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	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-04-23T11:21:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Asteroids&amp;diff=211173</id>
		<title>Asteroids</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Asteroids&amp;diff=211173"/>
		<updated>2025-02-11T12:42:08Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Cleaned up the initial description and fixed a few errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
[[File:asteroids_anim.gif|right]]&#039;&#039;&#039;Asteroids&#039;&#039;&#039; are floating minerals found in space. There are four types of asteroids in [[Space Age]]: metallic, carbonic, oxide and promethium. Promethium asteroids are only encountered when en route to the [[shattered planet]]. Asteroids appear around stationary [[space platform]]s. If a space platform is travelling through space with a [[thruster]], asteroids are encountered much faster. [[Asteroid collector]]s can collect [[Asteroids#Asteroid Chunks|asteroid_chunks]]. The resources collected from asteroid chunks can be fed into a [[crusher]], grinding the chunks into useful resources.&lt;br /&gt;
&lt;br /&gt;
When travelling through space, asteroids will appear in front of the space platform and damage it on contact. This means that [[turret]]s should be properly placed (mainly at the top) of the platform to prevent this and asteroid collectors should be used to collect the chunks.&lt;br /&gt;
&lt;br /&gt;
The density of asteroids can be seen by going to the [[Remote view]] &amp;gt; &#039;&#039;&#039;Surfaces&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Space Map&#039;&#039;&#039;  and alt-clicking on the interplanetary route to bring up the route in Factoriopedia, or by searching &amp;quot;route&amp;quot;. The graph will show a white vertical line overlay on the asteroid graph corresponding to the ship&#039;s position when underway. &lt;br /&gt;
&lt;br /&gt;
== Asteroid types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Health !! [[Damage#Resistance|Resistances]]&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid chunks&lt;br /&gt;
| Harmless.&lt;br /&gt;
&lt;br /&gt;
Does not have health and are instantly destroyed on contact with the space platform.&lt;br /&gt;
&lt;br /&gt;
Can be collected by [[asteroid collector]]s.&lt;br /&gt;
&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Small asteroids&lt;br /&gt;
| Do not spawn naturally. Produce chunks on destruction.&lt;br /&gt;
&lt;br /&gt;
Does small damage on contact with the space platform.&lt;br /&gt;
&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 50%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 20%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Medium asteroids&lt;br /&gt;
| Spawn in space and in orbit of planets other than [[Nauvis]]. Split into small asteroids when destroyed.&lt;br /&gt;
&lt;br /&gt;
Does medium damage. Can destroy several foundations before expiring. Heavily resistant to laser damage.&lt;br /&gt;
&lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 30%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 90%&lt;br /&gt;
*Physical: 10%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Big asteroids&lt;br /&gt;
| Spawn in space beyond [[Fulgora]] and [[Gleba]]. Split into medium asteroids when destroyed.&lt;br /&gt;
Practically immune to physical and laser damage&lt;br /&gt;
&lt;br /&gt;
Does large amount of damage. Can go right through the space platform destroying everything on its path. &amp;lt;br&amp;gt;Because of the high flat physical resistance, [[gun turret]]s are ineffective against them, and has an even higher laser resistance than its medium counterpart.&lt;br /&gt;
&lt;br /&gt;
| 2000&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 10%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 95%&lt;br /&gt;
*Physical: 2000/10%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Huge asteroids&lt;br /&gt;
| Spawn in space beyond [[Aquilo]]. Split into large asteroids when destroyed.&lt;br /&gt;
&lt;br /&gt;
Will absolutely destroy the space platform if it is not equipped with a turret&amp;lt;br&amp;gt;that can overcome its enormous flat physical resistance, e.g. a [[railgun turret]].&lt;br /&gt;
&lt;br /&gt;
| 5000&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Electric: 100%&lt;br /&gt;
*Explosion: 99%&lt;br /&gt;
*Fire: 100%&lt;br /&gt;
*Laser: 99%&lt;br /&gt;
*Physical: 3000/10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Promethium asteroids have twice the health of the three standard asteroid types (200/800/4000/10000)&lt;br /&gt;
&lt;br /&gt;
== Asteroid chunks ==&lt;br /&gt;
&#039;&#039;&#039;Asteroid chunks&#039;&#039;&#039; are the smallest asteroids in the game, serving as the sole resource source in space. Due to their size and low mass, these small chunks will not damage the player&#039;s space platform when colliding with it, as larger asteroids do. They will also slowly gravity to the space platform, as if the platform has a gravitational pull, making it easier to collect them. To maintain sustainability, space platforms can be equipped with both [[asteroid collector]] and [[crusher]]. These chunks come in four distinct varieties, each of which can be processed into valuable materials using crushers. [[Advanced_asteroid_processing_(research)|Advanced asteroid processing research]] unlocks the ability to extract additional materials from these chunks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Asteroid Processing&lt;br /&gt;
