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	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-07-15T04:43:34Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.factorio.com/index.php?title=Upcoming_features&amp;diff=219107</id>
		<title>Upcoming features</title>
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		<updated>2026-07-06T11:28:55Z</updated>

		<summary type="html">&lt;p&gt;Ferrybig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a &amp;quot;Fixed for 2.1&amp;quot; section was created on the official forums[https://forums.factorio.com/viewtopic.php?t=130918], implying that there is an active 2.1 dev branch.&lt;br /&gt;
&lt;br /&gt;
== Factorio 2.1 ==&lt;br /&gt;
&lt;br /&gt;
* Space Logistics Improvements [https://factorio.com/blog/post/fff-441]&lt;br /&gt;
** When a [[space platform]] is requesting construction materials from the planet, a rocket silo will request the number of items actually needed for construction, instead of a rocketful of each item requested.&lt;br /&gt;
** When a space platform requests many different items for construction (such as when the player pastes a complex space platform blueprint), the space platform will prioritize requesting [[space platform foundation]] and [[cargo bay]]s before other materials.&lt;br /&gt;
** Mods are now able to modify a [[rocket silo]]&#039;s weight capacity.&lt;br /&gt;
&lt;br /&gt;
* Space Platform Improvements&lt;br /&gt;
** When requesting an item from a planet, space platforms will now attempt to request it from &#039;&#039;all&#039;&#039; planets by default. There is now an optional filter to request an item from one specific planet.&lt;br /&gt;
** Space platforms will now always wait until all of its orbital drop slots are empty before leaving a planet.&lt;br /&gt;
** Platforms can now request items from the planet they are orbiting and/or other platforms in orbit around the same planet. All platforms have a checkbox in their UI to specify if they can deliver to other platforms or not.&lt;br /&gt;
&lt;br /&gt;
* New Building: [[Landing pad unloading bay]]{{SA}}&lt;br /&gt;
** A special type of [[Cargo bay]]{{SA}} that allows inserters to remove items from it.&lt;br /&gt;
** Can only be placed on planets, and within a certain radius of the [[Cargo landing pad]]{{SA}}&lt;br /&gt;
** It is 4x5 tiles in size, specifically to allow for direct insertion from itself to a waiting train.&lt;br /&gt;
** Elevated rails can now be placed over it and ordinary cargo bays.&lt;br /&gt;
&lt;br /&gt;
* Circuit network additions&lt;br /&gt;
** Space platform requests can now be set by the circuit network&lt;br /&gt;
** [[Radar]] can now specify a &amp;quot;universe&amp;quot; channel to transmit to. Signals passed to the radar can be picked up by all other radars set to the same channel, even if they are located on a different planet or space platform.&lt;br /&gt;
** All entities connected to the circuit network can toggle whether to input and output to connected green and/or red wire channels.&lt;br /&gt;
** New connections:&lt;br /&gt;
*** Pipes, with options to read the contents of the pipe, pipeline, or the fluid&#039;s temperature.&lt;br /&gt;
*** [[Boiler]]s and [[Heat exchanger]]s, with the ability to enable on a condition&lt;br /&gt;
*** [[Landmine]]s, with the ability to explode on a condition.&lt;br /&gt;
*** [[Lab]]s and [[Biolab]]s{{SA}}, with the ability to read contents, read research costs &amp;amp; levels, and to research a particular technology on a condition. This is especially useful in order to prioritize [[Agricultural science pack]]s{{SA}}.&lt;br /&gt;
&lt;br /&gt;
* Visual Changes [https://factorio.com/blog/post/fff-442]&lt;br /&gt;
** Environmental graphics for the [[Space Age]]{{SA}} planets have been improved&lt;br /&gt;
** The [[flamethrower turret]] can now be placed diagonally, similar to the [[railgun turret]]{{SA}}&lt;br /&gt;
** The Demolishers on [[Vulcanus]]{{SA}} have had their model slightly tweaked to be more intimidating.&lt;br /&gt;
** Planets can now be seen in the background of a space platform when they are stopped in orbit&lt;br /&gt;
** The [[Rocket silo]], [[oil refinery]], and [[assembly machine]]s have updated models&lt;br /&gt;
&lt;br /&gt;
* [[Quality]]{{SA}} Changes&lt;br /&gt;
** The &amp;quot;Quality&amp;quot; mod is no longer a hard dependency in order to play [[Space Age]]{{SA}}. Instead, Quality is listed as a &amp;quot;recommended&amp;quot; mod to playing Space Age&lt;br /&gt;
*** The [[Recycler]]{{SA}} is now included in its own, separate mod, as it is required to progress on [[Fulgora]]{{SA}}.&lt;br /&gt;
** [[Quality module]]s can no longer be placed in [[crusher]]s{{SA}} running any asteroid reprocessing recipes.&lt;br /&gt;
**  All train wagons and locomotives have effects with improved quality, beyond just increased health:&lt;br /&gt;
*** [[Locomotive]]s gain higher acceleration speed and a higher top speed&lt;br /&gt;
*** [[Cargo wagon]]s gain more item stacks, up to 100 stacks&lt;br /&gt;
*** [[Fluid wagon]]s gain more capacity, up to 125,000 units of fluid.&lt;br /&gt;
*** [[Artillery wagon]]s gain increased shooting range, similar to its [[artillery turret|stationary counterpart]].&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Changes&lt;br /&gt;
** The [[pumpjack]] and [[burner mining drill]] can now be flipped&lt;br /&gt;
** Flipping [[inserters]], mining drills, and the Recycler{{SA}} will change which side of a [[transport belt]] the inserter drops to, when the belt is travelling perpendicular to the entity.&lt;br /&gt;
** The fluid system has been written upon further to prevent fluid mixing within entities with multiple fluid input and outputs.&lt;br /&gt;
** [[Pump]]s can now load/unload fluid from [[fluid wagon]]s when it is on a curve, as well as transfer fluids between two adjacent fluid wagons&lt;br /&gt;
** The upgrade planner now works on locomotives and train wagons. This is especially useful when replacing them with higher quality tiers. If a train is marked for upgrade, and a robot has been assigned to upgrade it, the train will wait at its current stop until the upgrade is complete, overriding any wait conditions it may have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*New achievements:&lt;br /&gt;
** Lead developer Kovarex plans to add a &amp;quot;bunch of new achievements&amp;quot;, which could make a 100% run &amp;quot;even more convoluted&amp;quot;. [https://forums.factorio.com/viewtopic.php?p=669490#p669490]&lt;br /&gt;
** This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.&lt;br /&gt;
&lt;br /&gt;
2.1 is planned to release in experimental towards the end of June 2026, with a stable release by the end of summer 2026. [https://factorio.com/blog/post/fff-440]&lt;br /&gt;
&lt;br /&gt;
2.1 will be the final update, with a shift afterwards to bug-fixing, platform compatibility, and modding features, while Wube begins to turn its focus to new, non-Factorio projects.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Upcoming]] - Pages for specific upcoming features&lt;br /&gt;
* [[Space Age]]{{SA}} - The previous major release&lt;br /&gt;
* [[Roadmap|Planned releases]]&lt;br /&gt;
&lt;br /&gt;
{{C|News}}&lt;/div&gt;</summary>
		<author><name>Ferrybig</name></author>
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