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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ficolas</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ficolas"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Ficolas"/>
	<updated>2026-04-24T08:54:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mods&amp;diff=109636</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mods&amp;diff=109636"/>
		<updated>2014-05-25T10:30:44Z</updated>

		<summary type="html">&lt;p&gt;Ficolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to use mods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; See [[Installing Mods]]&lt;br /&gt;
&lt;br /&gt;
== List of user made mods ==&lt;br /&gt;
&lt;br /&gt;
This is only the tip of the iceberg! &#039;&#039;&#039;A more or less complete list of mods is in the [http://www.factorioforums.com/forum/viewforum.php?f=14 Mods forum].&#039;&#039;&#039;&lt;br /&gt;
You are invited to add other mods to this list! See down how.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mod !! Latest release !! Compatible with Factorio !! Author !! Dependencies !! Link to Forum/Download page !! Additional notes/Info&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|DyTech}} || 2.0.0 || 0.9.7+ || Dysoch || base || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=1563] || Usage together with Inserter mod is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added!&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|F-mod}} || 1.10.2 || 0.9.x || ficolas || base || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=390] || --&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Inserters}} || 1.0.1 || 0.8.x || Heinrich, but maintained by Dysoch || base &amp;gt;= 0.7.1, ?DyTech || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=1631] || Usage together with DyTech is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added!&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Treefarm}} || 0.8.4 || 0.8.x || drs9999 || base || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=522] || this mod add treefarm,cokery + woodprocessing and fertilizer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dependencies? ==&lt;br /&gt;
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;base&#039;&#039;&#039; is the default game data that comes with Factorio.&lt;br /&gt;
[[Modding_overview#Mod_meta_information]]&lt;br /&gt;
&lt;br /&gt;
== How to add my/another mod into this page? ==&lt;br /&gt;
&lt;br /&gt;
Two possibilities:&lt;br /&gt;
#  become user of the wiki (get an account) and add it. You can use the {{subpage|ExampleMod}}, to see, how you can structure the information about your own mod!&lt;br /&gt;
# ask in the forum, if someone would add it&lt;br /&gt;
&lt;br /&gt;
== Subpages ==&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}&lt;/div&gt;</summary>
		<author><name>Ficolas</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=107594</id>
		<title>Electric furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=107594"/>
		<updated>2014-01-23T18:28:07Z</updated>

		<summary type="html">&lt;p&gt;Ficolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Electric furnaces provide 2 module slots which make them more flexible for special purposes. The use of [[Electric network|electrical power]] makes them independent from a direct power source, but the huge heating devices take some extra space, which makes the electric furnace slightly bigger than the burner furnaces.&lt;br /&gt;
&lt;br /&gt;
Due to rather big energy cost of using electric furnaces, it is a great idea to insert [[Module|Effectivity Modules]] into them. This is often more cost-efficient than providing all that power with [[Solar panel]]s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|15|steel_bar}} + {{icon|stone-brick|10|stone_brick}} + {{icon|advanced-circuit|5|advanced_circuit}} + {{icon|Time icon|10|time}} =&amp;gt; {{icon|electric-furnace|1|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|40|copper_plate}} {{icon|iron-plate|20|iron_plate}} {{icon|steel-bar|15|steel_bar}} {{icon|stone-brick|10|stone_brick}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smelting speed:&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max energy:&#039;&#039;&#039; || 180 W ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Module slots:&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
[[File:electric-furnace-gui.png|thumb|256px|Interface of an electric furnace.]]&lt;br /&gt;
# [[Items#resources|Resource]] and stock&lt;br /&gt;
# Current smelting progress&lt;br /&gt;
# Finished products&lt;br /&gt;
# Productivity bonus progress bar. Only visible when [[Modules|Productivity module]] is inserted.&lt;br /&gt;
# Module slots&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Furnace]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Crafting network]] [[Category: Electric network]]&lt;/div&gt;</summary>
		<author><name>Ficolas</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=107593</id>
		<title>Electric furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_furnace&amp;diff=107593"/>
		<updated>2014-01-23T18:27:48Z</updated>

		<summary type="html">&lt;p&gt;Ficolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Electric furnaces provide 2 module slots which make them more flexible for special purposes. The use of [[Electric network|electrical power]] makes them independent from a direct power source, but the huge heating devices take some extra space, which makes the electric furnace slightly bigger than the burner furnaces.&lt;br /&gt;
&lt;br /&gt;
Due to rather big energy cost of using electric furnaces, it is a great idea to insert [[Module|Effectivity Modules]] into them. This is often more cost-efficient than providing all that power with [[Solar panel]]s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|steel-bar|15|steel_bar}} + {{icon|stone-brick|10|stone_brick}} + {{icon|advanced-circuit|5|advanced_circuit}} + {{icon|Time icon|10|time}} =&amp;gt; {{icon|electric-furnace|1|Electric furnace}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|copper-plate|40|copper_plate}} {{icon|iron-plate|20|iron_plate}} {{icon|steel-bar|15|steel_bar}} {{icon|stone-brick|10|stone_brick}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Smelting speed:&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max energy:&#039;&#039;&#039; || 180 W ([[Electric network|electric]])&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Module slots:&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
[[File:electric-furnace-gui.png|thumb|256px|Interface of an electric furnace.]]&lt;br /&gt;
# [[Items#resources|Resource]] and stock&lt;br /&gt;
# Current smelting progress&lt;br /&gt;
# Finished products&lt;br /&gt;
# Productivity bonus progress bar. Only visible when [[Modules|Productivity module]] is inserted.&lt;br /&gt;
# Module slots&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Furnace]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
&lt;br /&gt;
{{F-modNavigation}}&lt;br /&gt;
[[Category: Items]] [[Category: Crafting network]] [[Category: Electric network]]&lt;/div&gt;</summary>
		<author><name>Ficolas</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mods&amp;diff=107589</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mods&amp;diff=107589"/>
		<updated>2014-01-23T16:37:21Z</updated>

