<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Geld</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Geld"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Geld"/>
	<updated>2026-04-24T10:11:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Crafting&amp;diff=203554</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Crafting&amp;diff=203554"/>
		<updated>2024-10-28T12:57:31Z</updated>

		<summary type="html">&lt;p&gt;Geld: /* Automated crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The process of &#039;crafting&#039; is to produce an end product off of input products using a recipe. The [[player]] or a variety of buildings like [[Assembling machine]]s can craft materials. Smelting is a particular kind of crafting that can only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources.&lt;br /&gt;
&lt;br /&gt;
In the beginning of the game, it is easy to make everything manually, but as the game advances, manual crafting is less and less efficient of a way to create. Products that require liquids and a few others (such as engine units) cannot be manually crafted. This is to encourage automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|lazy-bastard}}&lt;br /&gt;
&lt;br /&gt;
== Manual crafting ==&lt;br /&gt;
[[File:crafting_queue_anim.gif|left]]&lt;br /&gt;
Manual crafting is the most basic form of crafting, it is done directly in the player&#039;s inventory. To manually craft an object, open the player&#039;s inventory with {{keybinding|E}} ({{Keybinding|X}} on [[Nintendo Switch version|Nintendo Switch]]), and select an object to manually craft on the right. Left click for one, right click for five, and shift click to make as many as possible. If the image of the item is grayed out, ensure you have the materials necessary to craft the object. If you lack a resource, it will be shown highlighted in &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; text if you mouse-over the product. Materials that you don&#039;t have but you can craft will be highlighted in &amp;lt;span style=&amp;quot;color:#FF530D&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; text, and will be chain-crafted to reach the product you selected. This is an advantage over automatic crafting using machines, which do not automatically create intermediate ingredients.&lt;br /&gt;
&lt;br /&gt;
While manually crafting, there will be icons in the bottom left of the screen, which shows the current crafting operation. When an item is selected for crafting, the resources will be preemptively taken from the player&#039;s inventory. If that operation is then canceled, the items will be fully returned to the player.&lt;br /&gt;
&lt;br /&gt;
To cancel a manual crafting operation from the queue at the bottom left of the screen, left click (to cancel one operation), right click (to cancel five operations), or shift-left click to cancel all crafts of that item. This is useful if you accidentally queue the wrong product, or too many of a product. All the materials taken to craft the item will be returned to your inventory. Manual crafting can be canceled at any time, but already-crafted intermediate products will not be uncrafted.&lt;br /&gt;
&lt;br /&gt;
There are many kinds of materials which cannot be manually crafted and must be crafted by a machine:&lt;br /&gt;
&lt;br /&gt;
* Ores can only be smelted in a [[furnace]].&lt;br /&gt;
* Any recipe that involves liquids must be processed in a machine.&lt;br /&gt;
* [[Engine unit]]s must be crafted in an [[assembling machine]].&lt;br /&gt;
&lt;br /&gt;
If the result of any of these recipes is used as the input to something which can be manually crafted, the player must have that intermediate product in their inventory to craft the item.&lt;br /&gt;
&lt;br /&gt;
== Automated crafting ==&lt;br /&gt;
&lt;br /&gt;
Automated crafting is done outside of the player&#039;s inventory, allowing for multiple products to be produced at once, in synchronous harmony. This is where most crafting should take place.&lt;br /&gt;
&lt;br /&gt;
Key structures in automated crafting are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2| Resource Extraction&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Burner mining drill}}&amp;lt;br /&amp;gt;{{Imagelink|Electric mining drill}}&amp;lt;br /&amp;gt;{{Imagelink|Big mining drill}} || [[Mining|Mine]]s resources.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Offshore pump}} || Extracts [[water]] from lakes.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Pumpjack}} || Extracts [[crude oil]] from oil fields.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Furnaces&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Stone furnace}}&amp;lt;br /&amp;gt;{{Imagelink|Steel furnace}}&amp;lt;br /&amp;gt;{{Imagelink|Electric furnace}}&amp;lt;br /&amp;gt;{{Imagelink|Foundry}} || Process raw minerals to their base metal, by smelting.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Production&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Assembling machine 1}} || Cannot handle fluid ingredients.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Assembling machine 2}}&amp;lt;br /&amp;gt;{{imagelink|Assembling machine 3}}&amp;lt;br /&amp;gt;{{Imagelink|Electromagnetic plant}} || Can handle recipes requiring fluid ingredients.&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Oil refinery}}&amp;lt;br /&amp;gt;{{Imagelink|Chemical plant}} || Processes [[crude oil]] and other fluids.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Centrifuge}} || Process [[uranium ore]] into more useful intermediate products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
