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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bobucles</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bobucles"/>
	<link rel="alternate" type="text/html" href="https://wiki.factorio.com/Special:Contributions/Bobucles"/>
	<updated>2026-06-10T00:40:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Slowdown_capsule&amp;diff=159886</id>
		<title>Slowdown capsule</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Slowdown_capsule&amp;diff=159886"/>
		<updated>2018-06-14T14:04:38Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Slowdown capsule}}&lt;br /&gt;
&lt;br /&gt;
A basic capsule that, when thrown, will slow down all [[Enemies|enemy]] movement within a wide radius of where it landed. Slowdown effect reduces movement speed by 50% for 30 seconds. Vehicles and friendly forces are not affected.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Poison capsule]]&lt;br /&gt;
* [[Defender capsule]]&lt;br /&gt;
* [[Distractor capsule]]&lt;br /&gt;
* [[Destroyer capsule]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Capsules}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_armor_MK2&amp;diff=158529</id>
		<title>Power armor MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_armor_MK2&amp;diff=158529"/>
		<updated>2018-04-23T14:32:29Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Power armor MK2}}&lt;br /&gt;
&#039;&#039;&#039;Power armor MK2&#039;&#039;&#039; is the ultimate in personal protection and customization. Sporting exceptional resistances, a near immunity to small threats and a monolithic 10x10 equipment grid, it can be custom tailored to a wide variety of support, personal conveyance or devastating combat configurations. It is topped off with an equally impressive ingredient cost, demanding 10 Tier 3 modules and many hours of production steps to build. &lt;br /&gt;
&lt;br /&gt;
Access the equipment grid by right-clicking on the armor. &lt;br /&gt;
&lt;br /&gt;
Power armor MK2 is the ideal choice for equipping multiple [[Exoskeleton]]s to dramatically boost player speed. A barrage of [[Personal laser defense]] will obliterate just about anything in its path, while a wall of [[Energy shield MK2]]s can even stop a train cold in its tracks. The Engineer is encouraged to frequently change modules as the situation permits, and even build a second suit to quickly swap between configurations. Carry the armor from the inventory to replace the current equipped armor, as attempting it in the other direction will remove the armor and spill the last 3 rows of items on the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Armors have inventory size bonuses.&lt;br /&gt;
* Can be swapped with other power armors.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Power armors now generate and consume 100 times more power.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.12|&lt;br /&gt;
* Changed recipe of power armor}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}} &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Power armor]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Power_armor&amp;diff=158528</id>
		<title>Infobox:Power armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Power_armor&amp;diff=158528"/>
		<updated>2018-04-23T14:16:09Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = armor&lt;br /&gt;
|internal-name = power-armor&lt;br /&gt;
| category=Combat&lt;br /&gt;
|resistance=Acid: 7/30%&amp;lt;br&amp;gt;Explosion: 40/40%&amp;lt;br&amp;gt;Fire: 0/60%&amp;lt;br&amp;gt;Physical: 8/30%&lt;br /&gt;
|inventory-size-bonus=20&lt;br /&gt;
|stack-size=1&lt;br /&gt;
|grid-size=7x7&lt;br /&gt;
|durability=15,000&lt;br /&gt;
|equipment = Portable solar panel + Portable fusion reactor + Energy shield + Energy shield MK2 + Battery MK1 + Battery MK2 + Personal laser defense + Discharge defense + Exoskeleton + Personal roboport + Personal roboport MK2 + Nightvision&lt;br /&gt;
|recipe = Time, 20 + Electric engine unit, 20 + Processing unit, 40 + Steel plate, 40&lt;br /&gt;
|required-technologies=Power armor&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Power_armor_MK2&amp;diff=158527</id>
		<title>Infobox:Power armor MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Power_armor_MK2&amp;diff=158527"/>
		<updated>2018-04-23T14:15:45Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = armor&lt;br /&gt;
|internal-name = power-armor-mk2&lt;br /&gt;
|expensive-total-raw = Time, 26325 + Copper plate, 23200 + Iron plate, 7200 + Plastic bar, 5200 + Processing unit, 340 + Steel plate, 40&lt;br /&gt;
|category=Combat&lt;br /&gt;
|resistance=Acid: 10/40%&amp;lt;br&amp;gt;Explosion: 60/50%&amp;lt;br&amp;gt;Fire: 0/70%&amp;lt;br&amp;gt;Physical: 10/40%&lt;br /&gt;
|inventory-size-bonus=30&lt;br /&gt;
