.028 tile/tick || 0.84 turn/sec&amp;lt;br/&amp;gt;1.68 tile/sec || 1.191 sec/full turn&amp;lt;br/&amp;gt;0.595 sec/tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02 turn/tick&amp;lt;br/&amp;gt;0.04 tile/tick || 1.2 turn/sec&amp;lt;br/&amp;gt;2.4 tile/sec || 0.833 sec/full turn&amp;lt;br/&amp;gt;0.416 sec/tile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 0.035 turn/tick&amp;lt;br/&amp;gt;0.07 tile/tick || 2.1 turn/sec&amp;lt;br/&amp;gt;4.2 tile/sec || 0.476 sec/full turn&amp;lt;br/&amp;gt;0.238 sec/tile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 0.035 turn/tick&amp;lt;br/&amp;gt;0.07 tile/tick || 2.1 turn/sec&amp;lt;br/&amp;gt;4.2 tile/sec || 0.476 sec/full turn&amp;lt;br/&amp;gt;0.238 sec/tile&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Fast inserter and smart inserter have the same speed.&lt;br /&gt;
&lt;br /&gt;
=== Rotation speed ===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t need always to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
=== Extension speed ===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
=== Movement and energy usage ===&lt;br /&gt;
&lt;br /&gt;
The energy usage is not dependend on the amount of rotation (or extension), it is depending if the inserter starts an action, which is like grabbing, moving, release and returning. The entry and exit-piece of underground belts is technically only a half belt. Inserter will have problems to grab/place items from there and every try costs energy. &lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item-type !! Max power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} || 180 W (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|inserter|Inserter}} || 13 W || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 W || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 W || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 W || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: [[File:Mpstark-UlSB2pr.gif]]&lt;br /&gt;
&lt;br /&gt;
== Special behavior ==&lt;br /&gt;
&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: Use it instead of a belt&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Inserters/Priority]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Transport network]] [[Category: Circuit network]]&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserters&amp;diff=118194</id>
		<title>Inserters</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserters&amp;diff=118194"/>
		<updated>2015-03-07T21:06:02Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: Moved info from Inserters/Priority since that&amp;#039;s a stub page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks|Transport network}}&lt;br /&gt;
[[File:Mpstark-KVmf6LZ.gif|right]]&lt;br /&gt;
Inserters are the fundamental components used to move items from one part of the factory to another. They are a vital component in almost all contraptions. They look and operate like a robot arm: they take items from behind and place them in front. For example, inserters can move items between machines, into or out of [[storage]] (such as chests) or onto [[transport belts]].&lt;br /&gt;
&lt;br /&gt;
=== Inserter Mechanics ===&lt;br /&gt;
&lt;br /&gt;
Inserters will:&lt;br /&gt;
* &#039;&#039;&#039;Pick up&#039;&#039;&#039; [[Items]] off the [[Ground]], off a [[Transport belts|Transport belt]], or from any object that has storage space for [[Storages/Stack|stacks]] (including [[Storages/Chests|chests]], [[furnace|furnaces]] and [[Assembling machine|assembling machines]])&lt;br /&gt;
* &#039;&#039;&#039;Place&#039;&#039;&#039; the item onto the ground, onto a transport belt, or into any object that has storage space for [[Storages/Stack|stacks]].&lt;br /&gt;
&lt;br /&gt;
Inserters act differently depending on what they are moving items to/into so as not to monopolize all of the items being picked up. This allows other machines and inserters on the same transport belt to pick up a share of the items. If two inserters are picking up from the same tile, the first placed inserter has priority.&lt;br /&gt;
&lt;br /&gt;
=== Insertion Limits ===&lt;br /&gt;
&lt;br /&gt;
Inserters will stop inserting items into certain buildings if they already have enough of that item. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. When the fuel drops below 5 items, the inserter will continue to insert more fuel, up to the limit of 5 items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Entity !! Item type !! Inserter limit !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [[Boiler]]s, [[Burner inserter]]s, [[Furnace]]s || [[Fuel]] || align=&amp;quot;center&amp;quot; | 5 || Modders should avoid recipes for furnaces with fuel.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun turret]]s || [[Magazines]] || align=&amp;quot;center&amp;quot; | 10 || Since v0.8.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembling machine]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]]s || Items needed for the recipe || Double the number of items needed in the recipe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lab]]s || [[Science pack]]s || Double the number of items needed for one research point ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An inserter that takes items from an object containing [[Storage/Stack|stacks]] of items (such as a chest) can overfill the target building due to the [[Inserter item stack size]]. Overfilling can also happen if you use multiple inserters to insert items into the building.&lt;br /&gt;
&lt;br /&gt;
=== Inserters and transport belts ===&lt;br /&gt;
&lt;br /&gt;
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt. Which side they place it on depends on the orientation of the inserter and the belt, as described below. If you want to rearrange the items once they are on a belt see [[Transport_belts/Belt_lane#Changing_side_of_lane]].&lt;br /&gt;
&lt;br /&gt;
* Inserters will &#039;&#039;&#039;always&#039;&#039;&#039; place the item on the furthest lane.&lt;br /&gt;
: [[File:Mpstark-5RdLql0.gif]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;prefer&#039;&#039;&#039; taking items from the nearest lane.&lt;br /&gt;
: [[File:Mpstark-8pfqtMV.gif]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3920 When the direction of the inserter and the belt are the same, the inserter will place items in the &#039;&#039;&#039;direction of their rotation&#039;&#039;&#039;]. By default, this is the top for horizontal belts, or the left for vertical belts. When &#039;&#039;&#039;taking&#039;&#039;&#039; from a belt, this direction might change.&lt;br /&gt;
: [[File:Mpstark-0XL7KBq.gif]]&lt;br /&gt;
* The end of the belt places the items onto the next [[Tile]]. Therefore, an inserter placed just past the end of the belt will be able to pick up items coming off of the belt. The end of the belt should be placed just before the inserter, to prevent two items from getting left at the end of the belt. This makes an inserter actually also faster, cause the item doesn&#039;t move here and he needs not to rotate so much, as when the item comes along with the belt. This can be clearly seen in the picture: the taking inserter is faster than the putting, cause he needs not to rotate the full 180 degrees, like his left neighbor.&lt;br /&gt;
: [[File:Mpstark-5ceWt8I.gif]]&lt;br /&gt;
* Inserters can place items on&lt;br /&gt;
** All types of conveyor belts&lt;br /&gt;
** Underground belt entrances and exits&lt;br /&gt;
: [[File:Mpstark-UayT5wJ.gif]]&lt;br /&gt;
** Curves, however there is a high chance that the items will [[Transport belts/Blocking items|block]]&lt;br /&gt;
* Inserters &#039;&#039;&#039;cannot&#039;&#039;&#039; place items on splitters&lt;br /&gt;
* Inserters can pick up items from&lt;br /&gt;
** Splitters&lt;br /&gt;
** The first half of the conveyor belt&lt;br /&gt;
* Inserters have problems picking up items&lt;br /&gt;
** From fast belts, because the items are moving too quickly.&lt;br /&gt;
** From curves (Burner inserters can&#039;t pick from curves: http://www.factorioforums.com/forum/viewtopic.php?f=23&amp;amp;t=5678 )&lt;br /&gt;
** From the entry or exit of an underground belt&lt;br /&gt;
&lt;br /&gt;
== Power usage ==&lt;br /&gt;
&lt;br /&gt;
* The electric driven inserters have a power-drain. This means, they are using energy, even when not moving.&lt;br /&gt;
* The energy usage is a fixed amount per movement. This is for all inserters the same.&lt;br /&gt;
* The [[Burner inserter]] has no drain, but uses more energy. It is quite useful for jobs, which don&#039;t need to move often.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5253 Inserter Power Efficiency]: Movements per energy and exact power usage numbers. See also [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6258 this thread], where energy per movement is explained.&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5400 Small Inserter Test]: Comparison if energy usage per item.&lt;br /&gt;
* [[Inserters/Reduce power consumption]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5524 Inserter heartbeats]: In some situations it is not possible to calculate the needed power usage.&lt;br /&gt;
&lt;br /&gt;
== Inserter speed ==&lt;br /&gt;
&lt;br /&gt;
(Taken from http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4637)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item-type &lt;br /&gt;
! Rotation-speed (turn per [[Tick]])&amp;lt;br/&amp;gt;Extension-speed ([[Tile]] per [[Tick]])&lt;br /&gt;
! turn / [[Game-second]]&amp;lt;br/&amp;gt;[[Tile]] / [[Game-second]]&lt;br /&gt;
! Rotations (full turns!) per [[Game-second]]&amp;lt;br/&amp;gt;Extension per [[Game-second]] (sec/[[Tile]])&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} || 0.01 turn/tick&amp;lt;br/&amp;gt;0.02 tile/tick || 0.6 turn/sec&amp;lt;br/&amp;gt;1.2 tile/sec || 1.667 sec/full turn&amp;lt;br/&amp;gt;0.833 sec/tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{imagelink|basic-inserter|Basic inserter}} || 0.014 turn/tick&amp;lt;br/&amp;gt;0.028 tile/tick || 0.84 turn/sec&amp;lt;br/&amp;gt;1.68 tile/sec || 1.191 sec/full turn&amp;lt;br/&amp;gt;0.595 sec/tile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 0.02 turn/tick&amp;lt;br/&amp;gt;0.04 tile/tick || 1.2 turn/sec&amp;lt;br/&amp;gt;2.4 tile/sec || 0.833 sec/full turn&amp;lt;br/&amp;gt;0.416 sec/tile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 0.035 turn/tick&amp;lt;br/&amp;gt;0.07 tile/tick || 2.1 turn/sec&amp;lt;br/&amp;gt;4.2 tile/sec || 0.476 sec/full turn&amp;lt;br/&amp;gt;0.238 sec/tile &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 0.035 turn/tick&amp;lt;br/&amp;gt;0.07 tile/tick || 2.1 turn/sec&amp;lt;br/&amp;gt;4.2 tile/sec || 0.476 sec/full turn&amp;lt;br/&amp;gt;0.238 sec/tile&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Fast inserter and smart inserter have the same speed.&lt;br /&gt;
&lt;br /&gt;
=== Rotation speed ===&lt;br /&gt;
Convention: 2π rad = 100% of a circle rotation = &#039;&#039;&#039;1 turn&#039;&#039;&#039; (or one full rotation).&lt;br /&gt;
&lt;br /&gt;
Note, that an Inserter doesn&#039;t need always to make full turns. There are several situations, where you can optimize the angles (and so the speed) of inserters by placing them &#039;&#039;&#039;not&#039;&#039;&#039; in the symmetry axis!&lt;br /&gt;
&lt;br /&gt;
=== Extension speed ===&lt;br /&gt;
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt.&lt;br /&gt;
&lt;br /&gt;
This effect is also important for [[Railway network/Train station|Train stations]], when unloading items from wagons, cause the inserters needs to stretch out to the center of a wagon, which is some tiles long and leads to visible slower speed.&lt;br /&gt;
&lt;br /&gt;
=== Movement and energy usage ===&lt;br /&gt;
&lt;br /&gt;
The energy usage is not dependend on the amount of rotation (or extension), it is depending if the inserter starts an action, which is like grabbing, moving, release and returning.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item-type !! Max power !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|burner-inserter|Burner inserter}} || 180 W (burner) || Most basic inserter, needs burning fuel.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|inserter|Inserter}} || 13 W || Basic electric inserter.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|long-handed-inserter|Long handed inserter}} || 18 W || Basic inserter able to grab [[Items]] from 2 tiles distance.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-inserter|Fast inserter}} || 30 W || Working at double speed.&lt;br /&gt;
|- style=&amp;quot;background: #DDEEDD&amp;quot; &lt;br /&gt;
| {{imagelink|smart-inserter|Smart inserter}} || 40 W || Able to connect to [[Circuit network]] and [[Logistic network]], to specify working conditions. Can grab also specified item types only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: [[File:Mpstark-UlSB2pr.gif]]&lt;br /&gt;
&lt;br /&gt;
== Special behavior ==&lt;br /&gt;
&lt;br /&gt;
* [[Inserters/Interaction with other Entities]]&lt;br /&gt;
* [[Inserters/Instead of belt]]: Use it instead of a belt&lt;br /&gt;
* [[Inserter item stack size]]: Inserter moves more than an item per turn, works only for transport from stack to stack&lt;br /&gt;
* [[Inserters:Focus/Grep-Points]]&lt;br /&gt;
* [[Inserters/Priority]]&lt;br /&gt;
* [[Storages/Sorting]] (extended filtering)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=2640 Pick up only, if everything else is full]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Transport network]] [[Category: Circuit network]]&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Laser_turret&amp;diff=118188</id>
		<title>Laser turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Laser_turret&amp;diff=118188"/>
		<updated>2015-03-07T20:56:12Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: Redirected page to Turret&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Turret]]&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio:About&amp;diff=118181</id>
		<title>Factorio:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio:About&amp;diff=118181"/>
