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	<updated>2026-04-22T12:05:40Z</updated>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Applied_power_math&amp;diff=177370</id>
		<title>Tutorial:Applied power math</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Applied_power_math&amp;diff=177370"/>
		<updated>2020-01-25T21:22:32Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
In this tutorial we&#039;ll be answering the question: &#039;&#039;&#039;how much coal is needed to power a factory?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First off, we need to know: how much power does our factory use? That&#039;s easy - you can check the electricity tab by clicking on a power pole.&lt;br /&gt;
&lt;br /&gt;
[[File:power-details.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Here we see one radar using 300 kW. Factorio uses real science here. A Watt (W) is a measure of energy transfer. A kilowatt (kW) is 1000 W, a megawatt (MW) is 1000 kW, and if you&#039;re lucky enough to ever make a factory big enough, a gigawatt (GW) is 1000 MW.&lt;br /&gt;
&lt;br /&gt;
So that answers the question of how much power our factory uses. To keep our factory running at full speed we need to maintain 300 kW. For ease of comparison, we&#039;ll convert that to 0.3 MW.&lt;br /&gt;
&lt;br /&gt;
Next question! How much power is stored in coal? That&#039;s also easy, because it tells us when we hover over it: 4 MJ.&lt;br /&gt;
&lt;br /&gt;
[[File:coal-joules.png|300px]]&lt;br /&gt;
&lt;br /&gt;
A Joule is another standard measure of stored energy. As with Watts a kilojoule (kJ) is 1000 J, and so on. There is a fixed relationship between Joules and Watts. &#039;&#039;&#039;1 Joule can provide 1 Watt of power for 1 second.&#039;&#039;&#039; As a formula:&lt;br /&gt;
&lt;br /&gt;
    J = W × s&lt;br /&gt;
&lt;br /&gt;
So to run our factory at 0.3 MW, we need to consume 0.3 MJ every second.&lt;br /&gt;
&lt;br /&gt;
== Quiz ==&lt;br /&gt;
&lt;br /&gt;
How long could one piece of coal (4 MJ) run&lt;br /&gt;
our single radar (0.3 MW)?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
    4 MJ = 0.3 MW × s&lt;br /&gt;
       s = 4 MJ ÷ 0.3 MW&lt;br /&gt;
       s = 13.33&lt;br /&gt;
&lt;br /&gt;
A bit more than 13 seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the maximum size factory (in watts)&lt;br /&gt;
a single piece of coal could run for 5 seconds?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
    4 MJ = MW × 5&lt;br /&gt;
      MW = 4 MJ ÷ 5&lt;br /&gt;
      MW = 0.8&lt;br /&gt;
&lt;br /&gt;
0.8 megawatts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONUS!&#039;&#039;&#039; A ton of real world coal [http://hypertextbook.com/facts/2006/LunChen.shtml contains about 21 GJ]. How much does a&lt;br /&gt;
piece of Factorio coal weigh?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The energy ratios will match the weight ratios, so:&lt;br /&gt;
&lt;br /&gt;
    4 MJ / 21000 MJ = weight ÷ 1000 kG&lt;br /&gt;
             weight = (4 MJ ÷ 21000 MJ) × 1000 kG&lt;br /&gt;
             weight = 0.19 kG&lt;br /&gt;
&lt;br /&gt;
About 190g! Still doesn&#039;t explain how our character can carry so much of it...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now we have everything we need to answer our initial question: &#039;&#039;&#039;how much coal do we need to power our factory?&#039;&#039;&#039; Well, the question actually needs to be a bit&lt;br /&gt;
more precise: how much coal do we need &#039;&#039;per second&#039;&#039; to power our factory?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aside: why did the radar run for 20s and not 13.5s (50% of 27s)?&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Because it doesn&#039;t turn on and off instantly. As you can see in the graph, it ramps up then ramps down. Technically, if you measured the area under the curve it would give you the expected 4 MJ.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quiz ==&lt;br /&gt;
&lt;br /&gt;
How much coal per second is needed to power a 20 MW factory?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Since &amp;lt;code&amp;gt;J = W × s&amp;lt;/code&amp;gt;, a 20 MW factory will consume 20 MJ/s. Since coal contains 4 MJ, we&#039;ll need &#039;&#039;&#039;5 coal per second&#039;&#039;&#039; (&amp;lt;code&amp;gt;5 × 4 MJ = 20 MJ&amp;lt;/code&amp;gt;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONUS!&#039;&#039;&#039; How many [[Mining|mining drills]] are needed to produce that much coal?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Per the linked page, an electric mining drill produces 0.5/s, so we&#039;ll need &#039;&#039;&#039;10 electric mining drills&#039;&#039;&#039; (&amp;lt;code&amp;gt;10 × 0.5 = 5&amp;lt;/code&amp;gt;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SECOND BONUS!&#039;&#039;&#039; The average American household uses [https://www.eia.gov/tools/faqs/faq.php?id=97&amp;amp;t=3 3.2 GJ in a month] (typically expressed as &#039;&#039;888 kilowatt hours&#039;&#039;). How much Factorio coal would be needed to power one of these homes for that period, and how many homes could a steam engine support ([[Steam_engine|900 kW]]), assuming the power is used at a constant rate? (Assume 30 days in a month.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    3.2 GJ = 3,200 MJ&lt;br /&gt;
    3200 MJ ÷ 4 MJ = 800&lt;br /&gt;
&lt;br /&gt;
    3200 MJ ÷ 30 days ÷ 24 hours ÷ 60 minutes ÷ 60 seconds = 1234.5679 W&lt;br /&gt;
    900,000 ÷ 1234.5679 = 729&lt;br /&gt;
&lt;br /&gt;
800 pieces of coal per household and a single steam engine could power 729 households exactly.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Applied_power_math&amp;diff=177369</id>
		<title>Tutorial:Applied power math</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Applied_power_math&amp;diff=177369"/>
		<updated>2020-01-25T21:21:31Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: Change answer in second bonus to 729, which is exact value if we don&amp;#039;t round off&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
In this tutorial we&#039;ll be answering the question: &#039;&#039;&#039;how much coal is needed to power a factory?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First off, we need to know: how much power does our factory use? That&#039;s easy - you can check the electricity tab by clicking on a power pole.&lt;br /&gt;
&lt;br /&gt;
[[File:power-details.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Here we see one radar using 300 kW. Factorio uses real science here. A Watt (W) is a measure of energy transfer. A kilowatt (kW) is 1000 W, a megawatt (MW) is 1000 kW, and if you&#039;re lucky enough to ever make a factory big enough, a gigawatt (GW) is 1000 MW.&lt;br /&gt;
&lt;br /&gt;
So that answers the question of how much power our factory uses. To keep our factory running at full speed we need to maintain 300 kW. For ease of comparison, we&#039;ll convert that to 0.3 MW.&lt;br /&gt;
&lt;br /&gt;
Next question! How much power is stored in coal? That&#039;s also easy, because it tells us when we hover over it: 4 MJ.&lt;br /&gt;
&lt;br /&gt;
[[File:coal-joules.png|300px]]&lt;br /&gt;
&lt;br /&gt;
A Joule is another standard measure of stored energy. As with Watts a kilojoule (kJ) is 1000 J, and so on. There is a fixed relationship between Joules and Watts. &#039;&#039;&#039;1 Joule can provide 1 Watt of power for 1 second.&#039;&#039;&#039; As a formula:&lt;br /&gt;
&lt;br /&gt;
    J = W × s&lt;br /&gt;
&lt;br /&gt;
So to run our factory at 0.3 MW, we need to consume 0.3 MJ every second.&lt;br /&gt;
&lt;br /&gt;
== Quiz ==&lt;br /&gt;
&lt;br /&gt;
How long could one piece of coal (4 MJ) run&lt;br /&gt;
our single radar (0.3 MW)?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
    4 MJ = 0.3 MW × s&lt;br /&gt;
       s = 4 MJ ÷ 0.3 MW&lt;br /&gt;
       s = 13.33&lt;br /&gt;
&lt;br /&gt;
A bit more than 13 seconds.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the maximum size factory (in watts)&lt;br /&gt;
a single piece of coal could run for 5 seconds?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
    4 MJ = MW × 5&lt;br /&gt;
      MW = 4 MJ ÷ 5&lt;br /&gt;
      MW = 0.8&lt;br /&gt;
&lt;br /&gt;
0.8 megawatts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONUS!&#039;&#039;&#039; A ton of real world coal [http://hypertextbook.com/facts/2006/LunChen.shtml contains about 21 GJ]. How much does a&lt;br /&gt;
piece of Factorio coal weigh?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The energy ratios will match the weight ratios, so:&lt;br /&gt;
&lt;br /&gt;
    4 MJ / 21000 MJ = weight ÷ 1000 kG&lt;br /&gt;
             weight = (4 MJ ÷ 21000 MJ) × 1000 kG&lt;br /&gt;
             weight = 0.19 kG&lt;br /&gt;
&lt;br /&gt;
About 190g! Still doesn&#039;t explain how our character can carry so much of it...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now we have everything we need to answer our initial question: &#039;&#039;&#039;how much coal do we need to power our factory?&#039;&#039;&#039; Well, the question actually needs to be a bit&lt;br /&gt;
more precise: how much coal do we need &#039;&#039;per second&#039;&#039; to power our factory?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aside: why did the radar run for 20s and not 13.5s (50% of 27s)?&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Because it doesn&#039;t turn on and off instantly. As you can see in the graph, it ramps up then ramps down. Technically, if you measured the area under the curve it would give you the expected 4 MJ.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quiz ==&lt;br /&gt;
&lt;br /&gt;
How much coal per second is needed to power a 20 MW factory?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Since &amp;lt;code&amp;gt;J = W × s&amp;lt;/code&amp;gt;, a 20 MW factory will consume 20 MJ/s. Since coal contains 4 MJ, we&#039;ll need &#039;&#039;&#039;5 coal per second&#039;&#039;&#039; (&amp;lt;code&amp;gt;5 × 4 MJ = 20 MJ&amp;lt;/code&amp;gt;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONUS!&#039;&#039;&#039; How many [[Mining|mining drills]] are needed to produce that much coal?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Per the linked page, an electric mining drill produces 0.5/s, so we&#039;ll need &#039;&#039;&#039;10 electric mining drills&#039;&#039;&#039; (&amp;lt;code&amp;gt;10 × 0.5 = 5&amp;lt;/code&amp;gt;).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SECOND BONUS!&#039;&#039;&#039; The average American household uses [https://www.eia.gov/tools/faqs/faq.php?id=97&amp;amp;t=3 3.2 GJ in a month] (typically expressed as &#039;&#039;888 kilowatt hours&#039;&#039;). How much Factorio coal would be needed to power one of these homes for that period, and how many homes could a steam engine support ([[Steam_engine|900 kW]]), assuming the power is used at a constant rate? (Assume 30 days in a month.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Expand to reveal answer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    3.2 GJ = 3,200 MJ&lt;br /&gt;
    3200 MJ ÷ 4 MJ = 800&lt;br /&gt;
&lt;br /&gt;
    3200 MJ ÷ 30 days ÷ 24 hours ÷ 60 minutes ÷ 60 seconds = 1234.5679 W&lt;br /&gt;
    900,000 ÷ 1234.5679 = 729&lt;br /&gt;
&lt;br /&gt;
800 pieces of coal per household, and a single steam engine could power 728 households by approximate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Storage_tank&amp;diff=127532</id>
		<title>Storage tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Storage_tank&amp;diff=127532"/>
		<updated>2016-08-25T20:25:53Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|icon=Storage-tank&lt;br /&gt;
|input=Time, 3 + Iron Plate, 20 + Steel-plate, 5 &lt;br /&gt;
|output=Storage-tank&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|technologies=Fluid handling&lt;br /&gt;
|health=500&lt;br /&gt;
|stack_size=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:storagetank.png|thumb|150px|Four storage tanks linked together to form a large storage facility.]]&lt;br /&gt;
The Storage Tank is a building that can store up to 2500 units of a fluid. It is a passive storage - it has no input and no output, depending on pressure to fill it, essentially being a large pipe. &lt;br /&gt;
&lt;br /&gt;
== Usage as &amp;quot;Energy-Tank&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A completely filled tank with 100 degrees hot water stores 212 Megajoules! This is the equivalent to 42 [[Basic accumulator]]s, but the tanks needs only 3x3 tiles of space.&lt;br /&gt;
&lt;br /&gt;
See [[Liquids/Hot]] to learn more about using stored hot water. See [[Liquids/Pipe physics#Temperature|Pipe physics]] to understand, how this is calculated. Energy-tank is not correct, it is a &amp;quot;work-tank&amp;quot;. See [[Energy and Work]] about the difference between work and energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Storage tank will only be filled to the same percentage of capacity as pipes that lead to it. Pipe that always carries about 5 water will fill the tank to about 50% of its capacity. [[Small Pump]]s can be used to fill the entire tank from a low pressure source (such as distant [[Pumpjack]]s).&lt;br /&gt;
&lt;br /&gt;
