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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=D0sboots</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=D0sboots"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/D0sboots"/>
	<updated>2026-04-05T13:10:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Rocket_part&amp;diff=203859</id>
		<title>Talk:Rocket part</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Rocket_part&amp;diff=203859"/>
		<updated>2024-10-30T11:20:40Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== 2.0.7 changes ====&lt;br /&gt;
I think the math in this page is outdated with the recipe changes.&lt;br /&gt;
[[User:GoatWizard|GoatWizard]] ([[User talk:GoatWizard|talk]]) 12:00, 29 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
* We need to consider that there is likely still a huge difference between SA and non-SA playthroughs. (Haven&#039;t seen for myself, yet.) - [[User:Tecanec|tecanec]] ([[User talk:Tecanec|talk]]) 13:49, 29 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
It wouldn&#039;t surprise me if the numbers had *already* been out of date. I&#039;m pretty sure I added them, and history says that was back in... 2016. [[User:D0sboots|D0sboots]] ([[User talk:D0sboots|talk]]) 11:20, 30 October 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=140687</id>
		<title>Oil processing</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Oil_processing&amp;diff=140687"/>
		<updated>2017-07-04T04:11:14Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Fix plastic for 15.x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
Oil processing is a large part of Factorio. It was introduced in v0.9. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or the overall workings of oil.&lt;br /&gt;
&lt;br /&gt;
The values shown here are accurate for version 0.15. In 0.14, anything that produces, consumes, or stores any fluid does so at 1/10th of the quantities listed here. Solid items and ratios are unaffected; this is essentially just a cosmetic change of the displayed units.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In Factorio, when the player reaches the need for [[Science pack 3]], they must set up oil processing. In order to do this, the player must research the following technologies:&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Technology !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]] || Allows the player to set up a basic facility to mine, process, and use oil.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]] ||  A prerequisite for the research of the [[Battery]], which is used in a handful items later on, including the [[Science pack 3]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|plastics||Plastics}} [[Plastics]] || The [[Plastic bar]] is an ingredient in the [[Advanced circuit]], which is used often later on.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]] || Allows better control over your liquids, with the [[Storage Tank]] and [[Small Pump]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]] || Gives you a new recipe for use in the [[Oil refinery]], allowing you to get more useful products from your [[Crude Oil]].&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|coal liquefaction (research)||Coal liquefaction (research)}} [[Coal liquefaction (research)|Coal liquefaction]] || Gives you a refinery recipe to turn excess coal into oil products. Introduced in version 0.15.0.&lt;br /&gt;
|-&lt;br /&gt;
| {{icontech|flammables||Flammables}} [[Flammables]] &amp;lt;br /&amp;gt;{{icontech|flame-thrower||Flame thrower}} [[Flame thrower]] || Gives you access to the [[Flamethrower]] and [[Flamethrower ammo]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
There are various recipes that can be done regarding [[Oil processing]]. They are listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|oil-gathering||Oil processing (research)}} [[Oil processing (research)|Oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-oil-processing|Basic oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|30|Heavy oil}} {{icon|light-oil|30|Light oil}} {{icon|petroleum-gas|40|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-heavy-oil|Solid fuel}} || {{icon|heavy-oil|20|Heavy oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-light-oil|Solid fuel}} || {{icon|light-oil|10|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|solid-fuel-from-petroleum-gas|Solid fuel}} || {{icon|petroleum-gas|20|Petroleum gas}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|solid-fuel|1|Solid fuel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|lubricant|Lubricant}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|lubricant|10|Lubricant}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|advanced-oil-processing-tech||Advanced oil processing (research)}} [[Advanced oil processing (research)|Advanced oil processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|advanced-oil-processing|Advanced oil processing}} || {{icon|crude-oil|100|Crude Oil}} {{icon|water|50|Water}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|10|Heavy oil}} {{icon|light-oil|45|Light oil}} {{icon|petroleum-gas|55|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|heavy-oil-cracking|Heavy oil cracking}} || {{icon|heavy-oil|40|Heavy oil}} {{icon|water|30|Water}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|light-oil|30|Light oil}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|light-oil-cracking|Light oil cracking}} || {{icon|light-oil|30|Light oil}} {{icon|water|30|Water}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|fluid-handling||Fluid handling}} [[Fluid handling]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fill-crude-oil-barrel|Fill crude oil barrel}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|crude-oil-barrel|1|Crude oil barrel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|empty-crude-oil-barrel|Empty crude oil barrel}} || {{icon|crude-oil-barrel|1|Crude oil barrel}} {{icon|time icon|1|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|barrel-empty|1|Empty barrel}} {{icon|crude-oil|250|Crude Oil}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|sulfur||Sulfur processing}} [[Sulfur processing]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfur|Sulfur}} || {{icon|water|30|Water}} {{icon|petroleum-gas|30|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfur|2|Sulfur}}&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || {{icon|iron-plate|1|Iron