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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dmorenus</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-04-22T10:16:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electronics_(research)&amp;diff=110442</id>
		<title>Electronics (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electronics_(research)&amp;diff=110442"/>
		<updated>2014-06-22T21:16:58Z</updated>

		<summary type="html">&lt;p&gt;Dmorenus: Fixed link to Advanced Electronics 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technology&lt;br /&gt;
|name=Electronics&lt;br /&gt;
|icon=electronics&lt;br /&gt;
|cost={{icon|science-pack-1|30|Science pack 1}}+{{icon|Time icon|15|time}}&lt;br /&gt;
|requirements={{icon|automation|1|Automation 1}}&lt;br /&gt;
|allows={{icon|automation|2|Automation 2}} {{icon|automation|3|Automation 3}} {{icon|advanced-electronics-1||Advanced electronics 1}} {{icon|electric-energy-distribution|1|Electric energy distribution 1}} {{icon|lab-effectivity|1|Lab efficiency}} {{icon|rocketry||Rocketry}}&lt;br /&gt;
|effects={{icon|smart-inserter||Smart inserter}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Electronics]] unlocks many new technologies, essential for upgrading your machines.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Research#Technology tree|Technology tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Technology]]&lt;/div&gt;</summary>
		<author><name>Dmorenus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Automation_2_(research)&amp;diff=110441</id>
		<title>Automation 2 (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Automation_2_(research)&amp;diff=110441"/>
		<updated>2014-06-22T19:03:24Z</updated>

		<summary type="html">&lt;p&gt;Dmorenus: Changed allowed tech from Automation 2 to Automation 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technology&lt;br /&gt;
|name=Automation 2&lt;br /&gt;
|icon=automation&lt;br /&gt;
|cost={{icon|science-pack-1|40|Science pack 1}}+{{icon|Time icon|15|time}}&lt;br /&gt;
|allows={{icon|automation|3|Automation 3}}&lt;br /&gt;
|effects={{icon|assembling-machine-2||Assembling machine 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Automation 2]] allows the player to craft the [[Assembling machine 2]], an essential part of more advanced auto-crafting. It is required to be able to automate the production of the [[Science pack 2]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Research#Technology tree|Technology tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Dmorenus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Logistic_network&amp;diff=110332</id>
		<title>Logistic network</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Logistic_network&amp;diff=110332"/>
		<updated>2014-06-11T01:55:24Z</updated>

		<summary type="html">&lt;p&gt;Dmorenus: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Logistic network]] (LogNet) is a series of [[Logistic network/Chests|different chests]] and [[Logistic robot]]s all covered by one or more [[Roboport]]s. &lt;br /&gt;
&lt;br /&gt;
Depending on the type and configuration of the chests and area of the [[Robotic network]] the robots will transport items between these chests as a power-hungry alternative to moving items manually, by [[Transport network|belts]] or [[Railway network]].&lt;br /&gt;
&lt;br /&gt;
The player character can also act as [[Requester chest]] in the [[Logistic network]], allowing you to &#039;request&#039; various items be kept at a set limit within your personal inventory. After [[Research|researching]] [[Character logistic slots]] you can configure an amount of Items and [[Logistic robot]]s will start to move the specified [[Items]] from the network to your characters inventory.&lt;br /&gt;
&lt;br /&gt;
Do not mix up LogNet and [[Circuit network]]. They share a common component (smart inserter), but are otherwise disconnected and do not exchange any information.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|roboport|Roboport}} || Centre of the [[Robotic network]] in which the [[Robots]] can move and with its coverage forming the logistic network.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-robot|Logistic robot}} || Moves items between [[Logistic network/Chests|Logistic Chests]]. (*)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Provider-chest|Active Provider chest}} || [[Logistic network/Chests|Logistic Chest]]: Supplies the contained items to the logistic network. (**)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Logistic-chest-passive-provider|Passive Provider chest}} || [[Logistic network/Chests|Logistic Chest]]: Supplies the contained items to the logistic network. (**)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-chest|Storage chest}} || [[Logistic network/Chests|Logistic Chest]]: Stores [[Items]] currently not requested. Supplies the contained items to the Logistic network. (**)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Requester-chest|Requester chest}} || [[Logistic network/Chests|Logistic Chest]]: Will be filled by [[Logistic robot]]s until the configured amount is reached. (**)&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|Smart-inserter|Smart inserter}} || [[Smart inserter]]: Can be turned on/off depending on the contents of a logistic network it is located in.