Storage tank is typically used to store excess oils ([[Crude Oil]], [[Light Oil]] and [[Heavy Oil]]) to ensure that [[Oil refinery]] works smoothly.&lt;br /&gt;
&lt;br /&gt;
Storage tank can also be used as a water-based [[Basic accumulator|Accumulator]]. If hot water consumption by [[Steam engine]]s changes a lot during the day-night cycle (for example because of [[Solar panel]]s or [[Laser turret]]s), storage tanks can be filled with hot water during low power usage and then emptied during night.&lt;br /&gt;
&lt;br /&gt;
You can empty a storage tank either by &#039;&#039;mining and rebuilding&#039;&#039; (you don&#039;t get the liquids back!) or if you connect a [[Steam engine#Using other liquids?|steam engine]] on it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
[[Category: Items]] [[Category: Liquid network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Roboport&amp;diff=127531</id>
		<title>Roboport</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Roboport&amp;diff=127531"/>
		<updated>2016-08-25T20:25:12Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=500&lt;br /&gt;
|stack_size=5&lt;br /&gt;
|supplyarea=50x50&lt;br /&gt;
|constructionarea=100x100&lt;br /&gt;
|transmission=200 kW electric&lt;br /&gt;
|recharge=4 x 200 kW electric&lt;br /&gt;
|rechargebuffer=2.0 MW electric&lt;br /&gt;
|input=Steel Plate, 45 + Iron Gear Wheel, 45 + Advanced Circuit, 45 + Time, 15&lt;br /&gt;
|raw=Iron Plate, 180 + Copper Plate, 225 + Steel Plate, 45 + Plastic bar, 90&lt;br /&gt;
|technologies=Construction robotics&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Roboport is the resting place for all [[Robots]]. It also emits an area of 50x50 tiles, in which logistic robots can interact with logistic network entities, such as [[Storage chest]]s, or [[Requester chest]]s. Additionally, a 100x100 tile area is created for construction robots to function. This can be seen by hovering the mouse on a roboport, or logistics chest.&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#E88A0C&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; square represents the reach of the logistics network where logistics robots can move. &lt;br /&gt;
* The &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt; square represents the extent of the construction network where construction robots can repair, construct or remove structures. Note that construction robots can function inside of the logistics square, it is not exclusive to logistics robots. &lt;br /&gt;
&lt;br /&gt;
Robots placed into the air from the player&#039;s inventory inside of a roboport&#039;s coverage will seek out the nearest roboport to charge and rest.&lt;br /&gt;
&lt;br /&gt;
Two or more roboports can connect to form a [[Robotic network|robotic network]], if the borders of the orange logistic areas touch. This is shown by a dotted line running between the two ports. An example of this can be seen on the bottom-right. Non-connected roboports will not share robots.&lt;br /&gt;
&lt;br /&gt;
[[File:roboport_connection.jpg|300x300px|thumb|Two roboports connecting to form a logistic network. Notice the yellow dotted line indicating a successful bond.]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
A Roboport contains 7 [[Storages/Stack|slots]] reserved for [[robots]], and another 7 for [[repair pack]]s. Robots and repair packs can be inserted into the roboport with an [[inserter]]. While seemingly useful, a repair pack inside a roboport is reserved for the construction robots inside the roboport only. Repair packs are better stored inside a [[Storage Chest|logistics storage chest]] or a [[passive provider chest]] where they can be used by all robots in the logistics network. Construction bots, when provided with repair packs, will automatically repair all damaged structures inside of a roboport&#039;s coverage area.&lt;br /&gt;
&lt;br /&gt;
If a roboport is full of robots, robots attempting to rest will find a different roboport.&lt;br /&gt;
&lt;br /&gt;
== Power usage ==&lt;br /&gt;
The Roboport needs ~200 kW of energy when idle, but can use up to ~2 MW when charging bots. Ensure the power grid can meet the demand when making large requests of the robot system. &lt;br /&gt;
&lt;br /&gt;
Roboports have 4 chargers, which are used to recharge the flying bots. More roboports in a small area will allow for greater charging throughput, if a lot of robots need charging. Robots waiting to be charged will float in place near the roboport and wait their turn.&lt;br /&gt;
&lt;br /&gt;
Robots will not enter a roboport to rest unless they have full charge. Robots with low/no charge can still fly, but will move extremely slowly.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Robotic network]]&lt;br /&gt;
* [[Logistic network]]&lt;br /&gt;
* [[Repair pack]]&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6005 How exactly do RoboPorts work with each other?]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=6&amp;amp;t=7993 Splitting up roboport functions]: &lt;br /&gt;
** Recharge bots&lt;br /&gt;
** Store unused bots&lt;br /&gt;
** Create a construction network&lt;br /&gt;
** Create a logistics network&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{C|Logistic network}}&lt;br /&gt;
{{C|Repair}}&lt;br /&gt;
{{C|Robots}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rail_signal&amp;diff=127530</id>
		<title>Rail signal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rail_signal&amp;diff=127530"/>
		<updated>2016-08-25T20:24:54Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health       =80&lt;br /&gt;
|stack_size   =50&lt;br /&gt;
|input        =time, 0.5 + electronic circuit + iron plate, 5&lt;br /&gt;
|raw          =time, 1.8 + iron plate, 6 + copper plate, 1.5&lt;br /&gt;
|technologies =rail signals&lt;br /&gt;
|producers    =manual + assembling machine 1 + assembling machine 2 + assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rail signals&#039;&#039;&#039; are used for automated transportation on a [[railway network]]. With rail signals it is possible to use multiple trains on a single track.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Rail blocks.jpg|thumb|300px|A south-bound train line branching off in three directions. Each [[rail signal]] (highlighted red) divides the track into a new block (various colors).]]&lt;br /&gt;
* Place a [[Rail signal]] at the &#039;&#039;&#039;right side&#039;&#039;&#039; of a segment.&lt;br /&gt;
* Imagine this signal as a &amp;quot;cut&amp;quot; into the rails which splits the segments before and after this signal in two &amp;quot;blocks&amp;quot;.&lt;br /&gt;
* If a train stands in any part of a block, the signal &#039;&#039;&#039;before&#039;&#039;&#039; this block is red.&lt;br /&gt;
* No other element can do this cut, which means, that all switches, crossings and so on are part of this block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pictures say more than thousands words: [http://imgur.com/a/zG13U#0 A guide on how to place signals].&lt;br /&gt;
&lt;br /&gt;
== The model railway understanding ==&lt;br /&gt;
&lt;br /&gt;
Imagine that block signals works like in a &#039;&#039;&#039;model railway&#039;&#039;&#039;. The basics of this principle is as follows:&lt;br /&gt;
&lt;br /&gt;
* The rails (left and right) can conduct electrical current (they are made out of steel).&lt;br /&gt;
* The train connects the left and right rail of a railway and works so as a conductor between the left and right rail.&lt;br /&gt;
* The signal puts a small current into one rail.&lt;br /&gt;
* If the train stands on the rail this voltage is also on the other rail. There is a connection between left and right rail.&lt;br /&gt;
* Can also be imagined that a small amount of electricity flows.&lt;br /&gt;
* The signal knows then: &amp;quot;Train on my block&amp;quot; and the signal goes &#039;&#039;&#039;red&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Now again to the definition of a block and segment:&lt;br /&gt;
&lt;br /&gt;
* Segment: a single path of continuous track, a track between intersections or switches. You can see the number of the current segment when hovering the segment.&lt;br /&gt;
* Block: a set of segments (or one segment). Every connected segment belongs to one block, no matter if a train can drive on it or not, and no matter, if it can be driven only in one direction (for example a joining switch: the other segment of the switch belongs to the same block!). You can see the current block numbers of a rail piece in the info section. &lt;br /&gt;
&lt;br /&gt;
Going back to the model railway example, this means:&lt;br /&gt;
&lt;br /&gt;
* Every signal makes a &amp;quot;cut&amp;quot; into the rails.&lt;br /&gt;
* This cut splits one segment into two.&lt;br /&gt;
* And this stops also the electricity from flowing from block to block. In other words: &#039;&#039;&#039;Only segments inside a block are &amp;quot;connected&amp;quot;&#039;&#039;&#039;. The electricity can flow into every segment of the block, but not in any other segment/block.&lt;br /&gt;
* This is also true, &#039;&#039;&#039;even if the train could not reach this segment, because it is in the wrong direction!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In other words: If there is no signal, then the segments are connected. Only signals split that connection!&lt;br /&gt;
&lt;br /&gt;
== Other mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Yellow lamp ===&lt;br /&gt;
&lt;br /&gt;
The signal looks into it&#039;s forward direction (the next block). If there is a connection (a train on it!) then it switches to red.&lt;br /&gt;
&lt;br /&gt;
This is how it switches to yellow:&lt;br /&gt;
* The train needs some distance to stop. You can see this distance by going into the [[Debug mode]] and turn on &amp;quot;show_train_stop_point&amp;quot;. You see: With increasing speed, this distance gets longer.&lt;br /&gt;
** All signals in the direction of the train path within this distance are switches to yellow (first come, first serve)&lt;br /&gt;
** Yellow signals &amp;quot;connect&amp;quot; the two sides of the track, exactly like, if there is a train on it.&lt;br /&gt;
** That switches all other &#039;&#039;&#039;incoming signals&#039;&#039;&#039; into that block to red...&lt;br /&gt;
&lt;br /&gt;
=== Pass-by stations ===&lt;br /&gt;
&lt;br /&gt;
* To enable more traffic on a long single-track, you need to create pass-by stations: Split the one-way track into a two-way track for the minimum length of the longest train. One way signals route the trains on one track per direction. For each track one-way-signals must be placed at the begin and end of each of the two pass-by-tracks.&lt;br /&gt;
* If you have enough pass-by-stations, you can connect them and have a two-way-track.&lt;br /&gt;
* Don&#039;t forget to leave a space of one track (~2 tiles) between parallel tracks. This will allow merging the tracks together if necessary. &lt;br /&gt;
&lt;br /&gt;
=== Circuit control ===&lt;br /&gt;
&lt;br /&gt;
The [[circuit network]] can be used to control switches, by disabling and enabling them. Trains will not pass through a disabled signal.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Rail chain signal]]&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
* [[Train]]&lt;br /&gt;
&lt;br /&gt;
=== External info ===&lt;br /&gt;
&lt;br /&gt;
Some other games and real life have similar train mechanics to factorio, studying these may help when understanding trains.&lt;br /&gt;
&lt;br /&gt;
* You can refer directly to the [http://wiki.openttd.org/Signals#Block_signals Block Signals in OpenTTD].&lt;br /&gt;
* A [https://forums.factorio.com/viewtopic.php?f=18&amp;amp;t=3811#p28310 good explanation] about what blocks are.&lt;br /&gt;
* And in [http://en.wikipedia.org/wiki/Railway_signalling#Block_signalling Wikipedia].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Railway network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Train_stop&amp;diff=127529</id>
		<title>Train stop</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Train_stop&amp;diff=127529"/>
		<updated>2016-08-25T20:24:37Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health       =150&lt;br /&gt;
|stack_size   =10&lt;br /&gt;
|input        =time, 0.5 + electronic circuit, 5 + iron plate, 10 + steel plate, 3&lt;br /&gt;
|raw          =time, 6.8 + iron plate, 15 + copper plate, 7.5 + steel plate, 3&lt;br /&gt;
|technologies =automated rail transportation&lt;br /&gt;
|producers    =manual + assembling machine 2 + assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train stops&#039;&#039;&#039; are used to automate item transportation by trains by providing nameable locations for trains to travel to.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Train stops are used to denote a place for a train to stop. Every placed train stop will appear as a possible stop in the scheduling area of a [[train]]&#039;s GUI. This can be used to create loading and unloading stations for trains.&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
&lt;br /&gt;
=== Map marker ===&lt;br /&gt;
&lt;br /&gt;
Train stops can be used to mark locations on the map for visibility. To do this, place a section of [[Straight rail|rail]], then place a train stop on the rail. Rename the train stop to what the marker should read, then remove the rail. The train stop marker will appear on the minimap and full map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