|grid-size=10x10&lt;br /&gt;
|stack-size=1&lt;br /&gt;
|durability=20,000&lt;br /&gt;
|equipment = Portable solar panel + Portable fusion reactor + Energy shield + Energy shield MK2 + Battery MK1 + Battery MK2 + Personal laser defense + Discharge defense + Exoskeleton + Personal roboport + Personal roboport MK2 + Nightvision&lt;br /&gt;
|recipe = Time, 25 + Efficiency module 3, 5 + Processing unit, 40 + Speed module 3, 5 + Steel plate, 40&lt;br /&gt;
|total-raw = Time, 18725 + Copper plate, 8000 + Iron plate, 3600 + Plastic bar, 2600 + Processing unit, 340 + Steel plate, 40&lt;br /&gt;
|required-technologies = Power armor 2&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Power_armor&amp;diff=158526</id>
		<title>Power armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Power_armor&amp;diff=158526"/>
		<updated>2018-04-23T14:13:28Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Power armor}}&lt;br /&gt;
&#039;&#039;&#039;Power armor&#039;&#039;&#039; provides yet another increase in inventory and defense over [[Modular armor]], in addition to a larger 7x7 grid for [[equipment modules]].  Access the equipment grid by right-clicking on the armor.&lt;br /&gt;
&lt;br /&gt;
Unfortunately as a combat suit it suffers from being at the same tech level as the [[Tank]] while being considerably more difficult to produce. The Tank&#039;s extreme combat endurance, powerful main cannon and relative ease of production makes it the weapon of choice for the mid game Engineer. Combat oriented players may skip Power Armor entirely, as the simple [[Modular armor]] is sufficient to provide support from inside a tank.&lt;br /&gt;
&lt;br /&gt;
Power armor remains useful around the base for its inventory bonus, ability to equip large quantities of [[Personal roboport]]s and power them with the potent [[Portable fusion reactor]]. It is surpassed by the final development of [[Power armor MK2]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Armors have inventory size bonuses.&lt;br /&gt;
* Can be swapped with other power armors.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.0|&lt;br /&gt;
* Power armors now generate and consume 100 times more power.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.12|&lt;br /&gt;
* Changed recipe of power armor}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced}} &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Power armor MK2]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Modular_armor&amp;diff=158523</id>
		<title>Modular armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Modular_armor&amp;diff=158523"/>
		<updated>2018-04-23T13:38:41Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Modular armor}}&lt;br /&gt;
&lt;br /&gt;
Modular armor offers a modest increase in acid resistance over its [[Heavy armor|predecessor]] and a notable increase in explosion resistance, but its greatest bonus comes in the form of [[equipment modules]]. The Modular armor offers a 5x5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid and modify your armor.&lt;br /&gt;
&lt;br /&gt;
Beware that Modular Armor loses the armor stacking and repairing ability of previous armors. The armor will be destroyed when its durability reaches 0, and all the equipped modules will be lost. Be sure to replace your armor before it reaches a critical state. In addition, left clicking the equipped armor will pick it up and eliminate its inventory bonus, causing any items in the bottom row of the Engineer&#039;s inventory to be spilled all over the ground.&lt;br /&gt;
&lt;br /&gt;
[[File:Factorio_modular_armor.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Power armor]]&lt;br /&gt;
* [[Power armor MK2]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Equipment_modules&amp;diff=158520</id>
		<title>Equipment modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Equipment_modules&amp;diff=158520"/>
		<updated>2018-04-23T13:35:10Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}} &lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
&lt;br /&gt;
Equipment modules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses.&lt;br /&gt;
Bonuses stack and can be combined with each other to suit the wearer&#039;s personal preferences.&lt;br /&gt;
Modules take up a certain amount of space in armor and some consume energy.&lt;br /&gt;
&lt;br /&gt;
Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function when the armor is equipped and will not recharge or deplete otherwise. Modules will be lost if the armor&#039;s durability reaches 0 and is destroyed.&lt;br /&gt;
&lt;br /&gt;
Equipment modules can be used by placing them in the grid that opens by right clicking the armor.&lt;br /&gt;
&lt;br /&gt;
