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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cladmi</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cladmi"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Cladmi"/>
	<updated>2026-04-24T23:31:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=159158</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=159158"/>
		<updated>2018-05-12T11:41:35Z</updated>

		<summary type="html">&lt;p&gt;Cladmi: FFF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* May 11 FFF #242: [https://www.factorio.com/blog/post/fff-242 Offensive programming]&lt;br /&gt;
* May 04 FFF #241: [https://www.factorio.com/blog/post/fff-241 New player experience]&lt;br /&gt;
* Apr 27 FFF #240: [https://www.factorio.com/blog/post/fff-240 Factorio-data &amp;amp; Fast pipe replace]&lt;br /&gt;
* Apr 20 FFF #239: [https://www.factorio.com/blog/post/fff-239 PAX East report]&lt;br /&gt;
* Apr 13 FFF #238: [https://www.factorio.com/blog/post/fff-238 The GUI update (Part II)]&lt;br /&gt;
* Apr 06 FFF #237: [https://www.factorio.com/blog/post/fff-237 Rich &amp;amp; interactive text]&lt;br /&gt;
* Mar 30 FFF #236: [https://www.factorio.com/blog/post/fff-236 Building a rollup]&lt;br /&gt;
* Mar 23 FFF #235: [https://www.factorio.com/blog/post/fff-235 0.16 stable]&lt;br /&gt;
* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]&lt;br /&gt;
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
&lt;br /&gt;
==== March ====&lt;br /&gt;
&lt;br /&gt;
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]&lt;br /&gt;
&lt;br /&gt;
==== February ====&lt;br /&gt;
&lt;br /&gt;
* Feb 23 FFF #231: [https://www.factorio.com/blog/post/fff-231 Belt compression &amp;amp; Crash log uploading]&lt;br /&gt;
* Feb 16 FFF #230: [https://www.factorio.com/blog/post/fff-230 Engine modernisation]&lt;br /&gt;
* Feb 09 FFF #229: [https://www.factorio.com/blog/post/fff-229 Taiwan report &amp;amp; Lamp staggering]&lt;br /&gt;
* Feb 02 FFF #228: [https://www.factorio.com/blog/post/fff-228 High resolution turrets]&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees &amp;amp; Scenario talk]&lt;br /&gt;
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal &amp;amp; other news]&lt;br /&gt;
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]&lt;br /&gt;
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2017|Archived news from 2017]]&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cladmi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=158095</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=158095"/>
		<updated>2018-04-08T21:40:49Z</updated>

		<summary type="html">&lt;p&gt;Cladmi: FFF 237&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Apr 06 FFF #237: [https://www.factorio.com/blog/post/fff-237 Rich &amp;amp; interactive text]&lt;br /&gt;
* Mar 30 FFF #236: [https://www.factorio.com/blog/post/fff-236 Building a rollup]&lt;br /&gt;
* Mar 23 FFF #235: [https://www.factorio.com/blog/post/fff-235 0.16 stable]&lt;br /&gt;
* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]&lt;br /&gt;
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]&lt;br /&gt;
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]&lt;br /&gt;
* Feb 23 FFF #231: [https://www.factorio.com/blog/post/fff-231 Belt compression &amp;amp; Crash log uploading]&lt;br /&gt;
* Feb 16 FFF #230: [https://www.factorio.com/blog/post/fff-230 Engine modernisation]&lt;br /&gt;
* Feb 09 FFF #229: [https://www.factorio.com/blog/post/fff-229 Taiwan report &amp;amp; Lamp staggering]&lt;br /&gt;
* Feb 02 FFF #228: [https://www.factorio.com/blog/post/fff-228 High resolution turrets]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees &amp;amp; Scenario talk]&lt;br /&gt;
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal &amp;amp; other news]&lt;br /&gt;
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]&lt;br /&gt;
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2017|Archived news from 2017]]&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cladmi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=157974</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=157974"/>
		<updated>2018-03-30T20:13:42Z</updated>

		<summary type="html">&lt;p&gt;Cladmi: FFF update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Mar 30 FFF #236: [https://www.factorio.com/blog/post/fff-236 Building a rollup]&lt;br /&gt;
* Mar 23 FFF #235: [https://www.factorio.com/blog/post/fff-235 0.16 stable]&lt;br /&gt;
* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]&lt;br /&gt;
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]&lt;br /&gt;
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]&lt;br /&gt;
* Feb 23 FFF #231: [https://www.factorio.com/blog/post/fff-231 Belt compression &amp;amp; Crash log uploading]&lt;br /&gt;
* Feb 16 FFF #230: [https://www.factorio.com/blog/post/fff-230 Engine modernisation]&lt;br /&gt;
* Feb 09 FFF #229: [https://www.factorio.com/blog/post/fff-229 Taiwan report &amp;amp; Lamp staggering]&lt;br /&gt;
* Feb 02 FFF #228: [https://www.factorio.com/blog/post/fff-228 High resolution turrets]&lt;br /&gt;
