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	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:MultipleItemAssembler.png&amp;diff=207146</id>
		<title>File:MultipleItemAssembler.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:MultipleItemAssembler.png&amp;diff=207146"/>
		<updated>2024-11-27T16:08:06Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Chatham2 uploaded a new version of File:MultipleItemAssembler.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Circuit Network example of an assembler where the recipe will be set by conditions set by a constant combinator, allowing for multiple items to be created by the same assembler.&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorial:Circuit_network_cookbook&amp;diff=207145</id>
		<title>Tutorial:Circuit network cookbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorial:Circuit_network_cookbook&amp;diff=207145"/>
		<updated>2024-11-27T15:56:25Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added multiple item assembler circuit diagram&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup|Combinator GUI and circuit network changed in 2.0}}&lt;br /&gt;
&#039;&#039;This is a &#039;&#039;&#039;beginners&#039;&#039;&#039; tutorial. See also the [[Circuit network]] page for an overview over the circuit network and the [[Tutorial:Combinator tutorial]] for an advanced tutorial.&#039;&#039;&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
== Foreword == &lt;br /&gt;
This page provides examples of simple circuit network designs and some not so simple designs that others can use, combine and modify. They are designed to be as easy to understand as possible.  To see the settings of combinators without opening them, the option &amp;quot;Show combinator settings in &amp;quot;Alt-mode&amp;quot;&amp;quot; in the Interface/Alt-mode settings has to be checked and &amp;quot;Alt-mode&amp;quot; has to be turned on.&lt;br /&gt;
&lt;br /&gt;
== Lights ==&lt;br /&gt;
[[File:LightWiredToChest.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Lamp showing chest content condition ===&lt;br /&gt;
&lt;br /&gt;
This is one of the simplest possible use of circuit-network. A [[lamp]] is light depending on the number of goods (in this example empty barrels) in a chest.&lt;br /&gt;
&lt;br /&gt;
==== Setting up circuit connection ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* The lamp is connected to the chest.&lt;br /&gt;
* The lamp is set to light if the chest contain less than 10 empty barrels.&lt;br /&gt;
&lt;br /&gt;
==== To set the light condition ====&lt;br /&gt;
* Open the lamp (left click on it).&lt;br /&gt;
* Set the input to barrels.&lt;br /&gt;
* Set the operator to &amp;lt; (less than).&lt;br /&gt;
* Set the constant number:&lt;br /&gt;
** Left click on the constant number&lt;br /&gt;
** Move the slider until 10 is shown, or edit the value box directly.&lt;br /&gt;
** Press set.&lt;br /&gt;
&lt;br /&gt;
Depending on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.&lt;br /&gt;
&lt;br /&gt;
The drawback with this scenario is that the lamp has a white light , and is therefore difficult to differentiate from an ordinary lamp at night.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:ConditionalLights.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Conditional Lights ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* In this circuit we connect a series of [[lamp]]s to a [[storage tank]].&lt;br /&gt;
* By setting different conditions on each lamp we can build an indicator strip. &lt;br /&gt;
* The Enabled condition of the first lamp is &#039;&#039;&#039;Petroleum gas &amp;gt; 100&#039;&#039;&#039;.&lt;br /&gt;
* The others light up when gas is greater than 200, 300, 400 and 500 respectively.&lt;br /&gt;
&lt;br /&gt;
In this setup you can connect the storage tank to the lamps directly.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:ColoredLights.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Colored Lights ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
To light a [[lamp]] with a color rather than white, you need an intermediate device like an [[arithmetic combinator]] that can send a color signal.  &lt;br /&gt;
Instead of directly connect the [[lamp]] and the [[Storage tank]] you need:&lt;br /&gt;
# Add the arithmetic combinator.&lt;br /&gt;
# Connect the [[storage tank]] with the input of the  arithmetic combinator.&lt;br /&gt;
# Connect the  output of the [[arithmetic combinator]] with the lamp.&lt;br /&gt;
# Set up the arithmetic combinator:&lt;br /&gt;
## Setting the input to petroleum Gas + 0 (the constant 0 not the signal 0)&lt;br /&gt;
## Set the output to the pink signal (on the bottom row of the last tab of signals.)&lt;br /&gt;
# Set up the [[lamp]]:&lt;br /&gt;
##  Select the &amp;quot;Use colors&amp;quot; check box on the lamp.&lt;br /&gt;
## Set the condition to the pink signal, and what value you want (i.e. &amp;gt; 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Oil Setups ==&lt;br /&gt;
Balancing the production of petroleum gas, light oil and heavy oil is one of the most important use cases of the circuit network.&lt;br /&gt;
&lt;br /&gt;
[[File:LgtOilCracking.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Light Oil Cracking ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* This circuit provides balanced light oil and petroleum gas production by cracking excess light oil into gas. &lt;br /&gt;
* The [[pump]] is connected to the [[storage tank]] by a [[red wire]]. &lt;br /&gt;
* The pump has an enabled condition set to &#039;&#039;&#039;Light Oil &amp;gt; 20000&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:HvyOilCracking.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Heavy Oil Cracking ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* This circuit extends on the previous circuit by adding optional heavy oil cracking to provide lubricant etc.&lt;br /&gt;
* The pump has an enabled condition set to &#039;&#039;&#039;Heavy oil &amp;gt; 20000&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Setup for Cracking and Lubricant Production ===&lt;br /&gt;
This setup compares different fluid levels to each other instead of checking fixed values. It offers some guarantees such as petroleum gas being produced when you have light oil to spare, and light oil not being cracked when you have plenty of petroleum gas, and similar rules for heavy oil cracking and lubricant production. &lt;br /&gt;
&lt;br /&gt;
[[File:oil-single-cct.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
It takes 4 steps:&lt;br /&gt;
&lt;br /&gt;
# Have a fluid tank for heavy oil, light oil, petroleum gas, and lubricant. For each fluid, make sure to connect the tank via pipes to every location where the fluid is being produced or consumed.&lt;br /&gt;
# For each chemical plant (or each row of them, if you use rows) add a pump to the non-water fluid input pipe to make it possible to block the flow. Note: Alternatively, the blocking pumps could be added to the chemical plant output pipes, but there is no need to add pumps to both inputs and outputs.&lt;br /&gt;
# Connect every pump and every fluid tank to a single circuit network of red (or green) wire. The resulting circuit network will know about the fluid level in every storage tank and pass this information to every pump.&lt;br /&gt;
# For each connected pump set the circuit “enable condition” to &amp;quot;[input fluid] &amp;gt; [output fluid]&amp;quot; , for its respective chemical plant recipe. E.g. set &amp;quot;heavy oil &amp;gt; light oil&amp;quot; for the heavy oil cracking input pump, set &amp;quot;heavy oil &amp;gt; lubricant&amp;quot; for the lubricant production input pump, and set &amp;quot;light oil &amp;gt; petroleum gas&amp;quot; for the light oil cracking input pump.&lt;br /&gt;
&lt;br /&gt;
Done! Now all the pumps will move to equalize the fluid levels to each other. This will prevent fluid system deadlocks where you have plenty of one fluid but you are unable to make any of the other.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
[[file:MulitipleChestsAndPoles.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Multiple Storages ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* If you connect multiple chests to a pole, the pole displays the sum of items in all the chests.&lt;br /&gt;
* This also works with [[storage tank]]s and [[roboport]]s.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:ConstantComb.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Constant Combinator ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* With a [[constant combinator]] you can generate any signals you may need. &lt;br /&gt;
* In this example we have generated a signal of 50 Laser turrets and 200 Piercing round magazine. &lt;br /&gt;
* Constant combinators are not of much use on their own but we shall use them later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:ThisASign.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Constant Combinator Signs (Words) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* You can use [[constant combinator]]s to make signs, just set the letter signals in the combinator, each combinator can display 2 characters side by side.&lt;br /&gt;
* Note that to see these letters, Alt-mode must be on and the Interface setting “Show combinator settings in “Alt-Mode”” must also be enabled.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:constant_combinator_signs2.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Constant Combinator Signs (Managing Belts) ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* Somewhat similar to the previous example, constant combinator signals can be used with belts to help indicate what items should be on which belts. This is extremely useful when sharing blueprints, as it&#039;s possible for blueprints to be shared albeit with no indication on which items are meant for which belts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:MemoryCell.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Memory Cell / Counter ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* Basic memory cell that counts all the items moved by the inserter&lt;br /&gt;
* The [[fast inserter]] is connected to &#039;&#039;&#039;BOTH&#039;&#039;&#039; ends of the arithmetic combinator.&lt;br /&gt;
* If the fast inserter hasn&#039;t picked anything up this tick the input to the Arithmetic combinator is the same as and output and hence the values are persisted. &lt;br /&gt;
* When the fast inserter does pick something up its value is added to the output from the previous tick thus incrementing that item.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Inserters ==&lt;br /&gt;
[[File:LimitItemsPlacedIntoAChest.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Limit items placed into a chest ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
*  The [[inserter]] is connected to the [[wooden chest]] using a [[red wire]]. &lt;br /&gt;
*  The inserter&#039;s enabled condition is &#039;&#039;&#039;Advanced Circuit &amp;lt; 10&#039;&#039;&#039;. &lt;br /&gt;
*  In reality this means the inserter may place more than 10 Advanced circuits in the chest because it could pick up to 3 at once due to stack size bonuses.&lt;br /&gt;
*  This effect can be even greater with Stack inserters because of their large carrying capacity. &lt;br /&gt;
*  This technique still gives far greater control than limiting the inventory on the chest.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:BalancedChestInsert.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Balanced chest insert ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
Goal: Load n chests with approximately the same number of items. This can be used for train stations: [https://www.reddit.com/r/factorio/comments/4e03g2/madzuris_smart_loading_train_station_guide/ MadZuri&#039;s smart loading train station]&lt;br /&gt;
*  Place n chests and n inserters. &lt;br /&gt;
*  Place 1 [[arithmetic combinator]]&lt;br /&gt;
*  Set the combinator to take Each (yellow star) and divide by the negative number of chests. ie &amp;amp;minus;n.&lt;br /&gt;
*  Connect all chests to each other and to the input of the combinator using red wire.&lt;br /&gt;
