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		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=147843</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=147843"/>
		<updated>2017-09-05T12:16:00Z</updated>

		<summary type="html">&lt;p&gt;Cruus: Cruus moved page User:Cruus/Shortcut tips to Tutorial:Keyboard shortcuts: Deploying article from user namespace to tutorial namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of [[keyboard bindings]], and it&#039;s not hard to miss (or underestimate) some of the &amp;quot;quality of life&amp;quot; features related to them.  The following are a collection of explanations for these inconspicuous keyboard bindings.  Because many of the keyboard bindings are contextual and are bound to the same key sequence by default, this article uses the &#039;&#039;&#039;internal name&#039;&#039;&#039; for these keyboard bindings and, for convenience, shows their default bindings after their name.&lt;br /&gt;
&lt;br /&gt;
== Manipulating entities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) allows you to copy settings between entities.  Holding down the &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard binding while moving or dragging can paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** recipes for [[Crafting#Automated_crafting|automated crafting machines]] (assembling machines, oil refineries, chemical plants and centrifuges)&lt;br /&gt;
** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe&#039;s ingredients.&lt;br /&gt;
** filters for filterable devices (filtered slots in an inventory, requester chests, filter inserters, and cargo wagons)&lt;br /&gt;
** [[circuit network]] entities and connections (combinators, lamps, power switches, any entity&#039;s signal settings)&lt;br /&gt;
** [[railway]] settings, (locomotive color and schedule, train stop names, color between locomotives and stops)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remove pole cables&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) disconnects electric poles from their neighbors.  Alternately, a single connection between two poles can be added or removed by clicking both poles with a copper cable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rotate&#039;&#039;&#039; ({{keybinding|R}}) and &#039;&#039;&#039;Reverse rotate&#039;&#039;&#039; ({{keybinding|Shift|R}}) rotate entities clockwise and counter-clockwise, respectively.  This also reverses the directions that pumps, underground belts, and locomotives face.&lt;br /&gt;
&lt;br /&gt;
== Manipulating items ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) while empty-handed grabs items from an entity without having to open it.  When held down, this gathers items from multiple entities by dragging over them with a single stroke.  As a general rule of thumb, this grabs everything that an inserter would grab; i.e., the outputs of furnaces and automatic crafting machines, science packs from labs, etc.&lt;br /&gt;
** &#039;&#039;&#039;Fast entity split&#039;&#039;&#039; ({{keybinding|Ctrl|Right mouse button}}) only moves half of what is inside the entity into the user&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) fills an entity&#039;s inventory or input slots with the item held in the cursor.  Holding down the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding while moving or dragging over multiple entities can be used to stock them with a single motion.  As a rule of thumb, this inserts anything that an inserter would put into an entity; for example, you can grab some [[fuel]], hold the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding, and drag over fuel-burning entities to refuel several of them in one stroke.&lt;br /&gt;
** &#039;&#039;&#039;Fast entity split&#039;&#039;&#039; ({{keybinding|Ctrl|Right mouse button}}) only moves half of what is held in the cursor into the entity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Toggle filter&#039;&#039;&#039; ({{keybinding|Middle mouse button}}) sets a filter on an inventory slot.  If the slot is empty, the filter can be chosen from a list of all solid items.  This works for slots in the player&#039;s toolbelt quickbar, car trunks, and cargo wagons.  You can use the &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard bindings to copy and paste filters between slots.&lt;br /&gt;
&lt;br /&gt;
== Construction tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Larger terrain building area&#039;&#039;&#039; ({{keybinding|PAD +}}) and &#039;&#039;&#039;Smaller terrain building area&#039;&#039;&#039; ({{keybinding|PAD -}}) adjust the brush size when building tiles such as landfill and concrete.  The brush size can range from 1x1 to 10x10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build&#039;&#039;&#039; ({{keybinding|Left mouse button}}) has a smart placement feature for power poles that is activated by holding &#039;&#039;&#039;Build&#039;&#039;&#039; while moving or dragging.  While the &#039;&#039;&#039;Build&#039;&#039;&#039; keyboard binding is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
** This feature also works with underground belts and pipes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) is used to unmark entities for deconstruction.  Pick up a deconstruction planner in the cursor, hold the keyboard binding, and drag the blue selection rectangle over the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) will place a [[Glossary#G|ghost]] version of the entity in hand.&lt;br /&gt;
** Placing a blueprint with &#039;&#039;&#039;Build ghost&#039;&#039;&#039; will force-place it and mark any trees and rocks for deconstruction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pipette tool&#039;&#039;&#039; ({{keybinding|Q}}) is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  Simply hover over an entity and press the keyboard binding.  If the player&#039;s inventory contains that item, it will be placed in the cursor.  This keyboard binding is also used for putting a held item away.&lt;br /&gt;
&lt;br /&gt;
== Display options ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show info&#039;&#039;&#039; ({{keybinding|Alt}}) turns on an info overlay that displays entities&#039; recipes, filters, and inventories at a glance.  The overlay will also show directional arrows over inserters that makes their orientation more obvious.&lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.&lt;br /&gt;
** &#039;&#039;&#039;Toggle debug settings GUI&#039;&#039;&#039; ({{keybinding|F4}}) configures the debug mode views.&lt;br /&gt;
** &#039;&#039;&#039;Toggle basic debug&#039;&#039;&#039; ({{keybinding|F5}}), &#039;&#039;&#039;Toggle detailed debug&#039;&#039;&#039; ({{keybinding|F6}}) and &#039;&#039;&#039;Toggle full debug&#039;&#039;&#039; ({{keybinding|F7}}) switches between them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keyboard bindings]]&lt;br /&gt;
* [[Debug mode]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5odbdf/til_all_the_keyboard_shortcuts/ TIL all the keyboard shortcuts], a reddit guide to commonly missed keyboard bindings&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=147842</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=147842"/>
		<updated>2017-09-05T12:13:38Z</updated>

		<summary type="html">&lt;p&gt;Cruus: removed notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of [[keyboard bindings]], and it&#039;s not hard to miss (or underestimate) some of the &amp;quot;quality of life&amp;quot; features related to them.  The following are a collection of explanations for these inconspicuous keyboard bindings.  Because many of the keyboard bindings are contextual and are bound to the same key sequence by default, this article uses the &#039;&#039;&#039;internal name&#039;&#039;&#039; for these keyboard bindings and, for convenience, shows their default bindings after their name.&lt;br /&gt;
&lt;br /&gt;
== Manipulating entities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) allows you to copy settings between entities.  Holding down the &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard binding while moving or dragging can paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** recipes for [[Crafting#Automated_crafting|automated crafting machines]] (assembling machines, oil refineries, chemical plants and centrifuges)&lt;br /&gt;
** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe&#039;s ingredients.&lt;br /&gt;
** filters for filterable devices (filtered slots in an inventory, requester chests, filter inserters, and cargo wagons)&lt;br /&gt;
** [[circuit network]] entities and connections (combinators, lamps, power switches, any entity&#039;s signal settings)&lt;br /&gt;
** [[railway]] settings, (locomotive color and schedule, train stop names, color between locomotives and stops)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remove pole cables&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) disconnects electric poles from their neighbors.  Alternately, a single connection between two poles can be added or removed by clicking both poles with a copper cable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rotate&#039;&#039;&#039; ({{keybinding|R}}) and &#039;&#039;&#039;Reverse rotate&#039;&#039;&#039; ({{keybinding|Shift|R}}) rotate entities clockwise and counter-clockwise, respectively.  This also reverses the directions that pumps, underground belts, and locomotives face.&lt;br /&gt;
&lt;br /&gt;
== Manipulating items ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) while empty-handed grabs items from an entity without having to open it.  When held down, this gathers items from multiple entities by dragging over them with a single stroke.  As a general rule of thumb, this grabs everything that an inserter would grab; i.e., the outputs of furnaces and automatic crafting machines, science packs from labs, etc.&lt;br /&gt;
** &#039;&#039;&#039;Fast entity split&#039;&#039;&#039; ({{keybinding|Ctrl|Right mouse button}}) only moves half of what is inside the entity into the user&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) fills an entity&#039;s inventory or input slots with the item held in the cursor.  Holding down the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding while moving or dragging over multiple entities can be used to stock them with a single motion.  As a rule of thumb, this inserts anything that an inserter would put into an entity; for example, you can grab some [[fuel]], hold the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding, and drag over fuel-burning entities to refuel several of them in one stroke.&lt;br /&gt;
** &#039;&#039;&#039;Fast entity split&#039;&#039;&#039; ({{keybinding|Ctrl|Right mouse button}}) only moves half of what is held in the cursor into the entity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Toggle filter&#039;&#039;&#039; ({{keybinding|Middle mouse button}}) sets a filter on an inventory slot.  If the slot is empty, the filter can be chosen from a list of all solid items.  This works for slots in the player&#039;s toolbelt quickbar, car trunks, and cargo wagons.  You can use the &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard bindings to copy and paste filters between slots.&lt;br /&gt;
&lt;br /&gt;
== Construction tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Larger terrain building area&#039;&#039;&#039; ({{keybinding|PAD +}}) and &#039;&#039;&#039;Smaller terrain building area&#039;&#039;&#039; ({{keybinding|PAD -}}) adjust the brush size when building tiles such as landfill and concrete.  The brush size can range from 1x1 to 10x10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build&#039;&#039;&#039; ({{keybinding|Left mouse button}}) has a smart placement feature for power poles that is activated by holding &#039;&#039;&#039;Build&#039;&#039;&#039; while moving or dragging.  While the &#039;&#039;&#039;Build&#039;&#039;&#039; keyboard binding is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
** This feature also works with underground belts and pipes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) is used to unmark entities for deconstruction.  Pick up a deconstruction planner in the cursor, hold the keyboard binding, and drag the blue selection rectangle over the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) will place a [[Glossary#G|ghost]] version of the entity in hand.&lt;br /&gt;
** Placing a blueprint with &#039;&#039;&#039;Build ghost&#039;&#039;&#039; will force-place it and mark any trees and rocks for deconstruction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pipette tool&#039;&#039;&#039; ({{keybinding|Q}}) is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  Simply hover over an entity and press the keyboard binding.  If the player&#039;s inventory contains that item, it will be placed in the cursor.  This keyboard binding is also used for putting a held item away.&lt;br /&gt;
&lt;br /&gt;
== Display options ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show info&#039;&#039;&#039; ({{keybinding|Alt}}) turns on an info overlay that displays entities&#039; recipes, filters, and inventories at a glance.  The overlay will also show directional arrows over inserters that makes their orientation more obvious.&lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.&lt;br /&gt;
** &#039;&#039;&#039;Toggle debug settings GUI&#039;&#039;&#039; ({{keybinding|F4}}) configures the debug mode views.&lt;br /&gt;
** &#039;&#039;&#039;Toggle basic debug&#039;&#039;&#039; ({{keybinding|F5}}), &#039;&#039;&#039;Toggle detailed debug&#039;&#039;&#039; ({{keybinding|F6}}) and &#039;&#039;&#039;Toggle full debug&#039;&#039;&#039; ({{keybinding|F7}}) switches between them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keyboard bindings]]&lt;br /&gt;
* [[Debug mode]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5odbdf/til_all_the_keyboard_shortcuts/ TIL all the keyboard shortcuts], a reddit guide to commonly missed keyboard bindings&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=147840</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=147840"/>
		<updated>2017-09-05T12:01:31Z</updated>