* [[Diesel locomotive]]&lt;br /&gt;
* [[Train]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Railway network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Cargo_wagon&amp;diff=127528</id>
		<title>Cargo wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Cargo_wagon&amp;diff=127528"/>
		<updated>2016-08-25T20:24:16Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =600&lt;br /&gt;
|stack_size    =5&lt;br /&gt;
|storage       =30&lt;br /&gt;
|energy        =&lt;br /&gt;
|pollution     =&lt;br /&gt;
|input        =time, 0.5 + iron plate, 20 + steel plate, 20 + iron gear wheel, 10&lt;br /&gt;
|raw          =time, 5.5 + iron plate, 40 + steel plate, 20&lt;br /&gt;
|technologies =Automated rail transportation&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Cargo wagon&#039;&#039;&#039; is used in conjunction with [[Diesel locomotive]]s to form [[Train]]s for the [[Railway network]].&lt;br /&gt;
&lt;br /&gt;
A wagon is used to transport items and can be filled and emptied like a chest, but with many more inserters at the same time. Up to 12 inserters per wagon are possible (from both sides).&lt;br /&gt;
The [[Inserter item stack size]] is important to fill the wagon fast!&lt;br /&gt;
&lt;br /&gt;
Cargo wagons can only be filled or emptied when they are not moving. A spot where inserters are prepositioned to transfer cargo for wagons is called a [[Railway_network/Train_station|train station]].&lt;br /&gt;
&lt;br /&gt;
== Stack limitation ==&lt;br /&gt;
&lt;br /&gt;
Wagons have a [[Storage/Stack#Stack limitation|stack limitation]] option the same way chests do, which is useful if you need to limit the number of transported items for some reason.&lt;br /&gt;
&lt;br /&gt;
== Stack filter ==&lt;br /&gt;
&lt;br /&gt;
Each stack in the cargo wagon can be filtered. This works in the same way as the quick bar (toolbelt); the default key to define or remove the filter is the middle mouse button.&lt;br /&gt;
&lt;br /&gt;
This can be used to transport different items in one wagon.  For example, you could transport both empty and full oil barrels in one wagon; at the train stations, the barrels would be handled using smart inserters for each kind of barrel.  This is discussed in the forum thread [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=68288&amp;amp;p=53467&amp;amp;hilit=Filter#p53467 Tired of babysitting expansions? Auto-supply w/ trains!].&lt;br /&gt;
&lt;br /&gt;
== Compressing items ==&lt;br /&gt;
&lt;br /&gt;
A cargo wagon can be filled with 2000 items of ores ([[Copper ore|copper]], [[Iron ore|iron]], [[Coal|coal]]...) or 4000 items of processed plates ([[Copper plate|copper plates]], [[Iron plate|iron plates]], [[Steel bar|steel]]). This makes preprocessing your ores into plates (near the mines) a useful strategy, before you transport it to your factory.  See [[Transport/Compress by Pre-production]] for a more detailed discussion of this concept.&lt;br /&gt;
&lt;br /&gt;
== Use as big chest ==&lt;br /&gt;
&lt;br /&gt;
It is possible to use the cargo wagon as a &amp;quot;big chest&amp;quot;: Place rails, put an unmoving wagon on it and inserters around. The advantages of this construction are:&lt;br /&gt;
* Cargo can be transferred with many more inserters than with a chest, bypassing the limitations of the [[Inserter item stack size bonus|inserter stack size bonus]].&lt;br /&gt;
* Items are transported instantly over the length of the wagon.  Correctly configured, this is faster than a transport belt.&lt;br /&gt;
&lt;br /&gt;
For examples of this, see these forum threads:&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3537 Solar panel factory]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=7568 Cargo wagon sourced RGB circuits production facility]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8551 Mass production with ZERO belts and robots]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Diesel locomotive]]&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{C|Railway network}}&lt;br /&gt;
{{C|Vehicle}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Locomotive&amp;diff=127527</id>
		<title>Locomotive</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Locomotive&amp;diff=127527"/>
		<updated>2016-08-25T20:23:58Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =1000&lt;br /&gt;
|stack_size    =5&lt;br /&gt;
|storage       =3 (Fuel Only)&lt;br /&gt;
|energy        =600 kW burner&lt;br /&gt;
|pollution     =&lt;br /&gt;
|input        =time, 0.5 + steel plate, 30 + electronic circuit, 10 + engine unit, 20&lt;br /&gt;
|raw          =time, 436.8 + iron plate, 30 + copper plate, 15 + steel plate, 50&lt;br /&gt;
|technologies =Railway&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Diesel locomotive&#039;&#039;&#039; is the engine for movement of [[Railway network|trains]] over [[Railway network#Tracks|track]].  Trains are useful for moving large amounts of items over large distances.&lt;br /&gt;
&lt;br /&gt;
Locomotives are also good vehicles for the player to reach fixed destinations, as they are considerably faster than the [[Car]] or [[Tank]].  Naturally they do not have the same freedom of movement, however, as they are confined to the track.&lt;br /&gt;
&lt;br /&gt;
Locomotives are [[burner devices]] and require [[fuel]] to run.  Despite the name, they can take any fuel, not just oil-derived types.&lt;br /&gt;
&lt;br /&gt;
While Locomotives can be assembled by hand, the [[Engine unit]]s for it require automated construction to build, so it cannot be built from raw materials by hand.&lt;br /&gt;
&lt;br /&gt;
== Driving Controls ==&lt;br /&gt;
&#039;&#039;These are the default bindings. They can be changed in the Options menu.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|Enter/Exit&lt;br /&gt;
|Enter&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate&lt;br /&gt;
|W&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate/Reverse&lt;br /&gt;
|S&lt;br /&gt;
|-&lt;br /&gt;
|Pick which fork to take at junction&lt;br /&gt;
|A,D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that while you can enter a train at any point, you must enter a Locomotive to drive the train manually (and automatic mode must be off).&lt;br /&gt;
&lt;br /&gt;
== Connecting/Disconnecting a Locomotive ==&lt;br /&gt;
To connect Locomotives or [[Cargo wagon]]s to each other, either place the cars next to each other on the track (there will be an outlined green connection), or, to connect an already existing disconnected car, drive the Locomotive near the car and press G by default. To disconnect the last car in a train, press V by default.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
Locomotives are a priority target of [[Enemies]], so places where trains can stop should be [[Defense|defended]].  Locomotives in transit can usually crash through everything in the way (including [[Biter]]s, [[Tank]]s, and the Player) so defense in transit is less important. However, enemies can attack and destroy rails, potentially stopping the train.&lt;br /&gt;
&lt;br /&gt;
[[Construction robot]]s are a good way to automatically repair damage at train stations.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Railway]]&lt;br /&gt;
* [[Cargo wagon]]&lt;br /&gt;
* [[Vehicle/Train/Refueling]] for more details on fueling a train.&lt;br /&gt;
* [[Vehicle/Train/Reverse driving]] for more details on driving.&lt;br /&gt;
* [[Railway/Automated transport]] for directions on setting up automated trains.&lt;br /&gt;
&lt;br /&gt;
{{C|Vehicle}}&lt;br /&gt;
[[Category:Railway network]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fast_splitter&amp;diff=127526</id>
		<title>Fast splitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fast_splitter&amp;diff=127526"/>
		<updated>2016-08-25T20:23:42Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=80&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|speed=3.6&lt;br /&gt;
|input=Time, 2 + Splitter, 1 + Iron Gear Wheel, 10 + Electronic Circuit, 10&lt;br /&gt;
|raw=Time, 28.75 + Iron Plate, 46 + Copper Plate, 22.5&lt;br /&gt;
|technologies=Logistics 2,2&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Express splitter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fast Splitters&#039;&#039;&#039; are [[splitters]] which are faster than [[splitter|normal Splitters]], but slower than [[Express Splitter]]s.&lt;br /&gt;
&lt;br /&gt;
== Other fast belts ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} || {{imagelink|fast-transport-belt-to-ground|Fast underground belt}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other [[Splitters]] ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|basic-splitter|Splitter}} || {{imagelink|Express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
** [[Storages]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
* [[Fast underground belt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Moving ground]]&lt;br /&gt;
{{MachineNav}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Splitter&amp;diff=127525</id>
		<title>Splitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Splitter&amp;diff=127525"/>
		<updated>2016-08-25T20:23:26Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{sublinks|Splitters}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=80&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|speed=1.8&lt;br /&gt;
|input=Time, 1 + Electronic Circuit, 5 + Iron Plate, 5 + Transport Belt, 4&lt;br /&gt;
|output=Splitter, 1&lt;br /&gt;
|raw=Time, 9.25 + Iron Plate, 16 + Copper Plate, 7.5&lt;br /&gt;
|technologies=Logistics&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Fast splitter&lt;br /&gt;
}}&lt;br /&gt;
The [[Basic splitter]] is used to divide a single or join different belts. The [[Items]] are placed in 1:1 relation on the outgoing belts.&lt;br /&gt;
&lt;br /&gt;
== Other basic belts ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|basic-transport-belt|Transport belt}} || {{imagelink|basic-transport-belt-to-ground|Underground belt}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other [[Splitters]] ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Fast-splitter|Fast splitter}} || {{imagelink|Express-splitter|Express splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Underground belts]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
** [[Storages]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Moving ground]]&lt;br /&gt;
{{MachineNav}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fast_underground_belt&amp;diff=127524</id>
		<title>Fast underground belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fast_underground_belt&amp;diff=127524"/>
		<updated>2016-08-25T20:23:10Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=60&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|speed=3.75&lt;br /&gt;
|input=Time, 0.5 + Iron Gear Wheel, 20 + Underground belt, 2&lt;br /&gt;
|output=Fast underground belt, 2&lt;br /&gt;
|raw=Time, 14 + Iron Plate, 57.5&lt;br /&gt;
|technologies=Logistics 2,2&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
|consumers=Express underground belt&lt;br /&gt;
}}&lt;br /&gt;
The [[Fast underground belt]] is the second tier of [[Underground belts]].  These type of belts are generally used to allow a transport belt to cross another transport belt by going underneath it.&lt;br /&gt;
&lt;br /&gt;
The speed of the Fast underground belt is the same speed as the [[Fast transport belt]], twice as fast as a basic [[Transport belt]].&lt;br /&gt;
&lt;br /&gt;
== Other fast belts ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} || {{imagelink|fast-splitter|Fast splitter}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other [[underground belts]] ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|Basic-transport-belt-to-ground|Underground belt}} || {{imagelink|Express-transport-belt-to-ground|Express underground belt}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Allows for maximum underground distance of 5 squares&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
** [[Storages]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
[[Category: Transport network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Underground_belt&amp;diff=127523</id>
		<title>Underground belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Underground_belt&amp;diff=127523"/>
		<updated>2016-08-25T20:22:54Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=70&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|speed=1.875&lt;br /&gt;
|input=Time, 1 + Transport Belt, 5 + Iron Plate, 10&lt;br /&gt;
|output=Underground belt, 2&lt;br /&gt;
|raw=Time, 3.5 + Iron Plate, 17.5&lt;br /&gt;
|technologies=Logistics&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
|consumers=Fast underground belt&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Underground belt&#039;&#039;&#039; is the first tier of [[underground belts]].  These type of belts are generally used to allow a transport belt to cross another transport belt by going underneath it.&lt;br /&gt;
&lt;br /&gt;
The speed of the underground belt is the same as the speed of the basic [[Transport belt]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Allows for maximum underground distance of 5 squares&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