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) At the beginning each robot can carry only 1 [[Items|item]]. This amount can be increased by researching [[Logistic robot cargo]].&lt;br /&gt;
&lt;br /&gt;
(**) Logistic chests are also usable for a [[Circuit network]] by using wires.&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
To start with, just use passive provider- and requester chests! Place the passive provider chests at the output inserters of assemblies and requester chests at the input (let them request the needed items). Place a [[Roboport]], which covers these chests with the inner area. Place some logistic bots. &lt;br /&gt;
&lt;br /&gt;
The robots will begin to work.&lt;br /&gt;
&lt;br /&gt;
You can now limit the number of produced item either with the [[Chest/Stack limitation]]-feature or - in the long term much better - with [[Smart inserter]]s, which are configured to limit the number of available items in the logistic network.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
&lt;br /&gt;
Place some logistic bots anywhere, or in a Roboport, they will immediately begin to work.&lt;br /&gt;
&lt;br /&gt;
The logistic bots try to fulfill the configured requests (requester chest) by moving items from storage- or active/passive provider chest to requester chest.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
This technique is very capable for creating more and more complex items in a relatively small factory-area. Low complexity and high volume activities over longer distances (like smelting) can (and should) be left using belts.&lt;br /&gt;
&lt;br /&gt;
The basic thing you need are [[Roboport]]s. When you placed the port and hover it, you see a orange and a larger green area.&lt;br /&gt;
&lt;br /&gt;
* The orange zone is the Logistic Network area. This is also the maximum distance for connecting two roboports.&lt;br /&gt;
* The green zone is the Construction area.&lt;br /&gt;
&lt;br /&gt;
=== Blow up the logistic zone ===&lt;br /&gt;
Use more roboports to create a bigger logistic-zone! When the zones of two or more roboports touch or overlap, they are linked together to form a single network. This will show as a dotted line between the linked roboports (if they have power). &lt;br /&gt;
&lt;br /&gt;
The roboports are &#039;&#039;&#039;not&#039;&#039;&#039; connected, if only the construction-zone touches.&lt;br /&gt;
&lt;br /&gt;
The inner zone covered by a [[Robotic network]] is identical to that of the Logistic network. You see that also, when you build a roboport, if the Roboports are connected. All [[Logistic network/Chests]] inside the zone are connected and build the [[Logistic network]]. Imagine the logistic chests send their containments to the [[Roboport]]s.&lt;br /&gt;
&lt;br /&gt;
There can be many separate logistic networks. Two roboports are in the same network if you could fly from one to the other without leaving logistic network coverage. To prevent roboports from linking, you need to build them far enough away from each other so that the orange zones don&#039;t touch. If you don&#039;t link a roboport, the construction area isn&#039;t linked, too!&lt;br /&gt;
&lt;br /&gt;
Bots do normally not fly from one network into another (exception: when running out of charge).&lt;br /&gt;
&lt;br /&gt;
=== Danger of losing bots ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biters love bots!&#039;&#039;&#039; But they express their love... differently... :)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also - pay attention to robotic networks which form some kind of U-shape (where the shortest way between two chests goes over an uncovered area): if a bot runs out of charge in this area, and cannot return fast enough to a roboport, the bot falls to the ground and will be destroyed (along with anything it was carrying).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Running out of charge can happen also, if you overuse the roboports;&#039;&#039;&#039; when the charging-queue for the bots gets too long, the bots (and their loads) get lost! A roboport can charge between 50 and 70 bots ... But this is not very efficient! Limit the number of bots or build more roboports for that case. (This behavior will eventually be reduced a bit in the future)&lt;br /&gt;