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees &amp;amp; Scenario talk]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal &amp;amp; other news]&lt;br /&gt;
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]&lt;br /&gt;
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2017|Archived news from 2017]]&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cladmi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=157656</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=157656"/>
		<updated>2018-03-24T12:59:24Z</updated>

		<summary type="html">&lt;p&gt;Cladmi: New FFF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Mar 23 FFF #235: [https://www.factorio.com/blog/post/fff-235 0.16 stable]&lt;br /&gt;
* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]&lt;br /&gt;
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]&lt;br /&gt;
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]&lt;br /&gt;
* Feb 23 FFF #231: [https://www.factorio.com/blog/post/fff-231 Belt compression &amp;amp; Crash log uploading]&lt;br /&gt;
* Feb 16 FFF #230: [https://www.factorio.com/blog/post/fff-230 Engine modernisation]&lt;br /&gt;
* Feb 09 FFF #229: [https://www.factorio.com/blog/post/fff-229 Taiwan report &amp;amp; Lamp staggering]&lt;br /&gt;
* Feb 02 FFF #228: [https://www.factorio.com/blog/post/fff-228 High resolution turrets]&lt;br /&gt;
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees &amp;amp; Scenario talk]&lt;br /&gt;
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal &amp;amp; other news]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]&lt;br /&gt;
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2017|Archived news from 2017]]&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cladmi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=155206</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=155206"/>
		<updated>2018-02-10T12:59:17Z</updated>

		<summary type="html">&lt;p&gt;Cladmi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Feb 09 FFF #229: [https://www.factorio.com/blog/post/fff-229 Taiwan report &amp;amp; Lamp staggering ]&lt;br /&gt;
* Feb 02 FFF #228: [https://www.factorio.com/blog/post/fff-228 High resolution turrets ]&lt;br /&gt;
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees &amp;amp; Scenario talk]&lt;br /&gt;
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal &amp;amp; other news]&lt;br /&gt;
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]&lt;br /&gt;
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]&lt;br /&gt;
* Dec 29 FFF #223: [https://www.factorio.com/blog/post/fff-223 Reflections on 2017]&lt;br /&gt;
* Dec 22 FFF #222: [https://www.factorio.com/blog/post/fff-222 Christmas avalanche]&lt;br /&gt;
* Dec 15 FFF #221: [https://www.factorio.com/blog/post/fff-221 0.16 is out]&lt;br /&gt;
* Dec 08 FFF #220: [https://www.factorio.com/blog/post/fff-220 The best Friday Facts ever]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
==== December ====&lt;br /&gt;
&lt;br /&gt;
* Dec 01 FFF #219: [https://www.factorio.com/blog/post/fff-219 Cliffs]&lt;br /&gt;
&lt;br /&gt;
==== November ====&lt;br /&gt;
&lt;br /&gt;
* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player]&lt;br /&gt;
* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts]&lt;br /&gt;
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update]&lt;br /&gt;
* Nov 03 FFF #215: [https://www.factorio.com/blog/post/fff-215 Multithreading issues]&lt;br /&gt;
&lt;br /&gt;
==== October ====&lt;br /&gt;
&lt;br /&gt;
* Oct 27 FFF #214: [https://www.factorio.com/blog/post/fff-214 Concrete rendering]&lt;br /&gt;
* Oct 20 FFF #213: [https://www.factorio.com/blog/post/fff-213 The little things 2]&lt;br /&gt;
* Oct 13 FFF #212: [https://www.factorio.com/blog/post/fff-212 The GUI update (Part 1)]&lt;br /&gt;
* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]&lt;br /&gt;
&lt;br /&gt;
==== September ====&lt;br /&gt;
&lt;br /&gt;
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]&lt;br /&gt;
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]&lt;br /&gt;
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]&lt;br /&gt;
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]&lt;br /&gt;
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
&lt;br /&gt;
* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]&lt;br /&gt;
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]&lt;br /&gt;
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]&lt;br /&gt;
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]&lt;br /&gt;
&lt;br /&gt;
==== July ====&lt;br /&gt;
&lt;br /&gt;
* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]&lt;br /&gt;
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]&lt;br /&gt;
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]&lt;br /&gt;
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]&lt;br /&gt;
&lt;br /&gt;
==== June ====&lt;br /&gt;
&lt;br /&gt;
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]&lt;br /&gt;
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]&lt;br /&gt;
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]&lt;br /&gt;