plate}} {{icon|sulfur|5|Sulfur}} {{icon|water|100|Water}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|sulfuric-acid|50|Sulfuric Acid}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Advanced-electronics-research||Advanced electronics}} [[Advanced electronics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|processing-unit|Processing unit}} || {{icon|electronic-circuit|20|Electronic circuit}} {{icon|advanced-circuit|2|Advanced circuit}} {{icon|sulfuric-acid|5|Sulfuric acid}} {{icon|time icon|15|Time}} || {{icon|assembling-machine-2||Assembling machine 2}} or {{icon|assembling-machine-3||Assembling machine 3}} || {{icon|processing-unit|1|Processing unit}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|Battery-research||Battery (research)}} [[Battery (research)|Battery]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|battery|Battery}} || {{icon|iron-plate|1|Iron plate}} {{icon|copper-plate|1|Copper plate}} {{icon|sulfuric-acid|20|Sulfuric acid}} {{icon|time icon|5|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|battery|1|Battery}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|plastics||Plastics}} [[Plastics]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|plastic-bar|Plastics}} || {{icon|coal|1|Coal}} {{icon|petroleum-gas|20|Petroleum gas}} {{icon|time icon|1|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|plastic-bar|2|Plastic bar}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|flammables||Flammables}} [[Flammables]] and {{icontech|flame-thrower||Flame thrower}} [[Flame thrower]]:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|flame-thrower-ammo|Flamethrower ammo}} || {{icon|iron-plate|5|Iron plate}} {{icon|heavy-oil|25|Heavy oil}} {{icon|light-oil|25|Light oil}} {{icon|time icon|3|Time}} || {{icon|chemical-plant||Chemical plant}} || {{icon|flame-thrower-ammo|1|Flamethrower ammo}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|After researching {{icontech|coal liquefaction||}} [[Coal liquefaction (research)|Coal liquefaction]], added in 0.15.0:&lt;br /&gt;
|-&lt;br /&gt;
! Process !! Input !! Machine !! Output&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|coal liquefaction|Coal liquefaction (research)|Coal liquefaction}} || {{icon|coal|10|Coal}} {{icon|heavy-oil|25|Heavy oil}} {{icon|steam|50|Steam}} {{icon|time icon|5|Time}} || {{icon|oil-refinery||Oil refinery}} || {{icon|heavy-oil|35|Heavy oil}} {{icon|light-oil|15|Light oil}} {{icon|petroleum-gas|20|Petroleum gas}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting up oil processing ==&lt;br /&gt;
[[Pumpjack]]s need to be placed on top of the middle of the oil well. Given [[Electric network|electricity]] (90kW, upgradeable), [[Pumpjack]]s will produce a certain amount of [[Crude oil]] per second, shown on the right, at the bottom of the information panel. Over time this value will decrease down to a minimum of 2 oil/s, providing infinite oil at a very low rate.&lt;br /&gt;
&lt;br /&gt;
All liquids can be transported by [[Pipe]]s, only Crude oil can be filled into [[Barrel]]s and moved with the [[Railway network]] or other [[vehicle]]s.&lt;br /&gt;
&lt;br /&gt;
The Crude Oil then needs to be refined in an [[Oil refinery]]. The Oil refinery also needs Power provided by an [[Electric network]]. It has a much higher demand, at 420kW, but it is also upgradeable via modules. The oil refinery needs to have a recipe set (see above for available recipes). Once it is set, the inputs and outputs show what needs to be and what will be supplied. You cannot move the locations of these, only rotate the entire machine. Make sure that the products have somewhere to go (preferably [[Storage Tank|Storage Tanks]]), &#039;&#039;as the refinery will stop production of all products if one product output is full.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once the process finishes in the [[oil refinery]], the player will be left with 3 products: [[Heavy oil]], [[Light oil]] and [[Petroleum gas]]. Both Heavy oil and Light oil can be cracked to the next lower type in a [[Chemical plant]] (recipe above). This is useful if the player has lots of Light oil, but is lacking in [[Petroleum gas]] (A common problem).&lt;br /&gt;
&lt;br /&gt;
From here, after some research, the player can use the oil products to create various products. They are all listed [[#Recipes|above]].&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* [[Lubricant]]&lt;br /&gt;
** If you run your Heavy Oil pipe from the refineries past a Lubricant-making Chemical Plant before sending it to the cracking Chemical Plants, you can be sure that the Lubricant production will have priority over cracking.&lt;br /&gt;
** Most games will only ever need one lubricant-producing Chemical Plant and one Storage Tank for the lubricant.&lt;br /&gt;
** Since Lubricant is only used for blue belts and electric engines, and the only other use of Heavy Oil is flamethrower ammo (production of which is either best placed in your oil refinery or elided entirely) and cracking into Light Oil (the Heavy Oil to [[Solid fuel]] production ratio is terrible compared to cracking it first), you may want to consider placing your production of robots and belt assembly nearby your oil refineries, so lubricant doesn&#039;t need to be sent as far.&lt;br /&gt;
&lt;br /&gt;
* [[Solid fuel]]&lt;br /&gt;
** Solid fuel is most efficient when created from [[Light oil]]. If the player has too much heavy oil, cracking it to light oil then making it into fuel is more efficient than making heavy oil into fuel directly.&lt;br /&gt;
** The [[circuit network]] can be used to easily control how much fluid gets used for each recipe, to ensure that the player always has enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moving fluids ===&lt;br /&gt;
There are many ways to move fluids in Factorio, they are listed below:&lt;br /&gt;
&lt;br /&gt;
* [[Pipe]]s&lt;br /&gt;
* [[Fluid wagon]]s -- Added in Factorio 0.15.&lt;br /&gt;
* [[Barrel]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optimal Ratios ==&lt;br /&gt;
The optimal ratio is the ratio of production that ensures no waste of time or materials.&lt;br /&gt;
&lt;br /&gt;
=== Produce Petroleum gas ===&lt;br /&gt;
&lt;br /&gt;
For producing petroleum gas, when you apply &#039;&#039;&#039;1&#039;&#039;&#039; Oil Refinery to the optimal Advanced oil processing ratio 25:3:21, you get &#039;&#039;&#039;1&#039;&#039;&#039;:0.12:0.84. Round that up to get &#039;&#039;&#039;1&#039;&#039;&#039;:1:1, which means:&lt;br /&gt;