		<summary type="html">&lt;p&gt;Cruus: add brush size tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of [[keyboard bindings]], and it&#039;s not hard to miss (or underestimate) some of the &amp;quot;quality of life&amp;quot; features related to them.  The following are a collection of explanations for these inconspicuous keyboard bindings.  Because many of the keyboard bindings are contextual and are bound to the same key sequence by default, this article uses the &#039;&#039;&#039;internal name&#039;&#039;&#039; for these keyboard bindings and, for convenience, shows their default bindings after their name.&lt;br /&gt;
&lt;br /&gt;
== Manipulating entities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) allows you to copy settings between entities.  Holding down the &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard binding while moving or dragging can paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** recipes for [[Crafting#Automated_crafting|automated crafting machines]] (assembling machines, oil refineries, chemical plants and centrifuges)&lt;br /&gt;
** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe&#039;s ingredients.&lt;br /&gt;
** filters for filterable devices (filtered slots in an inventory, requester chests, filter inserters, and cargo wagons)&lt;br /&gt;
** [[circuit network]] entities and connections (combinators, lamps, power switches, any entity&#039;s signal settings)&lt;br /&gt;
** [[railway]] settings, (locomotive color and schedule, train stop names, color between locomotives and stops)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remove pole cables&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) disconnects electric poles from their neighbors.  Alternately, a single connection between two poles can be added or removed by clicking both poles with a copper cable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rotate&#039;&#039;&#039; ({{keybinding|R}}) and &#039;&#039;&#039;Reverse rotate&#039;&#039;&#039; ({{keybinding|Shift|R}}) rotate entities clockwise and counter-clockwise, respectively.  This also reverses the directions that pumps, underground belts, and locomotives face.&lt;br /&gt;
&lt;br /&gt;
== Manipulating items ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) while empty-handed grabs items from an entity without having to open it.  When held down, this gathers items from multiple entities by dragging over them with a single stroke.  As a general rule of thumb, this grabs everything that an inserter would grab; i.e., the outputs of furnaces and automatic crafting machines, science packs from labs, etc.&lt;br /&gt;
** &#039;&#039;&#039;Fast entity split&#039;&#039;&#039; ({{keybinding|Ctrl|Right mouse button}}) only moves half of what is inside the entity into the user&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) fills an entity&#039;s inventory or input slots with the item held in the cursor.  Holding down the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding while moving or dragging over multiple entities can be used to stock them with a single motion.  As a rule of thumb, this inserts anything that an inserter would put into an entity; for example, you can grab some [[fuel]], hold the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding, and drag over fuel-burning entities to refuel several of them in one stroke.&lt;br /&gt;
** &#039;&#039;&#039;Fast entity split&#039;&#039;&#039; ({{keybinding|Ctrl|Right mouse button}}) only moves half of what is held in the cursor into the entity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Toggle filter&#039;&#039;&#039; ({{keybinding|Middle mouse button}}) sets a filter on an inventory slot.  If the slot is empty, the filter can be chosen from a list of all solid items.  This works for slots in the player&#039;s toolbelt quickbar, car trunks, and cargo wagons.  You can use the &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard bindings to copy and paste filters between slots.&lt;br /&gt;
&lt;br /&gt;
== Construction tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Larger terrain building area&#039;&#039;&#039; ({{keybinding|PAD +}}) and &#039;&#039;&#039;Smaller terrain building area&#039;&#039;&#039; ({{keybinding|PAD -}}) adjust the brush size when building tiles such as landfill and concrete.  The brush size can range from 1x1 to 10x10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build&#039;&#039;&#039; ({{keybinding|Left mouse button}}) has a smart placement feature for power poles that is activated by holding &#039;&#039;&#039;Build&#039;&#039;&#039; while moving or dragging.  While the &#039;&#039;&#039;Build&#039;&#039;&#039; keyboard binding is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
** This feature also works with underground belts and pipes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) is used to unmark entities for deconstruction.  Pick up a deconstruction planner in the cursor, hold the keyboard binding, and drag the blue selection rectangle over the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) will place a [[Glossary#G|ghost]] version of the entity in hand.&lt;br /&gt;
** Placing a blueprint with &#039;&#039;&#039;Build ghost&#039;&#039;&#039; will force-place it and mark any trees and rocks for deconstruction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pipette tool&#039;&#039;&#039; ({{keybinding|Q}}) is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  Simply hover over an entity and press the keyboard binding.  If the player&#039;s inventory contains that item, it will be placed in the cursor.  This keyboard binding is also used for putting a held item away.&lt;br /&gt;
&lt;br /&gt;
== Display options ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show info&#039;&#039;&#039; ({{keybinding|Alt}}) turns on an info overlay that displays entities&#039; recipes, filters, and inventories at a glance.  The overlay will also show directional arrows over inserters that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.&lt;br /&gt;
** &#039;&#039;&#039;Toggle debug settings GUI&#039;&#039;&#039; ({{keybinding|F4}}) configures the debug mode views.&lt;br /&gt;
** &#039;&#039;&#039;Toggle basic debug&#039;&#039;&#039; ({{keybinding|F5}}), &#039;&#039;&#039;Toggle detailed debug&#039;&#039;&#039; ({{keybinding|F6}}) and &#039;&#039;&#039;Toggle full debug&#039;&#039;&#039; ({{keybinding|F7}}) switches between them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keyboard bindings]]&lt;br /&gt;
* [[Debug mode]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5odbdf/til_all_the_keyboard_shortcuts/ TIL all the keyboard shortcuts], a reddit guide to commonly missed keyboard bindings&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=147837</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=147837"/>
		<updated>2017-09-05T11:48:16Z</updated>

		<summary type="html">&lt;p&gt;Cruus: Cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of [[keyboard bindings]], and it&#039;s not hard to miss (or underestimate) some of the &amp;quot;quality of life&amp;quot; features related to them.  The following are a collection of explanations for these inconspicuous keyboard bindings.  Because many of the keyboard bindings are contextual and are bound to the same key sequence by default, this article uses the &#039;&#039;&#039;internal name&#039;&#039;&#039; for these keyboard bindings and, for convenience, shows their default bindings after their name.&lt;br /&gt;
&lt;br /&gt;
== Manipulating entities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) allows you to copy settings between entities.  Holding down the &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard binding while moving or dragging can paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** recipes for [[Crafting#Automated_crafting|automated crafting machines]] (assembling machines, oil refineries, chemical plants and centrifuges)&lt;br /&gt;
** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe&#039;s ingredients.&lt;br /&gt;
** filters for filterable devices (filtered slots in an inventory, requester chests, filter inserters, and cargo wagons)&lt;br /&gt;
** [[circuit network]] entities and connections (combinators, lamps, power switches, any entity&#039;s signal settings)&lt;br /&gt;
** [[railway]] settings, (locomotive color and schedule, train stop names, color between locomotives and stops)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remove pole cables&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) disconnects electric poles from their neighbors.  Alternately, a single connection between two poles can be added or removed by clicking both poles with a copper cable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rotate&#039;&#039;&#039; ({{keybinding|R}}) and &#039;&#039;&#039;Reverse rotate&#039;&#039;&#039; ({{keybinding|Shift|R}}) rotate entities clockwise and counter-clockwise, respectively.  This also reverses the directions that pumps, underground belts, and locomotives face.&lt;br /&gt;
&lt;br /&gt;
== Manipulating items ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) while empty-handed grabs items from an entity without having to open it.  When held down, this gathers items from multiple entities by dragging over them with a single stroke.  As a general rule of thumb, this grabs everything that an inserter would grab; i.e., the outputs of furnaces and automatic crafting machines, science packs from labs, etc.&lt;br /&gt;
** &#039;&#039;&#039;Fast entity split&#039;&#039;&#039; ({{keybinding|Ctrl|Right mouse button}}) only moves half of what is inside the entity into the user&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) fills an entity&#039;s inventory or input slots with the item held in the cursor.  Holding down the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding while moving or dragging over multiple entities can be used to stock them with a single motion.  As a rule of thumb, this inserts anything that an inserter would put into an entity; for example, you can grab some [[fuel]], hold the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding, and drag over fuel-burning entities to refuel several of them in one stroke.&lt;br /&gt;
** &#039;&#039;&#039;Fast entity split&#039;&#039;&#039; ({{keybinding|Ctrl|Right mouse button}}) only moves half of what is held in the cursor into the entity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Toggle filter&#039;&#039;&#039; ({{keybinding|Middle mouse button}}) sets a filter on an inventory slot.  If the slot is empty, the filter can be chosen from a list of all solid items.  This works for slots in the player&#039;s toolbelt quickbar, car trunks, and cargo wagons.  You can use the &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard bindings to copy and paste filters between slots.&lt;br /&gt;
&lt;br /&gt;
== Construction tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build&#039;&#039;&#039; ({{keybinding|Left mouse button}}) has a smart placement feature for power poles that is activated by holding &#039;&#039;&#039;Build&#039;&#039;&#039; while moving or dragging.  While the &#039;&#039;&#039;Build&#039;&#039;&#039; keyboard binding is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
** This feature also works with underground belts and pipes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) is used to unmark entities for deconstruction.  Pick up a deconstruction planner in the cursor, hold the keyboard binding, and drag the blue selection rectangle over the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) will place a [[Glossary#G|ghost]] version of the entity in hand.&lt;br /&gt;
** Placing a blueprint with &#039;&#039;&#039;Build ghost&#039;&#039;&#039; will force-place it and mark any trees and rocks for deconstruction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pipette tool&#039;&#039;&#039; ({{keybinding|Q}}) is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  Simply hover over an entity and press the keyboard binding.  If the player&#039;s inventory contains that item, it will be placed in the cursor.  This keyboard binding is also used for putting a held item away.&lt;br /&gt;
&lt;br /&gt;
== Display options ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show info&#039;&#039;&#039; ({{keybinding|Alt}}) turns on an info overlay that displays entities&#039; recipes, filters, and inventories at a glance.  The overlay will also show directional arrows over inserters that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.&lt;br /&gt;
** &#039;&#039;&#039;Toggle debug settings GUI&#039;&#039;&#039; ({{keybinding|F4}}) configures the debug mode views.&lt;br /&gt;
** &#039;&#039;&#039;Toggle basic debug&#039;&#039;&#039; ({{keybinding|F5}}), &#039;&#039;&#039;Toggle detailed debug&#039;&#039;&#039; ({{keybinding|F6}}) and &#039;&#039;&#039;Toggle full debug&#039;&#039;&#039; ({{keybinding|F7}}) switches between them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keyboard bindings]]&lt;br /&gt;
* [[Debug mode]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5odbdf/til_all_the_keyboard_shortcuts/ TIL all the keyboard shortcuts], a reddit guide to commonly missed keyboard bindings&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145790</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145790"/>
		<updated>2017-08-24T15:56:44Z</updated>

