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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cyberslas</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-04-22T02:18:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/AmmoItem&amp;diff=174066</id>
		<title>Prototype/AmmoItem</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/AmmoItem&amp;diff=174066"/>
		<updated>2019-06-28T22:41:35Z</updated>

		<summary type="html">&lt;p&gt;Cyberslas: Copied over from reload_time LuaItemPrototype description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Prototype type: &#039;&#039;&#039;ammo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ammo used for a gun.&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
Inherits all properties from [[Prototype/Item]].&lt;br /&gt;
&lt;br /&gt;
=== ammo_type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/AmmoType]]&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
=== magazine_size ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/uint32]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
Number of shots before ammo item is consumed.&lt;br /&gt;
&lt;br /&gt;
=== reload_time ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/float]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
Amount of extra time (in ticks) it takes to reload the weapon after depleting the magazine.&lt;/div&gt;</summary>
		<author><name>Cyberslas</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Prototype/AmmoItem&amp;diff=174045</id>
		<title>Prototype/AmmoItem</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Prototype/AmmoItem&amp;diff=174045"/>
		<updated>2019-06-28T11:55:13Z</updated>

		<summary type="html">&lt;p&gt;Cyberslas: Added AmmoItem prototype based off of observed values in base ammo.lua file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
Prototype type: &#039;&#039;&#039;ammo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ammo used for a gun.&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
Inherits all properties from [[Prototype/Item]].&lt;br /&gt;
&lt;br /&gt;
=== ammo_type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/AmmoType]]&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
=== magazine_size ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/uint32]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
Number of shots before ammo item is consumed.&lt;/div&gt;</summary>
		<author><name>Cyberslas</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Types/AmmoType&amp;diff=174044</id>
		<title>Types/AmmoType</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Types/AmmoType&amp;diff=174044"/>
		<updated>2019-06-28T11:34:05Z</updated>

		<summary type="html">&lt;p&gt;Cyberslas: Added missing source_type property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basics==&lt;br /&gt;
Definition of actual parameters used in attack.&lt;br /&gt;
&lt;br /&gt;
== Mandatory properties ==&lt;br /&gt;
&lt;br /&gt;
=== category ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
Name of a [[Prototype/AmmoCategory]]. Defines whether the attack will be affected by upgrades.&lt;br /&gt;
&lt;br /&gt;
== Optional properties ==&lt;br /&gt;
&lt;br /&gt;
=== action ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/Trigger]]&lt;br /&gt;
&lt;br /&gt;
Describes actions taken upon attack happening.&lt;br /&gt;
&lt;br /&gt;
=== clamp_position ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/bool]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: false&lt;br /&gt;
&lt;br /&gt;
=== energy_consumption ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/Energy]]&lt;br /&gt;
&lt;br /&gt;
=== range_modifier ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
=== cooldown_modifier ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/double]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
=== consumption_modifier ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/float]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
=== target_type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: &amp;quot;entity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Either &amp;quot;entity&amp;quot;, &amp;quot;position&amp;quot; or &amp;quot;direction&amp;quot;. If this is &amp;quot;entity&amp;quot;, &amp;lt;code&amp;gt;clamp_position&amp;lt;/code&amp;gt; is forced to be false.&lt;br /&gt;
&lt;br /&gt;
=== source_type ===&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: [[Types/string]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default&#039;&#039;&#039;: &amp;quot;default&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Either &amp;quot;default&amp;quot;, &amp;quot;player&amp;quot;, &amp;quot;turret&amp;quot;, or &amp;quot;vehicle&amp;quot;. Applies properties to ammo when used by set value.&lt;/div&gt;</summary>
		<author><name>Cyberslas</name></author>
	</entry>
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