|-&lt;br /&gt;
! [[Asteroids]] !! Processed into !! Advanced processing&lt;br /&gt;
|-&lt;br /&gt;
| {{IconLink|Metallic asteroid chunk}} || {{IconLink|Iron ore}} || {{IconLink|Copper ore}}&lt;br /&gt;
|-&lt;br /&gt;
| {{IconLink|Carbonic asteroid chunk}} || {{IconLink|Carbon}} || {{IconLink|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{IconLink|Oxide asteroid chunk}} || {{IconLink|Ice}} || {{IconLink|Calcite}}&lt;br /&gt;
|-&lt;br /&gt;
| {{IconLink|Promethium asteroid chunk}} || Cannot be processed, is a component to the [[promethium science pack]]. || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:metallic_asteroid_entity.png|Metallic asteroids.&lt;br /&gt;
File:carbonic_asteroid_entity.png|Carbonic asteroids.&lt;br /&gt;
File:oxide_asteroid_entity.png|Oxide asteroids.&lt;br /&gt;
File:promethium_asteroid_entity.png|Promethium asteroids.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Space platform]]&lt;br /&gt;
* [[Asteroid collector]]&lt;br /&gt;
&lt;br /&gt;
{{SpaceNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Electric_weapons_damage_(research)&amp;diff=210840</id>
		<title>Electric weapons damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Electric_weapons_damage_(research)&amp;diff=210840"/>
		<updated>2025-02-06T21:51:35Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Electric weapons damage (research)}}&lt;br /&gt;
&#039;&#039;&#039;Electric weapons damage (research)&#039;&#039;&#039; affects the damage of electric weapons and combat robots.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan = 2 |&lt;br /&gt;
! colspan = 2 | {{Icon|Destroyer capsule}}&lt;br /&gt;
|-&lt;br /&gt;
! Technology !! Cost !! Per Level !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electric weapons damage (research)|1}} Energy weapons damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ &amp;lt;big&amp;gt;250&amp;lt;/big&amp;gt; || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electric weapons damage (research)|2}} Electric weapons damage 2 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ &amp;lt;big&amp;gt;500&amp;lt;/big&amp;gt; || 40% || 70%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan = 2 |&lt;br /&gt;
! colspan = 2 | {{Icon|Tesla ammo}}{{Icon|Discharge defense}}{{Icon|Destroyer capsule}}&lt;br /&gt;
|-&lt;br /&gt;
! Technology !! Cost !! Per Level !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electric weapons damage (research)|3}} Electric weapons damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Electromagnetic science pack|1}} ✖ &amp;lt;big&amp;gt;1000&amp;lt;/big&amp;gt; || 70% 70% 60% || 70% 70% 130%&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Electric weapons damage (research)|4-&amp;amp;infin;}} Electric weapons damage 4-&amp;amp;infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Electromagnetic science pack|1}} ✖ &amp;lt;br/&amp;gt;&amp;lt;big&amp;gt;1000 * {{Key|2^(Level-3)}}&amp;lt;/big&amp;gt; (eg. 2000 for level 4, 4000 for level 5) || 70% 70% 30%&amp;lt;br /&amp;gt;per level || &amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Introduced.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Technologies&amp;diff=210822</id>
		<title>Technologies</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Technologies&amp;diff=210822"/>
		<updated>2025-02-06T01:21:01Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Added missing military science pack to railgun shooting speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
[[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]]&lt;br /&gt;
[[File:tech_bonuses.png|thumb|right|280px|Researched tech bonuses.]]&lt;br /&gt;
&#039;&#039;&#039;Technologies&#039;&#039;&#039; are [[Research|researched]] in [[lab]]s using [[science pack]]s.&lt;br /&gt;
&lt;br /&gt;
Every technology needs a certain amount of science packs per science pack type to be researched, for example the [[Logistics (research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Achievement|tech-maniac}}&lt;br /&gt;
* Completing infinite technologies of any level is not required for &#039;&#039;&#039;Tech maniac&#039;&#039;&#039;. All non-infinite levels of technologies that have infinite continuations are still required.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Infinite technologies ==&lt;br /&gt;
&lt;br /&gt;
While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are &amp;quot;infinite&amp;quot;, meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.&lt;br /&gt;
&lt;br /&gt;
All base game infinite technologies levels require [[space science pack]]s, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.&lt;br /&gt;
&lt;br /&gt;
Infinite technologies are identified in-game by a small &amp;lt;code&amp;gt;∞&amp;lt;/code&amp;gt; infinity symbol shown in the top right corner of the research technology&#039;s card in the research screen.&lt;br /&gt;