		<summary type="html">&lt;p&gt;Cruus: Added entity split; noted blue selection during unmark deconstruction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of [[keyboard bindings]], and it&#039;s not hard to miss (or underestimate) some of the &amp;quot;quality of life&amp;quot; features related to them.  The following are a collection of explanations for these inconspicuous keyboard bindings.  Because many of the keyboard bindings are contextual and are bound to the same key sequence by default, this article uses the &#039;&#039;&#039;internal name&#039;&#039;&#039; for these keyboard bindings and, for convenience, shows their default bindings after their name.&lt;br /&gt;
&lt;br /&gt;
== Manipulating entities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) allows you to copy settings between entities.  Holding down the &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard binding while moving or dragging can paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** recipes for [[Crafting#Automated_crafting|automated crafting machines]] (assembling machines, oil refineries, chemical plants and centrifuges)&lt;br /&gt;
** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe&#039;s ingredients.&lt;br /&gt;
** filters for filterable devices (filtered slots in an inventory, requester chests, filter inserters, and cargo wagons)&lt;br /&gt;
** [[circuit network]] entities and connections (combinators, lamps, power switches, any entity&#039;s signal settings)&lt;br /&gt;
** [[railway]] settings, (locomotive color and schedule, train stop names, color between locomotives and stops)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remove pole cables&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) disconnects electric poles from their neighbors.  Alternately, a single connection between two poles can be added or removed by clicking both poles with a copper cable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rotate&#039;&#039;&#039; ({{keybinding|R}}) and &#039;&#039;&#039;Reverse rotate&#039;&#039;&#039; ({{keybinding|Shift|R}}) rotate entities clockwise and counter-clockwise, respectively.  This also reverses the directions that pumps, underground belts, and locomotives face.&lt;br /&gt;
&lt;br /&gt;
== Manipulating items ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) while empty-handed grabs items from an entity without having to open it.  When held down, this gathers items from multiple entities by dragging over them with a single stroke.  As a general rule of thumb, this grabs everything that an inserter would grab; i.e., the outputs of furnaces and automatic crafting machines, science packs from labs, etc.&lt;br /&gt;
** &#039;&#039;&#039;Fast entity split&#039;&#039;&#039; ({{keybinding|Ctrl|Right mouse button}}) only moves half of what is inside the entity into the user&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; &amp;lt;sup&amp;gt;&#039;&#039;[or Inventory transfer? verify]&#039;&#039;&amp;lt;/sup&amp;gt; ({{keybinding|Ctrl|Left mouse button}}) fills an entity&#039;s inventory or input slots with the item held in the cursor.  Holding down the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding while moving or dragging over multiple entities can be used to stock them with a single motion.  As a rule of thumb, this inserts anything that an inserter would put into an entity; for example, you can grab some [[fuel]], hold the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding, and drag over fuel-burning entities to refuel several of them in one stroke.&lt;br /&gt;
** &#039;&#039;&#039;Fast entity split&#039;&#039;&#039; &amp;lt;sup&amp;gt;&#039;&#039;[or Inventory split? verify]&#039;&#039;&amp;lt;/sup&amp;gt; ({{keybinding|Ctrl|Right mouse button}}) only moves half of what is held in the cursor into the entity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Toggle filter&#039;&#039;&#039; ({{keybinding|Middle mouse button}}) sets a filter on an inventory slot.  If the slot is empty, the filter can be chosen from a list of all solid items.  This works for slots in the player&#039;s toolbelt quickbar, car trunks, and cargo wagons.  You can use the &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard bindings to copy and paste filters between slots.&lt;br /&gt;
&lt;br /&gt;
== Construction tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build&#039;&#039;&#039; ({{keybinding|Left mouse button}}) has a smart placement feature that is activated by holding &#039;&#039;&#039;Build&#039;&#039;&#039; while moving or dragging.  While the &#039;&#039;&#039;Build&#039;&#039;&#039; keyboard binding is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
** This feature also works with underground belts and pipes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) is used to unmark entities for deconstruction.  Pick up a deconstruction planner in the cursor, hold the keyboard binding, and drag the blue selection rectangle over the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) will place a [[Glossary#G|ghost]] version of the entity in hand.&lt;br /&gt;
** Placing a blueprint with &#039;&#039;&#039;Build ghost&#039;&#039;&#039; will force-place it and mark any trees and rocks for deconstruction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pipette tool&#039;&#039;&#039; ({{keybinding|Q}}) is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  Simply hover over an entity and press the keyboard binding.  If the player&#039;s inventory contains that item, it will be placed in the cursor.  This keyboard binding is also used for putting a held item away.&lt;br /&gt;
&lt;br /&gt;
== Display options ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show info&#039;&#039;&#039; ({{keybinding|Alt}}) turns on an info overlay that displays entities&#039; recipes, filters, and inventories at a glance.  The overlay will also show directional arrows over inserters that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.&lt;br /&gt;
** &#039;&#039;&#039;Toggle debug settings GUI&#039;&#039;&#039; ({{keybinding|F4}}) configures the debug mode views.&lt;br /&gt;
** &#039;&#039;&#039;Toggle basic debug&#039;&#039;&#039; ({{keybinding|F5}}), &#039;&#039;&#039;Toggle detailed debug&#039;&#039;&#039; ({{keybinding|F6}}) and &#039;&#039;&#039;Toggle full debug&#039;&#039;&#039; ({{keybinding|F7}}) switches between them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keyboard bindings]]&lt;br /&gt;
* [[Debug mode]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5odbdf/til_all_the_keyboard_shortcuts/ TIL all the keyboard shortcuts], a reddit guide to commonly missed keyboard bindings&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145789</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145789"/>
		<updated>2017-08-24T15:43:50Z</updated>

		<summary type="html">&lt;p&gt;Cruus: layout so keybinds are at the beginning of bullets, removed excessive links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of [[keyboard bindings]], and it&#039;s not hard to miss (or underestimate) some of the &amp;quot;quality of life&amp;quot; features related to them.  The following are a collection of explanations for these inconspicuous keyboard bindings.  Because many of the keyboard bindings are contextual and are bound to the same key sequence by default, this article uses the &#039;&#039;&#039;internal name&#039;&#039;&#039; for these keyboard bindings and, for convenience, shows their default bindings after their name.&lt;br /&gt;
&lt;br /&gt;
== Manipulating entities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) allows you to copy settings between entities.  Holding down the &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard binding while moving or dragging can paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** recipes for [[Crafting#Automated_crafting|automated crafting machines]] (assembling machines, oil refineries, chemical plants and centrifuges)&lt;br /&gt;
** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe&#039;s ingredients.&lt;br /&gt;
** filters for filterable devices (filtered slots in an inventory, requester chests, filter inserters, and cargo wagons)&lt;br /&gt;
** [[circuit network]] entities and connections (combinators, lamps, power switches, any entity&#039;s signal settings)&lt;br /&gt;
** [[railway]] settings, (locomotive color and schedule, train stop names, color between locomotives and stops)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remove pole cables&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) disconnects electric poles from their neighbors.  Alternately, a single connection between two poles can be added or removed by clicking both poles with a copper cable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rotate&#039;&#039;&#039; ({{keybinding|R}}) and &#039;&#039;&#039;Reverse rotate&#039;&#039;&#039; ({{keybinding|Shift|R}}) rotate entities clockwise and counter-clockwise, respectively.  This also reverses the directions that pumps, underground belts, and locomotives face.&lt;br /&gt;
&lt;br /&gt;
== Manipulating items ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) while empty-handed grabs items from an entity without having to open it.  When held down, this gathers items from multiple entities by dragging over them with a single stroke.  As a general rule of thumb, this grabs everything that an inserter would grab; i.e., the outputs of furnaces and automatic crafting machines, science packs from labs, etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; &amp;lt;sup&amp;gt;&#039;&#039;[or Inventory transfer? verify]&#039;&#039;&amp;lt;/sup&amp;gt; ({{keybinding|Ctrl|Left mouse button}}) fills an entity&#039;s inventory or input slots with the item held in the cursor.  Holding down the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding while moving or dragging over multiple entities can be used to stock them with a single motion.  As a rule of thumb, this inserts anything that an inserter would put into an entity; for example, you can grab some [[fuel]], hold the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding, and drag over fuel-burning entities to refuel several of them in one stroke.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Toggle filter&#039;&#039;&#039; ({{keybinding|Middle mouse button}}) sets a filter on an inventory slot.  If the slot is empty, the filter can be chosen from a list of all solid items.  This works for slots in the player&#039;s toolbelt quickbar, car trunks, and cargo wagons.  You can use the &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard bindings to copy and paste filters between slots.&lt;br /&gt;
&lt;br /&gt;
== Construction tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build&#039;&#039;&#039; ({{keybinding|Left mouse button}}) has a smart placement feature that is activated by holding &#039;&#039;&#039;Build&#039;&#039;&#039; while moving or dragging.  While the &#039;&#039;&#039;Build&#039;&#039;&#039; keyboard binding is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
** This feature also works with underground belts and pipes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) is used to unmark entities for deconstruction.  Pick up a deconstruction planner in the cursor, hold the keyboard binding, and drag to select the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) will place a [[Glossary#G|ghost]] version of the entity in hand.&lt;br /&gt;
** Placing a blueprint with &#039;&#039;&#039;Build ghost&#039;&#039;&#039; will force-place it and mark any trees and rocks for deconstruction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pipette tool&#039;&#039;&#039; ({{keybinding|Q}}) is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  Simply hover over an entity and press the keyboard binding.  If the player&#039;s inventory contains that item, it will be placed in the cursor.  This keyboard binding is also used for putting a held item away.&lt;br /&gt;
&lt;br /&gt;
== Display options ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Show info&#039;&#039;&#039; ({{keybinding|Alt}}) turns on an info overlay that displays entities&#039; recipes, filters, and inventories at a glance.  The overlay will also show directional arrows over inserters that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.&lt;br /&gt;
** &#039;&#039;&#039;Toggle debug settings GUI&#039;&#039;&#039; ({{keybinding|F4}}) configures the debug mode views.&lt;br /&gt;
** &#039;&#039;&#039;Toggle basic debug&#039;&#039;&#039; ({{keybinding|F5}}), &#039;&#039;&#039;Toggle detailed debug&#039;&#039;&#039; ({{keybinding|F6}}) and &#039;&#039;&#039;Toggle full debug&#039;&#039;&#039; ({{keybinding|F7}}) switches between them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Debug mode]]&lt;br /&gt;
* [[Keyboard bindings]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5odbdf/til_all_the_keyboard_shortcuts/ TIL all the keyboard shortcuts], a reddit guide to commonly missed keyboard bindings&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145788</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145788"/>
		<updated>2017-08-24T15:04:22Z</updated>