		<updated>2015-03-07T19:34:43Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&#039;&#039;&#039;Factorio&#039;&#039;&#039; is a game about [[Mining drill|mining resources]], [[Version0.9#Blueprints_.26_Deconstruction|planning and building factories]], [[Assembling machine|automating production]] and fighting [[Enemies|alien enemies]]. [[Player|You]] are a survivor from a space colonist&#039;s mission gone awry, and you find yourself alone on the [[Tile|surface]] of a hostile alien planet. With nothing but the [[Stone|raw stones]] and [[Iron ore|ores]] at your feet, your only hope for survival is to slowly build your [[Automation|automated machines]] and [[Crafting network|factories]] from the ground up to produce the equipment and [[Defense|defences]] needed for survival on this strange world. Apart from efficiently designing and maintaining your army of machines, you will need to [[Wall|protect your factory]] and [[Modular armor|yourself]] from the unfriendly alien hordes who want nothing more than to burn and pillage your hard-earned automations.&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[Factorio:About|... read more ...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
See [[Roadmap]]. There is an [[Roadmap|article about that]].&lt;br /&gt;
&lt;br /&gt;
== Sozializing ==&lt;br /&gt;
&lt;br /&gt;
* [http://ask.fm/FactorioGame Ask.fm]. Very informative.&lt;br /&gt;
* [https://www.facebook.com/Factorio Factorio on Facebook]. Sometimes nice new pictures here.&lt;br /&gt;
&lt;br /&gt;
== Definition / Genre ==&lt;br /&gt;
&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage TV Tropes] have a [http://tvtropes.org/pmwiki/pmwiki.php/Videogame/Factorio good definition of Factorio].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== April 1, 2014: [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3026 Interview of Michal Kovarik in CanardPC] ===&lt;br /&gt;
&lt;br /&gt;
This is no April fool. :)&lt;br /&gt;
&lt;br /&gt;
=== July 29, 2013: [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=1120 Developer Interview] ===&lt;br /&gt;
&lt;br /&gt;
Interview from Myratax.&lt;br /&gt;
&lt;br /&gt;
English video:&lt;br /&gt;
http://www.youtube.com/watch?v=LuatfFHT9L0&lt;br /&gt;
&lt;br /&gt;
German video:&lt;br /&gt;
http://www.youtube.com/watch?v=lywJUWYM3Yw&lt;br /&gt;
&lt;br /&gt;
=== February 5, 2013: [http://steamcommunity.com/sharedfiles/filedetails/?id=125195010 Steam greenlight campaign] ===&lt;br /&gt;
&lt;br /&gt;
* http://steamcommunity.com/sharedfiles/filedetails/?id=125195010&lt;br /&gt;
** Especially this [http://steamcommunity.com/workshop/filedetails/discussion/125195010/846958001178787026/ discussion] about going steam greenlight.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.indiegogo.com/projects/factorio Indiegogo-Campaign] ===&lt;br /&gt;
&lt;br /&gt;
* http://www.indiegogo.com/projects/factorio&lt;br /&gt;
&lt;br /&gt;
=== From [http://www.bay12forums.com/smf/index.php?topic=122388.0 Dwarf Fortress forum] ===&lt;br /&gt;
&lt;br /&gt;
We put that into the wiki, because it can be seen as a kind of &amp;quot;historical document&amp;quot; and a prove, that no essential point of the original vision has been lost.&lt;br /&gt;
Because it is over a yer since then, we added some comment, see down!&lt;br /&gt;
&lt;br /&gt;
:Factorio - Factory building game « on: February 01, 2013, 12:46:49 am »&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;What do I do in the game ?&lt;br /&gt;
:You will be in charge of a character that is building a factory from scratch. You will be mining resources, automating production, managing energy sources, designing the flow of items in your factory, researching technologies and defending from hostile creatures.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;What is the game inspired by ? [*]&lt;br /&gt;
:We drew a lot of inspiration from Transport Tycoon-like games, Civilization and Minecraft.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Why should I care ?&lt;br /&gt;
:This game is made by geeks for geeks. The core of the game is building things. You can create huge almost self sufficient factories. There are machines crafting other machines. All the stuff is travelling on transport belts. There are simple means of &amp;quot;programming&amp;quot; the robotic arms that move things around. You also have little logistic robots that transport things among designated containers. The ultimate goal of course is to have self replicating factories:)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;When &amp;amp; where can I get it ?&lt;br /&gt;
:Public demo is available at http://www.factorio.com (win, osx, ubuntu linux). Go and try it now.&lt;br /&gt;
:The game successfully finished crowdfunding campaign (March 2013). The alpha version of the game can bought on our web page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;What is the current state of the game? [*]&lt;br /&gt;
:We plan to start greenlight campaign in the start of december 2013, we are doing all the preparations needed for this to happen. (New trailer, consistent graphics, bugfree gameplay).&lt;br /&gt;
:The current version is alpha, but we try to fix all the reported bugs, so the stable releases (latest is 0.10.12) are quite stable.&lt;br /&gt;
:We put some effort to make the game moddable from the start, so you are can already choose from several mods extending different parts of the game. The modding support is made in a way that mod incompatibility isn&#039;t an issue.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;I want to know more [*]&lt;br /&gt;
:Check our website for trailer, screenshots, demo download and more information in general.&lt;br /&gt;
&lt;br /&gt;
:« Last Edit: November 03, 2013, 12:36:32 pm by kovarex »  Logged&lt;br /&gt;
&lt;br /&gt;
==== Comments ====&lt;br /&gt;
; What is the game inspired by ?&lt;br /&gt;
: From some threads in off-topic board: we add to the above list a number of games like&lt;br /&gt;
* [http://www.bay12games.com/dwarves/ Dwarf fortress],&lt;br /&gt;
* from transport tycoon like games especially [http://www.openttd.org/en/ OpenTTD],&lt;br /&gt;
* from minecraft especially the build craft mod&lt;br /&gt;
* Civilization&lt;br /&gt;
* SpaceChem&lt;br /&gt;
* Creeper world 3&lt;br /&gt;
* Terraria&lt;br /&gt;
* Starbound&lt;br /&gt;
* Grobots&lt;br /&gt;
* Rimworld&lt;br /&gt;
* DayZ&lt;br /&gt;
* FTL&lt;br /&gt;
* Unclaimed World.&lt;br /&gt;
* Into Space (shortly mentioned that the game will include elements from there)&lt;br /&gt;
* dig n rig&lt;br /&gt;
* (To be continued...)&lt;br /&gt;
;Current state&lt;br /&gt;
: See [[Roadmap]] for more or less actual current state.&lt;br /&gt;
; I want to know more&lt;br /&gt;
: look especially into the [http://www.factorio.com/blog blog]; the Factorio Friday Facts (FFFs) have become a weekly happening and provide good information about the near future of the game.&lt;br /&gt;
&lt;br /&gt;
== The game music ==&lt;br /&gt;
&lt;br /&gt;
The ingame-music will change, so the current music is a placeholder which comes from free sources. See this threads:&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=2430&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=1047&amp;amp;p=28145&amp;amp;hilit=freesound#p28145&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=118180</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=118180"/>
		<updated>2015-03-07T18:36:15Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have five primary ways of interacting with the world:&lt;br /&gt;
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: e)&lt;br /&gt;
# Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB)&lt;br /&gt;
## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]]&lt;br /&gt;
## Removing the entity from the world, returning it to your inventory (Default: Hold RMB)&lt;br /&gt;
# Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB)&lt;br /&gt;
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)&lt;br /&gt;
# Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold f)&lt;br /&gt;
&#039;&#039;For more key-bindings, please see [[Keyboard bindings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of gameplay, starting with your first [[Iron axe]]:&lt;br /&gt;
== Tools ==&lt;br /&gt;
Removing or harvesting [[Items#Placeable_items|placeable entities]], [[Trees]], [[Iron ore|Iron Ore]], [[Copper ore|Copper Ore]],[[Raw fish]], [[Stone]] or [[Coal]] from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron axe]]&#039;&#039;&lt;br /&gt;
{{:Iron axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Steel axe]]&#039;&#039;&lt;br /&gt;
{{:Steel axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Repair pack]]&#039;&#039;&lt;br /&gt;
{{:Repair pack}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Raw fish]]&#039;&#039;&lt;br /&gt;
{{:Raw fish}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Eventually, whether in a peaceful game or not, you will need the capability to destroy the various [[Enemies]] that live on this world. This capability mostly comes in the form of [[Turrets]] for your base&#039;s defence, but personally in two broad categories for the player, more traditional weapons and [[Player#Capsules|capsules]] discussed below. To fire the main equip-able weapons, the weapon must be in your equipment bar in the bottom right corner of the screen somewhere on the top row (the first column is for [[Player#Tools|pickaxes]] and [[Player#Armor|armors]]), for the weapon to be selected with a red highlight (Default q to move the selection) and for appropriate ammunition for the weapon to be placed in the slot below it.&lt;br /&gt;
&lt;br /&gt;
If all the preparation is done, fire the weapon with your target enemy key (Default: Spacebar) or your target cursor key (Default: c). Target enemy is a &#039;&#039;somewhat safe&#039;&#039; auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as [[Trees]] and rocks that block placing things. Bear in mind that damage is calculated as a combination of weapon, ammunition and technology together.&lt;br /&gt;
&lt;br /&gt;
Each player starts with a [[Pistol]] and ten magazines of [[Regular Magazine]], which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note regarding friendly fire:&#039;&#039;&#039; Pistols and Submachine guns are perfect for in-factory combat, as they have no area effects, however all other weapons use some form of spread or explosion which will likely lead to you causing far more collateral damage than the actual alien attack could hope to. Play with your rockets outside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Pistol]]&#039;&#039;&lt;br /&gt;
{{:Pistol}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Submachine gun]]&#039;&#039;&lt;br /&gt;
{{:Submachine gun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Shotgun]]&#039;&#039;&lt;br /&gt;
{{:Shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Combat shotgun]]&#039;&#039;&lt;br /&gt;
{{:Combat shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rocket launcher]]&#039;&#039;&lt;br /&gt;
{{:Rocket launcher}}&lt;br /&gt;
&lt;br /&gt;
There is also a unique weapon, usable only in the [[Tank]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Tank#Cannon]]&#039;&#039;&lt;br /&gt;
{{:Tank#Cannon}}&lt;br /&gt;
== Armor ==&lt;br /&gt;
Once you&#039;ve faced your first proper attack, you&#039;ll quickly come to learn how much damage you can handle, which is to say not much at all. Equipping a decent set of armor is therefore a priority. There are two subcategories of armor in the game, though early in the game you only have access to simple basic armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron armor]]&#039;&#039;&lt;br /&gt;
{{:Iron armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Heavy armor]]&#039;&#039;&lt;br /&gt;
{{:Heavy armor}}&lt;br /&gt;
&lt;br /&gt;
From the mid-game onwards, you gain access to modular armors, offering higher resistances and durabilities along with the capacity to use various equipment [[Player#Modules|modules]]. To change modules equip the armor and interact (Default: RMB) to open the module grid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic modular armor]]&#039;&#039;&lt;br /&gt;
{{:Basic modular armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Power armor]]&#039;&#039;&lt;br /&gt;
{{:Power armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Power armor MK2]]&#039;&#039;&lt;br /&gt;
{{:Power armor MK2}}&lt;br /&gt;
&lt;br /&gt;
== Armor Modules ==&lt;br /&gt;
Once you have any modular armor you gain access to various general purpose enhancements, which can be free added or removed from any armor. While all of them are capable of fitting in even the [[Basic modular armor]] their usefulness greatly depends on player choice, there are no specific &#039;&#039;best&#039;&#039; modules, although some are made obsolete by later versions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic exoskeleton equipment]]&#039;&#039;&lt;br /&gt;
{{:Basic exoskeleton equipment}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Battery MK1]]&#039;&#039;&lt;br /&gt;
{{:Battery MK1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Battery MK2]]&#039;&#039;&lt;br /&gt;
{{:Battery MK2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Portable solar panel]]&#039;&#039;&lt;br /&gt;
{{:Portable solar panel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Portable fusion reactor]]&#039;&#039;&lt;br /&gt;
{{:Portable fusion reactor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Energy shield]]&#039;&#039;&lt;br /&gt;
{{:Energy shield}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Energy shield MK2]]&#039;&#039;&lt;br /&gt;
{{:Energy shield MK2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Night vision]]&#039;&#039;&lt;br /&gt;
{{:Night vision}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Personal laser defense]]&#039;&#039;&lt;br /&gt;
{{:Personal laser defense}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Discharge device]]&#039;&#039;&lt;br /&gt;
{{:Discharge defense}}&lt;br /&gt;
== Capsules ==&lt;br /&gt;
Capsules are consumable weapons systems, you pick them up from your inventory and click somewhere in the game world to throw one at that position. Early in the game, these take the form of instant effect grenades that detonate upon reaching the location they were thrown to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic grenade]]&#039;&#039;&lt;br /&gt;
{{:Basic grenade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Poison capsule]]&#039;&#039;&lt;br /&gt;
{{:Poison capsule}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Slowdown capsule]]&#039;&#039;&lt;br /&gt;
{{:Slowdown capsule}}&lt;br /&gt;
&lt;br /&gt;