&lt;br /&gt;
Currently the bot and the load just disappears, if the charge goes to zero. This behavior will be changed in future.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
=== Network info ===&lt;br /&gt;
A Logistic network knows the numbers of all [[Items]] stored in storage and active/passive chests and also the number of all items currently carried by [[Logistic robot]]s. This information can be seen by &#039;&#039;&#039;hovering over a logistic chest&#039;&#039;&#039;: &lt;br /&gt;
* you see the sum of all items in storage/provider chests (The list can get very long, this will be fixed)&lt;br /&gt;
* currently on the way in this logistic network and&lt;br /&gt;
* currently requested items.&lt;br /&gt;
&lt;br /&gt;
=== Negative numbers ===&lt;br /&gt;
For some reasons,  you can see negative numbers in the network info. This is not a bug. This means, that the bots can transport more than available ([[Logistic robot cargo]]).&lt;br /&gt;
&lt;br /&gt;
=== Active/Passive Provider chest === &lt;br /&gt;
&lt;br /&gt;
The provider chest is used by the logistic bots as &amp;quot;source&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You insert the items into this chest with an [[Inserters|inserter]]; a useful case is directly inserting the output of an [[Assembling machine]]/[[Furnace]] into this chest. Use a [[Smart inserter]] to limit the number of items you put into the logistic network!&lt;br /&gt;
&lt;br /&gt;
The priorities between active and passive Provider chest are equal ( see http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=3415 )&lt;br /&gt;
&lt;br /&gt;
==== active provider chest ====&lt;br /&gt;
* The content of active provider chests is delivered to &#039;&#039;&#039;both requester and storage chests &lt;br /&gt;
* Active provider chests are immediately emptied unless the demand for that item in requester chests is already met or there is no space in a storage chest left.&lt;br /&gt;
&lt;br /&gt;
==== passive provider chest ====&lt;br /&gt;
* The content of passive provider chests is &#039;&#039;&#039;delivered to requester chests only&#039;&#039;&#039;.&lt;br /&gt;
* Passive provider chests are only emptied if there is a requester chest which has an unmet demand for those items.&lt;br /&gt;
&lt;br /&gt;
=== Requester chest ===&lt;br /&gt;
&lt;br /&gt;
The provider chest is used by the logistic bots as &amp;quot;target&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can set the needed amount of items in the [[Requester chest]]. The logistic bots try then to deliver this requests.&lt;br /&gt;
The logistic bots take the requested items (first from provider chests, then from storage chests), until the demand us fulfilled.&lt;br /&gt;
(The delivered items can then be placed via [[Inserters]] to the destination, e. g. an [[Assembling machine]]).&lt;br /&gt;
&lt;br /&gt;
==== more items then requested? ====&lt;br /&gt;
&lt;br /&gt;
The delivered number of items in the requester chest can be higher than requested. This depends from the [[Logistic robot cargo]]-bonus you have researched.&lt;br /&gt;
&lt;br /&gt;
=== Storage chest ===&lt;br /&gt;
&lt;br /&gt;
This chest is used by the logistic bots as both, &amp;quot;source&amp;quot; and &amp;quot;target&amp;quot;. You can use the storage chest in the same way as the active/passive provider chest: deliver items to the requester chests. But that is not it&#039;s purpose.&lt;br /&gt;
&lt;br /&gt;
==== usage as target ====&lt;br /&gt;
The storage chest is used as target, when all other targets for the provider chests are fulfilled and if there are free bots left. Then the bots move items from provider- to storage-chest.&lt;br /&gt;
&lt;br /&gt;
They try to move the item to a storage chest, that &#039;&#039;&#039;already contains items of the same type&#039;&#039;&#039;. Empty storage chests are filled first. This should avoid having storage chests with different items inside.&lt;br /&gt;
&lt;br /&gt;
==== usage as source ====&lt;br /&gt;
Storage chests have a lower priority than provider chests. The bots look for a provider chest as source, before they search in a storage chest for that item.&lt;br /&gt;
&lt;br /&gt;
==== useful cases for the storage chest? ====&lt;br /&gt;
&lt;br /&gt;
This has been quite long discussed (See [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=1237#p8625 this] and [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=1237#p8625|this thread]).&lt;br /&gt;
&lt;br /&gt;
As the result the provider chest has been changed to the [[Active Provider chest]] and the [[Passive Provider chest]] was introduced.&lt;br /&gt;
&lt;br /&gt;