All modules have their own [[technologies|technology]] that must be [[research|researched]] before they can be crafted.&lt;br /&gt;
The following modules are available:&lt;br /&gt;
&lt;br /&gt;
* {{imagelink|Exoskeleton}}&lt;br /&gt;
* {{imagelink|Battery MK1}}&lt;br /&gt;
* {{imagelink|Battery MK2}}&lt;br /&gt;
* {{imagelink|Discharge defense}}&lt;br /&gt;
* {{imagelink|Energy shield}}&lt;br /&gt;
* {{imagelink|Energy shield MK2}}&lt;br /&gt;
* {{imagelink|Nightvision}}&lt;br /&gt;
* {{imagelink|Personal laser defense}}&lt;br /&gt;
* {{imagelink|Personal roboport}}&lt;br /&gt;
* {{imagelink|Personal roboport MK2}}&lt;br /&gt;
* {{imagelink|Portable fusion reactor}}&lt;br /&gt;
* {{imagelink|Portable solar panel}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Modular_armor&amp;diff=158513</id>
		<title>Infobox:Modular armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Modular_armor&amp;diff=158513"/>
		<updated>2018-04-23T13:14:45Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = armor&lt;br /&gt;
|internal-name = modular-armor&lt;br /&gt;
|expensive-total-raw = Time, 435 + Copper plate, 420 + Iron plate, 120 + Plastic bar, 120 + Steel plate, 50&lt;br /&gt;
|category=Combat&lt;br /&gt;
|resistance=Acid: 5/30%&amp;lt;br&amp;gt; Explosion: 30/35%&amp;lt;br&amp;gt;Fire: 0/40%&amp;lt;br&amp;gt;Physical: 6/30%&lt;br /&gt;
|inventory-size-bonus=10&lt;br /&gt;
|grid-size=5x5&lt;br /&gt;
|stack-size=1&lt;br /&gt;
|durability=10000&lt;br /&gt;
|equipment = Portable solar panel + Portable fusion reactor + Energy shield + Energy shield MK2 + Battery MK1 + Battery MK2 + Personal laser defense + Discharge defense + Exoskeleton + Personal roboport + Personal roboport MK2 + Nightvision&lt;br /&gt;
|recipe = Time, 15 + Advanced circuit, 30 + Steel plate, 50&lt;br /&gt;
|total-raw = Time, 300 + Copper plate, 150 + Iron plate, 60 + Plastic bar, 60 + Steel plate, 50&lt;br /&gt;
|required-technologies = Modular armor&lt;br /&gt;
|producers=Manual + Assembling machine&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Light_armor&amp;diff=158512</id>
		<title>Light armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Light_armor&amp;diff=158512"/>
		<updated>2018-04-23T12:57:34Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{:Infobox:Light armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light armor&#039;&#039;&#039; is the most basic craftable armor type. It provides considerable protection against the smallest of biters, effectively reducing their 7 damage to 4. Light armor struggles to protect against larger biters and offers almost no protection against spitters or worms. It is quickly obsoleted by the development of [[Steel]] for [[Heavy armor]].&lt;br /&gt;
&lt;br /&gt;
Light armor&#039;s item stacking is similar to that of [[Repair pack]]s. Multiple armors can be repaired by merging them together, and splitting a stack will leave all the fractional durability damage on a single armor.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Removed required research&lt;br /&gt;
* Acid resistance reduced }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Armor resistances are applied before shields&lt;br /&gt;
* Renamed from iron armor to light armor.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.17|&lt;br /&gt;
* Update icons }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* New player animation. Three levels depending on the armor.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Increased resistances }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced }}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Light_armor&amp;diff=158511</id>
		<title>Infobox:Light armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Light_armor&amp;diff=158511"/>
		<updated>2018-04-23T12:56:45Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|prototype-type = armor&lt;br /&gt;
|internal-name = light-armor&lt;br /&gt;
|category = Combat&lt;br /&gt;
|stack-size = 10&lt;br /&gt;
|resistance = Acid: 0/10%&amp;lt;br/&amp;gt;Explosion: 2/20%&amp;lt;br/&amp;gt;Fire: 0/10%&amp;lt;br&amp;gt;Physical: 3/20%&lt;br /&gt;
|durability =1000&lt;br /&gt;
|recipe = Time, 3 + Iron plate, 40&lt;br /&gt;
|producers = Manual + Assembling machine&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Heavy_armor&amp;diff=158510</id>
		<title>Heavy armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Heavy_armor&amp;diff=158510"/>
		<updated>2018-04-23T12:55:47Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Heavy armor}}&lt;br /&gt;
&lt;br /&gt;
Available early after the development of [[Steel]], Heavy armor may seem expensive for the novice factory builder but it is well worth the cost. The protection it provides is a class above [[Light armor]], nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. In addition it provides excellent protection against accidental self damage from [[Grenade]]s. &lt;br /&gt;
