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	<id>https://wiki.factorio.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BlueTemplar</id>
	<title>Official Factorio Wiki - User contributions [en]</title>
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	<updated>2026-04-24T03:03:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Console&amp;diff=191426</id>
		<title>Talk:Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Console&amp;diff=191426"/>
		<updated>2023-05-30T14:52:49Z</updated>

		<summary type="html">&lt;p&gt;BlueTemplar: /* Should we add the *so* useful command to fix missing recipes, researches... unlocks in mods ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The command to get back your body from God mode is stated two times. --[[User:SirBartholemewFactorio|SirBartholemewFactorio]] ([[User talk:SirBartholemewFactorio|talk]]) 23:53, 13 September 2017 (UTC)&lt;br /&gt;
:Fixed -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:44, 14 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unclear &amp;quot;Kill all enemies&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Kill all enemies&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies. You can prevent biters being on newly generated chunks if desired.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
But &amp;quot;unexplored world&amp;quot; != &amp;quot;unexplored, but already generated part of the world&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing that this kills all the &#039;&#039;&#039;generated&#039;&#039;&#039; enemies, even those that are still in the &#039;&#039;&#039;black&#039;&#039;&#039; &amp;quot;fog of war&amp;quot; ?&lt;br /&gt;
--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 20:29, 26 June 2021 (UTC)&lt;br /&gt;
: Correct, I adjusted the wording. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:26, 22 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Completely turn off pollution ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t disabling pollution go before clearing it?&lt;br /&gt;
{{Unsigned|Vkuzkokov|22:09, 09 July 2021‎}}&lt;br /&gt;
:It doesn&#039;t really make a difference. Since both scripts are in the same command, nothing can really happen in-between them to mess things up. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:23, 22 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should we add the *so* useful command to fix missing recipes, researches... unlocks in mods ? ==&lt;br /&gt;
&lt;br /&gt;
If I&#039;m not mistaken it&#039;s&lt;br /&gt;
&#039;&#039;/c game.player.force.reset_technology_effects()&#039;&#039;&lt;br /&gt;
?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
P.S.: Or would that have too much overlap with «Reset your force» ?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 14:50, 30 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>BlueTemplar</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Console&amp;diff=191425</id>
		<title>Talk:Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Console&amp;diff=191425"/>
		<updated>2023-05-30T14:50:24Z</updated>

		<summary type="html">&lt;p&gt;BlueTemplar: /* Should we add the *so* useful command to fix missing recipes, researches... unlocks in mods ? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The command to get back your body from God mode is stated two times. --[[User:SirBartholemewFactorio|SirBartholemewFactorio]] ([[User talk:SirBartholemewFactorio|talk]]) 23:53, 13 September 2017 (UTC)&lt;br /&gt;
:Fixed -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:44, 14 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unclear &amp;quot;Kill all enemies&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Kill all enemies&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies. You can prevent biters being on newly generated chunks if desired.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
But &amp;quot;unexplored world&amp;quot; != &amp;quot;unexplored, but already generated part of the world&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing that this kills all the &#039;&#039;&#039;generated&#039;&#039;&#039; enemies, even those that are still in the &#039;&#039;&#039;black&#039;&#039;&#039; &amp;quot;fog of war&amp;quot; ?&lt;br /&gt;
--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 20:29, 26 June 2021 (UTC)&lt;br /&gt;
: Correct, I adjusted the wording. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:26, 22 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Completely turn off pollution ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t disabling pollution go before clearing it?&lt;br /&gt;
{{Unsigned|Vkuzkokov|22:09, 09 July 2021‎}}&lt;br /&gt;
:It doesn&#039;t really make a difference. Since both scripts are in the same command, nothing can really happen in-between them to mess things up. -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 12:23, 22 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Should we add the *so* useful command to fix missing recipes, researches... unlocks in mods ? ==&lt;br /&gt;
&lt;br /&gt;
If I&#039;m not mistaken it&#039;s&lt;br /&gt;
&#039;&#039;/c game.player.force.reset_technology_effects()&#039;&#039;&lt;br /&gt;
?&lt;br /&gt;
--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 14:50, 30 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>BlueTemplar</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Console&amp;diff=186439</id>
		<title>Talk:Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Console&amp;diff=186439"/>
		<updated>2021-06-26T20:29:42Z</updated>

		<summary type="html">&lt;p&gt;BlueTemplar: /* Unclear &amp;quot;Kill all enemies&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The command to get back your body from God mode is stated two times. --[[User:SirBartholemewFactorio|SirBartholemewFactorio]] ([[User talk:SirBartholemewFactorio|talk]]) 23:53, 13 September 2017 (UTC)&lt;br /&gt;
:Fixed -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:44, 14 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unclear &amp;quot;Kill all enemies&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Kill all enemies&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies. You can prevent biters being on newly generated chunks if desired.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
But &amp;quot;unexplored world&amp;quot; != &amp;quot;unexplored, but already generated part of the world&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing that this kills all the &#039;&#039;&#039;generated&#039;&#039;&#039; enemies, even those that are still in the &#039;&#039;&#039;black&#039;&#039;&#039; &amp;quot;fog of war&amp;quot; ?&lt;br /&gt;
--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 20:29, 26 June 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>BlueTemplar</name></author>
	</entry>
	<entry>
		<id>https://wiki.factorio.com/index.php?title=Talk:Console&amp;diff=186438</id>
		<title>Talk:Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.factorio.com/index.php?title=Talk:Console&amp;diff=186438"/>
		<updated>2021-06-26T20:29:13Z</updated>

		<summary type="html">&lt;p&gt;BlueTemplar: /* Unclear &amp;quot;Kill all enemies&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The command to get back your body from God mode is stated two times. --[[User:SirBartholemewFactorio|SirBartholemewFactorio]] ([[User talk:SirBartholemewFactorio|talk]]) 23:53, 13 September 2017 (UTC)&lt;br /&gt;
:Fixed -- [[User:Bilka|Bilka]] ([[User talk:Bilka|talk]]) - &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt; 09:44, 14 September 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unclear &amp;quot;Kill all enemies&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Kill all enemies&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
This will kill all biters, bases and worms. Anything that is an enemy will be completely destroyed. This only affects enemies in the explored world, so any unexplored parts of the map which still need to be generated will still have enemies. You can prevent biters being on newly generated chunks if desired.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
But &amp;quot;unexplored world&amp;quot; != &amp;quot;unexplored, but already generated part of the world&amp;quot;&lt;br /&gt;
I&#039;m guessing that this kills all the &#039;&#039;&#039;generated&#039;&#039;&#039; enemies, even those that are still in the &#039;&#039;&#039;black&#039;&#039;&#039; &amp;quot;fog of war&amp;quot; ?&lt;br /&gt;
--[[User:BlueTemplar|BlueTemplar]] ([[User talk:BlueTemplar|talk]]) 20:29, 26 June 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>BlueTemplar</name></author>
	</entry>
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