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]&lt;br /&gt;
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning &amp;amp; plans]&lt;br /&gt;
&lt;br /&gt;
==== May ====&lt;br /&gt;
&lt;br /&gt;
* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]&lt;br /&gt;
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]&lt;br /&gt;
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]&lt;br /&gt;
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].&lt;br /&gt;
&lt;br /&gt;
==== April ====&lt;br /&gt;
&lt;br /&gt;
* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].&lt;br /&gt;
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science &amp;amp; 0.15 graphics].&lt;br /&gt;
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].&lt;br /&gt;
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].&lt;br /&gt;
&lt;br /&gt;
==== March ====&lt;br /&gt;
&lt;br /&gt;
* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].&lt;br /&gt;
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].&lt;br /&gt;
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].&lt;br /&gt;
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].&lt;br /&gt;
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].&lt;br /&gt;
&lt;br /&gt;
==== February ====&lt;br /&gt;
&lt;br /&gt;
* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics &amp;amp; concrete].&lt;br /&gt;
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].&lt;br /&gt;
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].&lt;br /&gt;
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].&lt;br /&gt;
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].&lt;br /&gt;
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].&lt;br /&gt;
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cladmi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=154405</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=154405"/>
		<updated>2018-01-26T22:35:27Z</updated>

		<summary type="html">&lt;p&gt;Cladmi: FFF 227&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees &amp;amp; Scenario talk]&lt;br /&gt;
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal &amp;amp; other news]&lt;br /&gt;
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]&lt;br /&gt;
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]&lt;br /&gt;
* Dec 29 FFF #223: [https://www.factorio.com/blog/post/fff-223 Reflections on 2017]&lt;br /&gt;
* Dec 22 FFF #222: [https://www.factorio.com/blog/post/fff-222 Christmas avalanche]&lt;br /&gt;
* Dec 15 FFF #221: [https://www.factorio.com/blog/post/fff-221 0.16 is out]&lt;br /&gt;
* Dec 08 FFF #220: [https://www.factorio.com/blog/post/fff-220 The best Friday Facts ever]&lt;br /&gt;
* Dec 01 FFF #219: [https://www.factorio.com/blog/post/fff-219 Cliffs]&lt;br /&gt;
* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
==== November ====&lt;br /&gt;
&lt;br /&gt;
* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts]&lt;br /&gt;
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update]&lt;br /&gt;
* Nov 03 FFF #215: [https://www.factorio.com/blog/post/fff-215 Multithreading issues]&lt;br /&gt;
&lt;br /&gt;
==== October ====&lt;br /&gt;
&lt;br /&gt;
* Oct 27 FFF #214: [https://www.factorio.com/blog/post/fff-214 Concrete rendering]&lt;br /&gt;
* Oct 20 FFF #213: [https://www.factorio.com/blog/post/fff-213 The little things 2]&lt;br /&gt;
* Oct 13 FFF #212: [https://www.factorio.com/blog/post/fff-212 The GUI update (Part 1)]&lt;br /&gt;
* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]&lt;br /&gt;
&lt;br /&gt;
==== September ====&lt;br /&gt;
&lt;br /&gt;
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]&lt;br /&gt;
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]&lt;br /&gt;
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]&lt;br /&gt;
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]&lt;br /&gt;
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
&lt;br /&gt;
* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]&lt;br /&gt;
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]&lt;br /&gt;
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]&lt;br /&gt;
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]&lt;br /&gt;
&lt;br /&gt;
==== July ====&lt;br /&gt;
&lt;br /&gt;
* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]&lt;br /&gt;
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]&lt;br /&gt;
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]&lt;br /&gt;
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]&lt;br /&gt;
&lt;br /&gt;
==== June ====&lt;br /&gt;
&lt;br /&gt;
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]&lt;br /&gt;
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]&lt;br /&gt;
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]&lt;br /&gt;
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]&lt;br /&gt;
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning &amp;amp; plans]&lt;br /&gt;
&lt;br /&gt;
==== May ====&lt;br /&gt;
&lt;br /&gt;
* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]&lt;br /&gt;
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]&lt;br /&gt;
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]&lt;br /&gt;