&lt;br /&gt;
Tragically the weakest point of Heavy armor is that the Engineer will break far more easily than the armor. Health damage can be healed with a steady supply of [[Fish]], but increasing personal durability requires the use of [[Energy shield]]s and thus the development of [[Modular armor]].&lt;br /&gt;
&lt;br /&gt;
Heavy armor&#039;s item stacking is similar to that of [[Repair pack]]s. Multiple armors can be repaired by merging them together, and splitting a stack will leave all the fractional durability damage on a single armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Acid resistance reduced&lt;br /&gt;
* Explosive resistance raised }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Armor resistances are applied before shields}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.17|&lt;br /&gt;
* Update icons }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* New player animation. Three levels depending on the armor.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Increased resistances }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced }}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Heavy_armor&amp;diff=158509</id>
		<title>Infobox:Heavy armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Heavy_armor&amp;diff=158509"/>
		<updated>2018-04-23T12:55:09Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: fire resist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = armor&lt;br /&gt;
|internal-name = heavy-armor&lt;br /&gt;
| category = Combat&lt;br /&gt;
|resistance   = Acid: 3/30%&amp;lt;br/&amp;gt;Explosion: 20/30%&amp;lt;br/&amp;gt;Fire: 0/30%&amp;lt;br/&amp;gt;Physical: 6/30%&lt;br /&gt;
|durability   =5000&lt;br /&gt;
|stack-size=10&lt;br /&gt;
|recipe = Time, 8 + Copper plate, 100 + Steel plate, 50&lt;br /&gt;
|required-technologies = Heavy armor&lt;br /&gt;
|producers    =manual + assembling machine&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Light_armor&amp;diff=158508</id>
		<title>Light armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Light_armor&amp;diff=158508"/>
		<updated>2018-04-23T12:45:30Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{languages}}&lt;br /&gt;
{{:Infobox:Light armor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light armor&#039;&#039;&#039; is the most basic craftable armor type. It provides considerable protection against the smallest of biters, effectively reducing their 7 damage to 4. Light armor struggles to protect against larger biters and offers no protection against spitters or worms. It is quickly obsoleted by the development of [[Steel]] for [[Heavy armor]].&lt;br /&gt;
&lt;br /&gt;
Light armor&#039;s item stacking is similar to that of [[Repair pack]]s. Multiple armors can be repaired by merging them together, and splitting a stack will leave all the fractional durability damage on a single armor.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.15.0|&lt;br /&gt;
* Removed required research&lt;br /&gt;
* Acid resistance reduced }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.13.0|&lt;br /&gt;
* Armor resistances are applied before shields&lt;br /&gt;
* Renamed from iron armor to light armor.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.12.17|&lt;br /&gt;
* Update icons }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.0|&lt;br /&gt;
* New player animation. Three levels depending on the armor.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.1|&lt;br /&gt;
* Increased resistances }}&lt;br /&gt;
&lt;br /&gt;
{{history|0.1.0|&lt;br /&gt;
* Introduced }}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Armor}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=158505</id>
		<title>Nightvision</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Nightvision&amp;diff=158505"/>
		<updated>2018-04-23T12:12:54Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Nightvision}}&lt;br /&gt;
[[File:night-vision-example-1.png|thumb|400px|Visibility at night.]]&lt;br /&gt;
&lt;br /&gt;
Nightvision is a kind of [[Equipment modules|Equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor.&lt;br /&gt;
&lt;br /&gt;
Having nightvision in the [[Modular armor|armor]] during the night changes the standard vision at night to be brighter with a gray overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day time.&lt;br /&gt;
&lt;br /&gt;
Nightvision require a suit energy supply to function.  Unfortunately its complementary tech [[Portable solar panel]] does not provide energy at night, and the Nightvision&#039;s internal buffer of 120kW will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a [[Battery_MK1|modular battery]] to stay online over night.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{{history|0.11.17|&lt;br /&gt;