With the midgame comes access to combat robot capsules, which are deployed the exact same way as previous capsules, only they deploy different forms of hovering robots, with various behaviours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follower robot count:&#039;&#039;&#039; [[Defender capsule]] and [[Destroyer capsule]] are limited in how many robots can actually be used by your [[Follower robot count]] research. Attempting to deploy more robots beyond the amount allowed will cause the oldest existing combat robot to instantly explode until the total number returns to this limit. [[Distractor capsule| Distractor capsules]] &#039;&#039;&#039;do not&#039;&#039;&#039; count and can be deployed in whatever numbers the player can put out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Defender capsule]]&#039;&#039;&lt;br /&gt;
{{:Defender capsule}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Distractor capsule]]&#039;&#039;&lt;br /&gt;
{{:Distractor capsule}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Destroyer capsule]]&#039;&#039;&lt;br /&gt;
{{:Destroyer capsule}}&lt;br /&gt;
&lt;br /&gt;
Finally, there is a special piece of equipment, requiring the [[Discharge defense]] module in an equipped armor in order to function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic electric discharge defense remote]]&#039;&#039;&lt;br /&gt;
{{:Basic electric discharge defense remote}}&lt;br /&gt;
&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=118179</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=118179"/>
		<updated>2015-03-07T18:35:23Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have five primary ways of interacting with the world:&lt;br /&gt;
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: e)&lt;br /&gt;
# Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB)&lt;br /&gt;
## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]]&lt;br /&gt;
## Removing the entity from the world, returning it to your inventory (Default: Hold RMB)&lt;br /&gt;
# Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB)&lt;br /&gt;
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)&lt;br /&gt;
# Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold f)&lt;br /&gt;
&#039;&#039;For more key-bindings, please see [[Keyboard bindings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of gameplay, starting with your first [[Iron axe]]:&lt;br /&gt;
== Tools ==&lt;br /&gt;
Removing or harvesting [[Items#Placeable_items|placeable entities]], [[Trees]], [[Iron ore|Iron Ore]], [[Copper ore|Copper Ore]],[[Raw fish]], [[Stone]] or [[Coal]] from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron axe]]&#039;&#039;&lt;br /&gt;
{{:Iron axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Steel axe]]&#039;&#039;&lt;br /&gt;
{{:Steel axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Repair pack]]&#039;&#039;&lt;br /&gt;
{{:Repair pack}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Raw fish]]&#039;&#039;&lt;br /&gt;
{{:Raw fish}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Eventually, whether in a peaceful game or not, you will need the capability to destroy the various [[Enemies]] that live on this world. This capability mostly comes in the form of [[Turrets]] for your base&#039;s defence, but personally in two broad categories for the player, more traditional weapons and [[Player#Capsules|capsules]] discussed below. To fire the main equip-able weapons, the weapon must be in your equipment bar in the bottom right corner of the screen somewhere on the top row (the first column is for [[Player#Tools|pickaxes]] and [[Player#Armor|armors]]), for the weapon to be selected with a red highlight (Default q to move the selection) and for appropriate ammunition for the weapon to be placed in the slot below it.&lt;br /&gt;
&lt;br /&gt;
If all the preparation is done, fire the weapon with your target enemy key (Default: Spacebar) or your target cursor key (Default: c). Target enemy is a &#039;&#039;somewhat safe&#039;&#039; auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as [[Trees]] and rocks that block placing things. Bear in mind that damage is calculated as a combination of weapon, ammunition and technology together.&lt;br /&gt;
&lt;br /&gt;
Each player starts with a [[Pistol]] and ten magazines of [[Regular Magazine]], which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note regarding friendly fire:&#039;&#039;&#039; Pistols and Submachine guns are perfect for in-factory combat, as they have no area effects, however all other weapons use some form of spread or explosion which will likely lead to you causing far more collateral damage than the actual alien attack could hope to. Play with your rockets outside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Pistol]]&#039;&#039;&lt;br /&gt;
{{:Pistol}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Submachine gun]]&#039;&#039;&lt;br /&gt;
{{:Submachine gun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Shotgun]]&#039;&#039;&lt;br /&gt;
{{:Shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Combat shotgun]]&#039;&#039;&lt;br /&gt;
{{:Combat shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rocket launcher]]&#039;&#039;&lt;br /&gt;
{{:Rocket launcher}}&lt;br /&gt;
&lt;br /&gt;
There is also a unique weapon, usable only in the [[Tank]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Tank#Cannon]]&#039;&#039;&lt;br /&gt;
{{:Tank#Cannon}}&lt;br /&gt;
== Armor ==&lt;br /&gt;
Once you&#039;ve faced your first proper attack, you&#039;ll quickly come to learn how much damage you can handle, which is to say not much at all. Equipping a decent set of armor is therefore a priority. There are two subcategories of armor in the game, though early in the game you only have access to simple basic armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron armor]]&#039;&#039;&lt;br /&gt;
{{:Iron armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Heavy armor]]&#039;&#039;&lt;br /&gt;
{{:Heavy armor}}&lt;br /&gt;
&lt;br /&gt;
From the mid-game onwards, you gain access to modular armors, offering higher resistances and durabilities along with the capacity to use various equipment [[Player#Modules|modules]]. To change modules equip the armor and interact (Default: RMB) to open the module grid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic modular armor]]&#039;&#039;&lt;br /&gt;
{{:Basic modular armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Power armor]]&#039;&#039;&lt;br /&gt;
{{:Power armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Power armor MK2]]&#039;&#039;&lt;br /&gt;
{{:Power armor MK2}}&lt;br /&gt;
&lt;br /&gt;
== Armor Modules ==&lt;br /&gt;
Once you have any modular armor you gain access to various general purpose enhancements, which can be free added or removed from any armor. While all of them are capable of fitting in even the [[Basic modular armor]] their usefulness greatly depends on player choice, there are no specific &#039;&#039;best&#039;&#039; modules, although some are made obsolete by later versions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic exoskeleton equipment]]&#039;&#039;&lt;br /&gt;
{{:Basic exoskeleton equipment}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Battery MK1]]&#039;&#039;&lt;br /&gt;
{{:Battery MK1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Battery MK2]]&#039;&#039;&lt;br /&gt;
{{:Battery MK2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Portable solar panel]]&#039;&#039;&lt;br /&gt;
{{:Portable solar panel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Portable fusion reactor]]&#039;&#039;&lt;br /&gt;
{{:Portable fusion reactor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Energy shield]]&#039;&#039;&lt;br /&gt;
{{:Energy shield}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Energy shield MK2]]&#039;&#039;&lt;br /&gt;
{{:Energy shield MK2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Night vision]]&#039;&#039;&lt;br /&gt;
{{:Night vision}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Personal laser defense]]&#039;&#039;&lt;br /&gt;
{{:Personal laser defense}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Discharge device]]&#039;&#039;&lt;br /&gt;
{{:Discharge defense}}&lt;br /&gt;
== Capsules ==&lt;br /&gt;
Capsules are consumable weapons systems, you pick them up from your inventory and click somewhere in the game world to throw one at that position. Early in the game, these take the form of instant effect grenades that detonate upon reaching the location they were thrown to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic grenade]]&#039;&#039;&lt;br /&gt;
{{:Basic grenade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Poison capsule]]&#039;&#039;&lt;br /&gt;
{{:Poison capsule}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Slowdown capsule]]&#039;&#039;&lt;br /&gt;
{{:Slowdown capsule}}&lt;br /&gt;
&lt;br /&gt;
With the midgame comes access to combat robot capsules, which are deployed the exact same way as previous capsules, only they deploy different forms of hovering robots, with various behaviours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follower robot count:&#039;&#039;&#039; [[Defender capsule]] and [[Destroyer capsule]] are limited in how many robots can actually be used by your [[Follower robot count]] research. Attempting to deploy more robots beyond the amount allowed will cause the oldest existing combat robot to instantly explode until the total number returns to this limit. [[Distractor capsule| Distractor capsules]] &#039;&#039;&#039;do not&#039;&#039;&#039; count and can be deployed in whatever numbers the player can put out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Defender capsule]]&#039;&#039;&lt;br /&gt;
{{:Defender capsule}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Distractor capsule]]&#039;&#039;&lt;br /&gt;
{{:Distractor capsule}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Destroyer capsule]]&#039;&#039;&lt;br /&gt;
{{:Destroyer capsule}}&lt;br /&gt;
&lt;br /&gt;
Finally, there is a special piece of equipment, requiring the [[Discharge defense]] module in an equipped armor in order to function.&lt;br /&gt;
&#039;&#039;Main article: [[Basic electric discharge defense remote]]&#039;&#039;&lt;br /&gt;
{{:Basic electric discharge defense remote}}&lt;br /&gt;
&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Discharge_defense_remote&amp;diff=118178</id>
		<title>Discharge defense remote</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Discharge_defense_remote&amp;diff=118178"/>
		<updated>2015-03-07T18:35:17Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat/sandbox&lt;br /&gt;
|input=Time, 0.5 + Electronic Circuit&lt;br /&gt;
|raw=Time, 1.8 + Iron Plate + Copper Plate, 1.5&lt;br /&gt;
|technologies=Discharge defense&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
A remote for triggering the [[Discharge defense]] weapon.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
See [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=3153 Forum article] for usage.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Discharge defense]]&lt;br /&gt;
&lt;br /&gt;
{{C|items}}&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Combat}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Destroyer_capsule&amp;diff=118177</id>
		<title>Destroyer capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Destroyer_capsule&amp;diff=118177"/>
		<updated>2015-03-07T18:31:32Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat/sandbox&lt;br /&gt;
|health=60&lt;br /&gt;
|lifespan=120&lt;br /&gt;
|damage=10 laser&lt;br /&gt;
|input=Time, 15 + Speed module + Distractor capsule, 4&lt;br /&gt;
|raw=Time, 532 + Iron Plate, 167 + Copper Plate, 221 + Steel Plate, 16 + Plastic bar, 34&lt;br /&gt;
|technologies=Combat robotics 3, 3&lt;br /&gt;
|boosttechs=Combat robot damage + Follower robot count&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
[[File:Destroyer-usage.gif|frame|right|Destroyers being spawned and following the player.]]&lt;br /&gt;
A very advanced and expensive capsule which, when used, will spawn five powerful Destroyer robots. &lt;br /&gt;
The Destroyer robots have infinite laser energy and will follow the player, attacking any enemies that come within range, until they are destroyed or their lifespans elapse.&lt;br /&gt;
To use; place the capsule in a quick-bar slot and press the corresponding quick-slot key. The capsule will fly to the position of the cursor and deploy. &lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Follower robots will only loosely follow the player and are subject to inertia. This allows the player to &#039;swing&#039; packs of Defender/Destroyer robots into enemy bases to damage enemy structures with less risk to himself. Launching [[Distractor capsule]]s into the enemy base beforehand, as well as using the speed of the [[Car]] or [[Basic exoskeleton equipment]] can further reduce damage to the player.  &lt;br /&gt;
&lt;br /&gt;
== Count Limit ==&lt;br /&gt;
[[File:Robot-Count.png|225px|thumb|right]]The maximum number of active Destroyer robots is limited by the [[Follower robot count]] research. While using follower robots, the number of robots in-use will be visible on an icon to the right of the quick-bar. Hovering over the icon with the cursor will show the types of robots and the currently researched maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Poison capsule]]&lt;br /&gt;
* [[Slowdown capsule]]&lt;br /&gt;
* [[Defender capsule]]&lt;br /&gt;
* [[Distractor capsule]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{C|Weapons}}&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Combat}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Distractor_capsule&amp;diff=118176</id>
		<title>Distractor capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Distractor_capsule&amp;diff=118176"/>
		<updated>2015-03-07T18:31:05Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat/sandbox&lt;br /&gt;
|health=90&lt;br /&gt;
|lifespan=30&lt;br /&gt;
|damage=5 laser&lt;br /&gt;
|input=Time, 15 + Advanced Circuit, 3 + Defender capsule, 4&lt;br /&gt;
|raw=Time, 110 + Iron Plate, 38 + Copper Plate, 47 + Steel Plate, 4 + Plastic bar, 6&lt;br /&gt;
|technologies=Combat robotics 2, 2&lt;br /&gt;
|boosttechs=Combat robot damage + Follower robot count&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
[[File:Distractor-usage.gif|frame|right|Distractor robots being spawned and holding position.]]&lt;br /&gt;
An advanced capsule which, when used, will spawn three Distractor robots at the players cursor. &lt;br /&gt;