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].&lt;br /&gt;
&lt;br /&gt;
==== April ====&lt;br /&gt;
&lt;br /&gt;
* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].&lt;br /&gt;
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science &amp;amp; 0.15 graphics].&lt;br /&gt;
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].&lt;br /&gt;
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].&lt;br /&gt;
&lt;br /&gt;
==== March ====&lt;br /&gt;
&lt;br /&gt;
* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].&lt;br /&gt;
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].&lt;br /&gt;
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].&lt;br /&gt;
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].&lt;br /&gt;
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].&lt;br /&gt;
&lt;br /&gt;
==== February ====&lt;br /&gt;
&lt;br /&gt;
* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics &amp;amp; concrete].&lt;br /&gt;
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].&lt;br /&gt;
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].&lt;br /&gt;
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].&lt;br /&gt;
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].&lt;br /&gt;
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].&lt;br /&gt;
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cladmi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=153407</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=153407"/>
		<updated>2017-12-27T08:37:53Z</updated>

		<summary type="html">&lt;p&gt;Cladmi: Update top comment, it should be always 10 news, not 10 at max.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Dec 22 FFF #222: [https://www.factorio.com/blog/post/fff-222 Christmas avalanche]&lt;br /&gt;
* Dec 15 FFF #221: [https://www.factorio.com/blog/post/fff-221 0.16 is out]&lt;br /&gt;
* Dec 08 FFF #220: [https://www.factorio.com/blog/post/fff-220 The best Friday Facts ever]&lt;br /&gt;
* Dec 01 FFF #219: [https://www.factorio.com/blog/post/fff-219 Cliffs]&lt;br /&gt;
* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player]&lt;br /&gt;
* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts]&lt;br /&gt;
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update]&lt;br /&gt;
* Nov 03 FFF #215: [https://www.factorio.com/blog/post/fff-215 Multithreading issues]&lt;br /&gt;
* Oct 27 FFF #214: [https://www.factorio.com/blog/post/fff-214 Concrete rendering]&lt;br /&gt;
* Oct 20 FFF #213: [https://www.factorio.com/blog/post/fff-213 The little things 2]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
==== October ====&lt;br /&gt;
&lt;br /&gt;
* Oct 13 FFF #212: [https://www.factorio.com/blog/post/fff-212 The GUI update (Part 1)]&lt;br /&gt;
* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]&lt;br /&gt;
&lt;br /&gt;
==== September ====&lt;br /&gt;
&lt;br /&gt;
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]&lt;br /&gt;
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]&lt;br /&gt;
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]&lt;br /&gt;
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]&lt;br /&gt;
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
&lt;br /&gt;
* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]&lt;br /&gt;
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]&lt;br /&gt;
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]&lt;br /&gt;
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]&lt;br /&gt;
&lt;br /&gt;
==== July ====&lt;br /&gt;
&lt;br /&gt;
* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]&lt;br /&gt;
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]&lt;br /&gt;
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]&lt;br /&gt;
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]&lt;br /&gt;
&lt;br /&gt;
==== June ====&lt;br /&gt;
&lt;br /&gt;
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]&lt;br /&gt;
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]&lt;br /&gt;
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]&lt;br /&gt;
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]&lt;br /&gt;
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning &amp;amp; plans]&lt;br /&gt;
&lt;br /&gt;
==== May ====&lt;br /&gt;
&lt;br /&gt;
* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]&lt;br /&gt;
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]&lt;br /&gt;
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]&lt;br /&gt;
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].&lt;br /&gt;
&lt;br /&gt;
==== April ====&lt;br /&gt;
&lt;br /&gt;
* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].&lt;br /&gt;
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science &amp;amp; 0.15 graphics].&lt;br /&gt;
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].&lt;br /&gt;
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].&lt;br /&gt;
&lt;br /&gt;
==== March ====&lt;br /&gt;
&lt;br /&gt;
* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].&lt;br /&gt;
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].&lt;br /&gt;