*  Connect all inserters to each other and to the output of the combinator using red wire.&lt;br /&gt;
*  Connect each inserter to the box it inserts into with green wire.&lt;br /&gt;
*  Set the enable condition on each inserter to be Everything (red star) &amp;lt; 0.&lt;br /&gt;
&lt;br /&gt;
The combinator calculates the average number of items in the chests, and makes it negative. Each inserter gets the amount in the chest it is inserting to and adds the negative average, i.e. it calculates how many more than the average it has in its chest. Thus if that number is negative, it has less than the average in the chest and it enables. &lt;br /&gt;
&lt;br /&gt;
Due to inserter stack bonus the count is not exact. If a precise count is needed, set the inserter stack size to 1.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:SmartOutpostUnloader.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Keeping outpost stocked with specified items ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
*  This circuit keeps a [[storage chest]] at an outpost stocked with customized levels of different items. &lt;br /&gt;
*  For example you could keep an outpost stocked with 50 laser turrets and 200 piercing magazine rounds but not have to worry about it being over filled. &lt;br /&gt;
*  The [[storage chest]] is attached to the input of the [[arithmetic combinator]] (left side in the picture) with a [[red wire]]. &lt;br /&gt;
*  Another couple of [[red wire]]s join the output of the [[arithmetic combinator]] (right side) to the [[constant combinator]] and to the [[stack filter inserter]]. &lt;br /&gt;
*  The [[arithmetic combinator]] &#039;&#039;&#039;multiplies&#039;&#039;&#039; each input value (from the storage chest) by &#039;&#039;&#039;-1&#039;&#039;&#039;. &lt;br /&gt;
*  Finally the filter stack inserter&#039;s mode of operation is set to &#039;&#039;&#039;Set filters&#039;&#039;&#039;.&lt;br /&gt;
*  So the input to the [[stack filter inserter]] is &#039;&#039;&#039;&amp;lt;constant combinator&amp;gt; - &amp;lt;storage chest contents&amp;gt;&#039;&#039;&#039; and the filter is set to filter for the first item by inventory order.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:SolarAccumalatorBalancer.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Balanced Solar panel / Accumulator Production ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* This circuit balances production of [[solar panel]]s and [[accumulator]]s to a desired ratio in my case 24:20.&lt;br /&gt;
* The first [[arithmetic combinator]] takes the number of accumulators in the chest and &#039;&#039;&#039;multiplies&#039;&#039;&#039; it by &#039;&#039;&#039;24&#039;&#039;&#039;. &lt;br /&gt;
* The second [[arithmetic combinator]] takes the output of the first combinator and &#039;&#039;&#039;divides&#039;&#039;&#039; it by &#039;&#039;&#039;20&#039;&#039;&#039;. &lt;br /&gt;
* This gives us the number of accumulators that we can directly compare to the number of Solar panels in both inserters. &lt;br /&gt;
* If the number of accumulators is greater we enable the Solar panels inserter, if the number of Solar panels is greater we enable the accumulators inserter. &lt;br /&gt;
* However, if they are equal, neither machine does anything. So we add a single accumulator to one of the inserters using a constant combinator and a wire of the other color, therefore breaking the deadlock.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Sushi Belts ==&lt;br /&gt;
[[File:SushiScience1.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Reading Belt Design ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* Six belts in a row are connected with Red wire and set to &#039;&#039;&#039;Read belts contents&#039;&#039;&#039; and &#039;&#039;&#039;Hold&#039;&#039;&#039; &lt;br /&gt;
* This [[red wire]] is then connected to the inserters that insert onto the belt. &lt;br /&gt;
* Read hand contents is unselected for all inserters.&lt;br /&gt;
* Mode of operation is set to &#039;&#039;&#039;Enable/Disable&#039;&#039;&#039; on all inserters. &lt;br /&gt;
* The first inserter is enabled when &#039;&#039;&#039;Automation science pack = 0&#039;&#039;&#039;&lt;br /&gt;
* The other inserters are set similarly for the other science packs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:SushiScience2.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Memory Cell Design ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* This recipe produces a rolling sum of the number of items of each type, as they added or removed from a looping conveyor belt. Inserters placing items onto the belt can use this sum to turn on or off as needed. &lt;br /&gt;
* It achieves this through two networks, one red (subtraction) and one green (addition), connected to their own inserters, and two arithmetic combinators: one basic [[arithmetic combinator]] to do the subtraction, and one memory cell, to update and persist the values.&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
* Each inserter that takes items &#039;&#039;&#039;from&#039;&#039;&#039; the belt is connected with Red wire. Each of these inserters is set to &#039;&#039;&#039;Mode of operation: None&#039;&#039;&#039;, &#039;&#039;&#039;Read hand contents is checked&#039;&#039;&#039;, and Hand read mode is set to &#039;&#039;&#039;Pulse&#039;&#039;&#039; (sends 1 each time an item is picked up). &lt;br /&gt;
* These red wire inserters are connected to the input of the subtraction arithmetic combinator, in this example, it is the one on the left.&lt;br /&gt;
* The left [[arithmetic combinator]] multiples &#039;&#039;&#039;each&#039;&#039;&#039; input by &#039;&#039;&#039;-1&#039;&#039;&#039; and outputs it to &#039;&#039;&#039;each&#039;&#039;&#039;. This subtracts 1 each time an inserter removes an item from the belt, for the specific type of item taken.&lt;br /&gt;
* The right [[arithmetic combinator]] is the &#039;&#039;&#039;memory cell&#039;&#039;&#039;.&lt;br /&gt;
* The memory cell&#039;s input is connected to: 1. A green wire network of inserters placing items onto the belt (the addition), 2. The output of the left [[arithmetic combinator]] (the subtraction).&lt;br /&gt;
* The memory cell&#039;s output should be connected to its input, so that each time an update is sent from either the addition network (green wire) or subtraction network (red wire), the updated value is persisted.&lt;br /&gt;
* When a Green wire inserter adds an item to the belt, that item&#039;s count in the memory cell is increased by 1.&lt;br /&gt;
* The inserters that place items onto the belt (green wire) should be set to: &#039;&#039;&#039;Enable/disable&#039;&#039;&#039;, &#039;&#039;&#039;Read hand contents is checked&#039;&#039;&#039; and &#039;&#039;&#039;Hand read mode is set to Pulse&#039;&#039;&#039;.&lt;br /&gt;
* The &#039;&#039;&#039;Enable/disable&#039;&#039;&#039; condition is set based on the number of items you&#039;d like picked up by the red wire inserters, e.g. Automation science pack &amp;lt;= 16 (one pack for each lab in the example shown here).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
[[File:SteamBackup.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Backup steam power ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* The [[steam engine]]s are not directly connected to the power network. They are connected to the power network through a [[power switch]]. &lt;br /&gt;
* The [[power switch]] is connected to one of the [[accumulator]]s in the main network. &lt;br /&gt;
* The [[power switch]] turns on when A &amp;lt; 10. That is when the [[accumulator]]s are less than 10% full.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Optimal usage of fuel for nuclear power ===&lt;br /&gt;
Unlike the normal steam power that adjusts fuel usage based on power usage, the [[Power_production#Nuclear_power|nuclear reactors]] spend fuel in fixed units of time. To be exact, the consumption of 1 fuel cell takes exactly 200 seconds.&lt;br /&gt;
&lt;br /&gt;
Combined with the fact that creating the nuclear fuel cells are time consuming and expensive to create, it is therefore beneficial to optimize their use to match the actual consumed power.&lt;br /&gt;
&lt;br /&gt;
[[File:NuclearCircuits.png|border|left|430px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
This picture shows a setup with 4 reactors, that spend only 1 fuel cell each whenever steam runs low.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: The GUI in the image above has been altered to make sure all important info fits within the image size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a few elements in this setup:&lt;br /&gt;
* Storage tank that provides the [[steam]] signal.  You should only read from one storage tank, and it should have pipe connections to all your other steam storage tanks.&lt;br /&gt;
* Chests containing [[uranium fuel cell]]s for the reactor.&lt;br /&gt;
* Output inserter that takes [[Used_up_uranium_fuel_cell|empty fuel cells]] from the reactor. This is connected to the storage tank to listen for the steam signal, and to the chests to listen for the uranium fuel cell signal. If the steam level is low and there are uranium fuel cells available, it removes the empty fuel cells from the reactor and sends an empty fuel cell signal (since &amp;quot;Read hand contents&amp;quot; is checked).&lt;br /&gt;
* Input inserter that put uranium fuel cells into the reactor. This is connected to the output inserter and listens for the empty fuel cell signal. The &amp;quot;Override stack size&amp;quot; is set to 1, so that it only inserts 1 fuel cell at a time.&lt;br /&gt;
* If you are using multiple reactors you should only wire one output inserter to one steam tank, and then connect all input inserters to the single output inserter. This will synchronize fuel insertion to maximize the reactor neighbour heat bonus. The other reactors can have &amp;quot;dumb&amp;quot; output inserters that remove [[Used_up_uranium_fuel_cell|empty fuel cells]] immediately.&lt;br /&gt;
&lt;br /&gt;
Since this design uses empty fuel cells as a signal to fill the reactor, you need to manually insert 1 uranium fuel cell into the reactor to get it started.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prioritize usage of uranium towards nuclear fuel production ===&lt;br /&gt;
Because a continuous supply of [[uranium fuel cell]]s is critical to maintaining a [[nuclear reactor]], the circuit network can be used to set up a system where [[uranium-235]] and [[uranium-238]] are conserved for the production of nuclear fuel before other uses.&lt;br /&gt;
&lt;br /&gt;
[[File:Nuclear Fuel Circuit Network.png|border|left|430px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using a [[splitter]], divert the two types of uranium onto two parallel conveyors, with an [[inserter]] positioned to gather uranium from each conveyor (a [[long-handed inserter]] will be needed for the far belt). Each of these inserters deposits their load into a container, from which two more inserters deliver the contents to an [[assembling machine]] making nuclear fuel. An inserter delivers the produced fuel to a third container, from which inserter(s) delivers the fuel to your nuclear reactor. Wire the two inserters gathering from the conveyors to the container each of them is delivering to, and to the tile of conveyor immediately after the tile the inserter is gathering from. Set each inserter&#039;s enable condition to &amp;quot;less than or equal to X amount of uranium&amp;quot;, using the appropriate type of uranium the inserter is gathering and X being the number of reserve uranium desired (optimally, one uranium-235 and nineteen uranium-238, the amount needed to produce nuclear fuel; the amount may be increased if a greater stockpile is desired). Set each conveyor&#039;s enable condition to &amp;quot;greater than or equal to X amount of uranium&amp;quot; in the same manner. Finally, connect the inserters delivering uranium to the assembly machine up to the container the assembly machine is delivering nuclear fuel to, and set each of their enable conditions to &amp;quot;nuclear fuel = 0 (the enable condition can be set to &amp;quot;less than or equal to X amount of nuclear fuel&amp;quot; if a larger stockpile is desired).&lt;br /&gt;
