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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Belt_transport_system&amp;diff=141002</id>
		<title>Belt transport system</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Belt_transport_system&amp;diff=141002"/>
		<updated>2017-07-16T08:05:41Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
The belt transport system is the first system the [[player]] will use to transport items from place to place. It, along&lt;br /&gt;
with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in&lt;br /&gt;
Factorio. &lt;br /&gt;
&lt;br /&gt;
Belts specifically are used to transport [[Items]]. By developer design, all transport belts run without using energy.&lt;br /&gt;
This is to reduce complexity and allow belts to be placed outside of electricity networks.&lt;br /&gt;
&lt;br /&gt;
== All types of Transport belts ==&lt;br /&gt;
&lt;br /&gt;
Below is a chart of all the Transport Belts present and available for use in Factorio. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Transport belts]] !!  [[Underground belts]] !!  [[Splitters]] !! Max. throughput ([[Items]] per [[game-second]]) !! Needed research&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|basic-transport-belt|Transport belt}}&lt;br /&gt;
| {{imagelink|basic-transport-belt-to-ground|Underground belt}}&lt;br /&gt;
| {{imagelink|basic-splitter|Splitter}} &lt;br /&gt;
| 13.333&lt;br /&gt;
| [[Logistics 1]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|fast-transport-belt|Fast transport belt}}&lt;br /&gt;
| {{imagelink|fast-transport-belt-to-ground|Fast underground belt}}&lt;br /&gt;
| {{imagelink|fast-splitter|Fast splitter}} &lt;br /&gt;
| 26.666&lt;br /&gt;
| [[Logistics 2]]&lt;br /&gt;
|-&lt;br /&gt;
| {{imagelink|express-transport-belt|Express transport belt}}&lt;br /&gt;
| {{imagelink|express-transport-belt-to-ground|Express underground belt}}&lt;br /&gt;
| {{imagelink|express-splitter|Express splitter}} &lt;br /&gt;
| 40.0 &lt;br /&gt;
| [[Logistics 3]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;See &#039;&#039;&#039;[[Transport_belts/Physics|Physics of Transport Belts]]&#039;&#039;&#039; for more detailed information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tiers of belts ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_speed.gif|300px|thumb|top|Animation showing the three types of belt and their speed (from top to bottom: regular belts, fast belts and express belts).]]&lt;br /&gt;
There are 3 different tiers of belts available for use. [[Transport belt|The basic type]] has a yellow color and is&lt;br /&gt;
the slowest. [[Fast transport belt|Next tier up]] has a red color, and is twice is fast as the yellow tier. [[Express transport belt|The third]] and final tier is colored blue and is three times as fast as the basic belt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics of belts ==&lt;br /&gt;
&lt;br /&gt;
This section describes the mechanics of transport belts.&lt;br /&gt;
&lt;br /&gt;
=== Merging and un-merging belts ===&lt;br /&gt;
&lt;br /&gt;
Belts of all tiers have 2 lanes for items to ride on. This allows for either a double flow of one material, or with&lt;br /&gt;
some careful setup, transporting two different materials on the same belt. Mixed belts can be beneficial for&lt;br /&gt;
smelting ore, or producing items with many different ingredients such as [[science pack 3]].  Un-merging a mixed belt is&lt;br /&gt;
fairly easy too, since an underground belt will block half of the belt. &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_merge.gif|300px|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_unmerge.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
Commonly, merging and un-merging is done by using a [[splitter]]. The trick in the second picture is better described in the &#039;&#039;&#039;[[Belt_transport_system#Underground_Belt_as_blocker_of_one_side_of_belt|Underground Belt]]&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
=== Lane balance ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Balancers#Lane_Balancers|Lane Balancers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to how items are placed onto belts by [[inserters]], their lanes can sometimes become unbalanced. In order to&lt;br /&gt;
maintain throughput, balancing the lanes may be necessary. The gifs below show a few ways how to do this:&lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_balance1.gif|300px|top]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;[[File:Transport_belts_balance2.gif|300px|top]]&lt;br /&gt;
&lt;br /&gt;
=== Belt Throughput ===&lt;br /&gt;
&lt;br /&gt;
Maximizing the throughput is important, since it will keep belts efficient. Therefore some definitions need to&lt;br /&gt;
be introduced:&lt;br /&gt;
&lt;br /&gt;
; Speed &lt;br /&gt;
: How fast a belt moves.  &lt;br /&gt;
; Density &lt;br /&gt;
: How tight are the items put onto the belts.  &lt;br /&gt;
; Throughput &lt;br /&gt;
: This is speed * density. It describes how many items pass by in a given time.&lt;br /&gt;
&lt;br /&gt;
So, there are three opportunities to enhance the throughput:&lt;br /&gt;
&lt;br /&gt;
* More density &lt;br /&gt;
&lt;br /&gt;
Sometimes items have little spaces next to each other that aren&#039;t big enough for other items to fit&lt;br /&gt;
in. In this case reordering the items can still increase the density. This can be done by temporarily increasing the&lt;br /&gt;
belt speed on a single tile or by merging 2 lanes with an inserter.&lt;br /&gt;
&lt;br /&gt;
The gif below shows the problem with a low density belt, and the right shows how it can be rectified. (Notice the red belt) &lt;br /&gt;
&lt;br /&gt;
[[File:Transport_belts_density.gif|top|300px]]&lt;br /&gt;
&lt;br /&gt;
* More speed &lt;br /&gt;
&lt;br /&gt;
If the belts in the factory are already at maximum density, their speed can still be upgraded with better belts.  Finding the bottleneck is the first thing that needs to be done, usually it can be discovered quite&lt;br /&gt;
easily. There will be a part of the belt where the items don&#039;t move quickly (or at all) or stop at maximum density&lt;br /&gt;
and suddenly they come to a point where this &#039;stop and go&#039; effect releases itself, the bottleneck has been found.&lt;br /&gt;
In most cases, this will be the place where belt optimization is needed.&lt;br /&gt;
&lt;br /&gt;
* More belts &lt;br /&gt;
&lt;br /&gt;
Adding additional parallel belts can also increase the throughput. Simply place more belts carrying the item that needs throughput, and add [[splitter]]s to balance items between them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Belt Tricks ===&lt;br /&gt;
&lt;br /&gt;
Moving fast can be essential to defend alien attacks in time. Running on a belt will increase or decrease the movement&lt;br /&gt;
speed of the [[player]] accordingly to the belts speed. That is why building a belt towards your [[defense]]s can&lt;br /&gt;
be beneficial.&lt;br /&gt;
&lt;br /&gt;
However, the player is not the only unit that can be moved by transport belts. Additionally, biters and spitters can be&lt;br /&gt;
moved.  This can be abused to improve your defense. Firstly, biters will have a harder time to reach your walls when&lt;br /&gt;
placing express transport belt in front of them. Secondly, spitters can be moved closer to your walls. That way more&lt;br /&gt;
turrets can attack a single spitter at once.&lt;br /&gt;
&lt;br /&gt;
Another useful usage are [[car]]s on transport belts. Cars have an inventory and can be filled by [[inserters]].&lt;br /&gt;
So, they can be used as moving boxes on belts. This has several advantages: Firstly the throughput of the&lt;br /&gt;
belt-car-boxes is amazingly high, secondly the inserter stack size bonus does apply here and make inserters more&lt;br /&gt;