&lt;br /&gt;
Most infinite technologies are continuations of ordinary multi-level technologies; the &amp;quot;infinite&amp;quot; mechanic becomes effective once the player reaches the card initially labeled with &amp;lt;code&amp;gt;N - ∞&amp;lt;/code&amp;gt; in the research tree.  In the base game, only the two [[artillery]]-related technologies (artillery shell [[artillery shell range (research)|range]] and [[artillery shell shooting speed (research)|shooting speed]]) are infinite-only; for these, &amp;lt;code&amp;gt;1 - ∞&amp;lt;/code&amp;gt; is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.&lt;br /&gt;
&lt;br /&gt;
=== Pricing formulas ===&lt;br /&gt;
&lt;br /&gt;
The price of all infinite technologies is generated in a [[Wikipedia:Progression|mathematical progression]]; for the majority of technologies, the progression is [[Wikipedia:Geometric_progression|geometric]], mostly in powers of 2. Two technologies - [[mining productivity (research)|mining productivity]] and [[follower robot count (research)|follower robot count]] - use an [[Wikipedia:Arithmetic_progression|arithmetic progression]] instead.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus. &lt;br /&gt;
&lt;br /&gt;
We denote by &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; the current level of the research, by &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; the final non-infinite level of the research (hence F+1 is the first &amp;quot;infinite&amp;quot; level) and by &amp;lt;code&amp;gt;P[N]&amp;lt;/code&amp;gt; the price of the research at level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! P[F+2] !! P[F+3] !! P[F+4] !! P[F+5] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed]] || +65% Robot Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|6 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || +10% Mining Productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|4 || 2,500 × (N - F) || style=text-align:center|2,500 || style=text-align:center|5,000 || style=text-align:center|7,500 || style=text-align:center|10,000 || style=text-align:center|12,500 || style=text-align:center|+2500&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || +40% Bullet Damage &amp;lt;br&amp;gt; +70% Turret Damage &amp;lt;br&amp;gt; +40% Shotgun Shell Damage &amp;lt;br&amp;gt; +100% Cannon Shell Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket Damage &amp;lt;br&amp;gt; +20% Grenade Damage &amp;lt;br&amp;gt; +20% Landmine Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Flamethrower Damage|| {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Energy weapons damage (research)}} [[Energy weapons damage (research)|Energy weapons damage]] || +70% Laser Damage&amp;lt;br&amp;gt; +70% Electric Damage&amp;lt;br&amp;gt; +30% Beam Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || +30% Artillery Shell Range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 × 2^N || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|32,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell speed]] || +100% Artillery Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 + 1,000 × 3^(N - F - 1) || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|10,000 || style=text-align:center|28,000 || style=text-align:center|82,000 || style=text-align:center|×3 then - 2000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Follower Robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|3,000 || style=text-align:center|4,000 || style=text-align:center|5,000 || style=text-align:center|+1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Space Age ====&lt;br /&gt;
The table below summarizes all the infinite technologies in Space Age. Some are unique to Space Age, while some have their price and/or effect changed from the base game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! ...&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed ]] || +65% Robot Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || +10% Mining Productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|3 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1,000&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || +20% Bullet Damage &amp;lt;br&amp;gt; +20% Turret Damage &amp;lt;br&amp;gt; +40% Shotgun Shell Damage &amp;lt;br&amp;gt; +100% Cannon Shell Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || +30% Artillery Shell Range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell speed]] || +100% Artillery Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell damage (research)}} [[Artillery shell damage (research)|Artillery shell damage]] || +10% Artillery damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N-1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket Damage &amp;lt;br&amp;gt; +20% Grenade Damage &amp;lt;br&amp;gt; +20% Landmine Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Laser weapons damage (research)}} [[Laser weapons damage (research)|Laser weapons damage]] || +70% Laser Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Flamethrower Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Follower Robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1000&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Steel plate