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].&lt;br /&gt;
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].&lt;br /&gt;
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].&lt;br /&gt;
&lt;br /&gt;
==== February ====&lt;br /&gt;
&lt;br /&gt;
* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics &amp;amp; concrete].&lt;br /&gt;
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].&lt;br /&gt;
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].&lt;br /&gt;
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].&lt;br /&gt;
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].&lt;br /&gt;
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].&lt;br /&gt;
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cladmi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=152846</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=152846"/>
		<updated>2017-12-17T19:08:37Z</updated>

		<summary type="html">&lt;p&gt;Cladmi: Move October FFFs to archive section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     Only maximal 10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Dec 15 FFF #221: [https://www.factorio.com/blog/post/fff-221 0.16 is out]&lt;br /&gt;
* Dec 08 FFF #220: [https://www.factorio.com/blog/post/fff-220 The best Friday Facts ever]&lt;br /&gt;
* Dec 01 FFF #219: [https://www.factorio.com/blog/post/fff-219 Cliffs]&lt;br /&gt;
* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player]&lt;br /&gt;
* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts]&lt;br /&gt;
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update]&lt;br /&gt;
* Nov 03 FFF #215: [https://www.factorio.com/blog/post/fff-215 Multithreading issues]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
==== October ====&lt;br /&gt;
&lt;br /&gt;
* Oct 27 FFF #214: [https://www.factorio.com/blog/post/fff-214 Concrete rendering]&lt;br /&gt;
* Oct 20 FFF #213: [https://www.factorio.com/blog/post/fff-213 The little things 2]&lt;br /&gt;
* Oct 13 FFF #212: [https://www.factorio.com/blog/post/fff-212 The GUI update (Part 1)]&lt;br /&gt;
* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]&lt;br /&gt;
&lt;br /&gt;
==== September ====&lt;br /&gt;
&lt;br /&gt;
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]&lt;br /&gt;
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]&lt;br /&gt;
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]&lt;br /&gt;
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]&lt;br /&gt;
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
&lt;br /&gt;
* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]&lt;br /&gt;
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]&lt;br /&gt;
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]&lt;br /&gt;
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]&lt;br /&gt;
&lt;br /&gt;
==== July ====&lt;br /&gt;
&lt;br /&gt;
* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]&lt;br /&gt;
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]&lt;br /&gt;
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]&lt;br /&gt;
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]&lt;br /&gt;
&lt;br /&gt;
==== June ====&lt;br /&gt;
&lt;br /&gt;
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]&lt;br /&gt;
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]&lt;br /&gt;
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]&lt;br /&gt;
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]&lt;br /&gt;
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning &amp;amp; plans]&lt;br /&gt;
&lt;br /&gt;
==== May ====&lt;br /&gt;
&lt;br /&gt;
* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]&lt;br /&gt;
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]&lt;br /&gt;
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]&lt;br /&gt;
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].&lt;br /&gt;
&lt;br /&gt;
==== April ====&lt;br /&gt;
&lt;br /&gt;
* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].&lt;br /&gt;
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science &amp;amp; 0.15 graphics].&lt;br /&gt;
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].&lt;br /&gt;
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].&lt;br /&gt;
&lt;br /&gt;
==== March ====&lt;br /&gt;
&lt;br /&gt;
* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].&lt;br /&gt;
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].&lt;br /&gt;
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].&lt;br /&gt;
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].&lt;br /&gt;
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].&lt;br /&gt;
&lt;br /&gt;
==== February ====&lt;br /&gt;
&lt;br /&gt;
* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics &amp;amp; concrete].&lt;br /&gt;
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].&lt;br /&gt;
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].&lt;br /&gt;
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].&lt;br /&gt;
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].&lt;br /&gt;
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].&lt;br /&gt;