effective. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Placement ===&lt;br /&gt;
{| style=&amp;quot;float:right; padding-left:10px; padding-right:10px;&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_notplace.gif|300px|top]]&lt;br /&gt;
| style=&amp;quot;padding-right:1em&amp;quot; | [[File:Transport_belts_doplace.gif|300px|top]]&lt;br /&gt;
| [[File:Transport_belts_replace.gif|300px|top]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While conveyor belts can be placed in a line by clicking and dragging the mouse, it is often easier to hold the mouse down and move your character. Conveyor belts can be rotated after being placed by hovering over them with an empty hand and pressing {{keybinding|r}}, or by building over them with another conveyor belt. Conveyor belts can also be upgraded in this manner, by placing another belt over top of it.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Splitters ==&lt;br /&gt;
&lt;br /&gt;
[[Splitters]] are another form of item manipulation. Splitters are a 2x1 tile that split incoming [[Item]]s on belts&lt;br /&gt;
from one input to two outputs, in a 50/50 ratio. They are used to divide resources between two belts, or balance&lt;br /&gt;
multiple belts.&lt;br /&gt;
&lt;br /&gt;
== Mechanics of splitters ==&lt;br /&gt;
&lt;br /&gt;
The behavior of splitters looks simple at first glance. But they are not that simple. Splitters have an astonishing amount of uses.&lt;br /&gt;
&lt;br /&gt;
* Splitters have two input belts, and two output belts. If the splitter receives items on one belt, it will split the&lt;br /&gt;
input evenly between it&#039;s two sides.&lt;br /&gt;
&lt;br /&gt;
* If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on it&#039;s other&lt;br /&gt;
output.&lt;br /&gt;
&lt;br /&gt;
* Splitters can also take two inputs and one output. &lt;br /&gt;
&lt;br /&gt;
The output will be an even mix of both the inputs. This can be&lt;br /&gt;
used to efficiently merge two belts together. When it does this, the items will not be shuffled.&lt;br /&gt;
&lt;br /&gt;
In order to join/split belts, the splitter must be the same speed as the incoming belts, otherwise the splitter will&lt;br /&gt;
become a bottleneck.&lt;br /&gt;
&lt;br /&gt;
However, when both belts are at full capacity, the splitter will prefer one side, and use the other to fill gaps. This&lt;br /&gt;
behavior is due to the game being unable to fairly reverse-split the belts. Explained by the developers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;But there are fundamental problems with equal joining. How exactly will you define it?  Once you have an available&lt;br /&gt;
item to move to the belt on the left belt, you would have to wait, if some other item on the right belt doesn&#039;t&lt;br /&gt;
arrive, as it would be the time for the right belt to be activated.  But how long do you wait? And once you wait you&lt;br /&gt;
limit the throughput of the splitter.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This behavior can be used to prioritize input from certain belts, such as from a storage.&lt;br /&gt;
&lt;br /&gt;
=== Balancing ===&lt;br /&gt;
&lt;br /&gt;
{{Main|Balancers}}&lt;br /&gt;
&lt;br /&gt;
Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Underground belts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Underground belts can be used to cross different flows of items without interfering. They move items like a [[Transport belts|normal belt]].&lt;br /&gt;
&lt;br /&gt;
* You can cross any number of entities and all types of ground, like water, swamps, etc. (input and output of course over water)&lt;br /&gt;
* You can cross other underground stuff (any number of underground belts or underground pipes). They won&#039;t be mixed.&lt;br /&gt;
* For the connection only the endpoints (entry-side and exit-side) are relevant.&lt;br /&gt;
* The maximum distance underground is 8 [[tile]]s with [[express underground belt]]s (as of 0.15.7).&lt;br /&gt;
* An underground belt pair with a blocked output stores up to 20 items. (Per lane? Untested!)&lt;br /&gt;
* If you mine an underground belt, up to 20 items are recovered, the remaining items in the underground are placed into your inventory.&lt;br /&gt;
* The half of the underground belt tile with a belt can accept input from the side. The other half (with a tunnel entrance) blocks incoming items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This last fact is important, because it can be used to do some tricks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[File:Split-swap.png|thumb|300x400px|You can turn the order of the lanes or split the lanes completely with the underground belts trick]][[File:Split&amp;amp;swap2.PNG|thumb|300x400px|Narrower version with reversed underground belt flow. Used 1 Fast underground belt to prevent connection]]&lt;br /&gt;
&lt;br /&gt;
=== Underground Belt as blocker of one side of belt ===&lt;br /&gt;
&lt;br /&gt;
To build this you need to place one underground belt and then press R to reverse it&#039;s direction. This converts the underground belt entrance to an exit (and vice versa).&lt;br /&gt;
&lt;br /&gt;
This trick and similars has several more usage cases. See down.&lt;br /&gt;
&lt;br /&gt;
==== Discussion ====&lt;br /&gt;
&lt;br /&gt;
The opinions in the Factorio-forum about this &amp;quot;trick&amp;quot; are mixed. Newer players think this is a bug. The older think, it needs just a graphical rework of the underground belt to make it&#039;s function clear.&lt;br /&gt;
&lt;br /&gt;
=== Splitting Belt-Lanes with Underground Belt ===&lt;br /&gt;
&lt;br /&gt;
With the same trick the underground belts can be used to split the left and right lane of a belt! This trick come up from [http://www.factorioforums.com/forum/viewtopic.php?f=23&amp;amp;t=198&amp;amp;p=938 this forum-thread].&lt;br /&gt;
&lt;br /&gt;
:[[File:Mpstark-ANwfZsj.gif]]&lt;br /&gt;
On the right is an example how to swap lanes first and then splitting and filling belt with materials of one lane.&lt;br /&gt;
To understand the picture start at top. The inserters place just copper- and iron-plates on left and right lane of the belt. Then place a splitter and split into two belts. Place an underground belts orthogonal (90 degrees left or right) to each end of the belts. Place the exit-side directly at the next tile. The result is that only one lane of the incoming belt is transported.&lt;br /&gt;
In the next splitter this procedure is repeated to prove, that the transformation can be reversed. &lt;br /&gt;
Use splitters to fill two belt-lanes again.&lt;br /&gt;
&lt;br /&gt;
This trick is of course also useful with one underground belt, when you want to transport only one lane and keep the other. You need then of course no splitter.&lt;br /&gt;
&lt;br /&gt;
The big advantage of this construction is, that it doesn&#039;t need any energy to run (smart inserters, which sort that, need always energy) and it is much faster than a single smart splitter and cannot &amp;quot;forget&amp;quot; one item. The biggest disadvantage is, that it is a little bit complicated to built (and expensive) and needs some more space (but not much more, when building the same throughput with inserters). But this is definitely a good idea, when you have lots of items on different lanes of a belt and want to have them distincted.&lt;br /&gt;
&lt;br /&gt;
===Example usages===&lt;br /&gt;
* See [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=3211&amp;amp;p=23636#p23636 this thread] for joining two lanes into one.&lt;br /&gt;
* more than 20 furnaces on one belt cannot be supplied with only one lane (the other lane for the coal). Instead the inner belt supplies the furnaces with iron ore and on the two outer belts one line each with coal and the other line for the produced iron-plates.&lt;br /&gt;
* Production of red potion: the inner line of the belt for the produced iron gear wheels, the outer line for the produced red potion.&lt;br /&gt;
