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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Exitwound+45</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Exitwound+45"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Exitwound_45"/>
	<updated>2026-06-08T03:48:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Modular_armor&amp;diff=163705</id>
		<title>Modular armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Modular_armor&amp;diff=163705"/>
		<updated>2018-08-19T19:48:25Z</updated>

		<summary type="html">&lt;p&gt;Exitwound 45: this is no longer the case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Modular armor}}&lt;br /&gt;
&lt;br /&gt;
Modular armor offers a modest increase in acid resistance over its [[Heavy armor|predecessor]] and a notable increase in explosion resistance, but its greatest bonus comes in the form of [[equipment modules]]. The Modular armor offers a 5x5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.&lt;br /&gt;
&lt;br /&gt;
The armor will be destroyed when its durability reaches 0, and all the equipped modules will be lost.&lt;br /&gt;
&lt;br /&gt;
[[File:Factorio_modular_armor.jpg]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Power armor]]&lt;br /&gt;
* [[Power armor MK2]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Exitwound 45</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Portable_fission_reactor&amp;diff=162912</id>
		<title>Talk:Portable fission reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Portable_fission_reactor&amp;diff=162912"/>
		<updated>2018-07-29T16:02:36Z</updated>

		<summary type="html">&lt;p&gt;Exitwound 45: question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this require any fuel? [[User:Exitwound 45|Exitwound 45]] ([[User talk:Exitwound 45|talk]]) 16:02, 29 July 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Exitwound 45</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=162868</id>
		<title>Nightvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=162868"/>
		<updated>2018-07-28T03:18:50Z</updated>

		<summary type="html">&lt;p&gt;Exitwound 45: added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Nightvision}}&lt;br /&gt;
[[File:night-vision-example-1.png|thumb|400px|Visibility at night.]]&lt;br /&gt;
&lt;br /&gt;
Nightvision is a kind of [[Equipment modules|Equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor.&lt;br /&gt;
&lt;br /&gt;
Having nightvision in the [[Modular armor|armor]] during the [[Game-day|night]] changes the standard vision at night to be brighter with a gray overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day time.&lt;br /&gt;
&lt;br /&gt;
Nightvision require a suit energy supply to function.  Unfortunately its complementary tech [[Portable solar panel]] does not provide energy at night, and the Nightvision&#039;s internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a [[Battery_MK1|modular battery]] to stay online over night.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Moved the night vision tint color into the night vision equipment prototype.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.1|&lt;br /&gt;
* Show energy consumption in the tooltip.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Green color of night vision is less dense.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Equipment modules]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>Exitwound 45</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solar_panel&amp;diff=162760</id>
		<title>Solar panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solar_panel&amp;diff=162760"/>
		<updated>2018-07-27T01:53:26Z</updated>

		<summary type="html">&lt;p&gt;Exitwound 45: punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{:Infobox:Solar panel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solar panel&#039;&#039;&#039;s are an unlimited source of free energy that produce no pollution. During daylight hours every panel provides the maximum power level, 60kW. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. This means one solar panel produces an average of 42 kW over one day and night cycle.&lt;br /&gt;
&lt;br /&gt;
== Energy management ==&lt;br /&gt;
&lt;br /&gt;
As already stated, solar panels produce energy only during the day, but you are likely to want your factory running at night as well. &lt;br /&gt;
&lt;br /&gt;
[[Accumulator]]s can be charged up with solar panels during the day to power the base at night. [https://youtu.be/FXzKoKGtaVU This video] shows a way to lay out Accumulators and Solar Panels in a space-efficient way.&lt;br /&gt;
&lt;br /&gt;
[[Accumulator]]s are not the only way to work with solar energy. Sometimes it is more economical to just avoid consuming energy at night. For example, if you power a bunch of [[Electric mining drill]]s and [[Electric furnace]]s to produce [[Iron plate|iron]] and [[copper plate]]s, you could build more drills and furnaces than you actually need, and store the excess metal production during the day. At night you can shut down the drills and furnaces, and let your factory run with the stored plates. Instead of storing energy, you would be storing what the energy is used for. The easiest way to achieve this is by connecting all your extractors and furnaces to an electric network with exactly enough solar panels to make them work during the day, and keeping this network away from your factory&#039;s main electric network.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* It takes 23.8 solar panels to operate 1MW of factory &#039;&#039;&#039;and&#039;&#039;&#039; charge enough accumulators to sustain that 1MW through the night.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|solaris}}&lt;br /&gt;
{{Achievement|steam-all-the-way}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.13.2|&lt;br /&gt;
* Changed tech requirement from Adv. Electronics to Electronics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.11|&lt;br /&gt;
* Energy of the solar panel is now fractioned between all the networks it&#039;s connected to.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Massive optimisations to solar panel logic.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* Significantly slowed crafting speed to 10 secs from 0.5 sec.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Made solar panels pre-science pack 3.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.0|&lt;br /&gt;
* Unplugged icon shown when not connected to any power transfer device.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.3.0|&lt;br /&gt;
* New solar panel graphics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.2.1|&lt;br /&gt;
* Priority of power consumption changed to consume from solar panel first.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Accumulator]]&lt;br /&gt;
* [[Power_production#Optimal_ratio|Calculating the optimal ratio of accumulators to solar panels]]&lt;br /&gt;
* A [https://forums.factorio.com/viewtopic.php?f=5&amp;amp;t=9314 Solar Power Excel sheet]&lt;br /&gt;
* [https://forums.factorio.com/viewtopic.php?f=8&amp;amp;t=8949 (Forum topic) The way I solar]&lt;br /&gt;
* [[Game-day]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Energy}}&lt;/div&gt;</summary>
		<author><name>Exitwound 45</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Exitwound_45&amp;diff=161942</id>
		<title>User:Exitwound 45</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Exitwound_45&amp;diff=161942"/>
		<updated>2018-07-18T23:30:19Z</updated>