productivity (research)}} [[Steel plate productivity (research)|Steel plate productivity]] || +10% Steel plate recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Low density structure productivity (research)}} [[Low density structure productivity (research)|Low density structure productivity]] || +10% Low density structure recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Scrap recycling productivity (research)}} [[Scrap recycling productivity (research)|Scrap recycling productivity]] || +10% Scrap recycling recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|1 || 500 × 1.5^N || style=text-align:center|750 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Processing unit productivity (research)}} [[Processing unit productivity (research)|Processing unit productivity]] || +10% Processing unit recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Electric weapons damage (research)}} [[Electric weapons damage (research)|Electric weapons damage]] || +70% Tesla damage &amp;lt;br&amp;gt; +70% Electric damage &amp;lt;br&amp;gt; +30% Beam damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|4 || 1000 × 2^(N - F) || style=text-align:center|2000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Plastic bar productivity (research)}} [[Plastic bar productivity (research)|Plastic bar productivity]] || +10% Plastic bar recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket fuel productivity (research)}} [[Rocket fuel productivity (research)|Rocket fuel productivity]] || +10% Rocket fuel recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Health (research)}} [[Health (research)|Health]] || +50 Character health || {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 50 × 2^N || style=text-align:center|200 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Asteroid productivity (research)}} [[Asteroid productivity (research)|Asteroid productivity]] || +10% Asteroid processing recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun damage (research)}} [[Railgun damage (research)|Railgun damage]] || +40% Railgun damage bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1000 × 2^(N - 1) || style=text-align:center|1000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Rocket part productivity (research)}} [[Rocket part productivity (research)|Rocket part productivity]] || +10% Rocket part recipe productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Cryogenic science pack}} || style=text-align:center|1 || 2000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Railgun shooting speed (research)}} [[Railgun shooting speed (research)|Railgun shooting speed]] || +20% Railgun shooting speed bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} {{icon|Cryogenic science pack}} || style=text-align:center|1 || 1000 × 2^(N - 1) || style=text-align:center|1000 || style=text-align:center|×2&lt;br /&gt;
|- &lt;br /&gt;
| {{Icontech|Research productivity (research)}} [[Research productivity (research)|Research productivity]] || +10% Lab research productivity bonus || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Electromagnetic science pack}} {{icon|Agricultural science pack}} {{icon|Cryogenic science pack}} {{icon|Promethium science pack}} || style=text-align:center|1 || 1000 × 1.2^N || style=text-align:center|1,200 || style=text-align:center|×1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cumulative cost ===&lt;br /&gt;
&lt;br /&gt;
As the price of most infinite technologies (specifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of the infinite technologies they wish to pursue, and make their factory plans accordingly. To that end, the following properties of cumulative infinite research prices may be useful:&lt;br /&gt;
&lt;br /&gt;
#For infinite technologies whose underlying equation is a powers-of-two geometric series, the cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; infinite levels (skipping the first &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt; level, so counting &amp;quot;infinite&amp;quot; levels only) is &amp;lt;code&amp;gt;2 × P[N] - P[F+1]&amp;lt;/code&amp;gt;; i.e., twice the price of the final researched level, less the price of the first &amp;quot;infinite&amp;quot; level. &lt;br /&gt;
#*As &#039;&#039;N&#039;&#039; increases, this is approximated well by &amp;lt;code&amp;gt;2 × P[N] = P[N+1]&amp;lt;/code&amp;gt;, so the cumulative cost of researching to level &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; is about as much as researching level &amp;lt;code&amp;gt;N+1&amp;lt;/code&amp;gt;. &lt;br /&gt;
#*If one decides a level &amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt; which one considers the &amp;quot;highest feasible&amp;quot; with their current science pack production capacity, expanding said capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; will allow about &amp;lt;code&amp;gt;log[2](X)&amp;lt;/code&amp;gt; additional levels to be researched before the next level takes longer to research with the expanded capacity than level &amp;lt;code&amp;gt;M + 1&amp;lt;/code&amp;gt; would have taken with the pre-expansion production capacity.&lt;br /&gt;