** [[Transport belts]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
** [[Storages]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
{{MachineNav}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fast_transport_belt&amp;diff=127522</id>
		<title>Fast transport belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fast_transport_belt&amp;diff=127522"/>
		<updated>2016-08-25T20:22:36Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=50&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|MaxThroughput=26.786&lt;br /&gt;
|input=Time, 0.5 + Transport Belt + Iron Gear Wheel, 5&lt;br /&gt;
|raw=Time, 3.5 + Iron Plate, 11.5&lt;br /&gt;
|technologies=Logistics 2, 2&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Express transport belt&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fast transport belt&#039;&#039;&#039; is a faster variant of the [[Basic transport belt]]. It&#039;s available when [[Logistics 2]] has been [[Research|researched]]. Its behaviour is exactly the same as the [[Basic transport belt]] at double speed. &amp;lt;br /&amp;gt; &lt;br /&gt;
See &#039;&#039;&#039;[[Belt transport system]]&#039;&#039;&#039; for more general information about transport belts. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max. throughput ([[Items]] per [[game-second]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Speed ([[Tile|Tiles]] per [[game-second]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max. density ([[Items]] per [[Tile|tile]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required [[Research|technologies]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}} || 26.786* || 3.75* || 7.143* || [[Logistics 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*experimental value: See &#039;&#039;&#039;[[Transport_belt_experiments|Transport belt experiments]]&#039;&#039;&#039; for more detailed information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_transport_belt_fulldensity.gif|right|300px|thumb|6 [[Fast inserter]]s per side will fill a fast transport belt to max. density]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fast_Transport_belt_layout1.jpg|right|top|thumb|300px|Input:{{icon|iron plate|11.5}} / per game second. Output: {{icon|fast transport belt|1}} / per game second.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
** [[Splitters]]&lt;br /&gt;
** [[Inserters]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Transport_belt&amp;diff=127521</id>
		<title>Transport belt</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Transport_belt&amp;diff=127521"/>
		<updated>2016-08-25T20:22:12Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=50&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|MaxThroughput=13.393&lt;br /&gt;
|input=Time, 0.5 + Iron Plate + Iron Gear Wheel&lt;br /&gt;
|output=Transport Belt, 2&lt;br /&gt;
|raw=Time, 1 + Iron Plate, 3&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
|consumers=Underground belt + Splitter + Fast transport belt + Lab + Science Pack 2&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Basic Transport Belt&#039;&#039;&#039; is the easiest and cheapest method of automatic item transportation. It is available from the beginning of the game, without any [[research]]. See &#039;&#039;&#039;[[Belt transport system]]&#039;&#039;&#039; for more general information about transport belts.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max. throughput ([[Items]] per [[game-second]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Speed ([[Tile|Tiles]] per [[game-second]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Max. density ([[Items]] per [[Tile|tile]])&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required [[Research|technologies]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Basic transport belt}} || 13.393* || 1.875* || 7.143* || none&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;*Experimental value. See &#039;&#039;&#039;[[Transport_belt_experiments|Transport belt experiments]]&#039;&#039;&#039; for more detailed information.&lt;br /&gt;
&lt;br /&gt;
[[File:Basic_transport_belt_fulldensity.gif|right|400px|thumb|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]&lt;br /&gt;
&lt;br /&gt;
Stepping on a transport belt will convey the [[player]] in the direction of the transport belt, at a somewhat slow speed. The player can fight the movement, or run with it to speed up. This can be used for transportation over short distances faster than running.&lt;br /&gt;
&lt;br /&gt;
==Production Layouts==&lt;br /&gt;
[[Iron gear wheel]]s take the same amount of time to manufacture as transport belts, so one gear [[Assembling machine 1|assembler]] can supply one belt assembler at full capacity, provided they are the same tier. An example is below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Design&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Input: ([[Items]] per [[game-second]])&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[File:Transport_belt_layout1.jpg|top|400px]] &lt;br /&gt;
|&lt;br /&gt;
{{icon|iron plate|3}} &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Output: ([[Items]] per [[game-second]])&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{icon|transport belt|2}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Belt transport system]]&lt;br /&gt;
* [[Fast transport belt]]&lt;br /&gt;
** [[Fast splitter]]&lt;br /&gt;
* [[Express transport belt]]&lt;br /&gt;
** [[Express splitter]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{C|Transport network}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Assembling_machine_3&amp;diff=127520</id>
		<title>Assembling machine 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Assembling_machine_3&amp;diff=127520"/>
		<updated>2016-08-25T20:21:51Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =300&lt;br /&gt;
|stack_size    =50&lt;br /&gt;
|energy        =210 kW electric&lt;br /&gt;
|craftingspeed =1.25&lt;br /&gt;
|pollution     =1.8&lt;br /&gt;
|modules       =4&lt;br /&gt;
|input         =Time, 0.5 + Assembling machine 2, 2 + Speed module, 4&lt;br /&gt;
|raw           =Time, 343 + Iron Plate, 148 + Copper Plate, 148 + Plastic bar, 40&lt;br /&gt;
|technologies  =Automation 3&lt;br /&gt;
|producers     =Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Assembling machine capable of crafting recipes with up to 6 ingredients. Can be used to produce all of the items that require assembly currently in the game. It, like [[Assembling machine 2]], can use liquids in crafting.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* An [[Assembling machine 3]] with max energy reduction (80%) needs half the energy of an [[Assembling machine 1]].&lt;br /&gt;
* It is the only assembling machine capable of crafting faster than the player (Crafting speed 1), without the use of modules. &lt;br /&gt;
* When fully boosted with four level 3 [[speed module]]s, it has a crafting speed of 3.75, nearly 4 times as fast as the player, and consumes a whopping 797kw while running. This can be boosted further with [[Basic Beacon|Speed beacons]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Assembling machine]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Crafting network]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Assembling_machine_2&amp;diff=127519</id>
		<title>Assembling machine 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Assembling_machine_2&amp;diff=127519"/>
		<updated>2016-08-25T20:21:17Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|extra1        =Crafts items that require up to 4 ingredients.&lt;br /&gt;
|health        =250&lt;br /&gt;
|stack_size    =50&lt;br /&gt;
|energy        =150 kW electric&lt;br /&gt;
|craftingspeed =0.75&lt;br /&gt;
|pollution     =2.4&lt;br /&gt;
|modules       =2&lt;br /&gt;
|input         =Time, 0.5 + Iron Plate, 9 + electronic circuit, 3 + Iron Gear Wheel, 5 + assembling machine 1&lt;br /&gt;
|raw           =Time, 13.5 + Iron Plate, 44 + Copper Plate, 9&lt;br /&gt;
|technologies  =Automation 2&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers     =assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Assembling Machine 2&#039;&#039;&#039; is an upgraded version of the assembly machine. It can be used for recipes with up to four ingredients, consequently most of the items in the game can be made in it. It is also the first to support the addition of [[module|modules]] to increase the speed or efficiency of production.&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
&lt;br /&gt;
* An [[Assembling machine 2]] with two [[Efficiency module]] needs less energy than one [[Assembling machine 1]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Assembling machine]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Crafting network]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Assembling_machine_1&amp;diff=127518</id>
		<title>Assembling machine 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Assembling_machine_1&amp;diff=127518"/>
		<updated>2016-08-25T20:20:57Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|extra1        =Crafts items that need up to 2 ingredients. Cannot craft with liquids.&lt;br /&gt;
|health        =200&lt;br /&gt;
|stack_size     =50&lt;br /&gt;
|energy        =90 kW electric&lt;br /&gt;
|craftingspeed =0.5&lt;br /&gt;
|pollution     =3&lt;br /&gt;
|modules       =0&lt;br /&gt;
|input         =Time, 0.5 + Electronic Circuit, 3 + Iron Gear Wheel, 5 + Iron Plate, 9&lt;br /&gt;
|raw           =Time, 6.8 + Iron Plate, 22 + Copper Plate, 4.5&lt;br /&gt;
|technologies  =Automation&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers     =Assembling machine 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembling machine 1&#039;&#039;&#039; is the most basic assembling machine. It cannot use liquids in recipes, and can only craft recipes that require two or less ingredients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Ironically, it is incapable of producing copies of itself, due to requiring 3 different ingredients to craft.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Assembling machine 2]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Crafting network]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Car&amp;diff=127517</id>
		<title>Car</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Car&amp;diff=127517"/>
		<updated>2016-08-25T20:20:40Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =200&lt;br /&gt;
|stack_size    =1&lt;br /&gt;
|storage       =80&lt;br /&gt;
|energy        =150 kW burner&lt;br /&gt;
|pollution     =&lt;br /&gt;
|input        =time, 0.5 + engine unit, 8 + iron plate, 20 + steel plate, 5&lt;br /&gt;
|raw          =time, 172.5 + iron plate, 52 + steel plate, 13&lt;br /&gt;
|technologies =Automobilism&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers    =&lt;br /&gt;
}}&lt;br /&gt;
[[File:car-anim.gif|thumb|256px]]&lt;br /&gt;
&lt;br /&gt;
The [[Car]] is the earliest alternate form of transportation for the player. Although it requires a bit of fuel, driving a Car is much faster than running, letting you scout out areas or outmaneuver [[biters]]. Cars also have a built-in turret (which requires ammo), plenty of storage, and some armor, letting the player use hit-and-run tactics against small groups of enemies.&lt;br /&gt;
&lt;br /&gt;
As of update v0.11, cars will collide with objects - dealing and taking damage in the process. The damage is dependent on the car&#039;s speed and the health of the target; small [[biter]]s and trees can be safely rammed, but colliding with big biters and [[Wall]]s can easily destroy the vehicle and its contents.&lt;br /&gt;
&lt;br /&gt;
Since [[Engine unit]]s can only be built in [[Assembling machine]]s, Cars may not be built from by hand from their raw materials.&lt;br /&gt;
&lt;br /&gt;
== Use for Storage ==&lt;br /&gt;
Cars can store a tremendous amount of items, be moved along conveyer belts, and interact with [[inserter]]s. They can be used as large chests or even mini-trains ([http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8805 Cars on Belts - Not just a highway]).&lt;br /&gt;
&lt;br /&gt;
== Old sprites ==&lt;br /&gt;
There is an thread about the  [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3087  old sprites of the car]. It includes also the old graphics and how to replace it in game.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&#039;&#039;These are the default bindings. They can be changed in the Options menu.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|Enter/Exit&lt;br /&gt;
|Enter&lt;br /&gt;
|-&lt;br /&gt;
|Accelerate&lt;br /&gt;
|W&lt;br /&gt;
|-&lt;br /&gt;
|Decelerate/Reverse&lt;br /&gt;
|S&lt;br /&gt;
|-&lt;br /&gt;
|Steer&lt;br /&gt;
|A,D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] &lt;br /&gt;
[[Category:Vehicle]]&lt;br /&gt;
&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Lab&amp;diff=127516</id>
		<title>Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Lab&amp;diff=127516"/>
		<updated>2016-08-25T20:20:19Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=150&lt;br /&gt;
|stack_size=10&lt;br /&gt;
|energy=60 kW electric&lt;br /&gt;