Distractors have infinite laser energy and will hold their general position, attacking any enemies that come within range, until they are destroyed or their lifespans elapse. To use; place the capsule in a quick-bar slot and press the corresponding quick-slot key. The capsule will fly to the position of the cursor and deploy. &lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Distractor robots can be useful for providing temporary defense for weak or undefended areas during Biter attacks. They are also very useful for drawing the fire of enemy worms while attacking Biter bases. Simply fire one or more Distractor capsules into the midst of enemy worms and, as long as they have not already targeted the player, the worms will prioritize killing the Distractors.&lt;br /&gt;
== Count Limit ==&lt;br /&gt;
[[File:Robot-Count.png|225px|thumb|right]]Since the Distractor robot is stationary, it is unaffected by and does not count toward the [[Follower robot count]] limit imposed on other Combat Robots. The number of concurrently spawned Distractors is limited only by their lifespan, number of Defender Capsules carried, and delay in spawning.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Poison capsule]]&lt;br /&gt;
* [[Slowdown capsule]]&lt;br /&gt;
* [[Defender capsule]]&lt;br /&gt;
* [[Destroyer capsule]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{C|Weapons}}&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Combat}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Defender_capsule&amp;diff=118175</id>
		<title>Defender capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Defender_capsule&amp;diff=118175"/>
		<updated>2015-03-07T18:30:44Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat/sandbox&lt;br /&gt;
|health=60&lt;br /&gt;
|lifespan=45&lt;br /&gt;
|damage=5 physical&lt;br /&gt;
|input=Time, 8 + Iron Gear Wheel, 3 + Electronic Circuit, 2 + Piercing Rounds Magazine&lt;br /&gt;
|raw=Time, 15 + Iron Plate, 8 + Copper Plate, 8 + Steel Plate&lt;br /&gt;
|technologies=Combat robotics&lt;br /&gt;
|boosttechs=Bullet shooting speed + Bullet damage + Follower robot count&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
[[File:Defender-usage.gif|frame|right|Defender being spawned and following the player.]]&lt;br /&gt;
A basic capsule which, when used, will spawn a single Defender robot. &lt;br /&gt;
The Defender has infinite ammunition and will follow the player, attacking any enemies that come within range, until it is destroyed or its lifespan elapses. To use; place the capsule in a quick-bar slot and press the corresponding quick-slot key. The capsule will fly to the position of the cursor and deploy. &lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Follower robots will only loosely follow the player and are subject to inertia. This allows the player to &#039;swing&#039; packs of follower robots into enemy bases to damage enemy structures with less risk to himself. Launching [[Distractor capsule]]s into the enemy base, as well as using the speed of the [[Car]] or [[Basic exoskeleton equipment]] can further reduce damage to the player.  &lt;br /&gt;
&lt;br /&gt;
== Count Limit ==&lt;br /&gt;
[[File:Robot-Count.png|225px|thumb|right]]The maximum number of active Defender robots is limited by the [[Follower robot count]] research. While using follower robots, the number of robots in-use will be visible on an icon to the right of the quick-bar. Hovering over the icon with the cursor will show the types of robots and the currently researched maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Poison capsule]]&lt;br /&gt;
* [[Slowdown capsule]]&lt;br /&gt;
* [[Distractor capsule]]&lt;br /&gt;
* [[Destroyer capsule]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{C|Weapons}}&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Combat}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Slowdown_capsule&amp;diff=118174</id>
		<title>Slowdown capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Slowdown_capsule&amp;diff=118174"/>
		<updated>2015-03-07T18:18:19Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|name=Slowdown Capsule&lt;br /&gt;
|icon=slowdown-capsule&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=&lt;br /&gt;
|shootingspeed=&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition=&lt;br /&gt;
|magazinesize=&lt;br /&gt;
|recipe={{icon|coal|5|Coal}}+{{icon|steel-bar|2|Steel bar}}+{{icon|electronic-circuit|2|Electronic circuit}}+{{icon|time icon|8|time}}&lt;br /&gt;
|raw={{icon|coal|5|Coal}}+{{icon|iron-plate|2|Iron plate}}+{{icon|copper-plate|3|Copper plate}}+{{icon|steel-bar|2|Steel bar}}&lt;br /&gt;
|technologies={{icontech|military|3|Military 3}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
A basic capsule defending the player slowing [[Enemies|enemy]] movement.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|coal|5|Coal}} + {{icon|steel-bar|2|Steel bar}} + {{icon|electronic-circuit|2|Electronic circuit}} + {{icon|time icon|8|time}} =&amp;gt; {{icon|slowdown-capsule|1|Slowdown capsule}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|coal|5|Coal}} {{icon|copper-plate|3|Copper plate}} {{icon|iron-plate|2|Iron plate}} {{icon|steel-bar|2|Steel bar}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Defender capsule]]&lt;br /&gt;
* [[Poison capsule]]&lt;br /&gt;
* [[Distractor capsule]]&lt;br /&gt;
* [[Destroyer capsule]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Poison_capsule&amp;diff=118173</id>
		<title>Poison capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Poison_capsule&amp;diff=118173"/>
		<updated>2015-03-07T18:16:35Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|name=Poison Capsule&lt;br /&gt;
|icon=poison-capsule&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=&lt;br /&gt;
|shootingspeed=&lt;br /&gt;
|damage=8/s (poison)&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition=&lt;br /&gt;
|magazinesize=&lt;br /&gt;
|recipe={{icon|coal|10|Coal}}+{{icon|steel-bar|3|Steel bar}}+{{icon|electronic-circuit|3|Electronic circuit}}+{{icon|time icon|8|time}}&lt;br /&gt;
|raw={{icon|coal|10|Coal}}+{{icon|iron-plate|3|Iron plate}}+{{icon|copper-plate|4.5|Copper plate}}+{{icon|steel-bar|3|Steel bar}}&lt;br /&gt;
|technologies={{icontech|military|3|Military 3}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
[[File:Poison-usage.gif|frame|right|Poison capsule being deployed against some trees.]]&lt;br /&gt;
A basic capsule that creates a large cloud of [[Damage|poison damage]] at the target area. One of the most effective forms of clearing large numbers of [[Trees]]&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|coal|10|Coal}} + {{icon|steel-bar|3|Steel bar}} + {{icon|electronic-circuit|3|Electronic circuit}} + {{icon|time icon|8|time}} =&amp;gt; {{icon|poison-capsule|1|Poison capsule}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|coal|10|Coal}} {{icon|copper-plate|4.5|Copper plate}} {{icon|iron-plate|3|Iron plate}} {{icon|steel-bar|3|Steel bar}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage:&#039;&#039;&#039; || 8 [[Damage|poison]]/s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Defender capsule]]&lt;br /&gt;
* [[Slowdown capsule]]&lt;br /&gt;
* [[Distractor capsule]]&lt;br /&gt;
* [[Destroyer capsule]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Grenade&amp;diff=118172</id>
		<title>Grenade</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Grenade&amp;diff=118172"/>
		<updated>2015-03-07T18:15:09Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat/sandbox&lt;br /&gt;
|damage=25 Explosion&lt;br /&gt;
|input=Time, 8 + Coal, 10 + Iron Plate, 5&lt;br /&gt;
|raw=Time, 8 + Coal, 10 + Iron Plate, 5&lt;br /&gt;
|technologies=Military 2, 2&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
[[File:Grenade-usage.gif|frame|right|Player destroying a tree with the grenade]]&lt;br /&gt;
A basic explosive weapon, throwable within a short distance.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{C|Weapons}}&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Combat}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=118171</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=118171"/>
		<updated>2015-03-07T18:04:17Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have five primary ways of interacting with the world:&lt;br /&gt;
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: e)&lt;br /&gt;
# Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB)&lt;br /&gt;
## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]]&lt;br /&gt;
## Removing the entity from the world, returning it to your inventory (Default: Hold RMB)&lt;br /&gt;
# Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB)&lt;br /&gt;
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)&lt;br /&gt;
# Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold f)&lt;br /&gt;
&#039;&#039;For more key-bindings, please see [[Keyboard bindings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of gameplay, starting with your first [[Iron axe]]:&lt;br /&gt;
== Tools ==&lt;br /&gt;
Removing or harvesting [[Items#Placeable_items|placeable entities]], [[Trees]], [[Iron ore|Iron Ore]], [[Copper ore|Copper Ore]],[[Raw fish]], [[Stone]] or [[Coal]] from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron axe]]&#039;&#039;&lt;br /&gt;
{{:Iron axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Steel axe]]&#039;&#039;&lt;br /&gt;
{{:Steel axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Repair pack]]&#039;&#039;&lt;br /&gt;
{{:Repair pack}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Raw fish]]&#039;&#039;&lt;br /&gt;
{{:Raw fish}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Eventually, whether in a peaceful game or not, you will need the capability to destroy the various [[Enemies]] that live on this world. This capability mostly comes in the form of [[Turrets]] for your base&#039;s defence, but personally in two broad categories for the player, more traditional weapons and [[Player#Capsules|capsules]] discussed below. To fire the main equip-able weapons, the weapon must be in your equipment bar in the bottom right corner of the screen somewhere on the top row (the first column is for [[Player#Tools|pickaxes]] and [[Player#Armor|armors]]), for the weapon to be selected with a red highlight (Default q to move the selection) and for appropriate ammunition for the weapon to be placed in the slot below it.&lt;br /&gt;
&lt;br /&gt;
If all the preparation is done, fire the weapon with your target enemy key (Default: Spacebar) or your target cursor key (Default: c). Target enemy is a &#039;&#039;somewhat safe&#039;&#039; auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as [[Trees]] and rocks that block placing things. Bear in mind that damage is calculated as a combination of weapon, ammunition and technology together.&lt;br /&gt;
&lt;br /&gt;
Each player starts with a [[Pistol]] and ten magazines of [[Regular Magazine]], which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note regarding friendly fire:&#039;&#039;&#039; Pistols and Submachine guns are perfect for in-factory combat, as they have no area effects, however all other weapons use some form of spread or explosion which will likely lead to you causing far more collateral damage than the actual alien attack could hope to. Play with your rockets outside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Pistol]]&#039;&#039;&lt;br /&gt;
{{:Pistol}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Submachine gun]]&#039;&#039;&lt;br /&gt;
{{:Submachine gun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Shotgun]]&#039;&#039;&lt;br /&gt;
{{:Shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Combat shotgun]]&#039;&#039;&lt;br /&gt;
{{:Combat shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rocket launcher]]&#039;&#039;&lt;br /&gt;
{{:Rocket launcher}}&lt;br /&gt;
&lt;br /&gt;
There is also a unique weapon, usable only in the [[Tank]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Tank#Cannon]]&#039;&#039;&lt;br /&gt;
{{:Tank#Cannon}}&lt;br /&gt;
== Armor ==&lt;br /&gt;
Once you&#039;ve faced your first proper attack, you&#039;ll quickly come to learn how much damage you can handle, which is to say not much at all. Equipping a decent set of armor is therefore a priority. There are two subcategories of armor in the game, though early in the game you only have access to simple basic armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron armor]]&#039;&#039;&lt;br /&gt;
{{:Iron armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Heavy armor]]&#039;&#039;&lt;br /&gt;
{{:Heavy armor}}&lt;br /&gt;
&lt;br /&gt;
From the mid-game onwards, you gain access to modular armors, offering higher resistances and durabilities along with the capacity to use various equipment [[Player#Modules|modules]]. To change modules equip the armor and interact (Default: RMB) to open the module grid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic modular armor]]&#039;&#039;&lt;br /&gt;
{{:Basic modular armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Power armor]]&#039;&#039;&lt;br /&gt;
{{:Power armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Power armor MK2]]&#039;&#039;&lt;br /&gt;
{{:Power armor MK2}}&lt;br /&gt;
&lt;br /&gt;
== Armor Modules ==&lt;br /&gt;
Once you have any modular armor you gain access to various general purpose enhancements, which can be free added or removed from any armor. While all of them are capable of fitting in even the [[Basic modular armor]] their usefulness greatly depends on player choice, there are no specific &#039;&#039;best&#039;&#039; modules, although some are made obsolete by later versions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic exoskeleton equipment]]&#039;&#039;&lt;br /&gt;
{{:Basic exoskeleton equipment}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Battery MK1]]&#039;&#039;&lt;br /&gt;
{{:Battery MK1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Battery MK2]]&#039;&#039;&lt;br /&gt;
{{:Battery MK2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Portable solar panel]]&#039;&#039;&lt;br /&gt;
{{:Portable solar panel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Portable fusion reactor]]&#039;&#039;&lt;br /&gt;
{{:Portable fusion reactor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Energy shield]]&#039;&#039;&lt;br /&gt;
{{:Energy shield}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Energy shield MK2]]&#039;&#039;&lt;br /&gt;
