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		<id>https://wiki.factorio.com/index.php?title=User:Dauchlb/Belt_transport_system/es&amp;diff=178932</id>
		<title>User:Dauchlb/Belt transport system/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Dauchlb/Belt_transport_system/es&amp;diff=178932"/>
		<updated>2020-04-16T12:18:04Z</updated>

		<summary type="html">&lt;p&gt;Dauchlb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
El sistema de transporte por correa es el primer sistema que usará el jugador para transportar artículos de un lugar a otro. Junto con los trenes y los robots logísticos, conforma los sistemas de transporte de artículos en Factorio.&lt;br /&gt;
&lt;br /&gt;
Los cinturones se usan específicamente para transportar artículos y correr sin usar energía. Los cinturones también pueden interactuar con otras entidades en movimiento, como jugadores, vehículos y mordedores, lo que también permite una velocidad de movimiento más rápida o más lenta.&lt;br /&gt;
&lt;br /&gt;
== Belt tier overview ==&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animation showing the three types of belt and their speed (from top to bottom: regular belts, fast belts, and express belts).]]&lt;br /&gt;
There are 3 different tiers of belts available for use. The [[transport belt]] has a yellow color and is the slowest, as well as the cheapest to craft. The next tier up, the [[fast transport belt]] has a red color and is twice as fast as the standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faster than red belts.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. throughput&amp;lt;br&amp;gt;(Items/[[Time#Seconds|second]]) !! Needed research&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 15&lt;br /&gt;
| [[Logistics (research)]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 30&lt;br /&gt;
| [[Logistics 2 (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}}&lt;br /&gt;
| 45&lt;br /&gt;
| [[Logistics 3 (research)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; Only for the underground belt and splitter. The basic transport belt is available at the start of the game.&lt;br /&gt;
&lt;br /&gt;
Regardless of the belt tier, a fully filled transport belt holds 8 items in total. For more information on this, see [https://factorio.com/blog/post/fff-276 Friday Facts #276 - Belt item spacing].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Belt mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Merging and un-merging belts ===&lt;br /&gt;
&lt;br /&gt;
Belts of all tiers have 2 lanes for items to ride on. This allows for either a double flow of one material, or to transport two different materials on the same belt. Mixed belts can be beneficial for&lt;br /&gt;
smelting ore, or producing items with many different ingredients such as [[Utility science pack]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since an underground belt will block half of the belt. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|top]]&lt;br /&gt;
&lt;br /&gt;
Commonly, merging and un-merging is done by using a [[splitter]]. The trick in the second gif is better described in the &#039;&#039;&#039;[[Belt_transport_system#Separating_belt_lanes|Underground Belt]]&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
=== Lane balance ===&lt;br /&gt;
&lt;br /&gt;
Due to how items are placed onto belts by [[inserters]], their lanes can sometimes become unbalanced. In order to&lt;br /&gt;
maintain throughput, balancing the lanes may be necessary. The gifs below show two ways how to do this. The former only works if only one lane is in use initially. For further explanation of the mechanics, see [[Balancer mechanics#Lane_balancers|lane balancers]].&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Belt throughput ===&lt;br /&gt;
[[File:Stack inserters fill express belt.gif|frame|230px|right|4 [[stack inserter]]s can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.]]&lt;br /&gt;
Maximizing the throughput means ensuring that as many items as possible are transported. Therefore some definitions need to&lt;br /&gt;
be introduced:&lt;br /&gt;
&lt;br /&gt;
; Speed &lt;br /&gt;
: How fast a belt moves in tiles per second. This is 1.875, 3.75 and 5.625 for basic, fast and express belts.&lt;br /&gt;
; Density &lt;br /&gt;
: How tight are the items put onto the belts; each straight belt piece can hold exactly 8 items.&lt;br /&gt;
; Throughput &lt;br /&gt;
: This is speed × density. It describes how many items pass by at a given time.&lt;br /&gt;
&lt;br /&gt;
So, there are three opportunities to enhance the throughput:&lt;br /&gt;
&lt;br /&gt;
; More density &lt;br /&gt;
:Sometimes items have small gaps in between each other that aren&#039;t big enough for other items to fit in. However, mining drills, inserters, and belt sideloading can still force an item into these gaps, temporarily squashing the items on the belt. The squashed gap is extended to normal size once the front of the belt starts to move again.&lt;br /&gt;
; More speed &lt;br /&gt;
:If the belts in the factory are already at maximum density, their speed can still be upgraded with better belts.  Finding the bottleneck is the first thing that needs to be done, usually it can be discovered quite easily. There will be a part of the belt where the items don&#039;t move quickly (or at all) or stop at maximum density and suddenly they come to a point where this &#039;stop and go&#039; effect releases itself, the bottleneck has been found. In most cases, this will be the place where belt optimization is needed.&lt;br /&gt;
; More belts &lt;br /&gt;
:Adding additional parallel belts can also increase the throughput. Simply place more belts carrying the item that needs throughput.&lt;br /&gt;
&lt;br /&gt;
=== Belt tricks ===&lt;br /&gt;
&lt;br /&gt;
Moving fast can be essential to defend alien attacks in time. Running on a belt will increase or decrease the movement speed of the [[player]] accordingly to the belts speed. That is why building a belt towards your [[defense]]s can be beneficial.&lt;br /&gt;
&lt;br /&gt;
However, the player is not the only unit that can be moved by transport belts. Additionally, biters and spitters can be moved. This can be abused to improve your defense. Firstly, biters will have a harder time to reach your walls when placing express transport belt in front of them. Secondly, spitters can be moved closer to your walls. That way more turrets can attack a single spitter at once.&lt;br /&gt;
&lt;br /&gt;