* a very distant and not so big mining site with both iron- and copper-ore fill the items each on one lane of the long belt, that transports it from there to your factory. In the factory this is resplitted.&lt;br /&gt;
&lt;br /&gt;
=== Swap lanes ===&lt;br /&gt;
&lt;br /&gt;
With curves:&lt;br /&gt;
:[[File:SplittingLaneSimple.jpg|300x200px]]&lt;br /&gt;
&lt;br /&gt;
Without curves:&lt;br /&gt;
:[[File:LaneSwapperWithoutTurns.jpg|300x200px]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Splitter]]&lt;br /&gt;
* [[Transport belt]]&lt;br /&gt;
* [[Underground belt]]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tnj8YhvJE_o A Video about Factorio Belt Mechanics, Tipps &amp;amp; Tricks (Youtube, 5min)]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=138495</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=138495"/>
		<updated>2017-06-05T17:00:12Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: /* The Oil Network */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
This page lists community-provided tutorials for beginners to Factorio. Please feel free to add your own, or ones you feel would be useful to readers. Also feel free to remove outdated tutorials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of On-Wiki Tutorials ==&lt;br /&gt;
{{Special:PrefixIndex/Tutorial:}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of community tutorials ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that due to the community-driven nature of this page, the videos cannot be reliably checked for quality.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials series in Portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
[[File:Starting_screen.PNG|thumb|right|Your starting items, [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]] ]]&lt;br /&gt;
&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
You can use the Burner Mining Drill to mine nearby [[Iron|Iron ore]], [[Copper|Copper ore]] and [[Coal|Coal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]].&lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=2 Smart Oil Processing - How to Keep Your Tanks from Overflowing (Video)] As of 0.15 obsolete due to fluid wagons.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Steam Generator ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=SV1__A7YCBw&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=4 Smart Steam Power - How to use Solar-Charged Accumulators Instead of Coal / Emergency Steam Power (Video)]&lt;br /&gt;
&lt;br /&gt;
=== Priority Splitter ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=Ta6PnPC7MOI Priority Splitters: Maximum Throughput off your Main Bus (Video)]&lt;br /&gt;
&lt;br /&gt;
=== Train ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=mXr7y02ZG00 Rail Signaling - Easy Rules for Placing Signals (Video)]&lt;br /&gt;
* [https://wiki.factorio.com/Railway/Signal/Tutorial| Railway Signal Tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8z0flAe3fWY&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=1 Smart Trains - Stop Conditions and the Circuit Network (Video)]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=138494</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=138494"/>
		<updated>2017-06-05T16:59:20Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
This page lists community-provided tutorials for beginners to Factorio. Please feel free to add your own, or ones you feel would be useful to readers. Also feel free to remove outdated tutorials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of On-Wiki Tutorials ==&lt;br /&gt;
{{Special:PrefixIndex/Tutorial:}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of community tutorials ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that due to the community-driven nature of this page, the videos cannot be reliably checked for quality.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials series in Portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
[[File:Starting_screen.PNG|thumb|right|Your starting items, [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]] ]]&lt;br /&gt;
&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
You can use the Burner Mining Drill to mine nearby [[Iron|Iron ore]], [[Copper|Copper ore]] and [[Coal|Coal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]].&lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=2 Smart Oil Processing - How to Keep Your Tanks from Overflowing (Video)]&lt;br /&gt;
&lt;br /&gt;
=== Emergency Steam Generator ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=SV1__A7YCBw&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=4 Smart Steam Power - How to use Solar-Charged Accumulators Instead of Coal / Emergency Steam Power (Video)]&lt;br /&gt;
&lt;br /&gt;
=== Priority Splitter ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=Ta6PnPC7MOI Priority Splitters: Maximum Throughput off your Main Bus (Video)]&lt;br /&gt;
&lt;br /&gt;
=== Train ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=mXr7y02ZG00 Rail Signaling - Easy Rules for Placing Signals (Video)]&lt;br /&gt;
* [https://wiki.factorio.com/Railway/Signal/Tutorial| Railway Signal Tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8z0flAe3fWY&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=1 Smart Trains - Stop Conditions and the Circuit Network (Video)]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=133857</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=133857"/>
		<updated>2017-01-10T12:38:32Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: /* The Oil Network */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lists of Tutorials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials serie in portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
[[File:Starting_screen.PNG|thumb|right|Your starting items, [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]] ]]&lt;br /&gt;
&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
You can use the Burner Mining Drill to mine nearby [[Iron|Iron ore]], [[Copper|Copper ore]] and [[Coal|Coal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]]. &lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== Basic Automation ===&lt;br /&gt;
&lt;br /&gt;
# [[ Basic factory layouts | Basic Factory Layouts]]&lt;br /&gt;
&lt;br /&gt;
=== Red Science Automation ===&lt;br /&gt;
=== Green Science Automation ===&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=2 Smart Oil Processing - How to Keep Your Tanks from Overflowing (Video)]&lt;br /&gt;
&lt;br /&gt;
=== Logistics Robots ===&lt;br /&gt;
=== Smarter Factories ===&lt;br /&gt;
=== Automated Construction ===&lt;br /&gt;
=== Automating Green Circuits ===&lt;br /&gt;
=== Automating Red Circuits ===&lt;br /&gt;
=== Automating Blue Science ===&lt;br /&gt;
=== Alien Science Packs ===&lt;br /&gt;
=== Electric Power ===&lt;br /&gt;
==== Emergency Steam Generator ====&lt;br /&gt;
[https://www.youtube.com/watch?v=SV1__A7YCBw&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=4 Smart Steam Power - How to use Solar-Charged Accumulators Instead of Coal / Emergency Steam Power (Video)]&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
=== Research ===&lt;br /&gt;
=== Weapons&amp;amp;Armour ===&lt;br /&gt;
==== Earlyish Game Offensive Tactics ====&lt;br /&gt;
==== Middle Game Offensive Tactics ====&lt;br /&gt;
==== Late Game Offensive Tactics ====&lt;br /&gt;
==== Defensive Tactics ====&lt;br /&gt;
=== Car ===&lt;br /&gt;
=== Train ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=mXr7y02ZG00 Rail Signalling - Easy Rules for Placing Signals (Video)]&lt;br /&gt;
* [https://wiki.factorio.com/Railway/Signal/Tutorial| Railway Signal Tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8z0flAe3fWY&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=1 Smart Trains - Stop Conditions and the Circuit Network (Video)]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