|input=Time, 5 + Transport Belt, 4 + Iron Gear Wheel, 10 + Electronic Circuit, 10&lt;br /&gt;
|raw=Time, 24.5 + Iron Plate, 36 + Copper Plate, 15&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Labs&#039;&#039;&#039; are buildings which perform [[research]] by consuming [[science packs]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Labs work fairly slow, so it is a good idea to have multiple labs working at the same time.&lt;br /&gt;
Once one&#039;s [[science packs]] production is automated they should try to get as many labs in a row as they can before the labs consume materials too quickly to be used.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Crafting network]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{C|Electric network}}&lt;br /&gt;
{{C|Technology}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pipe_to_ground&amp;diff=127515</id>
		<title>Pipe to ground</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pipe_to_ground&amp;diff=127515"/>
		<updated>2016-08-25T20:20:01Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=50&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|input=Time, 0.5 + Pipe, 10 + Iron Plate, 5&lt;br /&gt;
|output=Pipe-to-ground, 2&lt;br /&gt;
|raw=Time, 5.5 + Iron Plate, 15&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
The pipe-to-ground is a distribution method for [[Liquid network|liquids and gases]]. Since a basic [[pipe]] is impassable, these are necessary to keep the factory open, as well as to cross resource lines.&lt;br /&gt;
&lt;br /&gt;
Only one fluid can be inside a pipe-to-ground at one time. Trying to mix two fluids can destroy one of the fluids. Read more on [[Liquid network#Mechanics|liquid mechanics]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The maximum gap that can be spanned between one pair of ground pipes is 9 squares.&lt;br /&gt;
* Pipe-to-ground stores less liquid than basic pipes.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Liquid network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Boiler&amp;diff=127514</id>
		<title>Boiler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Boiler&amp;diff=127514"/>
		<updated>2016-08-25T20:19:44Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health       =100&lt;br /&gt;
|stack_size   =50&lt;br /&gt;
|efficiency   =50%&lt;br /&gt;
|energy       =780 kW burner&lt;br /&gt;
|poweroutput  =390 kW&amp;lt;br /&amp;gt;(liquid heat)&lt;br /&gt;
|pollution    =6&lt;br /&gt;
|input        =time, 0.5 + stone furnace + pipe&lt;br /&gt;
|raw          =time, 1.5 + stone, 5 + iron plate&lt;br /&gt;
|producers    =manual + assembling machine&lt;br /&gt;
}}&lt;br /&gt;
[[File:boiler-example-1.png|thumb|256px]]&lt;br /&gt;
The boiler is used to heat [[Liquid]]s (mainly water). When [[Fuel|fueled]] it raises the temperature of water flowing through it. The resulting temperature depends on the speed of the liquid flow. In other words: The longer the water can stay in the boiler, the hotter it will become.&lt;br /&gt;
&lt;br /&gt;
Boilers are the main source of pollution in the early and midgame.&lt;br /&gt;
&lt;br /&gt;
== Inserter can take from boiler ==&lt;br /&gt;
&lt;br /&gt;
You can insert into boilers, but also take fuel out. See [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6008&amp;amp;start=30#p64343 this post] and follow ups.&lt;br /&gt;
&lt;br /&gt;
This can be also used to create an early filter-device, which filters only fuel items: One inserter inserts into a boiler (not connected to water) another take the fuel out.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Liquid network]]&lt;br /&gt;
[[Category:Transport network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pipe&amp;diff=127513</id>
		<title>Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pipe&amp;diff=127513"/>
		<updated>2016-08-25T20:19:26Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=50&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|input=Time, 0.5 + Iron Plate, 1&lt;br /&gt;
|output=Pipe, 1&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
|consumers=Pipe-to-ground + Small Pump + Boiler + Steam engine + Oil refinery + Chemical plant + Engine unit + Rocket silo&lt;br /&gt;
}}&lt;br /&gt;
The pipe is a distribution method for [[Liquid network|liquids and gases]]. It is commonly used to provide water to [[Boiler]]s and steam to [[Steam engine]]s for power generation. Unlike [[transport belts]], [[player]]s and [[enemies]] can&#039;t walk over them.&lt;br /&gt;
&lt;br /&gt;
Only one fluid can be inside a pipe at one time. Trying to mix two fluids can destroy one of the fluids. Read more on [[Liquid network#Mechanics|liquid mechanics]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Liquid network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Stack_filter_inserter&amp;diff=127512</id>
		<title>Archive:Stack filter inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Stack_filter_inserter&amp;diff=127512"/>
		<updated>2016-08-25T20:18:50Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=40&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy=132 kW electric&lt;br /&gt;
|drain=1 kW electric&lt;br /&gt;
|input = Time, 0.5, + Stack inserter, 1 + Electronic Circuit, 5 &lt;br /&gt;
|raw = Time, 50.2 + iron plate, 60 + copper plate , 39.5 + plastic bar, 2&lt;br /&gt;
|technologies=stack inserter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The stack filter inserter combines the characteristics of the [[Filter inserter]] and the [[Stack inserter]], allowing for filtered high throughput.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Stack inserter]]&lt;br /&gt;
* [[Inserters]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_switch&amp;diff=127511</id>
		<title>Power switch</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_switch&amp;diff=127511"/>
		<updated>2016-08-25T20:18:32Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{stub|Note: Needs deeper explanations, pictures}}&lt;br /&gt;
&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=150&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|icon=power-switch&lt;br /&gt;
|wirereach=9&lt;br /&gt;
|input=Time, 2 + Iron Plate, 5 + Copper Cable, 5 + Electronic circuit, 2&lt;br /&gt;
|raw=Time, 5.8 + Iron Plate, 7 + Copper Plate, 5.5&lt;br /&gt;
|output=power-switch&lt;br /&gt;
|technologies=Circuit network&lt;br /&gt;
|producers=Manual + Assembling machine 2 + assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New in version 0.13, the power switch is a machine that can be used to toggle sections of a power grid off and on. This can be used for control of machines by dynamically shutting off and enabling power flow. &lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
The power switch allows unlimited amounts of electricity to flow through it when active. It can be connected to the [[circuit network]] to toggle it enabled and disabled. &lt;br /&gt;
&lt;br /&gt;
However, it must be manually connected between two networks in order to function. To do this, find two poles that bridge the two networks. Then, &amp;lt;code&amp;gt;Shift+Left click&amp;lt;/code&amp;gt; the two poles to detach the copper wires from them. Connect one network to one side of the switch with [[copper cable]], then connect the other network on the other side of the switch. Reconnect the two poles to their networks. Ensure there is no other bridge between the two networks, other than the switch.&lt;br /&gt;
&lt;br /&gt;
When enabled and working, the sprite will show sparks emitting from the machine.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.factorio.com/images/Power_switch_toggle.gif An example gif of the power switch in action]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Small electric pole]]&lt;br /&gt;
* [[Big electric pole]]&lt;br /&gt;
* [[Substation]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-115 Friday Facts 115: The power switch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Bulk_inserter&amp;diff=127510</id>
		<title>Bulk inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Bulk_inserter&amp;diff=127510"/>
		<updated>2016-08-25T20:17:32Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=40&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy=132 kW electric&lt;br /&gt;
|drain=1 kW electric&lt;br /&gt;
|input=Time, 0.5 + Iron Gear Wheel, 15 + Electronic Circuit, 15 + Advanced Circuit, 1 + Fast inserter&lt;br /&gt;
|raw=Time, 43.5 + Iron Plate, 55 + Copper Plate, 32 + Plastic bar, 2&lt;br /&gt;
|technologies=Stack inserter&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Stack filter inserter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Stack inserter&#039;&#039;&#039; is an electric inserter that can move more items at the same time. It was introduced in game version 0.13, replacing the [[Smart inserter]] that had been made unnecessary by changes to circuit and logistics functionality. &lt;br /&gt;
&lt;br /&gt;
Moving at the speed of the [[Fast inserter]], it transfers multiple items per cycle between containers to give it a material flow advantage at the cost of additional power consumption.&lt;br /&gt;
&lt;br /&gt;
== Stack size ==&lt;br /&gt;
&lt;br /&gt;
The stack size is increased by the [[Inserter item stack size bonus]] technology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Inserter capacity bonus&lt;br /&gt;
! Stack size bonus&lt;br /&gt;
! Total stack size&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| none || 0 || 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| 1 || +1 || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| 2 || +1 || 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| 3 || +1 || 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| 4 || +1 || 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| 5 || +2 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| 6 || +2 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| 7 || +2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Stack filter inserter]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Inserters]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Crafting network]]&lt;br /&gt;
[[Category:Inserters]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Small_electric_pole/fr&amp;diff=127509</id>
		<title>Small electric pole/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Small_electric_pole/fr&amp;diff=127509"/>
		<updated>2016-08-25T20:16:56Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=35&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|wirereach=7.5&lt;br /&gt;
|supplyarea=5x5&lt;br /&gt;
|input=Time, 0.5 + Wood, 2 + Copper cable, 2&lt;br /&gt;
|output=Small electric pole, 2&lt;br /&gt;
|raw=Time, 1.5 + Raw wood + Copper Plate&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
Ceci est le plus petit pôle d&#039;utilité possible, mais il est également disponible à partir du début de la partie.&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Wooden_chest/fr&amp;diff=127508</id>
		<title>Wooden chest/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Wooden_chest/fr&amp;diff=127508"/>
		<updated>2016-08-25T20:16:32Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|input=Time, 0.5 + Wood, 4&lt;br /&gt;
|raw=Time, 1.5 + raw-wood, 2&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|health=50&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|storage=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
L&#039;objet de stockage le plus simple.&lt;br /&gt;
&lt;br /&gt;
== Voir aussi ==&lt;br /&gt;
* [[Réseau de transport]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Objets]] [[Category: Réseau de transport]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rail_chain_signal&amp;diff=127507</id>
		<title>Rail chain signal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rail_chain_signal&amp;diff=127507"/>
		<updated>2016-08-25T20:16:06Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Machinery&lt;br /&gt;
|health       =80&lt;br /&gt;
|stack_size   =50&lt;br /&gt;
|input        =time, 0.5 + electronic circuit + iron plate, 5&lt;br /&gt;
|raw          =time, 1.8 + iron plate, 6 + copper plate, 1.5&lt;br /&gt;
|technologies =rail signals&lt;br /&gt;
|producers    =manual + assembling machine 1 + assembling machine 2 + assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rail chain signals&#039;&#039;&#039; are used for automated transportation on a [[railway network]]. With rail signals it is possible to use multiple trains on a single track.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
* The best prerequisite to understand chain signals is to understand [[Railway/Signal/Block signal|block signals]].&lt;br /&gt;
* Rail chain signals are placed like block signals at the right side of a [[Railway#Rail Glossar|segment]].&lt;br /&gt;
* They work similar to pre-signals in OpenTTD.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
While normal signal prevents train from entering the occupied block, chain signal prevents train from entering the block also when the exit isn&#039;t free. When more exits exist, the one relevant to the train path is taken into account.&lt;br /&gt;
&lt;br /&gt;
== Usage examples ==&lt;br /&gt;