* 1 Oil Refinery on Advanced oil processing&lt;br /&gt;
* 1 Chemical plant on Heavy oil cracking&lt;br /&gt;
* 1 Chemical plants on Light oil cracking&lt;br /&gt;
&lt;br /&gt;
Different ratios are close enough such as 8:1:7.&lt;br /&gt;
&lt;br /&gt;
The setup above will not jam, but it will have temporarily inactive buildings. If you round down, it will no longer have inactive buildings, but it will jam (over time).&lt;br /&gt;
&lt;br /&gt;
This can be sped up with [[module]]s, but to prevent jams or inactive buildings, however it is recommended to speed everything up evenly. When slowing down (by using [[Productivity module]]s) you are better off experimenting on altering the ratio or the speed on certain buildings, since these ratios are only mathematically correct if all the buildings have the same speed, and have 100% productivity (In other words, no bonuses).&lt;br /&gt;
&lt;br /&gt;
Calculating the optimal ratios is relatively challenging, since not all of the durations of the processes are the same (the crafting speed of a chemical plant is 1.25, but the refinery&#039;s is 1.0). If this were not taken in account, it will lead to (temporarily) inactive buildings, which is not optimal.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Liquids]]&lt;br /&gt;
* [[Fluid system]]&lt;br /&gt;
* [[Crude oil]]&lt;br /&gt;
* [[Barrel]]&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Advanced_circuit&amp;diff=139947</id>
		<title>Advanced circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Advanced_circuit&amp;diff=139947"/>
		<updated>2017-06-25T21:11:17Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Fix factory ratio for 15.x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Advanced circuit/infobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Circuits&#039;&#039;&#039; are used as components or subcomponents in most high-tech items, most notably in [[Science pack 3]]. They represent a crucial gateway about halfway into the game because of this, and require a fully functioning [[Oil processing]] system to produce good amounts of [[Plastic]].&lt;br /&gt;
&lt;br /&gt;
Advanced Circuits are much slower to build than most other components, and you will need large quantities of them (unlike items like [[Engine]]s, which might be even slower to build, but are much less in demand).&lt;br /&gt;
&lt;br /&gt;
Therefore it is recommended to devote large numbers of [[Assembling machine]]s to their production; [[Assembling machine 3]]s are particularly useful here, as they can also be loaded with more [[Speed module]]s.&lt;br /&gt;
&lt;br /&gt;
Theoretical time/item usage: &lt;br /&gt;
* 1 [[Copper cable]] factory + 1 [[Electronic circuit]] factory + 1 [[Plastic]] plant &amp;amp;rarr; 6 [[Advanced circuit]] factories&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
{{Main|Achievements}}&lt;br /&gt;
Advanced circuits are directly connected to the following achievements:&lt;br /&gt;
; Circuit veteran 1&lt;br /&gt;
: Produce 1.0k advanced circuits per hour.&lt;br /&gt;
; Circuit veteran 2&lt;br /&gt;
: Produce 10k advanced circuits per hour.&lt;br /&gt;
; Circuit veteran 3&lt;br /&gt;
: Produce 25k advanced circuits per hour.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=8836&amp;amp;p=70532#p70529 Red circuit factory]&lt;br /&gt;
&lt;br /&gt;
{{IntermediateNav}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Laser_turret&amp;diff=139316</id>
		<title>Infobox:Laser turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Laser_turret&amp;diff=139316"/>
		<updated>2017-06-17T07:08:30Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Update damage and range from data files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|internal-name = laser-turret&lt;br /&gt;
|expensive-total-raw = Time, 80 + Battery, 12 + Copper plate, 100 + Iron plate, 40 + Steel plate, 20&lt;br /&gt;
|health = 1000&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|category = Combat&lt;br /&gt;
|recipe = Time, 20 + Battery, 12 + Electronic circuit, 20 + Steel plate, 20&lt;br /&gt;
|boosting-technologies = &lt;br /&gt;
|energy = 6.2 MW electric&lt;br /&gt;
|drain = 24 kW electric&lt;br /&gt;
|range = 24&lt;br /&gt;
|shooting-speed = 3&lt;br /&gt;
|damage = 20 (laser)&lt;br /&gt;
|dimensions=2x2&lt;br /&gt;
|required-technologies = Laser turrets&lt;br /&gt;
|total-raw = Time, 45 + Battery, 12 + Copper plate, 30 + Iron plate, 20 + Steel plate, 20&lt;br /&gt;
|consumers = Discharge defense + Personal laser defense&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Boiler&amp;diff=138450</id>
		<title>Boiler</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Boiler&amp;diff=138450"/>
		<updated>2017-06-05T02:01:32Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Add picture example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
{{:Boiler/infobox}}&lt;br /&gt;
&lt;br /&gt;
[[File:Boiler-example-2.png|thumb]]&lt;br /&gt;
The &#039;&#039;boiler&#039;&#039; is used to convert [[Water]] into [[Steam]]. When [[Fuel|fueled]] it converts feed water into steam at 165 degrees, matching the maximum temperature of the [[Steam_engine|Steam Engine]]. Boilers have 2 water connectors, allowing them to pass water through to other adjacent equipment but only 1 steam connector.&lt;br /&gt;
&lt;br /&gt;
1 unit of steam is produced for each unit of water. Fuel is consumed at 50% efficiency, which means that a single unit of [[Coal]] (8MJ) fed into a boiler and then utilised in a steam engine will result in 4MJ of energy added to an electrical system.&lt;br /&gt;
&lt;br /&gt;
Boilers are the main source of pollution in the early and midgame.&lt;br /&gt;
&lt;br /&gt;
== Inserter can take from boiler ==&lt;br /&gt;
&lt;br /&gt;
You can insert into boilers, but also take fuel out. See [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=6008&amp;amp;start=30#p64343 this post] and follow ups.&lt;br /&gt;
&lt;br /&gt;
This can be also used to create an early filter-device, which filters only fuel items: One inserter inserts into a boiler (not connected to water) another take the fuel out.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{history|0.15.10|&lt;br /&gt;
* Steam became a separate resource, boilers now produce Steam rather than high temperature water that is displayed as steam&lt;br /&gt;