Another useful usage is [[car]]s on transport belts. Cars have an inventory and can be filled by [[inserters]]. So, they can be used as moving boxes on belts. This has several advantages: Firstly the throughput of the belt-car-boxes is amazingly high, secondly the inserter stack size bonus does apply here and makes inserters more effective.&lt;br /&gt;
&lt;br /&gt;
== Splitters ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters]] are another form of item manipulation. Splitters are a 2×1 entity that splits incoming items on belts&lt;br /&gt;
from up to two input to up to two outputs, in a 1:1 ratio. They are used to divide resources between two belts, or balance&lt;br /&gt;
multiple belts.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs. If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also merge belts, taking two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, by moving through the splitter an item on the right lane will not be moved to the left lane, and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
The speed of the splitter is the same as its relevant type of belt, so in order to properly join/split belts, the splitter must be the same speed as the incoming belts. Otherwise the splitter will become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
==== Priority ====&lt;br /&gt;
For both the input and output side of the splitter it is possible to set the priority to either left or right.&lt;br /&gt;
&lt;br /&gt;
A splitter where the input priority has been set will first try to consume the specified input side, and will only&lt;br /&gt;
consume the other input once there is a gap on the prioritized input belt.&lt;br /&gt;
&lt;br /&gt;
Similarly a splitter where the output priority has been set will try to redirect all incoming items&lt;br /&gt;
to the specified output, and will only output on the other output once the specified output is full.&lt;br /&gt;
&lt;br /&gt;
==== Filter ====&lt;br /&gt;
If a specific item is set in the splitter&#039;s filter slot, the slider for the output priority will&lt;br /&gt;
be used for the filter instead. All items of the set type will be redirected to that specific output&lt;br /&gt;
and all other items are directed to the other output. The input priority can be set independently of the filter.&lt;br /&gt;
&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancer mechanics}}&lt;br /&gt;
&lt;br /&gt;
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.&lt;br /&gt;
&lt;br /&gt;
=== Manipulating belt lanes ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Swap_belt_lanes.png|Swapping lanes on a belt with a different item per belt lane.&lt;br /&gt;
File:Splitter_seperate_belt_lanes.png|Separating lanes with different items on them.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Circuit network]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:transport_belt_circuits.png|thumb|200px|Two belts connected to a [[constant combinator]].]][[Red wire|Red]] or [[green wire]]s can be connected to segments of transport belts to use them as part of a circuit. Belts connected to the circuit network will appear with a yellow cage above them, with a moving red scanner within it. When a belt is connected to a circuit, a GUI can be accessed from the connected belt for settings on how the belt will be used for a circuit; there are two modes of operation that can be used:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enable/disable&#039;&#039;&#039; - A circuit condition dictates whether or not the belt will allow items through.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read belt contents&#039;&#039;&#039; - If enabled, the contents on the belt will be read.&lt;br /&gt;
&lt;br /&gt;
The belt&#039;s GUI will also have a &amp;quot;content read mode&amp;quot; setting, which can be set to either &#039;&#039;&#039;pulse&#039;&#039;&#039; or &#039;&#039;&#039;hold&#039;&#039;&#039;. &#039;&#039;&#039;Pulse&#039;&#039;&#039; will read the belt&#039;s contents for only one [[Time|tick]], while &#039;&#039;&#039;hold&#039;&#039;&#039; will read the belt&#039;s contents continuously on every tick.&lt;br /&gt;
&lt;br /&gt;
[[File:transport_belt_circuit_gui.png|thumb|right|Transport belt GUI.|130px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:transport_belt_circuit_example1.gif|A small example of a transport belt circuit reading belt contents to trigger two lamps.&lt;br /&gt;
File:transport_belt_circuit_example2.gif|[[Fast inserter]]s are activated by the [[arithmetic combinator]]s&#039; setup; when a specific item enters a belt segment that&#039;s connected to the circuit network, the inserters place the same item on another belt.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Underground belts ==&lt;br /&gt;
&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].&lt;br /&gt;
&lt;br /&gt;
* Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)&lt;br /&gt;
* Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
* For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
* The maximum distance underground is 8 [[Map_structure#Tile|tiles]] with [[express underground belt]]s.&lt;br /&gt;
* An underground belt pair that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.&lt;br /&gt;
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
&lt;br /&gt;
=== Separating belt lanes ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitters]]&lt;br /&gt;
* [[Transport belts]]&lt;br /&gt;
* [[Underground belts]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Dauchlb</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Dauchlb/Belt_transport_system/es&amp;diff=178931</id>
		<title>User:Dauchlb/Belt transport system/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Dauchlb/Belt_transport_system/es&amp;diff=178931"/>
		<updated>2020-04-16T12:15:53Z</updated>

		<summary type="html">&lt;p&gt;Dauchlb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
The belt transport system is the first system the [[player]] will use to transport items from place to place. It, along&lt;br /&gt;
with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in&lt;br /&gt;
Factorio.&lt;br /&gt;
&lt;br /&gt;
Belts specifically are used to transport items and run without using energy. Belts can also interact with other moving entities such as [[player]]s, [[vehicle]]s and [[enemies|biters]], also allowing for faster or slower movement speed.&lt;br /&gt;
&lt;br /&gt;
== Belt tier overview ==&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animation showing the three types of belt and their speed (from top to bottom: regular belts, fast belts, and express belts).]]&lt;br /&gt;