There are now no cases, where the storage chest can&#039;t be used; there is always a way to integrate them into the layout and this is especially important for deconstruction or for example at [[Railway network/Train station]]s. [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=1237#p8625 see here] )&lt;br /&gt;
&lt;br /&gt;
== The possible ways and order priorities ==&lt;br /&gt;
&lt;br /&gt;
This overview reflects also the priorities, in which order the chests are filled/emptied.&lt;br /&gt;
&lt;br /&gt;
 Active/Passive Provider chest   =&amp;gt;   Requester chest&lt;br /&gt;
 &lt;br /&gt;
 Storage chest    =&amp;gt;   Requester chest&lt;br /&gt;
 &lt;br /&gt;
 Active Provider chest   =&amp;gt;   Storage chest&lt;br /&gt;
&lt;br /&gt;
Requests are coming from the requester chests and storage chests.&lt;br /&gt;
&lt;br /&gt;
* a requested item is first looked up in the provider chests, then in the storage chests (provider chests are emptied first)&lt;br /&gt;
* if robots are free and there is space left in storage chests, and there are unrequested items in active provider chests, the items are moved from active provider to a storage chest.&lt;br /&gt;
* if a any storage chest already contains items of different type, empty storage chests are filled first. This should avoid having storage chests with different items inside.&lt;br /&gt;
&lt;br /&gt;
In other words: the storage chests are filled last, emptied last and try to store the items they already have.&lt;br /&gt;
&lt;br /&gt;
== Order of movement ==&lt;br /&gt;
The bots fulfill all requests with the same priority. The algorithm looks for the next free robot, then the next request in the queue and after giving orders to the robot, this request is put at the end of the queue, so that first all other requests are done. &lt;br /&gt;
&lt;br /&gt;
The results are not optimal; it can happen, that the farest next bot will be requested, even if there is a much closer. Because of this, it&#039;s  recommended to &#039;&#039;&#039;don&#039;t use the logistic network for long distances and/or high throughput.&#039;&#039;&#039; (For that are the [[Railway network]] much more useful.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Robotic network]]&lt;br /&gt;
* [[Robots]]&lt;br /&gt;
* [[Transport]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Networks]] [[Category: Logistic network]] [[Category: Circuit network]] [[Category: Transport network]]&lt;/div&gt;</summary>
		<author><name>Dmorenus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Factorio:About&amp;diff=110331</id>
		<title>Factorio:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Factorio:About&amp;diff=110331"/>
		<updated>2014-06-11T01:52:08Z</updated>

		<summary type="html">&lt;p&gt;Dmorenus: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&#039;&#039;&#039;Factorio&#039;&#039;&#039; is a game about [[Mining drill|mining resources]], [[Version0.9#Blueprints_.26_Deconstruction|planning and building factories]], [[Assembling machine|automating production]] and fighting [[Enemies|alien enemies]]. You are a survivor from a space colonist&#039;s mission gone awry, and you find yourself alone on the [[Tile|surface]] of a hostile alien planet. With nothing but the [[Stone|raw stones]] and [[Iron ore|ores]] at your feet, your only hope for survival is to slowly build your [[Automation|automated machines]] and [[Crafting network|factories]] from the ground up to produce the equipment and [[Defense|defences]] needed for survival on this strange world. Apart from efficiently designing and maintaining your army of machines, you will need to [[Wall|protect your factory]] and [[Modular armor|yourself]] from the unfriendly alien hordes who want nothing more than to burn and pillage your hard-earned automations.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
There is an [[Roadmap|article about that]].&lt;br /&gt;
&lt;br /&gt;
== Sozializing ==&lt;br /&gt;
&lt;br /&gt;
* [http://ask.fm/FactorioGame Ask.fm]. Very informative.&lt;br /&gt;
* [https://www.facebook.com/Factorio Factorio on Facebook]. Sometimes nice new pictures here.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== April 1, 2014: [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=3026 Interview of Michal Kovarik in CanardPC] ===&lt;br /&gt;
&lt;br /&gt;
This is no April fool. :)&lt;br /&gt;
&lt;br /&gt;
=== July 29, 2013: [http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=1120 Developer Interview] ===&lt;br /&gt;
&lt;br /&gt;
Interview from Myratax.&lt;br /&gt;
&lt;br /&gt;
English video:&lt;br /&gt;
http://www.youtube.com/watch?v=LuatfFHT9L0&lt;br /&gt;
&lt;br /&gt;
German video:&lt;br /&gt;
http://www.youtube.com/watch?v=lywJUWYM3Yw&lt;br /&gt;
&lt;br /&gt;
=== February 5, 2013: [http://steamcommunity.com/sharedfiles/filedetails/?id=125195010 Steam greenlight campaign] ===&lt;br /&gt;
&lt;br /&gt;