		<summary type="html">&lt;p&gt;Cruus: semantics: key sequences are &amp;quot;keyboard bindings,&amp;quot; extra functionality are &amp;quot;shortcuts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of [[keyboard bindings]], and it&#039;s not hard to miss (or underestimate) some of the &amp;quot;quality of life&amp;quot; features related to them.  The following are a collection of explanations for these inconspicuous keyboard bindings.  Because many of the keyboard bindings are contextual and are bound to the same key sequence by default, this article uses the &#039;&#039;&#039;internal name&#039;&#039;&#039; for these keyboard bindings and, for convenience, shows their default bindings after their name.&lt;br /&gt;
&lt;br /&gt;
== Manipulating entities ==&lt;br /&gt;
&lt;br /&gt;
* Factorio has copy and paste functionality for almost any entity that has settings: &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}).  Holding down the &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; keyboard binding while moving or dragging can paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** recipes for [[Assembling machine|assembling machines]], [[Chemical plant|chemical plants]], [[Oil refinery|oil refineries]] and [[Centrifuge|centrifuges]]&lt;br /&gt;
** filters for [[Filter inserter|filter inserters]], [[Requester chest|requester chests]], [[Cargo wagon|cargo wagons]], and even single filtered slots in an inventory.&lt;br /&gt;
** settings for [[circuit network]] connections, [[combinators]], [[Lamp|lamps]], [[Power switch|power switches]], etc.&lt;br /&gt;
** [[locomotive]] color and schedule, and [[train stop]] names&lt;br /&gt;
** recipe requests; if a recipe is pasted onto a [[requester chest]], it will request the recipe&#039;s ingredients; the quantity requested depends on crafting speed and [[modules]].&lt;br /&gt;
&lt;br /&gt;
* [[Electric pole|Electric poles]] can be disconnected with &#039;&#039;&#039;Remove pole cables&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}).  Alternately, a single connection between two poles can be added or removed by clicking both poles with a [[copper cable]].&lt;br /&gt;
&lt;br /&gt;
* Entities can be rotated clockwise with &#039;&#039;&#039;Rotate&#039;&#039;&#039; ({{keybinding|R}}) and counter-clockwise with &#039;&#039;&#039;Reverse rotate&#039;&#039;&#039; ({{keybinding|Shift|R}}).  This also reverses the directions that [[Pump|pumps]], [[Underground belt|underground belts]], and [[Locomotive|locomotives]] face.&lt;br /&gt;
&lt;br /&gt;
== Manipulating items ==&lt;br /&gt;
&lt;br /&gt;
* While &amp;quot;empty-handed,&amp;quot; &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) grabs items from an entity without having to open it.  When held down, this gathers items from multiple entities by dragging over them with a single stroke.  As a general rule of thumb, this grabs everything that an [[inserter]] would grab; i.e., the outputs of [[Furnace|furnaces]]/[[Assembling machine|assembling machines]], [[Science pack|science packs]] from [[Lab|labs]], etc.&lt;br /&gt;
&lt;br /&gt;
* With items in hand, &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; &amp;lt;sup&amp;gt;&#039;&#039;[or Inventory transfer? verify]&#039;&#039;&amp;lt;/sup&amp;gt; ({{keybinding|Ctrl|Left mouse button}}) fills an entity&#039;s inventory or input slots with the item held in the cursor.  Holding down the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding while moving or dragging over multiple entities can be used to stock them with a single motion.  As a rule of thumb, this inserts anything that an [[inserter]] would put into an entity; for example, you can grab some [[fuel]], hold the &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; keyboard binding, and drag over [[Furnace|furnaces]] or burner devices to refuel several of them in one stroke.&lt;br /&gt;
&lt;br /&gt;
* To filter an inventory slot so that it only accepts a certain item, hover over the slot with the mouse and press &#039;&#039;&#039;Toggle filter&#039;&#039;&#039; ({{keybinding|Middle mouse button}}).  If the slot is empty, the filter can be chosen from a list of all solid [[items]].  This works for slots in the player&#039;s toolbelt quickbar, [[car]] trunks, and [[Cargo wagon|cargo wagons]].  You can use the &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) keyboard bindings to copy and paste filters between slots.&lt;br /&gt;
&lt;br /&gt;
== Construction tips ==&lt;br /&gt;
&lt;br /&gt;
* By placing an electric pole and keeping &#039;&#039;&#039;Build&#039;&#039;&#039; ({{keybinding|Left mouse button}}) held, moving the mouse or player in any direction will begin &#039;&#039;smart placement&#039;&#039;.  While the &#039;&#039;&#039;Build&#039;&#039;&#039; keyboard binding is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
** The &#039;&#039;smart placement&#039;&#039; feature also works with [[Underground belt|underground belts]] and [[Pipe to ground|pipes]].&lt;br /&gt;
&lt;br /&gt;
* Using &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) when placing an entity will instead place a [[Glossary#G|ghost]] version of the entity.  Ghosts can be captured by blueprints.&lt;br /&gt;
&lt;br /&gt;
* Using &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) to place a [[blueprint]] will force-place it and mark any obstructions for deconstruction, as a [[deconstruction planner]] would.&lt;br /&gt;
&lt;br /&gt;
* Entities marked for deconstruction can be unmarked.  With a [[deconstruction planner]] in hand, hold &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) and drag to select the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* The pipette tool is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  To use it, hover over an entity and press &#039;&#039;&#039;Pipette tool&#039;&#039;&#039; ({{keybinding|Q}}).  If the player&#039;s inventory contains that item, it will be placed in the cursor.  This keyboard binding is also used for putting a held item away.&lt;br /&gt;
&lt;br /&gt;
== Display options ==&lt;br /&gt;
&lt;br /&gt;
* In order to see entities&#039; recipes, filters, and inventories at a glance, use &#039;&#039;&#039;Show info&#039;&#039;&#039; ({{keybinding|Alt}}) to turn on the info overlay.  The overlay will also show directional arrows over [[Inserter|inserters]] that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.  Use &#039;&#039;&#039;Toggle debug settings GUI&#039;&#039;&#039; ({{keybinding|F4}}) to configure the debug mode views, and &#039;&#039;&#039;Toggle basic debug&#039;&#039;&#039; ({{keybinding|F5}}), &#039;&#039;&#039;Toggle detailed debug&#039;&#039;&#039; ({{keybinding|F6}}) and &#039;&#039;&#039;Toggle full debug&#039;&#039;&#039; ({{keybinding|F7}}) to switch between them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keyboard bindings]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5odbdf/til_all_the_keyboard_shortcuts/ TIL all the keyboard shortcuts], a reddit guide to commonly missed keyboard bindings&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145774</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145774"/>
		<updated>2017-08-24T14:38:03Z</updated>