There are 3 different tiers of belts available for use. The [[transport belt]] has a yellow color and is the slowest, as well as the cheapest to craft. The next tier up, the [[fast transport belt]] has a red color and is twice as fast as the standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faster than red belts.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. throughput&amp;lt;br&amp;gt;(Items/[[Time#Seconds|second]]) !! Needed research&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Transport belt}}&lt;br /&gt;
| {{Imagelink|Underground belt}}&lt;br /&gt;
| {{Imagelink|Splitter|Splitter}} &lt;br /&gt;
| 15&lt;br /&gt;
| [[Logistics (research)]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Fast transport belt}}&lt;br /&gt;
| {{Imagelink|Fast underground belt}}&lt;br /&gt;
| {{Imagelink|Fast splitter}} &lt;br /&gt;
| 30&lt;br /&gt;
| [[Logistics 2 (research)]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Imagelink|Express transport belt}}&lt;br /&gt;
| {{Imagelink|Express underground belt}}&lt;br /&gt;
| {{Imagelink|Express splitter}}&lt;br /&gt;
| 45&lt;br /&gt;
| [[Logistics 3 (research)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; Only for the underground belt and splitter. The basic transport belt is available at the start of the game.&lt;br /&gt;
&lt;br /&gt;
Regardless of the belt tier, a fully filled transport belt holds 8 items in total. For more information on this, see [https://factorio.com/blog/post/fff-276 Friday Facts #276 - Belt item spacing].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Belt mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Merging and un-merging belts ===&lt;br /&gt;
&lt;br /&gt;
Belts of all tiers have 2 lanes for items to ride on. This allows for either a double flow of one material, or to transport two different materials on the same belt. Mixed belts can be beneficial for&lt;br /&gt;
smelting ore, or producing items with many different ingredients such as [[Utility science pack]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since an underground belt will block half of the belt. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_2_lanes.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|top]]&lt;br /&gt;
&lt;br /&gt;
Commonly, merging and un-merging is done by using a [[splitter]]. The trick in the second gif is better described in the &#039;&#039;&#039;[[Belt_transport_system#Separating_belt_lanes|Underground Belt]]&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
=== Lane balance ===&lt;br /&gt;
&lt;br /&gt;
Due to how items are placed onto belts by [[inserters]], their lanes can sometimes become unbalanced. In order to&lt;br /&gt;
maintain throughput, balancing the lanes may be necessary. The gifs below show two ways how to do this. The former only works if only one lane is in use initially. For further explanation of the mechanics, see [[Balancer mechanics#Lane_balancers|lane balancers]].&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|top]]&lt;br /&gt;
&lt;br /&gt;
=== Belt throughput ===&lt;br /&gt;
[[File:Stack inserters fill express belt.gif|frame|230px|right|4 [[stack inserter]]s can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.]]&lt;br /&gt;
Maximizing the throughput means ensuring that as many items as possible are transported. Therefore some definitions need to&lt;br /&gt;
be introduced:&lt;br /&gt;
&lt;br /&gt;
; Speed &lt;br /&gt;
: How fast a belt moves in tiles per second. This is 1.875, 3.75 and 5.625 for basic, fast and express belts.&lt;br /&gt;
; Density &lt;br /&gt;
: How tight are the items put onto the belts; each straight belt piece can hold exactly 8 items.&lt;br /&gt;
; Throughput &lt;br /&gt;
: This is speed × density. It describes how many items pass by at a given time.&lt;br /&gt;
&lt;br /&gt;
So, there are three opportunities to enhance the throughput:&lt;br /&gt;
&lt;br /&gt;
; More density &lt;br /&gt;
:Sometimes items have small gaps in between each other that aren&#039;t big enough for other items to fit in. However, mining drills, inserters, and belt sideloading can still force an item into these gaps, temporarily squashing the items on the belt. The squashed gap is extended to normal size once the front of the belt starts to move again.&lt;br /&gt;
; More speed &lt;br /&gt;
:If the belts in the factory are already at maximum density, their speed can still be upgraded with better belts.  Finding the bottleneck is the first thing that needs to be done, usually it can be discovered quite easily. There will be a part of the belt where the items don&#039;t move quickly (or at all) or stop at maximum density and suddenly they come to a point where this &#039;stop and go&#039; effect releases itself, the bottleneck has been found. In most cases, this will be the place where belt optimization is needed.&lt;br /&gt;
; More belts &lt;br /&gt;
:Adding additional parallel belts can also increase the throughput. Simply place more belts carrying the item that needs throughput.&lt;br /&gt;
&lt;br /&gt;
=== Belt tricks ===&lt;br /&gt;
&lt;br /&gt;
Moving fast can be essential to defend alien attacks in time. Running on a belt will increase or decrease the movement speed of the [[player]] accordingly to the belts speed. That is why building a belt towards your [[defense]]s can be beneficial.&lt;br /&gt;
&lt;br /&gt;
However, the player is not the only unit that can be moved by transport belts. Additionally, biters and spitters can be moved. This can be abused to improve your defense. Firstly, biters will have a harder time to reach your walls when placing express transport belt in front of them. Secondly, spitters can be moved closer to your walls. That way more turrets can attack a single spitter at once.&lt;br /&gt;
&lt;br /&gt;
Another useful usage is [[car]]s on transport belts. Cars have an inventory and can be filled by [[inserters]]. So, they can be used as moving boxes on belts. This has several advantages: Firstly the throughput of the belt-car-boxes is amazingly high, secondly the inserter stack size bonus does apply here and makes inserters more effective.&lt;br /&gt;
&lt;br /&gt;
== Splitters ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters]] are another form of item manipulation. Splitters are a 2×1 entity that splits incoming items on belts&lt;br /&gt;
from up to two input to up to two outputs, in a 1:1 ratio. They are used to divide resources between two belts, or balance&lt;br /&gt;
multiple belts.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs. If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