** This distinction is meaningful for circuit network accounting of steam and the [[Oil_processing#Recipes|coal liquification]] recipe}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* New graphics.&lt;br /&gt;
* Changed boiler dimensions to 3x2.&lt;br /&gt;
* &#039;Steam&#039; is produced on a separate connector rather than heating water passed through.&lt;br /&gt;
** At this time, steam is actually water that is renamed when over 100 degrees.&lt;br /&gt;
* Significantly increased energy consumption/production.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* New fire graphics for boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.2|&lt;br /&gt;
* Enabled the [[inserter]] to take [[fuel]] out of boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.8.0|&lt;br /&gt;
* Flickering light added to [[furnace]]s and boilers.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.6.1|&lt;br /&gt;
* Boilers show their fuel inventory in the entity info.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.5.1|&lt;br /&gt;
* Boilers are now fast-replaceable with pipes.&lt;br /&gt;
* New boiler graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric network]]&lt;br /&gt;
* [[Liquid network]]&lt;br /&gt;
&lt;br /&gt;
{{BurnerNav}}&lt;br /&gt;
{{ProductionNav}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:Boiler_entity.png&amp;diff=138449</id>
		<title>File:Boiler entity.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:Boiler_entity.png&amp;diff=138449"/>
		<updated>2017-06-05T02:00:00Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Heat_pipe&amp;diff=138290</id>
		<title>Heat pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Heat_pipe&amp;diff=138290"/>
		<updated>2017-05-28T19:11:36Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Clarifying note about placement order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{:Heat pipe/infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;heat pipe&#039;&#039;&#039; can transport heat over longer distances and connect devices which produce and use heat. Currently this is limited to [[Heat exchanger|heat exchangers]] and [[Nuclear reactor|nuclear reactors]].&lt;br /&gt;
&lt;br /&gt;
Heat pipes have a heat capacity of 1 MJ/C. Thus, they can theoretically buffer 500 MJ of heat energy across their working range of 500C to 1000C, making them a space-efficient energy store. However, because temperature needs a drop of greater than 1 degree before it will &amp;quot;flow,&amp;quot; you can&#039;t raise them all the way to 1000C or drain them all the way to 500C, so the practical energy capacity will depend on the layout.&lt;br /&gt;
&lt;br /&gt;
== Direction of transfer ==&lt;br /&gt;
&lt;br /&gt;
Heat pipes currently are directional and feed heat well in one direction and poorly in the other. Specifically, heat flows well from components placed earlier to components placed later, and poorly in reverse. There is no way of visually identifying which way a heat pipe is laid so care must be taken to place them in order, starting from the reactors and working towards the heat sinks. They are therefore unsuitable for placement by [[construction robot|construction bots]].&lt;br /&gt;
&lt;br /&gt;
[https://forums.factorio.com/viewtopic.php?f=23&amp;amp;t=44972 Source]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|0.15.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Nuclear power]]&lt;br /&gt;
** [[Heat exchanger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Nuclear power}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Heat_pipe&amp;diff=138289</id>
		<title>Heat pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Heat_pipe&amp;diff=138289"/>
		<updated>2017-05-28T19:09:31Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Added heat capacity info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{:Heat pipe/infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;heat pipe&#039;&#039;&#039; can transport heat over longer distances and connect devices which produce and use heat. Currently this is limited to [[Heat exchanger|heat exchangers]] and [[Nuclear reactor|nuclear reactors]].&lt;br /&gt;
&lt;br /&gt;
Heat pipes have a heat capacity of 1 MJ/C. Thus, they can theoretically buffer 500 MJ of heat energy across their working range of 500C to 1000C, making them a space-efficient energy store. However, because temperature needs a drop of greater than 1 degree before it will &amp;quot;flow,&amp;quot; you can&#039;t raise them all the way to 1000C or drain them all the way to 500C, so the practical energy capacity will depend on the layout.&lt;br /&gt;
&lt;br /&gt;
== Direction of transfer ==&lt;br /&gt;
&lt;br /&gt;
Heat pipes currently are directional and feed heat well in one direction and poorly in the other. There is no way of visually identifying which way a heat pipe is laid so care must be taken to place them in order, starting from the reactors and working towards the heat sinks. They are therefore unsuitable for placement by [[construction robot|construction bots]].&lt;br /&gt;
&lt;br /&gt;
[https://forums.factorio.com/viewtopic.php?f=23&amp;amp;t=44972 Source]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|0.15.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Nuclear power]]&lt;br /&gt;
** [[Heat exchanger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Nuclear power}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Heat_exchanger&amp;diff=138288</id>
		<title>Heat exchanger</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Heat_exchanger&amp;diff=138288"/>
		<updated>2017-05-28T19:01:34Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Added heat capacity info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{:Heat exchanger/infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;heat exchanger&#039;&#039;&#039; exchanges heat between a heat source and a fluid. It is usually used together with a [[nuclear reactor]] and [[steam turbine]]s.&lt;br /&gt;
&lt;br /&gt;
Heat Exchangers will not produce steam until they reach 500°C.&lt;br /&gt;
&lt;br /&gt;
Heat Exchangers have a heat capacity of 1 MJ/C. Thus, they can buffer 500 MJ of heat energy across their working range of 500C to 1000C, and require 485 MJ of energy to warm up from 15C to 500C when initially placed.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|0.15.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Nuclear power]]&lt;br /&gt;