=== Spotting Problems and Optimizing your Factory ===&lt;br /&gt;
=== Belts and Managing Compression ===&lt;br /&gt;
=== Central Bus Design Concept ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=133856</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=133856"/>
		<updated>2017-01-10T12:38:20Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: /* Emergency Steam Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lists of Tutorials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials serie in portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
[[File:Starting_screen.PNG|thumb|right|Your starting items, [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]] ]]&lt;br /&gt;
&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
You can use the Burner Mining Drill to mine nearby [[Iron|Iron ore]], [[Copper|Copper ore]] and [[Coal|Coal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]]. &lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== Basic Automation ===&lt;br /&gt;
&lt;br /&gt;
# [[ Basic factory layouts | Basic Factory Layouts]]&lt;br /&gt;
&lt;br /&gt;
=== Red Science Automation ===&lt;br /&gt;
=== Green Science Automation ===&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=2 Smart Oil Processing - How to Keep Your Tanks from Overflowing]&lt;br /&gt;
&lt;br /&gt;
=== Logistics Robots ===&lt;br /&gt;
=== Smarter Factories ===&lt;br /&gt;
=== Automated Construction ===&lt;br /&gt;
=== Automating Green Circuits ===&lt;br /&gt;
=== Automating Red Circuits ===&lt;br /&gt;
=== Automating Blue Science ===&lt;br /&gt;
=== Alien Science Packs ===&lt;br /&gt;
=== Electric Power ===&lt;br /&gt;
==== Emergency Steam Generator ====&lt;br /&gt;
[https://www.youtube.com/watch?v=SV1__A7YCBw&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=4 Smart Steam Power - How to use Solar-Charged Accumulators Instead of Coal / Emergency Steam Power (Video)]&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
=== Research ===&lt;br /&gt;
=== Weapons&amp;amp;Armour ===&lt;br /&gt;
==== Earlyish Game Offensive Tactics ====&lt;br /&gt;
==== Middle Game Offensive Tactics ====&lt;br /&gt;
==== Late Game Offensive Tactics ====&lt;br /&gt;
==== Defensive Tactics ====&lt;br /&gt;
=== Car ===&lt;br /&gt;
=== Train ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=mXr7y02ZG00 Rail Signalling - Easy Rules for Placing Signals (Video)]&lt;br /&gt;
* [https://wiki.factorio.com/Railway/Signal/Tutorial| Railway Signal Tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8z0flAe3fWY&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=1 Smart Trains - Stop Conditions and the Circuit Network (Video)]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
=== Spotting Problems and Optimizing your Factory ===&lt;br /&gt;
=== Belts and Managing Compression ===&lt;br /&gt;
=== Central Bus Design Concept ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=133855</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=133855"/>
		<updated>2017-01-10T12:38:05Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: /* Train */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lists of Tutorials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials serie in portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
[[File:Starting_screen.PNG|thumb|right|Your starting items, [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]] ]]&lt;br /&gt;
&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
You can use the Burner Mining Drill to mine nearby [[Iron|Iron ore]], [[Copper|Copper ore]] and [[Coal|Coal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]]. &lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== Basic Automation ===&lt;br /&gt;
&lt;br /&gt;
# [[ Basic factory layouts | Basic Factory Layouts]]&lt;br /&gt;
&lt;br /&gt;
=== Red Science Automation ===&lt;br /&gt;
=== Green Science Automation ===&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=2 Smart Oil Processing - How to Keep Your Tanks from Overflowing]&lt;br /&gt;
&lt;br /&gt;
=== Logistics Robots ===&lt;br /&gt;
=== Smarter Factories ===&lt;br /&gt;
=== Automated Construction ===&lt;br /&gt;
=== Automating Green Circuits ===&lt;br /&gt;
=== Automating Red Circuits ===&lt;br /&gt;
=== Automating Blue Science ===&lt;br /&gt;
=== Alien Science Packs ===&lt;br /&gt;
=== Electric Power ===&lt;br /&gt;
==== Emergency Steam Generator ====&lt;br /&gt;
[https://www.youtube.com/watch?v=SV1__A7YCBw&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=4 Smart Steam Power - How to use Solar-Charged Accumulators Instead of Coal / Emergency Steam Power]&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
=== Research ===&lt;br /&gt;
=== Weapons&amp;amp;Armour ===&lt;br /&gt;
==== Earlyish Game Offensive Tactics ====&lt;br /&gt;
==== Middle Game Offensive Tactics ====&lt;br /&gt;
==== Late Game Offensive Tactics ====&lt;br /&gt;
==== Defensive Tactics ====&lt;br /&gt;
=== Car ===&lt;br /&gt;
=== Train ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=mXr7y02ZG00 Rail Signalling - Easy Rules for Placing Signals (Video)]&lt;br /&gt;
* [https://wiki.factorio.com/Railway/Signal/Tutorial| Railway Signal Tutorial]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8z0flAe3fWY&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=1 Smart Trains - Stop Conditions and the Circuit Network (Video)]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
=== Spotting Problems and Optimizing your Factory ===&lt;br /&gt;
=== Belts and Managing Compression ===&lt;br /&gt;
=== Central Bus Design Concept ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Railway&amp;diff=133854</id>
		<title>Railway</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Railway&amp;diff=133854"/>
		<updated>2017-01-10T12:35:35Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;For the research see [[Railway (research)]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Railway is one of the main transport methods in Factorio. Although the installation of such a network can be complicated, and requires a large amount of resource and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances.&lt;br /&gt;
&lt;br /&gt;
Railway construction, however, is not understood in an instant. It takes some time to learn the basics, such as automating transportation. Learning how to manage and upkeep a larger train network takes time and experience.&lt;br /&gt;
&lt;br /&gt;
For some tutorials on railway use, see: [[Railway/Tutorials]]&lt;br /&gt;
&lt;br /&gt;
== Infrastructure ==&lt;br /&gt;
&lt;br /&gt;
To build a railway, tracks (also called rails) must be built for the train to ride on. Typically, this is done via the [[Rail planner]], but can also be done manually. Bear in mind that rails can rails are placed on a two-tile grid, so you cannot move a rail by only one tile.&lt;br /&gt;
&lt;br /&gt;
=== Switches ===&lt;br /&gt;
* There is no visual representation of a working switch. Using the rail planner, the player must place a [[rail]] overlapping an existing rail to form a switch. Switches are forks in tracks that allow a train to pick between two directional options.&lt;br /&gt;
* The crossing of two straight tracks is not usable as switch, as trains have a limited turning radius. They do, however, connect [[Rail signal| signal blocks]] which helps prevent collisions.&lt;br /&gt;
* Parallel tracks do not interact with each other and generally have no problems. However, switching from one track to the other can require extra resources if they are too close together; the track must turn away from the other parallel track and then turn back to it. This can create complicated networks of signals and, as such, one should generally not build parallel tracks unless they are spaced adequately. (Generally, 2 track widths apart works well)&lt;br /&gt;