* Splitters can also merge belts, taking two inputs and one output.&lt;br /&gt;
* Splitters preserve the lanes of the items, by moving through the splitter an item on the right lane will not be moved to the left lane, and vice versa.&lt;br /&gt;
* Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
* One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
&lt;br /&gt;
The speed of the splitter is the same as its relevant type of belt, so in order to properly join/split belts, the splitter must be the same speed as the incoming belts. Otherwise the splitter will become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
==== Priority ====&lt;br /&gt;
For both the input and output side of the splitter it is possible to set the priority to either left or right.&lt;br /&gt;
&lt;br /&gt;
A splitter where the input priority has been set will first try to consume the specified input side, and will only&lt;br /&gt;
consume the other input once there is a gap on the prioritized input belt.&lt;br /&gt;
&lt;br /&gt;
Similarly a splitter where the output priority has been set will try to redirect all incoming items&lt;br /&gt;
to the specified output, and will only output on the other output once the specified output is full.&lt;br /&gt;
&lt;br /&gt;
==== Filter ====&lt;br /&gt;
If a specific item is set in the splitter&#039;s filter slot, the slider for the output priority will&lt;br /&gt;
be used for the filter instead. All items of the set type will be redirected to that specific output&lt;br /&gt;
and all other items are directed to the other output. The input priority can be set independently of the filter.&lt;br /&gt;
&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancer mechanics}}&lt;br /&gt;
&lt;br /&gt;
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.&lt;br /&gt;
&lt;br /&gt;
=== Manipulating belt lanes ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Swap_belt_lanes.png|Swapping lanes on a belt with a different item per belt lane.&lt;br /&gt;
File:Splitter_seperate_belt_lanes.png|Separating lanes with different items on them.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Circuit network]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:transport_belt_circuits.png|thumb|200px|Two belts connected to a [[constant combinator]].]][[Red wire|Red]] or [[green wire]]s can be connected to segments of transport belts to use them as part of a circuit. Belts connected to the circuit network will appear with a yellow cage above them, with a moving red scanner within it. When a belt is connected to a circuit, a GUI can be accessed from the connected belt for settings on how the belt will be used for a circuit; there are two modes of operation that can be used:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enable/disable&#039;&#039;&#039; - A circuit condition dictates whether or not the belt will allow items through.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Read belt contents&#039;&#039;&#039; - If enabled, the contents on the belt will be read.&lt;br /&gt;
&lt;br /&gt;
The belt&#039;s GUI will also have a &amp;quot;content read mode&amp;quot; setting, which can be set to either &#039;&#039;&#039;pulse&#039;&#039;&#039; or &#039;&#039;&#039;hold&#039;&#039;&#039;. &#039;&#039;&#039;Pulse&#039;&#039;&#039; will read the belt&#039;s contents for only one [[Time|tick]], while &#039;&#039;&#039;hold&#039;&#039;&#039; will read the belt&#039;s contents continuously on every tick.&lt;br /&gt;
&lt;br /&gt;
[[File:transport_belt_circuit_gui.png|thumb|right|Transport belt GUI.|130px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:transport_belt_circuit_example1.gif|A small example of a transport belt circuit reading belt contents to trigger two lamps.&lt;br /&gt;
File:transport_belt_circuit_example2.gif|[[Fast inserter]]s are activated by the [[arithmetic combinator]]s&#039; setup; when a specific item enters a belt segment that&#039;s connected to the circuit network, the inserters place the same item on another belt.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Underground belts ==&lt;br /&gt;
&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].&lt;br /&gt;
&lt;br /&gt;
* Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)&lt;br /&gt;
* Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
* For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
* The maximum distance underground is 8 [[Map_structure#Tile|tiles]] with [[express underground belt]]s.&lt;br /&gt;
* An underground belt pair that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.&lt;br /&gt;
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
&lt;br /&gt;
=== Separating belt lanes ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:Block belt lane.png|This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).&lt;br /&gt;
File:Transport belts unmerge.gif|This can also be used to split the lanes of a belt onto seperate belts instead of using a splitter filter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitters]]&lt;br /&gt;
* [[Transport belts]]&lt;br /&gt;
* [[Underground belts]]&lt;br /&gt;
&lt;br /&gt;
{{C|Belt transport system}}&lt;/div&gt;</summary>
		<author><name>Dauchlb</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Dauchlb/Belt_transport_system/es&amp;diff=178930</id>
		<title>User:Dauchlb/Belt transport system/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Dauchlb/Belt_transport_system/es&amp;diff=178930"/>
		<updated>2020-04-16T12:13:16Z</updated>

		<summary type="html">&lt;p&gt;Dauchlb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
El sistema de transporte por correa es el primer sistema que usará el jugador para transportar artículos de un lugar a otro. Junto con los trenes y los robots logísticos , conforma los sistemas de transporte de artículos en Factorio.&lt;br /&gt;
&lt;br /&gt;
Los cinturones se usan específicamente para transportar artículos y correr sin usar energía. Los cinturones también pueden interactuar con otras entidades en movimiento, como jugadores , vehículos y mordedores , lo que también permite una velocidad de movimiento más rápida o más lenta.&lt;br /&gt;
&lt;br /&gt;
Contenido&lt;br /&gt;
1	Descripción general del nivel de cinturón&lt;br /&gt;
2	Mecánica de correas&lt;br /&gt;
2.1	Combinando y desarmando correas&lt;br /&gt;
2.2	Balance de carril&lt;br /&gt;
2.3	Rendimiento de la correa&lt;br /&gt;
2.4	trucos de cinturón&lt;br /&gt;
3	divisores&lt;br /&gt;
3.1	Mecánica&lt;br /&gt;
3.1.1	Prioridad&lt;br /&gt;
3.1.2	Filtro&lt;br /&gt;
3.2	Equilibrio&lt;br /&gt;
3.3	Manipulación de correas&lt;br /&gt;
Red de	4	circuitos&lt;br /&gt;