* Moved the night vision tint color into the night vision equipment prototype.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.1|&lt;br /&gt;
* Show energy consumption in the tooltip.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.9.0|&lt;br /&gt;
* Green color of night vision is less dense.}}&lt;br /&gt;
&lt;br /&gt;
{{history|0.7.0|&lt;br /&gt;
* Introduced}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Equipment modules]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Energy_shield_MK2&amp;diff=158503</id>
		<title>Energy shield MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Energy_shield_MK2&amp;diff=158503"/>
		<updated>2018-04-23T11:59:30Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Energy shield MK2}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;energy shield MK2&#039;&#039;&#039; generates a stronger protective shield around the character, absorbing some [[damage]].&lt;br /&gt;
&lt;br /&gt;
The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP or armor damage. Like actual HP, it benefits from the armor&#039;s damage resistance. A cheaper version of it is the [[energy shield]]. &lt;br /&gt;
&lt;br /&gt;
A shield&#039;s maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 360kW costing 30KJ per shield point, the energy shield MK2 recharges 12 HP per second and takes 12.5 seconds to recharge from 0 to 150 HP. All depleted shields will recharge simultaneously, dividing the suit&#039;s available power between them. All damage is split equally between shields, allowing all shields to recharge simultaneously.&lt;br /&gt;
&lt;br /&gt;
The maximum shield recharge rate is limited by the suit&#039;s energy supply. A [[portable fusion reactor]] will only sustain 2 MK2 shields under fire (or 3 MK1 shields) while [[portable solar panel]]s are only good for a few recharges per day. Because of the high energy demand is critical to complement shields with [[Battery_MK1|modular]] [[Battery_MK2|batteries]], as they will maintain shield recharge under fire.&lt;br /&gt;
&lt;br /&gt;
The Energy Shield Mk2 has an internal energy buffer of 180kW, which effectively adds a hidden 6HP and additional .5 seconds to recharge.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Energy shield]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Energy_shield&amp;diff=158502</id>
		<title>Energy shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Energy_shield&amp;diff=158502"/>
		<updated>2018-04-23T11:56:02Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Energy shield}}&lt;br /&gt;
The [[Energy shield]] generates a basic protective shield that can absorb a small amount of [[Damage]].&lt;br /&gt;
&lt;br /&gt;
[[Equipment modules]] can be used by placing them in the grid that opens by right clicking the armor.&lt;br /&gt;
&lt;br /&gt;
The shield is effectively an extension of hp and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from the damage reduction attributes of its armor. All damage is split equally between shields, allowing all shields to recharge simultaneously. Energy shields are largely obsoleted by the [[Energy shield MK2]], which offers a vastly increased HP buffer at the cost of demanding more energy per HP.&lt;br /&gt;
&lt;br /&gt;
A shield&#039;s maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 240kW costing 20KJ per shield point, the energy shield MK1 recharges 12 HP per second and takes 4 seconds to recharge from 0 to 50HP. The overall energy demand is extremely high and will stress the suit&#039;s [[Portable_solar_panel|solar panels]] and [[Portable_fusion_reactor|fusion reactor]], so use [[Modular_armor#Equipment|batteries]] to maintain your shields under fire.&lt;br /&gt;
&lt;br /&gt;
Mk1 shields have an internal energy buffer of 120kJ, which effectively provide an additional hidden 6HP of shielding and add an extra .5 seconds to fully recharge.&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Equipment modules]]&lt;br /&gt;
* [[Energy shield MK2]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Energy_shield_MK2&amp;diff=151777</id>
		<title>Energy shield MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Energy_shield_MK2&amp;diff=151777"/>
		<updated>2017-11-04T13:10:03Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: Bringing into 0.15.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{:Infobox:Energy shield MK2}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;energy shield MK2&#039;&#039;&#039; generates a stronger protective shield around your character, absorbing a medium amount of [[damage]].&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from your armor&#039;s damage resistance. A cheaper version is [[energy shield]]. &lt;br /&gt;
&lt;br /&gt;