&lt;br /&gt;
=== Crossing tracks ===&lt;br /&gt;
&lt;br /&gt;
[[File:fff-140-controlled-gates.gif|thumb|An example of a safe railway crossing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be careful when crossing tracks! Trains are one of the highest damaging entities in the game, and will kill most players instantly on contact.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A checklist of proper track crossing etiquette: &lt;br /&gt;
&lt;br /&gt;
# Zoom out, so that you can see a train coming. &lt;br /&gt;
# Look left, then right. &lt;br /&gt;
# Check for signals nearby: If a [[rail signal]] suddenly jumps from &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:#BFBA0A&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt;, a train is coming. Do not cross.&lt;br /&gt;
# Avoid walking near the tracks, as you do not need to be fully on the tracks to get hit.&lt;br /&gt;
# While it is possible to get into/out of a train while it is moving, a miss can cost your life. The sides of the train can still deal damage.&lt;br /&gt;
# Heavy [[Energy shield|shields]] can be used to reduce the damage taken. In extreme cases, it is possible to stop a train with your body. This will require several shield modules to not be instantly killed.&lt;br /&gt;
# All entities with health will take damage getting hit by a train, so take care not to leave a [[Car]] or [[Tank]] on the tracks.&lt;br /&gt;
# Trains far from a [[train stop]] will be traveling at (near) max speed, so take extra precaution when crossing and zoom out further. Trains near a [[train stop]] or signal will slow down to stop, and will be traveling slower. Trains of different configurations will also move slower or faster.&lt;br /&gt;
&lt;br /&gt;
Since version 0.13, a safe railroad crossing like the example shown in the picture can be built. This works by restricting access to the tracks when an oncoming train has the rails reserved. When the player is on the rails, the signals are reserved by the [[circuit network]], and the train must stop and wait until the player leaves the tracks. When a player is inside the area crossing the tracks, the train gates are closed so the player can&#039;t get on the tracks outside the crossing. This is to completely ensure a safe crossing.&lt;br /&gt;
&lt;br /&gt;
== Trains ==&lt;br /&gt;
&lt;br /&gt;
Train components:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|{{imagelink|diesel-locomotive|Diesel locomotive}} || {{imagelink|cargo-wagon|Cargo wagon}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Railway-locomotive-gui.png|thumb|left|256px|Locomotive screen: 1: switch to schedule screen; 2: [[Fuel]] inventory;]]&lt;br /&gt;
[[File:Railway-assemble-train.png|thumb|left|256px|Placing a [[Cargo wagon]] so it is attached to the train.]]&lt;br /&gt;
[[File:station-example-1.png|thumb|left|256px|A very minimal station.]]&lt;br /&gt;
&lt;br /&gt;
* A train consists of at least one locomotive, but the player may add additional locomotives to keep the train moving at maximum speed, allow it to move in both directions automatically, or they may add [[Cargo wagon]]s to transport resources with the train.&lt;br /&gt;
* Locomotives may be &#039;&#039;&#039;manually&#039;&#039;&#039; driven forwards or backwards, however, locomotives are generally slower going backwards. The left and right movement keys are used to change direction at switches.&lt;br /&gt;
* Trains can only drive forwards automatically; there must be a forward path from to the destination station. This can be solved by placing a locomotive at either end of a train (facing opposite directions), or adding a loop in the rail. Note that signals in a loop can misbehave due to detecting trains before they arrive.&lt;br /&gt;
* A train needs [[fuel]] to drive. Fuel can be added by inserters.&lt;br /&gt;
&lt;br /&gt;
The locomotives&#039; inventory is only used for [[Fuel]]. To transport items [[Cargo wagon]]s have to be attached to the train. To attach a Cargo wagon, the player may either prepare to place one near an existing train, where a green graphic will show the player that the cargo wagon will be attached, showing a connection between the train and the new wagon. Alternatively, the player may manually connect cargo wagons to trains with the stock connect key, if the cargo wagon was placed far away from a train. The cargo wagons can be filled manually or by adjacent [[Inserters]].&lt;br /&gt;
&lt;br /&gt;
* [[Railway/Train path finding]] - How trains find their path.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
A &#039;&#039;&#039;train station&#039;&#039;&#039; is a combination of at least one [[train stop]] plus a [[Storages|storage]] and/or distribution system, used to fill or empty [[Cargo wagon]]s, [[Vehicle/Train/Refueling|load fuel]] into the [[Diesel Locomotive|locomotive(s)]], or repair trains.&lt;br /&gt;
[[File:station-example-2.png|thumb|400px|High-performance train station for short trains. Highest possible unload rate, waiting spots, refueling, defended, multi-train capable, modular, extend-able.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t mix up &#039;&#039;train stations&#039;&#039; with &#039;&#039;train stops&#039;&#039;.&#039;&#039;&#039; A train station is a concept, whereas a [[train stop]] is an item.&lt;br /&gt;
&lt;br /&gt;
[[Inserter]]s placed next to train tracks are used to load/unload trains at train stops. Inserters are the only way to get items off and onto cargo wagons.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Signals ==&lt;br /&gt;
The two types of signals in Factorio:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{imagelink|rail-signal|Rail signal}} || {{imagelink|rail-chain-signal|Rail chain signal}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Understanding rail signals can be difficult. Several terms critical to understanding them are below:&lt;br /&gt;
*Rail segment&lt;br /&gt;
: A piece of track (one item).&lt;br /&gt;
*Segment&lt;br /&gt;
: A single path of continuous track without intersections or switches. This becomes important when signals are employed. The player may mouse over a segment to see its number. It&#039;s number is unique within the world.&lt;br /&gt;
*Block&lt;br /&gt;
: A set of segments defined by rail signals. By default every connected segment belongs to one block, no matter whether a train can drive on it or not, and even if it can be driven only in one direction (e.g. at a switch, both segments of the switch belong to the same block). The player can see the current block numbers of a rail piece in the info section on mouse-over. &lt;br /&gt;
&lt;br /&gt;
Rail signals are used to employ multiple trains automatically. Note that driving a train manually ignores most of the rules described here; other automatic trains will follow signaling indicted by the player&#039;s movement dynamically, however it will sometimes be not possible to avoid a collision for automatic trains if the player ignores red/yellow signals. Always beware automatic trains and give them the right of way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [https://forums.factorio.com/viewtopic.php?f=18&amp;amp;t=3811#p28310 this forum post]&#039;&#039;&#039; for a good explanation about blocks.&lt;br /&gt;
&lt;br /&gt;
=== Basic Signalling Rules ===&lt;br /&gt;
*There is at most one Train in a block at any time. A train spanning multiple blocks occupies them all.&lt;br /&gt;
*A red signal means that the following block is occupied by a train.&lt;br /&gt;
*A yellow signal means that a train is approaching and already has the approval to enter the following block.&lt;br /&gt;
*[[Rail signal]]s separate a new block and reflect its state: green - free, yellow - reserved, red - occupied&lt;br /&gt;