#*For example, if one expands production capacity by a factor of 10, they will be able to research at least &amp;lt;code&amp;gt;floor(log[2](10)) = 3&amp;lt;/code&amp;gt; and at most &amp;lt;code&amp;gt;ceiling(log[2](10)) = 4&amp;lt;/code&amp;gt; additional levels in a given technology before the exponential increase in price negates the speed benefits of their ×10 capacity expansion.&lt;br /&gt;
#The cumulative price of the first &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; levels of infinite technologies whose underlying equation is an arithmetic series is &amp;lt;code&amp;gt;(N - F) × (P[N] + P[F + 1]) ÷ 2&amp;lt;/code&amp;gt;; i.e, &amp;lt;code&amp;gt;N - F&amp;lt;/code&amp;gt; times the mean of the prices of the first and last &amp;quot;infinite&amp;quot; level. For the [[Follower robot count (research)]], an additional &amp;lt;code&amp;gt;900 × (N-F)&amp;lt;/code&amp;gt; need to be added. &lt;br /&gt;
#*Expanding production capacity by a factor of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;, as above, will in this case allow an additional &amp;lt;code&amp;gt;N × (X - 1)&amp;lt;/code&amp;gt; levels to be researched before the benefit of the expansion is wiped out (i.e., research progress speed drops to or below what it was pre-expansion).&lt;br /&gt;
#The cumulative price of the first &#039;&#039;&#039;&#039;&#039;N&#039;&#039;&#039;&#039;&#039; levels of &#039;&#039;&#039;artillery shell shooting speed&#039;&#039;&#039;, the sole infinite technology whose underlying equation is a powers-of-three geometric series (equation type (2)) is &amp;lt;code&amp;gt;1.5 × P[N] - 0.5 × P[1]&amp;lt;/code&amp;gt;; i.e., 1.5 times the price of the final researched level, less half the price of the first level.&lt;br /&gt;
&lt;br /&gt;
Note that these prices reflect &#039;&#039;&#039;research units&#039;&#039;&#039;, which will not be equal to science packs if [[productivity module|productivity modules]] are used in labs. (In that case, the science pack requirement will be lower.)&lt;br /&gt;
&lt;br /&gt;
=== Infinite productivity research limits {{SA}} ===&lt;br /&gt;
&lt;br /&gt;
All recipes have a maximum productivity of 300%. This was [https://factorio.com/blog/post/fff-375 primarily done to prevent infinite resource exploits] involving the [[recycler]]{{SA}} and its 25% return of input items. This cap puts a hard limit on the effectiveness of most infinite productivity researches. You can research past level 30 of these technologies, but it will have no practical effects.&lt;br /&gt;
&lt;br /&gt;
Note that miners are not crafting machines that execute recipes, nor are labs. As such, [[mining productivity (research)]] and [[research productivity (research)]]{{SA}} have no limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Science pack]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railgun_shooting_speed_(research)&amp;diff=210821</id>
		<title>Railgun shooting speed (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railgun_shooting_speed_(research)&amp;diff=210821"/>
		<updated>2025-02-06T01:18:24Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Railgun shooting speed (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Railgun shooting speed&#039;&#039;&#039; applies a +20% bonus to the firing speed of the [[Railgun]] and [[Railgun turret]] for each level of research.&lt;br /&gt;
&lt;br /&gt;
The cost formula is 2&amp;lt;sup&amp;gt;(L-1)&amp;lt;/sup&amp;gt; * 1000 where L = current level.&lt;br /&gt;
&lt;br /&gt;
Note the railgun turrets shooting speed is tied to its [https://forums.factorio.com/viewtopic.php?p=625202#p625202 animation], making the max shooting speed bonus +.36/s. You can research past level 5, but it will have no practical effect on the railgun turret, however it &#039;&#039;&#039;will&#039;&#039;&#039; continue to increase the shooting speed of the railgun past level 5.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Railgun_shooting_speed_(research)&amp;diff=210820</id>
		<title>Infobox:Railgun shooting speed (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Railgun_shooting_speed_(research)&amp;diff=210820"/>
		<updated>2025-02-06T01:17:37Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed internal name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 60 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1 + Utility science pack, 1 + Space science pack, 1 + Electromagnetic science pack, 1 + Cryogenic science pack, 1&lt;br /&gt;
| cost-multiplier = 1000&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = railgun-shooting-speed-1&lt;br /&gt;
|required-technologies = Railgun&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Railgun_damage_(research)&amp;diff=210819</id>
		<title>Infobox:Railgun damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Railgun_damage_(research)&amp;diff=210819"/>
		<updated>2025-02-06T01:13:29Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed internal name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|category = Technology&lt;br /&gt;
|cost = Time, 60 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1 + Utility science pack, 1 + Space science pack, 1 + Metallurgic science pack, 1 + Agricultural science pack, 1&lt;br /&gt;
| cost-multiplier = 1000&lt;br /&gt;