		<summary type="html">&lt;p&gt;Cruus: spacing, link to reddit guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of keybinds, and it&#039;s not hard to miss (or underestimate) some of the &amp;quot;quality of life&amp;quot; shortcuts in the game.  The following are a collection of keybind-related tips that explain some of the less obvious shortcuts in Factorio.  All of these tips are simply [[keyboard bindings]] that are commonly overlooked or have extra functionality.&lt;br /&gt;
&lt;br /&gt;
== Manipulating entities ==&lt;br /&gt;
&lt;br /&gt;
* Factorio has copy and paste functionality for almost any entity that has settings: &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}).  Holding down the &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; shortcut and dragging can paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** recipes for [[Assembling machine|assembling machines]], [[Chemical plant|chemical plants]], [[Oil refinery|oil refineries]] and [[Centrifuge|centrifuges]]&lt;br /&gt;
** filters for [[Filter inserter|filter inserters]], [[Requester chest|requester chests]], [[Cargo wagon|cargo wagons]], and even single filtered slots in an inventory.&lt;br /&gt;
** settings for [[circuit network]] connections, [[combinators]], [[Lamp|lamps]], [[Power switch|power switches]], etc.&lt;br /&gt;
** [[locomotive]] color and schedule, and [[train stop]] names&lt;br /&gt;
** recipe requests; if a recipe is pasted onto a [[requester chest]], it will request the recipe&#039;s ingredients; the quantity requested depends on crafting speed and [[modules]].&lt;br /&gt;
&lt;br /&gt;
* [[Electric pole|Electric poles]] can be disconnected with &#039;&#039;&#039;Remove pole cables&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}).  Alternately, a single connection between two poles can be added or removed by clicking both poles with a [[copper cable]].&lt;br /&gt;
&lt;br /&gt;
* Entities can be rotated clockwise with &#039;&#039;&#039;Rotate&#039;&#039;&#039; ({{keybinding|R}}) and counter-clockwise with &#039;&#039;&#039;Reverse rotate&#039;&#039;&#039; ({{keybinding|Shift|R}}).  This shortcut also reverses the directions that [[Pump|pumps]], [[Underground belt|underground belts]], and [[Locomotive|locomotives]] face.&lt;br /&gt;
&lt;br /&gt;
== Manipulating items ==&lt;br /&gt;
&lt;br /&gt;
* While &amp;quot;empty-handed,&amp;quot; &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) grabs items from an entity without having to open it.  When held down, this shortcut can gather items from multiple entities by dragging over them with a single stroke.  As a general rule of thumb, this shortcut grabs everything that an [[inserter]] would grab out of the entity; i.e., the outputs of [[Furnace|furnaces]]/[[Assembling machine|assembling machines]], [[Science pack|science packs]] from [[Lab|labs]], etc.&lt;br /&gt;
&lt;br /&gt;
* With items in hand, &#039;&#039;&#039;Inventory transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) fills an entity&#039;s inventory or input slots with the held item.  Dragging this shortcut over multiple entities can be used to fill them with a single motion.  As a rule of thumb, this shortcut inserts anything that an [[inserter]] would put into an entity; For example, you can grab some [[fuel]], hold this shortcut and drag over [[Furnace|furnaces]] or burner devices to refuel several of them in one stroke.&lt;br /&gt;
&lt;br /&gt;
* To filter an inventory slot so that it only accepts a certain item, click the slot with &#039;&#039;&#039;Toggle filter&#039;&#039;&#039; ({{keybinding|Middle mouse button}}).  If the slot is empty, the filter can be chosen from a list of all solid [[items]].  This works for slots in the player&#039;s toolbelt quickbar, [[car]] trunks, and [[Cargo wagon|cargo wagons]].  You can use the &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; shortcut to copy and paste filters between slots.&lt;br /&gt;
&lt;br /&gt;
== Construction tips ==&lt;br /&gt;
&lt;br /&gt;
* By placing an electric pole and keeping &#039;&#039;&#039;Build&#039;&#039;&#039; ({{keybinding|Left mouse button}}) held, moving the mouse or player in any direction will begin &#039;&#039;smart placement&#039;&#039;.  While the &#039;&#039;&#039;Build&#039;&#039;&#039; button is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
** The &#039;&#039;smart placement&#039;&#039; feature also works with [[Underground belt|underground belts]] and [[Pipe to ground|pipes]].&lt;br /&gt;
&lt;br /&gt;
* Using &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) when placing an entity will instead place a [[Glossary#G|ghost]] version of the entity.  Ghosts can be captured by blueprints.&lt;br /&gt;
&lt;br /&gt;
* Using &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) to place a [[blueprint]] will force-place it and mark any obstructions for deconstruction, as a [[deconstruction planner]] would.&lt;br /&gt;
&lt;br /&gt;
* Entities marked for deconstruction can be unmarked.  With a [[deconstruction planner]] in hand, hold &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) and drag to select the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* The pipette tool is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  To use it, hover over an entity and press &#039;&#039;&#039;Pipette tool&#039;&#039;&#039; ({{keybinding|Q}}).  If the player&#039;s inventory contains that item, it will be placed in the cursor.  This shortcut is also used for removing the item from the cursor (&amp;quot;emptying hands&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Display shortcuts ==&lt;br /&gt;
&lt;br /&gt;
* In order to see entities&#039; recipes, filters, and inventories at a glance, use &#039;&#039;&#039;Show info&#039;&#039;&#039; ({{keybinding|Alt}}) to turn on the info overlay.  The overlay will also show directional arrows over [[Inserter|inserters]] that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.  Use &#039;&#039;&#039;Toggle debug settings GUI&#039;&#039;&#039; ({{keybinding|F4}}) to configure the debug mode views, and &#039;&#039;&#039;Toggle basic debug&#039;&#039;&#039; ({{keybinding|F5}}), &#039;&#039;&#039;Toggle detailed debug&#039;&#039;&#039; ({{keybinding|F6}}) and &#039;&#039;&#039;Toggle full debug&#039;&#039;&#039; ({{keybinding|F7}}) to switch between them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keyboard bindings]]&lt;br /&gt;
* [https://www.reddit.com/r/factorio/comments/5odbdf/til_all_the_keyboard_shortcuts/ TIL all the keyboard shortcuts], a reddit guide to commonly missed shortcuts&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145677</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145677"/>
		<updated>2017-08-21T23:17:57Z</updated>

		<summary type="html">&lt;p&gt;Cruus: verified some of the Shift+LMB keybind names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of keybinds, and it&#039;s not hard to miss (or underestimate) some of the &amp;quot;quality of life&amp;quot; shortcuts in the game.  The following are a collection of keybind-related tips that explain some of the less obvious shortcuts in Factorio.&lt;br /&gt;
&lt;br /&gt;
== Manipulating entities ==&lt;br /&gt;
&lt;br /&gt;
* Factorio has copy and paste functionality for almost any entity that has settings: &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}).  Holding down the &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; shortcut and dragging can paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** recipes for [[Assembling machine|assembling machines]], [[Chemical plant|chemical plants]], [[Oil refinery|oil refineries]] and [[Centrifuge|centrifuges]]&lt;br /&gt;
** filters for [[Filter inserter|filter inserters]], [[Requester chest|requester chests]], [[Cargo wagon|cargo wagons]], and even single filtered slots.&lt;br /&gt;
** settings for [[circuit network]] connections, [[combinators]], [[Lamp|lamps]], [[Power switch|power switches]], etc.&lt;br /&gt;
** [[locomotive]] color and schedule, and [[train stop]] names&lt;br /&gt;
** recipe requests; if a recipe is pasted onto a [[requester chest]], it will request the recipe&#039;s ingredients; the quantity requested depends on crafting speed and [[modules]].&lt;br /&gt;
&lt;br /&gt;
* [[Electric pole|Electric poles]] can be disconnected with &#039;&#039;&#039;Remove pole cables&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}).  Alternately, a single connection between two poles can be added or removed by clicking both poles with a [[copper cable]].&lt;br /&gt;
&lt;br /&gt;
* Entities can be rotated clockwise with &#039;&#039;&#039;Rotate&#039;&#039;&#039; ({{keybinding|R}}) and counter-clockwise with &#039;&#039;&#039;Reverse rotate&#039;&#039;&#039; ({{keybinding|Shift|R}}).  This shortcut also reverses the directions that [[Pump|pumps]], [[Underground belt|underground belts]], and [[Locomotive|locomotives]] face.&lt;br /&gt;
&lt;br /&gt;
== Manipulating items ==&lt;br /&gt;
&lt;br /&gt;
* While &amp;quot;empty-handed,&amp;quot; &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) grabs items from an entity without having to open it.  When held down, this shortcut can gather items from multiple entities by dragging over them with a single stroke.  As a general rule of thumb, this shortcut grabs everything that an [[inserter]] would grab out of the entity; i.e., the outputs of [[Furnace|furnaces]]/[[Assembling machine|assembling machines]], [[Science pack|science packs]] from [[Lab|labs]], etc.&lt;br /&gt;
&lt;br /&gt;
* With items in hand, &#039;&#039;&#039;Inventory transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) fills an entity&#039;s inventory or input slots with the held item.  Dragging this shortcut over multiple entities can be used to fill them with a single motion.  As a rule of thumb, this shortcut inserts anything that an [[inserter]] would put into an entity; For example, you can grab some [[fuel]], hold this shortcut and drag over [[Furnace|furnaces]] or burner devices to refuel several of them in one stroke.&lt;br /&gt;
&lt;br /&gt;
* To filter an inventory slot so that it only accepts a certain item, click the slot with &#039;&#039;&#039;Toggle filter&#039;&#039;&#039; ({{keybinding|Middle mouse button}}).  If the slot is empty, the filter can be chosen from a list of all solid [[items]].  This works for slots in the player&#039;s toolbelt quickbar, [[car]] trunks, and [[Cargo wagon|cargo wagons]].  You can use the &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; shortcut to copy and paste filters between slots.&lt;br /&gt;
&lt;br /&gt;
== Construction tips ==&lt;br /&gt;
&lt;br /&gt;
* By placing an electric pole and keeping &#039;&#039;&#039;Build&#039;&#039;&#039; ({{keybinding|Left mouse button}}) held, moving the mouse or player in any direction will begin &#039;&#039;smart placement&#039;&#039;.  While the &#039;&#039;&#039;Build&#039;&#039;&#039; button is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
** The &#039;&#039;smart placement&#039;&#039; feature also works with [[Underground belt|underground belts]] and [[Pipe to ground|pipes]].&lt;br /&gt;
&lt;br /&gt;
* Using &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) when placing an entity will instead place a [[Glossary#G|ghost]] version of the entity.  Ghosts can be captured by blueprints.&lt;br /&gt;
&lt;br /&gt;
* Using &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) to place a [[blueprint]] will force-place it and mark any obstructions for deconstruction, as a [[deconstruction planner]] would.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Entities marked for deconstruction can be unmarked.  With a [[deconstruction planner]] in hand, hold &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) and drag to select the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The pipette tool is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  To use it, hover over an entity and press &#039;&#039;&#039;Pipette tool&#039;&#039;&#039; ({{keybinding|Q}}).  If the player&#039;s inventory contains that item, it will be placed in the cursor.  This shortcut is also used for removing the item from the cursor (&amp;quot;emptying hands&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Display shortcuts ==&lt;br /&gt;
&lt;br /&gt;
* In order to see entities&#039; recipes, filters, and inventories at a glance, use &#039;&#039;&#039;Show info&#039;&#039;&#039; ({{keybinding|Alt}}) to turn on the info overlay.  The overlay will also show directional arrows over [[Inserter|inserters]] that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.  Use &#039;&#039;&#039;Toggle debug settings GUI&#039;&#039;&#039; ({{keybinding|F4}}) to configure the debug mode views, and &#039;&#039;&#039;Toggle basic debug&#039;&#039;&#039; ({{keybinding|F5}}), &#039;&#039;&#039;Toggle detailed debug&#039;&#039;&#039; ({{keybinding|F6}}) and &#039;&#039;&#039;Toggle full debug&#039;&#039;&#039; ({{keybinding|F7}}) to switch between them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keyboard bindings]]&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145676</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145676"/>
		<updated>2017-08-21T19:22:07Z</updated>