** [[Heat pipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Nuclear power}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nuclear_reactor&amp;diff=138287</id>
		<title>Nuclear reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nuclear_reactor&amp;diff=138287"/>
		<updated>2017-05-28T18:58:34Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Added heat capacity info and note about constant burn. Removed stub tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Nuclear reactor/infobox}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;nuclear reactor&#039;&#039;&#039; generates heat by burning [[uranium fuel cell]]s. The heat can be used in a [[heat exchanger]] to produce steam which can be used to generate power. Unlike other forms of power generation, it is load-independent - each fuel cell will always be used completely in 200s, regardless of load or the temperature of the reactor.&lt;br /&gt;
&lt;br /&gt;
Instead of completely consuming the fuel, burning fuel in a nuclear reactor results in [[used up uranium fuel cell]]s. These used up cells can be [[nuclear fuel reprocessing|reprocessed]] in a [[centrifuge]] to get back some of the uranium used to create the fuel cells.&lt;br /&gt;
&lt;br /&gt;
Reactors receive an adjacency bonus for adjacent operating reactors, which increases their effective thermal output by 100% per link. This means that 2 reactors operating next to each other will output a total of 160MW thermal, with each reactor producing 40MW base and receiving 40MW of adjacency bonus. Un-fueled reactors do not confer any bonus.&lt;br /&gt;
&lt;br /&gt;
Nuclear reactors have a heat capacity of 10 MJ/C. Thus, they can buffer 5 GJ of heat energy across their working range of 500C to 1000C, and require 4.85 GJ of energy to warm up from 15C to 500C when initially placed.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{History|0.15.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Nuclear power]]&lt;br /&gt;
** [[Heat pipe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
&lt;br /&gt;
{{C|Nuclear power}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_3&amp;diff=137841</id>
		<title>Infobox:Assembling machine 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_3&amp;diff=137841"/>
		<updated>2017-05-20T10:08:49Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Added drain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|expensive-total-raw = Time, 465.5 + Copper plate, 460 + Iron plate, 330 + Plastic bar, 80&lt;br /&gt;
|category = Machinery&lt;br /&gt;
|category-name=Machine&lt;br /&gt;
|health        =300&lt;br /&gt;
|stack-size    =50&lt;br /&gt;
|energy        =210 kW electric&lt;br /&gt;
|drain         =7.0 kW electric&lt;br /&gt;
|dimensions    =3x3&lt;br /&gt;
|crafting-speed =1.25&lt;br /&gt;
|pollution     =1.8&lt;br /&gt;
|modules       =4&lt;br /&gt;
|recipe = Time, 0.5 + Assembling machine 2, 2 + Speed module, 4&lt;br /&gt;
|total-raw = Time, 302.5 + Copper plate, 148 + Iron plate, 148 + Plastic bar, 40&lt;br /&gt;
|required-technologies  =Automation 3&lt;br /&gt;
|producers     =Manual + Assembling machine&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_2&amp;diff=137840</id>
		<title>Infobox:Assembling machine 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_2&amp;diff=137840"/>
		<updated>2017-05-20T10:08:05Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Added drain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|expensive-total-raw = Time, 32.5 + Copper plate, 40 + Iron plate, 105&lt;br /&gt;
|expensive-recipe = Time, 0.5 + Assembling machine 1, 1 + Electronic circuit, 5 + Iron gear wheel, 10 + Iron plate, 20&lt;br /&gt;
| category = Machinery&lt;br /&gt;
| category-name = Machine&lt;br /&gt;
|extra1        =Crafts items that require up to 4 ingredients.&lt;br /&gt;
|health        =250&lt;br /&gt;
|stack-size    =50&lt;br /&gt;
|energy        =150 kW electric&lt;br /&gt;
|drain         =5.0 kW electric&lt;br /&gt;
|dimensions    =3x3&lt;br /&gt;
|crafting-speed =0.75&lt;br /&gt;
|pollution     =2.4&lt;br /&gt;
|modules       =2&lt;br /&gt;
|recipe = Time, 0.5 + Assembling machine 1, 1 + Electronic circuit, 3 + Iron gear wheel, 5 + Iron plate, 9&lt;br /&gt;
|total-raw = Time, 13.5 + Copper plate, 9 + Iron plate, 44&lt;br /&gt;
|required-technologies  =Automation 2&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers = Assembling machine 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_1&amp;diff=137839</id>
		<title>Infobox:Assembling machine 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Assembling_machine_1&amp;diff=137839"/>
		<updated>2017-05-20T10:06:58Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Added drain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|expensive-total-raw = Time, 12 + Copper plate, 15 + Iron plate, 35&lt;br /&gt;
| category = Machinery&lt;br /&gt;
| category-name = Machine&lt;br /&gt;
|extra1        =Crafts items that need up to 2 ingredients. Cannot craft with liquids.&lt;br /&gt;
|health        =200&lt;br /&gt;
|stack-size     =50&lt;br /&gt;
|energy        =90 kW electric&lt;br /&gt;
|drain         =3.0 kW electric&lt;br /&gt;
|dimensions   =3x3&lt;br /&gt;
|crafting-speed =0.5&lt;br /&gt;
|pollution     =3&lt;br /&gt;
|modules       =0&lt;br /&gt;
|recipe = Time, 0.5 + Electronic circuit, 3 + Iron gear wheel, 5 + Iron plate, 9&lt;br /&gt;
|total-raw = Time, 6.75 + Copper plate, 4.5 + Iron plate, 22&lt;br /&gt;
|required-technologies  =Automation&lt;br /&gt;
|producers     =Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|consumers = Assembling machine 2 + Production science pack&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Oil_refinery&amp;diff=137838</id>
		<title>Infobox:Oil refinery</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Oil_refinery&amp;diff=137838"/>
		<updated>2017-05-20T09:59:50Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Corrected drain amount (tested v14)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|expensive-total-raw = Time, 50 + Copper plate, 50 + Iron plate, 80 + Steel plate, 15 + Stone brick, 10&lt;br /&gt;
| category = Machinery&lt;br /&gt;
| category-name = Machine&lt;br /&gt;
|image         =Oil-refinery-example&lt;br /&gt;
|health        =300&lt;br /&gt;
|energy        =420 kW electric&lt;br /&gt;
|drain         =14 kW electric&lt;br /&gt;
|crafting-speed =1&lt;br /&gt;
|stack-size=10&lt;br /&gt;
|dimensions=5x5&lt;br /&gt;