*[[Rail chain signal]]s separate a new block and reflect the state of the next [[Rail signal]]&lt;br /&gt;
*A train can only pass a signal on the right of the track, or if there is a signal on both sides on the same rail segment.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Deadlocks ==&lt;br /&gt;
&lt;br /&gt;
A deadlock or gridlock can happen, when every train is locked by another. In nearly every case two or more trains are standing so, that every train blocks by minimum one other train.&lt;br /&gt;
&lt;br /&gt;
=== Deadlock occurrence ===&lt;br /&gt;
&lt;br /&gt;
Deadlocks occur when two+ trains are prevented from continuing through an intersection, due to an unresolvable signal conflict. There are a few different types of deadlocks:&lt;br /&gt;
&lt;br /&gt;
# Temporary - These are caused by a Temporary hiccup in a train&#039;s path, such as a loading train being in the way, or created by closing a signal with the [[circuit network]]. These often resolve themselves.&lt;br /&gt;
# Semi-Permanent - These are the result of a problem with pathing, often created by a fuel-less train or broken rail, and may require player interaction in order to free. &lt;br /&gt;
# Permanent - This type is the worst, and cannot be resolved automatically, often requiring the player to manually drive several trains to get them out of the intersection. These often are caused by incorrect signal placement or unreachable stations.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to remember that deadlocks can happen by chance, and by mistake of the player. Sometimes even perfectly signaled rails have issues. &lt;br /&gt;
&lt;br /&gt;
=== Factors that influence the deadlock chance ===&lt;br /&gt;
&lt;br /&gt;
* Train length (shorter trains will have a lower chance with the same rail/signal layout, due to having less effect on the rails they&#039;re on.)&lt;br /&gt;
* Size of the blocks: More space for the blocks means lower chance of deadlock.&lt;br /&gt;
* Track layout: Some layouts have a higher chance of locking, than others.&lt;br /&gt;
* Quantity of trains - More trains trying to use an intersection will result in higher chance of deadlock.&lt;br /&gt;
* The chance is also much higher if trains need to wait often in areas with rail-crossings.&lt;br /&gt;
&lt;br /&gt;
Knowing the factors, how can deadlocks be reduced?&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t use 4-way junctions or circles to create junctions.&lt;br /&gt;
* Use better 3-way junctions. See [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=9044 A Detailed Look at a Bidirectional Three-way Train Intersection]&lt;br /&gt;
* Use circles only for changing direction of train, and never for high traffic intersections.&lt;br /&gt;
* Build more tracks around junctions. Don&#039;t have one junction be the only way to reach a place, add redundancy. This keeps a small problem a small problem.&lt;br /&gt;
&lt;br /&gt;
== Automated transport ==&lt;br /&gt;
[[File:train-schedule-gui.png|thumb|300px|The new train GUI since 0.13 (schedule tab): 1 - switch between automatic and manual driving mode; 2 - add new train stop; 3 - delete selected train stop; 4 - send train to selected train stop; 5 - add wait condition for selected train stop; 6 - delete selected wait condition; 7 - change logical mode of selected wait condition]]&lt;br /&gt;
&lt;br /&gt;
This section covers items used to make trains automatically transport items between stations. The player should be familiar with creating a rail system.&lt;br /&gt;
&lt;br /&gt;
First, the player has to setup a rail system with at least two train stops, which are placed in the right-hand side of the  expected train arrival direction. By hovering over the train stop with the mouse you see the positions of the vehicles for better setting up the train station (including (un)loading machinery, refueling/repair installations).&lt;br /&gt;
&lt;br /&gt;
When you set up the train schedule (see below) and fuel the train, you can start the train on it&#039;s schedule by switching from manual to automatic driving mode.&lt;br /&gt;
&lt;br /&gt;
=== Train schedule ===&lt;br /&gt;
&lt;br /&gt;
The player can set up a list of train stops in the upper window. The train will run to the stops in the given order, if it&#039;s at the end it will continue with the first. Currently, it&#039;s not possible to make a one-time schedule. Stops can be added by clicking button 2 (see picture). A popup appears with a list of all train stops. If you select one, another popup appears where you have to select a wait condition.&lt;br /&gt;
&lt;br /&gt;
Wait conditions are used to tell the train when to leave the station. There are 6 types of wait conditions:&lt;br /&gt;
* &#039;&#039;&#039;Time passed&#039;&#039;&#039; - the only one available until version 0.12.&lt;br /&gt;
* &#039;&#039;&#039;Inventory full&#039;&#039;&#039; - All inventories of the train are full.&lt;br /&gt;
* &#039;&#039;&#039;Inventory empty&#039;&#039;&#039; - Same as above, but empty.&lt;br /&gt;
* &#039;&#039;&#039;Item count&#039;&#039;&#039; - The train (all cargoes summed) contains a specific amount of a certain item.&lt;br /&gt;
* &#039;&#039;&#039;Circuit condition&#039;&#039;&#039; - The train stop is connectible to the [[Circuit network]], so the signals can used for wait conditions.&lt;br /&gt;
* &#039;&#039;&#039;Inactivity&#039;&#039;&#039; - No items were added or removed for the specified amount of seconds.&lt;br /&gt;
&lt;br /&gt;
Hereafter the word &amp;quot;term&amp;quot; is used to describe &#039;&#039;one&#039;&#039; type of wait condition, and the words &amp;quot;wait condition&amp;quot; are used to describe the whole set of terms (it turns a bit into maths).&lt;br /&gt;
&lt;br /&gt;
If you add more than one term, you can change the connection of those using the logical operators AND and OR (button 7). An AND condition will result in true if all terms are true. An OR condition will return true if at least one of the terms is true. If you have multiple terms connected with AND &#039;&#039;and&#039;&#039; OR in your list, the train checks will calculate the conditions in order.&lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
Expand for examples&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Wait until full, up to 30 seconds:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Full cargo inventory&lt;br /&gt;
OR 30 seconds passed&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wait until cargo full, &#039;&#039;or&#039;&#039; circuit condition Oil &amp;gt; 3000:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Full cargo inventory&lt;br /&gt;
OR Circuit condition - Oil &amp;gt; 3000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wait until empty, &#039;&#039;and&#039;&#039; 30 seconds passed, &#039;&#039;and&#039;&#039; 5 seconds of inactivity:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Empty cargo inventory&lt;br /&gt;
AND 30 seconds passed&lt;br /&gt;
AND 5 seconds of inactivity&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wait until iron ore is low, &#039;&#039;or&#039;&#039; copper ore is low &#039;&#039;and&#039;&#039; at least 30 seconds passed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Cargo: Iron ore &amp;lt; 500&lt;br /&gt;
AND 30 seconds passed&lt;br /&gt;
OR Cargo: Copper ore &amp;lt; 500&lt;br /&gt;
AND 30 seconds passed&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This last example is processed as (note the parenthesis):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;((Cargo: Iron ore &amp;lt; 500 AND 30 seconds passed) OR (Cargo: Copper ore &amp;lt; 500 AND 30 seconds passed))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which is the same as this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;((Cargo: Iron ore &amp;lt; 500 OR Cargo: Copper ore &amp;lt; 500) AND 30 seconds passed)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there is &#039;&#039;&#039;no&#039;&#039;&#039; way to write that shorter form in the current UI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