|prototype-type = technology&lt;br /&gt;
|internal-name = railgun-damage-1&lt;br /&gt;
|required-technologies = Railgun&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railgun_damage_(research)&amp;diff=210818</id>
		<title>Railgun damage (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railgun_damage_(research)&amp;diff=210818"/>
		<updated>2025-02-06T01:13:08Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Railgun damage (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Railgun damage&#039;&#039;&#039; applies a +40% bonus to the damage of [[Railgun ammo]] for each level of research.&lt;br /&gt;
&lt;br /&gt;
The cost formula is 2&amp;lt;sup&amp;gt;L-1&amp;lt;/sup&amp;gt; * 1000 where L = current level, with each level giving 40% damage.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Artillery_shell_shooting_speed_(research)&amp;diff=210817</id>
		<title>Artillery shell shooting speed (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Artillery_shell_shooting_speed_(research)&amp;diff=210817"/>
		<updated>2025-02-06T00:05:41Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Adds the metallurgic science pack to the Space Age section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}{{:Infobox:Artillery shell shooting speed (research)}}&lt;br /&gt;
The &#039;&#039;&#039;Artillery shell shooting speed (research)&#039;&#039;&#039; allows to infinitely increase the shooting speed of [[artillery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)|1}} Artillery shell shooting speed 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} &amp;lt;big&amp;gt;X {{Key|1000 × 3&amp;lt;sup&amp;gt;(Level-1)&amp;lt;/sup&amp;gt; + 1000}}&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;(eg. 2000 for level 1, 4000 for level 2, 10000 for level 3) || 100% per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With the [[Space Age]] mod enabled, it requires {{SA}}[[Metallurgic science pack]] but is otherwise much cheaper. Its effect is unchanged.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Icontech|Artillery shell shooting speed (research)|1}} Artillery shell shooting speed 1 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} {{Icon|Metallurgic science pack|1}} &amp;lt;big&amp;gt;X {{Key|1000 × 2&amp;lt;sup&amp;gt;(Level-1)&amp;lt;/sup&amp;gt; + 1000}}&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;(eg. 1000 for level 1, 2000 for level 2, 4000 for level 3) || 100% per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
* [[Artillery shell range (research)|Artillery shell range]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_part_productivity_(research)&amp;diff=210745</id>
		<title>Rocket part productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_part_productivity_(research)&amp;diff=210745"/>
		<updated>2025-02-04T22:40:47Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Rocket part productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Rocket part productivity&#039;&#039;&#039; applies an additional [[productivity]] bonus to the [[rocket silo]] when crafting [[rocket part]]s.&lt;br /&gt;
&lt;br /&gt;
The cost formula is 1.5&amp;lt;sup&amp;gt;L&amp;lt;/sup&amp;gt; * 2000 where L = current level.&lt;br /&gt;
&lt;br /&gt;
Note that the 300% [[Productivity#Limits| productivity limit]] &#039;&#039;&#039;does&#039;&#039;&#039; apply to this technology. You can research past level 30, but it will have no practical effect.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Low density structure productivity (research)]]&lt;br /&gt;
* [[Rocket fuel productivity (research)]]&lt;br /&gt;
* [[Processing unit productivity (research)]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Asteroid_productivity_(research)&amp;diff=210744</id>
		<title>Asteroid productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Asteroid_productivity_(research)&amp;diff=210744"/>
		<updated>2025-02-04T22:40:31Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Asteroid productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&lt;br /&gt;
Adds 10% productivity to all 6 asteroid crushing recipes:&lt;br /&gt;
*[[Carbonic asteroid crushing]]&lt;br /&gt;
*[[Oxide asteroid crushing]]&lt;br /&gt;
*[[Metallic asteroid crushing]]&lt;br /&gt;
*[[Advanced carbonic asteroid crushing]]&lt;br /&gt;
*[[Advanced oxide asteroid crushing]]&lt;br /&gt;
*[[Advanced metallic asteroid crushing]]&lt;br /&gt;
&lt;br /&gt;
The cost formula for this research is 1.5&amp;lt;sup&amp;gt;L&amp;lt;/sup&amp;gt; * 1000 where L = current level.&lt;br /&gt;
&lt;br /&gt;
Note that the 300% [[Productivity#Limits| productivity limit]] &#039;&#039;&#039;does&#039;&#039;&#039; apply to this technology. You can research past level 30, but it will have no practical effect.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_fuel_productivity_(research)&amp;diff=210743</id>
		<title>Rocket fuel productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_fuel_productivity_(research)&amp;diff=210743"/>
		<updated>2025-02-04T22:40:11Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Rocket fuel productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Rocket fuel productivity&#039;&#039;&#039; applies an additional [[productivity]] bonus to machines when they craft [[rocket fuel]]s (but not when using [[recycler]] recipes to produce them). Every level gives +10% productivity.&lt;br /&gt;