* http://steamcommunity.com/sharedfiles/filedetails/?id=125195010&lt;br /&gt;
** Especially this [http://steamcommunity.com/workshop/filedetails/discussion/125195010/846958001178787026/ discussion] about going steam greenlight.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.indiegogo.com/projects/factorio Indiegogo-Campaign] ===&lt;br /&gt;
&lt;br /&gt;
* http://www.indiegogo.com/projects/factorio&lt;br /&gt;
&lt;br /&gt;
=== From [http://www.bay12forums.com/smf/index.php?topic=122388.0 Dwarf Fortress forum] ===&lt;br /&gt;
&lt;br /&gt;
We put that into the wiki, because it can be seen as a kind of &amp;quot;historical document&amp;quot; and a prove, that no essential point of the original vision has been lost.&lt;br /&gt;
Because it is over a yer since then, we added some comment, see down!&lt;br /&gt;
&lt;br /&gt;
:Factorio - Factory building game « on: February 01, 2013, 12:46:49 am »&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;What do I do in the game ?&lt;br /&gt;
:You will be in charge of a character that is building a factory from scratch. You will be mining resources, automating production, managing energy sources, designing the flow of items in your factory, researching technologies and defending from hostile creatures.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;What is the game inspired by ? [*]&lt;br /&gt;
:We drew a lot of inspiration from Transport Tycoon-like games, Civilization and Minecraft.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Why should I care ?&lt;br /&gt;
:This game is made by geeks for geeks. The core of the game is building things. You can create huge almost self sufficient factories. There are machines crafting other machines. All the stuff is travelling on transport belts. There are simple means of &amp;quot;programming&amp;quot; the robotic arms that move things around. You also have little logistic robots that transport things among designated containers. The ultimate goal of course is to have self replicating factories:)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;When &amp;amp; where can I get it ?&lt;br /&gt;
:Public demo is available at http://www.factorio.com (win, osx, ubuntu linux). Go and try it now.&lt;br /&gt;
:The game successfully finished crowdfunding campaign (March 2013). The alpha version of the game can bought on our web page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;What is the current state of the game? [*]&lt;br /&gt;
:We plan to start greenlight campaign in the start of december 2013, we are doing all the preparations needed for this to happen. (New trailer, consistent graphics, bugfree gameplay).&lt;br /&gt;
:The current version is alpha, but we try to fix all the reported bugs, so the stable releases (latest is 0.7.5) are quite stable.&lt;br /&gt;
:We put some effort to make the game moddable from the start, so you are can already choose from several mods extending different parts of the game. The modding support is made in a way that mod incompatibility isn&#039;t an issue.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;I want to know more [*]&lt;br /&gt;
:Check our website for trailer, screenshots, demo download and more information in general.&lt;br /&gt;
&lt;br /&gt;
:« Last Edit: November 03, 2013, 12:36:32 pm by kovarex »  Logged&lt;br /&gt;
&lt;br /&gt;
==== Comments ====&lt;br /&gt;
; What is the game inspired by ?&lt;br /&gt;
: From some threads in off-topic board: we add to the above list a number of games like&lt;br /&gt;
* [http://www.bay12games.com/dwarves/ Dwarf fortress],&lt;br /&gt;
* from transport tycoon like games especially [http://www.openttd.org/en/ OpenTTD],&lt;br /&gt;
* from minecraft especially the built craft mod&lt;br /&gt;
* Civilization&lt;br /&gt;
* SpaceChem&lt;br /&gt;
* Creeper world 3&lt;br /&gt;
* Terraria&lt;br /&gt;
* Starbound&lt;br /&gt;
* Grobots&lt;br /&gt;
* Rimworld&lt;br /&gt;
* DayZ&lt;br /&gt;
* FTL&lt;br /&gt;
* Unclaimed World.&lt;br /&gt;
* Into Space (shortly mentioned that the game will include elements from there)&lt;br /&gt;
* dig n rig&lt;br /&gt;
* (To be continued...)&lt;br /&gt;
;Current state&lt;br /&gt;
: See [[Roadmap]] for more or less actual current state.&lt;br /&gt;
; I want to know more&lt;br /&gt;
: look especially into the [http://www.factorio.com/blog blog]; the Factorio Friday Facts (FFFs) have become a weekly happening and provide good information about the near future of the game.&lt;/div&gt;</summary>
		<author><name>Dmorenus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Beacon&amp;diff=110330</id>
		<title>Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Beacon&amp;diff=110330"/>
		<updated>2014-06-11T01:50:27Z</updated>