|pollution     =3.6&lt;br /&gt;
|modules       =2&lt;br /&gt;
|recipe = Time, 10 + Electronic circuit, 10 + Iron gear wheel, 10 + Pipe, 10 + Steel plate, 15 + Stone brick, 10&lt;br /&gt;
|total-raw = Time, 32.5 + Copper plate, 15 + Iron plate, 40 + Steel plate, 15 + Stone brick, 10&lt;br /&gt;
|required-technologies  =Oil processing&lt;br /&gt;
|producers     =Manual + assembling machine 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=131798</id>
		<title>Rocket silo (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=131798"/>
		<updated>2016-10-16T20:44:07Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Forgot logistics 1, needed for research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Rocket silo (research)/infobox}}&lt;br /&gt;
&lt;br /&gt;
Because the Rocket silo is at the end of a deep research tree, researching it and the techs leading up to it is a significant fraction of the cost of winning the game. Including [[Concrete_(research)|Concrete]] and [[Electric_engine_(research)|Electric engine]] (required to build the [[Rocket silo]] but not a prerequisite of the research), [[Electric_energy_accumulators_(research)|Electric energy accumulators]] and [[Solar_energy_(research)|Solar energy]] (needed to build the [[Satellite]]), [[Logistics_(research)|Logistics]] (need [[Fast inserter]]s for blue research) and [[Advanced oil processing]] (which pays for itself by more than doubling [[Petroleum gas]] yields), you will need the following to research Rocket silo:&lt;br /&gt;
&lt;br /&gt;
{{Icon|Science pack 1}} X 5870 {{Icon|Science pack 2}} X 5670 {{Icon|Science pack 3}} X 2375 {{Icon|Alien science pack}} X 2600&lt;br /&gt;
&lt;br /&gt;
In raw resources, this costs:&lt;br /&gt;
* 260 [[Alien artifact]]&lt;br /&gt;
* 2375 [[Coal]]&lt;br /&gt;
* 15933.333 [[Crude oil]]&lt;br /&gt;
* 33941.667 [[Water]]&lt;br /&gt;
* 53562.5 [[Copper ore]]&lt;br /&gt;
* 91375 [[Iron ore]]&lt;br /&gt;
&lt;br /&gt;
Note: These numbers assume all oil processing is done with [[Advanced oil processing]], except for what is needed to get that tech itself. Every additional [[Science pack 3]] you assemble while using [[Basic oil processing]] ultimately costs an extra 4/3 units of [[Crude oil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:30em&amp;quot;&amp;gt;&lt;br /&gt;
Complete list of all intermediate products:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
     260 [[Alien artifact]]&lt;br /&gt;
   1 713.333 [[Heavy oil]]&lt;br /&gt;
   2 375 [[Advanced circuit]]&lt;br /&gt;
   2 375 [[Battery]]&lt;br /&gt;
   2 375 [[Coal]]&lt;br /&gt;
   2 375 [[Fast inserter]]&lt;br /&gt;
   2 375 [[Filter inserter]]&lt;br /&gt;
   2 375 [[Steel plate]]&lt;br /&gt;
   4 750 [[Plastic bar]]&lt;br /&gt;
   4 750 [[Sulfur]]&lt;br /&gt;
   4 750 [[Sulfuric acid]]&lt;br /&gt;
   5 670 [[Transport belt]]&lt;br /&gt;
   8 045 [[Inserter]]&lt;br /&gt;
   8 365 [[Light oil]]&lt;br /&gt;
  14 250 [[Petroleum gas]]&lt;br /&gt;
  15 933.333 [[Crude oil]]&lt;br /&gt;
  16 750 [[Iron gear wheel]]&lt;br /&gt;
  27 045 [[Electronic circuit]]&lt;br /&gt;
  33 941.667 [[Water]]&lt;br /&gt;
  53 562.5 [[Copper ore]]&lt;br /&gt;
  53 562.5 [[Copper plate]]&lt;br /&gt;
  90 635 [[Copper cable]]&lt;br /&gt;
  91 375 [[Iron ore]]&lt;br /&gt;
  91 375 [[Iron plate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tree doesn&#039;t include any military or advanced logistics tech, so factor that in to your planning.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This replaced [[rocket defense]] as the game&#039;s win condition in Version 0.12&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=131797</id>
		<title>Rocket silo (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=131797"/>
		<updated>2016-10-16T20:35:21Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Updated because you need electric engines too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Rocket silo (research)/infobox}}&lt;br /&gt;
&lt;br /&gt;
Because the Rocket silo is at the end of a deep research tree, researching it and the techs leading up to it is a significant fraction of the cost of winning the game. Including [[Concrete_(research)|Concrete]] and [[Electric_engine_(research)|Electric engine]] (required to build the [[Rocket silo]] but not a prerequisite of the research), [[Electric_energy_accumulators_(research)|Electric energy accumulators]] and [[Solar_energy_(research)|Solar energy]] (needed to build the [[Satellite]]) and [[Advanced oil processing]] (which pays for itself by more than doubling [[Petroleum gas]] yields), you will need the following to research Rocket silo:&lt;br /&gt;
&lt;br /&gt;
{{Icon|Science pack 1}} X 5850 {{Icon|Science pack 2}} X 5670 {{Icon|Science pack 3}} X 2375 {{Icon|Alien science pack}} X 2600&lt;br /&gt;
&lt;br /&gt;
In raw resources, this costs:&lt;br /&gt;
* 260 [[Alien artifact]]&lt;br /&gt;
* 2375 [[Coal]]&lt;br /&gt;
* 15933.333 [[Crude oil]]&lt;br /&gt;
* 33941.667 [[Water]]&lt;br /&gt;
* 53542.5 [[Copper ore]]&lt;br /&gt;
* 91335 [[Iron ore]]&lt;br /&gt;
&lt;br /&gt;
Note: These numbers assume all oil processing is done with [[Advanced oil processing]], except for what is needed to get that tech itself. Every additional [[Science pack 3]] you assemble while using [[Basic oil processing]] ultimately costs an extra 4/3 units of [[Crude oil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:30em&amp;quot;&amp;gt;&lt;br /&gt;
Complete list of all intermediate products:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
     260 [[Alien artifact]]&lt;br /&gt;
   1 713.333 [[Heavy oil]]&lt;br /&gt;
   2 375 [[Advanced circuit]]&lt;br /&gt;
   2 375 [[Battery]]&lt;br /&gt;
   2 375 [[Coal]]&lt;br /&gt;
   2 375 [[Fast inserter]]&lt;br /&gt;
   2 375 [[Filter inserter]]&lt;br /&gt;
   2 375 [[Steel plate]]&lt;br /&gt;
   4 750 [[Plastic bar]]&lt;br /&gt;
   4 750 [[Sulfur]]&lt;br /&gt;
   4 750 [[Sulfuric acid]]&lt;br /&gt;
   5 670 [[Transport belt]]&lt;br /&gt;
   8 045 [[Inserter]]&lt;br /&gt;
   8 365 [[Light oil]]&lt;br /&gt;
  14 250 [[Petroleum gas]]&lt;br /&gt;
  15 933.333 [[Crude oil]]&lt;br /&gt;
  16 730 [[Iron gear wheel]]&lt;br /&gt;
  27 045 [[Electronic circuit]]&lt;br /&gt;
  33 941.667 [[Water]]&lt;br /&gt;
  53 542.5 [[Copper ore]]&lt;br /&gt;
  53 542.5 [[Copper plate]]&lt;br /&gt;
  91 335 [[Iron ore]]&lt;br /&gt;
  91 335 [[Iron plate]]&lt;br /&gt;