&lt;br /&gt;
The cost formula is 1.5&amp;lt;sup&amp;gt;L&amp;lt;/sup&amp;gt; * 1000 where L = current level.&lt;br /&gt;
&lt;br /&gt;
Note that the 300% [[Productivity#Limits| productivity limit]] &#039;&#039;&#039;does&#039;&#039;&#039; apply to this technology. You can research past level 30, but it will have no practical effect.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Low density structure productivity (research)]]&lt;br /&gt;
* [[Processing unit productivity (research)]]&lt;br /&gt;
* [[Rocket part productivity (research)]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Plastic_bar_productivity_(research)&amp;diff=210742</id>
		<title>Plastic bar productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Plastic_bar_productivity_(research)&amp;diff=210742"/>
		<updated>2025-02-04T22:39:42Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Plastic bar productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
The &#039;&#039;&#039;plastic bar productivity&#039;&#039;&#039; research increases the productivity of machines that craft [[plastic bar]]s by 10% (flat) per level.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The cost formula is 1.5&amp;lt;sup&amp;gt;L&amp;lt;/sup&amp;gt; * 1000 where L = current level.&lt;br /&gt;
&lt;br /&gt;
Note that the 300% [[Productivity#Limits| productivity limit]] &#039;&#039;&#039;does&#039;&#039;&#039; apply to this technology. You can research past level 30, but it will have no practical effect.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Processing_unit_productivity_(research)&amp;diff=210741</id>
		<title>Processing unit productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Processing_unit_productivity_(research)&amp;diff=210741"/>
		<updated>2025-02-04T22:39:27Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Processing unit productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Processing unit productivity&#039;&#039;&#039; applies an additional [[productivity]] bonus to machines when they craft [[processing unit]]s (but not when using [[recycler]] recipes to produce them). Even level gives +10% productivity.&lt;br /&gt;
&lt;br /&gt;
The cost formula is 1.5&amp;lt;sup&amp;gt;L&amp;lt;/sup&amp;gt; * 1000 where L = current level.&lt;br /&gt;
&lt;br /&gt;
Note that the 300% [[Productivity#Limits| productivity limit]] &#039;&#039;&#039;does&#039;&#039;&#039; apply to this technology. You can research past level 30, but it will have no practical effect.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Low density structure productivity (research)]]&lt;br /&gt;
* [[Rocket fuel productivity (research)]]&lt;br /&gt;
* [[Rocket part productivity (research)]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Scrap_recycling_productivity_(research)&amp;diff=210740</id>
		<title>Scrap recycling productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Scrap_recycling_productivity_(research)&amp;diff=210740"/>
		<updated>2025-02-04T22:39:04Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Scrap recycling productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Scrap recycling productivity&#039;&#039;&#039; applies a [[productivity]] bonus when a [[recycler]] recycles [[scrap]].&lt;br /&gt;
&lt;br /&gt;
The cost formula is 1.5&amp;lt;sup&amp;gt;L&amp;lt;/sup&amp;gt; * 500 where L = current level, with each level giving 10% productivity.&lt;br /&gt;
&lt;br /&gt;
Note that the 300% [[Productivity#Limits| productivity limit]] &#039;&#039;&#039;does&#039;&#039;&#039; apply to this technology. You can research past level 30, but it will have no practical effect.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=210739</id>
		<title>Low density structure productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Low_density_structure_productivity_(research)&amp;diff=210739"/>
		<updated>2025-02-04T22:38:42Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox: Low density structure productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Low density structure productivity&#039;&#039;&#039; applies an additional [[productivity]] bonus to machines when they craft [[low density structure]]s (but not when using [[recycler]] recipes to produce them). Every level gives +10% productivity.&lt;br /&gt;
&lt;br /&gt;
The cost formula is 1.5&amp;lt;sup&amp;gt;L&amp;lt;/sup&amp;gt; * 1000 where L = current level.&lt;br /&gt;
&lt;br /&gt;
Note that the 300% [[Productivity#Limits| productivity limit]] &#039;&#039;&#039;does&#039;&#039;&#039; apply to this technology. You can research past level 30, but it will have no practical effect.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Processing unit productivity (research)]]&lt;br /&gt;
* [[Rocket fuel productivity (research)]]&lt;br /&gt;
* [[Rocket part productivity (research)]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steel_plate_productivity_(research)&amp;diff=210738</id>
		<title>Steel plate productivity (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steel_plate_productivity_(research)&amp;diff=210738"/>