&lt;br /&gt;
This set-up accomplishes the following:&lt;br /&gt;
&lt;br /&gt;
* When there is sufficient nuclear fuel and uranium stockpiled, the inserters will deactivate and the conveyors activate, allowing the uranium to continue down the conveyors to other facilities.&lt;br /&gt;
* When the nuclear fuel stockpile hits zero (or decreases below the desired amount), the inserters delivering to the assembly machine will activate and deliver uranium to resume production of nuclear fuel until quota is reached again.&lt;br /&gt;
* When there is not enough uranium stockpiled to produce a batch of nuclear fuel, the inserters gathering uranium will activate and and resume gathering uranium until they reach their quota. The conveyors carrying uranium will stop past the inserters, cutting off other facilities from that type of uranium until its respective inserter reaches quota.&lt;br /&gt;
* The assembly machine will only be provided with uranium when the stockpile of nuclear fuel hits zero (or decreases below the desired amount), preventing over-production of nuclear fuel and thus over-consumption of uranium.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Railway network ==&lt;br /&gt;
=== Set train routing ===&lt;br /&gt;
The circuit network can be used to allow deeper micromanagement of [[train]]s. Circuits can be used to adjust train limits for [[Train stop|stops]], effectively disabling a stop when a resource is not available for loading, or if an unloading station already has more than enough of a resource. Note that adjusting train limits runs into fewer problems than fully enabling/disabling stops; see [https://factorio.com/blog/post/fff-361 Friday Facts #361 - Train stop limit, Tips and tricks] and the [[Train stop]] page for additional information about using train limits.&lt;br /&gt;
&lt;br /&gt;
=== Player safety ===&lt;br /&gt;
The circuit network can be used to ensure the player&#039;s safety when crossing train tracks so they do not get hit. Place [[gate]]s at designated crossing areas and connect an adjacent [[wall]] to [[rail signal]]s near the gate. Set the gate to &amp;quot;read sensor&amp;quot; and the signal to &amp;quot;close signal&amp;quot; with the condition being the signal the gate sends out being &amp;quot;1&amp;quot;. This means that when the gate is closed, the signal will be green and trains can pass freely, but when the player approaches the gate and it opens for them, the train signal will be turned red and trains will be stopped until the player clears the area.&lt;br /&gt;
&lt;br /&gt;
Alternatively, this system can be reversed - by setting the gate to &amp;quot;open gate&amp;quot; and the train signal set to &amp;quot;read signal&amp;quot;, the gate will remain open normally and will close when a train is approaching, preventing the player from crossing until it is safe.&lt;br /&gt;
&lt;br /&gt;
In lieu of gates, the player can connect a [[programmable speaker]] to the train signals to broadcast a warning siren when a train is approaching the area.&lt;br /&gt;
&lt;br /&gt;
== Latches ==&lt;br /&gt;
=== RS latch - single decider version ===&lt;br /&gt;
[https://forums.factorio.com/viewtopic.php?f=193&amp;amp;t=14556 This discussion] on the Factorio forums starts with the common 2 decider RS latch version, but later a [https://forums.factorio.com/viewtopic.php?p=111192#p111192 single decider version was proposed]. The thread [https://forums.factorio.com/viewtopic.php?p=160896#p160896 goes on to explain] why this is better. In the thread, the latch is described as an SR latch. However, when both inputs are true, the latch will reset, so it is an RS latch.&lt;br /&gt;
&lt;br /&gt;
==== Backup steam example ====&lt;br /&gt;
This example will turn on the steam generator when the Accumulator charge drops to 20%, but will &amp;quot;latch&amp;quot; (remember) the On state until the accumulator is charged to 90%.&lt;br /&gt;
&lt;br /&gt;
Latching is used to introduce [[Wikipedia:hysteresis|hysteresis]] and avoid the power switch rapidly cycling on and off (as the accumulator falls to 19%, charges to 20%, falls to 19% and so on). &lt;br /&gt;
[[File:SR-01-Layout.png|850px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
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{{clear}}&lt;br /&gt;
[[File:SR-02-Accumulator.png|left]]Accumulator outputs the current charge level as % on signal [[File:Signal-A.png|21px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:SR-03-RangeDeciders.png|left]]First decider outputs &amp;quot;Set&amp;quot; ([[File:Signal-S.png|21px]] = 1) if Accumulator is less than 20%.&lt;br /&gt;
Second decider outputs &amp;quot;Reset&amp;quot; ([[File:Signal-R.png|21px]] = 1) once Accumulator is more than 90% full.&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:SR-04-SRLatch.png|left]]&lt;br /&gt;
&lt;br /&gt;
==== RS Latch configuration ====&lt;br /&gt;
&#039;&#039;&#039;The central decider and green feedback wire is the actual RS Latch.&#039;&#039;&#039;&lt;br /&gt;
It latches the Set signal [[File:Signal-S.png|21px]] until the Reset signal [[File:Signal-R.png|21px]] is received (and vice-versa).&amp;lt;br /&amp;gt;&lt;br /&gt;
NB: the latch expects binary inputs ([[File:Signal-S.png|21px]] &amp;amp; [[File:Signal-R.png|21px]] must be 0 or 1) - this is why the previous two deciders are required.&amp;lt;br /&amp;gt;&lt;br /&gt;
When both inputs are true, the reset signal takes priority and the latch resets. This means it is an RS latch instead of an SR latch.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:SR-05-PowerSwitch.png|left]]The Power switch isolates the generator from the rest of the factory until [[File:Signal-S.png|21px]] = 1&lt;br /&gt;
&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:SRLatch.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== RS latch ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* This should be familiar to anyone with any background in electronics. &lt;br /&gt;
* The signal is set and reset with the [[constant combinator]]s on the left by setting an A=1 signal. &lt;br /&gt;
* The latch &amp;quot;remembers&amp;quot; which one was last set and the light stays on until another signal is received.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:SRlatchinaction.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Usage of RS latch ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* Here is an example of how you could use an RS latch.&lt;br /&gt;
* The two extra [[decider combinator]]s provide the set and reset conditions. &lt;br /&gt;
* Petroleum gas &amp;lt; 50 and petroleum gas &amp;gt; 100.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:BeltLatch.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Belt only latch ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* To make it work, &#039;&#039;&#039;3&#039;&#039;&#039; pieces of raw wood must be placed on the inside lane of the belt.&lt;br /&gt;
* It will have higher latency than the combinator version, but in most situations you will not notice the difference.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Displays ==&lt;br /&gt;
[[File:5digitDisplay.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Numerical Display ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* Each digit is driven by its own [[green wire]], that wire holds 15 signals, one for each lamp used in the digit.&lt;br /&gt;
* [[constant combinator]]s are used to define which lamp should light up for each value.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:BWDisplay.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Black and White Grid Display ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* Each row has its own [[red wire]] connection and within that row each light has a numbered signal 0-9.&lt;br /&gt;
* We turn each light on by just setting or clearing the relevant signal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:MultiColoredDisplay.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Multicolor Display by DaveMcW ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* To understand how this works, you first need to understand how color lights choose which color to light up when there are multiple colored signals. &lt;br /&gt;
* The [[lamp]] will light up with the colored signal that is greater than zero and earliest in this list: red, green, blue, yellow, pink, cyan, white.  &lt;br /&gt;
* We have a [[red wire]] per column, that wire has each of the colored signals on it at different values and a numbered signal for each row. &lt;br /&gt;
* There is a [[arithmetic combinator]] for each cell that subtracts the &amp;quot;row&amp;quot; value from each of the colored signals. &lt;br /&gt;
* And this enables us to choose the color for each cell. &lt;br /&gt;
* Simple!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Setting Recipes ==&lt;br /&gt;
[[File:MultipleItemAssembler.png|border|left|430px]]&lt;br /&gt;
&lt;br /&gt;
=== Multiple Item Assembling Machine ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:440px;&amp;quot;&amp;gt;&lt;br /&gt;
* This circuit allows a user to have a single [[assembling machine]] produce several different items that all use mostly the same ingredients. This is a convenient way to avoid routing the same set of inputs to multiple assembly machines for items that need automated, but not constant production. For example, [[medium electric pole]]s and [[big electric pole]]s share the same ingredients, or the [[pumpjack]], [[oil refinery]], and [[chemical plant]] take mostly the same inputs.&lt;br /&gt;
* To use this, the player opens the [[constant combinator]] and selects which items and what quantities to make.&lt;br /&gt;
* This signal goes into the green wire input of the [[decider combinator]], where it is compared to the quantity of items in the logistics chest connected to the combinator input on the red wire.&lt;br /&gt;
* The decider combinator uses the &amp;quot;each&amp;quot; signal, so each signal on the green wire is compared to each signal on the red wire, and if there are fewer of any item in the chest than are set by the constant combinator, the decider combinator will output a signal on that item&#039;s channel.&lt;br /&gt;
* The assembling machine then is configured to set the recipe based on incoming signals and so will produce whatever items are needed to fulfill the settings on the constant combinator.&lt;br /&gt;
* The assembly machine outputs items to the steel chest, which then loads them into the requester chest, which feeds back into the assembly machine. This is because when a new recipe is loaded, any extra input items of the previous recipe must be unloaded from the machine, and this loop will supply those unloaded items back into the assembly machine, otherwise input materials will fill up the output storage, preventing new items from being produced.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Arithmetic combinator]]&lt;br /&gt;
* [[Constant combinator]]&lt;br /&gt;
* [[Decider combinator]]&lt;br /&gt;
* [[Circuit network]]&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:MultipleItemAssembler.png&amp;diff=207143</id>
		<title>File:MultipleItemAssembler.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:MultipleItemAssembler.png&amp;diff=207143"/>
		<updated>2024-11-27T15:32:09Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Circuit Network example of an assembler where the recipe will be set by conditions set by a constant combinator, allowing for multiple items to be created by the same assembler.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Circuit Network example of an assembler where the recipe will be set by conditions set by a constant combinator, allowing for multiple items to be created by the same assembler.&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=File:LightWiredToChest.png&amp;diff=207141</id>
		<title>File:LightWiredToChest.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=File:LightWiredToChest.png&amp;diff=207141"/>