&#039;&#039;&#039;Regular signal compared to a chain signal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With a regular signal, the block it guards is empty, so the train can go there.&lt;br /&gt;
&lt;br /&gt;
[[File:Fff-81-regular-signals.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chain signal with one exit doesn&#039;t allow the train to enter the block, as the exit is occupied.&lt;br /&gt;
&lt;br /&gt;
[[File:Fff-81-chain-signal-basic.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple example with practical usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The chain signal prevents the train from blocking the other route while waiting.&lt;br /&gt;
&lt;br /&gt;
[[File:Fff-81-chain-signal-guards-crossroad.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Double crossing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Double crossings are the cause of train jams often, as trains tend to get blocked in the middle of the crossing. It can even cause total deadlock, which require manual intervention to fix the problem. With chain signals, the non-blocking rails are still separated, but trains won&#039;t stay in the middle of the crossing.&lt;br /&gt;
&lt;br /&gt;
[[File:Fff-81-double-crossroad.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadlock prevention&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the typical situation with train deadlock problem is the usage of single train line for both direction with occasional bypasses. The example of the blocked situation with regular signals.&lt;br /&gt;
&lt;br /&gt;
[[File:Fff-81-train-deadlock.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With chain signals, this problem can be totally avoided by preventing the train from going to the shared section unless it can exit it.&lt;br /&gt;
&lt;br /&gt;
[[File:Fff-81-chain-signal-prevents-deadlock.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
Some good pictures are at the [http://www.factorio.com/blog/post/fff-81 Friday Facts #81] page.&lt;br /&gt;
&lt;br /&gt;
* If the chain signal has only one exit, it doesn&#039;t allow the train to enter it&#039;s block, if the exit block (which has a [[Railway/Signal/Block signal|block signal]]) is occupied.&lt;br /&gt;
* If in the block of the chain signal is a crossing, trains that cross the block can pass it, because a train waits before the chain signal, if the exit block isn&#039;t free.&lt;br /&gt;
* If there are more than one chain signal blocks before a regular block, a train waits before the first chain signal if the regular block isn&#039;t free.&lt;br /&gt;
&lt;br /&gt;
* If a chain signal switches to green, all exits are free.&lt;br /&gt;
* If it switches to blue, at least one exit is free.&lt;br /&gt;
* If it switches to red, no exit is free.&lt;br /&gt;
* If it switches to yellow, the block is reserved for a train and the signals of intersection blocks switch to red (like regular signal).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Railway/Signal/Tutorial]]&lt;br /&gt;
* [[Rail signal]]&lt;br /&gt;
* [[Railway network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Railway network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pumpjack&amp;diff=127506</id>
		<title>Pumpjack</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pumpjack&amp;diff=127506"/>
		<updated>2016-08-25T20:15:09Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health       =100&lt;br /&gt;
|stack_size   =20&lt;br /&gt;
|energy       =90 kW electric&lt;br /&gt;
|miningpower  =2&lt;br /&gt;
|miningspeed  =1&lt;br /&gt;
|miningarea   =1&lt;br /&gt;
|pollution    =9&lt;br /&gt;
|modules      =2&lt;br /&gt;
|input        =Time, 20 + Steel Plate, 15 + Iron Gear Wheel, 10 + Electronic Circuit, 10 + Pipe, 10&lt;br /&gt;
|raw          =Time, 42.5 + Iron Plate, 40 + Copper Plate, 15 + Steel Plate, 15&lt;br /&gt;
|technologies =Oil processing&lt;br /&gt;
|producers    =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pumpjacks&#039;&#039;&#039; extract [[Crude Oil|crude oil]] from [[Oil field|oil fields]]. Each oil field can be covered by only one pumpjack at a fixed spot. The pumpjack will then output an amount of crude oil per cycle equal to 1.0 multiplied by the field&#039;s yield (e.g. 5.4 crude oil for 538% yield) per second. Without speed modules one pumpjack cycle takes one second to complete. &lt;br /&gt;
&lt;br /&gt;
Extracting oil lowers the field&#039;s yield by 1% per 75 pumpjack cycles to a minimum of 10%, or 0.1 oil units per sec.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks are limited to an maximum output of 10.0 crude oil per cycle, achieved by an oil field with more than 999% yield. However, such a high yield is fairly rare.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks output tile location is fixed relative to its orientation.&lt;br /&gt;
&lt;br /&gt;
Pumpjacks cannot be placed on a non-oilfield tile.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
If oil fields are depleted ( to the minimum of 10% ) speed [[Module]]s are a good option to raise the pumpjacks output. With two [[Speed module 3]]&#039;s the output doubles from 0.1 to 0.2 crude oil per second and even more when using additional [[Basic beacon]]s ( + another 0.05 oil per beacon per second ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to determine the modified output is:&lt;br /&gt;
&lt;br /&gt;
Output of unmodified oil field * ( Number of modules in pumpjack * bonus from module ) + output of unmodified oil field * ( number of Beacons * ( number of modules * distribution efficiency ) * bonus from module + 1 )&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
|For 1 pumpjack on a depleted oil field with two lvl 3 speed modules and 6 beacons with each two lvl 3 speed modules:&lt;br /&gt;
|0,1 * ( 2 * 0,5 ) + 0,1 * ( 6 * ( 2 * 0,5 ) 0,5 + 1 ) = 0,5 Crude oil per 1 second. &lt;br /&gt;
|-&lt;br /&gt;
|Assuming that there will be always 2 modules equipped in pumpjack and beacons, formula can be shortened :&lt;br /&gt;
|0,1  + 0,1 * ( 6 * 0,5 + 1 ) = 0,5 Crude oil per 1 second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Liquid network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Chemical_plant&amp;diff=127505</id>
		<title>Chemical plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Chemical_plant&amp;diff=127505"/>
		<updated>2016-08-25T20:14:50Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health        =300&lt;br /&gt;
|stack_size    =10&lt;br /&gt;
|energy        =210 kW electric&lt;br /&gt;
|drain         =7.0 kW electric&lt;br /&gt;
|craftingspeed =1.25&lt;br /&gt;
|pollution     =1.8&lt;br /&gt;
|modules       =2&lt;br /&gt;
|input         =Time, 10 + Steel Plate, 5 + Iron Gear Wheel, 5 + Electronic Circuit, 5 + Pipe, 5&lt;br /&gt;
|raw           =Iron Plate, 20 + Copper Plate, 7.5 + Steel Plate, 5&lt;br /&gt;
|technologies  =Oil processing&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
[[File:Chemical-plant-example.png|thumb|256px|A chemical plant converting heavy oil to lubricant.]]&lt;br /&gt;
Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs (once again - can&#039;t modify them). Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output slots).&lt;br /&gt;
&lt;br /&gt;
Processes [[Heavy Oil]] into [[Lubricant]] (requirement for [[Electric engine unit]]), make [[Sulfur]], [[Sulfuric Acid]], [[Plastic bar]] (requirement for [[Processing Unit]]s), [[Battery]] and turn any Oil byproducts into [[Solid fuel]] (See [[Fuel]] to compare that with other types), and also crack oil byproducts into lighter oil byproducts.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Liquid network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pump&amp;diff=127504</id>
		<title>Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pump&amp;diff=127504"/>
		<updated>2016-08-25T20:14:30Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|image=small-pump-prev.png&lt;br /&gt;
|health=80&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy=30 kW electric&lt;br /&gt;
|pollution=0.12&lt;br /&gt;
|input=Time, 2 + Electric engine unit, 1 + Steel Plate, 1 + Pipe, 1&lt;br /&gt;
|raw=Time, 46.5 + Iron Plate, 3 + Steel Plate, 2 + lubricant, 2 + copper plate, 4&lt;br /&gt;
|technologies=Fluid handling&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Small Pump&#039;&#039;&#039; (when powered) moves fluids from its input to its output and (regardless of power) prevents the opposite from happening. This happens even if the pressure of input is much lower than the pressure of output (although speed may be affected). Note that the pump can&#039;t mix different kinds of liquids.&lt;br /&gt;
&lt;br /&gt;
The small pump can be seen as the inserter for liquids.&lt;br /&gt;
&lt;br /&gt;
== Throughput (needed number of pumps) ==&lt;br /&gt;
&lt;br /&gt;
The throughput depends on the pressure difference between input and output.&lt;br /&gt;
&lt;br /&gt;
In the worst case (no input pressure, max output pressure) you need 5, better 6 small pumps, [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6066 to fill a pipe to its max throughput].&lt;br /&gt;
&lt;br /&gt;
== Using as Valve ==&lt;br /&gt;
&lt;br /&gt;
The small pump works as a valve:&lt;br /&gt;
&lt;br /&gt;
* When powered, the small pump will let liquids through, but only in its set direction. The throughput depends on the pressure, see above.&lt;br /&gt;
: Tip: You can just rotate the pump to &amp;quot;switch a pipe off&amp;quot;. This is sometimes handy.&lt;br /&gt;
* If unpowered, the small pump doesn&#039;t let anything through.&lt;br /&gt;
: This can be used to [[Automatic control|control]] some parts of your factory (but currently it is very complicated). &lt;br /&gt;
&lt;br /&gt;
An example, which uses some useful properties of the pump, can be found [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3724 on the forums].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6066 Long distance pipes and pumps]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=7370 Controlling liquid consumption priority]&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Liquid network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Offshore_pump&amp;diff=127503</id>
		<title>Offshore pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Offshore_pump&amp;diff=127503"/>
		<updated>2016-08-25T20:14:04Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health    =80&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|input     =time, 0.5 + electronic circuit, 2 + pipe + iron gear wheel&lt;br /&gt;
|raw       =time, 4 + iron plate, 5 + copper plate, 3&lt;br /&gt;
|producers =Manual + assembling machine 2 + assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;offshore pump&#039;&#039;&#039; is the only source of water. It is commonly used to provide steam to [[Steam engine|steam engines]] for power generation. The offshore pump itself requires no power to operate. (This is because, otherwise the game might fall into a serious deadlock: No coal, no electricity, no water...)&lt;br /&gt;
&lt;br /&gt;
Each offshore pump will produce a flow of 60 units of water per second, this is equal to the consumption of 10 steam engines per second. Thus if you wish to supply water to more than 10 steam engines at full output, you will need to use 2 or more offshore pumps per pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is explained more in [[Power_production/Optimal_ratios#Hot_liquids|optimal ratios]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Liquid network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steel_chest&amp;diff=127502</id>
		<title>Steel chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steel_chest&amp;diff=127502"/>
		<updated>2016-08-25T20:13:26Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=200&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|storage=48&lt;br /&gt;
|input=Time, 0.5 + Steel-plate, 8 &lt;br /&gt;
|technologies=Steel processing&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Steel Chests&#039;&#039;&#039; are the largest of three types of [[Chests]] used for basic item storage.&lt;br /&gt;
&lt;br /&gt;
== Circuit network connectivity ==&lt;br /&gt;
&lt;br /&gt;
Steel chests, like other chests, can be connected to the circuit network to provide their contents as a signal, as of v0.13. &#039;&#039;For more info, see [[Circuit network]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Chests]]&lt;br /&gt;
** [[Iron chest]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Chests]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Iron_chest&amp;diff=127501</id>
		<title>Iron chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Iron_chest&amp;diff=127501"/>
		<updated>2016-08-25T20:13:08Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|input=Time, 0.5 + iron-plate, 8&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|health=100&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|storage=32&lt;br /&gt;
}}&lt;br /&gt;
Used for basic item storage.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Chests]]&lt;br /&gt;
** [[Wooden chest]]&lt;br /&gt;
** [[Steel Chest]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Chests]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Wooden_chest&amp;diff=127500</id>
		<title>Wooden chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Wooden_chest&amp;diff=127500"/>