{{:Energy shield MK2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Night vision]]&#039;&#039;&lt;br /&gt;
{{:Night vision}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Personal laser defense]]&#039;&#039;&lt;br /&gt;
{{:Personal laser defense}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Discharge device]]&#039;&#039;&lt;br /&gt;
{{:Discharge defense}}&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=118170</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=118170"/>
		<updated>2015-03-07T18:03:20Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have five primary ways of interacting with the world:&lt;br /&gt;
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: e)&lt;br /&gt;
# Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB)&lt;br /&gt;
## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]]&lt;br /&gt;
## Removing the entity from the world, returning it to your inventory (Default: Hold RMB)&lt;br /&gt;
# Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB)&lt;br /&gt;
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)&lt;br /&gt;
# Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold f)&lt;br /&gt;
&#039;&#039;For more key-bindings, please see [[Keyboard bindings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of gameplay, starting with your first [[Iron axe]]:&lt;br /&gt;
== Tools ==&lt;br /&gt;
Removing or harvesting [[Items#Placeable_items|placeable entities]], [[Trees]], [[Iron ore|Iron Ore]], [[Copper ore|Copper Ore]],[[Raw fish]], [[Stone]] or [[Coal]] from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron axe]]&#039;&#039;&lt;br /&gt;
{{:Iron axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Steel axe]]&#039;&#039;&lt;br /&gt;
{{:Steel axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Repair pack]]&#039;&#039;&lt;br /&gt;
{{:Repair pack}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Raw fish]]&#039;&#039;&lt;br /&gt;
{{:Raw fish}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Eventually, whether in a peaceful game or not, you will need the capability to destroy the various [[Enemies]] that live on this world. This capability mostly comes in the form of [[Turrets]] for your base&#039;s defence, but personally in two broad categories for the player, more traditional weapons and [[Player#Capsules|capsules]] discussed below. To fire the main equip-able weapons, the weapon must be in your equipment bar in the bottom right corner of the screen somewhere on the top row (the first column is for [[Player#Tools|pickaxes]] and [[Player#Armor|armors]]), for the weapon to be selected with a red highlight (Default q to move the selection) and for appropriate ammunition for the weapon to be placed in the slot below it.&lt;br /&gt;
&lt;br /&gt;
If all the preparation is done, fire the weapon with your target enemy key (Default: Spacebar) or your target cursor key (Default: c). Target enemy is a &#039;&#039;somewhat safe&#039;&#039; auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as [[Trees]] and rocks that block placing things. Bear in mind that damage is calculated as a combination of weapon, ammunition and technology together.&lt;br /&gt;
&lt;br /&gt;
Each player starts with a [[Pistol]] and ten magazines of [[Regular Magazine]], which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note regarding friendly fire:&#039;&#039;&#039; Pistols and Submachine guns are perfect for in-factory combat, as they have no area effects, however all other weapons use some form of spread or explosion which will likely lead to you causing far more collateral damage than the actual alien attack could hope to. Play with your rockets outside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Pistol]]&#039;&#039;&lt;br /&gt;
{{:Pistol}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Submachine gun]]&#039;&#039;&lt;br /&gt;
{{:Submachine gun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Shotgun]]&#039;&#039;&lt;br /&gt;
{{:Shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Combat shotgun]]&#039;&#039;&lt;br /&gt;
{{:Combat shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rocket launcher]]&#039;&#039;&lt;br /&gt;
{{:Rocket launcher}}&lt;br /&gt;
&lt;br /&gt;
There is also a unique weapon, usable only in the [[Tank]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Tank#Cannon]]&#039;&#039;&lt;br /&gt;
{{:Tank#Cannon}}&lt;br /&gt;
== Armor ==&lt;br /&gt;
Once you&#039;ve faced your first proper attack, you&#039;ll quickly come to learn how much damage you can handle, which is to say not much at all. Equipping a decent set of armor is therefore a priority. There are two subcategories of armor in the game, though early in the game you only have access to simple basic armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron armor]]&#039;&#039;&lt;br /&gt;
{{:Iron armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Heavy armor]]&#039;&#039;&lt;br /&gt;
{{:Heavy armor}}&lt;br /&gt;
&lt;br /&gt;
From the mid-game onwards, you gain access to modular armors, offering higher resistances and durabilities along with the capacity to use various equipment [[Player#Modules|modules]]. To change modules equip the armor and interact (Default: RMB) to open the module grid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic modular armor]]&#039;&#039;&lt;br /&gt;
{{:Basic modular armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Power armor]]&#039;&#039;&lt;br /&gt;
{{:Power armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Power armor MK2]]&#039;&#039;&lt;br /&gt;
{{:Power armor MK2}}&lt;br /&gt;
&lt;br /&gt;
== Armor Modules ==&lt;br /&gt;
Once you have any modular armor you gain access to various general purpose enhancements, which can be free added or removed from any armor. While all of them are capable of fitting in even the [[Basic modular armor]] their usefulness greatly depends on player choice, there are no specific &#039;&#039;best&#039;&#039; modules, although some are made obsolete by later versions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic exoskeleton equipment]]&#039;&#039;&lt;br /&gt;
{{:Basic exoskeleton equipment}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Battery MK1]]&#039;&#039;&lt;br /&gt;
{{:Battery MK1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Battery MK2]]&#039;&#039;&lt;br /&gt;
{{:Battery MK2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Portable solar panel]]&#039;&#039;&lt;br /&gt;
{{:Portable solar panel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Portable fusion reactor]]&#039;&#039;&lt;br /&gt;
{{:Portable fusion reactor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Energy shield]]&#039;&#039;&lt;br /&gt;
{{:Energy shield}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Energy shield MK2]]&#039;&#039;&lt;br /&gt;
{{:Energy shield MK2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Night vision]]&#039;&#039;&lt;br /&gt;
{{:Night vision}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Personal laser defense]]&#039;&#039;&lt;br /&gt;
{{:Personal laser defense}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Discharge device]]&#039;&#039;&lt;br /&gt;
{{:Discharge device}}&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Discharge_defense&amp;diff=118169</id>
		<title>Discharge defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Discharge_defense&amp;diff=118169"/>
		<updated>2015-03-07T18:03:11Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The [[Discharge defense]] provides an emergency self defense system. It attacks all enemies in a given radius with a good [[Damage]], but needs to be manually triggered by a [[Basic electric discharge defense remote]].&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
See [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=3153 Forum article] for usage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|20|Steel bar}} + {{icon|laser-turret|10|Laser turret}} + {{icon|processing-unit|5|Processing unit}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|discharge-defense|1|Discharge defense}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|312.5|Copper plate}} {{icon|iron-plate|275|Iron plate}} {{icon|steel-bar|70|Steel bar}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage:&#039;&#039;&#039; || 30 [[Damage|laser]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; || 3x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Basic electric discharge defense remote]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Personal_laser_defense&amp;diff=118168</id>
		<title>Personal laser defense</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Personal_laser_defense&amp;diff=118168"/>
		<updated>2015-03-07T18:02:49Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The [[Personal laser defense]] provides a basic laser defense system for your character.&lt;br /&gt;
&lt;br /&gt;
Automatically targets and fires at nearby [[Enemies]] and unlike hand-held weapons, doesn&#039;t slow the user down when attacking. Note that it consumes power after it fires (to recharge), so it doesn&#039;t necessarily need [[Battery|batteries]].&lt;br /&gt;
&lt;br /&gt;
Damage and attack speed are comparable to that of a [[Laser turret]] and probably benefit from upgrades for laser turrets.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|5|Steel bar}} + {{icon|laser-turret|5|Laser turret}} + {{icon|processing-unit|1|Processing Unit}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|laser-defense|1|Personal laser defense}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|85|Copper plate}} {{icon|iron-plate|100|Iron plate}} {{icon|steel-bar|30|Steel bar}} &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage:&#039;&#039;&#039; || 5 [[Damage|laser]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; || 2x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also == &lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Discharge defense]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=118167</id>
		<title>Nightvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=118167"/>
		<updated>2015-03-07T18:02:11Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
[[File:night-vision-example-1.png|thumb|256px|Visibility at night.]]&lt;br /&gt;
&lt;br /&gt;
Having [[Night vision]] in your [[Modular armor|armor]] during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions.&lt;br /&gt;
&lt;br /&gt;
The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|10|Steel bar}} + {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|night-vision|1|Night vision}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|40|Copper plate}} {{icon|iron-plate|20|Iron plate}} {{icon|steel-bar|10|Steel bar}} &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grid size:&#039;&#039;&#039; || 3 x 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=118166</id>
		<title>Nightvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=118166"/>
		<updated>2015-03-07T18:01:17Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
[[File:night-vision-example-1.png|thumb|256px|Visibility at night.]]&lt;br /&gt;
&lt;br /&gt;
Having [[Night vision]] in your [[Modular armor|armor]] during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions.&lt;br /&gt;
&lt;br /&gt;
The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.&lt;br /&gt;
&amp;lt;/onlyinclude&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|10|Steel bar}} + {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|night-vision|1|Night vision}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|40|Copper plate}} {{icon|iron-plate|20|Iron plate}} {{icon|steel-bar|10|Steel bar}} &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grid size:&#039;&#039;&#039; || 3 x 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Energy_shield_MK2&amp;diff=118165</id>
		<title>Energy shield MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Energy_shield_MK2&amp;diff=118165"/>
		<updated>2015-03-07T17:58:52Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The [[Energy shield MK2]] generates a stronger protective shield around your character, absorbing a medium amount of [[Damage]].&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=1943&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|energy-shield|10|Energy shield}} + {{icon|processing-unit|10|Processing unit}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|energy-shield-mk2|1|Energy shield MK2}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|2.9k|Copper plate}} {{icon|iron-plate|1.5k|Iron plate}} {{icon|steel-bar|100|Steel bar}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield:&#039;&#039;&#039; || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy per unit:&#039;&#039;&#039; || 30 J&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recharge speed:&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; || 2x2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Energy shield]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Energy_shield&amp;diff=118164</id>
		<title>Energy shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Energy_shield&amp;diff=118164"/>
		<updated>2015-03-07T17:58:00Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The [[Energy shield]] generates a basic protective shield around your character, absorbing a small amount of [[Damage]].&lt;br /&gt;
&lt;br /&gt;
The shield is effectively an extension of hp and has to be brought to 0 for the character to suffer any actual hp damage. Like actual hp, it benefits from your armor. Obsolete with [[Energy shield MK2]]&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=1943&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|10|Steel bar}} + {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|energy-shield|1|Energy shield}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|237.5|Copper plate}} {{icon|iron-plate|125|Iron plate}} {{icon|steel-bar|10|Steel bar}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield:&#039;&#039;&#039; || 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Energy per unit:&#039;&#039;&#039; || 20 J&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recharge speed:&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; || 2x2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Energy shield MK2]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Portable_fission_reactor&amp;diff=118163</id>
		<title>Portable fission reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Portable_fission_reactor&amp;diff=118163"/>