5	cinturones subterráneos&lt;br /&gt;
5.1	Separación de correas&lt;br /&gt;
6	Ver también&lt;br /&gt;
Descripción general del nivel de cinturón &lt;br /&gt;
&lt;br /&gt;
Animación que muestra los tres tipos de cinturón y su velocidad (de arriba a abajo: cinturones normales, cinturones rápidos y cinturones express).&lt;br /&gt;
Hay 3 niveles diferentes de cinturones disponibles para su uso. La correa de transporte tiene un color amarillo y es la más lenta, así como la más barata de fabricar. El siguiente nivel, la correa de transporte rápido tiene un color rojo y es dos veces más rápido que la correa de transporte estándar. La cinta de transporte exprés es el nivel final. Es de color azul y es tres veces más rápido que los cinturones normales, o 1.5 veces más rápido que los cinturones rojos.&lt;br /&gt;
Cinturones de transporte	Cinturones subterráneos	Divisores	Max. rendimiento&lt;br /&gt;
(artículos / segundo )	Investigación necesaria&lt;br /&gt;
Transport belt.pngCorrea de transporte	Underground belt.pngCinturón subterráneo	Splitter.pngDisidente	15	Logística (investigación) 1&lt;br /&gt;
Cinturón de transporte rápido.pngCorrea de transporte rápido	Fast underground belt.pngCinturón subterráneo rápido	Splitter rápido.pngDivisor rápido	30	Logística 2 (investigación)&lt;br /&gt;
Express transport belt.pngCinta de transporte exprés	Express underground belt.pngCinturón subterráneo expreso	Express splitter.pngDivisor expreso	45	Logística 3 (investigación)&lt;br /&gt;
(1) Solo para el cinturón subterráneo y el divisor. El cinturón de transporte básico está disponible al comienzo del juego.&lt;br /&gt;
&lt;br /&gt;
Independientemente del nivel de la correa, una correa de transporte completamente llena contiene 8 artículos en total. Para obtener más información sobre esto, vea Datos del viernes # 276 - Espaciado de elementos de la correa .&lt;br /&gt;
&lt;br /&gt;
Mecánica de correas &lt;br /&gt;
Combinando y desarmando cinturones &lt;br /&gt;
Los cinturones de todos los niveles tienen 2 carriles para que los artículos se monten. Esto permite un flujo doble de un material o transportar dos materiales diferentes en la misma correa. Las correas mixtas pueden ser beneficiosas para fundir minerales o producir artículos con muchos ingredientes diferentes, como el paquete de ciencia de utilidad . La correa se puede soltar usando un filtro divisor. También es posible desmontar una correa mixta utilizando correas subterráneas, ya que una correa subterránea bloqueará la mitad de la correa.&lt;br /&gt;
&lt;br /&gt;
Correas de transporte 2 carriles.gif   Correas de transporte unmerge.gif&lt;br /&gt;
&lt;br /&gt;
Comúnmente, la fusión y la no fusión se realizan mediante un divisor . El truco en el segundo gif se describe mejor en la sección Cinturón subterráneo .&lt;br /&gt;
&lt;br /&gt;
Balance de carril &lt;br /&gt;
Debido a la forma en que los insertadores colocan los artículos en las correas , sus carriles a veces pueden desequilibrarse. Para mantener el rendimiento, puede ser necesario equilibrar los carriles. Los siguientes gifs muestran dos maneras de hacer esto. El primero solo funciona si solo se usa un carril inicialmente. Para una explicación más detallada de la mecánica, vea balanceadores de carril .&lt;br /&gt;
&lt;br /&gt;
Bandas de transporte balance1.gif   Bandas de transporte balance 2..gif&lt;br /&gt;
&lt;br /&gt;
Rendimiento de la correa &lt;br /&gt;
&lt;br /&gt;
Los 4 insertadores de pila pueden comprimir una correa exprés en el tamaño de pila 12 para los insertos izquierdos y el tamaño de pila 8 para los insertos derechos&lt;br /&gt;
Maximizar el rendimiento significa garantizar que se transporten tantos artículos como sea posible. Por lo tanto, es necesario introducir algunas definiciones:&lt;br /&gt;
&lt;br /&gt;
Velocidad&lt;br /&gt;
Qué tan rápido se mueve un cinturón en baldosas por segundo. Esto es 1.875, 3.75 y 5.625 para correas básicas, rápidas y rápidas.&lt;br /&gt;
Densidad&lt;br /&gt;
Qué tan apretados están los artículos en los cinturones; cada pieza de cinturón recto puede contener exactamente 8 artículos.&lt;br /&gt;
Rendimiento&lt;br /&gt;
Esto es velocidad × densidad. Describe cuántos elementos pasan en un momento dado.&lt;br /&gt;
Entonces, hay tres oportunidades para mejorar el rendimiento:&lt;br /&gt;
&lt;br /&gt;
Más densidad&lt;br /&gt;
A veces, los artículos tienen pequeños espacios entre ellos que no son lo suficientemente grandes como para que quepan otros. Sin embargo, los taladros de minería, los insertos y la carga lateral de la correa aún pueden forzar un artículo en estos espacios, aplastando temporalmente los artículos en la correa. El espacio aplastado se extiende al tamaño normal una vez que la parte delantera del cinturón comienza a moverse nuevamente.&lt;br /&gt;
Más velocidad&lt;br /&gt;
Si los cinturones en la fábrica ya están en la densidad máxima, su velocidad aún puede actualizarse con mejores cinturones. Encontrar el cuello de botella es lo primero que hay que hacer, por lo general se puede descubrir con bastante facilidad. Habrá una parte del cinturón donde los elementos no se mueven rápidamente (o no se detienen) o se detienen a la máxima densidad y de repente llegan a un punto en el que este efecto de `` detenerse e irse &#039;&#039; se libera, se ha encontrado el cuello de botella. En la mayoría de los casos, este será el lugar donde se necesita la optimización de la correa.&lt;br /&gt;
Más cinturones&lt;br /&gt;
Agregar correas paralelas adicionales también puede aumentar el rendimiento. Simplemente coloque más cinturones que lleven el artículo que necesita rendimiento.&lt;br /&gt;
Trucos de cinturón &lt;br /&gt;
Moverse rápido puede ser esencial para defender los ataques alienígenas a tiempo. Correr en un cinturón aumentará o disminuirá la velocidad de movimiento del jugador de acuerdo con la velocidad de los cinturones. Es por eso que construir un cinturón hacia tus defensas puede ser beneficioso.&lt;br /&gt;
&lt;br /&gt;
Sin embargo, el jugador no es la única unidad que se puede mover con cintas de transporte. Además, los mordedores y escupidores se pueden mover. Se puede abusar de esto para mejorar su defensa. En primer lugar, los mordedores tendrán más dificultades para llegar a sus paredes al colocar la cinta de transporte rápido frente a ellos. En segundo lugar, las escupidoras se pueden mover más cerca de tus paredes. De esa manera, más torretas pueden atacar a un solo spitter a la vez.&lt;br /&gt;
&lt;br /&gt;