A shield&#039;s maximum recharge rate is based on their energy draw divided by the energy cost per shield point. At 360kW costing 30KJ per shield point, the &#039;&#039;MK2 Shield&#039;&#039; recharges 12 HP per second and takes 12.5 seconds to recharge from 0 to 150 HP. Shields deplete in the order that they&#039;re installed in the armor. All depleted shields will recharge simultaneously, dividing the suit&#039;s available power between them. &lt;br /&gt;
&lt;br /&gt;
The maximum shield recharge rate is limited by the suit&#039;s energy supply. A [[Portable_fusion_reactor|fusion reactor]] will only sustain 2 MK2 shields under fire (or 3 MK1 shields) while [[Portable_solar_panel|solar panels]] are only good for a few recharges per day. Because of the high energy demand it&#039;s very important to equip your suit with  [[Battery_MK1|modular]] [[Battery_MK2|batteries]], as they will fill in the difference when large numbers of shields are under stress.&lt;br /&gt;
&lt;br /&gt;
MK1 shields have the same HP recharge speed as MK2 shields but cost less energy per shield point. This can be harnessed to increase the energy efficiency of your shield system at the cost of overall capacity. Install the MK1 shields first, then the MK2 shields. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modular armor]]&lt;br /&gt;
* [[Energy shield]]&lt;br /&gt;
&lt;br /&gt;
{{CombatNav}}&lt;br /&gt;
{{C|Equipment}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Infobox:Energy_shield_MK2&amp;diff=151776</id>
		<title>Infobox:Energy shield MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Infobox:Energy_shield_MK2&amp;diff=151776"/>
		<updated>2017-11-04T13:06:16Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: 360kw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|prototype-type = energy-shield-equipment&lt;br /&gt;
|internal-name = energy-shield-mk2-equipment&lt;br /&gt;
|expensive-total-raw = Time, 810 + Copper plate, 700 + Iron plate, 200 + Plastic bar, 200 + Processing unit, 10 + Steel plate, 100&lt;br /&gt;
|total-raw = Time, 585 + Copper plate, 250 + Iron plate, 100 + Plastic bar, 100 + Processing unit, 10 + Steel plate, 100&lt;br /&gt;
| category = Items&lt;br /&gt;
| category-name = Item&lt;br /&gt;
|shield = 150&lt;br /&gt;
|stack-size=50&lt;br /&gt;
|energy = 360 kW electric&lt;br /&gt;
|dimensions = 2x2&lt;br /&gt;
|equipped-in = Modular armor + Power armor + Power armor MK2&lt;br /&gt;
|recipe = Time, 10 + Energy shield, 10 + Processing unit, 10&lt;br /&gt;
|required-technologies = Energy shield MK2 equipment&lt;br /&gt;
|producers    =Manual + Assembling machine&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Infobox page]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Shotgun&amp;diff=119899</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Shotgun&amp;diff=119899"/>
		<updated>2015-06-27T00:48:03Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat/sandbox2&lt;br /&gt;
|range=20&lt;br /&gt;
|shootingspeed=1&lt;br /&gt;
|ammunition=Shotgun shells + Piercing shotgun shells&lt;br /&gt;
|magazinesize=10&lt;br /&gt;
|input=Time, 4 + Wood, 5 + Iron Plate, 15 + Copper Plate, 10 + Iron Gear Wheel, 5&lt;br /&gt;
|raw=Time, 12.5 + Raw wood, 2.5 + Iron Plate, 25 + Copper Plate, 10&lt;br /&gt;
|technologies=Military&lt;br /&gt;
|boosttechs=Shotgun shell damage + Shotgun shell shooting speed&lt;br /&gt;
|producers=Manual + Assembling machine 2 + Assembling machine 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern.&lt;br /&gt;
&lt;br /&gt;
The Shotgun is the earliest weapon capable of seriously assaulting Biter nests. The weapon&#039;s starting damage can pierce nest armor (12x4 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 480 raw damage. Contrast this against the pistol ammo, which costs 2 iron for 40 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.&lt;br /&gt;
&lt;br /&gt;
The shotgun sports a lower damage output and can not clear out biters with the same efficacy as the [[Submachine_gun|Submachine gun]]. Players can switch between both weapons to balance power and efficiency, or support themselves with covering fire from [[Defender_capsule|combat bots]] and [[Turret]]s.&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|wood|5|Wood}} + {{icon|copper-plate|10|Copper plate}} + {{icon|iron-plate|15|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|time icon|4|time}} =&amp;gt; {{icon|shotgun|1|Shotgun}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|raw-wood|2.5|Raw wood}} {{icon|copper-plate|10|Copper plate}} {{icon|iron-plate|25|Iron plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed:&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; || {{imagelink|shotgun-shells|Shotgun shells}} {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage|Damage &amp;amp; resistances]]&lt;br /&gt;