		<updated>2015-03-07T17:56:13Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The [[Portable fusion reactor]] is cutting edge technology to improve functionality of your [[Modular armor]] suit. It provides a large amount of energy (750 W) for usage of personal weapon systems.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|alien-artifact|30|Alien artifact}} + {{icon|processing-unit|100|Processing unit}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|portable-fusion-reactor|1|Portable fusion reactor}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|5.7k|Copper plate}} {{icon|iron-plate|3k|Iron plate}} {{icon|alien-artifact|30|Alien artifact}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max output:&#039;&#039;&#039; || 750 W&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Req. technology:&#039;&#039;&#039; || {{icontech|portable-fusion-reactor||Portable fusion reactor (research)}} [[Portable fusion reactor (research)|Portable fusion reactor]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; || 4x4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Portable solar panel]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Portable_solar_panel&amp;diff=118162</id>
		<title>Portable solar panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Portable_solar_panel&amp;diff=118162"/>
		<updated>2015-03-07T17:54:59Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The [[Portable solar panel]] is the basic power generating unit for [[Modular armor]]. It provides only a small amount of power usable only for small assistance [[Modular armor|modules]].&lt;br /&gt;
&lt;br /&gt;
Can be used to recharge [[Energy shield]]s out of combat, but is nearly useless for [[Personal laser defense]] or [[Basic exoskeleton equipment]], even with a large number of [[Battery|Batteries]]. Rendered obsolete with [[Portable fusion reactor]] in larger grids.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|5|Steel bar}} + {{icon|solar-panel|5|Solar panel}} + {{icon|processing-unit|1|processing unit|Processing unit}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|portable-solar-panel|1|Portable solar panel}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|?|Copper plate}} {{icon|iron-plate|?|Iron plate}} {{icon|steel-bar|30|Steel bar}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max output:&#039;&#039;&#039; || 10 W&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; || 1x1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Portable fusion reactor]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Personal_battery_MK2&amp;diff=118161</id>
		<title>Personal battery MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Personal_battery_MK2&amp;diff=118161"/>
		<updated>2015-03-07T17:53:19Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The [[Battery MK2]] provides 5kJ power storage for your [[Modular armor]].&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|battery-equipment|10|Battery MK1}} + {{icon|processing-unit|20|Processing unit}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|battery-mk2|1|Battery MK2}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|time icon|110|time}} {{icon|steel-bar|100|Steel bar}} {{icon|processing-unit|20|Processing unit}} {{icon|battery|50|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Capacity:&#039;&#039;&#039; || 5 kJ&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Req. technology:&#039;&#039;&#039; || {{icontech|battery-mk2||Battery equipment MK2}} [[Battery equipment MK2]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; || 2x2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Battery]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Personal_battery&amp;diff=118160</id>
		<title>Personal battery</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Personal_battery&amp;diff=118160"/>
		<updated>2015-03-07T17:52:21Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&#039;&#039;This article is about the [[Battery]] as modular armor equipment. For the intermediate product, see [[Battery]]. For the technology, see [[Battery (research)|Battery]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The [[Battery MK1]] (&#039;&#039;ingame only named Battery&#039;&#039;) provides a basic power storage for your [[Modular armor]]. Obsolete with [[Battery MK2]]&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|10|Steel bar}} + {{icon|battery|5|Battery}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|battery-equipment|1|Battery MK1}}&lt;br /&gt;
|-&lt;br /&gt;
{{{| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|3.8k|Copper plate}} {{icon|iron-plate|2k|Iron plate}} {{icon|steel-bar|100|Steel bar}}&lt;br /&gt;
|-}}}&lt;br /&gt;
| &#039;&#039;&#039;Capacity:&#039;&#039;&#039; || 1 kJ&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Req. technology:&#039;&#039;&#039; || {{icontech|battery-equipment||Battery equipment}} [[Battery equipment]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; || 1x2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Battery]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Exoskeleton&amp;diff=118159</id>
		<title>Exoskeleton</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Exoskeleton&amp;diff=118159"/>
		<updated>2015-03-07T17:50:36Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The [[Basic exoskeleton equipment]] enhances the movement speed (by 30%) of your character when inserted in a [[Modular armor]].&lt;br /&gt;
It consumes 200W (200J/s) of power when used and will not work if power is not provided.&lt;br /&gt;
It occupies a 2x4 (tall rectangle) in the modular armor.&lt;br /&gt;
It is possible to use multiple exoskeletons in modular armor, and the speed bonus will stack additively.  There is no speed limit, it is limited only by the amount of room available in your armor.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|20|Steel bar}} + {{icon|processing-unit|10|Processing unit}} + {{icon|electric-engine-unit|30|Electric engine unit}} + {{icon|time icon|10|time}} =&amp;gt; {{icon|basic-exoskeleton-equipment|1|Basic exoskeleton equipment}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|475|Copper plate}} {{icon|iron-plate|310|Iron plate}} {{icon|steel-bar|20|Steel bar}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Movement bonus:&#039;&#039;&#039; || 30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Use:&#039;&#039;&#039; || 200 Watts&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; || 2x4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=118156</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=118156"/>
		<updated>2015-03-07T17:38:28Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have five primary ways of interacting with the world:&lt;br /&gt;
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: e)&lt;br /&gt;
# Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB)&lt;br /&gt;
## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]]&lt;br /&gt;
## Removing the entity from the world, returning it to your inventory (Default: Hold RMB)&lt;br /&gt;
# Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB)&lt;br /&gt;
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)&lt;br /&gt;
# Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold f)&lt;br /&gt;
&#039;&#039;For more key-bindings, please see [[Keyboard bindings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of gameplay, starting with your first [[Iron axe]]:&lt;br /&gt;
== Tools ==&lt;br /&gt;
Removing or harvesting [[Items#Placeable_items|placeable entities]], [[Trees]], [[Iron ore|Iron Ore]], [[Copper ore|Copper Ore]],[[Raw fish]], [[Stone]] or [[Coal]] from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron axe]]&#039;&#039;&lt;br /&gt;
{{:Iron axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Steel axe]]&#039;&#039;&lt;br /&gt;
{{:Steel axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Repair pack]]&#039;&#039;&lt;br /&gt;
{{:Repair pack}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Raw fish]]&#039;&#039;&lt;br /&gt;
{{:Raw fish}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Eventually, whether in a peaceful game or not, you will need the capability to destroy the various [[Enemies]] that live on this world. This capability mostly comes in the form of [[Turrets]] for your base&#039;s defence, but personally in two broad categories for the player, more traditional weapons and [[Player#Capsules|capsules]] discussed below. To fire the main equip-able weapons, the weapon must be in your equipment bar in the bottom right corner of the screen somewhere on the top row (the first column is for [[Player#Tools|pickaxes]] and [[Player#Armor|armors]]), for the weapon to be selected with a red highlight (Default q to move the selection) and for appropriate ammunition for the weapon to be placed in the slot below it.&lt;br /&gt;
&lt;br /&gt;
If all the preparation is done, fire the weapon with your target enemy key (Default: Spacebar) or your target cursor key (Default: c). Target enemy is a &#039;&#039;somewhat safe&#039;&#039; auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as [[Trees]] and rocks that block placing things. Bear in mind that damage is calculated as a combination of weapon, ammunition and technology together.&lt;br /&gt;
&lt;br /&gt;
Each player starts with a [[Pistol]] and ten magazines of [[Regular Magazine]], which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note regarding friendly fire:&#039;&#039;&#039; Pistols and Submachine guns are perfect for in-factory combat, as they have no area effects, however all other weapons use some form of spread or explosion which will likely lead to you causing far more collateral damage than the actual alien attack could hope to. Play with your rockets outside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Pistol]]&#039;&#039;&lt;br /&gt;
{{:Pistol}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Submachine gun]]&#039;&#039;&lt;br /&gt;
{{:Submachine gun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Shotgun]]&#039;&#039;&lt;br /&gt;
{{:Shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Combat shotgun]]&#039;&#039;&lt;br /&gt;
{{:Combat shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rocket launcher]]&#039;&#039;&lt;br /&gt;
{{:Rocket launcher}}&lt;br /&gt;
&lt;br /&gt;
There is also a unique weapon, usable only in the [[Tank]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Tank#Cannon]]&#039;&#039;&lt;br /&gt;
{{:Tank#Cannon}}&lt;br /&gt;
== Armor ==&lt;br /&gt;
Once you&#039;ve faced your first proper attack, you&#039;ll quickly come to learn how much damage you can handle, which is to say not much at all. Equipping a decent set of armor is therefore a priority. There are two subcategories of armor in the game, though early in the game you only have access to simple basic armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron armor]]&#039;&#039;&lt;br /&gt;
{{:Iron armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Heavy armor]]&#039;&#039;&lt;br /&gt;
{{:Heavy armor}}&lt;br /&gt;
&lt;br /&gt;
From the mid-game onwards, you gain access to modular armors, offering higher resistances and durabilities along with the capacity to use various equipment [[Player#Modules|modules]]. To change modules equip the armor and interact (Default: RMB) to open the module grid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Basic modular armor]]&#039;&#039;&lt;br /&gt;
{{:Basic modular armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Power armor]]&#039;&#039;&lt;br /&gt;
{{:Power armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Power armor MK2]]&#039;&#039;&lt;br /&gt;
{{:Power armor MK2}}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_armor_MK2&amp;diff=118155</id>
		<title>Power armor MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_armor_MK2&amp;diff=118155"/>
		<updated>2015-03-07T17:35:54Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat/sandbox2&lt;br /&gt;
|resistance=10/40 + 20/50 + 10/40&lt;br /&gt;
|durability=20000&lt;br /&gt;
|gridsize=10&lt;br /&gt;
|input=Time, 25 + Speed module 3, 5 + Efficiency module 3, 5 + Steel Plate, 50 + Alien artifact, 50 + Processing Unit, 200&lt;br /&gt;
|raw=Time, 19300 + Iron Plate, 3250 + Copper Plate, 7225 + Steel Plate, 50 + Alien artifact, 60 + Plastic bar, 2350 + Processing Unit, 475&lt;br /&gt;
|technologies=Power armor 2&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
Strongest armor in the game, provides excellent resistance and 10 by 10 grid for modules.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Combat}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_armor&amp;diff=118154</id>
		<title>Power armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_armor&amp;diff=118154"/>
		<updated>2015-03-07T17:34:51Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat/sandbox2&lt;br /&gt;
|resistance=7/30 + 15/30 + 8/30&lt;br /&gt;
|durability=15000&lt;br /&gt;
|gridsize=7&lt;br /&gt;
|input=Time, 20 + Steel Plate, 100 + Alien artifact, 10 + Processing Unit, 100 + Electric engine unit, 30&lt;br /&gt;
|raw=Time, 1278 + Iron Plate, 300 + Copper Plate, 90 + Steel Plate, 100 + Alien artifact, 10 + Processing Unit, 100&lt;br /&gt;
|technologies=Power armor&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
An advanced armor providing access to modular enhancements. Provides a 7 by 7 grid.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Equipment]] [[Category:Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Modular_armor&amp;diff=118153</id>
		<title>Modular armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Modular_armor&amp;diff=118153"/>
		<updated>2015-03-07T17:34:16Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat/sandbox2&lt;br /&gt;
|resistance=5/30 + 10/30 + 6/30&lt;br /&gt;
|durability=10000&lt;br /&gt;
|gridsize=5&lt;br /&gt;
|input=Time, 15 + Steel Plate, 50 + Advanced Circuit, 30 + Processing Unit, 5&lt;br /&gt;
|raw=Time, 360 + Iron Plate, 60 + Copper Plate, 150 + Steel Plate, 50 + Plastic bar, 60 + Processing Unit, 5&lt;br /&gt;
|technologies=Armor crafting 3&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The most basic armor providing access to modular enhancements. Provides a 5 by 5 grid for modules.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Combat}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Heavy_armor&amp;diff=118152</id>
		<title>Heavy armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Heavy_armor&amp;diff=118152"/>