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cladmi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=152845</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=152845"/>
		<updated>2017-12-17T19:07:07Z</updated>

		<summary type="html">&lt;p&gt;Cladmi: Fix July -&amp;gt; September heading level to be a subtitle of 2017&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     Only maximal 10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Dec 15 FFF #221: [https://www.factorio.com/blog/post/fff-221 0.16 is out]&lt;br /&gt;
* Dec 08 FFF #220: [https://www.factorio.com/blog/post/fff-220 The best Friday Facts ever]&lt;br /&gt;
* Dec 01 FFF #219: [https://www.factorio.com/blog/post/fff-219 Cliffs]&lt;br /&gt;
* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player]&lt;br /&gt;
* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts]&lt;br /&gt;
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update]&lt;br /&gt;
* Nov 03 FFF #215: [https://www.factorio.com/blog/post/fff-215 Multithreading issues]&lt;br /&gt;
* Oct 27 FFF #214: [https://www.factorio.com/blog/post/fff-214 Concrete rendering]&lt;br /&gt;
* Oct 20 FFF #213: [https://www.factorio.com/blog/post/fff-213 The little things 2]&lt;br /&gt;
* Oct 13 FFF #212: [https://www.factorio.com/blog/post/fff-212 The GUI update (Part 1)]&lt;br /&gt;
* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
==== September ====&lt;br /&gt;
&lt;br /&gt;
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]&lt;br /&gt;
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]&lt;br /&gt;
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]&lt;br /&gt;
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]&lt;br /&gt;
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
&lt;br /&gt;
* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]&lt;br /&gt;
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]&lt;br /&gt;
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]&lt;br /&gt;
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]&lt;br /&gt;
&lt;br /&gt;
==== July ====&lt;br /&gt;
&lt;br /&gt;
* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]&lt;br /&gt;
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]&lt;br /&gt;
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]&lt;br /&gt;
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]&lt;br /&gt;
&lt;br /&gt;
==== June ====&lt;br /&gt;
&lt;br /&gt;
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]&lt;br /&gt;
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]&lt;br /&gt;
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]&lt;br /&gt;
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]&lt;br /&gt;
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning &amp;amp; plans]&lt;br /&gt;
&lt;br /&gt;
==== May ====&lt;br /&gt;
&lt;br /&gt;
* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]&lt;br /&gt;
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]&lt;br /&gt;
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]&lt;br /&gt;
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].&lt;br /&gt;
&lt;br /&gt;
==== April ====&lt;br /&gt;
&lt;br /&gt;
* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].&lt;br /&gt;
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science &amp;amp; 0.15 graphics].&lt;br /&gt;
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].&lt;br /&gt;
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].&lt;br /&gt;
&lt;br /&gt;
==== March ====&lt;br /&gt;
&lt;br /&gt;
* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].&lt;br /&gt;
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].&lt;br /&gt;
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].&lt;br /&gt;
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].&lt;br /&gt;
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].&lt;br /&gt;
&lt;br /&gt;
==== February ====&lt;br /&gt;
&lt;br /&gt;
* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics &amp;amp; concrete].&lt;br /&gt;
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].&lt;br /&gt;
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].&lt;br /&gt;
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].&lt;br /&gt;
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].&lt;br /&gt;
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].&lt;br /&gt;
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cladmi</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=News&amp;diff=152844</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=News&amp;diff=152844"/>
		<updated>2017-12-17T19:06:07Z</updated>

		<summary type="html">&lt;p&gt;Cladmi: Add FFF 221&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- CURRENT NEWS - PLEASE ARCHIVE BELOW &lt;br /&gt;
     Only maximal 10 news should be new, the rest should be archived...&lt;br /&gt;
&lt;br /&gt;
If the main page isn&#039;t updated for you, visit: &lt;br /&gt;
https://wiki.factorio.com/index.php?title=Main%20Page&amp;amp;action=purge&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Latest ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
What should be in the news and what not?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:&lt;br /&gt;