Otro uso útil es el uso de automóviles en cinturones de transporte. Los automóviles tienen un inventario y se pueden llenar con inserciones . Por lo tanto, se pueden usar como cajas móviles en los cinturones. Esto tiene varias ventajas: en primer lugar, el rendimiento de las cajas de correas es increíblemente alto, en segundo lugar, la bonificación del tamaño de la pila de insertador se aplica aquí y hace que los insertadores sean más efectivos.&lt;br /&gt;
&lt;br /&gt;
Splitters &lt;br /&gt;
Los divisores son otra forma de manipulación de elementos. Los divisores son una entidad 2 × 1 que divide los elementos entrantes en las correas de hasta dos entradas a hasta dos salidas, en una relación 1: 1. Se utilizan para dividir recursos entre dos cinturones o equilibrar múltiples cinturones.&lt;br /&gt;
&lt;br /&gt;
Mecánica &lt;br /&gt;
El comportamiento de los divisores parece simple a primera vista. Pero no son tan simples. Los divisores tienen una sorprendente cantidad de usos.&lt;br /&gt;
&lt;br /&gt;
Los divisores tienen dos correas de entrada y dos correas de salida. Si el divisor recibe elementos en una correa, dividirá la entrada de manera uniforme entre sus dos salidas. Si una de las salidas está totalmente respaldada y el divisor no puede dividirse uniformemente, colocará todas las entradas en su otra salida.&lt;br /&gt;
Los divisores también pueden fusionar correas, tomando dos entradas y una salida.&lt;br /&gt;
Los divisores preservan los carriles de los elementos, moviéndose a través del divisor, un elemento en el carril derecho no se moverá al carril izquierdo, y viceversa.&lt;br /&gt;
Los divisores pueden priorizar una entrada y / o una salida. Al hacer clic en un divisor, se abre su GUI donde se pueden establecer las prioridades.&lt;br /&gt;
Una salida del divisor se puede filtrar a un elemento. Los elementos de ese tipo solo irán a esa salida, y no a la otra. Cuando se establece un filtro, se prioriza la salida de ese lado.&lt;br /&gt;
La velocidad del divisor es la misma que su tipo relevante de correa, por lo que para unir / dividir correctamente las correas, el divisor debe ser la misma velocidad que las correas entrantes. De lo contrario, el divisor se convertirá en un cuello de botella.&lt;br /&gt;
&lt;br /&gt;
Prioridad &lt;br /&gt;
Tanto para el lado de entrada como para el de salida del divisor, es posible establecer la prioridad a izquierda o derecha.&lt;br /&gt;
&lt;br /&gt;
Un divisor donde se ha establecido la prioridad de entrada primero intentará consumir el lado de entrada especificado, y solo consumirá la otra entrada una vez que haya un espacio en la banda de entrada priorizada.&lt;br /&gt;
&lt;br /&gt;
Del mismo modo, un divisor donde se ha establecido la prioridad de salida intentará redirigir todos los elementos entrantes a la salida especificada, y solo emitirá en la otra salida una vez que la salida especificada esté llena.&lt;br /&gt;
&lt;br /&gt;
Filtro &lt;br /&gt;
Si se establece un elemento específico en la ranura del filtro del divisor, se usará el control deslizante para la prioridad de salida para el filtro. Todos los elementos del tipo de conjunto se redirigirán a esa salida específica y todos los demás elementos se dirigirán a la otra salida. La prioridad de entrada se puede establecer independientemente del filtro.&lt;br /&gt;
&lt;br /&gt;
Equilibrio &lt;br /&gt;
Artículo principal: Mecánica equilibradora&lt;br /&gt;
Los equilibradores se utilizan para distribuir de manera uniforme los artículos en múltiples cinturones o múltiples carriles.&lt;br /&gt;
&lt;br /&gt;
Manipulación de correas &lt;br /&gt;
&lt;br /&gt;
Intercambiar carriles en un cinturón con un artículo diferente por carril.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Red de circuito &lt;br /&gt;
&lt;br /&gt;
Dos correas conectadas a un combinador constante .&lt;br /&gt;
Se pueden conectar cables rojos o verdes a segmentos de correas de transporte para usarlos como parte de un circuito. Los cinturones conectados a la red del circuito aparecerán con una jaula amarilla sobre ellos, con un escáner rojo en movimiento dentro de ella. Cuando una correa está conectada a un circuito, se puede acceder a una GUI desde la correa conectada para configurar cómo se usará la correa para un circuito; Hay dos modos de operación que se pueden utilizar:&lt;br /&gt;
&lt;br /&gt;
Habilitar / deshabilitar : una condición del circuito determina si la correa permitirá o no que pasen los artículos.&lt;br /&gt;
Leer el contenido de la correa : si está habilitado, se leerá el contenido de la correa.&lt;br /&gt;
&lt;br /&gt;
La interfaz gráfica de usuario de la correa también tendrá una configuración de &amp;quot;modo de lectura de contenido&amp;quot;, que se puede configurar para pulsar o mantener . Pulse leerá el contenido del cinturón solo durante un tic , mientras que hold leerá el contenido del cinturón continuamente en cada tic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Banda de transporte GUI.&lt;br /&gt;
&lt;br /&gt;
Un pequeño ejemplo de un circuito de correa de transporte que lee el contenido de la correa para activar dos lámparas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cinturones subterráneos &lt;br /&gt;
Las correas subterráneas se pueden usar para cruzar diferentes flujos de artículos sin interferir. Mueven elementos como un cinturón normal .&lt;br /&gt;
&lt;br /&gt;
Los cinturones subterráneos pueden cruzar cualquier número de entidades y todo tipo de terreno, como agua y pasto. (siempre y cuando los puntos finales de entrada y salida estén en tierra)&lt;br /&gt;
Las correas subterráneas pueden cruzar otras entidades subterráneas (cualquier cantidad de correas subterráneas o tuberías subterráneas). No se mezclarán.&lt;br /&gt;
Para la conexión, solo los puntos finales (lado de entrada y lado de salida) son relevantes.&lt;br /&gt;
La distancia máxima subterránea es de 8 baldosas con cinturones subterráneos expresos .&lt;br /&gt;
Un par de cinturones subterráneos que cierra un espacio de 4 fichas almacena hasta 44 artículos. Un par de cinturones subterráneos express de longitud máxima almacena hasta 72 artículos.&lt;br /&gt;
La mitad de la baldosa subterránea del cinturón con un cinturón puede aceptar la entrada desde el lateral. La otra mitad (con una entrada de túnel) bloquea los artículos entrantes.&lt;br /&gt;
Separación de correas &lt;br /&gt;
&lt;br /&gt;
Esto se construye colocando una correa subterránea y luego usando R para invertir su dirección. Esto convierte la entrada del cinturón subterráneo en una salida (y viceversa).&lt;/div&gt;</summary>
		<author><name>Dauchlb</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=User:Dauchlb/Belt_transport_system/es&amp;diff=178929</id>