		<updated>2016-08-25T20:12:49Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|input=Time, 0.5 + Wood, 4&lt;br /&gt;
|raw=Time, 1.5 + raw-wood, 2&lt;br /&gt;
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|health=50&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|storage=16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wooden chests&#039;&#039;&#039; are the first type of chest available to the player at the start of the game. They are, like any other means of storage, used for storing items at a fixed position.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Chests]]&lt;br /&gt;
** [[Iron Chest]]&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Chests]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Archive:Filter_inserter&amp;diff=127499</id>
		<title>Archive:Filter inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Archive:Filter_inserter&amp;diff=127499"/>
		<updated>2016-08-25T20:12:30Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=40&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|image = Filter-inserter.jpg&lt;br /&gt;
|input = Fast inserter + Electronic Circuit, 4 + Time, 0.5&lt;br /&gt;
|raw = Iron Plate, 12 + Copper Plate, 10.5 + Time, 10.7&lt;br /&gt;
|power = 40 W electric&lt;br /&gt;
|technologies=electronics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Making a return in 0.13, the filter inserter allows specifying what items it will move. You can specify the 5 types of items the inserter will move by using the left click menu. It has the same speed as a [[Fast inserter]] and a range of 1 tile.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Fast_inserter&amp;diff=127498</id>
		<title>Fast inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Fast_inserter&amp;diff=127498"/>
		<updated>2016-08-25T20:12:11Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|image=Fast-Inserter-Between-Chests&lt;br /&gt;
|health=40&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy=32 kW electric&lt;br /&gt;
|drain=400 W electric&lt;br /&gt;
|input=Time, 0.5 + Inserter + Iron Plate, 2 + Electronic Circuit, 2&lt;br /&gt;
|raw=Time, 5.3 + Iron Plate, 8 + Copper Plate, 4.5&lt;br /&gt;
|technologies=Logistics&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Filter inserter + Stack inserter&lt;br /&gt;
}}&lt;br /&gt;
The [[Fast inserter]] is an electric inserter that is more than twice as fast as the regular [[Inserter]].&lt;br /&gt;
&lt;br /&gt;
As of game version 0.13 it is able to be connected directly to the circuit and logistics networks, allowing it to replace the removed [[Smart inserter]] for applications that do not require the use of the item filter functionality. Applications that do need filtering of the items it is recommended to use the [[Filter inserter]] or [[Stack filter inserter]] instead. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Inserters]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Crafting network]]&lt;br /&gt;
[[Category:Inserters]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Long-handed_inserter&amp;diff=127497</id>
		<title>Long-handed inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Long-handed_inserter&amp;diff=127497"/>
		<updated>2016-08-25T20:11:53Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|image=Long-Handed-Inserter-Between-Chests&lt;br /&gt;
|health=40&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy=18 kW electric&lt;br /&gt;
|drain=400 W electric&lt;br /&gt;
|input=Inserter + Iron Plate + Iron Gear Wheel + Time, 0.5&lt;br /&gt;
|raw=Time, 3.25 + Iron Plate, 7 + Copper Plate, 1.5&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|technologies=Automation&lt;br /&gt;
}}&lt;br /&gt;
Electric [[inserter]] with 3 tile range, commonly used for placing items on a [[Transport belts|belt]] that is two tiles away from either an [[Assembling machine]] or a [[Furnace]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Inserters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Electric network]]&lt;br /&gt;
[[Category:Inserters]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Burner_inserter&amp;diff=127496</id>
		<title>Burner inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Burner_inserter&amp;diff=127496"/>
		<updated>2016-08-25T20:11:30Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|image=Burner-Inserter-Between-Chests&lt;br /&gt;
|health=40&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy=180 kW burner&lt;br /&gt;
|input=Time, 0.5 + Iron Plate + Iron Gear Wheel&lt;br /&gt;
|raw=Time + Iron Plate, 3&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
This is the most basic and slowest type of [[Inserter]]. They are powered by burning [[Fuel]], compared to the more advanced inserters which are powered by [[Electric network|electricity]]. They are useful for fuelling [[boiler]]s, as they can continue to operate if the power fails and speed is not required. They are also useful for any kind of low frequency work because they don&#039;t have a power drain, like the electric inserters do. In such cases the burner inserter can be much more effective, than the electric driven.&lt;br /&gt;
&lt;br /&gt;
Since v0.10.0, any [[Fuel]] items picked up by a burner inserter will also be used to power the inserter. This makes it useful for:&lt;br /&gt;
* Automatically loading [[Gun turret]]s from a [[Transport belts|Transport belt]], where one side of the belt is filled with magazines and the other with [[Coal]].&lt;br /&gt;
* Filling [[Boiler|Boilers]] with [[Coal]]. This has the advantage that they will continue working even if the power fails. This is not the case for electrically powered [[inserters]].&lt;br /&gt;
&lt;br /&gt;
A burner inserter consumes about 1 coal every 97.14 seconds (0.0103 coal/second).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Inserters]]&lt;br /&gt;
* http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=5387&amp;amp;p=41576#p41456&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6850 Burner Inserters: Less polluting than non-burning!?]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Inserters]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steam_engine&amp;diff=127495</id>
		<title>Steam engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steam_engine&amp;diff=127495"/>
		<updated>2016-08-25T20:11:11Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health       =300&lt;br /&gt;
|stack_size   =10&lt;br /&gt;
|poweroutput  =510 kW&lt;br /&gt;
|input        =time, 0.5 + iron gear wheel, 5 + pipe, 5 + iron plate, 5&lt;br /&gt;
|raw          =time, 5.5 + iron plate, 20&lt;br /&gt;
|producers    =manual + assembling machine 2 + assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Steam engines are used to produce electricity.  They do this by taking in hot water and converting it into electricity.  The hotter the water the more electricity can be produced.  If there is an overabundance of electricity then steam engines will reduce their production to match consumption.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over a steam engine will display information for that particular steam engine: current production as well as maximum productivity.&lt;br /&gt;
&lt;br /&gt;
It is possible to chain multiple steam engines together as water will pass through them.  The current optimal ratio is 1 [[offshore pump]] : 14 [[boiler]]s : 10 [[steam engine]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steam engines themselves don&#039;t produce any pollution.&#039;&#039;&#039; ([[Boiler]]s do!)&lt;br /&gt;
&lt;br /&gt;
== Using other liquids ==&lt;br /&gt;
&lt;br /&gt;
The steam engine can use any type of liquid to generate electricity. This can be used to get rid of unused oil-products. Just fill unusable oil products into a steam engine and it will destroy the liquids (cold liquids will be destroyed at a rate of [https://forums.factorio.com/viewtopic.php?p=144748#p144748 6.0 fluid / second]). It works the same as for cold water; you don&#039;t need to warm it. If you heat the liquid before that, the hot oil will produce electrical power, just like with hot water.&lt;br /&gt;
&lt;br /&gt;
But of course you should convert the unusable oil products into useables, instead of just making electricity out of it!&lt;br /&gt;
&lt;br /&gt;
[[File:electric-network.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
[[File:electrical-network-example-1.png|frame|384px|A basic modular power plant.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
** [[Power Production]]&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Electric network]]&lt;br /&gt;
[[Category:Liquid network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Solar_panel&amp;diff=127494</id>
		<title>Solar panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Solar_panel&amp;diff=127494"/>
		<updated>2016-08-25T20:10:45Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health       =100&lt;br /&gt;
|stack_size    =50&lt;br /&gt;
|poweroutput  =60 kW (full daylight)&lt;br /&gt;
|input        =time, 10 + steel plate, 5 + electronic circuit, 15 + copper plate, 5&lt;br /&gt;
|raw          =time, 28.8 + iron plate, 15 + copper plate, 27.5 + steel plate, 5&lt;br /&gt;
|technologies =solar energy&lt;br /&gt;
|producers    =manual + assembling machine 2 + assembling machine 3&lt;br /&gt;
|consumers    =portable solar panel + satellite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Solar panels are an infinite source of free energy while producing no pollution. During daylight hours every panel provides the maximum power level, 60kW. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. When placed, the Solar Panel takes up 9 spaces, in a 3x3 area.&lt;br /&gt;
&lt;br /&gt;
[[Basic accumulator]]s can be charged up during the day to power the base at night.&lt;br /&gt;
&lt;br /&gt;
[[File:Solar-Panel-0.9.8.png|thumb|350px|8 Solar Panels]]&lt;br /&gt;
&lt;br /&gt;
[[File:SolarPanelSetUp.png|350px|thumb|An efficient solar panel set up.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Basic accumulator]]&lt;br /&gt;
* [https://wiki.factorio.com/index.php?title=Power_production#Optimal_ratio Calculating the optimal ratio of accumulators to solar panels]&lt;br /&gt;
* A [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=9314 Solar Power Excel sheet]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8949 (Forum topic) The way I solar]&lt;br /&gt;
* [[Game-day]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Accumulator&amp;diff=127493</id>
		<title>Accumulator</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Accumulator&amp;diff=127493"/>
		<updated>2016-08-25T20:10:21Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health       =150&lt;br /&gt;
|stack_size   =50&lt;br /&gt;
|energy       =5.0 MJ electric&lt;br /&gt;
|powerinout   =300 kW&lt;br /&gt;
|input        =time, 10 + iron plate, 2 + battery, 5&lt;br /&gt;
|technologies =electric energy accumulators 1&lt;br /&gt;
|producers    =manual + assembling machine&lt;br /&gt;
|consumers    =satellite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Basic accumulator]] stores a limited amount of energy when available production exceeds demand, and releases it in the opposite case. The basic accumulator stores up to 5 MJ of energy. Charge/Discharge rate is 300 kW maximum. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 5MJ of stored energy take approximately 17s to fully charge/discharge at the maximum rate of 300kW. Read [[Game-second]] for further time related calculations.&lt;br /&gt;
* When discharged above maximum speed by multiple unconnected poles, will distribute energy unequally (some may get 100% demand, others 0%)&lt;br /&gt;
* May be used to provide limited amount of power (multiples of maximum charge rate) to a section of the grid&lt;br /&gt;
* Produces light when charging and discharging&lt;br /&gt;
* Can act as a emergency backup for your base in case of blackout, until main power supply is restored&lt;br /&gt;
* Can be used to power the base at night if it relies heavily on [[solar panel]]s&lt;br /&gt;
* Can act as a &amp;quot;surge protector&amp;quot; (if power usage of one device exceeds production for a few seconds or so, the basic accumulator will compensate for this and provide power to the grid until said device shuts down or requires a lesser power requirement)&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
&lt;br /&gt;
=== Isolation of Power Networks ===&lt;br /&gt;
&lt;br /&gt;
[[Electric network#Storage|Accumulator]]s can be used to isolate two separate power networks, which has a number of uses. Since accumulators have a lower delivery priority than any other entity, this guarantees that they only receive energy when you have enough left over after powering all other entities in a network. At the same time, accumulators can also be used to deliver energy in another electrical network, and can charge and discharge at the same time. Consider the following example:&lt;br /&gt;
&lt;br /&gt;
[[File:Accumulator_Network_Isolation.png]]&lt;br /&gt;
&lt;br /&gt;