		<summary type="html">&lt;p&gt;Cruus: layout revamp, formatted keybinds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of keybinds, and it&#039;s not hard to miss (or underestimate) some of the &amp;quot;quality of life&amp;quot; shortcuts in the game.  The following are a collection of keybind-related tips that explain some of the less obvious shortcuts in Factorio.&lt;br /&gt;
&lt;br /&gt;
== Manipulating entities ==&lt;br /&gt;
&lt;br /&gt;
* Factorio has copy and paste functionality for almost any entity that has settings: &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; ({{keybinding|Shift|Right mouse button}}) and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}).  Holding down the &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; shortcut and dragging can paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** recipes for [[Assembling machine|assembling machines]], [[Chemical plant|chemical plants]], [[Oil refinery|oil refineries]] and [[Centrifuge|centrifuges]]&lt;br /&gt;
** filters for [[Filter inserter|filter inserters]], [[Requester chest|requester chests]], [[Cargo wagon|cargo wagons]], and even single filtered slots.&lt;br /&gt;
** settings for [[circuit network]] connections, [[combinators]], [[Lamp|lamps]], [[Power switch|power switches]], etc. &amp;lt;sup&amp;gt;&#039;&#039;[verify]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[locomotive]] color and schedule, and [[train stop]] names&lt;br /&gt;
** recipe requests; if a recipe is pasted onto a [[requester chest]], it will request the recipe&#039;s ingredients; the quantity requested depends on crafting speed and [[modules]].&lt;br /&gt;
&lt;br /&gt;
* [[Electric pole|Electric poles]] can be disconnected with &#039;&#039;&#039;Remove pole cables&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}).  Alternately, a single connection between two poles can be added or removed by clicking both poles with a [[copper cable]].&lt;br /&gt;
&lt;br /&gt;
* Entities can be rotated clockwise with &#039;&#039;&#039;Rotate&#039;&#039;&#039; ({{keybinding|R}}) and counter-clockwise with &#039;&#039;&#039;Reverse rotate&#039;&#039;&#039; ({{keybinding|Shift|R}}).  This shortcut also reverses the directions that [[Pump|pumps]], [[Underground belt|underground belts]], and [[Locomotive|locomotives]] face.&lt;br /&gt;
&lt;br /&gt;
== Manipulating items ==&lt;br /&gt;
&lt;br /&gt;
* While &amp;quot;empty-handed,&amp;quot; &#039;&#039;&#039;Fast entity transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) grabs items from an entity without having to open it.  When held down, this shortcut can gather items from multiple entities by dragging over them with a single stroke.  As a general rule of thumb, this shortcut grabs everything that an [[inserter]] would grab out of the entity; i.e., the outputs of [[Furnace|furnaces]]/[[Assembling machine|assembling machines]], [[Science pack|science packs]] from [[Lab|labs]], etc.&lt;br /&gt;
&lt;br /&gt;
* With items in hand, &#039;&#039;&#039;Inventory transfer&#039;&#039;&#039; ({{keybinding|Ctrl|Left mouse button}}) fills an entity&#039;s inventory or input slots with the held item.  Dragging this shortcut over multiple entities can be used to fill them with a single motion.  As a rule of thumb, this shortcut inserts anything that an [[inserter]] would put into an entity; For example, you can grab some [[fuel]], hold this shortcut and drag over [[Furnace|furnaces]] or burner devices to refuel several of them in one stroke.&lt;br /&gt;
&lt;br /&gt;
* To filter an inventory slot so that it only accepts a certain item, click the slot with &#039;&#039;&#039;Toggle filter&#039;&#039;&#039; ({{keybinding|Middle mouse button}}).  If the slot is empty, the filter can be chosen from a list of all solid [[items]].  This works for slots in the player&#039;s toolbelt quickbar, [[car]] trunks, and [[Cargo wagon|cargo wagons]].  You can use the &#039;&#039;&#039;Copy entity settings&#039;&#039;&#039; and &#039;&#039;&#039;Paste entity settings&#039;&#039;&#039; shortcut to copy and paste filters between slots.&lt;br /&gt;
&lt;br /&gt;
== Construction tips ==&lt;br /&gt;
&lt;br /&gt;
* By placing an electric pole and keeping &#039;&#039;&#039;Build&#039;&#039;&#039; ({{keybinding|Left mouse button}}) held, moving the mouse or player in any direction will begin &#039;&#039;smart placement&#039;&#039;.  While the &#039;&#039;&#039;Build&#039;&#039;&#039; button is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
** The &#039;&#039;smart placement&#039;&#039; feature also works with [[Underground belt|underground belts]] and [[Pipe to ground|pipes]].&lt;br /&gt;
&lt;br /&gt;
* Using &#039;&#039;&#039;Build ghost&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) when placing an entity will instead place a [[Glossary#G|ghost]] version of the entity.  Ghosts can be captured by blueprints.&lt;br /&gt;
&lt;br /&gt;
* Entities marked for deconstruction can be unmarked.  With a [[deconstruction planner]] in hand, hold &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) and drag to select the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* Using &#039;&#039;&#039;Select for cancel deconstruction&#039;&#039;&#039; ({{keybinding|Shift|Left mouse button}}) &amp;lt;sup&amp;gt;&#039;&#039;[verify binding]&#039;&#039;&amp;lt;/sup&amp;gt; to place a [[blueprint]] will force-place it and mark any obstructions for deconstruction, as a [[deconstruction planner]] would.&lt;br /&gt;
&lt;br /&gt;
* The pipette tool is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  To use it, hover over an entity and press &#039;&#039;&#039;Pipette tool&#039;&#039;&#039; ({{keybinding|Q}}).  If the player&#039;s inventory contains that item, it will be placed in the cursor.  This shortcut is also used for removing the item from the cursor (&amp;quot;emptying hands&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Display shortcuts ==&lt;br /&gt;
&lt;br /&gt;
* In order to see entities&#039; recipes, filters, and inventories at a glance, use &#039;&#039;&#039;Show info&#039;&#039;&#039; ({{keybinding|Alt}}) to turn on the info overlay.  The overlay will also show directional arrows over [[Inserter|inserters]] that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.  Use &#039;&#039;&#039;Toggle debug settings GUI&#039;&#039;&#039; ({{keybinding|F4}}) to configure the debug mode views, and &#039;&#039;&#039;Toggle basic debug&#039;&#039;&#039; ({{keybinding|F5}}), &#039;&#039;&#039;Toggle detailed debug&#039;&#039;&#039; ({{keybinding|F6}}) and &#039;&#039;&#039;Toggle full debug&#039;&#039;&#039; ({{keybinding|F7}}) to switch between them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Keyboard bindings]]&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145661</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145661"/>
		<updated>2017-08-21T16:17:46Z</updated>

		<summary type="html">&lt;p&gt;Cruus: electric pole hold + drag tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of keybinds, and players often miss some of the &amp;quot;quality of life&amp;quot; shortcuts that make work easier.  The following are some tips relating to the less obvious shortcuts in Factorio.&lt;br /&gt;
&lt;br /&gt;
== Entity manipulation ==&lt;br /&gt;
&lt;br /&gt;
* Factorio has copy and paste functionality for almost any entity that has settings.  {{keybinding|Shift|RMB}} will copy a entity&#039;s settings, and {{keybinding|Shift|LMB}} will paste the settings to another entity.  Holding down {{keybinding|Shift|LMB}} and dragging will paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** &#039;&#039;&#039;recipes&#039;&#039;&#039; for [[Assembling machine|assembling machines]], [[Chemical plant|chemical plants]], [[Oil refinery|oil refineries]] and [[Centrifuge|centrifuges]]&lt;br /&gt;
** &#039;&#039;&#039;filters&#039;&#039;&#039; for [[Filter inserter|filter inserters]] and [[Requester chest|requester chests]]&lt;br /&gt;
** &#039;&#039;&#039;settings&#039;&#039;&#039; for [[circuit network]] connections and [[combinators]] &amp;lt;sup&amp;gt;&#039;&#039;[verify]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;recipe requests&#039;&#039;&#039;.  If a recipe is pasted on a [[requester chest]], it will request the recipe&#039;s ingredients; the quantity requested depends on crafting speed and [[modules]].&lt;br /&gt;
&lt;br /&gt;
* Entities marked for deconstruction can be unmarked.  With a [[deconstruction planner]] in hand, hold {{keybinding|Shift|LMB}} and drag to select the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* [[Electric pole|Electric poles]] can be disconnected with {{keybinding|Shift|LMB}}.&lt;br /&gt;
&lt;br /&gt;
* While &amp;quot;empty-handed,&amp;quot; {{keybinding|Ctrl|LMB}} grabs everything from a container without having to open it.  For [[Furnace|furnaces]] and [[Assembling machine|assembling machines]], this shortcut will grab all items in the output slot(s).  For entities with no output slots but with other slots, this shortcut grabs all of the items; this includes [[fuel]] from [[Boiler|boilers]], and [[Science pack|science packs]] from [[Lab|labs]].  When held down, {{keybinding|Ctrl|LMB}} can gather items from multiple entities by dragging over them with a single stroke.&lt;br /&gt;
&lt;br /&gt;
* With items in hand, {{keybinding|Ctrl|LMB}} fills an entity&#039;s inventory or input slots with the held item.  Dragging {{keybinding|Ctrl|LMB}} over multiple entities can be used to fill them with a single motion.  For example, you can grab some [[fuel]], hold {{keybinding|Ctrl|LMB}} and drag over [[Furnace|furnaces]] or burner devices to refuel several of them in one stroke.&lt;br /&gt;
&lt;br /&gt;
* Smart [[electric pole]] placement is activated by keeping {{keybinding|LMB}} held down after placing an electric pole and simultaneously moving in any direction to continue placing poles.  While {{keybinding|LMB}} is held, poles will be automatically placed when they reach their &#039;&#039;maximum wire reach distance&#039;&#039;.  If there are unpowered entities on the route, the poles will be placed &amp;quot;early&amp;quot; (before the &#039;&#039;maximum wire reach distance&#039;&#039;) to power those entities.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* The pipette tool is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  To use it, hover over an entity and press {{keybinding|Q}}.  If the player&#039;s inventory contains that item, it will be placed in the cursor.&lt;br /&gt;
&lt;br /&gt;
* To lock an inventory slot to only accept a certain item, use {{keybinding|Shift|MMB}} (middle mouse button).  If the slot is empty, a prompt will appear that allows any item to be selected.  This works for slots in the player&#039;s toolbelt, [[car]] trunks, and [[Cargo wagon|cargo wagons]]. &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Display ==&lt;br /&gt;
&lt;br /&gt;
* In order to see entities&#039; recipes, filters, and inventories at a glance, use {{keybinding|Alt}} to turn on the &#039;&#039;detailed information view&#039;&#039;.  The detailed information view will also show directional arrows over [[Inserter|inserters]] that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145660</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145660"/>
		<updated>2017-08-21T15:59:35Z</updated>