		<title>User:Dauchlb/Belt transport system/es</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=User:Dauchlb/Belt_transport_system/es&amp;diff=178929"/>
		<updated>2020-04-16T12:10:30Z</updated>

		<summary type="html">&lt;p&gt;Dauchlb: Created page with &amp;quot;Belt transport system The belt transport system is the first system the player will use to transport items from place to place. It, along with trains, and Logistic robots, mak...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Belt transport system&lt;br /&gt;
The belt transport system is the first system the player will use to transport items from place to place. It, along with trains, and Logistic robots, makes up the systems of item transportation in Factorio.&lt;br /&gt;
&lt;br /&gt;
Belts specifically are used to transport items and run without using energy. Belts can also interact with other moving entities such as players, vehicles and biters, also allowing for faster or slower movement speed.&lt;br /&gt;
&lt;br /&gt;
Contents&lt;br /&gt;
1	Belt tier overview&lt;br /&gt;
2	Belt mechanics&lt;br /&gt;
2.1	Merging and un-merging belts&lt;br /&gt;
2.2	Lane balance&lt;br /&gt;
2.3	Belt throughput&lt;br /&gt;
2.4	Belt tricks&lt;br /&gt;
3	Splitters&lt;br /&gt;
3.1	Mechanics&lt;br /&gt;
3.1.1	Priority&lt;br /&gt;
3.1.2	Filter&lt;br /&gt;
3.2	Balancing&lt;br /&gt;
3.3	Manipulating belt lanes&lt;br /&gt;
4	Circuit network&lt;br /&gt;
5	Underground belts&lt;br /&gt;
5.1	Separating belt lanes&lt;br /&gt;
6	See also&lt;br /&gt;
Belt tier overview&lt;br /&gt;
&lt;br /&gt;
Animation showing the three types of belt and their speed (from top to bottom: regular belts, fast belts, and express belts).&lt;br /&gt;
There are 3 different tiers of belts available for use. The transport belt has a yellow color and is the slowest, as well as the cheapest to craft. The next tier up, the fast transport belt has a red color and is twice as fast as the standard transport belt. The express transport belt is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faster than red belts.&lt;br /&gt;
Transport belts	Underground belts	Splitters	Max. throughput&lt;br /&gt;
(Items/second)	Needed research&lt;br /&gt;
Transport belt.pngTransport belt	Underground belt.pngUnderground belt	Splitter.pngSplitter	15	Logistics (research)1&lt;br /&gt;
Fast transport belt.pngFast transport belt	Fast underground belt.pngFast underground belt	Fast splitter.pngFast splitter	30	Logistics 2 (research)&lt;br /&gt;
Express transport belt.pngExpress transport belt	Express underground belt.pngExpress underground belt	Express splitter.pngExpress splitter	45	Logistics 3 (research)&lt;br /&gt;
(1) Only for the underground belt and splitter. The basic transport belt is available at the start of the game.&lt;br /&gt;
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Regardless of the belt tier, a fully filled transport belt holds 8 items in total. For more information on this, see Friday Facts #276 - Belt item spacing.&lt;br /&gt;
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Belt mechanics&lt;br /&gt;
Merging and un-merging belts&lt;br /&gt;
Belts of all tiers have 2 lanes for items to ride on. This allows for either a double flow of one material, or to transport two different materials on the same belt. Mixed belts can be beneficial for smelting ore, or producing items with many different ingredients such as Utility science pack. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since an underground belt will block half of the belt.&lt;br /&gt;
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Transport belts 2 lanes.gif   Transport belts unmerge.gif&lt;br /&gt;
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Commonly, merging and un-merging is done by using a splitter. The trick in the second gif is better described in the Underground Belt section.&lt;br /&gt;
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Lane balance&lt;br /&gt;
Due to how items are placed onto belts by inserters, their lanes can sometimes become unbalanced. In order to maintain throughput, balancing the lanes may be necessary. The gifs below show two ways how to do this. The former only works if only one lane is in use initially. For further explanation of the mechanics, see lane balancers.&lt;br /&gt;
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Transport belts balance1.gif   Transport belts balance2.gif&lt;br /&gt;
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Belt throughput&lt;br /&gt;
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4 stack inserters can compress an express belt at stack size 12 for the left inserters and stack size 8 for the right inserters.&lt;br /&gt;
Maximizing the throughput means ensuring that as many items as possible are transported. Therefore some definitions need to be introduced:&lt;br /&gt;
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Speed&lt;br /&gt;
How fast a belt moves in tiles per second. This is 1.875, 3.75 and 5.625 for basic, fast and express belts.&lt;br /&gt;
Density&lt;br /&gt;
How tight are the items put onto the belts; each straight belt piece can hold exactly 8 items.&lt;br /&gt;
Throughput&lt;br /&gt;
This is speed × density. It describes how many items pass by at a given time.&lt;br /&gt;
So, there are three opportunities to enhance the throughput:&lt;br /&gt;
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More density&lt;br /&gt;
Sometimes items have small gaps in between each other that aren&#039;t big enough for other items to fit in. However, mining drills, inserters, and belt sideloading can still force an item into these gaps, temporarily squashing the items on the belt. The squashed gap is extended to normal size once the front of the belt starts to move again.&lt;br /&gt;
More speed&lt;br /&gt;
If the belts in the factory are already at maximum density, their speed can still be upgraded with better belts. Finding the bottleneck is the first thing that needs to be done, usually it can be discovered quite easily. There will be a part of the belt where the items don&#039;t move quickly (or at all) or stop at maximum density and suddenly they come to a point where this &#039;stop and go&#039; effect releases itself, the bottleneck has been found. In most cases, this will be the place where belt optimization is needed.&lt;br /&gt;
More belts&lt;br /&gt;
Adding additional parallel belts can also increase the throughput. Simply place more belts carrying the item that needs throughput.&lt;br /&gt;
Belt tricks&lt;br /&gt;