* [[Combat shotgun]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Submachine_gun&amp;diff=119898</id>
		<title>Submachine gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Submachine_gun&amp;diff=119898"/>
		<updated>2015-06-26T23:53:11Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat&lt;br /&gt;
|name=Submachine Gun&lt;br /&gt;
|icon=submachine-gun&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=15&lt;br /&gt;
|shootingspeed=15&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition={{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|magazinesize=10&lt;br /&gt;
|recipe={{icon|iron-plate|10|Iron plate}}+{{icon|copper-plate|5|Copper plate}}+{{icon|iron-gear-wheel|10|Iron gear wheel}}+{{icon|time icon|3|Time}}&lt;br /&gt;
|raw={{icon|iron-plate|30|Iron plate}}+{{icon|copper-plate|5|Copper plate}}&lt;br /&gt;
|technologies={{icontech|military||Military}}&lt;br /&gt;
|boosttechs={{icontech|bullet-damage||Bullet damage}} {{icontech|bullet-speed||Bullet shooting speed}}&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The Submachine gun is a replacement for the [[Pistol]], rendering it obsolete. It fires the same ammunition and deals the same damage, but with a much higher rate of fire. This weapon can easily handle moderate waves of small biters, but destroying nests requires damage upgrades or the more expensive [[Piercing_rounds_magazine|Armor Piercing ammo]]. Regular and aggressive use will devour the player&#039;s ammo supply, and the high cost of producing ammo against respawning biters can stifle early game production. Because of these issues the submachine gun is best reserved for personal defense. Players wishing to take the fight to the biters should instead invest in the assault friendly [[Shotgun]].&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|10|iron_plate}} + {{icon|copper-plate|5|copper_plate}} + {{icon|iron-gear-wheel|10|iron_gear_wheel}} + {{icon|time icon|5|time}} =&amp;gt; {{icon|submachine-gun|1|submachine-gun}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|30|iron_plate}} {{icon|copper-plate|5|copper_plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed:&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ammo Types ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Pistol&amp;diff=119897</id>
		<title>Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Pistol&amp;diff=119897"/>
		<updated>2015-06-26T23:35:26Z</updated>

		<summary type="html">&lt;p&gt;Bobucles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{Combat&lt;br /&gt;
|name=Pistol&lt;br /&gt;
|icon=pistol&lt;br /&gt;
|image=&lt;br /&gt;
|health=&lt;br /&gt;
|resistance=&lt;br /&gt;
|durability=&lt;br /&gt;
|gridsize=&lt;br /&gt;
|range=15&lt;br /&gt;
|shootingspeed=6&lt;br /&gt;
|damage=&lt;br /&gt;
|damagebonus=&lt;br /&gt;
|ammunition={{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}&lt;br /&gt;
|magazinesize=10&lt;br /&gt;
|recipe={{icon|iron-plate|5|Iron plate}}+{{icon|copper-plate|5|Copper plate}}+{{icon|time icon|1|Time}}&lt;br /&gt;
|raw={{icon|iron-plate|5|Iron plate}}+{{icon|copper-plate|5|Copper plate}}&lt;br /&gt;
|technologies=&#039;&#039;none required&#039;&#039;&lt;br /&gt;
|boosttechs={{icontech|bullet-damage||Bullet damage}} {{icontech|bullet-speed||Bullet shooting speed}}&lt;br /&gt;
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-1||Assembling machine 1}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}&lt;br /&gt;
|consumers=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
The Pistol is the most basic weapon apart from using [[tool|tools]]. It fires directly at the target. Unfortunately the Pistol can only handle the smallest enemy threats and the player will frequently take damage. Players should upgrade to the [[Submachine gun]] for personal defense as soon as possible. &amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recipe:&#039;&#039;&#039; || {{icon|iron-plate|5|iron_plate}} + {{icon|copper-plate|5|copper_plate}} + {{icon|time icon|2|time}} =&amp;gt; {{icon|pistol|1|pistol}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total raw:&#039;&#039;&#039; || {{icon|iron-plate|5|iron_plate}} {{icon|copper-plate|5|copper_plate}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shooting speed:&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range:&#039;&#039;&#039; || 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ammo Types ==&lt;br /&gt;
{|&lt;br /&gt;
| {{imagelink|basic-bullet-magazine|Regular magazine}} || {{imagelink|piercing-bullet-magazine|Piercing rounds magazine}} |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]&lt;br /&gt;
{{EquipNav}}&lt;/div&gt;</summary>
		<author><name>Bobucles</name></author>
	</entry>
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