		<summary type="html">&lt;p&gt;Dmorenus: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Beacon is a building that spreads the effects of inserted [[Module]]s to nearby buildings touching the effect-radius, but only half the benefits.&lt;br /&gt;
&lt;br /&gt;
Multiple beacons can affect a single building, even one that is already full of modules.&lt;br /&gt;
&lt;br /&gt;
They affect only buildings with module slots (laser turret doesn&#039;t benefit). Beacons themselves don&#039;t benefit from the modules inserted, so their energy cost can&#039;t be reduced.&lt;br /&gt;
&lt;br /&gt;
They can&#039;t be loaded with productivity modules.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Beacons are extremely specialized since you need to focus your buildings around a beacon layout to be worth placing.&lt;br /&gt;
&lt;br /&gt;
Their need for power makes them only useable with serious planning!&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
As of 7.2, only [[Basic beacon]] exists. (0.9.x there is only a beacon)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Max power !! Module slots !! Efficiency !! Coverage area&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-beacon|Basic beacon}} || {{icon|copper-plate|195|Copper plate}} {{icon|iron-plate|100|Iron plate}} {{icon|steel-bar|10|Steel bar}} || 480 W ([[Electric network|electric]]) ||2 || 0.5 || 9 x 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
[[File:factorio-beacon.png|thumb|384px|Basic beacon and 12 [[Electric furnace]]s affected by it.]]&lt;br /&gt;
&lt;br /&gt;
[[File:iron-smelting-with-beacon.png|thumb|384px|Beacon and 12 [[Electric furnace]]s affected by it also works for other ways (0.9.8).]]&lt;br /&gt;
&lt;br /&gt;
See this [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=1253 forum thread].&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Electric network]] [[Category: Crafting network]]&lt;/div&gt;</summary>
		<author><name>Dmorenus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Beacon&amp;diff=110329</id>
		<title>Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Beacon&amp;diff=110329"/>
		<updated>2014-06-11T01:49:55Z</updated>

		<summary type="html">&lt;p&gt;Dmorenus: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Beacon is a building that spreads the effects of inserted [[Module]]s to nearby buildings touching the effect-radius, but only half the benefits.&lt;br /&gt;
&lt;br /&gt;
Multiple beacons can affect a single building, even one that is already full of modules.&lt;br /&gt;
&lt;br /&gt;
They affect only buildings with module slots (laser turret doesn&#039;t benefit). Beacons themselves don&#039;t benefit from the modules inserted, so their energy cost can&#039;t be reduced.&lt;br /&gt;
&lt;br /&gt;
They can&#039;t be loaded with productivity modules.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Beacons are extremely specialized since you need to focus your buildings around a beacon layout to be worth placing.&lt;br /&gt;
&lt;br /&gt;
The need for power makes them only useable with a serious planning!&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
As of 7.2, only [[Basic beacon]] exists. (0.9.x there is only a beacon)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Total raw !! Max power !! Module slots !! Efficiency !! Coverage area&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-beacon|Basic beacon}} || {{icon|copper-plate|195|Copper plate}} {{icon|iron-plate|100|Iron plate}} {{icon|steel-bar|10|Steel bar}} || 480 W ([[Electric network|electric]]) ||2 || 0.5 || 9 x 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
[[File:factorio-beacon.png|thumb|384px|Basic beacon and 12 [[Electric furnace]]s affected by it.]]&lt;br /&gt;
&lt;br /&gt;
[[File:iron-smelting-with-beacon.png|thumb|384px|Beacon and 12 [[Electric furnace]]s affected by it also works for other ways (0.9.8).]]&lt;br /&gt;
&lt;br /&gt;
See this [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=1253 forum thread].&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Electric network]] [[Category: Crafting network]]&lt;/div&gt;</summary>
		<author><name>Dmorenus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=110326</id>
		<title>Oil processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=110326"/>
		<updated>2014-06-11T01:44:27Z</updated>

		<summary type="html">&lt;p&gt;Dmorenus: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Technology&lt;br /&gt;
|name=Oil Processing&lt;br /&gt;
|icon=oil-gathering&lt;br /&gt;
|cost={{icon|science-pack-1|50|Science pack 1}}+{{icon|science-pack-2|50|Science pack 2}}+{{icon|Time icon|30|time}}&lt;br /&gt;
|allows={{icon|fluid-handling||Fluid handling}} {{icon|advanced-oil-processing||Advanced oil processing}} {{icon|sulfur||Sulfur processing}} {{icon|plastic-bar||Plastics}} {{icon|flammables||Flammables}}&lt;br /&gt;