Moving fast can be essential to defend alien attacks in time. Running on a belt will increase or decrease the movement speed of the player accordingly to the belts speed. That is why building a belt towards your defenses can be beneficial.&lt;br /&gt;
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However, the player is not the only unit that can be moved by transport belts. Additionally, biters and spitters can be moved. This can be abused to improve your defense. Firstly, biters will have a harder time to reach your walls when placing express transport belt in front of them. Secondly, spitters can be moved closer to your walls. That way more turrets can attack a single spitter at once.&lt;br /&gt;
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Another useful usage is cars on transport belts. Cars have an inventory and can be filled by inserters. So, they can be used as moving boxes on belts. This has several advantages: Firstly the throughput of the belt-car-boxes is amazingly high, secondly the inserter stack size bonus does apply here and makes inserters more effective.&lt;br /&gt;
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Splitters&lt;br /&gt;
Splitters are another form of item manipulation. Splitters are a 2×1 entity that splits incoming items on belts from up to two input to up to two outputs, in a 1:1 ratio. They are used to divide resources between two belts, or balance multiple belts.&lt;br /&gt;
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Mechanics&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
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Splitters have two input belts and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs. If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.&lt;br /&gt;
Splitters can also merge belts, taking two inputs and one output.&lt;br /&gt;
Splitters preserve the lanes of the items, by moving through the splitter an item on the right lane will not be moved to the left lane, and vice versa.&lt;br /&gt;
Splitters can prioritize one input and/or one output. Clicking on a splitter opens its GUI where the priorities can be set.&lt;br /&gt;
One output of the splitter can be filtered to one item. Items of that type will only go to that output, and not to the other one. When a filter is set, the output of that side is prioritized.&lt;br /&gt;
The speed of the splitter is the same as its relevant type of belt, so in order to properly join/split belts, the splitter must be the same speed as the incoming belts. Otherwise the splitter will become a bottleneck.&lt;br /&gt;
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Priority&lt;br /&gt;
For both the input and output side of the splitter it is possible to set the priority to either left or right.&lt;br /&gt;
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A splitter where the input priority has been set will first try to consume the specified input side, and will only consume the other input once there is a gap on the prioritized input belt.&lt;br /&gt;
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Similarly a splitter where the output priority has been set will try to redirect all incoming items to the specified output, and will only output on the other output once the specified output is full.&lt;br /&gt;
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Filter&lt;br /&gt;
If a specific item is set in the splitter&#039;s filter slot, the slider for the output priority will be used for the filter instead. All items of the set type will be redirected to that specific output and all other items are directed to the other output. The input priority can be set independently of the filter.&lt;br /&gt;
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Balancing&lt;br /&gt;
Main article: Balancer mechanics&lt;br /&gt;
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.&lt;br /&gt;
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Manipulating belt lanes&lt;br /&gt;
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Swapping lanes on a belt with a different item per belt lane.&lt;br /&gt;
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Circuit network&lt;br /&gt;
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Two belts connected to a constant combinator.&lt;br /&gt;
Red or green wires can be connected to segments of transport belts to use them as part of a circuit. Belts connected to the circuit network will appear with a yellow cage above them, with a moving red scanner within it. When a belt is connected to a circuit, a GUI can be accessed from the connected belt for settings on how the belt will be used for a circuit; there are two modes of operation that can be used:&lt;br /&gt;
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Enable/disable - A circuit condition dictates whether or not the belt will allow items through.&lt;br /&gt;
Read belt contents - If enabled, the contents on the belt will be read.&lt;br /&gt;
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The belt&#039;s GUI will also have a &amp;quot;content read mode&amp;quot; setting, which can be set to either pulse or hold. Pulse will read the belt&#039;s contents for only one tick, while hold will read the belt&#039;s contents continuously on every tick.&lt;br /&gt;
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Transport belt GUI.&lt;br /&gt;
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A small example of a transport belt circuit reading belt contents to trigger two lamps.&lt;br /&gt;
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Underground belts&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a normal belt.&lt;br /&gt;
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Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on land)&lt;br /&gt;
Underground belts can cross other underground entities (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
The maximum distance underground is 8 tiles with express underground belts.&lt;br /&gt;
An underground belt pair that bridges a gap of 4 tiles stores up to 44 items. An express underground belt pair at max length stores up to 72 items.&lt;br /&gt;
The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
Separating belt lanes&lt;br /&gt;
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This is built by placing one underground belt and then using R to reverse its direction. This converts the underground belt entrance to an exit (and vice versa).&lt;/div&gt;</summary>
		<author><name>Dauchlb</name></author>
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