As an introduction to crafting, let&#039;s craft some simple iron plates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Task&#039;&#039;&#039;: create [[Iron plate]]s.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
# Place a [[Burner mining drill]] onto an [[Iron ore]] resource field. This is a silvery patch that is fairly common.&lt;br /&gt;
# Place a [[Furnace]] directly in front of the output (press {{keybinding|Alt}} to show output arrow), so that the miner outputs the ore into the furnace, which can receive on any side.&lt;br /&gt;
# Fill both the miner and the furnace with [[Fuel]], such as coal or logs.&lt;br /&gt;
# Wait. After a few seconds, the first piece of [[Iron plate]] is smelted and available for collection. Either collect it manually, or pull it out with an [[Inserters|inserter]].&lt;br /&gt;
&lt;br /&gt;
This entire process is commonly referred to as &#039;smelting&#039;. [[Copper ore]] must also be smelted.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
Crafting of items can be automated. To automatically craft items, place a [[Assembling machine]], and select the recipe. Note that if the recipe is complicated enough, higher tiers of assembling machines may be necessary. Then, place all requested ingredients into the input slots, and the assembling machine should craft the item. Note that unlike manual crafting, each step of the craft requires another assembly machine. For example, crafting a [[lamp]] requires a machine to make [[copper cable]], a machine to make [[iron stick]]s, a machine to make [[electronic circuit]]s, etc. &#039;&#039;Assembly machines cannot automatically chain-craft like the player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To keep up continuous production ingredients must be provided via [[belt transport system|belts]] and [[Inserters]]. The manufactured items can also be extracted by [[Inserters]] and are then available for further usage elsewhere in the factory.&lt;br /&gt;
&lt;br /&gt;
== Recipe difficulties ==&lt;br /&gt;
&lt;br /&gt;
When [[map generator|generating a world]], the player can choose between normal and expensive recipes (expensive mode). The expensive recipes represent another challenge beyond the &amp;quot;vanilla&amp;quot; game with normal recipes (normal mode) because they change some common ratios and have higher resource requirements.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Crafting now pauses when the results cannot fit into the player&#039;s inventory.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.4|&lt;br /&gt;
* Surplus items are used for crafting further items, instead of being dropped into the inventory.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Crafting counts are recorded per force.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.15|&lt;br /&gt;
* Order of inputs/outputs for fluid in machines is now constant.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.9|&lt;br /&gt;
* Inventory now sorts properly when god mode crafting.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Event &amp;quot;on_player_crafted_item&amp;quot; is now called for every single finished item.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.10.3|&lt;br /&gt;
* Crafting GUI now supports scrolling.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.4|&lt;br /&gt;
* Recipes can now be hidden, so they don&#039;t appear in the player crafting screen.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.2|&lt;br /&gt;
* Crafting GUI now resizes dynamically to fit the largest size.&lt;br /&gt;
* Only play crafting sound when final product is finished.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Updated/added sounds for crafting.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Unified crafting time, crafting time is now 1:1 with manual crafting.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Recipes categorized better.&lt;br /&gt;
* Recipes can now cost nothing but time.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.4.0|&lt;br /&gt;
* Wider item selection screen.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.10|&lt;br /&gt;
* Tool tip in technology preview now shows total raw.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.9|&lt;br /&gt;
* Recipes are categorized.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.8|&lt;br /&gt;
* Intermediate items in the crafting queue now show in a different color.&lt;br /&gt;