  90 635 [[Copper cable]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tree doesn&#039;t include any military or logistics tech, so factor that in to your planning.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This replaced [[rocket defense]] as the game&#039;s win condition in Version 0.12&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=131791</id>
		<title>Rocket silo (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=131791"/>
		<updated>2016-10-15T21:25:31Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Added resource costs for the total research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Rocket silo (research)/infobox}}&lt;br /&gt;
&lt;br /&gt;
Because the Rocket silo is at the end of a deep research tree, researching it and the techs leading up to it is a significant fraction of the cost of winning the game. Including [[Concrete_(research)|Concrete]] (required to build the [[Rocket silo]] but not a prerequisite of the research), [[Electric_energy_accumulators_(research)|Electric energy accumulators]] and [[Solar_energy_(research)|Solar energy]] (needed to build the [[Satellite]]), [[Automation 2]] (needed to make [[Processing Unit]]s) and [[Advanced oil processing]] (which pays for itself by more than doubling [[Petroleum gas]] yields), you will need the following to research Rocket silo:&lt;br /&gt;
&lt;br /&gt;
{{Icon|Science pack 1}} X 5650 {{Icon|Science pack 2}} X 5470 {{Icon|Science pack 3}} X 2375 {{Icon|Alien science pack}} X 2600&lt;br /&gt;
&lt;br /&gt;
In raw resources, this costs:&lt;br /&gt;
* 260 [[Alien artifact]]&lt;br /&gt;
* 2375 [[Coal]]&lt;br /&gt;
* 15933.333 [[Crude oil]]&lt;br /&gt;
* 33941.667 [[Water]]&lt;br /&gt;
* 53042.5 [[Copper ore]]&lt;br /&gt;
* 89835 [[Iron ore]]&lt;br /&gt;
&lt;br /&gt;
Note: These numbers assume all oil processing is done with [[Advanced oil processing]], except for what is needed to get that tech itself. Every additional [[Science pack 3]] you assemble while using [[Basic oil processing]] ultimately costs an extra 4/3 units of [[Crude oil]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:30em&amp;quot;&amp;gt;&lt;br /&gt;
Complete list of all intermediate products:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
     260 [[Alien artifact]]&lt;br /&gt;
   1 713.333 [[Heavy oil]]&lt;br /&gt;
   2 375 [[Advanced circuit]]&lt;br /&gt;
   2 375 [[Battery]]&lt;br /&gt;
   2 375 [[Coal]]&lt;br /&gt;
   2 375 [[Fast inserter]]&lt;br /&gt;
   2 375 [[Filter inserter]]&lt;br /&gt;
   2 375 [[Steel plate]]&lt;br /&gt;
   4 750 [[Plastic bar]]&lt;br /&gt;
   4 750 [[Sulfur]]&lt;br /&gt;
   4 750 [[Sulfuric acid]]&lt;br /&gt;
   5 470 [[Transport belt]]&lt;br /&gt;
   7 845 [[Inserter]]&lt;br /&gt;
   8 365 [[Light oil]]&lt;br /&gt;
  14 250 [[Petroleum gas]]&lt;br /&gt;
  15 933.333 [[Crude oil]]&lt;br /&gt;
  16 230 [[Iron gear wheel]]&lt;br /&gt;
  26 845 [[Electronic circuit]]&lt;br /&gt;
  33 941.667 [[Water]]&lt;br /&gt;
  53 042.5 [[Copper ore]]&lt;br /&gt;
  53 042.5 [[Copper plate]]&lt;br /&gt;
  89 835 [[Iron ore]]&lt;br /&gt;
  89 835 [[Iron plate]]&lt;br /&gt;
  90 035 [[Copper cable]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tree doesn&#039;t include any military or logistics tech, so factor that in to your planning.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This replaced [[rocket defense]] as the game&#039;s win condition in Version 0.12&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=131790</id>
		<title>Rocket silo (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=131790"/>
		<updated>2016-10-15T20:02:40Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Added Automation 2, required to make processing units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Rocket silo (research)/infobox}}&lt;br /&gt;
&lt;br /&gt;
Because the Rocket silo is at the end of a deep research tree, researching it and the techs leading up to it is a significant fraction of the cost of winning the game. Including [[Concrete_(research)|Concrete]] (required to build the [[Rocket silo]] but not a prerequisite of the research), [[Electric_energy_accumulators_(research)|Electric energy accumulators]] and [[Solar_energy_(research)|Solar energy]] (needed to build the [[Satellite]]), [[Automation 2]] (needed to make [[Processing Unit]]s) and [[Advanced oil processing]] (which pays for itself by more than doubling [[Petroleum gas]] yields), you will need the following to research Rocket silo:&lt;br /&gt;
&lt;br /&gt;
{{Icon|Science pack 1}} X 5650 {{Icon|Science pack 2}} X 5470 {{Icon|Science pack 3}} X 2375 {{Icon|Alien science pack}} X 2600&lt;br /&gt;
&lt;br /&gt;
Note that this tree doesn&#039;t include any military or logistics tech, so factor that in to your planning.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This replaced [[rocket defense]] as the game&#039;s win condition in Version 0.12&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=131789</id>
		<title>Rocket silo (research)</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_silo_(research)&amp;diff=131789"/>
		<updated>2016-10-15T19:51:31Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Added total cost to research this plus other required techs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Rocket silo (research)/infobox}}&lt;br /&gt;
&lt;br /&gt;
Because the Rocket silo is at the end of a deep research tree, researching it and the techs leading up to it is a significant fraction of the cost of winning the game. Including [[Concrete_(research)|Concrete]] (required to build the [[Rocket silo]] but not a prerequisite of the research), [[Electric_energy_accumulators_(research)|Electric energy accumulators]] and [[Solar_energy_(research)|Solar energy]] (needed to build the [[Satellite]]) and [[Advanced oil processing]] (which pays for itself by more than doubling [[Petroleum gas]] yields), you will need the following to research Rocket silo:&lt;br /&gt;
&lt;br /&gt;
{{Icon|Science pack 1}} X 5570 {{Icon|Science pack 2}} X 5470 {{Icon|Science pack 3}} X 2375 {{Icon|Alien science pack}} X 2600&lt;br /&gt;
&lt;br /&gt;
Note that this tree doesn&#039;t include any military or logistics tech, so factor that in to your planning.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This replaced [[rocket defense]] as the game&#039;s win condition in Version 0.12&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Research#Technologies|Technologies]]&lt;br /&gt;