* Train is fueled? Ensure that the locomotive has [[fuel]] of some kind.&lt;br /&gt;
* Misplaced or non-functional switches? Ensure that the train can plan a path through the switches.&lt;br /&gt;
* Another train on the same [[Railway#Segment|segment]] or [[Railway#Block|block]]? Make sure the path of the train is unobstructed.&lt;br /&gt;
* Train stops placed correctly? Make sure that the yellow arrows when hovering on the stop point towards the end or exit of the stop.&lt;br /&gt;
* Is the train allowed to enter signals from the right direction? Are the signals set correctly?&lt;br /&gt;
&lt;br /&gt;
==== No path ====&lt;br /&gt;
When trains cannot reach the target, a &amp;quot;no path&amp;quot; symbol pops up over the locomotive. Check:&lt;br /&gt;
* Can the train reach every station by &#039;&#039;&#039;only driving forward&#039;&#039;&#039;? Build turning slopes or place a locomotive at both ends of a train!&lt;br /&gt;
* Are the train stops standing in the right direction?&lt;br /&gt;
* If you use rail signals, check that the signals are all allowing traffic in the correct direction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationship to [http://www.openttd.org/ OpenTTD] ==&lt;br /&gt;
Factorio&#039;s railway system works basically exactly like [http://wiki.openttd.org/Signals#Block_signals≈ the block signals in Open Traffic Tycoon Deluxe]. Players who have ever played that game will find some elements of it in Factorio. If not, they can learn from the OpenTTD documentation.&lt;br /&gt;
&lt;br /&gt;
== User tips and tricks ==&lt;br /&gt;
This section contains further links to in-depth knowledge. As a general advisory, tips given in this section detail the more intricate mechanics in the game and can be dangerous to the experience of players who wish to discover better methods on their own. &#039;&#039;&#039;&#039;&#039;Be warned that much of the info below could be outdated/incorrect.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Factorio is an alpha version and you need to lay the rail-sections piece by piece. It&#039;s not as hard as you might think but railway can currently not be explained in simple words and even pictures don&#039;t describe it well. &lt;br /&gt;
&lt;br /&gt;
==== Videos ====&lt;br /&gt;
We recommend viewing some videos of how to build a simple railway, which makes the basic steps very simple.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=mXr7y02ZG00 Rail Signalling - Easy Rules for Placing Signals]&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=6984 Factorio Tutorial: Signals and Multi-train Networks] by Gepwin (read the whole article!)&lt;br /&gt;
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5451 Factorio Traintorial, all about trains] by Gepwin.&lt;br /&gt;
* &#039;&#039;v0.10, english [http://www.youtube.com/watch?v=XSGYSbEPpbM Rail basics tutorial] by MangledPork Gaming.&lt;br /&gt;
** And the second part of the tutorial [http://www.youtube.com/watch?v=k6wxl4FdSuQ Factorio Rail Tutorial Part 2: Signals] &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[http://www.reddit.com/r/factorio/comments/26igal/train_signal_tutorial/ A train-signal tutorial with pictures].&lt;br /&gt;
* v0.8, english [http://www.youtube.com/watch?v=RmyOdxi5hR4 Inzainia Plays: Factorio ver 0.8.0 EP:8 (Trains, Trains, Trains!!!)]&lt;br /&gt;
* v0.6, german [http://www.youtube.com/watch?v=idOaZpX8lnA Silver&#039;s Factorio Basic Train Tutorial]&lt;br /&gt;
* Or look some [http://www.youtube.com/results?search_query=lets%20play%20factorio%20trains Let&#039;s play factorio] :)&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=128987</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=128987"/>
		<updated>2016-09-03T08:52:58Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: /* Train */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lists of Tutorials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials serie in portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
&lt;br /&gt;
[[File:Starting_screen.PNG|right]]&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]]. &lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== Basic Automation ===&lt;br /&gt;
&lt;br /&gt;
# [[ Basic factory layouts | Basic Factory Layouts]]&lt;br /&gt;
&lt;br /&gt;
=== Red Science Automation ===&lt;br /&gt;
=== Green Science Automation ===&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=2 Smart Oil Processing - How to Keep Your Tanks from Overflowing]&lt;br /&gt;
&lt;br /&gt;
=== Logistics Robots ===&lt;br /&gt;
=== Smarter Factories ===&lt;br /&gt;
=== Automated Construction ===&lt;br /&gt;
=== Automating Green Circuits ===&lt;br /&gt;
=== Automating Red Circuits ===&lt;br /&gt;
=== Automating Blue Science ===&lt;br /&gt;
=== Alien Science Packs ===&lt;br /&gt;
=== Electric Power ===&lt;br /&gt;
==== Emergency Steam Generator ====&lt;br /&gt;
[https://www.youtube.com/watch?v=SV1__A7YCBw&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=4 Smart Steam Power - How to use Solar-Charged Accumulators Instead of Coal / Emergency Steam Power]&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
=== Research ===&lt;br /&gt;
=== Weapons&amp;amp;Armour ===&lt;br /&gt;
==== Earlyish Game Offensive Tactics ====&lt;br /&gt;
==== Middle Game Offensive Tactics ====&lt;br /&gt;
==== Late Game Offensive Tactics ====&lt;br /&gt;
==== Defensive Tactics ====&lt;br /&gt;
=== Car ===&lt;br /&gt;
=== Train ===&lt;br /&gt;
[https://www.youtube.com/watch?v=8z0flAe3fWY&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=1 Smart Trains - Stop Conditions and the Circuit Network]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
=== Spotting Problems and Optimizing your Factory ===&lt;br /&gt;
=== Belts and Managing Compression ===&lt;br /&gt;
=== Central Bus Design Concept ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=128986</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=128986"/>
		<updated>2016-09-03T08:50:46Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: /* The Oil Network */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lists of Tutorials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials serie in portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
&lt;br /&gt;
[[File:Starting_screen.PNG|right]]&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]]. &lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== Basic Automation ===&lt;br /&gt;
&lt;br /&gt;
# [[ Basic factory layouts | Basic Factory Layouts]]&lt;br /&gt;
&lt;br /&gt;
=== Red Science Automation ===&lt;br /&gt;
=== Green Science Automation ===&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=2 Smart Oil Processing - How to Keep Your Tanks from Overflowing]&lt;br /&gt;
&lt;br /&gt;
=== Logistics Robots ===&lt;br /&gt;
=== Smarter Factories ===&lt;br /&gt;
=== Automated Construction ===&lt;br /&gt;
=== Automating Green Circuits ===&lt;br /&gt;
=== Automating Red Circuits ===&lt;br /&gt;
=== Automating Blue Science ===&lt;br /&gt;
=== Alien Science Packs ===&lt;br /&gt;
=== Electric Power ===&lt;br /&gt;
==== Emergency Steam Generator ====&lt;br /&gt;
[https://www.youtube.com/watch?v=SV1__A7YCBw&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=4 Smart Steam Power - How to use Solar-Charged Accumulators Instead of Coal / Emergency Steam Power]&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
=== Research ===&lt;br /&gt;
=== Weapons&amp;amp;Armour ===&lt;br /&gt;
==== Earlyish Game Offensive Tactics ====&lt;br /&gt;
==== Middle Game Offensive Tactics ====&lt;br /&gt;
==== Late Game Offensive Tactics ====&lt;br /&gt;
==== Defensive Tactics ====&lt;br /&gt;
=== Car ===&lt;br /&gt;