		<updated>2024-11-27T14:54:56Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Chatham2 uploaded a new version of File:LightWiredToChest.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Screenshot}}&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Rocket_silo&amp;diff=206680</id>
		<title>Rocket silo</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Rocket_silo&amp;diff=206680"/>
		<updated>2024-11-18T18:29:50Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added parenthetical to intro section to add that it only takes 50 rocket parts per rocket in Space Age&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{:Infobox:Rocket silo}}&lt;br /&gt;
The &#039;&#039;&#039;rocket silo&#039;&#039;&#039; is an important production building that serves as the sole win condition and a source of [[space science pack]]s in the base game. In [[Space Age]]{{SA}}, it is instead the only way to launch items and the player off [[Nauvis]] to orbiting space platforms to visit the neighboring planets of [[Vulcanus]]{{SA}}, [[Fulgora]]{{SA}}, [[Gleba]]{{SA}}, and [[Aquilo]]{{SA}}.&lt;br /&gt;
&lt;br /&gt;
Building a silo requires, among other things, [[electric engine unit]]s, [[processing unit]]s, and [[concrete]], which all must be produced in [[assembly machine]]s or [[foundry|foundries]] and cannot be crafted by hand from raw materials. The rocket itself can only be produced in the silo.&lt;br /&gt;
&lt;br /&gt;
Once the silo has been built and placed it can be filled with [[processing unit]]s, [[low density structure]], and [[rocket fuel]], which will create [[rocket part]]s within the silo. 100 rocket parts are needed to construct a rocket (50 parts in Space Age{{SA}}). The silo accepts [[productivity module]]s, and due to the high resource cost of rockets, silos are a prime candidate for their use. Once constructed, the rocket will rise into position and be capable of launch. It is required to place a cargo landing pad somewhere on the planet in order to launch a rocket.&lt;br /&gt;
&lt;br /&gt;
Once a rocket has been constructed, the silo will continue to craft a second rocket within the silo. If both are constructed, once the first rocket has been launched, the second will rise into place without the silo going through its normal animation of closing and reopening its doors. This is particuarly useful in Space Age when crafting speeds are faster and rockets are in increased demand.&lt;br /&gt;
&lt;br /&gt;
Rocket parts had their recipe changed in version 2.0. Maps migrated from a previous version to 2.0 will need their production lines adjusted for silos to receive processing units instead of the now-removed [[rocket control unit]]s.&lt;br /&gt;
&lt;br /&gt;
== Base game ==&lt;br /&gt;
&lt;br /&gt;
The rocket silo is unlocked with its [[rocket silo (research)|respective technology]] using all [[science pack]]s except for military. It requires 10 low density structure, rocket fuel, and processing chips to make 1 [[rocket part]], for a total of 1,000 of each for a single rocket. Due to this high cost, it is highly recommended to use the highest-tier of productivity modules the player has available. Using four [[productivity module 3]]s will reduce this cost to 700 of each material. &lt;br /&gt;
&lt;br /&gt;
In order to launch the rocket, the player must both insert a payload and place a [[cargo landing pad]] somewhere on the planet. The landing pad can be anywhere on the planet, with no restrictions on distance from the silo, but only one can be placed, so it is recommended to place it in close proximity to the [[lab]]s.&lt;br /&gt;
&lt;br /&gt;
Launching a rocket with a payload for the first time will win the game and trigger the victory screen, which thanks the player for playing and invites them to keep growing their factory, with the options of exiting the game, viewing the credits, or continuing the game. The first rocket must be launched manually by clicking the “launch” button. After that, the “launch automatically” button will appear. Selecting this will make the rocket launch automatically once it has a payload.&lt;br /&gt;
&lt;br /&gt;
Only two items can be used as a payload. The first is a [[satellite]]; launching a rocket with one of these will return a shipment of 1,000 [[space science pack]]s to the cargo landing pad roughly 29 seconds after the launch is triggered. The second is a...&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|button-text=Spoiler! Click to view.|message=&lt;br /&gt;
&amp;lt;li&amp;gt;[[Raw fish]]: Grants the &amp;quot;So long and thanks for all the fish!&amp;quot; achievement. Other than this, it also wastes the launch.&amp;lt;/li&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
== Space Age ==&lt;br /&gt;
{{About/Space age}}&lt;br /&gt;
=== Basics ===&lt;br /&gt;
In Space Age, the silo is unlocked far earlier in the game, requiring 1,000 of only [[automation science pack|automation]], [[logistic science pack|logistics]] and [[chemical science pack|chemical]] science packs. The silo is a critical building for transporting items and the player offplanet to orbiting [[space platform]]s. Rockets are built identically to the base game, except that a single rocket part takes only 1 of each material instead of 10 and only 50 rocket parts are required per rocket. This means that a single rocket requires only 50 of each resource. The silo greatly benefits from higher [[quality]] productivity modules as well as the [[technologies#Infinite Research Exclusive to Space Age|rocket part productivity]] infinite technology, both of which can reduce the cost of rockets even further. &lt;br /&gt;
&lt;br /&gt;
The rocket can be manually launched in one of three ways:&lt;br /&gt;
* Deliver cargo: launch with a payload of any size or composition at any orbiting platform&lt;br /&gt;
* New platform: if the silo contains exactly one [[space platform starter pack]], clicking this will open the map and invite the player to enter a name for the new platform.&lt;br /&gt;
* Travel to platform: the rocket will launch to any orbiting platform with the player as its sole payload. The player can bring any equipped [[armor]], their installed modules, and any weapons, but no ammo for those weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:rocket_silo_gui.png|The rocket silo&#039;s UI in Space Age|310px|right]]&lt;br /&gt;
&lt;br /&gt;
=== Rocket capacity ===&lt;br /&gt;
Unlike in the base game, a space age rocket can accept nearly every item in the game as a payload. This is expressed by the silo as a weight limit. Every item in the game is given a “rocket capacity” which is the maximum number of items that can fit in a single rocket. An item’s rocket capacity can be read by the circuit network by feeding an item into the [[selector combinator]] and choosing the respective mode of operation. As a general rule of thumb, the more complex the item, the fewer can fit within a rocket. &lt;br /&gt;
&lt;br /&gt;
Some items, like the rocket silo itself and the [[atomic bomb]], are too heavy for rockets, and so the raw materials must be shipped to orbit individually and assembled on the destination planet.&lt;br /&gt;
&lt;br /&gt;
=== Orbital requests ===&lt;br /&gt;
The rocket silo can detect requests from any space platform in orbit around the current planet. These can be satisfied in two ways.&lt;br /&gt;
 &lt;br /&gt;
* If &amp;quot;Atomatic requests from space platforms” is NOT selected, the silo acts as a large container. Items can be placed and removed with [[inserters]]. If the silo receives a full rocket of a single item that is requested, the rocket will automatically launch to the platform requesting that item, even if the payload is more than what is being requested, and  If multiple platforms are requesting the same item, the rocket will prioritize the earliest platform that the player created. This method of transportation is best for items with payload sizes which are created and loaded slowly over time, such as science packs.&lt;br /&gt;
&lt;br /&gt;
* If automatic requests IS selected, the silo acts similar to a [[requester chest]]. [[Logistic robot]]s will fill the silo automatically from the [[logistic network]], and the rocket will launch automatically when full, unless the requesting platform has set a minimum payload to a lower amount than a full load. If there are items in the rocket inventory when this box is selected, those items will be moved to the silo’s trash slots and be removed with logistics robots.&lt;br /&gt;
&lt;br /&gt;
Regardless of option selected, the rocket will only launch automatically when it contains one item. &lt;br /&gt;
&lt;br /&gt;
The silo is able to be connected to the [[circuit network]], with two output functions.&lt;br /&gt;
* Output requests: Outputs the sum of requests from all orbiting platforms, if any. A request is considered “satisfied” and will be removed from the output the instant the rocket launch is triggered, not when the delivery to the platform actually happens.&lt;br /&gt;
* Output contents. Outputs the contents of the rocket silo. If automatic requests is selected, this option will do nothing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maximum throughput ==&lt;br /&gt;
In the base game, a fully moduled silo has +611% crafting speed from beacons and +40% productivity. &lt;br /&gt;
&lt;br /&gt;
Modules accelerate crafting time in the first phase, but have no effect on animations in the other phases. &lt;br /&gt;
&lt;br /&gt;
There are five phases to a rocket launch. &lt;br /&gt;
&lt;br /&gt;
===== Working =====&lt;br /&gt;
Rocket parts must be assembled in the silo before the rocket can be deployed.&lt;br /&gt;
&lt;br /&gt;
The best possible time to assemble 100 rocket parts, based on the rocket part recipe and the module effects, is 1250 ticks, or ~20.833 seconds.&lt;br /&gt;
&lt;br /&gt;
1250 ticks elapsed.&lt;br /&gt;
&lt;br /&gt;
===== Preparing rocket for launch =====&lt;br /&gt;
The rocket is brought up out of the silo so a payload can be inserted, if any.&lt;br /&gt;
&lt;br /&gt;
This animation lasts 890 ticks, or ~14.833 seconds. &lt;br /&gt;
&lt;br /&gt;
2140 ticks elapsed.&lt;br /&gt;
&lt;br /&gt;
===== Waiting to launch rocket =====&lt;br /&gt;
The payload must be inserted. &lt;br /&gt;
&lt;br /&gt;
One fast inserter arm swing to insert a Satellite is 14 ticks, or ~0.233 seconds.&lt;br /&gt;
&lt;br /&gt;
2154 ticks elapsed.&lt;br /&gt;
&lt;br /&gt;
===== Launching rocket =====&lt;br /&gt;
The rocket is launched with the payload. This phase ends when the result inventory appears inside the silo.&lt;br /&gt;
&lt;br /&gt;
1162 ticks, or ~19.367 seconds. &lt;br /&gt;
&lt;br /&gt;
3316 ticks elapsed.&lt;br /&gt;
&lt;br /&gt;
===== Reset =====&lt;br /&gt;
The silo door must close before the cycle begins again. &lt;br /&gt;
&lt;br /&gt;
368 ticks, or ~6.133 seconds.&lt;br /&gt;
&lt;br /&gt;
If a second rocket was buffered within the silo, this step is skipped.&lt;br /&gt;
&lt;br /&gt;
=== Conclusions ===&lt;br /&gt;
&#039;&#039;&#039;Grand Total: 3684 ticks&#039;&#039;&#039;, which gives a total cycle time of ~61.417 seconds, including time spent building rocket parts and inserting the payload.&lt;br /&gt;
&lt;br /&gt;
With a build time of 1250 + 14, the delay from animations is 2420 ticks.[https://www.reddit.com/r/technicalfactorio/comments/x92gfa/more_empirical_measurements_on_rocket_silos/]&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
The rocket silo, which is used to win the game, is directly connected to the following game-win-based achievements:&lt;br /&gt;
{{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}&lt;br /&gt;
{{Achievement|no-time-for-chitchat}}&lt;br /&gt;
{{Achievement|there-is-no-spoon}}&lt;br /&gt;
{{Achievement|raining-bullets}}&lt;br /&gt;
{{Achievement|steam-all-the-way}}&lt;br /&gt;
{{Achievement|logistic-network-embargo}}&lt;br /&gt;