The two power networks A and B are not directly connected to each other: They are connected only through the accumulators, which are shared by both networks. This is accomplished by setting up electric poles for each network connected to the accumulators, then ensuring the sets of poles are not connected to each other (which can be done by crafting a copper wire then dragging it between two connected poles to sever the connection, exactly as is done for disconnecting circuit wires). &lt;br /&gt;
&lt;br /&gt;
In the above example:&lt;br /&gt;
&lt;br /&gt;
* The accumulators will only charge if extra power is being produced by network A or B.&lt;br /&gt;
* The accumulators will discharge as needed into either network if one is not producing enough power.&lt;br /&gt;
* Since the maximum input/output rate of an accumulator is 300kW, power flow between the two networks will be limited to 300kW times the number of accumulators (1.5MW in the example).&lt;br /&gt;
* Note that this isolation is bidirectional: Either network can charge the accumulators, and the accumulators can discharge into either network.&lt;br /&gt;
&lt;br /&gt;
This technique can be used whenever this type of isolation is desired.&lt;br /&gt;
&lt;br /&gt;
==== Reduce Energy Consumption in Critical Situations ====&lt;br /&gt;
&lt;br /&gt;
In particular, one good use for the above technique is to limit electricity consumption in low power situations by isolating non-critical parts of your factory (such as [[Radar]], [[Lab]]s, [[Electric furnace]]s, [[Electric mining drill|electric miner]]s, [[Beacon]]s, etc.) from critical parts (such as lasers, ammo production, or whatever your priorities are).&lt;br /&gt;
&lt;br /&gt;
To do this, place your main generators and critical components on one network and place your non-critical components on another network, isolating the two as above. Now, two things will happen:&lt;br /&gt;
&lt;br /&gt;
* Power will &#039;&#039;only&#039;&#039; flow to the non-critical network when you are generating a surplus on the main network, and&lt;br /&gt;
* The rate will always be limited to 300kW per accumulator.&lt;br /&gt;
&lt;br /&gt;
Because the accumulators will only receive power if you have a surplus on the main network, this will in effect deactivate the low-priority network when electricity is in short supply. This will also limit power consumption by the low priority network if its usage becomes high, for example if you have two factories on a low priority network and usually only one of them runs at a time, if both happen to run they won&#039;t consume more than the total limit, they&#039;ll just slow down.&lt;br /&gt;
&lt;br /&gt;
Essentially you are saying &amp;quot;only deliver power to these systems if I have enough to spare, and even then don&#039;t exceed this delivery rate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In general this is a technique which works well when you&#039;ve just researched accumulators and solar panels, but don&#039;t have enough resources to build big solar farms and accumulator farms yet.&lt;br /&gt;
&lt;br /&gt;
=== Minimizing need for Steam power ===&lt;br /&gt;
&lt;br /&gt;
See http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5585.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Solar panel]]&lt;br /&gt;
* [[Power production]]&lt;br /&gt;
* [[Game-day]]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
[[File:electrical-network-example-2.png|frame|384px|High density accumulator array consisting of 48 basic accumulators and a [[Substation]] providing 240 MJ capacity.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Burner_mining_drill&amp;diff=127492</id>
		<title>Burner mining drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Burner_mining_drill&amp;diff=127492"/>
		<updated>2016-08-25T20:09:55Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|image=Burner-Mining-Drill-Example&lt;br /&gt;
|health=100&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy=300 kW burner&lt;br /&gt;
|miningpower=2.5&lt;br /&gt;
|miningspeed=0.35&lt;br /&gt;
|miningarea=2x2&lt;br /&gt;
|pollution=10&lt;br /&gt;
|input=Stone Furnace, 1 + Iron Plate, 3 + Iron Gear Wheel, 3 + Time, 2&lt;br /&gt;
|raw=Iron Plate, 9 + Stone, 5 + Time, 4&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mines about 7 resources per single unit of coal used to fuel it. Covers and mines in a 2x2 area. Mines 0.28/s of copper, coal or iron and .3675/s of stone. Burner miners create a lot of pollution per resource.&lt;br /&gt;
&lt;br /&gt;
==Self-Sustaining Coal Mines==&lt;br /&gt;
Both methods require no electricity.&lt;br /&gt;
=== Method 1 ===&lt;br /&gt;
Two burner mining drills can refuel each other when placed next to each other on a coal deposit as long as they&#039;re facing each other. Each drill fuels the other and coal gradually accumulates in their [[Storage/Stack]]s, so you have effectively a storage of 100 coal (2 stack, 50 coal, one in each burner miner, together 100). You can do this also for 4 or any other even number of miners.&lt;br /&gt;
&lt;br /&gt;
[[File:Early_coal_mining_1.jpg‎|upright=2]]&lt;br /&gt;
&lt;br /&gt;
=== Method 2 ===&lt;br /&gt;
This method can be used for any number of burner mining drills in a coal deposit. Place a burner mining drill, then place at least three [[Transport belt]]s from the output in a mirrored &amp;quot;L&amp;quot; like shape so that the third belt has a gap between it and the miner. Fill the gap with a [[Burner inserter]] in a way that the inserter can insert coal to the miner.&lt;br /&gt;
&lt;br /&gt;
[[File:Early_coal_mining_3.jpg‎|400x400px|upright=2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mining drills]]&lt;br /&gt;
* [[Coal]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Crafting network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_mining_drill&amp;diff=127491</id>
		<title>Electric mining drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_mining_drill&amp;diff=127491"/>
		<updated>2016-08-25T20:09:32Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|image=Electric-Mining-Drill-Example&lt;br /&gt;
|health=300&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy=90 kW electric&lt;br /&gt;
|miningpower=3&lt;br /&gt;
|miningspeed=0.5&lt;br /&gt;
|miningarea=5&lt;br /&gt;
|pollution=9&lt;br /&gt;
|modules=3&lt;br /&gt;
|input=Time, 2 + Iron Plate, 10 + Iron Gear Wheel, 5 + Electronic Circuit, 3&lt;br /&gt;
|raw=Time, 8.3 + Iron Plate, 23 + Copper Plate, 4.5&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
The [[Electric mining drill]] mines out [[Iron ore]], [[Copper ore]], [[Stone]] and/or [[Coal]], and places it in front of the output tile, on a conveyor or in a machine/chest that covers the output tile.&lt;br /&gt;
&lt;br /&gt;
The machine is 3x3, but mines in a 5x5 area, extending 1 tile away on each side.&lt;br /&gt;
Mines copper, iron and coal at a rate of 0.525/s and stone at a rate of 0.65/s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{C|Electric network}}&lt;br /&gt;
{{C|Crafting network}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Medium_electric_pole&amp;diff=127490</id>
		<title>Medium electric pole</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Medium_electric_pole&amp;diff=127490"/>
		<updated>2016-08-25T20:07:14Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=100&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|wirereach=9&lt;br /&gt;
|supplyarea=7x7&lt;br /&gt;
|input=Time, 0.5 + Steel Plate, 2 + Copper Plate, 2&lt;br /&gt;
|output=Medium electric pole&lt;br /&gt;
|technologies=Electric energy distribution 1&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Small electric pole]]&lt;br /&gt;
* [[Big electric pole]]&lt;br /&gt;
* [[Substation]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steel_furnace&amp;diff=127489</id>
		<title>Steel furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steel_furnace&amp;diff=127489"/>
		<updated>2016-08-25T20:06:56Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|image=Steel furnace on the map&lt;br /&gt;
|health=200&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy=180 kW burner&lt;br /&gt;
|craftingspeed=2&lt;br /&gt;
|pollution=3.6&lt;br /&gt;
|input=Time, 3 + Steel Plate, 8 + Stone Brick, 10&lt;br /&gt;
|raw=Time, 318 + Stone, 20 + Iron Ore, 40&lt;br /&gt;
|technologies=Advanced material processing&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
== Interface ==&lt;br /&gt;
[[File:Steel_furnace.PNG|Interface of a [[Steel furnace]](same as [[Stone furnace]]).]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steel Furnaces&#039;&#039;&#039; are the second-tier of furnaces. Compared to [[Stone Furnace]]s, they smelt at double the speed and therefore are a more efficient use of the given fuel. Steel Furnaces are comparable to [[Electric Furnace]]s in terms of smelt speed, however the latter can make use of modules (as well as [[Electric system | Electricity]]) to further enhance the furnace&#039;s capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{C|Crafting network}}&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Lamp&amp;diff=127488</id>
		<title>Lamp</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Lamp&amp;diff=127488"/>
		<updated>2016-08-25T20:06:26Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health       =55&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy       =5.0 kW electric&lt;br /&gt;
|input        =time, 0.5 + electronic circuit + iron stick, 3 + iron plate&lt;br /&gt;
|raw          =time, 2.5 + iron plate, 3.5 + copper plate, 1.5&lt;br /&gt;
|technologies =optics&lt;br /&gt;
|producers    =manual + assembling machine 2 + assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:lamp-example-1.png|thumb|256px]]&lt;br /&gt;
The lamp is a basic electric device providing light to a small area at night.&lt;br /&gt;
&lt;br /&gt;
== Color ==&lt;br /&gt;
&lt;br /&gt;
Lamp colors can be changed. The way it&#039;s done is by sending a color signal to the lamp. When the condition inside the lamp passes, instead of lighting up white, it will use that color.&lt;br /&gt;
&lt;br /&gt;
Available colors: red, green, blue, yellow, magenta, cyan, white, gray*, black*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(*) not implemented yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Big_electric_pole&amp;diff=127487</id>
		<title>Big electric pole</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Big_electric_pole&amp;diff=127487"/>
		<updated>2016-08-25T20:06:05Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=150&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|wirereach=30&lt;br /&gt;
|supplyarea=4x4&lt;br /&gt;
|input=Time, 0.5 + Steel Plate, 5 + Copper Plate, 5&lt;br /&gt;
|output=Big electric pole&lt;br /&gt;
|technologies=Electric energy distribution 1&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
The longest reaching electric pole and thus very useful for connecting far away locations to the main power grid.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Small electric pole]]&lt;br /&gt;
* [[Medium electric pole]]&lt;br /&gt;
* [[Substation]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Small_electric_pole&amp;diff=127486</id>
		<title>Small electric pole</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Small_electric_pole&amp;diff=127486"/>
		<updated>2016-08-25T20:05:44Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|health=35&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|wirereach=7.5&lt;br /&gt;
|supplyarea=5x5&lt;br /&gt;
|input=Time, 0.5 + Wood, 2 + Copper cable, 2&lt;br /&gt;
|output=Small electric pole, 2&lt;br /&gt;
|raw=Time, 1.5 + Raw wood + Copper Plate&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&lt;br /&gt;
This is the smallest possible utility pole, but it is also available from the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Medium electric pole]]&lt;br /&gt;
* [[Big electric pole]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Electric network]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Inserter&amp;diff=127485</id>
		<title>Inserter</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Inserter&amp;diff=127485"/>
		<updated>2016-08-25T20:05:24Z</updated>

		<summary type="html">&lt;p&gt;Dudasl: &amp;#039;stackupto&amp;#039; changed to &amp;#039;stack_size&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Machinery&lt;br /&gt;
|icon=Inserter-icon&lt;br /&gt;
|health=40&lt;br /&gt;
|stack_size=50&lt;br /&gt;
|energy=13 kW electric&lt;br /&gt;
|drain=400 W electric&lt;br /&gt;
|input=Time, 0.5 + Iron Plate + Iron Gear Wheel + Electronic Circuit&lt;br /&gt;
|raw=Time, 2.25 + Iron Plate, 4 + Copper Plate, 1.5&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers=Long handed inserter + Fast inserter + Science pack 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Inserter&#039;&#039;&#039; is the most basic &#039;&#039;electric&#039;&#039; inserter.&lt;br /&gt;
&lt;br /&gt;
Optimal time/item usage: 1 [[Iron gear wheel]] factory + 1 [[Electronic circuit]] factory &amp;amp;rarr; 1 [[Inserter]] factory.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Transport network]]&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Inserters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{MachineNav}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Transport network]]&lt;br /&gt;
[[Category:Electric network]]&lt;br /&gt;
[[Category:Inserters]]&lt;/div&gt;</summary>
		<author><name>Dudasl</name></author>
	</entry>
</feed>