&lt;br /&gt;
* Good: The developers released a new factorio friday facts post&lt;br /&gt;
* Bad: Some youtuber has made his 100th Let&#039;s play about Factorio.&lt;br /&gt;
* Good: The developers announce Greenlight Campaign of Factorio&lt;br /&gt;
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* Dec 15 FFF #221: [https://www.factorio.com/blog/post/fff-221 0.16 is out]&lt;br /&gt;
* Dec 08 FFF #220: [https://www.factorio.com/blog/post/fff-220 The best Friday Facts ever]&lt;br /&gt;
* Dec 01 FFF #219: [https://www.factorio.com/blog/post/fff-219 Cliffs]&lt;br /&gt;
* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player]&lt;br /&gt;
* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts]&lt;br /&gt;
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update]&lt;br /&gt;
* Nov 03 FFF #215: [https://www.factorio.com/blog/post/fff-215 Multithreading issues]&lt;br /&gt;
* Oct 27 FFF #214: [https://www.factorio.com/blog/post/fff-214 Concrete rendering]&lt;br /&gt;
* Oct 20 FFF #213: [https://www.factorio.com/blog/post/fff-213 The little things 2]&lt;br /&gt;
* Oct 13 FFF #212: [https://www.factorio.com/blog/post/fff-212 The GUI update (Part 1)]&lt;br /&gt;
* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;&#039;&#039;&#039;[[News#Archive|Older news...]]&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ARCHIVED NEWS (not included on main page) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Archive ==&lt;br /&gt;
&#039;&#039;Archived news don&#039;t appear on the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
&lt;br /&gt;
=== September ===&lt;br /&gt;
&lt;br /&gt;
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]&lt;br /&gt;
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]&lt;br /&gt;
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]&lt;br /&gt;
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]&lt;br /&gt;
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]&lt;br /&gt;
&lt;br /&gt;
=== August ===&lt;br /&gt;
&lt;br /&gt;
* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]&lt;br /&gt;
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]&lt;br /&gt;
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]&lt;br /&gt;
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]&lt;br /&gt;
&lt;br /&gt;
=== July ===&lt;br /&gt;
&lt;br /&gt;
* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]&lt;br /&gt;
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]&lt;br /&gt;
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]&lt;br /&gt;
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]&lt;br /&gt;
&lt;br /&gt;
==== June ====&lt;br /&gt;
&lt;br /&gt;
* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]&lt;br /&gt;
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]&lt;br /&gt;
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]&lt;br /&gt;
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]&lt;br /&gt;
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning &amp;amp; plans]&lt;br /&gt;
&lt;br /&gt;
==== May ====&lt;br /&gt;
&lt;br /&gt;
* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]&lt;br /&gt;
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]&lt;br /&gt;
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]&lt;br /&gt;
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].&lt;br /&gt;
&lt;br /&gt;
==== April ====&lt;br /&gt;
&lt;br /&gt;
* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].&lt;br /&gt;
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science &amp;amp; 0.15 graphics].&lt;br /&gt;
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].&lt;br /&gt;
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].&lt;br /&gt;
&lt;br /&gt;
==== March ====&lt;br /&gt;
&lt;br /&gt;
* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].&lt;br /&gt;
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].&lt;br /&gt;
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].&lt;br /&gt;
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].&lt;br /&gt;
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].&lt;br /&gt;
&lt;br /&gt;
==== February ====&lt;br /&gt;
&lt;br /&gt;
* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics &amp;amp; concrete].&lt;br /&gt;
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].&lt;br /&gt;
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].&lt;br /&gt;
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].&lt;br /&gt;
&lt;br /&gt;
==== January ====&lt;br /&gt;
&lt;br /&gt;
* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].&lt;br /&gt;
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].&lt;br /&gt;
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].&lt;br /&gt;
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2016|Archived news from 2016]]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2015|Archived news from 2015]]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[News/2014|Archived news from 2014]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
{{C|Main}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cladmi</name></author>
	</entry>
</feed>