		<summary type="html">&lt;p&gt;Cruus: removed &amp;quot;you&amp;quot;, added more Ctrl+LMB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of keybinds, and players often miss some of the &amp;quot;quality of life&amp;quot; shortcuts that make work easier.  The following are some tips relating to the less obvious shortcuts in Factorio.&lt;br /&gt;
&lt;br /&gt;
== Entity manipulation ==&lt;br /&gt;
&lt;br /&gt;
* Factorio has copy and paste functionality for almost any entity that has settings.  {{keybinding|Shift|RMB}} will copy a entity&#039;s settings, and {{keybinding|Shift|LMB}} will paste the settings to another entity.  Holding down {{keybinding|Shift|LMB}} and dragging will paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** &#039;&#039;&#039;recipes&#039;&#039;&#039; for [[Assembling machine|assembling machines]], [[Chemical plant|chemical plants]], [[Oil refinery|oil refineries]] and [[Centrifuge|centrifuges]]&lt;br /&gt;
** &#039;&#039;&#039;filters&#039;&#039;&#039; for [[Filter inserter|filter inserters]] and [[Requester chest|requester chests]]&lt;br /&gt;
** &#039;&#039;&#039;settings&#039;&#039;&#039; for [[circuit network]] connections and [[combinators]] &amp;lt;sup&amp;gt;&#039;&#039;[verify]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;recipe requests&#039;&#039;&#039;.  If a recipe is pasted on a [[requester chest]], it will request the recipe&#039;s ingredients; the quantity requested depends on crafting speed and [[modules]].&lt;br /&gt;
&lt;br /&gt;
* Entities marked for deconstruction can be unmarked.  With a [[deconstruction planner]] in hand, hold {{keybinding|Shift|LMB}} and drag to select the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* [[Electric pole|Electric poles]] can be disconnected with {{keybinding|Shift|LMB}}.&lt;br /&gt;
&lt;br /&gt;
* While &amp;quot;empty-handed,&amp;quot; {{keybinding|Ctrl|LMB}} grabs everything from a container without having to open it.  For [[Furnace|furnaces]] and [[Assembling machine|assembling machines]], this shortcut will grab all items in the output slot(s).  For entities with no output slots but with other slots, this shortcut grabs all of the items; this includes [[fuel]] from [[Boiler|boilers]], and [[Science pack|science packs]] from [[Lab|labs]].  When held down, {{keybinding|Ctrl|LMB}} can gather items from multiple entities by dragging over them with a single stroke.&lt;br /&gt;
&lt;br /&gt;
* With items in hand, {{keybinding|Ctrl|LMB}} fills an entity&#039;s inventory or input slots with the held item.  Dragging {{keybinding|Ctrl|LMB}} over multiple entities can be used to fill them with a single motion.  For example, you can grab some [[fuel]], hold {{keybinding|Ctrl|LMB}} and drag over [[Furnace|furnaces]] or burner devices to refuel several of them in one stroke.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* The pipette tool is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  To use it, hover over an entity and press {{keybinding|Q}}.  If the player&#039;s inventory contains that item, it will be placed in the cursor.&lt;br /&gt;
&lt;br /&gt;
* To lock an inventory slot to only accept a certain item, use {{keybinding|Shift|MMB}} (middle mouse button).  If the slot is empty, a prompt will appear that allows any item to be selected.  This works for slots in the player&#039;s toolbelt, [[car]] trunks, and [[Cargo wagon|cargo wagons]]. &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Display ==&lt;br /&gt;
&lt;br /&gt;
* In order to see entities&#039; recipes, filters, and inventories at a glance, use {{keybinding|Alt}} to turn on the &#039;&#039;detailed information view&#039;&#039;.  The detailed information view will also show directional arrows over [[Inserter|inserters]] that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145659</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145659"/>
		<updated>2017-08-21T15:48:20Z</updated>

		<summary type="html">&lt;p&gt;Cruus: grammar/clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of keybinds, and players often miss some of the &amp;quot;quality of life&amp;quot; shortcuts that make your work easier.  The following are some tips relating to the less obvious shortcuts in Factorio.&lt;br /&gt;
&lt;br /&gt;
== Entity manipulation ==&lt;br /&gt;
&lt;br /&gt;
* Factorio has copy and paste functionality for almost any entity that has settings.  {{keybinding|Shift|RMB}} will copy a entity&#039;s settings, and {{keybinding|Shift|LMB}} will paste the settings to another entity.  Holding down {{keybinding|Shift|LMB}} and dragging will paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** &#039;&#039;&#039;recipes&#039;&#039;&#039; for [[Assembling machine|assembling machines]], [[Chemical plant|chemical plants]], [[Oil refinery|oil refineries]] and [[Centrifuge|centrifuges]]&lt;br /&gt;
** &#039;&#039;&#039;filters&#039;&#039;&#039; for [[Filter inserter|filter inserters]] and [[Requester chest|requester chests]]&lt;br /&gt;
** &#039;&#039;&#039;settings&#039;&#039;&#039; for [[circuit network]] connections and [[combinators]] &amp;lt;sup&amp;gt;&#039;&#039;[verify]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;recipe requests&#039;&#039;&#039;.  If a recipe is pasted on a [[requester chest]], it will request the recipe&#039;s ingredients; the quantity requested depends on crafting speed and [[modules]].&lt;br /&gt;
&lt;br /&gt;
* Entities marked for deconstruction can be unmarked.  With a [[deconstruction planner]] in hand, hold {{keybinding|Shift|LMB}} and drag to select the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* [[Electric pole|Electric poles]] can be disconnected with {{keybinding|Shift|LMB}}.&lt;br /&gt;
&lt;br /&gt;
* While &amp;quot;empty-handed,&amp;quot; {{keybinding|Ctrl|LMB}} grabs everything from a container without having to open it.  For [[Furnace|furnaces]] and [[Assembling machine|assembling machines]], this shortcut will grab all items in the output slot(s).  For entities with no output slots but with other slots, this shortcut grabs all of the items; this includes [[fuel]] from [[Boiler|boilers]], and [[Science pack|science packs]] from [[Lab|labs]].&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* The pipette tool is used to quickly put an item in hand without searching through the inventory (similar to a &amp;quot;color picker&amp;quot; or &amp;quot;eyedropper&amp;quot; tool in a graphics program).  To use it, hover over an entity and press {{keybinding|Q}}.  If the player&#039;s inventory contains that item, it will be placed in the cursor.&lt;br /&gt;
&lt;br /&gt;
* To lock an inventory slot to only accept a certain item, use {{keybinding|Shift|MMB}} (middle mouse button).  If the slot is empty, a prompt will appear that allows any item to be selected.  This works for slots in the player&#039;s toolbelt, [[car]] trunks, and [[Cargo wagon|cargo wagons]]. &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Display ==&lt;br /&gt;
&lt;br /&gt;
* In order to see entities&#039; recipes, filters, and inventories at a glance, use {{keybinding|Alt}} to turn on the &#039;&#039;detailed information view&#039;&#039;.  The detailed information view will also show directional arrows over [[Inserter|inserters]] that makes their orientation more obvious.  &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informational overlays.&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145657</id>
		<title>Tutorial:Keyboard shortcuts</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Keyboard_shortcuts&amp;diff=145657"/>
		<updated>2017-08-21T15:39:57Z</updated>

		<summary type="html">&lt;p&gt;Cruus: Created page with &amp;quot;Factorio has a lot of keybinds, and players often miss some of the &amp;quot;quality of life&amp;quot; shortcuts that make your work easier.  The following are some tips relating to the less ob...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factorio has a lot of keybinds, and players often miss some of the &amp;quot;quality of life&amp;quot; shortcuts that make your work easier.  The following are some tips relating to the less obvious shortcuts in Factorio.&lt;br /&gt;
&lt;br /&gt;
== Entity manipulation ==&lt;br /&gt;
&lt;br /&gt;
* Factorio has copy and paste functionality for almost any entity that has settings.  {{keybinding|Shift|RMB}} will copy a entity&#039;s settings, and {{keybinding|Shift|LMB}} will paste the settings to another entity.  Holding down {{keybinding|Shift|LMB}} and dragging will paste to multiple entities with a single stroke.  This works for:&lt;br /&gt;
** &#039;&#039;&#039;recipes&#039;&#039;&#039; for [[Assembling machine|assembling machines]], [[Chemical plant|chemical plants]], [[Oil refinery|oil refineries]] and [[Centrifuge|centrifuges]]&lt;br /&gt;
** &#039;&#039;&#039;filters&#039;&#039;&#039; for [[Filter inserter|filter inserters]] and [[Requester chest|requester chests]]&lt;br /&gt;
** &#039;&#039;&#039;settings&#039;&#039;&#039; for [[circuit network]] connections and [[combinators]] &amp;lt;sup&amp;gt;&#039;&#039;[verify]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;recipe requests&#039;&#039;&#039;.  If a recipe is pasted on a [[requester chest]], it will request the recipe&#039;s ingredients; the quantity requested depends on crafting speed and [[modules]].&lt;br /&gt;
&lt;br /&gt;
* Entities marked for deconstruction can be unmarked.  With a [[deconstruction planner]] in hand, hold {{keybinding|Shift|LMB}} and drag to select the entities to be unmarked.&lt;br /&gt;
&lt;br /&gt;
* [[Electric pole|Electric poles]] can be disconnected with {{keybinding|Shift|LMB}}.&lt;br /&gt;
&lt;br /&gt;
* While &amp;quot;empty-handed,&amp;quot; {{keybinding|Ctrl|LMB}} grabs everything from a container without having to open it.  For [[Furnace|furnaces]] and [[Assembling machine|assembling machines]], this shortcut will grab all items in the output slot(s).  For entities with no output slots but with other slots, this shortcut grabs all of the items; this includes [[fuel]] from [[Boiler|boilers]], and [[Science pack|science packs]] from [[Lab|labs]].&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* The pipette tool (elsewhere called &amp;quot;eyedropper&amp;quot; or &amp;quot;picker&amp;quot;) is used to quickly put an item in hand without searching the inventory.  To use it, hover over a constructed item and press {{keybinding|Q}}.  If any of that item in the inventory, it will be picked up, ready to place.&lt;br /&gt;
&lt;br /&gt;
* To lock an inventory slot to a certain item, use {{keybinding|Shift|MMB}} (middle mouse button).  The slot&#039;s background will change from grey to blue.  If the slot is empty, a prompt will appear to select the item to filter.  This works for slots in the player&#039;s toolbelt, [[car]] trunks, and [[Cargo wagon|cargo wagons]]. &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Display ==&lt;br /&gt;
&lt;br /&gt;
* In order to see entities&#039; recipes, filters, and inventories at a glance, use {{keybinding|Alt}} to turn on the &#039;&#039;detailed information view&#039;&#039;.  The detailed information view will also show directional arrows over [[Inserter|inserters]] that makes their orientation more obvious.  (It might be a good idea to rebind this, due to accidental activation during an {{keybinding|Alt|Tab}} sequence.) &amp;lt;sup&amp;gt;&#039;&#039;[more?]&#039;&#039;&amp;lt;/sup&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
* Many systems in the game can be visualized with the customizable [[debug mode]].  This can display color coded [[Rail signal|rail blocks]], current FPS/UPS, and many more informative overlays.&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rail_planner&amp;diff=142845</id>
		<title>Rail planner</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rail_planner&amp;diff=142845"/>
		<updated>2017-07-28T15:51:19Z</updated>