		<summary type="html">&lt;p&gt;Exitwound 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I got Factorio on July 13, 2018.&amp;lt;br&amp;gt;&lt;br /&gt;
I wanted it for a long time, and was waiting for it to go on sale.&amp;lt;br&amp;gt;&lt;br /&gt;
It didn&#039;t, so I just bought it.&amp;lt;br&amp;gt;&lt;br /&gt;
I am not disappointed. It is everything I thought it would be and more.&lt;/div&gt;</summary>
		<author><name>Exitwound 45</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Exitwound_45&amp;diff=161941</id>
		<title>User:Exitwound 45</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Exitwound_45&amp;diff=161941"/>
		<updated>2018-07-18T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;Exitwound 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I got Factorio on July 13, 2018.&lt;br /&gt;
I wanted it for a long time, and was waiting for it to go on sale.&lt;br /&gt;
It didn&#039;t, so I just bought it.&lt;br /&gt;
I am not disappointed. It is everything I thought it would be and more.&lt;/div&gt;</summary>
		<author><name>Exitwound 45</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Burner_devices&amp;diff=161937</id>
		<title>Burner devices</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Burner_devices&amp;diff=161937"/>
		<updated>2018-07-18T22:02:43Z</updated>

		<summary type="html">&lt;p&gt;Exitwound 45: added a couple links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{disambiguation}}&lt;br /&gt;
&lt;br /&gt;
== Quick summary ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burner devices&#039;&#039;&#039; are devices that burn [[Fuel]] to operate instead of relying on Electricity.&lt;br /&gt;
&lt;br /&gt;
Burner devices are typically used early in the game before an [[Electric system]] has been constructed.  They can also be used later in the game in remote locations where electrical power would be difficult to set up.  [[Vehicle]]s are necessarily all burner devices.&lt;br /&gt;
&lt;br /&gt;
Burner devices tend to be significant sources of [[Pollution]].&lt;br /&gt;
&lt;br /&gt;
Note that this list does not include anything that consumes Fuel as an ingredient to build other items.  For example, a [[Plastic]] factory consumes [[Coal]], but it does not count as a burner device.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Burner device&#039;&#039; may refer to:&lt;br /&gt;
&lt;br /&gt;
* {{imagelink|Burner inserter}}&lt;br /&gt;
* {{imagelink|Burner mining drill}}&lt;br /&gt;
* {{imagelink|Boiler}}&lt;br /&gt;
* {{imagelink|Stone furnace}}&lt;br /&gt;
* {{imagelink|Steel furnace}}&lt;br /&gt;
* {{imagelink|Locomotive}}&lt;br /&gt;
* {{imagelink|Car}}&lt;br /&gt;
* {{imagelink|Tank}}&lt;/div&gt;</summary>
		<author><name>Exitwound 45</name></author>
	</entry>
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