|requirements={{icon|steel-processing||Steel processing}}&lt;br /&gt;
|effects={{icon|pumpjack||Pumpjack}} {{icon|oil-refinery||Oil refinery}} {{icon|chemical-plant||Chemical plant}} {{icon|basic-oil-processing||Basic oil processing}} {{icon|solid-fuel-from-heavy-oil||Solid fuel}} {{icon|solid-fuel-from-light-oil||Solid fuel}} {{icon|solid-fuel-from-petroleum-gas||Solid fuel}} {{icon|lubricant||Lubricant}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Oil processing]] is a large part of Factorio. It was introduced in v0.9. [[Oil processing]] may refer to the researched technology, the recipe used in the [[Oil refinery]], or the overall workings of oil.&lt;br /&gt;
&lt;br /&gt;
This documentation isn&#039;t complete yet. &#039;&#039;&#039;Please refer to the following pages:&lt;br /&gt;
* [[Version0.9]]&lt;br /&gt;
* [[Liquid network/0.9]]&lt;br /&gt;
* [[Liquid_network]]&lt;br /&gt;
&lt;br /&gt;
==Technologies==&lt;br /&gt;
[[Oil processing]] allows the player to set up a basic facility to mine, process, and use oil. To be able to increase the usefulness of the created oil products, you may want to research [[Sulfur processing]], as a prerequisite for the research of the [[Battery]], which is used in many items later on, including the [[Science pack 3]]. [[Plastics]] are also useful, as the [[Plastic bar]] is an ingredient in the [[Advanced circuit]], which is used often later on. [[Fluid handling]] allows you better control over your liquids, with items such as the [[Storage Tank]] and [[Small Pump]]. [[Advanced oil processing]] gives you a new recipe for use in the [[Oil refinery]], allowing you to get more useful products from your [[Crude oil]]. Finally, researching [[Flammables]] gives you access to the [[Flamethrower]].&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
There are various recipes that can be done regarding [[Oil processing]]. They are listed below.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching [[Oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|10|Crude oil}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|3|Heavy oil}} {{icon|light-oil|3|Light oil}} {{icon|petroleum-gas|4|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-heavy-oil|Solid fuel}} || {{icon|heavy-oil|2|Heavy oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-light-oil|Solid fuel}} || {{icon|light-oil|1|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-petroleum-gas|Solid fuel}} || {{icon|petroleum-gas|2|Petroleum gas}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || {{icon|heavy-oil|1|Heavy oil}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|lubricant|1|Lubricant}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching [[Advanced oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|crude-oil|10|Crude oil}} {{icon|water|5|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|1|Heavy oil}} {{icon|light-oil|4.5|Light oil}} {{icon|petroleum-gas|5.5|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|heavy-oil|4|Heavy oil}} {{icon|water|3|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|light-oil|3|Light oil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|light-oil|3|Light oil}} {{icon|water|3|Water}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|petroleum-gas|2|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching [[Fluid handling]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fill-crude-oil-barrel|Fill crude oil barrel}} || {{icon|barrel-empty|1|Barrel}} {{icon|crude-oil|25|Crude oil}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|crude-oil-barrel|1|Barrel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|empty-crude-oil-barrel|Empty crude oil barrel}} || {{icon|crude-oil-barrel|1|Barrel}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|barrel-empty|1|Barrel}} {{icon|crude-oil|25|Crude oil}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching [[Sulfur processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || {{icon|water|3|Water}} {{icon|petroleum-gas|3|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfur|2|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric acid}} || {{icon|iron-plate|1|Iron plate}} {{icon|sulfur|5|Sulfur}} {{icon|water|10|Water}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfuric-acid|5|Sulfuric acid}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching [[Advanced electronics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing unit}} || {{icon|electronic-circuit|20|Electronic circuit}} {{icon|advanced-circuit|2|Advanced circuit}} {{icon|sulfuric-acid|0.5|Sulfuric acid}} {{icon|time icon|15|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|processing-unit|1|Processing unit}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching [[Battery]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || {{icon|iron-plate|1|Iron