		<summary type="html">&lt;p&gt;Cruus: Completed history, minor formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The [[rail planner]] is a helpful, time-saving system that allows players to build many segments of [[Rail|rail track]] at once, either directly or as [[Glossary#G|ghost]] items.  You can use the rail planner immediately after researching the [[Railway_(research)|Railway]] technology and acquiring some rails.&lt;br /&gt;
&lt;br /&gt;
The rail planner was introduced in version 0.13, and eliminated the need for [[Curved_rail|curved rails]].  Thus, aside from constructing the curved rail using a [[blueprint]] and [[Construction_robot|construction robots]], the rail planner is currently the only way to place curved rail segments.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
=== Starting the planner ===&lt;br /&gt;
&lt;br /&gt;
[[File:rail_planner_starter.jpg|thumb|300x300px|The small green arrow used to start the planner.]]&lt;br /&gt;
&lt;br /&gt;
To use the rail planner:&lt;br /&gt;
&lt;br /&gt;
# Craft some [[Rail|rails]].&lt;br /&gt;
# Place a single piece of rail.&lt;br /&gt;
# Mouse over the rail that was placed (while still holding rails in hand).&lt;br /&gt;
# A green arrow/triangle should appear, like the example on the right.&lt;br /&gt;
# Left-click to start the rail planner ({{keybinding|LMB}} for manual mode, {{keybinding|Shift|LMB}} for ghost mode).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Manual Planner ===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual_rail_planner.jpg|thumb|300x300px|The rail planner operating in manual mode.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While holding rails, left-click on the green arrow icon on existing rail to initiate manual rail planning mode.  This mode allows the player to directly place rails within a certain proximity to themselves (at most about 10 rails at a time). The rails will be placed towards the cursor; simply aim with the cursor and left click again to place.  After placement, the rail planner will continue from the end of the new segment, and the process can be repeated. To escape the planner, press {{keybinding|Esc}}. &lt;br /&gt;
&lt;br /&gt;
In this mode, the player is allowed to leave the typical range of the &amp;quot;green hologram&amp;quot; to place items.  This means that, even if the player is physically beyond the range of the &amp;quot;hologram&amp;quot; for the new rail segment, they may still left click in order to have the rails placed from a distance.  This allows the player to start the planner, then run far away in a straight line, and click rapidly to bring the rails up to them.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Ghost Planner ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_rail_planner.jpg|thumb|300x300px|The rail planner operating in ghost mode.]]&lt;br /&gt;
&lt;br /&gt;
The ghost planning mode can be used to place longer stretches of rail at once, by creating [[Glossary#G|ghosts]] of rails that can be filled in by [[construction robot]]s, either from [[roboport]]s or a [[personal roboport]]. To use ghost planning mode, hold {{keybinding|Shift}} and left click the green arrow icon on an existing rail. Then, move the cursor to where you want the rail to terminate, press {{keybinding|R}} to rotate the last rail to the desired rotation, and {{keybinding|LMB}} to place the ghost rails. &lt;br /&gt;
&lt;br /&gt;
The AI will find a path from the starter location that does not go through obstacles, instead weaving and winding between them, as seen in [https://eu3.factorio.com/assets/img/blog/fff-113-rail-plan-search-visualisation.gif this visualization].  If you&#039;d rather the rail planner choose the shortest route &#039;&#039;without&#039;&#039; considering natural obstacles, use {{keybinding|Shift}} to preview the route and {{keybinding|Shift|LMB}} to place. [[Tree|Trees]] and stone rocks in the way will be marked for deconstruction (as if a [[Deconstruction_planner|deconstruction planner]] was used on them).  After placement, the rail planner will continue from the end of the new segment, and the process can be repeated. To escape the planner, press {{keybinding|Esc}}. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.16|&lt;br /&gt;
* Fixed rail planner collision checks for rails in west and south direction.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.2|&lt;br /&gt;
* Fixed rocks not being ignored when rail planner ghost building.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* [[Rail planner]] tool simplifies rail building.&lt;br /&gt;
* Removed the curved rail, [[rail]] is the only type now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-113 The FFF blog post that introduces this feature.]&lt;br /&gt;
* [[Railway]]&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rail_planner&amp;diff=142842</id>
		<title>Rail planner</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rail_planner&amp;diff=142842"/>
		<updated>2017-07-28T15:06:38Z</updated>

		<summary type="html">&lt;p&gt;Cruus: Restructured, added history section (stub), expanded instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;rail planner&#039;&#039;&#039; is a helpful, time-saving system that allows players to build many segments of [[Rail|rail track]] at once, either directly or as [[Glossary#G|ghost]] items.  You can use the rail planner immediately after researching the [[Railway_(research)|Railway]] technology and acquiring some rails.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
&lt;br /&gt;
=== Starting the planner ===&lt;br /&gt;
&lt;br /&gt;
[[File:rail_planner_starter.jpg|thumb|300x300px|The small green arrow used to start the planner.]]&lt;br /&gt;
&lt;br /&gt;
To use the rail planner:&lt;br /&gt;
&lt;br /&gt;
# Craft some [[Rail|rails]].&lt;br /&gt;
# Place a single piece of rail.&lt;br /&gt;
# Mouse over the rail that was placed (while still holding rails in hand).&lt;br /&gt;
# A green arrow/triangle should appear, like the example on the right.&lt;br /&gt;
# Left-click to start the rail planner ({{keybinding|LMB}} for manual mode, {{keybinding|Shift|LMB}} for ghost mode).&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Manual Planner ===&lt;br /&gt;
&lt;br /&gt;
[[File:Manual_rail_planner.jpg|thumb|300x300px|The rail planner operating in manual mode.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While holding rails, left-click on the green arrow icon on existing rail to initiate manual rail planning mode.  This mode allows the player to directly place rails within a certain proximity to themselves (at most about 10 rails at a time). The rails will be placed towards the cursor; simply aim with the cursor and left click again to place.  After placement, the rail planner will continue from the end of the new segment, and the process can be repeated. To escape the planner, press {{keybinding|Esc}}. &lt;br /&gt;
&lt;br /&gt;
In this mode, the player is allowed to leave the typical range of the &amp;quot;green hologram&amp;quot; to place items.  This means that, even if the player is physically beyond the range of the &amp;quot;hologram&amp;quot; for the new rail segment, they may still left click in order to have the rails placed from a distance.  This allows the player to start the planner, then run far away in a straight line, and click rapidly to bring the rails up to them.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Ghost Planner ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_rail_planner.jpg|thumb|300x300px|The rail planner operating in ghost mode.]]&lt;br /&gt;
&lt;br /&gt;
The ghost planning mode can be used to place longer stretches of rail at once, by creating [[Glossary#G|ghosts]] of rails that can be filled in by [[construction robot]]s, either from [[roboport]]s or a [[personal roboport]]. To use ghost planning mode, hold {{keybinding|Shift}} and left click the green arrow icon on an existing rail. Then, move the cursor to where you want the rail to terminate, press {{keybinding|R}} to rotate the last rail to the desired rotation, and {{keybinding|LMB}} to place the ghost rails. &lt;br /&gt;
&lt;br /&gt;
The AI will find a path from the starter location that does not go through obstacles, instead weaving and winding between them, as seen in [https://eu3.factorio.com/assets/img/blog/fff-113-rail-plan-search-visualisation.gif this visualization].  If you&#039;d rather the rail planner choose the shortest route &#039;&#039;without&#039;&#039; considering natural obstacles, use {{keybinding|Shift}} to preview the route and {{keybinding|Shift|LMB}} to place. [[Tree|Trees]] and stone rocks in the way will be marked for deconstruction (as if a [[Deconstruction_planner|deconstruction planner]] was used on them).  After placement, the rail planner will continue from the end of the new segment, and the process can be repeated. To escape the planner, press {{keybinding|Esc}}. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The rail planner was introduced in version 0.13, and eliminated the need for [[Curved_rail|curved rails]].  Thus, aside from constructing the curved rail using a [[blueprint]] and [[Construction_robot|construction robots]], the rail planner is currently the only way to place curved rail segments.&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* [[Rail planner]] tool simplifies rail building.&lt;br /&gt;
* Removed the curved rail, &#039;&#039;rail&#039;&#039; is the only type now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.factorio.com/blog/post/fff-113 The FFF blog post that introduces this feature.]&lt;br /&gt;
* [[Railway]]&lt;/div&gt;</summary>
		<author><name>Cruus</name></author>
	</entry>
</feed>