=== Train ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
=== Spotting Problems and Optimizing your Factory ===&lt;br /&gt;
=== Belts and Managing Compression ===&lt;br /&gt;
=== Central Bus Design Concept ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=128985</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=128985"/>
		<updated>2016-09-03T08:50:28Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: /* Emergency Steam Generator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lists of Tutorials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials serie in portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
&lt;br /&gt;
[[File:Starting_screen.PNG|right]]&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]]. &lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== Basic Automation ===&lt;br /&gt;
&lt;br /&gt;
# [[ Basic factory layouts | Basic Factory Layouts]]&lt;br /&gt;
&lt;br /&gt;
=== Red Science Automation ===&lt;br /&gt;
=== Green Science Automation ===&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=2 Factorio Tutorial: Smart Oil Processing - How to Keep Your Tanks from Overflowing]&lt;br /&gt;
&lt;br /&gt;
=== Logistics Robots ===&lt;br /&gt;
=== Smarter Factories ===&lt;br /&gt;
=== Automated Construction ===&lt;br /&gt;
=== Automating Green Circuits ===&lt;br /&gt;
=== Automating Red Circuits ===&lt;br /&gt;
=== Automating Blue Science ===&lt;br /&gt;
=== Alien Science Packs ===&lt;br /&gt;
=== Electric Power ===&lt;br /&gt;
==== Emergency Steam Generator ====&lt;br /&gt;
[https://www.youtube.com/watch?v=SV1__A7YCBw&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=4 Smart Steam Power - How to use Solar-Charged Accumulators Instead of Coal / Emergency Steam Power]&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
=== Research ===&lt;br /&gt;
=== Weapons&amp;amp;Armour ===&lt;br /&gt;
==== Earlyish Game Offensive Tactics ====&lt;br /&gt;
==== Middle Game Offensive Tactics ====&lt;br /&gt;
==== Late Game Offensive Tactics ====&lt;br /&gt;
==== Defensive Tactics ====&lt;br /&gt;
=== Car ===&lt;br /&gt;
=== Train ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
=== Spotting Problems and Optimizing your Factory ===&lt;br /&gt;
=== Belts and Managing Compression ===&lt;br /&gt;
=== Central Bus Design Concept ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=128984</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=128984"/>
		<updated>2016-09-03T08:42:39Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: /* The Oil Network */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lists of Tutorials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials serie in portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
&lt;br /&gt;
[[File:Starting_screen.PNG|right]]&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]]. &lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== Basic Automation ===&lt;br /&gt;
&lt;br /&gt;
# [[ Basic factory layouts | Basic Factory Layouts]]&lt;br /&gt;
&lt;br /&gt;
=== Red Science Automation ===&lt;br /&gt;
=== Green Science Automation ===&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&amp;amp;list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&amp;amp;index=2 Factorio Tutorial: Smart Oil Processing - How to Keep Your Tanks from Overflowing]&lt;br /&gt;
&lt;br /&gt;
=== Logistics Robots ===&lt;br /&gt;
=== Smarter Factories ===&lt;br /&gt;
=== Automated Construction ===&lt;br /&gt;
=== Automating Green Circuits ===&lt;br /&gt;
=== Automating Red Circuits ===&lt;br /&gt;
=== Automating Blue Science ===&lt;br /&gt;
=== Alien Science Packs ===&lt;br /&gt;
=== Electric Power ===&lt;br /&gt;
==== Emergency Steam Generator ====&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
=== Research ===&lt;br /&gt;
=== Weapons&amp;amp;Armour ===&lt;br /&gt;
==== Earlyish Game Offensive Tactics ====&lt;br /&gt;
==== Middle Game Offensive Tactics ====&lt;br /&gt;
==== Late Game Offensive Tactics ====&lt;br /&gt;
==== Defensive Tactics ====&lt;br /&gt;
=== Car ===&lt;br /&gt;
=== Train ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
=== Spotting Problems and Optimizing your Factory ===&lt;br /&gt;
=== Belts and Managing Compression ===&lt;br /&gt;
=== Central Bus Design Concept ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=128983</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Tutorials&amp;diff=128983"/>
		<updated>2016-09-03T08:41:51Z</updated>

		<summary type="html">&lt;p&gt;CaptainKonzept: /* Lists of Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lists of Tutorials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept&#039;s Factorio Video Tutorials]&lt;br /&gt;
| v0.13&lt;br /&gt;
| 2016-09-03&lt;br /&gt;
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=5360 Bentham&#039;s Factorio Videos]&lt;br /&gt;
| v0.10&lt;br /&gt;
| 2014-08-14&lt;br /&gt;
| Oil, Trains, Burner inserters&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=5316 Negative Root&#039;s Factorio Tutorials on Youtube]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&amp;amp;t=3818 A series of tutorials to help new players]&lt;br /&gt;
| v0.8&lt;br /&gt;
| 2014-05-24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&amp;amp;t=13360 Tutorials serie in portuguese (BR)]&lt;br /&gt;
| v0.11.22&lt;br /&gt;
| 2015-07-06&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Joseki (Starting moves) ===&lt;br /&gt;
&lt;br /&gt;
For example the coal joseki: Two burner miners fill themselves on a coal field.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Version !! Date !! Comment&lt;br /&gt;
|-&lt;br /&gt;
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]&lt;br /&gt;
| v0.10.6&lt;br /&gt;
| 2014-08-1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=4406 Tips for a quick start]&lt;br /&gt;
| v0.9&lt;br /&gt;
| 2014-06-18&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting strategies ===&lt;br /&gt;
&lt;br /&gt;
[[File:Starting_screen.PNG|right]]&lt;br /&gt;
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.&lt;br /&gt;
&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=18&amp;amp;t=6627&lt;br /&gt;
&lt;br /&gt;
=== Exploring the map ===&lt;br /&gt;
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]]. &lt;br /&gt;
&lt;br /&gt;
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.&lt;br /&gt;
&lt;br /&gt;
=== Basic Automation ===&lt;br /&gt;
&lt;br /&gt;
# [[ Basic factory layouts | Basic Factory Layouts]]&lt;br /&gt;
&lt;br /&gt;
=== Red Science Automation ===&lt;br /&gt;
=== Green Science Automation ===&lt;br /&gt;
=== The Oil Network ===&lt;br /&gt;
=== Logistics Robots ===&lt;br /&gt;
=== Smarter Factories ===&lt;br /&gt;
=== Automated Construction ===&lt;br /&gt;
=== Automating Green Circuits ===&lt;br /&gt;
=== Automating Red Circuits ===&lt;br /&gt;
=== Automating Blue Science ===&lt;br /&gt;
=== Alien Science Packs ===&lt;br /&gt;
=== Electric Power ===&lt;br /&gt;
==== Emergency Steam Generator ====&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
=== Research ===&lt;br /&gt;
=== Weapons&amp;amp;Armour ===&lt;br /&gt;
==== Earlyish Game Offensive Tactics ====&lt;br /&gt;
==== Middle Game Offensive Tactics ====&lt;br /&gt;
==== Late Game Offensive Tactics ====&lt;br /&gt;
==== Defensive Tactics ====&lt;br /&gt;
=== Car ===&lt;br /&gt;
=== Train ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
=== General resource strategies ===&lt;br /&gt;
http://www.factorioforums.com/forum/viewtopic.php?f=5&amp;amp;t=6667&amp;amp;p=52272&amp;amp;hilit=Production+surplus#p52272&lt;br /&gt;
=== Spotting Problems and Optimizing your Factory ===&lt;br /&gt;
=== Belts and Managing Compression ===&lt;br /&gt;
=== Central Bus Design Concept ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:English page]]&lt;/div&gt;</summary>
		<author><name>CaptainKonzept</name></author>
	</entry>
</feed>