{{TechNav}}&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_part&amp;diff=131539</id>
		<title>Rocket part</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_part&amp;diff=131539"/>
		<updated>2016-10-10T23:09:15Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Further update the calculations. The &amp;quot;total raw&amp;quot; values given were technically correct, but very misleading, since the number of e.g. Iron plates did not reflect the plates needed to produce processing units.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Rocket part/infobox}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rocket parts&#039;&#039;&#039; are created inside of the [[rocket silo]].  Each completed part contributes 1% towards the completion of the rocket.  Once all 100 rocket parts have been completed the rocket silo will display a rocket ready to be launched within the silo and the rocket silo interface will contain a LAUNCH button. Before launching, a [[satellite]] can be placed into the rocket.&lt;br /&gt;
&lt;br /&gt;
== Building the Rocket ==&lt;br /&gt;
&lt;br /&gt;
The rocket needs 100 parts; each part needs 3 ingredients; those ingredients need other ingredients; etc. In total, one rocket(sans satellite) will need 100 rocket parts, which requires the following raw resources (assuming [[Advanced oil processing]] and cracking are used):&lt;br /&gt;
&lt;br /&gt;
* 9,500 [[Coal]]&lt;br /&gt;
* 35,648.148 [[Water]]&lt;br /&gt;
* 39,907.407 [[Crude oil]]&lt;br /&gt;
* 77,500 [[Copper ore]]&lt;br /&gt;
* 89,100 [[Iron ore]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:30em&amp;quot;&amp;gt;&lt;br /&gt;
Complete list of all intermediate products:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
     100 Rocket part&lt;br /&gt;
     500 [[Sulfur]]&lt;br /&gt;
     500 [[Sulfuric acid]]&lt;br /&gt;
   1 000 [[Low density structure]]&lt;br /&gt;
   1 000 [[Processing unit]]&lt;br /&gt;
   1 000 [[Rocket control unit]]&lt;br /&gt;
   1 000 [[Rocket fuel]]&lt;br /&gt;
   1 000 [[Speed module]]&lt;br /&gt;
   3 990.741 [[Heavy oil]]&lt;br /&gt;
   7 000 [[Advanced circuit]]&lt;br /&gt;
   9 500 [[Coal]]&lt;br /&gt;
  10 000 [[Solid fuel]]&lt;br /&gt;
  10 000 [[Steel plate]]&lt;br /&gt;
  19 000 [[Plastic bar]]&lt;br /&gt;
  20 951.389 [[Light oil]]&lt;br /&gt;
  29 250 [[Petroleum gas]]&lt;br /&gt;
  35 648.148 [[Water]]&lt;br /&gt;
  39 000 [[Electronic circuit]]&lt;br /&gt;
  39 907.407 [[Crude oil]]&lt;br /&gt;
  89 100 [[Iron ore]]&lt;br /&gt;
  89 100 [[Iron plate]]&lt;br /&gt;
  77 500 [[Copper ore]]&lt;br /&gt;
  77 500 [[Copper plate]]&lt;br /&gt;
 145 000 [[Copper cable]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: To win the game (or to update the Rockets Sent counter in the left top), you additionally need a satellite. When you hover over it, it mentions the &amp;quot;total raw&amp;quot; already. However, this does not include the material needed for Processing Units, Batteries and Steel since these are seen as &amp;quot;raw ingredients&amp;quot; (they cannot be crafted by hand). Still, you can&#039;t make a battery (or steel, or processing units) without iron plates, so you still need to mine the ore.&lt;br /&gt;
The total raw cost for the satellite is:&lt;br /&gt;
&lt;br /&gt;
* 450 [[Coal]]&lt;br /&gt;
* 7,157.407 [[Water]]&lt;br /&gt;
* 3,620.37 [[Crude oil]]&lt;br /&gt;
* 7,785.5 [[Copper ore]]&lt;br /&gt;
* 12,435 [[Iron ore]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:30em&amp;quot;&amp;gt;&lt;br /&gt;
Complete list of all intermediate products:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
      5 [[Radar]]&lt;br /&gt;
     25 [[Iron gear wheel]]&lt;br /&gt;
     50 [[Rocket fuel]]&lt;br /&gt;
    100 [[Accumulator]]&lt;br /&gt;
    100 [[Low density structure]]&lt;br /&gt;
    100 [[Processing unit]]&lt;br /&gt;
    100 [[Solar panel]]&lt;br /&gt;
    200 [[Advanced circuit]]&lt;br /&gt;
    362.037 [[Heavy oil]]&lt;br /&gt;
    450 [[Coal]]&lt;br /&gt;
    500 [[Battery]]&lt;br /&gt;
    500 [[Solid fuel]]&lt;br /&gt;
    900 [[Plastic bar]]&lt;br /&gt;
  1 050 [[Sulfur]]&lt;br /&gt;
  1 050 [[Sulfuric acid]]&lt;br /&gt;
  1 500 [[Steel plate]]&lt;br /&gt;
  1 900.694 [[Light oil]]&lt;br /&gt;
  2 925 [[Petroleum gas]]&lt;br /&gt;
  3 620.37 [[Crude oil]]&lt;br /&gt;
  7 157.407 [[Water]]&lt;br /&gt;
  3 925 [[Electronic circuit]]&lt;br /&gt;
  7 785.5 [[Copper ore]]&lt;br /&gt;
  7 785.5 [[Copper plate]]&lt;br /&gt;
 12 435 [[Iron ore]]&lt;br /&gt;
 12 435 [[Iron plate]]&lt;br /&gt;
 12 575 [[Copper cable]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Added up together, each complete rocket launched will cost:&lt;br /&gt;
&lt;br /&gt;
* 9,950 [[Coal]]&lt;br /&gt;
* 42,805.555 [[Water]]&lt;br /&gt;
* 43,527.778 [[Crude oil]]&lt;br /&gt;
* 85,285.5 [[Copper ore]]&lt;br /&gt;
* 101,535 [[Iron ore]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Satellite]]&lt;br /&gt;
* [[Rocket silo]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Electronic_circuit&amp;diff=131538</id>
		<title>Infobox:Electronic circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Electronic_circuit&amp;diff=131538"/>
		<updated>2016-10-10T21:44:56Z</updated>

		<summary type="html">&lt;p&gt;D0sboots: Update inserter types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|category      = Intermediate products&lt;br /&gt;
|category-name = Intermediate product&lt;br /&gt;
|recipe        = Time, 0.5 + Iron plate + Copper cable, 3&lt;br /&gt;
|total-raw     = Time, 1.25 + Iron plate + Copper plate, 1.5&lt;br /&gt;
|producers     = Manual + Assembling machine&lt;br /&gt;
|consumers     = Advanced circuit + processing unit + splitter + fast splitter + inserter + fast inserter + filter inserter + stack inserter + stack filter inserter + train stop + rail signal + rail chain signal + diesel locomotive + construction robot + red wire + green wire + arithmetic combinator + decider combinator + constant combinator + repair pack + lamp + solar panel + electric mining drill + offshore pump + pumpjack + assembling machine 1 + assembling machine 2 + oil refinery + chemical plant + lab + beacon + speed module + efficiency module + productivity module + electric engine unit + flying robot frame + rocket launcher + rocket + poison capsule + slowdown capsule + defender capsule + discharge defense remote + gate + laser turret + radar&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>D0sboots</name></author>
	</entry>
</feed>