plate}} {{icon|copper-plate|1|Copper plate}} {{icon|sulfuric-acid|2|Sulfuric acid}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|battery|1|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching [[Plastics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastics}} || {{icon|coal|1|Coal}} {{icon|petroleum-gas|3|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|plastic-bar|2|Plastic bar}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching [[Flammables]] and [[Flamethrower]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || {{icon|iron-plate|5|Iron plate}} {{icon|heavy-oil|2.5|Heavy oil}} {{icon|light-oil|2.5|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|flame-thrower-ammo|1|Flamethrower ammo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics &amp;amp; Usage==&lt;br /&gt;
To mine, process and use oil, you&#039;ll need to do some research, as shown above.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:Example-Oil-Refining.png|thumb|300px|Oil being drilled and refined.]] [[File:Example-Oil-Cracking.png|thumb|300px|Oil being cracked into lower forms.]] [[File:Example-Oil-Usage.png|thumb|300px|Oil being used to create plastic and batteries.]]&lt;br /&gt;
[[Pumpjack|Pumpjacks]] need to be placed on top of the middle of the oil well. Given [[Electric network|electricity]] (90kW, upgradeable), they will produce a certain amount of [[Crude oil]] per second, shown on the right, at the bottom of the information panel. Over time this value will decrease. Once it reaches 0.1 oil/s, it will continue to output this, never increasing or decreasing. This means that having enough pumpjacks on depleted oil wells will provide you with enough oil, but it is better to find new oil wells. To transport the oil, you can use [[Barrels]], and [[Diesel locomotives]] if you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
The [[Crude oil]] then needs to be refined in an [[Oil refinery]]. The [[Oil refinery]] also needs [[Electric network|electricity]]. It has a much higher demand, at 420kW, but it is also upgradeable. The oil refinery needs to have a recipe set (see above for available recipes). Once it is set, the inputs and outputs show what needs to be, and what will be supplied. You cannot move the locations of these, only rotate the entire machine. Make sure that the products have somewhere to go (preferably [[Storage Tank|Storage Tanks]]), as the refinery will stop production of all products if one product output is full.&lt;br /&gt;
&lt;br /&gt;
Now you have the three basic products. [[Heavy oil]], [[Light oil]] and [[Petroleum gas]]. Both [[Heavy oil]] and [[Light oil]] can be cracked to the next lower type in a [[Chemical plant]] (recipe above). This is useful if you&#039;ve got lots of [[Light oil]], but are lacking in [[Petroleum gas]] (A common problem).&lt;br /&gt;
&lt;br /&gt;
From here, after some research, you can use the oil products to create various products. They are all listed above.&lt;br /&gt;
&lt;br /&gt;
===Commonly Used Items===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pumpjack|Pumpjack}} || Pumpjacks mine the [[Crude oil]] from the [[Oil wells]], and let you move it by [[Pipe]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|oil-refinery|Oil refinery}} || Refines [[Crude oil]] into basic oil products ([[Heavy oil|Heavy-]]/[[Light oil|Light oil]] and [[Petroleum gas]]).&lt;br /&gt;
|- &lt;br /&gt;
| {{imagelink|chemical-plant|Chemical plant}} || Like the [[Assembling machine]], used to automate processing of liquids and crafting.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|storage-tank|Storage Tank}} || Stores up to 2500 units of any liquid.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|small-pump|Small Pump}} || Allows you to pump liquids from one area to another. Used inline (Between pipes).&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pump|Pump}} || Allows you to pump water up from a body of water.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|assembling-machine-2|Assembling machine 2}} {{imagelink|assembling-machine-3|Assembling machine 3}} || Allows you to craft items using liquids, used mainly for [[Oil barrels]].&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe|Pipe}} || Allows transporting of liquids from one location to another.&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|pipe-to-ground|[[Pipe-to-ground|Underground Pipe]]}} || A [[Pipe]], but under the ground, acting similar to [[Underground belts]].&lt;br /&gt;
|}&lt;br /&gt;
For more information on how liquids work, please see the [[Liquid network]] page.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Liquid network/0.9]]&lt;/div&gt;</summary>
		<author><name>Dmorenus</name></author>
	</entry>
</feed>