		<updated>2015-03-07T17:30:00Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|name=Heavy Armor&lt;br /&gt;
|icon=heavy-armor&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=Acid: 5/30%&amp;lt;br/&amp;gt;Explosion: 10/30%&amp;lt;br/&amp;gt;Physical: 6/30%&lt;br /&gt;
|durability=5000&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=&lt;br /&gt;
|shootingspeed=&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition=&lt;br /&gt;
|magazinesize=&lt;br /&gt;
|recipe={{icon|copper-plate|100|Copper plate}}+{{icon|steel-bar|50|Steel bar}}+{{icon|time icon|8|Time}}&lt;br /&gt;
|raw={{icon|copper-plate|100|Copper plate}}+{{icon|steel-bar|50|Steel bar}}&lt;br /&gt;
|technologies={{icontech|armor-making|2|Armor crafting 2}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-1||Assembling machine 1}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
Early to mid game armor, still easy to obtain and affords adequate protection with no worms present.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|copper-plate|100|Copper plate}} + {{icon|steel-bar|50|Steel bar}} + {{icon|time icon|8|time}} =&amp;gt; {{icon|heavy-armor|1|Heavy armor}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistances:&#039;&#039;&#039; || Acid: 5/30%&lt;br /&gt;
&lt;br /&gt;
Explosion: 10/30%&lt;br /&gt;
&lt;br /&gt;
Physical: 6/30%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Durability:&#039;&#039;&#039; || 5000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]] [[Category: Weapons]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Light_armor&amp;diff=118151</id>
		<title>Light armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Light_armor&amp;diff=118151"/>
		<updated>2015-03-07T17:28:06Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|name=Iron Armor&lt;br /&gt;
|icon=basic-armor&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=Acid: 3/30%&amp;lt;br/&amp;gt;Explosion: 2/20%&amp;lt;br/&amp;gt;Physical: 3/20%&lt;br /&gt;
|durability=1000&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=&lt;br /&gt;
|shootingspeed=&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition=&lt;br /&gt;
|magazinesize=&lt;br /&gt;
|recipe={{icon|iron-plate|40|Iron plate}}+{{icon|time icon|3|Time}}&lt;br /&gt;
|raw={{icon|iron-plate|40|Iron plate}}&lt;br /&gt;
|technologies={{icontech|armor-making||Armor crafting}}&lt;br /&gt;
|boosttechs=&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-1||Assembling machine 1}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The first armor most players will craft, provides basic protection against small biters and spitters.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|40|Iron plate}} + {{icon|time icon|3|time}} =&amp;gt; {{icon|basic-armor|1|Iron armor}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistances:&#039;&#039;&#039; || Acid: 3/30%&lt;br /&gt;
Explosion: 2/20%&lt;br /&gt;
&lt;br /&gt;
Physical: 3/20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Durability:&#039;&#039;&#039; || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Equipment]] [[Category: Weapons]] [[Category:Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=118150</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=118150"/>
		<updated>2015-03-07T17:04:45Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have five primary ways of interacting with the world:&lt;br /&gt;
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: e)&lt;br /&gt;
# Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB)&lt;br /&gt;
## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]]&lt;br /&gt;
## Removing the entity from the world, returning it to your inventory (Default: Hold RMB)&lt;br /&gt;
# Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB)&lt;br /&gt;
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)&lt;br /&gt;
# Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold f)&lt;br /&gt;
&#039;&#039;For more key-bindings, please see [[Keyboard bindings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of gameplay, starting with your first [[Iron axe]]:&lt;br /&gt;
== Tools ==&lt;br /&gt;
Removing or harvesting [[Items#Placeable_items|placeable entities]], [[Trees]], [[Iron ore|Iron Ore]], [[Copper ore|Copper Ore]],[[Raw fish]], [[Stone]] or [[Coal]] from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron axe]]&#039;&#039;&lt;br /&gt;
{{:Iron axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Steel axe]]&#039;&#039;&lt;br /&gt;
{{:Steel axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Repair pack]]&#039;&#039;&lt;br /&gt;
{{:Repair pack}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Raw fish]]&#039;&#039;&lt;br /&gt;
{{:Raw fish}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
Eventually, whether in a peaceful game or not, you will need the capability to destroy the various [[Enemies]] that live on this world. This capability mostly comes in the form of [[Turrets]] for your base&#039;s defence, but personally in two broad categories for the player, more traditional weapons and [[Player#Capsules|capsules]] discussed below. To fire the main equip-able weapons, the weapon must be in your equipment bar in the bottom right corner of the screen somewhere on the top row (the first column is for [[Player#Tools|pickaxes]] and [[Player#Armor|armors]]), for the weapon to be selected with a red highlight (Default q to move the selection) and for appropriate ammunition for the weapon to be placed in the slot below it.&lt;br /&gt;
&lt;br /&gt;
If all the preparation is done, fire the weapon with your target enemy key (Default: Spacebar) or your target cursor key (Default: c). Target enemy is a &#039;&#039;somewhat safe&#039;&#039; auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as [[Trees]] and rocks that block placing things.&lt;br /&gt;
&lt;br /&gt;
Each player starts with a [[Pistol]] and ten magazines of [[Regular Magazine]], which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note regarding friendly fire:&#039;&#039;&#039; Pistols and Submachine guns are perfect for in-factory combat, as they have no area effects, however all other weapons use some form of spread or explosion which will likely lead to you causing far more collateral damage than the actual alien attack could hope to. Play with your rockets outside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Pistol]]&#039;&#039;&lt;br /&gt;
{{:Pistol}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Submachine gun]]&#039;&#039;&lt;br /&gt;
{{:Submachine gun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Shotgun]]&#039;&#039;&lt;br /&gt;
{{:Shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Combat shotgun]]&#039;&#039;&lt;br /&gt;
{{:Combat shotgun}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Rocket launcher]]&#039;&#039;&lt;br /&gt;
{{:Rocket launcher}}&lt;br /&gt;
&lt;br /&gt;
There is also a unique weapon, usable only in the [[Tank]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Tank#Cannon]]&#039;&#039;&lt;br /&gt;
{{:Tank#Cannon}}&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Flamethrower&amp;diff=118149</id>
		<title>Flamethrower</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Flamethrower&amp;diff=118149"/>
		<updated>2015-03-07T16:25:46Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat/sandbox&lt;br /&gt;
|range=15&lt;br /&gt;
|shootingspeed=30&lt;br /&gt;
|ammunition=Flamethrower Ammo&lt;br /&gt;
|magazinesize=100&lt;br /&gt;
|input=Time, 10 + Steel Plate, 5 + Iron Gear Wheel, 10&lt;br /&gt;
|raw=Time, 15 + Iron Plate, 20 + Steel Plate, 5&lt;br /&gt;
|technologies=Flame thrower&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The flamethrower is an advanced weapon best used against hordes of enemies or trees. It has a decent damage and also an area of effect damaging multiple [[Enemies]] at once. It requires [[Flamethrower ammo]] to function.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{C|Weapons}}&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Combat}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_launcher&amp;diff=118148</id>
		<title>Rocket launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_launcher&amp;diff=118148"/>
		<updated>2015-03-07T16:25:24Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Rocket Launcher&lt;br /&gt;
|icon=rocket-launcher&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=22&lt;br /&gt;
|shootingspeed=1&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition={{icon|rocket||Rocket}} {{icon|explosive-rocket||Explosive rocket}}&lt;br /&gt;
|magazinesize=1&lt;br /&gt;
|recipe={{icon|iron-plate|5|Iron plate}}+{{icon|iron-gear-wheel|5|Iron gear wheel}}+{{icon|electronic-circuit|5|Electronic circuit}}+{{icon|time icon|5|Time}}&lt;br /&gt;
|raw={{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|7.5|Copper plate}}&lt;br /&gt;
|technologies={{icontech|rocketry||Rocketry}}&lt;br /&gt;
|boosttechs={{icontech|rocket-damage||Rocket damage}} {{icontech|rocket-speed||Rocket shooting speed}}&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The rocket launcher is a fabulous weapon against [[Enemies|enemy bases]]. It has long range and high damage, but as the ammo is very expensive and you should check twice if you use it against [[Enemies|enemy creatures]]. Rockets deal AOE damage to everything in blast radius.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|5|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|5|time}} =&amp;gt; {{icon|rocket-launcher|1|Rocket launcher}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|20|Iron plate}} + {{icon|copper-plate|7.5|Copper plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed:&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range: || 22&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition: || {{icon|rocket||Rocket}} {{icon|explosive-rocket||Explosive rocket}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Combat_shotgun&amp;diff=118147</id>
		<title>Combat shotgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Combat_shotgun&amp;diff=118147"/>
		<updated>2015-03-07T16:24:16Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat/sandbox&lt;br /&gt;
|range=20&lt;br /&gt;
|shootingspeed=2&lt;br /&gt;
|damagebonus=20&lt;br /&gt;
|ammunition=Shotgun shells + Piercing shotgun shells&lt;br /&gt;
|magazinesize=10&lt;br /&gt;
|input=Time, 8 + Wood, 10 + Copper Plate, 10 + Steel Plate, 15 + Iron Gear Wheel, 5&lt;br /&gt;
|raw=Time, 13 + Raw wood, 5 + Iron Plate, 10 + Copper Plate, 10 + Steel Plate, 15&lt;br /&gt;
|technologies=Military 3, 3&lt;br /&gt;
|boosttechs=Shotgun shell damage + Shotgun shell shooting speed&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
An advanced shotgun with good range and damage but low cadence. &lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{C|Weapons}}&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Combat}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Shotgun&amp;diff=118146</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Shotgun&amp;diff=118146"/>
		<updated>2015-03-07T16:23:29Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat/sandbox2&lt;br /&gt;
|range=20&lt;br /&gt;
|shootingspeed=1&lt;br /&gt;
|ammunition=Shotgun shells + Piercing shotgun shells&lt;br /&gt;
|magazinesize=10&lt;br /&gt;
|input=Time, 4 + Wood, 5 + Iron Plate, 15 + Copper Plate, 10 + Iron Gear Wheel, 5&lt;br /&gt;
|raw=Time, 12.5 + Raw wood, 2.5 + Iron Plate, 25 + Copper Plate, 10&lt;br /&gt;
|technologies=Military&lt;br /&gt;
|boosttechs=Shotgun shell damage + Shotgun shell shooting speed&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
A basic but powerful weapon with good range and damage but low cadence. Fires in spread pattern.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|wood|5|Wood}} + {{icon|copper-plate|10|Copper plate}} + {{icon|iron-plate|15|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|time icon|4|time}} =&amp;gt; {{icon|shotgun|1|Shotgun}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|raw-wood|2.5|Raw wood}} {{icon|copper-plate|10|Copper plate}} {{icon|iron-plate|25|Iron plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed:&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; || {{imagelink|shotgun-shells|Shotgun shells}} {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
* [[Combat shotgun]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Submachine_gun&amp;diff=118145</id>
		<title>Submachine gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Submachine_gun&amp;diff=118145"/>
		<updated>2015-03-07T16:22:42Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|name=Submachine Gun&lt;br /&gt;
|icon=submachine-gun&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=15&lt;br /&gt;
|shootingspeed=15&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition={{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|magazinesize=10&lt;br /&gt;
|recipe={{icon|iron-plate|10|Iron plate}}+{{icon|copper-plate|5|Copper plate}}+{{icon|iron-gear-wheel|10|Iron gear wheel}}+{{icon|time icon|3|Time}}&lt;br /&gt;
|raw={{icon|iron-plate|30|Iron plate}}+{{icon|copper-plate|5|Copper plate}}&lt;br /&gt;
|technologies={{icontech|military||Military}}&lt;br /&gt;
|boosttechs={{icontech|bullet-damage||Bullet damage}} {{icontech|bullet-speed||Bullet shooting speed}}&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The Submachine gun is a further developed pistol, capable of using the same ammunition but with higher firerate.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|10|iron_plate}} + {{icon|copper-plate|5|copper_plate}} + {{icon|iron-gear-wheel|10|iron_gear_wheel}} + {{icon|time icon|5|time}} =&amp;gt; {{icon|submachine-gun|1|submachine-gun}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|30|iron_plate}} {{icon|copper-plate|5|copper_plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed:&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ammo Types ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pistol&amp;diff=118144</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pistol&amp;diff=118144"/>
		<updated>2015-03-07T16:20:10Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Pistol&lt;br /&gt;
|icon=pistol&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=15&lt;br /&gt;
|shootingspeed=6&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition={{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|magazinesize=10&lt;br /&gt;
|recipe={{icon|iron-plate|5|Iron plate}}+{{icon|copper-plate|5|Copper plate}}+{{icon|time icon|1|Time}}&lt;br /&gt;