{{Achievement|so-long-and-thanks-for-all-the-fish}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Prior to version [[version history/2.0.0#2.0.7|2.0]], the rocket could accept any item as cargo; however, most did nothing in particular and simply wasted the launch. Notable exceptions included:&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|button-text=Spoiler! Click to view.|message=&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; [[Vehicle]]s : When a vehicle was inserted into the payload slot, the player could enter the rocket like they would any other vehicle, then launch and ride it.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This allowed a fast-moving view of one&#039;s base (as the game world is internally 2-dimensional, the rocket actually simply moved north along the map), and then returned the player next to the launching silo once the launch animation had finished.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If all space near the rocket silo is occupied, the player is placed at spawn instead.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Wasted the launch, as the rocket&#039;s sole payload slot is occupied by the vehicle, rather than a satellite. (Having any number of satellites in the car&#039;s trunk or the &amp;quot;astronaut&amp;quot;s inventory does not count.)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Space science pack]]: Returned one [[raw fish]] for every science pack that was launched, but no more than 100 raw fishes per launch.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=240px heights=240px&amp;gt;&lt;br /&gt;
File:Victoryv2.jpg|The victory screen in 2.0&lt;br /&gt;
File:rocket_ready_SA_anim.gif|The rocket rising and being primed for launch.&lt;br /&gt;
File:rocket_launch_SA_anim.gif|The rocket launching.&lt;br /&gt;
File:Silo-ui-v2.jpg|The rocket silo&#039;s GUI in 2.0&lt;br /&gt;
File:rocket_silo_gui.png|The rocket silo&#039;s GUI in Space Age&lt;br /&gt;
File:rocket_silo_circuit_read_contents.png|Circuit connections for rocket silo.&lt;br /&gt;
File:rocket_silo_circuit_read_orbital_requests.png|Circuit connections for rocket silo.&lt;br /&gt;
File:rocket_silo_rising_rocket.gif|The rocket rising and being primed for launch pre 2.0.7.&lt;br /&gt;
File:rocket_silo_launch.gif|The rocket launching pre 2.0.7.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|2.0.7|&lt;br /&gt;
* Updated sprite for the rocket. A payload is now required to win the game. &lt;br /&gt;
* Rocket silos continue producing parts for the next rocket while the current rocket is being launched. Completing another rocket soon enough skips closing and reopening the doors.&lt;br /&gt;
* {{SA}} Rocket silo circuit connection can read orbital requests}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.17.0|&lt;br /&gt;
* Updated sprite and changed dimensions from 9×10 to 9×9. A satellite is no longer required to win the game.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.9|&lt;br /&gt;
* Rocket parts from building rockets in the silo now show in production statistics.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.7|&lt;br /&gt;
* Updated icon.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.4|&lt;br /&gt;
* Rocket silo now behaves correctly when out of electricity.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Satellite]]&lt;br /&gt;
&lt;br /&gt;
{{ProductionNav}}&lt;br /&gt;
{{C|Space related}}&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Cliff_explosives&amp;diff=206679</id>
		<title>Infobox:Cliff explosives</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Cliff_explosives&amp;diff=206679"/>
		<updated>2024-11-18T18:12:58Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|internal-name = cliff-explosives&lt;br /&gt;
|prototype-type = projectile&lt;br /&gt;
|extra1 = Destroys cliffs.&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = Cliff_explosion.gif&lt;br /&gt;
|stack-size = 20&lt;br /&gt;
|range = {{Quality|10|11|12|13|15}}&lt;br /&gt;
|shooting-speed = 2{{Translation|/s}}&lt;br /&gt;
|area-of-effect-size = 1.5&lt;br /&gt;
|recipe = Time, 8 + Barrel, 1 + Explosives, 10 + Grenade, 1&lt;br /&gt;
|total-raw = Time, 17 + Coal, 10 + Explosives, 10 + Iron plate, 5 + Steel plate, 1&lt;br /&gt;
|required-technologies = Cliff explosives&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|changed-by-space-age-mod=yes&lt;br /&gt;
|space-age-recipe = Time, 8 + Explosives, 10 + Barrel, 1 + Calcite, 10 + Grenade, 1&lt;br /&gt;
|space-age-total-raw = Time, 17 + Coal, 10 + Iron plate, 5 + Steel plate, 1 + Explosives, 10 + Calcite, 10&lt;br /&gt;
|rocket-capacity = 20 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Foundation&amp;diff=206678</id>
		<title>Infobox:Foundation</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Foundation&amp;diff=206678"/>
		<updated>2024-11-18T18:12:17Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|recipe = Time, 30 + Stone, 20 + Tungsten plate, 4 + Carbon fiber, 4 + Lithium plate, 4 + Fluoroketone (cold), 20&lt;br /&gt;
|image = foundation_entity_anim.gif&lt;br /&gt;
|required-technologies = Foundation (research)&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
|prototype-type = tile&lt;br /&gt;
|internal-name = foundation&lt;br /&gt;
|producers = Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|map-color = 382218&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Ice_platform&amp;diff=206677</id>
		<title>Infobox:Ice platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Ice_platform&amp;diff=206677"/>
		<updated>2024-11-18T18:11:34Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|image = ice_platform_anim.gif&lt;br /&gt;
|map-color = 587a98&lt;br /&gt;
|prototype-type = tile&lt;br /&gt;
|internal-name = ice-platform&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 100 (1 {{Translation|stack}})&lt;br /&gt;
|recipe = Time, 30 + Ice, 50 + Ammonia, 400&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|producers = Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|required-technologies = Planet discovery Aquilo&lt;br /&gt;
| extra1       = {{Translation|Used to build Ice}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Overgrowth_jellynut_soil&amp;diff=206676</id>
		<title>Infobox:Overgrowth jellynut soil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Overgrowth_jellynut_soil&amp;diff=206676"/>
		<updated>2024-11-18T18:10:41Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|recipe = Time, 10 + Jellynut seed, 5 + Spoilage, 50 + Biter egg, 10 + Artificial jellynut soil, 2 + Water, 100&lt;br /&gt;
|total-raw = Time, 120 + Water, 100 + Stone, 50 + Jellynut seed, 5.4 + Yumako, 75 + Biter egg, 10.5&lt;br /&gt;
|image = overgrowth_jellynut_soil_anim.gif&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|required-technologies = Overgrowth soil&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 14 (0.1 {{Translation|stacks}})&lt;br /&gt;
|prototype-type = tile&lt;br /&gt;
|internal-name = overgrowth-jellynut-soil&lt;br /&gt;
|map-color = c802b0&lt;br /&gt;
|producers = Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Artificial_jellynut_soil&amp;diff=206675</id>
		<title>Infobox:Artificial jellynut soil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Artificial_jellynut_soil&amp;diff=206675"/>
		<updated>2024-11-18T18:09:59Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|recipe = Time, 2 + Jellynut seed, 2 + Nutrients, 50 + Landfill, 5 = Artificial jellynut soil, 10&lt;br /&gt;
|total-raw = Time, 9.5 + Stone, 250 + Jellynut seed, 2 + Biter egg, 2.5&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|required-technologies = Artificial soil&lt;br /&gt;
|image = artificial_jellynut_soil_anim.gif&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 67 (0.7 {{Translation|stacks}})&lt;br /&gt;
|consumers = Overgrowth jellynut soil&lt;br /&gt;
|prototype-type = tile&lt;br /&gt;
|internal-name = artificial-jellynut-soil&lt;br /&gt;
|map-color = c802b0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Overgrowth_yumako_soil&amp;diff=206674</id>
		<title>Infobox:Overgrowth yumako soil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Overgrowth_yumako_soil&amp;diff=206674"/>
		<updated>2024-11-18T18:09:25Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = tile&lt;br /&gt;
|recipe = Time, 10 + Yumako seed, 5 + Spoilage, 50 + Biter egg, 10 + Artificial yumako soil, 2 + Water, 100&lt;br /&gt;
|total-raw = Time, 120 + Water, 100 + Stone, 50 + Yumako seed, 5.4 + Yumako, 75 + Biter egg, 10.5&lt;br /&gt;
|internal-name = overgrowth-yumako-soil&lt;br /&gt;
|image = overgrowth_yumako_soil_anim.gif&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 14 (0.1 {{Translation|stacks}})&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|producers = Assembling machine 2 + Assembling machine 3&lt;br /&gt;
|required-technologies = Overgrowth soil&lt;br /&gt;
|map-color = c8b200&lt;br /&gt;
| extra1       = {{Translation|Placable on green biomes in Gleba}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Artificial_yumako_soil&amp;diff=206673</id>
		<title>Infobox:Artificial yumako soil</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Artificial_yumako_soil&amp;diff=206673"/>
		<updated>2024-11-18T18:08:14Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|consumers = Overgrowth yumako soil&lt;br /&gt;
|prototype-type = tile&lt;br /&gt;
|recipe = Time, 2 + Yumako seed, 2 + Nutrients, 50 + Landfill, 5 = Artificial yumako soil, 10&lt;br /&gt;
|total-raw = Time, 9.5 + Stone, 250 + Stone, 50 + Yumako seed, 2 + Biter egg, 2.5&lt;br /&gt;
|internal-name = artificial-yumako-soil&lt;br /&gt;
|image = artificial_yumako_soil_anim.gif&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 67 (0.7 {{Translation|stacks}})&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|required-technologies = Artificial soil&lt;br /&gt;
|map-color = c8b200&lt;br /&gt;
|extra1= Placeable on yumako wetland in Gleba&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Landfill&amp;diff=206672</id>
		<title>Infobox:Landfill</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Landfill&amp;diff=206672"/>
		<updated>2024-11-18T18:07:21Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image = landfill_tile.gif&lt;br /&gt;
|map-color = 382218&lt;br /&gt;
|prototype-type = tile&lt;br /&gt;
|internal-name = landfill&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|recipe = Time, 0.5 + Stone, 50&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
| required-technologies = Landfill&lt;br /&gt;
| extra1       = {{Translation|Used to build Grass}}&lt;br /&gt;
|recycling-results = Landfill, 0.25&lt;br /&gt;
|rocket-capacity = 20 (0.2 {{Translation|stacks}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Refined_hazard_concrete&amp;diff=206671</id>
		<title>Infobox:Refined hazard concrete</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Refined_hazard_concrete&amp;diff=206671"/>
		<updated>2024-11-18T18:06:41Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|map-color = 705a18&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = refined-hazard-concrete&lt;br /&gt;
|image=Refined hazard concrete tile&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 100 (1 {{Translation|stack}})&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|recipe = Time, 0.25 + Refined concrete, 10 = Refined hazard concrete, 10&lt;br /&gt;
|required-technologies =Concrete&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|walking-speed = 150%&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Hazard_concrete&amp;diff=206670</id>
		<title>Infobox:Hazard concrete</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Hazard_concrete&amp;diff=206670"/>
		<updated>2024-11-18T18:04:36Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|map-color = b08a20&lt;br /&gt;
|prototype-type = item&lt;br /&gt;
|internal-name = hazard-concrete&lt;br /&gt;
|image=Hazard concrete tile&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|rocket-capacity = 100 (1 {{Translation|stack}})&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|recipe = Time, 0.25 + Concrete, 10 = Hazard concrete, 10&lt;br /&gt;
|required-technologies = Concrete&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|walking-speed = 140%&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Display_panel&amp;diff=206669</id>
		<title>Infobox:Display panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Display_panel&amp;diff=206669"/>
		<updated>2024-11-18T18:01:51Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = display-panel&lt;br /&gt;
|internal-name = display-panel&lt;br /&gt;