		<summary type="html">&lt;p&gt;Ficolas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== List of user made mods ==&lt;br /&gt;
&lt;br /&gt;
Process not defined. Please look into the discussion [[Talk:Mods]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mod !! Latest release !! Compatible with Factorio !! Author !! Dependencies !! Link to Forum/Download page !! Additional notes/Info&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|DyTech}} || 1.4.0 || 0.8.4 and above || Dysoch || base || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=1563] || Usage together with Inserter mod is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added!&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|F-mod}} || 1.8 || 0.8.x || ficolas || base || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=390] || --&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Inserters}} || 1.0.1 || 0.8.x || Heinrich, but maintained by Dysoch || base &amp;gt;= 0.7.1, ?DyTech || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=1631] || Usage together with DyTech is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added!&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Treefarm}} || 0.8.4 || 0.8.x || drs9999 || base || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=522] || this mod add treefarm,cokery + woodprocessing and fertilizer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use the {{subpage|ExampleMod}}, to see, how you can structure the information about your own mod!&lt;br /&gt;
&lt;br /&gt;
== Dependencies? ==&lt;br /&gt;
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;base&#039;&#039;&#039; is the default game data that comes with Factorio.&lt;br /&gt;
[[Modding_overview#Mod_meta_information]]&lt;br /&gt;
&lt;br /&gt;
== How to use mods ==&lt;br /&gt;
&lt;br /&gt;
Using the mods is very easy.&lt;br /&gt;
&lt;br /&gt;
# Download the mod you would like and unzip it.&lt;br /&gt;
# Copy the mod into the game&#039;s mods directory. Mods directory locations depends on your operating system.&lt;br /&gt;
#* Windows: C:\Program Files\Factorio\mods&lt;br /&gt;
#* OSx: ~/Library/Application Support/factorio/mods&lt;br /&gt;
#* Linux: ~/.factorio/mods&lt;br /&gt;
# Run the game&lt;br /&gt;
# Open the Mods menu and make sure the mod is enabled (requires restart on changes)&lt;br /&gt;
# Enjoy your installed mod&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Subpages ==&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}&lt;/div&gt;</summary>
		<author><name>Ficolas</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Mods&amp;diff=107268</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Mods&amp;diff=107268"/>
		<updated>2014-01-04T11:28:52Z</updated>

		<summary type="html">&lt;p&gt;Ficolas: /* List of user made mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== List of user made mods ==&lt;br /&gt;
&lt;br /&gt;
Process not defined. Please look into the discussion [[Talk:Mods]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mod !! Latest release !! Compatible with Factorio !! Author !! Dependencies !! Link to Forum/Download page !! Additional notes/Info&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|DyTech}} || 1.1.0 || 0.8.x || Dysoch || base || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=1563] || Usage together with Inserter mod is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added!&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|F-mod}} || 1.7.1 || 0.8.x || ficolas || base || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=390] || --&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|Inserters}} || 1.0.1 || 0.8.x || Heinrich, but maintained by Dysoch || base &amp;gt;= 0.7.1, ?DyTech || [http://www.factorioforums.com/forum/viewtopic.php?f=14&amp;amp;t=1631] || Usage together with DyTech is not recommended! Inserter Mod doesnt add anything when detecting DyTech, Dytech has better and other inserters added!&lt;br /&gt;
|-&lt;br /&gt;
| {{subpage|ExampleMod}} || 0.1 || 0.0.1 || [[User:Ssilk]] and others || base || [http://www.factorioforums.com/forum/] || you may use this {{subpage|ExampleMod|template}} to create a new mod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dependencies? ==&lt;br /&gt;
Dependencies are used to tell the game what order mods should be loaded. A mod that has dependency gets loaded after the mod it depends. The mod will not be active if it has dependency to a mod that is missing, disabled (by user) or invalid (by dependency of depended mod)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;base&#039;&#039;&#039; is the default game data that comes with Factorio.&lt;br /&gt;
[[Modding_overview#Mod_meta_information]]&lt;br /&gt;
&lt;br /&gt;
== How to use mods ==&lt;br /&gt;
&lt;br /&gt;
Using the mods is very easy.&lt;br /&gt;
&lt;br /&gt;
# Download the mod you would like and unzip it.&lt;br /&gt;
# Copy the mod into the game&#039;s mods directory. Mods directory locations depends on your operating system.&lt;br /&gt;
#* Windows: C:\Program Files\Factorio\mods&lt;br /&gt;
#* OSx: ~/Library/Application Support/factorio/mods&lt;br /&gt;
#* Linux: ~/.factorio/mods&lt;br /&gt;
# Run the game&lt;br /&gt;
# Open the Mods menu and make sure the mod is enabled (requires restart on changes)&lt;br /&gt;
# Enjoy your installed mod&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Subpages ==&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}&lt;/div&gt;</summary>
		<author><name>Ficolas</name></author>
	</entry>
</feed>