|raw={{icon|iron-plate|5|Iron plate}}+{{icon|copper-plate|5|Copper plate}}&lt;br /&gt;
|technologies=&#039;&#039;none required&#039;&#039;&lt;br /&gt;
|boosttechs={{icontech|bullet-damage||Bullet damage}} {{icontech|bullet-speed||Bullet shooting speed}}&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-1||Assembling machine 1}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The Pistol is the most basic weapon apart from using [[tool|tools]]. It fires directly at the target. &lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|5|iron_plate}} + {{icon|copper-plate|5|copper_plate}} + {{icon|time icon|2|time}} =&amp;gt; {{icon|pistol|1|pistol}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|5|iron_plate}} {{icon|copper-plate|5|copper_plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed:&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ammo Types ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=118143</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=118143"/>
		<updated>2015-03-07T15:42:02Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have five primary ways of interacting with the world:&lt;br /&gt;
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: e)&lt;br /&gt;
# Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB)&lt;br /&gt;
## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]]&lt;br /&gt;
## Removing the entity from the world, returning it to your inventory (Default: Hold RMB)&lt;br /&gt;
# Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB)&lt;br /&gt;
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)&lt;br /&gt;
# Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold f)&lt;br /&gt;
&#039;&#039;For more key-bindings, please see [[Keyboard bindings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of gameplay, starting with your first [[Iron axe]]:&lt;br /&gt;
== Tools ==&lt;br /&gt;
Removing or harvesting [[Items#Placeable_items|placeable entities]], [[Trees]], [[Iron ore|Iron Ore]], [[Copper ore|Copper Ore]],[[Raw fish]], [[Stone]] or [[Coal]] from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Iron axe]]&#039;&#039;&lt;br /&gt;
{{:Iron axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Steel axe]]&#039;&#039;&lt;br /&gt;
{{:Steel axe}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Repair pack]]&#039;&#039;&lt;br /&gt;
{{:Repair pack}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Raw fish]]&#039;&#039;&lt;br /&gt;
{{:Raw fish}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Raw_fish&amp;diff=118141</id>
		<title>Raw fish</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Raw_fish&amp;diff=118141"/>
		<updated>2015-03-07T15:38:09Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{Resource&lt;br /&gt;
|name=Raw fish&lt;br /&gt;
|icon=fish&lt;br /&gt;
|image=Swimming-Fish.jpg&lt;br /&gt;
|extra1={{InfocardRow|Restores|20 health}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raw fish&#039;&#039;&#039; can be harvested from water. Since 0.7 they can be used to refill a small amount of health instantly. To use: place the fish in the quick-bar and press the corresponding quick-slot key.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{c|Items}}{{c|Resources}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Repair_pack&amp;diff=118140</id>
		<title>Repair pack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Repair_pack&amp;diff=118140"/>
		<updated>2015-03-07T15:37:41Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
Repair packs are used to repair items. They can be used by the character with the [[Game-options/Default keys#build-key|build-key]] or by [[Construction robot]]s.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-gear-wheel|1|Iron gear wheel}} + {{icon|electronic-circuit|1|Electronic circuit}} + {{icon|time icon|1|time}} =&amp;gt; {{icon|repair-pack|1|Repair pack}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|1.5|Copper plate}} {{icon|iron-plate|3|Iron plate}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Repair]]&lt;br /&gt;
* [[Robotic network]]&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6758 Construction Robots not doing repairs]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=7452&amp;amp;p=59160#p59139 Distributing repair packs]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Repair]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Steel_axe&amp;diff=118139</id>
		<title>Archive:Steel axe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Steel_axe&amp;diff=118139"/>
		<updated>2015-03-07T15:37:16Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Tool&lt;br /&gt;
|miningpower=4&lt;br /&gt;
|damage=8 physical&lt;br /&gt;
|durability=5000&lt;br /&gt;
|input=Time, 0.5 + Steel Plate, 5 + Iron Stick, 2&lt;br /&gt;
|raw=Time + Iron Plate + Steel Plate, 5&lt;br /&gt;
|technologies=Steel processing&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The Steel axe is a more powerful version of the [[Iron axe]].&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Iron axe]]&lt;br /&gt;
&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Items}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=118138</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=118138"/>
		<updated>2015-03-07T14:52:51Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio is played from the top down perspective of your player character, who is always in the centre of your view. You have four primary ways of interacting with the world:&lt;br /&gt;
# Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: e)&lt;br /&gt;
# Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB)&lt;br /&gt;
## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]]&lt;br /&gt;
## Removing the entity from the world, returning it to your inventory (Default: Hold RMB)&lt;br /&gt;
# Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB)&lt;br /&gt;
# Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)&lt;br /&gt;
&lt;br /&gt;
In the process of building and expanding your factory, different pieces of equipment will be necessary from the first minute onwards, starting with your first [[Iron axe]]:&lt;br /&gt;
== Tools ==&lt;br /&gt;
{{:Iron axe}}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Iron_axe&amp;diff=118137</id>
		<title>Archive:Iron axe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Iron_axe&amp;diff=118137"/>
		<updated>2015-03-07T14:46:56Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Tool&lt;br /&gt;
|miningpower = 2.5&lt;br /&gt;
|damage = 5 physical&lt;br /&gt;
|durability = 4000&lt;br /&gt;
|input=Time, 0.5 + Iron Plate, 3 + Iron Stick, 2&lt;br /&gt;
|raw=Time + Iron Plate, 4&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The iron axe is a basic axe, used for manual mining of resources, for cutting trees and for collecting parts of the factory (so the player can rebuild them elsewhere). It can also be used for melee fighting when the player is out of ammo. It is mostly used in the beginning of the game where the player has no resources to setup an automatic mining. It is possible to have multiple iron axes in the tool slot.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Steel axe]]&lt;br /&gt;
&lt;br /&gt;
{{C|Equipment}}&lt;br /&gt;
{{C|Items}}&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Player&amp;diff=118136</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Player&amp;diff=118136"/>
		<updated>2015-03-07T14:24:04Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: Created page with &amp;quot;You interact with the game through your character, who is always in the centre of your view with the camera fixed relative to them.  == Tools ==  == Weapons ==  == Armor ==  =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You interact with the game through your character, who is always in the centre of your view with the camera fixed relative to them.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
== Capsules ==&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Ghosty4&amp;diff=118135</id>
		<title>User:Ghosty4</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Ghosty4&amp;diff=118135"/>
		<updated>2015-03-07T14:10:19Z</updated>

		<summary type="html">&lt;p&gt;Ghosty4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently editing player equipment to all match up&lt;br /&gt;
&lt;br /&gt;
1: Sort out EquipNav&lt;br /&gt;
&lt;br /&gt;
2: Check it&#039;s on all relevant pages&lt;br /&gt;
&lt;br /&gt;
3: Common structure between all pages where sensible&lt;br /&gt;
&lt;br /&gt;
4: Category pages for tutorials/abstract strategies&lt;br /&gt;
&lt;br /&gt;
5: Add animations and images where helpful&lt;br /&gt;
&lt;br /&gt;
Each update, skim through and repeat.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
|navbar = off&lt;br /&gt;
|title  = [[Player|Player Equipment]]&lt;br /&gt;
&lt;br /&gt;
|bodystyle = background:#fff;width:75%;font-size:85%;margin-left:auto;margin-right:auto;&lt;br /&gt;
|titlestyle = background:#585;color:white;font-size:120%;border-radius:13px;height:25px;&lt;br /&gt;
|groupstyle = background:#bbb;white-space:nowrap;text-align:right;padding-left:20px;padding-right:10px;border-radius:10px 0px 0px 10px;&lt;br /&gt;
|liststyle = background:#ddd;white-space:nowrap;padding-left:10px;border-color:#fff;border-radius:0px 10px 10px 0px;&lt;br /&gt;
&lt;br /&gt;
|group1 = [[Player#Tools|Tools]]&lt;br /&gt;
|list1  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[Iron axe|Pickaxe (&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Iron&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt; {{·}} [[Steel axe|Steel]]&amp;lt;/span&amp;gt;)&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Repair pack|Repair Pack]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Raw fish|Raw Fish]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group2 = [[Player#Weapons|Weapons]]&lt;br /&gt;
|list2  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[Pistol]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Submachine gun|Submachine Gun]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Shotgun]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Combat shotgun|Combat Shotgun]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Rocket launcher|Rocket Launcher]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Flamethrower]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Basic grenade|Grenade]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Basic electric discharge defense remote|Discharge Remote]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Tank#Cannon|Tank Cannon]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group3 = [[Ammo]]&lt;br /&gt;
|list3  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[Regular magazine|Regular Magazine]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Piercing rounds magazine|Piercing Magazine]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Shotgun shells|Shotgun Shells]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Piercing shotgun shells|Piercing Shells]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Rocket]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Explosive rocket|Explosive Rocket]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Flamethrower#Ammo|Flamethrower Ammo]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Tank#Ammo|Cannon Round]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group4 = [[Player#Armor|Armor]]&lt;br /&gt;
|list4  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[Iron armor|Basic (&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Iron&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;{{·}} [[Heavy armor|Heavy]]&amp;lt;/span&amp;gt;)&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Basic modular armor|Modular (&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Basic Modular&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;{{·}} [[Power armor|Power]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Power armor MK2|Power MK2]]&amp;lt;/span&amp;gt;)&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group5 = [[Player#Modules|Armor Modules]]&lt;br /&gt;
|list5  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[Basic exoskeleton equipment|Exoskeleton]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Battery MK1|Battery MK1]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Battery MK2|Battery MK2]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Portable solar panel|Portable Solar Panel]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Portable fusion reactor|Portable Fusion Reactor]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Energy shield|Shield]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Energy shield MK2|Shield MK2]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Night vision|Night Vision]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Personal laser defense|Laser Defense]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Discharge defense|Discharge Defense]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group6 = [[Player#Capsules|Capsules]]&lt;br /&gt;
|list6  = &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Basic grenade|Grenades (&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Grenade&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;{{·}} [[Poison capsule|Poison]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Slowdown capsule|Slowdown]]&amp;lt;/span&amp;gt;)&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Defender capsule|Robots (&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;Defender&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;{{·}} [[Distractor capsule|Distractor]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Destroyer capsule|Destroyer]]&amp;lt;/span&amp;gt;)&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group7 = [[Vehicles]]&lt;br /&gt;
|list7 = &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Car]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Tank]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{·}} [[Train]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|group8 = [[Navigation|Navigation List]]&lt;br /&gt;
|list8  = &amp;lt;!-- &lt;br /&gt;
--&amp;gt;[[MachineNav|Machine]]&amp;lt;!-- &lt;br /&gt;
--&amp;gt;{{·}} [[ProductionNav|Production]]&amp;lt;!-- &lt;br /&gt;
--&amp;gt;{{·}} [[ConstructionNav|Construction]]&amp;lt;!-- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ghosty4</name></author>
	</entry>
</feed>