		<updated>2025-02-04T22:38:02Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Steel plate productivity (research)}}&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
&#039;&#039;&#039;Steel plate productivity&#039;&#039;&#039; reduces the cost of crafting [[steel plate]] by adding productivity to the craft. This reduction affects the steel obtained both from [[Steel plate|smelting]] with [[furnace|furnaces]] or [[Casting steel|casting]] with [[foundry]].&lt;br /&gt;
&lt;br /&gt;
The cost formula is 1.5&amp;lt;sup&amp;gt;L&amp;lt;/sup&amp;gt; * 1500 where L = current level.&lt;br /&gt;
&lt;br /&gt;
Note that the 300% [[Productivity#Limits| productivity limit]] &#039;&#039;&#039;does&#039;&#039;&#039; apply to this technology. You can research past level 30, but it will have no practical effect.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|2.0.7|&lt;br /&gt;
* Introduced in [[Space Age]]{{SA}} expansion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Steam&amp;diff=209699</id>
		<title>Steam</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Steam&amp;diff=209699"/>
		<updated>2025-01-21T02:32:14Z</updated>

		<summary type="html">&lt;p&gt;DataCpt: Added links where their exclusion seemed wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Steam}}&lt;br /&gt;
&#039;&#039;&#039;Steam&#039;&#039;&#039; is a [[fluid system|gas]] created by heating water in a [[boiler]] or [[heat exchanger]], or through [[acid neutralisation]]{{SA}}. After being distributed via [[pipe]]s, steam can be used to generate electricity via [[steam engine]]s and [[steam turbine]]s. Steam is also used in [[coal liquefaction]] in [[oil refinery|oil refineries]]. Since steam is a fluid, it can be stored in a [[storage tank]].&lt;br /&gt;
&lt;br /&gt;
== Power generation ==&lt;br /&gt;
The amount of energy contained in steam is linearly proportional to its temperature (minus 15°C ambient temperature). The energy storage of steam is exactly &#039;&#039;200 joule / unit / degree Celsius&#039;&#039;, so every degree increase in temperature of a single unit of fluid requires exactly 200 joules.&lt;br /&gt;
&lt;br /&gt;
In all cases, steam produced in [[boiler]]s is 165°C and steam from [[heat exchanger]]s or [[acid neutralisation]]{{SA}} is 500°C. Higher temperature steam equates to a higher energy density of the same number of units of steam. Steam suffers no thermal losses sitting or flowing through [[pipe]]s or [[storage tank]]s; the energy put into water to create steam is the same amount of energy you get back out from it since both steam engines and turbines are 100% efficient.&lt;br /&gt;
&lt;br /&gt;
For example, a storage tank that holds 25000 units of Steam at 165°C contains:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width: 68%;padding-right: 0em;&amp;quot;&amp;gt;(200 J / unit / °C) * 25000 units * (165°C − 15°C) = 750 000 000 joules = 750 MJ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A storage tank holding 25000 units of Steam at 500°C thus contains 2.425 &#039;&#039;giga&#039;&#039;joules of energy, a surprisingly large amount equal to 485 fully charged [[accumulator]]s!&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width: 68%;padding-right: 0em;&amp;quot;&amp;gt;(200 J / unit / °C) * 25000 units * (500°C − 15°C) = 2 425 000 000 joules = 2.425 GJ&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the temperature of the steam is lower than the [[steam engine]] or [[steam turbine]] can handle, then the power output will be lower than optimal, but no energy will be wasted. However, if the temperature of the steam exceeds the maximum temperature of the steam engine or turbine, then the power output is capped at maximum, and the extra energy in the steam is wasted. Other than this difference, either steam engines or turbines can be used to generate power off of steam from any source.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The fill meter on steam storage tanks fills from the top instead of from the bottom.&lt;br /&gt;
* Steam is the only pre-[[Space Age]] fluid that cannot be stored in [[barrel]]s.&lt;br /&gt;
* Assuming perfect efficiency of boilers and heat exchangers, the thermal energy content of steam implies that one unit represents 47.9g of water, meaning a full tank contains 1195 kg of steam.&lt;br /&gt;
* Because burner devices are not permitted on [[Space platform]]s{{SA}}, and acid neutralization is [[Vulcanus]]-exclusive, the only way to get steam on platforms (either for power or liquefaction) is with [[heat exchanger]]s power by [[nuclear reactor]]s&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|2.0.0|&lt;br /&gt;
* Changed the water:steam ratio from 1:1 to 1:10 in all boilers/heat exchangers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.10|&lt;br /&gt;
* Introduced as separate fluid. Previously it counted as Water, with a &amp;gt;100 temperature.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fluid system]]&lt;br /&gt;
* [[Electric system]]&lt;br /&gt;
* [[Oil processing]]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;br /&gt;
{{C|Fluids}}&lt;/div&gt;</summary>
		<author><name>DataCpt</name></author>
	</entry>
</feed>