* Canceling crafting now cascades to all ingredients.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Assembling machine]]&lt;br /&gt;
* [[Furnace]]&lt;br /&gt;
&lt;br /&gt;
{{C|Main}}&lt;/div&gt;</summary>
		<author><name>Geld</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Asteroid_collector&amp;diff=203553</id>
		<title>Asteroid collector</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Asteroid_collector&amp;diff=203553"/>
		<updated>2024-10-28T12:46:38Z</updated>

		<summary type="html">&lt;p&gt;Geld: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Asteroid collector}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
The &#039;&#039;&#039;Asteroid collector&#039;&#039;&#039; collects [[Asteroids]]{{SA}} in a 15x15 radius and can collect 5 items with its arm before going back to store them.&lt;br /&gt;
&lt;br /&gt;
The number of collector arms increases with the quality level of the &#039;&#039;&#039;Asteroid collector&#039;&#039;&#039;.&lt;br /&gt;
== Placement ==&lt;br /&gt;
It must be placed on the edge of a [[space platform]]{{SA}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Inserters]]&lt;br /&gt;
* [[Storage]]&lt;br /&gt;
* [[Stack]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Resource extraction}}&lt;/div&gt;</summary>
		<author><name>Geld</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Space_platform&amp;diff=203550</id>
		<title>Space platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Space_platform&amp;diff=203550"/>
		<updated>2024-10-28T12:43:01Z</updated>

		<summary type="html">&lt;p&gt;Geld: Clarification about deleting platforms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:Space platform.jpg|thumb|Space platform example provided by Wube in &amp;quot;Friday Facts #381 - Space Platforms&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space platforms&#039;&#039;&#039; are mobile factories that exist in outer space between planets. Space platforms can be used to:&lt;br /&gt;
&lt;br /&gt;
* Manufacture the [[space science pack]].&lt;br /&gt;
* Carry the engineer to another planet.&lt;br /&gt;
* Transport and drop off items between planets on a schedule, similar to [[train]]s.&lt;br /&gt;
* Collect and pulverize [[asteroid]]s.&lt;br /&gt;
&lt;br /&gt;
Each space platform is a self-contained factory supported by a [[space platform hub]]. Space platforms are expanded by building [[space platform foundation]]. The entire platform surface functions as an electrical connection, so space platforms do not need any power poles.&lt;br /&gt;
&lt;br /&gt;
Platforms have several building restrictions:&lt;br /&gt;
&lt;br /&gt;
* [[Chests]] can&#039;t be built in space. The main storage device is the platform hub.&lt;br /&gt;
* [[Robots]] and [[roboport]]s don&#039;t function in space, and no [[railway]] items can be built&lt;br /&gt;
* [[Burner devices]] can&#039;t be built in space.&lt;br /&gt;
* Advanced buildings that require certain planets or pressures can&#039;t be built on the platform, such as the [[bio chamber]] and [[biolab]]s.&lt;br /&gt;
&lt;br /&gt;
Platforms encounter [[asteroids]] which can be blown apart by turrets. Asteroid chunks can then be grabbed by [[asteroid collector]]s and processed into useful materials by [[crusher]]s. Large asteroids that directly hit the space platform can damage it and destroy buildings. If the platform hub is destroyed, the entire space platform and all of its contents are lost.&lt;br /&gt;
&lt;br /&gt;
Making a platform move requires building [[thruster]]s and also manufacturing [[thruster fuel]] and [[thruster oxidiser]] on the platform.&lt;br /&gt;
&lt;br /&gt;
When the engineer rides on a platform, they are immobilized inside the platform hub and cannot spacewalk. Everything on the platform is built remotely and automatically. The engineer cannot put anything into their inventory while on a platform.&lt;br /&gt;
&lt;br /&gt;
Platforms can be deleted and while there is currently no confirmation to delete before the platform is removed, the deleted platform goes into a queue, which is located at the bottom of the platform list, where you have several minutes to decide if you want to undo the removal of the platform before it is permanently deleted.&lt;br /&gt;
&lt;br /&gt;
== Logistics ==&lt;br /&gt;
&lt;br /&gt;
Delivering items up to a platform requires launching a [[rocket]] from a [[rocket silo]].&lt;br /&gt;
&lt;br /&gt;
Platforms can deliver items down to a planet surface by dropping them into the platform hub&#039;s orbital drop slots. These items are then captured by a [[cargo landing pad]] on the planet. You do not have to build any drop containers, sending items down is free.&lt;br /&gt;
&lt;br /&gt;
== Weight ==&lt;br /&gt;
&lt;br /&gt;
Platform weight depends on how many [[space platform foundation]]s you use. Each [[space platform foundation]] weighs 200kg or 0.2 tons. [[Space platform hub]] itself weighs 20 tons. Notably extra [[cargo bay]]s don&#039;t weigh anything extra (aside from the [[space platform foundation]] under them).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Geld</name></author>
	</entry>
</feed>