|image = display_panel_entity.png&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|total-raw = Time, 1.75 + Copper plate, 1.5 + Iron plate, 2&lt;br /&gt;
|recipe = Time, 0.5 + Electronic circuit, 1 + Iron plate, 1&lt;br /&gt;
|required-technologies = Circuit network&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
|mining-time = 0.2&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|health = {{Quality|50|65|80|95|125}}&lt;br /&gt;
|rocket-capacity = 10 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Programmable_speaker&amp;diff=206668</id>
		<title>Infobox:Programmable speaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Programmable_speaker&amp;diff=206668"/>
		<updated>2024-11-18T18:00:30Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = programmable-speaker&lt;br /&gt;
|internal-name = programmable-speaker&lt;br /&gt;
|image = Programmable speaker entity.png&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|health = {{Quality|150|195|240|285|375}}&lt;br /&gt;
|energy       =2 kw electric&lt;br /&gt;
|recipe = Time, 2 + Copper cable, 5 + Electronic circuit, 4 + Iron plate, 3 + Iron stick, 4&lt;br /&gt;
|total-raw = Time, 9.25 + Copper plate, 8.5 + Iron plate, 9&lt;br /&gt;
|required-technologies =Circuit network&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 10 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Power_switch&amp;diff=206667</id>
		<title>Infobox:Power switch</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Power_switch&amp;diff=206667"/>
		<updated>2024-11-18T17:59:46Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.2&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = power-switch&lt;br /&gt;
|internal-name = power-switch&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = power_switch_entity_anim.gif&lt;br /&gt;
|health = {{Quality|200|260|320|380|500}}&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
|wire-reach=9&lt;br /&gt;
|recipe = Time, 2 + Copper cable, 5 + Electronic circuit, 2 + Iron plate, 5&lt;br /&gt;
|total-raw = Time, 5.75 + Copper plate, 5.5 + Iron plate, 7&lt;br /&gt;
|output=power-switch&lt;br /&gt;
|required-technologies=Circuit network&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 10 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Constant_combinator&amp;diff=206666</id>
		<title>Infobox:Constant combinator</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Constant_combinator&amp;diff=206666"/>
		<updated>2024-11-18T17:59:23Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = constant-combinator&lt;br /&gt;
|internal-name = constant-combinator&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image        =Constant combinator anim widecrop&lt;br /&gt;
|health = {{Quality|120|156|192|228|300}}&lt;br /&gt;
|recipe = Time, 0.5 + Copper cable, 5 + Electronic circuit, 2&lt;br /&gt;
|total-raw = Time, 4.25 + Copper plate, 5.5 + Iron plate, 2&lt;br /&gt;
|required-technologies =Circuit network&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Selector_combinator&amp;diff=206665</id>
		<title>Infobox:Selector combinator</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Selector_combinator&amp;diff=206665"/>
		<updated>2024-11-18T17:58:25Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = selector-combinator&lt;br /&gt;
|health = {{Quality|150|195|240|285|375}}&lt;br /&gt;
|internal-name = selector-combinator&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|total-raw = Time, 59.5 + Copper plate, 60 + Iron plate, 29 + Plastic bar, 4&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 2 + Decider combinator, 5&lt;br /&gt;
|required-technologies = Advanced combinators&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Decider_combinator&amp;diff=206664</id>
		<title>Infobox:Decider combinator</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Decider_combinator&amp;diff=206664"/>
		<updated>2024-11-18T17:57:59Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|consumers = Selector combinator&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = decider-combinator&lt;br /&gt;
|internal-name = decider-combinator&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image        =DeciderSprite.png&lt;br /&gt;
|health = {{Quality|150|195|240|285|375}}&lt;br /&gt;
|energy       =1 kw electric&lt;br /&gt;
|recipe = Time, 0.5 + Copper cable, 5 + Electronic circuit, 5&lt;br /&gt;
|total-raw = Time, 8 + Copper plate, 10 + Iron plate, 5&lt;br /&gt;
|required-technologies =Circuit network&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Arithmetic_combinator&amp;diff=206663</id>
		<title>Infobox:Arithmetic combinator</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Arithmetic_combinator&amp;diff=206663"/>
		<updated>2024-11-18T17:54:50Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = arithmetic-combinator&lt;br /&gt;
|internal-name = arithmetic-combinator&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image        = ArithmeticSprite&lt;br /&gt;
|health = {{Quality|150|195|240|285|375}}&lt;br /&gt;
|energy       =1 kw electric&lt;br /&gt;
|recipe = Time, 0.5 + Copper cable, 5 + Electronic circuit, 5&lt;br /&gt;
|total-raw = Time, 8 + Copper plate, 10 + Iron plate, 5&lt;br /&gt;
|required-technologies =Circuit network&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Lamp&amp;diff=206662</id>
		<title>Infobox:Lamp</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Lamp&amp;diff=206662"/>
		<updated>2024-11-18T17:54:18Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = lamp&lt;br /&gt;
|internal-name = small-lamp&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = lamp entity anim.gif&lt;br /&gt;
|health = {{Quality|100|130|160|190|250}}&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|energy=5 kW electric&lt;br /&gt;
|recipe = Time, 0.5 + Copper cable, 3 + Electronic circuit, 1 + Iron plate, 1&lt;br /&gt;
|total-raw = Time, 2.5 + Copper plate, 3 + Iron plate, 2&lt;br /&gt;
|required-technologies = Lamp&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Roboport&amp;diff=206661</id>
		<title>Infobox:Roboport</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Roboport&amp;diff=206661"/>
		<updated>2024-11-18T17:53:08Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added stack format to rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/60%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/30%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = d0ca88&lt;br /&gt;
|prototype-type = roboport&lt;br /&gt;
|internal-name = roboport&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = roboport_entity&lt;br /&gt;
|health={{Quality|500|650|800|950|1250}}&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
|rocket-capacity = 10 (1 {{Translation|stack}})&lt;br /&gt;
|dimensions=4×4&lt;br /&gt;
|supply-area=50×50&lt;br /&gt;
|construction-area=110×110&lt;br /&gt;
|drain=50 {{Translation|kW}} electric&lt;br /&gt;
|robot-recharge-rate={{Quality|4×500&amp;amp;nbsp;{{Translation|kW}}|4×650&amp;amp;nbsp;{{Translation|kW}}|4×800&amp;amp;nbsp;{{Translation|kW}}|4×950&amp;amp;nbsp;{{Translation|kW}}|4×1.25&amp;amp;nbsp;{{Translation|MW}}}}  electric&lt;br /&gt;
|energy={{Quality|2.1 {{Translation|MW}}|2.7 {{Translation|MW}}|3.3 {{Translation|MW}}|3.9 {{Translation|MW}}|5.1 {{Translation|MW}}}}  electric&lt;br /&gt;
|recipe = Time, 5 + Advanced circuit, 45 + Iron gear wheel, 45 + Steel plate, 45&lt;br /&gt;
|total-raw = Time, 455 + Copper plate, 225 + Iron plate, 180 + Plastic bar, 90 + Steel plate, 45&lt;br /&gt;
|required-technologies = Construction robotics + Logistic robotics&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Requester_chest&amp;diff=206660</id>
		<title>Infobox:Requester chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Requester_chest&amp;diff=206660"/>
		<updated>2024-11-18T17:51:51Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = logistic-container&lt;br /&gt;
|internal-name = requester-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = requester_chest_entity&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|storage-size={{Quality|48|?|?|?|?}}&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 3 + Steel chest, 1&lt;br /&gt;
|total-raw = Time, 14.25 + Copper plate, 9.5 + Iron plate, 5 + Plastic bar, 2 + Steel plate, 8&lt;br /&gt;
|required-technologies = Logistic system&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Buffer_chest&amp;diff=206659</id>
		<title>Infobox:Buffer chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Buffer_chest&amp;diff=206659"/>
		<updated>2024-11-18T17:51:26Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = buffer_chest_entity&lt;br /&gt;
|prototype-type = logistic-container&lt;br /&gt;
|internal-name = buffer-chest&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 3 + Steel chest, 1&lt;br /&gt;
|total-raw = Time, 14.25 + Copper plate, 9.5 + Iron plate, 5 + Plastic bar, 2 + Steel plate, 8&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|dimensions = 1×1&lt;br /&gt;
|storage-size={{Quality|48|?|?|?|?}}&lt;br /&gt;
|required-technologies = Logistic system&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Storage_chest&amp;diff=206658</id>
		<title>Infobox:Storage chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Storage_chest&amp;diff=206658"/>
		<updated>2024-11-18T17:51:13Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = logistic-container&lt;br /&gt;
|internal-name = storage-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = storage_chest_entity&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|storage-size={{Quality|48|?|?|?|?}}&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 3 + Steel chest, 1&lt;br /&gt;
|total-raw = Time, 14.25 + Copper plate, 9.5 + Iron plate, 5 + Plastic bar, 2 + Steel plate, 8&lt;br /&gt;
|required-technologies = Construction robotics + Logistic robotics&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Passive_provider_chest&amp;diff=206657</id>
		<title>Infobox:Passive provider chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Passive_provider_chest&amp;diff=206657"/>
		<updated>2024-11-18T17:50:43Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = logistic-container&lt;br /&gt;
|internal-name = passive-provider-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = passive_provider_chest_entity&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|storage-size={{Quality|48|?|?|?|?}}&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 3 + Steel chest, 1&lt;br /&gt;
|total-raw = Time, 14.25 + Copper plate, 9.5 + Iron plate, 5 + Plastic bar, 2 + Steel plate, 8&lt;br /&gt;
|required-technologies = Construction robotics + Logistic robotics&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Active_provider_chest&amp;diff=206656</id>
		<title>Infobox:Active provider chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Active_provider_chest&amp;diff=206656"/>
		<updated>2024-11-18T17:50:20Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/60%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = logistic-container&lt;br /&gt;
|internal-name = active-provider-chest&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = active_provider_chest_entity&lt;br /&gt;
|health = {{Quality|350|455|560|665|875}}&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|storage-size={{Quality|48|?|?|?|?}}&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 1 + Electronic circuit, 3 + Steel chest, 1&lt;br /&gt;
|total-raw = Time, 14.25 + Copper plate, 9.5 + Iron plate, 5 + Plastic bar, 2 + Steel plate, 8&lt;br /&gt;
|required-technologies = Logistic system&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Construction_robot&amp;diff=206655</id>
		<title>Infobox:Construction robot</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Construction_robot&amp;diff=206655"/>
		<updated>2024-11-18T17:49:45Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Electric}}: 0/50%&amp;lt;br&amp;gt;{{Translation|Fire}}: 0/85%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|health = {{Quality|100|130|160|190|250}}&lt;br /&gt;
|prototype-type = construction-robot&lt;br /&gt;
|internal-name = construction-robot&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = construction_robot_entity&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|recipe = Time, 0.5 + Electronic circuit, 2 + Flying robot frame, 1&lt;br /&gt;
|total-raw = Time, 26.75 + Battery, 2 + Copper plate, 7.5 + Electric engine unit, 1 + Iron plate, 5 + Steel plate, 1&lt;br /&gt;
|required-technologies = Construction robotics&lt;br /&gt;
|energy = 75.9 {{Translation|kW}} electric&lt;br /&gt;
|energy-capacity = {{Quality|3 {{Translation|MJ}}|6 {{Translation|MJ}}|9 {{Translation|MJ}}|12 {{Translation|MJ}}|18 {{Translation|MJ}}}} electric&lt;br /&gt;
|boosting-technologies = Worker robot cargo size + Worker robot speed&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
|extra1 = {{{!}}&lt;br /&gt;
{{!}}Maximum flying reach&lt;br /&gt;
{{!}} {{Quality|571m|1152m|1728m|2305m|3457m}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Logistic_robot&amp;diff=206654</id>
		<title>Infobox:Logistic robot</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Logistic_robot&amp;diff=206654"/>
		<updated>2024-11-18T17:47:41Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/85%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|health = {{Quality|100|130|160|190|250}}&lt;br /&gt;
|prototype-type = logistic-robot&lt;br /&gt;
|internal-name = logistic-robot&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = logistic_robot_entity&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 2 + Flying robot frame, 1&lt;br /&gt;
|total-raw = Time, 43.25 + Battery, 2 + Copper plate, 14.5 + Electric engine unit, 1 + Iron plate, 7 + Plastic bar, 4 + Steel plate, 1&lt;br /&gt;
|required-technologies = Logistic robotics&lt;br /&gt;
|energy = 63.75 {{Translation|kW}} electric&lt;br /&gt;
|energy-capacity = {{Quality|1.5|3|4.5|6|9}} {{Translation|MJ}} electric&lt;br /&gt;
|boosting-technologies = Worker robot cargo size + Worker robot speed&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
|extra1 = {{{!}}&lt;br /&gt;
{{!}}Maximum flying reach&lt;br /&gt;
{{!}} {{Quality|285m|571m|857m|1143m|1715m}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Tank&amp;diff=206653</id>
		<title>Infobox:Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Tank&amp;diff=206653"/>
		<updated>2024-11-18T17:46:58Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|mining-time = 0.5&lt;br /&gt;
|prototype-type = car&lt;br /&gt;
|internal-name = tank&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = tank entity&lt;br /&gt;
|health={{Quality|2000|2600|3200|3800|5000}}&lt;br /&gt;
|storage-size = 80&lt;br /&gt;
|map-icon = [[File:car_map_icon.png]]&lt;br /&gt;
|grid-size ={{Quality|6×8|7×9|8×10|9×11|11×13}}&lt;br /&gt;
|stack-size=1&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 15/70%&amp;lt;br&amp;gt;{{Translation|Fire}}: 15/60%&amp;lt;br&amp;gt;{{Translation|Impact}}: 50/80%&amp;lt;br&amp;gt;{{Translation|Physical}}: 15/60%&lt;br /&gt;
|range={{Translation|Tank cannon}}: 30&amp;lt;br&amp;gt;{{Translation|Vehicle machine gun}}: 20&amp;lt;br&amp;gt;{{Translation|Vehicle flamethrower}}: 9&lt;br /&gt;
|shooting-speed ={{Translation|Tank cannon}}: 0.67{{Translation|/s}}&amp;lt;br&amp;gt;{{Translation|Vehicle machine gun}}: 15{{Translation|/s}}&amp;lt;br&amp;gt;{{Translation|Vehicle flamethrower}}: 67.5{{Translation|/s}}&lt;br /&gt;
|valid-fuel = Wood + Coal + Solid fuel + Rocket fuel + Nuclear fuel&lt;br /&gt;
|ammunition=explosive cannon shell + cannon shell + uranium cannon shell + explosive uranium cannon shell + firearm magazine + piercing rounds magazine + uranium rounds magazine + flamethrower ammo&lt;br /&gt;
|recipe = Time, 5 + Advanced circuit, 10 + Engine unit, 32 + Iron gear wheel, 15 + Steel plate, 50&lt;br /&gt;
|total-raw = Time, 107.5 + Copper plate, 50 + Engine unit, 32 + Iron plate, 50 + Plastic bar, 20 + Steel plate, 50&lt;br /&gt;
|energy = 600 {{Translation|kW}} burner&lt;br /&gt;
|vehicle-weight = 20000&lt;br /&gt;
|required-technologies = Tank&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 1 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Car&amp;diff=206652</id>
		<title>Infobox:Car</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Car&amp;diff=206652"/>
		<updated>2024-11-18T17:46:35Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.4&lt;br /&gt;
|prototype-type = car&lt;br /&gt;
|internal-name = car&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = car entity&lt;br /&gt;
|map-icon = [[File:car_map_icon.png]]&lt;br /&gt;
|health={{Quality|450|585|720|855|1125}}&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/20%&amp;lt;br&amp;gt;{{Translation|Fire}}: 0/50%&amp;lt;br&amp;gt;{{Translation|Impact}}: 50/30%&lt;br /&gt;
|stack-size= 1&lt;br /&gt;
|storage-size= 80&lt;br /&gt;
|energy = 150 {{Translation|kW}} burner&lt;br /&gt;
|range = 20&lt;br /&gt;
|shooting-speed = 15{{Translation|/s}}&lt;br /&gt;
|ammunition    =firearm magazine + piercing rounds magazine + uranium rounds magazine&lt;br /&gt;
|vehicle-weight = 700&lt;br /&gt;
|valid-fuel = Wood + Coal + Solid fuel + Rocket fuel + Nuclear fuel&lt;br /&gt;
|recipe = Time, 2 + Engine unit, 8 + Iron plate, 20 + Steel plate, 5&lt;br /&gt;
|required-technologies = Automobilism&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 1 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Artillery_wagon&amp;diff=206651</id>
		<title>Infobox:Artillery wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Artillery_wagon&amp;diff=206651"/>
		<updated>2024-11-18T17:43:54Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Acid}}: 3/20%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 15/30%&amp;lt;br&amp;gt;{{Translation|Fire}}: 15/50%&amp;lt;br&amp;gt;{{Translation|Impact}}: 50/50%&amp;lt;br&amp;gt;{{Translation|Physical}}: 15/30%&lt;br /&gt;
|mining-time = 0.5&lt;br /&gt;
|internal-name = artillery-wagon&lt;br /&gt;
|prototype-type = artillery-wagon&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|map-icon = [[File:artillery_wagon_map_icon.png]]&lt;br /&gt;
|health ={{Quality|600|780|960|1140|1500}}&lt;br /&gt;
|image = Artillery wagon entity&lt;br /&gt;
|stack-size = 5&lt;br /&gt;
|dimensions = 2×6&lt;br /&gt;
|ammunition = Artillery shell&lt;br /&gt;
|shooting-speed = 0.3{{Translation|/s}}&lt;br /&gt;
|range = {{Translation|Minimum}}: 32&amp;lt;br&amp;gt;{{Translation|Automatic}}: {{Quality|224|246.4|268.8|291.2|336}}&amp;lt;br&amp;gt;{{Translation|Manual}}:{{Quality|560|616|672|728|840}}&lt;br /&gt;
|recipe = Time, 4 + Advanced circuit, 20 + Engine unit, 64 + Iron gear wheel, 10 + Pipe, 16 + Steel plate, 40&lt;br /&gt;
|total-raw = Time, 207 + Copper plate, 100 + Engine unit, 64 + Iron plate, 76 + Plastic bar, 40 + Steel plate, 40&lt;br /&gt;
|required-technologies = Artillery&lt;br /&gt;
|vehicle-weight = 4000&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|boosting-technologies = Artillery shell range + Artillery shell shooting speed + Braking force&lt;br /&gt;
|rocket-capacity = 1 (0.2 {{Translation|stacks}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Fluid_wagon&amp;diff=206650</id>
		<title>Infobox:Fluid wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Fluid_wagon&amp;diff=206650"/>
		<updated>2024-11-18T17:43:05Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Acid}}: 3/20%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 15/30%&amp;lt;br&amp;gt;{{Translation|Fire}}: 15/50%&amp;lt;br&amp;gt;{{Translation|Impact}}: 50/60%&amp;lt;br&amp;gt;{{Translation|Physical}}: 15/30%&lt;br /&gt;
|mining-time = 0.5&lt;br /&gt;
|prototype-type = fluid-wagon&lt;br /&gt;
|internal-name = fluid-wagon&lt;br /&gt;
|total-raw = Time, 13.5 + Iron plate, 48 + Steel plate, 21&lt;br /&gt;
|recipe = Time, 1.5 + Iron gear wheel, 10 + Pipe, 8 + Steel plate, 16 + Storage tank, 1&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|map-icon = [[File:fluid_wagon_map_icon.png]]&lt;br /&gt;
|image= fluid_wagon_entity&lt;br /&gt;
|health={{Quality|600|780|960|1140|1500}}&lt;br /&gt;
|stack-size= 5&lt;br /&gt;
|dimensions=2×6&lt;br /&gt;
|fluid-storage-volume = 50000&lt;br /&gt;
|vehicle-weight = 1000&lt;br /&gt;
|required-technologies = Fluid wagon&lt;br /&gt;
|boosting-technologies = Braking force&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 5 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Cargo_wagon&amp;diff=206649</id>
		<title>Infobox:Cargo wagon</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Cargo_wagon&amp;diff=206649"/>
		<updated>2024-11-18T17:41:41Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Acid}}: 3/20%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 15/30%&amp;lt;br&amp;gt;{{Translation|Fire}}: 15/50%&amp;lt;br&amp;gt;{{Translation|Impact}}: 50/60%&amp;lt;br&amp;gt;{{Translation|Physical}}: 15/30%&lt;br /&gt;
|mining-time = 0.5&lt;br /&gt;
|prototype-type = cargo-wagon&lt;br /&gt;
|internal-name = cargo-wagon&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = cargo_wagon_entity&lt;br /&gt;
|map-icon = [[File:cargo_wagon_map_icon.png]]&lt;br /&gt;
|health={{Quality|600|780|960|1140|1500}}&lt;br /&gt;
|stack-size=5&lt;br /&gt;
|dimensions=2×6&lt;br /&gt;
|storage-size=40&lt;br /&gt;
|vehicle-weight = 1000&lt;br /&gt;
|recipe = Time, 1 + Iron gear wheel, 10 + Iron plate, 20 + Steel plate, 20&lt;br /&gt;
|total-raw = Time, 6 + Iron plate, 40 + Steel plate, 20&lt;br /&gt;
|required-technologies = Railway&lt;br /&gt;
|boosting-technologies = Braking force&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 5 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Locomotive&amp;diff=206648</id>
		<title>Infobox:Locomotive</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Locomotive&amp;diff=206648"/>
		<updated>2024-11-18T17:41:06Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.5&lt;br /&gt;
|prototype-type = locomotive&lt;br /&gt;
|internal-name = locomotive&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = locomotive_entity&lt;br /&gt;
|map-icon = [[File:locomotive_map_icon.png]]&lt;br /&gt;
|health={{Quality|1000|1300|1600|1900|2500}}&lt;br /&gt;
|stack-size=5&lt;br /&gt;
|resistance = {{Translation|Acid}}: 3/20%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 15/30%&amp;lt;br&amp;gt;{{Translation|Fire}}: 15/50%&amp;lt;br&amp;gt;{{Translation|Impact}}: 50/60%&amp;lt;br&amp;gt;{{Translation|Physical}}: 15/30%&lt;br /&gt;
|dimensions=2×6&lt;br /&gt;
|storage-size=3 &amp;lt;small&amp;gt;({{Translation|fuel only}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|energy=600 kW burner&lt;br /&gt;
|vehicle-weight = 2000&lt;br /&gt;
|valid-fuel = Wood + Coal + Solid fuel + Rocket fuel + Nuclear fuel&lt;br /&gt;
|recipe = Time, 4 + Electronic circuit, 10 + Engine unit, 20 + Steel plate, 30&lt;br /&gt;
|total-raw = Time, 16.5 + Copper plate, 15 + Engine unit, 20 + Iron plate, 10 + Steel plate, 30&lt;br /&gt;
|required-technologies=Railway&lt;br /&gt;
|boosting-technologies = Braking force&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 5 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rail_chain_signal&amp;diff=206647</id>
		<title>Infobox:Rail chain signal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rail_chain_signal&amp;diff=206647"/>
		<updated>2024-11-18T17:40:12Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = rail-chain-signal&lt;br /&gt;
|internal-name = rail-chain-signal&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = rail chain signal entity anim.gif&lt;br /&gt;
|health = {{Quality|100|130|160|190|250}}&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|recipe = Time, 0.5 + Electronic circuit, 1 + Iron plate, 5&lt;br /&gt;
|total-raw = Time, 1.75 + Copper plate, 1.5 + Iron plate, 6&lt;br /&gt;
|required-technologies = Automated rail transportation&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rail_signal&amp;diff=206646</id>
		<title>Infobox:Rail signal</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rail_signal&amp;diff=206646"/>
		<updated>2024-11-18T17:39:45Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = rail-signal&lt;br /&gt;
|internal-name = rail-signal&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = rail signal entity anim.gif&lt;br /&gt;
|health = {{Quality|100|130|160|190|250}}&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|recipe = Time, 0.5 + Electronic circuit, 1 + Iron plate, 5&lt;br /&gt;
|total-raw = Time, 1.75 + Copper plate, 1.5 + Iron plate, 6&lt;br /&gt;
|required-technologies = Automated rail transportation&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Train_stop&amp;diff=206645</id>
		<title>Infobox:Train stop</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Train_stop&amp;diff=206645"/>
		<updated>2024-11-18T17:38:40Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|mining-time = 0.2&lt;br /&gt;
|prototype-type = train-stop&lt;br /&gt;
|internal-name = train-stop&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = train_stop_entity&lt;br /&gt;
|map-icon = [[File:train_stop_map_icon.png]]&lt;br /&gt;
|health = {{Quality|250|325|400|475|625}}&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
|dimensions=2×2&lt;br /&gt;
|recipe = Time, 0.5 + Electronic circuit, 5 + Iron plate, 6 + Iron stick, 6 + Steel plate, 3&lt;br /&gt;
|total-raw = Time, 8.25 + Copper plate, 7.5 + Iron plate, 14 + Steel plate, 3&lt;br /&gt;
|required-technologies = Automated rail transportation&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 10 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rail_support&amp;diff=206644</id>
		<title>Infobox:Rail support</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rail_support&amp;diff=206644"/>
		<updated>2024-11-18T17:37:41Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/80%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 10/30%&amp;lt;br&amp;gt;{{Translation|Fire}}: 0/100%&amp;lt;br&amp;gt;{{Translation|Impact}}: 45/60%&amp;lt;br&amp;gt;{{Translation|Laser}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Physical}}: 3/20%&lt;br /&gt;
|mining-time = 0.5&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = rail-support&lt;br /&gt;
|internal-name = rail-support&lt;br /&gt;
|recipe = Time, 0.5 + Steel plate, 10 + Refined concrete, 20 = Rail support, 1&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|dimensions = 4x4&lt;br /&gt;
|image = rail_support_entity.png&lt;br /&gt;
|stack-size=20&lt;br /&gt;
|health={{Quality|1000|1300|1600|1900|2500}}&lt;br /&gt;
|total-raw =&lt;br /&gt;
|required-technologies = Elevated rail&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|rocket-capacity = 5 (0.3 {{Translation|stacks}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rail&amp;diff=206643</id>
		<title>Infobox:Rail</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rail&amp;diff=206643"/>
		<updated>2024-11-18T17:34:10Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added space-age-consumer rail ramp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|consumers = Production science pack&lt;br /&gt;
|prototype-type = rail-planner&lt;br /&gt;
|internal-name = rail&lt;br /&gt;
|recipe = Time, 0.5 + Iron stick, 1 + Steel plate, 1 + Stone, 1 = Rail, 2&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = rail_entity_anim.gif&lt;br /&gt;
|stack-size=100&lt;br /&gt;
|health={{Quality|200|260|320|380|500}}&lt;br /&gt;
|total-raw = Time, 0.75 + Iron plate, 0.5 + Steel plate, 1 + Stone, 1&lt;br /&gt;
|required-technologies = Railway&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-consumers = Production science pack + Rail ramp&lt;br /&gt;
|rocket-capacity = 100 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rail_ramp&amp;diff=206642</id>
		<title>Infobox:Rail ramp</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rail_ramp&amp;diff=206642"/>
		<updated>2024-11-18T17:28:36Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|space-age = yes&lt;br /&gt;
|resistance = {{Translation|Acid}}: 0/80%&amp;lt;br&amp;gt;{{Translation|Explosion}}: 10/30%&amp;lt;br&amp;gt;{{Translation|Fire}}: 0/100%&amp;lt;br&amp;gt;{{Translation|Impact}}: 45/60%&amp;lt;br&amp;gt;{{Translation|Laser}}: 0/70%&amp;lt;br&amp;gt;{{Translation|Physical}}: 3/20%&lt;br /&gt;
|mining-time = 0.2&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = rail-ramp&lt;br /&gt;
|internal-name = rail-ramp&lt;br /&gt;
|recipe = Time, 0.5 + Steel plate, 10 + rail, 8 + Refined concrete, 100 = Rail ramp, 1&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = elevated_rail_entity.png&lt;br /&gt;
|stack-size=10&lt;br /&gt;
|health={{Quality|2000|2600|3200|3800|5000}}&lt;br /&gt;
|total-raw = Time, 3.5 + Refined concrete, 100 + Stone, 4 + Iron plate, 2 + Steel plate, 14&lt;br /&gt;
|required-technologies = Elevated rail&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 1 (0.1 {{Translation|stacks}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Rail&amp;diff=206641</id>
		<title>Infobox:Rail</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Rail&amp;diff=206641"/>
		<updated>2024-11-18T17:27:19Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|consumers = Production science pack&lt;br /&gt;
|prototype-type = rail-planner&lt;br /&gt;
|internal-name = rail&lt;br /&gt;
|recipe = Time, 0.5 + Iron stick, 1 + Steel plate, 1 + Stone, 1 = Rail, 2&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = rail_entity_anim.gif&lt;br /&gt;
|stack-size=100&lt;br /&gt;
|health={{Quality|200|260|320|380|500}}&lt;br /&gt;
|total-raw = Time, 0.75 + Iron plate, 0.5 + Steel plate, 1 + Stone, 1&lt;br /&gt;
|required-technologies = Railway&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 100 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Pump&amp;diff=206640</id>
		<title>Infobox:Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Pump&amp;diff=206640"/>
		<updated>2024-11-18T17:24:35Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/80%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/30%&lt;br /&gt;
|mining-time = 0.2&lt;br /&gt;
|map-color = 689ab0&lt;br /&gt;
|prototype-type = pump&lt;br /&gt;
|internal-name = pump&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = Pump entity anim.gif&lt;br /&gt;
|health = {{Quality|180|234|288|342|450}}&lt;br /&gt;
|pumping-speed = {{Quality|1200/s|1560/s|1920/s|2280/s|3000/s}}&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|dimensions=1×2&lt;br /&gt;
|fluid-storage-volume = 400&lt;br /&gt;
|energy=30 kW electric&lt;br /&gt;
|recipe = Time, 2 + Engine unit, 1 + Pipe, 1 + Steel plate, 1&lt;br /&gt;
|total-raw = Time, 2.5 + Engine unit, 1 + Iron plate, 1 + Steel plate, 1&lt;br /&gt;
|required-technologies = Fluid handling&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Pipe_to_ground&amp;diff=206639</id>
		<title>Infobox:Pipe to ground</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Pipe_to_ground&amp;diff=206639"/>
		<updated>2024-11-18T17:23:05Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added space age tab and foundry producer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|required-technologies = Steam power&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/80%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/40%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 186290&lt;br /&gt;
|prototype-type = pipe-to-ground&lt;br /&gt;
|internal-name = pipe-to-ground&lt;br /&gt;
|recipe = Time, 0.5 + Iron plate, 5 + Pipe, 10 = Pipe to ground, 2&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = pipe_to_ground_entity.png&lt;br /&gt;
|health = {{Quality|150|195|240|285|375}}&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|fluid-storage-volume = 100&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|total-raw = Time, 5.5 + Iron plate, 15&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
|space-age-producers = Assembling machine + Foundry + Player&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Pipe&amp;diff=206638</id>
		<title>Infobox:Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Pipe&amp;diff=206638"/>
		<updated>2024-11-18T17:20:58Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added space age tab and foundry producer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|required-technologies = Steam power&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/80%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/30%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|recipe = Time, 0.5 + Iron plate, 1&lt;br /&gt;
|map-color = 4082a0&lt;br /&gt;
|prototype-type = pipe&lt;br /&gt;
|internal-name = pipe&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = pipe_entity&lt;br /&gt;
|health = {{Quality|100|130|160|190|250}}&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|fluid-storage-volume = 100&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Artillery wagon + Boiler + Chemical plant + Engine unit + Flamethrower turret + Fluid wagon + Heat exchanger + Offshore pump + Oil refinery + Pipe to ground + Pump + Pumpjack + Rocket silo + Steam engine + Steam turbine&lt;br /&gt;
|changed-by-space-age-mod = yes&lt;br /&gt;
|space-age-producers = Assembling machine + Foundry + Player&lt;br /&gt;
|rocket-capacity = 200 (2 {{Translation|stacks}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Pipe_to_ground&amp;diff=206637</id>
		<title>Infobox:Pipe to ground</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Pipe_to_ground&amp;diff=206637"/>
		<updated>2024-11-18T17:18:20Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|required-technologies = Steam power&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/80%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/40%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 186290&lt;br /&gt;
|prototype-type = pipe-to-ground&lt;br /&gt;
|internal-name = pipe-to-ground&lt;br /&gt;
|recipe = Time, 0.5 + Iron plate, 5 + Pipe, 10 = Pipe to ground, 2&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = pipe_to_ground_entity.png&lt;br /&gt;
|health = {{Quality|150|195|240|285|375}}&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|fluid-storage-volume = 100&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|total-raw = Time, 5.5 + Iron plate, 15&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Pipe&amp;diff=206636</id>
		<title>Infobox:Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Pipe&amp;diff=206636"/>
		<updated>2024-11-18T17:16:57Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capacity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|required-technologies = Steam power&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/80%&amp;lt;br&amp;gt;{{Translation|Impact}}: 0/30%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|recipe = Time, 0.5 + Iron plate, 1&lt;br /&gt;
|map-color = 4082a0&lt;br /&gt;
|prototype-type = pipe&lt;br /&gt;
|internal-name = pipe&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = pipe_entity&lt;br /&gt;
|health = {{Quality|100|130|160|190|250}}&lt;br /&gt;
|stack-size = 100&lt;br /&gt;
|dimensions=1×1&lt;br /&gt;
|fluid-storage-volume = 100&lt;br /&gt;
|producers = Assembling machine + Player&lt;br /&gt;
|consumers = Artillery wagon + Boiler + Chemical plant + Engine unit + Flamethrower turret + Fluid wagon + Heat exchanger + Offshore pump + Oil refinery + Pipe to ground + Pump + Pumpjack + Rocket silo + Steam engine + Steam turbine&lt;br /&gt;
|rocket-capacity = 200 (2 {{Translation|stacks}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Substation&amp;diff=206635</id>
		<title>Infobox:Substation</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Substation&amp;diff=206635"/>
		<updated>2024-11-18T17:14:23Z</updated>

		<summary type="html">&lt;p&gt;Chatham2: Added rocket capcity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|resistance = {{Translation|Fire}}: 0/90%&lt;br /&gt;
|mining-time = 0.1&lt;br /&gt;
|map-color = 006090&lt;br /&gt;
|prototype-type = electric-pole&lt;br /&gt;
|internal-name = substation&lt;br /&gt;
|category = Logistics&lt;br /&gt;
|image = substation_entity&lt;br /&gt;
|health = {{Quality|200|260|320|380|500}}&lt;br /&gt;
|stack-size = 50&lt;br /&gt;
|dimensions = 2×2&lt;br /&gt;
|supply-area = {{Quality|18×18|20x20|22x22|24x24|28x28}}&lt;br /&gt;
|wire-reach = {{Quality|18|20|22|24|28}}&lt;br /&gt;
|recipe = Time, 0.5 + Advanced circuit, 5 + Copper cable, 6 + Steel plate, 10&lt;br /&gt;
|total-raw = Time, 49.5 + Copper plate, 28 + Iron plate, 10 + Plastic bar, 10 + Steel plate, 10&lt;br /&gt;
|required-technologies = Electric energy distribution 2&lt;br /&gt;
|producers = Assembling machine + Electromagnetic plant + Player&lt;br /&gt;
|rocket-capacity = 50 (1 {{Translation|stack}})&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chatham2</name></author>
	</entry>
</feed>